vislite 0.2.0 → 0.3.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (88) hide show
  1. package/AUTHORS.txt +6 -6
  2. package/CHANGELOG +27 -1
  3. package/LICENSE +20 -20
  4. package/README.md +53 -53
  5. package/lib/Canvas/index.umd.js +87 -14
  6. package/lib/Canvas/index.umd.min.js +3 -3
  7. package/lib/Cardinal/index.umd.js +16 -5
  8. package/lib/Cardinal/index.umd.min.js +3 -3
  9. package/lib/Eoap/index.umd.js +2 -2
  10. package/lib/Eoap/index.umd.min.js +2 -2
  11. package/lib/Hermite/index.umd.js +2 -2
  12. package/lib/Hermite/index.umd.min.js +2 -2
  13. package/lib/Matrix4/index.umd.js +2 -2
  14. package/lib/Matrix4/index.umd.min.js +2 -2
  15. package/lib/Mercator/index.umd.js +2 -2
  16. package/lib/Mercator/index.umd.min.js +2 -2
  17. package/lib/OralCanvas/index.es.js +87 -14
  18. package/lib/OralCanvas/index.es.min.js +3 -3
  19. package/lib/OralWebGL/index.es.js +17 -6
  20. package/lib/OralWebGL/index.es.min.js +3 -3
  21. package/lib/SVG/index.umd.js +78 -62
  22. package/lib/SVG/index.umd.min.js +3 -3
  23. package/lib/WebGL/index.umd.js +15 -6
  24. package/lib/WebGL/index.umd.min.js +3 -3
  25. package/lib/animation/index.umd.js +2 -2
  26. package/lib/animation/index.umd.min.js +2 -2
  27. package/lib/getLoopColors/index.umd.js +2 -2
  28. package/lib/getLoopColors/index.umd.min.js +2 -2
  29. package/lib/index.umd.js +190 -81
  30. package/lib/index.umd.min.js +3 -3
  31. package/lib/rotate/index.umd.js +2 -2
  32. package/lib/rotate/index.umd.min.js +2 -2
  33. package/lib/ruler/index.umd.js +2 -2
  34. package/lib/ruler/index.umd.min.js +2 -2
  35. package/lib/viewHandler/index.umd.js +2 -2
  36. package/lib/viewHandler/index.umd.min.js +2 -2
  37. package/miniprogram/ui-canvas/index.json +4 -4
  38. package/miniprogram/ui-canvas/index.wxml +4 -4
  39. package/miniprogram/ui-canvas/index.wxss +5 -5
  40. package/package/Canvas/index.ts +1 -1
  41. package/package/Cardinal/index.ts +2 -2
  42. package/package/Eoap/index.ts +2 -2
  43. package/package/Hermite/index.ts +2 -2
  44. package/package/Matrix4/index.ts +2 -2
  45. package/package/OralCanvas/index.ts +1 -1
  46. package/package/OralWebGL/index.ts +1 -1
  47. package/package/SVG/index.ts +2 -2
  48. package/package/animation/index.ts +2 -2
  49. package/package/getLoopColors/index.ts +2 -2
  50. package/package/rotate/index.ts +2 -2
  51. package/package/ruler/index.ts +2 -2
  52. package/package.json +4 -4
  53. package/src/Matrix4/index.ts +76 -76
  54. package/src/Matrix4/move.ts +12 -12
  55. package/src/Matrix4/rotate.ts +15 -15
  56. package/src/Matrix4/scale.ts +11 -11
  57. package/src/Matrix4/transform.ts +64 -64
  58. package/src/animation.ts +99 -99
  59. package/src/common/canvas/arc.ts +50 -50
  60. package/src/common/canvas/config.ts +142 -61
  61. package/src/common/canvas/gradient.ts +29 -0
  62. package/src/common/canvas/index.ts +122 -82
  63. package/src/common/canvas/painter.ts +12 -0
  64. package/src/common/setStyle.ts +5 -5
  65. package/src/common/svg/config.ts +173 -128
  66. package/src/common/svg/index.ts +315 -266
  67. package/src/common/svg/tool.ts +43 -43
  68. package/src/common/webgl/doDraw.ts +13 -3
  69. package/src/common/webgl/getShader.ts +6 -0
  70. package/src/common/webgl/index.ts +4 -0
