vislite 0.3.0-alpha.1 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG +7 -2
- package/lib/Buffer/index.umd.js +55 -0
- package/lib/Buffer/index.umd.min.js +11 -0
- package/lib/Canvas/index.umd.js +2 -2
- package/lib/Canvas/index.umd.min.js +2 -2
- package/lib/Cardinal/index.umd.js +2 -2
- package/lib/Cardinal/index.umd.min.js +2 -2
- package/lib/Eoap/index.umd.js +2 -2
- package/lib/Eoap/index.umd.min.js +2 -2
- package/lib/Hermite/index.umd.js +2 -2
- package/lib/Hermite/index.umd.min.js +2 -2
- package/lib/Matrix4/index.umd.js +2 -2
- package/lib/Matrix4/index.umd.min.js +2 -2
- package/lib/Mercator/index.umd.js +2 -2
- package/lib/Mercator/index.umd.min.js +2 -2
- package/lib/OralCanvas/index.es.js +2 -2
- package/lib/OralCanvas/index.es.min.js +2 -2
- package/lib/OralWebGL/index.es.js +3 -3
- package/lib/OralWebGL/index.es.min.js +3 -3
- package/lib/SVG/index.umd.js +2 -2
- package/lib/SVG/index.umd.min.js +2 -2
- package/lib/Shader/index.umd.js +55 -0
- package/lib/Shader/index.umd.min.js +11 -0
- package/lib/Texture/index.umd.js +74 -0
- package/lib/Texture/index.umd.min.js +11 -0
- package/lib/WebGL/index.umd.js +3 -3
- package/lib/WebGL/index.umd.min.js +3 -3
- package/lib/animation/index.umd.js +2 -2
- package/lib/animation/index.umd.min.js +2 -2
- package/lib/getLoopColors/index.umd.js +2 -2
- package/lib/getLoopColors/index.umd.min.js +2 -2
- package/lib/getWebGLContext/index.umd.js +65 -0
- package/lib/getWebGLContext/index.umd.min.js +11 -0
- package/lib/index.umd.js +34 -6
- package/lib/index.umd.min.js +3 -3
- package/lib/rotate/index.umd.js +2 -2
- package/lib/rotate/index.umd.min.js +2 -2
- package/lib/ruler/index.umd.js +2 -2
- package/lib/ruler/index.umd.min.js +2 -2
- package/lib/viewHandler/index.umd.js +2 -2
- package/lib/viewHandler/index.umd.min.js +2 -2
- package/package/Buffer/index.ts +2 -0
- package/package/Shader/index.ts +2 -0
- package/package/Texture/index.ts +2 -0
- package/package/getWebGLContext/index.ts +40 -0
- package/package/index.ts +11 -0
- package/package.json +2 -2
- package/src/common/webgl/getShader.ts +1 -1
- package/types/Buffer.d.ts +24 -0
- package/types/Shader.d.ts +16 -0
- package/types/Texture.d.ts +17 -0
- package/types/getWebGLContext.d.ts +3 -0
- package/types/index.d.ts +28 -0
|
@@ -0,0 +1,74 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* VISLite JavaScript Library v0.3.0
|
|
3
|
+
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
|
+
*
|
|
5
|
+
* Copyright zxl20070701
|
|
6
|
+
* Released under the MIT license
|
|
7
|
+
* https://zxl20070701.github.io/notebook/home.html
|
|
8
|
+
*
|
|
9
|
+
* Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
|
|
10
|
+
*/
|
|
11
|
+
(function (global, factory) {
|
|
12
|
+
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
|
|
13
|
+
typeof define === 'function' && define.amd ? define(factory) :
|
|
14
|
+
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.VISLite_Texture = factory());
|
|
15
|
+
})(this, (function () { 'use strict';
|
|
16
|
+
|
|
17
|
+
var initTexture = function (painter, type, unit) {
|
|
18
|
+
var texture = painter.createTexture();
|
|
19
|
+
if (type == painter.TEXTURE_2D) {
|
|
20
|
+
painter.activeTexture(painter['TEXTURE' + unit]);
|
|
21
|
+
}
|
|
22
|
+
painter.bindTexture(type, texture);
|
|
23
|
+
return texture;
|
|
24
|
+
};
|
|
25
|
+
var linkImage = function (painter, type, level, format, textureType, image) {
|
|
26
|
+
painter.texImage2D(type, level, format, format, textureType, image);
|
|
27
|
+
};
|
|
28
|
+
var linkCube = function (painter, type, level, format, textureType, images, width, height, texture) {
|
|
29
|
+
var types = [
|
|
30
|
+
painter.TEXTURE_CUBE_MAP_POSITIVE_X,
|
|
31
|
+
painter.TEXTURE_CUBE_MAP_NEGATIVE_X,
|
|
32
|
+
painter.TEXTURE_CUBE_MAP_POSITIVE_Y,
|
|
33
|
+
painter.TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
|
34
|
+
painter.TEXTURE_CUBE_MAP_POSITIVE_Z,
|
|
35
|
+
painter.TEXTURE_CUBE_MAP_NEGATIVE_Z
|
|
36
|
+
], target;
|
|
37
|
+
for (var i = 0; i < types.length; i++) {
|
|
38
|
+
if (images[i]) {
|
|
39
|
+
target = types[i];
|
|
40
|
+
painter.texImage2D(target, level, format, width, height, 0, format, textureType, null);
|
|
41
|
+
painter.bindTexture(type, texture);
|
|
42
|
+
painter.texImage2D(target, level, format, format, textureType, images[i]);
|
|
43
|
+
}
|
|
44
|
+
}
|
|
45
|
+
painter.generateMipmap(type);
|
|
46
|
+
};
|
|
47
|
+
var TextureObject = (function () {
|
|
48
|
+
function TextureObject(painter, type, unit) {
|
|
49
|
+
if (unit === void 0) { unit = 0; }
|
|
50
|
+
this.__painter = painter;
|
|
51
|
+
this.__type = {
|
|
52
|
+
"2d": painter.TEXTURE_2D,
|
|
53
|
+
"cube": painter.TEXTURE_CUBE_MAP
|
|
54
|
+
}[type];
|
|
55
|
+
this.__texture = initTexture(painter, this.__type, unit);
|
|
56
|
+
painter.texParameteri(this.__type, painter.TEXTURE_MIN_FILTER, painter.NEAREST);
|
|
57
|
+
painter.texParameteri(this.__type, painter.TEXTURE_MAG_FILTER, painter.NEAREST);
|
|
58
|
+
painter.texParameteri(this.__type, painter.TEXTURE_WRAP_S, painter.CLAMP_TO_EDGE);
|
|
59
|
+
painter.texParameteri(this.__type, painter.TEXTURE_WRAP_T, painter.CLAMP_TO_EDGE);
|
|
60
|
+
}
|
|
61
|
+
TextureObject.prototype.useImage = function (image) {
|
|
62
|
+
linkImage(this.__painter, this.__type, 0, this.__painter.RGBA, this.__painter.UNSIGNED_BYTE, image);
|
|
63
|
+
return this;
|
|
64
|
+
};
|
|
65
|
+
TextureObject.prototype.useCube = function (images, width, height) {
|
|
66
|
+
linkCube(this.__painter, this.__type, 0, this.__painter.RGBA, this.__painter.UNSIGNED_BYTE, images, width, height, this.__texture);
|
|
67
|
+
return this;
|
|
68
|
+
};
|
|
69
|
+
return TextureObject;
|
|
70
|
+
}());
|
|
71
|
+
|
|
72
|
+
return TextureObject;
|
|
73
|
+
|
|
74
|
+
}));
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* VISLite JavaScript Library v0.3.0
|
|
3
|
+
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
|
+
*
|
|
5
|
+
* Copyright zxl20070701
|
|
6
|
+
* Released under the MIT license
|
|
7
|
+
* https://zxl20070701.github.io/notebook/home.html
|
|
8
|
+
*
|
|
9
|
+
* Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
|
|
10
|
+
*/
|
|
11
|
+
