warframe-worldstate-parser 2.31.1 → 3.0.0

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Files changed (98) hide show
  1. package/README.md +1 -0
  2. package/lib/WorldState.js +60 -94
  3. package/lib/models/Alert.js +18 -44
  4. package/lib/models/CambionCycle.js +8 -12
  5. package/lib/models/CetusCycle.js +34 -54
  6. package/lib/models/ChallengeInstance.js +11 -14
  7. package/lib/models/ConclaveChallenge.js +24 -44
  8. package/lib/models/ConstructionProgress.js +10 -22
  9. package/lib/models/DailyDeal.js +15 -34
  10. package/lib/models/DarkSector.js +14 -25
  11. package/lib/models/DarkSectorBattle.js +6 -8
  12. package/lib/models/DuviriCycle.js +9 -10
  13. package/lib/models/EarthCycle.js +36 -35
  14. package/lib/models/Fissure.js +36 -44
  15. package/lib/models/FlashSale.js +17 -37
  16. package/lib/models/GlobalUpgrade.js +23 -41
  17. package/lib/models/Invasion.js +37 -79
  18. package/lib/models/Kuva.js +20 -26
  19. package/lib/models/Mission.js +28 -38
  20. package/lib/models/News.js +34 -54
  21. package/lib/models/Nightwave.js +22 -48
  22. package/lib/models/NightwaveChallenge.js +19 -17
  23. package/lib/models/PersistentEnemy.js +21 -30
  24. package/lib/models/Reward.js +18 -20
  25. package/lib/models/SentientOutpost.js +11 -12
  26. package/lib/models/Simaris.js +9 -21
  27. package/lib/models/Sortie.js +36 -54
  28. package/lib/models/SortieVariant.js +23 -25
  29. package/lib/models/SteelPathOffering.js +26 -9
  30. package/lib/models/SyndicateJob.js +20 -30
  31. package/lib/models/SyndicateMission.js +22 -52
  32. package/lib/models/VallisCycle.js +37 -45
  33. package/lib/models/VoidTrader.js +35 -54
  34. package/lib/models/VoidTraderItem.js +5 -8
  35. package/lib/models/VoidTraderSchedule.js +7 -6
  36. package/lib/models/WeeklyChallenge.js +9 -17
  37. package/lib/models/WorldEvent.js +49 -74
  38. package/lib/models/WorldstateObject.js +23 -34
  39. package/lib/models/ZarimanCycle.js +34 -54
  40. package/lib/supporting/Dependency.js +2 -11
  41. package/lib/supporting/DuviriChoice.js +1 -5
  42. package/lib/supporting/ExternalMission.js +2 -6
  43. package/lib/supporting/MarkdownSettings.js +15 -19
  44. package/lib/supporting/RewardData.js +4 -6
  45. package/lib/supporting/RewardTypes.js +2 -4
  46. package/lib/utilities/integrity.js +11 -0
  47. package/lib/utilities/timeDate.js +16 -18
  48. package/lib/utilities/translation.js +188 -56
  49. package/main.js +2 -2
  50. package/package.json +3 -5
  51. package/types/lib/WorldState.d.ts +39 -28
  52. package/types/lib/models/Alert.d.ts +13 -24
  53. package/types/lib/models/CambionCycle.d.ts +5 -10
  54. package/types/lib/models/CetusCycle.d.ts +8 -26
  55. package/types/lib/models/ChallengeInstance.d.ts +7 -9
  56. package/types/lib/models/ConclaveChallenge.d.ts +11 -24
  57. package/types/lib/models/ConstructionProgress.d.ts +5 -16
  58. package/types/lib/models/DailyDeal.d.ts +7 -26
  59. package/types/lib/models/DarkSector.d.ts +11 -22
  60. package/types/lib/models/DarkSectorBattle.d.ts +3 -6
  61. package/types/lib/models/DuviriCycle.d.ts +5 -11
  62. package/types/lib/models/EarthCycle.d.ts +40 -17
  63. package/types/lib/models/Fissure.d.ts +10 -17
  64. package/types/lib/models/FlashSale.d.ts +8 -29
  65. package/types/lib/models/GlobalUpgrade.d.ts +8 -27
  66. package/types/lib/models/Invasion.d.ts +18 -53
  67. package/types/lib/models/Kuva.d.ts +10 -21
  68. package/types/lib/models/Mission.d.ts +11 -23
  69. package/types/lib/models/News.d.ts +18 -31
  70. package/types/lib/models/Nightwave.d.ts +12 -29
  71. package/types/lib/models/NightwaveChallenge.d.ts +14 -14
  72. package/types/lib/models/PersistentEnemy.d.ts +9 -20
  73. package/types/lib/models/Reward.d.ts +34 -18
  74. package/types/lib/models/SentientOutpost.d.ts +9 -13
  75. package/types/lib/models/Simaris.d.ts +6 -17
  76. package/types/lib/models/Sortie.d.ts +16 -25
  77. package/types/lib/models/SortieVariant.d.ts +13 -15
  78. package/types/lib/models/SteelPathOffering.d.ts +5 -8
  79. package/types/lib/models/SyndicateJob.d.ts +13 -14
  80. package/types/lib/models/SyndicateMission.d.ts +9 -22
  81. package/types/lib/models/VallisCycle.d.ts +28 -18
  82. package/types/lib/models/VoidTrader.d.ts +8 -21
  83. package/types/lib/models/VoidTraderItem.d.ts +4 -6
