warscript 0.0.1-dev.3bc4ba4 → 0.0.1-dev.3c953c8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/attributes.d.ts +1 -0
  2. package/attributes.lua +9 -0
  3. package/core/types/frame.lua +24 -21
  4. package/core/types/player.d.ts +15 -0
  5. package/core/types/player.lua +56 -14
  6. package/core/types/playerCamera.d.ts +2 -0
  7. package/core/types/playerCamera.lua +123 -5
  8. package/core/types/tileCell.d.ts +11 -1
  9. package/core/types/tileCell.lua +97 -0
  10. package/core/types/timer.d.ts +3 -1
  11. package/core/types/timer.lua +27 -2
  12. package/decl/native.d.ts +6 -4
  13. package/engine/behavior.d.ts +12 -1
  14. package/engine/behavior.lua +172 -70
  15. package/engine/behaviour/ability/apply-buff.lua +1 -1
  16. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  17. package/engine/behaviour/ability/emulate-impact.lua +2 -1
  18. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  19. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  20. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  21. package/engine/behaviour/ability/restore-mana.lua +6 -6
  22. package/engine/behaviour/ability.lua +7 -16
  23. package/engine/behaviour/unit/stun-immunity.d.ts +9 -3
  24. package/engine/behaviour/unit/stun-immunity.lua +53 -28
  25. package/engine/behaviour/unit.d.ts +21 -4
  26. package/engine/behaviour/unit.lua +85 -9
  27. package/engine/buff.d.ts +12 -5
  28. package/engine/buff.lua +125 -87
  29. package/engine/internal/ability.d.ts +3 -1
  30. package/engine/internal/ability.lua +34 -11
  31. package/engine/internal/item/ability.lua +51 -1
  32. package/engine/internal/item+owner.lua +12 -6
  33. package/engine/internal/item.d.ts +13 -15
  34. package/engine/internal/item.lua +63 -49
  35. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  36. package/engine/internal/misc/frame-coordinates.lua +21 -0
  37. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  38. package/engine/internal/misc/get-terrain-z.lua +11 -0
  39. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  40. package/engine/internal/misc/player-local-handle.lua +5 -0
  41. package/engine/internal/unit/ability.d.ts +35 -5
  42. package/engine/internal/unit/ability.lua +96 -21
  43. package/engine/internal/unit/fly-height.d.ts +7 -0
  44. package/engine/internal/unit/fly-height.lua +20 -0
  45. package/engine/internal/unit/main-selected.lua +12 -27
  46. package/engine/internal/unit/order.d.ts +20 -0
  47. package/engine/internal/unit/order.lua +136 -0
  48. package/engine/internal/unit/scale.d.ts +7 -0
  49. package/engine/internal/unit/scale.lua +20 -0
  50. package/engine/internal/unit+ability.lua +10 -1
  51. package/engine/internal/unit-missile-launch.lua +45 -14
  52. package/engine/internal/unit.d.ts +19 -16
  53. package/engine/internal/unit.lua +170 -136
  54. package/engine/local-client.d.ts +2 -0
  55. package/engine/local-client.lua +30 -0
  56. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  57. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  58. package/engine/object-data/entry/ability-type.lua +5 -4
  59. package/engine/object-data/entry/unit-type.d.ts +11 -2
  60. package/engine/object-data/entry/unit-type.lua +59 -1
  61. package/engine/object-field/ability.d.ts +3 -3
