warscript 0.0.1-dev.29630c5 → 0.0.1-dev.2a0c343

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (116) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +1 -3
  6. package/core/types/effect.lua +26 -29
  7. package/core/types/sound.d.ts +17 -24
  8. package/core/types/sound.lua +99 -24
  9. package/core/types/timer.d.ts +6 -7
  10. package/core/types/timer.lua +18 -21
  11. package/core/util.lua +6 -1
  12. package/decl/native.d.ts +840 -786
  13. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  14. package/engine/behaviour/ability/apply-buff.lua +32 -0
  15. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  16. package/engine/behaviour/ability/damage.d.ts +9 -3
  17. package/engine/behaviour/ability/damage.lua +26 -38
  18. package/engine/behaviour/ability/emulate-impact.lua +7 -0
  19. package/engine/behaviour/ability.d.ts +7 -3
  20. package/engine/behaviour/ability.lua +26 -9
  21. package/engine/behaviour/unit.d.ts +2 -0
  22. package/engine/buff.d.ts +53 -41
  23. package/engine/buff.lua +280 -228
  24. package/engine/internal/ability.d.ts +2 -0
  25. package/engine/internal/ability.lua +7 -0
  26. package/engine/internal/item.d.ts +4 -3
  27. package/engine/internal/item.lua +56 -25
  28. package/engine/internal/mechanics/ability-duration.lua +1 -1
  29. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  30. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  31. package/engine/internal/unit/add-item-to-slot.lua +4 -2
  32. package/engine/internal/unit+damage.d.ts +2 -11
  33. package/engine/internal/unit+damage.lua +10 -14
  34. package/engine/internal/unit+spellSteal.lua +1 -2
  35. package/engine/internal/unit.d.ts +22 -4
  36. package/engine/internal/unit.lua +132 -37
  37. package/engine/lightning.d.ts +4 -3
  38. package/engine/lightning.lua +21 -12
  39. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  40. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  41. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  42. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  43. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  44. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  45. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  46. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  47. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  48. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  49. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  50. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  51. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  52. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  53. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  54. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  55. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  56. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  57. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  58. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  59. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  60. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  61. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  62. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  63. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  64. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  65. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  66. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  67. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  68. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  69. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  70. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  71. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  72. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  73. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  74. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  75. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  76. package/engine/object-data/entry/ability-type/web.lua +52 -0
  77. package/engine/object-data/entry/ability-type.d.ts +19 -17
  78. package/engine/object-data/entry/ability-type.lua +81 -21
  79. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  80. package/engine/object-data/entry/buff-type.d.ts +6 -12
  81. package/engine/object-data/entry/buff-type.lua +13 -29
  82. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  83. package/engine/object-data/entry/item-type.d.ts +1 -1
  84. package/engine/object-data/entry/item-type.lua +4 -4
  85. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  86. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  87. package/engine/object-data/entry/sound-preset.lua +140 -0