  84. package/types/lib/models/VoidTraderSchedule.d.ts +5 -8
  85. package/types/lib/models/WeeklyChallenge.d.ts +5 -14
  86. package/types/lib/models/WorldEvent.d.ts +38 -52
  87. package/types/lib/models/WorldstateObject.d.ts +50 -28
  88. package/types/lib/models/ZarimanCycle.d.ts +9 -27
  89. package/types/lib/supporting/Dependency.d.ts +2 -8
  90. package/types/lib/supporting/DuviriChoice.d.ts +1 -2
  91. package/types/lib/supporting/ExternalMission.d.ts +3 -7
  92. package/types/lib/supporting/MarkdownSettings.d.ts +29 -15
  93. package/types/lib/supporting/RewardData.d.ts +8 -2
  94. package/types/lib/supporting/RewardTypes.d.ts +2 -2
  95. package/types/lib/utilities/integrity.d.ts +1 -0
  96. package/types/lib/utilities/timeDate.d.ts +19 -12
  97. package/types/lib/utilities/translation.d.ts +188 -23
  98. package/types/main.d.ts +2 -4
@@ -1,27 +1,16 @@
1
- export = PersistentEnemy;
2
1
  /**
3
2
  * Represents a persistent enemy
4
- * @extends {WorldstateObject}
3
+ * @augments {WorldstateObject}
5
4
  */
6
- declare class PersistentEnemy extends WorldstateObject {
5
+ export default class PersistentEnemy extends WorldstateObject {
7
6
  /**
8
- * @param {Object} data The persistent enemy data
9
- * @param {Object} deps The dependencies object
10
- * @param {MarkdownSettings} deps.mdConfig The markdown settings
11
- * @param {Translator} deps.translator The string translator
7
+ * @param {object} data The persistent enemy data
8
+ * @param {object} deps The dependencies object
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9
  * @param {string} deps.locale Locale to use for translations
13
10
  */
14
- constructor(data: any, { mdConfig, translator, timeDate, locale }: {
15
- mdConfig: MarkdownSettings;
16
- translator: Translator;
11
+ constructor(data: object, { locale }?: {
17
12
  locale: string;
18
13
  });
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- /**
20
- * The markdown settings
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- * @type {MarkdownSettings}
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- * @private
23
- */
24
- private mdConfig;
25
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  /**
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  * The enemy's type
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  * @type {string}
@@ -38,7 +27,7 @@ declare class PersistentEnemy extends WorldstateObject {
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  */
39
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  rank: number;
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  /**
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- * The enemy's remainaing health percentage
30
+ * The enemy's remaining health percentage
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  * @type {number}
43
32
  */
44
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  healthPercent: number;
@@ -64,12 +53,12 @@ declare class PersistentEnemy extends WorldstateObject {
64
53
  lastDiscoveredAt: string;
65
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  /**
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  * Whether or not the enemy is currently available
67
- * @type {Boolean}
56
+ * @type {boolean}
68
57
  */
69
58
  isDiscovered: boolean;
70
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  /**
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  * Whether or not the enemy is using ticketing
72
- * @type {Boolean}
61
+ * @type {boolean}
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  */
74
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  isUsingTicketing: boolean;
75
64
  /**
@@ -78,4 +67,4 @@ declare class PersistentEnemy extends WorldstateObject {
78
67
  */
79
68
  pid: string;
80
69
  }
81
- import WorldstateObject = require("./WorldstateObject");
70
+ import WorldstateObject from './WorldstateObject.js';
@@ -1,18 +1,37 @@
1
- export = Reward;
1
+ /**
2
+ * An object describing a type of reward, including name, description,
3
+ * test function to verify type from a string, thumbnail url, and color
4
+ * @typedef {object} RewardType
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+ * @property {string} name - Name of the reward type
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+ * @property {string} description - Description of the reward type
