warscript 0.0.1-dev.35997e2 → 0.0.1-dev.35f305e

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (228) hide show
  1. package/attributes.d.ts +5 -1
  2. package/attributes.lua +8 -1
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +93 -1
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/image.d.ts +0 -1
  13. package/core/types/missile.d.ts +2 -2
  14. package/core/types/missile.lua +8 -2
  15. package/core/types/order.d.ts +1 -0
  16. package/core/types/order.lua +11 -1
  17. package/core/types/sound.d.ts +17 -24
  18. package/core/types/sound.lua +99 -24
  19. package/core/types/timer.d.ts +6 -7
  20. package/core/types/timer.lua +18 -21
  21. package/core/types/unit.lua +8 -0
  22. package/core/util.d.ts +1 -1
  23. package/core/util.lua +18 -1
  24. package/decl/index.d.ts +1 -0
  25. package/decl/native.d.ts +840 -786
  26. package/engine/ability.d.ts +1 -1
  27. package/engine/behavior.d.ts +10 -10
  28. package/engine/behavior.lua +6 -6
  29. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  30. package/engine/behaviour/ability/always-enabled.lua +31 -0
  31. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  32. package/engine/behaviour/ability/apply-buff.lua +32 -0
  33. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  34. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  35. package/engine/behaviour/ability/damage.d.ts +39 -11
  36. package/engine/behaviour/ability/damage.lua +83 -37
  37. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  38. package/engine/behaviour/ability/emulate-impact.lua +38 -0
  39. package/engine/behaviour/ability/heal.d.ts +33 -6
  40. package/engine/behaviour/ability/heal.lua +89 -10
  41. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  42. package/engine/behaviour/ability/instant-impact.lua +4 -19
  43. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  44. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  45. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  46. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  47. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  48. package/engine/behaviour/ability/restore-mana.lua +29 -0
  49. package/engine/behaviour/ability.d.ts +27 -4
  50. package/engine/behaviour/ability.lua +152 -17
  51. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  52. package/engine/behaviour/unit.d.ts +24 -2
  53. package/engine/behaviour/unit.lua +132 -0
  54. package/engine/buff.d.ts +103 -41
  55. package/engine/buff.lua +465 -212
  56. package/engine/game-map.d.ts +7 -0
  57. package/engine/game-map.lua +32 -0
  58. package/engine/internal/ability.d.ts +20 -13
  59. package/engine/internal/ability.lua +97 -76
  60. package/engine/internal/item/ability.lua +112 -4
  61. package/engine/internal/item+owner.lua +2 -2
  62. package/engine/internal/item.d.ts +6 -4
  63. package/engine/internal/item.lua +127 -28
  64. package/engine/internal/mechanics/ability-duration.lua +1 -1
  65. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  66. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  67. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  68. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  69. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  70. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  71. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  72. package/engine/internal/object-data/evasion-probability.lua +16 -0
  73. package/engine/internal/unit/ability.d.ts +10 -1
  74. package/engine/internal/unit/ability.lua +36 -14
  75. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  76. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  77. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  78. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  79. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  80. package/engine/internal/unit/allowed-targets.lua +9 -1
  81. package/engine/internal/unit/bonus.d.ts +11 -8
  82. package/engine/internal/unit/bonus.lua +23 -1
  83. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  84. package/engine/internal/unit/ignore-events-items.lua +5 -0
  85. package/engine/internal/unit/item.d.ts +24 -0
  86. package/engine/internal/unit/item.lua +78 -0
  87. package/engine/internal/unit/main-selected.d.ts +13 -0
  88. package/engine/internal/unit/main-selected.lua +51 -0
  89. package/engine/internal/unit+ability.lua +2 -2
  90. package/engine/internal/unit+damage.d.ts +2 -11
  91. package/engine/internal/unit+damage.lua +10 -14
