vislite 0.3.0-alpha.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (57) hide show
  1. package/CHANGELOG +18 -5
  2. package/lib/Buffer/index.umd.js +55 -0
  3. package/lib/Buffer/index.umd.min.js +11 -0
  4. package/lib/Canvas/index.umd.js +2 -6
  5. package/lib/Canvas/index.umd.min.js +2 -6
  6. package/lib/Cardinal/index.umd.js +16 -9
  7. package/lib/Cardinal/index.umd.min.js +3 -7
  8. package/lib/Eoap/index.umd.js +2 -6
  9. package/lib/Eoap/index.umd.min.js +2 -6
  10. package/lib/Hermite/index.umd.js +2 -6
  11. package/lib/Hermite/index.umd.min.js +2 -6
  12. package/lib/Matrix4/index.umd.js +2 -6
  13. package/lib/Matrix4/index.umd.min.js +2 -6
  14. package/lib/Mercator/index.umd.js +2 -6
  15. package/lib/Mercator/index.umd.min.js +2 -6
  16. package/lib/OralCanvas/index.es.js +2 -6
  17. package/lib/OralCanvas/index.es.min.js +2 -6
  18. package/lib/OralWebGL/index.es.js +15 -10
  19. package/lib/OralWebGL/index.es.min.js +3 -7
  20. package/lib/SVG/index.umd.js +2 -6
  21. package/lib/SVG/index.umd.min.js +2 -6
  22. package/lib/Shader/index.umd.js +55 -0
  23. package/lib/Shader/index.umd.min.js +11 -0
  24. package/lib/Texture/index.umd.js +74 -0
  25. package/lib/Texture/index.umd.min.js +11 -0
  26. package/lib/WebGL/index.umd.js +15 -10
  27. package/lib/WebGL/index.umd.min.js +3 -7
  28. package/lib/animation/index.umd.js +2 -6
  29. package/lib/animation/index.umd.min.js +2 -6
  30. package/lib/getLoopColors/index.umd.js +2 -6
  31. package/lib/getLoopColors/index.umd.min.js +2 -6
  32. package/lib/getWebGLContext/index.umd.js +65 -0
  33. package/lib/getWebGLContext/index.umd.min.js +11 -0
  34. package/lib/index.umd.js +60 -16
  35. package/lib/index.umd.min.js +3 -7
  36. package/lib/rotate/index.umd.js +2 -6
  37. package/lib/rotate/index.umd.min.js +2 -6
  38. package/lib/ruler/index.umd.js +2 -6
  39. package/lib/ruler/index.umd.min.js +2 -6
  40. package/lib/viewHandler/index.umd.js +2 -6
  41. package/lib/viewHandler/index.umd.min.js +2 -6
  42. package/package/Buffer/index.ts +2 -0
  43. package/package/Shader/index.ts +2 -0
  44. package/package/Texture/index.ts +2 -0
  45. package/package/getWebGLContext/index.ts +40 -0
  46. package/package/index.ts +11 -0
  47. package/package.json +2 -2
  48. package/src/common/webgl/doDraw.ts +13 -3
  49. package/src/common/webgl/getShader.ts +7 -1
  50. package/src/common/webgl/index.ts +4 -0
  51. package/src/interpolation/Cardinal.ts +22 -4
  52. package/types/Buffer.d.ts +24 -0
  53. package/types/Object3D.d.ts +7 -0
  54. package/types/Shader.d.ts +16 -0
  55. package/types/Texture.d.ts +17 -0
  56. package/types/getWebGLContext.d.ts +3 -0
  57. package/types/index.d.ts +28 -0
@@ -0,0 +1,11 @@
1
+ /*!