var e,t;e=this,t=function(){"use strict";return function(){function e(e,t,_){void 0===_&&(_=0),this.__painter=e,this.__type={"2d":e.TEXTURE_2D,cube:e.TEXTURE_CUBE_MAP}[t],this.__texture=function(e,t,_){var E=e.createTexture();return t==e.TEXTURE_2D&&e.activeTexture(e["TEXTURE"+_]),e.bindTexture(t,E),E}(e,this.__type,_),e.texParameteri(this.__type,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(this.__type,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(this.__type,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(this.__type,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}return e.prototype.useImage=function(e){return function(e,t,_,E,i,T){e.texImage2D(t,_,E,E,i,T)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,e),this},e.prototype.useCube=function(e,t,_){return function(e,t,_,E,i,T,r,n,u){for(var a,s=[e.TEXTURE_CUBE_MAP_POSITIVE_X,e.TEXTURE_CUBE_MAP_NEGATIVE_X,e.TEXTURE_CUBE_MAP_POSITIVE_Y,e.TEXTURE_CUBE_MAP_NEGATIVE_Y,e.TEXTURE_CUBE_MAP_POSITIVE_Z,e.TEXTURE_CUBE_MAP_NEGATIVE_Z],p=0;p<s.length;p++)T[p]&&(a=s[p],e.texImage2D(a,_,E,r,n,0,E,i,null),e.bindTexture(t,u),e.texImage2D(a,_,E,E,i,T[p]));e.generateMipmap(t)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,e,t,_,this.__texture),this},e}()},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_Texture=t();
|
package/lib/WebGL/index.umd.js
CHANGED
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.3.0
|
|
2
|
+
* VISLite JavaScript Library v0.3.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
8
|
*
|
|
9
|
-
* Publish Date:
|
|
9
|
+
* Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
11
|
(function (global, factory) {
|
|
12
12
|
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
|
|
@@ -364,7 +364,7 @@
|
|
|
364
364
|
(mesh.material.cube ? "1" : "0");
|
|
365
365
|
if (shaders[uniqueName])
|
|
366
366
|
return shaders[uniqueName].use();
|
|
367
|
-
var vertexShader = "\n
|
|
367
|
+
var vertexShader = "\n attribute vec4 a_position;\n\n ".concat(mesh.geometry.attributes.normal ? 'attribute vec4 a_normal;varying vec3 v_normal;' : '', "\n\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;\n\n ").concat(mesh.material.image ? 'attribute vec2 a_textcoord;varying vec2 v_textcoord;' : '', "\n\n ").concat(mesh.material.colors ? 'attribute vec4 a_color;varying vec4 v_color;' : '', "\n\n void main(){\n vec4 temp = a_position;\n\n // \u5E94\u7528\u53D8\u6362\u77E9\u9635\uFF1A\u5C4F\u5E55\u6BD4\u8C03\u5E73\u77E9\u9635\u3001\u4E16\u754C\u77E9\u9635\u3001\u7269\u4F53\u77E9\u9635\n temp = u_matrix_proporion * u_matrix_world * u_matrix_mesh * temp;\n\n // \u628A\u539F\u751F\u7684WebGL\u4F7F\u7528\u7684\u5DE6\u624B\u5750\u6807\u7CFB\u53D8\u6210\u4E86\u53F3\u624B\u5750\u6807\u7CFB\n temp.z = -1.0 * temp.z;\n\n // \u8868\u793A\u773C\u775B\u8DDD\u79BBvec4(0.0,0.0,1.0)\u7684\u8DDD\u79BB\n float dist = 4.0;\n\n // \u4F7F\u7528\u6295\u5F71\u76F4\u63A5\u8BA1\u7B97\n // \u4E3A\u4FDD\u8BC1\u7EB9\u7406\u548C\u76F8\u5BF9\u4F4D\u7F6E\u6B63\u786E\n // x\u3001y\u3001z\u7684\u6539\u53D8\u6EE1\u8DB3\u7EBF\u6027\u53D8\u6362\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n ").concat(mesh.geometry.attributes.normal ? 'v_normal = normalize(vec3(a_normal));' : '', "\n ").concat(mesh.material.image ? 'v_textcoord = a_textcoord;' : '', "\n ").concat(mesh.material.colors ? 'v_color=a_color;' : '', "\n }\n ");
|
|
368
368
|
var fragmentShader = "\n precision mediump float;\n\n ".concat(mesh.geometry.attributes.normal ? 'varying vec3 v_normal;' : '', "\n ").concat(mesh.material.color ? 'uniform vec4 u_color;' : '', "\n ").concat(mesh.material.cube ? 'uniform samplerCube u_texture;' : '', "\n ").concat(mesh.material.image ? 'uniform sampler2D u_sampler;varying vec2 v_textcoord;' : '', "\n ").concat(mesh.material.colors ? 'varying vec4 v_color;' : '', "\n\n void main(){\n ").concat(mesh.material.color ? 'gl_FragColor = u_color;' : '', "\n ").concat(mesh.material.cube ? 'gl_FragColor = textureCube(u_texture,normalize(v_normal));' : '', "\n ").concat(mesh.material.image ? 'gl_FragColor = texture2D(u_sampler,v_textcoord);' : '', "\n ").concat(mesh.material.colors ? 'gl_FragColor=v_color;' : '', "\n }\n ");
|
|
369
369
|
var shader = new ShaderObject(painter).compile(vertexShader, fragmentShader).use();
|
|
370
370
|
shaders[uniqueName] = shader;
|
|
@@ -1,11 +1,11 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.3.0
|
|
2
|
+
* VISLite JavaScript Library v0.3.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
8
|
*
|
|
9
|
-
* Publish Date:
|
|
9
|
+
* Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
|
-
var t,r;t=this,r=function(){"use strict";var t=function(r,e){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,r){t.__proto__=r}||function(t,r){for(var e in r)Object.prototype.hasOwnProperty.call(r,e)&&(t[e]=r[e])},t(r,e)};function r(t,r,e){if(e||2===arguments.length)for(var i,o=0,a=r.length;o<a;o++)!i&&o in r||(i||(i=Array.prototype.slice.call(r,0,o)),i[o]=r[o]);return t.concat(i||Array.prototype.slice.call(r))}function e(t,r,e){void 0===e&&(e={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],o=null,a=0;a<i.length;a++){try{o=t.getContext(i[a],e)}catch(t){}if(o)break}if(!o)throw new Error("Non canvas or browser does not support webgl.");var n=o.canvas.width,_=o.canvas.height,s=n*r,u=_*r;return o.viewport(.5*(n-s),.5*(_-u),s,u),o.depthFunc(o.LEQUAL),o.enable(o.DEPTH_TEST),o}function i(t){var r=t.drawingBufferWidth,e=t.drawingBufferHeight,i=new Uint8Array(4*r*e);return t.readPixels(0,0,r,e,t.RGBA,t.UNSIGNED_BYTE,i),function(t,o){return"rgba("+i[4*((o=e-o)*r+t)]+","+i[4*(o*r+t)+1]+","+i[4*(o*r+t)+2]+","+i[4*(o*r+t)+3]+")"}}var o=function(t,r){for(var e=[],i=0;i<4;i++)for(var o=0;o<r.length/4;o++)e[4*o+i]=t[i]*r[4*o]+t[i+4]*r[4*o+1]+t[i+8]*r[4*o+2]+t[i+12]*r[4*o+3];return e},a=function(){function t(t){void 0===t&&(t=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this.name="Matrix4",this.__matrix4=t}return t.prototype.move=function(t,r,e,i){return void 0===i&&(i=0),this.__matrix4=o(function(t,r,e,i){void 0===i&&(i=0);var o=Math.sqrt(r*r+e*e+i*i);return[1,0,0,0,0,1,0,0,0,0,1,0,r*t/o,e*t/o,i*t/o,1]}(t,r,e,i),this.__matrix4),this},t.prototype.rotate=function(t,r,e,i,a,n,_){var s=function(t,r,e,i,o,a){if("number"==typeof t&&"number"==typeof r){if("number"!=typeof e?(e=0,i=t,o=r,a=1):"number"==typeof i&&"number"==typeof o&&"number"==typeof a||(i=t,o=r,a=e,t=0,r=0,e=0),t==i&&r==o&&e==a)throw new Error("It's not a legitimate ray!");var n=Math.sqrt((i-t)*(i-t)+(o-r)*(o-r)),_=0!