warscript 0.0.1-dev.240d8a6 → 0.0.1-dev.256ff3b

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (190) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +14 -6
  6. package/core/types/effect.lua +131 -35
  7. package/core/types/frame.lua +10 -12
  8. package/core/types/player.lua +3 -1
  9. package/core/types/playerCamera.d.ts +2 -0
  10. package/core/types/playerCamera.lua +79 -5
  11. package/core/types/sound.d.ts +17 -24
  12. package/core/types/sound.lua +99 -24
  13. package/core/types/timer.d.ts +8 -8
  14. package/core/types/timer.lua +39 -23
  15. package/core/util.d.ts +1 -1
  16. package/core/util.lua +12 -1
  17. package/decl/native.d.ts +844 -788
  18. package/engine/behavior.d.ts +2 -0
  19. package/engine/behavior.lua +53 -27
  20. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  21. package/engine/behaviour/ability/always-enabled.lua +31 -0
  22. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  23. package/engine/behaviour/ability/apply-buff.lua +32 -0
  24. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  25. package/engine/behaviour/ability/damage.d.ts +9 -3
  26. package/engine/behaviour/ability/damage.lua +26 -38
  27. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  28. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  29. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  30. package/engine/behaviour/ability/instant-impact.lua +4 -19
  31. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  32. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  33. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  34. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  35. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  36. package/engine/behaviour/ability/restore-mana.lua +6 -6
  37. package/engine/behaviour/ability.d.ts +20 -4
  38. package/engine/behaviour/ability.lua +111 -47
  39. package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
  40. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  41. package/engine/behaviour/unit.d.ts +32 -0
  42. package/engine/behaviour/unit.lua +185 -4
  43. package/engine/buff.d.ts +63 -45
  44. package/engine/buff.lua +300 -237
  45. package/engine/internal/ability.d.ts +20 -3
  46. package/engine/internal/ability.lua +125 -13
  47. package/engine/internal/item/ability.lua +162 -4
  48. package/engine/internal/item+owner.lua +12 -6
  49. package/engine/internal/item.d.ts +7 -4
  50. package/engine/internal/item.lua +141 -35
  51. package/engine/internal/mechanics/ability-duration.lua +1 -1
  52. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  53. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  54. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  55. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  56. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  57. package/engine/internal/misc/frame-coordinates.lua +21 -0
  58. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  59. package/engine/internal/misc/get-terrain-z.lua +11 -0
  60. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  61. package/engine/internal/misc/player-local-handle.lua +5 -0
  62. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  63. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  64. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  65. package/engine/internal/object-data/evasion-probability.lua +16 -0
  66. package/engine/internal/unit/ability.d.ts +45 -1
  67. package/engine/internal/unit/ability.lua +98 -14
  68. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  69. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  70. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  71. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  72. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  73. package/engine/internal/unit/allowed-targets.lua +9 -1
  74. package/engine/internal/unit/bonus.d.ts +2 -0
  75. package/engine/internal/unit/bonus.lua +17 -0
  76. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  77. package/engine/internal/unit/ignore-events-items.lua +5 -0
  78. package/engine/internal/unit/item.d.ts +1 -1
  79. package/engine/internal/unit/item.lua +6 -12
  80. package/engine/internal/unit/main-selected.d.ts +6 -0
  81. package/engine/internal/unit/main-selected.lua +12 -1
  82. package/engine/internal/unit/order.d.ts +20 -0
  83. package/engine/internal/unit/order.lua +136 -0
  84. package/engine/internal/unit+ability.lua +10 -1
  85. package/engine/internal/unit+damage.d.ts +2 -11
  86. package/engine/internal/unit+damage.lua +10 -14
  87. package/engine/internal/unit+spellSteal.lua +1 -2
  88. package/engine/internal/unit-missile-launch.lua +9 -2
  89. package/engine/internal/unit.d.ts +35 -11
  90. package/engine/internal/unit.lua +326 -145
  91. package/engine/internal/utility.lua +12 -0
  92. package/engine/lightning.d.ts +12 -5
  93. package/engine/lightning.lua +48 -14
