warcraft-3-w3ts-utils 0.1.7 → 0.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (81) hide show
  1. package/dist/index.lua +13 -0
  2. package/dist/lua_modules/w3ts/globals/index.lua +23 -0
  3. package/dist/lua_modules/w3ts/globals/order.lua +2 -0
  4. package/dist/lua_modules/w3ts/handles/camera.lua +348 -0
  5. package/dist/lua_modules/w3ts/handles/destructable.lua +237 -0
  6. package/dist/lua_modules/w3ts/handles/dialog.lua +161 -0
  7. package/dist/lua_modules/w3ts/handles/effect.lua +198 -0
  8. package/dist/lua_modules/w3ts/handles/fogmodifier.lua +76 -0
  9. package/dist/lua_modules/w3ts/handles/force.lua +105 -0
  10. package/dist/lua_modules/w3ts/handles/frame.lua +417 -0
  11. package/dist/lua_modules/w3ts/handles/gamecache.lua +132 -0
  12. package/dist/lua_modules/w3ts/handles/group.lua +215 -0
  13. package/dist/lua_modules/w3ts/handles/handle.lua +38 -0
  14. package/dist/lua_modules/w3ts/handles/image.lua +105 -0
  15. package/dist/lua_modules/w3ts/handles/index.lua +226 -0
  16. package/dist/lua_modules/w3ts/handles/item.lua +375 -0
  17. package/dist/lua_modules/w3ts/handles/leaderboard.lua +211 -0
  18. package/dist/lua_modules/w3ts/handles/multiboard.lua +193 -0
  19. package/dist/lua_modules/w3ts/handles/player.lua +311 -0
  20. package/dist/lua_modules/w3ts/handles/point.lua +80 -0
  21. package/dist/lua_modules/w3ts/handles/quest.lua +176 -0
  22. package/dist/lua_modules/w3ts/handles/rect.lua +129 -0
  23. package/dist/lua_modules/w3ts/handles/region.lua +72 -0
  24. package/dist/lua_modules/w3ts/handles/sound.lua +174 -0
  25. package/dist/lua_modules/w3ts/handles/texttag.lua +97 -0
  26. package/dist/lua_modules/w3ts/handles/timer.lua +83 -0
  27. package/dist/lua_modules/w3ts/handles/timerdialog.lua +86 -0
  28. package/dist/lua_modules/w3ts/handles/trigger.lua +265 -0
  29. package/dist/lua_modules/w3ts/handles/ubersplat.lua +84 -0
  30. package/dist/lua_modules/w3ts/handles/unit.lua +1330 -0
  31. package/dist/lua_modules/w3ts/handles/weathereffect.lua +42 -0
  32. package/dist/lua_modules/w3ts/handles/widget.lua +53 -0
  33. package/dist/lua_modules/w3ts/hooks/index.lua +52 -0
  34. package/dist/lua_modules/w3ts/index.lua +36 -0
  35. package/dist/lua_modules/w3ts/system/base64.lua +108 -0
  36. package/dist/lua_modules/w3ts/system/binaryreader.lua +74 -0
  37. package/dist/lua_modules/w3ts/system/binarywriter.lua +88 -0
  38. package/dist/lua_modules/w3ts/system/file.lua +88 -0
  39. package/dist/lua_modules/w3ts/system/gametime.lua +27 -0
  40. package/dist/lua_modules/w3ts/system/host.lua +104 -0
  41. package/dist/lua_modules/w3ts/system/index.lua +58 -0
  42. package/dist/lua_modules/w3ts/system/sync.lua +239 -0
  43. package/dist/lua_modules/w3ts/utils/color.lua +189 -0
  44. package/dist/lua_modules/w3ts/utils/index.lua +38 -0
  45. package/dist/lualib_bundle.lua +2733 -0
  46. package/dist/package.json +41 -0
  47. package/dist/utils/abilities.lua +107 -0
  48. package/dist/utils/camera.lua +46 -0
  49. package/dist/utils/chat-command.lua +30 -0
  50. package/dist/utils/color.lua +41 -0
  51. package/dist/utils/index.lua +125 -0
  52. package/dist/utils/item.lua +173 -0
  53. package/dist/utils/math.lua +17 -0
