vislite 1.2.0-alpha.7 → 1.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AUTHORS.txt +6 -6
- package/CHANGELOG +3 -1
- package/LICENSE +20 -20
- package/README.md +2 -1
- package/lib/Buffer/index.es.js +1 -1
- package/lib/Buffer/index.es.min.js +1 -1
- package/lib/Canvas/index.es.js +47 -21
- package/lib/Canvas/index.es.min.js +2 -2
- package/lib/Cardinal/index.es.js +1 -1
- package/lib/Cardinal/index.es.min.js +1 -1
- package/lib/Eoap/index.es.js +1 -1
- package/lib/Eoap/index.es.min.js +1 -1
- package/lib/Hermite/index.es.js +1 -1
- package/lib/Hermite/index.es.min.js +1 -1
- package/lib/Matrix4/index.es.js +1 -1
- package/lib/Matrix4/index.es.min.js +1 -1
- package/lib/Mercator/index.es.js +1 -1
- package/lib/Mercator/index.es.min.js +1 -1
- package/lib/RawCanvas/index.es.js +47 -21
- package/lib/RawCanvas/index.es.min.js +2 -2
- package/lib/SVG/index.es.js +23 -15
- package/lib/SVG/index.es.min.js +2 -2
- package/lib/Shader/index.es.js +1 -1
- package/lib/Shader/index.es.min.js +1 -1
- package/lib/Texture/index.es.js +1 -1
- package/lib/Texture/index.es.min.js +1 -1
- package/lib/TreeLayout/index.es.js +1 -1
- package/lib/TreeLayout/index.es.min.js +1 -1
- package/lib/animation/index.es.js +1 -1
- package/lib/animation/index.es.min.js +1 -1
- package/lib/assemble/index.es.js +1 -1
- package/lib/assemble/index.es.min.js +1 -1
- package/lib/getLoopColors/index.es.js +1 -1
- package/lib/getLoopColors/index.es.min.js +1 -1
- package/lib/getWebGLContext/index.es.js +1 -1
- package/lib/getWebGLContext/index.es.min.js +1 -1
- package/lib/index.umd.js +69 -35
- package/lib/index.umd.min.js +2 -2
- package/lib/initOption/index.es.js +1 -1
- package/lib/initOption/index.es.min.js +1 -1
- package/lib/mergeOption/index.es.js +1 -1
- package/lib/mergeOption/index.es.min.js +1 -1
- package/lib/move/index.es.js +1 -1
- package/lib/move/index.es.min.js +1 -1
- package/lib/rotate/index.es.js +1 -1
- package/lib/rotate/index.es.min.js +1 -1
- package/lib/ruler/index.es.js +1 -1
- package/lib/ruler/index.es.min.js +1 -1
- package/lib/scale/index.es.js +1 -1
- package/lib/scale/index.es.min.js +1 -1
- package/lib/throttle/index.es.js +1 -1
- package/lib/throttle/index.es.min.js +1 -1
- package/miniprogram/ui-canvas/drawImage.js +35 -35
- package/miniprogram/ui-canvas/index.json +4 -4
- package/miniprogram/ui-canvas/index.wxml +4 -4
- package/miniprogram/ui-canvas/index.wxss +5 -5
- package/package/Buffer/index.ts +2 -2
- package/package/Canvas/index.ts +2 -2
- package/package/Cardinal/index.ts +2 -2
- package/package/Eoap/index.ts +2 -2
- package/package/Hermite/index.ts +2 -2
- package/package/Matrix4/index.ts +2 -2
- package/package/Mercator/index.ts +2 -2
- package/package/RawCanvas/index.ts +2 -2
- package/package/SVG/index.ts +2 -2
- package/package/Shader/index.ts +2 -2
- package/package/Texture/index.ts +2 -2
- package/package/TreeLayout/index.ts +2 -2
- package/package/animation/index.ts +2 -2
- package/package/assemble/index.ts +2 -2
- package/package/getLoopColors/index.ts +2 -2
- package/package/getWebGLContext/index.ts +40 -40
- package/package/index.ts +75 -75
- package/package/initOption/index.ts +2 -2
- package/package/mergeOption/index.ts +2 -2
- package/package/move/index.ts +2 -2
- package/package/rotate/index.ts +2 -2
- package/package/ruler/index.ts +2 -2
- package/package/scale/index.ts +2 -2
- package/package/throttle/index.ts +2 -2
- package/package.json +78 -78
- package/src/Eoap.ts +66 -66
- package/src/Matrix4/index.ts +84 -84
- package/src/Matrix4/move.ts +12 -12
- package/src/Matrix4/rotate.ts +15 -15
- package/src/Matrix4/scale.ts +11 -11
- package/src/Matrix4/transform.ts +64 -64
- package/src/Mercator.ts +27 -27
- package/src/SVG.ts +24 -24
- package/src/common/assemble.ts +22 -22
- package/src/common/canvas/arc.ts +51 -51
- package/src/common/canvas/config.ts +158 -158
- package/src/common/canvas/default.ts +62 -0
- package/src/common/canvas/index.ts +13 -7
- package/src/common/canvas/painter.ts +3 -54
- package/src/common/canvas/texts.ts +18 -18
- package/src/common/option.ts +29 -29
- package/src/common/setStyle.ts +5 -5
- package/src/common/svg/default.ts +27 -0
- package/src/common/svg/gradient.ts +53 -53
- package/src/common/svg/index.ts +8 -26
- package/src/common/tree/index.ts +25 -25
- package/src/common/tree/toInnerTree.ts +59 -59
- package/src/common/tree/toPlainTree.ts +132 -132
- package/src/common/webgl/buffer.ts +79 -79