  94. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  95. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  96. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  97. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  98. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  99. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  100. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  101. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  102. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  103. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  104. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  105. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  106. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  107. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  108. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  109. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  110. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  111. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  112. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  113. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  114. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  115. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  116. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  117. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  118. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  119. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  120. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  121. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  122. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  123. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  124. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  125. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  126. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  127. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  128. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  129. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  130. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  131. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  132. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  133. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  134. package/engine/object-data/entry/ability-type/web.lua +52 -0
  135. package/engine/object-data/entry/ability-type.d.ts +19 -17
  136. package/engine/object-data/entry/ability-type.lua +90 -36
  137. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  138. package/engine/object-data/entry/buff-type.d.ts +6 -12
  139. package/engine/object-data/entry/buff-type.lua +13 -29
  140. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  141. package/engine/object-data/entry/item-type.d.ts +3 -1
  142. package/engine/object-data/entry/item-type.lua +15 -2
  143. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  144. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  145. package/engine/object-data/entry/sound-preset.lua +140 -0
  146. package/engine/object-data/entry/unit-type.d.ts +21 -5
  147. package/engine/object-data/entry/unit-type.lua +214 -93
  148. package/engine/object-data/entry/upgrade.d.ts +1 -1
  149. package/engine/object-data/entry/upgrade.lua +4 -4
  150. package/engine/object-data/entry.d.ts +16 -14
  151. package/engine/object-data/entry.lua +60 -32
  152. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  153. package/engine/object-field/ability.d.ts +12 -6
  154. package/engine/object-field/ability.lua +8 -4
  155. package/engine/object-field/unit.d.ts +57 -3
  156. package/engine/object-field/unit.lua +207 -7
  157. package/engine/object-field.d.ts +17 -6
  158. package/engine/object-field.lua +190 -90
  159. package/engine/standard/entries/buff-type.d.ts +3 -0
  160. package/engine/standard/entries/buff-type.lua +3 -0
  161. package/engine/standard/entries/sound-preset.d.ts +10 -0
  162. package/engine/standard/entries/sound-preset.lua +10 -0
  163. package/engine/standard/fields/ability.d.ts +2 -0
  164. package/engine/standard/fields/ability.lua +2 -0
  165. package/engine/standard/fields/unit.d.ts +4 -0
  166. package/engine/standard/fields/unit.lua +7 -0
  167. package/engine/text-tag.d.ts +36 -2
  168. package/engine/text-tag.lua +249 -10
  169. package/engine/unit.d.ts +2 -0
  170. package/engine/unit.lua +2 -0
  171. package/objutil/buff.lua +1 -2
  172. package/objutil/unit.lua +8 -0
  173. package/package.json +2 -2
  174. package/utility/arrays.d.ts +9 -1
  175. package/utility/arrays.lua +37 -3
  176. package/utility/callback-array.d.ts +13 -0
  177. package/utility/callback-array.lua +46 -0
  178. package/utility/functions.d.ts +8 -0
  179. package/utility/functions.lua +13 -0
  180. package/utility/lazy.d.ts +2 -0
  181. package/utility/lazy.lua +14 -0
  182. package/utility/linked-set.d.ts +1 -0
  183. package/utility/linked-set.lua +3 -0
