vislite 0.3.0-alpha.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (57) hide show
  1. package/CHANGELOG +18 -5
  2. package/lib/Buffer/index.umd.js +55 -0
  3. package/lib/Buffer/index.umd.min.js +11 -0
  4. package/lib/Canvas/index.umd.js +2 -6
  5. package/lib/Canvas/index.umd.min.js +2 -6
  6. package/lib/Cardinal/index.umd.js +16 -9
  7. package/lib/Cardinal/index.umd.min.js +3 -7
  8. package/lib/Eoap/index.umd.js +2 -6
  9. package/lib/Eoap/index.umd.min.js +2 -6
  10. package/lib/Hermite/index.umd.js +2 -6
  11. package/lib/Hermite/index.umd.min.js +2 -6
  12. package/lib/Matrix4/index.umd.js +2 -6
  13. package/lib/Matrix4/index.umd.min.js +2 -6
  14. package/lib/Mercator/index.umd.js +2 -6
  15. package/lib/Mercator/index.umd.min.js +2 -6
  16. package/lib/OralCanvas/index.es.js +2 -6
  17. package/lib/OralCanvas/index.es.min.js +2 -6
  18. package/lib/OralWebGL/index.es.js +15 -10
  19. package/lib/OralWebGL/index.es.min.js +3 -7
  20. package/lib/SVG/index.umd.js +2 -6
  21. package/lib/SVG/index.umd.min.js +2 -6
  22. package/lib/Shader/index.umd.js +55 -0
  23. package/lib/Shader/index.umd.min.js +11 -0
  24. package/lib/Texture/index.umd.js +74 -0
  25. package/lib/Texture/index.umd.min.js +11 -0
  26. package/lib/WebGL/index.umd.js +15 -10
  27. package/lib/WebGL/index.umd.min.js +3 -7
  28. package/lib/animation/index.umd.js +2 -6
  29. package/lib/animation/index.umd.min.js +2 -6
  30. package/lib/getLoopColors/index.umd.js +2 -6
  31. package/lib/getLoopColors/index.umd.min.js +2 -6
  32. package/lib/getWebGLContext/index.umd.js +65 -0
  33. package/lib/getWebGLContext/index.umd.min.js +11 -0
  34. package/lib/index.umd.js +60 -16
  35. package/lib/index.umd.min.js +3 -7
  36. package/lib/rotate/index.umd.js +2 -6
  37. package/lib/rotate/index.umd.min.js +2 -6
  38. package/lib/ruler/index.umd.js +2 -6
  39. package/lib/ruler/index.umd.min.js +2 -6
  40. package/lib/viewHandler/index.umd.js +2 -6
  41. package/lib/viewHandler/index.umd.min.js +2 -6
  42. package/package/Buffer/index.ts +2 -0
  43. package/package/Shader/index.ts +2 -0
  44. package/package/Texture/index.ts +2 -0
  45. package/package/getWebGLContext/index.ts +40 -0
  46. package/package/index.ts +11 -0
  47. package/package.json +2 -2
  48. package/src/common/webgl/doDraw.ts +13 -3
  49. package/src/common/webgl/getShader.ts +7 -1
  50. package/src/common/webgl/index.ts +4 -0
  51. package/src/interpolation/Cardinal.ts +22 -4
  52. package/types/Buffer.d.ts +24 -0
  53. package/types/Object3D.d.ts +7 -0
  54. package/types/Shader.d.ts +16 -0
  55. package/types/Texture.d.ts +17 -0
  56. package/types/getWebGLContext.d.ts +3 -0
  57. package/types/index.d.ts +28 -0
@@ -1,15 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.3.0-alpha.0
2
+ * VISLite JavaScript Library v0.3.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * 本版本系测试版本,请认真阅读下述说明再使用:
10
- *
11
- *【测试版本细则】
12
- * alpha:内测版本,仅供开发人员提供测试环境而发布,后续的修改可能极具破坏性,非有明确了解前请勿直接用于项目中
13
- * beta:外测版本,正式发布前的确认测试,或者新功能紧急发布,一般可以直接用于实际项目,因为即使后续发现了问题,直接使用正式版即可,不会有破坏性
9
+ * Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
14
10
  */
15
- function t(t,r,e){if(e||2===arguments.length)for(var i,a=0,o=r.length;a<o;a++)!i&&a in r||(i||(i=Array.prototype.slice.call(r,0,a)),i[a]=r[a]);return t.concat(i||Array.prototype.slice.call(r))}function r(t,r,e){void 0===e&&(e={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],a=null,o=0;o<i.length;o++){try{a=t.getContext(i[o],e)}catch(t){}if(a)break}if(!a)throw new Error("Non canvas or browser does not support webgl.");var n=a.canvas.width,_=a.canvas.height,u=n*r,s=_*r;return a.viewport(.5*(n-u),.5*(_-s),u,s),a.depthFunc(a.LEQUAL),a.enable(a.DEPTH_TEST),a}function e(t){var r=t.drawingBufferWidth,e=t.drawingBufferHeight,i=new Uint8Array(4*r*e);return t.readPixels(0,0,r,e,t.RGBA,t.UNSIGNED_BYTE,i),function(t,a){return"rgba("+i[4*((a=e-a)*r+t)]+","+i[4*(a*r+t)+1]+","+i[4*(a*r+t)+2]+","+i[4*(a*r+t)+3]+")"}}var i=function(t,r){for(var e=[],i=0;i<4;i++)for(var a=0;a<r.length/4;a++)e[4*a+i]=t[i]*r[4*a]+t[i+4]*r[4*a+1]+t[i+8]*r[4*a+2]+t[i+12]*r[4*a+3];return e},a=function(){function t(t){void 0===t&&(t=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this.name="Matrix4",this.__matrix4=t}return t.prototype.move=function(t,r,e,a){return void 0===a&&(a=0),this.__matrix4=i(function(t,r,e,i){void 0===i&&(i=0);var a=Math.sqrt(r*r+e*e+i*i);return[1,0,0,0,0,1,0,0,0,0,1,0,r*t/a,e*t/a,i*t/a,1]}(t,r,e,a),this.__matrix4),this},t.prototype.rotate=function(t,r,e,a,o,n,_){var u=function(t,r,e,i,a,o){if("number"==typeof t&&"number"==typeof r){if("number"!=typeof e?(e=0,i=t,a=r,o=1):"number"==typeof i&&"number"==typeof a&&"number"==typeof o||(i=t,a=r,o=e,t=0,r=0,e=0),t==i&&r==a&&e==o)throw new Error("It's not a legitimate ray!");var n=Math.sqrt((i-t)*(i-t)+(a-r)*(a-r)),_=0!=n?(a-r)/n:1,u=0!=n?(i-t)/n:0,s=(i-t)*u+(a-r)*_,m=o-e,c=Math.sqrt(s*s+m*m),h=0!=c?m/c:1,l=0!=c?s/c:0;return[[_,h*u,u*l,0,-u,_*h,_*l,0,0,-l,h,0,r*u-t*_,e*l-t*u*h-r*_*h,-t*u*l-r*_*l-e*h,1],[_,-u,0,0,h*u,h*_,-l,0,u*l,_*l,h,0,t,r,e,1]]}throw new Error("a1 and b1 is required!")}(r,e,a,o,n,_);return this.__matrix4=i(i(i(u[1],function(t){var r=Math.sin(t),e=Math.cos(t);return[e,r,0,0,-r,e,0,0,0,0,1,0,0,0,0,1]}(t)),u[0]),this.__matrix4),this},t.prototype.scale=function(t,r,e,a,o,n){return void 0===a&&(a=0),void 0===o&&(o=0),void 0===n&&(n=0),this.__matrix4=i(function(t,r,e,i,a,o){return void 0===i&&(i=0),void 0===a&&(a=0),void 0===o&&(o=0),[t,0,0,0,0,r,0,0,0,0,e,0,i-i*t,a-a*r,o-o*e,1]}(t,r,e,a,o,n),this.__matrix4),this},t.prototype.multiply=function(t,r){return void 0===r&&(r=!1),this.__matrix4=r?i(this.__matrix4,t):i(t,this.__matrix4),this},t.prototype.use=function(t,r,e,a){return void 0===e&&(e=0),void 0===a&&(a=1),i(this.__matrix4,[t,r,e,a])},t.prototype.value=function(){return this.__matrix4},t}(),o=function(){function t(t,r){void 0===r&&(r=!1),this.__painter=t,this.__isElement=r,this.__buffer=function(t){return t.createBuffer()}(t),this.__type=r?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER}return t.prototype.use=function(){return this.__painter.bindBuffer(this.__type,this.__buffer),this},t.prototype.write=function(t){return function(t,r,e,i){var a=e?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER;t.bufferData(a,r,i)}(this.__painter,t,this.__isElement,this.__painter.STATIC_DRAW),this.__fsize=t.BYTES_PER_ELEMENT,this},t.prototype.divide=function(t,r,e,i){return void 0===i&&(i=0),function(t,r,e,i,a,o,n){t.vertexAttribPointer(r,e,i,n,a,o),t.enableVertexAttribArray(r)}(this.__painter,t,r,this.__painter.FLOAT,e*this.__fsize,i*this.__fsize,!1),this},t}(),n=function(){function t(t,r,e){void 0===e&&(e=0),this.__painter=t,this.__type={"2d":t.TEXTURE_2D,cube:t.TEXTURE_CUBE_MAP}[r],this.__texture=function(t,r,e){var i=t.createTexture();return r==t.TEXTURE_2D&&t.activeTexture(t["TEXTURE"+e]),t.bindTexture(r,i),i}(t,this.__type,e),t.texParameteri(this.__type,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_MAG_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(this.__type,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE)}return t.prototype.useImage=function(t){return function(t,r,e,i,a,o){t.texImage2D(r,e,i,i,a,o)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t),this},t.prototype.useCube=function(t,r,e){return function(t,r,e,i,a,o,n,_,u){for(var s,m=[t.TEXTURE_CUBE_MAP_POSITIVE_X,t.TEXTURE_CUBE_MAP_NEGATIVE_X,t.TEXTURE_CUBE_MAP_POSITIVE_Y,t.TEXTURE_CUBE_MAP_NEGATIVE_Y,t.TEXTURE_CUBE_MAP_POSITIVE_Z,t.TEXTURE_CUBE_MAP_NEGATIVE_Z],c=0;c<m.length;c++)o[c]&&(s=m[c],t.texImage2D(s,e,i,n,_,0,i,a,null),t.bindTexture(r,u),t.texImage2D(s,e,i,i,a,o[c]));t.generateMipmap(r)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t,r,e,this.__texture),this},t}(),_={};function u(t,r,e){var i=t+"-"+e;return _[i]||(_[i]=new n(r,e)),_[i]}var s=function(t,r,e){var i=t.createShader(r);if(null==i)throw new Error("Unable to create shader!");if(t.shaderSource(i,e),t.compileShader(i),!t.getShaderParameter(i,t.COMPILE_STATUS))throw new Error("Failed to compile shader:"+t.getShaderInfoLog(i));return i},m=function(){function t(t){this.__painter=t}return t.prototype.use=function(){return this.__painter.useProgram(this.program),this},t.prototype.compile=function(t,r){return this.program=function(t,r,e){var i=s(t,t.VERTEX_SHADER,r),a=s(t,t.FRAGMENT_SHADER,e),o=t.createProgram();if(t.attachShader(o,i),t.attachShader(o,a),t.linkProgram(o),!t.getProgramParameter(o,t.LINK_STATUS))throw new Error("Failed to link program: "+t.getProgramInfoLog(o));return o}(this.__painter,t,r),this},t}(),c={};function h(t,r,e,i,a){var n=function(t,r,e){var i=t+(e.geometry.attributes.normal?"1":"0")+(e.material.image?"1":"0")+(e.material.color?"1":"0")+(e.material.cube?"1":"0");if(c[i])return c[i].use();var a="\n attribute vec4 a_position;\n\n ".concat(e.geometry.attributes.normal?"attribute vec4 a_normal;varying vec3 v_normal;":"","\n\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;\n\n ").concat(e.material.image?"attribute vec2 a_textcoord;varying vec2 v_textcoord;":"","\n\n void main(){\n vec4 temp = a_position;\n\n // 应用变换矩阵:屏幕比调平矩阵、世界矩阵、物体矩阵\n temp = u_matrix_proporion * u_matrix_world * u_matrix_mesh * temp;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n ").concat(e.geometry.attributes.normal?"v_normal = normalize(vec3(a_normal));":"","\n ").concat(e.material.image?"v_textcoord = a_textcoord;":"","\n }\n "),o="\n precision mediump float;\n\n ".concat(e.geometry.attributes.normal?"varying vec3 v_normal;":"","\n ").concat(e.material.color?"uniform vec4 u_color;":"","\n ").concat(e.material.cube?"uniform samplerCube u_texture;":"","\n ").concat(e.material.image?"uniform sampler2D u_sampler;varying vec2 v_textcoord;":"","\n\n void main(){\n ").concat(e.material.color?"gl_FragColor = u_color;":"","\n ").concat(e.material.cube?"gl_FragColor = textureCube(u_texture,normalize(v_normal));":"","\n ").concat(e.material.image?"gl_FragColor = texture2D(u_sampler,v_textcoord);":"","\n }\n "),n=new m(r).compile(a,o).use();return c[i]=n,n}(t,r,e);if(new o(r).use().write(e.geometry.attributes.position.array).divide(r.getAttribLocation(n.program,"a_position"),e.geometry.attributes.position.itemSize,3,0),r.uniformMatrix4fv(r.getUniformLocation(n.program,"u_matrix_world"),!1,a.matrix),r.uniformMatrix4fv(r.getUniformLocation(n.program,"u_matrix_proporion"),!1,a.proporion),r.uniformMatrix4fv(r.getUniformLocation(n.program,"u_matrix_mesh"),!1,i.matrix),e.geometry.attributes.normal&&new o(r).use().write(e.geometry.attributes.normal.array).divide(r.getAttribLocation(n.program,"a_normal"),e.geometry.attributes.normal.itemSize,3,0),"color"in e.material)r.uniform4f(r.getUniformLocation(n.program,"u_color"),e.material.color.r,e.material.color.g,e.material.color.b,e.material.color.alpha);else if("cube"in e.material){var _=e.material.cube.right.image.value.width;u(t,r,"cube").useCube([e.material.cube.right.image.value,e.material.cube.left.image.value,e.material.cube.top.image.value,e.material.cube.bottom.image.value,e.material.cube.far.image.value,e.material.cube.near.image.value],_,_)}else"image"in e.material&&(r.uniform1i(r.getUniformLocation(n.program,"u_sampler"),0),new o(r).use().write(e.geometry.attributes.uv.array).divide(r.getAttribLocation(n.program,"a_textcoord"),e.geometry.attributes.uv.itemSize,2,0),u(t,r,"2d").useImage(e.material.image.value));e.geometry.index?