vislite 0.3.0-alpha.1 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AUTHORS.txt +6 -6
- package/CHANGELOG +13 -2
- package/LICENSE +20 -20
- package/README.md +53 -53
- package/lib/Buffer/index.umd.js +55 -0
- package/lib/Buffer/index.umd.min.js +11 -0
- package/lib/Canvas/index.umd.js +11 -6
- package/lib/Canvas/index.umd.min.js +3 -3
- package/lib/Cardinal/index.umd.js +2 -2
- package/lib/Cardinal/index.umd.min.js +2 -2
- package/lib/Eoap/index.umd.js +2 -2
- package/lib/Eoap/index.umd.min.js +2 -2
- package/lib/Hermite/index.umd.js +2 -2
- package/lib/Hermite/index.umd.min.js +2 -2
- package/lib/Matrix4/index.umd.js +2 -2
- package/lib/Matrix4/index.umd.min.js +2 -2
- package/lib/Mercator/index.umd.js +2 -2
- package/lib/Mercator/index.umd.min.js +2 -2
- package/lib/OralCanvas/index.es.js +11 -6
- package/lib/OralCanvas/index.es.min.js +3 -3
- package/lib/OralWebGL/index.es.js +11 -6
- package/lib/OralWebGL/index.es.min.js +3 -3
- package/lib/SVG/index.umd.js +9 -4
- package/lib/SVG/index.umd.min.js +3 -3
- package/lib/Shader/index.umd.js +55 -0
- package/lib/Shader/index.umd.min.js +11 -0
- package/lib/Texture/index.umd.js +74 -0
- package/lib/Texture/index.umd.min.js +11 -0
- package/lib/WebGL/index.umd.js +11 -6
- package/lib/WebGL/index.umd.min.js +3 -3
- package/lib/animation/index.umd.js +2 -2
- package/lib/animation/index.umd.min.js +2 -2
- package/lib/getLoopColors/index.umd.js +2 -2
- package/lib/getLoopColors/index.umd.min.js +2 -2
- package/lib/getWebGLContext/index.umd.js +65 -0
- package/lib/getWebGLContext/index.umd.min.js +11 -0
- package/lib/index.umd.js +43 -10
- package/lib/index.umd.min.js +3 -3
- package/lib/rotate/index.umd.js +2 -2
- package/lib/rotate/index.umd.min.js +2 -2
- package/lib/ruler/index.umd.js +2 -2
- package/lib/ruler/index.umd.min.js +2 -2
- package/lib/viewHandler/index.umd.js +2 -2
- package/lib/viewHandler/index.umd.min.js +2 -2
- package/miniprogram/ui-canvas/index.js +99 -99
- package/miniprogram/ui-canvas/index.json +4 -4
- package/miniprogram/ui-canvas/index.wxml +4 -4
- package/miniprogram/ui-canvas/index.wxss +5 -5
- package/package/Buffer/index.ts +2 -0
- package/package/Canvas/index.ts +1 -1
- package/package/Cardinal/index.ts +2 -2
- package/package/Eoap/index.ts +2 -2
- package/package/Hermite/index.ts +2 -2
- package/package/Matrix4/index.ts +2 -2
- package/package/Mercator/index.ts +2 -2
- package/package/OralCanvas/index.ts +1 -1
- package/package/OralWebGL/index.ts +1 -1
- package/package/SVG/index.ts +2 -2
- package/package/Shader/index.ts +2 -0
- package/package/Texture/index.ts +2 -0
- package/package/WebGL/index.ts +1 -1
- package/package/animation/index.ts +2 -2
- package/package/getLoopColors/index.ts +2 -2
- package/package/getWebGLContext/index.ts +40 -0
- package/package/index.ts +56 -45
- package/package/rotate/index.ts +2 -2
- package/package/ruler/index.ts +2 -2
- package/package/viewHandler/index.ts +2 -2
- package/package.json +2 -2
- package/src/Canvas.ts +56 -56
- package/src/Eoap.ts +66 -66
- package/src/Matrix4/index.ts +76 -76
- package/src/Matrix4/move.ts +12 -12
- package/src/Matrix4/rotate.ts +15 -15
- package/src/Matrix4/scale.ts +11 -11
- package/src/Matrix4/transform.ts +64 -64
- package/src/Mercator.ts +26 -26
- package/src/SVG.ts +23 -23
- package/src/WebGL.ts +52 -52
- package/src/animation.ts +99 -99
- package/src/common/assemble.ts +1 -1
- package/src/common/canvas/arc.ts +50 -50
- package/src/common/canvas/config.ts +157 -157
- package/src/common/canvas/gradient.ts +29 -29
- package/src/common/canvas/index.ts +10 -7
- package/src/common/canvas/painter.ts +355 -355
- package/src/common/canvas/texts.ts +18 -18
- package/src/common/setStyle.ts +5 -5
- package/src/common/svg/config.ts +173 -173
- package/src/common/svg/index.ts +334 -334
- package/src/common/svg/tool.ts +43 -43
- package/src/common/webgl/buffer.ts +79 -79
- package/src/common/webgl/doDraw.ts +106 -106
- package/src/common/webgl/getColorFactory.ts +26 -26