  92. package/engine/internal/unit+spellSteal.lua +1 -2
  93. package/engine/internal/unit+transport.lua +4 -10
  94. package/engine/internal/unit-missile-launch.lua +25 -6
  95. package/engine/internal/unit.d.ts +52 -15
  96. package/engine/internal/unit.lua +342 -121
  97. package/engine/internal/utility.lua +12 -0
  98. package/engine/lightning.d.ts +12 -5
  99. package/engine/lightning.lua +48 -14
  100. package/engine/local-client.d.ts +7 -2
  101. package/engine/local-client.lua +82 -0
  102. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  103. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  104. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  105. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  106. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  107. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  108. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  109. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  110. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  111. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  112. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  113. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  114. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  115. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  116. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  117. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  118. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  119. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  120. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  121. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  122. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  123. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  124. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  125. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  126. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  127. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  128. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  129. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  130. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  131. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  132. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  133. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  134. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  135. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  136. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  137. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  138. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  139. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  140. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  141. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  142. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  143. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  144. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  145. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  146. package/engine/object-data/entry/ability-type/web.lua +52 -0
  147. package/engine/object-data/entry/ability-type.d.ts +19 -18
  148. package/engine/object-data/entry/ability-type.lua +89 -33
  149. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  150. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  151. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  152. package/engine/object-data/entry/buff-type.d.ts +6 -13
  153. package/engine/object-data/entry/buff-type.lua +13 -29
  154. package/engine/object-data/entry/destructible-type.d.ts +1 -2
  155. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  156. package/engine/object-data/entry/item-type.d.ts +15 -2
  157. package/engine/object-data/entry/item-type.lua +93 -2
  158. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  159. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  160. package/engine/object-data/entry/sound-preset.lua +140 -0
  161. package/engine/object-data/entry/unit-type.d.ts +10 -4
  162. package/engine/object-data/entry/unit-type.lua +155 -92
  163. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  164. package/engine/object-data/entry/upgrade.d.ts +1 -2
  165. package/engine/object-data/entry/upgrade.lua +4 -4
  166. package/engine/object-data/entry.d.ts +18 -17
  167. package/engine/object-data/entry.lua +60 -32
