warscript 0.0.1-dev.29b3feb → 0.0.1-dev.29e90d8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (459) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/dummy.lua +4 -2
  6. package/core/types/effect.d.ts +24 -6
  7. package/core/types/effect.lua +169 -107
  8. package/core/types/frame.d.ts +21 -2
  9. package/core/types/frame.lua +165 -87
  10. package/core/types/handle.lua +9 -9
  11. package/core/types/item.d.ts +1 -0
  12. package/core/types/item.lua +1 -0
  13. package/core/types/missile.lua +6 -11
  14. package/core/types/player.d.ts +18 -1
  15. package/core/types/player.lua +76 -26
  16. package/core/types/playerCamera.d.ts +2 -0
  17. package/core/types/playerCamera.lua +123 -5
  18. package/core/types/playerColor.lua +4 -3
  19. package/core/types/sound.d.ts +18 -25
  20. package/core/types/sound.lua +113 -33
  21. package/core/types/tileCell.d.ts +18 -3
  22. package/core/types/tileCell.lua +108 -0
  23. package/core/types/timer.d.ts +9 -8
  24. package/core/types/timer.lua +45 -23
  25. package/core/types/unit.d.ts +5 -0
  26. package/core/types/unit.lua +5 -0
  27. package/core/util.d.ts +3 -1
  28. package/core/util.lua +121 -4
  29. package/decl/native.d.ts +1719 -964
  30. package/destroyable.d.ts +1 -0
  31. package/destroyable.lua +9 -0
  32. package/engine/ability-type-extended-tooltip.d.ts +8 -0
  33. package/engine/ability-type-extended-tooltip.lua +44 -0
  34. package/engine/behavior.d.ts +14 -1
  35. package/engine/behavior.lua +230 -70
  36. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  37. package/engine/behaviour/ability/always-enabled.lua +31 -0
  38. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  39. package/engine/behaviour/ability/apply-buff.lua +36 -4
  40. package/engine/behaviour/ability/apply-unit-behavior.lua +6 -0
  41. package/engine/behaviour/ability/damage.d.ts +15 -4
  42. package/engine/behaviour/ability/damage.lua +41 -49
  43. package/engine/behaviour/ability/emulate-impact.d.ts +20 -0
  44. package/engine/behaviour/ability/emulate-impact.lua +117 -0
  45. package/engine/behaviour/ability/instant-impact.d.ts +14 -3
  46. package/engine/behaviour/ability/instant-impact.lua +20 -20
  47. package/engine/behaviour/ability/on-command-impact.d.ts +9 -0
  48. package/engine/behaviour/ability/on-command-impact.lua +26 -0
  49. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  50. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  51. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  52. package/engine/behaviour/ability/restore-mana.lua +6 -6
  53. package/engine/behaviour/ability.d.ts +36 -7
  54. package/engine/behaviour/ability.lua +218 -43
  55. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  56. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  57. package/engine/behaviour/unit.d.ts +41 -2
  58. package/engine/behaviour/unit.lua +270 -6
  59. package/engine/buff.d.ts +148 -60
  60. package/engine/buff.lua +706 -310
  61. package/engine/index.d.ts +2 -1
  62. package/engine/internal/ability.d.ts +27 -3
  63. package/engine/internal/ability.lua +174 -32
  64. package/engine/internal/item/ability.lua +162 -4
  65. package/engine/internal/item/fields.d.ts +12 -0
  66. package/engine/internal/item/fields.lua +33 -0
  67. package/engine/internal/item/owner-cache.d.ts +5 -0
  68. package/engine/internal/item/owner-cache.lua +4 -0
  69. package/engine/internal/item+owner.d.ts +2 -0
  70. package/engine/internal/item+owner.lua +37 -8
  71. package/engine/internal/item.d.ts +34 -18
  72. package/engine/internal/item.lua +308 -102
  73. package/engine/internal/mechanics/ability-duration.lua +1 -1
  74. package/engine/internal/mechanics/cast-ability.lua +6 -3
  75. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  76. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  77. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  78. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  79. package/engine/internal/misc/frame-coordinates.lua +21 -0
  80. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  81. package/engine/internal/misc/get-terrain-z.lua +11 -0
  82. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  83. package/engine/internal/misc/player-local-handle.lua +5 -0
  84. package/engine/internal/misc/unit-ability-level-natives.d.ts +2 -0
  85. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  86. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  87. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  88. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  89. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  90. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  91. package/engine/internal/object-data/evasion-probability.lua +16 -0
  92. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  93. package/engine/internal/object-data/health-bonus.lua +16 -0
  94. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  95. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  96. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  97. package/engine/internal/object-data/mana-bonus.lua +16 -0
  98. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  99. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  100. package/engine/internal/object-data/returned-melee-damage-factor.d.ts +2 -0
  101. package/engine/internal/object-data/returned-melee-damage-factor.lua +21 -0
  102. package/engine/internal/unit/ability.d.ts +45 -1
  103. package/engine/internal/unit/ability.lua +144 -17
  104. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  105. package/engine/internal/unit/add-item-to-slot-init.lua +12 -0
  106. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  107. package/engine/internal/unit/add-item-to-slot.lua +93 -0
  108. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  109. package/engine/internal/unit/allowed-targets.lua +9 -1
  110. package/engine/internal/unit/appearance.d.ts +15 -0
  111. package/engine/internal/unit/appearance.lua +85 -0
  112. package/engine/internal/unit/attributes.d.ts +17 -0
  113. package/engine/internal/unit/attributes.lua +46 -0
  114. package/engine/internal/unit/bonus.d.ts +19 -0
  115. package/engine/internal/unit/bonus.lua +130 -8
  116. package/engine/internal/unit/buff.d.ts +2 -2
  117. package/engine/internal/unit/buff.lua +34 -19
  118. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  119. package/engine/internal/unit/equipment-inventory.lua +233 -0
  120. package/engine/internal/unit/expiration-timer.lua +1 -1
  121. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  122. package/engine/internal/unit/extended-inventory.lua +99 -0
  123. package/engine/internal/unit/fly-height.d.ts +7 -0
  124. package/engine/internal/unit/fly-height.lua +20 -0
  125. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  126. package/engine/internal/unit/ignore-events-items.lua +14 -0
  127. package/engine/internal/unit/interrupts.d.ts +12 -0
  128. package/engine/internal/unit/interrupts.lua +28 -0
  129. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
  130. package/engine/internal/unit/inventory.lua +87 -0
  131. package/engine/internal/unit/item-container.d.ts +25 -0
  132. package/engine/internal/unit/item-container.lua +11 -0
  133. package/engine/internal/unit/item-order-events.d.ts +17 -0
  134. package/engine/internal/unit/item-order-events.lua +67 -0
  135. package/engine/internal/unit/item-slot.d.ts +27 -0
  136. package/engine/internal/unit/item-slot.lua +92 -0
  137. package/engine/internal/unit/main-selected.d.ts +6 -0
  138. package/engine/internal/unit/main-selected.lua +18 -22
  139. package/engine/internal/unit/order.d.ts +20 -0
  140. package/engine/internal/unit/order.lua +136 -0
  141. package/engine/internal/unit/range-event.d.ts +12 -0
  142. package/engine/internal/unit/range-event.lua +90 -0
  143. package/engine/internal/unit/scale.d.ts +7 -0
  144. package/engine/internal/unit/scale.lua +20 -0
  145. package/engine/internal/unit/shared-vision-counter.d.ts +18 -0
  146. package/engine/internal/unit/shared-vision-counter.lua +31 -0
  147. package/engine/internal/unit+ability.d.ts +2 -1
  148. package/engine/internal/unit+ability.lua +83 -3
  149. package/engine/internal/unit+bonus.lua +3 -3
  150. package/engine/internal/unit+damage.d.ts +12 -38
  151. package/engine/internal/unit+damage.lua +48 -45
  152. package/engine/internal/unit+rally.lua +9 -31
  153. package/engine/internal/unit+spellSteal.lua +1 -2
  154. package/engine/internal/unit-missile-data.lua +96 -68
  155. package/engine/internal/unit-missile-launch.lua +69 -27
  156. package/engine/internal/unit.d.ts +52 -34
  157. package/engine/internal/unit.lua +468 -321
  158. package/engine/internal/utility.lua +12 -0
  159. package/engine/lightning.d.ts +12 -5
  160. package/engine/lightning.lua +52 -18
  161. package/engine/local-client.d.ts +28 -0
  162. package/engine/local-client.lua +324 -54
  163. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  164. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  165. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  166. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  167. package/engine/object-data/auxiliary/attachment-preset.d.ts +14 -2
  168. package/engine/object-data/auxiliary/attachment-preset.lua +11 -3
