vislite 1.3.0 → 1.4.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AUTHORS.txt +6 -6
- package/CHANGELOG +307 -300
- package/LICENSE +20 -20
- package/README.md +284 -284
- package/lib/BarLayout/index.es.d.ts +3 -0
- package/lib/BarLayout/index.es.js +467 -0
- package/lib/BarLayout/index.es.min.d.ts +3 -0
- package/lib/BarLayout/index.es.min.js +10 -0
- package/lib/Buffer/index.es.js +35 -35
- package/lib/Buffer/index.es.min.js +1 -1
- package/lib/Canvas/index.es.js +774 -774
- package/lib/Canvas/index.es.min.js +1 -1
- package/lib/Cardinal/index.es.js +90 -90
- package/lib/Cardinal/index.es.min.js +1 -1
- package/lib/Eoap/index.es.js +33 -33
- package/lib/Eoap/index.es.min.js +1 -1
- package/lib/Hermite/index.es.js +35 -35
- package/lib/Hermite/index.es.min.js +1 -1
- package/lib/MapCoordinate/index.es.js +199 -199
- package/lib/MapCoordinate/index.es.min.js +1 -1
- package/lib/Matrix4/index.es.js +124 -124
- package/lib/Matrix4/index.es.min.js +1 -1
- package/lib/Mercator/index.es.js +19 -19
- package/lib/Mercator/index.es.min.js +1 -1
- package/lib/PieLayout/index.es.d.ts +3 -0
- package/lib/PieLayout/index.es.js +234 -0
- package/lib/PieLayout/index.es.min.d.ts +3 -0
- package/lib/PieLayout/index.es.min.js +9 -0
- package/lib/RawCanvas/index.es.js +704 -704
- package/lib/RawCanvas/index.es.min.js +1 -1
- package/lib/SVG/index.es.js +514 -491
- package/lib/SVG/index.es.min.js +2 -2
- package/lib/Shader/index.es.js +35 -35
- package/lib/Shader/index.es.min.js +1 -1
- package/lib/Texture/index.es.js +53 -53
- package/lib/Texture/index.es.min.js +1 -1
- package/lib/TreeLayout/index.es.js +316 -309
- package/lib/TreeLayout/index.es.min.js +6 -2
- package/lib/animation/index.es.js +16 -9
- package/lib/animation/index.es.min.js +6 -2
- package/lib/assemble/index.es.js +17 -17
- package/lib/assemble/index.es.min.js +1 -1
- package/lib/getLoopColors/index.es.js +35 -35
- package/lib/getLoopColors/index.es.min.js +1 -1
- package/lib/getWebGLContext/index.es.js +62 -62
- package/lib/getWebGLContext/index.es.min.js +1 -1
- package/lib/index.umd.js +2675 -2327
- package/lib/index.umd.min.js +12 -2
- package/lib/initOption/index.es.js +6 -6
- package/lib/initOption/index.es.min.js +1 -1
- package/lib/mergeOption/index.es.js +34 -34
- package/lib/mergeOption/index.es.min.js +1 -1
- package/lib/move/index.es.js +7 -7
- package/lib/move/index.es.min.js +1 -1
- package/lib/rotate/index.es.js +7 -7
- package/lib/rotate/index.es.min.js +1 -1
- package/lib/ruler/index.es.js +137 -137
- package/lib/ruler/index.es.min.js +1 -1
- package/lib/scale/index.es.js +6 -6
- package/lib/scale/index.es.min.js +1 -1
- package/lib/throttle/index.es.js +7 -2
- package/lib/throttle/index.es.min.js +5 -1
- package/minialipay/ui-canvas/drawImage.js +35 -35
- package/minialipay/ui-canvas/index.acss +4 -4
- package/minialipay/ui-canvas/index.axml +3 -3
- package/minialipay/ui-canvas/index.d.ts +1 -1
- package/minialipay/ui-canvas/index.js +100 -100
- package/minialipay/ui-canvas/index.json +6 -6
- package/miniprogram/ui-canvas/drawImage.js +35 -35
- package/miniprogram/ui-canvas/index.js +117 -117
- package/miniprogram/ui-canvas/index.json +4 -4
- package/miniprogram/ui-canvas/index.wxml +4 -4
- package/miniprogram/ui-canvas/index.wxss +5 -5
- package/package/BarLayout/index.ts +3 -0
- package/package/Buffer/index.ts +2 -2
- package/package/Canvas/index.ts +2 -2
- package/package/Cardinal/index.ts +2 -2
- package/package/Eoap/index.ts +2 -2
- package/package/Hermite/index.ts +2 -2
- package/package/MapCoordinate/index.ts +2 -2
- package/package/Matrix4/index.ts +2 -2
- package/package/Mercator/index.ts +2 -2
- package/package/PieLayout/index.ts +3 -0
- package/package/RawCanvas/index.ts +2 -2
- package/package/SVG/index.ts +2 -2
- package/package/Shader/index.ts +2 -2
- package/package/Texture/index.ts +2 -2
- package/package/TreeLayout/index.ts +2 -2
- package/package/animation/index.ts +2 -2
- package/package/assemble/index.ts +2 -2
- package/package/getLoopColors/index.ts +2 -2
