warframe-worldstate-parser 2.31.1 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (98) hide show
  1. package/README.md +1 -0
  2. package/lib/WorldState.js +60 -94
  3. package/lib/models/Alert.js +18 -44
  4. package/lib/models/CambionCycle.js +8 -12
  5. package/lib/models/CetusCycle.js +34 -54
  6. package/lib/models/ChallengeInstance.js +11 -14
  7. package/lib/models/ConclaveChallenge.js +24 -44
  8. package/lib/models/ConstructionProgress.js +10 -22
  9. package/lib/models/DailyDeal.js +15 -34
  10. package/lib/models/DarkSector.js +14 -25
  11. package/lib/models/DarkSectorBattle.js +6 -8
  12. package/lib/models/DuviriCycle.js +9 -10
  13. package/lib/models/EarthCycle.js +36 -35
  14. package/lib/models/Fissure.js +36 -44
  15. package/lib/models/FlashSale.js +17 -37
  16. package/lib/models/GlobalUpgrade.js +23 -41
  17. package/lib/models/Invasion.js +37 -79
  18. package/lib/models/Kuva.js +20 -26
  19. package/lib/models/Mission.js +28 -38
  20. package/lib/models/News.js +34 -54
  21. package/lib/models/Nightwave.js +22 -48
  22. package/lib/models/NightwaveChallenge.js +19 -17
  23. package/lib/models/PersistentEnemy.js +21 -30
  24. package/lib/models/Reward.js +18 -20
  25. package/lib/models/SentientOutpost.js +11 -12
  26. package/lib/models/Simaris.js +9 -21
  27. package/lib/models/Sortie.js +36 -54
  28. package/lib/models/SortieVariant.js +23 -25
  29. package/lib/models/SteelPathOffering.js +26 -9
  30. package/lib/models/SyndicateJob.js +20 -30
  31. package/lib/models/SyndicateMission.js +22 -52
  32. package/lib/models/VallisCycle.js +37 -45
  33. package/lib/models/VoidTrader.js +35 -54
  34. package/lib/models/VoidTraderItem.js +5 -8
  35. package/lib/models/VoidTraderSchedule.js +7 -6
  36. package/lib/models/WeeklyChallenge.js +9 -17
  37. package/lib/models/WorldEvent.js +49 -74
  38. package/lib/models/WorldstateObject.js +23 -34
  39. package/lib/models/ZarimanCycle.js +34 -54
  40. package/lib/supporting/Dependency.js +2 -11
  41. package/lib/supporting/DuviriChoice.js +1 -5
  42. package/lib/supporting/ExternalMission.js +2 -6
  43. package/lib/supporting/MarkdownSettings.js +15 -19
  44. package/lib/supporting/RewardData.js +4 -6
  45. package/lib/supporting/RewardTypes.js +2 -4
  46. package/lib/utilities/integrity.js +11 -0
  47. package/lib/utilities/timeDate.js +16 -18
  48. package/lib/utilities/translation.js +188 -56
  49. package/main.js +2 -2
  50. package/package.json +3 -5
  51. package/types/lib/WorldState.d.ts +39 -28
  52. package/types/lib/models/Alert.d.ts +13 -24
  53. package/types/lib/models/CambionCycle.d.ts +5 -10
  54. package/types/lib/models/CetusCycle.d.ts +8 -26
  55. package/types/lib/models/ChallengeInstance.d.ts +7 -9
  56. package/types/lib/models/ConclaveChallenge.d.ts +11 -24
  57. package/types/lib/models/ConstructionProgress.d.ts +5 -16
  58. package/types/lib/models/DailyDeal.d.ts +7 -26
  59. package/types/lib/models/DarkSector.d.ts +11 -22
  60. package/types/lib/models/DarkSectorBattle.d.ts +3 -6
  61. package/types/lib/models/DuviriCycle.d.ts +5 -11
  62. package/types/lib/models/EarthCycle.d.ts +40 -17
  63. package/types/lib/models/Fissure.d.ts +10 -17
  64. package/types/lib/models/FlashSale.d.ts +8 -29
  65. package/types/lib/models/GlobalUpgrade.d.ts +8 -27
  66. package/types/lib/models/Invasion.d.ts +18 -53
  67. package/types/lib/models/Kuva.d.ts +10 -21
  68. package/types/lib/models/Mission.d.ts +11 -23
  69. package/types/lib/models/News.d.ts +18 -31
  70. package/types/lib/models/Nightwave.d.ts +12 -29
  71. package/types/lib/models/NightwaveChallenge.d.ts +14 -14
