vislite 1.2.0-beta.0 → 1.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (134) hide show
  1. package/AUTHORS.txt +6 -6
  2. package/CHANGELOG +1 -1
  3. package/LICENSE +20 -20
  4. package/lib/Buffer/index.es.js +1 -1
  5. package/lib/Buffer/index.es.min.js +1 -1
  6. package/lib/Canvas/index.es.js +1 -1
  7. package/lib/Canvas/index.es.min.js +1 -1
  8. package/lib/Cardinal/index.es.js +1 -1
  9. package/lib/Cardinal/index.es.min.js +1 -1
  10. package/lib/Eoap/index.es.js +1 -1
  11. package/lib/Eoap/index.es.min.js +1 -1
  12. package/lib/Hermite/index.es.js +1 -1
  13. package/lib/Hermite/index.es.min.js +1 -1
  14. package/lib/Matrix4/index.es.js +1 -1
  15. package/lib/Matrix4/index.es.min.js +1 -1
  16. package/lib/Mercator/index.es.js +1 -1
  17. package/lib/Mercator/index.es.min.js +1 -1
  18. package/lib/RawCanvas/index.es.js +1 -1
  19. package/lib/RawCanvas/index.es.min.js +1 -1
  20. package/lib/SVG/index.es.js +1 -1
  21. package/lib/SVG/index.es.min.js +1 -1
  22. package/lib/Shader/index.es.js +1 -1
  23. package/lib/Shader/index.es.min.js +1 -1
  24. package/lib/Texture/index.es.js +1 -1
  25. package/lib/Texture/index.es.min.js +1 -1
  26. package/lib/TreeLayout/index.es.js +1 -1
  27. package/lib/TreeLayout/index.es.min.js +1 -1
  28. package/lib/animation/index.es.js +1 -1
  29. package/lib/animation/index.es.min.js +1 -1
  30. package/lib/assemble/index.es.js +1 -1
  31. package/lib/assemble/index.es.min.js +1 -1
  32. package/lib/getLoopColors/index.es.js +1 -1
  33. package/lib/getLoopColors/index.es.min.js +1 -1
  34. package/lib/getWebGLContext/index.es.js +1 -1
  35. package/lib/getWebGLContext/index.es.min.js +1 -1
  36. package/lib/index.umd.js +1 -1
  37. package/lib/index.umd.min.js +1 -1
  38. package/lib/initOption/index.es.js +1 -1
  39. package/lib/initOption/index.es.min.js +1 -1
  40. package/lib/mergeOption/index.es.js +1 -1
  41. package/lib/mergeOption/index.es.min.js +1 -1
  42. package/lib/move/index.es.js +1 -1
  43. package/lib/move/index.es.min.js +1 -1
  44. package/lib/rotate/index.es.js +1 -1
  45. package/lib/rotate/index.es.min.js +1 -1
  46. package/lib/ruler/index.es.js +1 -1
  47. package/lib/ruler/index.es.min.js +1 -1
  48. package/lib/scale/index.es.js +1 -1
  49. package/lib/scale/index.es.min.js +1 -1
  50. package/lib/throttle/index.es.js +1 -1
  51. package/lib/throttle/index.es.min.js +1 -1
  52. package/miniprogram/ui-canvas/drawImage.js +35 -35
  53. package/miniprogram/ui-canvas/index.json +4 -4
  54. package/miniprogram/ui-canvas/index.wxml +4 -4
  55. package/miniprogram/ui-canvas/index.wxss +5 -5
  56. package/package/Buffer/index.ts +2 -2
  57. package/package/Canvas/index.ts +2 -2
  58. package/package/Cardinal/index.ts +2 -2
  59. package/package/Eoap/index.ts +2 -2
  60. package/package/Hermite/index.ts +2 -2