2
+ * VISLite JavaScript Library v0.3.0
3
+ * git+https://github.com/oi-contrib/VISLite.git
4
+ *
5
+ * Copyright zxl20070701
6
+ * Released under the MIT license
7
+ * https://zxl20070701.github.io/notebook/home.html
8
+ *
9
+ * Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
10
+ */
11
+ var e,t;e=this,t=function(){"use strict";return function(e,t){if(void 0===t&&(t=1),!e)throw new Error("VISLite getWebGLContext:The mount point requires an HTMLElement type but encountered null.");var n,i=e.clientWidth,o=e.clientHeight,r=e;return r._vislite_canvas_?n=r._vislite_canvas_:(n=document.createElement("canvas"),e.appendChild(n),r._vislite_canvas_=n,e.setAttribute("vislite","WebGL")),n.style.width=i+"px",n.setAttribute("width",i+""),n.style.height=o+"px",n.setAttribute("height",o+""),function(e,t,n){void 0===n&&(n={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],o=null,r=0;r<i.length;r++){try{o=e.getContext(i[r],n)}catch(e){}if(o)break}if(!o)throw new Error("Non canvas or browser does not support webgl.");var l=o.canvas.width,a=o.canvas.height,s=l*t,u=a*t;return o.viewport(.5*(l-s),.5*(a-u),s,u),o.depthFunc(o.LEQUAL),o.enable(o.DEPTH_TEST),o}(n,t)}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_getWebGLContext=t();
package/lib/index.umd.js CHANGED
@@ -1,16 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.3.0-alpha.0
2
+ * VISLite JavaScript Library v0.3.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * 本版本系测试版本,请认真阅读下述说明再使用:
10
- *
11
- *【测试版本细则】
12
- * alpha:内测版本,仅供开发人员提供测试环境而发布,后续的修改可能极具破坏性,非有明确了解前请勿直接用于项目中
13
- * beta:外测版本,正式发布前的确认测试,或者新功能紧急发布,一般可以直接用于实际项目,因为即使后续发现了问题,直接使用正式版即可,不会有破坏性
9
+ * Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
14
10
  */
15
11
  (function (global, factory) {
16
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -71,9 +67,20 @@
71
67
  if (points[flag][0] <= points[flag - 1][0])
72
68
  throw new Error('The point position should be increamented!');
73
69
  this.__HS.x[flag] = points[flag][0];
74
- temp = flag < points.length - 1 ?
75
- (points[flag + 1][1] - points[flag - 1][1]) / (points[flag + 1][0] - points[flag - 1][0]) :
76
- (points[flag][1] - points[flag - 1][1]) / (points[flag][0] - points[flag - 1][0]);
70
+ if (flag < points.length - 1) {
71
+ if ((points[flag + 1][1] > points[flag][1] && points[flag - 1][1] > points[flag][1]) ||
72
+ (points[flag + 1][1] < points[flag][1] && points[flag - 1][1] < points[flag][1]) ||
73
+ points[flag + 1][1] == points[flag][1] ||
74
+ points[flag - 1][1] == points[flag][1]) {
75
+ temp = 0;
76
+ }
77
+ else {
78
+ temp = (points[flag + 1][1] - points[flag - 1][1]) / (points[flag + 1][0] - points[flag - 1][0]);
79
+ }
80
+ }
81
+ else {
82
+ temp = (points[flag][1] - points[flag - 1][1]) / (points[flag][0] - points[flag - 1][0]);
83
+ }
77
84
  this.__HS.h[flag - 1] = new Hermite((1 - this.__t) * 0.5).setP(points[flag - 1][0], points[flag - 1][1], points[flag][0], points[flag][1], slope, temp);
78
85
  slope = temp;
79
86
  }
@@ -1392,7 +1399,7 @@
1392
1399
  return Canvas;
1393
1400
  }(Canvas$1));
1394
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1395
- function getWebGLContext (canvas, scale, opts) {
1402
+ function getWebGLContext$1 (canvas, scale, opts) {
1396
1403
  if (opts === void 0) { opts = {}; }
1397
1404
  var names = ["webgl", "experimental-webgl", "webkit-3d", "moz-webgl"], painter = null;
1398
1405
  for (var i = 0; i < names.length; i++) {
@@ -1570,11 +1577,12 @@
1570
1577
  (mesh.geometry.attributes.normal ? "1" : "0") +
1571
1578
  (mesh.material.image ? "1" : "0") +
1572
