warscript 0.0.1-dev.193ed34 → 0.0.1-dev.1a26d39

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (102) hide show
  1. package/attributes.d.ts +1 -0
  2. package/attributes.lua +9 -0
  3. package/core/types/frame.lua +22 -32
  4. package/core/types/player.d.ts +16 -0
  5. package/core/types/player.lua +57 -14
  6. package/core/types/playerCamera.lua +48 -4
  7. package/core/types/tileCell.d.ts +11 -1
  8. package/core/types/tileCell.lua +97 -0
  9. package/core/types/timer.d.ts +3 -2
  10. package/core/types/timer.lua +22 -2
  11. package/decl/native.d.ts +2 -2
  12. package/destroyable.d.ts +1 -0
  13. package/destroyable.lua +9 -0
  14. package/engine/behavior.d.ts +12 -1
  15. package/engine/behavior.lua +199 -65
  16. package/engine/behaviour/ability/apply-buff.lua +4 -4
  17. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  18. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  19. package/engine/behaviour/ability.d.ts +6 -1
  20. package/engine/behaviour/ability.lua +31 -1
  21. package/engine/behaviour/unit/stun-immunity.d.ts +9 -5
  22. package/engine/behaviour/unit/stun-immunity.lua +17 -7
  23. package/engine/behaviour/unit.d.ts +15 -5
  24. package/engine/behaviour/unit.lua +126 -22
  25. package/engine/buff.d.ts +19 -7
  26. package/engine/buff.lua +178 -118
  27. package/engine/internal/ability.d.ts +3 -1
  28. package/engine/internal/ability.lua +26 -9
  29. package/engine/internal/item+owner.lua +12 -6
  30. package/engine/internal/item.d.ts +13 -15
  31. package/engine/internal/item.lua +63 -49
  32. package/engine/internal/mechanics/cast-ability.lua +6 -3
  33. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  34. package/engine/internal/misc/frame-coordinates.lua +21 -0
  35. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  36. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  37. package/engine/internal/unit/ability.d.ts +14 -14
  38. package/engine/internal/unit/ability.lua +72 -45
  39. package/engine/internal/unit/attributes.d.ts +17 -0
  40. package/engine/internal/unit/attributes.lua +46 -0
  41. package/engine/internal/unit/bonus.d.ts +2 -0
  42. package/engine/internal/unit/bonus.lua +10 -0
  43. package/engine/internal/unit/fly-height.d.ts +7 -0
  44. package/engine/internal/unit/fly-height.lua +20 -0
  45. package/engine/internal/unit/interrupts.d.ts +12 -0
  46. package/engine/internal/unit/interrupts.lua +28 -0
  47. package/engine/internal/unit/main-selected.lua +12 -27
  48. package/engine/internal/unit/range-event.d.ts +12 -0
  49. package/engine/internal/unit/range-event.lua +90 -0
  50. package/engine/internal/unit/scale.d.ts +7 -0
  51. package/engine/internal/unit/scale.lua +20 -0
  52. package/engine/internal/unit+ability.lua +10 -1
  53. package/engine/internal/unit-missile-launch.lua +51 -20
  54. package/engine/internal/unit.d.ts +18 -22
  55. package/engine/internal/unit.lua +179 -200
  56. package/engine/local-client.d.ts +2 -0
  57. package/engine/local-client.lua +30 -0
  58. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  59. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  60. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  61. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  62. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  63. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  64. package/engine/object-data/entry/ability-type.lua +4 -1
  65. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  66. package/engine/object-data/entry/destructible-type.lua +155 -0
  67. package/engine/object-data/entry/unit-type.d.ts +4 -0
  68. package/engine/object-data/entry/unit-type.lua +76 -32
  69. package/engine/object-field/ability.d.ts +3 -3