  168. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  169. package/engine/object-field/ability.d.ts +26 -3
  170. package/engine/object-field/ability.lua +54 -1
  171. package/engine/object-field/unit.d.ts +46 -3
  172. package/engine/object-field/unit.lua +173 -7
  173. package/engine/object-field.d.ts +11 -4
  174. package/engine/object-field.lua +162 -76
  175. package/engine/random.d.ts +1 -0
  176. package/engine/random.lua +9 -0
  177. package/engine/standard/entries/buff-type.d.ts +3 -0
  178. package/engine/standard/entries/buff-type.lua +3 -0
  179. package/engine/standard/entries/sound-preset.d.ts +10 -0
  180. package/engine/standard/entries/sound-preset.lua +10 -0
  181. package/engine/standard/entries/unit-type.d.ts +1 -0
  182. package/engine/standard/entries/unit-type.lua +1 -0
  183. package/engine/standard/fields/ability.d.ts +3 -1
  184. package/engine/standard/fields/ability.lua +3 -1
  185. package/engine/unit.d.ts +3 -0
  186. package/engine/unit.lua +12 -2
  187. package/event.d.ts +2 -3
  188. package/event.lua +9 -5
  189. package/index.d.ts +1 -0
  190. package/index.lua +1 -0
  191. package/lualib_bundle.lua +146 -42
  192. package/math/vec2.d.ts +2 -9
  193. package/math.d.ts +0 -2
  194. package/net/socket.d.ts +7 -1
  195. package/net/socket.lua +45 -4
  196. package/network.d.ts +1 -0
  197. package/network.lua +3 -2
  198. package/objutil/ability.d.ts +0 -1
  199. package/objutil/buff.d.ts +0 -1
  200. package/objutil/buff.lua +2 -3
  201. package/objutil/object.d.ts +0 -1
  202. package/objutil/unit.d.ts +0 -1
  203. package/objutil/unit.lua +8 -0
  204. package/package.json +13 -13
  205. package/patch-lua.d.ts +0 -0
  206. package/patch-lua.lua +10 -0
  207. package/property.d.ts +55 -0
  208. package/property.lua +374 -0
  209. package/string.d.ts +16 -0
  210. package/string.lua +5 -0
  211. package/util/stream.d.ts +0 -1
  212. package/utility/arrays.d.ts +12 -5
  213. package/utility/arrays.lua +37 -3
  214. package/utility/bit-set.d.ts +0 -2
  215. package/utility/functions.d.ts +1 -0
  216. package/utility/functions.lua +1 -0
  217. package/utility/lazy.d.ts +2 -0
  218. package/utility/lazy.lua +14 -0
  219. package/utility/linked-set.d.ts +12 -3
  220. package/utility/linked-set.lua +8 -2
  221. package/utility/lua-maps.d.ts +4 -2
  222. package/utility/lua-maps.lua +16 -0
  223. package/utility/lua-sets.d.ts +2 -2
  224. package/utility/lua-sets.lua +3 -0
  225. package/utility/reflection.lua +11 -7
  226. package/utility/types.d.ts +1 -0
  227. package/core/mapbounds.d.ts +0 -8
  228. package/core/mapbounds.lua +0 -12
@@ -1,20 +1,33 @@
1
1
  local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
2
3
  local __TS__Class = ____lualib.__TS__Class
3
4
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
6
  local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
6
7
  local __TS__Delete = ____lualib.__TS__Delete
7
8
  local ____exports = {}
9
+ local invoke
8
10
  local ____handle = require("core.types.handle")
9
11
  local Handle = ____handle.Handle
10
12
  local ____color = require("core.types.color")
11
13
  local Color = ____color.Color
14
+ local ____event = require("event")
15
+ local Event = ____event.Event
12
16
  local ____rect = require("core.types.rect")
13
17
  local Rect = ____rect.Rect
14
18
  local ____ability = require("engine.internal.ability")
15
19
  local ItemAbility = ____ability.ItemAbility
16
20
  local ____ability = require("engine.internal.item.ability")
17
21
  local doAbilityAction = ____ability.doAbilityAction
22
+ local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
23
+ local itemAbilityDummy = ____ability.itemAbilityDummy
24
+ local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
25
+ local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
26
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
27
+ local SLOT_FILLER_ITEM_TYPE_ID = ____add_2Ditem_2Dto_2Dslot.SLOT_FILLER_ITEM_TYPE_ID
28
+ local ____vec2 = require("math.vec2")
29
+ local distance = ____vec2.distance
30
+ local itemChargesChangeEvent = __TS__New(Event)
18
31
  local itemAddAbility = BlzItemAddAbility
19
32
  local itemRemoveAbility = BlzItemRemoveAbility
20
33
  local getItemAbility = BlzGetItemAbility
@@ -24,10 +37,32 @@ local getAbilityId = BlzGetAbilityId
24
37
  local getWidgetLife = GetWidgetLife
25
38
  local removeItem = RemoveItem
26
39
  local getHandleId = GetHandleId
40
+ local setRect = SetRect
41
+ local enumItemsInRect = EnumItemsInRect
42
+ local getEnumItem = GetEnumItem