  184. package/utility/lua-maps.d.ts +4 -0
  185. package/utility/lua-maps.lua +20 -0
  186. package/utility/lua-sets.d.ts +2 -0
  187. package/utility/lua-sets.lua +7 -0
  188. package/utility/reflection.lua +11 -7
  189. package/core/types/order.d.ts +0 -25
  190. package/core/types/order.lua +0 -55
@@ -1,5 +1,5 @@
1
1
  /** @noSelfInFile */
2
- import { Handle } from "../../core/types/handle";
2
+ import { Handle, HandleDestructor } from "../../core/types/handle";
3
3
  import { Event } from "../../event";
4
4
  import type { Item } from "../../core/types/item";
5
5
  import type { Unit } from "./unit";
@@ -12,7 +12,8 @@ export declare abstract class Ability extends Handle<jability> {
12
12
  protected constructor(handle: jability, typeId: number);
13
13
  toString(): string;
14
14
  get parentTypeId(): number;
15
- get orderId(): number;
15
+ get orderTypeStringId(): string;
16
+ get orderTypeId(): number;
16
17
  abstract readonly owner: Unit | Item;
17
18
  getSnapshot(): AbilitySnapshot;
18
19
  hasField(field: jabilityfield | number): boolean;
@@ -34,6 +35,9 @@ export declare abstract class Ability extends Handle<jability> {
34
35
  setField(field: jabilitystringlevelfield, level: number, value: string): boolean;
35
36
  get levelCount(): number;
36
37
  abstract get level(): number;
38
+ abstract get cooldownRemaining(): number;
39
+ abstract set cooldownRemaining(cooldownRemaining: number);
40
+ abstract interruptCast(): void;
37
41
  static get onCreate(): Event<[Ability]>;
38
42
  static get destroyEvent(): Event<[Ability]>;
39
43
  }
@@ -44,17 +48,26 @@ export declare class UnrecognizedAbility extends Ability {
44
48
  readonly owner: Unit;
45
49
  constructor(typeId: number, owner: Unit);
46
50
  get level(): number;
51
+ get cooldownRemaining(): number;
52
+ set cooldownRemaining(_: number);
53
+ interruptCast(): void;
47
54
  }
48
55
  export declare class UnitAbility extends Ability {
49
56
  readonly owner: Unit;
50
57
  private readonly u;
58
+ private d?;
51
59
  constructor(handle: jability, typeId: number, owner: Unit);
52
60
  incrementHideCounter(): void;
53
61
  decrementHideCounter(): void;
62
+ incrementDisableCounter(): void;
63
+ decrementDisableCounter(): void;
64
+ get isDisabled(): boolean;
54
65
  get level(): number;
55
66
  set level(v: number);
56
67
  get cooldownRemaining(): number;
57
- set cooldownRemaining(v: number);
68
+ set cooldownRemaining(cooldownRemaining: number);
69
+ interruptCast(): void;
70
+ protected onDestroy(): HandleDestructor;
58
71
  static get onCreate(): Event<[UnitAbility]>;
59
72
  static get onDestroy(): Event<[UnitAbility]>;
60
73
  }
@@ -78,6 +91,10 @@ export declare class ItemAbility extends Ability {
78
91
  setField(field: jabilitybooleanlevelfield, level: number, value: boolean): boolean;
79
92
  setField(field: jabilitystringlevelfield, level: number, value: string): boolean;
80
93
  get level(): number;
94
+ get cooldownRemaining(): number;
95
+ set cooldownRemaining(cooldownRemaining: number);
96
+ interruptCast(): void;
97
+ protected onDestroy(): HandleDestructor;
81
98
  static get onCreate(): Event<[ItemAbility]>;
82
99
  static get onDestroy(): Event<[ItemAbility]>;
83
100
  }
@@ -10,7 +10,11 @@ local ____exports = {}
10
10
  local ____handle = require("core.types.handle")
11
11
  local Handle = ____handle.Handle
12
12
  local ____ability = require("engine.internal.item.ability")
13
+ local abilityActionDummy = ____ability.abilityActionDummy
13
14
  local doAbilityAction = ____ability.doAbilityAction
15
+ local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
16
+ local doUnitAbilityAction = ____ability.doUnitAbilityAction
17
+ local startItemCooldown = ____ability.startItemCooldown
14
18
  local getUnitAbilityLevel = GetUnitAbilityLevel
15
19
  local setUnitAbilityLevel = SetUnitAbilityLevel
16
20
  local setAbilityIntegerField = BlzSetAbilityIntegerField
@@ -32,7 +36,12 @@ local getAbilityStringLevelField = BlzGetAbilityStringLevelField
32
36
  local getUnitAbilityCooldownRemaining = BlzGetUnitAbilityCooldownRemaining
33
37
  local startUnitAbilityCooldown = BlzStartUnitAbilityCooldown
34
38
  local getHandleId = GetHandleId
39
+ local getItemBooleanField = BlzGetItemBooleanField
40
+ local setItemBooleanField = BlzSetItemBooleanField
35
41
  local unitHideAbility = BlzUnitHideAbility
42
+ local unitDisableAbility = BlzUnitDisableAbility
43
+ local unitRemoveAbility = UnitRemoveAbility
44
+ local itemRemoveAbility = BlzItemRemoveAbility
36
45
  local match = string.match
37
46
  local ____type = _G.type
38
47
  local ____tostring = _G.tostring
@@ -226,6 +235,19 @@ ____exports.getOrderIdByAbilityTypeId = function(abilityTypeId)
226
235
  local parentTypeId = availableFields[abilityTypeId]
227
236
  return order2orderId(orders[____type(parentTypeId) == "number" and parentTypeId or abilityTypeId] or "")
228
237
  end
238
+ ---
239
+ -- @internal For use by internal systems only.
