warscript 0.0.1-dev.35997e2 → 0.0.1-dev.35f305e

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (228) hide show
  1. package/attributes.d.ts +5 -1
  2. package/attributes.lua +8 -1
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +93 -1
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/image.d.ts +0 -1
  13. package/core/types/missile.d.ts +2 -2
  14. package/core/types/missile.lua +8 -2
  15. package/core/types/order.d.ts +1 -0
  16. package/core/types/order.lua +11 -1
  17. package/core/types/sound.d.ts +17 -24
  18. package/core/types/sound.lua +99 -24
  19. package/core/types/timer.d.ts +6 -7
  20. package/core/types/timer.lua +18 -21
  21. package/core/types/unit.lua +8 -0
  22. package/core/util.d.ts +1 -1
  23. package/core/util.lua +18 -1
  24. package/decl/index.d.ts +1 -0
  25. package/decl/native.d.ts +840 -786
  26. package/engine/ability.d.ts +1 -1
  27. package/engine/behavior.d.ts +10 -10
  28. package/engine/behavior.lua +6 -6
  29. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  30. package/engine/behaviour/ability/always-enabled.lua +31 -0
  31. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  32. package/engine/behaviour/ability/apply-buff.lua +32 -0
  33. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  34. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  35. package/engine/behaviour/ability/damage.d.ts +39 -11
  36. package/engine/behaviour/ability/damage.lua +83 -37
  37. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  38. package/engine/behaviour/ability/emulate-impact.lua +38 -0
  39. package/engine/behaviour/ability/heal.d.ts +33 -6
  40. package/engine/behaviour/ability/heal.lua +89 -10
  41. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  42. package/engine/behaviour/ability/instant-impact.lua +4 -19
  43. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  44. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  45. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  46. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  47. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  48. package/engine/behaviour/ability/restore-mana.lua +29 -0
  49. package/engine/behaviour/ability.d.ts +27 -4
  50. package/engine/behaviour/ability.lua +152 -17
  51. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  52. package/engine/behaviour/unit.d.ts +24 -2
  53. package/engine/behaviour/unit.lua +132 -0
  54. package/engine/buff.d.ts +103 -41
  55. package/engine/buff.lua +465 -212
  56. package/engine/game-map.d.ts +7 -0
  57. package/engine/game-map.lua +32 -0
  58. package/engine/internal/ability.d.ts +20 -13
  59. package/engine/internal/ability.lua +97 -76
  60. package/engine/internal/item/ability.lua +112 -4
  61. package/engine/internal/item+owner.lua +2 -2
  62. package/engine/internal/item.d.ts +6 -4
  63. package/engine/internal/item.lua +127 -28
  64. package/engine/internal/mechanics/ability-duration.lua +1 -1
  65. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  66. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  67. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  68. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  69. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  70. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  71. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  72. package/engine/internal/object-data/evasion-probability.lua +16 -0
  73. package/engine/internal/unit/ability.d.ts +10 -1
  74. package/engine/internal/unit/ability.lua +36 -14
  75. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  76. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  77. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  78. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  79. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  80. package/engine/internal/unit/allowed-targets.lua +9 -1
  81. package/engine/internal/unit/bonus.d.ts +11 -8
  82. package/engine/internal/unit/bonus.lua +23 -1
  83. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  84. package/engine/internal/unit/ignore-events-items.lua +5 -0
  85. package/engine/internal/unit/item.d.ts +24 -0
  86. package/engine/internal/unit/item.lua +78 -0
  87. package/engine/internal/unit/main-selected.d.ts +13 -0
  88. package/engine/internal/unit/main-selected.lua +51 -0
  89. package/engine/internal/unit+ability.lua +2 -2
  90. package/engine/internal/unit+damage.d.ts +2 -11
  91. package/engine/internal/unit+damage.lua +10 -14
  92. package/engine/internal/unit+spellSteal.lua +1 -2
  93. package/engine/internal/unit+transport.lua +4 -10
  94. package/engine/internal/unit-missile-launch.lua +25 -6
  95. package/engine/internal/unit.d.ts +52 -15
  96. package/engine/internal/unit.lua +342 -121
  97. package/engine/internal/utility.lua +12 -0
  98. package/engine/lightning.d.ts +12 -5
  99. package/engine/lightning.lua +48 -14
  100. package/engine/local-client.d.ts +7 -2
  101. package/engine/local-client.lua +82 -0
  102. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  103. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  104. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  105. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  106. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  107. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  108. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  109. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  110. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  111. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  112. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  113. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  114. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  115. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  116. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  117. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  118. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  119. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  120. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  121. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  122. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  123. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  124. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  125. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  126. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  127. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  128. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  129. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  130. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  131. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  132. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  133. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  134. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  135. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  136. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  137. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  138. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  139. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  140. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  141. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  142. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  143. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  144. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  145. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  146. package/engine/object-data/entry/ability-type/web.lua +52 -0
  147. package/engine/object-data/entry/ability-type.d.ts +19 -18
  148. package/engine/object-data/entry/ability-type.lua +89 -33