  72. package/types/lib/models/PersistentEnemy.d.ts +9 -20
  73. package/types/lib/models/Reward.d.ts +34 -18
  74. package/types/lib/models/SentientOutpost.d.ts +9 -13
  75. package/types/lib/models/Simaris.d.ts +6 -17
  76. package/types/lib/models/Sortie.d.ts +16 -25
  77. package/types/lib/models/SortieVariant.d.ts +13 -15
  78. package/types/lib/models/SteelPathOffering.d.ts +5 -8
  79. package/types/lib/models/SyndicateJob.d.ts +13 -14
  80. package/types/lib/models/SyndicateMission.d.ts +9 -22
  81. package/types/lib/models/VallisCycle.d.ts +28 -18
  82. package/types/lib/models/VoidTrader.d.ts +8 -21
  83. package/types/lib/models/VoidTraderItem.d.ts +4 -6
  84. package/types/lib/models/VoidTraderSchedule.d.ts +5 -8
  85. package/types/lib/models/WeeklyChallenge.d.ts +5 -14
  86. package/types/lib/models/WorldEvent.d.ts +38 -52
  87. package/types/lib/models/WorldstateObject.d.ts +50 -28
  88. package/types/lib/models/ZarimanCycle.d.ts +9 -27
  89. package/types/lib/supporting/Dependency.d.ts +2 -8
  90. package/types/lib/supporting/DuviriChoice.d.ts +1 -2
  91. package/types/lib/supporting/ExternalMission.d.ts +3 -7
  92. package/types/lib/supporting/MarkdownSettings.d.ts +29 -15
  93. package/types/lib/supporting/RewardData.d.ts +8 -2
  94. package/types/lib/supporting/RewardTypes.d.ts +2 -2
  95. package/types/lib/utilities/integrity.d.ts +1 -0
  96. package/types/lib/utilities/timeDate.d.ts +19 -12
  97. package/types/lib/utilities/translation.d.ts +188 -23
  98. package/types/main.d.ts +2 -4
@@ -1,21 +1,14 @@
1
- export = Fissure;
2
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  /**
3
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  * Represents a fissure mission
4
- * @extends {WorldstateObject}
3
+ * @augments {WorldstateObject}
5
4
  */
6
- declare class Fissure extends WorldstateObject {
5
+ export default class Fissure extends WorldstateObject {
7
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  /**
8
- * @param {Object} data The fissure data
9
- * @param {Object} deps The dependencies object
10
- * @param {Translator} deps.translator The string translator
11
- * @param {TimeDateFunctions} deps.timeDate The time and date functions
7
+ * @param {object} data The fissure data
8
+ * @param {Dependency} deps The dependencies object
12
9
  * @param {string} deps.locale Locale to use for translations
13
10
  */
14
- constructor(data: any, { translator, timeDate, locale }: {
15
- translator: Translator;
16
- timeDate: TimeDateFunctions;
17
- locale: string;
18
- });
11
+ constructor(data: object, { locale }?: Dependency);
19
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  /**
20
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  * The node where the fissure has appeared
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14
  * @type {string}
@@ -63,12 +56,12 @@ declare class Fissure extends WorldstateObject {
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  expired: boolean;
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  /**
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  * ETA string (at time of object creation)
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- * @type {String}
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+ * @type {string}
67
60
  */
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  eta: string;
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  /**
70
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  * Whether this fissure corresponds to a RailJack Void Storm
71
- * @type {Boolean}
64
+ * @type {boolean}
72
65
  */
73
66
  isStorm: boolean;
74
67
  /**
