warscript 0.0.1-dev.3370e98 → 0.0.1-dev.33b52d0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (367) hide show
  1. package/attributes.d.ts +1 -0
  2. package/attributes.lua +9 -0
  3. package/core/dummy.lua +4 -2
  4. package/core/types/effect.d.ts +11 -1
  5. package/core/types/effect.lua +43 -77
  6. package/core/types/frame.d.ts +16 -2
  7. package/core/types/frame.lua +131 -65
  8. package/core/types/handle.lua +9 -9
  9. package/core/types/item.d.ts +1 -0
  10. package/core/types/item.lua +1 -0
  11. package/core/types/missile.lua +8 -7
  12. package/core/types/player.d.ts +18 -1
  13. package/core/types/player.lua +73 -25
  14. package/core/types/playerCamera.lua +44 -0
  15. package/core/types/playerColor.lua +4 -3
  16. package/core/types/sound.d.ts +1 -1
  17. package/core/types/sound.lua +14 -9
  18. package/core/types/tileCell.d.ts +18 -3
  19. package/core/types/tileCell.lua +108 -0
  20. package/core/types/timer.d.ts +3 -2
  21. package/core/types/timer.lua +22 -2
  22. package/core/types/unit.d.ts +5 -0
  23. package/core/types/unit.lua +5 -0
  24. package/core/util.d.ts +3 -1
  25. package/core/util.lua +109 -3
  26. package/decl/native.d.ts +708 -9
  27. package/destroyable.d.ts +1 -0
  28. package/destroyable.lua +9 -0
  29. package/engine/ability-type-extended-tooltip.d.ts +8 -0
  30. package/engine/ability-type-extended-tooltip.lua +44 -0
  31. package/engine/behavior.d.ts +12 -1
  32. package/engine/behavior.lua +199 -65
  33. package/engine/behaviour/ability/apply-buff.lua +4 -4
  34. package/engine/behaviour/ability/apply-unit-behavior.lua +5 -0
  35. package/engine/behaviour/ability/damage.d.ts +4 -0
  36. package/engine/behaviour/ability/damage.lua +19 -15
  37. package/engine/behaviour/ability/emulate-impact.d.ts +14 -0
  38. package/engine/behaviour/ability/emulate-impact.lua +79 -5
  39. package/engine/behaviour/ability/instant-impact.d.ts +12 -1
  40. package/engine/behaviour/ability/instant-impact.lua +17 -2
  41. package/engine/behaviour/ability/on-command-impact.d.ts +1 -0
  42. package/engine/behaviour/ability/on-command-impact.lua +1 -0
  43. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  44. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  45. package/engine/behaviour/ability.d.ts +19 -6
  46. package/engine/behaviour/ability.lua +120 -9
  47. package/engine/behaviour/unit/stun-immunity.d.ts +9 -5
  48. package/engine/behaviour/unit/stun-immunity.lua +17 -7
  49. package/engine/behaviour/unit.d.ts +16 -5
  50. package/engine/behaviour/unit.lua +127 -22
  51. package/engine/buff.d.ts +112 -57
  52. package/engine/buff.lua +558 -300
  53. package/engine/index.d.ts +2 -1
  54. package/engine/internal/ability.d.ts +10 -1
  55. package/engine/internal/ability.lua +91 -45
  56. package/engine/internal/item/fields.d.ts +12 -0
  57. package/engine/internal/item/fields.lua +33 -0
  58. package/engine/internal/item/owner-cache.d.ts +5 -0
  59. package/engine/internal/item/owner-cache.lua +4 -0
  60. package/engine/internal/item+owner.d.ts +2 -0
  61. package/engine/internal/item+owner.lua +27 -4
  62. package/engine/internal/item.d.ts +27 -14
  63. package/engine/internal/item.lua +185 -82
  64. package/engine/internal/mechanics/cast-ability.lua +6 -3
  65. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  66. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  67. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  68. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  69. package/engine/internal/object-data/health-bonus.lua +16 -0
  70. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  71. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  72. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  73. package/engine/internal/object-data/mana-bonus.lua +16 -0
  74. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  75. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  76. package/engine/internal/object-data/returned-melee-damage-factor.d.ts +2 -0
  77. package/engine/internal/object-data/returned-melee-damage-factor.lua +21 -0
  78. package/engine/internal/unit/ability.d.ts +14 -14
  79. package/engine/internal/unit/ability.lua +88 -45
  80. package/engine/internal/unit/add-item-to-slot-init.lua +3 -14
  81. package/engine/internal/unit/add-item-to-slot.lua +53 -12
  82. package/engine/internal/unit/appearance.d.ts +15 -0
  83. package/engine/internal/unit/appearance.lua +85 -0
  84. package/engine/internal/unit/attributes.d.ts +17 -0
  85. package/engine/internal/unit/attributes.lua +46 -0
  86. package/engine/internal/unit/bonus.d.ts +17 -0
  87. package/engine/internal/unit/bonus.lua +113 -8
  88. package/engine/internal/unit/buff.d.ts +2 -2
  89. package/engine/internal/unit/buff.lua +34 -19
  90. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  91. package/engine/internal/unit/equipment-inventory.lua +233 -0
  92. package/engine/internal/unit/expiration-timer.lua +1 -1
  93. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  94. package/engine/internal/unit/extended-inventory.lua +99 -0
  95. package/engine/internal/unit/fly-height.d.ts +7 -0
  96. package/engine/internal/unit/fly-height.lua +20 -0
  97. package/engine/internal/unit/ignore-events-items.lua +10 -1
  98. package/engine/internal/unit/interrupts.d.ts +12 -0
  99. package/engine/internal/unit/interrupts.lua +28 -0
  100. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
  101. package/engine/internal/unit/inventory.lua +87 -0
  102. package/engine/internal/unit/item-container.d.ts +25 -0
  103. package/engine/internal/unit/item-container.lua +11 -0
  104. package/engine/internal/unit/item-order-events.d.ts +17 -0
  105. package/engine/internal/unit/item-order-events.lua +67 -0
  106. package/engine/internal/unit/item-slot.d.ts +27 -0
  107. package/engine/internal/unit/item-slot.lua +92 -0
  108. package/engine/internal/unit/main-selected.lua +12 -27
  109. package/engine/internal/unit/order.d.ts +3 -3
  110. package/engine/internal/unit/order.lua +10 -10
  111. package/engine/internal/unit/range-event.d.ts +12 -0
  112. package/engine/internal/unit/range-event.lua +90 -0
  113. package/engine/internal/unit/scale.d.ts +7 -0
  114. package/engine/internal/unit/scale.lua +20 -0
  115. package/engine/internal/unit+ability.d.ts +2 -1
  116. package/engine/internal/unit+ability.lua +82 -2
  117. package/engine/internal/unit+bonus.lua +3 -3
  118. package/engine/internal/unit+damage.d.ts +9 -0
  119. package/engine/internal/unit+damage.lua +33 -0
  120. package/engine/internal/unit+rally.lua +9 -31
  121. package/engine/internal/unit-missile-data.lua +96 -68
  122. package/engine/internal/unit-missile-launch.lua +64 -33
  123. package/engine/internal/unit.d.ts +19 -31
  124. package/engine/internal/unit.lua +221 -293
  125. package/engine/lightning.lua +4 -4
  126. package/engine/local-client.d.ts +28 -0
  127. package/engine/local-client.lua +324 -54
  128. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -0
  129. package/engine/object-data/auxiliary/attachment-preset.lua +7 -0
  130. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  131. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  132. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  133. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  134. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  135. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  136. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  137. package/engine/object-data/auxiliary/item-class.lua +2 -0
  138. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  139. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  140. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  141. package/engine/object-data/auxiliary/order-type.lua +2 -0