  149. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  150. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  151. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  152. package/engine/object-data/entry/buff-type.d.ts +6 -13
  153. package/engine/object-data/entry/buff-type.lua +13 -29
  154. package/engine/object-data/entry/destructible-type.d.ts +1 -2
  155. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  156. package/engine/object-data/entry/item-type.d.ts +15 -2
  157. package/engine/object-data/entry/item-type.lua +93 -2
  158. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  159. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  160. package/engine/object-data/entry/sound-preset.lua +140 -0
  161. package/engine/object-data/entry/unit-type.d.ts +10 -4
  162. package/engine/object-data/entry/unit-type.lua +155 -92
  163. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  164. package/engine/object-data/entry/upgrade.d.ts +1 -2
  165. package/engine/object-data/entry/upgrade.lua +4 -4
  166. package/engine/object-data/entry.d.ts +18 -17
  167. package/engine/object-data/entry.lua +60 -32
  168. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  169. package/engine/object-field/ability.d.ts +26 -3
  170. package/engine/object-field/ability.lua +54 -1
  171. package/engine/object-field/unit.d.ts +46 -3
  172. package/engine/object-field/unit.lua +173 -7
  173. package/engine/object-field.d.ts +11 -4
  174. package/engine/object-field.lua +162 -76
  175. package/engine/random.d.ts +1 -0
  176. package/engine/random.lua +9 -0
  177. package/engine/standard/entries/buff-type.d.ts +3 -0
  178. package/engine/standard/entries/buff-type.lua +3 -0
  179. package/engine/standard/entries/sound-preset.d.ts +10 -0
  180. package/engine/standard/entries/sound-preset.lua +10 -0
  181. package/engine/standard/entries/unit-type.d.ts +1 -0
  182. package/engine/standard/entries/unit-type.lua +1 -0
  183. package/engine/standard/fields/ability.d.ts +3 -1
  184. package/engine/standard/fields/ability.lua +3 -1
  185. package/engine/unit.d.ts +3 -0
  186. package/engine/unit.lua +12 -2
  187. package/event.d.ts +2 -3
  188. package/event.lua +9 -5
  189. package/index.d.ts +1 -0
  190. package/index.lua +1 -0
  191. package/lualib_bundle.lua +146 -42
  192. package/math/vec2.d.ts +2 -9
  193. package/math.d.ts +0 -2
  194. package/net/socket.d.ts +7 -1
  195. package/net/socket.lua +45 -4
  196. package/network.d.ts +1 -0
  197. package/network.lua +3 -2
  198. package/objutil/ability.d.ts +0 -1
  199. package/objutil/buff.d.ts +0 -1
  200. package/objutil/buff.lua +2 -3
  201. package/objutil/object.d.ts +0 -1
  202. package/objutil/unit.d.ts +0 -1
  203. package/objutil/unit.lua +8 -0
  204. package/package.json +13 -13
  205. package/patch-lua.d.ts +0 -0
  206. package/patch-lua.lua +10 -0
  207. package/property.d.ts +55 -0
  208. package/property.lua +374 -0
  209. package/string.d.ts +16 -0
  210. package/string.lua +5 -0
  211. package/util/stream.d.ts +0 -1
  212. package/utility/arrays.d.ts +12 -5
  213. package/utility/arrays.lua +37 -3
  214. package/utility/bit-set.d.ts +0 -2
  215. package/utility/functions.d.ts +1 -0
  216. package/utility/functions.lua +1 -0
  217. package/utility/lazy.d.ts +2 -0
  218. package/utility/lazy.lua +14 -0
  219. package/utility/linked-set.d.ts +12 -3
  220. package/utility/linked-set.lua +8 -2
  221. package/utility/lua-maps.d.ts +4 -2
  222. package/utility/lua-maps.lua +16 -0
  223. package/utility/lua-sets.d.ts +2 -2
  224. package/utility/lua-sets.lua +3 -0
  225. package/utility/reflection.lua +11 -7
  226. package/utility/types.d.ts +1 -0
  227. package/core/mapbounds.d.ts +0 -8
  228. package/core/mapbounds.lua +0 -12
@@ -7,6 +7,9 @@ local __TS__Class = ____lualib.__TS__Class
7
7
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
8
8
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
9
9
  local __TS__ArraySetLength = ____lualib.__TS__ArraySetLength
10
+ local __TS__SparseArrayNew = ____lualib.__TS__SparseArrayNew
11
+ local __TS__SparseArrayPush = ____lualib.__TS__SparseArrayPush
12
+ local __TS__SparseArraySpread = ____lualib.__TS__SparseArraySpread
10
13
  local __TS__InstanceOf = ____lualib.__TS__InstanceOf
11
14
  local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
12
15
  local Set = ____lualib.Set
@@ -48,12 +51,19 @@ local ____arrays = require("utility.arrays")
48
51
  local forEach = ____arrays.forEach
49
52
  local ____math = require("math")
50
53
  local min = ____math.min
54
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
55
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
56
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
57
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
58
+ local nativeToAttackType = ____attack_2Dtype.nativeToAttackType
59
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
60
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
61
+ local ____attributes = require("attributes")
62
+ local isAttribute = ____attributes.isAttribute
51
63
  local match = string.match
52
64
  local ____tostring = _G.tostring
53
65
  local setUnitAnimation = SetUnitAnimation
54
- local setUnitAnimationWithRarity = SetUnitAnimationWithRarity
55
66
  local setUnitAnimationByIndex = SetUnitAnimationByIndex
56
- local queueUnitAnimation = QueueUnitAnimation
57
67
  local getUnitIntegerField = BlzGetUnitIntegerField
58
68
  local getUnitRealField = BlzGetUnitRealField
59
69
  local getHeroStr = GetHeroStr
@@ -72,9 +82,9 @@ local setUnitScale = SetUnitScale
72
82
  local setUnitPosition = SetUnitPosition
73
83
  local setUnitTimeScale = SetUnitTimeScale
74
84
  local getHandleId = GetHandleId
85
+ local getUnitCurrentOrder = GetUnitCurrentOrder
75
86
  local createUnit = CreateUnit
76
87
  local killUnit = KillUnit
77
- local setUnitExploded = SetUnitExploded
78
88
  local removeUnit = RemoveUnit
79
89
  local getUnitTypeId = GetUnitTypeId
80
90
  local isHeroUnitId = IsHeroUnitId
@@ -90,8 +100,6 @@ local getSpellTargetItem = GetSpellTargetItem
90
100
  local getSpellTargetDestructable = GetSpellTargetDestructable
91
101
  local isUnitInRangeXY = IsUnitInRangeXY
92
102
  local isUnitInRange = IsUnitInRange
93
- local setResourceAmount = SetResourceAmount
94
- local getResourceAmount = GetResourceAmount
95
103
  local getUnitWeaponRealField = BlzGetUnitWeaponRealField
96
104
  local setUnitWeaponRealField = BlzSetUnitWeaponRealField
97
105
  local getUnitWeaponStringField = BlzGetUnitWeaponStringField
@@ -122,8 +130,6 @@ local isUnitType = IsUnitType
122
130
  local isUnitAlly = IsUnitAlly
123
131
  local isUnitEnemy = IsUnitEnemy
124
132
  local getOwningPlayer = GetOwningPlayer
125
- local setUnitColor = SetUnitColor
126
- local showUnitTeamGlow = BlzShowUnitTeamGlow
127
133
  ____exports.UnitClassification = {}
128
134
  local UnitClassification = ____exports.UnitClassification
129
135
  do
@@ -133,6 +139,7 @@ do
133
139
  UnitClassification.GROUND = UNIT_TYPE_GROUND
134
140
  UnitClassification.SUMMONED = UNIT_TYPE_SUMMONED
135
141
  UnitClassification.MECHANICAL = UNIT_TYPE_MECHANICAL
142
+ UnitClassification.WORKER = UNIT_TYPE_PEON
136
143
  UnitClassification.ANCIENT = UNIT_TYPE_ANCIENT
137
144
  UnitClassification.SUICIDAL = UNIT_TYPE_SAPPER
138
145
  UnitClassification.TAUREN = UNIT_TYPE_TAUREN
@@ -279,16 +286,14 @@ function UnitTriggerEvent.prototype.____constructor(self, eventType, c)
279
286
  end
280
287
  local function dispatch(event, idGetter, argsGetter)
281
288
  local initialized = false
282
- local x = {}
283
289
  return setmetatable(
284
- x,
290
+ {},
285
291
  {
286
292
  __index = function(self, id)
287
293
  if type(id) ~= "number" then
288
294
  return event[id]
289
295
  end
290
296
  if not initialized then
291
- local invoke = Event.invoke
292
297
  event:addListener(function(...)