  54. package/dist/utils/minimapIcons.lua +28 -0
  55. package/dist/utils/misc.lua +143 -0
  56. package/dist/utils/physics.lua +161 -0
  57. package/dist/utils/players.lua +234 -0
  58. package/dist/utils/point.lua +60 -0
  59. package/dist/utils/quests.lua +47 -0
  60. package/dist/utils/textTag.lua +110 -0
  61. package/dist/utils/timer.lua +21 -0
  62. package/dist/utils/units.lua +102 -0
  63. package/package.json +4 -6
  64. package/dist/index.js +0 -18
  65. package/dist/utils/abilities.js +0 -125
  66. package/dist/utils/camera.js +0 -37
  67. package/dist/utils/chat-command.js +0 -22
  68. package/dist/utils/color.js +0 -141
  69. package/dist/utils/index.js +0 -32
  70. package/dist/utils/item.js +0 -124
  71. package/dist/utils/math.js +0 -17
  72. package/dist/utils/minimapIcons.js +0 -27
  73. package/dist/utils/misc.js +0 -175
  74. package/dist/utils/physics.js +0 -194
  75. package/dist/utils/players.js +0 -189
  76. package/dist/utils/point.js +0 -74
  77. package/dist/utils/quests.js +0 -30
  78. package/dist/utils/textTag.js +0 -72
  79. package/dist/utils/timer.js +0 -16
  80. package/dist/utils/units.js +0 -81
  81. package/tsconfig.json +0 -40
@@ -0,0 +1,193 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__ObjectAssign = ____lualib.__TS__ObjectAssign
5
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
+ local ____exports = {}
7
+ local ____handle = require("lua_modules.w3ts.handles.handle")
8
+ local Handle = ____handle.Handle
9
+ ____exports.MultiboardItem = __TS__Class()
10
+ local MultiboardItem = ____exports.MultiboardItem
11
+ MultiboardItem.name = "MultiboardItem"
12
+ __TS__ClassExtends(MultiboardItem, Handle)
13
+ function MultiboardItem.prototype.____constructor(self, board, x, y)
14
+ if Handle:initFromHandle() then
15
+ Handle.prototype.____constructor(self)
16
+ return
17
+ end
18
+ local handle = MultiboardGetItem(board.handle, x - 1, y - 1)
19
+ if handle == nil then
20
+ error("w3ts failed to create multiboarditem handle.", 3)
21
+ end
22
+ Handle.prototype.____constructor(self, handle)
23
+ end
24
+ function MultiboardItem.create(self, board, x, y)
25
+ local handle = MultiboardGetItem(board.handle, x - 1, y - 1)
26
+ if handle then
27
+ local obj = self:getObject(handle)
28
+ local values = {}
29
+ values.handle = handle
30
+ return __TS__ObjectAssign(obj, values)
31
+ end
32
+ return nil
33
+ end
34
+ function MultiboardItem.prototype.destroy(self)
35
+ MultiboardReleaseItem(self.handle)
36
+ end
37
+ function MultiboardItem.prototype.setIcon(self, icon)
38
+ MultiboardSetItemIcon(self.handle, icon)
39
+ end
40
+ function MultiboardItem.prototype.setStyle(self, showValue, showIcon)
41
+ MultiboardSetItemStyle(self.handle, showValue, showIcon)
42
+ end
43
+ function MultiboardItem.prototype.setValue(self, val)
44
+ MultiboardSetItemValue(self.handle, val)
45
+ end
46
+ function MultiboardItem.prototype.setValueColor(self, red, green, blue, alpha)
47
+ MultiboardSetItemValueColor(
48
+ self.handle,
49
+ red,
50
+ green,
51
+ blue,
52
+ alpha
53
+ )
54
+ end
55
+ function MultiboardItem.prototype.setWidth(self, width)
56
+ MultiboardSetItemWidth(self.handle, width)
57