  62. package/engine/object-field/ability.lua +7 -6
  63. package/engine/object-field/unit.d.ts +24 -1
  64. package/engine/object-field/unit.lua +91 -0
  65. package/engine/object-field.d.ts +9 -3
  66. package/engine/object-field.lua +204 -115
  67. package/engine/random.d.ts +9 -0
  68. package/engine/random.lua +13 -0
  69. package/engine/standard/fields/unit.d.ts +6 -0
  70. package/engine/standard/fields/unit.lua +11 -0
  71. package/engine/synchronization.d.ts +11 -0
  72. package/engine/synchronization.lua +77 -0
  73. package/engine/text-tag.d.ts +26 -3
  74. package/engine/text-tag.lua +217 -11
  75. package/engine/unit.d.ts +3 -0
  76. package/engine/unit.lua +3 -0
  77. package/net/socket.lua +1 -1
  78. package/objutil/buff.lua +1 -1
  79. package/package.json +2 -2
  80. package/patch-lualib.lua +1 -1
  81. package/utility/arrays.d.ts +1 -0
  82. package/utility/arrays.lua +8 -0
  83. package/utility/callback-array.d.ts +17 -0
  84. package/utility/callback-array.lua +61 -0
  85. package/utility/functions.d.ts +7 -0
  86. package/utility/functions.lua +12 -0
  87. package/utility/linked-set.d.ts +1 -0
  88. package/utility/linked-set.lua +19 -1
  89. package/utility/lua-maps.d.ts +11 -2
  90. package/utility/lua-maps.lua +33 -2
  91. package/utility/lua-sets.d.ts +1 -0
  92. package/utility/lua-sets.lua +4 -0
  93. package/utility/types.d.ts +3 -0
  94. package/core/types/order.d.ts +0 -26
  95. package/core/types/order.lua +0 -65
@@ -12,31 +12,53 @@ local flatMapToLuaSet = ____arrays.flatMapToLuaSet
12
12
  local map = ____arrays.map
13
13
  local ____text_2Dtag = require("engine.text-tag")
14
14
  local TextTag = ____text_2Dtag.TextTag
15
+ local ____timer = require("core.types.timer")
16
+ local Timer = ____timer.Timer
15
17
  local DEFAULT_BUFF_TYPE_IDS = postcompile(function()
16
18
  return flatMapToLuaSet(
17
19
  AbilityType:getAllByBaseIds(map({
18
- "Aslo",
19
- "AHtc",
20
- "Aens",
21
- "Aprg",
22
- "Apg2",
23
- "AOeq",
24
- "SNeq",
25
- "Aweb",
26
- "Afra",
27
- "Afrb",
28
- "Afrc",
29
- "Afr2",
30
- "Acri",
31
- "Scri",
32
- "AUfn",
33
- "Aspo",
34
- "AEer",
35
- "ACwb"
20
+ "AHtb",
21
+ "AHbh",
22
+ "AOws",
23
+ "AOw2",
24
+ "AUim",
25
+ "Acyc",
26
+ "ANfb",
27
+ "ANsb",
28
+ "ANcs",
29
+ "ANc1",
30
+ "ANc2",
31
+ "ANc3",
32
+ "ACbh",
33
+ "ANbh",
34
+ "SCc1",
35
+ "ACcy",
36
+ "ANb2",
37
+ "Awrs",
38
+ "Awrh",
39
+ "Awrg",
40
+ "ACtb",
41
+ "ACcb"
36
42
  }, fourCC)),
37
43
  function(abilityType) return __TS__ArrayFlat(abilityType.buffTypeIds) end
38
44
  )
39
45
  end)
46
+ local function process(behavior)
47
+ local hasRemovedBuffs = false
48
+ for buffTypeId in pairs(behavior.parameters.buffTypeIds or DEFAULT_BUFF_TYPE_IDS) do
49
+ hasRemovedBuffs = hasRemovedBuffs or behavior.unit:removeBuff(buffTypeId)
50
+ end
51
+ if hasRemovedBuffs then
52
+ behavior.onEffect(behavior)
53
+ if behavior.parameters.textTagText ~= nil then
54
+ TextTag:flash(TextTag.MISS, behavior.parameters.textTagText, behavior.unit.x, behavior.unit.y)
55
+ end
56
+ local ____opt_0 = behavior.parameters.additionalAction
57
+ if ____opt_0 ~= nil then
58
+ ____opt_0(behavior.unit)
59
+ end
60
+ end
61
+ end
40
62
  ____exports.StunImmunityUnitBehavior = __TS__Class()
41