- package/package/getWebGLContext/index.ts +40 -40
- package/package/index.ts +84 -80
- package/package/initOption/index.ts +2 -2
- package/package/mergeOption/index.ts +2 -2
- package/package/move/index.ts +2 -2
- package/package/rotate/index.ts +2 -2
- package/package/ruler/index.ts +2 -2
- package/package/scale/index.ts +2 -2
- package/package/throttle/index.ts +2 -2
- package/package.json +75 -75
- package/src/Canvas.ts +84 -84
- package/src/Eoap.ts +66 -66
- package/src/Matrix4/index.ts +84 -84
- package/src/Matrix4/move.ts +12 -12
- package/src/Matrix4/rotate.ts +15 -15
- package/src/Matrix4/scale.ts +11 -11
- package/src/Matrix4/transform.ts +64 -64
- package/src/Mercator.ts +27 -27
- package/src/SVG.ts +55 -24
- package/src/common/assemble.ts +22 -22
- package/src/common/canvas/arc.ts +51 -51
- package/src/common/canvas/config.ts +176 -176
- package/src/common/canvas/default.ts +64 -64
- package/src/common/canvas/gradient.ts +31 -31
- package/src/common/canvas/index.ts +188 -188
- package/src/common/canvas/painter.ts +443 -443
- package/src/common/canvas/texts.ts +18 -18
- package/src/common/map/getBoundary.ts +15 -15
- package/src/common/map/tool.ts +29 -29
- package/src/common/option.ts +29 -29
- package/src/common/setStyle.ts +5 -5
- package/src/common/svg/config.ts +213 -213
- package/src/common/svg/default.ts +29 -29
- package/src/common/svg/gradient.ts +53 -53
- package/src/common/svg/index.ts +332 -332
- package/src/common/svg/tool.ts +51 -51
- package/src/common/tree/index.ts +25 -25
- package/src/common/tree/toInnerTree.ts +61 -61
- package/src/common/tree/toPlainTree.ts +135 -132
- package/src/common/type.ts +26 -26
- package/src/common/webgl/buffer.ts +79 -79
- package/src/common/webgl/getWebGLContext.ts +45 -45
- package/src/common/webgl/shader.ts +75 -75
- package/src/common/webgl/texture.ts +98 -97
- package/src/coordinate/MapCoordinate.ts +80 -80
- package/src/getLoopColors.ts +42 -42
- package/src/interpolation/Cardinal.ts +110 -110
- package/src/interpolation/Hermite.ts +65 -65
- package/src/layout/BarLayout.ts +249 -0
- package/src/layout/PieLayout.ts +142 -0
- package/src/layout/TreeLayout.ts +197 -194
- package/src/move.ts +7 -7
- package/src/rotate.ts +7 -7
- package/src/ruler.ts +209 -209
- package/src/scale.ts +6 -6
- package/types/Bar.d.ts +92 -0
- package/types/BarConfig.d.ts +5 -0
- package/types/BarLayout.d.ts +49 -0
- package/types/BarOption.d.ts +32 -0
- package/types/Buffer.d.ts +23 -23
- package/types/Canvas.d.ts +352 -352
- package/types/CanvasConfig.d.ts +88 -88
- package/types/CanvasOption.d.ts +8 -8
- package/types/CanvasOpts.d.ts +9 -9
- package/types/Cardinal.d.ts +13 -13
- package/types/Gradient.d.ts +14 -14
- package/types/Hermite.d.ts +18 -18
- package/types/Map.d.ts +9 -9
- package/types/MapConfig.d.ts +27 -27
- package/types/MapCoordinate.d.ts +22 -22
- package/types/Matrix4.d.ts +47 -47
- package/types/Pie.d.ts +74 -0
- package/types/PieConfig.d.ts +27 -0
- package/types/PieLayout.d.ts +41 -0
- package/types/PieOption.d.ts +22 -0
- package/types/SVG.d.ts +247 -243
- package/types/SVGConfig.d.ts +71 -71
- package/types/Shader.d.ts +16 -16
- package/types/Texture.d.ts +16 -16
- package/types/Tree.d.ts +74 -74
- package/types/TreeConfig.d.ts +36 -36
- package/types/TreeLayout.d.ts +59 -59
- package/types/TreeOption.d.ts +48 -48
- package/types/animation.d.ts +5 -5
- package/types/assemble.d.ts +5 -5
- package/types/getLoopColors.d.ts +5 -5
- package/types/getWebGLContext.d.ts +7 -7
- package/types/index.d.ts +195 -179
- package/types/move.d.ts +5 -5
- package/types/option.d.ts +12 -12
- package/types/painterConfig.d.ts +4 -4
- package/types/rotate.d.ts +5 -5
- package/types/ruler.d.ts +10 -10
- package/types/scale.d.ts +5 -5
- package/types/throttle.d.ts +5 -5
- package/types/throttleOption.d.ts +1 -1
- package/types/ui-canvas.d.ts +4 -4
- package/types/uni-canvas.d.ts +3 -3
- package/uni-app/drawImage.js +19 -19
- package/uni-app/ui-canvas.vue +284 -284
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/*!