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+ * @property {string} test - Function for testing the return type against a string
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+ * @property {string} thumbnail - Thumbnail url for this reward type
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+ * @property {string} color - Summary color representing this reward type
10
+ */
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+ /**
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+ * Returns the type of a given item
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+ * @param {string} item The item whose type needs to be determined
14
+ * @param {Array.<RewardType>} [types] The possible types
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+ * @returns {string} The type name
16
+ */
17
+ export function getItemType(item: string, types?: Array<RewardType>): string;
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+ /**
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+ * Returns the full type of a given item
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+ * @param {string} item The item whose type needs to be determined
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+ * @param {Array.<RewardType>} [types] The possible types
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+ * @returns {RewardType} The type
23
+ */
24
+ export function getItemTypeFull(item: string, types?: Array<RewardType>): RewardType;
2
25
  /**
3
26
  * Represents a mission reward
4
27
  */
5
- declare class Reward {
28
+ export default class Reward {
6
29
  /**
7
- * @param {Object} data The mission data
8
- * @param {Object} deps The dependencies object
9
- * @param {Translator} deps.translator The string translator
30
+ * @param {object} data The mission data
31
+ * @param {Dependency} deps The dependencies object
10
32
  * @param {string} deps.locale Locale to use for translations
11
33
  */
12
- constructor(data: any, { translator, locale }: {
13
- translator: Translator;
14
- locale: string;
15
- });
34
+ constructor(data: object, { locale }?: Dependency);
16
35
  /**
17
36
  * The items being rewarded
18
37
  * @type {Array.<string>}
@@ -20,9 +39,9 @@ declare class Reward {
20
39
  items: Array<string>;
21
40
  /**
22
41
  * The counted items being rewarded
23
- * @type {Array.<Object>}
42
+ * @type {Array.<object>}
24
43
  */
25
- countedItems: Array<any>;
44
+ countedItems: Array<object>;
26
45
  /**
27
46
  * The credits being rewarded
28
47
  * @type {number}
@@ -34,28 +53,25 @@ declare class Reward {
34
53
  color: string | number;
35
54
  /**
36
55
  * The types of all items that are being rewarded
37
- * @returns {Array.<string>}
56
+ * @returns {Array.<string>} types as array of string
38
57
  */
39
58
  getTypes(): Array<string>;
40
59
  /**
41
60
  * The types of all the items that are being rewarded
42
- * @returns {Array.<RewardType>}
61
+ * @returns {Array.<RewardType>} array of reward types
43
62
  */
44
63
  getTypesFull(): Array<RewardType>;
45
64
  /**
46
65
  * The reward's string representation
47
- * @returns {string}
66
+ * @returns {string} reward's string representation
48
67
  */
49
68
  toString(): string;
50
69
  }
51
- declare namespace Reward {
52
- export { RewardType };
53
- }
54
70
  /**
55
71
  * An object describing a type of reward, including name, description,
56
72
  * test function to verify type from a string, thumbnail url, and color
57
73
  */
58
- type RewardType = {
74
+ export type RewardType = {
59
75
  /**
60
76
  * - Name of the reward type
61
77
  */
@@ -1,7 +1,6 @@
1
- export = SentientOutpost;
2
1
  /**
3
2
  * Mission typeDef
4
- * @typedef {Object} Mission
3
+ * @typedef {object} Mission
5
4
  * @property {string} node Mission node name
6
5
  * @property {string} enemy Node enemy
7
6
  * @property {string} type Mission type of the node
@@ -14,35 +13,32 @@ export = SentientOutpost;
14
13
  * @property {boolean} active Whether or not the mission is active
15
14
  * @property {Date} activation When the mission became or becomes active
16
15
  * @property {Date} expiry When the mission became or becomes inactive
17
- * @property {Object} previous Estimation data for the last mission that was active.