  142. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  143. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  144. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  145. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  146. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  147. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  148. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  149. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  150. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  151. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  152. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  153. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  154. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  155. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  156. package/engine/object-data/entry/ability-type/barrage.d.ts +12 -0
  157. package/engine/object-data/entry/ability-type/barrage.lua +52 -0
  158. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  159. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  160. package/engine/object-data/entry/ability-type/blank-configurable.lua +2 -2
  161. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.d.ts +23 -0
  162. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.lua +112 -0
  163. package/engine/object-data/entry/ability-type/blank-passive.d.ts +4 -0
  164. package/engine/object-data/entry/ability-type/blank-passive.lua +27 -7
  165. package/engine/object-data/entry/ability-type/breath-of-fire.d.ts +11 -0
  166. package/engine/object-data/entry/ability-type/breath-of-fire.lua +27 -0
  167. package/engine/object-data/entry/ability-type/channel.d.ts +2 -2
  168. package/engine/object-data/entry/ability-type/channel.lua +3 -3
  169. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  170. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  171. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  172. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  173. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  174. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  175. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  176. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  177. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  178. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  179. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  180. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  181. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  182. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  183. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  184. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  185. package/engine/object-data/entry/ability-type/exhume-corpses.d.ts +14 -0
  186. package/engine/object-data/entry/ability-type/exhume-corpses.lua +40 -0
  187. package/engine/object-data/entry/ability-type/firebolt.d.ts +7 -0
  188. package/engine/object-data/entry/ability-type/firebolt.lua +13 -0
  189. package/engine/object-data/entry/ability-type/flame-strike.d.ts +25 -0
  190. package/engine/object-data/entry/ability-type/flame-strike.lua +92 -0
  191. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  192. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  193. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  194. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  195. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  196. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  197. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  198. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  199. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  200. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  201. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  202. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  203. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  204. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  205. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  206. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  207. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  208. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  209. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  210. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  211. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  212. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  213. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  214. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  215. package/engine/object-data/entry/ability-type/life-drain.d.ts +37 -0
  216. package/engine/object-data/entry/ability-type/life-drain.lua +144 -0
  217. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  218. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  219. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  220. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  221. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  222. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  223. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  224. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  225. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  226. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  227. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  228. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  229. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  230. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  231. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  232. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  233. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  234. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  235. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  236. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  237. package/engine/object-data/entry/ability-type/rain-of-fire.d.ts +7 -0
  238. package/engine/object-data/entry/ability-type/rain-of-fire.lua +13 -0
  239. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  240. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  241. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  242. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  243. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  244. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  245. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  246. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  247. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  248. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  249. package/engine/object-data/entry/ability-type/soul-burn.d.ts +22 -0
  250. package/engine/object-data/entry/ability-type/soul-burn.lua +79 -0
  251. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  252. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  253. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  254. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  255. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  256. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  257. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  258. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  259. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  260. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  261. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  262. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  263. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  264. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  265. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  266. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  267. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  268. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  269. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  270. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  271. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  272. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  273. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  274. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  275. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  276. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  277. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  278. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  279. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  280. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  281. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  282. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  283. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  284. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  285. package/engine/object-data/entry/ability-type.d.ts +35 -8
