vislite 0.3.0-alpha.1 → 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (129) hide show
  1. package/AUTHORS.txt +6 -6
  2. package/CHANGELOG +13 -2
  3. package/LICENSE +20 -20
  4. package/README.md +53 -53
  5. package/lib/Buffer/index.umd.js +55 -0
  6. package/lib/Buffer/index.umd.min.js +11 -0
  7. package/lib/Canvas/index.umd.js +11 -6
  8. package/lib/Canvas/index.umd.min.js +3 -3
  9. package/lib/Cardinal/index.umd.js +2 -2
  10. package/lib/Cardinal/index.umd.min.js +2 -2
  11. package/lib/Eoap/index.umd.js +2 -2
  12. package/lib/Eoap/index.umd.min.js +2 -2
  13. package/lib/Hermite/index.umd.js +2 -2
  14. package/lib/Hermite/index.umd.min.js +2 -2
  15. package/lib/Matrix4/index.umd.js +2 -2
  16. package/lib/Matrix4/index.umd.min.js +2 -2
  17. package/lib/Mercator/index.umd.js +2 -2
  18. package/lib/Mercator/index.umd.min.js +2 -2
  19. package/lib/OralCanvas/index.es.js +11 -6
  20. package/lib/OralCanvas/index.es.min.js +3 -3
  21. package/lib/OralWebGL/index.es.js +11 -6
  22. package/lib/OralWebGL/index.es.min.js +3 -3
  23. package/lib/SVG/index.umd.js +9 -4
  24. package/lib/SVG/index.umd.min.js +3 -3
  25. package/lib/Shader/index.umd.js +55 -0
  26. package/lib/Shader/index.umd.min.js +11 -0
  27. package/lib/Texture/index.umd.js +74 -0
  28. package/lib/Texture/index.umd.min.js +11 -0
  29. package/lib/WebGL/index.umd.js +11 -6
  30. package/lib/WebGL/index.umd.min.js +3 -3
  31. package/lib/animation/index.umd.js +2 -2
  32. package/lib/animation/index.umd.min.js +2 -2
  33. package/lib/getLoopColors/index.umd.js +2 -2
  34. package/lib/getLoopColors/index.umd.min.js +2 -2
  35. package/lib/getWebGLContext/index.umd.js +65 -0
  36. package/lib/getWebGLContext/index.umd.min.js +11 -0
  37. package/lib/index.umd.js +43 -10
  38. package/lib/index.umd.min.js +3 -3
  39. package/lib/rotate/index.umd.js +2 -2
  40. package/lib/rotate/index.umd.min.js +2 -2
  41. package/lib/ruler/index.umd.js +2 -2
  42. package/lib/ruler/index.umd.min.js +2 -2
  43. package/lib/viewHandler/index.umd.js +2 -2
  44. package/lib/viewHandler/index.umd.min.js +2 -2
  45. package/miniprogram/ui-canvas/index.js +99 -99
  46. package/miniprogram/ui-canvas/index.json +4 -4
  47. package/miniprogram/ui-canvas/index.wxml +4 -4
  48. package/miniprogram/ui-canvas/index.wxss +5 -5
  49. package/package/Buffer/index.ts +2 -0
  50. package/package/Canvas/index.ts +1 -1
  51. package/package/Cardinal/index.ts +2 -2
  52. package/package/Eoap/index.ts +2 -2
  53. package/package/Hermite/index.ts +2 -2
  54. package/package/Matrix4/index.ts +2 -2
  55. package/package/Mercator/index.ts +2 -2
  56. package/package/OralCanvas/index.ts +1 -1
  57. package/package/OralWebGL/index.ts +1 -1
  58. package/package/SVG/index.ts +2 -2
  59. package/package/Shader/index.ts +2 -0
  60. package/package/Texture/index.ts +2 -0
  61. package/package/WebGL/index.ts +1 -1
  62. package/package/animation/index.ts +2 -2
  63. package/package/getLoopColors/index.ts +2 -2
  64. package/package/getWebGLContext/index.ts +40 -0
  65. package/package/index.ts +56 -45
  66. package/package/rotate/index.ts +2 -2
  67. package/package/ruler/index.ts +2 -2
  68. package/package/viewHandler/index.ts +2 -2
  69. package/package.json +2 -2
  70. package/src/Canvas.ts +56 -56
  71. package/src/Eoap.ts +66 -66
  72. package/src/Matrix4/index.ts +76 -76
  73. package/src/Matrix4/move.ts +12 -12
  74. package/src/Matrix4/rotate.ts +15 -15
  75. package/src/Matrix4/scale.ts +11 -11
  76. package/src/Matrix4/transform.ts +64 -64
  77. package/src/Mercator.ts +26 -26
  78. package/src/SVG.ts +23 -23
  79. package/src/WebGL.ts +52 -52
  80. package/src/animation.ts +99 -99
  81. package/src/common/assemble.ts +1 -1
  82. package/src/common/canvas/arc.ts +50 -50
  83. package/src/common/canvas/config.ts +157 -157
  84. package/src/common/canvas/gradient.ts +29 -29
  85. package/src/common/canvas/index.ts +10 -7
  86. package/src/common/canvas/painter.ts +355 -355
  87. package/src/common/canvas/texts.ts +18 -18
  88. package/src/common/setStyle.ts +5 -5
  89. package/src/common/svg/config.ts +173 -173
  90. package/src/common/svg/index.ts +334 -334
  91. package/src/common/svg/tool.ts +43 -43
  92. package/src/common/webgl/buffer.ts +79 -79
  93. package/src/common/webgl/doDraw.ts +106 -106
  94. package/src/common/webgl/getColorFactory.ts +26 -26
  95. package/src/common/webgl/getShader.ts +75 -75
  96. package/src/common/webgl/getTexture.ts +11 -11
  97. package/src/common/webgl/getWebGLContext.ts +27 -27
  98. package/src/common/webgl/index.ts +216 -216
  99. package/src/common/webgl/shader.ts +75 -75
  100. package/src/common/webgl/texture.ts +99 -99
  101. package/src/getLoopColors.ts +42 -42
  102. package/src/interpolation/Cardinal.ts +109 -109
  103. package/src/interpolation/Hermite.ts +65 -65
  104. package/src/rotate.ts +7 -7
  105. package/src/ruler.ts +99 -99
  106. package/src/viewHandler.ts +139 -139
  107. package/types/Buffer.d.ts +24 -0
  108. package/types/Canvas.d.ts +282 -282
  109. package/types/CanvasConfig.d.ts +80 -80
  110. package/types/Cardinal.d.ts +13 -13
  111. package/types/Gradient.d.ts +14 -14
  112. package/types/Hermite.d.ts +18 -18
  113. package/types/Map.d.ts +9 -9
  114. package/types/Matrix4.d.ts +42 -42
  115. package/types/Object3D.d.ts +113 -113
  116. package/types/SVG.d.ts +210 -210
  117. package/types/SVGConfig.d.ts +58 -58
  118. package/types/Scene3D.d.ts +6 -6
  119. package/types/Shader.d.ts +16 -0
  120. package/types/Texture.d.ts +17 -0
  121. package/types/WebGL.d.ts +38 -38
  122. package/types/animation.d.ts +6 -6
  123. package/types/getLoopColors.d.ts +2 -2
  124. package/types/getWebGLContext.d.ts +3 -0
  125. package/types/index.d.ts +129 -101
  126. package/types/rotate.d.ts +2 -2
  127. package/types/ruler.d.ts +2 -2
  128. package/types/viewHandler.d.ts +12 -12
  129. package/uni-app/ui-canvas.vue +212 -212
@@ -1,11 +1,11 @@
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  /*!
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- * VISLite JavaScript Library v0.3.0-alpha.1
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+ * VISLite JavaScript Library v0.3.1
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  * git+https://github.com/oi-contrib/VISLite.git
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  *
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  * Copyright zxl20070701
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  * Released under the MIT license
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  * https://zxl20070701.github.io/notebook/home.html
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  *
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- * Publish Date: Wed Jun 28 2023 22:51:53 GMT+0800 (中国标准时间)
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+ * Publish Date: Fri Jul 07 2023 23:12:38 GMT+0800 (中国标准时间)
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  */
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11
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o=0,s="",a=0;a<i.length;a++)t.measureText(s+i[a]).width>e?(n(s,((o+=1)-.5)*r),s=i[a]):a==i.length-1?(o+=1,n(s+i[a],(o-.5)*r)):s+=i[a];return o*r}var a=function(){function t(t,i,e){void 0===i&&(i={}),this.__region=null,this.__specialConfig={fontSize:16,fontFamily:"sans-serif",fontWeight:400,fontStyle:"normal",arcStartCap:"butt",arcEndCap:"butt"},this.__initConfig={fillStyle:"black",strokeStyle:"black",lineWidth:1,textAlign:"left",textBaseline:"middle",lineDash:[],shadowBlur:0,shadowColor:"black"},this.painter=t.getContext("2d",i),this.__region=e,this.painter.textBaseline="middle",this.painter.textAlign="left"}return t.prototype.useConfig=function(t,i){if(this.__region&&["fillStyle","strokeStyle","shadowBlur","shadowColor"].indexOf(t)<0&&this.__region.useConfig(t,i),"lineDash"==t)this.painter.setLineDash&&this.painter.setLineDash(i);else if(t in this.__specialConfig)"fontSize"==t&&(i=Math.round(i)),this.__specialConfig[t]=i;else{if(!(t in this.__initConfig))throw new Error("Illegal configuration item of painter : "+t+" !");this.painter[t]=i}return this},t.prototype.fillText=function(t,i,r,n){return void 0===n&&(n=0),this.__region&&this.__region.fillText(t,i,r,n),this.painter.save(),e(this.painter,this.__specialConfig,i,r,n).fillText(t,0,0),this.painter.restore(),this},t.prototype.strokeText=function(t,i,r,n){return void 0===n&&(n=0),this.__region&&this.__region.strokeText(t,i,r,n),this.painter.save(),e(this.painter,this.__specialConfig,i,r,n).strokeText(t,0,0),this.painter.restore(),this},t.prototype.fullText=function(t,i,r,n){return void 0===n&&(n=0),this.__region&&this.__region.fullText(t,i,r,n),this.painter.save(),e(this.painter,this.__specialConfig,i,r,n),this.painter.fillText(t,0,0),this.painter.strokeText(t,0,0),this.painter.restore(),this},t.prototype.fillTexts=function(t,i,r,n,o,a){var h=this;void 0===o&&(o=1.2),void 0===a&&(a=0),this.__region&&this.__region.fillTexts(t,i,r,n,o),this.painter.save(),e(this.painter,this.__specialConfig,i,r,a);var p=s(this.painter,t,n,this.__specialConfig.fontSize*o,(function(t,i){h.painter.fillText(t,0,i)}));return this.painter.restore(),p},t.prototype.strokeTexts=function(t,i,r,n,o,a){var h=this;void 0===o&&(o=1.2),void 0===a&&(a=0),this.