vislite 1.2.0-alpha.7 → 1.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (141) hide show
  1. package/AUTHORS.txt +6 -6
  2. package/CHANGELOG +3 -1
  3. package/LICENSE +20 -20
  4. package/README.md +2 -1
  5. package/lib/Buffer/index.es.js +1 -1
  6. package/lib/Buffer/index.es.min.js +1 -1
  7. package/lib/Canvas/index.es.js +47 -21
  8. package/lib/Canvas/index.es.min.js +2 -2
  9. package/lib/Cardinal/index.es.js +1 -1
  10. package/lib/Cardinal/index.es.min.js +1 -1
  11. package/lib/Eoap/index.es.js +1 -1
  12. package/lib/Eoap/index.es.min.js +1 -1
  13. package/lib/Hermite/index.es.js +1 -1
  14. package/lib/Hermite/index.es.min.js +1 -1
  15. package/lib/Matrix4/index.es.js +1 -1
  16. package/lib/Matrix4/index.es.min.js +1 -1
  17. package/lib/Mercator/index.es.js +1 -1
  18. package/lib/Mercator/index.es.min.js +1 -1
  19. package/lib/RawCanvas/index.es.js +47 -21
  20. package/lib/RawCanvas/index.es.min.js +2 -2
  21. package/lib/SVG/index.es.js +23 -15
  22. package/lib/SVG/index.es.min.js +2 -2
  23. package/lib/Shader/index.es.js +1 -1
  24. package/lib/Shader/index.es.min.js +1 -1
  25. package/lib/Texture/index.es.js +1 -1
  26. package/lib/Texture/index.es.min.js +1 -1
  27. package/lib/TreeLayout/index.es.js +1 -1
  28. package/lib/TreeLayout/index.es.min.js +1 -1
  29. package/lib/animation/index.es.js +1 -1
  30. package/lib/animation/index.es.min.js +1 -1
  31. package/lib/assemble/index.es.js +1 -1
  32. package/lib/assemble/index.es.min.js +1 -1
  33. package/lib/getLoopColors/index.es.js +1 -1
  34. package/lib/getLoopColors/index.es.min.js +1 -1
  35. package/lib/getWebGLContext/index.es.js +1 -1
  36. package/lib/getWebGLContext/index.es.min.js +1 -1
  37. package/lib/index.umd.js +69 -35
  38. package/lib/index.umd.min.js +2 -2
  39. package/lib/initOption/index.es.js +1 -1
  40. package/lib/initOption/index.es.min.js +1 -1
  41. package/lib/mergeOption/index.es.js +1 -1
  42. package/lib/mergeOption/index.es.min.js +1 -1
  43. package/lib/move/index.es.js +1 -1
  44. package/lib/move/index.es.min.js +1 -1
  45. package/lib/rotate/index.es.js +1 -1
  46. package/lib/rotate/index.es.min.js +1 -1
  47. package/lib/ruler/index.es.js +1 -1
  48. package/lib/ruler/index.es.min.js +1 -1
  49. package/lib/scale/index.es.js +1 -1
  50. package/lib/scale/index.es.min.js +1 -1
  51. package/lib/throttle/index.es.js +1 -1
  52. package/lib/throttle/index.es.min.js +1 -1
  53. package/miniprogram/ui-canvas/drawImage.js +35 -35
  54. package/miniprogram/ui-canvas/index.json +4 -4
  55. package/miniprogram/ui-canvas/index.wxml +4 -4
  56. package/miniprogram/ui-canvas/index.wxss +5 -5
  57. package/package/Buffer/index.ts +2 -2
  58. package/package/Canvas/index.ts +2 -2
  59. package/package/Cardinal/index.ts +2 -2
  60. package/package/Eoap/index.ts +2 -2
  61. package/package/Hermite/index.ts +2 -2
  62. package/package/Matrix4/index.ts +2 -2
  63. package/package/Mercator/index.ts +2 -2
  64. package/package/RawCanvas/index.ts +2 -2
  65. package/package/SVG/index.ts +2 -2
  66. package/package/Shader/index.ts +2 -2
  67. package/package/Texture/index.ts +2 -2
  68. package/package/TreeLayout/index.ts +2 -2
  69. package/package/animation/index.ts +2 -2
  70. package/package/assemble/index.ts +2 -2
  71. package/package/getLoopColors/index.ts +2 -2
  72. package/package/getWebGLContext/index.ts +40 -40
  73. package/package/index.ts +75 -75
  74. package/package/initOption/index.ts +2 -2
  75. package/package/mergeOption/index.ts +2 -2
  76. package/package/move/index.ts +2 -2
  77. package/package/rotate/index.ts +2 -2