(new o(r,!0).use().write(e.geometry.index.array),r.drawElements(r[e.geometry.type],e.geometry.index.count,r.UNSIGNED_BYTE,0)):r.drawArrays(r[e.geometry.type],0,e.geometry.attributes.position.count)}var l=!1,g=function(){function i(t,e){this.name="WebGL",this.__getColor=function(t,r){return"rgba(0,0,0,1)"},this.__regionList={},this.__regionAssemble=function(t,r,e,i){for(var a=[],o=0;o<i;o++)a[o]=t;return function(){for(var o=0;o<i;o++){if(a[o]<r){a[o]=+(a[o]+e).toFixed(7);break}o<i-1&&(a[o]=t)}return a}}(0,1,.2,3),this.__regionName="",this.__regionColor=[0,0,0,1],this.__scene={children:[],matrix:new a([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,10])},this.__unique=(new Date).valueOf(),this.painter=r(t,10),this.__regionPainter=r(e,10,{});var i=this.painter.canvas.width/this.painter.canvas.height,o=1,n=1;i>1?o=1/i:n=i;var _=Math.min(o,n);this.__proporion=[o,0,0,0,0,n,0,0,0,0,_,0,0,0,0,1]}return i.prototype.matrix=function(t){return new a(t)},i.prototype.getMatrix=function(){return this.__scene.matrix},i.prototype.getObject3D=function(){return this.__scene.children},i.prototype.review=function(t){void 0===t&&(t=!1),t?(this.__regionPainter.clearColor(1,1,1,1),this.__regionPainter.clear(this.__regionPainter.COLOR_BUFFER_BIT)):(this.painter.clearColor(1,1,1,1),this.painter.clear(this.painter.COLOR_BUFFER_BIT));for(var r=0;r<this.__scene.children.length;r++)this.draw(this.__scene.children[r],t);return this},i.prototype.draw=function(t,r){void 0===r&&(r=!1),r||(l=!0);var i={matrix:t.matrix.value()},a={matrix:this.__scene.matrix.value(),proporion:this.__proporion};this.setRegion(t.region);for(var o=0;o<t.mesh.length;o++)r?(h("painter"+this.__unique,this.__regionPainter,{geometry:t.mesh[o].geometry,material:{color:{r:this.__regionColor[0],g:this.__regionColor[1],b:this.__regionColor[2],alpha:this.__regionColor[3]}}},i,a),this.__getColor=e(this.__regionPainter)):h("region"+this.__unique,this.painter,t.mesh[o],i,a)},i.prototype.render=function(t){"matrix"in t||(t.matrix=new a),"region"in t||(t.region="");for(var r=0;r<t.mesh.length;r++){var e=t.mesh[r];e.geometry.attributes.normal&&Array.isArray(e.geometry.attributes.normal.array)&&(e.geometry.attributes.normal.array=new Float32Array(e.geometry.attributes.normal.array)),e.geometry.attributes.position&&Array.isArray(e.geometry.attributes.position.array)&&(e.geometry.attributes.position.array=new Float32Array(e.geometry.attributes.position.array)),e.geometry.attributes.uv&&Array.isArray(e.geometry.attributes.uv.array)&&(e.geometry.attributes.uv.array=new Float32Array(e.geometry.attributes.uv.array)),e.geometry.index&&Array.isArray(e.geometry.index.array)&&(e.geometry.index.array=new Uint8Array(e.geometry.index.array))}this.__scene.children.push(t),this.draw(t)},i.prototype.setRegion=function(r){return this.__regionName=r+"",r?(null==this.__regionList[r]&&(this.__regionList[r]=t(t([],this.__regionAssemble(),!0),[1],!1)),this.__regionColor=this.__regionList[r]):this.__regionColor=[0,0,0,1],this},i.prototype.getRegion=function(t,r){var e=this;return l&&this.review(!0),l=!1,new Promise((function(i,a){var o=e.__getColor(t,r);for(var n in e.__regionList){var _=e.__regionList[n];if("rgba("+255*_[0]+","+255*_[1]+","+255*_[2]+","+255*_[3]+")"==o){i(n);break}}i("")}))},i}();export{g as default};
11
+ function t(t,r,e){if(e||2===arguments.length)for(var i,o=0,a=r.length;o<a;o++)!i&&o in r||(i||(i=Array.prototype.slice.call(r,0,o)),i[o]=r[o]);return t.concat(i||Array.prototype.slice.call(r))}function r(t,r,e){void 0===e&&(e={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],o=null,a=0;a<i.length;a++){try{o=t.getContext(i[a],e)}catch(t){}if(o)break}if(!o)throw new Error("Non canvas or browser does not support webgl.");var n=o.canvas.width,_=o.canvas.height,s=n*r,m=_*r;return o.viewport(.5*(n-s),.5*(_-m),s,m),o.depthFunc(o.LEQUAL),o.enable(o.DEPTH_TEST),o}function e(t){var r=t.drawingBufferWidth,e=t.drawingBufferHeight,i=new Uint8Array(4*r*e);return t.readPixels(0,0,r,e,t.RGBA,t.UNSIGNED_BYTE,i),function(t,o){return"rgba("+i[4*((o=e-o)*r+t)]+","+i[4*(o*r+t)+1]+","+i[4*(o*r+t)+2]+","+i[4*(o*r+t)+3]+")"}}var i=function(t,r){for(var e=[],i=0;i<4;i++)for(var o=0;o<r.length/4;o++)e[4*o+i]=t[i]*r[4*o]+t[i+4]*r[4*o+1]+t[i+8]*r[4*o+2]+t[i+12]*r[4*o+3];return e},o=function(){function t(t){void 0===t&&(t=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this.name="Matrix4",this.__matrix4=t}return t.prototype.move=function(t,r,e,o){return void 0===o&&(o=0),this.__matrix4=i(function(t,r,e,i){void 0===i&&(i=0);var o=Math.sqrt(r*r+e*e+i*i);return[1,0,0,0,0,1,0,0,0,0,1,0,r*t/o,e*t/o,i*t/o,1]}(t,r,e,o),this.__matrix4),this},t.prototype.rotate=function(t,r,e,o,a,n,_){var s=function(t,r,e,i,o,a){if("number"==typeof t&&"number"==typeof r){if("number"!=typeof e?(e=0,i=t,o=r,a=1):"number"==typeof i&&"number"==typeof o&&"number"==typeof a||(i=t,o=r,a=e,t=0,r=0,e=0),t==i&&r==o&&e==a)throw new Error("It's not a legitimate ray!");var n=Math.sqrt((i-t)*(i-t)+(o-r)*(o-r)),_=0!=n?(o-r)/n:1,s=0!=n?(i-t)/n:0,m=(i-t)*s+(o-r)*_,u=a-e,c=Math.sqrt(m*m+u*u),l=0!=c?u/c:1,h=0!=c?m/c:0;return[[_,l*s,s*h,0,-s,_*l,_*h,0,0,-h,l,0,r*s-t*_,e*h-t*s*l-r*_*l,-t*s*h-r*_*h-e*l,1],[_,-s,0,0,l*s,l*_,-h,0,s*h,_*h,l,0,t,r,e,1]]}throw new Error("a1 and b1 is required!")}(r,e,o,a,n,_);return this.__matrix4=i(i(i(s[1],function(t){var r=Math.sin(t),e=Math.cos(t);return[e,r,0,0,-r,e,0,0,0,0,1,0,0,0,0,1]}(t)),s[0]),this.__matrix4),this},t.prototype.scale=function(t,r,e,o,a,n){return void 0===o&&(o=0),void 0===a&&(a=0),void 0===n&&(n=0),this.__matrix4=i(function(t,r,e,i,o,a){return void 0===i&&(i=0),void 0===o&&(o=0),void 0===a&&(a=0),[t,0,0,0,0,r,0,0,0,0,e,0,i-i*t,o-o*r,a-a*e,1]}(t,r,e,o,a,n),this.__matrix4),this},t.prototype.multiply=function(t,r){return void 0===r&&(r=!1),this.__matrix4=r?i(this.__matrix4,t):i(t,this.__matrix4),this},t.prototype.use=function(t,r,e,o){return void 0===e&&(e=0),void 0===o&&(o=1),i(this.__matrix4,[t,r,e,o])},t.prototype.value=function(){return this.__matrix4},t}(),a=function(){function t(t,r){void 0===r&&(r=!1),this.__painter=t,this.__isElement=r,this.__buffer=function(t){return t.createBuffer()}(t),this.__type=r?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER}return t.prototype.use=function(){return this.__painter.bindBuffer(this.__type,this.__buffer),this},t.prototype.write=function(t){return function(t,r,e,i){var o=e?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER;t.bufferData(o,r,i)}(this.__painter,t,this.__isElement,this.__painter.STATIC_DRAW),this.__fsize=t.BYTES_PER_ELEMENT,this},t.prototype.divide=function(t,r,e,i){return void 0===i&&(i=0),function(t,r,e,i,o,a,n){t.vertexAttribPointer(r,e,i,n,o,a),t.enableVertexAttribArray(r)}(this.__painter,t,r,this.__painter.FLOAT,e*this.__fsize,i*this.__fsize,!1),this},t}(),n=function(){function t(t,r,e){void 0===e&&(e=0),this.__painter=t,this.__type={"2d":t.TEXTURE_2D,cube:t.TEXTURE_CUBE_MAP}[r],this.__texture=function(t,r,e){var i=t.createTexture();return r==t.TEXTURE_2D&&t.activeTexture(t["TEXTURE"+e]),t.bindTexture(r,i),i}(t,this.__type,e),t.texParameteri(this.__type,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_MAG_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(this.__type,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE)}return t.prototype.useImage=function(t){return function(t,r,e,i,o,a){t.texImage2D(r,e,i,i,o,a)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t),this},t.prototype.useCube=function(t,r,e){return function(t,r,e,i,o,a,n,_,s){for(var m,u=[t.TEXTURE_CUBE_MAP_POSITIVE_X,t.TEXTURE_CUBE_MAP_NEGATIVE_X,t.TEXTURE_CUBE_MAP_POSITIVE_Y,t.TEXTURE_CUBE_MAP_NEGATIVE_Y,t.TEXTURE_CUBE_MAP_POSITIVE_Z,t.TEXTURE_CUBE_MAP_NEGATIVE_Z],c=0;c<u.length;c++)a[c]&&(m=u[c],t.texImage2D(m,e,i,n,_,0,i,o,null),t.bindTexture(r,s),t.texImage2D(m,e,i,i,o,a[c]));t.generateMipmap(r)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t,r,e,this.__texture),this},t}(),_={};function s(t,r,e){var i=t+"-"+e;return _[i]||(_[i]=new n(r,e)),_[i]}var m=function(t,r,e){var i=t.createShader(r);if(null==i)throw new Error("Unable to create shader!");if(t.shaderSource(i,e),t.compileShader(i),!t.getShaderParameter(i,t.COMPILE_STATUS))throw new Error("Failed to compile shader:"+t.getShaderInfoLog(i));return i},u=function(){function t(t){this.__painter=t}return t.prototype.use=function(){return this.__painter.useProgram(this.program),this},t.prototype.compile=function(t,r){return this.program=function(t,r,e){var i=m(t,t.VERTEX_SHADER,r),o=m(t,t.FRAGMENT_SHADER,e),a=t.createProgram();if(t.attachShader(a,i),t.attachShader(a,o),t.linkProgram(a),!t.getProgramParameter(a,t.LINK_STATUS))throw new Error("Failed to link program: "+t.getProgramInfoLog(a));return a}(this.