16
+ * @property {object} previous Estimation data for the last mission that was active.
18
17
  * Could also be the current.
19
18
  * @property {Date} previous.activation When the mission became or becomes active
20
19
  * @property {Date} previous.expiry When the mission became or becomes inactive
21
20
  */
22
- declare class SentientOutpost {
23
- constructor(data: any, { translator, locale, sentientData, logger }: {
24
- translator: any;
21
+ export default class SentientOutpost {
22
+ constructor(data: any, { locale, sentientData, logger }: {
25
23
  locale: any;
26
24
  sentientData: any;
27
25
  logger: any;
28
26
  });
29
27
  mission: {
30
- node: any;
31
- faction: any;
32
- type: any;
28
+ node: string;
29
+ faction: string;
30
+ type: string;
33
31
  };
34
32
  active: boolean;
35
33
  id: string;
36
34
  activation: Date;
37
35
  expiry: Date;
38
- }
39
- declare namespace SentientOutpost {
40
- export { Mission };
36
+ #private;
41
37
  }
42
38
  /**
43
39
  * Mission typeDef
44
40
  */
45
- type Mission = {
41
+ export type Mission = {
46
42
  /**
47
43
  * Mission node name
48
44
  */
@@ -1,26 +1,15 @@
1
- export = Simaris;
2
1
  /**
3
2
  * Contains information about sanctuary targets
4
3
  */
5
- declare class Simaris {
4
+ export default class Simaris {
6
5
  /**
7
- * @param {Object} data The sanctuary data
8
- * @param {Object} deps The dependencies object
9
- * @param {MarkdownSettings} deps.mdConfig The markdown settings
10
- * @param {Translator} deps.translator The string translator
6
+ * @param {object} data The sanctuary data
7
+ * @param {object} deps The dependencies object
11
8
  * @param {string} deps.locale Locale to use for translations
12
9
  */
13
- constructor(data: any, { mdConfig, translator, locale }: {
14
- mdConfig: MarkdownSettings;
15
- translator: Translator;
10
+ constructor(data: object, { locale }?: {
16
11
  locale: string;
17
12
  });
18
- /**
19
- * The markdown settings
20
- * @type {MarkdownSettings}
21
- * @private
22
- */
23
- private mdConfig;
24
13
  /**
25
14
  * The sanctuary target
26
15
  * @type {string}
@@ -28,7 +17,7 @@ declare class Simaris {
28
17
  target: string;
29
18
  /**
30
19
  * Whether or not the target is currently active
31
- * @type {Boolean}
20
+ * @type {boolean}
32
21
  */
33
22
  isTargetActive: boolean;
34
23
  /**
@@ -38,7 +27,7 @@ declare class Simaris {
38
27
  asString: string;
39
28
  /**
40
29
  * Returns a string representation of the current sanctuary status
41
- * @returns {string}
30
+ * @returns {string} a string representation of the current sanctuary status
42
31
  */
43
32
  toString(): string;
44
33
  }
@@ -1,26 +1,16 @@
1
- export = Sortie;
2
1
  /**
3
2
  * Represents a daily sortie
4
- * @extends {WorldstateObject}
3
+ * @augments {WorldstateObject}
5
4
  */
6
- declare class Sortie extends WorldstateObject {
5
+ export default class Sortie extends WorldstateObject {
7
6
  /**
8
- * @param {Object} data The data for all daily sorties
9
- * @param {Object} deps The dependencies object
10
- * @param {MarkdownSettings} mdConfig The markdown settings
11
- * @param {Translator} translator The string translator