  61. package/package/Matrix4/index.ts +2 -2
  62. package/package/Mercator/index.ts +2 -2
  63. package/package/RawCanvas/index.ts +2 -2
  64. package/package/SVG/index.ts +2 -2
  65. package/package/Shader/index.ts +2 -2
  66. package/package/Texture/index.ts +2 -2
  67. package/package/TreeLayout/index.ts +2 -2
  68. package/package/animation/index.ts +2 -2
  69. package/package/assemble/index.ts +2 -2
  70. package/package/getLoopColors/index.ts +2 -2
  71. package/package/getWebGLContext/index.ts +40 -40
  72. package/package/index.ts +75 -75
  73. package/package/initOption/index.ts +2 -2
  74. package/package/mergeOption/index.ts +2 -2
  75. package/package/move/index.ts +2 -2
  76. package/package/rotate/index.ts +2 -2
  77. package/package/ruler/index.ts +2 -2
  78. package/package/scale/index.ts +2 -2
  79. package/package/throttle/index.ts +2 -2
  80. package/package.json +78 -78
  81. package/src/Eoap.ts +66 -66
  82. package/src/Matrix4/index.ts +84 -84
  83. package/src/Matrix4/move.ts +12 -12
  84. package/src/Matrix4/rotate.ts +15 -15
  85. package/src/Matrix4/scale.ts +11 -11
  86. package/src/Matrix4/transform.ts +64 -64
  87. package/src/Mercator.ts +27 -27
  88. package/src/SVG.ts +24 -24
  89. package/src/common/assemble.ts +22 -22
  90. package/src/common/canvas/arc.ts +51 -51
  91. package/src/common/canvas/config.ts +158 -158
  92. package/src/common/canvas/texts.ts +18 -18
  93. package/src/common/option.ts +29 -29
  94. package/src/common/setStyle.ts +5 -5
  95. package/src/common/svg/gradient.ts +53 -53
  96. package/src/common/tree/index.ts +25 -25
  97. package/src/common/tree/toInnerTree.ts +59 -59
  98. package/src/common/tree/toPlainTree.ts +132 -132
  99. package/src/common/webgl/buffer.ts +79 -79
  100. package/src/common/webgl/getWebGLContext.ts +45 -45
  101. package/src/common/webgl/shader.ts +75 -75
  102. package/src/common/webgl/texture.ts +97 -97
  103. package/src/interpolation/Cardinal.ts +110 -110
  104. package/src/interpolation/Hermite.ts +65 -65
  105. package/src/layout/TreeLayout.ts +188 -188
  106. package/src/move.ts +7 -7
  107. package/src/rotate.ts +7 -7
  108. package/src/ruler.ts +209 -209
  109. package/src/scale.ts +6 -6
  110. package/types/Buffer.d.ts +23 -23
  111. package/types/CanvasOption.d.ts +8 -8
  112. package/types/CanvasOpts.d.ts +9 -9
  113. package/types/Cardinal.d.ts +13 -13
  114. package/types/Gradient.d.ts +14 -14
  115. package/types/Hermite.d.ts +18 -18
  116. package/types/Map.d.ts +9 -9
  117. package/types/Matrix4.d.ts +47 -47
  118. package/types/SVG.d.ts +243 -243
  119. package/types/Shader.d.ts +16 -16
  120. package/types/Texture.d.ts +16 -16
  121. package/types/Tree.d.ts +69 -69
  122. package/types/TreeConfig.d.ts +36 -36
  123. package/types/TreeLayout.d.ts +54 -54
  124. package/types/TreeOption.d.ts +48 -48