  78. package/package/ruler/index.ts +2 -2
  79. package/package/scale/index.ts +2 -2
  80. package/package/throttle/index.ts +2 -2
  81. package/package.json +78 -78
  82. package/src/Eoap.ts +66 -66
  83. package/src/Matrix4/index.ts +84 -84
  84. package/src/Matrix4/move.ts +12 -12
  85. package/src/Matrix4/rotate.ts +15 -15
  86. package/src/Matrix4/scale.ts +11 -11
  87. package/src/Matrix4/transform.ts +64 -64
  88. package/src/Mercator.ts +27 -27
  89. package/src/SVG.ts +24 -24
  90. package/src/common/assemble.ts +22 -22
  91. package/src/common/canvas/arc.ts +51 -51
  92. package/src/common/canvas/config.ts +158 -158
  93. package/src/common/canvas/default.ts +62 -0
  94. package/src/common/canvas/index.ts +13 -7
  95. package/src/common/canvas/painter.ts +3 -54
  96. package/src/common/canvas/texts.ts +18 -18
  97. package/src/common/option.ts +29 -29
  98. package/src/common/setStyle.ts +5 -5
  99. package/src/common/svg/default.ts +27 -0
  100. package/src/common/svg/gradient.ts +53 -53
  101. package/src/common/svg/index.ts +8 -26
  102. package/src/common/tree/index.ts +25 -25
  103. package/src/common/tree/toInnerTree.ts +59 -59
  104. package/src/common/tree/toPlainTree.ts +132 -132
  105. package/src/common/webgl/buffer.ts +79 -79
  106. package/src/common/webgl/getWebGLContext.ts +45 -45
  107. package/src/common/webgl/shader.ts +75 -75
  108. package/src/common/webgl/texture.ts +97 -97
  109. package/src/interpolation/Cardinal.ts +110 -110
  110. package/src/interpolation/Hermite.ts +65 -65
  111. package/src/layout/TreeLayout.ts +188 -188
  112. package/src/move.ts +7 -7
  113. package/src/rotate.ts +7 -7
  114. package/src/ruler.ts +209 -209
  115. package/src/scale.ts +6 -6
  116. package/types/Buffer.d.ts +23 -23
  117. package/types/Canvas.d.ts +5 -0
  118. package/types/CanvasOption.d.ts +8 -8
  119. package/types/CanvasOpts.d.ts +9 -9
  120. package/types/Cardinal.d.ts +13 -13
  121. package/types/Gradient.d.ts +14 -14
  122. package/types/Hermite.d.ts +18 -18
  123. package/types/Map.d.ts +9 -9
  124. package/types/Matrix4.d.ts +47 -47
  125. package/types/SVG.d.ts +243 -238
  126. package/types/Shader.d.ts +16 -16
  127. package/types/Texture.d.ts +16 -16
  128. package/types/Tree.d.ts +69 -69
  129. package/types/TreeConfig.d.ts +36 -36
  130. package/types/TreeLayout.d.ts +54 -54
  131. package/types/TreeOption.d.ts +48 -48
  132. package/types/animation.d.ts +5 -5
  133. package/types/getWebGLContext.d.ts +7 -7
  134. package/types/move.d.ts +5 -5
  135. package/types/rotate.d.ts +5 -5
  136. package/types/ruler.d.ts +10 -10
  137. package/types/scale.d.ts +5 -5
  138. package/types/throttle.d.ts +5 -5
  139. package/types/ui-canvas.d.ts +4 -4
  140. package/uni-app/drawImage.js +19 -19
  141. package/uni-app/ui-canvas.vue +284 -284
package/src/ruler.ts CHANGED
@@ -1,210 +1,210 @@
1
- // 刻度尺刻度求解
2
-
3
- import type { rulerOptionType } from '../types/ruler'
4
-
5
- // 需要注意的是,实际的间距个数可能是 num-1 或 num 或 num+1 或 1
6
- export default function (maxValue: number, minValue: number, num: number, option?: rulerOptionType) {
7
-
8
- // 如果最大值最小值反了
9
- if (maxValue < minValue) {
10
- const temp = minValue
11
- minValue = maxValue
12
- maxValue = temp
13
- }
14
-
15
- // 如果相等
16
- else if (maxValue == minValue) {
17
- return [maxValue]
18
- }
19
-
20
- // 为了变成 -100 ~ 100 需要放大或者缩小的倍数
21
- const times100 =
22
-
23
- (function (_value) {
24
-
25
- // 先确定基调,是放大还是缩小
26
- const _times100_base = (_value < 100 && _value > -100) ? 10 : 0.1
27
-
28
- // 记录当前缩放倍数
29
- let _times100 = -1, _tiemsValue = _value
30
-
31
- while (_times100_base == 10 ?