=n?(o-r)/n:1,s=0!=n?(i-t)/n:0,u=(i-t)*s+(o-r)*_,m=a-e,c=Math.sqrt(u*u+m*m),l=0!=c?m/c:1,h=0!=c?u/c:0;return[[_,l*s,s*h,0,-s,_*l,_*h,0,0,-h,l,0,r*s-t*_,e*h-t*s*l-r*_*l,-t*s*h-r*_*h-e*l,1],[_,-s,0,0,l*s,l*_,-h,0,s*h,_*h,l,0,t,r,e,1]]}throw new Error("a1 and b1 is required!")}(r,e,i,a,n,_);return this.__matrix4=o(o(o(s[1],function(t){var r=Math.sin(t),e=Math.cos(t);return[e,r,0,0,-r,e,0,0,0,0,1,0,0,0,0,1]}(t)),s[0]),this.__matrix4),this},t.prototype.scale=function(t,r,e,i,a,n){return void 0===i&&(i=0),void 0===a&&(a=0),void 0===n&&(n=0),this.__matrix4=o(function(t,r,e,i,o,a){return void 0===i&&(i=0),void 0===o&&(o=0),void 0===a&&(a=0),[t,0,0,0,0,r,0,0,0,0,e,0,i-i*t,o-o*r,a-a*e,1]}(t,r,e,i,a,n),this.__matrix4),this},t.prototype.multiply=function(t,r){return void 0===r&&(r=!1),this.__matrix4=r?o(this.__matrix4,t):o(t,this.__matrix4),this},t.prototype.use=function(t,r,e,i){return void 0===e&&(e=0),void 0===i&&(i=1),o(this.__matrix4,[t,r,e,i])},t.prototype.value=function(){return this.__matrix4},t}(),n=function(){function t(t,r){void 0===r&&(r=!1),this.__painter=t,this.__isElement=r,this.__buffer=function(t){return t.createBuffer()}(t),this.__type=r?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER}return t.prototype.use=function(){return this.__painter.bindBuffer(this.__type,this.__buffer),this},t.prototype.write=function(t){return function(t,r,e,i){var o=e?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER;t.bufferData(o,r,i)}(this.__painter,t,this.__isElement,this.__painter.STATIC_DRAW),this.__fsize=t.BYTES_PER_ELEMENT,this},t.prototype.divide=function(t,r,e,i){return void 0===i&&(i=0),function(t,r,e,i,o,a,n){t.vertexAttribPointer(r,e,i,n,o,a),t.enableVertexAttribArray(r)}(this.__painter,t,r,this.__painter.FLOAT,e*this.__fsize,i*this.__fsize,!1),this},t}(),_=function(){function t(t,r,e){void 0===e&&(e=0),this.__painter=t,this.__type={"2d":t.TEXTURE_2D,cube:t.TEXTURE_CUBE_MAP}[r],this.__texture=function(t,r,e){var i=t.createTexture();return r==t.TEXTURE_2D&&t.activeTexture(t["TEXTURE"+e]),t.bindTexture(r,i),i}(t,this.__type,e),t.texParameteri(this.__type,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_MAG_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(this.__type,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE)}return t.prototype.useImage=function(t){return function(t,r,e,i,o,a){t.texImage2D(r,e,i,i,o,a)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t),this},t.prototype.useCube=function(t,r,e){return function(t,r,e,i,o,a,n,_,s){for(var u,m=[t.TEXTURE_CUBE_MAP_POSITIVE_X,t.TEXTURE_CUBE_MAP_NEGATIVE_X,t.TEXTURE_CUBE_MAP_POSITIVE_Y,t.TEXTURE_CUBE_MAP_NEGATIVE_Y,t.TEXTURE_CUBE_MAP_POSITIVE_Z,t.TEXTURE_CUBE_MAP_NEGATIVE_Z],c=0;c<m.length;c++)a[c]&&(u=m[c],t.texImage2D(u,e,i,n,_,0,i,o,null),t.bindTexture(r,s),t.texImage2D(u,e,i,i,o,a[c]));t.generateMipmap(r)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t,r,e,this.__texture),this},t}(),s={};function u(t,r,e){var i=t+"-"+e;return s[i]||(s[i]=new _(r,e)),s[i]}var m=function(t,r,e){var i=t.createShader(r);if(null==i)throw new Error("Unable to create shader!");if(t.shaderSource(i,e),t.compileShader(i),!t.getShaderParameter(i,t.COMPILE_STATUS))throw new Error("Failed to compile shader:"+t.getShaderInfoLog(i));return i},c=function(){function t(t){this.__painter=t}return t.prototype.use=function(){return this.__painter.useProgram(this.program),this},t.prototype.compile=function(t,r){return this.program=function(t,r,e){var i=m(t,t.VERTEX_SHADER,r),o=m(t,t.FRAGMENT_SHADER,e),a=t.createProgram();if(t.attachShader(a,i),t.attachShader(a,o),t.linkProgram(a),!t.getProgramParameter(a,t.LINK_STATUS))throw new Error("Failed to link program: "+t.getProgramInfoLog(a));return a}(this.__painter,t,r),this},t}(),l={};function h(t,r,e,i,o){var a=function(t,r,e){var i=t+(e.geometry.attributes.normal?"1":"0")+(e.material.image?"1":"0")+(e.material.color?"1":"0")+(e.material.colors?"1":"0")+(e.material.cube?"1":"0");if(l[i])return l[i].use();var o="\n attribute vec4 a_position;\n\n ".concat(e.geometry.attributes.normal?"attribute vec4 a_normal;varying vec3 v_normal;":"","\n\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;\n\n ").concat(e.material.image?"attribute vec2 a_textcoord;varying vec2 v_textcoord;":"","\n\n ").concat(e.material.colors?"attribute vec4 a_color;varying vec4 v_color;":"","\n\n void main(){\n vec4 temp = a_position;\n\n // 应用变换矩阵:屏幕比调平矩阵、世界矩阵、物体矩阵\n temp = u_matrix_proporion * u_matrix_world * u_matrix_mesh * temp;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n ").concat(e.geometry.attributes.normal?"v_normal = normalize(vec3(a_normal));":"","\n ").concat(e.material.image?"v_textcoord = a_textcoord;":"","\n ").concat(e.material.colors?"v_color=a_color;":"","\n }\n "),a="\n precision mediump float;\n\n ".concat(e.geometry.attributes.normal?"varying vec3 v_normal;":"","\n ").concat(e.material.color?"uniform vec4 u_color;":"","\n ").concat(e.material.cube?"uniform samplerCube u_texture;":"","\n ").concat(e.material.image?"uniform sampler2D u_sampler;varying vec2 v_textcoord;":"","\n ").concat(e.material.colors?"varying vec4 v_color;":"","\n\n void main(){\n ").concat(e.material.color?"gl_FragColor = u_color;":"","\n ").concat(e.material.cube?"gl_FragColor = textureCube(u_texture,normalize(v_normal));":"","\n ").concat(e.material.image?"gl_FragColor = texture2D(u_sampler,v_textcoord);":"","\n ").concat(e.material.colors?"gl_FragColor=v_color;":"","\n }\n "),n=new c(r).compile(o,a).use();return l[i]=n,n}(t,r,e);if(new n(r).use().write(e.geometry.attributes.position.array).divide(r.getAttribLocation(a.program,"a_position"),e.geometry.attributes.position.itemSize,e.geometry.attributes.position.itemSize,0),r.uniformMatrix4fv(r.getUniformLocation(a.program,"u_matrix_world"),!1,o.matrix),r.uniformMatrix4fv(r.getUniformLocation(a.program,"u_matrix_proporion"),!1,o.proporion),r.uniformMatrix4fv(r.getUniformLocation(a.program,"u_matrix_mesh"),!1,i.matrix),e.geometry.attributes.normal&&new n(r).use().write(e.geometry.attributes.normal.array).divide(r.getAttribLocation(a.program,"a_normal"),e.geometry.attributes.normal.itemSize,e.geometry.attributes.normal.itemSize,0),"color"in e.material&&r.uniform4f(r.getUniformLocation(a.program,"u_color"),e.material.color.r,e.material.color.g,e.material.color.b,e.material.color.alpha),"colors"in e.material)new n(r).use().write(e.material.colors.array).divide(r.getAttribLocation(a.program,"a_color"),e.material.colors.itemSize,e.material.colors.itemSize,0);else if("cube"in e.material){var _=e.material.cube.right.image.value.width;u(t,r,"cube").useCube([e.material.cube.right.image.value,e.material.cube.left.image.value,e.material.cube.top.image.value,e.material.cube.bottom.image.value,e.material.cube.far.image.value,e.material.cube.near.image.value],_,_)}else"image"in e.material&&(r.uniform1i(r.getUniformLocation(a.program,"u_sampler"),0),new n(r).use().write(e.geometry.attributes.uv.array).divide(r.getAttribLocation(a.program,"a_textcoord"),e.geometry.attributes.uv.itemSize,2,0),u(t,r,"2d").useImage(e.material.image.value));e.geometry.index?