warscript 0.0.1-dev.29630c5 → 0.0.1-dev.2a0c343

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (116) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +1 -3
  6. package/core/types/effect.lua +26 -29
  7. package/core/types/sound.d.ts +17 -24
  8. package/core/types/sound.lua +99 -24
  9. package/core/types/timer.d.ts +6 -7
  10. package/core/types/timer.lua +18 -21
  11. package/core/util.lua +6 -1
  12. package/decl/native.d.ts +840 -786
  13. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  14. package/engine/behaviour/ability/apply-buff.lua +32 -0
  15. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  16. package/engine/behaviour/ability/damage.d.ts +9 -3
  17. package/engine/behaviour/ability/damage.lua +26 -38
  18. package/engine/behaviour/ability/emulate-impact.lua +7 -0
  19. package/engine/behaviour/ability.d.ts +7 -3
  20. package/engine/behaviour/ability.lua +26 -9
  21. package/engine/behaviour/unit.d.ts +2 -0
  22. package/engine/buff.d.ts +53 -41
  23. package/engine/buff.lua +280 -228
  24. package/engine/internal/ability.d.ts +2 -0
  25. package/engine/internal/ability.lua +7 -0
  26. package/engine/internal/item.d.ts +4 -3
  27. package/engine/internal/item.lua +56 -25
  28. package/engine/internal/mechanics/ability-duration.lua +1 -1
  29. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  30. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  31. package/engine/internal/unit/add-item-to-slot.lua +4 -2
  32. package/engine/internal/unit+damage.d.ts +2 -11
  33. package/engine/internal/unit+damage.lua +10 -14
  34. package/engine/internal/unit+spellSteal.lua +1 -2
  35. package/engine/internal/unit.d.ts +22 -4
  36. package/engine/internal/unit.lua +132 -37
  37. package/engine/lightning.d.ts +4 -3
  38. package/engine/lightning.lua +21 -12
  39. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  40. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  41. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  42. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  43. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  44. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  45. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  46. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  47. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  48. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  49. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  50. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  51. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  52. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  53. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  54. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  55. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  56. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  57. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  58. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  59. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  60. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  61. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  62. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  63. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  64. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  65. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  66. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  67. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  68. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  69. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  70. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  71. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  72. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  73. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  74. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  75. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  76. package/engine/object-data/entry/ability-type/web.lua +52 -0
  77. package/engine/object-data/entry/ability-type.d.ts +19 -17
  78. package/engine/object-data/entry/ability-type.lua +81 -21
  79. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  80. package/engine/object-data/entry/buff-type.d.ts +6 -12
  81. package/engine/object-data/entry/buff-type.lua +13 -29
  82. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  83. package/engine/object-data/entry/item-type.d.ts +1 -1