__painter,t,r),this},t}(),c={};function l(t,r,e,i,o){var n=function(t,r,e){var i=t+(e.geometry.attributes.normal?"1":"0")+(e.material.image?"1":"0")+(e.material.color?"1":"0")+(e.material.colors?"1":"0")+(e.material.cube?"1":"0");if(c[i])return c[i].use();var o="\n attribute vec4 a_position;\n\n ".concat(e.geometry.attributes.normal?"attribute vec4 a_normal;varying vec3 v_normal;":"","\n\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;\n\n ").concat(e.material.image?"attribute vec2 a_textcoord;varying vec2 v_textcoord;":"","\n\n ").concat(e.material.colors?"attribute vec4 a_color;varying vec4 v_color;":"","\n\n void main(){\n vec4 temp = a_position;\n\n // 应用变换矩阵:屏幕比调平矩阵、世界矩阵、物体矩阵\n temp = u_matrix_proporion * u_matrix_world * u_matrix_mesh * temp;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n ").concat(e.geometry.attributes.normal?"v_normal = normalize(vec3(a_normal));":"","\n ").concat(e.material.image?"v_textcoord = a_textcoord;":"","\n ").concat(e.material.colors?"v_color=a_color;":"","\n }\n "),a="\n precision mediump float;\n\n ".concat(e.geometry.attributes.normal?"varying vec3 v_normal;":"","\n ").concat(e.material.color?"uniform vec4 u_color;":"","\n ").concat(e.material.cube?"uniform samplerCube u_texture;":"","\n ").concat(e.material.image?"uniform sampler2D u_sampler;varying vec2 v_textcoord;":"","\n ").concat(e.material.colors?"varying vec4 v_color;":"","\n\n void main(){\n ").concat(e.material.color?"gl_FragColor = u_color;":"","\n ").concat(e.material.cube?"gl_FragColor = textureCube(u_texture,normalize(v_normal));":"","\n ").concat(e.material.image?"gl_FragColor = texture2D(u_sampler,v_textcoord);":"","\n ").concat(e.material.colors?"gl_FragColor=v_color;":"","\n }\n "),n=new u(r).compile(o,a).use();return c[i]=n,n}(t,r,e);if(new a(r).use().write(e.geometry.attributes.position.array).divide(r.getAttribLocation(n.program,"a_position"),e.geometry.attributes.position.itemSize,e.geometry.attributes.position.itemSize,0),r.uniformMatrix4fv(r.getUniformLocation(n.program,"u_matrix_world"),!1,o.matrix),r.uniformMatrix4fv(r.getUniformLocation(n.program,"u_matrix_proporion"),!1,o.proporion),r.uniformMatrix4fv(r.getUniformLocation(n.program,"u_matrix_mesh"),!1,i.matrix),e.geometry.attributes.normal&&new a(r).use().write(e.geometry.attributes.normal.array).divide(r.getAttribLocation(n.program,"a_normal"),e.geometry.attributes.normal.itemSize,e.geometry.attributes.normal.itemSize,0),"color"in e.material&&r.uniform4f(r.getUniformLocation(n.program,"u_color"),e.material.color.r,e.material.color.g,e.material.color.b,e.material.color.alpha),"colors"in e.material)new a(r).use().write(e.material.colors.array).divide(r.getAttribLocation(n.program,"a_color"),e.material.colors.itemSize,e.material.colors.itemSize,0);else if("cube"in e.material){var _=e.material.cube.right.image.value.width;s(t,r,"cube").useCube([e.material.cube.right.image.value,e.material.cube.left.image.value,e.material.cube.top.image.value,e.material.cube.bottom.image.value,e.material.cube.far.image.value,e.material.cube.near.image.value],_,_)}else"image"in e.material&&(r.uniform1i(r.getUniformLocation(n.program,"u_sampler"),0),new a(r).use().write(e.geometry.attributes.uv.array).divide(r.getAttribLocation(n.program,"a_textcoord"),e.geometry.attributes.uv.itemSize,2,0),s(t,r,"2d").useImage(e.material.image.value));e.geometry.index?(new a(r,!0).use().write(e.geometry.index.array),r.drawElements(r[e.geometry.type],e.geometry.index.count,r.UNSIGNED_BYTE,0)):r.drawArrays(r[e.geometry.type],0,e.geometry.attributes.position.count)}var h=!1,g=function(){function i(t,e){this.name="WebGL",this.__getColor=function(t,r){return"rgba(0,0,0,1)"},this.__regionList={},this.__regionAssemble=function(t,r,e,i){for(var o=[],a=0;a<i;a++)o[a]=t;return function(){for(var a=0;a<i;a++){if(o[a]<r){o[a]=+(o[a]+e).toFixed(7);break}a<i-1&&(o[a]=t)}return o}}(0,1,.2,3),this.__regionName="",this.__regionColor=[0,0,0,1],this.__scene={children:[],matrix:new o([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,10])},this.__unique=(new Date).valueOf(),this.painter=r(t,10),this.__regionPainter=r(e,10,{});var i=this.painter.canvas.width/this.painter.canvas.height,a=1,n=1;i>1?a=1/i:n=i;var _=Math.min(a,n);this.__proporion=[a,0,0,0,0,n,0,0,0,0,_,0,0,0,0,1]}return i.prototype.matrix=function(t){return new o(t)},i.prototype.getMatrix=function(){return this.__scene.matrix},i.prototype.getObject3D=function(){return this.__scene.children},i.prototype.review=function(t){void 0===t&&(t=!1),t?(this.__regionPainter.clearColor(1,1,1,1),this.__regionPainter.clear(this.__regionPainter.COLOR_BUFFER_BIT)):(this.painter.clearColor(1,1,1,1),this.painter.clear(this.painter.COLOR_BUFFER_BIT));for(var r=0;r<this.__scene.children.length;r++)this.draw(this.__scene.children[r],t);return this},i.prototype.draw=function(t,r){void 0===r&&(r=!1),r||(h=!0);var i={matrix:t.matrix.value()},o={matrix:this.__scene.matrix.value(),proporion:this.__proporion};this.setRegion(t.region);for(var a=0;a<t.mesh.length;a++)r?(l("painter"+this.__unique,this.__regionPainter,{geometry:t.mesh[a].geometry,material:{color:{r:this.__regionColor[0],g:this.__regionColor[1],b:this.__regionColor[2],alpha:this.__regionColor[3]}}},i,o),this.__getColor=e(this.__regionPainter)):l("region"+this.__unique,this.painter,t.mesh[a],i,o)},i.prototype.render=function(t){"matrix"in t||(t.matrix=new o),"region"in t||(t.region="");for(var r=0;r<t.mesh.length;r++){var e=t.mesh[r];e.geometry.attributes.normal&&Array.isArray(e.geometry.attributes.normal.array)&&(e.geometry.attributes.normal.array=new Float32Array(e.geometry.attributes.normal.array)),e.geometry.attributes.position&&Array.isArray(e.geometry.attributes.position.array)&&(e.geometry.attributes.position.array=new Float32Array(e.geometry.attributes.position.array)),e.geometry.attributes.uv&&Array.isArray(e.geometry.attributes.uv.array)&&(e.geometry.attributes.uv.array=new Float32Array(e.geometry.attributes.uv.array)),e.geometry.index&&Array.isArray(e.geometry.index.array)&&(e.geometry.index.array=new Uint8Array(e.geometry.index.array)),e.material.colors&&Array.isArray(e.material.colors.array)&&(e.material.colors.array=new Float32Array(e.material.colors.array))}this.__scene.children.push(t),this.draw(t)},i.prototype.setRegion=function(r){return this.__regionName=r+"",r?(null==this.__regionList[r]&&(this.__regionList[r]=t(t([],this.__regionAssemble(),!0),[1],!1)),this.__regionColor=this.__regionList[r]):this.__regionColor=[0,0,0,1],this},i.prototype.getRegion=function(t,r){var e=this;return h&&this.review(!0),h=!1,new Promise((function(i,o){var a=e.__getColor(t,r);for(var n in e.__regionList){var _=e.__regionList[n];if("rgba("+255*_[0]+","+255*_[1]+","+255*_[2]+","+255*_[3]+")"==a){i(n);break}}i("")}))},i}();export{g as default};
@@ -1,16 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.3.0-alpha.0
2
+ * VISLite JavaScript Library v0.3.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * 本版本系测试版本,请认真阅读下述说明再使用:
10
- *
11
- *【测试版本细则】
12
- * alpha:内测版本,仅供开发人员提供测试环境而发布,后续的修改可能极具破坏性,非有明确了解前请勿直接用于项目中
13
- * beta:外测版本,正式发布前的确认测试,或者新功能紧急发布,一般可以直接用于实际项目,因为即使后续发现了问题,直接使用正式版即可,不会有破坏性
9
+ * Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
14
10
  */
15
11
  (function (global, factory) {
16
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -1,15 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.3.0-alpha.0
2
+ * VISLite JavaScript Library v0.3.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * 本版本系测试版本,请认真阅读下述说明再使用:
10
- *
11
- *【测试版本细则】
12
- * alpha:内测版本,仅供开发人员提供测试环境而发布,后续的修改可能极具破坏性,非有明确了解前请勿直接用于项目中
13
- * beta:外测版本,正式发布前的确认测试,或者新功能紧急发布,一般可以直接用于实际项目,因为即使后续发现了问题,直接使用正式版即可,不会有破坏性
9
+ * Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
14
10
  */
15
11
  var t,e;t=this,e=function(){"use strict";var t=function(e,i){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var i in e)Object.prototype.hasOwnProperty.call(e,i)&&(t[i]=e[i])},t(e,i)},e=["href","title","show","type","role","actuate"],i=function(t,i,n){e.indexOf(i)>-1?t.setAttributeNS("http://www.w3.org/1999/xlink","xlink:"+i,n+""):t.setAttribute(i,n+"")},n=i;function o(t,e){i(t,"stroke",e.strokeStyle),i(t,"fill",e.fillStyle),i(t,"stroke-dasharray",e.lineDash.join(","))}function r(t,e){i(t,"fill",e.fillStyle)}function s(t,e){i(t,"stroke",e.strokeStyle),i(t,"fill","none"),i(t,"stroke-dasharray",e.lineDash.join(","))}var h=function(t,e,i,n,o){var r=Math.cos(i),s=Math.sin(i);return[+((n-t)*r-(o-e)*s+t).toFixed(7),+((n-t)*s+(o-e)*r+e).toFixed(7)]},u=function(t,e,i,o,r){if("text"!==t.nodeName.toLowerCase())throw new Error("Need a <text> !");n(t,"dy",{top:.5*e.fontSize,middle:0,bottom:.5*-e.fontSize}[e.textBaseline]),function(t,e){for(var i in e)t.style[i]=e[i]}(t,{"text-anchor":{left:"start",right:"end",center:"middle"}[e.textAlign],"dominant-baseline":"central","font-size":e.fontSize+"px","font-family":e.fontFamily}),n(t,"x",i),n(t,"y",o),"number"==typeof r&&n(t,"transform","rotate("+(r%=360)+","+i+","+o+")")},_=function(t,e,i,o){if("circle"!==t.nodeName.toLowerCase())throw new Error("Need a <circle> !");n(t,"cx",e),n(t,"cy",i),n(t,"r",o)},c=function(t,e){if("path"!==t.nodeName.toLowerCase())throw new Error("Need a <path> !");n(t,"d",e)},a=function(t,e,i,o,r){if("rect"!==t.nodeName.toLowerCase())throw new Error("Need a <rect> !");r<0&&(i-=r*=-1),o<0&&(e-=o*=-1),n(t,"x",e),n(t,"y",i),n(t,"width",o),n(t,"height",r)},f=function(t,e,i,o,r,s,u,_){if("path"!==t.nodeName.toLowerCase())throw new Error("Need a <path> !");if(u=u/180*Math.PI,_=_/180*Math.PI,u%=2*Math.PI,r>s){var c=r;r=s,s=c}_>=1.999999*Math.PI||_<=1.999999*-Math.PI?_=1.999999*Math.PI:_%=2*Math.PI,function(t,e,i,n,o,r,s){e<0&&(t+=e,e*=-1);var u,_=[];u=h(0,0,t,o,0),_[0]=u[0],_[1]=u[1],u=h(0,0,e,u[0],u[1]),_[2]=u[0],_[3]=u[1],u=h(0,0,t,r,0),_[4]=u[0],_[5]=u[1],u=h(0,0,e,u[0],u[1]),_[6]=u[0],_[7]=u[1],s(t,t+e,_[0]+i,_[1]+n,_[4]+i,_[5]+n,_[2]+i,_[3]+n,_[6]+i,_[7]+n,.5*(r-o))}(u,_,i,o,r,s,(function(i,o,h,u,_,c,a,f,l,p,d){var y=o-i>Math.PI?1:0,E="M"+h+" "+u;d<0&&(d=-d),E+="A"+r+" "+r+" 0 "+y+" 1 "+a+" "+f,"round"==e.arcEndCap?E+="A"+d+" "+d+" 0 1 0 "+l+" "+p:"-round"==e.arcEndCap?E+="A"+d+" "+d+" 0 1 1 "+l+" "+p:E+="L"+l+" "+p,E+="A"+s+" "+s+" 0 "+y+" 0 "+_+" "+c,"round"==e.arcStartCap?E+="A"+d+" "+d+" 0 1 0 "+h+" "+u:"-round"==e.arcStartCap?E+="A"+d+" "+d+" 0 1 1 "+h+" "+u:E+="L"+h+" "+u,"butt"==e.arcStartCap&&(E+="Z"),n(t,"d",E)}))};function l(t,e,i,n,o){var r=Math.cos(i),s=Math.sin(i);return[(n-t)*r-(o-e)*s+t,(n-t)*s+(o-e)*r+e]}var p={"font-size":"fontSize","font-family":"fontFamily","arc-start-cap":"arcStartCap","arc-end-cap":"arcEndCap"},d=function(){function t(t){this.name="SVG",this.__config={fillStyle:"#000",strokeStyle:"#000",lineWidth:1,textAlign:"left",textBaseline:"middle","font-size":16,"font-family":"sans-serif","arc-start-cap":"butt","arc-end-cap":"butt",lineDash:[]},this.__path="",this.__currentPosition=[],this.__svg=t}return t.prototype.config=function(t){if("object"!=typeof t)return this.__config[p[t]||t];for(var e in t){var i=p[e]||e;this.__config[i]=t[e]}return this},t.prototype.useEl=function(t){return this.__useEl=t,this},t.prototype.getEl=function(){return this.__useEl},t.prototype.appendEl=function(t,e){var i;return e=e||this.__svg,"string"==typeof t&&(i=t,t=document.createElementNS("http://www.w3.org/2000/svg",i)),e.appendChild(t),this.__useEl=t,this},t.prototype.appendBoard=function(t,e){var i=t;if("string"==typeof t&&(i={text:"text",path:"path",arc:"path",circle:"circle",rect:"rect"}[t]||""),""==i)throw new Error("Unsupported drawing method:"+t);return this.appendEl(i,e)},t.prototype.remove=function(){if(!this.