vislite 0.3.0-alpha.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG +18 -5
- package/lib/Buffer/index.umd.js +55 -0
- package/lib/Buffer/index.umd.min.js +11 -0
- package/lib/Canvas/index.umd.js +2 -6
- package/lib/Canvas/index.umd.min.js +2 -6
- package/lib/Cardinal/index.umd.js +16 -9
- package/lib/Cardinal/index.umd.min.js +3 -7
- package/lib/Eoap/index.umd.js +2 -6
- package/lib/Eoap/index.umd.min.js +2 -6
- package/lib/Hermite/index.umd.js +2 -6
- package/lib/Hermite/index.umd.min.js +2 -6
- package/lib/Matrix4/index.umd.js +2 -6
- package/lib/Matrix4/index.umd.min.js +2 -6
- package/lib/Mercator/index.umd.js +2 -6
- package/lib/Mercator/index.umd.min.js +2 -6
- package/lib/OralCanvas/index.es.js +2 -6
- package/lib/OralCanvas/index.es.min.js +2 -6
- package/lib/OralWebGL/index.es.js +15 -10
- package/lib/OralWebGL/index.es.min.js +3 -7
- package/lib/SVG/index.umd.js +2 -6
- package/lib/SVG/index.umd.min.js +2 -6
- package/lib/Shader/index.umd.js +55 -0
- package/lib/Shader/index.umd.min.js +11 -0
- package/lib/Texture/index.umd.js +74 -0
- package/lib/Texture/index.umd.min.js +11 -0
- package/lib/WebGL/index.umd.js +15 -10
- package/lib/WebGL/index.umd.min.js +3 -7
- package/lib/animation/index.umd.js +2 -6
- package/lib/animation/index.umd.min.js +2 -6
- package/lib/getLoopColors/index.umd.js +2 -6
- package/lib/getLoopColors/index.umd.min.js +2 -6
- package/lib/getWebGLContext/index.umd.js +65 -0
- package/lib/getWebGLContext/index.umd.min.js +11 -0
- package/lib/index.umd.js +60 -16
- package/lib/index.umd.min.js +3 -7
- package/lib/rotate/index.umd.js +2 -6
- package/lib/rotate/index.umd.min.js +2 -6
- package/lib/ruler/index.umd.js +2 -6
- package/lib/ruler/index.umd.min.js +2 -6
- package/lib/viewHandler/index.umd.js +2 -6
- package/lib/viewHandler/index.umd.min.js +2 -6
- package/package/Buffer/index.ts +2 -0
- package/package/Shader/index.ts +2 -0
- package/package/Texture/index.ts +2 -0
- package/package/getWebGLContext/index.ts +40 -0
- package/package/index.ts +11 -0
- package/package.json +2 -2
- package/src/common/webgl/doDraw.ts +13 -3
- package/src/common/webgl/getShader.ts +7 -1
- package/src/common/webgl/index.ts +4 -0
- package/src/interpolation/Cardinal.ts +22 -4
- package/types/Buffer.d.ts +24 -0
- package/types/Object3D.d.ts +7 -0
- package/types/Shader.d.ts +16 -0
- package/types/Texture.d.ts +17 -0
- package/types/getWebGLContext.d.ts +3 -0
- package/types/index.d.ts +28 -0
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@@ -0,0 +1,11 @@
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/*!
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* VISLite JavaScript Library v0.3.0
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* git+https://github.com/oi-contrib/VISLite.git
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*
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* Copyright zxl20070701
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* Released under the MIT license
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* https://zxl20070701.github.io/notebook/home.html
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*
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* Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
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*/
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var e,t;e=this,t=function(){"use strict";return function(e,t){if(void 0===t&&(t=1),!e)throw new Error("VISLite getWebGLContext:The mount point requires an HTMLElement type but encountered null.");var n,i=e.clientWidth,o=e.clientHeight,r=e;return r._vislite_canvas_?n=r._vislite_canvas_:(n=document.createElement("canvas"),e.appendChild(n),r._vislite_canvas_=n,e.setAttribute("vislite","WebGL")),n.style.width=i+"px",n.setAttribute("width",i+""),n.style.height=o+"px",n.setAttribute("height",o+""),function(e,t,n){void 0===n&&(n={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],o=null,r=0;r<i.length;r++){try{o=e.getContext(i[r],n)}catch(e){}if(o)break}if(!o)throw new Error("Non canvas or browser does not support webgl.");var l=o.canvas.width,a=o.canvas.height,s=l*t,u=a*t;return o.viewport(.5*(l-s),.5*(a-u),s,u),o.depthFunc(o.LEQUAL),o.enable(o.DEPTH_TEST),o}(n,t)}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_getWebGLContext=t();
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package/lib/index.umd.js
CHANGED
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@@ -1,16 +1,12 @@
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/*!