  84. package/engine/object-data/entry/item-type.lua +4 -4
  85. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  86. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  87. package/engine/object-data/entry/sound-preset.lua +140 -0
  88. package/engine/object-data/entry/unit-type.d.ts +10 -3
  89. package/engine/object-data/entry/unit-type.lua +155 -92
  90. package/engine/object-data/entry/upgrade.d.ts +1 -1
  91. package/engine/object-data/entry/upgrade.lua +4 -4
  92. package/engine/object-data/entry.d.ts +16 -14
  93. package/engine/object-data/entry.lua +60 -32
  94. package/engine/object-field/ability.d.ts +1 -1
  95. package/engine/object-field/unit.d.ts +46 -3
  96. package/engine/object-field/unit.lua +173 -7
  97. package/engine/object-field.d.ts +9 -1
  98. package/engine/object-field.lua +158 -76
  99. package/engine/standard/entries/buff-type.d.ts +3 -0
  100. package/engine/standard/entries/buff-type.lua +3 -0
  101. package/engine/standard/entries/sound-preset.d.ts +10 -0
  102. package/engine/standard/entries/sound-preset.lua +10 -0
  103. package/objutil/buff.lua +1 -2
  104. package/objutil/unit.lua +8 -0
  105. package/package.json +2 -2
  106. package/utility/arrays.d.ts +1 -0
  107. package/utility/arrays.lua +3 -0
  108. package/utility/functions.d.ts +1 -0
  109. package/utility/functions.lua +1 -0
  110. package/utility/linked-set.d.ts +1 -0
  111. package/utility/linked-set.lua +3 -0
  112. package/utility/lua-maps.d.ts +3 -0
  113. package/utility/lua-maps.lua +16 -0
  114. package/utility/lua-sets.d.ts +1 -0
  115. package/utility/lua-sets.lua +3 -0
  116. package/utility/reflection.lua +11 -7
@@ -58,6 +58,8 @@ export declare class UnitAbility extends Ability {
58
58
  constructor(handle: jability, typeId: number, owner: Unit);
59
59
  incrementHideCounter(): void;
60
60
  decrementHideCounter(): void;
61
+ incrementDisableCounter(): void;
62
+ decrementDisableCounter(): void;
61
63
  get level(): number;
62
64
  set level(v: number);
63
65
  get cooldownRemaining(): number;
@@ -38,6 +38,7 @@ local getHandleId = GetHandleId
38
38
  local getItemBooleanField = BlzGetItemBooleanField
39
39
  local setItemBooleanField = BlzSetItemBooleanField
40
40
  local unitHideAbility = BlzUnitHideAbility
41
+ local unitDisableAbility = BlzUnitDisableAbility
41
42
  local match = string.match
42
43
  local ____type = _G.type
43
44
  local ____tostring = _G.tostring
@@ -402,6 +403,12 @@ end
402
403
  function UnitAbility.prototype.decrementHideCounter(self)
403
404
  unitHideAbility(self.u, self.typeId, false)
404
405
  end
406
+ function UnitAbility.prototype.incrementDisableCounter(self)
407
+ unitDisableAbility(self.u, self.typeId, true, false)
408
+ end
409
+ function UnitAbility.prototype.decrementDisableCounter(self)
410
+ unitDisableAbility(self.u, self.typeId, false, false)
411
+ end
405
412
  function UnitAbility.prototype.interruptCast(self)
406
413
  self.owner:interruptCast(self.typeId)
407
414
  end
@@ -5,6 +5,7 @@ import { Event } from "../../event";
5
5
  import { ReadonlyRect } from "../../core/types/rect";
6
6
  import { ItemAbility } from "./ability";
7
7
  import { AbilityTypeId } from "../object-data/entry/ability-type";
8
+ import type { ItemTypeId } from "../object-data/entry/item-type";
8
9
  type DefenseType = 0 | 1 | 2 | 3 | 4 | 5;
9
10
  export declare const addAndGetAbility: (handle: jitem, abilityTypeId: AbilityTypeId) => jability | null;
10
11
  declare const enum ItemPropertyKey {
@@ -17,7 +18,7 @@ export declare class Item extends Handle<jitem> {
17
18
  constructor(handle: jitem);
18
19
  protected onDestroy(): HandleDestructor;
19
20
  static create<T extends Item>(this: typeof Item & (new (handle: jitem) => T), id: number, x: number, y: number, skinId?: number): T;
20
- get typeId(): number;
21
+ get typeId(): ItemTypeId;
21
22
  set skinId(v: number);
22
23
  get skinId(): number;
23
24
  set name(v: string);
@@ -78,9 +79,9 @@ export declare class Item extends Handle<jitem> {
78
79
  hasAbility(abilityTypeId: AbilityTypeId): boolean;
79
80
  getAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
80
81
  get abilities(): readonly ItemAbility[];
81
- static getInRange(pos: Vec2, range: number): Item[];
82
+ static getInRange(x: number, y: number, range: number): Item[];
82
83
  static getInRect(rect: ReadonlyRect): Item[];
83
84
  static get onCreate(): Event<[Item]>;
84
- static get onDestroy(): Event<[Item]>;