  88. package/engine/object-data/entry/unit-type.d.ts +10 -3
  89. package/engine/object-data/entry/unit-type.lua +155 -92
  90. package/engine/object-data/entry/upgrade.d.ts +1 -1
  91. package/engine/object-data/entry/upgrade.lua +4 -4
  92. package/engine/object-data/entry.d.ts +16 -14
  93. package/engine/object-data/entry.lua +60 -32
  94. package/engine/object-field/ability.d.ts +1 -1
  95. package/engine/object-field/unit.d.ts +46 -3
  96. package/engine/object-field/unit.lua +173 -7
  97. package/engine/object-field.d.ts +9 -1
  98. package/engine/object-field.lua +158 -76
  99. package/engine/standard/entries/buff-type.d.ts +3 -0
  100. package/engine/standard/entries/buff-type.lua +3 -0
  101. package/engine/standard/entries/sound-preset.d.ts +10 -0
  102. package/engine/standard/entries/sound-preset.lua +10 -0
  103. package/objutil/buff.lua +1 -2
  104. package/objutil/unit.lua +8 -0
  105. package/package.json +2 -2
  106. package/utility/arrays.d.ts +1 -0
  107. package/utility/arrays.lua +3 -0
  108. package/utility/functions.d.ts +1 -0
  109. package/utility/functions.lua +1 -0
  110. package/utility/linked-set.d.ts +1 -0
  111. package/utility/linked-set.lua +3 -0
  112. package/utility/lua-maps.d.ts +3 -0
  113. package/utility/lua-maps.lua +16 -0
  114. package/utility/lua-sets.d.ts +1 -0
  115. package/utility/lua-sets.lua +3 -0
  116. package/utility/reflection.lua +11 -7
@@ -33,4 +33,9 @@ export declare class ApplyBuffTargetAreaAbilityBehavior<T extends BuffConstructo
33
33
  onPointTargetImpact(caster: Unit, x: number, y: number): void;
34
34
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
35
35
  }
36
+ export declare class ApplyBuffChannelingTargetAbilityBehavior<T extends BuffConstructor = typeof Buff> extends ApplyBuffAbilityBehavior<T> {
37
+ private buff?;
38
+ onUnitTargetChannelingStart(caster: Unit, target: Unit): void;
39
+ onStop(): void;
40
+ }
36
41
  export {};
@@ -123,4 +123,36 @@ function ApplyBuffTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self,
123
123
  self.applyBuff(unit)
124
124
  end
125
125
  end
126
+ local behaviorByBuff = {}
127
+ ____exports.ApplyBuffChannelingTargetAbilityBehavior = __TS__Class()
128
+ local ApplyBuffChannelingTargetAbilityBehavior = ____exports.ApplyBuffChannelingTargetAbilityBehavior
129
+ ApplyBuffChannelingTargetAbilityBehavior.name = "ApplyBuffChannelingTargetAbilityBehavior"
130
+ __TS__ClassExtends(ApplyBuffChannelingTargetAbilityBehavior, ____exports.ApplyBuffAbilityBehavior)
131
+ function ApplyBuffChannelingTargetAbilityBehavior.prototype.onUnitTargetChannelingStart(self, caster, target)
132
+ local previousBuff = self.buff
133
+ if previousBuff ~= nil then
134
+ behaviorByBuff[previousBuff] = nil
135
+ previousBuff:destroy()
136
+ end
137
+ local buff = self.applyBuff(target)
138
+ if buff ~= nil then
139
+ behaviorByBuff[buff] = self
140
+ end
141
+ self.buff = buff
142
+ end
143
+ function ApplyBuffChannelingTargetAbilityBehavior.prototype.onStop(self)
144
+ local buff = self.buff
145
+ if buff ~= nil then
146
+ behaviorByBuff[buff] = nil
147
+ buff:destroy()
148
+ self.buff = nil
149
+ end
150
+ end
151
+ Buff.destroyEvent:addListener(function(buff)
152
+ local behavior = behaviorByBuff[buff]
153
+ if behavior ~= nil then
154
+ behaviorByBuff[buff] = nil
155
+ behavior.ability:interruptCast()
156
+ end
157
+ end)
126
158
  return ____exports
@@ -41,6 +41,7 @@ function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitGainAbility(self, unit
41
41
  ____opt_0:destroy()
42
42
  end
43
43
  self.unitBehavior = __TS__New(self.unitBehaviorConstructor, unit)
44
+ self.unitBehavior.sourceAbilityBehavior = self
44
45
  self:update()
45
46
  end
46
47
  function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitLoseAbility(self)
@@ -4,23 +4,29 @@ import { Ability } from "../../internal/ability";
4
4
  import { Unit } from "../../internal/unit";
5
5
  import { AbilityDependentValue } from "../../object-field/ability";
6
6
  import { Widget } from "../../../core/types/widget";
7
- import { AttackType, DamageType, WeaponType } from "../../internal/unit+damage";
7
+ import { DamageType, WeaponType } from "../../internal/unit+damage";
8
+ import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
9
+ import { AttackType } from "../../object-data/auxiliary/attack-type";
8
10
  export type DamageAbilityBehaviorParameters = {
9
11
  damagePerStrength?: AbilityDependentValue<number>;
10
12
  damagePerAgility?: AbilityDependentValue<number>;
11
13
  damagePerIntelligence?: AbilityDependentValue<number>;