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* BarLayout of VISLite JavaScript Library v1.4.0-alpha.0
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* git+https://github.com/oi-contrib/VISLite.git
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*/
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function initOption(setOption, defaultOption) {
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for (var key in setOption) {
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defaultOption[key] = setOption[key];
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}
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return defaultOption;
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}
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function ruler (maxValue, minValue, num, option) {
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if (maxValue < minValue) {
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var temp = minValue;
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minValue = maxValue;
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maxValue = temp;
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}
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else if (maxValue == minValue) {
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return [maxValue];
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}
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var times100 = (function (_value) {
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var _times100_base = (_value < 100 && _value > -100) ? 10 : 0.1;
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var _times100 = -1, _tiemsValue = _value;
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while (_times100_base == 10 ?
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(_tiemsValue >= -100 && _tiemsValue <= 100)
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:
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(_tiemsValue <= -100 || _tiemsValue >= 100)) {
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_times100 += 1;
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_tiemsValue *= _times100_base;
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}
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if (_times100_base == 10) {
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return Math.pow(10, _times100);
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}
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else {
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var temp = "0.";
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for (var i = 1; i < _times100; i++) {
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temp += "0";
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}
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return +(temp + "1");
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}
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})(maxValue - minValue);
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var distance100_oral = Math.ceil((maxValue - minValue) * times100 / num);
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var getResult = function (changValue) {
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var distance100 = {
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3: 2,
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4: 5,
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7: 5,
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9: 10,
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}[distance100_oral + changValue] || (distance100_oral + changValue);
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var distance = distance100 / times100;
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var begin = Math.floor(minValue / distance) * distance;
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var rulerArray = [];
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rulerArray.push(begin);
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for (var index = 1; rulerArray[rulerArray.length - 1] < maxValue; index++) {
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rulerArray.push(begin + distance * index);
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return rulerArray;
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};
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var rulerArray = getResult(0);
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var balanceMax = function () {
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var rulerArray_temp = [];
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var changeDist = rulerArray[rulerArray.length - 1] - (option === null || option === void 0 ? void 0 : option.max);
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for (var index = 0; index < rulerArray.length; index++) {