63
  local StunImmunityUnitBehavior = ____exports.StunImmunityUnitBehavior
42
64
  StunImmunityUnitBehavior.name = "StunImmunityUnitBehavior"
@@ -45,23 +67,26 @@ function StunImmunityUnitBehavior.prototype.____constructor(self, unit, paramete
45
67
  if parameters == nil then
46
68
  parameters = ____exports.StunImmunityUnitBehavior.defaultParameters
47
69
  end
48
- UnitBehavior.prototype.____constructor(self, unit)
70
+ UnitBehavior.prototype.____constructor(self, unit, parameters.priority)
49
71
  self.parameters = parameters
50
72
  unit:decrementStunCounter()
51
- self:onBuffsCheck()
73
+ process(self)
52
74
  end
53
75
  function StunImmunityUnitBehavior.prototype.onDestroy(self)
54
76
  self.unit:incrementStunCounter()
55
77
  return UnitBehavior.prototype.onDestroy(self)
56
78
  end
57
- function StunImmunityUnitBehavior.prototype.onBuffsCheck(self)
58
- local hasRemovedBuffs = false
59
- for buffTypeId in pairs(self.parameters.buffTypeIds or DEFAULT_BUFF_TYPE_IDS) do
60
- hasRemovedBuffs = hasRemovedBuffs or self.unit:removeBuff(buffTypeId)
61
- end
62
- if hasRemovedBuffs and self.parameters.textTagText ~= nil then
63
- TextTag:flash(TextTag.MISS, self.parameters.textTagText, self.unit.x, self.unit.y)
64
- end
79
+ function StunImmunityUnitBehavior.prototype.onDamageReceived(self)
80
+ process(self)
81
+ Timer:run(process, self)
82
+ end
83
+ function StunImmunityUnitBehavior.prototype.onTargetingAbilityChannelingStart(self)
84
+ process(self)
85
+ end
86
+ function StunImmunityUnitBehavior.prototype.onTargetingAbilityImpact(self)
87
+ process(self)
88
+ end
89
+ function StunImmunityUnitBehavior.prototype.onEffect(self)
65
90
  end
66
91
  StunImmunityUnitBehavior.defaultParameters = {buffTypeIds = DEFAULT_BUFF_TYPE_IDS, textTagPreset = TextTag.MISS, textTagText = nil}
67
92
  return ____exports
@@ -1,5 +1,5 @@
1
1
  /** @noSelfInFile */
2
- import { Behavior } from "../behavior";
2
+ import { Behavior, BehaviorPriority } from "../behavior";
3
3
  import { Ability } from "../internal/ability";
4
4
  import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
5
5
  import "../internal/unit+ability";
@@ -9,13 +9,20 @@ import type { AbilityBehavior } from "./ability";
9
9
  import { Event } from "../../event";
10
10
  import { Destructor } from "../../destroyable";
11
11
  import type { Widget } from "../../core/types/widget";
12
+ import { Destructable } from "../../core/types/destructable";
13
+ import type { Buff } from "../buff";
14
+ import { UnitBonusType } from "../internal/unit/bonus";
15
+ import { Player } from "../../core/types/player";
12
16
  export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
13
17
  export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
14
- constructor(unit: Unit);
15
- protected onDestroy(): Destructor;
16
18
  readonly sourceAbilityBehavior?: AbilityBehavior;
19
+ private _bonusIdByBonusType?;
20
+ constructor(unit: Unit, priority?: BehaviorPriority);
21
+ protected onDestroy(): Destructor;
17
22
  get unit(): Unit;
18
- registerInRangeUnitEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, unit: Unit, ...args: Args) => unknown>, event: Event<[Unit, ...Args]>, range: number, listener: T): void;
23
