warcraft-3-w3ts-utils 0.1.7 → 0.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (81) hide show
  1. package/dist/index.lua +13 -0
  2. package/dist/lua_modules/w3ts/globals/index.lua +23 -0
  3. package/dist/lua_modules/w3ts/globals/order.lua +2 -0
  4. package/dist/lua_modules/w3ts/handles/camera.lua +348 -0
  5. package/dist/lua_modules/w3ts/handles/destructable.lua +237 -0
  6. package/dist/lua_modules/w3ts/handles/dialog.lua +161 -0
  7. package/dist/lua_modules/w3ts/handles/effect.lua +198 -0
  8. package/dist/lua_modules/w3ts/handles/fogmodifier.lua +76 -0
  9. package/dist/lua_modules/w3ts/handles/force.lua +105 -0
  10. package/dist/lua_modules/w3ts/handles/frame.lua +417 -0
  11. package/dist/lua_modules/w3ts/handles/gamecache.lua +132 -0
  12. package/dist/lua_modules/w3ts/handles/group.lua +215 -0
  13. package/dist/lua_modules/w3ts/handles/handle.lua +38 -0
  14. package/dist/lua_modules/w3ts/handles/image.lua +105 -0
  15. package/dist/lua_modules/w3ts/handles/index.lua +226 -0
  16. package/dist/lua_modules/w3ts/handles/item.lua +375 -0
  17. package/dist/lua_modules/w3ts/handles/leaderboard.lua +211 -0
  18. package/dist/lua_modules/w3ts/handles/multiboard.lua +193 -0
  19. package/dist/lua_modules/w3ts/handles/player.lua +311 -0
  20. package/dist/lua_modules/w3ts/handles/point.lua +80 -0
  21. package/dist/lua_modules/w3ts/handles/quest.lua +176 -0
  22. package/dist/lua_modules/w3ts/handles/rect.lua +129 -0
  23. package/dist/lua_modules/w3ts/handles/region.lua +72 -0
  24. package/dist/lua_modules/w3ts/handles/sound.lua +174 -0
  25. package/dist/lua_modules/w3ts/handles/texttag.lua +97 -0
  26. package/dist/lua_modules/w3ts/handles/timer.lua +83 -0
  27. package/dist/lua_modules/w3ts/handles/timerdialog.lua +86 -0
  28. package/dist/lua_modules/w3ts/handles/trigger.lua +265 -0
  29. package/dist/lua_modules/w3ts/handles/ubersplat.lua +84 -0
  30. package/dist/lua_modules/w3ts/handles/unit.lua +1330 -0
  31. package/dist/lua_modules/w3ts/handles/weathereffect.lua +42 -0
  32. package/dist/lua_modules/w3ts/handles/widget.lua +53 -0
  33. package/dist/lua_modules/w3ts/hooks/index.lua +52 -0
  34. package/dist/lua_modules/w3ts/index.lua +36 -0
  35. package/dist/lua_modules/w3ts/system/base64.lua +108 -0
  36. package/dist/lua_modules/w3ts/system/binaryreader.lua +74 -0
  37. package/dist/lua_modules/w3ts/system/binarywriter.lua +88 -0
  38. package/dist/lua_modules/w3ts/system/file.lua +88 -0
  39. package/dist/lua_modules/w3ts/system/gametime.lua +27 -0
  40. package/dist/lua_modules/w3ts/system/host.lua +104 -0
  41. package/dist/lua_modules/w3ts/system/index.lua +58 -0
  42. package/dist/lua_modules/w3ts/system/sync.lua +239 -0
  43. package/dist/lua_modules/w3ts/utils/color.lua +189 -0
  44. package/dist/lua_modules/w3ts/utils/index.lua +38 -0
  45. package/dist/lualib_bundle.lua +2733 -0
  46. package/dist/package.json +41 -0
  47. package/dist/utils/abilities.lua +107 -0
  48. package/dist/utils/camera.lua +46 -0
  49. package/dist/utils/chat-command.lua +30 -0
  50. package/dist/utils/color.lua +41 -0
  51. package/dist/utils/index.lua +125 -0
  52. package/dist/utils/item.lua +173 -0
  53. package/dist/utils/math.lua +17 -0
  54. package/dist/utils/minimapIcons.lua +28 -0
  55. package/dist/utils/misc.lua +143 -0
  56. package/dist/utils/physics.lua +161 -0
  57. package/dist/utils/players.lua +234 -0
  58. package/dist/utils/point.lua +60 -0
  59. package/dist/utils/quests.lua +47 -0
  60. package/dist/utils/textTag.lua +110 -0