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* VISLite JavaScript Library v0.3.0
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* VISLite JavaScript Library v0.3.0
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* git+https://github.com/oi-contrib/VISLite.git
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*
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* Copyright zxl20070701
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* Released under the MIT license
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* https://zxl20070701.github.io/notebook/home.html
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*
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*
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*
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*【测试版本细则】
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* alpha:内测版本,仅供开发人员提供测试环境而发布,后续的修改可能极具破坏性,非有明确了解前请勿直接用于项目中
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* beta:外测版本,正式发布前的确认测试,或者新功能紧急发布,一般可以直接用于实际项目,因为即使后续发现了问题,直接使用正式版即可,不会有破坏性
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* Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
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*/
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(function (global, factory) {
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typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
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if (points[flag][0] <= points[flag - 1][0])
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throw new Error('The point position should be increamented!');
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this.__HS.x[flag] = points[flag][0];
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(points[flag + 1][1]
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if (flag < points.length - 1) {
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if ((points[flag + 1][1] > points[flag][1] && points[flag - 1][1] > points[flag][1]) ||
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(points[flag + 1][1] < points[flag][1] && points[flag - 1][1] < points[flag][1]) ||
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points[flag + 1][1] == points[flag][1] ||
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points[flag - 1][1] == points[flag][1]) {
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temp = 0;
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}
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else {
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temp = (points[flag + 1][1] - points[flag - 1][1]) / (points[flag + 1][0] - points[flag - 1][0]);
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}
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}
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else {
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temp = (points[flag][1] - points[flag - 1][1]) / (points[flag][0] - points[flag - 1][0]);
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}
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this.__HS.h[flag - 1] = new Hermite((1 - this.__t) * 0.5).setP(points[flag - 1][0], points[flag - 1][1], points[flag][0], points[flag][1], slope, temp);
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slope = temp;
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}
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@@ -1392,7 +1399,7 @@
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return Canvas;
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}(Canvas$1));
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function getWebGLContext (canvas, scale, opts) {
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function getWebGLContext$1 (canvas, scale, opts) {
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if (opts === void 0) { opts = {}; }
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var names = ["webgl", "experimental-webgl", "webkit-3d", "moz-webgl"], painter = null;
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for (var i = 0; i < names.length; i++) {
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@@ -1570,11 +1577,12 @@
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(mesh.geometry.attributes.normal ? "1" : "0") +
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(mesh.material.image ? "1" : "0") +
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(mesh.material.color ? "1" : "0") +
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(mesh.material.colors ? "1" : "0") +
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(mesh.material.cube ? "1" : "0");
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if (shaders[uniqueName])
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return shaders[uniqueName].use();
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var vertexShader = "\n
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var fragmentShader = "\n precision mediump float;\n\n ".concat(mesh.geometry.attributes.normal ? 'varying vec3 v_normal;' : '', "\n ").concat(mesh.material.color ? 'uniform vec4 u_color;' : '', "\n ").concat(mesh.material.cube ? 'uniform samplerCube u_texture;' : '', "\n ").concat(mesh.material.image ? 'uniform sampler2D u_sampler;varying vec2 v_textcoord;' : '', "\n\n void main(){\n ").concat(mesh.material.color ? 'gl_FragColor = u_color;' : '', "\n ").concat(mesh.material.cube ? 'gl_FragColor = textureCube(u_texture,normalize(v_normal));' : '', "\n ").concat(mesh.material.image ? 'gl_FragColor = texture2D(u_sampler,v_textcoord);' : '', "\n }\n ");