- package/src/common/webgl/getWebGLContext.ts +45 -45
- package/src/common/webgl/shader.ts +75 -75
- package/src/common/webgl/texture.ts +97 -97
- package/src/interpolation/Cardinal.ts +110 -110
- package/src/interpolation/Hermite.ts +65 -65
- package/src/layout/TreeLayout.ts +188 -188
- package/src/move.ts +7 -7
- package/src/rotate.ts +7 -7
- package/src/ruler.ts +209 -209
- package/src/scale.ts +6 -6
- package/types/Buffer.d.ts +23 -23
- package/types/Canvas.d.ts +5 -0
- package/types/CanvasOption.d.ts +8 -8
- package/types/CanvasOpts.d.ts +9 -9
- package/types/Cardinal.d.ts +13 -13
- package/types/Gradient.d.ts +14 -14
- package/types/Hermite.d.ts +18 -18
- package/types/Map.d.ts +9 -9
- package/types/Matrix4.d.ts +47 -47
- package/types/SVG.d.ts +243 -238
- package/types/Shader.d.ts +16 -16
- package/types/Texture.d.ts +16 -16
- package/types/Tree.d.ts +69 -69
- package/types/TreeConfig.d.ts +36 -36
- package/types/TreeLayout.d.ts +54 -54
- package/types/TreeOption.d.ts +48 -48
- package/types/animation.d.ts +5 -5
- package/types/getWebGLContext.d.ts +7 -7
- package/types/move.d.ts +5 -5
- package/types/rotate.d.ts +5 -5
- package/types/ruler.d.ts +10 -10
- package/types/scale.d.ts +5 -5
- package/types/throttle.d.ts +5 -5
- package/types/ui-canvas.d.ts +4 -4
- package/uni-app/drawImage.js +19 -19
- package/uni-app/ui-canvas.vue +284 -284
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@@ -1,111 +1,111 @@
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/**
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* Cardinal三次插值
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* ----------------------------
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* Hermite拟合的计算是,确定两个点和两个点的斜率
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* 用一个y=ax(3)+bx(2)+cx+d的三次多项式来求解
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* 而Cardinal是建立在此基础上
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* 给定需要拟合的两个点和第一个点的前一个点+最后一个点的后一个点
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* 第一个点的斜率由第一个点的前一个点和第二个点的斜率确定
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* 第二个点的斜率由第一个点和第二个点的后一个点的斜率确定
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*/
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import type CardinalType from '../../types/Cardinal'
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import Hermite from './Hermite'
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class Cardinal implements CardinalType {
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readonly name: string = 'Cardinal'
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// 该参数用于调整曲线走势,默认数值t=0,分水岭t=-1,|t-(-1)|的值越大,曲线走势调整的越严重
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private __t: number
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private __HS: {
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x: number[],
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h: Hermite[]
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}
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private __i: number
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constructor(t: number = 0) {
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this.__t = t
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}
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// 设置点的位置
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// 参数格式:[[x1, y1], [x2, y2], ... ]
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// 至少两个点
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setP(points: number[][]) {
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this.__HS = {
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"x": [],
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"h": []
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};
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let flag: number,
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slope = (points[1][1] - points[0][1]) / (points[1][0] - points[0][0]),
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temp: number
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this.__HS.x[0] = points[0][0]
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for (flag = 1; flag < points.length; flag++) {
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if (points[flag][0] <= points[flag - 1][0]) throw new Error('The point position should be increamented!')