12
- * @param {TimeDateFunctions} timeDate The time and date functions
13
- * @param {Object} sortieData The data used to parse sorties
14
- * @param {SortieVariant} SortieVariant The sortie variant parser
15
- * @param {string} locale Locale to use for translations
7
+ * @param {object} data The data for all daily sorties
8
+ * @param {object} deps The dependencies object
9
+ * @param {string} deps.locale Locale to use for translations
16
10
  */
17
- constructor(data: any, { mdConfig, translator, timeDate, sortieData, SortieVariant, locale, Mission }: any);
18
- /**
19
- * The markdown settings
20
- * @type {MarkdownSettings}
21
- * @private
22
- */
23
- private mdConfig;
11
+ constructor(data: object, { locale }?: {
12
+ locale: string;
13
+ });
24
14
  /**
25
15
  * The sortie's reward pool
26
16
  * @type {string}
@@ -30,7 +20,7 @@ declare class Sortie extends WorldstateObject {
30
20
  * The sortie's variants
31
21
  * @type {Array.<SortieVariant>}
32
22
  */
33
- variants: Array<any>;
23
+ variants: Array<SortieVariant>;
34
24
  missions: any;
35
25
  /**
36
26
  * The sortie's boss
@@ -54,28 +44,29 @@ declare class Sortie extends WorldstateObject {
54
44
  expired: boolean;
55
45
  /**
56
46
  * ETA string (at time of object creation)
57
- * @type {String}
47
+ * @type {string}
58
48
  */
59
49
  eta: string;
60
50
  /**
61
51
  * Get the sortie's boss
62
- * @returns {string}
52
+ * @returns {string} the sortie's boss
63
53
  */
64
54
  getBoss(): string;
65
55
  /**
66
56
  * Get the sortie's faction
67
- * @returns {string}
57
+ * @returns {string} the sortie's faction
68
58
  */
69
59
  getFaction(): string;
70
60
  /**
71
61
  * Gets a string indicating how long it will take for the sortie to end
72
- * @returns {string}
62
+ * @returns {string} estimated time of arrival
73
63
  */
74
64
  getETAString(): string;
75
65
  /**
76
66
  * Get whether or not the sortie has expired
77
- * @returns {boolean}
67
+ * @returns {boolean} whether the sortie has expired
78
68
  */
79
69
  isExpired(): boolean;
80
70
  }
81
- import WorldstateObject = require("./WorldstateObject");
71
+ import WorldstateObject from './WorldstateObject.js';
72
+ import SortieVariant from './SortieVariant.js';
@@ -1,27 +1,24 @@
1
- export = SortieVariant;
2
1
  /**
3
2
  * Represents a sortie variant
3
+ * @class
4
4
  */
5
- declare class SortieVariant {
5
+ export default class SortieVariant {
6
6
  /**
7
- * @param {Object} data Sortie variant data
8
- * @param {MarkdownSettings} mdConfig The markdown settings
9
- * @param {Translator} translator The string translator
10
- * @param {Object} sortieData The data used to parse sorties
11
- * @param {string} locale Locale to use for translations
7
+ * Make the SortieVariant
8
+ * @class
9
+ * @param {object} data Sortie variant data
10
+ * @param {object} deps Dependencies
11
+ * @param {string} deps.locale Locale to use for translations
12
12
  */
13
- constructor(data: any, { mdConfig, translator, locale }: MarkdownSettings);
14
- /**
15
- * The markdown settings
16
- * @type {MarkdownSettings}
17
- * @private
18
- */
19
- private mdConfig;
13