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var vertexShader = "\n attribute vec4 a_position;\n\n ".concat(mesh.geometry.attributes.normal ? 'attribute vec4 a_normal;varying vec3 v_normal;' : '', "\n\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;\n\n ").concat(mesh.material.image ? 'attribute vec2 a_textcoord;varying vec2 v_textcoord;' : '', "\n\n ").concat(mesh.material.colors ? 'attribute vec4 a_color;varying vec4 v_color;' : '', "\n\n void main(){\n vec4 temp = a_position;\n\n // \u5E94\u7528\u53D8\u6362\u77E9\u9635\uFF1A\u5C4F\u5E55\u6BD4\u8C03\u5E73\u77E9\u9635\u3001\u4E16\u754C\u77E9\u9635\u3001\u7269\u4F53\u77E9\u9635\n temp = u_matrix_proporion * u_matrix_world * u_matrix_mesh * temp;\n\n // \u628A\u539F\u751F\u7684WebGL\u4F7F\u7528\u7684\u5DE6\u624B\u5750\u6807\u7CFB\u53D8\u6210\u4E86\u53F3\u624B\u5750\u6807\u7CFB\n temp.z = -1.0 * temp.z;\n\n // \u8868\u793A\u773C\u775B\u8DDD\u79BBvec4(0.0,0.0,1.0)\u7684\u8DDD\u79BB\n float dist = 4.0;\n\n // \u4F7F\u7528\u6295\u5F71\u76F4\u63A5\u8BA1\u7B97\n // \u4E3A\u4FDD\u8BC1\u7EB9\u7406\u548C\u76F8\u5BF9\u4F4D\u7F6E\u6B63\u786E\n // x\u3001y\u3001z\u7684\u6539\u53D8\u6EE1\u8DB3\u7EBF\u6027\u53D8\u6362\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n ").concat(mesh.geometry.attributes.normal ? 'v_normal = normalize(vec3(a_normal));' : '', "\n ").concat(mesh.material.image ? 'v_textcoord = a_textcoord;' : '', "\n ").concat(mesh.material.colors ? 'v_color=a_color;' : '', "\n }\n ");
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var fragmentShader = "\n precision mediump float;\n\n ".concat(mesh.geometry.attributes.normal ? 'varying vec3 v_normal;' : '', "\n ").concat(mesh.material.color ? 'uniform vec4 u_color;' : '', "\n ").concat(mesh.material.cube ? 'uniform samplerCube u_texture;' : '', "\n ").concat(mesh.material.image ? 'uniform sampler2D u_sampler;varying vec2 v_textcoord;' : '', "\n ").concat(mesh.material.colors ? 'varying vec4 v_color;' : '', "\n\n void main(){\n ").concat(mesh.material.color ? 'gl_FragColor = u_color;' : '', "\n ").concat(mesh.material.cube ? 'gl_FragColor = textureCube(u_texture,normalize(v_normal));' : '', "\n ").concat(mesh.material.image ? 'gl_FragColor = texture2D(u_sampler,v_textcoord);' : '', "\n ").concat(mesh.material.colors ? 'gl_FragColor=v_color;' : '', "\n }\n ");
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var shader = new ShaderObject(painter).compile(vertexShader, fragmentShader).use();
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shaders[uniqueName] = shader;
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return shader;
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var shader = getShader(type, painter, mesh);
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new BufferObject(painter).use()
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.write(mesh.geometry.attributes.position.array)
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.divide(painter.getAttribLocation(shader.program, "a_position"), mesh.geometry.attributes.position.itemSize,
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.divide(painter.getAttribLocation(shader.program, "a_position"), mesh.geometry.attributes.position.itemSize, mesh.geometry.attributes.position.itemSize, 0);
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painter.uniformMatrix4fv(painter.getUniformLocation(shader.program, "u_matrix_world"), false, globalWorld.matrix);
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painter.uniformMatrix4fv(painter.getUniformLocation(shader.program, "u_matrix_proporion"), false, globalWorld.proporion);
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painter.uniformMatrix4fv(painter.getUniformLocation(shader.program, "u_matrix_mesh"), false, meshWorld.matrix);
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if (mesh.geometry.attributes.normal) {
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new BufferObject(painter).use()
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.write(mesh.geometry.attributes.normal.array)
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.divide(painter.getAttribLocation(shader.program, "a_normal"), mesh.geometry.attributes.normal.itemSize,
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.divide(painter.getAttribLocation(shader.program, "a_normal"), mesh.geometry.attributes.normal.itemSize, mesh.geometry.attributes.normal.itemSize, 0);
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}
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if ("color" in mesh.material) {
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painter.uniform4f(painter.getUniformLocation(shader.program, "u_color"), mesh.material.color.r, mesh.material.color.g, mesh.material.color.b, mesh.material.color.alpha);
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}
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if ("colors" in mesh.material) {
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new BufferObject(painter).use()
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.write(mesh.material.colors.array)