__useEl)throw new Error("Currently, no node can be deleted.");return this.__useEl.parentNode.removeChild(this.__useEl),this},t.prototype.attr=function(t){if(!this.__useEl)throw new Error("Currently, no node can be modified or viewed.");if("object"!=typeof t)return function(t,i){return e.indexOf(i)>-1&&(i="xlink:"+i),t.getAttribute(i)}(this.__useEl,t);for(var i in t)n(this.__useEl,i,t[i]);return this},t.prototype.fillText=function(t,e,i,n){return void 0===n&&(n=0),u(this.__useEl,this.__config,e,i,n),this.__useEl.textContent=t,r(this.__useEl,this.__config),this},t.prototype.strokeText=function(t,e,i,n){return void 0===n&&(n=0),u(this.__useEl,this.__config,e,i,n),this.__useEl.textContent=t,s(this.__useEl,this.__config),this},t.prototype.fullText=function(t,e,i,n){return void 0===n&&(n=0),u(this.__useEl,this.__config,e,i,n),this.__useEl.textContent=t,o(this.__useEl,this.__config),this},t.prototype.fillArc=function(t,e,i,n,o,s){return f(this.__useEl,this.__config,t,e,i,n,o,s),r(this.__useEl,this.__config),this},t.prototype.strokeArc=function(t,e,i,n,o,r){return f(this.__useEl,this.__config,t,e,i,n,o,r),s(this.__useEl,this.__config),this},t.prototype.fullArc=function(t,e,i,n,r,s){return f(this.__useEl,this.__config,t,e,i,n,r,s),o(this.__useEl,this.__config),this},t.prototype.fillCircle=function(t,e,i){return _(this.__useEl,t,e,i),r(this.__useEl,this.__config),this},t.prototype.strokeCircle=function(t,e,i){return _(this.__useEl,t,e,i),s(this.__useEl,this.__config),this},t.prototype.fullCircle=function(t,e,i){return _(this.__useEl,t,e,i),o(this.__useEl,this.__config),this},t.prototype.fillRect=function(t,e,i,n){return a(this.__useEl,t,e,i,n),r(this.__useEl,this.__config),this},t.prototype.strokeRect=function(t,e,i,n){return a(this.__useEl,t,e,i,n),s(this.__useEl,this.__config),this},t.prototype.fullRect=function(t,e,i,n){return a(this.__useEl,t,e,i,n),o(this.__useEl,this.__config),this},t.prototype.beginPath=function(){return this.__currentPosition=[],this.__path="",this},t.prototype.closePath=function(){return this.__path+="Z",this},t.prototype.moveTo=function(t,e){return this.__currentPosition=[t,e],this.__path+="M"+t+" "+e,this},t.prototype.lineTo=function(t,e){return this.__currentPosition=[t,e],this.__path+=(""==this.__path?"M":"L")+t+" "+e,this},t.prototype.fill=function(){return c(this.__useEl,this.__path),r(this.__useEl,this.__config),this},t.prototype.stroke=function(){return c(this.__useEl,this.__path),s(this.__useEl,this.__config),this},t.prototype.full=function(){return c(this.__useEl,this.__path),o(this.__useEl,this.__config),this},t.prototype.arc=function(t,e,i,n,o){var r=l(t,e,n/180*Math.PI,t+i,e),s=l(t,e,(n+o)/180*Math.PI,t+i,e);return""==this.__path?this.__path+="M"+r[0]+","+r[1]:r[0]==this.__currentPosition[0]&&r[1]==this.__currentPosition[1]||(this.__path+="L"+r[0]+","+r[1]),this.__path+="A"+i+","+i+" 0 "+(o>180||o<-180?1:0)+","+(o>0?1:0)+" "+s[0]+","+s[1],this},t.prototype.quadraticCurveTo=function(t,e,i,n){return this.__path+="Q"+t+" "+e+","+i+" "+n,this},t.prototype.bezierCurveTo=function(t,e,i,n,o,r){return this.__path+="C"+t+" "+e+","+i+" "+n+","+o+" "+r,this},t}();return function(e){function i(t){if(!t)throw new Error("VISLite SVG:The mount point requires an HTMLElement type but encountered null.");var i=t.clientWidth,n=t.clientHeight,o=document.createElementNS("http://www.w3.org/2000/svg","svg");return t.appendChild(o),o.setAttribute("width",i+""),o.setAttribute("height",n+""),o.setAttribute("viewBox","0 0 "+i+" "+n),e.call(this,o)||this}return function(e,i){if("function"!=typeof i&&null!==i)throw new TypeError("Class extends value "+String(i)+" is not a constructor or null");function n(){this.constructor=e}t(e,i),e.prototype=null===i?Object.create(i):(n.prototype=i.prototype,new n)}(i,e),i}(d)},"object"==typeof exports&&"undefined"!=typeof module?module.exports=e():"function"==typeof define&&define.amd?define(e):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_SVG=e();
@@ -0,0 +1,55 @@
1
+ /*!
2
+ * VISLite JavaScript Library v0.3.0
3
+ * git+https://github.com/oi-contrib/VISLite.git
4
+ *
5
+ * Copyright zxl20070701
6
+ * Released under the MIT license
7
+ * https://zxl20070701.github.io/notebook/home.html
8
+ *
9
+ * Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
10
+ */
11
+ (function (global, factory) {
12
+ typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
13
+ typeof define === 'function' && define.amd ? define(factory) :
14
+ (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.VISLite_Shader = factory());
15
+ })(this, (function () { 'use strict';
16
+
17
+ var loadShader = function (painter, type, source) {
18
+ var shader = painter.createShader(type);
19
+ if (shader == null)
20
+ throw new Error('Unable to create shader!');
21
+ painter.shaderSource(shader, source);
22
+ painter.compileShader(shader);
23
+ if (!painter.getShaderParameter(shader, painter.COMPILE_STATUS))
24
+ throw new Error('Failed to compile shader:' + painter.getShaderInfoLog(shader));
25
+ return shader;
26
+ };
27
+ var useShader = function (painter, vshaderSource, fshaderSource) {
28
+ var vertexShader = loadShader(painter, painter.VERTEX_SHADER, vshaderSource);
29
+ var fragmentShader = loadShader(painter, painter.FRAGMENT_SHADER, fshaderSource);
30
+ var glProgram = painter.createProgram();
31
+ painter.attachShader(glProgram, vertexShader);
32
+ painter.attachShader(glProgram, fragmentShader);
33
+ painter.linkProgram(glProgram);
34
+ if (!painter.getProgramParameter(glProgram, painter.LINK_STATUS))
35
+ throw new Error('Failed to link program: ' + painter.getProgramInfoLog(glProgram));
36
+ return glProgram;
37
+ };
38
+ var ShaderObject = (function () {
39
+ function ShaderObject(painter) {
40
+ this.__painter = painter;
41
+ }
42
+ ShaderObject.prototype.use = function () {
43
+ this.__painter.useProgram(this.program);
44
+ return this;
45
+ };
46
+ ShaderObject.prototype.compile = function (vshaderSource, fshaderSource) {
47
+ this.program = useShader(this.__painter, vshaderSource, fshaderSource);
48
+ return this;
49
+ };
50
+ return ShaderObject;
51
+ }());
52
+
53
+ return ShaderObject;
54
+
55
+ }));
@@ -0,0 +1,11 @@
1
+ /*!
2
+ * VISLite JavaScript Library v0.3.0
3
+ * git+https://github.com/oi-contrib/VISLite.git
4
+ *
5
+ * Copyright zxl20070701
6
+ * Released under the MIT license
7
+ * https://zxl20070701.github.io/notebook/home.html
8
+ *
9
+ * Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
10
+ */
11
+ var r,e;r=this,e=function(){"use strict";var r=function(r,e,t){var o=r.createShader(e);if(null==o)throw new Error("Unable to create shader!");if(r.shaderSource(o,t),r.compileShader(o),!r.getShaderParameter(o,r.COMPILE_STATUS))throw new Error("Failed to compile shader:"+r.getShaderInfoLog(o));return o};return function(){function e(r){this.__painter=r}return e.prototype.use=function(){return this.__painter.useProgram(this.program),this},e.prototype.compile=function(e,t){return this.program=function(e,t,o){var a=r(e,e.VERTEX_SHADER,t),n=r(e,e.FRAGMENT_SHADER,o),i=e.createProgram();if(e.attachShader(i,a),e.attachShader(i,n),e.linkProgram(i),!e.getProgramParameter(i,e.LINK_STATUS))throw new Error("Failed to link program: "+e.getProgramInfoLog(i));return i}(this.__painter,e,t),this},e}()},"object"==typeof exports&&"undefined"!=typeof module?module.exports=e():"function"==typeof define&&define.amd?define(e):(r="undefined"!=typeof globalThis?globalThis:r||self).VISLite_Shader=e();
@@ -0,0 +1,74 @@
1
+ /*!
2
+ * VISLite JavaScript Library v0.3.0
3
+ * git+https://github.com/oi-contrib/VISLite.git
4
+ *
5
+ * Copyright zxl20070701
6
+ * Released under the MIT license
7
+ * https://zxl20070701.github.io/notebook/home.html
8
+ *
9
+ * Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
10
+ */
11
+ (function (global, factory) {
12
+ typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
13
+ typeof define === 'function' && define.amd ? define(factory) :
14
+ (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.VISLite_Texture = factory());
15
+ })(this, (function () { 'use strict';
16
+
17
+ var initTexture = function (painter, type, unit) {
18
+ var texture = painter.createTexture();
19
+ if (type == painter.TEXTURE_2D) {
20
+ painter.activeTexture(painter['TEXTURE' + unit]);
21
+ }
22
+ painter.bindTexture(type, texture);
23
+ return texture;
24
+ };
25
+ var linkImage = function (painter, type, level, format, textureType, image) {
26
+ painter.texImage2D(type, level, format, format, textureType, image);
27
+ };
28
+ var linkCube = function (painter, type, level, format, textureType, images, width, height, texture) {
29
+ var types = [
30
+ painter.TEXTURE_CUBE_MAP_POSITIVE_X,
31
+ painter.TEXTURE_CUBE_MAP_NEGATIVE_X,
32
+ painter.TEXTURE_CUBE_MAP_POSITIVE_Y,
33
+ painter.TEXTURE_CUBE_MAP_NEGATIVE_Y,
34
+ painter.TEXTURE_CUBE_MAP_POSITIVE_Z,
35
+ painter.TEXTURE_CUBE_MAP_NEGATIVE_Z
36
+ ], target;
37
+ for (var i = 0; i < types.length; i++) {
38
+ if (images[i]) {
39
+ target = types[i];
40
+ painter.texImage2D(target, level, format, width, height, 0, format, textureType, null);
41
+ painter.bindTexture(type, texture);
42
+ painter.texImage2D(target, level, format, format, textureType, images[i]);
43
+ }
44
+ }
45
+ painter.generateMipmap(type);
46
+ };
47
+ var TextureObject = (function () {
48
+ function TextureObject(painter, type, unit) {
49
+ if (unit === void 0) { unit = 0; }
50
+ this.__painter = painter;
51
+ this.__type = {
52
+ "2d": painter.TEXTURE_2D,
53
+ "cube": painter.TEXTURE_CUBE_MAP
54
+ }[type];
55
+ this.__texture = initTexture(painter, this.__type, unit);
56
+ painter.texParameteri(this.__type, painter.TEXTURE_MIN_FILTER, painter.NEAREST);
57
+ painter.texParameteri(this.__type, painter.TEXTURE_MAG_FILTER, painter.NEAREST);
58
+ painter.texParameteri(this.__type, painter.TEXTURE_WRAP_S, painter.CLAMP_TO_EDGE);
59
+ painter.texParameteri(this.__type, painter.TEXTURE_WRAP_T, painter.CLAMP_TO_EDGE);
60
+ }
61
+ TextureObject.prototype.useImage = function (image) {
62
+ linkImage(this.__painter, this.__type, 0, this.__painter.RGBA, this.__painter.UNSIGNED_BYTE, image);
63
+ return this;
64
+ };
65
+ TextureObject.prototype.useCube = function (images, width, height) {
66
+ linkCube(this.__painter, this.__type, 0, this.__painter.RGBA, this.__painter.UNSIGNED_BYTE, images, width, height, this.__texture);
67
+ return this;
68
+ };
69
+ return TextureObject;
70
+ }());
71
+
72
+ return TextureObject;
73
+
74
+ }));
@@ -0,0 +1,11 @@
1
+ /*!