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this.__HS.x[flag] = points[flag][0]
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// 求点斜率
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// temp = flag < points.length - 1 ?
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// (points[flag + 1][1] - points[flag - 1][1]) / (points[flag + 1][0] - points[flag - 1][0]) :
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// (points[flag][1] - points[flag - 1][1]) / (points[flag][0] - points[flag - 1][0])
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// 修复超过界限的值问题
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// 2023年6月25日 于南京
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if (flag < points.length - 1) {
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if (
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(points[flag + 1][1] > points[flag][1] && points[flag - 1][1] > points[flag][1]) ||
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(points[flag + 1][1] < points[flag][1] && points[flag - 1][1] < points[flag][1]) ||
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points[flag + 1][1] == points[flag][1] ||
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points[flag - 1][1] == points[flag][1]
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) {
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temp = 0
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} else {
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temp = (points[flag + 1][1] - points[flag - 1][1]) / (points[flag + 1][0] - points[flag - 1][0])
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}
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} else {
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temp = (points[flag][1] - points[flag - 1][1]) / (points[flag][0] - points[flag - 1][0])
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}
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// 求解两个点直接的插值方程
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// 第一个点的前一个点直接取第一个点
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// 最后一个点的后一个点直接取最后一个点
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this.__HS.h[flag - 1] = new Hermite((1 - this.__t) * 0.5).setP(points[flag - 1][0], points[flag - 1][1], points[flag][0], points[flag][1], slope, temp)
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slope = temp
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}
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return this
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}
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// 根据x值返回y值
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use(x: number) {
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if (this.__HS) {
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this.__i = -1
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// 寻找记录x所在位置的区间
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// 这里就是寻找对应的拟合函数
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while (this.__i + 1 < this.__HS.x.length && (x > this.__HS.x[this.__i + 1] || (this.__i == -1 && x >= this.__HS.x[this.__i + 1]))) {
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this.__i += 1
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}
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if (this.__i < 0) {
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return this.__HS.h[0].use(this.__HS.x[0])
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}
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else if (this.__i >= this.__HS.h.length) {
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return this.__HS.h[this.__HS.h.length - 1].use(this.__HS.x[this.__HS.x.length - 1])
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}
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return this.__HS.h[this.__i].use(x)
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throw new Error('You shoud first set the position!')
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}
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}
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}
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/**
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+
* Cardinal三次插值
|
|
3
|
+
* ----------------------------
|
|
4
|
+
* Hermite拟合的计算是,确定两个点和两个点的斜率
|
|
5
|
+
* 用一个y=ax(3)+bx(2)+cx+d的三次多项式来求解
|
|
6
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+
* 而Cardinal是建立在此基础上
|
|
7
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+
* 给定需要拟合的两个点和第一个点的前一个点+最后一个点的后一个点
|
|
8
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+
* 第一个点的斜率由第一个点的前一个点和第二个点的斜率确定
|
|
9
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* 第二个点的斜率由第一个点和第二个点的后一个点的斜率确定
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*/
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import type CardinalType from '../../types/Cardinal'
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import Hermite from './Hermite'
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class Cardinal implements CardinalType {
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readonly name: string = 'Cardinal'
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// 该参数用于调整曲线走势,默认数值t=0,分水岭t=-1,|t-(-1)|的值越大,曲线走势调整的越严重
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private __t: number
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private __HS: {
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x: number[],
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h: Hermite[]
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}
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private __i: number
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constructor(t: number = 0) {
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this.__t = t
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}
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// 设置点的位置
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// 参数格式:[[x1, y1], [x2, y2], ... ]
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// 至少两个点
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setP(points: number[][]) {
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this.__HS = {
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"x": [],
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"h": []
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};
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let flag: number,
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slope = (points[1][1] - points[0][1]) / (points[1][0] - points[0][0]),
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temp: number
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this.__HS.x[0] = points[0][0]
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for (flag = 1; flag < points.length; flag++) {
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if (points[flag][0] <= points[flag - 1][0]) throw new Error('The point position should be increamented!')
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this.__HS.x[flag] = points[flag][0]
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// 求点斜率
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// temp = flag < points.length - 1 ?