+ end
58
+ function MultiboardItem.fromHandle(self, handle)
59
+ return self:getObject(handle)
60
+ end
61
+ ____exports.Multiboard = __TS__Class()
62
+ local Multiboard = ____exports.Multiboard
63
+ Multiboard.name = "Multiboard"
64
+ __TS__ClassExtends(Multiboard, Handle)
65
+ function Multiboard.prototype.____constructor(self)
66
+ if Handle:initFromHandle() then
67
+ Handle.prototype.____constructor(self)
68
+ return
69
+ end
70
+ local handle = CreateMultiboard()
71
+ if handle == nil then
72
+ error("w3ts failed to create multiboard handle.", 3)
73
+ end
74
+ Handle.prototype.____constructor(self, handle)
75
+ end
76
+ __TS__SetDescriptor(
77
+ Multiboard.prototype,
78
+ "columns",
79
+ {
80
+ get = function(self)
81
+ return MultiboardGetColumnCount(self.handle)
82
+ end,
83
+ set = function(self, count)
84
+ MultiboardSetColumnCount(self.handle, count)
85
+ end
86
+ },
87
+ true
88
+ )
89
+ __TS__SetDescriptor(
90
+ Multiboard.prototype,
91
+ "displayed",
92
+ {get = function(self)
93
+ return IsMultiboardDisplayed(self.handle)
94
+ end},
95
+ true
96
+ )
97
+ __TS__SetDescriptor(
98
+ Multiboard.prototype,
99
+ "rows",
100
+ {
101
+ get = function(self)
102
+ return MultiboardGetRowCount(self.handle)
103
+ end,
104
+ set = function(self, count)
105
+ MultiboardSetRowCount(self.handle, count)
106
+ end
107
+ },
108
+ true
109
+ )
110
+ __TS__SetDescriptor(
111
+ Multiboard.prototype,
112
+ "title",
113
+ {
114
+ get = function(self)
115
+ return MultiboardGetTitleText(self.handle) or ""
116
+ end,
117
+ set = function(self, label)
118
+ MultiboardSetTitleText(self.handle, label)
119
+ end
120
+ },
121
+ true
122
+ )
123
+ function Multiboard.create(self)
124
+ local handle = CreateMultiboard()
125
+ if handle then
126
+ local obj = self:getObject(handle)
127
+ local values = {}
128
+ values.handle = handle
129
+ return __TS__ObjectAssign(obj, values)
130
+ end
131
+ return nil
132
+ end
133
+ function Multiboard.prototype.clear(self)
134
+ MultiboardClear(self.handle)
135
+ end
136
+ function Multiboard.prototype.createItem(self, x, y)
137
+ return ____exports.MultiboardItem:create(self, x, y)
138
+ end
139
+ function Multiboard.prototype.destroy(self)
140
+ DestroyMultiboard(self.handle)
141
+ end
142
+ function Multiboard.prototype.display(self, show)
143
+ MultiboardDisplay(self.handle, show)
144
+ end
145
+ function Multiboard.prototype.minimize(self, flag)
146
+ MultiboardMinimize(self.handle, flag)
147
+ end
148
+ function Multiboard.prototype.minimized(self)
149
+ return IsMultiboardMinimized(self.handle)
150
+ end
151
+ function Multiboard.prototype.setItemsIcons(self, icon)
152
+ MultiboardSetItemsIcon(self.handle, icon)
153
+ end
154
+ function Multiboard.prototype.setItemsStyle(self, showValues, showIcons)
155
+ MultiboardSetItemsStyle(self.handle, showValues, showIcons)
156
+ end
157
+ function Multiboard.prototype.setItemsValue(self, value)
158
+ MultiboardSetItemsValue(self.handle, value)
159
+ end
160
+ function Multiboard.prototype.setItemsValueColor(self, red, green, blue, alpha)
161
+ MultiboardSetItemsValueColor(
162
+ self.handle,
163
+ red,
164
+ green,
165
+ blue,
166
+ alpha
167
+ )
168
+ end
169