  71. package/src/getLoopColors.ts +42 -42
  72. package/src/interpolation/Cardinal.ts +109 -91
  73. package/src/interpolation/Hermite.ts +65 -65
  74. package/src/rotate.ts +7 -7
  75. package/src/ruler.ts +99 -99
  76. package/types/Canvas.d.ts +282 -221
  77. package/types/CanvasConfig.d.ts +3 -3
  78. package/types/Cardinal.d.ts +13 -13
  79. package/types/Gradient.d.ts +15 -0
  80. package/types/Hermite.d.ts +18 -18
  81. package/types/Matrix4.d.ts +42 -42
  82. package/types/Object3D.d.ts +7 -0
  83. package/types/SVG.d.ts +210 -210
  84. package/types/animation.d.ts +6 -6
  85. package/types/getLoopColors.d.ts +2 -2
  86. package/types/rotate.d.ts +2 -2
  87. package/types/ruler.d.ts +2 -2
  88. package/uni-app/ui-canvas.vue +22 -46
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.2.0
2
+ * VISLite JavaScript Library v0.3.0-alpha.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Jun 03 2023 09:32:28 GMT+0800 (中国标准时间)
9
+ * Publish Date: Wed Jun 28 2023 22:51:53 GMT+0800 (中国标准时间)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -113,22 +113,22 @@
113
113
  }
114
114
 
115
115
  var initText = function (el, config, x, y, deg) {
116
- if (el.nodeName.toLowerCase() !== 'text')
117
- throw new Error('Need a <text> !');
116
+ if (el.nodeName.toLowerCase() !== "text")
117
+ throw new Error("Need a <text> !");
118
118
  setAttribute(el, "dy", {
119
- "top": config['font-size'] * 0.5,
120
- "middle": 0,
121
- "bottom": -config['font-size'] * 0.5,
119
+ top: config["fontSize"] * 0.5,
120
+ middle: 0,
121
+ bottom: -config["fontSize"] * 0.5,
122
122
  }[config.textBaseline]);
123
123
  setStyle(el, {
124
124
  "text-anchor": {
125
- "left": "start",
126
- "right": "end",
127
- "center": "middle"
125
+ left: "start",
126
+ right: "end",
127
+ center: "middle",
128
128
  }[config.textAlign],
129
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  "dominant-baseline": "central",
130
- "font-size": config['font-size'] + "px",
131
- "font-family": config['font-family']
130
+ "font-size": config["fontSize"] + "px",
131
+ "font-family": config["fontFamily"],
132
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  });
133
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  setAttribute(el, "x", x);
134
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  setAttribute(el, "y", y);
@@ -138,20 +138,20 @@
138
138
  }
139
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  };
140
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  var initCircle = function (el, cx, cy, r) {
141
- if (el.nodeName.toLowerCase() !== 'circle')
142
- throw new Error('Need a <circle> !');
143
- setAttribute(el, 'cx', cx);
144
- setAttribute(el, 'cy', cy);
145
- setAttribute(el, 'r', r);
141
+ if (el.nodeName.toLowerCase() !== "circle")
142
+ throw new Error("Need a <circle> !");
143
+ setAttribute(el, "cx", cx);
144
+ setAttribute(el, "cy", cy);
145
+ setAttribute(el, "r", r);
146
146
  };
147
147
  var initPath = function (el, path) {
148
- if (el.nodeName.toLowerCase() !== 'path')
149
- throw new Error('Need a <path> !');
150
- setAttribute(el, 'd', path);
148
+ if (el.nodeName.toLowerCase() !== "path")
149
+ throw new Error("Need a <path> !");
150
+ setAttribute(el, "d", path);
151
151