293
298
  local id = idGetter(...)
294
299
  local dispatched = rawget(self, id)
@@ -326,7 +331,6 @@ local function dispatchAbility(event)
326
331
  return event[id]
327
332
  end
328
333
  if not initialized then
329
- local invoke = Event.invoke
330
334
  event:addListener(function(unit, ability, ...)
331
335
  local dispatched = rawget(self, ability.typeId)
332
336
  if dispatched ~= nil then
@@ -343,6 +347,9 @@ local function dispatchAbility(event)
343
347
  }
344
348
  )
345
349
  end
350
+ local function damagingEventPreventRetaliation(self)
351
+ self[0] = true
352
+ end
346
353
  local function damageEventPreventDeath(self, callback, ...)
347
354
  if self[0] ~= nil then
348
355
  return
@@ -354,7 +361,14 @@ local function damageEventPreventDeath(self, callback, ...)
354
361
  rawset(self, 1 + i, (select(i, ...)))
355
362
  end
356
363
  end
357
- local damageSetters = {amount = BlzSetEventDamage, attackType = BlzSetEventAttackType, damageType = BlzSetEventDamageType, weaponType = BlzSetEventWeaponType}
364
+ local damageSetters = {
365
+ amount = BlzSetEventDamage,
366
+ attackType = function(attackType)
367
+ return BlzSetEventAttackType(attackTypeToNative(attackType))
368
+ end,
369
+ damageType = BlzSetEventDamageType,
370
+ weaponType = BlzSetEventWeaponType
371
+ }
358
372
  local jlimitopByOperator = {
359
373
  [0] = LESS_THAN_OR_EQUAL,
360
374
  [1] = LESS_THAN_OR_EQUAL,
@@ -432,6 +446,19 @@ __TS__SetDescriptor(
432
446
  },
433
447
  true
434
448
  )
449
+ __TS__SetDescriptor(
450
+ UnitWeapon.prototype,
451
+ "allowedTargetCombatClassifications",
452
+ {
453
+ get = function(self)
454
+ return BlzGetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index)
455
+ end,
456
+ set = function(self, allowedTargetCombatClassifications)
457
+ BlzSetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index, allowedTargetCombatClassifications)
458
+ end
459
+ },
460
+ true
461
+ )
435
462
  __TS__SetDescriptor(
436
463
  UnitWeapon.prototype,
437
464
  "damageBase",
@@ -562,17 +589,6 @@ local function retrieveAbility(unit, ability, abilityId)
562
589
  ____exports.Unit:of(unit)
563
590
  )
564
591
  end
565
- if not unitAddAbility(unit, abilityId) then
566
- if getUnitAbility(unit, abilityId) == ability then
567
- return UnitAbility:of(
568
- ability,
569
- abilityId,
570
- ____exports.Unit:of(unit)
571
- )
572
- end
573
- else
574
- unitRemoveAbility(unit, abilityId)
575
- end
576
592
  for i = 0, unitInventorySize(unit) - 1 do
577
593
  local item = unitItemInSlot(unit, i)
578
594
  if getItemAbility(item, abilityId) == ability then
@@ -630,15 +646,15 @@ for ____, player in ipairs(Player.all) do
630
646
  dummies[player] = dummy
631
647
  end
632
648
  local function delayHealthChecksCallback(unit)
633
- local counter = (unit[102] or 0) - 1
649
+ local counter = (unit[103] or 0) - 1
634
650
  if counter ~= 0 then
635
- unit[102] = counter
651
+ unit[103] = counter
636
652
  return
637
653
  end
638
- unit[102] = nil
639
- local healthBonus = unit[103]
654
+ unit[103] = nil
655
+ local healthBonus = unit[104]
640
656
  if healthBonus ~= nil then
641
- unit[103] = nil
657
+ unit[104] = nil
642
658
  local handle = unit.handle
643
659
  BlzSetUnitMaxHP(
644
660
  handle,
@@ -646,12 +662,18 @@ local function delayHealthChecksCallback(unit)
646
662
  )
647
663
  end
648
664
  end
665
+ local nextSyncId = 1
666
+ local unitBySyncId = setmetatable({}, {__mode = "v"})
667
+ local damagingEventByTarget = setmetatable({}, {__mode = "k"})
649
668
  ____exports.Unit = __TS__Class()
650
669
  local Unit = ____exports.Unit
651
670
  Unit.name = "Unit"
652
671
  __TS__ClassExtends(Unit, Handle)
653
672
  function Unit.prototype.____constructor(self, handle)
654
673
  Handle.prototype.____constructor(self, handle)
674
+ local ____nextSyncId_0 = nextSyncId
675
+ nextSyncId = ____nextSyncId_0 + 1
676
+ self.syncId = ____nextSyncId_0
655
677
  self._owner = Player:of(getOwningPlayer(handle))
656
678
  assert(unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId))
657
679
  assert(unitAddAbility(handle, morphDetectAbilityId))
@@ -664,6 +686,7 @@ function Unit.prototype.____constructor(self, handle)
664
686
  fourCC("Amrf")
665
687
  ))
666
688
  end
689
+ unitBySyncId[self.syncId] = self
667
690
  local ____ = self.abilities
668
691
  end
669
692
  function Unit.prototype.getEvent(self, event, collector)
@@ -682,6 +705,8 @@ function Unit.prototype.getEvent(self, event, collector)
682
705
  end
683
706
  function Unit.prototype.onDestroy(self)
684
707
  local handle = self.handle
708
+ self[107] = getUnitX(handle)
709
+ self[108] = getUnitY(handle)
685
710
  if not self._owner then
686
711
  self._owner = Player:of(getOwningPlayer(handle))
687
712
  end
@@ -749,8 +774,8 @@ function Unit.prototype.addModifier(self, property, modifier)
749
774
  end}
750
775
  end
751
776
  function Unit.prototype.hasCombatClassification(self, combatClassification)
752
- local ____combatClassification_0 = combatClassification
753
- return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_0 == ____combatClassification_0
777
+ local ____combatClassification_1 = combatClassification
778
+ return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_1 == ____combatClassification_1
754
779