+ constructor(data: object, { locale }?: {
14
+ locale: string;
15
+ });
20
16
  /**
21
17
  * The variant's mission type
22
18
  * @type {string}
23
19
  */
24
20
  missionType: string;
21
+ missionTypeKey: string;
25
22
  /**
26
23
  * The variant's modifier
27
24
  * @type {string}
@@ -37,9 +34,10 @@ declare class SortieVariant {
37
34
  * @type {string}
38
35
  */
39
36
  node: string;
37
+ nodeKey: string;
40
38
  /**
41
39
  * Returns a string representation of the sortie variant
42
- * @returns {string}
40
+ * @returns {string} string representation
43
41
  */
44
42
  toString(): string;
45
43
  }
@@ -1,22 +1,19 @@
1
- export = SteelPathOffering;
2
- declare class SteelPathOffering {
3
- constructor({ timeDate, translator, locale }: {
4
- timeDate: any;
5
- translator: any;
1
+ export default class SteelPathOffering {
2
+ constructor({ locale }: {
6
3
  locale: any;
7
4
  });
8
5
  currentReward: any;
9
6
  activation: Date;
10
7
  expiry: Date;
11
- remaining: any;
8
+ remaining: string;
12
9
  rotation: any;
13
10
  evergreens: any;
14
11
  /**
15
12
  * General data pertaining to incursions
16
- * @type {Object}
13
+ * @type {object}
17
14
  * @property {string} id Identifier for steel path incursion based on start of day.
18
15
  * @property {Date} activation when the current incursions became active
19
16
  * @property {Date} expiry when the current incursions become inactive
20
17
  */
21
- incursions: any;
18
+ incursions: object;
22
19
  }
@@ -1,26 +1,25 @@
1
- export = SyndicateJob;
2
1
  /**
3
2
  * Represents a syndicate daily mission
4
- * @extends {WorldstateObject}
3
+ * @augments {WorldstateObject}
5
4
  */
6
- declare class SyndicateJob extends WorldstateObject {
5
+ export default class SyndicateJob extends WorldstateObject {
7
6
  /**
8
- * @param {Object} data The syndicate mission data
7
+ * @param {object} data The syndicate mission data
9
8
  * @param {Date} expiry The syndicate job expiration
10
- * @param {Object} deps The dependencies object
11
- * @param {Object} timeDate Time/Date functions
12
- * @param {Translator} translator The string translator
13
- * @param {string} locale Locale to use for translations
9
+ * @param {object} deps The dependencies object
10
+ * @param {string} deps.locale Locale to use for translations
14
11
  */
15
- constructor(data: any, expiry: Date, { translator, timeDate, locale }: any);
12
+ constructor(data: object, expiry: Date, { locale }: {
13
+ locale: string;
14
+ });
16
15
  /**
17
16
  * Array of strings describing rewards
18
- * @type {Array.<String>}
17
+ * @type {Array.<string>}
19
18
  */
20
19
  rewardPool: Array<string>;
21
20
  /**
22
21
  * The type of job this is
23
- * @type {String}
22
+ * @type {string}
24
23
  */
25
24
  type: string;
26
25
  /**
@@ -35,13 +34,13 @@ declare class SyndicateJob extends WorldstateObject {
35
34
  standingStages: Array<number>;
36
35
  /**
37
36
  * Minimum mastery required to participate
38
- * @type {Number}
37
+ * @type {number}
39
38
  */
40
39
  minMR: number;
41
40
  /**
42
41
  * Whether or not this is a Vault job.
43
42
  * No indication for difference of normal vs arcana vaults.