@@ -78,13 +71,13 @@ declare class Fissure extends WorldstateObject {
78
71
  isHard: boolean;
79
72
  /**
80
73
  * Get whether this deal has expired
81
- * @returns {boolean}
74
+ * @returns {boolean} Whether or not the deal has expired
82
75
  */
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  getExpired(): boolean;
84
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  /**
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78
  * Get a string representation of how long the void fissure will remain active
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- * @returns {string}
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+ * @returns {string} The string representation of the fissure's remaining time
87
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  */
88
81
  getETAString(): string;
89
82
  }
90
- import WorldstateObject = require("./WorldstateObject");
83
+ import WorldstateObject from './WorldstateObject.js';
@@ -1,34 +1,13 @@
1
- export = FlashSale;
2
1
  /**
3
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  * Represents a flash sale
4
3
  */
5
- declare class FlashSale {
4
+ export default class FlashSale {
6
5
  /**
7
- * @param {Object} data The flash sale data
8
- * @param {Object} deps The dependencies object
9
- * @param {MarkdownSettings} deps.mdConfig The markdown settings
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- * @param {Translator} deps.translator The string translator
11
- * @param {TimeDateFunctions} deps.timeDate The time and date functions
6
+ * @param {object} data The flash sale data
7
+ * @param {Dependency} deps The dependencies object
12
8
  * @param {string} deps.locale Locale to use for translations
13
9
  */
14
- constructor(data: any, { translator, mdConfig, timeDate, locale }: {
15
- mdConfig: MarkdownSettings;
16
- translator: Translator;
17
- timeDate: TimeDateFunctions;
18
- locale: string;
19
- });
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- /**
21
- * The markdown settings
22
- * @type {MarkdownSettings}
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- * @private
24
- */
25
- private mdConfig;
26
- /**
27
- * The time and date functions
28
- * @type {TimeDateFunctions}
29
- * @private
30
- */
31
- private timeDate;
10
+ constructor(data: object, { locale }?: Dependency);
32
11
  /**
33
12
  * The item being offered in the flash sale
34
13
  * @type {string}
@@ -86,22 +65,22 @@ declare class FlashSale {
86
65
  expired: boolean;
87
66
  /**
88
67
  * ETA string (at time of object creation)
89
- * @type {String}
68
+ * @type {string}
90
69
  */
91
70
  eta: string;
92
71
  /**
93
72
  * Get how much time is left before the deal expires
94
- * @returns {string}
73
+ * @returns {string} The time left before the deal expires
95
74
  */
96
75
  getETAString(): string;
97
76
  /**
98
77
  * Get whether or not this deal has expired
99
- * @returns {boolean}
78
+ * @returns {boolean} Whether or not the deal has expired
100
79
  */
101
80
  getExpired(): boolean;
102
81
  /**
103
82
  * Returns a string representation of the flash sale
104
- * @returns {string}
83
+ * @returns {string} The string representation of the flash sale
105
84
  */
106
85
  toString(): string;
107
86
  }
@@ -1,34 +1,15 @@
1
- export = GlobalUpgrade;
2
1
  /**
3
2
  * Represents an upgrade that applies to all players
4
3
  */
5
- declare class GlobalUpgrade {
4
+ export default class GlobalUpgrade {
6
5
  /**
7
- * @param {Object} data The global upgrade data
8
- * @param {Object} deps The dependencies object
9
- * @param {Translator} deps.translator The string translator
10
- * @param {TimeDateFunctions} deps.timeDate The time and date functions