240
+ ____exports.abilityTypeHasField = function(abilityTypeId, field)
241
+ field = ____type(field) == "number" and field or getHandleId(field)
242
+ if commonFields[field] then
243
+ return true
244
+ end
245
+ local id = availableFields[abilityTypeId]
246
+ if ____type(id) == "number" then
247
+ id = availableFields[id]
248
+ end
249
+ return not not (id and id[field])
250
+ end
229
251
  ____exports.Ability = __TS__Class()
230
252
  local Ability = ____exports.Ability
231
253
  Ability.name = "Ability"
@@ -241,15 +263,7 @@ function Ability.prototype.getSnapshot(self)
241
263
  return nil
242
264
  end
243
265
  function Ability.prototype.hasField(self, field)
244
- field = ____type(field) == "number" and field or getHandleId(field)
245
- if commonFields[field] then
246
- return true
247
- end
248
- local id = availableFields[self.typeId]
249
- if ____type(id) == "number" then
250
- id = availableFields[id]
251
- end
252
- return not not (id and id[field])
266
+ return ____exports.abilityTypeHasField(self.typeId, field)
253
267
  end
254
268
  function Ability.prototype.getField(self, field, level)
255
269
  local fieldType = match(
@@ -296,10 +310,18 @@ __TS__SetDescriptor(
296
310
  )
297
311
  __TS__SetDescriptor(
298
312
  Ability.prototype,
299
- "orderId",
313
+ "orderTypeStringId",
300
314
  {get = function(self)
301
315
  local field = orderIdFieldByParentTypeId[self.parentTypeId]
302
- return order2orderId(field ~= nil and getAbilityStringLevelField(self.handle, ABILITY_SLF_BASE_ORDER_ID_NCL6, self.level) or (orders[self.parentTypeId] or ""))
316
+ return field ~= nil and getAbilityStringLevelField(self.handle, field, self.level) or (orders[self.parentTypeId] or "")
317
+ end},
318
+ true
319
+ )
320
+ __TS__SetDescriptor(
321
+ Ability.prototype,
322
+ "orderTypeId",
323
+ {get = function(self)
324
+ return order2orderId(self.orderTypeStringId)
303
325
  end},
304
326
  true
305
327
  )
@@ -318,6 +340,17 @@ __TS__SetDescriptor(
318
340
  end},
319
341
  true
320
342
  )
343
+ __TS__SetDescriptor(
344
+ Ability.prototype,
345
+ "cooldownRemaining",
346
+ {
347
+ get = function(self)
348
+ end,
349
+ set = function(self, cooldownRemaining)
350
+ end
351
+ },
352
+ true
353
+ )
321
354
  __TS__ObjectDefineProperty(
322
355
  Ability,
323
356
  "onCreate",
@@ -341,6 +374,8 @@ function UnrecognizedAbility.prototype.____constructor(self, typeId, owner)
341
374
  UnrecognizedAbility.____super.prototype.____constructor(self, nil, typeId)
342
375
  self.owner = owner
343
376
  end
377
+ function UnrecognizedAbility.prototype.interruptCast(self)
378
+ end
344
379
  __TS__SetDescriptor(
345
380
  UnrecognizedAbility.prototype,
346
381
  "level",
@@ -349,6 +384,18 @@ __TS__SetDescriptor(
349
384
  end},
350
385
  true
351
386
  )
387
+ __TS__SetDescriptor(
388
+ UnrecognizedAbility.prototype,
389
+ "cooldownRemaining",
390
+ {
391
+ get = function(self)
392
+ return 0
393
+ end,
394
+ set = function(self, _)
395
+ end
396
+ },
397
+ true
398
+ )
352
399
  ____exports.UnitAbility = __TS__Class()
353
400
  local UnitAbility = ____exports.UnitAbility
354
401
  UnitAbility.name = "UnitAbility"
@@ -364,6 +411,35 @@ end
364
411
  function UnitAbility.prototype.decrementHideCounter(self)
365
412
  unitHideAbility(self.u, self.typeId, false)
366
413
  end
414
+ function UnitAbility.prototype.incrementDisableCounter(self)
415
+ local unit = self.u
416
+ local typeId = self.typeId
417
+ unitHideAbility(unit, typeId, true)
418
+ unitDisableAbility(unit, typeId, true, false)
419
+ self.d = (self.d or 0) + 1
420
+ end
421
+ function UnitAbility.prototype.decrementDisableCounter(self)
422
+ local unit = self.u
423
+ local typeId = self.typeId
424
+ unitDisableAbility(unit, typeId, false, false)