  };
152
152
  var initRect = function (el, x, y, width, height) {
153
- if (el.nodeName.toLowerCase() !== 'rect')
154
- throw new Error('Need a <rect> !');
153
+ if (el.nodeName.toLowerCase() !== "rect")
154
+ throw new Error("Need a <rect> !");
155
155
  if (height < 0) {
156
156
  height *= -1;
157
157
  y -= height;
@@ -160,14 +160,16 @@
160
160
  width *= -1;
161
161
  x -= width;
162
162
  }
163
- setAttribute(el, 'x', x);
164
- setAttribute(el, 'y', y);
165
- setAttribute(el, 'width', width);
166
- setAttribute(el, 'height', height);
163
+ setAttribute(el, "x", x);
164
+ setAttribute(el, "y", y);
165
+ setAttribute(el, "width", width);
166
+ setAttribute(el, "height", height);
167
167
  };
168
168
  var initArc = function (el, config, cx, cy, r1, r2, beginDeg, deg) {
169
- if (el.nodeName.toLowerCase() !== 'path')
170
- throw new Error('Need a <path> !');
169
+ if (el.nodeName.toLowerCase() !== "path")
170
+ throw new Error("Need a <path> !");
171
+ beginDeg = (beginDeg / 180) * Math.PI;
172
+ deg = (deg / 180) * Math.PI;
171
173
  beginDeg = beginDeg % (Math.PI * 2);
172
174
  if (r1 > r2) {
173
175
  var temp = r1;
@@ -181,27 +183,28 @@
181
183
  deg = deg % (Math.PI * 2);
182
184
  }
183
185
  arc(beginDeg, deg, cx, cy, r1, r2, function (beginA, endA, begInnerX, begInnerY, begOuterX, begOuterY, endInnerX, endInnerY, endOuterX, endOuterY, r) {
184
- var f = (endA - beginA) > Math.PI ? 1 : 0, d = "M" + begInnerX + " " + begInnerY;
186
+ var f = endA - beginA > Math.PI ? 1 : 0, d = "M" + begInnerX + " " + begInnerY;
185
187
  if (r < 0)
186
188
  r = -r;
187
189
  d +=
188
190
  "A" + r1 + " " + r1 + " 0 " + f + " 1 " + endInnerX + " " + endInnerY;
189
- if (config["arc-end-cap"] == 'round')
191
+ if (config.arcEndCap == "round")
190
192
  d += "A" + r + " " + r + " " + " 0 1 0 " + endOuterX + " " + endOuterY;
191
- else if (config["arc-end-cap"] == '-round')
193
+ else if (config.arcEndCap == "-round")
192
194
  d += "A" + r + " " + r + " " + " 0 1 1 " + endOuterX + " " + endOuterY;
193
195
  else
194
196
  d += "L" + endOuterX + " " + endOuterY;
195
- d += "A" + r2 + " " + r2 + " 0 " + f + " 0 " + begOuterX + " " + begOuterY;
196
- if (config["arc-start-cap"] == 'round')
197
+ d +=
198
+ "A" + r2 + " " + r2 + " 0 " + f + " 0 " + begOuterX + " " + begOuterY;
199
+ if (config.arcStartCap == "round")
197
200
  d += "A" + r + " " + r + " " + " 0 1 0 " + begInnerX + " " + begInnerY;
198
- else if (config["arc-start-cap"] == '-round')
201
+ else if (config.arcStartCap == "-round")
199
202
  d += "A" + r + " " + r + " " + " 0 1 1 " + begInnerX + " " + begInnerY;
200
203
  else
201
204
  d += "L" + begInnerX + " " + begInnerY;
202
- if (config["arc-start-cap"] == 'butt')
205
+ if (config.arcStartCap == "butt")
203
206
  d += "Z";
204
- setAttribute(el, 'd', d);
207
+ setAttribute(el, "d", d);
205
208
  });
206
209
  };
207
210
 
@@ -217,29 +220,29 @@
217
220
  "font-size": "fontSize",
218
221
  "font-family": "fontFamily",
219
222
  "arc-start-cap": "arcStartCap",
220
- "arc-end-cap": "arcEndCap"
223
+ "arc-end-cap": "arcEndCap",
221
224
  };
222
225
  var SVG$1 = (function () {
223
226
  function SVG(svg) {
224
227
  this.name = "SVG";
225
228
  this.__config = {
226
- "fillStyle": "#000",
227