  169. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  170. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  171. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  172. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  173. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  174. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  175. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  176. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  177. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  178. package/engine/object-data/auxiliary/item-class.lua +2 -0
  179. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  180. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  181. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  182. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  183. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  184. package/engine/object-data/auxiliary/order-type.lua +2 -0
  185. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  186. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  187. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  188. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  189. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  190. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  191. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  192. package/engine/object-data/auxiliary/weapon-sound-type.d.ts +20 -14
  193. package/engine/object-data/auxiliary/weapon-sound-type.lua +58 -0
  194. package/engine/object-data/auxiliary/weapon-type.d.ts +25 -0
  195. package/engine/object-data/auxiliary/weapon-type.lua +2 -0
  196. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  197. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  198. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  199. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  200. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  201. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  202. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  203. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  204. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  205. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  206. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  207. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  208. package/engine/object-data/entry/ability-type/barrage.d.ts +12 -0
  209. package/engine/object-data/entry/ability-type/barrage.lua +52 -0
  210. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  211. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  212. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  213. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  214. package/engine/object-data/entry/ability-type/blank-configurable.lua +14 -3
  215. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.d.ts +23 -0
  216. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.lua +112 -0
  217. package/engine/object-data/entry/ability-type/blank-passive.d.ts +4 -0
  218. package/engine/object-data/entry/ability-type/blank-passive.lua +27 -7
  219. package/engine/object-data/entry/ability-type/breath-of-fire.d.ts +11 -0
  220. package/engine/object-data/entry/ability-type/breath-of-fire.lua +27 -0
  221. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  222. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  223. package/engine/object-data/entry/ability-type/channel.d.ts +2 -2
  224. package/engine/object-data/entry/ability-type/channel.lua +3 -3
  225. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  226. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  227. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  228. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  229. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  230. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  231. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  232. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  233. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  234. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  235. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  236. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  237. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  238. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  239. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  240. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  241. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  242. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  243. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  244. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  245. package/engine/object-data/entry/ability-type/exhume-corpses.d.ts +14 -0
  246. package/engine/object-data/entry/ability-type/exhume-corpses.lua +40 -0
  247. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  248. package/engine/object-data/entry/ability-type/firebolt.d.ts +7 -0
  249. package/engine/object-data/entry/ability-type/firebolt.lua +13 -0
  250. package/engine/object-data/entry/ability-type/flame-strike.d.ts +25 -0
  251. package/engine/object-data/entry/ability-type/flame-strike.lua +92 -0
  252. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  253. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  254. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  255. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  256. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  257. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  258. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  259. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  260. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  261. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  262. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  263. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  264. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  265. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  266. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  267. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  268. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  269. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  270. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  271. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  272. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  273. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  274. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  275. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  276. package/engine/object-data/entry/ability-type/life-drain.d.ts +37 -0
  277. package/engine/object-data/entry/ability-type/life-drain.lua +144 -0
  278. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  279. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  280. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  281. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  282. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  283. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  284. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  285. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  286. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  287. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  288. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  289. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  290. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  291. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  292. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  293. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  294. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  295. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  296. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  297. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  298. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  299. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  300. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  301. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  302. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  303. package/engine/object-data/entry/ability-type/rain-of-fire.d.ts +7 -0
  304. package/engine/object-data/entry/ability-type/rain-of-fire.lua +13 -0
  305. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  306. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  307. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  308. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  309. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  310. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  311. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  312. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  313. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  314. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  315. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  316. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  317. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  318. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  319. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  320. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  321. package/engine/object-data/entry/ability-type/soul-burn.d.ts +22 -0
  322. package/engine/object-data/entry/ability-type/soul-burn.lua +79 -0