85
+ static get destroyEvent(): Event<[Item]>;
85
86
  }
86
87
  export {};
@@ -15,6 +15,12 @@ local ____ability = require("engine.internal.ability")
15
15
  local ItemAbility = ____ability.ItemAbility
16
16
  local ____ability = require("engine.internal.item.ability")
17
17
  local doAbilityAction = ____ability.doAbilityAction
18
+ local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
19
+ local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
20
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
21
+ local SLOT_FILLER_ITEM_TYPE_ID = ____add_2Ditem_2Dto_2Dslot.SLOT_FILLER_ITEM_TYPE_ID
22
+ local ____vec2 = require("math.vec2")
23
+ local distance = ____vec2.distance
18
24
  local itemAddAbility = BlzItemAddAbility
19
25
  local itemRemoveAbility = BlzItemRemoveAbility
20
26
  local getItemAbility = BlzGetItemAbility
@@ -24,6 +30,12 @@ local getAbilityId = BlzGetAbilityId
24
30
  local getWidgetLife = GetWidgetLife
25
31
  local removeItem = RemoveItem
26
32
  local getHandleId = GetHandleId
33
+ local setRect = SetRect
34
+ local enumItemsInRect = EnumItemsInRect
35
+ local getEnumItem = GetEnumItem
36
+ local getItemTypeId = GetItemTypeId
37
+ local getItemX = GetItemX
38
+ local getItemY = GetItemY
27
39
  local getItemIntegerField = BlzGetItemIntegerField
28
40
  local setItemBooleanField = BlzSetItemBooleanField
29
41
  local getItemBooleanField = BlzGetItemBooleanField
@@ -53,6 +65,32 @@ local function getItemAbilities(handle, item)
53
65
  end
54
66
  return abilities
55
67
  end
68
+ local targetCollection
69
+ local targetCollectionNextIndex
70
+ local centerX
71
+ local centerY
72
+ local enumRange
73
+ local function collectIntoTarget()
74
+ local item = getEnumItem()
75
+ local typeId = getItemTypeId(item)
76
+ if typeId ~= DUMMY_ITEM_ID and typeId ~= SLOT_FILLER_ITEM_TYPE_ID then
77
+ targetCollection[targetCollectionNextIndex] = ____exports.Item:of(item)
78
+ targetCollectionNextIndex = targetCollectionNextIndex + 1
79
+ end
80
+ end
81
+ local function collectIntoTargetRange()
82
+ local item = getEnumItem()
83
+ local typeId = getItemTypeId(item)
84
+ if distance(
85
+ getItemX(item),
86
+ getItemY(item),
87
+ centerX,
88
+ centerY
89
+ ) <= enumRange and typeId ~= DUMMY_ITEM_ID and typeId ~= SLOT_FILLER_ITEM_TYPE_ID then
90
+ targetCollection[targetCollectionNextIndex] = ____exports.Item:of(item)
91
+ targetCollectionNextIndex = targetCollectionNextIndex + 1
92
+ end
93
+ end
56
94
  ____exports.Item = __TS__Class()
57
95
  local Item = ____exports.Item
58
96
  Item.name = "Item"
@@ -111,34 +149,27 @@ function Item.prototype.getAbility(self, abilityTypeId)
111
149
  local ability = self[101][abilityTypeId] ~= nil and doAbilityAction(self.handle, getItemAbility, abilityTypeId)
112
150
  return ability and ItemAbility:of(ability, abilityTypeId, self) or nil
113
151
  end
114
- function Item.getInRange(self, pos, range)
115
- local collection = {}
116
- SetRect(
152
+ function Item.getInRange(self, x, y, range)
153
+ targetCollection = {}
154
+ targetCollectionNextIndex = 1
155
+ centerX = x
156
+ centerY = y
157
+ enumRange = range
158
+ setRect(
117
159
  enumRect,
118
- pos.x - range,
119
- pos.y - range,
120
- pos.x + range,
121
- pos.y + range
160
+ x - range,
161
+ y - range,
162
+ x + range,
163
+ y + range
122
164
  )
123
- EnumItemsInRect(
124
- enumRect,
125
- nil,
126
- function()
127
- collection[#collection + 1] = self:of(GetEnumItem())
128
- end
129
- )
130
- return collection
165
+ enumItemsInRect(enumRect, nil, collectIntoTargetRange)
166
+ return targetCollection
131
167
  end
132
168
  function Item.getInRect(self, rect)
133
- local collection = {}
134
- EnumItemsInRect(
135
- rect.handle,
136
- nil,
137
- function()
138
- collection[#collection + 1] = self:of(GetEnumItem())
139
- end
140
- )
141
- return collection
169
+ targetCollection = {}
170
+ targetCollectionNextIndex = 1
171
+ enumItemsInRect(rect.handle, nil, collectIntoTarget)
172
+ return targetCollection
142
173
  end
143
174
  __TS__SetDescriptor(
144
175
  Item.prototype,
@@ -551,7 +582,7 @@ __TS__ObjectDefineProperty(
551
582
  )
552
583
  __TS__ObjectDefineProperty(
553
584
  Item,
554
- "onDestroy",
585
+ "destroyEvent",
555
586
  {get = function(self)
556
587
  return self.onDestroyEvent
557
588
  end}
@@ -8,6 +8,6 @@ local DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_NORMAL_AB
8
8
  -- @internal For use by internal systems only.