+ function Multiboard.prototype.setItemsWidth(self, width)
170
+ MultiboardSetItemsWidth(self.handle, width)
171
+ end
172
+ function Multiboard.prototype.setTitleTextColor(self, red, green, blue, alpha)
173
+ MultiboardSetTitleTextColor(
174
+ self.handle,
175
+ red,
176
+ green,
177
+ blue,
178
+ alpha
179
+ )
180
+ end
181
+ function Multiboard.fromHandle(self, handle)
182
+ local ____handle_0
183
+ if handle then
184
+ ____handle_0 = self:getObject(handle)
185
+ else
186
+ ____handle_0 = nil
187
+ end
188
+ return ____handle_0
189
+ end
190
+ function Multiboard.suppressDisplay(self, flag)
191
+ MultiboardSuppressDisplay(flag)
192
+ end
193
+ return ____exports
@@ -0,0 +1,311 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local __TS__ObjectAssign = ____lualib.__TS__ObjectAssign
6
+ local ____exports = {}
7
+ local ____handle = require("lua_modules.w3ts.handles.handle")
8
+ local Handle = ____handle.Handle
9
+ ____exports.MapPlayer = __TS__Class()
10
+ local MapPlayer = ____exports.MapPlayer
11
+ MapPlayer.name = "MapPlayer"
12
+ __TS__ClassExtends(MapPlayer, Handle)
13
+ function MapPlayer.prototype.____constructor(self, index)
14
+ if Handle:initFromHandle() then
15
+ Handle.prototype.____constructor(self)
16
+ return
17
+ end
18
+ local handle = Player(index)
19
+ if handle == nil then
20
+ error("w3ts failed to create player handle.", 3)
21
+ end
22
+ Handle.prototype.____constructor(self, handle)
23
+ end
24
+ __TS__SetDescriptor(
25
+ MapPlayer.prototype,
26
+ "color",
27
+ {
28
+ get = function(self)
29
+ return GetPlayerColor(self.handle)
30
+ end,
31
+ set = function(self, color)
32
+ SetPlayerColor(self.handle, color)
33
+ end
34
+ },
35
+ true
36
+ )
37
+ __TS__SetDescriptor(
38
+ MapPlayer.prototype,
39
+ "controller",
40
+ {get = function(self)
41
+ return GetPlayerController(self.handle)
42
+ end},
43
+ true
44
+ )
45
+ __TS__SetDescriptor(
46
+ MapPlayer.prototype,
47
+ "handicap",
48
+ {
49
+ get = function(self)
50
+ return GetPlayerHandicap(self.handle)
51
+ end,
52
+ set = function(self, handicap)
53
+ SetPlayerHandicap(self.handle, handicap)
54
+ end
55
+ },
56
+ true
57
+ )
58
+ __TS__SetDescriptor(
59
+ MapPlayer.prototype,
60
+ "handicapXp",
61
+ {
62
+ get = function(self)
63
+ return GetPlayerHandicapXP(self.handle)
64
+ end,
65
+ set = function(self, handicap)
66
+ SetPlayerHandicapXP(self.handle, handicap)
67
+ end
68
+ },
69
+ true
70
+ )
71
+ __TS__SetDescriptor(
72
+ MapPlayer.prototype,
73
+ "id",
74
+ {get = function(self)
75
+ return GetPlayerId(self.handle)
76
+ end},
77
+ true
78
+ )
79
+ __TS__SetDescriptor(
80
+ MapPlayer.prototype,
81
+ "name",
82
+ {
83
+ get = function(self)
84
+ return GetPlayerName(self.handle) or ""
85
+ end,
86
+ set = function(self, value)
87
+ SetPlayerName(self.handle, value)
88
+ end
89
+ },
90
+ true
91
+ )
92
+ __TS__SetDescriptor(
93
+ MapPlayer.prototype,
94
+ "race",
95
+ {get = function(self)
96
+ return GetPlayerRace(self.handle)
97
+ end},
98
+ true
99
+ )
100
+ __TS__SetDescriptor(
101
+ MapPlayer.prototype,
102
+ "slotState",
103
+ {get = function(self)
104
+ return GetPlayerSlotState(self.handle)
105
+ end},
106
+ true
107
+ )
108
+ __TS__SetDescriptor(
109