__region&&this.__region.fillTexts(t,i,r,n,o),this.painter.save(),e(this.painter,this.__specialConfig,i,r,a);var p=s(this.painter,t,n,this.__specialConfig.fontSize*o,(function(t,i){h.painter.strokeText(t,0,i)}));return this.painter.restore(),p},t.prototype.fullTexts=function(t,i,r,n,o,a){var h=this;void 0===o&&(o=1.2),void 0===a&&(a=0),this.__region&&this.__region.fillTexts(t,i,r,n,o),this.painter.save(),e(this.painter,this.__specialConfig,i,r,a);var p=s(this.painter,t,n,this.__specialConfig.fontSize*o,(function(t,i){h.painter.fillText(t,0,i),h.painter.strokeText(t,0,i)}));return this.painter.restore(),p},t.prototype.beginPath=function(){return this.__region&&this.__region.beginPath(),this.painter.beginPath(),this},t.prototype.closePath=function(){return this.__region&&this.__region.closePath(),this.painter.closePath(),this},t.prototype.moveTo=function(t,i){return this.__region&&this.__region.moveTo(t,i),this.painter.moveTo(Math.round(t)+.5,Math.round(i)+.5),this},t.prototype.lineTo=function(t,i){return this.__region&&this.__region.lineTo(t,i),this.painter.lineTo(Math.round(t)+.5,Math.round(i)+.5),this},t.prototype.arc=function(t,i,e,r,n){return this.__region&&this.__region.arc(t,i,e,r,n),this.painter.arc(t,i,e,r,r+n,n<0),this},t.prototype.fill=function(){return this.__region&&this.__region.fill(),this.painter.fill(),this},t.prototype.stroke=function(){return this.__region&&this.__region.stroke(),this.painter.stroke(),this},t.prototype.full=function(){return this.__region&&this.__region.full(),this.painter.fill(),this.painter.stroke(),this},t.prototype.save=function(){return this.__region&&this.__region.save(),this.painter.save(),this},t.prototype.restore=function(){return this.__region&&this.__region.restore(),this.painter.restore(),this},t.prototype.clip=function(){return this.__region&&this.__region.clip(),this.painter.clip(),this},t.prototype.quadraticCurveTo=function(t,i,e,r){return this.__region&&this.__region.quadraticCurveTo(t,i,e,r),this.painter.quadraticCurveTo(t,i,e,r),this},t.prototype.bezierCurveTo=function(t,i,e,r,n,o){return this.__region&&this.__region.bezierCurveTo(t,i,e,r,n,o),this.painter.bezierCurveTo(t,i,e,r,n,o),this},t.prototype.clearRect=function(t,i,e,r){return this.__region&&this.__region.clearRect(t,i,e,r),this.painter.clearRect(t,i,e,r),this},t.prototype.fillArc=function(t,i,e,n,o,s){return this.__region&&this.__region.fillArc(t,i,e,n,o,s),r(this.painter,this.__specialConfig,t,i,e,n,o,s).fill(),this},t.prototype.strokeArc=function(t,i,e,n,o,s){return this.__region&&this.__region.strokeArc(t,i,e,n,o,s),r(this.painter,this.__specialConfig,t,i,e,n,o,s).stroke(),this},t.prototype.fullArc=function(t,i,e,n,o,s){return this.__region&&this.__region.fullArc(t,i,e,n,o,s),r(this.painter,this.__specialConfig,t,i,e,n,o,s),this.painter.fill(),this.painter.stroke(),this},t.prototype.fillCircle=function(t,i,e){return this.__region&&this.__region.fillCircle(t,i,e),n(this.painter,t,i,e).fill(),this},t.prototype.strokeCircle=function(t,i,e){return this.__region&&this.__region.strokeCircle(t,i,e),n(this.painter,t,i,e).stroke(),this},t.prototype.fullCircle=function(t,i,e){return this.__region&&this.__region.fullCircle(t,i,e),n(this.painter,t,i,e),this.painter.fill(),this.painter.stroke(),this},t.prototype.fillRect=function(t,i,e,r){return this.__region&&this.__region.fillRect(t,i,e,r),o(this.painter,t,i,e,r).fill(),this},t.prototype.strokeRect=function(t,i,e,r){return this.__region&&this.__region.strokeRect(t,i,e,r),o(this.painter,t,i,e,r).stroke(),this},t.prototype.fullRect=function(t,i,e,r){return this.__region&&this.__region.fullRect(t,i,e,r),o(this.painter,t,i,e,r),this.painter.fill(),this.painter.stroke(),this},t}();var h={"font-size":"fontSize","font-family":"fontFamily","font-weight":"fontWeight","font-style":"fontStyle","arc-start-cap":"arcStartCap","arc-end-cap":"arcEndCap"},p=function(i){function e(t,e){var r=i.call(this,t,{},new a(e,{willReadFrequently:!0}))||this;return r.name="Canvas",r.__regionList={},r.__regionAssemble=function(t,i,e,r){for(var n=[],o=0;o<r;o++)n[o]=t;return function(){for(var o=0;o<r;o++){if(n[o]+e<i){n[o]=+(n[o]+e).toFixed(7);break}o<r-1&&(n[o]=t)}return n}}(0,255,10,3),r.setRegion(""),r}return function(i,e){if("function"!=typeof e&&null!==e)throw new TypeError("Class extends value "+String(e)+" is not a constructor or null");function r(){this.constructor=i}t(i,e),i.prototype=null===e?Object.create(e):(r.prototype=e.prototype,new r)}(e,i),e.prototype.config=function(t){for(var i in t){var e=h[i]||i;this.useConfig(e,t[i])}return this},e.prototype.setRegion=function(t){if(t){if(null==this.__regionList[t]){var i=this.__regionAssemble();this.__regionList[t]="rgb("+i[0]+","+i[1]+","+i[2]+")"}this.__region.useConfig("fillStyle",this.__regionList[t])&&this.__region.useConfig("strokeStyle",this.__regionList[t])}else this.__region.useConfig("fillStyle","#000000")&&this.__region.useConfig("strokeStyle","#000000");return this},e.prototype.getRegion=function(t,i){var e=this;return new Promise((function(r,n){var o=e.__region.painter.getImageData(t-.5,i-.5,1,1),s=o.data,a=function(){for(var t in e.__regionList)if("rgb("+s[0]+","+s[1]+","+s[2]+")"==e.__regionList[t]){r(t);break}r("")};s?a():o.then((function(t){s=t,a()}))}))},e.prototype.getContext=function(t){return void 0===t&&(t=!1),t?this.__region.painter:this.painter},e.prototype.createLinearGradient=function(t,i,e,r){return function(t,i,e,r,n){var o=t.createLinearGradient(i,e,r,n),s={value:function(){return o},setColor:function(t,i){return o.addColorStop(t,i),s}};return s}(this.painter,t,i,e,r)},e.prototype.createRadialGradient=function(t,i,e){return function(t,i,e,r){var n=t.createRadialGradient(i,e,0,i,e,r),o={value:function(){return n},setColor:function(t,i){return n.addColorStop(t,i),o}};return o}(this.painter,t,i,e)},e.prototype.getColor=function(t,i){var e=this.painter.getImageData(t-.5,i-.5,1,1).data;return"rgba("+e[0]+","+e[1]+","+e[2]+","+e[3]+")"},e}(a);export{p as default};
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.3.0-alpha.1
2
+ * VISLite JavaScript Library v0.3.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Wed Jun 28 2023 22:51:53 GMT+0800 (中国标准时间)
9
+ * Publish Date: Fri Jul 07 2023 23:12:38 GMT+0800 (中国标准时间)
10
10
  */
11
11
  /******************************************************************************
12
12
  Copyright (c) Microsoft Corporation.
@@ -22,7 +22,7 @@ LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
22
22
  OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
23
23
  PERFORMANCE OF THIS SOFTWARE.
24
24
  ***************************************************************************** */
25
- /* global Reflect, Promise */
25
+ /* global Reflect, Promise, SuppressedError, Symbol */
26
26
 
27
27
 
28
28
  function __spreadArray(to, from, pack) {
@@ -33,7 +33,12 @@ function __spreadArray(to, from, pack) {
33
33
  }
34
34
  }
35
35
  return to.concat(ar || Array.prototype.slice.call(from));
36
- }
36
+ }
37
+
38
+ typeof SuppressedError === "function" ? SuppressedError : function (error, suppressed, message) {
39
+ var e = new Error(message);
40
+ return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
41
+ };
37
42
 
38
43
  function getWebGLContext (canvas, scale, opts) {
39
44
  if (opts === void 0) { opts = {}; }
@@ -344,7 +349,7 @@ function getShader (type, painter, mesh) {
344
349
  (mesh.material.cube ? "1" : "0");
345
350
  if (shaders[uniqueName])
346
351
  return shaders[uniqueName].use();
347
- var vertexShader = "\n attribute vec4 a_position;\n\n ".concat(mesh.geometry.attributes.normal ? 'attribute vec4 a_normal;varying vec3 v_normal;' : '', "\n\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;\n\n ").concat(mesh.material.image ? 'attribute vec2 a_textcoord;varying vec2 v_textcoord;' : '', "\n\n ").concat(mesh.material.colors ? 'attribute vec4 a_color;varying vec4 v_color;' : '', "\n\n void main(){\n vec4 temp = a_position;\n\n // \u5E94\u7528\u53D8\u6362\u77E9\u9635\uFF1A\u5C4F\u5E55\u6BD4\u8C03\u5E73\u77E9\u9635\u3001\u4E16\u754C\u77E9\u9635\u3001\u7269\u4F53\u77E9\u9635\n temp = u_matrix_proporion * u_matrix_world * u_matrix_mesh * temp;\n\n // \u628A\u539F\u751F\u7684WebGL\u4F7F\u7528\u7684\u5DE6\u624B\u5750\u6807\u7CFB\u53D8\u6210\u4E86\u53F3\u624B\u5750\u6807\u7CFB\n temp.z = -1.0 * temp.z;\n\n // \u8868\u793A\u773C\u775B\u8DDD\u79BBvec4(0.0,0.0,1.0)\u7684\u8DDD\u79BB\n float dist = 4.0;\n\n // \u4F7F\u7528\u6295\u5F71\u76F4\u63A5\u8BA1\u7B97\n // \u4E3A\u4FDD\u8BC1\u7EB9\u7406\u548C\u76F8\u5BF9\u4F4D\u7F6E\u6B63\u786E\n // x\u3001y\u3001z\u7684\u6539\u53D8\u6EE1\u8DB3\u7EBF\u6027\u53D8\u6362\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n ").concat(mesh.geometry.attributes.normal ? 'v_normal = normalize(vec3(a_normal));' : '', "\n ").concat(mesh.material.image ? 'v_textcoord = a_textcoord;' : '', "\n ").concat(mesh.material.colors ? 'v_color=a_color;' : '', "\n }\n ");
352
