vislite 1.12.0 → 1.12.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (179) hide show
  1. package/AUTHORS.txt +6 -6
  2. package/CHANGELOG +408 -403
  3. package/LICENSE +20 -20
  4. package/README-en.md +245 -245
  5. package/README.md +245 -245
  6. package/bin/formatArgv.js +30 -30
  7. package/bin/help.js +17 -17
  8. package/bin/run +21 -21
  9. package/bin/skills.js +26 -26
  10. package/lib/BarLayout/index.es.js +348 -348
  11. package/lib/Buffer/index.es.js +34 -34
  12. package/lib/Canvas/index.es.js +804 -804
  13. package/lib/Cardinal/index.es.js +89 -89
  14. package/lib/Eoap/index.es.js +32 -32
  15. package/lib/Hermite/index.es.js +34 -34
  16. package/lib/MapCoordinate/index.es.js +199 -199
  17. package/lib/Matrix4/index.es.js +123 -123
  18. package/lib/Mercator/index.es.js +18 -18
  19. package/lib/PieLayout/index.es.js +115 -115
  20. package/lib/RawCanvas/index.es.js +736 -736
  21. package/lib/SVG/index.es.js +626 -626
  22. package/lib/Shader/index.es.js +34 -34
  23. package/lib/Texture/index.es.js +52 -52
  24. package/lib/TreeLayout/index.es.js +301 -301
  25. package/lib/animation/index.es.js +2 -2
  26. package/lib/assemble/index.es.js +19 -19
  27. package/lib/getLoopColors/index.es.js +34 -34
  28. package/lib/getWebGLContext/index.es.js +61 -61
  29. package/lib/index.umd.js +2797 -2797
  30. package/lib/index.umd.min.js +1 -1
  31. package/lib/initOption/index.es.js +5 -5
  32. package/lib/mergeOption/index.es.js +34 -34
  33. package/lib/move/index.es.js +6 -6
  34. package/lib/rotate/index.es.js +6 -6
  35. package/lib/ruler/index.es.js +136 -136
  36. package/lib/scale/index.es.js +5 -5
  37. package/minialipay/ui-canvas/drawImage.js +35 -35
  38. package/minialipay/ui-canvas/index.acss +4 -4
  39. package/minialipay/ui-canvas/index.axml +3 -3
  40. package/minialipay/ui-canvas/index.d.ts +1 -1
  41. package/minialipay/ui-canvas/index.js +100 -100
  42. package/minialipay/ui-canvas/index.json +6 -6
  43. package/miniprogram/ui-canvas/drawImage.js +35 -35
  44. package/miniprogram/ui-canvas/index.js +125 -125
  45. package/miniprogram/ui-canvas/index.json +4 -4
  46. package/miniprogram/ui-canvas/index.wxml +4 -4
  47. package/miniprogram/ui-canvas/index.wxss +5 -5
  48. package/package/BarLayout/index.ts +2 -2
  49. package/package/Buffer/index.ts +2 -2
  50. package/package/Canvas/index.ts +2 -2
  51. package/package/Cardinal/index.ts +2 -2
  52. package/package/Eoap/index.ts +2 -2
  53. package/package/Hermite/index.ts +2 -2
  54. package/package/MapCoordinate/index.ts +2 -2
  55. package/package/Matrix4/index.ts +2 -2
  56. package/package/Mercator/index.ts +2 -2
  57. package/package/PieLayout/index.ts +2 -2
  58. package/package/RawCanvas/index.ts +2 -2
  59. package/package/SVG/index.ts +2 -2
  60. package/package/Shader/index.ts +2 -2
  61. package/package/Texture/index.ts +2 -2
  62. package/package/TreeLayout/index.ts +2 -2
  63. package/package/animation/index.ts +5 -5
  64. package/package/assemble/index.ts +2 -2
  65. package/package/getLoopColors/index.ts +2 -2
  66. package/package/getWebGLContext/index.ts +40 -40