+ protected getUnitBonus(bonusType: UnitBonusType): number;
24
+ protected addOrUpdateOrRemoveUnitBonus(bonusType: UnitBonusType, value: number): void;
25
+ protected registerInRangeUnitEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, ...args: Args) => unknown>, event: Event<[...Args]>, extractUnit: (...args: Args) => Unit | undefined, range: number, listener: T): void;
19
26
  onImmediateOrder(orderId: number): void;
20
27
  onTargetOrder(orderId: number, target: Widget): void;
21
28
  onPointOrder(orderId: number, x: number, y: number): void;
@@ -31,8 +38,17 @@ export declare abstract class UnitBehavior<PeriodicActionParameters extends any[
31
38
  onAbilityLost(ability: Ability): void;
32
39
  onAbilityChannelingStart(ability: Ability): void;
33
40
  onAbilityImpact(ability: Ability): void;
41
+ onAbilityWidgetTargetImpact(ability: Ability, target: Widget): void;
42
+ onAbilityUnitTargetImpact(ability: Ability, target: Unit): void;
43
+ onAbilityItemTargetImpact(ability: Ability, target: Item): void;
44
+ onAbilityDestructibleTargetImpact(ability: Ability, target: Destructable): void;
45
+ onAbilityPointTargetImpact(ability: Ability, x: number, y: number): void;
46
+ onAbilityNoTargetImpact(ability: Ability): void;
34
47
  onAbilityChannelingFinish(ability: Ability): void;
35
48
  onAbilityStop(ability: Ability): void;
49
+ onTargetingAbilityChannelingStart(ability: Ability, source: Unit): void;
50
+ onTargetingAbilityImpact(ability: Ability, source: Unit): void;
51
+ onBuffGained(buff: Buff): void;
36
52
  onItemDropped(item: Item): void;
37
53
  onItemPickedUp(item: Item): void;
38
54
  onItemUsed(item: Item): void;
@@ -40,4 +56,5 @@ export declare abstract class UnitBehavior<PeriodicActionParameters extends any[
40
56
  onItemChargesChanged(item: Item): void;
41
57
  onKill(target: Unit): void;
42
58
  onDeath(source: Unit | undefined): void;
59
+ onOwnerChange(previousOwner: Player): void;
43
60
  }
@@ -17,6 +17,11 @@ local getOrPut = ____lua_2Dmaps.getOrPut
17
17
  local mutableLuaMap = ____lua_2Dmaps.mutableLuaMap
18
18
  local ____lua_2Dsets = require("utility.lua-sets")
19
19
  local mutableLuaSet = ____lua_2Dsets.mutableLuaSet
20
+ local ____bonus = require("engine.internal.unit.bonus")
21
+ local addOrUpdateOrRemoveUnitBonus = ____bonus.addOrUpdateOrRemoveUnitBonus
22
+ local getUnitBonus = ____bonus.getUnitBonus
23
+ local removeUnitBonus = ____bonus.removeUnitBonus
24
+ local safeCall = warpack.safeCall
20
25
  local behaviorsByEvent = {}
21
26
  local rangeByBehaviorByEvent = {}
22
27
  local listenerByBehaviorByEvent = {}
@@ -25,8 +30,8 @@ ____exports.UnitBehavior = __TS__Class()
25
30
  local UnitBehavior = ____exports.UnitBehavior
26
31
  UnitBehavior.name = "UnitBehavior"
27
32
  __TS__ClassExtends(UnitBehavior, Behavior)
28
- function UnitBehavior.prototype.____constructor(self, unit)
29
- Behavior.prototype.____constructor(self, unit)
33
+ function UnitBehavior.prototype.____constructor(self, unit, priority)
34
+ Behavior.prototype.____constructor(self, unit, priority)
30
35
  end
31
36
  function UnitBehavior.prototype.onDestroy(self)
32
37
  local events = eventsByBehavior[self]
@@ -47,9 +52,27 @@ function UnitBehavior.prototype.onDestroy(self)
47
52