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  (mesh.material.color ? "1" : "0") +
1580
+ (mesh.material.colors ? "1" : "0") +
1573
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  (mesh.material.cube ? "1" : "0");
1574
1582
  if (shaders[uniqueName])
1575
1583
  return shaders[uniqueName].use();
1576
- var vertexShader = "\n attribute vec4 a_position;\n\n ".concat(mesh.geometry.attributes.normal ? 'attribute vec4 a_normal;varying vec3 v_normal;' : '', "\n\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;\n\n ").concat(mesh.material.image ? 'attribute vec2 a_textcoord;varying vec2 v_textcoord;' : '', "\n\n void main(){\n vec4 temp = a_position;\n\n // \u5E94\u7528\u53D8\u6362\u77E9\u9635\uFF1A\u5C4F\u5E55\u6BD4\u8C03\u5E73\u77E9\u9635\u3001\u4E16\u754C\u77E9\u9635\u3001\u7269\u4F53\u77E9\u9635\n temp = u_matrix_proporion * u_matrix_world * u_matrix_mesh * temp;\n\n // \u628A\u539F\u751F\u7684WebGL\u4F7F\u7528\u7684\u5DE6\u624B\u5750\u6807\u7CFB\u53D8\u6210\u4E86\u53F3\u624B\u5750\u6807\u7CFB\n temp.z = -1.0 * temp.z;\n\n // \u8868\u793A\u773C\u775B\u8DDD\u79BBvec4(0.0,0.0,1.0)\u7684\u8DDD\u79BB\n float dist = 4.0;\n\n // \u4F7F\u7528\u6295\u5F71\u76F4\u63A5\u8BA1\u7B97\n // \u4E3A\u4FDD\u8BC1\u7EB9\u7406\u548C\u76F8\u5BF9\u4F4D\u7F6E\u6B63\u786E\n // x\u3001y\u3001z\u7684\u6539\u53D8\u6EE1\u8DB3\u7EBF\u6027\u53D8\u6362\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n ").concat(mesh.geometry.attributes.normal ? 'v_normal = normalize(vec3(a_normal));' : '', "\n ").concat(mesh.material.image ? 'v_textcoord = a_textcoord;' : '', "\n }\n ");
1577
- var fragmentShader = "\n precision mediump float;\n\n ".concat(mesh.geometry.attributes.normal ? 'varying vec3 v_normal;' : '', "\n ").concat(mesh.material.color ? 'uniform vec4 u_color;' : '', "\n ").concat(mesh.material.cube ? 'uniform samplerCube u_texture;' : '', "\n ").concat(mesh.material.image ? 'uniform sampler2D u_sampler;varying vec2 v_textcoord;' : '', "\n\n void main(){\n ").concat(mesh.material.color ? 'gl_FragColor = u_color;' : '', "\n ").concat(mesh.material.cube ? 'gl_FragColor = textureCube(u_texture,normalize(v_normal));' : '', "\n ").concat(mesh.material.image ? 'gl_FragColor = texture2D(u_sampler,v_textcoord);' : '', "\n }\n ");
1584
+ var vertexShader = "\n attribute vec4 a_position;\n\n ".concat(mesh.geometry.attributes.normal ? 'attribute vec4 a_normal;varying vec3 v_normal;' : '', "\n\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;\n\n ").concat(mesh.material.image ? 'attribute vec2 a_textcoord;varying vec2 v_textcoord;' : '', "\n\n ").concat(mesh.material.colors ? 'attribute vec4 a_color;varying vec4 v_color;' : '', "\n\n void main(){\n vec4 temp = a_position;\n\n // \u5E94\u7528\u53D8\u6362\u77E9\u9635\uFF1A\u5C4F\u5E55\u6BD4\u8C03\u5E73\u77E9\u9635\u3001\u4E16\u754C\u77E9\u9635\u3001\u7269\u4F53\u77E9\u9635\n temp = u_matrix_proporion * u_matrix_world * u_matrix_mesh * temp;\n\n // \u628A\u539F\u751F\u7684WebGL\u4F7F\u7528\u7684\u5DE6\u624B\u5750\u6807\u7CFB\u53D8\u6210\u4E86\u53F3\u624B\u5750\u6807\u7CFB\n temp.z = -1.0 * temp.z;\n\n // \u8868\u793A\u773C\u775B\u8DDD\u79BBvec4(0.0,0.0,1.0)\u7684\u8DDD\u79BB\n float dist = 4.0;\n\n // \u4F7F\u7528\u6295\u5F71\u76F4\u63A5\u8BA1\u7B97\n // \u4E3A\u4FDD\u8BC1\u7EB9\u7406\u548C\u76F8\u5BF9\u4F4D\u7F6E\u6B63\u786E\n // x\u3001y\u3001z\u7684\u6539\u53D8\u6EE1\u8DB3\u7EBF\u6027\u53D8\u6362\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n ").concat(mesh.geometry.attributes.normal ? 'v_normal = normalize(vec3(a_normal));' : '', "\n ").concat(mesh.material.image ? 'v_textcoord = a_textcoord;' : '', "\n ").concat(mesh.material.colors ? 'v_color=a_color;' : '', "\n }\n ");