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// (points[flag + 1][1] - points[flag - 1][1]) / (points[flag + 1][0] - points[flag - 1][0]) :
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// (points[flag][1] - points[flag - 1][1]) / (points[flag][0] - points[flag - 1][0])
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+
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// 修复超过界限的值问题
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// 2023年6月25日 于南京
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if (flag < points.length - 1) {
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if (
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(points[flag + 1][1] > points[flag][1] && points[flag - 1][1] > points[flag][1]) ||
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(points[flag + 1][1] < points[flag][1] && points[flag - 1][1] < points[flag][1]) ||
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points[flag + 1][1] == points[flag][1] ||
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points[flag - 1][1] == points[flag][1]
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) {
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temp = 0
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} else {
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temp = (points[flag + 1][1] - points[flag - 1][1]) / (points[flag + 1][0] - points[flag - 1][0])
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}
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} else {
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temp = (points[flag][1] - points[flag - 1][1]) / (points[flag][0] - points[flag - 1][0])
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}
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// 求解两个点直接的插值方程
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// 第一个点的前一个点直接取第一个点
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// 最后一个点的后一个点直接取最后一个点
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this.__HS.h[flag - 1] = new Hermite((1 - this.__t) * 0.5).setP(points[flag - 1][0], points[flag - 1][1], points[flag][0], points[flag][1], slope, temp)
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slope = temp
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}
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return this
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}
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// 根据x值返回y值
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use(x: number) {
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if (this.__HS) {
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this.__i = -1
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// 寻找记录x所在位置的区间
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// 这里就是寻找对应的拟合函数
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+
while (this.__i + 1 < this.__HS.x.length && (x > this.__HS.x[this.__i + 1] || (this.__i == -1 && x >= this.__HS.x[this.__i + 1]))) {
|
|
90
|
+
this.__i += 1
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
// 由于js浮点运算不准确,我们对于越界的情况进行兼容
|
|
94
|
+
|
|
95
|
+
if (this.__i < 0) {
|
|
96
|
+
return this.__HS.h[0].use(this.__HS.x[0])
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
else if (this.__i >= this.__HS.h.length) {
|
|
100
|
+
return this.__HS.h[this.__HS.h.length - 1].use(this.__HS.x[this.__HS.x.length - 1])
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
return this.__HS.h[this.__i].use(x)
|
|
104
|
+
} else {
|
|
105
|
+
throw new Error('You shoud first set the position!')
|
|
106
|
+
}
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
}
|
|
110
|
+
|
|
111
111
|
export default Cardinal
|
|
@@ -1,66 +1,66 @@
|
|
|
1
|
-
import type HermiteType from '../../types/Hermite'
|
|
2
|
-
|
|
3
|
-
class Hermite implements HermiteType {
|
|
4
|
-
readonly name: string = 'Hermite'
|
|
5
|
-
|
|
6
|
-
private __u: number // 张弛系数
|
|
7
|
-
|
|
8
|
-
private __MR: number[]
|
|
9
|
-
private __a: number
|
|
10
|
-
private __b: number
|
|
11
|
-
|
|
12
|
-
constructor(u: number = 0.5) {
|
|
13
|
-
this.__u = u
|
|
14
|
-
}
|
|
15
|
-
|
|
16
|
-
/**
|
|
17
|
-
* 设置点的位置
|
|
18
|
-
* @param {Number} x1 左边点的位置
|
|
19
|
-
* @param {Number} y1
|
|
20
|
-
* @param {Number} x2 右边点的位置
|
|
21
|
-
* @param {Number} y2
|
|
22
|
-
* @param {Number} s1 两个点的斜率
|
|
23
|
-
* @param {Number} s2
|
|
24
|
-
*/
|
|
25
|
-
setP(x1: number, y1: number, x2: number, y2: number, s1: number, s2: number) {
|
|
26
|
-
if (x1 < x2) {
|
|
27
|
-
// 记录原始尺寸
|
|
28
|
-
this.__a = x1
|
|
29
|
-
this.__b = x2
|
|
30
|
-
const p3 = this.__u * s1,
|
|
31
|
-
p4 = this.__u * s2
|
|
32
|
-
// 缩放到[0,1]定义域
|
|
33
|
-
y1 /= (x2 - x1)
|
|
34
|
-
y2 /= (x2 - x1)
|
|
35
|
-
// MR是提前计算好的多项式通解矩阵
|
|
36
|
-
// 为了加速计算
|
|
37
|
-
// 如上面说的
|
|
38
|
-
// 统一在[0,1]上计算后再通过缩放和移动恢复
|
|
39
|
-
// 避免了动态求解矩阵的麻烦
|
|
40
|
-
this.__MR = [
|
|
41
|
-
2 * y1 - 2 * y2 + p3 + p4,
|
|
42
|
-
3 * y2 - 3 * y1 - 2 * p3 - p4,
|
|
43
|
-
p3,
|
|
44
|
-
y1
|
|
45
|
-
]
|
|
46
|
-
} else throw new Error('The point x-position should be increamented!')