  61. package/dist/utils/timer.lua +21 -0
  62. package/dist/utils/units.lua +102 -0
  63. package/package.json +4 -6
  64. package/dist/index.js +0 -18
  65. package/dist/utils/abilities.js +0 -125
  66. package/dist/utils/camera.js +0 -37
  67. package/dist/utils/chat-command.js +0 -22
  68. package/dist/utils/color.js +0 -141
  69. package/dist/utils/index.js +0 -32
  70. package/dist/utils/item.js +0 -124
  71. package/dist/utils/math.js +0 -17
  72. package/dist/utils/minimapIcons.js +0 -27
  73. package/dist/utils/misc.js +0 -175
  74. package/dist/utils/physics.js +0 -194
  75. package/dist/utils/players.js +0 -189
  76. package/dist/utils/point.js +0 -74
  77. package/dist/utils/quests.js +0 -30
  78. package/dist/utils/textTag.js +0 -72
  79. package/dist/utils/timer.js +0 -16
  80. package/dist/utils/units.js +0 -81
  81. package/tsconfig.json +0 -40
@@ -0,0 +1,58 @@
1
+ local ____exports = {}
2
+ do
3
+ local ____export = require("lua_modules.w3ts.system.base64")
4
+ for ____exportKey, ____exportValue in pairs(____export) do
5
+ if ____exportKey ~= "default" then
6
+ ____exports[____exportKey] = ____exportValue
7
+ end
8
+ end
9
+ end
10
+ do
11
+ local ____export = require("lua_modules.w3ts.system.binaryreader")
12
+ for ____exportKey, ____exportValue in pairs(____export) do
13
+ if ____exportKey ~= "default" then
14
+ ____exports[____exportKey] = ____exportValue
15
+ end
16
+ end
17
+ end
18
+ do
19
+ local ____export = require("lua_modules.w3ts.system.binarywriter")
20
+ for ____exportKey, ____exportValue in pairs(____export) do
21
+ if ____exportKey ~= "default" then
22
+ ____exports[____exportKey] = ____exportValue
23
+ end
24
+ end
25
+ end
26
+ do
27
+ local ____export = require("lua_modules.w3ts.system.file")
28
+ for ____exportKey, ____exportValue in pairs(____export) do
29
+ if ____exportKey ~= "default" then
30
+ ____exports[____exportKey] = ____exportValue
31
+ end
32
+ end
33
+ end
34
+ do
35
+ local ____export = require("lua_modules.w3ts.system.gametime")
36
+ for ____exportKey, ____exportValue in pairs(____export) do
37
+ if ____exportKey ~= "default" then
38
+ ____exports[____exportKey] = ____exportValue
39
+ end
40
+ end
41
+ end
42
+ do
43
+ local ____export = require("lua_modules.w3ts.system.host")
44
+ for ____exportKey, ____exportValue in pairs(____export) do
45
+ if ____exportKey ~= "default" then
46
+ ____exports[____exportKey] = ____exportValue
47
+ end
48
+ end
49
+ end
50
+ do
51
+ local ____export = require("lua_modules.w3ts.system.sync")
52
+ for ____exportKey, ____exportValue in pairs(____export) do
53
+ if ____exportKey ~= "default" then
54
+ ____exports[____exportKey] = ____exportValue
55
+ end
56
+ end
57
+ end
58
+ return ____exports
@@ -0,0 +1,239 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__StringSubstr = ____lualib.__TS__StringSubstr
4
+ local __TS__New = ____lualib.__TS__New
5
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
+ local ____exports = {}
7
+ local ____player = require("lua_modules.w3ts.handles.player")
8
+ local MapPlayer = ____player.MapPlayer
9
+ local ____timer = require("lua_modules.w3ts.handles.timer")
10
+ local Timer = ____timer.Timer
11
+ local ____trigger = require("lua_modules.w3ts.handles.trigger")
12
+ local Trigger = ____trigger.Trigger
13
+ local ____base64 = require("lua_modules.w3ts.system.base64")
14
+ local base64Decode = ____base64.base64Decode
15
+ local base64Encode = ____base64.base64Encode
16
+ local ____binaryreader = require("lua_modules.w3ts.system.binaryreader")
17