+ MapPlayer.prototype,
110
+ "startLocation",
111
+ {get = function(self)
112
+ return GetPlayerStartLocation(self.handle)
113
+ end},
114
+ true
115
+ )
116
+ __TS__SetDescriptor(
117
+ MapPlayer.prototype,
118
+ "startLocationX",
119
+ {get = function(self)
120
+ return GetStartLocationX(self.startLocation)
121
+ end},
122
+ true
123
+ )
124
+ __TS__SetDescriptor(
125
+ MapPlayer.prototype,
126
+ "startLocationY",
127
+ {get = function(self)
128
+ return GetStartLocationY(self.startLocation)
129
+ end},
130
+ true
131
+ )
132
+ __TS__SetDescriptor(
133
+ MapPlayer.prototype,
134
+ "startLocationPoint",
135
+ {get = function(self)
136
+ return GetStartLocationLoc(self.startLocation)
137
+ end},
138
+ true
139
+ )
140
+ __TS__SetDescriptor(
141
+ MapPlayer.prototype,
142
+ "team",
143
+ {get = function(self)
144
+ return GetPlayerTeam(self.handle)
145
+ end},
146
+ true
147
+ )
148
+ __TS__SetDescriptor(
149
+ MapPlayer.prototype,
150
+ "townHallCount",
151
+ {get = function(self)
152
+ return BlzGetPlayerTownHallCount(self.handle)
153
+ end},
154
+ true
155
+ )
156
+ function MapPlayer.create(self, index)
157
+ local handle = Player(index)
158
+ if handle then
159
+ local obj = self:getObject(handle)
160
+ local values = {}
161
+ values.handle = handle
162
+ return __TS__ObjectAssign(obj, values)
163
+ end
164
+ return nil
165
+ end
166
+ function MapPlayer.prototype.addTechResearched(self, techId, levels)
167
+ AddPlayerTechResearched(self.handle, techId, levels)
168
+ end
169
+ function MapPlayer.prototype.decTechResearched(self, techId, levels)
170
+ BlzDecPlayerTechResearched(self.handle, techId, levels)
171
+ end
172
+ function MapPlayer.prototype.cacheHeroData(self)
173
+ CachePlayerHeroData(self.handle)
174
+ end
175
+ function MapPlayer.prototype.compareAlliance(self, otherPlayer, whichAllianceSetting)
176
+ return GetPlayerAlliance(self.handle, otherPlayer.handle, whichAllianceSetting)
177
+ end
178
+ function MapPlayer.prototype.coordsFogged(self, x, y)
179
+ return IsFoggedToPlayer(x, y, self.handle)
180
+ end
181
+ function MapPlayer.prototype.coordsMasked(self, x, y)
182
+ return IsMaskedToPlayer(x, y, self.handle)
183
+ end
184
+ function MapPlayer.prototype.coordsVisible(self, x, y)
185
+ return IsVisibleToPlayer(x, y, self.handle)
186
+ end
187
+ function MapPlayer.prototype.cripple(self, toWhichPlayers, flag)
188
+ CripplePlayer(self.handle, toWhichPlayers.handle, flag)
189
+ end
190
+ function MapPlayer.prototype.getScore(self, whichPlayerScore)
191
+ return GetPlayerScore(self.handle, whichPlayerScore)
192
+ end
193
+ function MapPlayer.prototype.getState(self, whichPlayerState)
194
+ return GetPlayerState(self.handle, whichPlayerState)
195
+ end
196
+ function MapPlayer.prototype.getStructureCount(self, includeIncomplete)
197
+ return GetPlayerStructureCount(self.handle, includeIncomplete)
198
+ end
199
+ function MapPlayer.prototype.getTaxRate(self, otherPlayer, whichResource)
200
+ return GetPlayerTaxRate(self.handle, otherPlayer, whichResource)
201
+ end
202
+ function MapPlayer.prototype.getTechCount(self, techId, specificonly)
203
+ return GetPlayerTechCount(self.handle, techId, specificonly)
204
+ end
205