1585
+ var fragmentShader = "\n precision mediump float;\n\n ".concat(mesh.geometry.attributes.normal ? 'varying vec3 v_normal;' : '', "\n ").concat(mesh.material.color ? 'uniform vec4 u_color;' : '', "\n ").concat(mesh.material.cube ? 'uniform samplerCube u_texture;' : '', "\n ").concat(mesh.material.image ? 'uniform sampler2D u_sampler;varying vec2 v_textcoord;' : '', "\n ").concat(mesh.material.colors ? 'varying vec4 v_color;' : '', "\n\n void main(){\n ").concat(mesh.material.color ? 'gl_FragColor = u_color;' : '', "\n ").concat(mesh.material.cube ? 'gl_FragColor = textureCube(u_texture,normalize(v_normal));' : '', "\n ").concat(mesh.material.image ? 'gl_FragColor = texture2D(u_sampler,v_textcoord);' : '', "\n ").concat(mesh.material.colors ? 'gl_FragColor=v_color;' : '', "\n }\n ");
1578
1586
  var shader = new ShaderObject(painter).compile(vertexShader, fragmentShader).use();
1579
1587
  shaders[uniqueName] = shader;
1580
1588
  return shader;
@@ -1584,18 +1592,23 @@
1584
1592
  var shader = getShader(type, painter, mesh);
1585
1593
  new BufferObject(painter).use()
1586
1594
  .write(mesh.geometry.attributes.position.array)
1587
- .divide(painter.getAttribLocation(shader.program, "a_position"), mesh.geometry.attributes.position.itemSize, 3, 0);
1595
+ .divide(painter.getAttribLocation(shader.program, "a_position"), mesh.geometry.attributes.position.itemSize, mesh.geometry.attributes.position.itemSize, 0);
1588
1596
  painter.uniformMatrix4fv(painter.getUniformLocation(shader.program, "u_matrix_world"), false, globalWorld.matrix);
1589
1597
  painter.uniformMatrix4fv(painter.getUniformLocation(shader.program, "u_matrix_proporion"), false, globalWorld.proporion);
1590
1598
  painter.uniformMatrix4fv(painter.getUniformLocation(shader.program, "u_matrix_mesh"), false, meshWorld.matrix);
1591
1599
  if (mesh.geometry.attributes.normal) {
1592
1600
  new BufferObject(painter).use()
1593
1601
  .write(mesh.geometry.attributes.normal.array)
1594
- .divide(painter.getAttribLocation(shader.program, "a_normal"), mesh.geometry.attributes.normal.itemSize, 3, 0);
1602
+ .divide(painter.getAttribLocation(shader.program, "a_normal"), mesh.geometry.attributes.normal.itemSize, mesh.geometry.attributes.normal.itemSize, 0);
1595
1603
  }
1596
1604
  if ("color" in mesh.material) {
1597
1605
  painter.uniform4f(painter.getUniformLocation(shader.program, "u_color"), mesh.material.color.r, mesh.material.color.g, mesh.material.color.b, mesh.material.color.alpha);
1598
1606
  }
1607
+ if ("colors" in mesh.material) {
1608
+ new BufferObject(painter).use()
1609
+ .write(mesh.material.colors.array)
1610
+ .divide(painter.getAttribLocation(shader.program, "a_color"), mesh.material.colors.itemSize, mesh.material.colors.itemSize, 0);
1611
+ }
1599
1612
  else if ("cube" in mesh.material) {
1600
1613
  var size = mesh.material.cube.right.image.value.width;
1601
1614
  getTexture(type, painter, 'cube').useCube([
@@ -1644,8 +1657,8 @@
1644
1657
  ])
1645
1658
  };
1646
1659
  this.__unique = new Date().valueOf();
1647
- this.painter = getWebGLContext(ViewCanvas, scale);
1648
- this.__regionPainter = getWebGLContext(RegionCanvas, scale, {});
1660
+ this.painter = getWebGLContext$1(ViewCanvas, scale);
1661
+ this.__regionPainter = getWebGLContext$1(RegionCanvas, scale, {});
1649
1662
  var proportion = this.painter.canvas.width / this.painter.canvas.height;
1650
1663
  var xProportion = 1;
1651
1664
  var yProportion = 1;
@@ -1738,6 +1751,9 @@