11
- * @param {MarkdownSettings} deps.mdConfig The markdown settings
6
+ * @param {object} data The global upgrade data
7
+ * @param {object} deps The dependencies object
12
8
  * @param {string} deps.locale Locale to use for translations
13
9
  */
14
- constructor(data: any, { translator, timeDate, mdConfig, locale }: {
15
- translator: Translator;
16
- timeDate: TimeDateFunctions;
17
- mdConfig: MarkdownSettings;
10
+ constructor(data: object, { locale }?: {
18
11
  locale: string;
19
12
  });
20
- /**
21
- * The time and date functions
22
- * @type {TimeDateFunctions}
23
- * @private
24
- */
25
- private timeDate;
26
- /**
27
- * The markdown settings
28
- * @type {MarkdownSettings}
29
- * @private
30
- */
31
- private mdConfig;
32
13
  /**
33
14
  * The time and date at which the global upgrade starts being active
34
15
  * @type {Date}
@@ -66,7 +47,7 @@ declare class GlobalUpgrade {
66
47
  expired: boolean;
67
48
  /**
68
49
  * ETA string (at time of object creation)
69
- * @type {String}
50
+ * @type {string}
70
51
  */
71
52
  eta: string;
72
53
  /**
@@ -76,12 +57,12 @@ declare class GlobalUpgrade {
76
57
  desc: string;
77
58
  /**
78
59
  * Get whether or not the event has expired
79
- * @returns {boolean}
60
+ * @returns {boolean} whether the event has expired
80
61
  */
81
62
  getExpired(): boolean;
82
63
  /**
83
64
  * Get a string indicating how long it will take for the upgrade to expire
84
- * @returns {string}
65
+ * @returns {string} estimated timer of the upgrade
85
66
  */
86
67
  getETAString(): string;
87
68
  /**
@@ -91,7 +72,7 @@ declare class GlobalUpgrade {
91
72
  compileDesription(): string;
92
73
  /**
93
74
  * Returns a string representation of the upgrade
94
- * @returns {string}
75
+ * @returns {string} string representation
95
76
  */
96
77
  toString(): string;
97
78
  }
@@ -1,7 +1,6 @@
1
- export = Invasion;
2
1
  /**
3
2
  * An invasion participant
4
- * @typedef {Object} Invasion~Participant
3
+ * @typedef {object} InvasionParticipant
5
4
  * @property {string} reward Reward for supporting this participant in the invasion
6
5
  * @property {string} faction Faction of this participant (localized)
7
6
  * @property {string} factionKey Faction of this participant (always English)
@@ -9,29 +8,13 @@ export = Invasion;
9
8
  /**
10
9
  * Represents an invasion
11
10
  */
12
- declare class Invasion extends WorldstateObject {
13
- /**
14
- * @param {Object} data The invasion data
15
- * @param {Object} deps The dependencies object
16
- * @param {MarkdownSettings} deps.mdConfig The markdown settings
17
- * @param {Translator} deps.translator The string translator
18
- * @param {TimeDateFunctions} deps.timeDate The time and date functions
19
- * @param {Reward} deps.Reward The Reward parser
20
- * @param {string} deps.locale Locale to use for translations
21
- */
22
- constructor(data: any, { mdConfig, translator, timeDate, Reward, locale }: {
23
- mdConfig: MarkdownSettings;
24
- translator: Translator;
25
- timeDate: TimeDateFunctions;
26
- Reward: Reward;
27
- locale: string;
28
- });
11
+ export default class Invasion extends WorldstateObject {
29
12
  /**
30
- * The markdown settings
31
- * @type {MarkdownSettings}
32
- * @private
13
+ * @param {object} data The invasion data
14
+ * @param {Dependency} deps The dependencies object
15
+ * @param {string} deps.locale Locale to use for translations
33
16
  */
34
- private mdConfig;
17
+ constructor(data: object, { locale }?: Dependency);
35
18
  /**
36
19
  * The node where the invasion is taking place
37
20
  * @type {string}
@@ -47,11 +30,6 @@ declare class Invasion extends WorldstateObject {