  125. package/types/animation.d.ts +5 -5
  126. package/types/getWebGLContext.d.ts +7 -7
  127. package/types/move.d.ts +5 -5
  128. package/types/rotate.d.ts +5 -5
  129. package/types/ruler.d.ts +10 -10
  130. package/types/scale.d.ts +5 -5
  131. package/types/throttle.d.ts +5 -5
  132. package/types/ui-canvas.d.ts +4 -4
  133. package/uni-app/drawImage.js +19 -19
  134. package/uni-app/ui-canvas.vue +284 -284
@@ -1,64 +1,64 @@
1
- /**
2
- * 针对任意射线(a1,b1,c1)->(a2,b2,c2)
3
- * 计算出两个变换矩阵
4
- * 分别为:任意射线变成OZ轴变换矩阵 + OZ轴变回原来的射线的变换矩阵
5
- */
6
- export default function (a1: number, b1: number, c1?: number, a2?: number, b2?: number, c2?: number) {
7
-
8
- if (typeof a1 === 'number' && typeof b1 === 'number') {
9
-
10
- // 如果设置两个点
11
- // 表示二维上围绕某个点旋转
12
- if (typeof c1 !== 'number') {
13
- c1 = 0
14
- a2 = a1
15
- b2 = b1
16
- c2 = 1
17
- }
18
- // 只设置三个点(设置不足六个点都认为只设置了三个点)
19
- // 表示围绕从原点出发的射线旋转
20
- else if (typeof a2 !== 'number' || typeof b2 !== 'number' || typeof c2 !== 'number') {
21
- a2 = a1
22
- b2 = b1
23
- c2 = c1
24
- a1 = 0
25
- b1 = 0
26
- c1 = 0
27
- }
28
-
29
- if (a1 == a2 && b1 == b2 && c1 == c2) throw new Error('It\'s not a legitimate ray!')
30
-
31
- const sqrt1 = Math.sqrt((a2 - a1) * (a2 - a1) + (b2 - b1) * (b2 - b1)),
32
- cos1 = sqrt1 != 0 ? (b2 - b1) / sqrt1 : 1,
33
- sin1 = sqrt1 != 0 ? (a2 - a1) / sqrt1 : 0,
34
-
35
- b = (a2 - a1) * sin1 + (b2 - b1) * cos1,
36
- c = c2 - c1,
37
-
38
- sqrt2 = Math.sqrt(b * b + c * c),
39
- cos2 = sqrt2 != 0 ? c / sqrt2 : 1,
40
- sin2 = sqrt2 != 0 ? b / sqrt2 : 0
41
-
42
- return [
43
-
44
- // 任意射线变成OZ轴变换矩阵
45
- [
46
- cos1, cos2 * sin1, sin1 * sin2, 0,
47
- -sin1, cos1 * cos2, cos1 * sin2, 0,
48
- 0, -sin2, cos2, 0,
49
- b1 * sin1 - a1 * cos1, c1 * sin2 - a1 * sin1 * cos2 - b1 * cos1 * cos2, -a1 * sin1 * sin2 - b1 * cos1 * sin2 - c1 * cos2, 1
50
- ],
51
-
52
- // OZ轴变回原来的射线的变换矩阵
53
- [
54
- cos1, -sin1, 0, 0,
55
- cos2 * sin1, cos2 * cos1, -sin2, 0,
56
- sin1 * sin2, cos1 * sin2, cos2, 0,
57
- a1, b1, c1, 1
58
- ]
59
-
60
- ]
61
- } else {
62
- throw new Error('a1 and b1 is required!')
63
- }
64
- }
1
+ /**
2
+ * 针对任意射线(a1,b1,c1)->(a2,b2,c2)
3
+ * 计算出两个变换矩阵
4
+ * 分别为:任意射线变成OZ轴变换矩阵 + OZ轴变回原来的射线的变换矩阵
5
+ */
6
+ export default function (a1: number, b1: number, c1?: number, a2?: number, b2?: number, c2?: number) {
7
+
8
+ if (typeof a1 === 'number' && typeof b1 === 'number') {
9
+
10
+ // 如果设置两个点
11
+ // 表示二维上围绕某个点旋转
12
+ if (typeof c1 !== 'number') {
13
+ c1 = 0
14
+ a2 = a1
15
+ b2 = b1
16
+ c2 = 1
17
+ }
18
+ // 只设置三个点(设置不足六个点都认为只设置了三个点)
19
+ // 表示围绕从原点出发的射线旋转
20
+ else if (typeof a2 !== 'number' || typeof b2 !== 'number' || typeof c2 !== 'number') {
21
+ a2 = a1
22
+ b2 = b1
23
+ c2 = c1
24
+ a1 = 0
25
+ b1 = 0
26
+ c1 = 0
27
+ }
28
+
29
+ if (a1 == a2 && b1 == b2 && c1 == c2) throw new Error('It\'s not a legitimate ray!')