+ var vertexShader = "\n attribute vec4 a_position;\n\n ".concat(mesh.geometry.attributes.normal ? 'attribute vec4 a_normal;varying vec3 v_normal;' : '', "\n\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;\n\n ").concat(mesh.material.image ? 'attribute vec2 a_textcoord;varying vec2 v_textcoord;' : '', "\n\n ").concat(mesh.material.colors ? 'attribute vec4 a_color;varying vec4 v_color;' : '', "\n\n void main(){\n vec4 temp = a_position;\n\n // \u5E94\u7528\u53D8\u6362\u77E9\u9635\uFF1A\u5C4F\u5E55\u6BD4\u8C03\u5E73\u77E9\u9635\u3001\u4E16\u754C\u77E9\u9635\u3001\u7269\u4F53\u77E9\u9635\n temp = u_matrix_proporion * u_matrix_world * u_matrix_mesh * temp;\n\n // \u628A\u539F\u751F\u7684WebGL\u4F7F\u7528\u7684\u5DE6\u624B\u5750\u6807\u7CFB\u53D8\u6210\u4E86\u53F3\u624B\u5750\u6807\u7CFB\n temp.z = -1.0 * temp.z;\n\n // \u8868\u793A\u773C\u775B\u8DDD\u79BBvec4(0.0,0.0,1.0)\u7684\u8DDD\u79BB\n float dist = 4.0;\n\n // \u4F7F\u7528\u6295\u5F71\u76F4\u63A5\u8BA1\u7B97\n // \u4E3A\u4FDD\u8BC1\u7EB9\u7406\u548C\u76F8\u5BF9\u4F4D\u7F6E\u6B63\u786E\n // x\u3001y\u3001z\u7684\u6539\u53D8\u6EE1\u8DB3\u7EBF\u6027\u53D8\u6362\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n ").concat(mesh.geometry.attributes.normal ? 'v_normal = normalize(vec3(a_normal));' : '', "\n ").concat(mesh.material.image ? 'v_textcoord = a_textcoord;' : '', "\n ").concat(mesh.material.colors ? 'v_color=a_color;' : '', "\n }\n ");
348
353
  var fragmentShader = "\n precision mediump float;\n\n ".concat(mesh.geometry.attributes.normal ? 'varying vec3 v_normal;' : '', "\n ").concat(mesh.material.color ? 'uniform vec4 u_color;' : '', "\n ").concat(mesh.material.cube ? 'uniform samplerCube u_texture;' : '', "\n ").concat(mesh.material.image ? 'uniform sampler2D u_sampler;varying vec2 v_textcoord;' : '', "\n ").concat(mesh.material.colors ? 'varying vec4 v_color;' : '', "\n\n void main(){\n ").concat(mesh.material.color ? 'gl_FragColor = u_color;' : '', "\n ").concat(mesh.material.cube ? 'gl_FragColor = textureCube(u_texture,normalize(v_normal));' : '', "\n ").concat(mesh.material.image ? 'gl_FragColor = texture2D(u_sampler,v_textcoord);' : '', "\n ").concat(mesh.material.colors ? 'gl_FragColor=v_color;' : '', "\n }\n ");
349
354
  var shader = new ShaderObject(painter).compile(vertexShader, fragmentShader).use();
350
355
  shaders[uniqueName] = shader;
@@ -406,7 +411,7 @@ function assemble (begin, end, step, count) {
406
411
  val[index] = begin;
407
412
  return function () {
408
413
  for (var i = 0; i < count; i++) {
409
- if (val[i] < end) {
414
+ if (val[i] + step < end) {
410
415
  val[i] = +(val[i] + step).toFixed(7);
411
416
  break;
412
417
  }
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.3.0-alpha.1
2
+ * VISLite JavaScript Library v0.3.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Wed Jun 28 2023 22:51:53 GMT+0800 (中国标准时间)
9
+ * Publish Date: Fri Jul 07 2023 23:12:38 GMT+0800 (中国标准时间)
10
10
  */
11
- function t(t,r,e){if(e||2===arguments.length)for(var i,o=0,a=r.length;o<a;o++)!i&&o in r||(i||(i=Array.prototype.slice.call(r,0,o)),i[o]=r[o]);return t.concat(i||Array.prototype.slice.call(r))}function r(t,r,e){void 0===e&&(e={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],o=null,a=0;a<i.length;a++){try{o=t.getContext(i[a],e)}catch(t){}if(o)break}if(!o)throw new Error("Non canvas or browser does not support webgl.");var n=o.canvas.width,_=o.canvas.height,s=n*r,m=_*r;return o.viewport(.5*(n-s),.5*(_-m),s,m),o.depthFunc(o.LEQUAL),o.enable(o.DEPTH_TEST),o}function e(t){var r=t.drawingBufferWidth,e=t.drawingBufferHeight,i=new Uint8Array(4*r*e);return t.readPixels(0,0,r,e,t.RGBA,t.UNSIGNED_BYTE,i),function(t,o){return"rgba("+i[4*((o=e-o)*r+t)]+","+i[4*(o*r+t)+1]+","+i[4*(o*r+t)+2]+","+i[4*(o*r+t)+3]+")"}}var i=function(t,r){for(var e=[],i=0;i<4;i++)for(var o=0;o<r.length/4;o++)e[4*o+i]=t[i]*r[4*o]+t[i+4]*r[4*o+1]+t[i+8]*r[4*o+2]+t[i+12]*r[4*o+3];return e},o=function(){function t(t){void 0===t&&(t=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this.name="Matrix4",this.__matrix4=t}return t.prototype.move=function(t,r,e,o){return void 0===o&&(o=0),this.__matrix4=i(function(t,r,e,i){void 0===i&&(i=0);var o=Math.sqrt(r*r+e*e+i*i);return[1,0,0,0,0,1,0,0,0,0,1,0,r*t/o,e*t/o,i*t/o,1]}(t,r,e,o),this.__matrix4),this},t.prototype.rotate=function(t,r,e,o,a,n,_){var s=function(t,r,e,i,o,a){if("number"==typeof t&&"number"==typeof r){if("number"!=typeof e?(e=0,i=t,o=r,a=1):"number"==typeof i&&"number"==typeof o&&"number"==typeof a||(i=t,o=r,a=e,t=0,r=0,e=0),t==i&&r==o&&e==a)throw new Error("It's not a legitimate ray!");var n=Math.sqrt((i-t)*(i-t)+(o-r)*(o-r)),_=0!=n?(o-r)/n:1,s=0!=n?(i-t)/n:0,m=(i-t)*s+(o-r)*_,u=a-e,c=Math.sqrt(m*m+u*u),l=0!=c?u/c:1,h=0!=c?m/c:0;return[[_,l*s,s*h,0,-s,_*l,_*h,0,0,-h,l,0,r*s-t*_,e*h-t*s*l-r*_*l,-t*s*h-r*_*h-e*l,1],[_,-s,0,0,l*s,l*_,-h,0,s*h,_*h,l,0,t,r,e,1]]}throw new Error("a1 and b1 is required!")}(r,e,o,a,n,_);return this.__matrix4=i(i(i(s[1],function(t){var r=Math.sin(t),e=Math.cos(t);return[e,r,0,0,-r,e,0,0,0,0,1,0,0,0,0,1]}(t)),s[0]),this.__matrix4),this},t.prototype.scale=function(t,r,e,o,a,n){return void 0===o&&(o=0),void 0===a&&(a=0),void 0===n&&(n=0),this.__matrix4=i(function(t,r,e,i,o,a){return void 0===i&&(i=0),void 0===o&&(o=0),void 0===a&&(a=0),[t,0,0,0,0,r,0,0,0,0,e,0,i-i*t,o-o*r,a-a*e,1]}(t,r,e,o,a,n),this.__matrix4),this},t.prototype.multiply=function(t,r){return void 0===r&&(r=!1),this.__matrix4=r?i(this.__matrix4,t):i(t,this.__matrix4),this},t.prototype.use=function(t,r,e,o){return void 0===e&&(e=0),void 0===o&&(o=1),i(this.__matrix4,[t,r,e,o])},t.prototype.value=function(){return this.__matrix4},t}(),a=function(){function t(t,r){void 0===r&&(r=!1),this.__painter=t,this.__isElement=r,this.__buffer=function(t){return t.createBuffer()}(t),this.__type=r?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER}return t.prototype.use=function(){return this.__painter.bindBuffer(this.__type,this.__buffer),this},t.prototype.write=function(t){return function(t,r,e,i){var o=e?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER;t.bufferData(o,r,i)}(this.__painter,t,this.__isElement,this.__painter.STATIC_DRAW),this.__fsize=t.BYTES_PER_ELEMENT,this},t.prototype.divide=function(t,r,e,i){return void 0===i&&(i=0),function(t,r,e,i,o,a,n){t.vertexAttribPointer(r,e,i,n,o,a),t.enableVertexAttribArray(r)}(this.__painter,t,r,this.__painter.FLOAT,e*this.__fsize,i*this.__fsize,!1),this},t}(),n=function(){function t(t,r,e){void 0===e&&(e=0),this.__painter=t,this.__type={"2d":t.TEXTURE_2D,cube:t.TEXTURE_CUBE_MAP}[r],this.__texture=function(t,r,e){var i=t.createTexture();return r==t.TEXTURE_2D&&t.activeTexture(t["TEXTURE"+e]),t.bindTexture(r,i),i}(t,this.__type,e),t.texParameteri(this.__type,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_MAG_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(this.__type,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE)}return t.prototype.useImage=function(t){return function(t,r,e,i,o,a){t.texImage2D(r,e,i,i,o,a)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t),this},t.prototype.useCube=function(t,r,e){return function(t,r,e,i,o,a,n,_,s){for(var m,u=[t.TEXTURE_CUBE_MAP_POSITIVE_X,t.TEXTURE_CUBE_MAP_NEGATIVE_X,t.TEXTURE_CUBE_MAP_POSITIVE_Y,t.TEXTURE_CUBE_MAP_NEGATIVE_Y,t.TEXTURE_CUBE_MAP_POSITIVE_Z,t.TEXTURE_CUBE_MAP_NEGATIVE_Z],c=0;c<u.length;c++)a[c]&&(m=u[c],t.texImage2D(m,e,i,n,_,0,i,o,null),t.bindTexture(r,s),t.texImage2D(m,e,i,i,o,a[c]));t.generateMipmap(r)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t,r,e,this.__texture),this},t}(),_={};function s(t,r,e){var i=t+"-"+e;return _[i]||(_[i]=new n(r,e)),_[i]}var m=function(t,r,e){var i=t.createShader(r);if(null==i)throw new Error("Unable to create shader!");if(t.shaderSource(i,e),t.compileShader(i),!t.getShaderParameter(i,t.COMPILE_STATUS))throw new Error("Failed to compile shader:"+t.getShaderInfoLog(i));return i},u=function(){function t(t){this.__painter=t}return t.prototype.use=function(){return this.__painter.useProgram(this.program),this},t.prototype.compile=function(t,r){return this.program=function(t,r,e){var i=m(t,t.VERTEX_SHADER,r),o=m(t,t.FRAGMENT_SHADER,e),a=t.createProgram();if(t.attachShader(a,i),t.attachShader(a,o),t.linkProgram(a),!t.getProgramParameter(a,t.LINK_STATUS))throw new Error("Failed to link program: "+t.getProgramInfoLog(a));return a}(this.