1738
1751
  if (mesh.geometry.index && Array.isArray(mesh.geometry.index.array)) {
1739
1752
  mesh.geometry.index.array = new Uint8Array(mesh.geometry.index.array);
1740
1753
  }
1754
+ if (mesh.material.colors && Array.isArray(mesh.material.colors.array)) {
1755
+ mesh.material.colors.array = new Float32Array(mesh.material.colors.array);
1756
+ }
1741
1757
  }
1742
1758
  this.__scene.children.push(object3D);
1743
1759
  this.draw(object3D);
@@ -1810,6 +1826,30 @@
1810
1826
  return WebGL;
1811
1827
  }(WebGL$1));
1812
1828
 
1829
+ var getWebGLContext = (function (el, scale) {
1830
+ if (scale === void 0) { scale = 1; }
1831
+ if (!el) {
1832
+ throw new Error("VISLite getWebGLContext:The mount point requires an HTMLElement type but encountered null.");
1833
+ }
1834
+ var width = el.clientWidth, height = el.clientHeight;
1835
+ var ViewCanvas;
1836
+ var _el = el;
1837
+ if (_el._vislite_canvas_) {
1838
+ ViewCanvas = _el._vislite_canvas_;
1839
+ }
1840
+ else {
1841
+ ViewCanvas = document.createElement('canvas');
1842
+ el.appendChild(ViewCanvas);
1843
+ _el._vislite_canvas_ = ViewCanvas;
1844
+ el.setAttribute('vislite', 'WebGL');
1845
+ }
1846
+ ViewCanvas.style.width = width + "px";
1847
+ ViewCanvas.setAttribute('width', width + "");
1848
+ ViewCanvas.style.height = height + "px";
1849
+ ViewCanvas.setAttribute('height', height + "");
1850
+ return getWebGLContext$1(ViewCanvas, scale);
1851
+ });
1852
+
1813
1853
  var rotateX = function (deg, x, y, z) {
1814
1854
  var cos = Math.cos(deg), sin = Math.sin(deg);
1815
1855
  return [x, y * cos - z * sin, y * sin + z * cos];
@@ -1980,6 +2020,10 @@
1980
2020
  SVG: SVG,
1981
2021
  Canvas: Canvas,
1982
2022
  WebGL: WebGL,
2023
+ getWebGLContext: getWebGLContext,
2024
+ Shader: ShaderObject,
2025
+ Texture: TextureObject,
2026
+ Buffer: BufferObject,
1983
2027
  Eoap: Eoap,
1984
2028
  Mercator: Mercator,
1985
2029
  viewHandler: viewHandler
@@ -1,15 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.3.0-alpha.0
2
+ * VISLite JavaScript Library v0.3.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * 本版本系测试版本,请认真阅读下述说明再使用:
10
- *
11
- *【测试版本细则】
12
- * alpha:内测版本,仅供开发人员提供测试环境而发布,后续的修改可能极具破坏性,非有明确了解前请勿直接用于项目中
13
- * beta:外测版本,正式发布前的确认测试,或者新功能紧急发布,一般可以直接用于实际项目,因为即使后续发现了问题,直接使用正式版即可,不会有破坏性
9
+ * Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
14
10
  */
15
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n=Math.cos(t),o=Math.sin(t);return[e,i*n-r*o,i*o+r*n]}((90-this.__center[1])/180*Math.PI,_[0],_[1],_[2]),[-_[0],_[1],_[2]]},t}(),K=function(t,e){void 0===t&&(t=7),void 0===e&&(e=[107,36]),this.name="Mercator";var i=100*t*Math.PI/180,r=i*e[0],n=-1*i*e[1];this.use=function(t,e){return[.8*(i*t-r),-1*i*e-n]}},J=function(t,e){var i=t.getBoundingClientRect();return{x:e.clientX-i.left,y:e.clientY-i.top}},$={Cardinal:e,Hermite:t,Matrix4:r,rotate:n,getLoopColors:function(t,e){void 0===e&&(e=1);var i=["rgba(84,112,198,"+e+")","rgba(145,204,117,"+e+")","rgba(250,200,88,"+e+")","rgba(238,102,102,"+e+")","rgba(115,192,222,"+e+")","rgba(59,162,114,"+e+")","rgba(252,132,82,"+e+")","rgba(154,96,180,"+e+")","rgba(234,124,204,"+e+")"],r=[];if(t<=i.length)return i;if(t%i.length==0)for(var n=0;n<t/i.length;n++)r=r.concat(i);else{for(var o=1;o<t/i.length;o++)r=r.concat(i);if(t%i.length==1)r=r.concat(i[4]);else for(var a=0;a<t%i.length;a++)r=r.concat(i[a])}return r},animation:function(t,e,i){void 0===e&&(e=400),void 0===i&&(i=function(){});var r={timer:function(t,e,i){if(!t)throw new Error("Tick is required!");var n=(new Date).valueOf()+"_"+(1e3*Math.random()).toFixed(0);return