12
- attackType?: AttackType;
14
+ attackType?: AbilityDependentValue<AttackType>;
13
15
  damageType?: DamageType;
14
16
  weaponType?: WeaponType;
17
+ metadata?: AbilityDependentValue<string | number | boolean>;
15
18
  };
16
19
  export type DamageAreaAbilityBehaviorParameters = DamageAbilityBehaviorParameters & {
17
20
  maximumDamage?: AbilityDependentValue<number>;
21
+ areaOfEffect?: AbilityDependentValue<number>;
22
+ allowedTargetCombatClassifications?: AbilityDependentValue<CombatClassifications>;
18
23
  };
19
- declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
24
+ export declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
20
25
  protected readonly damage: AbilityDependentValue<number>;
21
26
  protected readonly parameters?: T | undefined;
22
27
  protected constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: T | undefined);
23
28
  protected calculateDamage(caster: Unit): number;
29
+ protected damageTarget(caster: Unit, target: Widget, damage?: number): void;
24
30
  }
25
31
  export declare class DamageSelfAbilityBehavior extends DamageAbilityBehavior {
26
32
  constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAbilityBehaviorParameters);
@@ -9,7 +9,8 @@ local Unit = ____unit.Unit
9
9
  local ____ability = require("engine.standard.fields.ability")
10
10
  local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
11
  local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
12
- local DamageAbilityBehavior = __TS__Class()
12
+ ____exports.DamageAbilityBehavior = __TS__Class()
13
+ local DamageAbilityBehavior = ____exports.DamageAbilityBehavior
13
14
  DamageAbilityBehavior.name = "DamageAbilityBehavior"
14
15
  __TS__ClassExtends(DamageAbilityBehavior, AbilityBehavior)
15
16
  function DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
@@ -34,58 +35,53 @@ function DamageAbilityBehavior.prototype.calculateDamage(self, caster)
34
35
  end
35
36
  return damage
36
37
  end
37
- ____exports.DamageSelfAbilityBehavior = __TS__Class()
38
- local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
39
- DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
40
- __TS__ClassExtends(DamageSelfAbilityBehavior, DamageAbilityBehavior)
41
- function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
42
- DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
43
- end
44
- function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
38
+ function DamageAbilityBehavior.prototype.damageTarget(self, caster, target, damage)
45
39
  local parameters = self.parameters
46
40
  caster:damageTarget(
47
- caster,
48
- self:calculateDamage(caster),
41
+ target,
42
+ damage or self:calculateDamage(caster),
49
43
  nil,
50
44
  nil,
51
- parameters and parameters.attackType,
45
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.attackType),
52
46
  parameters and parameters.damageType,
53
- parameters and parameters.weaponType
47
+ parameters and parameters.weaponType,
48
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.metadata)
54
49
  )
55
50
  end
51
+ ____exports.DamageSelfAbilityBehavior = __TS__Class()
52
+ local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
53
+ DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
54
+ __TS__ClassExtends(DamageSelfAbilityBehavior, ____exports.DamageAbilityBehavior)
55
+ function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
56
+ DamageSelfAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
57
+ end
58
+ function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
59
+ self:damageTarget(caster, caster)
60
+ end
56
61
  ____exports.DamageTargetAbilityBehavior = __TS__Class()
57
62
  local DamageTargetAbilityBehavior = ____exports.DamageTargetAbilityBehavior
58
63
  DamageTargetAbilityBehavior.name = "DamageTargetAbilityBehavior"
59
- __TS__ClassExtends(DamageTargetAbilityBehavior, DamageAbilityBehavior)
64
+ __TS__ClassExtends(DamageTargetAbilityBehavior, ____exports.DamageAbilityBehavior)
60
65
  function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
61
- DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
66
+ DamageTargetAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
62
67
  end
63
68
  function DamageTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
64
- local parameters = self.parameters
65
- caster:damageTarget(
66
- target,
67
- self:calculateDamage(caster),
68
- nil,
69
- nil,
70
- parameters and parameters.attackType,
71
- parameters and parameters.damageType,
72
- parameters and parameters.weaponType
73
- )
69
+ self:damageTarget(caster, target)
74
70
  end
75
71
  local DamageAreaAbilityBehavior = __TS__Class()