  end
755
780
  function Unit.prototype.addClassification(self, classification)
756
781
  return unitAddType(self.handle, classification)
@@ -768,13 +793,13 @@ function Unit.prototype.isInvisibleTo(self, player)
768
793
  return isUnitInvisible(self.handle, player.handle)
769
794
  end
770
795
  function Unit.prototype.isInRangeOf(self, x, y, range)
771
- local ____temp_1
796
+ local ____temp_2
772
797
  if type(x) == "number" then
773
- ____temp_1 = isUnitInRangeXY(self.handle, x, y, range)
798
+ ____temp_2 = isUnitInRangeXY(self.handle, x, y, range)
774
799
  else
775
- ____temp_1 = isUnitInRange(self.handle, x.handle, y)
800
+ ____temp_2 = isUnitInRange(self.handle, x.handle, y)
776
801
  end
777
- return ____temp_1
802
+ return ____temp_2
778
803
  end
779
804
  function Unit.prototype.isAllyOf(self, unit)
780
805
  return isUnitAlly(
@@ -792,16 +817,28 @@ function Unit.prototype.playAnimation(self, animation, rarity)
792
817
  if type(animation) == "number" then
793
818
  setUnitAnimationByIndex(self.handle, animation)
794
819
  elseif rarity then
795
- setUnitAnimationWithRarity(self.handle, animation, rarity)
820
+ SetUnitAnimationWithRarity(self.handle, animation, rarity)
796
821
  else
797
822
  setUnitAnimation(self.handle, animation)
798
823
  end
799
824
  end
825
+ function Unit.prototype.resetAnimation(self)
826
+ ResetUnitAnimation(self.handle)
827
+ end
800
828
  function Unit.prototype.queueAnimation(self, animation)
801
- queueUnitAnimation(self.handle, animation)
829
+ QueueUnitAnimation(self.handle, animation)
830
+ end
831
+ function Unit.prototype.chooseWeapon(self, target)
832
+ if target:isAllowedTarget(self, self.firstWeapon.allowedTargetCombatClassifications) then
833
+ return self.firstWeapon
834
+ end
835
+ if target:isAllowedTarget(target, self.secondWeapon.allowedTargetCombatClassifications) then
836
+ return self.secondWeapon
837
+ end
838
+ return nil
802
839
  end
803
840
  function Unit.prototype.delayHealthChecks(self)
804
- self[102] = (self[102] or 0) + 1
841
+ self[103] = (self[103] or 0) + 1
805
842
  Timer:run(delayHealthChecksCallback, self)
806
843
  end
807
844
  function Unit.prototype.setPosition(self, x, y)
@@ -811,14 +848,21 @@ function Unit.prototype.isSelected(self, player)
811
848
  return IsUnitSelected(self.handle, player.handle)
812
849
  end
813
850
  function Unit.prototype.explode(self)
814
- setUnitExploded(self.handle, true)
851
+ SetUnitExploded(self.handle, true)
815
852
  killUnit(self.handle)
816
853
  end
817
854
  function Unit.prototype.kill(self)
818
855
  killUnit(self.handle)
819
856
  end
820
- function Unit.prototype.revive(self, pos, doEffect)
821
- ReviveHero(self.handle, pos.x, pos.y, doEffect)
857
+ function Unit.prototype.revive(self, x, y, doEffect)
858
+ local ____ReviveHero_5 = ReviveHero
859
+ local ____array_4 = __TS__SparseArrayNew(self.handle, x, y)
860
+ local ____doEffect_3 = doEffect
861
+ if ____doEffect_3 == nil then
862
+ ____doEffect_3 = false
863
+ end
864
+ __TS__SparseArrayPush(____array_4, ____doEffect_3)
865
+ ____ReviveHero_5(__TS__SparseArraySpread(____array_4))
822
866
  end
823
867
  function Unit.prototype.healTarget(self, target, amount)
824
868
  if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
@@ -858,7 +902,7 @@ function Unit.prototype.dropItemSlot(self, item, slot)
858
902
  return UnitDropItemSlot(self.handle, item.handle, slot)
859
903
  end
860
904
  function Unit.prototype.itemInSlot(self, slot)
861
- return Item:of(UnitItemInSlot(self.handle, slot))
905
+ return Item:of(unitItemInSlot(self.handle, slot))
862
906
  end
863
907
  function Unit.prototype.addAbility(self, abilityId)
864
908
  if unitAddAbility(self.handle, abilityId) then
@@ -927,8 +971,15 @@ function Unit.prototype.interruptAttack(self)
927
971
  unitInterruptAttack(self.handle)
928
972
  end
929
973
  function Unit.prototype.interruptCast(self, abilityId)
930
- unitDisableAbility(self.handle, abilityId, true, false)
931
- unitDisableAbility(self.handle, abilityId, false, false)
974
+ local handle = self.handle
975
+ unitDisableAbility(handle, abilityId, true, false)
976
+ Timer:run(
977
+ unitDisableAbility,
978
+ handle,
979
+ abilityId,
980
+ false,
981
+ false
982
+ )
932
983
  end
933
984
  function Unit.prototype.getDistanceTo(self, target)
934
985
  local handle = self.handle
@@ -988,18 +1039,18 @@ function Unit.prototype.unpauseEx(self)
988
1039
  self:decrementStunCounter()
989
1040
  end
990
1041
  function Unit.prototype.incrementStunCounter(self)
991
- local stunCounter = self[101] or 0
992
- if not self[100] or stunCounter >= 0 then
1042
+ local stunCounter = self[102] or 0
1043
+ if not self[101] or stunCounter >= 0 then
993
1044
  BlzPauseUnitEx(self.handle, true)
994
1045
  end
995
- self[101] = stunCounter + 1
1046
+ self[102] = stunCounter + 1
996
1047
  end
997
1048
  function Unit.prototype.decrementStunCounter(self)
998
- local stunCounter = self[101] or 0
999
- if not self[100] or stunCounter >= 1 then
1049
+ local stunCounter = self[102] or 0
1050
+ if not self[101] or stunCounter >= 1 then
1000
1051
  BlzPauseUnitEx(self.handle, false)
1001
1052
  end
1002
- self[101] = stunCounter - 1
1053
+ self[102] = stunCounter - 1
1003
1054
  end
1004
1055
