vislite 1.12.0 → 1.12.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (179) hide show
  1. package/AUTHORS.txt +6 -6
  2. package/CHANGELOG +408 -403
  3. package/LICENSE +20 -20
  4. package/README-en.md +245 -245
  5. package/README.md +245 -245
  6. package/bin/formatArgv.js +30 -30
  7. package/bin/help.js +17 -17
  8. package/bin/run +21 -21
  9. package/bin/skills.js +26 -26
  10. package/lib/BarLayout/index.es.js +348 -348
  11. package/lib/Buffer/index.es.js +34 -34
  12. package/lib/Canvas/index.es.js +804 -804
  13. package/lib/Cardinal/index.es.js +89 -89
  14. package/lib/Eoap/index.es.js +32 -32
  15. package/lib/Hermite/index.es.js +34 -34
  16. package/lib/MapCoordinate/index.es.js +199 -199
  17. package/lib/Matrix4/index.es.js +123 -123
  18. package/lib/Mercator/index.es.js +18 -18
  19. package/lib/PieLayout/index.es.js +115 -115
  20. package/lib/RawCanvas/index.es.js +736 -736
  21. package/lib/SVG/index.es.js +626 -626
  22. package/lib/Shader/index.es.js +34 -34
  23. package/lib/Texture/index.es.js +52 -52
  24. package/lib/TreeLayout/index.es.js +301 -301
  25. package/lib/animation/index.es.js +2 -2
  26. package/lib/assemble/index.es.js +19 -19
  27. package/lib/getLoopColors/index.es.js +34 -34
  28. package/lib/getWebGLContext/index.es.js +61 -61
  29. package/lib/index.umd.js +2797 -2797
  30. package/lib/index.umd.min.js +1 -1
  31. package/lib/initOption/index.es.js +5 -5
  32. package/lib/mergeOption/index.es.js +34 -34
  33. package/lib/move/index.es.js +6 -6
  34. package/lib/rotate/index.es.js +6 -6
  35. package/lib/ruler/index.es.js +136 -136
  36. package/lib/scale/index.es.js +5 -5
  37. package/minialipay/ui-canvas/drawImage.js +35 -35
  38. package/minialipay/ui-canvas/index.acss +4 -4
  39. package/minialipay/ui-canvas/index.axml +3 -3
  40. package/minialipay/ui-canvas/index.d.ts +1 -1
  41. package/minialipay/ui-canvas/index.js +100 -100
  42. package/minialipay/ui-canvas/index.json +6 -6
  43. package/miniprogram/ui-canvas/drawImage.js +35 -35
  44. package/miniprogram/ui-canvas/index.js +125 -125
  45. package/miniprogram/ui-canvas/index.json +4 -4
  46. package/miniprogram/ui-canvas/index.wxml +4 -4
  47. package/miniprogram/ui-canvas/index.wxss +5 -5
  48. package/package/BarLayout/index.ts +2 -2
  49. package/package/Buffer/index.ts +2 -2
  50. package/package/Canvas/index.ts +2 -2
  51. package/package/Cardinal/index.ts +2 -2
  52. package/package/Eoap/index.ts +2 -2
  53. package/package/Hermite/index.ts +2 -2
  54. package/package/MapCoordinate/index.ts +2 -2
  55. package/package/Matrix4/index.ts +2 -2
  56. package/package/Mercator/index.ts +2 -2
  57. package/package/PieLayout/index.ts +2 -2
  58. package/package/RawCanvas/index.ts +2 -2
  59. package/package/SVG/index.ts +2 -2
  60. package/package/Shader/index.ts +2 -2
  61. package/package/Texture/index.ts +2 -2
  62. package/package/TreeLayout/index.ts +2 -2
  63. package/package/animation/index.ts +5 -5
  64. package/package/assemble/index.ts +2 -2
  65. package/package/getLoopColors/index.ts +2 -2
  66. package/package/getWebGLContext/index.ts +40 -40
  67. package/package/index.ts +84 -84
  68. package/package/initOption/index.ts +2 -2
