volleyballsimtypes 0.0.413 → 0.0.414
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- package/dist/cjs/src/service/player/trait.d.ts +3 -1
- package/dist/cjs/src/service/player/trait.js +3 -1
- package/dist/cjs/src/stat-config/traits.json +4 -2
- package/dist/esm/src/service/player/trait.d.ts +3 -1
- package/dist/esm/src/service/player/trait.js +3 -1
- package/dist/esm/src/stat-config/traits.json +4 -2
- package/package.json +1 -1
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@@ -17,7 +17,9 @@ export declare enum TraitEnum {
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*/
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MOVING_WALL = "MOVING_WALL",
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/**
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*
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* Two effects. As a setter it multiplies the front-row dump chance (which every setter has, scaled by
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* awareness) and makes the dump hit harder. As an attacker it gives each spike a chance to be treated like
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* a dump by the block: at most one blocker, and only if the defence wins a reflex check (often none).
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*/
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SURPRISE_ATTACK = "SURPRISE_ATTACK",
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/**
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@@ -22,7 +22,9 @@ var TraitEnum;
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TraitEnum["MOVING_WALL"] = "MOVING_WALL";
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/**
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*
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* Two effects. As a setter it multiplies the front-row dump chance (which every setter has, scaled by
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* awareness) and makes the dump hit harder. As an attacker it gives each spike a chance to be treated like
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* a dump by the block: at most one blocker, and only if the defence wins a reflex check (often none).
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*/
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TraitEnum["SURPRISE_ATTACK"] = "SURPRISE_ATTACK";
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/**
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@@ -17,7 +17,9 @@ export declare enum TraitEnum {
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*/
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MOVING_WALL = "MOVING_WALL",
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/**
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*
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* Two effects. As a setter it multiplies the front-row dump chance (which every setter has, scaled by
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* awareness) and makes the dump hit harder. As an attacker it gives each spike a chance to be treated like
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* a dump by the block: at most one blocker, and only if the defence wins a reflex check (often none).
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*/
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SURPRISE_ATTACK = "SURPRISE_ATTACK",
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/**
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@@ -15,7 +15,9 @@ export var TraitEnum;
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*/
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TraitEnum["MOVING_WALL"] = "MOVING_WALL";
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/**
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*
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+
* Two effects. As a setter it multiplies the front-row dump chance (which every setter has, scaled by
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+
* awareness) and makes the dump hit harder. As an attacker it gives each spike a chance to be treated like
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* a dump by the block: at most one blocker, and only if the defence wins a reflex check (often none).
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*/
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TraitEnum["SURPRISE_ATTACK"] = "SURPRISE_ATTACK";
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/**
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