  67. package/package/index.ts +84 -84
  68. package/package/initOption/index.ts +2 -2
  69. package/package/mergeOption/index.ts +2 -2
  70. package/package/move/index.ts +2 -2
  71. package/package/rotate/index.ts +2 -2
  72. package/package/ruler/index.ts +2 -2
  73. package/package/scale/index.ts +2 -2
  74. package/package/throttle/index.ts +2 -2
  75. package/package.json +79 -79
  76. package/skills/vislite-lib/BarLayout.md +117 -117
  77. package/skills/vislite-lib/Canvas.md +183 -183
  78. package/skills/vislite-lib/Interpolation.md +129 -129
  79. package/skills/vislite-lib/Matrix.md +174 -174
  80. package/skills/vislite-lib/PieLayout.md +131 -131
  81. package/skills/vislite-lib/Projections.md +158 -158
  82. package/skills/vislite-lib/SKILL.md +179 -179
  83. package/skills/vislite-lib/SVG.md +137 -137
  84. package/skills/vislite-lib/TreeLayout.md +176 -176
  85. package/skills/vislite-lib/Utilities.md +261 -261
  86. package/skills/vislite-lib/WebGL.md +106 -106
  87. package/skills/vislite-lib/minialipay/ui-canvas.md +95 -95
  88. package/skills/vislite-lib/miniprogram/ui-canvas.md +98 -98
  89. package/skills/vislite-lib/uniapp/ui-canvas.md +113 -113
  90. package/src/Canvas.ts +89 -89
  91. package/src/Eoap.ts +66 -66
  92. package/src/Matrix4/index.ts +84 -84
  93. package/src/Matrix4/move.ts +12 -12
  94. package/src/Matrix4/rotate.ts +15 -15
  95. package/src/Matrix4/scale.ts +11 -11
  96. package/src/Matrix4/transform.ts +64 -64
  97. package/src/Mercator.ts +27 -27
  98. package/src/SVG.ts +86 -86
  99. package/src/common/assemble.ts +30 -30
  100. package/src/common/canvas/arc.ts +51 -51
  101. package/src/common/canvas/config.ts +176 -176
  102. package/src/common/canvas/default.ts +64 -64
  103. package/src/common/canvas/gradient.ts +31 -31
  104. package/src/common/canvas/index.ts +189 -189
  105. package/src/common/canvas/painter.ts +475 -475
  106. package/src/common/canvas/texts.ts +18 -18
  107. package/src/common/map/getBoundary.ts +15 -15
  108. package/src/common/map/tool.ts +29 -29
  109. package/src/common/option.ts +31 -31
  110. package/src/common/setStyle.ts +5 -5
  111. package/src/common/svg/config.ts +213 -213
  112. package/src/common/svg/default.ts +29 -29
  113. package/src/common/svg/gradient.ts +53 -53
  114. package/src/common/svg/index.ts +420 -420
  115. package/src/common/svg/tool.ts +51 -51
  116. package/src/common/tree/index.ts +25 -25
  117. package/src/common/tree/toInnerTree.ts +61 -61
  118. package/src/common/tree/toPlainTree.ts +135 -135
  119. package/src/common/type.ts +26 -26
  120. package/src/common/webgl/buffer.ts +79 -79
  121. package/src/common/webgl/getWebGLContext.ts +45 -45
  122. package/src/common/webgl/shader.ts +75 -75
  123. package/src/common/webgl/texture.ts +98 -98
  124. package/src/coordinate/MapCoordinate.ts +80 -80
  125. package/src/getLoopColors.ts +42 -42
  126. package/src/interpolation/Cardinal.ts +110 -110
  127. package/src/interpolation/Hermite.ts +65 -65
  128. package/src/layout/BarLayout.ts +249 -249
  129. package/src/layout/PieLayout.ts +146 -146