43
+ local getItemTypeId = GetItemTypeId
44
+ local getItemX = GetItemX
45
+ local getItemY = GetItemY
46
+ local getItemCharges = GetItemCharges
47
+ local setItemCharges = SetItemCharges
48
+ local unitRemoveAbility = UnitRemoveAbility
49
+ local unitUseItem = UnitUseItem
50
+ local unitUseItemPoint = UnitUseItemPoint
51
+ local unitUseItemTarget = UnitUseItemTarget
52
+ _G.SetItemCharges = function(whichItem, charges)
53
+ setItemCharges(whichItem, charges)
54
+ invoke(
55
+ itemChargesChangeEvent,
56
+ ____exports.Item:of(whichItem)
57
+ )
58
+ end
27
59
  local getItemIntegerField = BlzGetItemIntegerField
28
60
  local setItemBooleanField = BlzSetItemBooleanField
29
61
  local getItemBooleanField = BlzGetItemBooleanField
62
+ invoke = Event.invoke
30
63
  local enumRect = Rect:create(0, 0, 0, 0).handle
64
+ ---
65
+ -- @internal For use by internal systems only.
31
66
  ____exports.addAndGetAbility = function(handle, abilityTypeId)
32
67
  if itemAddAbility(handle, abilityTypeId) then
33
68
  return getItemAbility(handle, abilityTypeId)
@@ -53,6 +88,49 @@ local function getItemAbilities(handle, item)
53
88
  end
54
89
  return abilities
55
90
  end
91
+ local function consumeCharge(handle)
92
+ do
93
+ local i = 0
94
+ local ability = getItemAbilityByIndex(handle, i)
95
+ while ability ~= nil do
96
+ unitRemoveAbility(
97
+ itemAbilityDummy,
98
+ getAbilityId(ability)
99
+ )
100
+ do
101
+ i = i + 1
102
+ ability = getItemAbilityByIndex(handle, i)
103
+ end
104
+ end
105
+ end
106
+ return unitUseItem(itemAbilityDummy, handle) or unitUseItemPoint(itemAbilityDummy, handle, 0, 0) or unitUseItemTarget(itemAbilityDummy, handle, itemAbilityDummy)
107
+ end
108
+ local targetCollection
109
+ local targetCollectionNextIndex
110
+ local centerX
111
+ local centerY
112
+ local enumRange
113
+ local function collectIntoTarget()
114
+ local item = getEnumItem()
115
+ local typeId = getItemTypeId(item)
116
+ if typeId ~= DUMMY_ITEM_ID and typeId ~= SLOT_FILLER_ITEM_TYPE_ID then
117
+ targetCollection[targetCollectionNextIndex] = ____exports.Item:of(item)
118
+ targetCollectionNextIndex = targetCollectionNextIndex + 1
119
+ end
120
+ end
121
+ local function collectIntoTargetRange()
122
+ local item = getEnumItem()
123
+ local typeId = getItemTypeId(item)
124
+ if distance(
125
+ getItemX(item),
126
+ getItemY(item),
127
+ centerX,
128
+ centerY
129
+ ) <= enumRange and typeId ~= DUMMY_ITEM_ID and typeId ~= SLOT_FILLER_ITEM_TYPE_ID then
130
+ targetCollection[targetCollectionNextIndex] = ____exports.Item:of(item)
131
+ targetCollectionNextIndex = targetCollectionNextIndex + 1
132
+ end
133
+ end
56
134
  ____exports.Item = __TS__Class()
57
135
  local Item = ____exports.Item
58
136
  Item.name = "Item"
@@ -78,6 +156,32 @@ end
78
156
  function Item.create(self, id, x, y, skinId)
79
157
  return self:of(BlzCreateItemWithSkin(id, x, y, skinId or id))
80
158
  end
159
+ function Item.prototype.consumeCharge(self)
160
+ local handle = self.handle
161
+ local charges = getItemCharges(handle)
162
+ if charges >= 2 then
163
+ setItemCharges(handle, charges - 1)
164
+ invoke(itemChargesChangeEvent, self)
165
+ return true
166
+ end
167
+ if charges == 1 then
168
+ if getItemBooleanField(handle, ITEM_BF_PERISHABLE) then
169
+ self:destroy()
170
+ return true
171
+ end
172
+ if not getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED) then
173
+ setItemCharges(handle, 0)
174
+ invoke(itemChargesChangeEvent, self)
175
+ return true
176
+ end
177
+ local ____doAbilityActionForceDummy_2 = doAbilityActionForceDummy
178
+ local ____opt_0 = self.owner
179
+ ____doAbilityActionForceDummy_2(handle, ____opt_0 and ____opt_0.handle, consumeCharge)
180
+ invoke(itemChargesChangeEvent, self)
181
+ return true
182
+ end
183
+ return false
184
+ end
81
185
  function Item.prototype.addAbility(self, abilityTypeId)
82
186
  local nativeAbility = doAbilityAction(self.handle, ____exports.addAndGetAbility, abilityTypeId)
83
187
  if nativeAbility ~= nil then
@@ -111,34 +215,27 @@ function Item.prototype.getAbility(self, abilityTypeId)
111
215
  local ability = self[101][abilityTypeId] ~= nil and doAbilityAction(self.handle, getItemAbility, abilityTypeId)
112
216
  return ability and ItemAbility:of(ability, abilityTypeId, self) or nil
113
217
  end
114
- function Item.getInRange(self, pos, range)
115
- local collection = {}
116
- SetRect(
218
+ function Item.getInRange(self, x, y, range)
219
+ targetCollection = {}
220