47
30
  * @type {string}
48
31
  */
49
32
  desc: string;
50
- /**
51
- * The attacker's reward
52
- * @type {Reward}
53
- */
54
- attackerReward: Reward;
55
33
  /**
56
34
  * The attacking faction
57
35
  * @type {string}
@@ -59,24 +37,14 @@ declare class Invasion extends WorldstateObject {
59
37
  attackingFaction: string;
60
38
  /**
61
39
  * Invasion attacker
62
- * @type {Invasion~Partipant}
63
- */
64
- attacker: Invasion;
65
- /**
66
- * The defender's reward
67
- * @type {Reward}
40
+ * @type {InvasionParticipant}
68
41
  */
69
- defenderReward: Reward;
70
- /**
71
- * The defending faction
72
- * @type {string}
73
- */
74
- defendingFaction: string;
42
+ attacker: InvasionParticipant;
75
43
  /**
76
44
  * Invasion defender
77
- * @type {Partipant}
45
+ * @type {InvasionParticipant}
78
46
  */
79
- defender: Partipant;
47
+ defender: InvasionParticipant;
80
48
  /**
81
49
  * Whether this invasion is against the infestation
82
50
  * @type {boolean}
@@ -106,7 +74,7 @@ declare class Invasion extends WorldstateObject {
106
74
  completed: boolean;
107
75
  /**
108
76
  * ETA string (at time of object creation)
109
- * @type {String}
77
+ * @type {string}
110
78
  */
111
79
  eta: string;
112
80
  /**
@@ -117,33 +85,29 @@ declare class Invasion extends WorldstateObject {
117
85
  /**
118
86
  * Whether or not the attackers are winning.
119
87
  * This is always false when the infestation is attacking
120
- * @returns {boolean}
88
+ * @returns {boolean} whether the attacker is winning
121
89
  */
122
90
  isAttackerWinning(): boolean;
123
91
  /**
124
92
  * Get an estimation of how much time is left before the invasion ends in milliseconds
125
- * @returns {number}
93
+ * @returns {number} remaining time in ms
126
94
  */
127
95
  getRemainingTime(): number;
128
96
  /**
129
97
  * Get a string estimating how much time is left before the invasion ends
130
- * @returns {string}
98
+ * @returns {string} time delta string from now to the end
131
99
  */
132
100
  getETAString(): string;
133
101
  /**
134
102
  * Get the types of the items being rewarded in the invasion
135
- * @returns {Array.<string>}
103
+ * @returns {Array<string>} types of items being rewarded
136
104
  */
137
105
  getRewardTypes(): Array<string>;
138
106
  }
139
- declare namespace Invasion {
140
- export { Invasion };
141
- }
142
- import WorldstateObject = require("./WorldstateObject");
143
107
  /**
144
- * ~Participant
108
+ * An invasion participant
145
109
  */
146
- type Invasion = {
110
+ export type InvasionParticipant = {
147
111
  /**
148
112
  * Reward for supporting this participant in the invasion
149
113
  */
@@ -157,3 +121,4 @@ type Invasion = {
157
121
  */
158
122
  factionKey: string;
159
123
  };
124
+ import WorldstateObject from './WorldstateObject.js';
@@ -1,31 +1,20 @@
1
- export = Kuva;
2
- declare class Kuva {
3
- constructor({ kuvaData, translator, locale, logger }: {
1
+ /**
2
+ * Stores and parses kuva data from https://10o.io/kuvalog.json
3
+ * @property {ExternalMission[]} kuva currently active kuva missions
4
+ * @property {ExternalMission} arbitration current arbitration
5
+ */
6
+ export default class Kuva {
7
+ constructor({ kuvaData, locale, logger }: {
4
8
  kuvaData: any;
5
- translator: any;
6
9
  locale: any;
7
10
  logger: any;
8
11
  });
9
- /**
10
- * The translation functions
11
- * @type {Translator}
12
- * @private
13
- */
14
- private translator;
15
- /**
16
- * The locale to leverage for translations
17
- * @type {string}
18
- * @private
19
- */
20
- private locale;
21
- }
22
- declare namespace Kuva {
23
- export { ExternalMission, Kuva };