__painter,t,r),this},t}(),c={};function l(t,r,e,i,o){var n=function(t,r,e){var i=t+(e.geometry.attributes.normal?"1":"0")+(e.material.image?"1":"0")+(e.material.color?"1":"0")+(e.material.colors?"1":"0")+(e.material.cube?"1":"0");if(c[i])return c[i].use();var o="\n attribute vec4 a_position;\n\n ".concat(e.geometry.attributes.normal?"attribute vec4 a_normal;varying vec3 v_normal;":"","\n\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;\n\n ").concat(e.material.image?"attribute vec2 a_textcoord;varying vec2 v_textcoord;":"","\n\n ").concat(e.material.colors?"attribute vec4 a_color;varying vec4 v_color;":"","\n\n void main(){\n vec4 temp = a_position;\n\n // 应用变换矩阵:屏幕比调平矩阵、世界矩阵、物体矩阵\n temp = u_matrix_proporion * u_matrix_world * u_matrix_mesh * temp;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n ").concat(e.geometry.attributes.normal?"v_normal = normalize(vec3(a_normal));":"","\n ").concat(e.material.image?"v_textcoord = a_textcoord;":"","\n ").concat(e.material.colors?"v_color=a_color;":"","\n }\n "),a="\n precision mediump float;\n\n ".concat(e.geometry.attributes.normal?"varying vec3 v_normal;":"","\n ").concat(e.material.color?"uniform vec4 u_color;":"","\n ").concat(e.material.cube?"uniform samplerCube u_texture;":"","\n ").concat(e.material.image?"uniform sampler2D u_sampler;varying vec2 v_textcoord;":"","\n ").concat(e.material.colors?"varying vec4 v_color;":"","\n\n void main(){\n ").concat(e.material.color?"gl_FragColor = u_color;":"","\n ").concat(e.material.cube?"gl_FragColor = textureCube(u_texture,normalize(v_normal));":"","\n ").concat(e.material.image?"gl_FragColor = texture2D(u_sampler,v_textcoord);":"","\n ").concat(e.material.colors?"gl_FragColor=v_color;":"","\n }\n "),n=new u(r).compile(o,a).use();return c[i]=n,n}(t,r,e);if(new a(r).use().write(e.geometry.attributes.position.array).divide(r.getAttribLocation(n.program,"a_position"),e.geometry.attributes.position.itemSize,e.geometry.attributes.position.itemSize,0),r.uniformMatrix4fv(r.getUniformLocation(n.program,"u_matrix_world"),!1,o.matrix),r.uniformMatrix4fv(r.getUniformLocation(n.program,"u_matrix_proporion"),!1,o.proporion),r.uniformMatrix4fv(r.getUniformLocation(n.program,"u_matrix_mesh"),!1,i.matrix),e.geometry.attributes.normal&&new a(r).use().write(e.geometry.attributes.normal.array).divide(r.getAttribLocation(n.program,"a_normal"),e.geometry.attributes.normal.itemSize,e.geometry.attributes.normal.itemSize,0),"color"in e.material&&r.uniform4f(r.getUniformLocation(n.program,"u_color"),e.material.color.r,e.material.color.g,e.material.color.b,e.material.color.alpha),"colors"in e.material)new a(r).use().write(e.material.colors.array).divide(r.getAttribLocation(n.program,"a_color"),e.material.colors.itemSize,e.material.colors.itemSize,0);else if("cube"in e.material){var _=e.material.cube.right.image.value.width;s(t,r,"cube").useCube([e.material.cube.right.image.value,e.material.cube.left.image.value,e.material.cube.top.image.value,e.material.cube.bottom.image.value,e.material.cube.far.image.value,e.material.cube.near.image.value],_,_)}else"image"in e.material&&(r.uniform1i(r.getUniformLocation(n.program,"u_sampler"),0),new a(r).use().write(e.geometry.attributes.uv.array).divide(r.getAttribLocation(n.program,"a_textcoord"),e.geometry.attributes.uv.itemSize,2,0),s(t,r,"2d").useImage(e.material.image.value));e.geometry.index?(new a(r,!0).use().write(e.geometry.index.array),r.drawElements(r[e.geometry.type],e.geometry.index.count,r.UNSIGNED_BYTE,0)):r.drawArrays(r[e.geometry.type],0,e.geometry.attributes.position.count)}var h=!1,g=function(){function i(t,e){this.name="WebGL",this.__getColor=function(t,r){return"rgba(0,0,0,1)"},this.__regionList={},this.__regionAssemble=function(t,r,e,i){for(var o=[],a=0;a<i;a++)o[a]=t;return function(){for(var a=0;a<i;a++){if(o[a]<r){o[a]=+(o[a]+e).toFixed(7);break}a<i-1&&(o[a]=t)}return o}}(0,1,.2,3),this.__regionName="",this.__regionColor=[0,0,0,1],this.__scene={children:[],matrix:new o([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,10])},this.__unique=(new Date).valueOf(),this.painter=r(t,10),this.__regionPainter=r(e,10,{});var i=this.painter.canvas.width/this.painter.canvas.height,a=1,n=1;i>1?a=1/i:n=i;var _=Math.min(a,n);this.__proporion=[a,0,0,0,0,n,0,0,0,0,_,0,0,0,0,1]}return i.prototype.matrix=function(t){return new o(t)},i.prototype.getMatrix=function(){return this.__scene.matrix},i.prototype.getObject3D=function(){return this.__scene.children},i.prototype.review=function(t){void 0===t&&(t=!1),t?(this.__regionPainter.clearColor(1,1,1,1),this.__regionPainter.clear(this.__regionPainter.COLOR_BUFFER_BIT)):(this.painter.clearColor(1,1,1,1),this.painter.clear(this.painter.COLOR_BUFFER_BIT));for(var r=0;r<this.__scene.children.length;r++)this.draw(this.__scene.children[r],t);return this},i.prototype.draw=function(t,r){void 0===r&&(r=!1),r||(h=!0);var i={matrix:t.matrix.value()},o={matrix:this.__scene.matrix.value(),proporion:this.__proporion};this.setRegion(t.region);for(var a=0;a<t.mesh.length;a++)r?(l("painter"+this.__unique,this.__regionPainter,{geometry:t.mesh[a].geometry,material:{color:{r:this.__regionColor[0],g:this.__regionColor[1],b:this.__regionColor[2],alpha:this.__regionColor[3]}}},i,o),this.__getColor=e(this.__regionPainter)):l("region"+this.__unique,this.painter,t.mesh[a],i,o)},i.prototype.render=function(t){"matrix"in t||(t.matrix=new o),"region"in t||(t.region="");for(var r=0;r<t.mesh.length;r++){var e=t.mesh[r];e.geometry.attributes.normal&&Array.isArray(e.geometry.attributes.normal.array)&&(e.geometry.attributes.normal.array=new Float32Array(e.geometry.attributes.normal.array)),e.geometry.attributes.position&&Array.isArray(e.geometry.attributes.position.array)&&(e.geometry.attributes.position.array=new Float32Array(e.geometry.attributes.position.array)),e.geometry.attributes.uv&&Array.isArray(e.geometry.attributes.uv.array)&&(e.geometry.attributes.uv.array=new Float32Array(e.geometry.attributes.uv.array)),e.geometry.index&&Array.isArray(e.geometry.index.array)&&(e.geometry.index.array=new Uint8Array(e.geometry.index.array)),e.material.colors&&Array.isArray(e.material.colors.array)&&(e.material.colors.array=new Float32Array(e.material.colors.array))}this.__scene.children.push(t),this.draw(t)},i.prototype.setRegion=function(r){return this.__regionName=r+"",r?(null==this.__regionList[r]&&(this.__regionList[r]=t(t([],this.__regionAssemble(),!0),[1],!1)),this.__regionColor=this.__regionList[r]):this.__regionColor=[0,0,0,1],this},i.prototype.getRegion=function(t,r){var e=this;return h&&this.review(!0),h=!1,new Promise((function(i,o){var a=e.__getColor(t,r);for(var n in e.__regionList){var _=e.__regionList[n];if("rgba("+255*_[0]+","+255*_[1]+","+255*_[2]+","+255*_[3]+")"==a){i(n);break}}i("")}))},i}();export{g as default};
11
+ function t(t,r,e){if(e||2===arguments.length)for(var i,o=0,a=r.length;o<a;o++)!i&&o in r||(i||(i=Array.prototype.slice.call(r,0,o)),i[o]=r[o]);return t.concat(i||Array.prototype.slice.call(r))}function r(t,r,e){void 0===e&&(e={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],o=null,a=0;a<i.length;a++){try{o=t.getContext(i[a],e)}catch(t){}if(o)break}if(!o)throw new Error("Non canvas or browser does not support webgl.");var n=o.canvas.width,_=o.canvas.height,s=n*r,m=_*r;return o.viewport(.5*(n-s),.5*(_-m),s,m),o.depthFunc(o.LEQUAL),o.enable(o.DEPTH_TEST),o}function e(t){var r=t.drawingBufferWidth,e=t.drawingBufferHeight,i=new Uint8Array(4*r*e);return t.readPixels(0,0,r,e,t.RGBA,t.UNSIGNED_BYTE,i),function(t,o){return"rgba("+i[4*((o=e-o)*r+t)]+","+i[4*(o*r+t)+1]+","+i[4*(o*r+t)+2]+","+i[4*(o*r+t)+3]+")"}}"function"==typeof SuppressedError&&SuppressedError;var i=function(t,r){for(var e=[],i=0;i<4;i++)for(var o=0;o<r.length/4;o++)e[4*o+i]=t[i]*r[4*o]+t[i+4]*r[4*o+1]+t[i+8]*r[4*o+2]+t[i+12]*r[4*o+3];return e},o=function(){function t(t){void 0===t&&(t=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this.name="Matrix4",this.__matrix4=t}return t.prototype.move=function(t,r,e,o){return void 0===o&&(o=0),this.__matrix4=i(function(t,r,e,i){void 0===i&&(i=0);var o=Math.sqrt(r*r+e*e+i*i);return[1,0,0,0,0,1,0,0,0,0,1,0,r*t/o,e*t/o,i*t/o,1]}(t,r,e,o),this.__matrix4),this},t.prototype.rotate=function(t,r,e,o,a,n,_){var s=function(t,r,e,i,o,a){if("number"==typeof t&&"number"==typeof r){if("number"!=typeof e?(e=0,i=t,o=r,a=1):"number"==typeof i&&"number"==typeof o&&"number"==typeof a||(i=t,o=r,a=e,t=0,r=0,e=0),t==i&&r==o&&e==a)throw new Error("It's not a legitimate ray!");var n=Math.sqrt((i-t)*(i-t)+(o-r)*(o-r)),_=0!=n?(o-r)/n:1,s=0!=n?(i-t)/n:0,m=(i-t)*s+(o-r)*_,u=a-e,c=Math.sqrt(m*m+u*u),l=0!=c?u/c:1,h=0!=c?m/c:0;return[[_,l*s,s*h,0,-s,_*l,_*h,0,0,-h,l,0,r*s-t*_,e*h-t*s*l-r*_*l,-t*s*h-r*_*h-e*l,1],[_,-s,0,0,l*s,l*_,-h,0,s*h,_*h,l,0,t,r,e,1]]}throw new Error("a1 and b1 is required!")}(r,e,o,a,n,_);return this.__matrix4=i(i(i(s[1],function(t){var r=Math.sin(t),e=Math.cos(t);return[e,r,0,0,-r,e,0,0,0,0,1,0,0,0,0,1]}(t)),s[0]),this.__matrix4),this},t.prototype.scale=function(t,r,e,o,a,n){return void 0===o&&(o=0),void 0===a&&(a=0),void 0===n&&(n=0),this.__matrix4=i(function(t,r,e,i,o,a){return void 0===i&&(i=0),void 0===o&&(o=0),void 0===a&&(a=0),[t,0,0,0,0,r,0,0,0,0,e,0,i-i*t,o-o*r,a-a*e,1]}(t,r,e,o,a,n),this.__matrix4),this},t.prototype.multiply=function(t,r){return void 0===r&&(r=!1),this.__matrix4=r?i(this.__matrix4,t):i(t,this.__matrix4),this},t.prototype.use=function(t,r,e,o){return void 0===e&&(e=0),void 0===o&&(o=1),i(this.__matrix4,[t,r,e,o])},t.prototype.value=function(){return this.__matrix4},t}(),a=function(){function t(t,r){void 0===r&&(r=!1),this.__painter=t,this.__isElement=r,this.__buffer=function(t){return t.createBuffer()}(t),this.__type=r?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER}return t.prototype.use=function(){return this.__painter.bindBuffer(this.__type,this.__buffer),this},t.prototype.write=function(t){return function(t,r,e,i){var o=e?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER;t.bufferData(o,r,i)}(this.__painter,t,this.__isElement,this.__painter.STATIC_DRAW),this.__fsize=t.BYTES_PER_ELEMENT,this},t.prototype.divide=function(t,r,e,i){return void 0===i&&(i=0),function(t,r,e,i,o,a,n){t.vertexAttribPointer(r,e,i,n,o,a),t.enableVertexAttribArray(r)}(this.__painter,t,r,this.