+ targetCollectionNextIndex = 1
221
+ centerX = x
222
+ centerY = y
223
+ enumRange = range
224
+ setRect(
117
225
  enumRect,
118
- pos.x - range,
119
- pos.y - range,
120
- pos.x + range,
121
- pos.y + range
226
+ x - range,
227
+ y - range,
228
+ x + range,
229
+ y + range
122
230
  )
123
- EnumItemsInRect(
124
- enumRect,
125
- nil,
126
- function()
127
- collection[#collection + 1] = self:of(GetEnumItem())
128
- end
129
- )
130
- return collection
231
+ enumItemsInRect(enumRect, nil, collectIntoTargetRange)
232
+ return targetCollection
131
233
  end
132
234
  function Item.getInRect(self, rect)
133
- local collection = {}
134
- EnumItemsInRect(
135
- rect.handle,
136
- nil,
137
- function()
138
- collection[#collection + 1] = self:of(GetEnumItem())
139
- end
140
- )
141
- return collection
235
+ targetCollection = {}
236
+ targetCollectionNextIndex = 1
237
+ enumItemsInRect(rect.handle, nil, collectIntoTarget)
238
+ return targetCollection
142
239
  end
143
240
  __TS__SetDescriptor(
144
241
  Item.prototype,
@@ -270,7 +367,7 @@ __TS__SetDescriptor(
270
367
  "perishable",
271
368
  {
272
369
  get = function(self)
273
- return BlzGetItemBooleanField(self.handle, ITEM_BF_PERISHABLE)
370
+ return getItemBooleanField(self.handle, ITEM_BF_PERISHABLE)
274
371
  end,
275
372
  set = function(self, v)
276
373
  BlzSetItemBooleanField(self.handle, ITEM_BF_PERISHABLE, v)
@@ -526,10 +623,11 @@ __TS__SetDescriptor(
526
623
  "charges",
527
624
  {
528
625
  get = function(self)
529
- return GetItemCharges(self.handle)
626
+ return getItemCharges(self.handle)
530
627
  end,
531
628
  set = function(self, v)
532
- SetItemCharges(self.handle, v)
629
+ setItemCharges(self.handle, v)
630
+ invoke(itemChargesChangeEvent, self)
533
631
  end
534
632
  },
535
633
  true
@@ -551,11 +649,12 @@ __TS__ObjectDefineProperty(
551
649
  )
552
650
  __TS__ObjectDefineProperty(
553
651
  Item,
554
- "onDestroy",
652
+ "destroyEvent",
555
653
  {get = function(self)
556
654
  return self.onDestroyEvent
557
655
  end}
558
656
  )
657
+ Item.chargesChangedEvent = itemChargesChangeEvent
559
658
  local getManipulatedItem = GetManipulatedItem
560
659
  local trigger = CreateTrigger()
561
660
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_PICKUP_ITEM)
@@ -8,6 +8,6 @@ local DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_NORMAL_AB
8
8
  -- @internal For use by internal systems only.
9
9
  ____exports.getAbilityDuration = function(ability, target)
10
10
  local level = ability.level
11
- return target ~= nil and target:hasClassification(UnitClassification.RESISTANT) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
11
+ return target ~= nil and (target.isHero or target:getField(UNIT_IF_LEVEL) >= 6 or target:hasClassification(UnitClassification.RESISTANT)) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
12
12
  end
13
13
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,13 @@
1
+ local ____exports = {}
2
+ local disableAbility = BlzUnitDisableAbility
3
+ ---
4
+ -- @internal For use by internal systems only.
5
+ ____exports.increaseAbilityDisableCounter = function(unit, abilityTypeId, times)
6
+ for _ = 1, times do
7
+ disableAbility(unit, abilityTypeId, true, false)
8
+ end
9
+ for _ = times, -1 do
10
+ disableAbility(unit, abilityTypeId, false, false)
11
+ end
12
+ end
13
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.damageMetadataByTarget = setmetatable({}, {__mode = "k"})
5
+ return ____exports
@@ -1,2 +1,2 @@
1
1
  /** @noSelfInFile */
2
- export declare const AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD: jabilityreallevelfield;
2
+ export {};
@@ -10,5 +10,7 @@ ____exports.AUTO_ATTACK_SPEED_INCREASE_DUMMY_ABILITY_TYPE_ID = compiletime(funct
10
10
  abilityType.autoAttackSpeedIncreaseFactor = 0
11
11
  return abilityType.id
12
12
  end)
13
+ ---
14
+ -- @internal For use by internal systems.
13
15
  ____exports.AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1
14
16
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,16 @@
1
+ local ____exports = {}
2
+ local ____evasion = require("engine.object-data.entry.ability-type.evasion")
3
+ local EvasionAbilityType = ____evasion.EvasionAbilityType
4
+ ---
5
+ -- @internal For use by internal systems.
6
+ ____exports.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = EvasionAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.evasionProbability = 0
11
+ return abilityType.id
12
+ end)
13
+ ---
14
+ -- @internal For use by internal systems.