- package/src/common/webgl/getShader.ts +75 -75
- package/src/common/webgl/getTexture.ts +11 -11
- package/src/common/webgl/getWebGLContext.ts +27 -27
- package/src/common/webgl/index.ts +216 -216
- package/src/common/webgl/shader.ts +75 -75
- package/src/common/webgl/texture.ts +99 -99
- package/src/getLoopColors.ts +42 -42
- package/src/interpolation/Cardinal.ts +109 -109
- package/src/interpolation/Hermite.ts +65 -65
- package/src/rotate.ts +7 -7
- package/src/ruler.ts +99 -99
- package/src/viewHandler.ts +139 -139
- package/types/Buffer.d.ts +24 -0
- package/types/Canvas.d.ts +282 -282
- package/types/CanvasConfig.d.ts +80 -80
- package/types/Cardinal.d.ts +13 -13
- package/types/Gradient.d.ts +14 -14
- package/types/Hermite.d.ts +18 -18
- package/types/Map.d.ts +9 -9
- package/types/Matrix4.d.ts +42 -42
- package/types/Object3D.d.ts +113 -113
- package/types/SVG.d.ts +210 -210
- package/types/SVGConfig.d.ts +58 -58
- package/types/Scene3D.d.ts +6 -6
- package/types/Shader.d.ts +16 -0
- package/types/Texture.d.ts +17 -0
- package/types/WebGL.d.ts +38 -38
- package/types/animation.d.ts +6 -6
- package/types/getLoopColors.d.ts +2 -2
- package/types/getWebGLContext.d.ts +3 -0
- package/types/index.d.ts +129 -101
- package/types/rotate.d.ts +2 -2
- package/types/ruler.d.ts +2 -2
- package/types/viewHandler.d.ts +12 -12
- package/uni-app/ui-canvas.vue +212 -212
package/types/CanvasConfig.d.ts
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export default interface CanvasConfigType {
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/**
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* 填充色或图案,默认"#000"
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*/
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fillStyle?: string | CanvasGradient
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/**
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* 轮廓色或图案,默认"#000"
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*/
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strokeStyle?: string | CanvasGradient
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/**
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* 线条宽度,默认1(单位px)
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*/
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lineWidth?: number
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/**
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* 文字水平对齐方式,默认"left"左对齐(还有"center"居中和"right"右对齐)
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*/
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textAlign?: string
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/**
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* 文字垂直对齐方式,默认"middle"垂直居中(还有"top"上对齐和"bottom"下对齐)
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*/
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textBaseline?: string
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/**
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* 设置线条虚线,默认为[]表示使用实线绘制
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*
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* 值应该是一个数组,格式:[实线长,虚线长,实线长 ...],数组长度任意,会自动循环
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*/
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lineDash?: Array<number>
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/**
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* 阴影的模糊系数,默认0,也就是无阴影
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shadowBlur?: number
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/**
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* 阴影的颜色
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shadowColor?: string | CanvasGradient
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/**
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* 文字大小,默认16
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*/
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"fontSize"?: number