- "strokeStyle": "#000",
228
- "lineWidth": 1,
229
- "textAlign": "left",
230
- "textBaseline": "middle",
229
+ fillStyle: "#000",
230
+ strokeStyle: "#000",
231
+ lineWidth: 1,
232
+ textAlign: "left",
233
+ textBaseline: "middle",
231
234
  "font-size": 16,
232
235
  "font-family": "sans-serif",
233
236
  "arc-start-cap": "butt",
234
237
  "arc-end-cap": "butt",
235
- "lineDash": []
238
+ lineDash: [],
236
239
  };
237
240
  this.__path = "";
238
241
  this.__currentPosition = [];
239
242
  this.__svg = svg;
240
243
  }
241
244
  SVG.prototype.config = function (params) {
242
- if (typeof params !== 'object') {
245
+ if (typeof params !== "object") {
243
246
  return this.__config[oldAttrName[params] || params];
244
247
  }
245
248
  else {
@@ -259,7 +262,7 @@
259
262
  };
260
263
  SVG.prototype.appendEl = function (el, context) {
261
264
  context = context || this.__svg;
262
- if (typeof el == 'string')
265
+ if (typeof el == "string")
263
266
  el = toNode(el);
264
267
  context.appendChild(el);
265
268
  this.__useEl = el;
@@ -267,14 +270,15 @@
267
270
  };
268
271
  SVG.prototype.appendBoard = function (el, context) {
269
272
  var _el = el;
270
- if (typeof el == 'string')
271
- _el = {
272
- text: "text",
273
- path: "path",
274
- arc: "path",
275
- circle: "circle",
276
- rect: "rect"
277
- }[el] || "";
273
+ if (typeof el == "string")
274
+ _el =
275
+ {
276
+ text: "text",
277
+ path: "path",
278
+ arc: "path",
279
+ circle: "circle",
280
+ rect: "rect",
281
+ }[el] || "";
278
282
  if (_el == "")
279
283
  throw new Error("Unsupported drawing method:" + el);
280
284
  return this.appendEl(_el, context);
@@ -291,7 +295,7 @@
291
295
  SVG.prototype.attr = function (params) {
292
296
  if (!this.__useEl)
293
297
  throw new Error("Currently, no node can be modified or viewed.");
294
- if (typeof params !== 'object') {
298
+ if (typeof params !== "object") {
295
299
  return getAttribute(this.__useEl, params);
296
300
  }
297
301
  else {
@@ -402,17 +406,28 @@
402
406
  return this;
403
407
  };
404
408
  SVG.prototype.arc = function (x, y, r, beginDeg, deg) {
405
- var begPosition = rotate(x, y, beginDeg, x + r, y);
406
- var endPosition = rotate(x, y, beginDeg + deg, x + r, y);
407
- beginDeg = beginDeg / Math.PI * 180;
408
- deg = deg / Math.PI * 180;
409
- if (this.__path == '') {
409
+ var begPosition = rotate(x, y, (beginDeg / 180) * Math.PI, x + r, y);
410
+ var endPosition = rotate(x, y, ((beginDeg + deg) / 180) * Math.PI, x + r, y);
411
+ if (this.__path == "") {
410
412
  this.__path += "M" + begPosition[0] + "," + begPosition[1];
411
413
  }
412
- else if (begPosition[0] != this.__currentPosition[0] || begPosition[1] != this.__currentPosition[1]) {
414
+ else if (begPosition[0] != this.__currentPosition[0] ||
415
+ begPosition[1] != this.__currentPosition[1]) {
413
416
  this.__path += "L" + begPosition[0] + "," + begPosition[1];
414
417
  }
415
- this.__path += "A" + r + "," + r + " 0 " + ((deg > 180 || deg < -180) ? 1 : 0) + "," + (deg > 0 ? 1 : 0) + " " + endPosition[0] + "," + endPosition[1];
418
+ this.__path +=
419
+ "A" +
420
+ r +
421
+ "," +
422
+ r +
423
+ " 0 " +
424
+ (deg > 180 || deg < -180 ? 1 : 0) +
425
+ "," +
426
+ (deg > 0 ? 1 : 0) +
427
+ " " +
428
+ endPosition[0] +