425
+ unitHideAbility(unit, typeId, true)
426
+ self.d = (self.d or 0) - 1
427
+ end
428
+ function UnitAbility.prototype.interruptCast(self)
429
+ self.owner:interruptCast(self.typeId)
430
+ end
431
+ function UnitAbility.prototype.onDestroy(self)
432
+ doUnitAbilityAction(self.owner.handle, self.typeId, unitRemoveAbility, self.typeId)
433
+ return UnitAbility.____super.prototype.onDestroy(self)
434
+ end
435
+ __TS__SetDescriptor(
436
+ UnitAbility.prototype,
437
+ "isDisabled",
438
+ {get = function(self)
439
+ return self.d ~= nil and self.d > 0
440
+ end},
441
+ true
442
+ )
367
443
  __TS__SetDescriptor(
368
444
  UnitAbility.prototype,
369
445
  "level",
@@ -384,8 +460,8 @@ __TS__SetDescriptor(
384
460
  get = function(self)
385
461
  return getUnitAbilityCooldownRemaining(self.u, self.typeId)
386
462
  end,
387
- set = function(self, v)
388
- startUnitAbilityCooldown(self.u, self.typeId, v)
463
+ set = function(self, cooldownRemaining)
464
+ startUnitAbilityCooldown(self.u, self.typeId, cooldownRemaining)
389
465
  end
390
466
  },
391
467
  true
@@ -410,6 +486,9 @@ end
410
486
  local function setAbilityField(_, ability, field, levelOrValue, value)
411
487
  return ____exports.Ability.prototype.setField(ability, field, levelOrValue, value)
412
488
  end
489
+ local function getAbilityCooldown(_, abilityTypeId)
490
+ return getUnitAbilityCooldownRemaining(abilityActionDummy, abilityTypeId)
491
+ end
413
492
  ____exports.ItemAbility = __TS__Class()
414
493
  local ItemAbility = ____exports.ItemAbility
415
494
  ItemAbility.name = "ItemAbility"
@@ -437,6 +516,18 @@ function ItemAbility.prototype.setField(self, field, levelOrValue, value)
437
516
  value
438
517
  )
439
518
  end
519
+ function ItemAbility.prototype.interruptCast(self)
520
+ local handle = self.owner.handle
521
+ local activelyUsed = getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED)
522
+ if activelyUsed then
523
+ setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, false)
524
+ setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, true)
525
+ end
526
+ end
527
+ function ItemAbility.prototype.onDestroy(self)
528
+ doAbilityAction(self.owner.handle, itemRemoveAbility, self.typeId)
529
+ return ItemAbility.____super.prototype.onDestroy(self)
530
+ end
440
531
  __TS__SetDescriptor(
441
532
  ItemAbility.prototype,
442
533
  "level",
@@ -445,6 +536,27 @@ __TS__SetDescriptor(
445
536
  end},
446
537
  true
447
538
  )
539
+ __TS__SetDescriptor(
540
+ ItemAbility.prototype,
541
+ "cooldownRemaining",
542
+ {
543
+ get = function(self)
544
+ local item = self.owner
545
+ local ____doAbilityActionForceDummy_4 = doAbilityActionForceDummy
546
+ local ____item_handle_3 = item.handle
547
+ local ____opt_1 = item.owner
548
+ return ____doAbilityActionForceDummy_4(____item_handle_3, ____opt_1 and ____opt_1.handle, getAbilityCooldown, self.typeId)
549
+ end,
550
+ set = function(self, cooldownRemaining)
551
+ local item = self.owner
552
+ local ____startItemCooldown_8 = startItemCooldown
553
+ local ____item_handle_7 = item.handle
554
+ local ____opt_5 = item.owner
555
+ ____startItemCooldown_8(____item_handle_7, ____opt_5 and ____opt_5.handle, cooldownRemaining)
556
+ end
557
+ },
558
+ true
559
+ )
448
560
  __TS__ObjectDefineProperty(
449
561
  ItemAbility,
450
562
  "onCreate",
@@ -1,27 +1,103 @@
1
1
  local ____exports = {}
2
+ local restoreCooldownGroup
2
3
  local ____player = require("core.types.player")
3
4
  local Player = ____player.Player
4
5
  local ____dummy = require("objutil.dummy")
5
6
  local dummyUnitId = ____dummy.dummyUnitId
7
+ local ____utility = require("engine.internal.utility")
8
+ local findUnitItemSlot = ____utility.findUnitItemSlot
9