15
+ ____exports.EVASION_PROBABILITY_ABILITY_FIELD = ABILITY_RLF_CHANCE_TO_EVADE_EEV1
16
+ return ____exports
@@ -3,7 +3,7 @@ import { Ability } from "../ability";
3
3
  import { Destructable } from "../../../core/types/destructable";
4
4
  import { Item } from "../item";
5
5
  import { Widget } from "../../../core/types/widget";
6
- import { DispatchingEvent } from "../../../event";
6
+ import { DispatchingEvent, Event } from "../../../event";
7
7
  declare module "../unit" {
8
8
  namespace Unit {
9
9
  const abilityCastingStartEvent: DispatchingEvent<[Unit, Ability]>;
@@ -141,3 +141,12 @@ declare module "../unit" {
141
141
  const abilityStopEvent: DispatchingEvent<[Unit, Ability]>;
142
142
  }
143
143
  }
144
+ declare module "../unit" {
145
+ namespace Unit {
146
+ const abilityCommandEvent: {
147
+ readonly [abilityTypeId: number]: {
148
+ readonly [orderTypeStringId: string]: Event<[Unit, Ability, string]>;
149
+ };
150
+ };
151
+ }
152
+ }
@@ -15,8 +15,15 @@ local UnitTriggerEvent = ____unit.UnitTriggerEvent
15
15
  local ____event = require("event")
16
16
  local createDispatchingEvent = ____event.createDispatchingEvent
17
17
  local DependentInitializingEvent = ____event.DependentInitializingEvent
18
+ local Event = ____event.Event
19
+ local InitializingEvent = ____event.InitializingEvent
18
20
  local ____preconditions = require("utility.preconditions")
19
21
  local checkNotNull = ____preconditions.checkNotNull
22
+ local ____lazy = require("utility.lazy")
23
+ local lazyRecord = ____lazy.lazyRecord
24
+ local eventInvoke = Event.invoke
25
+ local condition = Condition
26
+ local createTrigger = CreateTrigger
20
27
  local getItemAbility = BlzGetItemAbility
21
28
  local getSpellAbility = GetSpellAbility
22
29
  local getSpellAbilityId = GetSpellAbilityId
@@ -26,11 +33,10 @@ local getSpellTargetUnit = GetSpellTargetUnit
26
33
  local getSpellTargetX = GetSpellTargetX
27
34
  local getSpellTargetY = GetSpellTargetY
28
35
  local getTriggerUnit = GetTriggerUnit
29
- local getUnitAbility = BlzGetUnitAbility
30
- local unitAddAbility = UnitAddAbility
36
+ local triggerAddCondition = TriggerAddCondition
37
+ local triggerRegisterCommandEvent = TriggerRegisterCommandEvent
31
38
  local unitInventorySize = UnitInventorySize
32
39
  local unitItemInSlot = UnitItemInSlot
33
- local unitRemoveAbility = UnitRemoveAbility
34
40
  local function retrieveAbility(unit, ability, abilityId)
35
41
  if ability == nil then
36
42
  return __TS__New(
@@ -39,17 +45,6 @@ local function retrieveAbility(unit, ability, abilityId)
39
45
  Unit:of(unit)
40
46
  )
41
47
  end
42
- if not unitAddAbility(unit, abilityId) then
43
- if getUnitAbility(unit, abilityId) == ability then
44
- return UnitAbility:of(
45
- ability,
46
- abilityId,
47
- Unit:of(unit)
48
- )
49
- end
50
- else
51
- unitRemoveAbility(unit, abilityId)
52
- end
53
48
  for i = 0, unitInventorySize(unit) - 1 do
54
49
  local item = unitItemInSlot(unit, i)
55
50
  if getItemAbility(item, abilityId) == ability then
@@ -366,4 +361,31 @@ rawset(
366
361
  extractAbilityTypeId
367
362
  )
368
363
  )
364
+ rawset(
365
+ Unit,
366
+ "abilityCommandEvent",
367
+ lazyRecord(function(abilityTypeId)
368
+ return lazyRecord(function(orderTypeStringId)
369
+ return __TS__New(
370
+ InitializingEvent,
371
+ function(event)
372
+ local trigger = createTrigger()
373
+ triggerRegisterCommandEvent(trigger, abilityTypeId, orderTypeStringId)
374
+ triggerAddCondition(
375
+ trigger,
376
+ condition(function()
377
+ local unit = Unit:of(getTriggerUnit())
378
+ if unit ~= nil then
379
+ local ability = unit:getAbilityById(abilityTypeId)
380
+ if ability ~= nil then
381
+ eventInvoke(event, unit, ability, orderTypeStringId)
382
+ end
383
+ end
384
+ end)
385
+ )
386
+ end
387
+ )
388
+ end)
389
+ end)
390
+ )
369
391
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,23 @@
1
+ local ____exports = {}
2
+ local ____unit = require("engine.internal.unit")
3
+ local Unit = ____unit.Unit
4
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
5
+ local fillerItems = ____add_2Ditem_2Dto_2Dslot.fillerItems
6
+ local unitsWithFillerItems = ____add_2Ditem_2Dto_2Dslot.unitsWithFillerItems
7
+ local setItemVisible = SetItemVisible
8
+ local unitRemoveItem = UnitRemoveItem
9
+ Unit.itemPickedUpEvent:addListener(
10
+ 4,
11
+ function(unit)
12
+ local handle = unit.handle
13
+ if unitsWithFillerItems[handle] ~= nil then
14
+ for previousSlot = 1, 6 do
15
+ local fillerItem = fillerItems[previousSlot]
16
+ unitRemoveItem(handle, fillerItem)
17
+ setItemVisible(fillerItem, false)
18
+ end
19
+ unitsWithFillerItems[handle] = nil
20
+ end
21
+ end
22
+ )
23
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,52 @@
1
+ local ____exports = {}
2
+ local ____blank = require("engine.object-data.entry.item-type.blank")
3
+ local BlankItemType = ____blank.BlankItemType
4
+ local ____arrays = require("utility.arrays")
5
+ local array = ____arrays.array
6
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
7
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
8
+ local setItemVisible = SetItemVisible
9
+ local unitAddItem = UnitAddItem
10
+ local unitItemInSlot = UnitItemInSlot
11
+ local unitRemoveItem = UnitRemoveItem
12
+ ---
13
+ -- @internal For use by internal systems only.