  end
48
53
  eventsByBehavior[self] = nil
49
54
  end
55
+ if self._bonusIdByBonusType ~= nil then
56
+ for bonusType, bonusId in pairs(self._bonusIdByBonusType) do
57
+ removeUnitBonus(self.object, bonusType, bonusId)
58
+ end
59
+ end
50
60
  return Behavior.prototype.onDestroy(self)
51
61
  end
52
- function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, range, listener)
62
+ function UnitBehavior.prototype.getUnitBonus(self, bonusType)
63
+ local ____opt_6 = self._bonusIdByBonusType
64
+ local bonusId = ____opt_6 and ____opt_6[bonusType]
65
+ return bonusId == nil and 0 or getUnitBonus(self.object, bonusType, bonusId)
66
+ end
67
+ function UnitBehavior.prototype.addOrUpdateOrRemoveUnitBonus(self, bonusType, value)
68
+ local bonusIdByBonusType = self._bonusIdByBonusType
69
+ if bonusIdByBonusType == nil then
70
+ bonusIdByBonusType = {}
71
+ self._bonusIdByBonusType = bonusIdByBonusType
72
+ end
73
+ bonusIdByBonusType[bonusType] = addOrUpdateOrRemoveUnitBonus(self.object, bonusType, bonusIdByBonusType[bonusType], value)
74
+ end
75
+ function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, extractUnit, range, listener)
53
76
  local rangeByBehavior = getOrPut(rangeByBehaviorByEvent, event, mutableLuaMap)
54
77
  rangeByBehavior[self] = range
55
78
  local listenerByBehavior = getOrPut(listenerByBehaviorByEvent, event, mutableLuaMap)
@@ -57,14 +80,16 @@ function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, range, lis
57
80
  getOrPut(eventsByBehavior, self, mutableLuaSet)[event] = true
58
81
  local behaviors = behaviorsByEvent[event]
59
82
  if behaviors == nil then
60
- event:addListener(function(unit, ...)
83
+ event:addListener(function(...)
61
84
  local behaviors = behaviorsByEvent[event]
62
85
  if behaviors ~= nil then
63
- for behavior in pairs(behaviors) do
64
- local range = rangeByBehavior[behavior]
65
- if range ~= nil and unit:getCollisionDistanceTo(behavior.unit) <= range then
66
- local ____self_6 = behavior
67
- ____self_6[listenerByBehavior[behavior]](____self_6, unit, ...)
86
+ local unit = extractUnit(...)
87
+ if unit ~= nil then
88
+ for behavior in pairs(behaviors) do
89
+ local range = rangeByBehavior[behavior]
90
+ if range ~= nil and unit:getCollisionDistanceTo(behavior.unit) <= range then
91
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
92
+ end
68
93
  end
69
94
  end
70
95
  end
@@ -104,10 +129,28 @@ function UnitBehavior.prototype.onAbilityChannelingStart(self, ability)
104
129
  end
105
130
  function UnitBehavior.prototype.onAbilityImpact(self, ability)
106
131
  end
132
+ function UnitBehavior.prototype.onAbilityWidgetTargetImpact(self, ability, target)
133
+ end
134
+ function UnitBehavior.prototype.onAbilityUnitTargetImpact(self, ability, target)
135
+ end
136
+ function UnitBehavior.prototype.onAbilityItemTargetImpact(self, ability, target)
137
+ end
138
+ function UnitBehavior.prototype.onAbilityDestructibleTargetImpact(self, ability, target)
139
+ end
140
+ function UnitBehavior.prototype.onAbilityPointTargetImpact(self, ability, x, y)
141
+ end
142
+ function UnitBehavior.prototype.onAbilityNoTargetImpact(self, ability)
143
+ end
107
144
  function UnitBehavior.prototype.onAbilityChannelingFinish(self, ability)