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if (index + 1 < rulerArray.length && rulerArray[index + 1] - changeDist < minValue) ;
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rulerArray_temp.push(rulerArray[index] - changeDist);
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}
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}
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return rulerArray_temp;
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};
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var balanceMin = function () {
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var rulerArray_temp = [];
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var changeDist = rulerArray[0] - (option === null || option === void 0 ? void 0 : option.min);
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for (var index = 0; index < rulerArray.length; index++) {
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rulerArray_temp[index] = rulerArray[index] - changeDist;
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if (maxValue <= rulerArray_temp[index])
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break;
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}
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return rulerArray_temp;
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};
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if ('max' in option && 'min' in option && option.max >= maxValue && option.min <= minValue) {
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var isAnswer = function () {
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if (rulerArray[0] >= option.min && rulerArray[rulerArray.length - 1] <= option.max)
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return true;
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var rulerArray_max = balanceMax();
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if (rulerArray_max[0] >= option.min && rulerArray_max[rulerArray_max.length - 1] <= option.max) {
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return true;
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}
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var rulerArray_min = balanceMin();
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if (rulerArray_min[0] >= option.min && rulerArray_min[rulerArray_max.length - 1] <= option.max) {
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rulerArray = rulerArray_min;
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return true;
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}
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};
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for (var changValue = 1; changValue < 100; changValue++) {
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rulerArray = getResult(changValue);
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return rulerArray;
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rulerArray = getResult(-changValue);
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rulerArray = balanceMax();
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rulerArray[index] = +(valStr.substring(0, valStr.length - 1) + ((+valStr[valStr.length - 1]) + 1));
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rulerArray[index] = +(valStr.replace(/0{7,}\d$/, ''));
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* animation of OIPage v1.2.0
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*/
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var $interval = 13;
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/**
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* 动画轮播
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* @param {function} doback 轮询函数,有一个形参deep,0-1,表示执行进度
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* @param {number} duration 动画时长,可选
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* @param {function} callback 动画结束回调,可选,有一个形参deep,0-1,表示执行进度
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"timer": function (tick, duration, callback) {
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var id = new Date().valueOf() + "_" + (Math.random() * 1000).toFixed(0);
|
|
181
|
+
$timers.push({
|
|
182
|
+
"id": id,
|
|
183
|
+
"createTime": new Date(),
|
|
184
|
+
"tick": tick,
|
|
185
|
+
"duration": duration,
|
|
186
|
+
"callback": callback
|
|
187
|
+
});
|
|
188
|
+
clock.start();
|
|
189
|
+
return id;
|
|
190
|
+
},
|
|
191
|
+
|
|
192
|
+
//开启唯一的定时器timerId
|
|
193
|
+
"start": function () {
|
|
194
|
+
if (!$timerId) {
|
|
195
|
+
$timerId = setInterval(clock.tick, $interval);
|
|
196
|
+
}
|
|
197
|
+
},
|
|
198
|
+
|
|
199
|
+
//被定时器调用,遍历timers堆栈
|
|
200
|
+
"tick": function () {
|
|
201
|
+
var createTime, flag, tick, callback, timer, duration, passTime, timers = $timers;