  70. package/engine/object-field/ability.lua +7 -6
  71. package/engine/object-field/unit.d.ts +20 -5
  72. package/engine/object-field/unit.lua +61 -0
  73. package/engine/object-field.d.ts +11 -3
  74. package/engine/object-field.lua +270 -125
  75. package/engine/random.d.ts +9 -0
  76. package/engine/random.lua +13 -0
  77. package/engine/standard/fields/ability.d.ts +2 -2
  78. package/engine/standard/fields/ability.lua +2 -2
  79. package/engine/standard/fields/unit.d.ts +11 -3
  80. package/engine/standard/fields/unit.lua +15 -2
  81. package/engine/synchronization.d.ts +11 -0
  82. package/engine/synchronization.lua +77 -0
  83. package/engine/text-tag.lua +4 -2
  84. package/engine/unit.d.ts +5 -0
  85. package/engine/unit.lua +5 -0
  86. package/net/socket.lua +1 -1
  87. package/objutil/buff.lua +10 -8
  88. package/package.json +2 -2
  89. package/patch-lua.lua +15 -0
  90. package/patch-lualib.lua +1 -1
  91. package/utility/arrays.d.ts +1 -0
  92. package/utility/arrays.lua +8 -0
  93. package/utility/callback-array.d.ts +17 -0
  94. package/utility/callback-array.lua +61 -0
  95. package/utility/linked-map.d.ts +34 -0
  96. package/utility/linked-map.lua +101 -0
  97. package/utility/linked-set.d.ts +3 -1
  98. package/utility/linked-set.lua +40 -1
  99. package/utility/lua-maps.d.ts +11 -2
  100. package/utility/lua-maps.lua +33 -2
  101. package/utility/records.lua +20 -1
  102. package/utility/types.d.ts +3 -0
@@ -1,23 +1,30 @@
1
1
  /** @noSelfInFile */
2
- import { Behavior } from "../behavior";
2
+ import { Behavior, BehaviorPriority } from "../behavior";
3
3
  import { Ability } from "../internal/ability";
4
4
  import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
5
5
  import "../internal/unit+ability";
6
6
  import "../internal/unit-missile-launch";
7
7
  import { Item } from "../internal/item";
8
- import type { AbilityBehavior } from "./ability";
8
+ import { AbilityBehavior } from "./ability";
9
9
  import { Event } from "../../event";
10
10
  import { Destructor } from "../../destroyable";
11
11
  import type { Widget } from "../../core/types/widget";
12
12
  import { Destructable } from "../../core/types/destructable";
13
13
  import type { Buff } from "../buff";
14
+ import { UnitBonusType } from "../internal/unit/bonus";
15
+ import { Player } from "../../core/types/player";
16
+ import { UnitTypeId } from "../object-data/entry/unit-type";
14
17
  export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
15
18
  export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
16
- constructor(unit: Unit);
17
- protected onDestroy(): Destructor;
18
19
  readonly sourceAbilityBehavior?: AbilityBehavior;
20
+ private _bonusIdByBonusType?;
21
+ constructor(unit: Unit, priority?: BehaviorPriority);
22
+ protected onDestroy(): Destructor;
19
23
  get unit(): Unit;
20
- registerInRangeUnitEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, ...args: Args) => unknown>, event: Event<[...Args]>, extractUnit: (...args: Args) => Unit | undefined, range: number, listener: T): void;
24
+ protected getUnitBonus(bonusType: UnitBonusType): number;
25
+ protected addOrUpdateOrRemoveUnitBonus(bonusType: UnitBonusType, value: number): void;
26
+ protected registerOwningPlayerEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, ...args: Args) => unknown>, event: Event<[...Args]>, extractPlayer: (...args: Args) => Player | undefined, listener: T): void;
27
+ protected registerInRangeUnitEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, ...args: Args) => unknown>, event: Event<[...Args]>, extractUnit: (...args: Args) => Unit | undefined, range: number, listener: T): void;
21
28
  onImmediateOrder(orderId: number): void;
22
29