  286. package/engine/object-data/entry/ability-type.lua +303 -12
  287. package/engine/object-data/entry/buff-type/applicable.lua +122 -111
  288. package/engine/object-data/entry/buff-type.d.ts +6 -2
  289. package/engine/object-data/entry/buff-type.lua +26 -0
  290. package/engine/object-data/entry/destructible-type.d.ts +32 -2
  291. package/engine/object-data/entry/destructible-type.lua +181 -0
  292. package/engine/object-data/entry/item-type.d.ts +18 -3
  293. package/engine/object-data/entry/item-type.lua +84 -0
  294. package/engine/object-data/entry/lightning-type.d.ts +6 -8
  295. package/engine/object-data/entry/lightning-type.lua +1 -1
  296. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  297. package/engine/object-data/entry/unit-type.d.ts +61 -2
  298. package/engine/object-data/entry/unit-type.lua +444 -52
  299. package/engine/object-data/entry/upgrade.d.ts +2 -2
  300. package/engine/object-data/entry.d.ts +6 -1
  301. package/engine/object-data/entry.lua +8 -0
  302. package/engine/object-field/ability.d.ts +3 -3
  303. package/engine/object-field/ability.lua +9 -8
  304. package/engine/object-field/item.d.ts +22 -0
  305. package/engine/object-field/item.lua +118 -0
  306. package/engine/object-field/unit.d.ts +20 -5
  307. package/engine/object-field/unit.lua +61 -0
  308. package/engine/object-field.d.ts +12 -4
  309. package/engine/object-field.lua +273 -126
  310. package/engine/random.d.ts +10 -0
  311. package/engine/random.lua +21 -0
  312. package/engine/standard/entries/ability-type.d.ts +3102 -7
  313. package/engine/standard/entries/ability-type.lua +0 -6
  314. package/engine/standard/entries/buff-type.d.ts +45 -0
  315. package/engine/standard/entries/buff-type.lua +43 -0
  316. package/engine/standard/entries/item-type.d.ts +1299 -0
  317. package/engine/standard/entries/item-type.lua +2 -0
  318. package/engine/standard/entries/lightning-type.d.ts +42 -15
  319. package/engine/standard/entries/lightning-type.lua +0 -14
  320. package/engine/standard/entries/unit-type.d.ts +5 -0
  321. package/engine/standard/entries/unit-type.lua +5 -0
  322. package/engine/standard/fields/ability.d.ts +4 -4
  323. package/engine/standard/fields/ability.lua +4 -4
  324. package/engine/standard/fields/item.d.ts +4 -0
  325. package/engine/standard/fields/item.lua +6 -0
  326. package/engine/standard/fields/unit.d.ts +11 -3
  327. package/engine/standard/fields/unit.lua +15 -2
  328. package/engine/synchronization.d.ts +11 -0
  329. package/engine/synchronization.lua +77 -0
  330. package/engine/text-tag.d.ts +13 -1
  331. package/engine/text-tag.lua +77 -37
  332. package/engine/unit.d.ts +10 -1
  333. package/engine/unit.lua +10 -1
  334. package/event.d.ts +1 -1
  335. package/lualib_bundle.lua +1 -1
  336. package/math.d.ts +2 -0
  337. package/math.lua +14 -0
  338. package/net/socket.lua +1 -1
  339. package/network.lua +25 -1
  340. package/objutil/buff.lua +11 -9
  341. package/objutil/object.lua +1 -1
  342. package/operation.d.ts +8 -1
  343. package/operation.lua +38 -18
  344. package/package.json +3 -23
  345. package/patch-lua.lua +15 -0
  346. package/patch-lualib.lua +1 -1
  347. package/utility/arrays.d.ts +8 -1
  348. package/utility/arrays.lua +25 -0
  349. package/utility/callback-array.d.ts +17 -0
  350. package/utility/callback-array.lua +61 -0
  351. package/utility/linked-map.d.ts +35 -0
  352. package/utility/linked-map.lua +107 -0
  353. package/utility/linked-set.d.ts +4 -1
  354. package/utility/linked-set.lua +46 -1
  355. package/utility/lua-maps.d.ts +11 -2
  356. package/utility/lua-maps.lua +33 -2
  357. package/utility/random.d.ts +102 -0
  358. package/utility/random.lua +273 -0
  359. package/utility/records.lua +20 -1
  360. package/utility/types.d.ts +3 -0
  361. package/utility/unordered-map.d.ts +27 -0
  362. package/utility/unordered-map.lua +99 -0
  363. package/engine/internal/unit/item.lua +0 -78
  364. /package/engine/internal/{object-data/armor-increase.d.ts → misc/unit-ability-level-natives.d.ts} +0 -0
  365. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  366. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  367. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -22,7 +22,12 @@ local checkNotNull = ____preconditions.checkNotNull
22
22
  local ____lazy = require("utility.lazy")
23
23
  local lazyRecord = ____lazy.lazyRecord
24
24
  local ____timer = require("core.types.timer")
25
+ local consumeZeroTimerCallback = ____timer.consumeZeroTimerCallback
25
26
  local Timer = ____timer.Timer
27
+ local ____lua_2Dsets = require("utility.lua-sets")
28
+ local luaSetOf = ____lua_2Dsets.luaSetOf
29
+ local ____attributes = require("attributes")
30
+ local attribute = ____attributes.attribute
26
31
  local eventInvoke = Event.invoke
27
32
  local condition = Condition
28
33
  local createTrigger = CreateTrigger
@@ -347,10 +352,81 @@ rawset(
347
352
  extractAbilityTypeId
348
353
  )
349
354
  )
355
+ local internalAbilityChannelingFinishEvent = __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_FINISH, collectUnitAbilityEventParameters)
356
+ rawset(
357
+ Unit,
358
+ "abilityChannelingFinishEvent",
359
+ createDispatchingEvent(internalAbilityChannelingFinishEvent, extractAbilityTypeId)
360
+ )
361
+ local internalAbilityStopEvent = __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_ENDCAST, collectUnitAbilityEventParameters)
362
+ rawset(
363
+ Unit,
364
+ "abilityStopEvent",
365
+ createDispatchingEvent(internalAbilityStopEvent, extractAbilityTypeId)
366
+ )
367
+ rawset(
368
+ Unit,
369
+ "abilityCommandEvent",
370
+ lazyRecord(function(abilityTypeId)
371
+ return lazyRecord(function(orderTypeStringId)
372
+ return __TS__New(
373
+ InitializingEvent,
374
+ function(event)
375
+ local trigger = createTrigger()
376
+ triggerRegisterCommandEvent(trigger, abilityTypeId, orderTypeStringId)
377
+ triggerAddCondition(
378
+ trigger,
379
+ condition(function()
380
+ local unit = Unit:of(getTriggerUnit())
381
+ if unit ~= nil then
382
+ local ability = unit:getAbility(abilityTypeId)
383
+ if ability ~= nil then
384
+ eventInvoke(event, unit, ability, orderTypeStringId)
385
+ end
386
+ end
387
+ end)
388
+ )
389
+ end
390
+ )
391
+ end)
392
+ end)
393
+ )
350
394
  local internalAbilityImpactEvent = __TS__New(Event)
351
- internalAbilityChannelingStartEvent:addListener(function(...)
352
- Timer:run(eventInvoke, internalAbilityImpactEvent, ...)
353
- end)
395
+ local impactCallbackIdAttribute = attribute()
396
+ local function invokeImpactEvent(unit, ability, ...)
397
+ ability[impactCallbackIdAttribute] = nil
398
+ eventInvoke(internalAbilityImpactEvent, unit, ability, ...)
399
+ end
400
+ --- Invokes the impact events of a cast that never reaches its native impact, with the
401
+ -- cast's target: the common event and the one matching the target kind, as a real impact.
402
+ --
403
+ -- @internal For use by internal systems only.