2
+ * VISLite JavaScript Library v0.3.0
3
+ * git+https://github.com/oi-contrib/VISLite.git
4
+ *
5
+ * Copyright zxl20070701
6
+ * Released under the MIT license
7
+ * https://zxl20070701.github.io/notebook/home.html
8
+ *
9
+ * Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
10
+ */
11
+ var e,t;e=this,t=function(){"use strict";return function(){function e(e,t,_){void 0===_&&(_=0),this.__painter=e,this.__type={"2d":e.TEXTURE_2D,cube:e.TEXTURE_CUBE_MAP}[t],this.__texture=function(e,t,_){var E=e.createTexture();return t==e.TEXTURE_2D&&e.activeTexture(e["TEXTURE"+_]),e.bindTexture(t,E),E}(e,this.__type,_),e.texParameteri(this.__type,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(this.__type,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(this.__type,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(this.__type,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}return e.prototype.useImage=function(e){return function(e,t,_,E,i,T){e.texImage2D(t,_,E,E,i,T)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,e),this},e.prototype.useCube=function(e,t,_){return function(e,t,_,E,i,T,r,n,u){for(var a,s=[e.TEXTURE_CUBE_MAP_POSITIVE_X,e.TEXTURE_CUBE_MAP_NEGATIVE_X,e.TEXTURE_CUBE_MAP_POSITIVE_Y,e.TEXTURE_CUBE_MAP_NEGATIVE_Y,e.TEXTURE_CUBE_MAP_POSITIVE_Z,e.TEXTURE_CUBE_MAP_NEGATIVE_Z],p=0;p<s.length;p++)T[p]&&(a=s[p],e.texImage2D(a,_,E,r,n,0,E,i,null),e.bindTexture(t,u),e.texImage2D(a,_,E,E,i,T[p]));e.generateMipmap(t)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,e,t,_,this.__texture),this},e}()},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_Texture=t();
@@ -1,16 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.3.0-alpha.0
2
+ * VISLite JavaScript Library v0.3.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * 本版本系测试版本,请认真阅读下述说明再使用:
10
- *
11
- *【测试版本细则】
12
- * alpha:内测版本,仅供开发人员提供测试环境而发布,后续的修改可能极具破坏性,非有明确了解前请勿直接用于项目中
13
- * beta:外测版本,正式发布前的确认测试,或者新功能紧急发布,一般可以直接用于实际项目,因为即使后续发现了问题,直接使用正式版即可,不会有破坏性
9
+ * Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
14
10
  */
15
11
  (function (global, factory) {
16
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -364,11 +360,12 @@
364
360
  (mesh.geometry.attributes.normal ? "1" : "0") +
365
361
  (mesh.material.image ? "1" : "0") +
366
362
  (mesh.material.color ? "1" : "0") +
363
+ (mesh.material.colors ? "1" : "0") +
367
364
  (mesh.material.cube ? "1" : "0");
368
365
  if (shaders[uniqueName])
369
366
  return shaders[uniqueName].use();
370
- var vertexShader = "\n attribute vec4 a_position;\n\n ".concat(mesh.geometry.attributes.normal ? 'attribute vec4 a_normal;varying vec3 v_normal;' : '', "\n\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;\n\n ").concat(mesh.material.image ? 'attribute vec2 a_textcoord;varying vec2 v_textcoord;' : '', "\n\n void main(){\n vec4 temp = a_position;\n\n // \u5E94\u7528\u53D8\u6362\u77E9\u9635\uFF1A\u5C4F\u5E55\u6BD4\u8C03\u5E73\u77E9\u9635\u3001\u4E16\u754C\u77E9\u9635\u3001\u7269\u4F53\u77E9\u9635\n temp = u_matrix_proporion * u_matrix_world * u_matrix_mesh * temp;\n\n // \u628A\u539F\u751F\u7684WebGL\u4F7F\u7528\u7684\u5DE6\u624B\u5750\u6807\u7CFB\u53D8\u6210\u4E86\u53F3\u624B\u5750\u6807\u7CFB\n temp.z = -1.0 * temp.z;\n\n // \u8868\u793A\u773C\u775B\u8DDD\u79BBvec4(0.0,0.0,1.0)\u7684\u8DDD\u79BB\n float dist = 4.0;\n\n // \u4F7F\u7528\u6295\u5F71\u76F4\u63A5\u8BA1\u7B97\n // \u4E3A\u4FDD\u8BC1\u7EB9\u7406\u548C\u76F8\u5BF9\u4F4D\u7F6E\u6B63\u786E\n // x\u3001y\u3001z\u7684\u6539\u53D8\u6EE1\u8DB3\u7EBF\u6027\u53D8\u6362\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n ").concat(mesh.geometry.attributes.normal ? 'v_normal = normalize(vec3(a_normal));' : '', "\n ").concat(mesh.material.image ? 'v_textcoord = a_textcoord;' : '', "\n }\n ");
371
- var fragmentShader = "\n precision mediump float;\n\n ".concat(mesh.geometry.attributes.normal ? 'varying vec3 v_normal;' : '', "\n ").concat(mesh.material.color ? 'uniform vec4 u_color;' : '', "\n ").concat(mesh.material.cube ? 'uniform samplerCube u_texture;' : '', "\n ").concat(mesh.material.image ? 'uniform sampler2D u_sampler;varying vec2 v_textcoord;' : '', "\n\n void main(){\n ").concat(mesh.material.color ? 'gl_FragColor = u_color;' : '', "\n ").concat(mesh.material.cube ? 'gl_FragColor = textureCube(u_texture,normalize(v_normal));' : '', "\n ").concat(mesh.material.image ? 'gl_FragColor = texture2D(u_sampler,v_textcoord);' : '', "\n }\n ");
367
+ var vertexShader = "\n attribute vec4 a_position;\n\n ".concat(mesh.geometry.attributes.normal ? 'attribute vec4 a_normal;varying vec3 v_normal;' : '', "\n\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;\n\n ").concat(mesh.material.image ? 'attribute vec2 a_textcoord;varying vec2 v_textcoord;' : '', "\n\n ").concat(mesh.material.colors ? 'attribute vec4 a_color;varying vec4 v_color;' : '', "\n\n void main(){\n vec4 temp = a_position;\n\n // \u5E94\u7528\u53D8\u6362\u77E9\u9635\uFF1A\u5C4F\u5E55\u6BD4\u8C03\u5E73\u77E9\u9635\u3001\u4E16\u754C\u77E9\u9635\u3001\u7269\u4F53\u77E9\u9635\n temp = u_matrix_proporion * u_matrix_world * u_matrix_mesh * temp;\n\n // \u628A\u539F\u751F\u7684WebGL\u4F7F\u7528\u7684\u5DE6\u624B\u5750\u6807\u7CFB\u53D8\u6210\u4E86\u53F3\u624B\u5750\u6807\u7CFB\n temp.z = -1.0 * temp.z;\n\n // \u8868\u793A\u773C\u775B\u8DDD\u79BBvec4(0.0,0.0,1.0)\u7684\u8DDD\u79BB\n float dist = 4.0;\n\n // \u4F7F\u7528\u6295\u5F71\u76F4\u63A5\u8BA1\u7B97\n // \u4E3A\u4FDD\u8BC1\u7EB9\u7406\u548C\u76F8\u5BF9\u4F4D\u7F6E\u6B63\u786E\n // x\u3001y\u3001z\u7684\u6539\u53D8\u6EE1\u8DB3\u7EBF\u6027\u53D8\u6362\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n ").concat(mesh.geometry.attributes.normal ? 'v_normal = normalize(vec3(a_normal));' : '', "\n ").concat(mesh.material.image ? 'v_textcoord = a_textcoord;' : '', "\n ").concat(mesh.material.colors ? 'v_color=a_color;' : '', "\n }\n ");
368
+ var fragmentShader = "\n precision mediump float;\n\n ".concat(mesh.geometry.attributes.normal ? 'varying vec3 v_normal;' : '', "\n ").concat(mesh.material.color ? 'uniform vec4 u_color;' : '', "\n ").concat(mesh.material.cube ? 'uniform samplerCube u_texture;' : '', "\n ").concat(mesh.material.image ? 'uniform sampler2D u_sampler;varying vec2 v_textcoord;' : '', "\n ").concat(mesh.material.colors ? 'varying vec4 v_color;' : '', "\n\n void main(){\n ").concat(mesh.material.color ? 'gl_FragColor = u_color;' : '', "\n ").concat(mesh.material.cube ? 'gl_FragColor = textureCube(u_texture,normalize(v_normal));' : '', "\n ").concat(mesh.material.image ? 'gl_FragColor = texture2D(u_sampler,v_textcoord);' : '', "\n ").concat(mesh.material.colors ? 'gl_FragColor=v_color;' : '', "\n }\n ");
372
369
  var shader = new ShaderObject(painter).compile(vertexShader, fragmentShader).use();
373
370
  shaders[uniqueName] = shader;
374
371
  return shader;
@@ -378,18 +375,23 @@
378
375
  var shader = getShader(type, painter, mesh);
379
376
  new BufferObject(painter).use()
380
377
  .write(mesh.geometry.attributes.position.array)
381
- .divide(painter.getAttribLocation(shader.program, "a_position"), mesh.geometry.attributes.position.itemSize, 3, 0);
378
+ .divide(painter.getAttribLocation(shader.program, "a_position"), mesh.geometry.attributes.position.itemSize, mesh.geometry.attributes.position.itemSize, 0);
382
379
  painter.uniformMatrix4fv(painter.getUniformLocation(shader.program, "u_matrix_world"), false, globalWorld.matrix);
383
380
  painter.uniformMatrix4fv(painter.getUniformLocation(shader.program, "u_matrix_proporion"), false, globalWorld.proporion);
384
381
  painter.uniformMatrix4fv(painter.getUniformLocation(shader.program, "u_matrix_mesh"), false, meshWorld.matrix);
385
382
  if (mesh.geometry.attributes.normal) {
386
383
  new BufferObject(painter).use()
387
384
  .write(mesh.geometry.attributes.normal.array)
388
- .divide(painter.getAttribLocation(shader.program, "a_normal"), mesh.geometry.attributes.normal.itemSize, 3, 0);
385
+ .divide(painter.getAttribLocation(shader.program, "a_normal"), mesh.geometry.attributes.normal.itemSize, mesh.geometry.attributes.normal.itemSize, 0);
389
386
  }
390
387
  if ("color" in mesh.material) {
391
388
  painter.uniform4f(painter.getUniformLocation(shader.program, "u_color"), mesh.material.color.r, mesh.material.color.g, mesh.material.color.b, mesh.material.color.alpha);
392
389
  }
390
+ if ("colors" in mesh.material) {
391
+ new BufferObject(painter).use()
392
+ .write(mesh.material.colors.array)
393
+ .divide(painter.getAttribLocation(shader.program, "a_color"), mesh.material.colors.itemSize, mesh.material.colors.itemSize, 0);
394
+ }
393
395
  else if ("cube" in mesh.material) {
394
396
  var size = mesh.material.cube.right.image.value.width;
395
397
  getTexture(type, painter, 'cube').useCube([
@@ -550,6 +552,9 @@
550
552
  if (mesh.geometry.index && Array.isArray(mesh.geometry.index.array)) {
551
553
  mesh.geometry.index.array = new Uint8Array(mesh.geometry.index.array);
552
554
  }
555
+ if (mesh.material.colors && Array.isArray(mesh.material.colors.array)) {
556
+ mesh.material.colors.array = new Float32Array(mesh.material.colors.array);
557
+ }
553
558
  }
554
559
  this.__scene.children.push(object3D);
555
560
  this.draw(object3D);
@@ -1,15 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.3.0-alpha.0
2
+ * VISLite JavaScript Library v0.3.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * 本版本系测试版本,请认真阅读下述说明再使用:
10
- *
11
- *【测试版本细则】
12
- * alpha:内测版本,仅供开发人员提供测试环境而发布,后续的修改可能极具破坏性,非有明确了解前请勿直接用于项目中
13
- * beta:外测版本,正式发布前的确认测试,或者新功能紧急发布,一般可以直接用于实际项目,因为即使后续发现了问题,直接使用正式版即可,不会有破坏性
9
+ * Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
14
10
  */
15