9
9
  ____exports.getAbilityDuration = function(ability, target)
10
10
  local level = ability.level
11
- return target ~= nil and target:hasClassification(UnitClassification.RESISTANT) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
11
+ return target ~= nil and (target.isHero or target:getField(UNIT_IF_LEVEL) >= 6 or target:hasClassification(UnitClassification.RESISTANT)) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
12
12
  end
13
13
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.damageMetadataByTarget = setmetatable({}, {__mode = "k"})
5
+ return ____exports
@@ -9,7 +9,9 @@ local setItemVisible = SetItemVisible
9
9
  local unitAddItem = UnitAddItem
10
10
  local unitItemInSlot = UnitItemInSlot
11
11
  local unitRemoveItem = UnitRemoveItem
12
- local FILLER_ITEM_TYPE_ID = compiletime(function()
12
+ ---
13
+ -- @internal For use by internal systems only.
14
+ ____exports.SLOT_FILLER_ITEM_TYPE_ID = compiletime(function()
13
15
  local itemType = BlankItemType:create()
14
16
  itemType.name = "[Warscript/Dummy] Slot Filler"
15
17
  return itemType.id
@@ -19,7 +21,7 @@ end)
19
21
  ____exports.fillerItems = array(
20
22
  6,
21
23
  function()
22
- local item = CreateItem(FILLER_ITEM_TYPE_ID, 0, 0)
24
+ local item = CreateItem(____exports.SLOT_FILLER_ITEM_TYPE_ID, 0, 0)
23
25
  setItemVisible(item, false)
24
26
  ignoreEventsItems[item] = true
25
27
  return item
@@ -1,15 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  import { Widget } from "../../core/types/widget";
3
- export type AttackType = jattacktype;
4
- export declare namespace AttackType {
5
- const SPELL: jattacktype;
6
- const NORMAL: jattacktype;
7
- const PIERCE: jattacktype;
8
- const SIEGE: jattacktype;
9
- const MAGIC: jattacktype;
10
- const CHAOS: jattacktype;
11
- const HERO: jattacktype;
12
- }
3
+ import { AttackType } from "../object-data/auxiliary/attack-type";
13
4
  export type DamageType = jdamagetype;
14
5
  export declare namespace DamageType {
15
6
  const UNKNOWN: jdamagetype;
@@ -64,6 +55,6 @@ export declare namespace WeaponType {
64
55
  }
65
56
  declare module "./unit" {
66
57
  interface Unit {
67
- damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
58
+ damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
68
59
  }
69
60
  }
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
7
7
  local Player = ____player.Player
8
8
  local ____dummy = require("objutil.dummy")
9
9
  local dummyUnitId = ____dummy.dummyUnitId
10
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
11
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
12
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
13
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
10
14
  local createUnit = CreateUnit
11
15
  local getOwningPlayer = GetOwningPlayer
12
16
  local showUnit = ShowUnit
13
17
  local unitDamageTarget = UnitDamageTarget
14
- ____exports.AttackType = {}
15
- local AttackType = ____exports.AttackType
16
- do
17
- AttackType.SPELL = ATTACK_TYPE_NORMAL
18
- AttackType.NORMAL = ATTACK_TYPE_MELEE
19
- AttackType.PIERCE = ATTACK_TYPE_PIERCE
20
- AttackType.SIEGE = ATTACK_TYPE_SIEGE
21
- AttackType.MAGIC = ATTACK_TYPE_MAGIC
22
- AttackType.CHAOS = ATTACK_TYPE_CHAOS
23
- AttackType.HERO = ATTACK_TYPE_HERO
24
- end
25
18
  ____exports.DamageType = {}
26
19
  local DamageType = ____exports.DamageType
27
20
  do
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
88
81
  showUnit(dummy, false)
89
82
  dummies[player] = dummy
90
83
  end
91
- Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
84
+ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
92
85
  if attack == nil then
93
86
  attack = false
94
87
  end
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
96
89
  ranged = false
97
90
  end
98
91
  if attackType == nil then
99
- attackType = ____exports.AttackType.SPELL
92
+ attackType = 0
100
93
  end
101
94
  if damageType == nil then
102
95
  damageType = ____exports.DamageType.MAGIC
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
109
102
  if not getOwningPlayer(handle) then
110
103
  handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
111
104
  end
105
+ if __TS__InstanceOf(target, Unit) then
106
+ damageMetadataByTarget[target] = metadata
107
+ end
112
108
  return unitDamageTarget(
113
109
  handle,
114
110
  targetHandle,
115
111
  amount,
116
112
  attack,
117
113
  ranged,
118
- attackType,
114
+ attackTypeToNative(attackType),
119
115
  damageType,
120
116
  weaponType
121
117
  )
@@ -6,7 +6,6 @@ local ____exports = {}
