warscript 0.0.1-dev.29630c5 → 0.0.1-dev.2a0c343
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +5 -0
- package/attributes.lua +8 -1
- package/config.d.ts +5 -0
- package/config.lua +10 -0
- package/core/types/effect.d.ts +1 -3
- package/core/types/effect.lua +26 -29
- package/core/types/sound.d.ts +17 -24
- package/core/types/sound.lua +99 -24
- package/core/types/timer.d.ts +6 -7
- package/core/types/timer.lua +18 -21
- package/core/util.lua +6 -1
- package/decl/native.d.ts +840 -786
- package/engine/behaviour/ability/apply-buff.d.ts +5 -0
- package/engine/behaviour/ability/apply-buff.lua +32 -0
- package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
- package/engine/behaviour/ability/damage.d.ts +9 -3
- package/engine/behaviour/ability/damage.lua +26 -38
- package/engine/behaviour/ability/emulate-impact.lua +7 -0
- package/engine/behaviour/ability.d.ts +7 -3
- package/engine/behaviour/ability.lua +26 -9
- package/engine/behaviour/unit.d.ts +2 -0
- package/engine/buff.d.ts +53 -41
- package/engine/buff.lua +280 -228
- package/engine/internal/ability.d.ts +2 -0
- package/engine/internal/ability.lua +7 -0
- package/engine/internal/item.d.ts +4 -3
- package/engine/internal/item.lua +56 -25
- package/engine/internal/mechanics/ability-duration.lua +1 -1
- package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
- package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
- package/engine/internal/unit/add-item-to-slot.lua +4 -2
- package/engine/internal/unit+damage.d.ts +2 -11
- package/engine/internal/unit+damage.lua +10 -14
- package/engine/internal/unit+spellSteal.lua +1 -2
- package/engine/internal/unit.d.ts +22 -4
- package/engine/internal/unit.lua +132 -37
- package/engine/lightning.d.ts +4 -3
- package/engine/lightning.lua +21 -12
- package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
- package/engine/object-data/auxiliary/animation-name.lua +16 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
- package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
- package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
- package/engine/object-data/auxiliary/attack-type.lua +42 -0
- package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
- package/engine/object-data/auxiliary/movement-type.lua +22 -0
- package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
- package/engine/object-data/auxiliary/sound-eax.lua +2 -0
- package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
- package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
- package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
- package/engine/object-data/entry/ability-type/berserk.lua +13 -0
- package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
- package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
- package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
- package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
- package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
- package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
- package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
- package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
- package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
- package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
- package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
- package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
- package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
- package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
- package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
- package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
- package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
- package/engine/object-data/entry/ability-type/web.d.ts +12 -0
- package/engine/object-data/entry/ability-type/web.lua +52 -0
- package/engine/object-data/entry/ability-type.d.ts +19 -17
- package/engine/object-data/entry/ability-type.lua +81 -21
- package/engine/object-data/entry/buff-type/applicable.lua +18 -37
- package/engine/object-data/entry/buff-type.d.ts +6 -12
- package/engine/object-data/entry/buff-type.lua +13 -29
- package/engine/object-data/entry/destructible-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.lua +4 -4
- package/engine/object-data/entry/lightning-type.d.ts +1 -1
- package/engine/object-data/entry/sound-preset.d.ts +33 -0
- package/engine/object-data/entry/sound-preset.lua +140 -0
- package/engine/object-data/entry/unit-type.d.ts +10 -3
- package/engine/object-data/entry/unit-type.lua +155 -92
- package/engine/object-data/entry/upgrade.d.ts +1 -1
- package/engine/object-data/entry/upgrade.lua +4 -4
- package/engine/object-data/entry.d.ts +16 -14
- package/engine/object-data/entry.lua +60 -32
- package/engine/object-field/ability.d.ts +1 -1
- package/engine/object-field/unit.d.ts +46 -3
- package/engine/object-field/unit.lua +173 -7
- package/engine/object-field.d.ts +9 -1
- package/engine/object-field.lua +158 -76
- package/engine/standard/entries/buff-type.d.ts +3 -0
- package/engine/standard/entries/buff-type.lua +3 -0
- package/engine/standard/entries/sound-preset.d.ts +10 -0
- package/engine/standard/entries/sound-preset.lua +10 -0
- package/objutil/buff.lua +1 -2
- package/objutil/unit.lua +8 -0
- package/package.json +2 -2
- package/utility/arrays.d.ts +1 -0
- package/utility/arrays.lua +3 -0
- package/utility/functions.d.ts +1 -0
- package/utility/functions.lua +1 -0
- package/utility/linked-set.d.ts +1 -0
- package/utility/linked-set.lua +3 -0
- package/utility/lua-maps.d.ts +3 -0
- package/utility/lua-maps.lua +16 -0
- package/utility/lua-sets.d.ts +1 -0
- package/utility/lua-sets.lua +3 -0
- package/utility/reflection.lua +11 -7
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@@ -58,6 +58,8 @@ export declare class UnitAbility extends Ability {
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constructor(handle: jability, typeId: number, owner: Unit);
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incrementHideCounter(): void;
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decrementHideCounter(): void;
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incrementDisableCounter(): void;
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decrementDisableCounter(): void;
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get level(): number;
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set level(v: number);
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get cooldownRemaining(): number;
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@@ -38,6 +38,7 @@ local getHandleId = GetHandleId