  130. package/src/layout/TreeLayout.ts +200 -200
  131. package/src/move.ts +7 -7
  132. package/src/rotate.ts +7 -7
  133. package/src/ruler.ts +209 -209
  134. package/src/scale.ts +6 -6
  135. package/types/Bar.d.ts +91 -91
  136. package/types/BarConfig.d.ts +4 -4
  137. package/types/BarLayout.d.ts +48 -48
  138. package/types/BarOption.d.ts +31 -31
  139. package/types/Buffer.d.ts +30 -30
  140. package/types/Canvas.d.ts +379 -379
  141. package/types/CanvasConfig.d.ts +61 -61
  142. package/types/CanvasOption.d.ts +13 -13
  143. package/types/CanvasOpts.d.ts +9 -9
  144. package/types/Cardinal.d.ts +20 -20
  145. package/types/Gradient.d.ts +20 -20
  146. package/types/Hermite.d.ts +25 -25
  147. package/types/Map.d.ts +9 -9
  148. package/types/MapConfig.d.ts +27 -27
  149. package/types/MapCoordinate.d.ts +22 -22
  150. package/types/Matrix4.d.ts +79 -79
  151. package/types/Pie.d.ts +73 -73
  152. package/types/PieConfig.d.ts +26 -26
  153. package/types/PieLayout.d.ts +40 -40
  154. package/types/PieOption.d.ts +21 -21
  155. package/types/SVG.d.ts +282 -282
  156. package/types/SVGConfig.d.ts +54 -54
  157. package/types/Shader.d.ts +22 -22
  158. package/types/Texture.d.ts +22 -22
  159. package/types/Tree.d.ts +74 -74
  160. package/types/TreeConfig.d.ts +52 -52
  161. package/types/TreeLayout.d.ts +71 -71
  162. package/types/TreeOption.d.ts +48 -48
  163. package/types/animation.d.ts +26 -26
  164. package/types/assemble.d.ts +14 -14
  165. package/types/getLoopColors.d.ts +13 -13
  166. package/types/getWebGLContext.d.ts +7 -7
  167. package/types/index.d.ts +220 -220
  168. package/types/module.d.ts +110 -110
  169. package/types/move.d.ts +15 -15
  170. package/types/option.d.ts +12 -12
  171. package/types/painterConfig.d.ts +14 -14
  172. package/types/rotate.d.ts +15 -15
  173. package/types/ruler.d.ts +24 -24
  174. package/types/scale.d.ts +15 -15
  175. package/types/throttle.d.ts +6 -6
  176. package/types/ui-canvas.d.ts +4 -4
  177. package/types/uni-canvas.d.ts +3 -3
  178. package/uni-app/drawImage.js +19 -19
  179. package/uni-app/ui-canvas.vue +295 -295
@@ -1,94 +1,94 @@
1
- var Hermite = (function () {
2
- function Hermite(u) {
3
- if (u === void 0) { u = 0.5; }
4
- this.name = 'Hermite';
5
- this.__u = u;
6
- }
7
- Hermite.prototype.setP = function (x1, y1, x2, y2, s1, s2) {
8
- if (x1 < x2) {
9
- this.__a = x1;
10
- this.__b = x2;
11
- var p3 = this.__u * s1, p4 = this.__u * s2;
12
- y1 /= (x2 - x1);
13
- y2 /= (x2 - x1);
14
- this.__MR = [
15
- 2 * y1 - 2 * y2 + p3 + p4,
16
- 3 * y2 - 3 * y1 - 2 * p3 - p4,
17
- p3,
18
- y1
19
- ];
20
- }
21
- else
22
- throw new Error('The point x-position should be increamented!');
23
- return this;
24
- };
25
- Hermite.prototype.use = function (x) {
26
- if (this.__MR) {
27
- var sx = (x - this.__a) / (this.__b - this.__a), sx2 = sx * sx, sx3 = sx * sx2;
28
- var sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3];
29
- return sResult * (this.__b - this.__a);
30
- }
31
- else
32
- throw new Error('You shoud first set the position!');
33
- };
34
- return Hermite;
1
+ var Hermite = (function () {
2