429
+ "," +
430
+ endPosition[1];
416
431
  return this;
417
432
  };
418
433
  SVG.prototype.quadraticCurveTo = function (cpx, cpy, x, y) {
@@ -420,7 +435,8 @@
420
435
  return this;
421
436
  };
422
437
  SVG.prototype.bezierCurveTo = function (cp1x, cp1y, cp2x, cp2y, x, y) {
423
- this.__path += "C" + cp1x + " " + cp1y + "," + cp2x + " " + cp2y + "," + x + " " + y;
438
+ this.__path +=
439
+ "C" + cp1x + " " + cp1y + "," + cp2x + " " + cp2y + "," + x + " " + y;
424
440
  return this;
425
441
  };
426
442
  return SVG;
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.2.0
2
+ * VISLite JavaScript Library v0.3.0-alpha.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Jun 03 2023 09:32:28 GMT+0800 (中国标准时间)
9
+ * Publish Date: Wed Jun 28 2023 22:51:53 GMT+0800 (中国标准时间)
10
10
  */
11
- var t,e;t=this,e=function(){"use strict";var t=function(e,i){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var i in e)Object.prototype.hasOwnProperty.call(e,i)&&(t[i]=e[i])},t(e,i)},e=["href","title","show","type","role","actuate"],i=function(t,i,n){e.indexOf(i)>-1?t.setAttributeNS("http://www.w3.org/1999/xlink","xlink:"+i,n+""):t.setAttribute(i,n+"")},n=i;function o(t,e){i(t,"stroke",e.strokeStyle),i(t,"fill",e.fillStyle),i(t,"stroke-dasharray",e.lineDash.join(","))}function r(t,e){i(t,"fill",e.fillStyle)}function s(t,e){i(t,"stroke",e.strokeStyle),i(t,"fill","none"),i(t,"stroke-dasharray",e.lineDash.join(","))}var h=function(t,e,i,n,o){var r=Math.cos(i),s=Math.sin(i);return[+((n-t)*r-(o-e)*s+t).toFixed(7),+((n-t)*s+(o-e)*r+e).toFixed(7)]},u=function(t,e,i,o,r){if("text"!==t.nodeName.toLowerCase())throw new Error("Need a <text> !");n(t,"dy",{top:.5*e["font-size"],middle:0,bottom:.5*-e["font-size"]}[e.textBaseline]),function(t,e){for(var i in e)t.style[i]=e[i]}(t,{"text-anchor":{left:"start",right:"end",center:"middle"}[e.textAlign],"dominant-baseline":"central","font-size":e["font-size"]+"px","font-family":e["font-family"]}),n(t,"x",i),n(t,"y",o),"number"==typeof r&&n(t,"transform","rotate("+(r%=360)+","+i+","+o+")")},_=function(t,e,i,o){if("circle"!==t.nodeName.toLowerCase())throw new Error("Need a <circle> !");n(t,"cx",e),n(t,"cy",i),n(t,"r",o)},c=function(t,e){if("path"!==t.nodeName.toLowerCase())throw new Error("Need a <path> !");n(t,"d",e)},f=function(t,e,i,o,r){if("rect"!==t.nodeName.toLowerCase())throw new Error("Need a <rect> !");r<0&&(i-=r*=-1),o<0&&(e-=o*=-1),n(t,"x",e),n(t,"y",i),n(t,"width",o),n(t,"height",r)},a=function(t,e,i,o,r,s,u,_){if("path"!==t.nodeName.toLowerCase())throw new Error("Need a <path> !");if(u%=2*Math.PI,r>s){var 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+ var t,e;t=this,e=function(){"use strict";var t=function(e,i){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var i in e)Object.prototype.hasOwnProperty.call(e,i)&&(t[i]=e[i])},t(e,i)},e=["href","title","show","type","role","actuate"],i=function(t,i,n){e.indexOf(i)>-1?t.setAttributeNS("http://www.w3.org/1999/xlink","xlink:"+i,n+""):t.setAttribute(i,n+"")},n=i;function o(t,e){i(t,"stroke",e.strokeStyle),i(t,"fill",e.fillStyle),i(t,"stroke-dasharray",e.lineDash.join(","))}function r(t,e){i(t,"fill",e.fillStyle)}function s(t,e){i(t,"stroke",e.strokeStyle),i(t,"fill","none"),i(t,"stroke-dasharray",e.lineDash.join(","))}var h=function(t,e,i,n,o){var r=Math.cos(i),s=Math.sin(i);return[+((n-t)*r-(o-e)*s+t).toFixed(7),+((n-t)*s+(o-e)*r+e).toFixed(7)]},u=function(t,e,i,o,r){if("text"!==t.nodeName.toLowerCase())throw new Error("Need a <text> 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@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.2.0