  323. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  324. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  325. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  326. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  327. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  328. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  329. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  330. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  331. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  332. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  333. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  334. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  335. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  336. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  337. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  338. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  339. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  340. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  341. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  342. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  343. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  344. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  345. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  346. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  347. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  348. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  349. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  350. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  351. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  352. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  353. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  354. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  355. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  356. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  357. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  358. package/engine/object-data/entry/ability-type/web.lua +52 -0
  359. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  360. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  361. package/engine/object-data/entry/ability-type.d.ts +50 -21
  362. package/engine/object-data/entry/ability-type.lua +392 -47
  363. package/engine/object-data/entry/buff-type/applicable.lua +131 -139
  364. package/engine/object-data/entry/buff-type.d.ts +10 -12
  365. package/engine/object-data/entry/buff-type.lua +39 -29
  366. package/engine/object-data/entry/destructible-type.d.ts +32 -2
  367. package/engine/object-data/entry/destructible-type.lua +181 -0
  368. package/engine/object-data/entry/item-type.d.ts +20 -3
  369. package/engine/object-data/entry/item-type.lua +99 -2
  370. package/engine/object-data/entry/lightning-type.d.ts +6 -8
  371. package/engine/object-data/entry/lightning-type.lua +1 -1
  372. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  373. package/engine/object-data/entry/sound-preset.lua +140 -0
  374. package/engine/object-data/entry/unit-type.d.ts +81 -6
  375. package/engine/object-data/entry/unit-type.lua +619 -99
  376. package/engine/object-data/entry/upgrade.d.ts +2 -2
  377. package/engine/object-data/entry/upgrade.lua +4 -4
  378. package/engine/object-data/entry.d.ts +21 -14
  379. package/engine/object-data/entry.lua +68 -32
  380. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  381. package/engine/object-field/ability.d.ts +12 -6
  382. package/engine/object-field/ability.lua +10 -6
  383. package/engine/object-field/item.d.ts +22 -0
  384. package/engine/object-field/item.lua +118 -0
  385. package/engine/object-field/unit.d.ts +72 -3
  386. package/engine/object-field/unit.lua +268 -7
  387. package/engine/object-field.d.ts +26 -7
  388. package/engine/object-field.lua +362 -117
  389. package/engine/random.d.ts +10 -0
  390. package/engine/random.lua +21 -0
  391. package/engine/standard/entries/ability-type.d.ts +3102 -7
  392. package/engine/standard/entries/ability-type.lua +0 -6
  393. package/engine/standard/entries/buff-type.d.ts +48 -0
  394. package/engine/standard/entries/buff-type.lua +46 -0
  395. package/engine/standard/entries/item-type.d.ts +1299 -0
  396. package/engine/standard/entries/item-type.lua +2 -0
  397. package/engine/standard/entries/lightning-type.d.ts +42 -15
  398. package/engine/standard/entries/lightning-type.lua +0 -14
  399. package/engine/standard/entries/sound-preset.d.ts +10 -0
  400. package/engine/standard/entries/sound-preset.lua +10 -0
  401. package/engine/standard/entries/unit-type.d.ts +5 -0
  402. package/engine/standard/entries/unit-type.lua +5 -0
  403. package/engine/standard/fields/ability.d.ts +6 -4
  404. package/engine/standard/fields/ability.lua +6 -4
  405. package/engine/standard/fields/item.d.ts +4 -0
  406. package/engine/standard/fields/item.lua +6 -0
  407. package/engine/standard/fields/unit.d.ts +12 -0
  408. package/engine/standard/fields/unit.lua +20 -0
  409. package/engine/synchronization.d.ts +11 -0
  410. package/engine/synchronization.lua +77 -0
  411. package/engine/text-tag.d.ts +48 -2
  412. package/engine/text-tag.lua +287 -10
  413. package/engine/unit.d.ts +13 -1
  414. package/engine/unit.lua +13 -1
  415. package/event.d.ts +1 -1
  416. package/lualib_bundle.lua +1 -1
  417. package/math.d.ts +2 -0
  418. package/math.lua +14 -0
  419. package/net/socket.lua +1 -1
  420. package/network.lua +25 -1
  421. package/objutil/buff.lua +12 -11
  422. package/objutil/object.lua +1 -1
  423. package/objutil/unit.lua +8 -0
  424. package/operation.d.ts +8 -1
  425. package/operation.lua +38 -18
  426. package/package.json +3 -23
  427. package/patch-lua.lua +15 -0
  428. package/patch-lualib.lua +1 -1
  429. package/patch-natives.lua +3 -0
  430. package/utility/arrays.d.ts +17 -2
  431. package/utility/arrays.lua +62 -3
  432. package/utility/callback-array.d.ts +17 -0
  433. package/utility/callback-array.lua +61 -0
  434. package/utility/functions.d.ts +8 -0
  435. package/utility/functions.lua +13 -0
  436. package/utility/lazy.d.ts +2 -0
  437. package/utility/lazy.lua +14 -0
  438. package/utility/linked-map.d.ts +35 -0
  439. package/utility/linked-map.lua +107 -0
  440. package/utility/linked-set.d.ts +5 -1
  441. package/utility/linked-set.lua +49 -1
  442. package/utility/lua-maps.d.ts +15 -2
  443. package/utility/lua-maps.lua +53 -2
  444. package/utility/lua-sets.d.ts +2 -0
  445. package/utility/lua-sets.lua +7 -0
  446. package/utility/random.d.ts +102 -0
  447. package/utility/random.lua +273 -0
  448. package/utility/records.lua +20 -1
  449. package/utility/reflection.lua +11 -7
  450. package/utility/types.d.ts +3 -0
  451. package/utility/unordered-map.d.ts +27 -0
  452. package/utility/unordered-map.lua +99 -0
  453. package/core/types/order.d.ts +0 -25
  454. package/core/types/order.lua +0 -55
  455. package/engine/internal/unit/item.lua +0 -84
  456. /package/engine/internal/{object-data/armor-increase.d.ts → misc/ability-disable-counter.d.ts} +0 -0
  457. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  458. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  459. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -12,14 +12,32 @@ local implementReadonlyNumberIndexSupplier = ____reflection.implementReadonlyNum
12
12
  local ____combat_2Dclassification = require("engine.object-data.auxiliary.combat-classification")
13
13
  local combatClassificationsToStringArray = ____combat_2Dclassification.combatClassificationsToStringArray
14
14
  local stringArrayToCombatClassifications = ____combat_2Dclassification.stringArrayToCombatClassifications
15
+ local ____movement_2Dtype = require("engine.object-data.auxiliary.movement-type")
16
+ local movementTypeToString = ____movement_2Dtype.movementTypeToString
17
+ local stringToMovementType = ____movement_2Dtype.stringToMovementType
15
18
  local ____unit_2Dclassification = require("engine.object-data.auxiliary.unit-classification")
16
19
  local stringArrayToUnitClassifications = ____unit_2Dclassification.stringArrayToUnitClassifications
17
20
  local unitClassificationsToStringArray = ____unit_2Dclassification.unitClassificationsToStringArray
21
+ local ____weapon_2Dsound_2Dtype = require("engine.object-data.auxiliary.weapon-sound-type")
22
+ local stringToWeaponSoundType = ____weapon_2Dsound_2Dtype.stringToWeaponSoundType
23
+ local weaponSoundTypeToString = ____weapon_2Dsound_2Dtype.weaponSoundTypeToString
18
24
  local ____entry = require("engine.object-data.entry")
19
25
  local ObjectDataEntry = ____entry.ObjectDataEntry
20
26
  local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
21
27
  local ObjectDataEntryIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.ObjectDataEntryIdGenerator
28
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
29
+ local attackTypeToString = ____attack_2Dtype.attackTypeToString
30
+ local stringToAttackType = ____attack_2Dtype.stringToAttackType
31
+ local ____config = require("config")
32
+ local WarscriptConfig = ____config.WarscriptConfig
33
+ local ____armor_2Dtype = require("engine.object-data.auxiliary.armor-type")
34
+ local armorTypeToString = ____armor_2Dtype.armorTypeToString
35
+ local stringToArmorType = ____armor_2Dtype.stringToArmorType
22
36
  local getOrCreateUnitTypeWeapons
37
+ --- Bit of the `udea` (death type) field: the corpse can be raised.
38
+ local DEATH_TYPE_RAISABLE = 1
39
+ --- Bit of the `udea` (death type) field: the corpse decays.