32
- // 如果是放大,超过 -100 ~ 100 就应该停止
33
- (_tiemsValue >= -100 && _tiemsValue <= 100)
34
- :
35
- // 如果是缩小,进入 -100 ~ 100 就应该停止
36
- (_tiemsValue <= -100 || _tiemsValue >= 100)
37
- ) {
38
-
39
- _times100 += 1
40
- _tiemsValue *= _times100_base
41
-
42
- }
43
-
44
- if (_times100_base == 10) {
45
- return Math.pow(10, _times100)
46
- } else {
47
-
48
- // 解决类似 0.1 * 0.1 = 0.010000000000000002 浮点运算不准确问题
49
- let temp = "0."
50
- for (let i = 1; i < _times100; i++) {
51
- temp += "0";
52
- }
53
- return +(temp + "1")
54
- }
55
- })
56
-
57
- // 根据差值来缩放
58
- (maxValue - minValue)
59
-
60
-
61
- // 求解出 -100 ~ 100 的最佳间距值 后直接转换原来的倍数
62
- const distance100_oral = Math.ceil((maxValue - minValue) * times100 / num)
63
-
64
- const getResult = (changValue: number) => {
65
- // 校对一下
66
- const distance100 = {
67
- 3: 2,
68
- 4: 5,
69
- 6: 5,
70
- 7: 5,
71
- 8: 10,
72
- 9: 10,
73
- 11: 10,
74
- 12: 10,
75
- 13: 15,
76
- 14: 15,
77
- 16: 15,
78
- 17: 15,
79
- 18: 20,
80
- 19: 20,
81
- 21: 20,
82
- 22: 20,
83
- 23: 25,
84
- 24: 25,
85
- 26: 25,
86
- 27: 25
87
- }[distance100_oral + changValue] || (distance100_oral + changValue)
88
-
89
- const distance = distance100 / times100
90
-
91
- // 最小值,也就是起点
92
- const begin = Math.floor(minValue / distance) * distance
93
-
94
- const rulerArray = []
95
- // 获取最终的刻度尺数组
96
- rulerArray.push(begin)
97
- for (let index = 1; rulerArray[rulerArray.length - 1] < maxValue; index++) {
98
- rulerArray.push(begin + distance * index)
99
- }
100
-
101
- return rulerArray
102
- }
103
-
104
- let rulerArray = getResult(0)
105
-
106
- const balanceMax = () => {
107
- const rulerArray_temp = []
108
-
109
- const changeDist = rulerArray[rulerArray.length - 1] - (option?.max as number)
110
- for (let index = 0; index < rulerArray.length; index++) {
111
- if (index + 1 < rulerArray.length && rulerArray[index + 1] - changeDist < minValue) {
112
- // 多余的
113
- } else {
114
- rulerArray_temp.push(rulerArray[index] - changeDist)
115
- }
116
- }
117
-
118
- return rulerArray_temp
119
- }
120
-
121
- const balanceMin = () => {
122
- const rulerArray_temp = []
123
-
124
- const changeDist = rulerArray[0] - (option?.min as number)
125
- for (let index = 0; index < rulerArray.length; index++) {
126
- rulerArray_temp[index] = rulerArray[index] - changeDist
127
- if (maxValue <= rulerArray_temp[index]) break
128
- }
129
-
130
- return rulerArray_temp
131
- }
132
-
133
- if (option) {
134
-
135
- // 上下界限制
136
- if ('max' in option && 'min' in option && (option.max as number) >= maxValue && (option.min as number) <= minValue) {
137
-
138
- const isAnswer = () => {
139
-
140
- // 先判断原始的是否可行
141
- if (rulerArray[0] >= (option.min as number) && rulerArray[rulerArray.length - 1] <= (option.max as number)) return true
142
-
143
- // 再判断max调整是否可行
144
- const rulerArray_max = balanceMax()
145
- if (rulerArray_max[0] >= (option.min as number) && rulerArray_max[rulerArray_max.length - 1] <= (option.max as number)) {