44
- * @type {Boolean}
43
+ * @type {boolean}
45
44
  */
46
45
  isVault: boolean;
47
46
  /**
@@ -56,4 +55,4 @@ declare class SyndicateJob extends WorldstateObject {
56
55
  timeBound: string;
57
56
  timeBoound: string;
58
57
  }
59
- import WorldstateObject = require("./WorldstateObject");
58
+ import WorldstateObject from './WorldstateObject.js';
@@ -1,29 +1,16 @@
1
- export = SyndicateMission;
2
1
  /**
3
2
  * Represents a syndicate daily mission
4
- * @extends {WorldstateObject}
3
+ * @augments {WorldstateObject}
5
4
  */
6
- declare class SyndicateMission extends WorldstateObject {
5
+ export default class SyndicateMission extends WorldstateObject {
7
6
  /**
8
- * @param {Object} data The syndicate mission data
9
- * @param {Object} deps The dependencies object
10
- * @param {MarkdownSettings} deps.mdConfig The markdown settings
11
- * @param {Translator} deps.translator The string translator
12
- * @param {TimeDateFunctions} deps.timeDate The time and date functions
7
+ * @param {object} data The syndicate mission data
8
+ * @param {object} deps The dependencies object
13
9
  * @param {string} deps.locale Locale to use for translations
14
10
  */
15
- constructor(data: any, { mdConfig, translator, timeDate, locale }: {
16
- mdConfig: MarkdownSettings;
17
- translator: Translator;
18
- timeDate: TimeDateFunctions;
11
+ constructor(data: object, { locale }?: {
19
12
  locale: string;
20
13
  });
21
- /**
22
- * The markdown settings
23
- * @type {MarkdownSettings}
24
- * @private
25
- */
26
- private mdConfig;
27
14
  /**
28
15
  * The syndicate that is offering the mission
29
16
  * @type {string}
@@ -46,14 +33,14 @@ declare class SyndicateMission extends WorldstateObject {
46
33
  jobs: Array<SyndicateJob>;
47
34
  /**
48
35
  * ETA string (at time of object creation)
49
- * @type {String}
36
+ * @type {string} time delta string from now to the expiry
50
37
  */
51
38
  eta: string;
52
39
  /**
53
40
  * Get a string indicating how much time is left before the syndicate mission expries
54
- * @returns {string}
41
+ * @returns {string} time delta string from now to the expiry
55
42
  */
56
43
  getETAString(): string;
57
44
  }
58
- import WorldstateObject = require("./WorldstateObject");
59
- import SyndicateJob = require("./SyndicateJob");
45
+ import WorldstateObject from './WorldstateObject.js';
46
+ import SyndicateJob from './SyndicateJob.js';
@@ -1,22 +1,9 @@
1
- export = VallisCycle;
2
1
  /**
3
2
  * Represents the current Earth Day/Night Cycle
4
- * @extends {WorldstateObject}
3
+ * @augments {WorldstateObject}
5
4
  */
6
- declare class VallisCycle extends WorldstateObject {
7
- /**
8
- * @param {Date} bountiesEndDate The end date for Ostron bounties
9
- * @param {Object} deps The dependencies object
10
- * @param {MarkdownSettings} deps.mdConfig The markdown settings
11
- * @param {TimeDateFunctions} deps.timeDate The time and date functions
12
- */
13
- constructor({ mdConfig, timeDate }: Date);
14
- /**
15
- * The markdown settings
16
- * @type {MarkdownSettings}
17
- * @private
18
- */
19
- private mdConfig;
5
+ export default class VallisCycle extends WorldstateObject {
6
+ constructor();
20
7
  /**
21
8
  * Whether or not this it's daytime
22
9
  * @type {boolean}
@@ -36,8 +23,31 @@ declare class VallisCycle extends WorldstateObject {
36
23
  shortString: string;
37
24
  /**
38
25
  * Get whether or not the event has expired
39
- * @returns {boolean}
26
+ * @returns {boolean} whether this event has expired
40
27
  */
41
28
  getExpired(): boolean;
29
+ #private;
42