+ function Hermite(u) {
3
+ if (u === void 0) { u = 0.5; }
4
+ this.name = 'Hermite';
5
+ this.__u = u;
6
+ }
7
+ Hermite.prototype.setP = function (x1, y1, x2, y2, s1, s2) {
8
+ if (x1 < x2) {
9
+ this.__a = x1;
10
+ this.__b = x2;
11
+ var p3 = this.__u * s1, p4 = this.__u * s2;
12
+ y1 /= (x2 - x1);
13
+ y2 /= (x2 - x1);
14
+ this.__MR = [
15
+ 2 * y1 - 2 * y2 + p3 + p4,
16
+ 3 * y2 - 3 * y1 - 2 * p3 - p4,
17
+ p3,
18
+ y1
19
+ ];
20
+ }
21
+ else
22
+ throw new Error('The point x-position should be increamented!');
23
+ return this;
24
+ };
25
+ Hermite.prototype.use = function (x) {
26
+ if (this.__MR) {
27
+ var sx = (x - this.__a) / (this.__b - this.__a), sx2 = sx * sx, sx3 = sx * sx2;
28
+ var sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3];
29
+ return sResult * (this.__b - this.__a);
30
+ }
31
+ else
32
+ throw new Error('You shoud first set the position!');
33
+ };
34
+ return Hermite;
35
35
  }());
36
36
 
37
- var Cardinal = (function () {
38
- function Cardinal(t) {
39
- if (t === void 0) { t = 0; }
40
- this.name = 'Cardinal';
41
- this.__t = t;
42
- }
43
- Cardinal.prototype.setP = function (points) {
44
- this.__HS = {
45
- "x": [],
46
- "h": []
47
- };
48
- var flag, slope = (points[1][1] - points[0][1]) / (points[1][0] - points[0][0]), temp;
49
- this.__HS.x[0] = points[0][0];
50
- for (flag = 1; flag < points.length; flag++) {
51
- if (points[flag][0] <= points[flag - 1][0])
52
- throw new Error('The point position should be increamented!');
53
- this.__HS.x[flag] = points[flag][0];
54
- if (flag < points.length - 1) {
55
- if ((points[flag + 1][1] > points[flag][1] && points[flag - 1][1] > points[flag][1]) ||
56
- (points[flag + 1][1] < points[flag][1] && points[flag - 1][1] < points[flag][1]) ||
57
- points[flag + 1][1] == points[flag][1] ||
58
- points[flag - 1][1] == points[flag][1]) {
59
- temp = 0;
60
- }
61
- else {
62
- temp = (points[flag + 1][1] - points[flag - 1][1]) / (points[flag + 1][0] - points[flag - 1][0]);
63
- }
64
- }
65
- else {
66
- temp = (points[flag][1] - points[flag - 1][1]) / (points[flag][0] - points[flag - 1][0]);
67
- }
68
- this.__HS.h[flag - 1] = new Hermite((1 - this.__t) * 0.5).setP(points[flag - 1][0], points[flag - 1][1], points[flag][0], points[flag][1], slope, temp);
69
- slope = temp;
70
- }
71
- return this;
72
- };
73
- Cardinal.prototype.use = function (x) {
74
- if (this.__HS) {
75
- this.__i = -1;
76
- while (this.__i + 1 < this.__HS.x.length && (x > this.__HS.x[this.__i + 1] || (this.__i == -1 && x >= this.__HS.x[this.__i + 1]))) {
77
- this.__i += 1;
78
- }
79
- if (this.__i < 0) {
80
- return this.__HS.h[0].use(this.__HS.x[0]);
81
- }
82
- else if (this.__i >= this.__HS.h.length) {
83
- return this.__HS.h[this.__HS.h.length - 1].use(this.__HS.x[this.__HS.x.length - 1]);
84
- }
85
- return this.__HS.h[this.__i].use(x);
86
- }
87
- else {
88
- throw new Error('You shoud first set the position!');
89
- }
90
- };
91
- return Cardinal;
37
+ var Cardinal = (function () {
38
+ function Cardinal(t) {
39
+ if (t === void 0) { t = 0; }
40
+ this.name = 'Cardinal';
41
+ this.__t = t;
42
+ }
43