  onTargetOrder(orderId: number, target: Widget): void;
23
30
  onPointOrder(orderId: number, x: number, y: number): void;
@@ -44,6 +51,7 @@ export declare abstract class UnitBehavior<PeriodicActionParameters extends any[
44
51
  onTargetingAbilityChannelingStart(ability: Ability, source: Unit): void;
45
52
  onTargetingAbilityImpact(ability: Ability, source: Unit): void;
46
53
  onBuffGained(buff: Buff): void;
54
+ onBuffLost(buff: Buff): void;
47
55
  onItemDropped(item: Item): void;
48
56
  onItemPickedUp(item: Item): void;
49
57
  onItemUsed(item: Item): void;
@@ -51,4 +59,6 @@ export declare abstract class UnitBehavior<PeriodicActionParameters extends any[
51
59
  onItemChargesChanged(item: Item): void;
52
60
  onKill(target: Unit): void;
53
61
  onDeath(source: Unit | undefined): void;
62
+ onOwnerChange(previousOwner: Player): void;
63
+ static bindUnitType<Args extends any[]>(this: UnitBehaviorConstructor<Args>, unitTypeId: UnitTypeId, ...args: Args): void;
54
64
  }
@@ -17,63 +17,137 @@ local getOrPut = ____lua_2Dmaps.getOrPut
17
17
  local mutableLuaMap = ____lua_2Dmaps.mutableLuaMap
18
18
  local ____lua_2Dsets = require("utility.lua-sets")
19
19
  local mutableLuaSet = ____lua_2Dsets.mutableLuaSet
20
- local behaviorsByEvent = {}
21
- local rangeByBehaviorByEvent = {}
22
- local listenerByBehaviorByEvent = {}
23
- local eventsByBehavior = {}
20
+ local ____bonus = require("engine.internal.unit.bonus")
21
+ local addOrUpdateOrRemoveUnitBonus = ____bonus.addOrUpdateOrRemoveUnitBonus
22
+ local getUnitBonus = ____bonus.getUnitBonus
23
+ local removeUnitBonus = ____bonus.removeUnitBonus
24
+ local ____linked_2Dmap = require("utility.linked-map")
25
+ local LinkedMap = ____linked_2Dmap.LinkedMap
26
+ local safeCall = warpack.safeCall
27
+ local createBehaviorFunctionsByUnitTypeId = {}
28
+ local behaviorsByOwningPlayerEvent = {}
29
+ local listenerByBehaviorByOwningPlayerEvent = {}
30
+ local owningPlayerEventsByBehavior = {}
31
+ local behaviorsByInRangeUnitEvent = {}
32
+ local rangeByBehaviorByInRangeUnitEvent = {}
33
+ local listenerByBehaviorByInRangeUnitEvent = {}
34
+ local inRangeUnitEventsByBehavior = {}
24
35
  ____exports.UnitBehavior = __TS__Class()
25
36
  local UnitBehavior = ____exports.UnitBehavior
26
37
  UnitBehavior.name = "UnitBehavior"
27
38
  __TS__ClassExtends(UnitBehavior, Behavior)
28
- function UnitBehavior.prototype.____constructor(self, unit)
29
- Behavior.prototype.____constructor(self, unit)
39
+ function UnitBehavior.prototype.____constructor(self, unit, priority)
40
+ Behavior.prototype.____constructor(self, unit, priority)
30
41
  end
31
42
  function UnitBehavior.prototype.onDestroy(self)
32
- local events = eventsByBehavior[self]
33
- if events ~= nil then
34
- for event in pairs(events) do
35
- local ____opt_0 = behaviorsByEvent[event]
43
+ local owningPlayerEvents = owningPlayerEventsByBehavior[self]
44
+ if owningPlayerEvents ~= nil then
45
+ for event in pairs(owningPlayerEvents) do
46
+ local ____opt_0 = behaviorsByOwningPlayerEvent[event]
36
47
  if ____opt_0 ~= nil then
37
48
  ____opt_0:remove(self)
38
49
  end
39
- local ____opt_2 = rangeByBehaviorByEvent[event]
50
+ local ____opt_2 = listenerByBehaviorByOwningPlayerEvent[event]
40
51
  if ____opt_2 ~= nil then
41
52
  ____opt_2[self] = nil
42
53
  end
43
- local ____opt_4 = listenerByBehaviorByEvent[event]
54
+ end
55
+ owningPlayerEventsByBehavior[self] = nil
56
+ end
57
+ local inRangeUnitEvents = inRangeUnitEventsByBehavior[self]
58
+ if inRangeUnitEvents ~= nil then
59
+ for event in pairs(inRangeUnitEvents) do
60
+ local ____opt_4 = behaviorsByInRangeUnitEvent[event]
44
61
  if ____opt_4 ~= nil then
45
- ____opt_4[self] = nil
62