30
  }
43
- import WorldstateObject = require("./WorldstateObject");
31
+ export type CurrentCycle = {
32
+ /**
33
+ * - Current cycle state. One of `warm`, `cold`
34
+ */
35
+ state: string;
36
+ /**
37
+ * - Time remaining in the current cycle state
38
+ */
39
+ toNextMinor: number;
40
+ /**
41
+ * - Time remaining until the next cycle
42
+ */
43
+ toNextFull: number;
44
+ /**
45
+ * - Date and time at which the event started
46
+ */
47
+ timeAtPrevious: Date;
48
+ /**
49
+ * - Date and time at which the event start
50
+ */
51
+ timeAtNext: Date;
52
+ };
53
+ import WorldstateObject from './WorldstateObject.js';
@@ -1,29 +1,16 @@
1
- export = VoidTrader;
2
1
  /**
3
2
  * Represents a void trader
4
- * @extends {WorldstateObject}
3
+ * @augments {WorldstateObject}
5
4
  */
6
- declare class VoidTrader extends WorldstateObject {
5
+ export default class VoidTrader extends WorldstateObject {
7
6
  /**
8
- * @param {Object} data The Void trader data
9
- * @param {Object} deps The dependencies object
10
- * @param {MarkdownSettings} deps.mdConfig The markdown settings
11
- * @param {Translator} deps.translator The string translator
12
- * @param {TimeDateFunctions} deps.timeDate The time and date functions
7
+ * @param {object} data The Void trader data
8
+ * @param {object} deps The dependencies object
13
9
  * @param {string} deps.locale Locale to use for translations
14
10
  */
15
- constructor(data: any, { mdConfig, translator, timeDate, locale }: {
16
- mdConfig: MarkdownSettings;
17
- translator: Translator;
18
- timeDate: TimeDateFunctions;
11
+ constructor(data: object, { locale }?: {
19
12
  locale: string;
20
13
  });
21
- /**
22
- * The markdown settings
23
- * @type {MarkdownSettings}
24
- * @private
25
- */
26
- private mdConfig;
27
14
  /**
28
15
  * The void trader's name
29
16
  * @type {string}
@@ -50,9 +37,9 @@ declare class VoidTrader extends WorldstateObject {
50
37
  * @type {string}
51
38
  */
52
39
  endString: string;
53
- initialStart: any;
40
+ initialStart: Date;
54
41
  completed: any;
55
42
  schedule: any;
56
43
  }
57
- import WorldstateObject = require("./WorldstateObject");
58
- import VoidTraderItem = require("./VoidTraderItem");
44
+ import WorldstateObject from './WorldstateObject.js';
45
+ import VoidTraderItem from './VoidTraderItem.js';
@@ -1,27 +1,25 @@
1
- export = VoidTraderItem;
2
1
  /**
3
2
  * A void trader inventory item
4
3
  * @property {string} item The name of the inventory item
5
4
  * @property {number|string} ducats Ducat cost of the item
6
5
  * @property {number|string} credits Credit cost of the item
7
6
  */
8
- declare class VoidTraderItem {
7
+ export default class VoidTraderItem {
9
8
  /**
10
- * @param {Object} data The void trader item data
9
+ * @param {object} data The void trader item data
11
10
  * @param {string} data.ItemType Worldstate Item i18n path
12
11
  * @param {string} data.PrimePrice Ducat cost of the item
13
12
  * @param {string} data.RegularPrice Credit price of the item
14
13
  * @param {Dependency} deps The dependencies object
15
- * @param {Translator} deps.translator The string translator
16
14
  * @param {string} deps.locale Locale to use for translations
17
15
  */
18
16
  constructor({ ItemType, PrimePrice, RegularPrice }: {
19
17
  ItemType: string;
20
18
  PrimePrice: string;
21
19
  RegularPrice: string;
22
- }, { translator, locale }: Dependency);
20
+ }, { locale }?: Dependency);
23
21
  uniqueName: string;
24
- item: any;
22
+ item: string;
25
23
  ducats: number;
26
24
  credits: number;
27
25
  }