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.divide(painter.getAttribLocation(shader.program, "a_color"), mesh.material.colors.itemSize, mesh.material.colors.itemSize, 0);
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}
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var size = mesh.material.cube.right.image.value.width;
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getTexture(type, painter, 'cube').useCube([
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])
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};
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this.__unique = new Date().valueOf();
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this.painter = getWebGLContext(ViewCanvas, scale);
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this.__regionPainter = getWebGLContext(RegionCanvas, scale, {});
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this.painter = getWebGLContext$1(ViewCanvas, scale);
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this.__regionPainter = getWebGLContext$1(RegionCanvas, scale, {});
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var proportion = this.painter.canvas.width / this.painter.canvas.height;
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var xProportion = 1;
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var yProportion = 1;
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if (mesh.geometry.index && Array.isArray(mesh.geometry.index.array)) {
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mesh.geometry.index.array = new Uint8Array(mesh.geometry.index.array);
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}
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if (mesh.material.colors && Array.isArray(mesh.material.colors.array)) {
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mesh.material.colors.array = new Float32Array(mesh.material.colors.array);
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}
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}
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this.__scene.children.push(object3D);
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this.draw(object3D);
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return WebGL;
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var getWebGLContext = (function (el, scale) {
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if (scale === void 0) { scale = 1; }
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if (!el) {
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throw new Error("VISLite getWebGLContext:The mount point requires an HTMLElement type but encountered null.");
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}
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var width = el.clientWidth, height = el.clientHeight;
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var ViewCanvas;
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var _el = el;
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if (_el._vislite_canvas_) {
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}
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el.appendChild(ViewCanvas);
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_el._vislite_canvas_ = ViewCanvas;
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el.setAttribute('vislite', 'WebGL');
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}
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ViewCanvas.style.width = width + "px";
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ViewCanvas.setAttribute('width', width + "");
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ViewCanvas.style.height = height + "px";
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ViewCanvas.setAttribute('height', height + "");
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return getWebGLContext$1(ViewCanvas, scale);
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});
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var rotateX = function (deg, x, y, z) {
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var cos = Math.cos(deg), sin = Math.sin(deg);
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return [x, y * cos - z * sin, y * sin + z * cos];
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package/lib/index.umd.min.js
CHANGED
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/*!
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* VISLite JavaScript Library v0.3.0
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* VISLite JavaScript Library v0.3.0
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* git+https://github.com/oi-contrib/VISLite.git
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* Copyright zxl20070701
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* https://zxl20070701.github.io/notebook/home.html
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*【测试版本细则】
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* alpha:内测版本,仅供开发人员提供测试环境而发布,后续的修改可能极具破坏性,非有明确了解前请勿直接用于项目中
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* beta:外测版本,正式发布前的确认测试,或者新功能紧急发布,一般可以直接用于实际项目,因为即使后续发现了问题,直接使用正式版即可,不会有破坏性
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* Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
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|
package/lib/rotate/index.umd.js
CHANGED
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/*!