+ ____opt_4:remove(self)
63
+ end
64
+ local ____opt_6 = rangeByBehaviorByInRangeUnitEvent[event]
65
+ if ____opt_6 ~= nil then
66
+ ____opt_6[self] = nil
67
+ end
68
+ local ____opt_8 = listenerByBehaviorByInRangeUnitEvent[event]
69
+ if ____opt_8 ~= nil then
70
+ ____opt_8[self] = nil
46
71
  end
47
72
  end
48
- eventsByBehavior[self] = nil
73
+ inRangeUnitEventsByBehavior[self] = nil
74
+ end
75
+ if self._bonusIdByBonusType ~= nil then
76
+ for bonusType, bonusId in pairs(self._bonusIdByBonusType) do
77
+ removeUnitBonus(self.object, bonusType, bonusId)
78
+ end
49
79
  end
50
80
  return Behavior.prototype.onDestroy(self)
51
81
  end
82
+ function UnitBehavior.prototype.getUnitBonus(self, bonusType)
83
+ local ____opt_10 = self._bonusIdByBonusType
84
+ local bonusId = ____opt_10 and ____opt_10:get(bonusType)
85
+ return bonusId == nil and 0 or getUnitBonus(self.object, bonusType, bonusId)
86
+ end
87
+ function UnitBehavior.prototype.addOrUpdateOrRemoveUnitBonus(self, bonusType, value)
88
+ local bonusIdByBonusType = self._bonusIdByBonusType
89
+ if bonusIdByBonusType == nil then
90
+ bonusIdByBonusType = __TS__New(LinkedMap)
91
+ self._bonusIdByBonusType = bonusIdByBonusType
92
+ end
93
+ bonusIdByBonusType:put(
94
+ bonusType,
95
+ addOrUpdateOrRemoveUnitBonus(
96
+ self.object,
97
+ bonusType,
98
+ bonusIdByBonusType:get(bonusType),
99
+ value
100
+ )
101
+ )
102
+ end
103
+ function UnitBehavior.prototype.registerOwningPlayerEvent(self, event, extractPlayer, listener)
104
+ local listenerByBehavior = getOrPut(listenerByBehaviorByOwningPlayerEvent, event, mutableLuaMap)
105
+ listenerByBehavior[self] = listener
106
+ getOrPut(inRangeUnitEventsByBehavior, self, mutableLuaSet)[event] = true
107
+ local behaviors = behaviorsByOwningPlayerEvent[event]
108
+ if behaviors == nil then
109
+ event:addListener(function(...)
110
+ local behaviors = behaviorsByOwningPlayerEvent[event]
111
+ if behaviors ~= nil then
112
+ local player = extractPlayer(...)
113
+ if player ~= nil then
114
+ for behavior in pairs(behaviors) do
115
+ if behavior.unit.owner == player then
116
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
117
+ end
118
+ end
119
+ end
120
+ end
121
+ end)
122
+ behaviors = __TS__New(LinkedSet)
123
+ behaviorsByOwningPlayerEvent[event] = behaviors
124
+ end
125
+ behaviors:add(self)
126
+ end
52
127
  function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, extractUnit, range, listener)
53
- local rangeByBehavior = getOrPut(rangeByBehaviorByEvent, event, mutableLuaMap)
128
+ local rangeByBehavior = getOrPut(rangeByBehaviorByInRangeUnitEvent, event, mutableLuaMap)
54
129
  rangeByBehavior[self] = range
55
- local listenerByBehavior = getOrPut(listenerByBehaviorByEvent, event, mutableLuaMap)
130
+ local listenerByBehavior = getOrPut(listenerByBehaviorByInRangeUnitEvent, event, mutableLuaMap)
56
131
  listenerByBehavior[self] = listener
57
- getOrPut(eventsByBehavior, self, mutableLuaSet)[event] = true
58
- local behaviors = behaviorsByEvent[event]
132
+ getOrPut(inRangeUnitEventsByBehavior, self, mutableLuaSet)[event] = true
133
+ local behaviors = behaviorsByInRangeUnitEvent[event]
59
134
  if behaviors == nil then
60
135
  event:addListener(function(...)
61
- local behaviors = behaviorsByEvent[event]
136
+ local behaviors = behaviorsByInRangeUnitEvent[event]
62
137
  if behaviors ~= nil then
63
138
  local unit = extractUnit(...)
64
139
  if unit ~= nil then
65
140
  for behavior in pairs(behaviors) do
66
141
  local range = rangeByBehavior[behavior]
67
142
  if range ~= nil and unit:getCollisionDistanceTo(behavior.unit) <= range then
68
- local ____self_6 = behavior
69
- ____self_6[listenerByBehavior[behavior]](____self_6, ...)