40
+ local DEATH_TYPE_DECAYABLE = 2
23
41
  ____exports.UnitTypeWeapon = __TS__Class()
24
42
  local UnitTypeWeapon = ____exports.UnitTypeWeapon
25
43
  UnitTypeWeapon.name = "UnitTypeWeapon"
@@ -32,18 +50,19 @@ __TS__SetDescriptor(
32
50
  "attackType",
33
51
  {
34
52
  get = function(self)
53
+ local ____stringToAttackType_1 = stringToAttackType
35
54
  local ____self_0 = self.unitType
36
- return ____self_0.getStringField(
55
+ return ____stringToAttackType_1(____self_0.getStringField(
37
56
  ____self_0,
38
57
  ("ua" .. tostring(self.index)) .. "t"
39
- )
58
+ ))
40
59
  end,
41
60
  set = function(self, attackType)
42
- local ____self_1 = self.unitType
43
- ____self_1.setStringField(
44
- ____self_1,
61
+ local ____self_2 = self.unitType
62
+ ____self_2.setStringField(
63
+ ____self_2,
45
64
  ("ua" .. tostring(self.index)) .. "t",
46
- attackType
65
+ attackTypeToString(attackType)
47
66
  )
48
67
  end
49
68
  },
@@ -54,16 +73,16 @@ __TS__SetDescriptor(
54
73
  "backSwingDuration",
55
74
  {
56
75
  get = function(self)
57
- local ____self_2 = self.unitType
58
- return ____self_2.getNumberField(
59
- ____self_2,
76
+ local ____self_3 = self.unitType
77
+ return ____self_3.getNumberField(
78
+ ____self_3,
60
79
  "ubs" .. tostring(self.index)
61
80
  )
62
81
  end,
63
82
  set = function(self, backSwingDuration)
64
- local ____self_3 = self.unitType
65
- ____self_3.setNumberField(
66
- ____self_3,
83
+ local ____self_4 = self.unitType
84
+ ____self_4.setNumberField(
85
+ ____self_4,
67
86
  "ubs" .. tostring(self.index),
68
87
  backSwingDuration
69
88
  )
@@ -76,16 +95,16 @@ __TS__SetDescriptor(
76
95
  "cooldown",
77
96
  {
78
97
  get = function(self)
79
- local ____self_4 = self.unitType
80
- return ____self_4.getNumberField(
81
- ____self_4,
98
+ local ____self_5 = self.unitType
99
+ return ____self_5.getNumberField(
100
+ ____self_5,
82
101
  ("ua" .. tostring(self.index)) .. "c"
83
102
  )
84
103
  end,
85
104
  set = function(self, cooldown)
86
- local ____self_5 = self.unitType
87
- ____self_5.setNumberField(
88
- ____self_5,
105
+ local ____self_6 = self.unitType
106
+ ____self_6.setNumberField(
107
+ ____self_6,
89
108
  ("ua" .. tostring(self.index)) .. "c",
90
109
  cooldown
91
110
  )
@@ -119,16 +138,16 @@ __TS__SetDescriptor(
119
138
  "damageBase",
120
139
  {
121
140
  get = function(self)
122
- local ____self_6 = self.unitType
123
- return ____self_6.getNumberField(
124
- ____self_6,
141
+ local ____self_7 = self.unitType
142
+ return ____self_7.getNumberField(
143
+ ____self_7,
125
144
  ("ua" .. tostring(self.index)) .. "b"
126
145
  )
127
146
  end,
128
147
  set = function(self, damageBase)
129
- local ____self_7 = self.unitType
130
- ____self_7.setNumberField(
131
- ____self_7,
148
+ local ____self_8 = self.unitType
149
+ ____self_8.setNumberField(
150
+ ____self_8,
132
151
  ("ua" .. tostring(self.index)) .. "b",
133
152
  damageBase
134
153
  )
@@ -141,16 +160,16 @@ __TS__SetDescriptor(
141
160
  "damageDiceCount",
142
161
  {
143
162
  get = function(self)
144
- local ____self_8 = self.unitType
145
- return ____self_8.getNumberField(
146
- ____self_8,
163
+ local ____self_9 = self.unitType
164
+ return ____self_9.getNumberField(
165
+ ____self_9,
147
166
  ("ua" .. tostring(self.index)) .. "d"
148
167
  )
149
168
  end,
150
169
  set = function(self, damageDiceNumber)
151
- local ____self_9 = self.unitType
152
- ____self_9.setNumberField(
153
- ____self_9,
170
+ local ____self_10 = self.unitType
171
+ ____self_10.setNumberField(
172
+ ____self_10,
154
173
  ("ua" .. tostring(self.index)) .. "d",
155
174
  damageDiceNumber
156
175
  )
@@ -163,16 +182,16 @@ __TS__SetDescriptor(
163
182
  "damageDiceSideCount",
164
183
  {
165
184
  get = function(self)
166
- local ____self_10 = self.unitType
167
- return ____self_10.getNumberField(
168
- ____self_10,
185
+ local ____self_11 = self.unitType
186
+ return ____self_11.getNumberField(
187
+ ____self_11,
169
188
  ("ua" .. tostring(self.index)) .. "s"
170
189
  )
171
190
  end,
172
191
  set = function(self, damageDiceSideCount)
173
- local ____self_11 = self.unitType
174
- ____self_11.setNumberField(
175
- ____self_11,
192
+ local ____self_12 = self.unitType
193
+ ____self_12.setNumberField(
194
+ ____self_12,
176
195
  ("ua" .. tostring(self.index)) .. "s",
177
196
  damageDiceSideCount
178
197
  )
@@ -185,16 +204,16 @@ __TS__SetDescriptor(
185
204
  "impactDelay",
186
205
  {
187
206
  get = function(self)
188
- local ____self_12 = self.unitType
189
- return ____self_12.getNumberField(
190
- ____self_12,
207
+ local ____self_13 = self.unitType
208
+ return ____self_13.getNumberField(
209
+ ____self_13,
191
210
  "udp" .. tostring(self.index)
192
211
  )
193
212
  end,
194
213
  set = function(self, impactDelay)
195
- local ____self_13 = self.unitType
196
- ____self_13.setNumberField(
197
- ____self_13,
214
+ local ____self_14 = self.unitType
215
+ ____self_14.setNumberField(
216
+ ____self_14,
198
217
  "udp" .. tostring(self.index),
199
218
  impactDelay
200
219
  )
@@ -202,21 +221,43 @@ __TS__SetDescriptor(
202
221
  },
203
222
  true
204
223
  )
224
+ __TS__SetDescriptor(
225
+ UnitTypeWeapon.prototype,
226
+ "missileArc",
227
+ {
228
+ get = function(self)
229
+ local ____self_15 = self.unitType
230
+ return ____self_15.getNumberField(
231
+ ____self_15,
232
+ "uma" .. tostring(self.index)
233
+ )
234
+ end,
235
+ set = function(self, missileArc)
236
+ local ____self_16 = self.unitType
237
+ ____self_16.setNumberField(
238
+ ____self_16,
239
+ "uma" .. tostring(self.index),
240
+ missileArc
241
+ )
242
+ end
243
+ },
244
+ true
245
+ )
205
246
  __TS__SetDescriptor(
206
247
  UnitTypeWeapon.prototype,
207
248
  "missileModelPath",
208
249
  {
209
250
  get = function(self)
210
- local ____self_14 = self.unitType
211
- return ____self_14.getStringField(
212
- ____self_14,
251
+ local ____self_17 = self.unitType
252
+ return ____self_17.getStringField(
253
+ ____self_17,
213
254
  ("ua" .. tostring(self.index)) .. "m"