- var t,e;t=this,e=function(){"use strict";var t=function(e,r){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var r in e)Object.prototype.hasOwnProperty.call(e,r)&&(t[r]=e[r])},t(e,r)};function e(t,e,r){if(r||2===arguments.length)for(var i,n=0,o=e.length;n<o;n++)!i&&n in e||(i||(i=Array.prototype.slice.call(e,0,n)),i[n]=e[n]);return t.concat(i||Array.prototype.slice.call(e))}function r(t,e,r){void 0===r&&(r={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],n=null,o=0;o<i.length;o++){try{n=t.getContext(i[o],r)}catch(t){}if(n)break}if(!n)throw new Error("Non canvas or browser does not support webgl.");var a=n.canvas.width,_=n.canvas.height,u=a*e,s=_*e;return n.viewport(.5*(a-u),.5*(_-s),u,s),n.depthFunc(n.LEQUAL),n.enable(n.DEPTH_TEST),n}function i(t){var e=t.drawingBufferWidth,r=t.drawingBufferHeight,i=new Uint8Array(4*e*r);return t.readPixels(0,0,e,r,t.RGBA,t.UNSIGNED_BYTE,i),function(t,n){return"rgba("+i[4*((n=r-n)*e+t)]+","+i[4*(n*e+t)+1]+","+i[4*(n*e+t)+2]+","+i[4*(n*e+t)+3]+")"}}var n=function(t,e){for(var r=[],i=0;i<4;i++)for(var n=0;n<e.length/4;n++)r[4*n+i]=t[i]*e[4*n]+t[i+4]*e[4*n+1]+t[i+8]*e[4*n+2]+t[i+12]*e[4*n+3];return r},o=function(){function t(t){void 0===t&&(t=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this.name="Matrix4",this.__matrix4=t}return t.prototype.move=function(t,e,r,i){return void 0===i&&(i=0),this.__matrix4=n(function(t,e,r,i){void 0===i&&(i=0);var n=Math.sqrt(e*e+r*r+i*i);return[1,0,0,0,0,1,0,0,0,0,1,0,e*t/n,r*t/n,i*t/n,1]}(t,e,r,i),this.__matrix4),this},t.prototype.rotate=function(t,e,r,i,o,a,_){var u=function(t,e,r,i,n,o){if("number"==typeof t&&"number"==typeof e){if("number"!=typeof r?(r=0,i=t,n=e,o=1):"number"==typeof i&&"number"==typeof n&&"number"==typeof o||(i=t,n=e,o=r,t=0,e=0,r=0),t==i&&e==n&&r==o)throw new Error("It's not a legitimate ray!");var a=Math.sqrt((i-t)*(i-t)+(n-e)*(n-e)),_=0!=a?(n-e)/a:1,u=0!=a?(i-t)/a:0,s=(i-t)*u+(n-e)*_,m=o-r,c=Math.sqrt(s*s+m*m),l=0!=c?m/c:1,h=0!=c?s/c:0;return[[_,l*u,u*h,0,-u,_*l,_*h,0,0,-h,l,0,e*u-t*_,r*h-t*u*l-e*_*l,-t*u*h-e*_*h-r*l,1],[_,-u,0,0,l*u,l*_,-h,0,u*h,_*h,l,0,t,e,r,1]]}throw new Error("a1 and b1 is required!")}(e,r,i,o,a,_);return this.__matrix4=n(n(n(u[1],function(t){var e=Math.sin(t),r=Math.cos(t);return[r,e,0,0,-e,r,0,0,0,0,1,0,0,0,0,1]}(t)),u[0]),this.__matrix4),this},t.prototype.scale=function(t,e,r,i,o,a){return void 0===i&&(i=0),void 0===o&&(o=0),void 0===a&&(a=0),this.__matrix4=n(function(t,e,r,i,n,o){return void 0===i&&(i=0),void 0===n&&(n=0),void 0===o&&(o=0),[t,0,0,0,0,e,0,0,0,0,r,0,i-i*t,n-n*e,o-o*r,1]}(t,e,r,i,o,a),this.__matrix4),this},t.prototype.multiply=function(t,e){return void 0===e&&(e=!1),this.__matrix4=e?n(this.__matrix4,t):n(t,this.__matrix4),this},t.prototype.use=function(t,e,r,i){return void 0===r&&(r=0),void 0===i&&(i=1),n(this.__matrix4,[t,e,r,i])},t.prototype.value=function(){return this.__matrix4},t}(),a=function(){function t(t,e){void 0===e&&(e=!1),this.__painter=t,this.__isElement=e,this.__buffer=function(t){return t.createBuffer()}(t),this.__type=e?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER}return t.prototype.use=function(){return this.__painter.bindBuffer(this.__type,this.__buffer),this},t.prototype.write=function(t){return function(t,e,r,i){var n=r?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER;t.bufferData(n,e,i)}(this.__painter,t,this.__isElement,this.__painter.STATIC_DRAW),this.__fsize=t.BYTES_PER_ELEMENT,this},t.prototype.divide=function(t,e,r,i){return void 0===i&&(i=0),function(t,e,r,i,n,o,a){t.vertexAttribPointer(e,r,i,a,n,o),t.enableVertexAttribArray(e)}(this.__painter,t,e,this.__painter.FLOAT,r*this.__fsize,i*this.__fsize,!1),this},t}(),_=function(){function t(t,e,r){void 0===r&&(r=0),this.__painter=t,this.__type={"2d":t.TEXTURE_2D,cube:t.TEXTURE_CUBE_MAP}[e],this.__texture=function(t,e,r){var i=t.createTexture();return e==t.TEXTURE_2D&&t.activeTexture(t["TEXTURE"+r]),t.bindTexture(e,i),i}(t,this.__type,r),t.texParameteri(this.__type,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_MAG_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(this.__type,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE)}return t.prototype.useImage=function(t){return function(t,e,r,i,n,o){t.texImage2D(e,r,i,i,n,o)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t),this},t.prototype.useCube=function(t,e,r){return function(t,e,r,i,n,o,a,_,u){for(var s,m=[t.TEXTURE_CUBE_MAP_POSITIVE_X,t.TEXTURE_CUBE_MAP_NEGATIVE_X,t.TEXTURE_CUBE_MAP_POSITIVE_Y,t.TEXTURE_CUBE_MAP_NEGATIVE_Y,t.TEXTURE_CUBE_MAP_POSITIVE_Z,t.TEXTURE_CUBE_MAP_NEGATIVE_Z],c=0;c<m.length;c++)o[c]&&(s=m[c],t.texImage2D(s,r,i,a,_,0,i,n,null),t.bindTexture(e,u),t.texImage2D(s,r,i,i,n,o[c]));t.generateMipmap(e)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t,e,r,this.__texture),this},t}(),u={};function s(t,e,r){var i=t+"-"+r;return u[i]||(u[i]=new _(e,r)),u[i]}var m=function(t,e,r){var i=t.createShader(e);if(null==i)throw new Error("Unable to create shader!");if(t.shaderSource(i,r),t.compileShader(i),!t.getShaderParameter(i,t.COMPILE_STATUS))throw new Error("Failed to compile shader:"+t.getShaderInfoLog(i));return i},c=function(){function t(t){this.__painter=t}return t.prototype.use=function(){return this.__painter.useProgram(this.program),this},t.prototype.compile=function(t,e){return this.program=function(t,e,r){var i=m(t,t.VERTEX_SHADER,e),n=m(t,t.FRAGMENT_SHADER,r),o=t.createProgram();if(t.attachShader(o,i),t.attachShader(o,n),t.linkProgram(o),!t.getProgramParameter(o,t.LINK_STATUS))throw new Error("Failed to link program: "+t.getProgramInfoLog(o));return o}(this.__painter,t,e),this},t}(),l={};function h(t,e,r,i,n){var o=function(t,e,r){var i=t+(r.geometry.attributes.normal?"1":"0")+(r.material.image?"1":"0")+(r.material.color?"1":"0")+(r.material.cube?"1":"0");if(l[i])return l[i].use();var n="\n attribute vec4 a_position;\n\n ".concat(r.geometry.attributes.normal?"attribute vec4 a_normal;varying vec3 v_normal;":"","\n\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;\n\n ").concat(r.material.image?"attribute vec2 a_textcoord;varying vec2 v_textcoord;":"","\n\n void main(){\n vec4 temp = a_position;\n\n // 应用变换矩阵:屏幕比调平矩阵、世界矩阵、物体矩阵\n temp = u_matrix_proporion * u_matrix_world * u_matrix_mesh * temp;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n ").concat(r.geometry.attributes.normal?"v_normal = normalize(vec3(a_normal));":"","\n ").concat(r.material.image?"v_textcoord = a_textcoord;":"","\n }\n "),o="\n precision mediump float;\n\n ".concat(r.geometry.attributes.normal?"varying vec3 v_normal;":"","\n ").concat(r.material.color?"uniform vec4 u_color;":"","\n ").concat(r.material.cube?"uniform samplerCube u_texture;":"","\n ").concat(r.material.image?"uniform sampler2D u_sampler;varying vec2 v_textcoord;":"","\n\n void main(){\n ").concat(r.material.color?"gl_FragColor = u_color;":"","\n ").concat(r.material.cube?"gl_FragColor = textureCube(u_texture,normalize(v_normal));":"","\n ").concat(r.material.image?"gl_FragColor = texture2D(u_sampler,v_textcoord);":"","\n }\n "),a=new c(e).compile(n,o).use();return l[i]=a,a}(t,e,r);if(new a(e).use().write(r.geometry.attributes.position.array).divide(e.getAttribLocation(o.program,"a_position"),r.geometry.attributes.position.itemSize,3,0),e.uniformMatrix4fv(e.getUniformLocation(o.program,"u_matrix_world"),!1,n.matrix),e.uniformMatrix4fv(e.getUniformLocation(o.program,"u_matrix_proporion"),!1,n.proporion),e.uniformMatrix4fv(e.getUniformLocation(o.program,"u_matrix_mesh"),!1,i.matrix),r.geometry.attributes.normal&&new a(e).use().write(r.geometry.attributes.normal.array).divide(e.getAttribLocation(o.program,"a_normal"),r.geometry.attributes.normal.itemSize,3,0),"color"in r.material)e.uniform4f(e.getUniformLocation(o.program,"u_color"),r.material.color.r,r.material.color.g,r.material.color.b,r.material.color.alpha);else if("cube"in r.material){var _=r.material.cube.right.image.value.width;s(t,e,"cube").useCube([r.material.cube.right.image.value,r.material.cube.left.image.value,r.material.cube.top.image.value,r.material.cube.bottom.image.value,r.material.cube.far.image.value,r.material.cube.near.image.value],_,_)}else"image"in r.material&&(e.uniform1i(e.getUniformLocation(o.program,"u_sampler"),0),new a(e).use().write(r.geometry.attributes.uv.array).divide(e.getAttribLocation(o.program,"a_textcoord"),r.geometry.attributes.uv.itemSize,2,0),s(t,e,"2d").useImage(r.material.image.value));r.geometry.index?(new a(e,!0).use().write(r.geometry.index.array),e.drawElements(e[r.geometry.type],r.geometry.index.count,e.UNSIGNED_BYTE,0)):e.drawArrays(e[r.geometry.type],0,r.geometry.attributes.position.count)}var p=!1,g=function(){function t(t,e){this.name="WebGL",this.__getColor=function(t,e){return"rgba(0,0,0,1)"},this.__regionList={},this.__regionAssemble=function(t,e,r,i){for(var n=[],o=0;o<i;o++)n[o]=t;return function(){for(var o=0;o<i;o++){if(n[o]<e){n[o]=+(n[o]+r).toFixed(7);break}o<i-1&&(n[o]=t)}return n}}(0,1,.2,3),this.__regionName="",this.__regionColor=[0,0,0,1],this.__scene={children:[],matrix:new o([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,10])},this.__unique=(new Date).valueOf(),this.painter=r(t,10),this.__regionPainter=r(e,10,{});var i=this.painter.canvas.width/this.painter.canvas.height,n=1,a=1;i>1?n=1/i:a=i;var _=Math.min(n,a);this.__proporion=[n,0,0,0,0,a,0,0,0,0,_,0,0,0,0,1]}return t.prototype.matrix=function(t){return new o(t)},t.prototype.getMatrix=function(){return this.__scene.matrix},t.prototype.getObject3D=function(){return this.__scene.children},t.prototype.review=function(t){void 0===t&&(t=!1),t?(this.__regionPainter.clearColor(1,1,1,1),this.__regionPainter.clear(this.__regionPainter.COLOR_BUFFER_BIT)):(this.painter.clearColor(1,1,1,1),this.painter.clear(this.painter.COLOR_BUFFER_BIT));for(var e=0;e<this.__scene.children.length;e++)this.draw(this.__scene.children[e],t);return this},t.prototype.draw=function(t,e){void 0===e&&(e=!1),e||(p=!0);var r={matrix:t.matrix.value()},n={matrix:this.__scene.matrix.value(),proporion:this.__proporion};this.setRegion(t.region);for(var o=0;o<t.mesh.length;o++)e?(h("painter"+this.__unique,this.__regionPainter,{geometry:t.mesh[o].geometry,material:{color:{r:this.__regionColor[0],g:this.__regionColor[1],b:this.__regionColor[2],alpha:this.__regionColor[3]}}},r,n),this.__getColor=i(this.__regionPainter)):h("region"+this.__unique,this.painter,t.mesh[o],r,n)},t.prototype.render=function(t){"matrix"in t||(t.matrix=new o),"region"in t||(t.region="");for(var e=0;e<t.mesh.length;e++){var r=t.mesh[e];r.geometry.attributes.normal&&Array.isArray(r.geometry.attributes.normal.array)&&(r.geometry.attributes.normal.array=new Float32Array(r.geometry.attributes.normal.array)),r.geometry.attributes.position&&Array.isArray(r.geometry.attributes.position.array)&&(r.geometry.attributes.position.array=new Float32Array(r.geometry.attributes.position.array)),r.geometry.attributes.uv&&Array.isArray(r.geometry.attributes.uv.array)&&(r.geometry.attributes.uv.array=new Float32Array(r.geometry.attributes.uv.array)),r.geometry.index&&Array.isArray(r.geometry.index.array)&&(r.geometry.index.array=new Uint8Array(r.geometry.index.array))}this.