2
+ * VISLite JavaScript Library v0.3.0-alpha.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Jun 03 2023 09:32:28 GMT+0800 (中国标准时间)
9
+ * Publish Date: Wed Jun 28 2023 22:51:53 GMT+0800 (中国标准时间)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -360,11 +360,12 @@
360
360
  (mesh.geometry.attributes.normal ? "1" : "0") +
361
361
  (mesh.material.image ? "1" : "0") +
362
362
  (mesh.material.color ? "1" : "0") +
363
+ (mesh.material.colors ? "1" : "0") +
363
364
  (mesh.material.cube ? "1" : "0");
364
365
  if (shaders[uniqueName])
365
366
  return shaders[uniqueName].use();
366
- var vertexShader = "\n attribute vec4 a_position;\n\n ".concat(mesh.geometry.attributes.normal ? 'attribute vec4 a_normal;varying vec3 v_normal;' : '', "\n\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;\n\n ").concat(mesh.material.image ? 'attribute vec2 a_textcoord;varying vec2 v_textcoord;' : '', "\n\n void main(){\n vec4 temp = a_position;\n\n // \u5E94\u7528\u53D8\u6362\u77E9\u9635\uFF1A\u5C4F\u5E55\u6BD4\u8C03\u5E73\u77E9\u9635\u3001\u4E16\u754C\u77E9\u9635\u3001\u7269\u4F53\u77E9\u9635\n temp = u_matrix_proporion * u_matrix_world * u_matrix_mesh * temp;\n\n // \u628A\u539F\u751F\u7684WebGL\u4F7F\u7528\u7684\u5DE6\u624B\u5750\u6807\u7CFB\u53D8\u6210\u4E86\u53F3\u624B\u5750\u6807\u7CFB\n temp.z = -1.0 * temp.z;\n\n // \u8868\u793A\u773C\u775B\u8DDD\u79BBvec4(0.0,0.0,1.0)\u7684\u8DDD\u79BB\n float dist = 4.0;\n\n // \u4F7F\u7528\u6295\u5F71\u76F4\u63A5\u8BA1\u7B97\n // \u4E3A\u4FDD\u8BC1\u7EB9\u7406\u548C\u76F8\u5BF9\u4F4D\u7F6E\u6B63\u786E\n // x\u3001y\u3001z\u7684\u6539\u53D8\u6EE1\u8DB3\u7EBF\u6027\u53D8\u6362\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n ").concat(mesh.geometry.attributes.normal ? 'v_normal = normalize(vec3(a_normal));' : '', "\n ").concat(mesh.material.image ? 'v_textcoord = a_textcoord;' : '', "\n }\n ");
367
- var fragmentShader = "\n precision mediump float;\n\n ".concat(mesh.geometry.attributes.normal ? 'varying vec3 v_normal;' : '', "\n ").concat(mesh.material.color ? 'uniform vec4 u_color;' : '', "\n ").concat(mesh.material.cube ? 'uniform samplerCube u_texture;' : '', "\n ").concat(mesh.material.image ? 'uniform sampler2D u_sampler;varying vec2 v_textcoord;' : '', "\n\n void main(){\n ").concat(mesh.material.color ? 'gl_FragColor = u_color;' : '', "\n ").concat(mesh.material.cube ? 'gl_FragColor = textureCube(u_texture,normalize(v_normal));' : '', "\n ").concat(mesh.material.image ? 'gl_FragColor = texture2D(u_sampler,v_textcoord);' : '', "\n }\n ");
367