404
+ ____exports.emulateAbilityImpactEvent = function(caster, ability, targetUnit, targetItem, targetDestructible, x, y)
405
+ eventInvoke(
406
+ internalAbilityImpactEvent,
407
+ caster,
408
+ ability,
409
+ targetUnit and targetUnit.handle,
410
+ targetItem and targetItem.handle,
411
+ targetDestructible and targetDestructible.handle,
412
+ x,
413
+ y
414
+ )
415
+ end
416
+ internalAbilityChannelingStartEvent:addListener(
417
+ 999999,
418
+ function(unit, ability, ...)
419
+ ability[impactCallbackIdAttribute] = Timer:run(invokeImpactEvent, unit, ability, ...)
420
+ end
421
+ )
422
+ local function consumeImpactCallback(_, ability)
423
+ local impactCallbackId = ability[impactCallbackIdAttribute]
424
+ if impactCallbackId ~= nil then
425
+ consumeZeroTimerCallback(impactCallbackId)
426
+ end
427
+ end
428
+ internalAbilityChannelingFinishEvent:addListener(999999, consumeImpactCallback)
429
+ internalAbilityStopEvent:addListener(999999, consumeImpactCallback)
354
430
  rawset(
355
431
  Unit,
356
432
  "abilityImpactEvent",
@@ -407,47 +483,14 @@ rawset(
407
483
  extractAbilityTypeId
408
484
  )
409
485
  )
410
- rawset(
411
- Unit,
412
- "abilityChannelingFinishEvent",
413
- createDispatchingEvent(
414
- __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_FINISH, collectUnitAbilityEventParameters),
415
- extractAbilityTypeId
416
- )
417
- )
418
- rawset(
419
- Unit,
420
- "abilityStopEvent",
421
- createDispatchingEvent(
422
- __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_ENDCAST, collectUnitAbilityEventParameters),
423
- extractAbilityTypeId
424
- )
425
- )
426
- rawset(
427
- Unit,
428
- "abilityCommandEvent",
429
- lazyRecord(function(abilityTypeId)
430
- return lazyRecord(function(orderTypeStringId)
431
- return __TS__New(
432
- InitializingEvent,
433
- function(event)
434
- local trigger = createTrigger()
435
- triggerRegisterCommandEvent(trigger, abilityTypeId, orderTypeStringId)
436
- triggerAddCondition(
437
- trigger,
438
- condition(function()
439
- local unit = Unit:of(getTriggerUnit())
440
- if unit ~= nil then
441
- local ability = unit:getAbilityById(abilityTypeId)
442
- if ability ~= nil then
443
- eventInvoke(event, unit, ability, orderTypeStringId)
444
- end
445
- end
446
- end)
447
- )
448
- end
449
- )
450
- end)
451
- end)
486
+ local spellEffectOnlyAbilityTypeIds = luaSetOf(fourCC("AAns"))
487
+ internalAbilityChannelingStartEvent:addListener(
488
+ -999999,
489
+ function(unit, ability)
490
+ if spellEffectOnlyAbilityTypeIds[ability.parentTypeId] ~= nil then
491
+ eventInvoke(internalAbilityChannelingFinishEvent, unit, ability)
492
+ eventInvoke(internalAbilityStopEvent, unit, ability)
493
+ end
494
+ end
452
495
  )
453
496
  return ____exports
@@ -2,22 +2,11 @@ local ____exports = {}
2
2
  local ____unit = require("engine.internal.unit")
3
3
  local Unit = ____unit.Unit
4
4
  local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
5
- local fillerItems = ____add_2Ditem_2Dto_2Dslot.fillerItems
6
- local unitsWithFillerItems = ____add_2Ditem_2Dto_2Dslot.unitsWithFillerItems
7
- local setItemVisible = SetItemVisible
8
- local unitRemoveItem = UnitRemoveItem
5
+ local unitRemoveFillerItems = ____add_2Ditem_2Dto_2Dslot.unitRemoveFillerItems
9
6
  Unit.itemPickedUpEvent:addListener(
10
- 4,
7
+ 999999,
11
8
  function(unit)
12
- local handle = unit.handle
13
- if unitsWithFillerItems[handle] ~= nil then
14
- for previousSlot = 1, 6 do
15
- local fillerItem = fillerItems[previousSlot]
16
- unitRemoveItem(handle, fillerItem)
17
- setItemVisible(fillerItem, false)
18
- end
19
- unitsWithFillerItems[handle] = nil
20
- end
9
+ unitRemoveFillerItems(unit.handle)
21
10
  end
22
11
  )
23
12
  return ____exports
@@ -4,9 +4,14 @@ local BlankItemType = ____blank.BlankItemType
4
4
  local ____arrays = require("utility.arrays")
5
5
  local array = ____arrays.array
6
6
  local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
7
- local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
7
+ local ignoreEventsItemTypeIds = ____ignore_2Devents_2Ditems.ignoreEventsItemTypeIds
8
+ local ____item_2Dcontainer = require("engine.internal.unit.item-container")
9
+ local UNIT_EXTENDED_INVENTORY_SLOT_COUNT = ____item_2Dcontainer.UNIT_EXTENDED_INVENTORY_SLOT_COUNT
10
+ local UNIT_INVENTORY_SLOT_COUNT = ____item_2Dcontainer.UNIT_INVENTORY_SLOT_COUNT
8
11
  local setItemVisible = SetItemVisible
9
12
  local unitAddItem = UnitAddItem
13
+ local unitInventorySize = UnitInventorySize
14
+ local unitItemInBagSlot = UnitItemInBagSlot
10
15
  local unitItemInSlot = UnitItemInSlot
11
16
  local unitRemoveItem = UnitRemoveItem
12
17
  ---
@@ -16,14 +21,15 @@ ____exports.SLOT_FILLER_ITEM_TYPE_ID = compiletime(function()
16
21
  itemType.name = "[Warscript/Dummy] Slot Filler"
17
22
  return itemType.id
18
23
  end)
19
- ---
24
+ ignoreEventsItemTypeIds[____exports.SLOT_FILLER_ITEM_TYPE_ID] = true
25
+ --- Enough fillers to occupy every regular and extended inventory slot that precedes the last extended one.
26
+ --
20
27
  -- @internal For use by internal systems only.