(new n(r,!0).use().write(e.geometry.index.array),r.drawElements(r[e.geometry.type],e.geometry.index.count,r.UNSIGNED_BYTE,0)):r.drawArrays(r[e.geometry.type],0,e.geometry.attributes.position.count)}var p=!1,g=function(){function t(t,r){this.name="WebGL",this.__getColor=function(t,r){return"rgba(0,0,0,1)"},this.__regionList={},this.__regionAssemble=function(t,r,e,i){for(var o=[],a=0;a<i;a++)o[a]=t;return function(){for(var a=0;a<i;a++){if(o[a]<r){o[a]=+(o[a]+e).toFixed(7);break}a<i-1&&(o[a]=t)}return o}}(0,1,.2,3),this.__regionName="",this.__regionColor=[0,0,0,1],this.__scene={children:[],matrix:new a([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,10])},this.__unique=(new Date).valueOf(),this.painter=e(t,10),this.__regionPainter=e(r,10,{});var i=this.painter.canvas.width/this.painter.canvas.height,o=1,n=1;i>1?o=1/i:n=i;var _=Math.min(o,n);this.__proporion=[o,0,0,0,0,n,0,0,0,0,_,0,0,0,0,1]}return t.prototype.matrix=function(t){return new a(t)},t.prototype.getMatrix=function(){return this.__scene.matrix},t.prototype.getObject3D=function(){return this.__scene.children},t.prototype.review=function(t){void 0===t&&(t=!1),t?(this.__regionPainter.clearColor(1,1,1,1),this.__regionPainter.clear(this.__regionPainter.COLOR_BUFFER_BIT)):(this.painter.clearColor(1,1,1,1),this.painter.clear(this.painter.COLOR_BUFFER_BIT));for(var r=0;r<this.__scene.children.length;r++)this.draw(this.__scene.children[r],t);return this},t.prototype.draw=function(t,r){void 0===r&&(r=!1),r||(p=!0);var e={matrix:t.matrix.value()},o={matrix:this.__scene.matrix.value(),proporion:this.__proporion};this.setRegion(t.region);for(var a=0;a<t.mesh.length;a++)r?(h("painter"+this.__unique,this.__regionPainter,{geometry:t.mesh[a].geometry,material:{color:{r:this.__regionColor[0],g:this.__regionColor[1],b:this.__regionColor[2],alpha:this.__regionColor[3]}}},e,o),this.__getColor=i(this.__regionPainter)):h("region"+this.__unique,this.painter,t.mesh[a],e,o)},t.prototype.render=function(t){"matrix"in t||(t.matrix=new a),"region"in t||(t.region="");for(var r=0;r<t.mesh.length;r++){var e=t.mesh[r];e.geometry.attributes.normal&&Array.isArray(e.geometry.attributes.normal.array)&&(e.geometry.attributes.normal.array=new Float32Array(e.geometry.attributes.normal.array)),e.geometry.attributes.position&&Array.isArray(e.geometry.attributes.position.array)&&(e.geometry.attributes.position.array=new Float32Array(e.geometry.attributes.position.array)),e.geometry.attributes.uv&&Array.isArray(e.geometry.attributes.uv.array)&&(e.geometry.attributes.uv.array=new Float32Array(e.geometry.attributes.uv.array)),e.geometry.index&&Array.isArray(e.geometry.index.array)&&(e.geometry.index.array=new Uint8Array(e.geometry.index.array)),e.material.colors&&Array.isArray(e.material.colors.array)&&(e.material.colors.array=new Float32Array(e.material.colors.array))}this.__scene.children.push(t),this.draw(t)},t.prototype.setRegion=function(t){return this.__regionName=t+"",t?(null==this.__regionList[t]&&(this.__regionList[t]=r(r([],this.__regionAssemble(),!0),[1],!1)),this.__regionColor=this.__regionList[t]):this.__regionColor=[0,0,0,1],this},t.prototype.getRegion=function(t,r){var e=this;return p&&this.review(!0),p=!1,new Promise((function(i,o){var a=e.__getColor(t,r);for(var n in e.__regionList){var _=e.__regionList[n];if("rgba("+255*_[0]+","+255*_[1]+","+255*_[2]+","+255*_[3]+")"==a){i(n);break}}i("")}))},t}();return function(r){function e(t){if(!t)throw new Error("VISLite WebGL:The mount point requires an HTMLElement type but encountered null.");var e,i,o=t.clientWidth,a=t.clientHeight,n=t;n._vislite_canvas_?(e=n._vislite_canvas_[0],i=n._vislite_canvas_[1]):(i=document.createElement("canvas"),t.appendChild(i),i.style.position="absolute",i.style.zIndex="-1",e=document.createElement("canvas"),t.appendChild(e),n._vislite_canvas_=[e,i],t.setAttribute("vislite","WebGL"));for(var _=0,s=[e,i];_<s.length;_++){var u=s[_];u.style.width=o+"px",u.setAttribute("width",o+""),u.style.height=a+"px",u.setAttribute("height",a+"")}return r.call(this,e,i)||this}return function(r,e){if("function"!=typeof e&&null!==e)throw new TypeError("Class extends value "+String(e)+" is not a constructor or null");function i(){this.constructor=r}t(r,e),r.prototype=null===e?Object.create(e):(i.prototype=e.prototype,new i)}(e,r),e}(g)},"object"==typeof exports&&"undefined"!=typeof module?module.exports=r():"function"==typeof define&&define.amd?define(r):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_WebGL=r();
|
|
11
|
+