12
+ #private;
24
13
  }
25
14
  /**
26
15
  * External mission data retrieved from https://10o.io/kuvalog.json
27
16
  */
28
- type ExternalMission = {
17
+ export type ExternalMission = {
29
18
  /**
30
19
  * start time
31
20
  */
@@ -59,7 +48,7 @@ type ExternalMission = {
59
48
  /**
60
49
  * Stores and parses kuva data from https://10o.io/kuvalog.json
61
50
  */
62
- type Kuva = {
51
+ export type Kuva = {
63
52
  /**
64
53
  * currently active kuva missions
65
54
  */
@@ -1,25 +1,12 @@
1
- export = Mission;
2
- declare class Mission {
1
+ /**
2
+ * Represents an in-game mission
3
+ */
4
+ export default class Mission {
3
5
  /**
4
- * @param {Object} data The mission data
5
- * @param {Object} deps The dependencies object
6
- * @param {MarkdownSettings} deps.mdConfig The markdown settings
7
- * @param {Translator} deps.translator The string translator
8
- * @param {Reward} deps.Reward The Reward parser
9
- * @param {string} deps.locale Locale to use for translations
6
+ * @param {object} data The mission data
7
+ * @param {string} locale Locale to use for translations
10
8
  */
11
- constructor(data: any, { mdConfig, translator, Reward, locale }: {
12
- mdConfig: MarkdownSettings;
13
- translator: Translator;
14
- Reward: Reward;
15
- locale: string;
16
- });
17
- /**
18
- * The markdown settings
19
- * @type {MarkdownSettings}
20
- * @private
21
- */
22
- private mdConfig;
9
+ constructor(data: object, { locale }?: string);
23
10
  /**
24
11
  * The mission's description
25
12
  * @type {?string}
@@ -59,7 +46,7 @@ declare class Mission {
59
46
  * The mission's reward
60
47
  * @type {?Reward}
61
48
  */
62
- reward: Reward;
49
+ reward: Reward | null;
63
50
  /**
64
51
  * The minimum level of the enemies in the mission
65
52
  * @type {number}
@@ -97,7 +84,7 @@ declare class Mission {
97
84
  levelOverride: string;
98
85
  /**
99
86
  * Enemy specification for the mission
100
- * @type {String}
87
+ * @type {string}
101
88
  */
102
89
  enemySpec: string;
103
90
  /**
@@ -142,7 +129,8 @@ declare class Mission {
142
129
  exclusiveWeapon: string;
143
130
  /**
144
131
  * The Mission's string representation
145
- * @returns {string}
132
+ * @returns {string} Mission's string representation
146
133
  */
147
134
  toString(): string;
148
135
  }
136
+ import Reward from './Reward.js';
@@ -1,24 +1,13 @@
1
- export = News;
2
1
  /**
3
2
  * Represents a game news item
4
- * @extends {WorldstateObject}
3
+ * @augments {WorldstateObject}
5
4
  */
6
- declare class News extends WorldstateObject {
5
+ export default class News extends WorldstateObject {
7
6
  /**
8
- * @param {Object} data The news data
9
- * @param {Dependency} deps The dependencies object
10
- * @param {MarkdownSettings} deps.mdConfig The markdown settings
11
- * @param {Translator} deps.translator The string translator
12
- * @param {TimeDateFunctions} deps.timeDate The time and date functions
13
- * @param {locale} deps.locale Locale to use for determining language
7
+ * @param {object} data The news data
8
+ * @param {string} locale Locale to use for determining language
14
9
  */
15
- constructor(data: any, { mdConfig, translator, timeDate, locale }: Dependency);
16
- /**
17
- * The markdown settings
18
- * @type {MarkdownSettings}
19
- * @private
20
- */
21
- private mdConfig;
10
+ constructor(data: object, { locale }?: string);
22
11
  /**
23
12
  * The news message
24
13
  * @type {string}
@@ -56,16 +45,16 @@ declare class News extends WorldstateObject {
56
45
  endDate: Date | null;
57
46
  /**
58
47
  * ETA string (at time of object creation)
59
- * @type {String}
48
+ * @type {string}
60
49
  */