21
28
  ____exports.fillerItems = array(
22
- 6,
29
+ UNIT_INVENTORY_SLOT_COUNT + UNIT_EXTENDED_INVENTORY_SLOT_COUNT,
23
30
  function()
24
31
  local item = CreateItem(____exports.SLOT_FILLER_ITEM_TYPE_ID, 0, 0)
25
32
  setItemVisible(item, false)
26
- ignoreEventsItems[item] = true
27
33
  return item
28
34
  end
29
35
  )
@@ -32,21 +38,56 @@ ____exports.fillerItems = array(
32
38
  ____exports.unitsWithFillerItems = {}
33
39
  ---
34
40
  -- @internal For use by internal systems only.
35
- ____exports.unitAddItemToSlot = function(unit, item, slot)
36
- for previousSlot = 0, slot - 1 do
37
- if unitItemInSlot(unit, previousSlot) == nil then
38
- unitAddItem(unit, ____exports.fillerItems[previousSlot + 1])
39
- ____exports.unitsWithFillerItems[unit] = true
41
+ ____exports.unitRemoveFillerItems = function(unit)
42
+ if ____exports.unitsWithFillerItems[unit] ~= nil then
43
+ for ____, fillerItem in ipairs(____exports.fillerItems) do
44
+ unitRemoveItem(unit, fillerItem)
45
+ setItemVisible(fillerItem, false)
46
+ end
47
+ ____exports.unitsWithFillerItems[unit] = nil
48
+ end
49
+ end
50
+ --- Adds an item to a unit so that it lands in a specific slot of its regular or extended inventory.
51
+ --
52
+ -- The engine fills slots in order (the regular inventory first, then the extended one), so every empty slot
53
+ -- preceding the target is temporarily occupied by a filler item. Unlike `moveslot` orders, this works
54
+ -- regardless of whether the unit can currently act.
55
+ --
56
+ -- @internal For use by internal systems only.
57
+ ____exports.unitAddItemToSlot = function(unit, item, slot, containerType)
58
+ if containerType == nil then
59
+ containerType = 0
60
+ end
61
+ local fillerCount = 0
62
+ local function fillEmptySlots(slotCount, itemInSlot)
63
+ for precedingSlot = 0, slotCount - 1 do
64
+ if itemInSlot(unit, precedingSlot) == nil then
65
+ unitAddItem(unit, ____exports.fillerItems[fillerCount + 1])
66
+ fillerCount = fillerCount + 1
67
+ end
40
68
  end
41
69
  end
42
- unitAddItem(unit, item)
70
+ if containerType == 0 then
71
+ fillEmptySlots(slot, unitItemInSlot)
72
+ else
73
+ fillEmptySlots(
74
+ unitInventorySize(unit),
75
+ unitItemInSlot
76
+ )
77
+ fillEmptySlots(slot, unitItemInBagSlot)
78
+ end
79
+ if fillerCount > 0 then
80
+ ____exports.unitsWithFillerItems[unit] = true
81
+ end
82
+ local result = unitAddItem(unit, item)
43
83
  if ____exports.unitsWithFillerItems[unit] ~= nil then
44
- for previousSlot = 0, slot - 1 do
45
- local fillerItem = ____exports.fillerItems[previousSlot + 1]
84
+ for fillerIndex = 0, fillerCount - 1 do
85
+ local fillerItem = ____exports.fillerItems[fillerIndex + 1]
46
86
  unitRemoveItem(unit, fillerItem)
47
87
  setItemVisible(fillerItem, false)
48
88
  end
49
89
  ____exports.unitsWithFillerItems[unit] = nil
50
90
  end
91
+ return result
51
92
  end
52
93
  return ____exports
@@ -0,0 +1,15 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ getAnimationDuration(this: Unit, animation: string | number): number;
5
+ setAurasEnabled(this: Unit, enabled: boolean, affectsUI?: boolean): void;
6
+ isHeroGlowAllowed: boolean;
7
+ maximumFlyHeight: number;
8
+ showsAirToGroundIndicator: boolean;
9
+ alwaysDisplaysHealth: boolean;
10
+ }
11
+ interface UnitWeapon {
12
+ resetAttack(this: UnitWeapon): void;
13
+ }
14
+ }
15
+ export {};
@@ -0,0 +1,85 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("engine.internal.unit")
5
+ local Unit = ____unit.Unit
6
+ local UnitWeapon = ____unit.UnitWeapon
7
+ local allowHeroGlowOnUnit = AllowHeroGlowOnUnit
8
+ local disallowHeroGlowOnUnit = DisallowHeroGlowOnUnit
9
+ local getUnitAnimationDuration = BlzGetUnitAnimationDuration
10
+ local getUnitAnimationDurationByIndex = BlzGetUnitAnimationDurationByIndex
11
+ local getUnitBooleanField = BlzGetUnitBooleanField
12
+ local getUnitRealField = BlzGetUnitRealField
13
+ local heroGlowIsAllowedOnUnit = HeroGlowIsAllowedOnUnit
14
+ local resetUnitAttack = BlzResetUnitAttack
15
+ local setUnitBooleanField = BlzSetUnitBooleanField
16
+ local setUnitRealField = BlzSetUnitRealField
17
+ local unitEnableAuras = BlzUnitEnableAuras
18
+ Unit.prototype.getAnimationDuration = function(self, animation)
19
+ if type(animation) == "number" then
20
+ return getUnitAnimationDurationByIndex(self.handle, animation)
21
+ end
22
+ return getUnitAnimationDuration(self.handle, animation)
23
+ end
24
+ Unit.prototype.setAurasEnabled = function(self, enabled, affectsUI)
25
+ if affectsUI == nil then
26
+ affectsUI = true
27
+ end
28
+ unitEnableAuras(self.handle, enabled, affectsUI)
29
+ end
30
+ __TS__ObjectDefineProperty(
31
+ Unit.prototype,
32
+ "isHeroGlowAllowed",
33
+ {
34
+ get = function(self)
35
+ return heroGlowIsAllowedOnUnit(self.handle)
36
+ end,
37
+ set = function(self, allowed)
38
+ if allowed then
39
+ allowHeroGlowOnUnit(self.handle)
40
+ else
41
+ disallowHeroGlowOnUnit(self.handle)
42
+ end
43
+ end
44
+ }
45
+ )
46
+ __TS__ObjectDefineProperty(
47
+ Unit.prototype,
48
+ "maximumFlyHeight",
49
+ {
50
+ get = function(self)
51
+ return getUnitRealField(self.handle, UNIT_RF_FLY_MAX_HEIGHT)
52
+ end,
53
+ set = function(self, height)
54
+ setUnitRealField(self.handle, UNIT_RF_FLY_MAX_HEIGHT, height)