a.push({id:n,createTime:new Date,tick:t,duration:e,callback:i}),r.start(),n},start:function(){o||(o=setInterval(r.tick,13))},tick:function(){var t,e,i,n,o,s,_,h=a;for((a=[]).length=0,e=0;e<h.length;e++)t=(o=h[e]).createTime,i=o.tick,s=o.duration,n=o.callback,i(_=(_=(+(new Date).valueOf()-t.valueOf())/s)>1?1:_),_<1&&o.id?a.push(o):n(_);a.length<=0&&r.stop()},stop:function(){o&&(clearInterval(o),o=null)}},n=r.timer((function(e){t(e)}),e,i);return function(){var t;for(t in a)if(a[t].id==n)return void(a[t].id=void 0)}},ruler:function(t,e,i){if(t<e){var r=e;e=t,t=r}else if(t==e)return[t];var n=function(t){for(var e=t<100&&t>-100?10:.1,i=-1,r=t;10==e?r>=-100&&r<=100:r<=-100||r>=100;)i+=1,r*=e;if(10==e)return Math.pow(10,i);for(var n="0.",o=1;o<i;o++)n+="0";return+(n+"1")}(t-e),o=Math.ceil((t-e)*n/i),a=(o={3:2,4:5,6:5,7:5,8:10,9:10,11:10,12:10,13:15,14:15,16:15,17:15,18:20,19:20,21:20,22:20,23:25,24:25,26:25,27:25}[o]||o)/n,s=Math.floor(e/a)*a,_=[];_.push(s);for(var h=1;_[_.length-1]<t;h++)_.push(s+a*h);return _},SVG:T,Canvas:z,WebGL:j,getWebGLContext:function(t,e){if(void 0===e&&(e=1),!t)throw new Error("VISLite getWebGLContext:The mount point requires an HTMLElement type but encountered null.");var i,r=t.clientWidth,n=t.clientHeight,o=t;return o._vislite_canvas_?i=o._vislite_canvas_:(i=document.createElement("canvas"),t.appendChild(i),o._vislite_canvas_=i,t.setAttribute("vislite","WebGL")),i.style.width=r+"px",i.setAttribute("width",r+""),i.style.height=n+"px",i.setAttribute("height",n+""),B(i,e)},Shader:W,Texture:N,Buffer:F,Eoap:Q,Mercator:K,viewHandler:function(t){var e=document.getElementsByTagName("body")[0];e.addEventListener("keydown",(function(e){var i=function(t){return{37:"left",38:"up",39:"right",40:"down"}[t.keyCode||t.which]}(e);"up"==i?t({type:"lookUp",normal:[],value:.1}):"down"==i?t({type:"lookDown",normal:[],value:.1}):"left"==i?t({type:"lookLeft",normal:[],value:.1}):"right"==i&&t({type:"lookRight",normal:[],value:.1})}));var i=null,r=function(r){if(null!=i){var n=J(e,r),o=[n.x-i.x,n.y-i.y],a=[o[1],o[0],0];0==a[0]&&0==a[1]||(t({type:"rotate",normal:a,value:.01*(Math.abs(n.x-i.x)+Math.abs(n.y-i.y))}),i=n)}};e.addEventListener("mousedown",(function(t){i=J(e,t)})),e.addEventListener("mouseup",(function(t){i=null})),e.addEventListener("mousemove",(function(t){r(t)})),e.addEventListener("touchend",(function(t){i=null})),e.addEventListener("touchstart",(function(t){i=J(e,t)})),e.addEventListener("touchmove",(function(t){r(t.touches[0])}));var n=function(e){0!=e&&t({type:"scale",value:e<0?.899:1.101,normal:[]})};e.addEventListener("mousewheel",(function(t){n(t.wheelDelta)})),window.addEventListener&&window.addEventListener("DOMMouseScroll",(function(t){n(-1*t.detail)}),!1)}};return $},"object"==typeof exports&&"undefined"!=typeof module?module.exports=e():"function"==typeof define&&define.amd?define(e):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite=e();
@@ -1,16 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.3.0-alpha.0
2
+ * VISLite JavaScript Library v0.3.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * 本版本系测试版本,请认真阅读下述说明再使用:
10
- *
11
- *【测试版本细则】
12
- * alpha:内测版本,仅供开发人员提供测试环境而发布,后续的修改可能极具破坏性,非有明确了解前请勿直接用于项目中
13
- * beta:外测版本,正式发布前的确认测试,或者新功能紧急发布,一般可以直接用于实际项目,因为即使后续发现了问题,直接使用正式版即可,不会有破坏性
9
+ * Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
14
10
  */
15
11
  (function (global, factory) {
16
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -1,15 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.3.0-alpha.0
2