+ var vertexShader = "\n attribute vec4 a_position;\n\n ".concat(mesh.geometry.attributes.normal ? 'attribute vec4 a_normal;varying vec3 v_normal;' : '', "\n\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;\n\n ").concat(mesh.material.image ? 'attribute vec2 a_textcoord;varying vec2 v_textcoord;' : '', "\n\n ").concat(mesh.material.colors ? 'attribute vec4 a_color;varying vec4 v_color;' : '', "\n\n void main(){\n vec4 temp = a_position;\n\n // \u5E94\u7528\u53D8\u6362\u77E9\u9635\uFF1A\u5C4F\u5E55\u6BD4\u8C03\u5E73\u77E9\u9635\u3001\u4E16\u754C\u77E9\u9635\u3001\u7269\u4F53\u77E9\u9635\n temp = u_matrix_proporion * u_matrix_world * u_matrix_mesh * temp;\n\n // \u628A\u539F\u751F\u7684WebGL\u4F7F\u7528\u7684\u5DE6\u624B\u5750\u6807\u7CFB\u53D8\u6210\u4E86\u53F3\u624B\u5750\u6807\u7CFB\n temp.z = -1.0 * temp.z;\n\n // \u8868\u793A\u773C\u775B\u8DDD\u79BBvec4(0.0,0.0,1.0)\u7684\u8DDD\u79BB\n float dist = 4.0;\n\n // \u4F7F\u7528\u6295\u5F71\u76F4\u63A5\u8BA1\u7B97\n // \u4E3A\u4FDD\u8BC1\u7EB9\u7406\u548C\u76F8\u5BF9\u4F4D\u7F6E\u6B63\u786E\n // x\u3001y\u3001z\u7684\u6539\u53D8\u6EE1\u8DB3\u7EBF\u6027\u53D8\u6362\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n ").concat(mesh.geometry.attributes.normal ? 'v_normal = normalize(vec3(a_normal));' : '', "\n ").concat(mesh.material.image ? 'v_textcoord = a_textcoord;' : '', "\n ").concat(mesh.material.colors ? 'v_color=a_color;' : '', "\n }\n ");
368
+ var fragmentShader = "\n precision mediump float;\n\n ".concat(mesh.geometry.attributes.normal ? 'varying vec3 v_normal;' : '', "\n ").concat(mesh.material.color ? 'uniform vec4 u_color;' : '', "\n ").concat(mesh.material.cube ? 'uniform samplerCube u_texture;' : '', "\n ").concat(mesh.material.image ? 'uniform sampler2D u_sampler;varying vec2 v_textcoord;' : '', "\n ").concat(mesh.material.colors ? 'varying vec4 v_color;' : '', "\n\n void main(){\n ").concat(mesh.material.color ? 'gl_FragColor = u_color;' : '', "\n ").concat(mesh.material.cube ? 'gl_FragColor = textureCube(u_texture,normalize(v_normal));' : '', "\n ").concat(mesh.material.image ? 'gl_FragColor = texture2D(u_sampler,v_textcoord);' : '', "\n ").concat(mesh.material.colors ? 'gl_FragColor=v_color;' : '', "\n }\n ");
368
369
  var shader = new ShaderObject(painter).compile(vertexShader, fragmentShader).use();
369
370
  shaders[uniqueName] = shader;
370
371
  return shader;
@@ -374,18 +375,23 @@
374
375
  var shader = getShader(type, painter, mesh);
375
376
  new BufferObject(painter).use()
376
377
  .write(mesh.geometry.attributes.position.array)
377
- .divide(painter.getAttribLocation(shader.program, "a_position"), mesh.geometry.attributes.position.itemSize, 3, 0);
378
+ .divide(painter.getAttribLocation(shader.program, "a_position"), mesh.geometry.attributes.position.itemSize, mesh.geometry.attributes.position.itemSize, 0);
378
379
  painter.uniformMatrix4fv(painter.getUniformLocation(shader.program, "u_matrix_world"), false, globalWorld.matrix);
379
380
  painter.uniformMatrix4fv(painter.getUniformLocation(shader.program, "u_matrix_proporion"), false, globalWorld.proporion);
380
381
  painter.uniformMatrix4fv(painter.getUniformLocation(shader.program, "u_matrix_mesh"), false, meshWorld.matrix);
381
382
  if (mesh.geometry.attributes.normal) {
382
383
  new BufferObject(painter).use()
383
384
  .write(mesh.geometry.attributes.normal.array)
384
- .divide(painter.getAttribLocation(shader.program, "a_normal"), mesh.geometry.attributes.normal.itemSize, 3, 0);
385
+ .divide(painter.getAttribLocation(shader.program, "a_normal"), mesh.geometry.attributes.normal.itemSize, mesh.geometry.attributes.normal.itemSize, 0);
385
386