__painter.FLOAT,e*this.__fsize,i*this.__fsize,!1),this},t}(),n=function(){function t(t,r,e){void 0===e&&(e=0),this.__painter=t,this.__type={"2d":t.TEXTURE_2D,cube:t.TEXTURE_CUBE_MAP}[r],this.__texture=function(t,r,e){var i=t.createTexture();return r==t.TEXTURE_2D&&t.activeTexture(t["TEXTURE"+e]),t.bindTexture(r,i),i}(t,this.__type,e),t.texParameteri(this.__type,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_MAG_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(this.__type,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE)}return t.prototype.useImage=function(t){return function(t,r,e,i,o,a){t.texImage2D(r,e,i,i,o,a)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t),this},t.prototype.useCube=function(t,r,e){return function(t,r,e,i,o,a,n,_,s){for(var m,u=[t.TEXTURE_CUBE_MAP_POSITIVE_X,t.TEXTURE_CUBE_MAP_NEGATIVE_X,t.TEXTURE_CUBE_MAP_POSITIVE_Y,t.TEXTURE_CUBE_MAP_NEGATIVE_Y,t.TEXTURE_CUBE_MAP_POSITIVE_Z,t.TEXTURE_CUBE_MAP_NEGATIVE_Z],c=0;c<u.length;c++)a[c]&&(m=u[c],t.texImage2D(m,e,i,n,_,0,i,o,null),t.bindTexture(r,s),t.texImage2D(m,e,i,i,o,a[c]));t.generateMipmap(r)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t,r,e,this.__texture),this},t}(),_={};function s(t,r,e){var i=t+"-"+e;return _[i]||(_[i]=new n(r,e)),_[i]}var m=function(t,r,e){var i=t.createShader(r);if(null==i)throw new Error("Unable to create shader!");if(t.shaderSource(i,e),t.compileShader(i),!t.getShaderParameter(i,t.COMPILE_STATUS))throw new Error("Failed to compile shader:"+t.getShaderInfoLog(i));return i},u=function(){function t(t){this.__painter=t}return t.prototype.use=function(){return this.__painter.useProgram(this.program),this},t.prototype.compile=function(t,r){return this.program=function(t,r,e){var i=m(t,t.VERTEX_SHADER,r),o=m(t,t.FRAGMENT_SHADER,e),a=t.createProgram();if(t.attachShader(a,i),t.attachShader(a,o),t.linkProgram(a),!t.getProgramParameter(a,t.LINK_STATUS))throw new Error("Failed to link program: "+t.getProgramInfoLog(a));return a}(this.__painter,t,r),this},t}(),c={};function l(t,r,e,i,o){var n=function(t,r,e){var i=t+(e.geometry.attributes.normal?"1":"0")+(e.material.image?"1":"0")+(e.material.color?"1":"0")+(e.material.colors?"1":"0")+(e.material.cube?"1":"0");if(c[i])return c[i].use();var o="\n attribute vec4 a_position;\n\n ".concat(e.geometry.attributes.normal?"attribute vec4 a_normal;varying vec3 v_normal;":"","\n\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;\n\n ").concat(e.material.image?"attribute vec2 a_textcoord;varying vec2 v_textcoord;":"","\n\n ").concat(e.material.colors?"attribute vec4 a_color;varying vec4 v_color;":"","\n\n void main(){\n vec4 temp = a_position;\n\n // 应用变换矩阵:屏幕比调平矩阵、世界矩阵、物体矩阵\n temp = u_matrix_proporion * u_matrix_world * u_matrix_mesh * temp;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n ").concat(e.geometry.attributes.normal?"v_normal = normalize(vec3(a_normal));":"","\n ").concat(e.material.image?"v_textcoord = a_textcoord;":"","\n ").concat(e.material.colors?"v_color=a_color;":"","\n }\n "),a="\n precision mediump float;\n\n ".concat(e.geometry.attributes.normal?"varying vec3 v_normal;":"","\n ").concat(e.material.color?"uniform vec4 u_color;":"","\n ").concat(e.material.cube?"uniform samplerCube u_texture;":"","\n ").concat(e.material.image?"uniform sampler2D u_sampler;varying vec2 v_textcoord;":"","\n ").concat(e.material.colors?"varying vec4 v_color;":"","\n\n void main(){\n ").concat(e.material.color?"gl_FragColor = u_color;":"","\n ").concat(e.material.cube?"gl_FragColor = textureCube(u_texture,normalize(v_normal));":"","\n ").concat(e.material.image?"gl_FragColor = texture2D(u_sampler,v_textcoord);":"","\n ").concat(e.material.colors?"gl_FragColor=v_color;":"","\n }\n "),n=new u(r).compile(o,a).use();return c[i]=n,n}(t,r,e);if(new a(r).use().write(e.geometry.attributes.position.array).divide(r.getAttribLocation(n.program,"a_position"),e.geometry.attributes.position.itemSize,e.geometry.attributes.position.itemSize,0),r.uniformMatrix4fv(r.getUniformLocation(n.program,"u_matrix_world"),!1,o.matrix),r.uniformMatrix4fv(r.getUniformLocation(n.program,"u_matrix_proporion"),!1,o.proporion),r.uniformMatrix4fv(r.getUniformLocation(n.program,"u_matrix_mesh"),!1,i.matrix),e.geometry.attributes.normal&&new a(r).use().write(e.geometry.attributes.normal.array).divide(r.getAttribLocation(n.program,"a_normal"),e.geometry.attributes.normal.itemSize,e.geometry.attributes.normal.itemSize,0),"color"in e.material&&r.uniform4f(r.getUniformLocation(n.program,"u_color"),e.material.color.r,e.material.color.g,e.material.color.b,e.material.color.alpha),"colors"in e.material)new a(r).use().write(e.material.colors.array).divide(r.getAttribLocation(n.program,"a_color"),e.material.colors.itemSize,e.material.colors.itemSize,0);else if("cube"in e.material){var _=e.material.cube.right.image.value.width;s(t,r,"cube").useCube([e.material.cube.right.image.value,e.material.cube.left.image.value,e.material.cube.top.image.value,e.material.cube.bottom.image.value,e.material.cube.far.image.value,e.material.cube.near.image.value],_,_)}else"image"in e.material&&(r.uniform1i(r.getUniformLocation(n.program,"u_sampler"),0),new a(r).use().write(e.geometry.attributes.uv.array).divide(r.getAttribLocation(n.program,"a_textcoord"),e.geometry.attributes.uv.itemSize,2,0),s(t,r,"2d").useImage(e.material.image.value));e.geometry.index?(new a(r,!0).use().write(e.geometry.index.array),r.drawElements(r[e.geometry.type],e.geometry.index.count,r.UNSIGNED_BYTE,0)):r.drawArrays(r[e.geometry.type],0,e.geometry.attributes.position.count)}var h=!1,g=function(){function i(t,e){this.name="WebGL",this.__getColor=function(t,r){return"rgba(0,0,0,1)"},this.__regionList={},this.__regionAssemble=function(t,r,e,i){for(var o=[],a=0;a<i;a++)o[a]=t;return function(){for(var a=0;a<i;a++){if(o[a]+e<r){o[a]=+(o[a]+e).toFixed(7);break}a<i-1&&(o[a]=t)}return o}}(0,1,.2,3),this.__regionName="",this.__regionColor=[0,0,0,1],this.__scene={children:[],matrix:new o([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,10])},this.__unique=(new Date).valueOf(),this.painter=r(t,10),this.__regionPainter=r(e,10,{});var i=this.painter.canvas.width/this.painter.canvas.height,a=1,n=1;i>1?a=1/i:n=i;var _=Math.min(a,n);this.__proporion=[a,0,0,0,0,n,0,0,0,0,_,0,0,0,0,1]}return i.prototype.matrix=function(t){return new o(t)},i.prototype.getMatrix=function(){return this.__scene.matrix},i.prototype.getObject3D=function(){return this.__scene.children},i.prototype.review=function(t){void 0===t&&(t=!1),t?(this.__regionPainter.clearColor(1,1,1,1),this.__regionPainter.clear(this.__regionPainter.COLOR_BUFFER_BIT)):(this.painter.clearColor(1,1,1,1),this.painter.clear(this.painter.COLOR_BUFFER_BIT));for(var r=0;r<this.__scene.children.length;r++)this.draw(this.__scene.children[r],t);return this},i.prototype.draw=function(t,r){void 0===r&&(r=!1),r||(h=!0);var i={matrix:t.matrix.value()},o={matrix:this.__scene.matrix.value(),proporion:this.__proporion};this.setRegion(t.region);for(var a=0;a<t.mesh.length;a++)r?(l("painter"+this.__unique,this.__regionPainter,{geometry:t.mesh[a].geometry,material:{color:{r:this.__regionColor[0],g:this.__regionColor[1],b:this.__regionColor[2],alpha:this.__regionColor[3]}}},i,o),this.__getColor=e(this.__regionPainter)):l("region"+this.__unique,this.painter,t.mesh[a],i,o)},i.prototype.render=function(t){"matrix"in t||(t.matrix=new o),"region"in t||(t.region="");for(var r=0;r<t.mesh.length;r++){var e=t.mesh[r];e.geometry.attributes.normal&&Array.isArray(e.geometry.attributes.normal.array)&&(e.geometry.attributes.normal.array=new Float32Array(e.geometry.attributes.normal.array)),e.geometry.attributes.position&&Array.isArray(e.geometry.attributes.position.array)&&(e.geometry.attributes.position.array=new Float32Array(e.geometry.attributes.position.array)),e.geometry.attributes.uv&&Array.isArray(e.geometry.attributes.uv.array)&&(e.geometry.attributes.uv.array=new Float32Array(e.geometry.attributes.uv.array)),e.geometry.index&&Array.isArray(e.geometry.index.array)&&(e.geometry.index.array=new Uint8Array(e.geometry.index.array)),e.material.colors&&Array.isArray(e.material.colors.array)&&(e.material.colors.array=new Float32Array(e.material.colors.array))}this.__scene.children.push(t),this.draw(t)},i.prototype.setRegion=function(r){return this.__regionName=r+"",r?(null==this.__regionList[r]&&(this.__regionList[r]=t(t([],this.__regionAssemble(),!0),[1],!1)),this.__regionColor=this.__regionList[r]):this.__regionColor=[0,0,0,1],this},i.prototype.getRegion=function(t,r){var e=this;return h&&this.review(!0),h=!1,new Promise((function(i,o){var a=e.__getColor(t,r);for(var n in e.__regionList){var _=e.__regionList[n];if("rgba("+255*_[0]+","+255*_[1]+","+255*_[2]+","+255*_[3]+")"==a){i(n);break}}i("")}))},i}();export{g as default};
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.3.0-alpha.1
2
+ * VISLite JavaScript Library v0.3.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Wed Jun 28 2023 22:51:53 GMT+0800 (中国标准时间)
9
+ * Publish Date: Fri Jul 07 2023 23:12:38 GMT+0800 (中国标准时间)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -28,7 +28,7 @@
28
28
  OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
29
29
  PERFORMANCE OF THIS SOFTWARE.