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2
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-
* VISLite JavaScript Library v0.3.0
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2
|
+
* VISLite JavaScript Library v0.3.0
|
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3
|
* git+https://github.com/oi-contrib/VISLite.git
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|
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|
*
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5
5
|
* Copyright zxl20070701
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* Released under the MIT license
|
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* https://zxl20070701.github.io/notebook/home.html
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8
|
*
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-
*
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-
*
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11
|
-
*【测试版本细则】
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-
* alpha:内测版本,仅供开发人员提供测试环境而发布,后续的修改可能极具破坏性,非有明确了解前请勿直接用于项目中
|
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13
|
-
* beta:外测版本,正式发布前的确认测试,或者新功能紧急发布,一般可以直接用于实际项目,因为即使后续发现了问题,直接使用正式版即可,不会有破坏性
|
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9
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+
* Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
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14
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*/
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(function (global, factory) {
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typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
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@@ -1,15 +1,11 @@
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/*!
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2
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-
* VISLite JavaScript Library v0.3.0
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2
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+
* VISLite JavaScript Library v0.3.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
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5
5
|
* Copyright zxl20070701
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6
6
|
* Released under the MIT license
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7
7
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* https://zxl20070701.github.io/notebook/home.html
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*
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*
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*
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11
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-
*【测试版本细则】
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* alpha:内测版本,仅供开发人员提供测试环境而发布,后续的修改可能极具破坏性,非有明确了解前请勿直接用于项目中
|
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13
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-
* beta:外测版本,正式发布前的确认测试,或者新功能紧急发布,一般可以直接用于实际项目,因为即使后续发现了问题,直接使用正式版即可,不会有破坏性
|
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+
* Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
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14
10
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*/
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var e,t;e=this,t=function(){"use strict";return function(e,t,n,o,i){var f=Math.cos(n),d=Math.sin(n);return[(o-e)*f-(i-t)*d+e,(o-e)*d+(i-t)*f+t]}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_rotate=t();
|
package/lib/ruler/index.umd.js
CHANGED
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@@ -1,16 +1,12 @@
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1
1
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/*!
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2
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-
* VISLite JavaScript Library v0.3.0
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2
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+
* VISLite JavaScript Library v0.3.0
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3
3
|
* git+https://github.com/oi-contrib/VISLite.git
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4
4
|
*
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5
5
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* Copyright zxl20070701
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* Released under the MIT license
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7
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* https://zxl20070701.github.io/notebook/home.html
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*
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*
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-
*
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-
*【测试版本细则】
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-
* alpha:内测版本,仅供开发人员提供测试环境而发布,后续的修改可能极具破坏性,非有明确了解前请勿直接用于项目中
|
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13
|
-
* beta:外测版本,正式发布前的确认测试,或者新功能紧急发布,一般可以直接用于实际项目,因为即使后续发现了问题,直接使用正式版即可,不会有破坏性
|
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9
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+
* Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
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14
10
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*/
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11
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(function (global, factory) {
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typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
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1
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/*!
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2
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-
* VISLite JavaScript Library v0.3.0
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2
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+
* VISLite JavaScript Library v0.3.0
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|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
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4
4
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*
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5
5
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* Copyright zxl20070701
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* Released under the MIT license
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7
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* https://zxl20070701.github.io/notebook/home.html
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*
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-
*
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-
*
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11
|
-
*【测试版本细则】
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12
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-
* alpha:内测版本,仅供开发人员提供测试环境而发布,后续的修改可能极具破坏性,非有明确了解前请勿直接用于项目中
|
|
13
|
-
* beta:外测版本,正式发布前的确认测试,或者新功能紧急发布,一般可以直接用于实际项目,因为即使后续发现了问题,直接使用正式版即可,不会有破坏性
|
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+
* Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
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14
10
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*/
|
|
15
11
|
var e,r;e=this,r=function(){"use strict";return function(e,r,t){if(e<r){var f=r;r=e,e=f}else if(e==r)return[e];var n=function(e){for(var r=e<100&&e>-100?10:.1,t=-1,f=e;10==r?f>=-100&&f<=100:f<=-100||f>=100;)t+=1,f*=r;if(10==r)return Math.pow(10,t);for(var n="0.",o=1;o<t;o++)n+="0";return+(n+"1")}(e-r),o=Math.ceil((e-r)*n/t),i=(o={3:2,4:5,6:5,7:5,8:10,9:10,11:10,12:10,13:15,14:15,16:15,17:15,18:20,19:20,21:20,22:20,23:25,24:25,26:25,27:25}[o]||o)/n,u=Math.floor(r/i)*i,a=[];a.push(u);for(var l=1;a[a.length-1]<e;l++)a.push(u+i*l);return a}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=r():"function"==typeof define&&define.amd?define(r):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_ruler=r();
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@@ -1,16 +1,12 @@
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1
1
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/*!