+ local BinaryReader = ____binaryreader.BinaryReader
18
+ local ____binarywriter = require("lua_modules.w3ts.system.binarywriter")
19
+ local BinaryWriter = ____binarywriter.BinaryWriter
20
+ local ____gametime = require("lua_modules.w3ts.system.gametime")
21
+ local getElapsedTime = ____gametime.getElapsedTime
22
+ local SYNC_PREFIX = "T"
23
+ local SYNC_PREFIX_CHUNK = "S"
24
+ local SYNC_MAX_CHUNK_SIZE = 244
25
+ local SyncIncomingPacket = __TS__Class()
26
+ SyncIncomingPacket.name = "SyncIncomingPacket"
27
+ function SyncIncomingPacket.prototype.____constructor(self, prefix, data)
28
+ local isChunk = prefix == SYNC_PREFIX_CHUNK
29
+ local header = base64Decode(isChunk and __TS__StringSubstr(data, 0, 10) or __TS__StringSubstr(data, 0, 5))
30
+ local reader = __TS__New(BinaryReader, header)
31
+ local id = reader:readUInt16()
32
+ self.req = ____exports.SyncRequest:fromIndex(id)
33
+ self.chunks = isChunk and reader:readUInt16() or 0
34
+ self.chunk = isChunk and reader:readUInt16() or 0
35
+ self.data = isChunk and __TS__StringSubstr(data, 10) or __TS__StringSubstr(data, 5)
36
+ end
37
+ local SyncOutgoingPacket = __TS__Class()
38
+ SyncOutgoingPacket.name = "SyncOutgoingPacket"
39
+ function SyncOutgoingPacket.prototype.____constructor(self, req, data, chunk, totalChunks)
40
+ if chunk == nil then
41
+ chunk = -1
42
+ end
43
+ if totalChunks == nil then
44
+ totalChunks = 0
45
+ end
46
+ self.req = req
47
+ self.data = data
48
+ self.chunk = chunk
49
+ self.chunks = totalChunks
50
+ end
51
+ function SyncOutgoingPacket.prototype.getHeader(self)
52
+ local writer = __TS__New(BinaryWriter)
53
+ writer:writeUInt16(self.req.id)
54
+ if self.chunk ~= -1 then
55
+ writer:writeUInt16(self.chunks)
56
+ writer:writeUInt16(self.chunk)
57
+ end
58
+ return base64Encode(tostring(writer))
59
+ end
60
+ function SyncOutgoingPacket.prototype.__tostring(self)
61
+ local header = self:getHeader()
62
+ local writer = __TS__New(BinaryWriter)
63
+ writer:writeString(self.data)
64
+ return header .. tostring(writer)
65
+ end
66
+ --- A system which provides an easy way to synchronize data between game clients.
67
+ -- The data will be split into chunks and sent in order until all of them are recieved by
68
+ -- every player. Splitting the data is required as `BlzSendSyncData` only allows 255 characters
69
+ -- per request.
70
+ --
71
+ -- @example ```ts
72
+ -- const data = File.read("savecode.txt");
73
+ --
74
+ -- // Synchronize the contents of the file from the first player's computer.
75
+ -- new SyncRequest(Players[0], data).then((res, req) => {
76
+ -- print(res.data);
77
+ -- });
78
+ -- ```
79
+ ____exports.SyncRequest = __TS__Class()
80
+ local SyncRequest = ____exports.SyncRequest
81
+ SyncRequest.name = "SyncRequest"
82
+ function SyncRequest.prototype.____constructor(self, from, data, options)
83
+ self._startTime = 0
84
+ self.chunks = {}
85
+ self.currentChunk = 0
86
+ self.destroyed = false
87
+ self.status = 0
88
+ self.options = not options and ____exports.SyncRequest.defaultOptions or options
89
+ self.from = from
90
+ self.id = ____exports.SyncRequest:allocate()
91
+ ____exports.SyncRequest.indicies[self.id + 1] = -1
92
+ ____exports.SyncRequest.cache[self.id + 1] = self
93
+ ____exports.SyncRequest:init()
94
+ if type(data) == "string" then
95
+ self:start(data)
96
+ end
97
+ end
98
+ __TS__SetDescriptor(
99
+ SyncRequest.prototype,
100
+ "startTime",
101
+ {get = function(self)
102
+ return self._startTime
103
+ end},
104
+ true
105
+ )
106
+ function SyncRequest.prototype.catch(self, callback)