146
- rulerArray = rulerArray_max
147
- return true
148
- }
149
-
150
- // 再判断max调整是否可行
151
- const rulerArray_min = balanceMin()
152
- if (rulerArray_min[0] >= (option.min as number) && rulerArray_min[rulerArray_max.length - 1] <= (option.max as number)) {
153
- rulerArray = rulerArray_min
154
- return true
155
- }
156
-
157
- }
158
-
159
- if (isAnswer()) return rulerArray
160
-
161
- for (let changValue = 1; changValue < 100; changValue++) {
162
-
163
- rulerArray = getResult(changValue)
164
- if (isAnswer()) return rulerArray
165
-
166
- rulerArray = getResult(-changValue)
167
- if (isAnswer()) return rulerArray
168
-
169
- }
170
- }
171
-
172
- // 单界限制
173
- if ('max' in option && (option.max as number) >= maxValue) {
174
-
175
- // 上越界了
176
- if ((option.max as number) < rulerArray[rulerArray.length - 1]) {
177
- rulerArray = balanceMax()
178
- }
179
- } else if ('min' in option && (option.min as number) <= minValue) {
180
-
181
- // 下越界了
182
- if ((option.min as number) > rulerArray[0]) {
183
- rulerArray = balanceMin()
184
- }
185
- }
186
- }
187
-
188
- // 对结果进行对齐
189
- // 2023年11月15日 于南京
190
- for (let index = 0; index < rulerArray.length; index++) {
191
- let valStr = rulerArray[index] + ""
192
-
193
- // 只有小数需要处理
194
- if (/\./.test(valStr)) {
195
-
196
- // 1.0999999999999999
197
- if (/9{7,}$/.test(valStr)) {
198
- valStr = valStr.replace(/9{7,}$/, '')
199
- rulerArray[index] = +(valStr.substring(0, valStr.length - 1) + ((+valStr[valStr.length - 1]) + 1))
200
- }
201
-
202
- // 0.30000000000000004
203
- else if (/0{7,}\d$/.test(valStr)) {
204
- rulerArray[index] = +(valStr.replace(/0{7,}\d$/, ''))
205
- }
206
- }
207
- }
208
-
209
- return rulerArray
1
+ // 刻度尺刻度求解
2
+
3
+ import type { rulerOptionType } from '../types/ruler'
4
+
5
+ // 需要注意的是,实际的间距个数可能是 num-1 或 num 或 num+1 或 1
6
+ export default function (maxValue: number, minValue: number, num: number, option?: rulerOptionType) {
7
+
8
+ // 如果最大值最小值反了
9
+ if (maxValue < minValue) {
10
+ const temp = minValue
11
+ minValue = maxValue
12
+ maxValue = temp
13
+ }
14
+
15
+ // 如果相等
16
+ else if (maxValue == minValue) {
17
+ return [maxValue]
18
+ }
19
+
20
+ // 为了变成 -100 ~ 100 需要放大或者缩小的倍数
21
+ const times100 =
22
+
23
+ (function (_value) {
24
+
25
+ // 先确定基调,是放大还是缩小
26
+ const _times100_base = (_value < 100 && _value > -100) ? 10 : 0.1
27
+
28
+ // 记录当前缩放倍数
29
+ let _times100 = -1, _tiemsValue = _value
30
+
31
+ while (_times100_base == 10 ?
32
+ // 如果是放大,超过 -100 ~ 100 就应该停止
33
+ (_tiemsValue >= -100 && _tiemsValue <= 100)
34
+ :
35
+ // 如果是缩小,进入 -100 ~ 100 就应该停止
36
+ (_tiemsValue <= -100 || _tiemsValue >= 100)
37
+ ) {
38
+
39
+ _times100 += 1
40
+ _tiemsValue *= _times100_base
41
+
42
+ }
43
+
44
+ if (_times100_base == 10) {
45
+ return Math.pow(10, _times100)
46
+ } else {
47
+
48
+ // 解决类似 0.1 * 0.1 = 0.010000000000000002 浮点运算不准确问题
49
+ let temp = "0."