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2
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-
* VISLite JavaScript Library v0.3.0
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2
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+
* VISLite JavaScript Library v0.3.0
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|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
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5
5
|
* Copyright zxl20070701
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6
6
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* Released under the MIT license
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7
7
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* https://zxl20070701.github.io/notebook/home.html
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8
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*
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*
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*
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11
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-
*【测试版本细则】
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12
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-
* alpha:内测版本,仅供开发人员提供测试环境而发布,后续的修改可能极具破坏性,非有明确了解前请勿直接用于项目中
|
|
13
|
-
* beta:外测版本,正式发布前的确认测试,或者新功能紧急发布,一般可以直接用于实际项目,因为即使后续发现了问题,直接使用正式版即可,不会有破坏性
|
|
9
|
+
* Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
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14
10
|
*/
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15
11
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(function (global, factory) {
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12
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typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
|
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@@ -1,15 +1,11 @@
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1
1
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/*!
|
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2
|
-
* VISLite JavaScript Library v0.3.0
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2
|
+
* VISLite JavaScript Library v0.3.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
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5
5
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* Copyright zxl20070701
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6
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* Released under the MIT license
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7
7
|
* https://zxl20070701.github.io/notebook/home.html
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*
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-
*
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10
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-
*
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11
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-
*【测试版本细则】
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12
|
-
* alpha:内测版本,仅供开发人员提供测试环境而发布,后续的修改可能极具破坏性,非有明确了解前请勿直接用于项目中
|
|
13
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-
* beta:外测版本,正式发布前的确认测试,或者新功能紧急发布,一般可以直接用于实际项目,因为即使后续发现了问题,直接使用正式版即可,不会有破坏性
|
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9
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+
* Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
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14
10
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*/
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15
11
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var e,n;e=this,n=function(){"use strict";var e=function(e,n){var t=e.getBoundingClientRect();return{x:n.clientX-t.left,y:n.clientY-t.top}};return function(n){var t=document.getElementsByTagName("body")[0];t.addEventListener("keydown",(function(e){var t=function(e){return{37:"left",38:"up",39:"right",40:"down"}[e.keyCode||e.which]}(e);"up"==t?n({type:"lookUp",normal:[],value:.1}):"down"==t?n({type:"lookDown",normal:[],value:.1}):"left"==t?n({type:"lookLeft",normal:[],value:.1}):"right"==t&&n({type:"lookRight",normal:[],value:.1})}));var o=null,i=function(i){if(null!=o){var u=e(t,i),l=[u.x-o.x,u.y-o.y],a=[l[1],l[0],0];0==a[0]&&0==a[1]||(n({type:"rotate",normal:a,value:.01*(Math.abs(u.x-o.x)+Math.abs(u.y-o.y))}),o=u)}};t.addEventListener("mousedown",(function(n){o=e(t,n)})),t.addEventListener("mouseup",(function(e){o=null})),t.addEventListener("mousemove",(function(e){i(e)})),t.addEventListener("touchend",(function(e){o=null})),t.addEventListener("touchstart",(function(n){o=e(t,n)})),t.addEventListener("touchmove",(function(e){i(e.touches[0])}));var u=function(e){0!=e&&n({type:"scale",value:e<0?.899:1.101,normal:[]})};t.addEventListener("mousewheel",(function(e){u(e.wheelDelta)})),window.addEventListener&&window.addEventListener("DOMMouseScroll",(function(e){u(-1*e.detail)}),!1)}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=n():"function"==typeof define&&define.amd?define(n):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_viewHandler=n();
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|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
import getWebGLContext from "../../src/common/webgl/getWebGLContext"
|
|
2
|
+
|
|
3
|
+
export default (el: HTMLElement | null, scale: number = 1) => {
|
|
4
|
+
if (!el) {
|
|
5
|
+
throw new Error("VISLite getWebGLContext:The mount point requires an HTMLElement type but encountered null.")