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"font-size"?: number // 向下兼容
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/**
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* 字体,默认"sans-serif"
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*/
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"fontFamily"?: string
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"font-family"?: string // 向下兼容
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/**
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* 字重,默认400
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"fontWeight"?: number
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"font-weight"?: number // 向下兼容
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/**
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* 字类型,默认"normal"
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"fontStyle"?: string
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"font-style"?: string // 向下兼容
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/**
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* 圆弧开始端闭合方式,默认"butt"直线闭合(还有"round"圆帽闭合,"-round"反圆帽闭合)
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*/
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"arcStartCap"?: string
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"arc-start-cap"?: string // 向下兼容
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* 圆弧结束端闭合方式,默认"butt"直线闭合(还有"round"圆帽闭合,"-round"反圆帽闭合)
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*/
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"arcEndCap"?: string
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"arc-end-cap"?: string // 向下兼容
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export default interface CanvasConfigType {
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/**
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* 填充色或图案,默认"#000"
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*/
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fillStyle?: string | CanvasGradient
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/**
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* 轮廓色或图案,默认"#000"
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*/
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strokeStyle?: string | CanvasGradient
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/**
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* 线条宽度,默认1(单位px)
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*/
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lineWidth?: number
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/**
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* 文字水平对齐方式,默认"left"左对齐(还有"center"居中和"right"右对齐)
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*/
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textAlign?: string
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/**
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* 文字垂直对齐方式,默认"middle"垂直居中(还有"top"上对齐和"bottom"下对齐)
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textBaseline?: string
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/**
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* 设置线条虚线,默认为[]表示使用实线绘制
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*
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* 值应该是一个数组,格式:[实线长,虚线长,实线长 ...],数组长度任意,会自动循环
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*/
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lineDash?: Array<number>
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* 阴影的模糊系数,默认0,也就是无阴影
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shadowBlur?: number
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* 阴影的颜色
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*/
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shadowColor?: string | CanvasGradient
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/**