|
|
202
|
+
|
|
203
|
+
$timers = [];
|
|
204
|
+
$timers.length = 0;
|
|
205
|
+
|
|
206
|
+
for (flag = 0; flag < timers.length; flag++) {
|
|
207
|
+
//初始化数据
|
|
208
|
+
timer = timers[flag];
|
|
209
|
+
createTime = timer.createTime;
|
|
210
|
+
tick = timer.tick;
|
|
211
|
+
duration = timer.duration;
|
|
212
|
+
callback = timer.callback;
|
|
213
|
+
|
|
214
|
+
//执行
|
|
215
|
+
passTime = (+new Date().valueOf() - createTime.valueOf()) / duration;
|
|
216
|
+
passTime = passTime > 1 ? 1 : passTime;
|
|
217
|
+
tick(passTime);
|
|
218
|
+
if (passTime < 1 && timer.id) {
|
|
219
|
+
//动画没有结束再添加
|
|
220
|
+
$timers.push(timer);
|
|
221
|
+
} else {
|
|
222
|
+
callback(passTime);
|
|
223
|
+
}
|
|
224
|
+
}
|
|
225
|
+
if ($timers.length <= 0) {
|
|
226
|
+
clock.stop();
|
|
227
|
+
}
|
|
228
|
+
},
|
|
229
|
+
|
|
230
|
+
//停止定时器,重置timerId=null
|
|
231
|
+
"stop": function () {
|
|
232
|
+
if ($timerId) {
|
|
233
|
+
clearInterval($timerId);
|
|
234
|
+
$timerId = null;
|
|
235
|
+
}
|
|
236
|
+
}
|
|
237
|
+
};
|
|
238
|
+
|
|
239
|
+
var id = clock.timer(function (deep) {
|
|
240
|
+
//其中deep为0-1,表示改变的程度
|
|
241
|
+
doback(deep);
|
|
242
|
+
}, duration, callback);
|
|
243
|
+
|
|
244
|
+
return {
|
|
245
|
+
// 一个函数
|
|
246
|
+
// 用于在动画结束前结束动画
|
|
247
|
+
stop: function () {
|
|
248
|
+
var i;
|
|
249
|
+
for (i in $timers) {
|
|
250
|
+
if ($timers[i].id == id) {
|
|
251
|
+
$timers[i].id = void 0;
|
|
252
|
+
return;
|
|
253
|
+
}
|
|
254
|
+
}
|
|
255
|
+
}
|
|
256
|
+
};
|
|
257
|
+
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
var BarLayout = (function () {
|
|
261
|
+
function BarLayout(config) {
|
|
262
|
+
if (config === void 0) { config = {}; }
|
|
263
|
+
this.name = 'BarLayout';
|
|
264
|
+
this.__option = {
|
|
265
|
+
x: 50,
|
|
266
|
+
y: 350,
|
|
267
|
+
width: 400,
|
|
268
|
+
height: 300,
|
|
269
|
+
category: "xAxis",
|
|
270
|
+
duration: 200
|
|
271
|
+
};
|
|
272
|
+
this.__config = initOption(config, {});
|
|
273
|
+
}
|
|
274
|
+
BarLayout.prototype.setOption = function (option) {
|
|
275
|
+
initOption(option, this.__option);
|
|
276
|
+
return this;
|
|
277
|
+
};
|
|
278
|
+
BarLayout.prototype.use = function (initBar) {
|
|
279
|
+
var bar = {
|
|
280
|
+
coordinate: {
|
|
281
|
+
x: this.__option.x,
|
|
282
|
+
y: this.__option.y,
|
|
283
|
+
width: this.__option.width,
|
|
284
|
+
height: this.__option.height,
|
|
285
|
+
xAxis: {
|
|
286
|
+
type: this.__option.category === "xAxis" ? "category" : "value",
|
|
287
|
+
data: []
|
|
288
|
+
},
|
|
289
|
+
yAxis: {
|
|
290
|
+
type: this.__option.category === "xAxis" ? "value" : "category",
|
|
291
|
+
data: []
|
|
292
|
+
}
|
|
293
|
+
},
|
|
294
|
+
node: []
|
|
295
|
+
};
|
|
296
|
+
var maxValue = void 0, minValue = void 0;
|
|
297
|
+
if (initBar.data) {
|
|
298
|
+
for (var _i = 0, _a = initBar.data; _i < _a.length; _i++) {
|
|
299
|
+
var val = _a[_i];
|
|
300
|
+
if (maxValue === void 0 || val > maxValue)
|
|
301
|
+
maxValue = val;
|
|
302
|
+
if (minValue === void 0 || val < minValue)
|
|
303
|
+
minValue = val;
|
|
304
|
+
}
|
|
305
|
+
}
|
|
306
|
+
else if (initBar.value) {
|
|
307
|
+
for (var _b = 0, _c = initBar.value; _b < _c.length; _b++) {
|
|
308
|
+
var item = _c[_b];
|
|
309
|
+
for (var _d = 0, _e = item.data; _d < _e.length; _d++) {
|
|
310
|
+
var val = _e[_d];
|
|
311
|
+
if (maxValue === void 0 || val > maxValue)
|
|
312
|
+
maxValue = val;
|
|
313
|
+
if (minValue === void 0 || val < minValue)
|
|
314
|
+
minValue = val;
|
|
315
|
+
}
|
|
316
|
+
}
|
|
317
|
+
}
|
|
318
|
+
else {
|
|
319
|
+
throw new Error('No data leads to parsing errors');
|
|
320
|
+
}
|
|
321
|
+
var rulerArray = ruler(maxValue || 0, minValue || 0, 5);
|
|
322
|
+
var categoryLen;
|
|
323
|
+
var valueLen;
|
|
324
|
+
if (this.__option.category === "xAxis") {
|
|
325
|
+
bar.coordinate.xAxis.data = initBar.category;
|
|
326
|
+
bar.coordinate.yAxis.data = rulerArray;
|
|
327
|
+
categoryLen = this.__option.width;
|
|
328
|
+
valueLen = -1 * this.__option.height;
|
|
329
|
+
}
|
|
330
|
+
else {
|
|
331
|
+
bar.coordinate.xAxis.data = rulerArray;
|
|
332
|
+
bar.coordinate.yAxis.data = initBar.category;
|
|
333
|
+
categoryLen = this.__option.height;
|
|
334
|
+
valueLen = this.__option.width;
|
|
335
|
+
}
|
|
336
|
+
var category = [];
|
|
337
|
+
var categorySingle1Width = categoryLen / initBar.category.length;
|
|
338
|
+
var categorySingle2Width = categorySingle1Width * 0.9;
|
|
339
|
+
var categoryStart = categorySingle1Width * 0.05;
|
|
340
|
+
if (initBar.data) {
|
|
341
|
+
for (var i = 0; i < initBar.data.length; i++) {
|
|
342
|
+
category.push([
|
|
343
|
+
categoryStart + categorySingle1Width * i,
|
|
344
|
+
categorySingle2Width
|
|
345
|
+
]);
|
|
346
|
+
}
|
|
347
|
+
}
|
|
348
|
+
else {
|
|
349
|
+
var categorySingle3Width = categorySingle2Width / initBar.value.length;