|
|
6
|
+
}
|
|
7
|
+
|
|
8
|
+
let width = el.clientWidth, height = el.clientHeight
|
|
9
|
+
|
|
10
|
+
let ViewCanvas: HTMLCanvasElement
|
|
11
|
+
|
|
12
|
+
let _el = el as any
|
|
13
|
+
|
|
14
|
+
// 如果已经初始化过了
|
|
15
|
+
if (_el._vislite_canvas_) {
|
|
16
|
+
ViewCanvas = _el._vislite_canvas_
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
// 否则就初始化
|
|
20
|
+
else {
|
|
21
|
+
|
|
22
|
+
ViewCanvas = document.createElement('canvas')
|
|
23
|
+
el.appendChild(ViewCanvas)
|
|
24
|
+
|
|
25
|
+
_el._vislite_canvas_ = ViewCanvas
|
|
26
|
+
|
|
27
|
+
el.setAttribute('vislite', 'WebGL')
|
|
28
|
+
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
// 设置画布大小
|
|
32
|
+
|
|
33
|
+
ViewCanvas.style.width = width + "px"
|
|
34
|
+
ViewCanvas.setAttribute('width', width + "")
|
|
35
|
+
|
|
36
|
+
ViewCanvas.style.height = height + "px"
|
|
37
|
+
ViewCanvas.setAttribute('height', height + "")
|
|
38
|
+
|
|
39
|
+
return getWebGLContext(ViewCanvas, scale)
|
|
40
|
+
}
|
package/package/index.ts
CHANGED
|
@@ -12,6 +12,11 @@ import SVG from "./SVG/index"
|
|
|
12
12
|
import Canvas from "./Canvas/index"
|
|
13
13
|
import WebGL from "./WebGL/index"
|
|
14
14
|
|
|
15
|
+
import getWebGLContext from "./getWebGLContext/index"
|
|
16
|
+
import Shader from "./Shader/index"
|
|
17
|
+
import Texture from "./Texture/index"
|
|
18
|
+
import Buffer from "./Buffer/index"
|
|
19
|
+
|
|
15
20
|
import Eoap from "./Eoap/index"
|
|
16
21
|
import Mercator from "./Mercator/index"
|
|
17
22
|
|
|
@@ -37,6 +42,12 @@ export default {
|
|
|
37
42
|
Canvas,
|
|
38
43
|
WebGL,
|
|
39
44
|
|
|
45
|
+
// WebGL
|
|
46
|
+
getWebGLContext,
|
|
47
|
+
Shader,
|
|
48
|
+
Texture,
|
|
49
|
+
Buffer,
|
|
50
|
+
|
|
40
51
|
// 投影
|
|
41
52
|
Eoap,
|
|
42
53
|
Mercator,
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "vislite",
|
|
3
|
-
"version": "0.3.0
|
|
3
|
+
"version": "0.3.0",
|
|
4
4
|
"description": "灵活、快速、简单的数据可视化交互式跨端前端库",
|
|
5
5
|
"main": "./lib/index.umd.min.js",
|
|
6
6
|
"typings": "./types/index.d.ts",
|
|
@@ -41,7 +41,7 @@
|
|
|
41
41
|
"devDependencies": {
|
|
42
42
|
"@rollup/plugin-typescript": "^11.1.0",
|
|
43
43
|
"@types/jasmine": "^4.3.1",
|
|
44
|
-
"devby": "^0.
|
|
44
|
+
"devby": "^0.4.0",
|
|
45
45
|
"karma": "^6.3.10",
|
|
46
46
|
"karma-chrome-launcher": "^3.1.0",
|
|
47
47
|
"karma-jasmine": "^4.0.1",
|