var t,r;t=this,r=function(){"use strict";var t=function(r,e){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,r){t.__proto__=r}||function(t,r){for(var e in r)Object.prototype.hasOwnProperty.call(r,e)&&(t[e]=r[e])},t(r,e)};function r(t,r,e){if(e||2===arguments.length)for(var i,o=0,a=r.length;o<a;o++)!i&&o in r||(i||(i=Array.prototype.slice.call(r,0,o)),i[o]=r[o]);return t.concat(i||Array.prototype.slice.call(r))}function e(t,r,e){void 0===e&&(e={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],o=null,a=0;a<i.length;a++){try{o=t.getContext(i[a],e)}catch(t){}if(o)break}if(!o)throw new Error("Non canvas or browser does not support webgl.");var n=o.canvas.width,_=o.canvas.height,s=n*r,u=_*r;return o.viewport(.5*(n-s),.5*(_-u),s,u),o.depthFunc(o.LEQUAL),o.enable(o.DEPTH_TEST),o}function i(t){var r=t.drawingBufferWidth,e=t.drawingBufferHeight,i=new Uint8Array(4*r*e);return t.readPixels(0,0,r,e,t.RGBA,t.UNSIGNED_BYTE,i),function(t,o){return"rgba("+i[4*((o=e-o)*r+t)]+","+i[4*(o*r+t)+1]+","+i[4*(o*r+t)+2]+","+i[4*(o*r+t)+3]+")"}}var o=function(t,r){for(var e=[],i=0;i<4;i++)for(var o=0;o<r.length/4;o++)e[4*o+i]=t[i]*r[4*o]+t[i+4]*r[4*o+1]+t[i+8]*r[4*o+2]+t[i+12]*r[4*o+3];return e},a=function(){function t(t){void 0===t&&(t=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this.name="Matrix4",this.__matrix4=t}return t.prototype.move=function(t,r,e,i){return void 0===i&&(i=0),this.__matrix4=o(function(t,r,e,i){void 0===i&&(i=0);var o=Math.sqrt(r*r+e*e+i*i);return[1,0,0,0,0,1,0,0,0,0,1,0,r*t/o,e*t/o,i*t/o,1]}(t,r,e,i),this.__matrix4),this},t.prototype.rotate=function(t,r,e,i,a,n,_){var s=function(t,r,e,i,o,a){if("number"==typeof t&&"number"==typeof r){if("number"!=typeof e?(e=0,i=t,o=r,a=1):"number"==typeof i&&"number"==typeof o&&"number"==typeof a||(i=t,o=r,a=e,t=0,r=0,e=0),t==i&&r==o&&e==a)throw new Error("It's not a legitimate ray!");var n=Math.sqrt((i-t)*(i-t)+(o-r)*(o-r)),_=0!=n?(o-r)/n:1,s=0!=n?(i-t)/n:0,u=(i-t)*s+(o-r)*_,m=a-e,c=Math.sqrt(u*u+m*m),l=0!=c?m/c:1,h=0!=c?u/c:0;return[[_,l*s,s*h,0,-s,_*l,_*h,0,0,-h,l,0,r*s-t*_,e*h-t*s*l-r*_*l,-t*s*h-r*_*h-e*l,1],[_,-s,0,0,l*s,l*_,-h,0,s*h,_*h,l,0,t,r,e,1]]}throw new Error("a1 and b1 is required!")}(r,e,i,a,n,_);return this.__matrix4=o(o(o(s[1],function(t){var r=Math.sin(t),e=Math.cos(t);return[e,r,0,0,-r,e,0,0,0,0,1,0,0,0,0,1]}(t)),s[0]),this.__matrix4),this},t.prototype.scale=function(t,r,e,i,a,n){return void 0===i&&(i=0),void 0===a&&(a=0),void 0===n&&(n=0),this.__matrix4=o(function(t,r,e,i,o,a){return void 0===i&&(i=0),void 0===o&&(o=0),void 0===a&&(a=0),[t,0,0,0,0,r,0,0,0,0,e,0,i-i*t,o-o*r,a-a*e,1]}(t,r,e,i,a,n),this.__matrix4),this},t.prototype.multiply=function(t,r){return void 0===r&&(r=!1),this.__matrix4=r?o(this.__matrix4,t):o(t,this.__matrix4),this},t.prototype.use=function(t,r,e,i){return void 0===e&&(e=0),void 0===i&&(i=1),o(this.__matrix4,[t,r,e,i])},t.prototype.value=function(){return this.__matrix4},t}(),n=function(){function t(t,r){void 0===r&&(r=!1),this.__painter=t,this.__isElement=r,this.__buffer=function(t){return t.createBuffer()}(t),this.__type=r?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER}return t.prototype.use=function(){return this.__painter.bindBuffer(this.__type,this.__buffer),this},t.prototype.write=function(t){return function(t,r,e,i){var o=e?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER;t.bufferData(o,r,i)}(this.__painter,t,this.__isElement,this.__painter.STATIC_DRAW),this.__fsize=t.BYTES_PER_ELEMENT,this},t.prototype.divide=function(t,r,e,i){return void 0===i&&(i=0),function(t,r,e,i,o,a,n){t.vertexAttribPointer(r,e,i,n,o,a),t.enableVertexAttribArray(r)}(this.__painter,t,r,this.__painter.FLOAT,e*this.__fsize,i*this.__fsize,!1),this},t}(),_=function(){function t(t,r,e){void 0===e&&(e=0),this.__painter=t,this.__type={"2d":t.TEXTURE_2D,cube:t.TEXTURE_CUBE_MAP}[r],this.__texture=function(t,r,e){var i=t.createTexture();return r==t.TEXTURE_2D&&t.activeTexture(t["TEXTURE"+e]),t.bindTexture(r,i),i}(t,this.__type,e),t.texParameteri(this.__type,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_MAG_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(this.__type,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE)}return t.prototype.useImage=function(t){return function(t,r,e,i,o,a){t.texImage2D(r,e,i,i,o,a)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t),this},t.prototype.useCube=function(t,r,e){return function(t,r,e,i,o,a,n,_,s){for(var u,m=[t.TEXTURE_CUBE_MAP_POSITIVE_X,t.TEXTURE_CUBE_MAP_NEGATIVE_X,t.TEXTURE_CUBE_MAP_POSITIVE_Y,t.TEXTURE_CUBE_MAP_NEGATIVE_Y,t.TEXTURE_CUBE_MAP_POSITIVE_Z,t.TEXTURE_CUBE_MAP_NEGATIVE_Z],c=0;c<m.length;c++)a[c]&&(u=m[c],t.texImage2D(u,e,i,n,_,0,i,o,null),t.bindTexture(r,s),t.texImage2D(u,e,i,i,o,a[c]));t.generateMipmap(r)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t,r,e,this.__texture),this},t}(),s={};function u(t,r,e){var i=t+"-"+e;return s[i]||(s[i]=new _(r,e)),s[i]}var m=function(t,r,e){var i=t.createShader(r);if(null==i)throw new Error("Unable to create shader!");if(t.shaderSource(i,e),t.compileShader(i),!t.getShaderParameter(i,t.COMPILE_STATUS))throw new Error("Failed to compile shader:"+t.getShaderInfoLog(i));return i},c=function(){function t(t){this.__painter=t}return t.prototype.use=function(){return this.__painter.useProgram(this.program),this},t.prototype.compile=function(t,r){return this.program=function(t,r,e){var i=m(t,t.VERTEX_SHADER,r),o=m(t,t.FRAGMENT_SHADER,e),a=t.createProgram();if(t.attachShader(a,i),t.attachShader(a,o),t.linkProgram(a),!t.getProgramParameter(a,t.LINK_STATUS))throw new Error("Failed to link program: "+t.getProgramInfoLog(a));return a}(this.__painter,t,r),this},t}(),l={};function h(t,r,e,i,o){var a=function(t,r,e){var i=t+(e.geometry.attributes.normal?"1":"0")+(e.material.image?"1":"0")+(e.material.color?"1":"0")+(e.material.colors?"1":"0")+(e.material.cube?"1":"0");if(l[i])return l[i].use();var o="\n attribute vec4 a_position;\n\n ".concat(e.geometry.attributes.normal?"attribute vec4 a_normal;varying vec3 v_normal;":"","\n\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;\n\n ").concat(e.material.image?"attribute vec2 a_textcoord;varying vec2 v_textcoord;":"","\n\n ").concat(e.material.colors?"attribute vec4 a_color;varying vec4 v_color;":"","\n\n void main(){\n vec4 temp = a_position;\n\n // 应用变换矩阵:屏幕比调平矩阵、世界矩阵、物体矩阵\n temp = u_matrix_proporion * u_matrix_world * u_matrix_mesh * temp;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n ").concat(e.geometry.attributes.normal?"v_normal = normalize(vec3(a_normal));":"","\n ").concat(e.material.image?"v_textcoord = a_textcoord;":"","\n ").concat(e.material.colors?"v_color=a_color;":"","\n }\n "),a="\n precision mediump float;\n\n ".concat(e.geometry.attributes.normal?"varying vec3 v_normal;":"","\n ").concat(e.material.color?"uniform vec4 u_color;":"","\n ").concat(e.material.cube?"uniform samplerCube u_texture;":"","\n ").concat(e.material.image?"uniform sampler2D u_sampler;varying vec2 v_textcoord;":"","\n ").concat(e.material.colors?"varying vec4 v_color;":"","\n\n void main(){\n ").concat(e.material.color?"gl_FragColor = u_color;":"","\n ").concat(e.material.cube?"gl_FragColor = textureCube(u_texture,normalize(v_normal));":"","\n ").concat(e.material.image?"gl_FragColor = texture2D(u_sampler,v_textcoord);":"","\n ").concat(e.material.colors?"gl_FragColor=v_color;":"","\n }\n "),n=new c(r).compile(o,a).use();return l[i]=n,n}(t,r,e);if(new n(r).use().write(e.geometry.attributes.position.array).divide(r.getAttribLocation(a.program,"a_position"),e.geometry.attributes.position.itemSize,e.geometry.attributes.position.itemSize,0),r.uniformMatrix4fv(r.getUniformLocation(a.program,"u_matrix_world"),!1,o.matrix),r.uniformMatrix4fv(r.getUniformLocation(a.program,"u_matrix_proporion"),!1,o.proporion),r.uniformMatrix4fv(r.getUniformLocation(a.program,"u_matrix_mesh"),!1,i.matrix),e.geometry.attributes.normal&&new n(r).use().write(e.geometry.attributes.normal.array).divide(r.getAttribLocation(a.program,"a_normal"),e.geometry.attributes.normal.itemSize,e.geometry.attributes.normal.itemSize,0),"color"in e.material&&r.uniform4f(r.getUniformLocation(a.program,"u_color"),e.material.color.r,e.material.color.g,e.material.color.b,e.material.color.alpha),"colors"in e.material)new n(r).use().write(e.material.colors.array).divide(r.getAttribLocation(a.program,"a_color"),e.material.colors.itemSize,e.material.colors.itemSize,0);else if("cube"in e.material){var _=e.material.cube.right.image.value.width;u(t,r,"cube").useCube([e.material.cube.right.image.value,e.material.cube.left.image.value,e.material.cube.top.image.value,e.material.cube.bottom.image.value,e.material.cube.far.image.value,e.material.cube.near.image.value],_,_)}else"image"in e.material&&(r.uniform1i(r.getUniformLocation(a.program,"u_sampler"),0),new n(r).use().write(e.geometry.attributes.uv.array).divide(r.getAttribLocation(a.program,"a_textcoord"),e.geometry.attributes.uv.itemSize,2,0),u(t,r,"2d").useImage(e.material.image.value));e.geometry.index?(new n(r,!0).use().write(e.geometry.index.array),r.drawElements(r[e.geometry.type],e.geometry.index.count,r.UNSIGNED_BYTE,0)):r.drawArrays(r[e.geometry.type],0,e.geometry.attributes.position.count)}var p=!1,g=function(){function t(t,r){this.name="WebGL",this.__getColor=function(t,r){return"rgba(0,0,0,1)"},this.__regionList={},this.__regionAssemble=function(t,r,e,i){for(var o=[],a=0;a<i;a++)o[a]=t;return function(){for(var a=0;a<i;a++){if(o[a]<r){o[a]=+(o[a]+e).toFixed(7);break}a<i-1&&(o[a]=t)}return o}}(0,1,.2,3),this.__regionName="",this.__regionColor=[0,0,0,1],this.__scene={children:[],matrix:new a([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,10])},this.__unique=(new Date).valueOf(),this.painter=e(t,10),this.__regionPainter=e(r,10,{});var i=this.painter.canvas.width/this.painter.canvas.height,o=1,n=1;i>1?o=1/i:n=i;var _=Math.min(o,n);this.__proporion=[o,0,0,0,0,n,0,0,0,0,_,0,0,0,0,1]}return t.prototype.matrix=function(t){return new a(t)},t.prototype.getMatrix=function(){return this.__scene.matrix},t.prototype.getObject3D=function(){return this.__scene.children},t.prototype.review=function(t){void 0===t&&(t=!1),t?(this.__regionPainter.clearColor(1,1,1,1),this.__regionPainter.clear(this.__regionPainter.COLOR_BUFFER_BIT)):(this.painter.clearColor(1,1,1,1),this.painter.clear(this.painter.COLOR_BUFFER_BIT));for(var r=0;r<this.__scene.children.length;r++)this.draw(this.__scene.children[r],t);return this},t.prototype.draw=function(t,r){void 0===r&&(r=!1),r||(p=!0);var e={matrix:t.matrix.value()},o={matrix:this.__scene.matrix.value(),proporion:this.__proporion};this.setRegion(t.region);for(var a=0;a<t.mesh.length;a++)r?(h("painter"+this.__unique,this.__regionPainter,{geometry:t.mesh[a].geometry,material:{color:{r:this.__regionColor[0],g:this.__regionColor[1],b:this.__regionColor[2],alpha:this.__regionColor[3]}}},e,o),this.__getColor=i(this.__regionPainter)):h("region"+this.__unique,this.painter,t.mesh[a],e,o)},t.prototype.render=function(t){"matrix"in t||(t.matrix=new a),"region"in t||(t.region="");for(var r=0;r<t.mesh.length;r++){var e=t.mesh[r];e.geometry.attributes.normal&&Array.isArray(e.geometry.attributes.normal.array)&&(e.geometry.attributes.normal.array=new Float32Array(e.geometry.attributes.normal.array)),e.geometry.attributes.position&&Array.isArray(e.geometry.attributes.position.array)&&(e.geometry.attributes.position.array=new Float32Array(e.geometry.attributes.position.array)),e.geometry.attributes.uv&&Array.isArray(e.geometry.attributes.uv.array)&&(e.geometry.attributes.uv.array=new Float32Array(e.geometry.attributes.uv.array)),e.geometry.index&&Array.isArray(e.geometry.index.array)&&(e.geometry.index.array=new Uint8Array(e.geometry.index.array)),e.material.colors&&Array.isArray(e.material.colors.array)&&(e.material.colors.array=new Float32Array(e.material.colors.array))}this.__scene.children.push(t),this.draw(t)},t.prototype.setRegion=function(t){return this.__regionName=t+"",t?(null==this.__regionList[t]&&(this.__regionList[t]=r(r([],this.__regionAssemble(),!0),[1],!1)),this.__regionColor=this.__regionList[t]):this.__regionColor=[0,0,0,1],this},t.prototype.getRegion=function(t,r){var e=this;return p&&this.review(!0),p=!1,new Promise((function(i,o){var a=e.__getColor(t,r);for(var n in e.__regionList){var _=e.__regionList[n];if("rgba("+255*_[0]+","+255*_[1]+","+255*_[2]+","+255*_[3]+")"==a){i(n);break}}i("")}))},t}();return function(r){function e(t){if(!t)throw new Error("VISLite WebGL:The mount point requires an HTMLElement type but encountered null.");var e,i,o=t.clientWidth,a=t.clientHeight,n=t;n._vislite_canvas_?(e=n._vislite_canvas_[0],i=n._vislite_canvas_[1]):(i=document.createElement("canvas"),t.appendChild(i),i.style.position="absolute",i.style.zIndex="-1",e=document.createElement("canvas"),t.appendChild(e),n._vislite_canvas_=[e,i],t.setAttribute("vislite","WebGL"));for(var _=0,s=[e,i];_<s.length;_++){var u=s[_];u.style.width=o+"px",u.setAttribute("width",o+""),u.style.height=a+"px",u.setAttribute("height",a+"")}return r.call(this,e,i)||this}return function(r,e){if("function"!=typeof e&&null!==e)throw new TypeError("Class extends value "+String(e)+" is not a constructor or null");function i(){this.constructor=r}t(r,e),r.prototype=null===e?Object.create(e):(i.prototype=e.prototype,new i)}(e,r),e}(g)},"object"==typeof exports&&"undefined"!=typeof module?module.exports=r():"function"==typeof define&&define.amd?define(r):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_WebGL=r();