50
+ for (let i = 1; i < _times100; i++) {
51
+ temp += "0";
52
+ }
53
+ return +(temp + "1")
54
+ }
55
+ })
56
+
57
+ // 根据差值来缩放
58
+ (maxValue - minValue)
59
+
60
+
61
+ // 求解出 -100 ~ 100 的最佳间距值 后直接转换原来的倍数
62
+ const distance100_oral = Math.ceil((maxValue - minValue) * times100 / num)
63
+
64
+ const getResult = (changValue: number) => {
65
+ // 校对一下
66
+ const distance100 = {
67
+ 3: 2,
68
+ 4: 5,
69
+ 6: 5,
70
+ 7: 5,
71
+ 8: 10,
72
+ 9: 10,
73
+ 11: 10,
74
+ 12: 10,
75
+ 13: 15,
76
+ 14: 15,
77
+ 16: 15,
78
+ 17: 15,
79
+ 18: 20,
80
+ 19: 20,
81
+ 21: 20,
82
+ 22: 20,
83
+ 23: 25,
84
+ 24: 25,
85
+ 26: 25,
86
+ 27: 25
87
+ }[distance100_oral + changValue] || (distance100_oral + changValue)
88
+
89
+ const distance = distance100 / times100
90
+
91
+ // 最小值,也就是起点
92
+ const begin = Math.floor(minValue / distance) * distance
93
+
94
+ const rulerArray = []
95
+ // 获取最终的刻度尺数组
96
+ rulerArray.push(begin)
97
+ for (let index = 1; rulerArray[rulerArray.length - 1] < maxValue; index++) {
98
+ rulerArray.push(begin + distance * index)
99
+ }
100
+
101
+ return rulerArray
102
+ }
103
+
104
+ let rulerArray = getResult(0)
105
+
106
+ const balanceMax = () => {
107
+ const rulerArray_temp = []
108
+
109
+ const changeDist = rulerArray[rulerArray.length - 1] - (option?.max as number)
110
+ for (let index = 0; index < rulerArray.length; index++) {
111
+ if (index + 1 < rulerArray.length && rulerArray[index + 1] - changeDist < minValue) {
112
+ // 多余的
113
+ } else {
114
+ rulerArray_temp.push(rulerArray[index] - changeDist)
115
+ }
116
+ }
117
+
118
+ return rulerArray_temp
119
+ }
120
+
121
+ const balanceMin = () => {
122
+ const rulerArray_temp = []
123
+
124
+ const changeDist = rulerArray[0] - (option?.min as number)
125
+ for (let index = 0; index < rulerArray.length; index++) {
126
+ rulerArray_temp[index] = rulerArray[index] - changeDist
127
+ if (maxValue <= rulerArray_temp[index]) break
128
+ }
129
+
130
+ return rulerArray_temp
131
+ }
132
+
133
+ if (option) {
134
+
135
+ // 上下界限制
136
+ if ('max' in option && 'min' in option && (option.max as number) >= maxValue && (option.min as number) <= minValue) {
137
+
138
+ const isAnswer = () => {
139
+
140
+ // 先判断原始的是否可行
141
+ if (rulerArray[0] >= (option.min as number) && rulerArray[rulerArray.length - 1] <= (option.max as number)) return true
142
+
143
+ // 再判断max调整是否可行
144
+ const rulerArray_max = balanceMax()
145
+ if (rulerArray_max[0] >= (option.min as number) && rulerArray_max[rulerArray_max.length - 1] <= (option.max as number)) {
146
+ rulerArray = rulerArray_max
147
+ return true
148
+ }
149
+
150
+ // 再判断max调整是否可行
151
+ const rulerArray_min = balanceMin()
152
+ if (rulerArray_min[0] >= (option.min as number) && rulerArray_min[rulerArray_max.length - 1] <= (option.max as number)) {
153
+ rulerArray = rulerArray_min
154
+ return true
155
+ }
156
+
157
+ }
158
+
159
+ if (isAnswer()) return rulerArray
160
+
161
+ for (let changValue = 1; changValue < 100; changValue++) {
162
+
163
+ rulerArray = getResult(changValue)