  69. package/package/mergeOption/index.ts +2 -2
  70. package/package/move/index.ts +2 -2
  71. package/package/rotate/index.ts +2 -2
  72. package/package/ruler/index.ts +2 -2
  73. package/package/scale/index.ts +2 -2
  74. package/package/throttle/index.ts +2 -2
  75. package/package.json +79 -79
  76. package/skills/vislite-lib/BarLayout.md +117 -117
  77. package/skills/vislite-lib/Canvas.md +183 -183
  78. package/skills/vislite-lib/Interpolation.md +129 -129
  79. package/skills/vislite-lib/Matrix.md +174 -174
  80. package/skills/vislite-lib/PieLayout.md +131 -131
  81. package/skills/vislite-lib/Projections.md +158 -158
  82. package/skills/vislite-lib/SKILL.md +179 -179
  83. package/skills/vislite-lib/SVG.md +137 -137
  84. package/skills/vislite-lib/TreeLayout.md +176 -176
  85. package/skills/vislite-lib/Utilities.md +261 -261
  86. package/skills/vislite-lib/WebGL.md +106 -106
  87. package/skills/vislite-lib/minialipay/ui-canvas.md +95 -95
  88. package/skills/vislite-lib/miniprogram/ui-canvas.md +98 -98
  89. package/skills/vislite-lib/uniapp/ui-canvas.md +113 -113
  90. package/src/Canvas.ts +89 -89
  91. package/src/Eoap.ts +66 -66
  92. package/src/Matrix4/index.ts +84 -84
  93. package/src/Matrix4/move.ts +12 -12
  94. package/src/Matrix4/rotate.ts +15 -15
  95. package/src/Matrix4/scale.ts +11 -11
  96. package/src/Matrix4/transform.ts +64 -64
  97. package/src/Mercator.ts +27 -27
  98. package/src/SVG.ts +86 -86
  99. package/src/common/assemble.ts +30 -30
  100. package/src/common/canvas/arc.ts +51 -51
  101. package/src/common/canvas/config.ts +176 -176
  102. package/src/common/canvas/default.ts +64 -64
  103. package/src/common/canvas/gradient.ts +31 -31
  104. package/src/common/canvas/index.ts +189 -189
  105. package/src/common/canvas/painter.ts +475 -475
  106. package/src/common/canvas/texts.ts +18 -18
  107. package/src/common/map/getBoundary.ts +15 -15
  108. package/src/common/map/tool.ts +29 -29
  109. package/src/common/option.ts +31 -31
  110. package/src/common/setStyle.ts +5 -5
  111. package/src/common/svg/config.ts +213 -213
  112. package/src/common/svg/default.ts +29 -29
  113. package/src/common/svg/gradient.ts +53 -53
  114. package/src/common/svg/index.ts +420 -420
  115. package/src/common/svg/tool.ts +51 -51
  116. package/src/common/tree/index.ts +25 -25
  117. package/src/common/tree/toInnerTree.ts +61 -61
  118. package/src/common/tree/toPlainTree.ts +135 -135
  119. package/src/common/type.ts +26 -26
  120. package/src/common/webgl/buffer.ts +79 -79
  121. package/src/common/webgl/getWebGLContext.ts +45 -45
  122. package/src/common/webgl/shader.ts +75 -75
  123. package/src/common/webgl/texture.ts +98 -98
  124. package/src/coordinate/MapCoordinate.ts +80 -80
  125. package/src/getLoopColors.ts +42 -42
  126. package/src/interpolation/Cardinal.ts +110 -110
  127. package/src/interpolation/Hermite.ts +65 -65
  128. package/src/layout/BarLayout.ts +249 -249
  129. package/src/layout/PieLayout.ts +146 -146
  130. package/src/layout/TreeLayout.ts +200 -200
  131. package/src/move.ts +7 -7
  132. package/src/rotate.ts +7 -7
  133. package/src/ruler.ts +209 -209
  134. package/src/scale.ts +6 -6
  135. package/types/Bar.d.ts +91 -91