108
145
  end
109
146
  function UnitBehavior.prototype.onAbilityStop(self, ability)
110
147
  end
148
+ function UnitBehavior.prototype.onTargetingAbilityChannelingStart(self, ability, source)
149
+ end
150
+ function UnitBehavior.prototype.onTargetingAbilityImpact(self, ability, source)
151
+ end
152
+ function UnitBehavior.prototype.onBuffGained(self, buff)
153
+ end
111
154
  function UnitBehavior.prototype.onItemDropped(self, item)
112
155
  end
113
156
  function UnitBehavior.prototype.onItemPickedUp(self, item)
@@ -122,6 +165,8 @@ function UnitBehavior.prototype.onKill(self, target)
122
165
  end
123
166
  function UnitBehavior.prototype.onDeath(self, source)
124
167
  end
168
+ function UnitBehavior.prototype.onOwnerChange(self, previousOwner)
169
+ end
125
170
  __TS__SetDescriptor(
126
171
  UnitBehavior.prototype,
127
172
  "unit",
@@ -175,9 +220,37 @@ __TS__SetDescriptor(
175
220
  Unit.abilityChannelingStartEvent:addListener(function(source, ability)
176
221
  ____exports.UnitBehavior:forAll(source, "onAbilityChannelingStart", ability)
177
222
  end)
223
+ Unit.abilityUnitTargetChannelingStartEvent:addListener(function(source, ability, target)
224
+ ____exports.UnitBehavior:forAll(target, "onTargetingAbilityChannelingStart", ability, source)
225
+ end)
178
226
  Unit.abilityImpactEvent:addListener(function(source, ability)
179
227
  ____exports.UnitBehavior:forAll(source, "onAbilityImpact", ability)
180
228
  end)
229
+ Unit.abilityWidgetTargetImpactEvent:addListener(function(source, ability, target)
230
+ ____exports.UnitBehavior:forAll(source, "onAbilityWidgetTargetImpact", ability, target)
231
+ end)
232
+ Unit.abilityUnitTargetImpactEvent:addListener(function(source, ability, target)
233
+ ____exports.UnitBehavior:forAll(source, "onAbilityUnitTargetImpact", ability, target)
234
+ ____exports.UnitBehavior:forAll(target, "onTargetingAbilityImpact", ability, source)
235
+ end)
236
+ Unit.abilityItemTargetImpactEvent:addListener(function(source, ability, target)
237
+ ____exports.UnitBehavior:forAll(source, "onAbilityItemTargetImpact", ability, target)
238
+ end)
239
+ Unit.abilityDestructibleTargetImpactEvent:addListener(function(source, ability, target)
240
+ ____exports.UnitBehavior:forAll(source, "onAbilityDestructibleTargetImpact", ability, target)
241
+ end)
242
+ Unit.abilityPointTargetImpactEvent:addListener(function(source, ability, x, y)
243
+ ____exports.UnitBehavior:forAll(
244
+ source,
245
+ "onAbilityPointTargetImpact",
246
+ ability,
247
+ x,
248
+ y
249
+ )
250
+ end)
251
+ Unit.abilityNoTargetImpactEvent:addListener(function(source, ability)
252
+ ____exports.UnitBehavior:forAll(source, "onAbilityNoTargetImpact", ability)
253
+ end)
181
254
  Unit.abilityChannelingFinishEvent:addListener(function(source, ability)
182
255
  ____exports.UnitBehavior:forAll(source, "onAbilityChannelingFinish", ability)
183
256
  end)
@@ -205,6 +278,9 @@ __TS__SetDescriptor(
205
278
  Unit.itemChargesChangedEvent:addListener(function(unit, item)
206
279
  ____exports.UnitBehavior:forAll(unit, "onItemChargesChanged", item)
207
280
  end)
281
+ Unit.onOwnerChange:addListener(function(unit, previousOwner)
282
+ ____exports.UnitBehavior:forAll(unit, "onOwnerChange", previousOwner)