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local getItemBooleanField = BlzGetItemBooleanField
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local setItemBooleanField = BlzSetItemBooleanField
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local unitHideAbility = BlzUnitHideAbility
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local unitDisableAbility = BlzUnitDisableAbility
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local match = string.match
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local ____type = _G.type
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local ____tostring = _G.tostring
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@@ -402,6 +403,12 @@ end
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function UnitAbility.prototype.decrementHideCounter(self)
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unitHideAbility(self.u, self.typeId, false)
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end
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function UnitAbility.prototype.incrementDisableCounter(self)
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unitDisableAbility(self.u, self.typeId, true, false)
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end
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function UnitAbility.prototype.decrementDisableCounter(self)
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unitDisableAbility(self.u, self.typeId, false, false)
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end
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function UnitAbility.prototype.interruptCast(self)
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self.owner:interruptCast(self.typeId)
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end
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@@ -5,6 +5,7 @@ import { Event } from "../../event";
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import { ReadonlyRect } from "../../core/types/rect";
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import { ItemAbility } from "./ability";
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import { AbilityTypeId } from "../object-data/entry/ability-type";
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import type { ItemTypeId } from "../object-data/entry/item-type";
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type DefenseType = 0 | 1 | 2 | 3 | 4 | 5;
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export declare const addAndGetAbility: (handle: jitem, abilityTypeId: AbilityTypeId) => jability | null;
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declare const enum ItemPropertyKey {
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@@ -17,7 +18,7 @@ export declare class Item extends Handle<jitem> {
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constructor(handle: jitem);
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protected onDestroy(): HandleDestructor;
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static create<T extends Item>(this: typeof Item & (new (handle: jitem) => T), id: number, x: number, y: number, skinId?: number): T;
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get typeId():
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get typeId(): ItemTypeId;
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set skinId(v: number);
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get skinId(): number;
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set name(v: string);
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@@ -78,9 +79,9 @@ export declare class Item extends Handle<jitem> {
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hasAbility(abilityTypeId: AbilityTypeId): boolean;
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getAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
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get abilities(): readonly ItemAbility[];
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static getInRange(
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static getInRange(x: number, y: number, range: number): Item[];
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static getInRect(rect: ReadonlyRect): Item[];
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static get onCreate(): Event<[Item]>;
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static get
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static get destroyEvent(): Event<[Item]>;
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}
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export {};
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package/engine/internal/item.lua
CHANGED
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@@ -15,6 +15,12 @@ local ____ability = require("engine.internal.ability")
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local ItemAbility = ____ability.ItemAbility
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local ____ability = require("engine.internal.item.ability")
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local doAbilityAction = ____ability.doAbilityAction
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local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
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local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
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local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
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local SLOT_FILLER_ITEM_TYPE_ID = ____add_2Ditem_2Dto_2Dslot.SLOT_FILLER_ITEM_TYPE_ID
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local ____vec2 = require("math.vec2")
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local distance = ____vec2.distance
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local itemAddAbility = BlzItemAddAbility
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local itemRemoveAbility = BlzItemRemoveAbility
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local getItemAbility = BlzGetItemAbility
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local getWidgetLife = GetWidgetLife
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local removeItem = RemoveItem
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local getHandleId = GetHandleId
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local setRect = SetRect
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local enumItemsInRect = EnumItemsInRect
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local getEnumItem = GetEnumItem
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local getItemTypeId = GetItemTypeId