+ function MapPlayer.prototype.getTechMaxAllowed(self, techId)
206
+ return GetPlayerTechMaxAllowed(self.handle, techId)
207
+ end
208
+ function MapPlayer.prototype.getTechResearched(self, techId, specificonly)
209
+ return GetPlayerTechResearched(self.handle, techId, specificonly)
210
+ end
211
+ function MapPlayer.prototype.getUnitCount(self, includeIncomplete)
212
+ return GetPlayerUnitCount(self.handle, includeIncomplete)
213
+ end
214
+ function MapPlayer.prototype.getUnitCountByType(self, unitName, includeIncomplete, includeUpgrades)
215
+ return GetPlayerTypedUnitCount(self.handle, unitName, includeIncomplete, includeUpgrades)
216
+ end
217
+ function MapPlayer.prototype.inForce(self, whichForce)
218
+ return IsPlayerInForce(self.handle, whichForce.handle)
219
+ end
220
+ function MapPlayer.prototype.isLocal(self)
221
+ return GetLocalPlayer() == self.handle
222
+ end
223
+ function MapPlayer.prototype.isObserver(self)
224
+ return IsPlayerObserver(self.handle)
225
+ end
226
+ function MapPlayer.prototype.isPlayerAlly(self, otherPlayer)
227
+ return IsPlayerAlly(self.handle, otherPlayer.handle)
228
+ end
229
+ function MapPlayer.prototype.isPlayerEnemy(self, otherPlayer)
230
+ return IsPlayerEnemy(self.handle, otherPlayer.handle)
231
+ end
232
+ function MapPlayer.prototype.isRacePrefSet(self, pref)
233
+ return IsPlayerRacePrefSet(self.handle, pref)
234
+ end
235
+ function MapPlayer.prototype.isSelectable(self)
236
+ return GetPlayerSelectable(self.handle)
237
+ end
238
+ function MapPlayer.prototype.pointFogged(self, whichPoint)
239
+ return IsLocationFoggedToPlayer(whichPoint.handle, self.handle)
240
+ end
241
+ function MapPlayer.prototype.pointMasked(self, whichPoint)
242
+ return IsLocationMaskedToPlayer(whichPoint.handle, self.handle)
243
+ end
244
+ function MapPlayer.prototype.pointVisible(self, whichPoint)
245
+ return IsLocationVisibleToPlayer(whichPoint.handle, self.handle)
246
+ end
247
+ function MapPlayer.prototype.remove(self, gameResult)
248
+ RemovePlayer(self.handle, gameResult)
249
+ end
250
+ function MapPlayer.prototype.removeAllGuardPositions(self)
251
+ RemoveAllGuardPositions(self.handle)
252
+ end
253
+ function MapPlayer.prototype.setAbilityAvailable(self, abilId, avail)
254
+ SetPlayerAbilityAvailable(self.handle, abilId, avail)
255
+ end
256
+ function MapPlayer.prototype.setAlliance(self, otherPlayer, whichAllianceSetting, value)
257
+ SetPlayerAlliance(self.handle, otherPlayer.handle, whichAllianceSetting, value)
258
+ end
259
+ function MapPlayer.prototype.setOnScoreScreen(self, flag)
260
+ SetPlayerOnScoreScreen(self.handle, flag)
261
+ end
262
+ function MapPlayer.prototype.setState(self, whichPlayerState, value)
263
+ SetPlayerState(self.handle, whichPlayerState, value)
264
+ end
265
+ function MapPlayer.prototype.setTaxRate(self, otherPlayer, whichResource, rate)
266
+ SetPlayerTaxRate(self.handle, otherPlayer.handle, whichResource, rate)
267
+ end
268
+ function MapPlayer.prototype.setTechMaxAllowed(self, techId, maximum)
269
+ SetPlayerTechMaxAllowed(self.handle, techId, maximum)
270
+ end
271
+ function MapPlayer.prototype.setTechResearched(self, techId, setToLevel)
272