|
|
350
|
+
var categorySingle4Width = categorySingle3Width * 0.9;
|
|
351
|
+
var categoryStartBlance = categorySingle3Width * 0.05;
|
|
352
|
+
for (var i = 0; i < initBar.value[0].data.length; i++) {
|
|
353
|
+
category[i] = [];
|
|
354
|
+
for (var j = 0; j < initBar.value.length; j++) {
|
|
355
|
+
category[i].push([
|
|
356
|
+
categoryStart + categorySingle1Width * i + categorySingle3Width * j + categoryStartBlance,
|
|
357
|
+
categorySingle4Width
|
|
358
|
+
]);
|
|
359
|
+
}
|
|
360
|
+
}
|
|
361
|
+
}
|
|
362
|
+
var singleValueLen = valueLen / (rulerArray[rulerArray.length - 1] - rulerArray[0]);
|
|
363
|
+
var getLenByValue = function (value) {
|
|
364
|
+
return singleValueLen * (value - rulerArray[0]);
|
|
365
|
+
};
|
|
366
|
+
if (this.__option.category === "xAxis") {
|
|
367
|
+
if (initBar.data) {
|
|
368
|
+
var nodeBar = [];
|
|
369
|
+
for (var i = 0; i < initBar.data.length; i++) {
|
|
370
|
+
nodeBar.push({
|
|
371
|
+
x: this.__option.x + category[i][0],
|
|
372
|
+
y: this.__option.y,
|
|
373
|
+
width: category[i][1],
|
|
374
|
+
height: getLenByValue(initBar.data[i]),
|
|
375
|
+
value: initBar.data[i]
|
|
376
|
+
});
|
|
377
|
+
}
|
|
378
|
+
bar.node.push({
|
|
379
|
+
bar: nodeBar
|
|
380
|
+
});
|
|
381
|
+
}
|
|
382
|
+
else {
|
|
383
|
+
for (var j = 0; j < initBar.value.length; j++) {
|
|
384
|
+
var nodeBar = [];
|
|
385
|
+
for (var i = 0; i < initBar.value[j].data.length; i++) {
|
|
386
|
+
nodeBar.push({
|
|
387
|
+
x: this.__option.x + category[i][j][0],
|
|
388
|
+
y: this.__option.y,
|
|
389
|
+
width: category[i][j][1],
|
|
390
|
+
height: getLenByValue(initBar.value[j].data[i]),
|
|
391
|
+
value: initBar.value[j].data[i]
|
|
392
|
+
});
|
|
393
|
+
}
|
|
394
|
+
bar.node.push({
|
|
395
|
+
name: initBar.value[j].name,
|
|
396
|
+
bar: nodeBar
|
|
397
|
+
});
|
|
398
|
+
}
|
|
399
|
+
}
|
|
400
|
+
}
|
|
401
|
+
else {
|
|
402
|
+
if (initBar.data) {
|
|
403
|
+
var nodeBar = [];
|
|
404
|
+
for (var i = 0; i < initBar.data.length; i++) {
|
|
405
|
+
nodeBar.push({
|
|
406
|
+
x: this.__option.x,
|
|
407
|
+
y: this.__option.y - this.__option.height + category[i][0],
|
|
408
|
+
width: getLenByValue(initBar.data[i]),
|
|
409
|
+
height: category[i][1],
|
|
410
|
+
value: initBar.data[i]
|
|
411
|
+
});
|
|
412
|
+
}
|
|
413
|
+
bar.node.push({
|
|
414
|
+
bar: nodeBar
|
|
415
|
+
});
|
|
416
|
+
}
|
|
417
|
+
else {
|
|
418
|
+
for (var j = 0; j < initBar.value.length; j++) {
|
|
419
|
+
var nodeBar = [];
|
|
420
|
+
for (var i = 0; i < initBar.value[j].data.length; i++) {
|
|
421
|
+
nodeBar.push({
|
|
422
|
+
x: this.__option.x,
|
|
423
|
+
y: this.__option.y - this.__option.height + category[i][j][0],
|
|
424
|
+
width: getLenByValue(initBar.value[j].data[i]),
|
|
425
|
+
height: category[i][j][1],
|
|
426
|
+
value: initBar.value[j].data[i]
|
|
427
|
+
});
|
|
428
|
+
}
|
|
429
|
+
bar.node.push({
|
|
430
|
+
name: initBar.value[j].name,
|
|
431
|
+
bar: nodeBar
|
|
432
|
+
});
|
|
433
|
+
}
|
|
434
|
+
}
|
|
435
|
+
}
|
|
436
|
+
return bar;
|
|
437
|
+
};
|
|
438
|
+
BarLayout.prototype.bind = function (initBar, renderBack) {
|
|
439
|
+
this.__rback = renderBack;
|
|
440
|
+
this.__oralBar = initBar;
|
|
441
|
+
this.__preBar = this.use(this.__oralBar);
|
|
442
|
+
this.__rback(this.__preBar);
|
|
443
|
+
return this;
|
|
444
|
+
};
|
|
445
|
+
BarLayout.prototype.unbind = function () {
|
|
446
|
+
this.__rback = function () { return null; };
|
|
447
|
+
this.__oralBar = null;
|
|
448
|
+
this.__preBar = null;
|
|
449
|
+
return this;
|
|
450
|
+
};
|
|
451
|
+
BarLayout.prototype.doUpdate = function () {
|
|
452
|
+
var _this = this;
|
|
453
|
+
var newBar = this.use(this.__oralBar);
|
|
454
|
+
var cacheBar = JSON.parse(JSON.stringify(newBar));
|
|
455
|
+
animation(function (deep) {
|
|
456
|
+
if (_this.__preBar) ;
|
|
457
|
+
_this.__rback(cacheBar);
|
|
458
|
+
}, this.__option.duration, function () {
|
|
459
|
+
_this.__preBar = newBar;
|
|
460
|
+
_this.__rback(_this.__preBar);
|
|
461
|
+
});
|
|
462
|
+
return this;
|
|
463
|
+
};
|
|
464
|
+
return BarLayout;
|
|
465
|
+
}());
|
|
466
|
+
|
|
467
|
+
export { BarLayout as default };
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* BarLayout of VISLite JavaScript Library v1.4.0-alpha.0
|
|
3
|
+
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
|
+
*/
|
|
5
|
+
function t(t,i){for(var a in t)i[a]=t[a];return i}
|
|
6
|
+
/*!
|
|
7
|
+
* animation of OIPage v1.2.0
|
|
8
|
+
* git+https://github.com/oi-contrib/OIPage.git
|
|
9
|
+
*/
|
|
10
|
+