55
+ end
56
+ }
57
+ )
58
+ __TS__ObjectDefineProperty(
59
+ Unit.prototype,
60
+ "showsAirToGroundIndicator",
61
+ {
62
+ get = function(self)
63
+ return getUnitBooleanField(self.handle, UNIT_BF_SHOW_AIR_TO_GROUND)
64
+ end,
65
+ set = function(self, show)
66
+ setUnitBooleanField(self.handle, UNIT_BF_SHOW_AIR_TO_GROUND, show)
67
+ end
68
+ }
69
+ )
70
+ __TS__ObjectDefineProperty(
71
+ Unit.prototype,
72
+ "alwaysDisplaysHealth",
73
+ {
74
+ get = function(self)
75
+ return getUnitBooleanField(self.handle, UNIT_BF_FORCE_DISPLAY_HP)
76
+ end,
77
+ set = function(self, show)
78
+ setUnitBooleanField(self.handle, UNIT_BF_FORCE_DISPLAY_HP, show)
79
+ end
80
+ }
81
+ )
82
+ UnitWeapon.prototype.resetAttack = function(self)
83
+ resetUnitAttack(self.unit.handle, self.index)
84
+ end
85
+ return ____exports
@@ -0,0 +1,17 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ strengthBase: number;
5
+ }
6
+ }
7
+ declare module "../unit" {
8
+ interface Unit {
9
+ agilityBase: number;
10
+ }
11
+ }
12
+ declare module "../unit" {
13
+ interface Unit {
14
+ intelligenceBase: number;
15
+ }
16
+ }
17
+ export {};
@@ -0,0 +1,46 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("engine.internal.unit")
5
+ local Unit = ____unit.Unit
6
+ local ____unit = require("engine.standard.fields.unit")
7
+ local AGILITY_UNIT_FIELD = ____unit.AGILITY_UNIT_FIELD
8
+ local INTELLIGENCE_UNIT_FIELD = ____unit.INTELLIGENCE_UNIT_FIELD
9
+ local STRENGTH_UNIT_FIELD = ____unit.STRENGTH_UNIT_FIELD
10
+ __TS__ObjectDefineProperty(
11
+ Unit.prototype,
12
+ "strengthBase",
13
+ {
14
+ get = function(self)
15
+ return STRENGTH_UNIT_FIELD:getValue(self)
16
+ end,
17
+ set = function(self, value)
18
+ STRENGTH_UNIT_FIELD:setValue(self, value)
19
+ end
20
+ }
21
+ )
22
+ __TS__ObjectDefineProperty(
23
+ Unit.prototype,
24
+ "agilityBase",
25
+ {
26
+ get = function(self)
27
+ return AGILITY_UNIT_FIELD:getValue(self)
28
+ end,
29
+ set = function(self, value)
30
+ AGILITY_UNIT_FIELD:setValue(self, value)
31
+ end
32
+ }
33
+ )
34
+ __TS__ObjectDefineProperty(
35
+ Unit.prototype,
36
+ "intelligenceBase",
37
+ {
38
+ get = function(self)
39
+ return INTELLIGENCE_UNIT_FIELD:getValue(self)
40
+ end,
41
+ set = function(self, value)
42
+ INTELLIGENCE_UNIT_FIELD:setValue(self, value)
43
+ end
44
+ }
45
+ )
46
+ return ____exports
@@ -5,13 +5,18 @@ export type UnitBonusId<Brand extends string = any> = number & {
5
5
  readonly __unitBonusId: unique symbol;
6
6
  readonly __unitBonusIdBrand: Brand;
7
7
  };
8
+ export type UnitMaxHealthBonusId = UnitBonusId<"maxHealth">;
9
+ export type UnitMaxManaBonusId = UnitBonusId<"maxMana">;
8
10
  export type UnitArmorBonusId = UnitBonusId<"armor">;
9
11
  export type UnitAttackSpeedFactorBonusId = UnitBonusId<"attackSpeedFactor">;
10
12
  export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
11
13
  export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
12
14
  export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
13
15
  export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
16
+ export type UnitReturnedMeleeDamageFactorBonusId = UnitBonusId<"returnedMeleeDamageFactor">;
14
17
  export type UnitEvasionProbabilityBonusId = UnitBonusId<"evasionProbability">;
18
+ export type UnitManaRegenerationRateFactorBonusId = UnitBonusId<"manaRegenerationRateFactor">;
19
+ export type UnitHealthRegenerationRateBonusId = UnitBonusId<"healthRegenerationRate">;
15
20
  export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
16
21
  abilityTypeId: AbilityTypeId;
17
22
  field: jabilityintegerlevelfield;
@@ -23,19 +28,31 @@ export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
23
28
  } | {
24
29
  abilityTypeId?: undefined;
25
30
  valueByUnit: LuaMap<Unit, number>;
31
+ apply?: undefined;
32
+ } | {
33
+ abilityTypeId?: undefined;
34
+ valueByUnit?: undefined;
35
+ apply: (this: void, unitHandle: junit, value: number) => void;
26
36
  }) & {
27
37
  reduce: (this: void, array: number[]) => number;
28
38
  initialValue: number;
29
39
  readonly __unitBonusTypeId?: Id;
30
40
  };
31
41
  export declare namespace UnitBonusType {
42
+ const HEALTH: UnitBonusType<UnitMaxHealthBonusId>;
43
+ const MANA: UnitBonusType<UnitMaxManaBonusId>;
32
44
  const ARMOR: UnitBonusType<UnitArmorBonusId>;
33
45
  const ATTACK_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
34
46
  const MOVEMENT_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
35
47
  const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
36
48
  const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
37
49
  const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
50
+ /** The factor of melee attack damage returned to the attacker, as Spiked Carapace. */
51
+ const RETURNED_MELEE_DAMAGE_FACTOR: UnitBonusType<UnitReturnedMeleeDamageFactorBonusId>;
38
52
  const EVASION_PROBABILITY: UnitBonusType<UnitEvasionProbabilityBonusId>;
53
+ const MANA_REGENERATION_RATE_FACTOR: UnitBonusType<UnitManaRegenerationRateFactorBonusId>;
54
+ /** Supported range: -1000 to 1000; the total is clamped to it. */
55
+ const HEALTH_REGENERATION_RATE: UnitBonusType<UnitHealthRegenerationRateBonusId>;
39
56
  }
40
57