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local getItemX = GetItemX
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local getItemY = GetItemY
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local getItemIntegerField = BlzGetItemIntegerField
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local setItemBooleanField = BlzSetItemBooleanField
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local getItemBooleanField = BlzGetItemBooleanField
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end
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return abilities
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end
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local targetCollection
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local targetCollectionNextIndex
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local centerX
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local centerY
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local enumRange
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local function collectIntoTarget()
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local item = getEnumItem()
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local typeId = getItemTypeId(item)
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if typeId ~= DUMMY_ITEM_ID and typeId ~= SLOT_FILLER_ITEM_TYPE_ID then
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targetCollection[targetCollectionNextIndex] = ____exports.Item:of(item)
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targetCollectionNextIndex = targetCollectionNextIndex + 1
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end
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end
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local function collectIntoTargetRange()
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local item = getEnumItem()
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local typeId = getItemTypeId(item)
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if distance(
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getItemX(item),
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getItemY(item),
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centerX,
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centerY
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) <= enumRange and typeId ~= DUMMY_ITEM_ID and typeId ~= SLOT_FILLER_ITEM_TYPE_ID then
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targetCollection[targetCollectionNextIndex] = ____exports.Item:of(item)
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targetCollectionNextIndex = targetCollectionNextIndex + 1
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end
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end
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____exports.Item = __TS__Class()
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local Item = ____exports.Item
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Item.name = "Item"
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local ability = self[101][abilityTypeId] ~= nil and doAbilityAction(self.handle, getItemAbility, abilityTypeId)
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return ability and ItemAbility:of(ability, abilityTypeId, self) or nil
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end
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function Item.getInRange(self,
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function Item.getInRange(self, x, y, range)
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targetCollection = {}
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targetCollectionNextIndex = 1
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centerX = x
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centerY = y
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enumRange = range
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setRect(
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enumRect,
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x - range,
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y - range,
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x + range,
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y + range
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)
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nil,
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function()
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collection[#collection + 1] = self:of(GetEnumItem())
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end
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)
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return collection
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enumItemsInRect(enumRect, nil, collectIntoTargetRange)
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return targetCollection
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end
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function Item.getInRect(self, rect)
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function()
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collection[#collection + 1] = self:of(GetEnumItem())
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end
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)
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return collection
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targetCollection = {}
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targetCollectionNextIndex = 1
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enumItemsInRect(rect.handle, nil, collectIntoTarget)
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return targetCollection
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end
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__TS__SetDescriptor(
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Item.prototype,
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)
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__TS__ObjectDefineProperty(
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Item,
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"
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"destroyEvent",
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{get = function(self)
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return self.onDestroyEvent
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end}
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-- @internal For use by internal systems only.