76
72
  DamageAreaAbilityBehavior.name = "DamageAreaAbilityBehavior"
77
- __TS__ClassExtends(DamageAreaAbilityBehavior, DamageAbilityBehavior)
73
+ __TS__ClassExtends(DamageAreaAbilityBehavior, ____exports.DamageAbilityBehavior)
78
74
  function DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
79
- DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
75
+ DamageAreaAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
80
76
  end
81
77
  function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
82
78
  local parameters = self.parameters
83
79
  local targets = Unit.getAllowedTargetsInCollisionRange(
84
80
  caster,
85
- self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
81
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.allowedTargetCombatClassifications or ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
86
82
  x,
87
83
  y,
88
- self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
84
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.areaOfEffect or AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
89
85
  )
90
86
  local damage = self:calculateDamage(caster)
91
87
  local maximumDamage = self:resolveCurrentAbilityDependentValue(parameters and parameters.maximumDamage or 0)
@@ -93,15 +89,7 @@ function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
93
89
  damage = maximumDamage / #targets
94
90
  end
95
91
  for ____, target in ipairs(targets) do
96
- caster:damageTarget(
97
- target,
98
- damage,
99
- nil,
100
- nil,
101
- parameters and parameters.attackType,
102
- parameters and parameters.damageType,
103
- parameters and parameters.weaponType
104
- )
92
+ self:damageTarget(caster, target, damage)
105
93
  end
106
94
  end
107
95
  ____exports.DamageSelfAreaAbilityBehavior = __TS__Class()
@@ -10,6 +10,9 @@ local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTE
10
10
  local ____math = require("math")
11
11
  local max = ____math.max
12
12
  local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
13
+ local ____sound = require("core.types.sound")
14
+ local Sound3D = ____sound.Sound3D
15
+ local SoundSettings = ____sound.SoundSettings
13
16
  ____exports.EmulateImpactAbilityBehavior = __TS__Class()
14
17
  local EmulateImpactAbilityBehavior = ____exports.EmulateImpactAbilityBehavior
15
18
  EmulateImpactAbilityBehavior.name = "EmulateImpactAbilityBehavior"
@@ -23,6 +26,10 @@ function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
23
26
  caster.mana = caster.mana - manaCost
24
27
  self.ability.cooldownRemaining = max(cooldown, MINIMUM_POSITIVE_NORMALIZED_FLOAT)
25
28
  self:flashCasterEffect(caster)
29
+ local soundPresetId = self.ability:getField(ABILITY_SF_EFFECT_SOUND)
30
+ if soundPresetId ~= "" then
31
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
32
+ end
26
33
  AbilityBehavior:forAll(self.ability, "onImpact", caster)
27
34
  end
28
35
  return ____exports
@@ -22,13 +22,17 @@ export declare abstract class AbilityBehavior<Parameters extends {
22
22
  protected subscribe<T extends boolean | number | string>(value: SubscribableAbilityDependentValue<T>): void;
23
23
  protected registerCommandEvent(orderTypeStringId?: string): void;
24
24
  get ability(): Ability;
25
+ get unit(): Unit | undefined;
25
26
  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
26
27
  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value?: AbilityDependentValue<T>): T | undefined;
27
- protected flashCasterEffect(widget: Widget): void;
28
- protected flashTargetEffect(widget: Widget): void;
28
+ protected flashCasterEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
29
+ protected flashTargetEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
29
30
  protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
30
31
  protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
31
- protected flashSpecialEffect(...args: [...pointOrWidget: [x: number, y: number] | [widget: Widget], duration?: number]): void;
32
+ protected flashSpecialEffect(...args: [
33
+ ...pointOrWidget: [x: number, y: number] | [widget: Widget],
34
+ ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]
35
+ ]): void;
32
36
  private static MissileLaunchConfig;
33
37
  private get missileLaunchConfig();
34
38
  protected onCreate(): void;
@@ -114,20 +114,22 @@ end
114
114
  function AbilityBehavior.prototype.resolveCurrentAbilityDependentValue(self, value)
115
115
  return resolveCurrentAbilityDependentValue(self.ability, value)
116
116
  end
117
- function AbilityBehavior.prototype.flashCasterEffect(self, widget)
117
+ function AbilityBehavior.prototype.flashCasterEffect(self, widget, ...)