30
+
31
+ const sqrt1 = Math.sqrt((a2 - a1) * (a2 - a1) + (b2 - b1) * (b2 - b1)),
32
+ cos1 = sqrt1 != 0 ? (b2 - b1) / sqrt1 : 1,
33
+ sin1 = sqrt1 != 0 ? (a2 - a1) / sqrt1 : 0,
34
+
35
+ b = (a2 - a1) * sin1 + (b2 - b1) * cos1,
36
+ c = c2 - c1,
37
+
38
+ sqrt2 = Math.sqrt(b * b + c * c),
39
+ cos2 = sqrt2 != 0 ? c / sqrt2 : 1,
40
+ sin2 = sqrt2 != 0 ? b / sqrt2 : 0
41
+
42
+ return [
43
+
44
+ // 任意射线变成OZ轴变换矩阵
45
+ [
46
+ cos1, cos2 * sin1, sin1 * sin2, 0,
47
+ -sin1, cos1 * cos2, cos1 * sin2, 0,
48
+ 0, -sin2, cos2, 0,
49
+ b1 * sin1 - a1 * cos1, c1 * sin2 - a1 * sin1 * cos2 - b1 * cos1 * cos2, -a1 * sin1 * sin2 - b1 * cos1 * sin2 - c1 * cos2, 1
50
+ ],
51
+
52
+ // OZ轴变回原来的射线的变换矩阵
53
+ [
54
+ cos1, -sin1, 0, 0,
55
+ cos2 * sin1, cos2 * cos1, -sin2, 0,
56
+ sin1 * sin2, cos1 * sin2, cos2, 0,
57
+ a1, b1, c1, 1
58
+ ]
59
+
60
+ ]
61
+ } else {
62
+ throw new Error('a1 and b1 is required!')
63
+ }
64
+ }
package/src/Mercator.ts CHANGED
@@ -1,28 +1,28 @@
1
- import type MapType from '../types/Map'
2
-
3
- /* 墨卡托投影 */
4
- class Mercator implements MapType {
5
- readonly name: string = 'Mercator'
6
-
7
- use: (λ: number, φ: number) => [number, number, number]
8
- constructor(scale: number = 7, center: number[] = [107, 36]) {
9
-
10
- const perimeter = 100 * scale * Math.PI // 半周长
11
-
12
- const help = perimeter / 180
13
-
14
- const cx = help * center[0] // 中心横坐标
15
- const cy = -1 * help * center[1] // 中心纵坐标
16
-
17
- this.use = (λ: number, φ: number) => {
18
- return [
19
- (help * λ - cx) * 0.8,
20
- -1 * help * φ - cy,
21
- 0
22
- ]
23
- }
24
- }
25
-
26
- }
27
-
1
+ import type MapType from '../types/Map'
2
+
3
+ /* 墨卡托投影 */
4
+ class Mercator implements MapType {
5
+ readonly name: string = 'Mercator'
6
+
7
+ use: (λ: number, φ: number) => [number, number, number]
8
+ constructor(scale: number = 7, center: number[] = [107, 36]) {
9
+
10
+ const perimeter = 100 * scale * Math.PI // 半周长
11
+
12
+ const help = perimeter / 180
13
+
14
+ const cx = help * center[0] // 中心横坐标
15
+ const cy = -1 * help * center[1] // 中心纵坐标
16
+
17
+ this.use = (λ: number, φ: number) => {
18
+ return [
19
+ (help * λ - cx) * 0.8,
20
+ -1 * help * φ - cy,
21
+ 0
22
+ ]
23
+ }
24
+ }
25
+
26
+ }
27
+
28
28
  export default Mercator
package/src/SVG.ts CHANGED
@@ -1,25 +1,25 @@
1
- import type SVGType from '../types/SVG'
2
-
3
- import OralSVG from './common/svg/index'
4
-
5
- class SVG extends OralSVG implements SVGType {
6
- constructor(el: HTMLElement | null) {
7
- if (!el) {
8
- throw new Error("VISLite SVG:The mount point requires an HTMLElement type but encountered null.")