+ SetPlayerTechResearched(self.handle, techId, setToLevel)
273
+ end
274
+ function MapPlayer.prototype.setUnitsOwner(self, newOwner)
275
+ SetPlayerUnitsOwner(self.handle, newOwner)
276
+ end
277
+ function MapPlayer.fromEnum(self)
278
+ return ____exports.MapPlayer:fromHandle(GetEnumPlayer())
279
+ end
280
+ function MapPlayer.fromEvent(self)
281
+ return ____exports.MapPlayer:fromHandle(GetTriggerPlayer())
282
+ end
283
+ function MapPlayer.fromFilter(self)
284
+ return ____exports.MapPlayer:fromHandle(GetFilterPlayer())
285
+ end
286
+ function MapPlayer.fromHandle(self, handle)
287
+ local ____handle_0
288
+ if handle then
289
+ ____handle_0 = self:getObject(handle)
290
+ else
291
+ ____handle_0 = nil
292
+ end
293
+ return ____handle_0
294
+ end
295
+ function MapPlayer.fromIndex(self, index)
296
+ return self:fromHandle(Player(index))
297
+ end
298
+ function MapPlayer.fromLocal(self)
299
+ local pl = GetLocalPlayer()
300
+ if pl == nil then
301
+ do
302
+ local i = 0
303
+ while i < 10 do
304
+ print("$$$$$$$$$ LOCAL PLAYER IS NULL. TELL ME")
305
+ i = i + 1
306
+ end
307
+ end
308
+ end
309
+ return self:fromHandle(pl)
310
+ end
311
+ return ____exports
@@ -0,0 +1,80 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local __TS__ObjectAssign = ____lualib.__TS__ObjectAssign
6
+ local ____exports = {}
7
+ local ____handle = require("lua_modules.w3ts.handles.handle")
8
+ local Handle = ____handle.Handle
9
+ ____exports.Point = __TS__Class()
10
+ local Point = ____exports.Point
11
+ Point.name = "Point"
12
+ __TS__ClassExtends(Point, Handle)
13
+ function Point.prototype.____constructor(self, x, y)
14
+ if Handle:initFromHandle() then
15
+ Handle.prototype.____constructor(self)
16
+ return
17
+ end
18
+ local handle = Location(x, y)
19
+ if handle == nil then
20
+ error("w3ts failed to create player handle.", 3)
21
+ end
22
+ Handle.prototype.____constructor(self, handle)
23
+ end
24
+ __TS__SetDescriptor(
25
+ Point.prototype,
26
+ "x",
27
+ {
28
+ get = function(self)
29
+ return GetLocationX(self.handle)
30
+ end,
31
+ set = function(self, value)
32
+ MoveLocation(self.handle, value, self.y)
33
+ end
34
+ },
35
+ true
36
+ )
37
+ __TS__SetDescriptor(
38
+ Point.prototype,
39
+ "y",
40
+ {
41
+ get = function(self)
42
+ return GetLocationY(self.handle)
43
+ end,
44
+ set = function(self, value)
45
+ MoveLocation(self.handle, self.x, value)
46
+ end
47
+ },
48
+ true
49
+ )
50
+ __TS__SetDescriptor(
51
+ Point.prototype,
52
+ "z",
53
+ {get = function(self)
54
+ return GetLocationZ(self.handle)
55
+ end},
56
+ true
57
+ )
58
+ function Point.create(self, x, y)
59
+ local handle = Location(x, y)
60
+ local obj = self:getObject(handle)
61
+ local values = {}
62
+ values.handle = handle
63
+ return __TS__ObjectAssign(obj, values)
64
+ end
65
+ function Point.prototype.destroy(self)
66
+ RemoveLocation(self.handle)
67
+ end
68
+ function Point.prototype.setPosition(self, x, y)
69
+ MoveLocation(self.handle, x, y)
70
+ end
71
+ function Point.fromHandle(self, handle)
72
+ local ____handle_0
73
+ if handle then
74
+ ____handle_0 = self:getObject(handle)
75
+ else
76
+ ____handle_0 = nil
77
+ end
78
+ return ____handle_0
79
+ end
80
+ return ____exports