30
30
  ***************************************************************************** */
31
- /* global Reflect, Promise */
31
+ /* global Reflect, Promise, SuppressedError, Symbol */
32
32
 
33
33
  var extendStatics = function(d, b) {
34
34
  extendStatics = Object.setPrototypeOf ||
@@ -43,7 +43,12 @@
43
43
  extendStatics(d, b);
44
44
  function __() { this.constructor = d; }
45
45
  d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
46
- }
46
+ }
47
+
48
+ typeof SuppressedError === "function" ? SuppressedError : function (error, suppressed, message) {
49
+ var e = new Error(message);
50
+ return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
51
+ };
47
52
 
48
53
  var XLINK_ATTRIBUTE = ["href", "title", "show", "type", "role", "actuate"];
49
54
 
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.3.0-alpha.1
2
+ * VISLite JavaScript Library v0.3.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Wed Jun 28 2023 22:51:53 GMT+0800 (中国标准时间)
9
+ * Publish Date: Fri Jul 07 2023 23:12:38 GMT+0800 (中国标准时间)
10
10
  */
11
- var t,e;t=this,e=function(){"use strict";var t=function(e,i){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var i in e)Object.prototype.hasOwnProperty.call(e,i)&&(t[i]=e[i])},t(e,i)},e=["href","title","show","type","role","actuate"],i=function(t,i,n){e.indexOf(i)>-1?t.setAttributeNS("http://www.w3.org/1999/xlink","xlink:"+i,n+""):t.setAttribute(i,n+"")},n=i;function o(t,e){i(t,"stroke",e.strokeStyle),i(t,"fill",e.fillStyle),i(t,"stroke-dasharray",e.lineDash.join(","))}function r(t,e){i(t,"fill",e.fillStyle)}function s(t,e){i(t,"stroke",e.strokeStyle),i(t,"fill","none"),i(t,"stroke-dasharray",e.lineDash.join(","))}var h=function(t,e,i,n,o){var r=Math.cos(i),s=Math.sin(i);return[+((n-t)*r-(o-e)*s+t).toFixed(7),+((n-t)*s+(o-e)*r+e).toFixed(7)]},u=function(t,e,i,o,r){if("text"!==t.nodeName.toLowerCase())throw new Error("Need a <text> 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a(this.__useEl,t,e,i,n),s(this.__useEl,this.__config),this},t.prototype.fullRect=function(t,e,i,n){return a(this.__useEl,t,e,i,n),o(this.__useEl,this.__config),this},t.prototype.beginPath=function(){return this.__currentPosition=[],this.__path="",this},t.prototype.closePath=function(){return this.__path+="Z",this},t.prototype.moveTo=function(t,e){return this.__currentPosition=[t,e],this.__path+="M"+t+" "+e,this},t.prototype.lineTo=function(t,e){return this.__currentPosition=[t,e],this.__path+=(""==this.__path?"M":"L")+t+" "+e,this},t.prototype.fill=function(){return c(this.__useEl,this.__path),r(this.__useEl,this.__config),this},t.prototype.stroke=function(){return c(this.__useEl,this.__path),s(this.__useEl,this.__config),this},t.prototype.full=function(){return c(this.__useEl,this.__path),o(this.__useEl,this.__config),this},t.prototype.arc=function(t,e,i,n,o){var 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"+String(i)+" is not a constructor or null");function n(){this.constructor=e}t(e,i),e.prototype=null===i?Object.create(i):(n.prototype=i.prototype,new n)}(i,e),i}(d)},"object"==typeof exports&&"undefined"!=typeof module?module.exports=e():"function"==typeof define&&define.amd?define(e):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_SVG=e();
11
+ var t,e;t=this,e=function(){"use strict";var t=function(e,i){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var i in e)Object.prototype.hasOwnProperty.call(e,i)&&(t[i]=e[i])},t(e,i)};"function"==typeof SuppressedError&&SuppressedError;var e=["href","title","show","type","role","actuate"],i=function(t,i,n){e.indexOf(i)>-1?t.setAttributeNS("http://www.w3.org/1999/xlink","xlink:"+i,n+""):t.setAttribute(i,n+"")},n=i;function r(t,e){i(t,"stroke",e.strokeStyle),i(t,"fill",e.fillStyle),i(t,"stroke-dasharray",e.lineDash.join(","))}function o(t,e){i(t,"fill",e.fillStyle)}function s(t,e){i(t,"stroke",e.strokeStyle),i(t,"fill","none"),i(t,"stroke-dasharray",e.lineDash.join(","))}var h=function(t,e,i,n,r){var o=Math.cos(i),s=Math.sin(i);return[+((n-t)*o-(r-e)*s+t).toFixed(7),+((n-t)*s+(r-e)*o+e).toFixed(7)]},u=function(t,e,i,r,o){if("text"!==t.nodeName.toLowerCase())throw new Error("Need a <text> !");n(t,"dy",{top:.5*e.fontSize,middle:0,bottom:.5*-e.fontSize}[e.textBaseline]),function(t,e){for(var i in e)t.style[i]=e[i]}(t,{"text-anchor":{left:"start",right:"end",center:"middle"}[e.textAlign],"dominant-baseline":"central","font-size":e.fontSize+"px","font-family":e.fontFamily}),n(t,"x",i),n(t,"y",r),"number"==typeof o&&n(t,"transform","rotate("+(o%=360)+","+i+","+r+")")},_=function(t,e,i,r){if("circle"!==t.nodeName.toLowerCase())throw new Error("Need a <circle> !");n(t,"cx",e),n(t,"cy",i),n(t,"r",r)},c=function(t,e){if("path"!==t.nodeName.toLowerCase())throw new Error("Need a <path> !");n(t,"d",e)},a=function(t,e,i,r,o){if("rect"!==t.nodeName.toLowerCase())throw new Error("Need a <rect> !");o<0&&(i-=o*=-1),r<0&&(e-=r*=-1),n(t,"x",e),n(t,"y",i),n(t,"width",r),n(t,"height",o)},f=function(t,e,i,r,o,s,u,_){if("path"!==t.nodeName.toLowerCase())throw new Error("Need a <path> !");if(u=u/180*Math.PI,_=_/180*Math.PI,u%=2*Math.PI,o>s){var c=o;o=s,s=c}_>=1.999999*Math.PI||_<=1.999999*-Math.PI?_=1.999999*Math.PI:_%=2*Math.PI,function(t,e,i,n,r,o,s){e<0&&(t+=e,e*=-1);var u,_=[];u=h(0,0,t,r,0),_[0]=u[0],_[1]=u[1],u=h(0,0,e,u[0],u[1]),_[2]=u[0],_[3]=u[1],u=h(0,0,t,o,0),_[4]=u[0],_[5]=u[1],u=h(0,0,e,u[0],u[1]),_[6]=u[0],_[7]=u[1],s(t,t+e,_[0]+i,_[1]+n,_[4]+i,_[5]+n,_[2]+i,_[3]+n,_[6]+i,_[7]+n,.5*(o-r))}(u,_,i,r,o,s,(function(i,r,h,u,_,c,a,f,l,p,d){var y=r-i>Math.PI?1:0,E="M"+h+" "+u;d<0&&(d=-d),E+="A"+o+" "+o+" 0 "+y+" 1 "+a+" "+f,"round"==e.arcEndCap?E+="A"+d+" "+d+" 0 1 0 "+l+" "+p:"-round"==e.arcEndCap?E+="A"+d+" "+d+" 0 1 1 "+l+" "+p:E+="L"+l+" "+p,E+="A"+s+" "+s+" 0 "+y+" 0 "+_+" "+c,"round"==e.arcStartCap?E+="A"+d+" "+d+" 0 1 0 "+h+" "+u:"-round"==e.arcStartCap?E+="A"+d+" "+d+" 0 1 1 "+h+" "+u:E+="L"+h+" "+u,"butt"==e.arcStartCap&&(E+="Z"),n(t,"d",E)}))};function l(t,e,i,n,r){var o=Math.cos(i),s=Math.sin(i);return[(n-t)*o-(r-e)*s+t,(n-t)*s+(r-e)*o+e]}var p={"font-size":"fontSize","font-family":"fontFamily","arc-start-cap":"arcStartCap","arc-end-cap":"arcEndCap"},d=function(){function t(t){this.name="SVG",this.__config={fillStyle:"#000",strokeStyle:"#000",lineWidth:1,textAlign:"left",textBaseline:"middle","font-size":16,"font-family":"sans-serif","arc-start-cap":"butt","arc-end-cap":"butt",lineDash:[]},this.__path="",this.__currentPosition=[],this.__svg=t}return t.prototype.config=function(t){if("object"!=typeof t)return this.__config[p[t]||t];for(var e in t){var i=p[e]||e;this.__config[i]=t[e]}return this},t.prototype.useEl=function(t){return this.__useEl=t,this},t.prototype.getEl=function(){return this.__useEl},t.prototype.appendEl=function(t,e){var i;return e=e||this.__svg,"string"==typeof t&&(i=t,t=document.createElementNS("http://www.w3.org/2000/svg",i)),e.appendChild(t),this.__useEl=t,this},t.prototype.appendBoard=function(t,e){var i=t;if("string"==typeof t&&(i={text:"text",path:"path",arc:"path",circle:"circle",rect:"rect"}[t]||""),""==i)throw new Error("Unsupported drawing method:"+t);return this.appendEl(i,e)},t.prototype.remove=function(){if(!this.__useEl)throw new Error("Currently, no node can be deleted.");return this.__useEl.parentNode.removeChild(this.__useEl),this},t.prototype.attr=function(t){if(!this.