9
- }
10
-
11
- const width = el.clientWidth, height = el.clientHeight
12
-
13
- const ViewSVG = document.createElementNS("http://www.w3.org/2000/svg", 'svg')
14
- el.appendChild(ViewSVG)
15
-
16
- ViewSVG.setAttribute("width", width + "")
17
- ViewSVG.setAttribute("height", height + "")
18
-
19
- ViewSVG.setAttribute("viewBox", "0 0 " + width + " " + height)
20
-
21
- super(ViewSVG)
22
- }
23
- }
24
-
1
+ import type SVGType from '../types/SVG'
2
+
3
+ import OralSVG from './common/svg/index'
4
+
5
+ class SVG extends OralSVG implements SVGType {
6
+ constructor(el: HTMLElement | null) {
7
+ if (!el) {
8
+ throw new Error("VISLite SVG:The mount point requires an HTMLElement type but encountered null.")
9
+ }
10
+
11
+ const width = el.clientWidth, height = el.clientHeight
12
+
13
+ const ViewSVG = document.createElementNS("http://www.w3.org/2000/svg", 'svg')
14
+ el.appendChild(ViewSVG)
15
+
16
+ ViewSVG.setAttribute("width", width + "")
17
+ ViewSVG.setAttribute("height", height + "")
18
+
19
+ ViewSVG.setAttribute("viewBox", "0 0 " + width + " " + height)
20
+
21
+ super(ViewSVG)
22
+ }
23
+ }
24
+
25
25
  export default SVG
@@ -1,23 +1,23 @@
1
- export default function (begin: number, end: number, step: number, count: number) {
2
- const val: Array<number> = []
3
- for (let index = 0; index < count; index++) val[index] = begin
4
-
5
- // 非常类似进制数,每次调用都+1
6
- return function () {
7
- for (let i = 0; i < count; i++) {
8
-
9
- // 如果当前位可以进1
10
- if (val[i] + step < end) {
11
- val[i] = +(val[i] + step).toFixed(7)
12
- break
13
- }
14
-
15
- // 如果当前位不可以,那当前位归0,尝试下一位
16
- else if (i < count - 1) {
17
- val[i] = begin
18
- }
19
- }
20
-
21
- return val
22
- }
1
+ export default function (begin: number, end: number, step: number, count: number) {
2
+ const val: Array<number> = []
3
+ for (let index = 0; index < count; index++) val[index] = begin
4
+
5
+ // 非常类似进制数,每次调用都+1
6
+ return function () {
7
+ for (let i = 0; i < count; i++) {
8
+
9
+ // 如果当前位可以进1
10
+ if (val[i] + step < end) {
11
+ val[i] = +(val[i] + step).toFixed(7)
12
+ break
13
+ }
14
+
15
+ // 如果当前位不可以,那当前位归0,尝试下一位
16
+ else if (i < count - 1) {
17
+ val[i] = begin
18
+ }
19
+ }
20
+
21
+ return val
22
+ }
23
23
  }
@@ -1,51 +1,51 @@
1
-
2
- // 点(x,y)围绕中心(cx,cy)旋转deg度
3
-
4
- const rotate = function (cx: number, cy: number, deg: number, x: number, y: number) {
