vislite 0.8.0-alpha.0 → 0.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG +3 -1
- package/lib/Buffer/index.umd.js +2 -2
- package/lib/Buffer/index.umd.min.js +2 -2
- package/lib/Canvas/index.umd.js +2 -2
- package/lib/Canvas/index.umd.min.js +2 -2
- package/lib/Cardinal/index.umd.js +2 -2
- package/lib/Cardinal/index.umd.min.js +2 -2
- package/lib/Eoap/index.umd.js +2 -2
- package/lib/Eoap/index.umd.min.js +2 -2
- package/lib/Geometry/index.umd.js +36 -2
- package/lib/Geometry/index.umd.min.js +3 -3
- package/lib/Hermite/index.umd.js +2 -2
- package/lib/Hermite/index.umd.min.js +2 -2
- package/lib/Matrix4/index.umd.js +2 -2
- package/lib/Matrix4/index.umd.min.js +2 -2
- package/lib/Mercator/index.umd.js +2 -2
- package/lib/Mercator/index.umd.min.js +2 -2
- package/lib/OralCanvas/index.es.js +2 -2
- package/lib/OralCanvas/index.es.min.js +2 -2
- package/lib/OralWebGL/index.es.js +2 -2
- package/lib/OralWebGL/index.es.min.js +2 -2
- package/lib/SVG/index.umd.js +2 -2
- package/lib/SVG/index.umd.min.js +2 -2
- package/lib/Shader/index.umd.js +2 -2
- package/lib/Shader/index.umd.min.js +2 -2
- package/lib/Texture/index.umd.js +2 -2
- package/lib/Texture/index.umd.min.js +2 -2
- package/lib/TreeLayout/index.umd.js +2 -2
- package/lib/TreeLayout/index.umd.min.js +2 -2
- package/lib/WebGL/index.umd.js +2 -2
- package/lib/WebGL/index.umd.min.js +2 -2
- package/lib/animation/index.umd.js +2 -2
- package/lib/animation/index.umd.min.js +2 -2
- package/lib/formatColor/index.umd.js +2 -2
- package/lib/formatColor/index.umd.min.js +2 -2
- package/lib/getLoopColors/index.umd.js +2 -2
- package/lib/getLoopColors/index.umd.min.js +2 -2
- package/lib/getWebGLContext/index.umd.js +2 -2
- package/lib/getWebGLContext/index.umd.min.js +2 -2
- package/lib/index.umd.js +36 -2
- package/lib/index.umd.min.js +3 -3
- package/lib/move/index.umd.js +2 -2
- package/lib/move/index.umd.min.js +2 -2
- package/lib/resizeObserver/index.umd.js +2 -2
- package/lib/resizeObserver/index.umd.min.js +2 -2
- package/lib/rotate/index.umd.js +2 -2
- package/lib/rotate/index.umd.min.js +2 -2
- package/lib/ruler/index.umd.js +2 -2
- package/lib/ruler/index.umd.min.js +2 -2
- package/lib/scale/index.umd.js +2 -2
- package/lib/scale/index.umd.min.js +2 -2
- package/lib/throttle/index.umd.js +2 -2
- package/lib/throttle/index.umd.min.js +2 -2
- package/lib/viewHandler/index.umd.js +2 -2
- package/lib/viewHandler/index.umd.min.js +2 -2
- package/package.json +2 -2
- package/src/Canvas.ts +2 -2
- package/src/Geometry.ts +22 -1
- package/src/common/canvas/painter.ts +2 -1
- package/src/common/geometry/tool/triangles.ts +24 -0
- package/types/ui-canvas.d.ts +5 -0
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@@ -65,6 +65,7 @@ class Painter {
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}
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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constructor(canvas: HTMLCanvasElement, opts: CanvasOptsType = {}, region?: Painter, isPainter = false, scaleSize = 1) {
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this.painter = canvas.getContext("2d", opts) as CanvasRenderingContext2D
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this.__region = region
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@@ -428,7 +429,7 @@ class Painter {
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if (this.__isPainter && this.__onlyRegion) return this
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if (typeof img == 'string' && !isUniapp) {
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-
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const imgInstance = new Image()
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imgInstance.onload = () => {
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this.painter.drawImage(imgInstance, x, y, w, h)
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resolve({})
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@@ -0,0 +1,24 @@
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/**
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* 方向:ab x ac
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* @param normal 是否需要法向量
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* @param points [a1, b1, c1, a2, b2, c2, ...]
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* @returns 完整的点数据
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*/
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export default function (normal: boolean, points: Array<number>) {
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if (normal) {
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const _points = []
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for (let i = 0; i < points.length; i += 9) {
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const ab = [points[i + 3] - points[i], points[i + 4] - points[i + 1], points[i + 5] - points[i + 2]]
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const ac = [points[i + 6] - points[i], points[i + 7] - points[i + 1], points[i + 8] - points[i + 2]]
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const normalVector = [ab[1] * ac[2] - ac[1] * ab[2], ab[2] * ac[0] - ab[0] * ac[2], ab[0] * ac[1] - ab[1] * ac[2]]
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_points.push(
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points[i], points[i + 1], points[i + 2], ...normalVector,
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points[i + 3], points[i + 4], points[i + 5], ...normalVector,
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points[i + 6], points[i + 7], points[i + 8], ...normalVector,
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)
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}
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return _points
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} else {
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return points
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}
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}
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