143
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
70
144
  end
71
145
  end
72
146
  end
73
147
  end
74
148
  end)
75
149
  behaviors = __TS__New(LinkedSet)
76
- behaviorsByEvent[event] = behaviors
150
+ behaviorsByInRangeUnitEvent[event] = behaviors
77
151
  end
78
152
  behaviors:add(self)
79
153
  end
@@ -129,6 +203,8 @@ function UnitBehavior.prototype.onTargetingAbilityImpact(self, ability, source)
129
203
  end
130
204
  function UnitBehavior.prototype.onBuffGained(self, buff)
131
205
  end
206
+ function UnitBehavior.prototype.onBuffLost(self, buff)
207
+ end
132
208
  function UnitBehavior.prototype.onItemDropped(self, item)
133
209
  end
134
210
  function UnitBehavior.prototype.onItemPickedUp(self, item)
@@ -143,6 +219,23 @@ function UnitBehavior.prototype.onKill(self, target)
143
219
  end
144
220
  function UnitBehavior.prototype.onDeath(self, source)
145
221
  end
222
+ function UnitBehavior.prototype.onOwnerChange(self, previousOwner)
223
+ end
224
+ function UnitBehavior.bindUnitType(self, unitTypeId, ...)
225
+ local args = {...}
226
+ local createBehaviorFunctions = createBehaviorFunctionsByUnitTypeId[unitTypeId]
227
+ if createBehaviorFunctions == nil then
228
+ createBehaviorFunctions = {}
229
+ createBehaviorFunctionsByUnitTypeId[unitTypeId] = createBehaviorFunctions
230
+ end
231
+ createBehaviorFunctions[#createBehaviorFunctions + 1] = function(unit)
232
+ return __TS__New(
233
+ self,
234
+ unit,
235
+ table.unpack(args)
236
+ )
237
+ end
238
+ end
146
239
  __TS__SetDescriptor(
147
240
  UnitBehavior.prototype,
148
241
  "unit",
@@ -254,7 +347,18 @@ __TS__SetDescriptor(
254
347
  Unit.itemChargesChangedEvent:addListener(function(unit, item)
255
348
  ____exports.UnitBehavior:forAll(unit, "onItemChargesChanged", item)
256
349
  end)
350
+ Unit.onOwnerChange:addListener(function(unit, previousOwner)
351
+ ____exports.UnitBehavior:forAll(unit, "onOwnerChange", previousOwner)
352
+ end)
257
353
  end)(UnitBehavior)
354
+ Unit.onCreate:addListener(function(unit)
355
+ local createBehaviorFunctions = createBehaviorFunctionsByUnitTypeId[unit.typeId]
356
+ if createBehaviorFunctions ~= nil then
357
+ for ____, createBehavior in ipairs(createBehaviorFunctions) do
358
+ createBehavior(unit)
359
+ end
360
+ end
361
+ end)
258
362
  Unit.destroyEvent:addListener(function(unit)
259
363
  ____exports.UnitBehavior:forAll(unit, "destroy")
260
364
  end)
package/engine/buff.d.ts CHANGED
@@ -13,6 +13,7 @@ import { UnitBehavior } from "./behaviour/unit";
13
13
  import type { Widget } from "../core/types/widget";
14
14
  import { Destructor } from "../destroyable";
15
15
  import { Event } from "../event";
16
+ import { AbilityBehavior } from "./behaviour/ability";
16
17
  export type BuffConstructor<T extends Buff<any> = Buff<any>, Args extends any[] = any> = OmitConstructor<typeof Buff<any>> & (new (...args: Args) => T);
17
18
  type EnumParameterValueType<T extends number> = T | AbilityEnumLevelField<T>;
18
19
  type NumberParameterValueType = number | AbilityNumberField | AbilityNumberLevelField;
@@ -30,8 +31,10 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
30
31
  source?: Unit;
31
32
  behaviorConstructors?: (new (unit: Unit) => UnitBehavior)[];
32
33
  abilityTypeIds?: Record<AbilityTypeId, {
33
- [numberField: (AbilityNumberField | AbilityNumberLevelField) & symbol]: NumberParameterValueType;
34
- } & {
34
+ readonly fields?: [
35
+ AbilityNumberField | AbilityNumberLevelField,
36
+ NumberParameterValueType
37
+ ][];
35
38
  /** Default `true`. */
36
39
  readonly isButtonVisible?: boolean;
37
40
  /** Default is the level of the source ability or 0 if it is absent. */
@@ -56,6 +59,7 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
56
59
  armorIncreaseFactor?: NumberParameterValueType;
57
60
  attackSpeedIncreaseFactor?: NumberParameterValueType;
58
61
  movementSpeedIncreaseFactor?: NumberParameterValueType;
62
+ manaRegenerationRateIncreaseFactor?: NumberParameterValueType;
59
63
  evasionProbability?: NumberParameterValueType;
60
64
  missProbability?: NumberParameterValueType;
61
65
  damageFactor?: NumberParameterValueType;
@@ -79,6 +83,7 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
79
83
  healingOnExpiration?: NumberParameterValueType;
80
84
  killsOnExpiration?: BooleanParameterValueType;
81
85
  explodesOnExpiration?: BooleanParameterValueType;
86
+ abilityCooldownFactor?: NumberParameterValueType;
82
87
  uniqueGroup?: BuffUniqueGroup;
83
88
  } : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