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____exports.getAbilityDuration = function(ability, target)
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local level = ability.level
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return target ~= nil and target:hasClassification(UnitClassification.RESISTANT) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
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return target ~= nil and (target.isHero or target:getField(UNIT_IF_LEVEL) >= 6 or target:hasClassification(UnitClassification.RESISTANT)) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
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end
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return ____exports
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local unitAddItem = UnitAddItem
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local unitItemInSlot = UnitItemInSlot
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local unitRemoveItem = UnitRemoveItem
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---
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-- @internal For use by internal systems only.
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____exports.SLOT_FILLER_ITEM_TYPE_ID = compiletime(function()
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local itemType = BlankItemType:create()
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itemType.name = "[Warscript/Dummy] Slot Filler"
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return itemType.id
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@@ -19,7 +21,7 @@ end)
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____exports.fillerItems = array(
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local item = CreateItem(
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local item = CreateItem(____exports.SLOT_FILLER_ITEM_TYPE_ID, 0, 0)
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setItemVisible(item, false)
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ignoreEventsItems[item] = true
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return item
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@@ -1,15 +1,6 @@
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/** @noSelfInFile */
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import { Widget } from "../../core/types/widget";
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export declare namespace AttackType {
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const SPELL: jattacktype;
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|
-
const NORMAL: jattacktype;
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7
|
-
const PIERCE: jattacktype;
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|
-
const SIEGE: jattacktype;
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9
|
-
const MAGIC: jattacktype;
|
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|
-
const CHAOS: jattacktype;
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|
-
const HERO: jattacktype;
|
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|
-
}
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3
|
+
import { AttackType } from "../object-data/auxiliary/attack-type";
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4
|
export type DamageType = jdamagetype;
|
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5
|
export declare namespace DamageType {
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6
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const UNKNOWN: jdamagetype;
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@@ -64,6 +55,6 @@ export declare namespace WeaponType {
|
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}
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56
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declare module "./unit" {
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interface Unit {
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-
damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
|
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|
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damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
|
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59