__useEl)throw new Error("Currently, no node can be modified or viewed.");if("object"!=typeof t)return function(t,i){return e.indexOf(i)>-1&&(i="xlink:"+i),t.getAttribute(i)}(this.__useEl,t);for(var i in t)n(this.__useEl,i,t[i]);return this},t.prototype.fillText=function(t,e,i,n){return void 0===n&&(n=0),u(this.__useEl,this.__config,e,i,n),this.__useEl.textContent=t,o(this.__useEl,this.__config),this},t.prototype.strokeText=function(t,e,i,n){return void 0===n&&(n=0),u(this.__useEl,this.__config,e,i,n),this.__useEl.textContent=t,s(this.__useEl,this.__config),this},t.prototype.fullText=function(t,e,i,n){return void 0===n&&(n=0),u(this.__useEl,this.__config,e,i,n),this.__useEl.textContent=t,r(this.__useEl,this.__config),this},t.prototype.fillArc=function(t,e,i,n,r,s){return f(this.__useEl,this.__config,t,e,i,n,r,s),o(this.__useEl,this.__config),this},t.prototype.strokeArc=function(t,e,i,n,r,o){return f(this.__useEl,this.__config,t,e,i,n,r,o),s(this.__useEl,this.__config),this},t.prototype.fullArc=function(t,e,i,n,o,s){return f(this.__useEl,this.__config,t,e,i,n,o,s),r(this.__useEl,this.__config),this},t.prototype.fillCircle=function(t,e,i){return _(this.__useEl,t,e,i),o(this.__useEl,this.__config),this},t.prototype.strokeCircle=function(t,e,i){return _(this.__useEl,t,e,i),s(this.__useEl,this.__config),this},t.prototype.fullCircle=function(t,e,i){return _(this.__useEl,t,e,i),r(this.__useEl,this.__config),this},t.prototype.fillRect=function(t,e,i,n){return a(this.__useEl,t,e,i,n),o(this.__useEl,this.__config),this},t.prototype.strokeRect=function(t,e,i,n){return a(this.__useEl,t,e,i,n),s(this.__useEl,this.__config),this},t.prototype.fullRect=function(t,e,i,n){return a(this.__useEl,t,e,i,n),r(this.__useEl,this.__config),this},t.prototype.beginPath=function(){return this.__currentPosition=[],this.__path="",this},t.prototype.closePath=function(){return this.__path+="Z",this},t.prototype.moveTo=function(t,e){return this.__currentPosition=[t,e],this.__path+="M"+t+" "+e,this},t.prototype.lineTo=function(t,e){return this.__currentPosition=[t,e],this.__path+=(""==this.__path?"M":"L")+t+" "+e,this},t.prototype.fill=function(){return c(this.__useEl,this.__path),o(this.__useEl,this.__config),this},t.prototype.stroke=function(){return c(this.__useEl,this.__path),s(this.__useEl,this.__config),this},t.prototype.full=function(){return c(this.__useEl,this.__path),r(this.__useEl,this.__config),this},t.prototype.arc=function(t,e,i,n,r){var o=l(t,e,n/180*Math.PI,t+i,e),s=l(t,e,(n+r)/180*Math.PI,t+i,e);return""==this.__path?this.__path+="M"+o[0]+","+o[1]:o[0]==this.__currentPosition[0]&&o[1]==this.__currentPosition[1]||(this.__path+="L"+o[0]+","+o[1]),this.__path+="A"+i+","+i+" 0 "+(r>180||r<-180?1:0)+","+(r>0?1:0)+" "+s[0]+","+s[1],this},t.prototype.quadraticCurveTo=function(t,e,i,n){return this.__path+="Q"+t+" "+e+","+i+" "+n,this},t.prototype.bezierCurveTo=function(t,e,i,n,r,o){return this.__path+="C"+t+" "+e+","+i+" "+n+","+r+" "+o,this},t}();return function(e){function i(t){if(!t)throw new Error("VISLite SVG:The mount point requires an HTMLElement type but encountered null.");var i=t.clientWidth,n=t.clientHeight,r=document.createElementNS("http://www.w3.org/2000/svg","svg");return t.appendChild(r),r.setAttribute("width",i+""),r.setAttribute("height",n+""),r.setAttribute("viewBox","0 0 "+i+" "+n),e.call(this,r)||this}return function(e,i){if("function"!=typeof i&&null!==i)throw new TypeError("Class extends value "+String(i)+" is not a constructor or null");function n(){this.constructor=e}t(e,i),e.prototype=null===i?Object.create(i):(n.prototype=i.prototype,new n)}(i,e),i}(d)},"object"==typeof exports&&"undefined"!=typeof module?module.exports=e():"function"==typeof define&&define.amd?define(e):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_SVG=e();
@@ -0,0 +1,55 @@
1
+ /*!
2
+ * VISLite JavaScript Library v0.3.1
3
+ * git+https://github.com/oi-contrib/VISLite.git
4
+ *
5
+ * Copyright zxl20070701
6
+ * Released under the MIT license
7
+ * https://zxl20070701.github.io/notebook/home.html
8
+ *
9
+ * Publish Date: Fri Jul 07 2023 23:12:38 GMT+0800 (中国标准时间)
10
+ */
11
+ (function (global, factory) {
12
+ typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
13
+ typeof define === 'function' && define.amd ? define(factory) :
14
+ (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.VISLite_Shader = factory());
15
+ })(this, (function () { 'use strict';
16
+
17
+ var loadShader = function (painter, type, source) {
18
+ var shader = painter.createShader(type);
19
+ if (shader == null)
20
+ throw new Error('Unable to create shader!');
21
+ painter.shaderSource(shader, source);
22
+ painter.compileShader(shader);
23
+ if (!painter.getShaderParameter(shader, painter.COMPILE_STATUS))
24
+ throw new Error('Failed to compile shader:' + painter.getShaderInfoLog(shader));
25
+ return shader;
26
+ };
27
+ var useShader = function (painter, vshaderSource, fshaderSource) {
28
+ var vertexShader = loadShader(painter, painter.VERTEX_SHADER, vshaderSource);
29
+ var fragmentShader = loadShader(painter, painter.FRAGMENT_SHADER, fshaderSource);
30
+ var glProgram = painter.createProgram();
31
+ painter.attachShader(glProgram, vertexShader);
32
+ painter.attachShader(glProgram, fragmentShader);
33
+ painter.linkProgram(glProgram);
34
+ if (!painter.getProgramParameter(glProgram, painter.LINK_STATUS))
35
+ throw new Error('Failed to link program: ' + painter.getProgramInfoLog(glProgram));
36
+ return glProgram;
37
+ };
38
+ var ShaderObject = (function () {
39
+ function ShaderObject(painter) {
40
+ this.__painter = painter;
41
+ }
42
+ ShaderObject.prototype.use = function () {
43
+ this.__painter.useProgram(this.program);
44
+ return this;
45
+ };
46
+ ShaderObject.prototype.compile = function (vshaderSource, fshaderSource) {
47
+ this.program = useShader(this.__painter, vshaderSource, fshaderSource);
48
+ return this;
49
+ };
50
+ return ShaderObject;
51
+ }());
52
+
53
+ return ShaderObject;
54
+
55
+ }));
@@ -0,0 +1,11 @@
1
+ /*!
2
+ * VISLite JavaScript Library v0.3.1
3
+ * git+https://github.com/oi-contrib/VISLite.git
4
+ *
5
+ * Copyright zxl20070701
6
+ * Released under the MIT license
7
+ * https://zxl20070701.github.io/notebook/home.html
8
+ *
9
+ * Publish Date: Fri Jul 07 2023 23:12:38 GMT+0800 (中国标准时间)
10
+ */
11
+ var r,e;r=this,e=function(){"use strict";var r=function(r,e,t){var o=r.createShader(e);if(null==o)throw new Error("Unable to create shader!");if(r.shaderSource(o,t),r.compileShader(o),!r.getShaderParameter(o,r.COMPILE_STATUS))throw new Error("Failed to compile shader:"+r.getShaderInfoLog(o));return o};return function(){function e(r){this.__painter=r}return e.prototype.use=function(){return this.__painter.useProgram(this.program),this},e.prototype.compile=function(e,t){return this.program=function(e,t,o){var a=r(e,e.VERTEX_SHADER,t),n=r(e,e.FRAGMENT_SHADER,o),i=e.createProgram();if(e.attachShader(i,a),e.attachShader(i,n),e.linkProgram(i),!e.getProgramParameter(i,e.LINK_STATUS))throw new Error("Failed to link program: "+e.getProgramInfoLog(i));return i}(this.__painter,e,t),this},e}()},"object"==typeof exports&&"undefined"!=typeof module?module.exports=e():"function"==typeof define&&define.amd?define(e):(r="undefined"!=typeof globalThis?globalThis:r||self).VISLite_Shader=e();
@@ -0,0 +1,74 @@
1
+ /*!