61
50
  eta: string;
62
51
  /**
63
- * Whther or not this is an update news item
52
+ * Whether this is an update news item
64
53
  * @type {boolean}
65
54
  */
66
55
  update: boolean;
67
56
  /**
68
- * Whther or not this is a prime access news item
57
+ * Whether this is a prime access news item
69
58
  * @type {boolean}
70
59
  */
71
60
  primeAccess: boolean;
@@ -76,11 +65,9 @@ declare class News extends WorldstateObject {
76
65
  stream: boolean;
77
66
  /**
78
67
  * Translation of the news item
79
- * @type {Object.<string, string>}
68
+ * @type {Record<string, string>}
80
69
  */
81
- translations: {
82
- [x: string]: string;
83
- };
70
+ translations: Record<string, string>;
84
71
  /**
85
72
  * The string representation of this object at creation
86
73
  * @type {string}
@@ -89,29 +76,29 @@ declare class News extends WorldstateObject {
89
76
  /**
90
77
  * Get a string indicating how long it will take for the event to start or
91
78
  * how long it's been since the news went up
92
- * @returns {string}
79
+ * @returns {string} the estimated time of arrival for the event
93
80
  */
94
81
  getETAString(): string;
95
82
  /**
96
83
  * Whether or not this is about a game update
97
- * @returns {boolean}
84
+ * @returns {boolean} whether the news is about an update
98
85
  */
99
86
  isUpdate(): boolean;
100
87
  /**
101
- * Whether or not this is about a new Prime Access
102
- * @returns {boolean}
88
+ * Whether this is about a new Prime Access
89
+ * @returns {boolean} whether the news is about a new Prime Access
103
90
  */
104
91
  isPrimeAccess(): boolean;
105
92
  /**
106
- * Whether or not this is about a new Prime Access
107
- * @returns {boolean}
93
+ * Whether this is about a new stream
94
+ * @returns {boolean} whether the news is for a stream
108
95
  */
109
96
  isStream(): boolean;
110
97
  /**
111
98
  * The title of the news item in the specified language
112
99
  * @param {string} langCode Ex. 'es', 'de', 'fr'
113
- * @returns {string}
100
+ * @returns {string} The title of the news item in the specified language
114
101
  */
115
102
  getTitle(langCode: string): string;
116
103
  }
117
- import WorldstateObject = require("./WorldstateObject");
104
+ import WorldstateObject from './WorldstateObject.js';
@@ -1,37 +1,20 @@
1
- export = Nightwave;
2
1
  /**
3
2
  * Represents an alert
4
- * @extends {WorldstateObject}
3
+ * @augments {WorldstateObject}
5
4
  */
6
- declare class Nightwave extends WorldstateObject {
5
+ export default class Nightwave extends WorldstateObject {
7
6
  /**
8
- * @param {Object} data The alert data
9
- * @param {Object} deps The dependencies object
10
- * @param {MarkdownSettings} deps.mdConfig The markdown settings
11
- * @param {Translator} deps.translator The string translator
12
- * @param {TimeDateFunctions} deps.timeDate The time and date functions
13
- * @param {Mission} deps.Mission The Mission parser
14
- * @param {Reward} deps.Reward The Reward parser
7
+ * @param {object} data The alert data
8
+ * @param {object} deps The dependencies object
15
9
  * @param {string} deps.locale Locale to use for translations
16
10
  */
17
- constructor(data: any, { mdConfig, translator, timeDate, Mission, Reward, locale }: {
18
- mdConfig: MarkdownSettings;
19
- translator: Translator;
20
- timeDate: TimeDateFunctions;
21
- Mission: Mission;
22
- Reward: Reward;
11
+ constructor(data: object, { locale }?: {
23
12
  locale: string;
24
13
  });
25
14
  id: string;
26
- /**
27
- * The markdown settings
28
- * @type {MarkdownSettings}
29
- * @private
30
- */
31
- private mdConfig;
32
15
  /**
33
16
  * The current season. 0-indexed.