164
+ if (isAnswer()) return rulerArray
165
+
166
+ rulerArray = getResult(-changValue)
167
+ if (isAnswer()) return rulerArray
168
+
169
+ }
170
+ }
171
+
172
+ // 单界限制
173
+ if ('max' in option && (option.max as number) >= maxValue) {
174
+
175
+ // 上越界了
176
+ if ((option.max as number) < rulerArray[rulerArray.length - 1]) {
177
+ rulerArray = balanceMax()
178
+ }
179
+ } else if ('min' in option && (option.min as number) <= minValue) {
180
+
181
+ // 下越界了
182
+ if ((option.min as number) > rulerArray[0]) {
183
+ rulerArray = balanceMin()
184
+ }
185
+ }
186
+ }
187
+
188
+ // 对结果进行对齐
189
+ // 2023年11月15日 于南京
190
+ for (let index = 0; index < rulerArray.length; index++) {
191
+ let valStr = rulerArray[index] + ""
192
+
193
+ // 只有小数需要处理
194
+ if (/\./.test(valStr)) {
195
+
196
+ // 1.0999999999999999
197
+ if (/9{7,}$/.test(valStr)) {
198
+ valStr = valStr.replace(/9{7,}$/, '')
199
+ rulerArray[index] = +(valStr.substring(0, valStr.length - 1) + ((+valStr[valStr.length - 1]) + 1))
200
+ }
201
+
202
+ // 0.30000000000000004
203
+ else if (/0{7,}\d$/.test(valStr)) {
204
+ rulerArray[index] = +(valStr.replace(/0{7,}\d$/, ''))
205
+ }
206
+ }
207
+ }
208
+
209
+ return rulerArray
210
210
  }
package/src/scale.ts CHANGED
@@ -1,7 +1,7 @@
1
- // 点(x,y)围绕中心(cx,cy)缩放times倍
2
- export default function (cx: number, cy: number, times: number, x: number, y: number): [number, number] {
3
- return [
4
- times * (x - cx) + cx,
5
- times * (y - cy) + cy
6
- ]
1
+ // 点(x,y)围绕中心(cx,cy)缩放times倍
2
+ export default function (cx: number, cy: number, times: number, x: number, y: number): [number, number] {
3
+ return [
4
+ times * (x - cx) + cx,
5
+ times * (y - cy) + cy
6
+ ]
7
7
  }
package/types/Buffer.d.ts CHANGED
@@ -1,24 +1,24 @@
1
- export default interface BufferType {
2
-
3
- /**
4
- * 使用这个缓冲区对象
5
- * (先于写入和分配)
6
- */
7
- use(): this
8
-
9
- /**
10
- * 写入数据
11
- * @param data 具体的数据内容
12
- */
13
- write(data: Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array): this
14
-
15
- /**
16
- * 分配使用
17
- * @param location 变量位置
18
- * @param size 一个数据的长度
19
- * @param stride 一组数据的长度(可能包含多组)
20
- * @param offset 读取位置偏移
21
- */
22
- divide(location: number, size: number, stride: number, offset?: number): this
23
-
1
+ export default interface BufferType {
2
+
3
+ /**
4
+ * 使用这个缓冲区对象
5
+ * (先于写入和分配)
6
+ */
7
+ use(): this
8
+
9
+ /**
10
+ * 写入数据
11
+ * @param data 具体的数据内容
12
+ */
13
+ write(data: Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array): this
14
+
15
+ /**
16
+ * 分配使用
17
+ * @param location 变量位置
18
+ * @param size 一个数据的长度
19
+ * @param stride 一组数据的长度(可能包含多组)
20
+ * @param offset 读取位置偏移
21
+ */
22
+ divide(location: number, size: number, stride: number, offset?: number): this
23
+
24
24
  }
package/types/Canvas.d.ts CHANGED
@@ -7,6 +7,11 @@ export default interface CanvasType {
7
7
  */
8
8
  config(configs: CanvasConfigType): this
9
9
 
10
+ /**
11
+ * 重置
12
+ */
13
+ reset(): this
14
+
10
15
  /**
11
16
  * 绘制一个实心文字
12
17
  * @param text 需要绘制的文字