+ * VISLite JavaScript Library v0.3.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * 本版本系测试版本,请认真阅读下述说明再使用:
10
- *
11
- *【测试版本细则】
12
- * alpha:内测版本,仅供开发人员提供测试环境而发布,后续的修改可能极具破坏性,非有明确了解前请勿直接用于项目中
13
- * beta:外测版本,正式发布前的确认测试,或者新功能紧急发布,一般可以直接用于实际项目,因为即使后续发现了问题,直接使用正式版即可,不会有破坏性
9
+ * Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
14
10
  */
15
11
  var e,t;e=this,t=function(){"use strict";return function(e,t,n,o,i){var f=Math.cos(n),d=Math.sin(n);return[(o-e)*f-(i-t)*d+e,(o-e)*d+(i-t)*f+t]}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_rotate=t();
@@ -1,16 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.3.0-alpha.0
2
+ * VISLite JavaScript Library v0.3.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * 本版本系测试版本,请认真阅读下述说明再使用:
10
- *
11
- *【测试版本细则】
12
- * alpha:内测版本,仅供开发人员提供测试环境而发布,后续的修改可能极具破坏性,非有明确了解前请勿直接用于项目中
13
- * beta:外测版本,正式发布前的确认测试,或者新功能紧急发布,一般可以直接用于实际项目,因为即使后续发现了问题,直接使用正式版即可,不会有破坏性
9
+ * Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
14
10
  */
15
11
  (function (global, factory) {
16
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -1,15 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.3.0-alpha.0
2
+ * VISLite JavaScript Library v0.3.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * 本版本系测试版本,请认真阅读下述说明再使用:
10
- *
11
- *【测试版本细则】
12
- * alpha:内测版本,仅供开发人员提供测试环境而发布,后续的修改可能极具破坏性,非有明确了解前请勿直接用于项目中
13
- * beta:外测版本,正式发布前的确认测试,或者新功能紧急发布,一般可以直接用于实际项目,因为即使后续发现了问题,直接使用正式版即可,不会有破坏性
9
+ * Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
14
10
  */
15
11
  var e,r;e=this,r=function(){"use strict";return function(e,r,t){if(e<r){var f=r;r=e,e=f}else if(e==r)return[e];var n=function(e){for(var r=e<100&&e>-100?10:.1,t=-1,f=e;10==r?f>=-100&&f<=100:f<=-100||f>=100;)t+=1,f*=r;if(10==r)return Math.pow(10,t);for(var n="0.",o=1;o<t;o++)n+="0";return+(n+"1")}(e-r),o=Math.ceil((e-r)*n/t),i=(o={3:2,4:5,6:5,7:5,8:10,9:10,11:10,12:10,13:15,14:15,16:15,17:15,18:20,19:20,21:20,22:20,23:25,24:25,26:25,27:25}[o]||o)/n,u=Math.floor(r/i)*i,a=[];a.push(u);for(var l=1;a[a.length-1]<e;l++)a.push(u+i*l);return a}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=r():"function"==typeof define&&define.amd?define(r):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_ruler=r();
@@ -1,16 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.3.0-alpha.0
2
+ * VISLite JavaScript Library v0.3.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * 本版本系测试版本,请认真阅读下述说明再使用:
10
- *
11
- *【测试版本细则】
12
- * alpha:内测版本,仅供开发人员提供测试环境而发布,后续的修改可能极具破坏性,非有明确了解前请勿直接用于项目中
13
- * beta:外测版本,正式发布前的确认测试,或者新功能紧急发布,一般可以直接用于实际项目,因为即使后续发现了问题,直接使用正式版即可,不会有破坏性
9
+ * Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
14
10
  */
15
11
  (function (global, factory) {
16
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -1,15 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.3.0-alpha.0
2
+ * VISLite JavaScript Library v0.3.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * 本版本系测试版本,请认真阅读下述说明再使用:
10
- *
11
- *【测试版本细则】
12
- * alpha:内测版本,仅供开发人员提供测试环境而发布,后续的修改可能极具破坏性,非有明确了解前请勿直接用于项目中
13
- * beta:外测版本,正式发布前的确认测试,或者新功能紧急发布,一般可以直接用于实际项目,因为即使后续发现了问题,直接使用正式版即可,不会有破坏性
9
+ * Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
14
10
  */
15
11