34
- * @type {Number}
17
+ * @type {number}
35
18
  */
36
19
  season: number;
37
20
  /**
@@ -41,14 +24,14 @@ declare class Nightwave extends WorldstateObject {
41
24
  tag: string;
42
25
  /**
43
26
  * The current season's current phase. 0-indexed.
44
- * @type {Number}
27
+ * @type {number}
45
28
  */
46
29
  phase: number;
47
30
  /**
48
31
  * Misc params provided.
49
- * @type {Object}
32
+ * @type {object}
50
33
  */
51
- params: any;
34
+ params: object;
52
35
  possibleChallenges: any;
53
36
  activeChallenges: any;
54
37
  /**
@@ -58,13 +41,13 @@ declare class Nightwave extends WorldstateObject {
58
41
  rewardTypes: Array<string>;
59
42
  /**
60
43
  * Get a string indicating how much time is left before the alert expires
61
- * @returns {string}
44
+ * @returns {string} estimated timer of the alert
62
45
  */
63
46
  getETAString(): string;
64
47
  /**
65
48
  * Get an array containing the types of all of the nightwave season's rewards
66
- * @returns {Array.<string>}
49
+ * @returns {Array.<string>} an array containing the types of all of the nightwave season's rewards
67
50
  */
68
51
  getRewardTypes(): Array<string>;
69
52
  }
70
- import WorldstateObject = require("./WorldstateObject");
53
+ import WorldstateObject from './WorldstateObject.js';
@@ -1,29 +1,24 @@
1
- export = NightwaveChallenge;
2
1
  /**
3
2
  * Represents an alert
4
- * @extends {WorldstateObject}
3
+ * @augments {WorldstateObject}
5
4
  */
6
- declare class NightwaveChallenge extends WorldstateObject {
5
+ export default class NightwaveChallenge extends WorldstateObject {
7
6
  /**
8
- * @param {Object} data The alert data
9
- * @param {Object} deps The dependencies object
10
- * @param {Translator} deps.translator The string translator
11
- * @param {TimeDateFunctions} deps.timeDate The time and date functions
7
+ * @param {object} data The alert data
8
+ * @param {object} deps The dependencies object
12
9
  * @param {string} deps.locale Locale to use for translations
13
10
  */
14
- constructor(data: any, { translator, timeDate, locale }: {
15
- translator: Translator;
16
- timeDate: TimeDateFunctions;
11
+ constructor(data: object, { locale }?: {
17
12
  locale: string;
18
13
  });
19
14
  /**
20
15
  * Whether or not this is a daily challenge
21
- * @type {Boolean}
16
+ * @type {boolean}
22
17
  */
23
18
  isDaily: boolean;
24
19
  /**
25
20
  * Whether or not the challenge is an elite challenge
26
- * @type {Boolean}
21
+ * @type {boolean}
27
22
  */
28
23
  isElite: boolean;
29
24
  /**
@@ -38,8 +33,13 @@ declare class NightwaveChallenge extends WorldstateObject {
38
33
  title: string;
39
34
  /**
40
35
  * Reputation reward for ranking up in the Nightwave
41
- * @type {Number}
36
+ * @type {number}
42
37
  */
43
38
  reputation: number;
39
+ /**
40
+ * Whether this challenge is permanent
41
+ * @type {boolean}
42
+ */
43
+ isPermanent: boolean;
44
44
  }
45
- import WorldstateObject = require("./WorldstateObject");
45
+ import WorldstateObject from './WorldstateObject.js';