  136. package/types/BarConfig.d.ts +4 -4
  137. package/types/BarLayout.d.ts +48 -48
  138. package/types/BarOption.d.ts +31 -31
  139. package/types/Buffer.d.ts +30 -30
  140. package/types/Canvas.d.ts +379 -379
  141. package/types/CanvasConfig.d.ts +61 -61
  142. package/types/CanvasOption.d.ts +13 -13
  143. package/types/CanvasOpts.d.ts +9 -9
  144. package/types/Cardinal.d.ts +20 -20
  145. package/types/Gradient.d.ts +20 -20
  146. package/types/Hermite.d.ts +25 -25
  147. package/types/Map.d.ts +9 -9
  148. package/types/MapConfig.d.ts +27 -27
  149. package/types/MapCoordinate.d.ts +22 -22
  150. package/types/Matrix4.d.ts +79 -79
  151. package/types/Pie.d.ts +73 -73
  152. package/types/PieConfig.d.ts +26 -26
  153. package/types/PieLayout.d.ts +40 -40
  154. package/types/PieOption.d.ts +21 -21
  155. package/types/SVG.d.ts +282 -282
  156. package/types/SVGConfig.d.ts +54 -54
  157. package/types/Shader.d.ts +22 -22
  158. package/types/Texture.d.ts +22 -22
  159. package/types/Tree.d.ts +74 -74
  160. package/types/TreeConfig.d.ts +52 -52
  161. package/types/TreeLayout.d.ts +71 -71
  162. package/types/TreeOption.d.ts +48 -48
  163. package/types/animation.d.ts +26 -26
  164. package/types/assemble.d.ts +14 -14
  165. package/types/getLoopColors.d.ts +13 -13
  166. package/types/getWebGLContext.d.ts +7 -7
  167. package/types/index.d.ts +220 -220
  168. package/types/module.d.ts +110 -110
  169. package/types/move.d.ts +15 -15
  170. package/types/option.d.ts +12 -12
  171. package/types/painterConfig.d.ts +14 -14
  172. package/types/rotate.d.ts +15 -15
  173. package/types/ruler.d.ts +24 -24
  174. package/types/scale.d.ts +15 -15
  175. package/types/throttle.d.ts +6 -6
  176. package/types/ui-canvas.d.ts +4 -4
  177. package/types/uni-canvas.d.ts +3 -3
  178. package/uni-app/drawImage.js +19 -19
  179. package/uni-app/ui-canvas.vue +295 -295
@@ -1,37 +1,37 @@
1
- var loadShader = function (painter, type, source) {
2
- var shader = painter.createShader(type);
3
- if (shader == null)
4
- throw new Error('Unable to create shader!');
5
- painter.shaderSource(shader, source);
6
- painter.compileShader(shader);
7
- if (!painter.getShaderParameter(shader, painter.COMPILE_STATUS))
8
- throw new Error('Failed to compile shader:' + painter.getShaderInfoLog(shader));
9
- return shader;
10
- };
11
- var useShader = function (painter, vshaderSource, fshaderSource) {
12
- var vertexShader = loadShader(painter, painter.VERTEX_SHADER, vshaderSource);
13
- var fragmentShader = loadShader(painter, painter.FRAGMENT_SHADER, fshaderSource);
14
- var glProgram = painter.createProgram();
15
- painter.attachShader(glProgram, vertexShader);
16
- painter.attachShader(glProgram, fragmentShader);
17
- painter.linkProgram(glProgram);
18
- if (!painter.getProgramParameter(glProgram, painter.LINK_STATUS))
19
- throw new Error('Failed to link program: ' + painter.getProgramInfoLog(glProgram));
20
- return glProgram;
21
- };
22
- var ShaderObject = (function () {
23
- function ShaderObject(painter) {
24
- this.__painter = painter;
25
- }
26
- ShaderObject.prototype.use = function () {
27
- this.__painter.useProgram(this.program);
28
- return this;
29