+ local ____blank = require("engine.object-data.entry.item-type.blank")
10
+ local BlankItemType = ____blank.BlankItemType
11
+ local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
12
+ local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilityTypeIdGenerator
13
+ local ____math = require("math")
14
+ local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
15
+ local ____timer = require("core.types.timer")
16
+ local Timer = ____timer.Timer
17
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
18
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
19
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
20
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
6
21
  local isItemOwned = IsItemOwned
7
22
  local isItemPowerup = IsItemPowerup
23
+ local getItemAbility = BlzGetItemAbility
8
24
  local getItemX = GetItemX
9
25
  local getItemY = GetItemY
26
+ local setAbilityRealLevelField = BlzSetAbilityRealLevelField
27
+ local setItemIntegerField = BlzSetItemIntegerField
28
+ local getItemIntegerField = BlzGetItemIntegerField
10
29
  local setItemBooleanField = BlzSetItemBooleanField
11
30
  local setItemPosition = SetItemPosition
12
31
  local unitAddItem = UnitAddItem
13
32
  local unitRemoveItem = UnitRemoveItem
14
- local dummy = assert(CreateUnit(
33
+ local unitUseItem = UnitUseItem
34
+ local unitResetCooldown = UnitResetCooldown
35
+ local unitInventorySize = UnitInventorySize
36
+ local unitItemInSlot = UnitItemInSlot
37
+ local COOLDOWN_STARTER_ABILITY_TYPE_ID = compiletime(function()
38
+ if not currentMap then
39
+ return 0
40
+ end
41
+ local abilityType = currentMap.objects.ability:newObject(
42
+ util.id2s(abilityTypeIdGenerator:next()),
43
+ "Absk"
44
+ )
45
+ abilityType["bsk1+0"] = 0
46
+ abilityType["bsk2+0"] = 0
47
+ abilityType["bsk3+0"] = 0
48
+ abilityType["amcs+0"] = 0
49
+ abilityType["adur+0"] = MINIMUM_POSITIVE_NORMALIZED_FLOAT
50
+ abilityType["ahdu+0"] = MINIMUM_POSITIVE_NORMALIZED_FLOAT
51
+ return util.s2id(abilityType.id)
52
+ end)
53
+ local COOLDOWN_STARTER_ITEM_TYPE_ID = compiletime(function()
54
+ local itemType = BlankItemType:create()
55
+ itemType.name = "[Warscript/Dummy] Item Cooldown Starter"
56
+ itemType.abilityTypeIds = {COOLDOWN_STARTER_ABILITY_TYPE_ID}
57
+ itemType.cooldownGroupId = COOLDOWN_STARTER_ABILITY_TYPE_ID
58
+ itemType.activelyUsed = true
59
+ return itemType.id
60
+ end)
61
+ ---
62
+ -- @internal For use by internal systems only.
63
+ ____exports.itemAbilityDummy = assert(CreateUnit(
15
64
  Player.neutralVictim.handle,
16
65
  dummyUnitId,
17
66
  0,
18
67
  0,
19
68
  270
20
69
  ))
21
- ShowUnit(dummy, false)
70
+ local cooldownStarterItem = UnitAddItemById(____exports.itemAbilityDummy, COOLDOWN_STARTER_ITEM_TYPE_ID)
71
+ local cooldownStarterAbility = getItemAbility(cooldownStarterItem, COOLDOWN_STARTER_ABILITY_TYPE_ID)
72
+ ShowUnit(____exports.itemAbilityDummy, false)
73
+ local function startItemCooldownInternal(handle, cooldown)
74
+ local cooldownGroup = getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP)
75
+ setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, COOLDOWN_STARTER_ABILITY_TYPE_ID)
76
+ setAbilityRealLevelField(cooldownStarterAbility, ABILITY_RLF_COOLDOWN, 0, cooldown)
77
+ unitResetCooldown(____exports.itemAbilityDummy)
78
+ unitUseItem(____exports.itemAbilityDummy, cooldownStarterItem)
79
+ Timer:run(restoreCooldownGroup, handle, cooldownGroup)
80
+ end
81
+ restoreCooldownGroup = function(handle, cooldownGroup)
82
+ if getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP) == COOLDOWN_STARTER_ABILITY_TYPE_ID then
83
+ setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, cooldownGroup)
84
+ end
85
+ end
86
+ ---
87
+ -- @internal For use by internal systems only.