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}
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}
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@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
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7
7
|
local Player = ____player.Player
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8
8
|
local ____dummy = require("objutil.dummy")
|
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9
9
|
local dummyUnitId = ____dummy.dummyUnitId
|
|
10
|
+
local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
|
|
11
|
+
local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
|
|
12
|
+
local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
|
|
13
|
+
local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
|
|
10
14
|
local createUnit = CreateUnit
|
|
11
15
|
local getOwningPlayer = GetOwningPlayer
|
|
12
16
|
local showUnit = ShowUnit
|
|
13
17
|
local unitDamageTarget = UnitDamageTarget
|
|
14
|
-
____exports.AttackType = {}
|
|
15
|
-
local AttackType = ____exports.AttackType
|
|
16
|
-
do
|
|
17
|
-
AttackType.SPELL = ATTACK_TYPE_NORMAL
|
|
18
|
-
AttackType.NORMAL = ATTACK_TYPE_MELEE
|
|
19
|
-
AttackType.PIERCE = ATTACK_TYPE_PIERCE
|
|
20
|
-
AttackType.SIEGE = ATTACK_TYPE_SIEGE
|
|
21
|
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AttackType.MAGIC = ATTACK_TYPE_MAGIC
|
|
22
|
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AttackType.CHAOS = ATTACK_TYPE_CHAOS
|
|
23
|
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AttackType.HERO = ATTACK_TYPE_HERO
|
|
24
|
-
end
|
|
25
18
|
____exports.DamageType = {}
|
|
26
19
|
local DamageType = ____exports.DamageType
|
|
27
20
|
do
|
|
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
|
|
|
88
81
|
showUnit(dummy, false)
|
|
89
82
|
dummies[player] = dummy
|
|
90
83
|
end
|
|
91
|
-
Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
|
|
84
|
+
Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
|
|
92
85
|
if attack == nil then
|
|
93
86
|
attack = false
|
|
94
87
|
end
|
|
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
|
|
|
96
89
|
ranged = false
|
|
97
90
|
end
|
|
98
91
|
if attackType == nil then
|
|
99
|
-
attackType =
|
|
92
|
+
attackType = 0
|
|
100
93
|
end
|
|
101
94
|
if damageType == nil then
|
|
102
95
|
damageType = ____exports.DamageType.MAGIC
|
|
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
|
|
|
109
102
|
if not getOwningPlayer(handle) then
|
|
110
103
|
handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
|
|
111
104
|
end
|
|
105
|
+
if __TS__InstanceOf(target, Unit) then
|
|
106
|
+
damageMetadataByTarget[target] = metadata
|
|
107
|
+
end
|
|
112
108
|
return unitDamageTarget(
|
|
113
109
|
handle,
|
|
114
110
|
targetHandle,
|
|
115
111
|
amount,
|
|
116
112
|
attack,
|
|
117
113
|
ranged,
|
|
118
|
-
attackType,
|
|
114
|
+
attackTypeToNative(attackType),
|
|
119
115
|
damageType,
|
|
120
116
|
weaponType
|
|
121
117
|
)
|
|
@@ -6,7 +6,6 @@ local ____exports = {}
|
|
|
6
6
|
local ____unit = require("engine.internal.unit")
|
|
7
7
|
local Unit = ____unit.Unit
|
|
8
8
|
local ____unit_2Bdamage = require("engine.internal.unit+damage")
|
|
9
|
-
local AttackType = ____unit_2Bdamage.AttackType
|
|
10
9
|
local DamageType = ____unit_2Bdamage.DamageType
|
|
11
10
|
local ____event = require("event")
|
|
12
11
|
local Event = ____event.Event
|
|
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
|
|
|
33
32
|
Unit.onDamaging:addListener(function(source, target, event)
|
|
34
33
|
if event.amount == 0 and source ~= nil then
|
|
35
34
|
local count = countByUnit[source] or 0
|
|
36
|
-
if count > 0 and event.attackType ==
|
|
35
|
+
if count > 0 and event.attackType == 0 then
|
|
37
36
|
if event.damageType == DamageType.UNKNOWN then
|
|
38
37
|
spellStealEventStack[#spellStealEventStack + 1] = {
|
|
39
38
|
sourceBuffIds = source.buffIds,
|
|
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
|
|
|
11
11
|
import { Widget } from "../../core/types/widget";
|
|
12
12
|
import type { UnitTypeId } from "../object-data/entry/unit-type";
|
|
13
13
|
import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
|
|
14
|
+
import { MovementType } from "../object-data/auxiliary/movement-type";
|
|
15
|
+
import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
|
|
16
|
+