2
+ * VISLite JavaScript Library v0.3.1
3
+ * git+https://github.com/oi-contrib/VISLite.git
4
+ *
5
+ * Copyright zxl20070701
6
+ * Released under the MIT license
7
+ * https://zxl20070701.github.io/notebook/home.html
8
+ *
9
+ * Publish Date: Fri Jul 07 2023 23:12:38 GMT+0800 (中国标准时间)
10
+ */
11
+ (function (global, factory) {
12
+ typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
13
+ typeof define === 'function' && define.amd ? define(factory) :
14
+ (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.VISLite_Texture = factory());
15
+ })(this, (function () { 'use strict';
16
+
17
+ var initTexture = function (painter, type, unit) {
18
+ var texture = painter.createTexture();
19
+ if (type == painter.TEXTURE_2D) {
20
+ painter.activeTexture(painter['TEXTURE' + unit]);
21
+ }
22
+ painter.bindTexture(type, texture);
23
+ return texture;
24
+ };
25
+ var linkImage = function (painter, type, level, format, textureType, image) {
26
+ painter.texImage2D(type, level, format, format, textureType, image);
27
+ };
28
+ var linkCube = function (painter, type, level, format, textureType, images, width, height, texture) {
29
+ var types = [
30
+ painter.TEXTURE_CUBE_MAP_POSITIVE_X,
31
+ painter.TEXTURE_CUBE_MAP_NEGATIVE_X,
32
+ painter.TEXTURE_CUBE_MAP_POSITIVE_Y,
33
+ painter.TEXTURE_CUBE_MAP_NEGATIVE_Y,
34
+ painter.TEXTURE_CUBE_MAP_POSITIVE_Z,
35
+ painter.TEXTURE_CUBE_MAP_NEGATIVE_Z
36
+ ], target;
37
+ for (var i = 0; i < types.length; i++) {
38
+ if (images[i]) {
39
+ target = types[i];
40
+ painter.texImage2D(target, level, format, width, height, 0, format, textureType, null);
41
+ painter.bindTexture(type, texture);
42
+ painter.texImage2D(target, level, format, format, textureType, images[i]);
43
+ }
44
+ }
45
+ painter.generateMipmap(type);
46
+ };
47
+ var TextureObject = (function () {
48
+ function TextureObject(painter, type, unit) {
49
+ if (unit === void 0) { unit = 0; }
50
+ this.__painter = painter;
51
+ this.__type = {
52
+ "2d": painter.TEXTURE_2D,
53
+ "cube": painter.TEXTURE_CUBE_MAP
54
+ }[type];
55
+ this.__texture = initTexture(painter, this.__type, unit);
56
+ painter.texParameteri(this.__type, painter.TEXTURE_MIN_FILTER, painter.NEAREST);
57
+ painter.texParameteri(this.__type, painter.TEXTURE_MAG_FILTER, painter.NEAREST);
58
+ painter.texParameteri(this.__type, painter.TEXTURE_WRAP_S, painter.CLAMP_TO_EDGE);
59
+ painter.texParameteri(this.__type, painter.TEXTURE_WRAP_T, painter.CLAMP_TO_EDGE);
60
+ }
61
+ TextureObject.prototype.useImage = function (image) {
62
+ linkImage(this.__painter, this.__type, 0, this.__painter.RGBA, this.__painter.UNSIGNED_BYTE, image);
63
+ return this;
64
+ };
65
+ TextureObject.prototype.useCube = function (images, width, height) {
66
+ linkCube(this.__painter, this.__type, 0, this.__painter.RGBA, this.__painter.UNSIGNED_BYTE, images, width, height, this.__texture);
67
+ return this;
68
+ };
69
+ return TextureObject;
70
+ }());
71
+
72
+ return TextureObject;
73
+
74
+ }));
@@ -0,0 +1,11 @@
1
+ /*!
2
+ * VISLite JavaScript Library v0.3.1
3
+ * git+https://github.com/oi-contrib/VISLite.git
4
+ *
5
+ * Copyright zxl20070701
6
+ * Released under the MIT license
7
+ * https://zxl20070701.github.io/notebook/home.html
8
+ *
9
+ * Publish Date: Fri Jul 07 2023 23:12:38 GMT+0800 (中国标准时间)
10
+ */
11
+ var e,t;e=this,t=function(){"use strict";return function(){function e(e,t,_){void 0===_&&(_=0),this.__painter=e,this.__type={"2d":e.TEXTURE_2D,cube:e.TEXTURE_CUBE_MAP}[t],this.__texture=function(e,t,_){var E=e.createTexture();return t==e.TEXTURE_2D&&e.activeTexture(e["TEXTURE"+_]),e.bindTexture(t,E),E}(e,this.__type,_),e.texParameteri(this.__type,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(this.__type,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(this.__type,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(this.__type,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}return e.prototype.useImage=function(e){return function(e,t,_,E,i,T){e.texImage2D(t,_,E,E,i,T)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,e),this},e.prototype.useCube=function(e,t,_){return function(e,t,_,E,i,T,r,n,u){for(var a,s=[e.TEXTURE_CUBE_MAP_POSITIVE_X,e.TEXTURE_CUBE_MAP_NEGATIVE_X,e.TEXTURE_CUBE_MAP_POSITIVE_Y,e.TEXTURE_CUBE_MAP_NEGATIVE_Y,e.TEXTURE_CUBE_MAP_POSITIVE_Z,e.TEXTURE_CUBE_MAP_NEGATIVE_Z],p=0;p<s.length;p++)T[p]&&(a=s[p],e.texImage2D(a,_,E,r,n,0,E,i,null),e.bindTexture(t,u),e.texImage2D(a,_,E,E,i,T[p]));e.generateMipmap(t)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,e,t,_,this.__texture),this},e}()},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_Texture=t();
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.3.0-alpha.1
2
+ * VISLite JavaScript Library v0.3.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Wed Jun 28 2023 22:51:53 GMT+0800 (中国标准时间)
9
+ * Publish Date: Fri Jul 07 2023 23:12:38 GMT+0800 (中国标准时间)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -28,7 +28,7 @@
28
28
  OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
29
29
  PERFORMANCE OF THIS SOFTWARE.
30
30
  ***************************************************************************** */
31
- /* global Reflect, Promise */
31
+ /* global Reflect, Promise, SuppressedError, Symbol */
32
32
 
33
33
  var extendStatics = function(d, b) {
34
34
  extendStatics = Object.setPrototypeOf ||
@@ -53,7 +53,12 @@
53
53
  }
54
54
  }
55
55
  return to.concat(ar || Array.prototype.slice.call(from));
56
- }
56
+ }
57
+
58
+ typeof SuppressedError === "function" ? SuppressedError : function (error, suppressed, message) {
59
+ var e = new Error(message);
60
+ return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
61
+ };
57
62
 
58
63
  function getWebGLContext (canvas, scale, opts) {
59
64
  if (opts === void 0) { opts = {}; }
@@ -364,7 +369,7 @@
364
369
  (mesh.material.cube ? "1" : "0");
365
370
  if (shaders[uniqueName])
366
371
  return shaders[uniqueName].use();
367
- var vertexShader = "\n attribute vec4 a_position;\n\n ".concat(mesh.geometry.attributes.normal ? 'attribute vec4 a_normal;varying vec3 v_normal;' : '', "\n\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;\n\n ").concat(mesh.material.image ? 'attribute vec2 a_textcoord;varying vec2 v_textcoord;' : '', "\n\n ").concat(mesh.material.colors ? 'attribute vec4 a_color;varying vec4 v_color;' : '', "\n\n void main(){\n vec4 temp = a_position;\n\n // \u5E94\u7528\u53D8\u6362\u77E9\u9635\uFF1A\u5C4F\u5E55\u6BD4\u8C03\u5E73\u77E9\u9635\u3001\u4E16\u754C\u77E9\u9635\u3001\u7269\u4F53\u77E9\u9635\n temp = u_matrix_proporion * u_matrix_world * u_matrix_mesh * temp;\n\n // \u628A\u539F\u751F\u7684WebGL\u4F7F\u7528\u7684\u5DE6\u624B\u5750\u6807\u7CFB\u53D8\u6210\u4E86\u53F3\u624B\u5750\u6807\u7CFB\n temp.z = -1.0 * temp.z;\n\n // \u8868\u793A\u773C\u775B\u8DDD\u79BBvec4(0.0,0.0,1.0)\u7684\u8DDD\u79BB\n float dist = 4.0;\n\n // \u4F7F\u7528\u6295\u5F71\u76F4\u63A5\u8BA1\u7B97\n // \u4E3A\u4FDD\u8BC1\u7EB9\u7406\u548C\u76F8\u5BF9\u4F4D\u7F6E\u6B63\u786E\n // x\u3001y\u3001z\u7684\u6539\u53D8\u6EE1\u8DB3\u7EBF\u6027\u53D8\u6362\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n ").concat(mesh.geometry.attributes.normal ? 'v_normal = normalize(vec3(a_normal));' : '', "\n ").concat(mesh.material.image ? 'v_textcoord = a_textcoord;' : '', "\n ").concat(mesh.material.colors ? 'v_color=a_color;' : '', "\n }\n ");
372
+ var vertexShader = "\n attribute vec4 a_position;\n\n ".concat(mesh.geometry.attributes.normal ? 'attribute vec4 a_normal;varying vec3 v_normal;' : '', "\n\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;\n\n ").concat(mesh.material.image ? 'attribute vec2 a_textcoord;varying vec2 v_textcoord;' : '', "\n\n ").concat(mesh.material.colors ? 'attribute vec4 a_color;varying vec4 v_color;' : '', "\n\n void main(){\n vec4 temp = a_position;\n\n // \u5E94\u7528\u53D8\u6362\u77E9\u9635\uFF1A\u5C4F\u5E55\u6BD4\u8C03\u5E73\u77E9\u9635\u3001\u4E16\u754C\u77E9\u9635\u3001\u7269\u4F53\u77E9\u9635\n temp = u_matrix_proporion * u_matrix_world * u_matrix_mesh * temp;\n\n // \u628A\u539F\u751F\u7684WebGL\u4F7F\u7528\u7684\u5DE6\u624B\u5750\u6807\u7CFB\u53D8\u6210\u4E86\u53F3\u624B\u5750\u6807\u7CFB\n temp.z = -1.0 * temp.z;\n\n // \u8868\u793A\u773C\u775B\u8DDD\u79BBvec4(0.0,0.0,1.0)\u7684\u8DDD\u79BB\n float dist = 4.0;\n\n // \u4F7F\u7528\u6295\u5F71\u76F4\u63A5\u8BA1\u7B97\n // \u4E3A\u4FDD\u8BC1\u7EB9\u7406\u548C\u76F8\u5BF9\u4F4D\u7F6E\u6B63\u786E\n // x\u3001y\u3001z\u7684\u6539\u53D8\u6EE1\u8DB3\u7EBF\u6027\u53D8\u6362\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n ").concat(mesh.geometry.attributes.normal ? 'v_normal = normalize(vec3(a_normal));' : '', "\n ").concat(mesh.material.image ? 'v_textcoord = a_textcoord;' : '', "\n ").concat(mesh.material.colors ? 'v_color=a_color;' : '', "\n }\n ");
368
373
  var fragmentShader = "\n precision mediump float;\n\n ".concat(mesh.geometry.attributes.normal ? 'varying vec3 v_normal;' : '', "\n ").concat(mesh.material.color ? 'uniform vec4 u_color;' : '', "\n ").concat(mesh.material.cube ? 'uniform samplerCube u_texture;' : '', "\n ").concat(mesh.material.image ? 'uniform sampler2D u_sampler;varying vec2 v_textcoord;' : '', "\n ").concat(mesh.material.colors ? 'varying vec4 v_color;' : '', "\n\n void main(){\n ").concat(mesh.material.color ? 'gl_FragColor = u_color;' : '', "\n ").concat(mesh.material.cube ? 'gl_FragColor = textureCube(u_texture,normalize(v_normal));' : '', "\n ").concat(mesh.material.image ? 'gl_FragColor = texture2D(u_sampler,v_textcoord);' : '', "\n ").concat(mesh.material.colors ? 'gl_FragColor=v_color;' : '', "\n }\n ");
369
374
  var shader = new ShaderObject(painter).compile(vertexShader, fragmentShader).use();
370
375
  shaders[uniqueName] = shader;
@@ -426,7 +431,7 @@
426
431
  val[index] = begin;
427
432
  return function () {
428
433
  for (var i = 0; i < count; i++) {
429
- if (val[i] < end) {
434
+ if (val[i] + step < end) {
430
435
  val[i] = +(val[i] + step).toFixed(7);
431
436
  break;
432
437
  }