5
- const cos = Math.cos(deg), sin = Math.sin(deg)
6
- return [
7
- +((x - cx) * cos - (y - cy) * sin + cx).toFixed(7),
8
- +((x - cx) * sin + (y - cy) * cos + cy).toFixed(7)
9
- ]
10
- }
11
-
12
- // r1和r2,内半径和外半径
13
- // beginA起点弧度,rotateA旋转弧度式
14
-
15
- export default function (beginA: number, rotateA: number, cx: number, cy: number, r1: number, r2: number, doback: Function) {
16
-
17
- // 保证逆时针也是可以的
18
- if (rotateA < 0) {
19
- beginA += rotateA
20
- rotateA *= -1
21
- }
22
-
23
- const temp: number[] = []
24
- let p: number[]
25
-
26
- // 内部
27
- p = rotate(0, 0, beginA, r1, 0)
28
- temp[0] = p[0]
29
- temp[1] = p[1]
30
- p = rotate(0, 0, rotateA, p[0], p[1])
31
- temp[2] = p[0]
32
- temp[3] = p[1]
33
-
34
- // 外部
35
- p = rotate(0, 0, beginA, r2, 0)
36
- temp[4] = p[0]
37
- temp[5] = p[1]
38
- p = rotate(0, 0, rotateA, p[0], p[1])
39
- temp[6] = p[0]
40
- temp[7] = p[1]
41
-
42
- doback(
43
- beginA, beginA + rotateA,
44
- temp[0] + cx, temp[1] + cy,
45
- temp[4] + cx, temp[5] + cy,
46
- temp[2] + cx, temp[3] + cy,
47
- temp[6] + cx, temp[7] + cy,
48
- (r2 - r1) * 0.5
49
- )
50
-
51
- }
1
+
2
+ // 点(x,y)围绕中心(cx,cy)旋转deg度
3
+
4
+ const rotate = function (cx: number, cy: number, deg: number, x: number, y: number) {
5
+ const cos = Math.cos(deg), sin = Math.sin(deg)
6
+ return [
7
+ +((x - cx) * cos - (y - cy) * sin + cx).toFixed(7),
8
+ +((x - cx) * sin + (y - cy) * cos + cy).toFixed(7)
9
+ ]
10
+ }
11
+
12
+ // r1和r2,内半径和外半径
13
+ // beginA起点弧度,rotateA旋转弧度式
14
+
15
+ export default function (beginA: number, rotateA: number, cx: number, cy: number, r1: number, r2: number, doback: Function) {
16
+
17
+ // 保证逆时针也是可以的
18
+ if (rotateA < 0) {
19
+ beginA += rotateA
20
+ rotateA *= -1
21
+ }
22
+
23
+ const temp: number[] = []
24
+ let p: number[]
25
+
26
+ // 内部
27
+ p = rotate(0, 0, beginA, r1, 0)
28
+ temp[0] = p[0]
29
+ temp[1] = p[1]
30
+ p = rotate(0, 0, rotateA, p[0], p[1])
31
+ temp[2] = p[0]
32
+ temp[3] = p[1]
33
+
34
+ // 外部
35
+ p = rotate(0, 0, beginA, r2, 0)
36
+ temp[4] = p[0]
37
+ temp[5] = p[1]
38
+ p = rotate(0, 0, rotateA, p[0], p[1])
39
+ temp[6] = p[0]
40
+ temp[7] = p[1]
41
+
42
+ doback(
43
+ beginA, beginA + rotateA,
44
+ temp[0] + cx, temp[1] + cy,
45
+ temp[4] + cx, temp[5] + cy,
46
+ temp[2] + cx, temp[3] + cy,
47
+ temp[6] + cx, temp[7] + cy,
48
+ (r2 - r1) * 0.5
49
+ )
50
+
51
+ }