214
255
  )
215
256
  end,
216
257
  set = function(self, missileModelPath)
217
- local ____self_15 = self.unitType
218
- ____self_15.setStringField(
219
- ____self_15,
258
+ local ____self_18 = self.unitType
259
+ ____self_18.setStringField(
260
+ ____self_18,
220
261
  ("ua" .. tostring(self.index)) .. "m",
221
262
  missileModelPath
222
263
  )
@@ -224,21 +265,109 @@ __TS__SetDescriptor(
224
265
  },
225
266
  true
226
267
  )
268
+ __TS__SetDescriptor(
269
+ UnitTypeWeapon.prototype,
270
+ "missileModelPathSD",
271
+ {
272
+ get = function(self)
273
+ local ____self_19 = self.unitType
274
+ return ____self_19.getStringField(
275
+ ____self_19,
276
+ ("ua" .. tostring(self.index)) .. "m:sd"
277
+ )
278
+ end,
279
+ set = function(self, missileModelPathSD)
280
+ local ____self_20 = self.unitType
281
+ ____self_20.setStringField(
282
+ ____self_20,
283
+ ("ua" .. tostring(self.index)) .. "m:sd",
284
+ missileModelPathSD
285
+ )
286
+ end
287
+ },
288
+ true
289
+ )
290
+ __TS__SetDescriptor(
291
+ UnitTypeWeapon.prototype,
292
+ "missileModelPathHD",
293
+ {
294
+ get = function(self)
295
+ local ____self_21 = self.unitType
296
+ return ____self_21.getStringField(
297
+ ____self_21,
298
+ ("ua" .. tostring(self.index)) .. "m:hd"
299
+ )
300
+ end,
301
+ set = function(self, missileModelPathHD)
302
+ local ____self_22 = self.unitType
303
+ ____self_22.setStringField(
304
+ ____self_22,
305
+ ("ua" .. tostring(self.index)) .. "m:hd",
306
+ missileModelPathHD
307
+ )
308
+ end
309
+ },
310
+ true
311
+ )
312
+ __TS__SetDescriptor(
313
+ UnitTypeWeapon.prototype,
314
+ "missileModelPathDE",
315
+ {
316
+ get = function(self)
317
+ local ____self_23 = self.unitType
318
+ return ____self_23.getStringField(
319
+ ____self_23,
320
+ ("ua" .. tostring(self.index)) .. "m:de"
321
+ )
322
+ end,
323
+ set = function(self, missileModelPathDE)
324
+ local ____self_24 = self.unitType
325
+ ____self_24.setStringField(
326
+ ____self_24,
327
+ ("ua" .. tostring(self.index)) .. "m:de",
328
+ missileModelPathDE
329
+ )
330
+ end
331
+ },
332
+ true
333
+ )
334
+ __TS__SetDescriptor(
335
+ UnitTypeWeapon.prototype,
336
+ "missileSpeed",
337
+ {
338
+ get = function(self)
339
+ local ____self_25 = self.unitType
340
+ return ____self_25.getNumberField(
341
+ ____self_25,
342
+ ("ua" .. tostring(self.index)) .. "z"
343
+ )
344
+ end,
345
+ set = function(self, missileSpeed)
346
+ local ____self_26 = self.unitType
347
+ ____self_26.setNumberField(
348
+ ____self_26,
349
+ ("ua" .. tostring(self.index)) .. "z",
350
+ missileSpeed
351
+ )
352
+ end
353
+ },
354
+ true
355
+ )
227
356
  __TS__SetDescriptor(
228
357
  UnitTypeWeapon.prototype,
229
358
  "range",
230
359
  {
231
360
  get = function(self)
232
- local ____self_16 = self.unitType
233
- return ____self_16.getNumberField(
234
- ____self_16,
361
+ local ____self_27 = self.unitType
362
+ return ____self_27.getNumberField(
363
+ ____self_27,
235
364
  ("ua" .. tostring(self.index)) .. "r"
236
365
  )
237
366
  end,
238
367
  set = function(self, range)
239
- local ____self_17 = self.unitType
240
- ____self_17.setNumberField(
241
- ____self_17,
368
+ local ____self_28 = self.unitType
369
+ ____self_28.setNumberField(
370
+ ____self_28,
242
371
  ("ua" .. tostring(self.index)) .. "r",
243
372
  range
244
373
  )
@@ -251,18 +380,19 @@ __TS__SetDescriptor(
251
380
  "soundType",
252
381
  {
253
382
  get = function(self)
254
- local ____self_18 = self.unitType
255
- return ____self_18.getStringField(
256
- ____self_18,
383
+ local ____stringToWeaponSoundType_30 = stringToWeaponSoundType
384
+ local ____self_29 = self.unitType
385
+ return ____stringToWeaponSoundType_30(____self_29.getStringField(
386
+ ____self_29,
257
387
  "ucs" .. tostring(self.index)
258
- )
388
+ ))
259
389
  end,
260
390
  set = function(self, soundType)
261
- local ____self_19 = self.unitType
262
- ____self_19.setStringField(
263
- ____self_19,
391
+ local ____self_31 = self.unitType
392
+ ____self_31.setStringField(
393
+ ____self_31,
264
394
  "ucs" .. tostring(self.index),
265
- soundType
395
+ weaponSoundTypeToString(soundType)
266
396
  )
267
397
  end
268
398
  },
@@ -273,18 +403,19 @@ __TS__SetDescriptor(
273
403
  "soundTypeSD",
274
404
  {
275
405
  get = function(self)
276
- local ____self_20 = self.unitType
277
- return ____self_20.getStringField(
278
- ____self_20,
406
+ local ____stringToWeaponSoundType_33 = stringToWeaponSoundType
407
+ local ____self_32 = self.unitType
408
+ return ____stringToWeaponSoundType_33(____self_32.getStringField(
409
+ ____self_32,
279
410
  ("ucs" .. tostring(self.index)) .. ":sd"
280
- )
411
+ ))
281
412
  end,
282
413
  set = function(self, soundTypeSD)
283
- local ____self_21 = self.unitType
284
- ____self_21.setStringField(
285
- ____self_21,
414
+ local ____self_34 = self.unitType
415
+ ____self_34.setStringField(
416
+ ____self_34,
286
417
  ("ucs" .. tostring(self.index)) .. ":sd",
287
- soundTypeSD
418
+ weaponSoundTypeToString(soundTypeSD)
288
419
  )
289
420
  end
290
421
  },
@@ -295,18 +426,42 @@ __TS__SetDescriptor(
295
426
  "soundTypeHD",
296
427
  {
297
428
  get = function(self)
298
- local ____self_22 = self.unitType
299
- return ____self_22.getStringField(
300
- ____self_22,
429
+ local ____stringToWeaponSoundType_36 = stringToWeaponSoundType
430
+ local ____self_35 = self.unitType
431
+ return ____stringToWeaponSoundType_36(____self_35.getStringField(
432
+ ____self_35,
301
433
  ("ucs" .. tostring(self.index)) .. ":hd"
302
- )
434
+ ))
303
435
  end,
304
436
  set = function(self, soundTypeHD)
305
- local ____self_23 = self.unitType
306
- ____self_23.setStringField(
307
- ____self_23,
437
+ local ____self_37 = self.unitType
438
+ ____self_37.setStringField(
439
+ ____self_37,
308
440
  ("ucs" .. tostring(self.index)) .. ":hd",
309
- soundTypeHD
441
+ weaponSoundTypeToString(soundTypeHD)
442
+ )
443
+ end
444
+ },
445
+ true
446
+ )
447
+ __TS__SetDescriptor(
448
+ UnitTypeWeapon.prototype,
449