118
118
  local attachmentPoint = CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
119
119
  Effect:flash(
120
120
  CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
121
121
  widget,
122
- attachmentPoint ~= "" and attachmentPoint or "origin"
122
+ attachmentPoint ~= "" and attachmentPoint or "origin",
123
+ ...
123
124
  )
124
125
  end
125
- function AbilityBehavior.prototype.flashTargetEffect(self, widget)
126
+ function AbilityBehavior.prototype.flashTargetEffect(self, widget, ...)
126
127
  local attachmentPoint = TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
127
128
  Effect:flash(
128
129
  TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
129
130
  widget,
130
- attachmentPoint ~= "" and attachmentPoint or "origin"
131
+ attachmentPoint ~= "" and attachmentPoint or "origin",
132
+ ...
131
133
  )
132
134
  end
133
135
  function AbilityBehavior.prototype.flashAreaEffect(self, x, y, ...)
@@ -146,20 +148,23 @@ function AbilityBehavior.prototype.flashEffect(self, x, y, ...)
146
148
  ...
147
149
  )
148
150
  end
149
- function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDuration, duration)
151
+ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrParametersOrDuration, durationOrParameters, parameters)
150
152
  if type(xOrWidget) == "number" then
151
153
  Effect:flash(
152
154
  SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
153
155
  xOrWidget,
154
- yOrDuration,
155
- duration
156
+ yOrParametersOrDuration,
157
+ durationOrParameters,
158
+ parameters
156
159
  )
157
160
  else
161
+ local attachmentPoint = SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
158
162
  Effect:flash(
159
163
  SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
160
164
  xOrWidget,
161
- SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability),
162
- yOrDuration
165
+ attachmentPoint ~= "" and attachmentPoint or "origin",
166
+ yOrParametersOrDuration,
167
+ durationOrParameters
163
168
  )
164
169
  end
165
170
  end
@@ -234,6 +239,18 @@ __TS__SetDescriptor(
234
239
  end},
235
240
  true
236
241
  )
242
+ __TS__SetDescriptor(
243
+ AbilityBehavior.prototype,
244
+ "unit",
245
+ {get = function(self)
246
+ local owner = self.object.owner
247
+ if __TS__InstanceOf(owner, Unit) then
248
+ return owner
249
+ end
250
+ return owner.owner
251
+ end},
252
+ true
253
+ )
237
254
  AbilityBehavior.MissileLaunchConfig = ____class_2
238
255
  __TS__SetDescriptor(
239
256
  AbilityBehavior.prototype,
@@ -5,9 +5,11 @@ import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
5
5
  import "../internal/unit+ability";
6
6
  import "../internal/unit-missile-launch";
7
7
  import { Item } from "../internal/item";
8
+ import type { AbilityBehavior } from "./ability";
8
9
  export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
9
10
  export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
10
11
  constructor(unit: Unit);
12
+ readonly sourceAbilityBehavior?: AbilityBehavior;
11
13
  get unit(): Unit;
12
14
  onAutoAttackStart(target: Unit): void;
13
15
  onAutoAttackFinish(target: Unit): void;
package/engine/buff.d.ts CHANGED
@@ -12,6 +12,7 @@ import { EffectParameters } from "../core/types/effect";
12
12
  import { UnitBehavior } from "./behaviour/unit";
13
13
  import type { Widget } from "../core/types/widget";
14
14
  import { Destructor } from "../destroyable";
15
+ import { Event } from "../event";
15
16