107
+ self.onError = callback
108
+ return self
109
+ end
110
+ function SyncRequest.prototype.destroy(self)
111
+ ____exports.SyncRequest.indicies[self.id + 1] = ____exports.SyncRequest.index
112
+ ____exports.SyncRequest.index = self.id
113
+ self.destroyed = true
114
+ end
115
+ function SyncRequest.prototype.start(self, data)
116
+ if self.status ~= 0 or self.destroyed then
117
+ return false
118
+ end
119
+ self.currentChunk = 0
120
+ if #data <= SYNC_MAX_CHUNK_SIZE then
121
+ self:send(__TS__New(SyncOutgoingPacket, self, data))
122
+ else
123
+ local chunks = math.floor(#data / SYNC_MAX_CHUNK_SIZE)
124
+ do
125
+ local i = 0
126
+ while i <= chunks do
127
+ self:send(__TS__New(
128
+ SyncOutgoingPacket,
129
+ self,
130
+ __TS__StringSubstr(data, i * SYNC_MAX_CHUNK_SIZE, SYNC_MAX_CHUNK_SIZE),
131
+ i,
132
+ chunks
133
+ ))
134
+ i = i + 1
135
+ end
136
+ end
137
+ end
138
+ self._startTime = getElapsedTime()
139
+ self.status = 1
140
+ if self.options.timeout > 0 then
141
+ Timer:create():start(
142
+ self.options.timeout,
143
+ false,
144
+ function()
145
+ local ____opt_0 = Timer:fromExpired()
146
+ if ____opt_0 ~= nil then
147
+ ____opt_0:destroy()
148
+ end
149
+ if self.onError and self.status == 1 then
150
+ self.onError({data = "Timeout", status = 3, time = self.startTime}, self)
151
+ end
152
+ end
153
+ )
154
+ end
155
+ return true
156
+ end
157
+ SyncRequest.prototype["then"] = function(self, callback)
158
+ self.onResponse = callback
159
+ return self
160
+ end
161
+ function SyncRequest.allocate(self)
162
+ if ____exports.SyncRequest.index ~= 0 then
163
+ local id = ____exports.SyncRequest.index
164
+ ____exports.SyncRequest.index = ____exports.SyncRequest.indicies[id + 1]
165
+ return id
166
+ end
167
+ local ____exports_SyncRequest_2, ____counter_3 = ____exports.SyncRequest, "counter"
168
+ ____exports_SyncRequest_2[____counter_3] = ____exports_SyncRequest_2[____counter_3] + 1
169
+ return ____exports.SyncRequest.counter
170
+ end
171
+ function SyncRequest.prototype.send(self, packet)
172
+ local prefix = packet.chunk == -1 and SYNC_PREFIX or SYNC_PREFIX_CHUNK
173
+ if self.from == MapPlayer:fromLocal() and not BlzSendSyncData(
174
+ prefix,
175
+ tostring(packet)
176
+ ) then
177
+ print("SyncData: Network Error")
178
+ end
179
+ end
180
+ function SyncRequest.fromIndex(self, index)
181
+ return self.cache[index + 1]
182
+ end
183
+ function SyncRequest.init(self)
184
+ if self.initialized then
185
+ return
186
+ end
187
+ do
188
+ local i = 0
189
+ while i < bj_MAX_PLAYER_SLOTS do
190
+ local p = MapPlayer:fromIndex(i)
191
+ if p ~= nil and p.controller == MAP_CONTROL_USER and p.slotState == PLAYER_SLOT_STATE_PLAYING then
192
+ self.eventTrigger:registerPlayerSyncEvent(p, SYNC_PREFIX, false)
193
+ self.eventTrigger:registerPlayerSyncEvent(p, SYNC_PREFIX_CHUNK, false)
194
+ end
195
+ i = i + 1
196
+ end
197
+ end
198
+ self.eventTrigger:addAction(function()
199
+ self:onSync()
200
+ end)
201
+ self.initialized = true
202
+ end
203
+ function SyncRequest.onSync(self)
204
+ local syncPrefix = BlzGetTriggerSyncPrefix()
205
+ local syncData = BlzGetTriggerSyncData()
206
+ if syncPrefix == nil or syncData == nil then
207
+ return
208
+ end
209
+ local packet = __TS__New(SyncIncomingPacket, syncPrefix, syncData)
210
+ if packet.req == nil then
211
+ return
212
+ end
213
+ local ____packet_req_4, ____currentChunk_5 = packet.req, "currentChunk"
214
+ ____packet_req_4[____currentChunk_5] = ____packet_req_4[____currentChunk_5] + 1
215