283
+ end)
208
284
  end)(UnitBehavior)
209
285
  Unit.destroyEvent:addListener(function(unit)
210
286
  ____exports.UnitBehavior:forAll(unit, "destroy")
package/engine/buff.d.ts CHANGED
@@ -79,6 +79,7 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
79
79
  healingOnExpiration?: NumberParameterValueType;
80
80
  killsOnExpiration?: BooleanParameterValueType;
81
81
  explodesOnExpiration?: BooleanParameterValueType;
82
+ abilityCooldownFactor?: NumberParameterValueType;
82
83
  uniqueGroup?: BuffUniqueGroup;
83
84
  } : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
84
85
  declare const enum BuffPropertyKey {
@@ -124,7 +125,9 @@ declare const enum BuffPropertyKey {
124
125
  PROVIDES_INVULNERABILITY = 139,
125
126
  KILLS_ON_EXPIRATION = 140,
126
127
  EXPLODES_ON_EXPIRATION = 141,
127
- MISS_PROBABILITY = 142
128
+ MISS_PROBABILITY = 142,
129
+ ABILITY_COOLDOWN_FACTOR = 143,
130
+ ABILITY_COOLDOWN_MODIFIER = 144
128
131
  }
129
132
  export declare const enum BuffTypeIdSelectionPolicy {
130
133
  LEAST_DURATION = 0
@@ -187,6 +190,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
187
190
  private [BuffPropertyKey.PROVIDES_INVULNERABILITY]?;
188
191
  private [BuffPropertyKey.KILLS_ON_EXPIRATION]?;
189
192
  private [BuffPropertyKey.EXPLODES_ON_EXPIRATION]?;
193
+ private [BuffPropertyKey.ABILITY_COOLDOWN_FACTOR]?;
194
+ private [BuffPropertyKey.ABILITY_COOLDOWN_MODIFIER]?;
190
195
  protected static readonly defaultParameters: BuffParameters;
191
196
  get source(): Unit;
192
197
  readonly typeId: ApplicableBuffTypeId;
@@ -201,11 +206,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
201
206
  private readonly _spellStealPriority?;
202
207
  private readonly _learnLevelMinimum?;
203
208
  private readonly [BuffPropertyKey.MISS_PROBABILITY]?;
204
- private _bonusIdByBonusType?;
205
209
  private readonly _abilityTypeIds?;
206
210
  private _behaviors?;
207
- private getUnitBonus;
208
- private addOrUpdateOrRemoveUnitBonus;
209
211
  constructor(target: Unit, ...parameters: BuffConstructorParameters<AdditionalParameters>);
210
212
  get level(): number;
211
213
  get remainingDamageOverDuration(): number;
@@ -265,6 +267,10 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
265
267
  get duration(): number;
266
268
  get remainingDuration(): number;
267
269
  set remainingDuration(remainingDuration: number);
270
+ get abilityCooldownFactor(): number;
271
+ set abilityCooldownFactor(abilityCooldownFactor: number);
272
+ onAbilityGained(ability: Ability): void;
273
+ onAbilityLost(ability: Ability): void;
268
274
  flashEffect(...parameters: [
269
275
  ...widgetOrXY: [] | [Widget] | [x: number, x: number],
270
276
  ...parametersOrDuration: [] | [EffectParameters] | [number]
@@ -278,6 +284,7 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
278
284
  onDeath(source: Unit | undefined): void;
279
285
  onDamageDealt(target: Unit, event: DamageEvent): void;
280
286
  onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
281
- static readonly destroyEvent: Event<[Buff<object>]>;
287
+ static readonly createdEvent: Event<[Buff<object>]>;
288
+ static readonly beingDestroyedEvent: Event<[Buff<object>]>;
282
289
  }
283
290
  export {};