  export type BuffConstructor<T extends Buff<any> = Buff<any>, Args extends any[] = any> = OmitConstructor<typeof Buff<any>> & (new (...args: Args) => T);
16
17
  type EnumParameterValueType<T extends number> = T | AbilityEnumLevelField<T>;
17
18
  type NumberParameterValueType = number | AbilityNumberField | AbilityNumberLevelField;
@@ -56,12 +57,14 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
56
57
  attackSpeedIncreaseFactor?: NumberParameterValueType;
57
58
  movementSpeedIncreaseFactor?: NumberParameterValueType;
58
59
  evasionProbability?: NumberParameterValueType;
60
+ missProbability?: NumberParameterValueType;
59
61
  damageFactor?: NumberParameterValueType;
60
62
  receivedDamageFactor?: NumberParameterValueType;
61
63
  receivedMagicDamageFactor?: NumberParameterValueType;
62
64
  durationIncreaseOnAutoAttack?: NumberParameterValueType;
63
65
  maximumRemainingDuration?: NumberParameterValueType;
64
66
  maximumDuration?: NumberParameterValueType;
67
+ turnsIntoGhost?: BooleanParameterValueType;
65
68
  stuns?: BooleanParameterValueType;
66
69
  ignoresStunImmunity?: BooleanParameterValueType;
67
70
  providesStunImmunity?: BooleanParameterValueType;
@@ -79,46 +82,49 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
79
82
  uniqueGroup?: BuffUniqueGroup;
80
83
  } : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
81
84
  declare const enum BuffPropertyKey {
82
- UNIT = 100,
83
- SOURCE = 101,
84
- DURATION = 102,
85
- UNIQUE_GROUP = 103,
86
- EFFECT_MODEL_PATH = 104,
87
- SPECIAL_EFFECT_MODEL_PATH = 105,
88
- DURATION_INCREASE_ON_AUTO_ATTACK = 106,
89
- MAXIMUM_DURATION = 107,
90
- MAXIMUM_REMAINING_DURATION = 108,
91
- DAMAGE_OVER_DURATION = 109,
92
- DAMAGE_PER_INTERVAL = 110,
93
- DAMAGE_INTERVAL = 111,
94
- REMAINING_DAMAGE_OVER_DURATION = 112,
95
- DAMAGE_INTERVAL_TIMER = 113,
96
- HEALING_OVER_DURATION = 114,
97
- HEALING_PER_INTERVAL = 115,
98
- HEALING_INTERVAL = 116,
99
- REMAINING_HEALING_OVER_DURATION = 117,
100
- HEALING_INTERVAL_TIMER = 118,
101
- DAMAGE_ON_EXPIRATION = 119,
102
- HEALING_ON_EXPIRATION = 120,
103
- DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 121,
104
- DAMAGE_UPON_DEATH = 122,
105
- DAMAGE_UPON_DEATH_RANGE = 123,
106
- MEDIUM_DAMAGE_UPON_DEATH = 124,
107
- MEDIUM_DAMAGE_UPON_DEATH_RANGE = 125,
108
- SMALL_DAMAGE_UPON_DEATH = 126,
109
- SMALL_DAMAGE_UPON_DEATH_RANGE = 127,
110
- AUTO_ATTACK_COUNT = 128,
111
- MAXIMUM_AUTO_ATTACK_COUNT = 129,
112
- DAMAGE_DEALT_EVENT_COUNT = 130,
113
- MAXIMUM_DAMAGE_DEALT_EVENT_COUNT = 131,
114
- DAMAGE_RECEIVED_EVENT_COUNT = 132,
115
- MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT = 133,
116
- STUNS = 134,
117
- IGNORES_STUN_IMMUNITY = 135,
118
- DISABLES_AUTO_ATTACK = 136,
119
- PROVIDES_INVULNERABILITY = 137,
120
- KILLS_ON_EXPIRATION = 138,
121
- EXPLODES_ON_EXPIRATION = 139
85
+ STATE = 100,
86
+ UNIT = 101,
87
+ SOURCE = 102,
88
+ DURATION = 103,
89
+ UNIQUE_GROUP = 104,
90
+ EFFECT_MODEL_PATH = 105,
91
+ SPECIAL_EFFECT_MODEL_PATH = 106,
92
+ DURATION_INCREASE_ON_AUTO_ATTACK = 107,
93
+ MAXIMUM_DURATION = 108,
94
+ MAXIMUM_REMAINING_DURATION = 109,
95
+ DAMAGE_OVER_DURATION = 110,
96
+ DAMAGE_PER_INTERVAL = 111,
97
+ DAMAGE_INTERVAL = 112,
98
+ REMAINING_DAMAGE_OVER_DURATION = 113,
99
+ DAMAGE_INTERVAL_TIMER = 114,
100
+ HEALING_OVER_DURATION = 115,
101
+ HEALING_PER_INTERVAL = 116,
102
+ HEALING_INTERVAL = 117,
103
+ REMAINING_HEALING_OVER_DURATION = 118,
104
+ HEALING_INTERVAL_TIMER = 119,
105
+ DAMAGE_ON_EXPIRATION = 120,