+ packet.req.chunks[packet.chunk + 1] = packet.data
216
+ if packet.chunk >= packet.chunks then
217
+ if packet.req.onResponse then
218
+ local data = table.concat(packet.req.chunks, "")
219
+ local status = 2
220
+ packet.req.status = 2
221
+ packet.req.onResponse(
222
+ {
223
+ data = data,
224
+ status = status,
225
+ time = getElapsedTime()
226
+ },
227
+ packet.req
228
+ )
229
+ end
230
+ end
231
+ end
232
+ SyncRequest.cache = {}
233
+ SyncRequest.counter = 0
234
+ SyncRequest.defaultOptions = {timeout = 0}
235
+ SyncRequest.eventTrigger = Trigger:create()
236
+ SyncRequest.index = 0
237
+ SyncRequest.indicies = {}
238
+ SyncRequest.initialized = false
239
+ return ____exports
@@ -0,0 +1,189 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
4
+ local __TS__New = ____lualib.__TS__New
5
+ local __TS__NumberToString = ____lualib.__TS__NumberToString
6
+ local ____exports = {}
7
+ local toHex, orderedPlayerColors
8
+ function toHex(value)
9
+ local hex = __TS__NumberToString(value, 16)
10
+ if #hex < 2 then
11
+ hex = "0" .. hex
12
+ end
13
+ return hex
14
+ end
15
+ ____exports.Color = __TS__Class()
16
+ local Color = ____exports.Color
17
+ Color.name = "Color"
18
+ function Color.prototype.____constructor(self, red, green, blue, alpha)
19
+ self.red = red
20
+ self.green = green
21
+ self.blue = blue
22
+ if alpha then
23
+ self.alpha = alpha
24
+ else
25
+ self.alpha = 255
26
+ end
27
+ end
28
+ __TS__SetDescriptor(
29
+ Color.prototype,
30
+ "code",
31
+ {get = function(self)
32
+ return (("|c" .. toHex(self.alpha)) .. toHex(self.red)) .. toHex(self.green) .. toHex(self.blue)
33
+ end},
34
+ true
35
+ )
36
+ __TS__SetDescriptor(
37
+ Color.prototype,
38
+ "name",
39
+ {get = function(self)
40
+ local index = self:playerColorIndex()
41
+ if index < #____exports.playerColors then
42
+ return ____exports.playerColorNames[index + 1]
43
+ end
44
+ return "unknown"
45
+ end},
46
+ true
47
+ )
48
+ __TS__SetDescriptor(
49
+ Color.prototype,
50
+ "playerColor",
51
+ {get = function(self)
52
+ local index = self:playerColorIndex()
53
+ if index < #____exports.playerColors then
54
+ return orderedPlayerColors[index + 1]
55
+ end
56
+ return PLAYER_COLOR_RED
57
+ end},
58
+ true
59
+ )
60
+ function Color.prototype.equals(self, other)
61
+ return self.red == other.red and self.green == other.green and self.blue == other.blue and self.alpha == other.alpha
62
+ end
63
+ function Color.prototype.playerColorIndex(self)
64
+ local i = 0
65
+ do
66
+ while i < #____exports.playerColors do
67
+ if ____exports.playerColors[i + 1]:equals(self) then
68
+ break
69
+ end
70
+ i = i + 1
71
+ end
72
+ end
73
+ return i
74
+ end
75
+ function Color.prototype.lerp(self, other, factor)
76
+ local r = MathRound(self.red * (1 - factor) + other.red * factor)
77
+ local g = MathRound(self.green * (1 - factor) + other.green * factor)
78
+ local b = MathRound(self.blue * (1 - factor) + other.blue * factor)
79
+ local a = MathRound(self.alpha * (1 - factor) + other.alpha * factor)
80
+ return __TS__New(
81
+ ____exports.Color,
82
+ math.max(
83
+ 0,
84
+ math.min(255, r)
85
+ ),
86
+ math.max(
87
+ 0,
88
+ math.min(255, g)
89
+ ),
90
+ math.max(
91
+ 0,
92
+ math.min(255, b)
93
+ ),
94
+ math.max(
95
+ 0,
96
+ math.min(255, a)
97
+ )
98
+ )
99
+ end
100
+ ____exports.color = function(red, green, blue, alpha) return __TS__New(
101
+ ____exports.Color,
102
+ red,
103
+ green,
104
+ blue,
105
+ alpha
106
+ ) end
107
+ --- The player colors sorted by index. Does not include
108
+ -- neutrals colors.