  function Unit.create(self, owner, id, x, y, facing, skinId)
1005
1056
  local handle = skinId and BlzCreateUnitWithSkin(
@@ -1101,8 +1152,11 @@ function Unit.getInSector(self, pos, range, offsetAngle, centralAngle)
1101
1152
  )
1102
1153
  return targetCollection
1103
1154
  end
1104
- function Unit.getSelectionOf(self, player)
1105
- targetCollection = {}
1155
+ function Unit.getSelectionOf(self, player, target)
1156
+ if target == nil then
1157
+ target = {}
1158
+ end
1159
+ targetCollection = target
1106
1160
  targetCollectionNextIndex = 1
1107
1161
  GroupEnumUnitsSelected(dummyGroup, player.handle, collectIntoTarget)
1108
1162
  return targetCollection
@@ -1124,6 +1178,9 @@ end
1124
1178
  function Unit.prototype.__tostring(self)
1125
1179
  return (((self.constructor.name .. "$") .. util.id2s(self.typeId)) .. "@") .. tostring(getHandleId(self.handle))
1126
1180
  end
1181
+ function Unit.getBySyncId(self, syncId)
1182
+ return unitBySyncId[syncId]
1183
+ end
1127
1184
  __TS__SetDescriptor(
1128
1185
  Unit.prototype,
1129
1186
  "_deltas",
@@ -1187,6 +1244,14 @@ __TS__SetDescriptor(
1187
1244
  end},
1188
1245
  true
1189
1246
  )
1247
+ __TS__SetDescriptor(
1248
+ Unit.prototype,
1249
+ "isStunned",
1250
+ {get = function(self)
1251
+ return getUnitCurrentOrder(self.handle) == orderId("stunned")
1252
+ end},
1253
+ true
1254
+ )
1190
1255
  __TS__SetDescriptor(
1191
1256
  Unit.prototype,
1192
1257
  "combatClassifications",
@@ -1260,6 +1325,19 @@ __TS__SetDescriptor(
1260
1325
  },
1261
1326
  true
1262
1327
  )
1328
+ __TS__SetDescriptor(
1329
+ Unit.prototype,
1330
+ "primaryAttribute",
1331
+ {
1332
+ get = function(self)
1333
+ return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
1334
+ end,
1335
+ set = function(self, primaryAttribute)
1336
+ setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
1337
+ end
1338
+ },
1339
+ true
1340
+ )
1263
1341
  __TS__SetDescriptor(
1264
1342
  Unit.prototype,
1265
1343
  "strengthBase",
@@ -1381,17 +1459,17 @@ __TS__SetDescriptor(
1381
1459
  "isTeamGlowVisible",
1382
1460
  {
1383
1461
  get = function(self)
1384
- return not self[105]
1462
+ return not self[106]
1385
1463
  end,
1386
1464
  set = function(self, isTeamGlowVisible)
1387
- showUnitTeamGlow(self.handle, isTeamGlowVisible)
1388
- local ____temp_2
1465
+ BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
1466
+ local ____temp_6
1389
1467
  if not isTeamGlowVisible then
1390
- ____temp_2 = true
1468
+ ____temp_6 = true
1391
1469
  else
1392
- ____temp_2 = nil
1470
+ ____temp_6 = nil
1393
1471
  end
1394
- self[105] = ____temp_2
1472
+ self[106] = ____temp_6
1395
1473
  end
1396
1474
  },
1397
1475
  true
@@ -1400,9 +1478,9 @@ __TS__SetDescriptor(
1400
1478
  Unit.prototype,
1401
1479
  "color",
1402
1480
  {set = function(self, color)
1403
- setUnitColor(self.handle, color.handle)
1404
- if self[105] then
1405
- showUnitTeamGlow(self.handle, false)
1481
+ SetUnitColor(self.handle, color.handle)
1482
+ if self[106] then
1483
+ BlzShowUnitTeamGlow(self.handle, false)
1406
1484
  end
1407
1485
  end},
1408
1486
  true
@@ -1425,14 +1503,14 @@ __TS__SetDescriptor(
1425
1503
  "maxHealth",
1426
1504
  {
1427
1505
  get = function(self)
1428
- return BlzGetUnitMaxHP(self.handle) - (self[103] or 0) - (self[104] or 0)
1506
+ return BlzGetUnitMaxHP(self.handle) - (self[104] or 0) - (self[105] or 0)
1429
1507
  end,
1430
1508
  set = function(self, maxHealth)
1431
- if maxHealth < 1 and self[102] ~= nil then
1432
- self[103] = (self[103] or 0) + (1 - maxHealth)
1509
+ if maxHealth < 1 and self[103] ~= nil then
1510
+ self[104] = (self[104] or 0) + (1 - maxHealth)
1433
1511
  maxHealth = 1
1434
1512
  end
1435
- BlzSetUnitMaxHP(self.handle, maxHealth + (self[104] or 0))
1513
+ BlzSetUnitMaxHP(self.handle, maxHealth + (self[105] or 0))
1436
1514
  end
1437
1515
  },
1438
1516
  true
@@ -1474,10 +1552,10 @@ __TS__SetDescriptor(
1474
1552
  "health",
1475
1553
  {
1476
1554
  get = function(self)
1477
- return GetWidgetLife(self.handle) - (self[104] or 0)
1555
+ return GetWidgetLife(self.handle) - (self[105] or 0)
1478
1556
  end,
1479
1557
  set = function(self, health)
1480
- SetWidgetLife(self.handle, health + (self[104] or 0))
1558
+ SetWidgetLife(self.handle, health + (self[105] or 0))
1481
1559
  end
1482
1560
  },
1483
1561
  true
@@ -1571,7 +1649,7 @@ __TS__SetDescriptor(
1571
1649
  "x",
1572
1650
  {
1573
1651
  get = function(self)
1574
- return getUnitX(self.handle)
1652
+ return self[107] or getUnitX(self.handle)
1575
1653
  end,
1576
1654
  set = function(self, v)
1577
1655
  SetUnitX(self.handle, v)
@@ -1584,7 +1662,7 @@ __TS__SetDescriptor(
1584
1662
  "y",
1585
1663
  {
1586
1664
  get = function(self)
1587
- return getUnitY(self.handle)
1665
+ return self[108] or getUnitY(self.handle)
1588
1666
  end,
1589
1667
  set = function(self, v)
1590
1668
  SetUnitY(self.handle, v)
@@ -1670,10 +1748,10 @@ __TS__SetDescriptor(
1670
1748
  "gold",
1671
1749
  {
1672
1750
  get = function(self)
1673
- return getResourceAmount(self.handle)
1751
+ return GetResourceAmount(self.handle)
1674
1752
  end,
1675
1753
  set = function(self, gold)
1676
- setResourceAmount(self.handle, gold)
1754
+ SetResourceAmount(self.handle, gold)
1677
1755
  end
1678
1756
  },
1679
1757