  export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
41
58
  export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
@@ -1,11 +1,14 @@
1
1
  local ____exports = {}
2
+ local applyAbilityBonus, applyHealthRegenerationRateBonus
2
3
  local ____unit = require("engine.internal.unit")
3
4
  local Unit = ____unit.Unit
4
- local ____armor_2Dincrease = require("engine.internal.object-data.armor-increase")
5
- local ARMOR_BONUS_DUMMY_ABILITY_FIELD = ____armor_2Dincrease.ARMOR_BONUS_DUMMY_ABILITY_FIELD
6
- local ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID = ____armor_2Dincrease.ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID
5
+ local ____armor_2Dbonus = require("engine.internal.object-data.armor-bonus")
6
+ local ARMOR_BONUS_DUMMY_ABILITY_FIELD = ____armor_2Dbonus.ARMOR_BONUS_DUMMY_ABILITY_FIELD
7
+ local ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID = ____armor_2Dbonus.ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID
7
8
  local ____utility = require("engine.internal.utility")
8
9
  local addInternalAbility = ____utility.addInternalAbility
10
+ local ____unit_2Dability_2Dlevel_2Dnatives = require("engine.internal.misc.unit-ability-level-natives")
11
+ local rawSetUnitAbilityLevel = ____unit_2Dability_2Dlevel_2Dnatives.rawSetUnitAbilityLevel
9
12
  local ____arrays = require("utility.arrays")
10
13
  local product = ____arrays.product
11
14
  local sum = ____arrays.sum
@@ -24,6 +27,24 @@ local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspee
24
27
  local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
25
28
  local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
26
29
  local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
30
+ local ____health_2Dbonus = require("engine.internal.object-data.health-bonus")
31
+ local HEALTH_BONUS_DUMMY_ABILITY_FIELD = ____health_2Dbonus.HEALTH_BONUS_DUMMY_ABILITY_FIELD
32
+ local HEALTH_BONUS_DUMMY_ABILITY_TYPE_ID = ____health_2Dbonus.HEALTH_BONUS_DUMMY_ABILITY_TYPE_ID
33
+ local ____mana_2Dbonus = require("engine.internal.object-data.mana-bonus")
34
+ local MANA_BONUS_DUMMY_ABILITY_FIELD = ____mana_2Dbonus.MANA_BONUS_DUMMY_ABILITY_FIELD
35
+ local MANA_BONUS_DUMMY_ABILITY_TYPE_ID = ____mana_2Dbonus.MANA_BONUS_DUMMY_ABILITY_TYPE_ID
36
+ local ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor = require("engine.internal.object-data.mana-regeneration-rate-increase-factor")
37
+ local MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD = ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor.MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD
38
+ local MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor.MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
39
+ local ____health_2Dregeneration_2Drate_2Dincrease = require("engine.internal.object-data.health-regeneration-rate-increase")
40
+ local FRACTIONAL_HEALTH_REGENERATION_RATE_INCREASE_ABILITY_FIELD = ____health_2Dregeneration_2Drate_2Dincrease.FRACTIONAL_HEALTH_REGENERATION_RATE_INCREASE_ABILITY_FIELD
41
+ local FRACTIONAL_HEALTH_REGENERATION_RATE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____health_2Dregeneration_2Drate_2Dincrease.FRACTIONAL_HEALTH_REGENERATION_RATE_INCREASE_DUMMY_ABILITY_TYPE_ID
42
+ local HEALTH_REGENERATION_RATE_DECREASE_DUMMY_ABILITY_TYPE_ID = ____health_2Dregeneration_2Drate_2Dincrease.HEALTH_REGENERATION_RATE_DECREASE_DUMMY_ABILITY_TYPE_ID
43
+ local HEALTH_REGENERATION_RATE_DECREASE_DUMMY_VALUE = ____health_2Dregeneration_2Drate_2Dincrease.HEALTH_REGENERATION_RATE_DECREASE_DUMMY_VALUE
44
+ local HEALTH_REGENERATION_RATE_INCREASE_DUMMY_ABILITY_TYPE_IDS = ____health_2Dregeneration_2Drate_2Dincrease.HEALTH_REGENERATION_RATE_INCREASE_DUMMY_ABILITY_TYPE_IDS
45
+ local ____returned_2Dmelee_2Ddamage_2Dfactor = require("engine.internal.object-data.returned-melee-damage-factor")
46
+ local RETURNED_MELEE_DAMAGE_FACTOR_ABILITY_FIELD = ____returned_2Dmelee_2Ddamage_2Dfactor.RETURNED_MELEE_DAMAGE_FACTOR_ABILITY_FIELD
47
+ local RETURNED_MELEE_DAMAGE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____returned_2Dmelee_2Ddamage_2Dfactor.RETURNED_MELEE_DAMAGE_FACTOR_DUMMY_ABILITY_TYPE_ID
27
48
  local damageFactorByUnit = {}
28
49
  local receivedDamageFactorByUnit = {}
29
50
  local function atLeastOnceProbability(array)
@@ -36,6 +57,20 @@ end
36
57
  ____exports.UnitBonusType = {}
37
58
  local UnitBonusType = ____exports.UnitBonusType
38
59
  do
60
+ UnitBonusType.HEALTH = {
61
+ abilityTypeId = HEALTH_BONUS_DUMMY_ABILITY_TYPE_ID,
62
+ field = HEALTH_BONUS_DUMMY_ABILITY_FIELD,
63
+ integer = true,
64
+ reduce = sum,
65
+ initialValue = 0
66
+ }
67
+ UnitBonusType.MANA = {
68
+ abilityTypeId = MANA_BONUS_DUMMY_ABILITY_TYPE_ID,
69
+ field = MANA_BONUS_DUMMY_ABILITY_FIELD,
70
+ integer = true,
71
+ reduce = sum,
72
+ initialValue = 0
73
+ }
39
74
  UnitBonusType.ARMOR = {
40
75
  abilityTypeId = ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID,
41
76
  field = ARMOR_BONUS_DUMMY_ABILITY_FIELD,
@@ -66,6 +101,14 @@ do
66
101
  }
67
102
  UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
68
103
  UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
104
+ --- The factor of melee attack damage returned to the attacker, as Spiked Carapace.