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* 文字大小,默认16
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*/
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"fontSize"?: number
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"font-size"?: number // 向下兼容
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/**
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* 字体,默认"sans-serif"
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*/
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"fontFamily"?: string
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"font-family"?: string // 向下兼容
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/**
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* 字重,默认400
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*/
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"fontWeight"?: number
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"font-weight"?: number // 向下兼容
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/**
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* 字类型,默认"normal"
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"fontStyle"?: string
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"font-style"?: string // 向下兼容
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/**
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* 圆弧开始端闭合方式,默认"butt"直线闭合(还有"round"圆帽闭合,"-round"反圆帽闭合)
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*/
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"arcStartCap"?: string
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"arc-start-cap"?: string // 向下兼容
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/**
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* 圆弧结束端闭合方式,默认"butt"直线闭合(还有"round"圆帽闭合,"-round"反圆帽闭合)
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*/
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"arcEndCap"?: string
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"arc-end-cap"?: string // 向下兼容
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}
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package/types/Cardinal.d.ts
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export default interface CardinalType {
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export default interface CardinalType {
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package/types/Gradient.d.ts
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export default interface GradientType {
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value(): CanvasGradient
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export default interface GradientType {
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package/types/Hermite.d.ts
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export default interface HermiteType {
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use(x: number): number
|
|
18
|
-
|
|
1
|
+
export default interface HermiteType {
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* 设置点的位置和斜率:
|
|
5
|
+
* @param x1 左边点的位置
|
|
6
|
+
* @param y1
|
|
7
|
+
* @param x2 右边点的位置
|
|
8
|
+
* @param y2
|
|
9
|
+
* @param s1 两个点的斜率
|
|
10
|
+
* @param s2
|
|
11
|
+
*/
|
|
12
|
+
setP(x1: number, y1: number, x2: number, y2: number, s1: number, s2: number): this
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* 根据x值返回y值:
|
|
16
|
+
*/
|
|
17
|
+
use(x: number): number
|
|
18
|
+
|
|
19
19
|
}
|
package/types/Map.d.ts
CHANGED
|
@@ -1,10 +1,10 @@
|
|
|
1
|
-
export default interface MapType {
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* 返回该点的绘图坐标(特别需要注意,计算出来的位置是偏离中心点的距离)
|
|
5
|
-
* @param λ 经纬度
|
|
6
|
-
* @param φ
|
|
7
|
-
*/
|
|
8
|
-
use(λ: number, φ: number): number[]
|
|
9
|
-
|
|
1
|
+
export default interface MapType {
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* 返回该点的绘图坐标(特别需要注意,计算出来的位置是偏离中心点的距离)
|
|
5
|
+
* @param λ 经纬度
|
|
6
|
+
* @param φ
|
|
7
|
+
*/
|
|
8
|
+
use(λ: number, φ: number): number[]
|
|
9
|
+
|
|
10
10
|