84
89
  declare const enum BuffPropertyKey {
@@ -124,7 +129,9 @@ declare const enum BuffPropertyKey {
124
129
  PROVIDES_INVULNERABILITY = 139,
125
130
  KILLS_ON_EXPIRATION = 140,
126
131
  EXPLODES_ON_EXPIRATION = 141,
127
- MISS_PROBABILITY = 142
132
+ MISS_PROBABILITY = 142,
133
+ ABILITY_COOLDOWN_FACTOR = 143,
134
+ ABILITY_COOLDOWN_MODIFIER = 144
128
135
  }
129
136
  export declare const enum BuffTypeIdSelectionPolicy {
130
137
  LEAST_DURATION = 0
@@ -138,7 +145,7 @@ export type BuffConstructorParameters<AdditionalParameters extends BuffAdditiona
138
145
  polarity: BuffPolarityParameterType,
139
146
  resistanceType: BuffResistanceTypeParameterType,
140
147
  ...abilityOrParameters: [
141
- ability?: Ability,
148
+ ability?: Ability | AbilityBehavior,
142
149
  parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
143
150
  ] | [parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>]
144
151
  ];
@@ -187,6 +194,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
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  private [BuffPropertyKey.PROVIDES_INVULNERABILITY]?;
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  private [BuffPropertyKey.KILLS_ON_EXPIRATION]?;
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  private [BuffPropertyKey.EXPLODES_ON_EXPIRATION]?;
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+ private [BuffPropertyKey.ABILITY_COOLDOWN_FACTOR]?;
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+ private [BuffPropertyKey.ABILITY_COOLDOWN_MODIFIER]?;
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  protected static readonly defaultParameters: BuffParameters;
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  get source(): Unit;
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  readonly typeId: ApplicableBuffTypeId;
@@ -201,11 +210,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
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  private readonly _spellStealPriority?;
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  private readonly _learnLevelMinimum?;
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  private readonly [BuffPropertyKey.MISS_PROBABILITY]?;
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- private _bonusIdByBonusType?;
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  private readonly _abilityTypeIds?;
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  private _behaviors?;
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- private getUnitBonus;
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- private addOrUpdateOrRemoveUnitBonus;
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  constructor(target: Unit, ...parameters: BuffConstructorParameters<AdditionalParameters>);
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  get level(): number;
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  get remainingDamageOverDuration(): number;
@@ -262,9 +268,15 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
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  set movementSpeedIncreaseFactor(movementSpeedIncreaseFactor: number);
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  get evasionProbability(): number;
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  set evasionProbability(evasionProbability: number);
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+ get manaRegenerationRateIncreaseFactor(): number;
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+ set manaRegenerationRateIncreaseFactor(manaRegenerationRateIncreaseFactor: number);
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  get duration(): number;
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  get remainingDuration(): number;
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  set remainingDuration(remainingDuration: number);
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+ get abilityCooldownFactor(): number;
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+ set abilityCooldownFactor(abilityCooldownFactor: number);
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+ onAbilityGained(ability: Ability): void;
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+ onAbilityLost(ability: Ability): void;
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  flashEffect(...parameters: [
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  ...widgetOrXY: [] | [Widget] | [x: number, x: number],
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  ...parametersOrDuration: [] | [EffectParameters] | [number]