+ "soundTypeDE",
450
+ {
451
+ get = function(self)
452
+ local ____stringToWeaponSoundType_39 = stringToWeaponSoundType
453
+ local ____self_38 = self.unitType
454
+ return ____stringToWeaponSoundType_39(____self_38.getStringField(
455
+ ____self_38,
456
+ ("ucs" .. tostring(self.index)) .. ":de"
457
+ ))
458
+ end,
459
+ set = function(self, soundTypeDE)
460
+ local ____self_40 = self.unitType
461
+ ____self_40.setStringField(
462
+ ____self_40,
463
+ ("ucs" .. tostring(self.index)) .. ":de",
464
+ weaponSoundTypeToString(soundTypeDE)
310
465
  )
311
466
  end
312
467
  },
@@ -336,6 +491,36 @@ end
336
491
  function UnitType.getObjectData(self, map)
337
492
  return map.objects.unit
338
493
  end
494
+ function UnitType.prototype.emptyPortraitForModel(self, portraitField)
495
+ if not self.isPortraitModelPathSet and WarscriptConfig.AUTOMATICALLY_SET_UNIT_TYPE_PORTRAIT_MODEL_PATH then
496
+ self:setStringField(portraitField, "")
497
+ if self.autoEmptiedPortraitFields == nil then
498
+ self.autoEmptiedPortraitFields = {}
499
+ end
500
+ self.autoEmptiedPortraitFields[portraitField] = true
501
+ end
502
+ end
503
+ function UnitType.prototype.setPortraitModelPathField(self, portraitField, portraitModelPath)
504
+ local autoEmptiedPortraitFields = self.autoEmptiedPortraitFields
505
+ if autoEmptiedPortraitFields ~= nil then
506
+ if portraitField == "upor" then
507
+ for field in pairs(autoEmptiedPortraitFields) do
508
+ if field ~= portraitField then
509
+ self.object:setField(field, nil)
510
+ end
511
+ end
512
+ self.autoEmptiedPortraitFields = nil
513
+ else
514
+ autoEmptiedPortraitFields[portraitField] = nil
515
+ end
516
+ end
517
+ self:setStringField(portraitField, portraitModelPath)
518
+ self.isPortraitModelPathSet = true
519
+ end
520
+ function UnitType.prototype.setDeathTypeFlag(self, flag, value)
521
+ local deathType = self:getNumberField("udea")
522
+ self:setNumberField("udea", value and deathType | flag or deathType & ~flag)
523
+ end
339
524
  UnitType.idGenerator = __TS__New(
340
525
  ObjectDataEntryIdGenerator,
341
526
  fourCC("x000")
@@ -345,10 +530,10 @@ __TS__SetDescriptor(
345
530
  "abilityTypeIds",
346
531
  {
347
532
  get = function(self)
348
- return self:getObjectDataEntryIdsField("uabi")
533
+ return self:getObjectDataEntryNumericIdsField("uabi")
349
534
  end,
350
535
  set = function(self, abilityTypeIds)
351
- self:setObjectDataEntryIdsField("uabi", abilityTypeIds)
536
+ self:setObjectDataEntryNumericIdsField("uabi", abilityTypeIds)
352
537
  end
353
538
  },
354
539
  true
@@ -358,10 +543,10 @@ __TS__SetDescriptor(
358
543
  "defaultActiveAbilityTypeId",
359
544
  {
360
545
  get = function(self)
361
- return self:getObjectDataEntryIdsField("udaa")[1]
546
+ return self:getObjectDataEntryNumericIdsField("udaa")[1]
362
547
  end,
363
548
  set = function(self, abilityTypeId)
364
- self:setObjectDataEntryIdsField(
549
+ self:setObjectDataEntryNumericIdsField(
365
550
  "udaa",
366
551
  arrayOfNotNull(abilityTypeId)
367
552
  )
@@ -460,6 +645,32 @@ __TS__SetDescriptor(
460
645
  },
461
646
  true
462
647
  )
648
+ __TS__SetDescriptor(
649
+ UnitType.prototype,
650
+ "isDecayable",
651
+ {
652
+ get = function(self)
653
+ return self:getNumberField("udea") & DEATH_TYPE_DECAYABLE ~= 0
654
+ end,
655
+ set = function(self, isDecayable)
656
+ self:setDeathTypeFlag(DEATH_TYPE_DECAYABLE, isDecayable)
657
+ end
658
+ },
659
+ true
660
+ )
661
+ __TS__SetDescriptor(
662
+ UnitType.prototype,
663
+ "isRaisable",
664
+ {
665
+ get = function(self)
666
+ return self:getNumberField("udea") & DEATH_TYPE_RAISABLE ~= 0
667
+ end,
668
+ set = function(self, isRaisable)
669
+ self:setDeathTypeFlag(DEATH_TYPE_RAISABLE, isRaisable)
670
+ end
671
+ },
672
+ true
673
+ )
463
674
  __TS__SetDescriptor(
464
675
  UnitType.prototype,
465
676
  "iconPath",
@@ -499,6 +710,19 @@ __TS__SetDescriptor(
499
710
  },
500
711
  true
501
712
  )
713
+ __TS__SetDescriptor(
714
+ UnitType.prototype,
715
+ "iconPathDE",
716
+ {
717
+ get = function(self)
718
+ return self:getStringField("uico:de")
719
+ end,
720
+ set = function(self, iconPathDE)
721
+ self:setStringField("uico:de", iconPathDE)
722
+ end
723
+ },
724
+ true
725
+ )
502
726
  __TS__SetDescriptor(
503
727
  UnitType.prototype,
504
728
  "isMissileScalingEnabled",
@@ -603,6 +827,19 @@ __TS__SetDescriptor(
603
827
  },
604
828
  true
605
829
  )
830
+ __TS__SetDescriptor(
831
+ UnitType.prototype,
832
+ "missileLaunchOffsetZDE",
833
+ {
834
+ get = function(self)
835
+ return self:getNumberField("ulpz:de")
836
+ end,
837
+ set = function(self, missileLaunchOffsetZDE)
838
+ self:setNumberField("ulpz:de", missileLaunchOffsetZDE)
839
+ end
840
+ },
841
+ true
842
+ )
606
843
  __TS__SetDescriptor(
607
844
  UnitType.prototype,
608
845
  "missileLaunchSwimmingOffsetZ",
@@ -642,6 +879,19 @@ __TS__SetDescriptor(
642
879
  },
643
880
  true
644
881
  )
882
+ __TS__SetDescriptor(
883
+ UnitType.prototype,
884
+ "missileLaunchSwimmingOffsetZDE",
885
+ {
886
+ get = function(self)
887
+ return self:getNumberField("ulsz:de")
888
+ end,
889
+ set = function(self, missileLaunchSwimmingOffsetZDE)
890
+ self:setNumberField("ulsz:de", missileLaunchSwimmingOffsetZDE)
891
+ end
892
+ },
893
+ true
894
+ )
645
895
  __TS__SetDescriptor(
646
896
  UnitType.prototype,
647
897
  "missileLaunchVisualOffsetX",
@@ -681,6 +931,19 @@ __TS__SetDescriptor(
681
931
  },
682
932
  true
683
933
  )
934
+ __TS__SetDescriptor(
935
+ UnitType.prototype,
936
+ "missileLaunchVisualOffsetXDE",
937
+ {
938
+ get = function(self)
939
+ return self:getNumberField("projectileVisOffsetX:de")
940
+ end,
941
+ set = function(self, missileLaunchVisualOffsetXDE)
942
+ self:setNumberField("projectileVisOffsetX:de", missileLaunchVisualOffsetXDE)
943
+ end
944
+ },
945
+ true
946
+ )
684
947
  __TS__SetDescriptor(
685
948
  UnitType.prototype,
686
949
  "missileLaunchVisualOffsetY",
@@ -720,6 +983,19 @@ __TS__SetDescriptor(
720
983
  },
721
984
  true
722
985
  )
986