}
|
package/types/Matrix4.d.ts
CHANGED
|
@@ -1,43 +1,43 @@
|
|
|
1
|
-
export default interface Matrix4Type {
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* 返回matrix4当前记录的内部矩阵
|
|
5
|
-
*/
|
|
6
|
-
value(): number[]
|
|
7
|
-
|
|
8
|
-
/**
|
|
9
|
-
* 两个矩阵相乘
|
|
10
|
-
* @param newMatrix4
|
|
11
|
-
* @param flag 可选,表示相乘位置,默认false,表示左乘
|
|
12
|
-
*/
|
|
13
|
-
multiply(newMatrix4: number[], flag?: boolean): this
|
|
14
|
-
|
|
15
|
-
/**
|
|
16
|
-
* 把变换矩阵作用在具体的点上
|
|
17
|
-
*/
|
|
18
|
-
use(x: number, y: number, z?: number, w?: number): number[]
|
|
19
|
-
|
|
20
|
-
/**
|
|
21
|
-
* 沿着向量(a, b, c)方向移动距离dis
|
|
22
|
-
* (其中c可以不传,默认0)
|
|
23
|
-
*/
|
|
24
|
-
move(dis: number, a: number, b: number, c?: number): this
|
|
25
|
-
|
|
26
|
-
/**
|
|
27
|
-
* 以点(cx, cy, cz)为中心,分别在x、y和z方向上缩放xTimes、yTimes和zTimes倍
|
|
28
|
-
* (其中cx、cy和cz都可以不传递,默认0)
|
|
29
|
-
*/
|
|
30
|
-
scale(xTimes: number, yTimes: number, zTimes: number, cx?: number, cy?: number, cz?: number): this
|
|
31
|
-
|
|
32
|
-
/**
|
|
33
|
-
* 围绕射线(a1, b1, c1) -> (a2, b2, c2)旋转deg度
|
|
34
|
-
* (方向由右手法则确定)
|
|
35
|
-
*
|
|
36
|
-
* a1、b1、c1、a2、b2和c2这6个值在设置的时候,不是一定需要全部设置,还有以下可选:
|
|
37
|
-
*
|
|
38
|
-
* 1)只设置了a1和b1,表示在xoy平面围绕(a1, b1)旋转
|
|
39
|
-
* 2)设置三个点(设置不足六个点都认为只设置了三个点),表示围绕从原点出发的射线旋转
|
|
40
|
-
*/
|
|
41
|
-
rotate(deg: number, a1: number, b1: number, c1?: number, a2?: number, b2?: number, c2?: number): this
|
|
42
|
-
|
|
1
|
+
export default interface Matrix4Type {
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* 返回matrix4当前记录的内部矩阵
|
|
5
|
+
*/
|
|
6
|
+
value(): number[]
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* 两个矩阵相乘
|
|
10
|
+
* @param newMatrix4
|
|
11
|
+
* @param flag 可选,表示相乘位置,默认false,表示左乘
|
|
12
|
+
*/
|
|
13
|
+
multiply(newMatrix4: number[], flag?: boolean): this
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* 把变换矩阵作用在具体的点上
|
|
17
|
+
*/
|
|
18
|
+
use(x: number, y: number, z?: number, w?: number): number[]
|
|
19
|
+
|
|
20
|
+
/**
|
|
21
|
+
* 沿着向量(a, b, c)方向移动距离dis
|
|
22
|
+
* (其中c可以不传,默认0)
|
|
23
|
+
*/
|
|
24
|
+
move(dis: number, a: number, b: number, c?: number): this
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
* 以点(cx, cy, cz)为中心,分别在x、y和z方向上缩放xTimes、yTimes和zTimes倍
|
|
28
|
+
* (其中cx、cy和cz都可以不传递,默认0)
|
|
29
|
+
*/
|
|
30
|
+
scale(xTimes: number, yTimes: number, zTimes: number, cx?: number, cy?: number, cz?: number): this
|
|
31
|
+
|
|
32
|
+
/**
|
|
33
|
+
* 围绕射线(a1, b1, c1) -> (a2, b2, c2)旋转deg度
|
|
34
|
+
* (方向由右手法则确定)
|
|
35
|
+
*
|
|
36
|
+
* a1、b1、c1、a2、b2和c2这6个值在设置的时候,不是一定需要全部设置,还有以下可选:
|
|
37
|
+
*
|
|
38
|
+
* 1)只设置了a1和b1,表示在xoy平面围绕(a1, b1)旋转
|
|
39
|
+
* 2)设置三个点(设置不足六个点都认为只设置了三个点),表示围绕从原点出发的射线旋转
|
|
40
|
+
*/
|
|
41
|
+
rotate(deg: number, a1: number, b1: number, c1?: number, a2?: number, b2?: number, c2?: number): this
|
|
42
|
+
|
|
43
43
|
}
|
package/types/Object3D.d.ts
CHANGED
|
@@ -1,114 +1,114 @@
|
|
|
1
|
-
import Matrix4Type from './Matrix4'
|
|
2
|
-
|
|
3
|
-
export interface meshType {
|
|
4
|
-
|
|
5
|
-
// 形状
|
|
6
|
-
geometry: {
|
|
7
|
-
attributes: {
|
|
8
|
-
|
|
9
|
-
// 点坐标
|
|
10
|
-
position: {
|
|
11
|
-
array: number[] | Float32Array
|
|
12
|
-
count: number
|
|
13
|
-
itemSize: number
|
|
14
|
-
}
|
|
15
|
-
|
|
16
|
-
// 法向量
|
|
17
|
-
normal?: {
|
|
18
|
-
array: number[] | Float32Array
|
|
19
|
-
count: number
|
|
20
|
-
itemSize: number
|
|
21
|
-
}
|
|
22
|
-
|
|
23
|
-
// 纹理坐标
|
|
24
|
-
uv?: {
|
|
25
|
-
array: number[] | Float32Array
|
|
26
|
-
count: number
|
|
27
|
-
itemSize: number
|
|
28
|
-
}
|
|
29
|
-
|
|
30
|
-
}
|
|
31
|
-
|
|
32
|
-
// 索引
|
|
33
|
-
index?: {
|
|
34
|
-
array: number[] | Uint8Array
|
|
35
|
-
count: number
|
|
36
|
-
itemSize: number
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
// 点、线、还是三角形
|
|
40
|
-
// "POINTS" | "LINES" | "INE_STRIP" | "LINE_LOOP" | "TRIANGLES" | "TRIANGLE_STRIP" | "TRIANGLE_FAN"
|
|
41
|
-
type: string
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
// 材质
|
|
45
|
-