109
+ ____exports.playerColors = {
110
+ ____exports.color(255, 3, 3),
111
+ ____exports.color(0, 66, 255),
112
+ ____exports.color(28, 230, 185),
113
+ ____exports.color(84, 0, 129),
114
+ ____exports.color(255, 252, 0),
115
+ ____exports.color(254, 138, 14),
116
+ ____exports.color(32, 192, 0),
117
+ ____exports.color(229, 91, 176),
118
+ ____exports.color(149, 150, 151),
119
+ ____exports.color(126, 191, 241),
120
+ ____exports.color(16, 98, 70),
121
+ ____exports.color(78, 42, 3),
122
+ ____exports.color(155, 0, 0),
123
+ ____exports.color(0, 0, 195),
124
+ ____exports.color(0, 234, 255),
125
+ ____exports.color(190, 0, 254),
126
+ ____exports.color(235, 205, 135),
127
+ ____exports.color(248, 164, 139),
128
+ ____exports.color(191, 255, 128),
129
+ ____exports.color(220, 185, 235),
130
+ ____exports.color(80, 79, 85),
131
+ ____exports.color(235, 240, 255),
132
+ ____exports.color(0, 120, 30),
133
+ ____exports.color(164, 111, 51)
134
+ }
135
+ --- The names of players colors sorted by player index.
136
+ ____exports.playerColorNames = {
137
+ "red",
138
+ "blue",
139
+ "teal",
140
+ "purple",
141
+ "yellow",
142
+ "orange",
143
+ "green",
144
+ "pink",
145
+ "gray",
146
+ "light blue",
147
+ "dark green",
148
+ "brown",
149
+ "maroon",
150
+ "navy",
151
+ "turquoise",
152
+ "violet",
153
+ "wheat",
154
+ "peach",
155
+ "mint",
156
+ "lavender",
157
+ "coal",
158
+ "snow",
159
+ "emerald",
160
+ "peanut"
161
+ }
162
+ --- An ordered list of `playercolor`s, for lookup
163
+ orderedPlayerColors = {
164
+ PLAYER_COLOR_RED,
165
+ PLAYER_COLOR_BLUE,
166
+ PLAYER_COLOR_CYAN,
167
+ PLAYER_COLOR_PURPLE,
168
+ PLAYER_COLOR_YELLOW,
169
+ PLAYER_COLOR_ORANGE,
170
+ PLAYER_COLOR_GREEN,
171
+ PLAYER_COLOR_PINK,
172
+ PLAYER_COLOR_LIGHT_GRAY,
173
+ PLAYER_COLOR_LIGHT_BLUE,
174
+ PLAYER_COLOR_AQUA,
175
+ PLAYER_COLOR_BROWN,
176
+ PLAYER_COLOR_MAROON,
177
+ PLAYER_COLOR_NAVY,
178
+ PLAYER_COLOR_TURQUOISE,
179
+ PLAYER_COLOR_VIOLET,
180
+ PLAYER_COLOR_WHEAT,
181
+ PLAYER_COLOR_PEACH,
182
+ PLAYER_COLOR_MINT,
183
+ PLAYER_COLOR_LAVENDER,
184
+ PLAYER_COLOR_COAL,
185
+ PLAYER_COLOR_SNOW,
186
+ PLAYER_COLOR_EMERALD,
187
+ PLAYER_COLOR_PEANUT
188
+ }
189
+ return ____exports
@@ -0,0 +1,38 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Promise = ____lualib.__TS__Promise
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__AsyncAwaiter = ____lualib.__TS__AsyncAwaiter
5
+ local __TS__Await = ____lualib.__TS__Await
6
+ local ____exports = {}
7
+ local ____timer = require("lua_modules.w3ts.handles.timer")
8
+ local Timer = ____timer.Timer
9
+ do
10
+ local ____export = require("lua_modules.w3ts.utils.color")
11
+ for ____exportKey, ____exportValue in pairs(____export) do
12
+ if ____exportKey ~= "default" then
13
+ ____exports[____exportKey] = ____exportValue
14
+ end
15
+ end
16
+ end
17
+ function ____exports.sleep(howMuch)
18
+ return __TS__AsyncAwaiter(function(____awaiter_resolve)
19
+ return ____awaiter_resolve(
20
+ nil,
21
+ __TS__New(
22
+ __TS__Promise,
23
+ function(____, resolve, reject)
24
+ local t = Timer:create()
25
+ t:start(
26
+ howMuch,
27
+ false,
28
+ function()
29
+ t:destroy()
30
+ resolve(nil, nil)
31
+ end
32
+ )
33
+ end
34
+ )
35
+ )
36
+ end)
37
+ end
38
+ return ____exports