__scene.children.push(t),this.draw(t)},t.prototype.setRegion=function(t){return this.__regionName=t+"",t?(null==this.__regionList[t]&&(this.__regionList[t]=e(e([],this.__regionAssemble(),!0),[1],!1)),this.__regionColor=this.__regionList[t]):this.__regionColor=[0,0,0,1],this},t.prototype.getRegion=function(t,e){var r=this;return p&&this.review(!0),p=!1,new Promise((function(i,n){var o=r.__getColor(t,e);for(var a in r.__regionList){var _=r.__regionList[a];if("rgba("+255*_[0]+","+255*_[1]+","+255*_[2]+","+255*_[3]+")"==o){i(a);break}}i("")}))},t}();return function(e){function r(t){if(!t)throw new Error("VISLite WebGL:The mount point requires an HTMLElement type but encountered null.");var r,i,n=t.clientWidth,o=t.clientHeight,a=t;a._vislite_canvas_?(r=a._vislite_canvas_[0],i=a._vislite_canvas_[1]):(i=document.createElement("canvas"),t.appendChild(i),i.style.position="absolute",i.style.zIndex="-1",r=document.createElement("canvas"),t.appendChild(r),a._vislite_canvas_=[r,i],t.setAttribute("vislite","WebGL"));for(var _=0,u=[r,i];_<u.length;_++){var s=u[_];s.style.width=n+"px",s.setAttribute("width",n+""),s.style.height=o+"px",s.setAttribute("height",o+"")}return e.call(this,r,i)||this}return function(e,r){if("function"!=typeof r&&null!==r)throw new TypeError("Class extends value "+String(r)+" is not a constructor or null");function i(){this.constructor=e}t(e,r),e.prototype=null===r?Object.create(r):(i.prototype=r.prototype,new i)}(r,e),r}(g)},"object"==typeof exports&&"undefined"!=typeof module?module.exports=e():"function"==typeof define&&define.amd?define(e):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_WebGL=e();
11
+ var t,r;t=this,r=function(){"use strict";var t=function(r,e){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,r){t.__proto__=r}||function(t,r){for(var e in r)Object.prototype.hasOwnProperty.call(r,e)&&(t[e]=r[e])},t(r,e)};function r(t,r,e){if(e||2===arguments.length)for(var i,o=0,a=r.length;o<a;o++)!i&&o in r||(i||(i=Array.prototype.slice.call(r,0,o)),i[o]=r[o]);return t.concat(i||Array.prototype.slice.call(r))}function e(t,r,e){void 0===e&&(e={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],o=null,a=0;a<i.length;a++){try{o=t.getContext(i[a],e)}catch(t){}if(o)break}if(!o)throw new Error("Non canvas or browser does not support webgl.");var n=o.canvas.width,_=o.canvas.height,s=n*r,u=_*r;return o.viewport(.5*(n-s),.5*(_-u),s,u),o.depthFunc(o.LEQUAL),o.enable(o.DEPTH_TEST),o}function i(t){var r=t.drawingBufferWidth,e=t.drawingBufferHeight,i=new Uint8Array(4*r*e);return t.readPixels(0,0,r,e,t.RGBA,t.UNSIGNED_BYTE,i),function(t,o){return"rgba("+i[4*((o=e-o)*r+t)]+","+i[4*(o*r+t)+1]+","+i[4*(o*r+t)+2]+","+i[4*(o*r+t)+3]+")"}}var o=function(t,r){for(var e=[],i=0;i<4;i++)for(var o=0;o<r.length/4;o++)e[4*o+i]=t[i]*r[4*o]+t[i+4]*r[4*o+1]+t[i+8]*r[4*o+2]+t[i+12]*r[4*o+3];return e},a=function(){function t(t){void 0===t&&(t=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this.name="Matrix4",this.__matrix4=t}return t.prototype.move=function(t,r,e,i){return void 0===i&&(i=0),this.__matrix4=o(function(t,r,e,i){void 0===i&&(i=0);var o=Math.sqrt(r*r+e*e+i*i);return[1,0,0,0,0,1,0,0,0,0,1,0,r*t/o,e*t/o,i*t/o,1]}(t,r,e,i),this.__matrix4),this},t.prototype.rotate=function(t,r,e,i,a,n,_){var s=function(t,r,e,i,o,a){if("number"==typeof t&&"number"==typeof r){if("number"!=typeof e?(e=0,i=t,o=r,a=1):"number"==typeof i&&"number"==typeof o&&"number"==typeof a||(i=t,o=r,a=e,t=0,r=0,e=0),t==i&&r==o&&e==a)throw new Error("It's not a legitimate ray!");var n=Math.sqrt((i-t)*(i-t)+(o-r)*(o-r)),_=0!=n?(o-r)/n:1,s=0!=n?(i-t)/n:0,u=(i-t)*s+(o-r)*_,m=a-e,c=Math.sqrt(u*u+m*m),l=0!=c?m/c:1,h=0!=c?u/c:0;return[[_,l*s,s*h,0,-s,_*l,_*h,0,0,-h,l,0,r*s-t*_,e*h-t*s*l-r*_*l,-t*s*h-r*_*h-e*l,1],[_,-s,0,0,l*s,l*_,-h,0,s*h,_*h,l,0,t,r,e,1]]}throw new Error("a1 and b1 is required!")}(r,e,i,a,n,_);return this.__matrix4=o(o(o(s[1],function(t){var r=Math.sin(t),e=Math.cos(t);return[e,r,0,0,-r,e,0,0,0,0,1,0,0,0,0,1]}(t)),s[0]),this.__matrix4),this},t.prototype.scale=function(t,r,e,i,a,n){return void 0===i&&(i=0),void 0===a&&(a=0),void 0===n&&(n=0),this.__matrix4=o(function(t,r,e,i,o,a){return void 0===i&&(i=0),void 0===o&&(o=0),void 0===a&&(a=0),[t,0,0,0,0,r,0,0,0,0,e,0,i-i*t,o-o*r,a-a*e,1]}(t,r,e,i,a,n),this.__matrix4),this},t.prototype.multiply=function(t,r){return void 0===r&&(r=!1),this.__matrix4=r?o(this.__matrix4,t):o(t,this.__matrix4),this},t.prototype.use=function(t,r,e,i){return void 0===e&&(e=0),void 0===i&&(i=1),o(this.__matrix4,[t,r,e,i])},t.prototype.value=function(){return this.__matrix4},t}(),n=function(){function t(t,r){void 0===r&&(r=!1),this.__painter=t,this.__isElement=r,this.__buffer=function(t){return t.createBuffer()}(t),this.__type=r?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER}return t.prototype.use=function(){return this.__painter.bindBuffer(this.__type,this.__buffer),this},t.prototype.write=function(t){return function(t,r,e,i){var o=e?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER;t.bufferData(o,r,i)}(this.__painter,t,this.__isElement,this.__painter.STATIC_DRAW),this.__fsize=t.BYTES_PER_ELEMENT,this},t.prototype.divide=function(t,r,e,i){return void 0===i&&(i=0),function(t,r,e,i,o,a,n){t.vertexAttribPointer(r,e,i,n,o,a),t.enableVertexAttribArray(r)}(this.__painter,t,r,this.__painter.FLOAT,e*this.__fsize,i*this.__fsize,!1),this},t}(),_=function(){function t(t,r,e){void 0===e&&(e=0),this.__painter=t,this.__type={"2d":t.TEXTURE_2D,cube:t.TEXTURE_CUBE_MAP}[r],this.__texture=function(t,r,e){var i=t.createTexture();return r==t.TEXTURE_2D&&t.activeTexture(t["TEXTURE"+e]),t.bindTexture(r,i),i}(t,this.__type,e),t.texParameteri(this.__type,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_MAG_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(this.__type,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE)}return t.prototype.useImage=function(t){return function(t,r,e,i,o,a){t.texImage2D(r,e,i,i,o,a)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t),this},t.prototype.useCube=function(t,r,e){return function(t,r,e,i,o,a,n,_,s){for(var u,m=[t.TEXTURE_CUBE_MAP_POSITIVE_X,t.TEXTURE_CUBE_MAP_NEGATIVE_X,t.TEXTURE_CUBE_MAP_POSITIVE_Y,t.TEXTURE_CUBE_MAP_NEGATIVE_Y,t.TEXTURE_CUBE_MAP_POSITIVE_Z,t.TEXTURE_CUBE_MAP_NEGATIVE_Z],c=0;c<m.length;c++)a[c]&&(u=m[c],t.texImage2D(u,e,i,n,_,0,i,o,null),t.bindTexture(r,s),t.texImage2D(u,e,i,i,o,a[c]));t.generateMipmap(r)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t,r,e,this.__texture),this},t}(),s={};function u(t,r,e){var i=t+"-"+e;return s[i]||(s[i]=new _(r,e)),s[i]}var m=function(t,r,e){var i=t.createShader(r);if(null==i)throw new Error("Unable to create shader!");if(t.shaderSource(i,e),t.compileShader(i),!t.getShaderParameter(i,t.COMPILE_STATUS))throw new Error("Failed to compile shader:"+t.getShaderInfoLog(i));return i},c=function(){function t(t){this.__painter=t}return t.prototype.use=function(){return this.__painter.useProgram(this.program),this},t.prototype.compile=function(t,r){return this.program=function(t,r,e){var i=m(t,t.VERTEX_SHADER,r),o=m(t,t.FRAGMENT_SHADER,e),a=t.createProgram();if(t.attachShader(a,i),t.attachShader(a,o),t.linkProgram(a),!t.getProgramParameter(a,t.LINK_STATUS))throw new Error("Failed to link program: "+t.getProgramInfoLog(a));return a}(this.__painter,t,r),this},t}(),l={};function h(t,r,e,i,o){var a=function(t,r,e){var i=t+(e.geometry.attributes.normal?"1":"0")+(e.material.image?"1":"0")+(e.material.color?"1":"0")+(e.material.colors?"1":"0")+(e.material.cube?"1":"0");if(l[i])return l[i].use();var o="\n attribute vec4 a_position;\n\n ".concat(e.geometry.attributes.normal?"attribute vec4 a_normal;varying vec3 v_normal;":"","\n\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;\n\n ").concat(e.material.image?"attribute vec2 a_textcoord;varying vec2 v_textcoord;":"","\n\n ").concat(e.material.colors?"attribute vec4 a_color;varying vec4 v_color;":"","\n\n void main(){\n vec4 temp = a_position;\n\n // 应用变换矩阵:屏幕比调平矩阵、世界矩阵、物体矩阵\n temp = u_matrix_proporion * u_matrix_world * u_matrix_mesh * temp;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n ").concat(e.geometry.attributes.normal?"v_normal = normalize(vec3(a_normal));":"","\n ").concat(e.material.image?"v_textcoord = a_textcoord;":"","\n ").concat(e.material.colors?"v_color=a_color;":"","\n }\n "),a="\n precision mediump float;\n\n ".concat(e.geometry.attributes.normal?"varying vec3 v_normal;":"","\n ").concat(e.material.color?"uniform vec4 u_color;":"","\n ").concat(e.material.cube?"uniform samplerCube u_texture;":"","\n ").concat(e.material.image?"uniform sampler2D u_sampler;varying vec2 v_textcoord;":"","\n ").concat(e.material.colors?"varying vec4 v_color;":"","\n\n void main(){\n ").concat(e.material.color?"gl_FragColor = u_color;":"","\n ").concat(e.material.cube?"gl_FragColor = textureCube(u_texture,normalize(v_normal));":"","\n ").concat(e.material.image?"gl_FragColor = texture2D(u_sampler,v_textcoord);":"","\n ").concat(e.material.colors?"gl_FragColor=v_color;":"","\n }\n "),n=new c(r).compile(o,a).use();return l[i]=n,n}(t,r,e);if(new n(r).use().write(e.geometry.attributes.position.array).divide(r.getAttribLocation(a.program,"a_position"),e.geometry.attributes.position.itemSize,e.geometry.attributes.position.itemSize,0),r.uniformMatrix4fv(r.getUniformLocation(a.program,"u_matrix_world"),!1,o.matrix),r.uniformMatrix4fv(r.getUniformLocation(a.program,"u_matrix_proporion"),!1,o.proporion),r.uniformMatrix4fv(r.getUniformLocation(a.program,"u_matrix_mesh"),!1,i.matrix),e.geometry.attributes.normal&&new n(r).use().write(e.geometry.attributes.normal.array).divide(r.getAttribLocation(a.program,"a_normal"),e.geometry.attributes.normal.itemSize,e.geometry.attributes.normal.itemSize,0),"color"in e.material&&r.uniform4f(r.getUniformLocation(a.program,"u_color"),e.material.color.r,e.material.color.g,e.material.color.b,e.material.color.alpha),"colors"in e.material)new n(r).use().write(e.material.colors.array).divide(r.getAttribLocation(a.program,"a_color"),e.material.colors.itemSize,e.material.colors.itemSize,0);else if("cube"in e.material){var _=e.material.cube.right.image.value.width;u(t,r,"cube").useCube([e.material.cube.right.image.value,e.material.cube.left.image.value,e.material.cube.top.image.value,e.material.cube.bottom.image.value,e.material.cube.far.image.value,e.material.cube.near.image.value],_,_)}else"image"in e.material&&(r.uniform1i(r.getUniformLocation(a.program,"u_sampler"),0),new n(r).use().write(e.geometry.attributes.uv.array).divide(r.getAttribLocation(a.program,"a_textcoord"),e.geometry.attributes.uv.itemSize,2,0),u(t,r,"2d").useImage(e.material.image.value));e.geometry.index?