material: {
|
|
46
|
-
|
|
47
|
-
// 单一的颜色
|
|
48
|
-
color?: {
|
|
49
|
-
r: number
|
|
50
|
-
g: number
|
|
51
|
-
b: number
|
|
52
|
-
alpha: number
|
|
53
|
-
}
|
|
54
|
-
|
|
55
|
-
// 多颜色
|
|
56
|
-
colors?: {
|
|
57
|
-
array: number[] | Float32Array
|
|
58
|
-
count: number
|
|
59
|
-
itemSize: number
|
|
60
|
-
}
|
|
61
|
-
|
|
62
|
-
// 立方体纹理
|
|
63
|
-
cube?: {
|
|
64
|
-
left?: {
|
|
65
|
-
image: {
|
|
66
|
-
value?: TexImageSource
|
|
67
|
-
}
|
|
68
|
-
},
|
|
69
|
-
right?: {
|
|
70
|
-
image: {
|
|
71
|
-
value?: TexImageSource
|
|
72
|
-
}
|
|
73
|
-
}
|
|
74
|
-
near?: {
|
|
75
|
-
image: {
|
|
76
|
-
value?: TexImageSource
|
|
77
|
-
}
|
|
78
|
-
}
|
|
79
|
-
far?: {
|
|
80
|
-
image: {
|
|
81
|
-
value?: TexImageSource
|
|
82
|
-
}
|
|
83
|
-
}
|
|
84
|
-
top?: {
|
|
85
|
-
image: {
|
|
86
|
-
value?: TexImageSource
|
|
87
|
-
}
|
|
88
|
-
}
|
|
89
|
-
bottom?: {
|
|
90
|
-
image: {
|
|
91
|
-
value?: TexImageSource
|
|
92
|
-
}
|
|
93
|
-
}
|
|
94
|
-
}
|
|
95
|
-
|
|
96
|
-
// 二维纹理
|
|
97
|
-
image?: {
|
|
98
|
-
value?: TexImageSource
|
|
99
|
-
}
|
|
100
|
-
|
|
101
|
-
}
|
|
102
|
-
}
|
|
103
|
-
|
|
104
|
-
export default interface Object3D {
|
|
105
|
-
|
|
106
|
-
// 区域名称,不设置或设置为空字符串,表示此区域无需记录
|
|
107
|
-
region?: string
|
|
108
|
-
|
|
109
|
-
// 变换矩阵
|
|
110
|
-
matrix?: Matrix4Type
|
|
111
|
-
|
|
112
|
-
// 图形
|
|
113
|
-
mesh: meshType[]
|
|
1
|
+
import Matrix4Type from './Matrix4'
|
|
2
|
+
|
|
3
|
+
export interface meshType {
|
|
4
|
+
|
|
5
|
+
// 形状
|
|
6
|
+
geometry: {
|
|
7
|
+
attributes: {
|
|
8
|
+
|
|
9
|
+
// 点坐标
|
|
10
|
+
position: {
|
|
11
|
+
array: number[] | Float32Array
|
|
12
|
+
count: number
|
|
13
|
+
itemSize: number
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
// 法向量
|
|
17
|
+
normal?: {
|
|
18
|
+
array: number[] | Float32Array
|
|
19
|
+
count: number
|
|
20
|
+
itemSize: number
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
// 纹理坐标
|
|
24
|
+
uv?: {
|
|
25
|
+
array: number[] | Float32Array
|
|
26
|
+
count: number
|
|
27
|
+
itemSize: number
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
// 索引
|
|
33
|
+
index?: {
|
|
34
|
+
array: number[] | Uint8Array
|
|
35
|
+
count: number
|
|
36
|
+
itemSize: number
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
// 点、线、还是三角形
|
|
40
|
+
// "POINTS" | "LINES" | "INE_STRIP" | "LINE_LOOP" | "TRIANGLES" | "TRIANGLE_STRIP" | "TRIANGLE_FAN"
|
|
41
|
+
type: string
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
// 材质
|
|
45
|
+
material: {
|
|
46
|
+
|
|
47
|
+
// 单一的颜色
|
|
48
|
+
color?: {
|
|
49
|
+
r: number
|
|
50
|
+
g: number
|
|
51
|
+
b: number
|
|
52
|
+
alpha: number
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
// 多颜色
|
|
56
|
+
colors?: {
|
|
57
|
+
array: number[] | Float32Array
|
|
58
|
+
count: number
|
|
59
|
+
itemSize: number
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
// 立方体纹理
|
|
63
|
+
cube?: {
|
|
64
|
+
left?: {
|
|
65
|
+
image: {
|
|
66
|
+
value?: TexImageSource
|
|
67
|
+
}
|
|
68
|
+
},
|
|
69
|
+
right?: {
|
|
70
|
+
image: {
|
|
71
|
+
value?: TexImageSource
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
near?: {
|
|
75
|
+
image: {
|
|
76
|
+
value?: TexImageSource
|
|
77
|
+
}
|
|
78
|
+
}
|
|
79
|
+
far?: {
|
|
80
|
+
image: {
|
|
81
|
+
value?: TexImageSource
|
|
82
|
+
}
|
|
83
|
+
}
|
|
84
|
+
top?: {
|
|
85
|
+
image: {
|
|
86
|
+
value?: TexImageSource
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
bottom?: {
|
|
90
|
+
image: {
|
|
91
|
+
value?: TexImageSource
|
|
92
|
+
}
|
|
93
|
+
}
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
// 二维纹理
|
|
97
|
+
image?: {
|
|
98
|
+
value?: TexImageSource
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
export default interface Object3D {
|
|
105
|
+
|
|
106
|
+
// 区域名称,不设置或设置为空字符串,表示此区域无需记录
|
|
107
|
+
region?: string
|
|
108
|
+
|
|
109
|
+
// 变换矩阵
|
|
110
|
+
matrix?: Matrix4Type
|
|
111
|
+
|
|
112
|
+
// 图形
|
|
113
|
+
mesh: meshType[]
|
|
114
114
|
}
|