  true
@@ -1688,17 +1766,17 @@ __TS__SetDescriptor(
1688
1766
  set = function(self, isPaused)
1689
1767
  local handle = self.handle
1690
1768
  if isPaused and not IsUnitPaused(handle) then
1691
- self[100] = true
1692
- for _ = self[101] or 0, -1 do
1769
+ self[101] = true
1770
+ for _ = self[102] or 0, -1 do
1693
1771
  BlzPauseUnitEx(handle, true)
1694
1772
  end
1695
1773
  PauseUnit(handle, true)
1696
1774
  elseif not isPaused and IsUnitPaused(handle) then
1697
1775
  PauseUnit(handle, false)
1698
- for _ = self[101] or 0, -1 do
1776
+ for _ = self[102] or 0, -1 do
1699
1777
  BlzPauseUnitEx(handle, false)
1700
1778
  end
1701
- self[100] = nil
1779
+ self[101] = nil
1702
1780
  end
1703
1781
  end
1704
1782
  },
@@ -1801,6 +1879,19 @@ __TS__SetDescriptor(
1801
1879
  end},
1802
1880
  true
1803
1881
  )
1882
+ __TS__SetDescriptor(
1883
+ Unit.prototype,
1884
+ "movementType",
1885
+ {
1886
+ get = function(self)
1887
+ return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
1888
+ end,
1889
+ set = function(self, movementType)
1890
+ setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
1891
+ end
1892
+ },
1893
+ true
1894
+ )
1804
1895
  __TS__SetDescriptor(
1805
1896
  Unit.prototype,
1806
1897
  "pathing",
@@ -1982,6 +2073,14 @@ __TS__SetDescriptor(
1982
2073
  end},
1983
2074
  true
1984
2075
  )
2076
+ __TS__SetDescriptor(
2077
+ Unit.prototype,
2078
+ "targetAcquiredEvent",
2079
+ {get = function(self)
2080
+ return self:getEvent(EVENT_UNIT_ACQUIRED_TARGET)
2081
+ end},
2082
+ true
2083
+ )
1985
2084
  __TS__SetDescriptor(
1986
2085
  Unit.prototype,
1987
2086
  "onSelect",
@@ -2055,7 +2154,6 @@ Unit.onDecay = __TS__New(
2055
2154
  Unit.onResurrect = __TS__New(
2056
2155
  InitializingEvent,
2057
2156
  function(event)
2058
- local invoke = Event.invoke
2059
2157
  local dead = setmetatable({}, {__mode = "k"})
2060
2158
  ____exports.Unit.deathEvent:addListener(function(unit)
2061
2159
  dead[unit] = true
@@ -2071,10 +2169,15 @@ Unit.onResurrect = __TS__New(
2071
2169
  Unit.morphEvent = __TS__New(
2072
2170
  InitializingEvent,
2073
2171
  function(event)
2172
+ local function ifNotLeft(unit)
2173
+ local handle = unit.handle
2174
+ if getUnitAbilityLevel(handle, leaveDetectAbilityId) ~= 0 and unitAddAbility(handle, morphDetectAbilityId) then
2175
+ invoke(event, unit)
2176
+ end
2177
+ end
2074
2178
  ____exports.Unit.onImmediateOrder[orderId("undefend")]:addListener(function(unit)
2075
2179
  if getUnitAbilityLevel(unit.handle, morphDetectAbilityId) == 0 then
2076
- assert(unitAddAbility(unit.handle, morphDetectAbilityId))
2077
- Timer:run(Event.invoke, event, unit)
2180
+ Timer:run(ifNotLeft, unit)
2078
2181
  end
2079
2182
  end)
2080
2183
  end
@@ -2112,27 +2215,26 @@ Unit.onSpellEffect = dispatchId(__TS__New(
2112
2215
  Unit.onTargetCast = dispatchId(__TS__New(
2113
2216
  InitializingEvent,
2114
2217
  function(event)
2115
- local invoke = Event.invoke
2116
2218
  local function listener(unit, id)
2117
- local ____GetSpellTargetUnit_result_5
2219
+ local ____GetSpellTargetUnit_result_9
2118
2220
  if GetSpellTargetUnit() then
2119
- ____GetSpellTargetUnit_result_5 = ____exports.Unit:of(GetSpellTargetUnit())
2221
+ ____GetSpellTargetUnit_result_9 = ____exports.Unit:of(GetSpellTargetUnit())
2120
2222
  else
2121
- local ____GetSpellTargetItem_result_4
2223
+ local ____GetSpellTargetItem_result_8
2122
2224
  if GetSpellTargetItem() then
2123
- ____GetSpellTargetItem_result_4 = Item:of(GetSpellTargetItem())
2225
+ ____GetSpellTargetItem_result_8 = Item:of(GetSpellTargetItem())
2124
2226
  else
2125
- local ____GetSpellTargetDestructable_result_3
2227
+ local ____GetSpellTargetDestructable_result_7
2126
2228
  if GetSpellTargetDestructable() then
2127
- ____GetSpellTargetDestructable_result_3 = Destructable:of(GetSpellTargetDestructable())
2229
+ ____GetSpellTargetDestructable_result_7 = Destructable:of(GetSpellTargetDestructable())
2128
2230
  else
2129
- ____GetSpellTargetDestructable_result_3 = nil
2231
+ ____GetSpellTargetDestructable_result_7 = nil
2130
2232
  end
2131
- ____GetSpellTargetItem_result_4 = ____GetSpellTargetDestructable_result_3
2233
+ ____GetSpellTargetItem_result_8 = ____GetSpellTargetDestructable_result_7
2132
2234
  end
2133
- ____GetSpellTargetUnit_result_5 = ____GetSpellTargetItem_result_4
2235
+ ____GetSpellTargetUnit_result_9 = ____GetSpellTargetItem_result_8
2134
2236
  end
2135
- local target = ____GetSpellTargetUnit_result_5
2237
+ local target = ____GetSpellTargetUnit_result_9
2136
2238
  if target then
2137
2239
  invoke(event, unit, id, target)
2138
2240
  end
@@ -2304,10 +2406,12 @@ Unit.onImmediateOrder = dispatchId(__TS__New(
2304
2406
  ____exports.UnitTriggerEvent,
2305
2407
  EVENT_PLAYER_UNIT_ISSUED_ORDER,
2306
2408
  function()
2307
- local unit = ____exports.Unit:of(getOrderedUnit())
2308
- local issuedOrderId = getIssuedOrderId()
2309
- if unit ~= nil and unit.state == 1 then
2310
- return unit, issuedOrderId
2409
+ local handle = getOrderedUnit()
2410
+ if handle ~= nil and getUnitTypeId(handle) ~= dummyUnitId then
2411
+ local unit = ____exports.Unit:of(handle)
2412
+ if unit.state == 1 then
2413
+ return unit, getIssuedOrderId()
2414
+ end
2311
2415
  end
2312
2416
  return IgnoreEvent
2313