+ __TS__SetDescriptor(
987
+ UnitType.prototype,
988
+ "missileLaunchVisualOffsetYDE",
989
+ {
990
+ get = function(self)
991
+ return self:getNumberField("projectileVisOffsetY:de")
992
+ end,
993
+ set = function(self, missileLaunchVisualOffsetYDE)
994
+ self:setNumberField("projectileVisOffsetY:de", missileLaunchVisualOffsetYDE)
995
+ end
996
+ },
997
+ true
998
+ )
723
999
  __TS__SetDescriptor(
724
1000
  UnitType.prototype,
725
1001
  "missileImpactOffsetZ",
@@ -759,6 +1035,19 @@ __TS__SetDescriptor(
759
1035
  },
760
1036
  true
761
1037
  )
1038
+ __TS__SetDescriptor(
1039
+ UnitType.prototype,
1040
+ "missileImpactOffsetZDE",
1041
+ {
1042
+ get = function(self)
1043
+ return self:getNumberField("uimz:de")
1044
+ end,
1045
+ set = function(self, missileImpactOffsetZDE)
1046
+ self:setNumberField("uimz:de", missileImpactOffsetZDE)
1047
+ end
1048
+ },
1049
+ true
1050
+ )
762
1051
  __TS__SetDescriptor(
763
1052
  UnitType.prototype,
764
1053
  "missileImpactSwimmingOffsetZ",
@@ -798,6 +1087,19 @@ __TS__SetDescriptor(
798
1087
  },
799
1088
  true
800
1089
  )
1090
+ __TS__SetDescriptor(
1091
+ UnitType.prototype,
1092
+ "missileImpactSwimmingOffsetZDE",
1093
+ {
1094
+ get = function(self)
1095
+ return self:getNumberField("uisz:de")
1096
+ end,
1097
+ set = function(self, missileImpactSwimmingOffsetZDE)
1098
+ self:setNumberField("uisz:de", missileImpactSwimmingOffsetZDE)
1099
+ end
1100
+ },
1101
+ true
1102
+ )
801
1103
  __TS__SetDescriptor(
802
1104
  UnitType.prototype,
803
1105
  "modelPath",
@@ -807,6 +1109,7 @@ __TS__SetDescriptor(
807
1109
  end,
808
1110
  set = function(self, modelPath)
809
1111
  self:setStringField("umdl", modelPath)
1112
+ self:emptyPortraitForModel("upor")
810
1113
  end
811
1114
  },
812
1115
  true
@@ -820,6 +1123,7 @@ __TS__SetDescriptor(
820
1123
  end,
821
1124
  set = function(self, modelPathSD)
822
1125
  self:setStringField("umdl:sd", modelPathSD)
1126
+ self:emptyPortraitForModel("upor:sd")
823
1127
  end
824
1128
  },
825
1129
  true
@@ -833,6 +1137,73 @@ __TS__SetDescriptor(
833
1137
  end,
834
1138
  set = function(self, modelPathHD)
835
1139
  self:setStringField("umdl:hd", modelPathHD)
1140
+ self:emptyPortraitForModel("upor:hd")
1141
+ end
1142
+ },
1143
+ true
1144
+ )
1145
+ __TS__SetDescriptor(
1146
+ UnitType.prototype,
1147
+ "modelPathDE",
1148
+ {
1149
+ get = function(self)
1150
+ return self:getStringField("umdl:de")
1151
+ end,
1152
+ set = function(self, modelPathDE)
1153
+ self:setStringField("umdl:de", modelPathDE)
1154
+ self:emptyPortraitForModel("upor:de")
1155
+ end
1156
+ },
1157
+ true
1158
+ )
1159
+ __TS__SetDescriptor(
1160
+ UnitType.prototype,
1161
+ "portraitModelPath",
1162
+ {
1163
+ get = function(self)
1164
+ return self:getStringField("upor")
1165
+ end,
1166
+ set = function(self, portraitModelPath)
1167
+ self:setPortraitModelPathField("upor", portraitModelPath)
1168
+ end
1169
+ },
1170
+ true
1171
+ )
1172
+ __TS__SetDescriptor(
1173
+ UnitType.prototype,
1174
+ "portraitModelPathSD",
1175
+ {
1176
+ get = function(self)
1177
+ return self:getStringField("upor:sd")
1178
+ end,
1179
+ set = function(self, portraitModelPathSD)
1180
+ self:setPortraitModelPathField("upor:sd", portraitModelPathSD)
1181
+ end
1182
+ },
1183
+ true
1184
+ )
1185
+ __TS__SetDescriptor(
1186
+ UnitType.prototype,
1187
+ "portraitModelPathHD",
1188
+ {
1189
+ get = function(self)
1190
+ return self:getStringField("upor:hd")
1191
+ end,
1192
+ set = function(self, portraitModelPathHD)
1193
+ self:setPortraitModelPathField("upor:hd", portraitModelPathHD)
1194
+ end
1195
+ },
1196
+ true
1197
+ )
1198
+ __TS__SetDescriptor(
1199
+ UnitType.prototype,
1200
+ "portraitModelPathDE",
1201
+ {
1202
+ get = function(self)
1203
+ return self:getStringField("upor:de")
1204
+ end,
1205
+ set = function(self, portraitModelPathDE)
1206
+ self:setPortraitModelPathField("upor:de", portraitModelPathDE)
836
1207
  end
837
1208
  },
838
1209
  true
@@ -876,6 +1247,32 @@ __TS__SetDescriptor(
876
1247
  },
877
1248
  true
878
1249
  )
1250
+ __TS__SetDescriptor(
1251
+ UnitType.prototype,
1252
+ "runSpeedDE",
1253
+ {
1254
+ get = function(self)
1255
+ return self:getNumberField("urun:de")
1256
+ end,
1257
+ set = function(self, runSpeedDE)
1258
+ self:setNumberField("urun:de", runSpeedDE)
1259
+ end
1260
+ },
1261
+ true
1262
+ )
1263
+ __TS__SetDescriptor(
1264
+ UnitType.prototype,
1265
+ "selectionCircleHeight",
1266
+ {
1267
+ get = function(self)
1268
+ return self:getNumberField("uslz")
1269
+ end,
1270
+ set = function(self, height)
1271
+ self:setNumberField("uslz", height)
1272
+ end
1273
+ },
1274
+ true
1275
+ )
879
1276
  __TS__SetDescriptor(
880
1277
  UnitType.prototype,
881
1278
  "selectionCircleScale",
@@ -915,6 +1312,19 @@ __TS__SetDescriptor(
915
1312
  },
916
1313
  true
917
1314
  )
1315
+ __TS__SetDescriptor(
1316
+ UnitType.prototype,
1317
+ "selectionCircleScaleDE",
1318
+ {
1319
+ get = function(self)
1320
+ return self:getNumberField("ussc:de")
1321
+ end,
1322
+ set = function(self, selectionCircleScaleDE)
1323
+ self:setNumberField("ussc:de", selectionCircleScaleDE)
1324
+ end
1325
+ },
1326
+ true
1327
+ )
918
1328
  __TS__SetDescriptor(
919
1329
  UnitType.prototype,
920
1330
  "scale",
@@ -954,6 +1364,19 @@ __TS__SetDescriptor(
954
1364
  },
955
1365
  true
956
1366
  )
1367
+ __TS__SetDescriptor(
1368
+ UnitType.prototype,
1369
+ "scaleDE",
1370
+ {
1371
+ get = function(self)
1372
+ return self:getNumberField("usca:de")
1373
+ end,
1374
+ set = function(self, scaleDE)
1375
+ self:setNumberField("usca:de", scaleDE)
1376
+ end
1377
+ },
1378
+ true
1379
+ )
957
1380
  __TS__SetDescriptor(
958
1381
  UnitType.prototype,
959
1382
  "scoreScreenIconPath",
@@ -993,6 +1416,19 @@ __TS__SetDescriptor(
993
1416
  },
994
1417
  true
995
1418
  )
1419
+ __TS__SetDescriptor(
1420
+ UnitType.prototype,
1421
+ "scoreScreenIconPathDE",
1422
+ {
1423
+ get = function(self)
1424
+ return self:getStringField("ussi:de")
1425