- };
30
- ShaderObject.prototype.compile = function (vshaderSource, fshaderSource) {
31
- this.program = useShader(this.__painter, vshaderSource, fshaderSource);
32
- return this;
33
- };
34
- return ShaderObject;
1
+ var loadShader = function (painter, type, source) {
2
+ var shader = painter.createShader(type);
3
+ if (shader == null)
4
+ throw new Error('Unable to create shader!');
5
+ painter.shaderSource(shader, source);
6
+ painter.compileShader(shader);
7
+ if (!painter.getShaderParameter(shader, painter.COMPILE_STATUS))
8
+ throw new Error('Failed to compile shader:' + painter.getShaderInfoLog(shader));
9
+ return shader;
10
+ };
11
+ var useShader = function (painter, vshaderSource, fshaderSource) {
12
+ var vertexShader = loadShader(painter, painter.VERTEX_SHADER, vshaderSource);
13
+ var fragmentShader = loadShader(painter, painter.FRAGMENT_SHADER, fshaderSource);
14
+ var glProgram = painter.createProgram();
15
+ painter.attachShader(glProgram, vertexShader);
16
+ painter.attachShader(glProgram, fragmentShader);
17
+ painter.linkProgram(glProgram);
18
+ if (!painter.getProgramParameter(glProgram, painter.LINK_STATUS))
19
+ throw new Error('Failed to link program: ' + painter.getProgramInfoLog(glProgram));
20
+ return glProgram;
21
+ };
22
+ var ShaderObject = (function () {
23
+ function ShaderObject(painter) {
24
+ this.__painter = painter;
25
+ }
26
+ ShaderObject.prototype.use = function () {
27
+ this.__painter.useProgram(this.program);
28
+ return this;
29
+ };
30
+ ShaderObject.prototype.compile = function (vshaderSource, fshaderSource) {
31
+ this.program = useShader(this.__painter, vshaderSource, fshaderSource);
32
+ return this;
33
+ };
34
+ return ShaderObject;
35
35
  }());
36
36
 
37
37
  export { ShaderObject as default };
@@ -1,55 +1,55 @@
1
- var initTexture = function (painter, type, unit) {
2
- var texture = painter.createTexture();
3
- painter.activeTexture(painter['TEXTURE' + unit]);
4
- painter.bindTexture(type, texture);
5
- return texture;
6
- };
7
- var linkImage = function (painter, type, level, format, textureType, image) {
8
- painter.texImage2D(type, level, format, format, textureType, image);
9
- };
10
- var linkCube = function (painter, type, level, format, textureType, images, width, height, texture) {
11
- var types = [
12
- painter.TEXTURE_CUBE_MAP_POSITIVE_X,
13
- painter.TEXTURE_CUBE_MAP_NEGATIVE_X,
14
- painter.TEXTURE_CUBE_MAP_POSITIVE_Y,
15
- painter.TEXTURE_CUBE_MAP_NEGATIVE_Y,
16
- painter.TEXTURE_CUBE_MAP_POSITIVE_Z,
17
- painter.TEXTURE_CUBE_MAP_NEGATIVE_Z
18
- ];
19
- var target;
20
- for (var i = 0; i < types.length; i++) {
21
- if (images[i]) {
22
- target = types[i];
23
- painter.texImage2D(target, level, format, width, height, 0, format, textureType, null);
24
- painter.bindTexture(type, texture);
25
- painter.texImage2D(target, level, format, format, textureType, images[i]);
26
- }
27
- }
28
- painter.generateMipmap(type);
29
- };
30
- var TextureObject = (function () {
31
- function TextureObject(painter, type, unit) {
32
- if (unit === void 0) { unit = 0; }
33
- this.__painter = painter;
34
- this.__type = {
35
- "2d": painter.TEXTURE_2D,
36
- "cube": painter.TEXTURE_CUBE_MAP
37
- }[type];
38