+ Cardinal.prototype.setP = function (points) {
44
+ this.__HS = {
45
+ "x": [],
46
+ "h": []
47
+ };
48
+ var flag, slope = (points[1][1] - points[0][1]) / (points[1][0] - points[0][0]), temp;
49
+ this.__HS.x[0] = points[0][0];
50
+ for (flag = 1; flag < points.length; flag++) {
51
+ if (points[flag][0] <= points[flag - 1][0])
52
+ throw new Error('The point position should be increamented!');
53
+ this.__HS.x[flag] = points[flag][0];
54
+ if (flag < points.length - 1) {
55
+ if ((points[flag + 1][1] > points[flag][1] && points[flag - 1][1] > points[flag][1]) ||
56
+ (points[flag + 1][1] < points[flag][1] && points[flag - 1][1] < points[flag][1]) ||
57
+ points[flag + 1][1] == points[flag][1] ||
58
+ points[flag - 1][1] == points[flag][1]) {
59
+ temp = 0;
60
+ }
61
+ else {
62
+ temp = (points[flag + 1][1] - points[flag - 1][1]) / (points[flag + 1][0] - points[flag - 1][0]);
63
+ }
64
+ }
65
+ else {
66
+ temp = (points[flag][1] - points[flag - 1][1]) / (points[flag][0] - points[flag - 1][0]);
67
+ }
68
+ this.__HS.h[flag - 1] = new Hermite((1 - this.__t) * 0.5).setP(points[flag - 1][0], points[flag - 1][1], points[flag][0], points[flag][1], slope, temp);
69
+ slope = temp;
70
+ }
71
+ return this;
72
+ };
73
+ Cardinal.prototype.use = function (x) {
74
+ if (this.__HS) {
75
+ this.__i = -1;
76
+ while (this.__i + 1 < this.__HS.x.length && (x > this.__HS.x[this.__i + 1] || (this.__i == -1 && x >= this.__HS.x[this.__i + 1]))) {
77
+ this.__i += 1;
78
+ }
79
+ if (this.__i < 0) {
80
+ return this.__HS.h[0].use(this.__HS.x[0]);
81
+ }
82
+ else if (this.__i >= this.__HS.h.length) {
83
+ return this.__HS.h[this.__HS.h.length - 1].use(this.__HS.x[this.__HS.x.length - 1]);
84
+ }
85
+ return this.__HS.h[this.__i].use(x);
86
+ }
87
+ else {
88
+ throw new Error('You shoud first set the position!');
89
+ }
90
+ };
91
+ return Cardinal;
92
92
  }());
93
93
 
94
94
  export { Cardinal as default };
@@ -1,35 +1,35 @@
1
- var rotateX = function (deg, x, y, z) {
2
- var cos = Math.cos(deg), sin = Math.sin(deg);
3
- return [x, y * cos - z * sin, y * sin + z * cos];
4
- };
5
- var rotateY = function (deg, x, y, z) {
6
- var cos = Math.cos(deg), sin = Math.sin(deg);
7
- return [z * sin + x * cos, y, z * cos - x * sin];
8
- };
9
- var rotateZ = function (deg, x, y, z) {
10
- var cos = Math.cos(deg), sin = Math.sin(deg);
11
- return [x * cos - y * sin, x * sin + y * cos, z];
12
- };
13
- var Eoap = (function () {
14
- function Eoap(scale, center) {
15
- if (scale === void 0) { scale = 7; }
16
- if (center === void 0) { center = [107, 36]; }
17
- this.name = 'Eoap';
18
- this.__scale = scale;
19
- this.__center = center;
20
- }
21
- Eoap.prototype.use = function (λ, φ) {
22
- var p = rotateY((360 - φ) / 180 * Math.PI, 100 * this.__scale, 0, 0);
23
- p = rotateZ(λ / 180 * Math.PI, p[0], p[1], p[2]);
24
- p = rotateZ((90 - this.__center[0]) / 180 * Math.PI, p[0], p[1], p[2]);
25
- p = rotateX((90 - this.__center[1]) / 180 * Math.PI, p[0], p[1], p[2]);
26
- return [
27
- -p[0],
28
- p[1],
29
- p[2]
30
- ];
31
- };
32
- return Eoap;
1
+ var rotateX = function (deg, x, y, z) {
2