@@ -1,9 +1,9 @@
1
- import CanvasOptsType from "./CanvasOpts"
2
-
3
- export default interface CanvasOptionType extends CanvasOptsType {
4
-
5
- /**
6
- * 是否支持区域管理,默认true
7
- */
8
- region?: boolean
1
+ import CanvasOptsType from "./CanvasOpts"
2
+
3
+ export default interface CanvasOptionType extends CanvasOptsType {
4
+
5
+ /**
6
+ * 是否支持区域管理,默认true
7
+ */
8
+ region?: boolean
9
9
  }
@@ -1,10 +1,10 @@
1
- export default interface CanvasOptsType {
2
-
3
- // https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
4
- willReadFrequently?: boolean
5
-
6
- alpha?: boolean
7
-
8
- storage?: string
9
-
1
+ export default interface CanvasOptsType {
2
+
3
+ // https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
4
+ willReadFrequently?: boolean
5
+
6
+ alpha?: boolean
7
+
8
+ storage?: string
9
+
10
10
  }
@@ -1,14 +1,14 @@
1
- export default interface CardinalType {
2
-
3
- /**
4
- * 设置点的位置:
5
- * @param points 参数格式:[[x1, y1], [x2, y2], ... ],至少两个点
6
- */
7
- setP(points: number[][]): this
8
-
9
- /**
10
- * 根据x值返回y值:
11
- */
12
- use(x: number): number
13
-
1
+ export default interface CardinalType {
2
+
3
+ /**
4
+ * 设置点的位置:
5
+ * @param points 参数格式:[[x1, y1], [x2, y2], ... ],至少两个点
6
+ */
7
+ setP(points: number[][]): this
8
+
9
+ /**
10
+ * 根据x值返回y值:
11
+ */
12
+ use(x: number): number
13
+
14
14
  }
@@ -1,15 +1,15 @@
1
- export default interface GradientType<T> {
2
-
3
- /**
4
- * 设置程度颜色
5
- * @param stop 程度
6
- * @param color 颜色
7
- */
8
- setColor(stop: number, color: string): this
9
-
10
- /**
11
- * 返回渐变色值
12
- */
13
- value(): T
14
-
1
+ export default interface GradientType<T> {
2
+
3
+ /**
4
+ * 设置程度颜色
5
+ * @param stop 程度
6
+ * @param color 颜色
7
+ */
8
+ setColor(stop: number, color: string): this
9
+
10
+ /**
11
+ * 返回渐变色值
12
+ */
13
+ value(): T
14
+
15
15
  }
@@ -1,19 +1,19 @@
1
- export default interface HermiteType {
2
-
3
- /**
4
- * 设置点的位置和斜率:
5
- * @param x1 左边点的位置
6
- * @param y1
7
- * @param x2 右边点的位置
8
- * @param y2
9
- * @param s1 两个点的斜率
10
- * @param s2
11
- */
12
- setP(x1: number, y1: number, x2: number, y2: number, s1: number, s2: number): this
13
-
14
- /**
15
- * 根据x值返回y值:
16
- */
17
- use(x: number): number
18
-
1
+ export default interface HermiteType {
2
+
3
+ /**
4
+ * 设置点的位置和斜率:
5
+ * @param x1 左边点的位置
6
+ * @param y1
7
+ * @param x2 右边点的位置
8
+ * @param y2
9
+ * @param s1 两个点的斜率
10
+ * @param s2
11
+ */
12
+ setP(x1: number, y1: number, x2: number, y2: number, s1: number, s2: number): this
13
+
14
+ /**
15
+ * 根据x值返回y值:
16
+ */
17
+ use(x: number): number
18
+
19
19
  }
package/types/Map.d.ts CHANGED
@@ -1,10 +1,10 @@
1
- export default interface MapType {
2
-
3
- /**
4
- * 返回该点的绘图坐标(特别需要注意,计算出来的位置是偏离中心点的距离)
5
- * @param λ 经纬度
6
- * @param φ
7
- */
8
- use(λ: number, φ: number): [number, number, number]
9
-
1
+ export default interface MapType {
2
+
3
+ /**
4
+ * 返回该点的绘图坐标(特别需要注意,计算出来的位置是偏离中心点的距离)
5
+ * @param λ 经纬度
6
+ * @param φ
7
+ */
8
+ use(λ: number, φ: number): [number, number, number]
9
+
10
10
  }