(new n(r,!0).use().write(e.geometry.index.array),r.drawElements(r[e.geometry.type],e.geometry.index.count,r.UNSIGNED_BYTE,0)):r.drawArrays(r[e.geometry.type],0,e.geometry.attributes.position.count)}var p=!1,g=function(){function t(t,r){this.name="WebGL",this.__getColor=function(t,r){return"rgba(0,0,0,1)"},this.__regionList={},this.__regionAssemble=function(t,r,e,i){for(var o=[],a=0;a<i;a++)o[a]=t;return function(){for(var a=0;a<i;a++){if(o[a]<r){o[a]=+(o[a]+e).toFixed(7);break}a<i-1&&(o[a]=t)}return o}}(0,1,.2,3),this.__regionName="",this.__regionColor=[0,0,0,1],this.__scene={children:[],matrix:new a([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,10])},this.__unique=(new Date).valueOf(),this.painter=e(t,10),this.__regionPainter=e(r,10,{});var i=this.painter.canvas.width/this.painter.canvas.height,o=1,n=1;i>1?o=1/i:n=i;var _=Math.min(o,n);this.__proporion=[o,0,0,0,0,n,0,0,0,0,_,0,0,0,0,1]}return t.prototype.matrix=function(t){return new a(t)},t.prototype.getMatrix=function(){return this.__scene.matrix},t.prototype.getObject3D=function(){return this.__scene.children},t.prototype.review=function(t){void 0===t&&(t=!1),t?(this.__regionPainter.clearColor(1,1,1,1),this.__regionPainter.clear(this.__regionPainter.COLOR_BUFFER_BIT)):(this.painter.clearColor(1,1,1,1),this.painter.clear(this.painter.COLOR_BUFFER_BIT));for(var r=0;r<this.__scene.children.length;r++)this.draw(this.__scene.children[r],t);return this},t.prototype.draw=function(t,r){void 0===r&&(r=!1),r||(p=!0);var e={matrix:t.matrix.value()},o={matrix:this.__scene.matrix.value(),proporion:this.__proporion};this.setRegion(t.region);for(var a=0;a<t.mesh.length;a++)r?(h("painter"+this.__unique,this.__regionPainter,{geometry:t.mesh[a].geometry,material:{color:{r:this.__regionColor[0],g:this.__regionColor[1],b:this.__regionColor[2],alpha:this.__regionColor[3]}}},e,o),this.__getColor=i(this.__regionPainter)):h("region"+this.__unique,this.painter,t.mesh[a],e,o)},t.prototype.render=function(t){"matrix"in t||(t.matrix=new a),"region"in t||(t.region="");for(var r=0;r<t.mesh.length;r++){var e=t.mesh[r];e.geometry.attributes.normal&&Array.isArray(e.geometry.attributes.normal.array)&&(e.geometry.attributes.normal.array=new Float32Array(e.geometry.attributes.normal.array)),e.geometry.attributes.position&&Array.isArray(e.geometry.attributes.position.array)&&(e.geometry.attributes.position.array=new Float32Array(e.geometry.attributes.position.array)),e.geometry.attributes.uv&&Array.isArray(e.geometry.attributes.uv.array)&&(e.geometry.attributes.uv.array=new Float32Array(e.geometry.attributes.uv.array)),e.geometry.index&&Array.isArray(e.geometry.index.array)&&(e.geometry.index.array=new Uint8Array(e.geometry.index.array)),e.material.colors&&Array.isArray(e.material.colors.array)&&(e.material.colors.array=new Float32Array(e.material.colors.array))}this.__scene.children.push(t),this.draw(t)},t.prototype.setRegion=function(t){return this.__regionName=t+"",t?(null==this.__regionList[t]&&(this.__regionList[t]=r(r([],this.__regionAssemble(),!0),[1],!1)),this.__regionColor=this.__regionList[t]):this.__regionColor=[0,0,0,1],this},t.prototype.getRegion=function(t,r){var e=this;return p&&this.review(!0),p=!1,new Promise((function(i,o){var a=e.__getColor(t,r);for(var n in e.__regionList){var _=e.__regionList[n];if("rgba("+255*_[0]+","+255*_[1]+","+255*_[2]+","+255*_[3]+")"==a){i(n);break}}i("")}))},t}();return function(r){function e(t){if(!t)throw new Error("VISLite WebGL:The mount point requires an HTMLElement type but encountered null.");var e,i,o=t.clientWidth,a=t.clientHeight,n=t;n._vislite_canvas_?(e=n._vislite_canvas_[0],i=n._vislite_canvas_[1]):(i=document.createElement("canvas"),t.appendChild(i),i.style.position="absolute",i.style.zIndex="-1",e=document.createElement("canvas"),t.appendChild(e),n._vislite_canvas_=[e,i],t.setAttribute("vislite","WebGL"));for(var _=0,s=[e,i];_<s.length;_++){var u=s[_];u.style.width=o+"px",u.setAttribute("width",o+""),u.style.height=a+"px",u.setAttribute("height",a+"")}return r.call(this,e,i)||this}return function(r,e){if("function"!=typeof e&&null!==e)throw new TypeError("Class extends value "+String(e)+" is not a constructor or null");function i(){this.constructor=r}t(r,e),r.prototype=null===e?Object.create(e):(i.prototype=e.prototype,new i)}(e,r),e}(g)},"object"==typeof exports&&"undefined"!=typeof module?module.exports=r():"function"==typeof define&&define.amd?define(r):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_WebGL=r();
@@ -1,16 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.3.0-alpha.0
2
+ * VISLite JavaScript Library v0.3.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * 本版本系测试版本,请认真阅读下述说明再使用:
10
- *
11
- *【测试版本细则】
12
- * alpha:内测版本,仅供开发人员提供测试环境而发布,后续的修改可能极具破坏性,非有明确了解前请勿直接用于项目中
13
- * beta:外测版本,正式发布前的确认测试,或者新功能紧急发布,一般可以直接用于实际项目,因为即使后续发现了问题,直接使用正式版即可,不会有破坏性
9
+ * Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
14
10
  */
15
11
  (function (global, factory) {
16
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -1,15 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.3.0-alpha.0
2
+ * VISLite JavaScript Library v0.3.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * 本版本系测试版本,请认真阅读下述说明再使用:
10
- *
11
- *【测试版本细则】
12
- * alpha:内测版本,仅供开发人员提供测试环境而发布,后续的修改可能极具破坏性,非有明确了解前请勿直接用于项目中
13
- * beta:外测版本,正式发布前的确认测试,或者新功能紧急发布,一般可以直接用于实际项目,因为即使后续发现了问题,直接使用正式版即可,不会有破坏性
9
+ * Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
14
10
  */
15
11
  var e,t;e=this,t=function(){"use strict";var e,t=[];return function(i,n,r){void 0===n&&(n=400),void 0===r&&(r=function(){});var o={timer:function(e,i,n){if(!e)throw new Error("Tick is required!");var r=(new Date).valueOf()+"_"+(1e3*Math.random()).toFixed(0);return t.push({id:r,createTime:new Date,tick:e,duration:i,callback:n}),o.start(),r},start:function(){e||(e=setInterval(o.tick,13))},tick:function(){var e,i,n,r,a,u,f,c=t;for((t=[]).length=0,i=0;i<c.length;i++)e=(a=c[i]).createTime,n=a.tick,u=a.duration,r=a.callback,n(f=(f=(+(new Date).valueOf()-e.valueOf())/u)>1?1:f),f<1&&a.id?t.push(a):r(f);t.length<=0&&o.stop()},stop:function(){e&&(clearInterval(e),e=null)}},a=o.timer((function(e){i(e)}),n,r);return function(){var e;for(e in t)if(t[e].id==a)return void(t[e].id=void 0)}}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_animation=t();
@@ -1,16 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.3.0-alpha.0
2
+ * VISLite JavaScript Library v0.3.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * 本版本系测试版本,请认真阅读下述说明再使用:
10
- *
11
- *【测试版本细则】
12
- * alpha:内测版本,仅供开发人员提供测试环境而发布,后续的修改可能极具破坏性,非有明确了解前请勿直接用于项目中
13
- * beta:外测版本,正式发布前的确认测试,或者新功能紧急发布,一般可以直接用于实际项目,因为即使后续发现了问题,直接使用正式版即可,不会有破坏性
9
+ * Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
14
10
  */
15
11
  (function (global, factory) {
16
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -1,15 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.3.0-alpha.0
2
+ * VISLite JavaScript Library v0.3.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * 本版本系测试版本,请认真阅读下述说明再使用:
10
- *
11
- *【测试版本细则】
12
- * alpha:内测版本,仅供开发人员提供测试环境而发布,后续的修改可能极具破坏性,非有明确了解前请勿直接用于项目中
13
- * beta:外测版本,正式发布前的确认测试,或者新功能紧急发布,一般可以直接用于实际项目,因为即使后续发现了问题,直接使用正式版即可,不会有破坏性
9
+ * Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
14
10
  */
15
11
  var e,t;e=this,t=function(){"use strict";return function(e,t){void 0===t&&(t=1);var r=["rgba(84,112,198,"+t+")","rgba(145,204,117,"+t+")","rgba(250,200,88,"+t+")","rgba(238,102,102,"+t+")","rgba(115,192,222,"+t+")","rgba(59,162,114,"+t+")","rgba(252,132,82,"+t+")","rgba(154,96,180,"+t+")","rgba(234,124,204,"+t+")"],n=[];if(e<=r.length)return r;if(e%r.length==0)for(var o=0;o<e/r.length;o++)n=n.concat(r);else{for(var a=1;a<e/r.length;a++)n=n.concat(r);if(e%r.length==1)n=n.concat(r[4]);else for(var f=0;f<e%r.length;f++)n=n.concat(r[f])}return n}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_getLoopColors=t();
@@ -0,0 +1,65 @@
1
+ /*!
2
+ * VISLite JavaScript Library v0.3.0
3
+ * git+https://github.com/oi-contrib/VISLite.git
4
+ *
5
+ * Copyright zxl20070701
6
+ * Released under the MIT license
7
+ * https://zxl20070701.github.io/notebook/home.html
8
+ *
9
+ * Publish Date: Sat Jul 01 2023 00:50:20 GMT+0800 (中国标准时间)
10
+ */
11
+ (function (global, factory) {
12
+ typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
13
+ typeof define === 'function' && define.amd ? define(factory) :
14
+ (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.VISLite_getWebGLContext = factory());
15
+ })(this, (function () { 'use strict';
16
+
17
+ function getWebGLContext (canvas, scale, opts) {
18
+ if (opts === void 0) { opts = {}; }
19
+ var names = ["webgl", "experimental-webgl", "webkit-3d", "moz-webgl"], painter = null;
20
+ for (var i = 0; i < names.length; i++) {
21
+ try {
22
+ painter = canvas.getContext(names[i], opts);
23
+ }
24
+ catch (e) { }
25
+ if (painter)
26
+ break;
27
+ }
28
+ if (!painter)
29
+ throw new Error('Non canvas or browser does not support webgl.');
30
+ var width = painter.canvas.width, height = painter.canvas.height;
31
+ var viewWidth = width * scale;
32
+ var viewHeight = height * scale;
33
+ painter.viewport((width - viewWidth) * 0.5, (height - viewHeight) * 0.5, viewWidth, viewHeight);
34
+ painter.depthFunc(painter.LEQUAL);
35
+ painter.enable(painter.DEPTH_TEST);
36
+ return painter;
37
+ }
38
+
39
+ var index = (function (el, scale) {
40
+ if (scale === void 0) { scale = 1; }
41
+ if (!el) {
42
+ throw new Error("VISLite getWebGLContext:The mount point requires an HTMLElement type but encountered null.");
43
+ }
44
+ var width = el.clientWidth, height = el.clientHeight;
45
+ var ViewCanvas;
46
+ var _el = el;
47
+ if (_el._vislite_canvas_) {
48
+ ViewCanvas = _el._vislite_canvas_;
49
+ }
50
+ else {
51
+ ViewCanvas = document.createElement('canvas');
52
+ el.appendChild(ViewCanvas);
53
+ _el._vislite_canvas_ = ViewCanvas;
54
+ el.setAttribute('vislite', 'WebGL');
55
+ }
56
+ ViewCanvas.style.width = width + "px";
57
+ ViewCanvas.setAttribute('width', width + "");
58
+ ViewCanvas.style.height = height + "px";
59
+ ViewCanvas.setAttribute('height', height + "");
60
+ return getWebGLContext(ViewCanvas, scale);
61
+ });
62
+
63
+ return index;
64
+
65
+ }));