2417
  end
@@ -2329,7 +2433,6 @@ Unit.autoAttackStartEvent = __TS__New(
2329
2433
  )
2330
2434
  Unit.onDamaging = (function()
2331
2435
  local event = __TS__New(Event)
2332
- local invoke = Event.invoke
2333
2436
  local trigger = CreateTrigger()
2334
2437
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_DAMAGING)
2335
2438
  TriggerAddCondition(
@@ -2339,13 +2442,19 @@ Unit.onDamaging = (function()
2339
2442
  if source and source.typeId == dummyUnitId then
2340
2443
  source = nil
2341
2444
  end
2342
- local target = BlzGetEventDamageTarget()
2445
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2446
+ local metadata = damageMetadataByTarget[target]
2447
+ damageMetadataByTarget[target] = nil
2343
2448
  local data = {
2344
2449
  amount = GetEventDamage(),
2345
- attackType = BlzGetEventAttackType(),
2450
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2346
2451
  damageType = BlzGetEventDamageType(),
2347
2452
  weaponType = BlzGetEventWeaponType(),
2348
- isAttack = BlzGetEventIsAttack()
2453
+ metadata = metadata,
2454
+ isAttack = BlzGetEventIsAttack(),
2455
+ originalAmount = GetEventDamage(),
2456
+ originalMetadata = metadata,
2457
+ preventRetaliation = damagingEventPreventRetaliation
2349
2458
  }
2350
2459
  if data.isAttack and source then
2351
2460
  local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
@@ -2359,18 +2468,36 @@ Unit.onDamaging = (function()
2359
2468
  invoke(
2360
2469
  event,
2361
2470
  source,
2362
- ____exports.Unit:of(target),
2471
+ target,
2363
2472
  setmetatable(
2364
2473
  {},
2365
2474
  {
2366
2475
  __index = data,
2367
2476
  __newindex = function(self, key, value)
2368
- damageSetters[key](value)
2477
+ local damageSetter = damageSetters[key]
2478
+ if damageSetter ~= nil then
2479
+ damageSetter(value)
2480
+ end
2369
2481
  data[key] = value
2370
2482
  end
2371
2483
  }
2372
2484
  )
2373
2485
  )
2486
+ if data[0] and source then
2487
+ local sourceOwner = source.owner.handle
2488
+ data[1] = sourceOwner
2489
+ local targetOwner = target.owner.handle
2490
+ data[2] = targetOwner
2491
+ if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2492
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2493
+ data[3] = true
2494
+ end
2495
+ if not GetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE) then
2496
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, true)
2497
+ data[4] = true
2498
+ end
2499
+ end
2500
+ damagingEventByTarget[target] = data
2374
2501
  return
2375
2502
  end
2376
2503
  BlzSetEventDamage(0)
@@ -2378,7 +2505,7 @@ Unit.onDamaging = (function()
2378
2505
  BlzSetEventDamageType(DAMAGE_TYPE_UNKNOWN)
2379
2506
  BlzSetEventWeaponType(WEAPON_TYPE_WHOKNOWS)
2380
2507
  local sourceOwner = source.owner.handle
2381
- local targetOwner = GetOwningPlayer(target)
2508
+ local targetOwner = target.owner.handle
2382
2509
  if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2383
2510
  SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2384
2511
  Timer:run(function()
@@ -2394,23 +2521,19 @@ Unit.onDamaging = (function()
2394
2521
  for ____, ____value in ipairs(source._attackHandlers) do
2395
2522
  local condition = ____value[1]
2396
2523
  local action = ____value[2]
2397
- if condition(
2398
- source,
2399
- ____exports.Unit:of(target),
2400
- data
2401
- ) then
2524
+ if condition(source, target, data) then
2402
2525
  action(
2403
2526
  source,
2404
- ____exports.Unit:of(target),
2527
+ target,
2405
2528
  setmetatable(
2406
2529
  {fire = function()
2407
2530
  UnitDamageTarget(
2408
2531
  source.handle,
2409
- target,
2532
+ target.handle,
2410
2533
  data.amount,
2411
2534
  true,
2412
2535
  true,
2413
- data.attackType,
2536
+ attackTypeToNative(data.attackType),
2414
2537
  data.damageType,
2415
2538
  data.weaponType
2416
2539
  )
@@ -2428,7 +2551,6 @@ end)()
2428
2551
  Unit.onDamage = __TS__New(
2429
2552
  InitializingEvent,
2430
2553
  function(event)
2431
- local invoke = Event.invoke
2432
2554
  local trigger = CreateTrigger()
2433
2555
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_DAMAGED)
2434
2556
  TriggerAddCondition(
@@ -2438,29 +2560,54 @@ Unit.onDamage = __TS__New(
2438
2560
  if source and source.typeId == dummyUnitId then
2439
2561
  source = nil
2440
2562
  end
2563
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2564
+ local damagingEvent = damagingEventByTarget[target]
2565
+ damagingEventByTarget[target] = nil
2441
2566
  local data = {
2442
2567
  amount = GetEventDamage(),
2443
- attackType = BlzGetEventAttackType(),
2568
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2444
2569
  damageType = BlzGetEventDamageType(),
2445
2570
  weaponType = BlzGetEventWeaponType(),
2571
+ metadata = damagingEvent and damagingEvent.metadata,
2446
2572
  isAttack = BlzGetEventIsAttack(),
2573
+ originalAmount = damagingEvent and damagingEvent.originalAmount or GetEventDamage(),
2574
+ originalMetadata = damagingEvent and damagingEvent.originalMetadata,
2447
2575
  preventDeath = damageEventPreventDeath
2448
2576
  }
2577
+ if damagingEvent then
2578
+ for key, value in pairs(damagingEvent) do
2579
+ if isAttribute(key) then
2580
+ data[key] = value
2581
+ end
2582
+ end
2583
+ local sourceOwner = damagingEvent[1]
2584
+ if sourceOwner then