88
+ ____exports.startItemCooldown = function(handle, owner, cooldown)
89
+ ____exports.doAbilityActionForceDummy(handle, owner, startItemCooldownInternal, cooldown)
90
+ end
91
+ ---
92
+ -- @internal For use by internal systems only.
93
+ ____exports.abilityActionDummy = ____exports.itemAbilityDummy
22
94
  ---
23
95
  -- @internal For use by internal systems only.
24
96
  ____exports.doAbilityAction = function(handle, action, ...)
97
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
98
+ if not isAlreadyIgnoredInEvents then
99
+ ignoreEventsItems[handle] = true
100
+ end
25
101
  local isOwned = isItemOwned(handle)
26
102
  local isPowerup
27
103
  local x
@@ -33,16 +109,98 @@ ____exports.doAbilityAction = function(handle, action, ...)
33
109
  end
34
110
  x = getItemX(handle)
35
111
  y = getItemY(handle)
36
- unitAddItem(dummy, handle)
112
+ unitAddItem(____exports.itemAbilityDummy, handle)
37
113
  end
38
114
  local result = action(handle, ...)
39
115
  if not isOwned then
40
- unitRemoveItem(dummy, handle)
116
+ unitRemoveItem(____exports.itemAbilityDummy, handle)
41
117
  setItemPosition(handle, x, y)
42
118
  if isPowerup then
43
119
  setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
44
120
  end
45
121
  end
122
+ if not isAlreadyIgnoredInEvents then
123
+ ignoreEventsItems[handle] = nil
124
+ end
125
+ return result
126
+ end
127
+ ---
128
+ -- @internal For use by internal systems only.
129
+ ____exports.doAbilityActionForceDummy = function(handle, owner, action, ...)
130
+ if owner == nil then
131
+ return ____exports.doAbilityAction(handle, action, ...)
132
+ end
133
+ local slot = findUnitItemSlot(owner, handle)
134
+ if slot == nil then
135
+ return ____exports.doAbilityAction(handle, action, ...)
136
+ end
137
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
138
+ if not isAlreadyIgnoredInEvents then
139
+ ignoreEventsItems[handle] = true
140
+ end
141
+ local isPowerup
142
+ if isItemPowerup(handle) then
143
+ setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
144
+ isPowerup = true
145
+ end
146
+ unitRemoveItem(owner, handle)
147
+ unitAddItem(____exports.itemAbilityDummy, handle)
148
+ local result = action(handle, ...)
149
+ unitRemoveItem(____exports.itemAbilityDummy, handle)
150
+ unitAddItemToSlot(owner, handle, slot)
151
+ if isPowerup then
152
+ setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
153
+ end
154
+ if not isAlreadyIgnoredInEvents then
155
+ ignoreEventsItems[handle] = nil
156
+ end
157
+ return result
158
+ end
159
+ local depth = 0
160
+ local itemBySlot = {}
161
+ ---
162
+ -- @internal For use by internal systems only.
163
+ ____exports.doUnitAbilityAction = function(unit, abilityTypeId, action, ...)
164
+ local ____depth_0 = depth
165
+ depth = ____depth_0 + 1
166
+ local offset = 6 * ____depth_0
167
+ for slot = 0, unitInventorySize(unit) - 1 do
168
+ local item = unitItemInSlot(unit, slot)
169
+ if getItemAbility(item, abilityTypeId) ~= nil then
170
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[item] ~= nil
171
+ if not isAlreadyIgnoredInEvents then
172
+ ignoreEventsItems[item] = true
173
+ end
174
+ unitRemoveItem(unit, item)
175
+ if not isAlreadyIgnoredInEvents then
176
+ ignoreEventsItems[item] = nil
177
+ end
178
+ itemBySlot[offset + slot] = item
179
+ end
180
+ end
181
+ local result = action(unit, ...)