var i,a=[];var n=function(){function n(i){void 0===i&&(i={}),this.name="BarLayout",this.__option={x:50,y:350,width:400,height:300,category:"xAxis",duration:200},this.__config=t(i,{})}return n.prototype.setOption=function(i){return t(i,this.__option),this},n.prototype.use=function(t){var i={coordinate:{x:this.__option.x,y:this.__option.y,width:this.__option.width,height:this.__option.height,xAxis:{type:"xAxis"===this.__option.category?"category":"value",data:[]},yAxis:{type:"xAxis"===this.__option.category?"value":"category",data:[]}},node:[]},a=void 0,n=void 0;if(t.data)for(var r=0,e=t.data;r<e.length;r++){var o=e[r];(void 0===a||o>a)&&(a=o),(void 0===n||o<n)&&(n=o)}else{if(!t.value)throw new Error("No data leads to parsing errors");for(var h=0,u=t.value;h<u.length;h++)for(var s=0,l=u[h].data;s<l.length;s++){o=l[s];(void 0===a||o>a)&&(a=o),(void 0===n||o<n)&&(n=o)}}var _,d,f=function(t,i,a,n){if(t<i){var r=i;i=t,t=r}else if(t==i)return[t];var e=function(t){for(var i=t<100&&t>-100?10:.1,a=-1,n=t;10==i?n>=-100&&n<=100:n<=-100||n>=100;)a+=1,n*=i;if(10==i)return Math.pow(10,a);for(var r="0.",e=1;e<a;e++)r+="0";return+(r+"1")}(t-i),o=Math.ceil((t-i)*e/a),h=function(a){var n=({3:2,4:5,6:5,7:5,8:10,9:10,11:10,12:10,13:15,14:15,16:15,17:15,18:20,19:20,21:20,22:20,23:25,24:25,26:25,27:25}[o+a]||o+a)/e,r=Math.floor(i/n)*n,h=[];h.push(r);for(var u=1;h[h.length-1]<t;u++)h.push(r+n*u);return h},u=h(0),s=function(){for(var t=[],a=u[u.length-1]-(null==n?void 0:n.max),r=0;r<u.length;r++)r+1<u.length&&u[r+1]-a<i||t.push(u[r]-a);return t},l=function(){for(var i=[],a=u[0]-(null==n?void 0:n.min),r=0;r<u.length&&(i[r]=u[r]-a,!(t<=i[r]));r++);return i};if(n){if("max"in n&&"min"in n&&n.max>=t&&n.min<=i){var _=function(){if(u[0]>=n.min&&u[u.length-1]<=n.max)return!0;var t=s();if(t[0]>=n.min&&t[t.length-1]<=n.max)return u=t,!0;var i=l();return i[0]>=n.min&&i[t.length-1]<=n.max?(u=i,!0):void 0};if(_())return u;for(var d=1;d<100;d++){if(u=h(d),_())return u;if(u=h(-d),_())return u}}"max"in n&&n.max>=t?n.max<u[u.length-1]&&(u=s()):"min"in n&&n.min<=i&&n.min>u[0]&&(u=l())}for(var f=0;f<u.length;f++){var v=u[f]+"";/\./.test(v)&&(/9{7,}$/.test(v)?(v=v.replace(/9{7,}$/,""),u[f]=+(v.substring(0,v.length-1)+(+v[v.length-1]+1))):/0{7,}\d$/.test(v)&&(u[f]=+v.replace(/0{7,}\d$/,"")))}return u}(a||0,n||0,5);"xAxis"===this.__option.category?(i.coordinate.xAxis.data=t.category,i.coordinate.yAxis.data=f,_=this.__option.width,d=-1*this.__option.height):(i.coordinate.xAxis.data=f,i.coordinate.yAxis.data=t.category,_=this.__option.height,d=this.__option.width);var v=[],p=_/t.category.length,c=.9*p,g=.05*p;if(t.data)for(var x=0;x<t.data.length;x++)v.push([g+p*x,c]);else{var y=c/t.value.length,m=.9*y,w=.05*y;for(x=0;x<t.value[0].data.length;x++){v[x]=[];for(var b=0;b<t.value.length;b++)v[x].push([g+p*x+y*b+w,m])}}var k=d/(f[f.length-1]-f[0]),A=function(t){return k*(t-f[0])};if("xAxis"===this.__option.category)if(t.data){var B=[];for(x=0;x<t.data.length;x++)B.push({x:this.__option.x+v[x][0],y:this.__option.y,width:v[x][1],height:A(t.data[x]),value:t.data[x]});i.node.push({bar:B})}else for(b=0;b<t.value.length;b++){for(B=[],x=0;x<t.value[b].data.length;x++)B.push({x:this.__option.x+v[x][b][0],y:this.__option.y,width:v[x][b][1],height:A(t.value[b].data[x]),value:t.value[b].data[x]});i.node.push({name:t.value[b].name,bar:B})}else if(t.data){for(B=[],x=0;x<t.data.length;x++)B.push({x:this.__option.x,y:this.__option.y-this.__option.height+v[x][0],width:A(t.data[x]),height:v[x][1],value:t.data[x]});i.node.push({bar:B})}else for(b=0;b<t.value.length;b++){for(B=[],x=0;x<t.value[b].data.length;x++)B.push({x:this.__option.x,y:this.__option.y-this.__option.height+v[x][b][0],width:A(t.value[b].data[x]),height:v[x][b][1],value:t.value[b].data[x]});i.node.push({name:t.value[b].name,bar:B})}return i},n.prototype.bind=function(t,i){return this.__rback=i,this.__oralBar=t,this.__preBar=this.use(this.__oralBar),this.__rback(this.__preBar),this},n.prototype.unbind=function(){return this.__rback=function(){return null},this.__oralBar=null,this.__preBar=null,this},n.prototype.doUpdate=function(){var t=this,n=this.use(this.__oralBar),r=JSON.parse(JSON.stringify(n));return function(t,n,r){arguments.length<2&&(n=400),arguments.length<3&&(r=function(){});var e={timer:function(t,i,n){if(!t)throw new Error("Tick is required!");var r=(new Date).valueOf()+"_"+(1e3*Math.random()).toFixed(0);return a.push({id:r,createTime:new Date,tick:t,duration:i,callback:n}),e.start(),r},start:function(){i||(i=setInterval(e.tick,13))},tick:function(){var t,i,n,r,o,h,u,s=a;for((a=[]).length=0,i=0;i<s.length;i++)t=(o=s[i]).createTime,n=o.tick,h=o.duration,r=o.callback,n(u=(u=(+(new Date).valueOf()-t.valueOf())/h)>1?1:u),u<1&&o.id?a.push(o):r(u);a.length<=0&&e.stop()},stop:function(){i&&(clearInterval(i),i=null)}},o=e.timer((function(i){t(i)}),n,r)}((function(i){t.__preBar,t.__rback(r)}),this.__option.duration,(function(){t.__preBar=n,t.__rback(t.__preBar)})),this},n}();export{n as default};
|
package/lib/Buffer/index.es.js
CHANGED
|
@@ -1,41 +1,41 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* Buffer of VISLite JavaScript Library v1.