+ end,
1426
+ set = function(self, scoreScreenIconPathDE)
1427
+ self:setStringField("ussi:de", scoreScreenIconPathDE)
1428
+ end
1429
+ },
1430
+ true
1431
+ )
996
1432
  __TS__SetDescriptor(
997
1433
  UnitType.prototype,
998
1434
  "specialEffectModelPath",
@@ -1032,6 +1468,19 @@ __TS__SetDescriptor(
1032
1468
  },
1033
1469
  true
1034
1470
  )
1471
+ __TS__SetDescriptor(
1472
+ UnitType.prototype,
1473
+ "specialEffectModelPathDE",
1474
+ {
1475
+ get = function(self)
1476
+ return self:getStringField("uspa:de")
1477
+ end,
1478
+ set = function(self, specialEffectModelPathDE)
1479
+ self:setStringField("uspa:de", specialEffectModelPathDE)
1480
+ end
1481
+ },
1482
+ true
1483
+ )
1035
1484
  __TS__SetDescriptor(
1036
1485
  UnitType.prototype,
1037
1486
  "shadowImageHeight",
@@ -1123,6 +1572,32 @@ __TS__SetDescriptor(
1123
1572
  },
1124
1573
  true
1125
1574
  )
1575
+ __TS__SetDescriptor(
1576
+ UnitType.prototype,
1577
+ "walkSpeedDE",
1578
+ {
1579
+ get = function(self)
1580
+ return self:getNumberField("uwal:de")
1581
+ end,
1582
+ set = function(self, walkSpeedDE)
1583
+ self:setNumberField("uwal:de", walkSpeedDE)
1584
+ end
1585
+ },
1586
+ true
1587
+ )
1588
+ __TS__SetDescriptor(
1589
+ UnitType.prototype,
1590
+ "armor",
1591
+ {
1592
+ get = function(self)
1593
+ return self:getNumberField("udef")
1594
+ end,
1595
+ set = function(self, armor)
1596
+ self:setNumberField("udef", armor)
1597
+ end
1598
+ },
1599
+ true
1600
+ )
1126
1601
  __TS__SetDescriptor(
1127
1602
  UnitType.prototype,
1128
1603
  "armorSoundType",
@@ -1162,6 +1637,35 @@ __TS__SetDescriptor(
1162
1637
  },
1163
1638
  true
1164
1639
  )
1640
+ __TS__SetDescriptor(
1641
+ UnitType.prototype,
1642
+ "armorSoundTypeDE",
1643
+ {
1644
+ get = function(self)
1645
+ return self:getStringField("uarm:de")
1646
+ end,
1647
+ set = function(self, armorSoundTypeDE)
1648
+ self:setStringField("uarm:de", armorSoundTypeDE)
1649
+ end
1650
+ },
1651
+ true
1652
+ )
1653
+ __TS__SetDescriptor(
1654
+ UnitType.prototype,
1655
+ "armorType",
1656
+ {
1657
+ get = function(self)
1658
+ return stringToArmorType(self:getStringField("udty"))
1659
+ end,
1660
+ set = function(self, armorType)
1661
+ self:setStringField(
1662
+ "udty",
1663
+ armorTypeToString(armorType)
1664
+ )
1665
+ end
1666
+ },
1667
+ true
1668
+ )
1165
1669
  __TS__SetDescriptor(
1166
1670
  UnitType.prototype,
1167
1671
  "combatClassifications",
@@ -1180,7 +1684,7 @@ __TS__SetDescriptor(
1180
1684
  )
1181
1685
  __TS__SetDescriptor(
1182
1686
  UnitType.prototype,
1183
- "unitClassifications",
1687
+ "classifications",
1184
1688
  {
1185
1689
  get = function(self)
1186
1690
  return stringArrayToUnitClassifications(self:getStringsField("utyp"))
@@ -1288,10 +1792,13 @@ __TS__SetDescriptor(
1288
1792
  "movementType",
1289
1793
  {
1290
1794
  get = function(self)
1291
- return self:getStringField("umvt")
1795
+ return stringToMovementType(self:getStringField("umvt"))
1292
1796
  end,
1293
1797
  set = function(self, movementType)
1294
- self:setStringField("umvt", movementType)
1798
+ self:setStringField(
1799
+ "umvt",
1800
+ movementTypeToString(movementType)
1801
+ )
1295
1802
  end
1296
1803
  },
1297
1804
  true
@@ -1413,6 +1920,19 @@ __TS__SetDescriptor(
1413
1920
  },
1414
1921
  true
1415
1922
  )
1923
+ __TS__SetDescriptor(
1924
+ UnitType.prototype,
1925
+ "level",
1926
+ {
1927
+ get = function(self)
1928
+ return self:getNumberField("ulev")
1929
+ end,
1930
+ set = function(self, level)
1931
+ self:setNumberField("ulev", level)
1932
+ end
1933
+ },
1934
+ true
1935
+ )
1416
1936
  __TS__SetDescriptor(
1417
1937
  UnitType.prototype,
1418
1938
  "manaRegenerationRate",
@@ -1496,10 +2016,10 @@ __TS__SetDescriptor(
1496
2016
  "affectingUpgradeIds",
1497
2017
  {
1498
2018
  get = function(self)
1499
- return self:getObjectDataEntryIdsField("upgr")
2019
+ return self:getObjectDataEntryNumericIdsField("upgr")
1500
2020
  end,
1501
2021
  set = function(self, affectingUpgradeIds)
1502
- self:setObjectDataEntryIdsField("upgr", affectingUpgradeIds)
2022
+ self:setObjectDataEntryNumericIdsField("upgr", affectingUpgradeIds)
1503
2023
  end
1504
2024
  },
1505
2025
  true
@@ -1559,11 +2079,11 @@ __TS__SetDescriptor(
1559
2079
  implementReadonlyNumberIndexSupplier(
1560
2080
  ____exports.UnitType,
1561
2081
  function(id)
1562
- local ____class_24 = __TS__Class()
1563
- ____class_24.name = ____class_24.name
1564
- __TS__ClassExtends(____class_24, ____exports.UnitType)
1565
- ____class_24.BASE_ID = id
1566
- return ____class_24
2082
+ local ____class_41 = __TS__Class()
2083
+ ____class_41.name = ____class_41.name
2084
+ __TS__ClassExtends(____class_41, ____exports.UnitType)
2085
+ ____class_41.BASE_ID = id
2086
+ return ____class_41
1567
2087
  end
1568
2088
  )
1569
2089
  ____exports.HeroUnitType = __TS__Class()
@@ -1582,10 +2102,10 @@ __TS__SetDescriptor(
1582
2102
  "heroAbilityTypeIds",
1583
2103
  {
1584
2104
  get = function(self)
1585
- return self:getObjectDataEntryIdsField("uhab")
2105
+ return self:getObjectDataEntryNumericIdsField("uhab")
1586
2106
  end,
1587
2107
  set = function(self, heroAbilityTypeIds)
1588
- self:setObjectDataEntryIdsField("uhab", heroAbilityTypeIds)
2108
+ self:setObjectDataEntryNumericIdsField("uhab", heroAbilityTypeIds)
1589
2109
  end
1590
2110
  },
1591
2111
  true
@@ -1624,11 +2144,11 @@ __TS__SetDescriptor(
1624
2144
  implementReadonlyNumberIndexSupplier(
1625
2145
  ____exports.HeroUnitType,
1626
2146
  function(id)
1627
- local ____class_25 = __TS__Class()
1628
- ____class_25.name = ____class_25.name
1629
- __TS__ClassExtends(____class_25, ____exports.HeroUnitType)
1630
- ____class_25.BASE_ID = id
1631
- return ____class_25
2147
+ local ____class_42 = __TS__Class()
2148
+ ____class_42.name = ____class_42.name
2149
+ __TS__ClassExtends(____class_42, ____exports.HeroUnitType)
2150
+ ____class_42.BASE_ID = id
2151
+ return ____class_42
1632
2152
  end
1633
2153
  )
1634
2154
  return ____exports