2585
+ local targetOwner = damagingEvent[2]
2586
+ if damagingEvent[3] then
2587
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, false)
2588
+ end
2589
+ if damagingEvent[4] then
2590
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, false)
2591
+ end
2592
+ end
2593
+ end
2449
2594
  local evData = setmetatable(
2450
2595
  {},
2451
2596
  {
2452
2597
  __index = data,
2453
2598
  __newindex = function(self, key, value)
2454
- damageSetters[key](value)
2599
+ local damageSetter = damageSetters[key]
2600
+ if damageSetter ~= nil then
2601
+ damageSetter(value)
2602
+ end
2455
2603
  data[key] = value
2456
2604
  end
2457
2605
  }
2458
2606
  )
2459
- local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2460
2607
  invoke(event, source, target, evData)
2461
2608
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2462
2609
  local bonusHealth = math.ceil(evData.amount)
2463
- target[104] = (target[104] or 0) + bonusHealth
2610
+ target[105] = (target[105] or 0) + bonusHealth
2464
2611
  BlzSetUnitMaxHP(
2465
2612
  target.handle,
2466
2613
  BlzGetUnitMaxHP(target.handle) + bonusHealth
@@ -2474,7 +2621,7 @@ Unit.onDamage = __TS__New(
2474
2621
  evData[0],
2475
2622
  table.unpack(evData, 1 + 1, 1 + (evData[1] or 0))
2476
2623
  )
2477
- target[104] = (target[104] or 0) - bonusHealth
2624
+ target[105] = (target[105] or 0) - bonusHealth
2478
2625
  SetWidgetLife(
2479
2626
  target.handle,
2480
2627
  GetWidgetLife(target.handle) - bonusHealth
@@ -2494,32 +2641,106 @@ Unit.onDamage = __TS__New(
2494
2641
  DestroyTrigger(trigger)
2495
2642
  end
2496
2643
  )
2497
- Unit.onItemDrop = __TS__New(
2644
+ Unit.itemDroppedEvent = __TS__New(
2498
2645
  ____exports.UnitTriggerEvent,
2499
2646
  EVENT_PLAYER_UNIT_DROP_ITEM,
2500
2647
  function()
2501
2648
  local unit = getTriggerUnit()
2502
- if getUnitTypeId(unit) ~= dummyUnitId then
2503
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2649
+ local item = getManipulatedItem()
2650
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2651
+ return ____exports.Unit:of(unit), Item:of(item)
2504
2652
  end
2505
2653
  return IgnoreEvent
2506
2654
  end
2507
2655
  )
2508
- Unit.onItemPickup = __TS__New(
2656
+ Unit.itemPickedUpEvent = __TS__New(
2509
2657
  ____exports.UnitTriggerEvent,
2510
2658
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2511
2659
  function()
2512
2660
  local unit = getTriggerUnit()
2513
- if getUnitTypeId(unit) ~= dummyUnitId then
2514
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2661
+ local item = getManipulatedItem()
2662
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2663
+ return ____exports.Unit:of(unit), Item:of(item)
2515
2664
  end
2516
2665
  return IgnoreEvent
2517
2666
  end
2518
2667
  )
2519
- Unit.onItemUse = __TS__New(
2668
+ Unit.itemUsedEvent = __TS__New(
2520
2669
  ____exports.UnitTriggerEvent,
2521
2670
  EVENT_PLAYER_UNIT_USE_ITEM,
2522
- function() return ____exports.Unit:of(GetTriggerUnit()), Item:of(GetManipulatedItem()) end
2671
+ function()
2672
+ local unit = getTriggerUnit()
2673
+ local item = getManipulatedItem()
2674
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2675
+ return ____exports.Unit:of(unit), Item:of(item)
2676
+ end
2677
+ return IgnoreEvent
2678
+ end
2679
+ )
2680
+ Unit.itemStackedEvent = __TS__New(
2681
+ ____exports.UnitTriggerEvent,
2682
+ EVENT_PLAYER_UNIT_STACK_ITEM,
2683
+ function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2684
+ )
2685
+ __TS__ObjectDefineProperty(
2686
+ Unit,
2687
+ "itemChargesChangedEvent",
2688
+ {get = function(self)
2689
+ local event = __TS__New(Event)
2690
+ Item.chargesChangedEvent:addListener(function(item)
2691
+ local unit = item.owner
2692
+ if unit ~= nil then
2693
+ invoke(event, unit, item)
2694
+ end
2695
+ end)
2696
+ rawset(self, "itemChargesChangedEvent", event)
2697
+ return event
2698
+ end}
2699
+ )
2700
+ __TS__ObjectDefineProperty(
2701
+ Unit,
2702
+ "itemUseOrderEvent",
2703
+ {get = function(self)
2704
+ local event = __TS__New(Event)
2705
+ for order = orderId("useslot0"), orderId("useslot5") do
2706
+ local slot = order - orderId("useslot0")
2707
+ local function listener(unit)
2708
+ local item = unit.items[slot + 1]
2709
+ if item ~= nil then
2710
+ invoke(event, unit, item)
2711
+ end
2712
+ end
2713
+ self.onImmediateOrder[order]:addListener(listener)
2714
+ self.onTargetOrder[order]:addListener(listener)
2715
+ self.onPointOrder[order]:addListener(listener)
2716
+ end
2717
+ rawset(self, "itemUseOrderEvent", event)
2718
+ return event
2719
+ end}
2720
+ )
2721
+ __TS__ObjectDefineProperty(
2722
+ Unit,
2723
+ "itemMoveOrderEvent",
2724
+ {get = function(self)
2725
+ local event = __TS__New(Event)
2726
+ for order = orderId("moveslot0"), orderId("moveslot5") do
2727
+ local slotTo = order - orderId("moveslot0")
2728
+ self.onTargetOrder[order]:addListener(function(unit, item)
2729
+ local slotFrom = unit.items:findSlot(item)
2730
+ if slotFrom ~= nil then
2731
+ invoke(
2732
+ event,
2733
+ unit,
2734
+ item,
2735
+ slotFrom,
2736
+ slotTo
2737
+ )
2738
+ end
2739
+ end)
2740
+ end
2741
+ rawset(self, "itemMoveOrderEvent", event)
2742
+ return event
2743
+ end}
2523
2744
  )
2524
2745
  __TS__ObjectDefineProperty(
2525
2746
  Unit,