  var e,n;e=this,n=function(){"use strict";var e=function(e,n){var t=e.getBoundingClientRect();return{x:n.clientX-t.left,y:n.clientY-t.top}};return function(n){var t=document.getElementsByTagName("body")[0];t.addEventListener("keydown",(function(e){var t=function(e){return{37:"left",38:"up",39:"right",40:"down"}[e.keyCode||e.which]}(e);"up"==t?n({type:"lookUp",normal:[],value:.1}):"down"==t?n({type:"lookDown",normal:[],value:.1}):"left"==t?n({type:"lookLeft",normal:[],value:.1}):"right"==t&&n({type:"lookRight",normal:[],value:.1})}));var o=null,i=function(i){if(null!=o){var u=e(t,i),l=[u.x-o.x,u.y-o.y],a=[l[1],l[0],0];0==a[0]&&0==a[1]||(n({type:"rotate",normal:a,value:.01*(Math.abs(u.x-o.x)+Math.abs(u.y-o.y))}),o=u)}};t.addEventListener("mousedown",(function(n){o=e(t,n)})),t.addEventListener("mouseup",(function(e){o=null})),t.addEventListener("mousemove",(function(e){i(e)})),t.addEventListener("touchend",(function(e){o=null})),t.addEventListener("touchstart",(function(n){o=e(t,n)})),t.addEventListener("touchmove",(function(e){i(e.touches[0])}));var u=function(e){0!=e&&n({type:"scale",value:e<0?.899:1.101,normal:[]})};t.addEventListener("mousewheel",(function(e){u(e.wheelDelta)})),window.addEventListener&&window.addEventListener("DOMMouseScroll",(function(e){u(-1*e.detail)}),!1)}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=n():"function"==typeof define&&define.amd?define(n):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_viewHandler=n();
@@ -0,0 +1,2 @@
1
+ import Buffer from '../../src/common/webgl/buffer'
2
+ export default Buffer
@@ -0,0 +1,2 @@
1
+ import Shader from '../../src/common/webgl/shader'
2
+ export default Shader
@@ -0,0 +1,2 @@
1
+ import Texture from '../../src/common/webgl/texture'
2
+ export default Texture
@@ -0,0 +1,40 @@
1
+ import getWebGLContext from "../../src/common/webgl/getWebGLContext"
2
+
3
+ export default (el: HTMLElement | null, scale: number = 1) => {
4
+ if (!el) {
5
+ throw new Error("VISLite getWebGLContext:The mount point requires an HTMLElement type but encountered null.")
6
+ }
7
+
8
+ let width = el.clientWidth, height = el.clientHeight
9
+
10
+ let ViewCanvas: HTMLCanvasElement
11
+
12
+ let _el = el as any
13
+
14
+ // 如果已经初始化过了
15
+ if (_el._vislite_canvas_) {
16
+ ViewCanvas = _el._vislite_canvas_
17
+ }
18
+
19
+ // 否则就初始化
20
+ else {
21
+
22
+ ViewCanvas = document.createElement('canvas')
23
+ el.appendChild(ViewCanvas)
24
+
25
+ _el._vislite_canvas_ = ViewCanvas
26
+
27
+ el.setAttribute('vislite', 'WebGL')
28
+
29
+ }
30
+
31
+ // 设置画布大小
32
+
33
+ ViewCanvas.style.width = width + "px"
34
+ ViewCanvas.setAttribute('width', width + "")
35
+
36
+ ViewCanvas.style.height = height + "px"
37
+ ViewCanvas.setAttribute('height', height + "")
38
+
39
+ return getWebGLContext(ViewCanvas, scale)
40
+ }
package/package/index.ts CHANGED
@@ -12,6 +12,11 @@ import SVG from "./SVG/index"
12
12
  import Canvas from "./Canvas/index"
13
13
  import WebGL from "./WebGL/index"
14
14
 
15
+ import getWebGLContext from "./getWebGLContext/index"
16
+ import Shader from "./Shader/index"
17
+ import Texture from "./Texture/index"
18
+ import Buffer from "./Buffer/index"
19
+
15
20
  import Eoap from "./Eoap/index"
16
21
  import Mercator from "./Mercator/index"
17
22
 
@@ -37,6 +42,12 @@ export default {
37
42
  Canvas,
38
43
  WebGL,
39
44
 
45
+ // WebGL
46
+ getWebGLContext,
47
+ Shader,
48
+ Texture,
49
+ Buffer,
50
+
40
51
  // 投影
41
52
  Eoap,
42
53
  Mercator,
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "vislite",
3
- "version": "0.3.0-alpha.0",
3
+ "version": "0.3.0",
4
4
  "description": "灵活、快速、简单的数据可视化交互式跨端前端库",
5
5
  "main": "./lib/index.umd.min.js",
6
6
  "typings": "./types/index.d.ts",
@@ -41,7 +41,7 @@
41
41
  "devDependencies": {
42
42
  "@rollup/plugin-typescript": "^11.1.0",
43
43
  "@types/jasmine": "^4.3.1",
44
- "devby": "^0.3.1",
44
+ "devby": "^0.4.0",
45
45
  "karma": "^6.3.10",
46
46
  "karma-chrome-launcher": "^3.1.0",
47
47
  "karma-jasmine": "^4.0.1",