105
+ UnitBonusType.RETURNED_MELEE_DAMAGE_FACTOR = {
106
+ abilityTypeId = RETURNED_MELEE_DAMAGE_FACTOR_DUMMY_ABILITY_TYPE_ID,
107
+ field = RETURNED_MELEE_DAMAGE_FACTOR_ABILITY_FIELD,
108
+ integer = false,
109
+ reduce = sum,
110
+ initialValue = 0
111
+ }
69
112
  UnitBonusType.EVASION_PROBABILITY = {
70
113
  abilityTypeId = EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID,
71
114
  field = EVASION_PROBABILITY_ABILITY_FIELD,
@@ -73,33 +116,95 @@ do
73
116
  reduce = atLeastOnceProbability,
74
117
  initialValue = 0
75
118
  }
119
+ UnitBonusType.MANA_REGENERATION_RATE_FACTOR = {
120
+ abilityTypeId = MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID,
121
+ field = MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD,
122
+ integer = false,
123
+ reduce = sum,
124
+ initialValue = 0
125
+ }
126
+ --- Supported range: -1000 to 1000; the total is clamped to it.
127
+ UnitBonusType.HEALTH_REGENERATION_RATE = {
128
+ apply = function(unitHandle, value) return applyHealthRegenerationRateBonus(unitHandle, value) end,
129
+ reduce = sum,
130
+ initialValue = 0
131
+ }
76
132
  end
77
133
  local bonusesByUnitByBonusType = {}
78
134
  local nextId = 1
135
+ local ceil = math.ceil
136
+ local floor = math.floor
137
+ local max = math.max
138
+ local min = math.min
79
139
  local function processUnitBonus(unit, bonusType, bonusesArray)
80
140
  local unitHandle = unit.handle
81
141
  local totalValue = bonusType.reduce(bonusesArray)
82
142
  local abilityTypeId = bonusType.abilityTypeId
83
143
  if abilityTypeId == nil then
84
144
  local valueByUnit = bonusType.valueByUnit
85
- if totalValue == bonusType.initialValue then
145
+ if valueByUnit == nil then
146
+ bonusType.apply(unitHandle, totalValue)
147
+ elseif totalValue == bonusType.initialValue then
86
148
  valueByUnit[unit] = nil
87
149
  else
88
150
  valueByUnit[unit] = totalValue
89
151
  end
90
152
  return
91
153
  end
92
- if totalValue == bonusType.initialValue then
154
+ applyAbilityBonus(
155
+ unitHandle,
156
+ abilityTypeId,
157
+ bonusType.field,
158
+ bonusType.integer,
159
+ totalValue,
160
+ bonusType.initialValue
161
+ )
162
+ end
163
+ applyAbilityBonus = function(unitHandle, abilityTypeId, field, integer, value, initialValue)
164
+ if value == initialValue then
93
165
  UnitRemoveAbility(unitHandle, abilityTypeId)
94
166
  return
95
167
  end
96
168
  local abilityHandle = checkNotNull(addInternalAbility(unitHandle, abilityTypeId))
97
- check((bonusType.integer and BlzSetAbilityIntegerLevelField or BlzSetAbilityRealLevelField)(abilityHandle, bonusType.field, 0, totalValue))
169
+ check((integer and BlzSetAbilityIntegerLevelField or BlzSetAbilityRealLevelField)(abilityHandle, field, 0, value))
98
170
  BlzSetAbilityIntegerField(abilityHandle, ABILITY_IF_LEVELS, 2)
99
- SetUnitAbilityLevel(unitHandle, abilityTypeId, 2)
100
- SetUnitAbilityLevel(unitHandle, abilityTypeId, 1)
171
+ rawSetUnitAbilityLevel(unitHandle, abilityTypeId, 2)
172
+ rawSetUnitAbilityLevel(unitHandle, abilityTypeId, 1)
101
173
  BlzSetAbilityIntegerField(abilityHandle, ABILITY_IF_LEVELS, 1)
102
174
  end
175
+ local function setInternalAbilityPresence(unitHandle, abilityTypeId, present)
176
+ if present then
177
+ addInternalAbility(unitHandle, abilityTypeId)
178
+ else
179
+ UnitRemoveAbility(unitHandle, abilityTypeId)
180
+ end
181
+ end
182
+ local MINIMUM_HEALTH_REGENERATION_RATE_BONUS = -1000
183
+ local MAXIMUM_HEALTH_REGENERATION_RATE_BONUS = 1000
184
+ applyHealthRegenerationRateBonus = function(unitHandle, value)
185
+ value = max(
186
+ MINIMUM_HEALTH_REGENERATION_RATE_BONUS,
187
+ min(value, MAXIMUM_HEALTH_REGENERATION_RATE_BONUS)
188
+ )
189
+ local integerValue = value < 0 and ceil(value) or floor(value)
190
+ local remainder = integerValue
191
+ setInternalAbilityPresence(unitHandle, HEALTH_REGENERATION_RATE_DECREASE_DUMMY_ABILITY_TYPE_ID, remainder < 0)
192
+ if remainder < 0 then
193
+ remainder = remainder - HEALTH_REGENERATION_RATE_DECREASE_DUMMY_VALUE
194
+ end
195
+ for ____, abilityTypeId in ipairs(HEALTH_REGENERATION_RATE_INCREASE_DUMMY_ABILITY_TYPE_IDS) do
196
+ setInternalAbilityPresence(unitHandle, abilityTypeId, remainder % 2 == 1)
197
+ remainder = floor(remainder / 2)
198
+ end
199
+ applyAbilityBonus(
200
+ unitHandle,
201
+ FRACTIONAL_HEALTH_REGENERATION_RATE_INCREASE_DUMMY_ABILITY_TYPE_ID,
202
+ FRACTIONAL_HEALTH_REGENERATION_RATE_INCREASE_ABILITY_FIELD,
203
+ false,
204
+ value - integerValue,
205
+ 0
206
+ )
207
+ end
103
208
  ____exports.addUnitBonus = function(unit, bonusType, value)
104
209
  local bonusesByUnit = bonusesByUnitByBonusType[bonusType]
105
210
  if bonusesByUnit == nil then