|
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.3.0
|
|
2
|
+
* VISLite JavaScript Library v0.3.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
8
|
*
|
|
9
|
-
* Publish Date:
|
|
9
|
+
* Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
11
|
(function (global, factory) {
|
|
12
12
|
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
|
|
@@ -1,11 +1,11 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.3.0
|
|
2
|
+
* VISLite JavaScript Library v0.3.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
8
|
*
|
|
9
|
-
* Publish Date:
|
|
9
|
+
* Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
11
|
var e,t;e=this,t=function(){"use strict";var e,t=[];return function(i,n,r){void 0===n&&(n=400),void 0===r&&(r=function(){});var o={timer:function(e,i,n){if(!e)throw new Error("Tick is required!");var r=(new Date).valueOf()+"_"+(1e3*Math.random()).toFixed(0);return t.push({id:r,createTime:new Date,tick:e,duration:i,callback:n}),o.start(),r},start:function(){e||(e=setInterval(o.tick,13))},tick:function(){var e,i,n,r,a,u,f,c=t;for((t=[]).length=0,i=0;i<c.length;i++)e=(a=c[i]).createTime,n=a.tick,u=a.duration,r=a.callback,n(f=(f=(+(new Date).valueOf()-e.valueOf())/u)>1?1:f),f<1&&a.id?t.push(a):r(f);t.length<=0&&o.stop()},stop:function(){e&&(clearInterval(e),e=null)}},a=o.timer((function(e){i(e)}),n,r);return function(){var e;for(e in t)if(t[e].id==a)return void(t[e].id=void 0)}}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_animation=t();
|
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.3.0
|
|
2
|
+
* VISLite JavaScript Library v0.3.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
8
|
*
|
|
9
|
-
* Publish Date:
|
|
9
|
+
* Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
11
|
(function (global, factory) {
|
|
12
12
|
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
|
|
@@ -1,11 +1,11 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.3.0
|
|
2
|
+
* VISLite JavaScript Library v0.3.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
8
|
*
|
|
9
|
-
* Publish Date:
|
|
9
|
+
* Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
11
|
var e,t;e=this,t=function(){"use strict";return function(e,t){void 0===t&&(t=1);var r=["rgba(84,112,198,"+t+")","rgba(145,204,117,"+t+")","rgba(250,200,88,"+t+")","rgba(238,102,102,"+t+")","rgba(115,192,222,"+t+")","rgba(59,162,114,"+t+")","rgba(252,132,82,"+t+")","rgba(154,96,180,"+t+")","rgba(234,124,204,"+t+")"],n=[];if(e<=r.length)return r;if(e%r.length==0)for(var o=0;o<e/r.length;o++)n=n.concat(r);else{for(var a=1;a<e/r.length;a++)n=n.concat(r);if(e%r.length==1)n=n.concat(r[4]);else for(var f=0;f<e%r.length;f++)n=n.concat(r[f])}return n}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_getLoopColors=t();
|
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* VISLite JavaScript Library v0.3.0
|
|
3
|
+
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
|
+
*
|
|
5
|
+
* Copyright zxl20070701
|
|
6
|
+
* Released under the MIT license
|
|
7
|
+
* https://zxl20070701.github.io/notebook/home.html
|
|
8
|
+
*
|
|
9
|
+
* Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
|
|
10
|
+
*/
|
|
11
|
+
(function (global, factory) {
|
|
12
|
+
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
|
|
13
|
+
typeof define === 'function' && define.amd ? define(factory) :
|
|
14
|
+
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.VISLite_getWebGLContext = factory());
|
|
15
|
+
})(this, (function () { 'use strict';
|
|
16
|
+
|
|
17
|
+
function getWebGLContext (canvas, scale, opts) {
|
|
18
|
+
if (opts === void 0) { opts = {}; }
|
|
19
|
+
var names = ["webgl", "experimental-webgl", "webkit-3d", "moz-webgl"], painter = null;
|
|
20
|
+
for (var i = 0; i < names.length; i++) {
|
|
21
|
+
try {
|
|
22
|
+
painter = canvas.getContext(names[i], opts);
|
|
23
|
+
}
|
|
24
|
+
catch (e) { }
|
|
25
|
+
if (painter)
|
|
26
|
+
break;
|
|
27
|
+
}
|
|
28
|
+
if (!painter)
|
|
29
|
+
throw new Error('Non canvas or browser does not support webgl.');
|
|
30
|
+
var width = painter.canvas.width, height = painter.canvas.height;
|
|
31
|
+
var viewWidth = width * scale;
|
|
32
|
+
var viewHeight = height * scale;
|
|
33
|
+
painter.viewport((width - viewWidth) * 0.5, (height - viewHeight) * 0.5, viewWidth, viewHeight);
|
|
34
|
+
painter.depthFunc(painter.LEQUAL);
|
|
35
|
+
painter.enable(painter.DEPTH_TEST);
|
|
36
|
+
return painter;
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
var index = (function (el, scale) {
|
|
40
|
+
if (scale === void 0) { scale = 1; }
|
|
41
|
+
if (!el) {
|
|
42
|
+
throw new Error("VISLite getWebGLContext:The mount point requires an HTMLElement type but encountered null.");
|
|
43
|
+
}
|
|
44
|
+
var width = el.clientWidth, height = el.clientHeight;
|
|
45
|
+
var ViewCanvas;
|
|
46
|
+
var _el = el;
|
|
47
|
+
if (_el._vislite_canvas_) {
|
|
48
|
+
ViewCanvas = _el._vislite_canvas_;
|
|
49
|
+
}
|
|
50
|
+
else {
|
|
51
|
+
ViewCanvas = document.createElement('canvas');
|
|
52
|
+
el.appendChild(ViewCanvas);
|
|
53
|
+
_el._vislite_canvas_ = ViewCanvas;
|
|
54
|
+
el.setAttribute('vislite', 'WebGL');
|
|
55
|
+
}
|
|
56
|
+
ViewCanvas.style.width = width + "px";
|
|
57
|
+
ViewCanvas.setAttribute('width', width + "");
|
|
58
|
+
ViewCanvas.style.height = height + "px";
|
|
59
|
+
ViewCanvas.setAttribute('height', height + "");
|
|
60
|
+
return getWebGLContext(ViewCanvas, scale);
|
|
61
|
+
});
|
|
62
|
+
|
|
63
|
+
return index;
|
|
64
|
+
|
|
65
|
+
}));
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* VISLite JavaScript Library v0.3.0
|
|
3
|
+
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
|
+
*
|
|
5
|
+
* Copyright zxl20070701
|
|
6
|
+
* Released under the MIT license
|
|
7
|
+
* https://zxl20070701.github.io/notebook/home.html
|
|
8
|
+
*
|
|
9
|
+
* Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
|
|
10
|
+
*/
|
|
11
|
+