106
+ HEALING_ON_EXPIRATION = 121,
107
+ DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 122,
108
+ DAMAGE_UPON_DEATH = 123,
109
+ DAMAGE_UPON_DEATH_RANGE = 124,
110
+ MEDIUM_DAMAGE_UPON_DEATH = 125,
111
+ MEDIUM_DAMAGE_UPON_DEATH_RANGE = 126,
112
+ SMALL_DAMAGE_UPON_DEATH = 127,
113
+ SMALL_DAMAGE_UPON_DEATH_RANGE = 128,
114
+ AUTO_ATTACK_COUNT = 129,
115
+ MAXIMUM_AUTO_ATTACK_COUNT = 130,
116
+ DAMAGE_DEALT_EVENT_COUNT = 131,
117
+ MAXIMUM_DAMAGE_DEALT_EVENT_COUNT = 132,
118
+ DAMAGE_RECEIVED_EVENT_COUNT = 133,
119
+ MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT = 134,
120
+ TURNS_INTO_GHOST = 135,
121
+ STUNS = 136,
122
+ IGNORES_STUN_IMMUNITY = 137,
123
+ DISABLES_AUTO_ATTACK = 138,
124
+ PROVIDES_INVULNERABILITY = 139,
125
+ KILLS_ON_EXPIRATION = 140,
126
+ EXPLODES_ON_EXPIRATION = 141,
127
+ MISS_PROBABILITY = 142
122
128
  }
123
129
  export declare const enum BuffTypeIdSelectionPolicy {
124
130
  LEAST_DURATION = 0
@@ -132,13 +138,14 @@ export type BuffConstructorParameters<AdditionalParameters extends BuffAdditiona
132
138
  polarity: BuffPolarityParameterType,
133
139
  resistanceType: BuffResistanceTypeParameterType,
134
140
  ...abilityOrParameters: [
135
- ability: Ability,
141
+ ability?: Ability,
136
142
  parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
137
143
  ] | [parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>]
138
144
  ];
139
145
  export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> = object> extends UnitBehavior {
140
146
  private _unit;
141
147
  protected readonly __additionalParametersBrand?: AdditionalParameters;
148
+ private [BuffPropertyKey.STATE];
142
149
  private [BuffPropertyKey.UNIT];
143
150
  private [BuffPropertyKey.SOURCE]?;
144
151
  private [BuffPropertyKey.DURATION];
@@ -173,6 +180,7 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
173
180
  private [BuffPropertyKey.DAMAGE_DEALT_EVENT_COUNT]?;
174
181
  private [BuffPropertyKey.MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT]?;
175
182
  private [BuffPropertyKey.DAMAGE_RECEIVED_EVENT_COUNT]?;
183
+ private [BuffPropertyKey.TURNS_INTO_GHOST]?;
176
184
  private [BuffPropertyKey.STUNS]?;
177
185
  private [BuffPropertyKey.IGNORES_STUN_IMMUNITY]?;
178
186
  private [BuffPropertyKey.DISABLES_AUTO_ATTACK]?;
@@ -192,6 +200,7 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
192
200
  private readonly _level?;
193
201
  private readonly _spellStealPriority?;
194
202
  private readonly _learnLevelMinimum?;
203
+ private readonly [BuffPropertyKey.MISS_PROBABILITY]?;
195
204
  private _bonusIdByBonusType?;
196
205
  private readonly _abilityTypeIds?;
197
206
  private _behaviors?;
@@ -225,6 +234,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
225
234
  set receivedDamageFactor(receivedDamageFactor: number);
226
235
  get armorIncrease(): number;
227
236
  set armorIncrease(armorIncrease: number);
237
+ get turnsIntoGhost(): boolean;
238
+ set turnsIntoGhost(turnsIntoGhost: boolean);
228
239
  get stuns(): boolean;
229
240
  set stuns(stuns: boolean);
230
241
  get ignoresStunImmunity(): boolean;
@@ -267,5 +278,6 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
267
278
  onDeath(source: Unit | undefined): void;
268
279
  onDamageDealt(target: Unit, event: DamageEvent): void;
269
280
  onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
281
+ static readonly destroyEvent: Event<[Buff<object>]>;
270
282
  }
271
283
  export {};