14
+ ____exports.SLOT_FILLER_ITEM_TYPE_ID = compiletime(function()
15
+ local itemType = BlankItemType:create()
16
+ itemType.name = "[Warscript/Dummy] Slot Filler"
17
+ return itemType.id
18
+ end)
19
+ ---
20
+ -- @internal For use by internal systems only.
21
+ ____exports.fillerItems = array(
22
+ 6,
23
+ function()
24
+ local item = CreateItem(____exports.SLOT_FILLER_ITEM_TYPE_ID, 0, 0)
25
+ setItemVisible(item, false)
26
+ ignoreEventsItems[item] = true
27
+ return item
28
+ end
29
+ )
30
+ ---
31
+ -- @internal For use by internal systems only.
32
+ ____exports.unitsWithFillerItems = {}
33
+ ---
34
+ -- @internal For use by internal systems only.
35
+ ____exports.unitAddItemToSlot = function(unit, item, slot)
36
+ for previousSlot = 0, slot - 1 do
37
+ if unitItemInSlot(unit, previousSlot) == nil then
38
+ unitAddItem(unit, ____exports.fillerItems[previousSlot + 1])
39
+ ____exports.unitsWithFillerItems[unit] = true
40
+ end
41
+ end
42
+ unitAddItem(unit, item)
43
+ if ____exports.unitsWithFillerItems[unit] ~= nil then
44
+ for previousSlot = 0, slot - 1 do
45
+ local fillerItem = ____exports.fillerItems[previousSlot + 1]
46
+ unitRemoveItem(unit, fillerItem)
47
+ setItemVisible(fillerItem, false)
48
+ end
49
+ ____exports.unitsWithFillerItems[unit] = nil
50
+ end
51
+ end
52
+ return ____exports
@@ -2,7 +2,7 @@
2
2
  import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
3
3
  declare module "../unit" {
4
4
  interface Unit {
5
- isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications: CombatClassifications): boolean;
5
+ isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications?: CombatClassifications): boolean;
6
6
  }
7
7
  }
8
8
  declare module "../unit" {
@@ -5,7 +5,15 @@ local initializeFilterTargetState = ____combat_2Dclassification.initializeFilter
5
5
  local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  Unit.prototype.isAllowedTarget = function(self, source, allowedTargetCombatClassifications)
8
- initializeFilterTargetState(source, allowedTargetCombatClassifications)
8
+ if allowedTargetCombatClassifications ~= nil then
9
+ initializeFilterTargetState(source, allowedTargetCombatClassifications)
10
+ return filterTarget(self)
11
+ end
12
+ initializeFilterTargetState(source, source.firstWeapon.allowedTargetCombatClassifications)
13
+ if filterTarget(self) then
14
+ return true
15
+ end
16
+ initializeFilterTargetState(source, source.secondWeapon.allowedTargetCombatClassifications)
9
17
  return filterTarget(self)
10
18
  end
11
19
  Unit.getAllowedTargetsInRange = function(source, allowedTargetCombatClassifications, x, y, range)
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Unit } from "../unit";
4
3
  import { AbilityTypeId } from "../../object-data/entry/ability-type";
@@ -9,8 +8,10 @@ export type UnitBonusId<Brand extends string = any> = number & {
9
8
  export type UnitArmorBonusId = UnitBonusId<"armor">;
10
9
  export type UnitAttackSpeedFactorBonusId = UnitBonusId<"attackSpeedFactor">;
11
10
  export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
12
- export type UnitDamageBonusId = UnitBonusId<"damage">;
11
+ export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
12
+ export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
13
13
  export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
14
+ export type UnitEvasionProbabilityBonusId = UnitBonusId<"evasionProbability">;
14
15
  export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
15
16
  abilityTypeId: AbilityTypeId;
16
17
  field: jabilityintegerlevelfield;
@@ -31,11 +32,13 @@ export declare namespace UnitBonusType {
31
32
  const ARMOR: UnitBonusType<UnitArmorBonusId>;
32
33
  const ATTACK_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
33
34
  const MOVEMENT_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
34
- const DAMAGE: UnitBonusType<UnitDamageBonusId>;
35
+ const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
36
+ const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
35
37
  const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
38
+ const EVASION_PROBABILITY: UnitBonusType<UnitEvasionProbabilityBonusId>;
36
39
  }