var e,t;e=this,t=function(){"use strict";return function(e,t){if(void 0===t&&(t=1),!e)throw new Error("VISLite getWebGLContext:The mount point requires an HTMLElement type but encountered null.");var n,i=e.clientWidth,o=e.clientHeight,r=e;return r._vislite_canvas_?n=r._vislite_canvas_:(n=document.createElement("canvas"),e.appendChild(n),r._vislite_canvas_=n,e.setAttribute("vislite","WebGL")),n.style.width=i+"px",n.setAttribute("width",i+""),n.style.height=o+"px",n.setAttribute("height",o+""),function(e,t,n){void 0===n&&(n={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],o=null,r=0;r<i.length;r++){try{o=e.getContext(i[r],n)}catch(e){}if(o)break}if(!o)throw new Error("Non canvas or browser does not support webgl.");var l=o.canvas.width,a=o.canvas.height,s=l*t,u=a*t;return o.viewport(.5*(l-s),.5*(a-u),s,u),o.depthFunc(o.LEQUAL),o.enable(o.DEPTH_TEST),o}(n,t)}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_getWebGLContext=t();
|
package/lib/index.umd.js
CHANGED
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.3.0
|
|
2
|
+
* VISLite JavaScript Library v0.3.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
8
|
*
|
|
9
|
-
* Publish Date:
|
|
9
|
+
* Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
11
|
(function (global, factory) {
|
|
12
12
|
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
|
|
@@ -1399,7 +1399,7 @@
|
|
|
1399
1399
|
return Canvas;
|
|
1400
1400
|
}(Canvas$1));
|
|
1401
1401
|
|
|
1402
|
-
function getWebGLContext (canvas, scale, opts) {
|
|
1402
|
+
function getWebGLContext$1 (canvas, scale, opts) {
|
|
1403
1403
|
if (opts === void 0) { opts = {}; }
|
|
1404
1404
|
var names = ["webgl", "experimental-webgl", "webkit-3d", "moz-webgl"], painter = null;
|
|
1405
1405
|
for (var i = 0; i < names.length; i++) {
|
|
@@ -1581,7 +1581,7 @@
|
|
|
1581
1581
|
(mesh.material.cube ? "1" : "0");
|
|
1582
1582
|
if (shaders[uniqueName])
|
|
1583
1583
|
return shaders[uniqueName].use();
|
|
1584
|
-
var vertexShader = "\n
|
|
1584
|
+
var vertexShader = "\n attribute vec4 a_position;\n\n ".concat(mesh.geometry.attributes.normal ? 'attribute vec4 a_normal;varying vec3 v_normal;' : '', "\n\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;\n\n ").concat(mesh.material.image ? 'attribute vec2 a_textcoord;varying vec2 v_textcoord;' : '', "\n\n ").concat(mesh.material.colors ? 'attribute vec4 a_color;varying vec4 v_color;' : '', "\n\n void main(){\n vec4 temp = a_position;\n\n // \u5E94\u7528\u53D8\u6362\u77E9\u9635\uFF1A\u5C4F\u5E55\u6BD4\u8C03\u5E73\u77E9\u9635\u3001\u4E16\u754C\u77E9\u9635\u3001\u7269\u4F53\u77E9\u9635\n temp = u_matrix_proporion * u_matrix_world * u_matrix_mesh * temp;\n\n // \u628A\u539F\u751F\u7684WebGL\u4F7F\u7528\u7684\u5DE6\u624B\u5750\u6807\u7CFB\u53D8\u6210\u4E86\u53F3\u624B\u5750\u6807\u7CFB\n temp.z = -1.0 * temp.z;\n\n // \u8868\u793A\u773C\u775B\u8DDD\u79BBvec4(0.0,0.0,1.0)\u7684\u8DDD\u79BB\n float dist = 4.0;\n\n // \u4F7F\u7528\u6295\u5F71\u76F4\u63A5\u8BA1\u7B97\n // \u4E3A\u4FDD\u8BC1\u7EB9\u7406\u548C\u76F8\u5BF9\u4F4D\u7F6E\u6B63\u786E\n // x\u3001y\u3001z\u7684\u6539\u53D8\u6EE1\u8DB3\u7EBF\u6027\u53D8\u6362\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n ").concat(mesh.geometry.attributes.normal ? 'v_normal = normalize(vec3(a_normal));' : '', "\n ").concat(mesh.material.image ? 'v_textcoord = a_textcoord;' : '', "\n ").concat(mesh.material.colors ? 'v_color=a_color;' : '', "\n }\n ");
|
|
1585
1585
|
var fragmentShader = "\n precision mediump float;\n\n ".concat(mesh.geometry.attributes.normal ? 'varying vec3 v_normal;' : '', "\n ").concat(mesh.material.color ? 'uniform vec4 u_color;' : '', "\n ").concat(mesh.material.cube ? 'uniform samplerCube u_texture;' : '', "\n ").concat(mesh.material.image ? 'uniform sampler2D u_sampler;varying vec2 v_textcoord;' : '', "\n ").concat(mesh.material.colors ? 'varying vec4 v_color;' : '', "\n\n void main(){\n ").concat(mesh.material.color ? 'gl_FragColor = u_color;' : '', "\n ").concat(mesh.material.cube ? 'gl_FragColor = textureCube(u_texture,normalize(v_normal));' : '', "\n ").concat(mesh.material.image ? 'gl_FragColor = texture2D(u_sampler,v_textcoord);' : '', "\n ").concat(mesh.material.colors ? 'gl_FragColor=v_color;' : '', "\n }\n ");
|
|
1586
1586
|
var shader = new ShaderObject(painter).compile(vertexShader, fragmentShader).use();
|
|
1587
1587
|
shaders[uniqueName] = shader;
|
|
@@ -1657,8 +1657,8 @@
|
|
|
1657
1657
|
])
|
|
1658
1658
|
};
|
|
1659
1659
|
this.__unique = new Date().valueOf();
|
|
1660
|
-
this.painter = getWebGLContext(ViewCanvas, scale);
|
|
1661
|
-
this.__regionPainter = getWebGLContext(RegionCanvas, scale, {});
|
|
1660
|
+
this.painter = getWebGLContext$1(ViewCanvas, scale);
|
|
1661
|
+
this.__regionPainter = getWebGLContext$1(RegionCanvas, scale, {});
|
|
1662
1662
|
var proportion = this.painter.canvas.width / this.painter.canvas.height;
|
|
1663
1663
|
var xProportion = 1;
|
|
1664
1664
|
var yProportion = 1;
|
|
@@ -1826,6 +1826,30 @@
|
|
|
1826
1826
|
return WebGL;
|
|
1827
1827
|
}(WebGL$1));
|
|
1828
1828
|
|
|
1829
|
+
var getWebGLContext = (function (el, scale) {
|
|
1830
|
+
if (scale === void 0) { scale = 1; }
|
|
1831
|
+
if (!el) {
|
|
1832
|
+
throw new Error("VISLite getWebGLContext:The mount point requires an HTMLElement type but encountered null.");
|
|
1833
|
+
}
|
|
1834
|
+
var width = el.clientWidth, height = el.clientHeight;
|
|
1835
|
+
var ViewCanvas;
|
|
1836
|
+
var _el = el;
|
|
1837
|
+
if (_el._vislite_canvas_) {
|
|
1838
|
+
ViewCanvas = _el._vislite_canvas_;
|
|
1839
|
+
}
|
|
1840
|
+
else {
|
|
1841
|
+
ViewCanvas = document.createElement('canvas');
|
|
1842
|
+
el.appendChild(ViewCanvas);
|
|
1843
|
+
_el._vislite_canvas_ = ViewCanvas;
|
|
1844
|
+
el.setAttribute('vislite', 'WebGL');
|
|
1845
|
+
}
|
|
1846
|
+
ViewCanvas.style.width = width + "px";
|
|
1847
|
+
ViewCanvas.setAttribute('width', width + "");
|
|
1848
|
+
ViewCanvas.style.height = height + "px";
|
|
1849
|
+
ViewCanvas.setAttribute('height', height + "");
|
|
1850
|
+
return getWebGLContext$1(ViewCanvas, scale);
|
|
1851
|
+
});
|
|
1852
|
+
|
|
1829
1853
|
var rotateX = function (deg, x, y, z) {
|
|
1830
1854
|
var cos = Math.cos(deg), sin = Math.sin(deg);
|
|
1831
1855
|
return [x, y * cos - z * sin, y * sin + z * cos];
|
|
@@ -1996,6 +2020,10 @@
|
|
|
1996
2020
|
SVG: SVG,
|
|
1997
2021
|
Canvas: Canvas,
|
|
1998
2022
|
WebGL: WebGL,
|
|
2023
|
+
getWebGLContext: getWebGLContext,
|
|
2024
|
+
Shader: ShaderObject,
|
|
2025
|
+
Texture: TextureObject,
|
|
2026
|
+
Buffer: BufferObject,
|
|
1999
2027
|
Eoap: Eoap,
|
|
2000
2028
|
Mercator: Mercator,
|
|
2001
2029
|
viewHandler: viewHandler
|