|
|
2
|
+
* Buffer of VISLite JavaScript Library v1.4.0-alpha.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*/
|
|
5
|
-
var newBuffer = function (painter) {
|
|
6
|
-
return painter.createBuffer();
|
|
7
|
-
};
|
|
8
|
-
var writeBuffer = function (painter, data, isElement, usage) {
|
|
9
|
-
var TYPE = isElement ? painter.ELEMENT_ARRAY_BUFFER : painter.ARRAY_BUFFER;
|
|
10
|
-
painter.bufferData(TYPE, data, usage);
|
|
11
|
-
};
|
|
12
|
-
var useBuffer = function (painter, location, size, type, stride, offset, normalized) {
|
|
13
|
-
painter.vertexAttribPointer(location, size, type, normalized, stride, offset);
|
|
14
|
-
painter.enableVertexAttribArray(location);
|
|
15
|
-
};
|
|
16
|
-
var BufferObject = (function () {
|
|
17
|
-
function BufferObject(painter, isElement) {
|
|
18
|
-
if (isElement === void 0) { isElement = false; }
|
|
19
|
-
this.__painter = painter;
|
|
20
|
-
this.__isElement = isElement;
|
|
21
|
-
this.__buffer = newBuffer(painter);
|
|
22
|
-
this.__type = isElement ? painter.ELEMENT_ARRAY_BUFFER : painter.ARRAY_BUFFER;
|
|
23
|
-
}
|
|
24
|
-
BufferObject.prototype.use = function () {
|
|
25
|
-
this.__painter.bindBuffer(this.__type, this.__buffer);
|
|
26
|
-
return this;
|
|
27
|
-
};
|
|
28
|
-
BufferObject.prototype.write = function (data) {
|
|
29
|
-
writeBuffer(this.__painter, data, this.__isElement, this.__painter.STATIC_DRAW);
|
|
30
|
-
this.__fsize = data.BYTES_PER_ELEMENT;
|
|
31
|
-
return this;
|
|
32
|
-
};
|
|
33
|
-
BufferObject.prototype.divide = function (location, size, stride, offset) {
|
|
34
|
-
if (offset === void 0) { offset = 0; }
|
|
35
|
-
useBuffer(this.__painter, location, size, this.__painter.FLOAT, stride * this.__fsize, offset * this.__fsize, false);
|
|
36
|
-
return this;
|
|
37
|
-
};
|
|
38
|
-
return BufferObject;
|
|
5
|
+
var newBuffer = function (painter) {
|
|
6
|
+
return painter.createBuffer();
|
|
7
|
+
};
|
|
8
|
+
var writeBuffer = function (painter, data, isElement, usage) {
|
|
9
|
+
var TYPE = isElement ? painter.ELEMENT_ARRAY_BUFFER : painter.ARRAY_BUFFER;
|
|
10
|
+
painter.bufferData(TYPE, data, usage);
|
|
11
|
+
};
|
|
12
|
+
var useBuffer = function (painter, location, size, type, stride, offset, normalized) {
|
|
13
|
+
painter.vertexAttribPointer(location, size, type, normalized, stride, offset);
|
|
14
|
+
painter.enableVertexAttribArray(location);
|
|
15
|
+
};
|
|
16
|
+
var BufferObject = (function () {
|
|
17
|
+
function BufferObject(painter, isElement) {
|
|
18
|
+
if (isElement === void 0) { isElement = false; }
|
|
19
|
+
this.__painter = painter;
|
|
20
|
+
this.__isElement = isElement;
|
|
21
|
+
this.__buffer = newBuffer(painter);
|
|
22
|
+
this.__type = isElement ? painter.ELEMENT_ARRAY_BUFFER : painter.ARRAY_BUFFER;
|
|
23
|
+
}
|
|
24
|
+
BufferObject.prototype.use = function () {
|
|
25
|
+
this.__painter.bindBuffer(this.__type, this.__buffer);
|
|
26
|
+
return this;
|
|
27
|
+
};
|
|
28
|
+
BufferObject.prototype.write = function (data) {
|
|
29
|
+
writeBuffer(this.__painter, data, this.__isElement, this.__painter.STATIC_DRAW);
|
|
30
|
+
this.__fsize = data.BYTES_PER_ELEMENT;
|
|
31
|
+
return this;
|
|
32
|
+
};
|
|
33
|
+
BufferObject.prototype.divide = function (location, size, stride, offset) {
|
|
34
|
+
if (offset === void 0) { offset = 0; }
|
|
35
|
+
useBuffer(this.__painter, location, size, this.__painter.FLOAT, stride * this.__fsize, offset * this.__fsize, false);
|
|
36
|
+
return this;
|
|
37
|
+
};
|
|
38
|
+
return BufferObject;
|
|
39
39
|
}());
|
|
40
40
|
|
|
41
41
|
export { BufferObject as default };
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* Buffer of VISLite JavaScript Library v1.
|
|
2
|
+
* Buffer of VISLite JavaScript Library v1.4.0-alpha.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*/
|
|
5
5
|
var t=function(){function t(t,i){void 0===i&&(i=!1),this.__painter=t,this.__isElement=i,this.__buffer=function(t){return t.createBuffer()}(t),this.__type=i?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER}return t.prototype.use=function(){return this.__painter.bindBuffer(this.__type,this.__buffer),this},t.prototype.write=function(t){return function(t,i,e,_){var r=e?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER;t.bufferData(r,i,_)}(this.__painter,t,this.__isElement,this.__painter.STATIC_DRAW),this.__fsize=t.BYTES_PER_ELEMENT,this},t.prototype.divide=function(t,i,e,_){return void 0===_&&(_=0),function(t,i,e,_,r,n,s){t.vertexAttribPointer(i,e,_,s,r,n),t.enableVertexAttribArray(i)}(this.__painter,t,i,this.__painter.FLOAT,e*this.__fsize,_*this.__fsize,!1),this},t}();export{t as default};
|