|
|
47
|
-
return this
|
|
48
|
-
}
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
/**
|
|
52
|
-
* 根据x值返回y值
|
|
53
|
-
* @param {Number} x
|
|
54
|
-
*/
|
|
55
|
-
use(x: number) {
|
|
56
|
-
if (this.__MR) {
|
|
57
|
-
const sx = (x - this.__a) / (this.__b - this.__a),
|
|
58
|
-
sx2 = sx * sx,
|
|
59
|
-
sx3 = sx * sx2
|
|
60
|
-
const sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3]
|
|
61
|
-
return sResult * (this.__b - this.__a)
|
|
62
|
-
} else throw new Error('You shoud first set the position!')
|
|
63
|
-
}
|
|
64
|
-
}
|
|
65
|
-
|
|
1
|
+
import type HermiteType from '../../types/Hermite'
|
|
2
|
+
|
|
3
|
+
class Hermite implements HermiteType {
|
|
4
|
+
readonly name: string = 'Hermite'
|
|
5
|
+
|
|
6
|
+
private __u: number // 张弛系数
|
|
7
|
+
|
|
8
|
+
private __MR: number[]
|
|
9
|
+
private __a: number
|
|
10
|
+
private __b: number
|
|
11
|
+
|
|
12
|
+
constructor(u: number = 0.5) {
|
|
13
|
+
this.__u = u
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
/**
|
|
17
|
+
* 设置点的位置
|
|
18
|
+
* @param {Number} x1 左边点的位置
|
|
19
|
+
* @param {Number} y1
|
|
20
|
+
* @param {Number} x2 右边点的位置
|
|
21
|
+
* @param {Number} y2
|
|
22
|
+
* @param {Number} s1 两个点的斜率
|
|
23
|
+
* @param {Number} s2
|
|
24
|
+
*/
|
|
25
|
+
setP(x1: number, y1: number, x2: number, y2: number, s1: number, s2: number) {
|
|
26
|
+
if (x1 < x2) {
|
|
27
|
+
// 记录原始尺寸
|
|
28
|
+
this.__a = x1
|
|
29
|
+
this.__b = x2
|
|
30
|
+
const p3 = this.__u * s1,
|
|
31
|
+
p4 = this.__u * s2
|
|
32
|
+
// 缩放到[0,1]定义域
|
|
33
|
+
y1 /= (x2 - x1)
|
|
34
|
+
y2 /= (x2 - x1)
|
|
35
|
+
// MR是提前计算好的多项式通解矩阵
|
|
36
|
+
// 为了加速计算
|
|
37
|
+
// 如上面说的
|
|
38
|
+
// 统一在[0,1]上计算后再通过缩放和移动恢复
|
|
39
|
+
// 避免了动态求解矩阵的麻烦
|
|
40
|
+
this.__MR = [
|
|
41
|
+
2 * y1 - 2 * y2 + p3 + p4,
|
|
42
|
+
3 * y2 - 3 * y1 - 2 * p3 - p4,
|
|
43
|
+
p3,
|
|
44
|
+
y1
|
|
45
|
+
]
|
|
46
|
+
} else throw new Error('The point x-position should be increamented!')
|
|
47
|
+
return this
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
|
|
51
|
+
/**
|
|
52
|
+
* 根据x值返回y值
|
|
53
|
+
* @param {Number} x
|
|
54
|
+
*/
|
|
55
|
+
use(x: number) {
|
|
56
|
+
if (this.__MR) {
|
|
57
|
+
const sx = (x - this.__a) / (this.__b - this.__a),
|
|
58
|
+
sx2 = sx * sx,
|
|
59
|
+
sx3 = sx * sx2
|
|
60
|
+
const sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3]
|
|
61
|
+
return sResult * (this.__b - this.__a)
|
|
62
|
+
} else throw new Error('You shoud first set the position!')
|
|
63
|
+
}
|
|
64
|
+
}
|
|
65
|
+
|
|
66
66
|
export default Hermite
|