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ____unit_2Bdamage = require("engine.internal.unit+damage")
9
- local AttackType = ____unit_2Bdamage.AttackType
10
9
  local DamageType = ____unit_2Bdamage.DamageType
11
10
  local ____event = require("event")
12
11
  local Event = ____event.Event
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
33
32
  Unit.onDamaging:addListener(function(source, target, event)
34
33
  if event.amount == 0 and source ~= nil then
35
34
  local count = countByUnit[source] or 0
36
- if count > 0 and event.attackType == AttackType.SPELL then
35
+ if count > 0 and event.attackType == 0 then
37
36
  if event.damageType == DamageType.UNKNOWN then
38
37
  spellStealEventStack[#spellStealEventStack + 1] = {
39
38
  sourceBuffIds = source.buffIds,
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
11
11
  import { Widget } from "../../core/types/widget";
12
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
13
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
14
18
  export type UnitClassification = junittype;
15
19
  export declare namespace UnitClassification {
16
20
  const STRUCTURE: junittype;
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
19
23
  const GROUND: junittype;
20
24
  const SUMMONED: junittype;
21
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
22
27
  const ANCIENT: junittype;
23
28
  const SUICIDAL: junittype;
24
29
  const TAUREN: junittype;
@@ -36,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
36
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
37
42
  };
38
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
39
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
40
45
  amount: number;
41
- attackType: jattacktype;
46
+ attackType: AttackType;
42
47
  damageType: jdamagetype;
43
48
  weaponType: jweapontype;
49
+ metadata: unknown;
44
50
  readonly isAttack: boolean;
45
51
  readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
46
54
  }
47
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
48
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
49
57
  };
50
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -100,7 +108,9 @@ declare const enum UnitPropertyKey {
100
108
  DELAY_HEALTH_CHECKS_COUNTER = 103,
101
109
  DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
102
110
  PREVENT_DEATH_HEALTH_BONUS = 105,
103
- IS_TEAM_GLOW_HIDDEN = 106
111
+ IS_TEAM_GLOW_HIDDEN = 106,
112
+ LAST_X = 107,
113
+ LAST_Y = 108
104
114
  }
105
115
  export type UnitSyncId = number & {
106
116
  readonly __unitSyncId: unique symbol;
@@ -113,6 +123,8 @@ export declare class Unit extends Handle<junit> {
113
123
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
114
124
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
115
125
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
126
+ private [UnitPropertyKey.LAST_X]?;
127
+ private [UnitPropertyKey.LAST_Y]?;
116
128
  private _owner?;
117
129
  private _timeScale?;
118
130
  private events?;
@@ -148,6 +160,7 @@ export declare class Unit extends Handle<junit> {
148
160
  isEnemyOf(unit: Unit): boolean;
149
161
  playAnimation(animation: string, rarity?: jraritycontrol): void;
150
162
  playAnimation(animation: number): void;
163
+ resetAnimation(): void;
151
164
  queueAnimation(animation: string): void;
152
165
  get weapons(): [UnitWeapon, UnitWeapon];
153
166
  get firstWeapon(): UnitWeapon;
@@ -156,6 +169,8 @@ export declare class Unit extends Handle<junit> {
156
169
  set level(v: number);
157
170
  get xp(): number;
158
171
  set xp(v: number);
172
+ get primaryAttribute(): UnitAttribute;
173
+ set primaryAttribute(primaryAttribute: UnitAttribute);
159
174
  get strengthBase(): number;
160
175
  set strengthBase(strengthBase: number);
161
176
  get strengthBonus(): number;
@@ -230,6 +245,8 @@ export declare class Unit extends Handle<junit> {
230
245
  set timeScale(v: number);
231
246
  get collisionSize(): number;
232
247
  get pathingCollisionRange(): number;
248
+ get movementType(): MovementType;
249
+ set movementType(movementType: MovementType);
233
250
  set pathing(v: boolean);
234
251
  isSelected(player: Player): boolean;
235
252
  explode(): void;
@@ -280,6 +297,7 @@ export declare class Unit extends Handle<junit> {
280
297
  get onUnitInRange(): Record<number, Event<[Unit]>>;
281
298
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
282
299
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
300
+ get targetAcquiredEvent(): Event;
283
301
  get onSelect(): Event;
284
302
  get onDeselect(): Event;
285
303
  get onImmediateOrder(): Event<[number]>;