- this.__texture = initTexture(painter, this.__type, unit);
39
- painter.texParameteri(this.__type, painter.TEXTURE_MIN_FILTER, painter.NEAREST);
40
- painter.texParameteri(this.__type, painter.TEXTURE_MAG_FILTER, painter.NEAREST);
41
- painter.texParameteri(this.__type, painter.TEXTURE_WRAP_S, painter.CLAMP_TO_EDGE);
42
- painter.texParameteri(this.__type, painter.TEXTURE_WRAP_T, painter.CLAMP_TO_EDGE);
43
- }
44
- TextureObject.prototype.useImage = function (image) {
45
- linkImage(this.__painter, this.__type, 0, this.__painter.RGBA, this.__painter.UNSIGNED_BYTE, image);
46
- return this;
47
- };
48
- TextureObject.prototype.useCube = function (images, width, height) {
49
- linkCube(this.__painter, this.__type, 0, this.__painter.RGBA, this.__painter.UNSIGNED_BYTE, images, width, height, this.__texture);
50
- return this;
51
- };
52
- return TextureObject;
1
+ var initTexture = function (painter, type, unit) {
2
+ var texture = painter.createTexture();
3
+ painter.activeTexture(painter['TEXTURE' + unit]);
4
+ painter.bindTexture(type, texture);
5
+ return texture;
6
+ };
7
+ var linkImage = function (painter, type, level, format, textureType, image) {
8
+ painter.texImage2D(type, level, format, format, textureType, image);
9
+ };
10
+ var linkCube = function (painter, type, level, format, textureType, images, width, height, texture) {
11
+ var types = [
12
+ painter.TEXTURE_CUBE_MAP_POSITIVE_X,
13
+ painter.TEXTURE_CUBE_MAP_NEGATIVE_X,
14
+ painter.TEXTURE_CUBE_MAP_POSITIVE_Y,
15
+ painter.TEXTURE_CUBE_MAP_NEGATIVE_Y,
16
+ painter.TEXTURE_CUBE_MAP_POSITIVE_Z,
17
+ painter.TEXTURE_CUBE_MAP_NEGATIVE_Z
18
+ ];
19
+ var target;
20
+ for (var i = 0; i < types.length; i++) {
21
+ if (images[i]) {
22
+ target = types[i];
23
+ painter.texImage2D(target, level, format, width, height, 0, format, textureType, null);
24
+ painter.bindTexture(type, texture);
25
+ painter.texImage2D(target, level, format, format, textureType, images[i]);
26
+ }
27
+ }
28
+ painter.generateMipmap(type);
29
+ };
30
+ var TextureObject = (function () {
31
+ function TextureObject(painter, type, unit) {
32
+ if (unit === void 0) { unit = 0; }
33
+ this.__painter = painter;
34
+ this.__type = {
35
+ "2d": painter.TEXTURE_2D,
36
+ "cube": painter.TEXTURE_CUBE_MAP
37
+ }[type];
38
+ this.__texture = initTexture(painter, this.__type, unit);
39
+ painter.texParameteri(this.__type, painter.TEXTURE_MIN_FILTER, painter.NEAREST);
40
+ painter.texParameteri(this.__type, painter.TEXTURE_MAG_FILTER, painter.NEAREST);
41
+ painter.texParameteri(this.__type, painter.TEXTURE_WRAP_S, painter.CLAMP_TO_EDGE);
42
+ painter.texParameteri(this.__type, painter.TEXTURE_WRAP_T, painter.CLAMP_TO_EDGE);
43
+ }
44
+ TextureObject.prototype.useImage = function (image) {
45
+ linkImage(this.__painter, this.__type, 0, this.__painter.RGBA, this.__painter.UNSIGNED_BYTE, image);
46
+ return this;
47
+ };
48
+ TextureObject.prototype.useCube = function (images, width, height) {
49
+ linkCube(this.__painter, this.__type, 0, this.__painter.RGBA, this.__painter.UNSIGNED_BYTE, images, width, height, this.__texture);
50
+ return this;
51
+ };
52
+ return TextureObject;
53
53
  }());
54
54
 
55
55
  export { TextureObject as default };