+ var cos = Math.cos(deg), sin = Math.sin(deg);
3
+ return [x, y * cos - z * sin, y * sin + z * cos];
4
+ };
5
+ var rotateY = function (deg, x, y, z) {
6
+ var cos = Math.cos(deg), sin = Math.sin(deg);
7
+ return [z * sin + x * cos, y, z * cos - x * sin];
8
+ };
9
+ var rotateZ = function (deg, x, y, z) {
10
+ var cos = Math.cos(deg), sin = Math.sin(deg);
11
+ return [x * cos - y * sin, x * sin + y * cos, z];
12
+ };
13
+ var Eoap = (function () {
14
+ function Eoap(scale, center) {
15
+ if (scale === void 0) { scale = 7; }
16
+ if (center === void 0) { center = [107, 36]; }
17
+ this.name = 'Eoap';
18
+ this.__scale = scale;
19
+ this.__center = center;
20
+ }
21
+ Eoap.prototype.use = function (λ, φ) {
22
+ var p = rotateY((360 - φ) / 180 * Math.PI, 100 * this.__scale, 0, 0);
23
+ p = rotateZ(λ / 180 * Math.PI, p[0], p[1], p[2]);
24
+ p = rotateZ((90 - this.__center[0]) / 180 * Math.PI, p[0], p[1], p[2]);
25
+ p = rotateX((90 - this.__center[1]) / 180 * Math.PI, p[0], p[1], p[2]);
26
+ return [
27
+ -p[0],
28
+ p[1],
29
+ p[2]
30
+ ];
31
+ };
32
+ return Eoap;
33
33
  }());
34
34
 
35
35
  export { Eoap as default };
@@ -1,37 +1,37 @@
1
- var Hermite = (function () {
2
- function Hermite(u) {
3
- if (u === void 0) { u = 0.5; }
4
- this.name = 'Hermite';
5
- this.__u = u;
6
- }
7
- Hermite.prototype.setP = function (x1, y1, x2, y2, s1, s2) {
8
- if (x1 < x2) {
9
- this.__a = x1;
10
- this.__b = x2;
11
- var p3 = this.__u * s1, p4 = this.__u * s2;
12
- y1 /= (x2 - x1);
13
- y2 /= (x2 - x1);
14
- this.__MR = [
15
- 2 * y1 - 2 * y2 + p3 + p4,
16
- 3 * y2 - 3 * y1 - 2 * p3 - p4,
17
- p3,
18
- y1
19
- ];
20
- }
21
- else
22
- throw new Error('The point x-position should be increamented!');
23
- return this;
24
- };
25
- Hermite.prototype.use = function (x) {
26
- if (this.__MR) {
27
- var sx = (x - this.__a) / (this.__b - this.__a), sx2 = sx * sx, sx3 = sx * sx2;
28
- var sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3];
29
- return sResult * (this.__b - this.__a);
30
- }
31
- else
32
- throw new Error('You shoud first set the position!');
33
- };
34
- return Hermite;
1
+ var Hermite = (function () {
2
+ function Hermite(u) {
3
+ if (u === void 0) { u = 0.5; }
4
+ this.name = 'Hermite';
5
+ this.__u = u;
6
+ }
7
+ Hermite.prototype.setP = function (x1, y1, x2, y2, s1, s2) {
8
+ if (x1 < x2) {
9
+ this.__a = x1;
10
+ this.__b = x2;
11
+ var p3 = this.__u * s1, p4 = this.__u * s2;
12
+ y1 /= (x2 - x1);
13
+ y2 /= (x2 - x1);
14
+ this.__MR = [
15
+ 2 * y1 - 2 * y2 + p3 + p4,
16
+ 3 * y2 - 3 * y1 - 2 * p3 - p4,
17
+ p3,
18
+ y1
19
+ ];
20
+ }
21
+ else
22
+ throw new Error('The point x-position should be increamented!');
23
+ return this;
24
+ };
25
+ Hermite.prototype.use = function (x) {
26
+ if (this.__MR) {
27
+ var sx = (x - this.__a) / (this.__b - this.__a), sx2 = sx * sx, sx3 = sx * sx2;
28
+ var sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3];
29
+ return sResult * (this.__b - this.__a);
30
+ }
31
+ else
32
+ throw new Error('You shoud first set the position!');
33
+ };
34
+ return Hermite;
35
35
  }());
36
36
 
37
37
  export { Hermite as default };