import { AttackType } from "../object-data/auxiliary/attack-type";
|
|
17
|
+
import { AttributesHolder } from "../../attributes";
|
|
14
18
|
export type UnitClassification = junittype;
|
|
15
19
|
export declare namespace UnitClassification {
|
|
16
20
|
const STRUCTURE: junittype;
|
|
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
|
|
|
19
23
|
const GROUND: junittype;
|
|
20
24
|
const SUMMONED: junittype;
|
|
21
25
|
const MECHANICAL: junittype;
|
|
26
|
+
const WORKER: junittype;
|
|
22
27
|
const ANCIENT: junittype;
|
|
23
28
|
const SUICIDAL: junittype;
|
|
24
29
|
const TAUREN: junittype;
|
|
@@ -36,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
|
|
|
36
41
|
readonly [id: number]: Event<[Unit, Ability, ...T]>;
|
|
37
42
|
};
|
|
38
43
|
type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
|
|
39
|
-
export interface DamagingEvent {
|
|
44
|
+
export interface DamagingEvent extends AttributesHolder {
|
|
40
45
|
amount: number;
|
|
41
|
-
attackType:
|
|
46
|
+
attackType: AttackType;
|
|
42
47
|
damageType: jdamagetype;
|
|
43
48
|
weaponType: jweapontype;
|
|
49
|
+
metadata: unknown;
|
|
44
50
|
readonly isAttack: boolean;
|
|
45
51
|
readonly originalAmount: number;
|
|
52
|
+
readonly originalMetadata: unknown;
|
|
53
|
+
preventRetaliation(this: DamagingEvent): void;
|
|
46
54
|
}
|
|
47
|
-
export type DamageEvent = DamagingEvent & {
|
|
55
|
+
export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
|
|
48
56
|
preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
|
|
49
57
|
};
|
|
50
58
|
export type AttackDamageEvent = DamagingEvent & {
|
|
@@ -100,7 +108,9 @@ declare const enum UnitPropertyKey {
|
|
|
100
108
|
DELAY_HEALTH_CHECKS_COUNTER = 103,
|
|
101
109
|
DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
|
|
102
110
|
PREVENT_DEATH_HEALTH_BONUS = 105,
|
|
103
|
-
IS_TEAM_GLOW_HIDDEN = 106
|
|
111
|
+
IS_TEAM_GLOW_HIDDEN = 106,
|
|
112
|
+
LAST_X = 107,
|
|
113
|
+
LAST_Y = 108
|
|
104
114
|
}
|
|
105
115
|
export type UnitSyncId = number & {
|
|
106
116
|
readonly __unitSyncId: unique symbol;
|
|
@@ -113,6 +123,8 @@ export declare class Unit extends Handle<junit> {
|
|
|
113
123
|
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
|
|
114
124
|
private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
|
|
115
125
|
private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
|
|
126
|
+
private [UnitPropertyKey.LAST_X]?;
|
|
127
|
+
private [UnitPropertyKey.LAST_Y]?;
|
|
116
128
|
private _owner?;
|
|
117
129
|
private _timeScale?;
|
|
118
130
|
private events?;
|
|
@@ -148,6 +160,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
148
160
|
isEnemyOf(unit: Unit): boolean;
|
|
149
161
|
playAnimation(animation: string, rarity?: jraritycontrol): void;
|
|
150
162
|
playAnimation(animation: number): void;
|
|
163
|
+
resetAnimation(): void;
|
|
151
164
|
queueAnimation(animation: string): void;
|
|
152
165
|
get weapons(): [UnitWeapon, UnitWeapon];
|
|
153
166
|
get firstWeapon(): UnitWeapon;
|
|
@@ -156,6 +169,8 @@ export declare class Unit extends Handle<junit> {
|
|
|
156
169
|
set level(v: number);
|
|
157
170
|
get xp(): number;
|
|
158
171
|
set xp(v: number);
|
|
172
|
+
get primaryAttribute(): UnitAttribute;
|
|
173
|
+
set primaryAttribute(primaryAttribute: UnitAttribute);
|
|
159
174
|
get strengthBase(): number;
|
|
160
175
|
set strengthBase(strengthBase: number);
|
|
161
176
|
get strengthBonus(): number;
|
|
@@ -230,6 +245,8 @@ export declare class Unit extends Handle<junit> {
|
|
|
230
245
|
set timeScale(v: number);
|
|
231
246
|
get collisionSize(): number;
|
|
232
247
|
get pathingCollisionRange(): number;
|
|
248
|
+
get movementType(): MovementType;
|
|
249
|
+
set movementType(movementType: MovementType);
|
|
233
250
|
set pathing(v: boolean);
|
|
234
251
|
isSelected(player: Player): boolean;
|
|
235
252
|
explode(): void;
|
|
@@ -280,6 +297,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
280
297
|
get onUnitInRange(): Record<number, Event<[Unit]>>;
|
|
281
298
|
get onManaEqual(): Record<number, Event<[Unit, number]>>;
|
|
282
299
|
get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
|
|
300
|
+
get targetAcquiredEvent(): Event;
|
|
283
301
|
get onSelect(): Event;
|
|
284
302
|
get onDeselect(): Event;
|
|
285
303
|
get onImmediateOrder(): Event<[number]>;
|