37
- export declare const addUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
38
- export declare const removeUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
39
- export declare const updateUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id, value: number) => boolean;
40
- export declare const addOrUpdateOrRemoveUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id | undefined, value: number) => Id | undefined;
41
- export declare const getUnitBonus: <Id extends UnitBonusId<any>>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => number;
40
+ export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
41
+ export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
42
+ export declare const updateUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id, value: number) => boolean;
43
+ export declare const addOrUpdateOrRemoveUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id | undefined, value: number) => Id | undefined;
44
+ export declare const getUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => number;
@@ -21,7 +21,18 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
21
21
  local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
22
22
  local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
23
23
  local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
24
+ local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
25
+ local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
26
+ local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
27
+ local damageFactorByUnit = {}
24
28
  local receivedDamageFactorByUnit = {}
29
+ local function atLeastOnceProbability(array)
30
+ local oppositeEventProbability = 1
31
+ for i = 1, #array do
32
+ oppositeEventProbability = oppositeEventProbability * (1 - array[i])
33
+ end
34
+ return 1 - oppositeEventProbability
35
+ end
25
36
  ____exports.UnitBonusType = {}
26
37
  local UnitBonusType = ____exports.UnitBonusType
27
38
  do
@@ -46,14 +57,22 @@ do
46
57
  reduce = sum,
47
58
  initialValue = 0
48
59
  }
49
- UnitBonusType.DAMAGE = {
60
+ UnitBonusType.AUTO_ATTACK_DAMAGE = {
50
61
  abilityTypeId = AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID,
51
62
  field = AUTO_ATTACK_DAMAGE_INCREASE_ABILITY_FIELD,
52
63
  integer = false,
53
64
  reduce = sum,
54
65
  initialValue = 0
55
66
  }
67
+ UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
56
68
  UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
69
+ UnitBonusType.EVASION_PROBABILITY = {
70
+ abilityTypeId = EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID,
71
+ field = EVASION_PROBABILITY_ABILITY_FIELD,
72
+ integer = false,
73
+ reduce = atLeastOnceProbability,
74
+ initialValue = 0
75
+ }
57
76
  end
58
77
  local bonusesByUnitByBonusType = {}
59
78
  local nextId = 1
@@ -180,6 +199,9 @@ end
180
199
  Unit.onDamage:addListener(
181
200
  4,
182
201
  function(source, target, event)
202
+ if source ~= nil and damageFactorByUnit[source] ~= nil then
203
+ event.amount = event.amount * damageFactorByUnit[source]
204
+ end
183
205
  if receivedDamageFactorByUnit[target] ~= nil then
184
206
  event.amount = event.amount * receivedDamageFactorByUnit[target]
185
207
  end
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.ignoreEventsItems = {}
5
+ return ____exports
@@ -0,0 +1,24 @@
1
+ /** @noSelfInFile */
2
+ import { Item } from "../item";
3
+ export interface UnitItems extends ReadonlyArray<Item | undefined> {
4
+ readonly length: 0 | 1 | 2 | 3 | 4 | 5 | 6;
5
+ [0]: Item | undefined;
6
+ [1]: Item | undefined;
7
+ [2]: Item | undefined;
8
+ [3]: Item | undefined;
9
+ [4]: Item | undefined;
10
+ [5]: Item | undefined;
11
+ }
12
+ export declare class UnitItems {
13
+ constructor(handle: junit);
14
+ findSlot(item: Item): 0 | 1 | 2 | 3 | 4 | 5 | undefined;
15
+ protected __newindex(slot: number, item: Item | undefined): void;
16
+ protected __index(key: string | number): unknown;
17
+ protected __len(): number;
18
+ protected __ipairs(): LuaIterator<LuaMultiReturn<[number, Item | undefined]>, junit>;
19
+ }
20
+ declare module "../unit" {
21
+ interface Unit {
22
+ readonly items: UnitItems;
23
+ }
24
+ }