182
+ for slot = 0, unitInventorySize(unit) - 1 do
183
+ local item = itemBySlot[offset + slot]
184
+ if item ~= nil then
185
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[item] ~= nil
186
+ if not isAlreadyIgnoredInEvents then
187
+ ignoreEventsItems[item] = true
188
+ end
189
+ local isPowerup = isItemPowerup(item)
190
+ if isPowerup then
191
+ setItemBooleanField(item, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
192
+ end
193
+ unitAddItemToSlot(unit, item, slot)
194
+ if isPowerup then
195
+ setItemBooleanField(item, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
196
+ end
197
+ if not isAlreadyIgnoredInEvents then
198
+ ignoreEventsItems[item] = nil
199
+ end
200
+ itemBySlot[offset + slot] = nil
201
+ end
202
+ end
203
+ depth = depth - 1
46
204
  return result
47
205
  end
48
206
  return ____exports
@@ -6,12 +6,18 @@ local Item = ____item.Item
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ownerByItem = setmetatable({}, {__mode = "kv"})
9
- Unit.itemPickedUpEvent:addListener(function(unit, item)
10
- ownerByItem[item] = unit
11
- end)
12
- Unit.itemDroppedEvent:addListener(function(unit, item)
13
- ownerByItem[item] = nil
14
- end)
9
+ Unit.itemPickedUpEvent:addListener(
10
+ 4,
11
+ function(unit, item)
12
+ ownerByItem[item] = unit
13
+ end
14
+ )
15
+ Unit.itemDroppedEvent:addListener(
16
+ 4,
17
+ function(unit, item)
18
+ ownerByItem[item] = nil
19
+ end
20
+ )
15
21
  __TS__ObjectDefineProperty(
16
22
  Item.prototype,
17
23
  "owner",
@@ -5,8 +5,8 @@ import { Event } from "../../event";
5
5
  import { ReadonlyRect } from "../../core/types/rect";
6
6
  import { ItemAbility } from "./ability";
7
7
  import { AbilityTypeId } from "../object-data/entry/ability-type";
8
+ import type { ItemTypeId } from "../object-data/entry/item-type";
8
9
  type DefenseType = 0 | 1 | 2 | 3 | 4 | 5;
9
- export declare const addAndGetAbility: (handle: jitem, abilityTypeId: AbilityTypeId) => jability | null;
10
10
  declare const enum ItemPropertyKey {
11
11
  ABILITIES = 100,
12
12
  LUA_INDEX_BY_ABILITY_TYPE_ID = 101
@@ -17,7 +17,7 @@ export declare class Item extends Handle<jitem> {
17
17
  constructor(handle: jitem);
18
18
  protected onDestroy(): HandleDestructor;
19
19
  static create<T extends Item>(this: typeof Item & (new (handle: jitem) => T), id: number, x: number, y: number, skinId?: number): T;
20
- get typeId(): number;
20
+ get typeId(): ItemTypeId;
21
21
  set skinId(v: number);
22
22
  get skinId(): number;
23
23
  set name(v: string);
@@ -73,14 +73,17 @@ export declare class Item extends Handle<jitem> {
73
73
  set position(v: Vec2);
74
74
  set charges(v: number);
75
75
  get charges(): number;
76
+ consumeCharge(): boolean;
77
+ consumeCharges(count: number): boolean;
76
78
  addAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
77
79
  removeAbility(abilityTypeId: AbilityTypeId): boolean;
78
80
  hasAbility(abilityTypeId: AbilityTypeId): boolean;
79
81
  getAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
80
82
  get abilities(): readonly ItemAbility[];
81
- static getInRange(pos: Vec2, range: number): Item[];
83
+ static getInRange(x: number, y: number, range: number): Item[];
82
84
  static getInRect(rect: ReadonlyRect): Item[];
83
85
  static get onCreate(): Event<[Item]>;
84
- static get onDestroy(): Event<[Item]>;
86
+ static get destroyEvent(): Event<[Item]>;
87
+ static readonly chargesChangedEvent: Event<[Item]>;
85
88
  }
86
89
  export {};