  }
386
387
  if ("color" in mesh.material) {
387
388
  painter.uniform4f(painter.getUniformLocation(shader.program, "u_color"), mesh.material.color.r, mesh.material.color.g, mesh.material.color.b, mesh.material.color.alpha);
388
389
  }
390
+ if ("colors" in mesh.material) {
391
+ new BufferObject(painter).use()
392
+ .write(mesh.material.colors.array)
393
+ .divide(painter.getAttribLocation(shader.program, "a_color"), mesh.material.colors.itemSize, mesh.material.colors.itemSize, 0);
394
+ }
389
395
  else if ("cube" in mesh.material) {
390
396
  var size = mesh.material.cube.right.image.value.width;
391
397
  getTexture(type, painter, 'cube').useCube([
@@ -546,6 +552,9 @@
546
552
  if (mesh.geometry.index && Array.isArray(mesh.geometry.index.array)) {
547
553
  mesh.geometry.index.array = new Uint8Array(mesh.geometry.index.array);
548
554
  }
555
+ if (mesh.material.colors && Array.isArray(mesh.material.colors.array)) {
556
+ mesh.material.colors.array = new Float32Array(mesh.material.colors.array);
557
+ }
549
558
  }
550
559
  this.__scene.children.push(object3D);
551
560
  this.draw(object3D);
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.2.0
2
+ * VISLite JavaScript Library v0.3.0-alpha.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Jun 03 2023 09:32:28 GMT+0800 (中国标准时间)
9
+ * Publish Date: Wed Jun 28 2023 22:51:53 GMT+0800 (中国标准时间)
10
10
  */
11
- var t,e;t=this,e=function(){"use strict";var t=function(e,r){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var r in e)Object.prototype.hasOwnProperty.call(e,r)&&(t[r]=e[r])},t(e,r)};function e(t,e,r){if(r||2===arguments.length)for(var i,n=0,o=e.length;n<o;n++)!i&&n in e||(i||(i=Array.prototype.slice.call(e,0,n)),i[n]=e[n]);return t.concat(i||Array.prototype.slice.call(e))}function r(t,e,r){void 0===r&&(r={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],n=null,o=0;o<i.length;o++){try{n=t.getContext(i[o],r)}catch(t){}if(n)break}if(!n)throw new Error("Non canvas or browser does not support webgl.");var a=n.canvas.width,_=n.canvas.height,u=a*e,s=_*e;return n.viewport(.5*(a-u),.5*(_-s),u,s),n.depthFunc(n.LEQUAL),n.enable(n.DEPTH_TEST),n}function i(t){var e=t.drawingBufferWidth,r=t.drawingBufferHeight,i=new Uint8Array(4*e*r);return t.readPixels(0,0,e,r,t.RGBA,t.UNSIGNED_BYTE,i),function(t,n){return"rgba("+i[4*((n=r-n)*e+t)]+","+i[4*(n*e+t)+1]+","+i[4*(n*e+t)+2]+","+i[4*(n*e+t)+3]+")"}}var n=function(t,e){for(var r=[],i=0;i<4;i++)for(var n=0;n<e.length/4;n++)r[4*n+i]=t[i]*e[4*n]+t[i+4]*e[4*n+1]+t[i+8]*e[4*n+2]+t[i+12]*e[4*n+3];return r},o=function(){function t(t){void 0===t&&(t=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this.name="Matrix4",this.__matrix4=t}return t.prototype.move=function(t,e,r,i){return void 0===i&&(i=0),this.__matrix4=n(function(t,e,r,i){void 0===i&&(i=0);var n=Math.sqrt(e*e+r*r+i*i);return[1,0,0,0,0,1,0,0,0,0,1,0,e*t/n,r*t/n,i*t/n,1]}(t,e,r,i),this.__matrix4),this},t.prototype.rotate=function(t,e,r,i,o,a,_){var u=function(t,e,r,i,n,o){if("number"==typeof t&&"number"==typeof e){if("number"!=typeof r?(r=0,i=t,n=e,o=1):"number"==typeof i&&"number"==typeof n&&"number"==typeof o||(i=t,n=e,o=r,t=0,e=0,r=0),t==i&&e==n&&r==o)throw new Error("It's not a legitimate ray!");var a=Math.sqrt((i-t)*(i-t)+(n-e)*(n-e)),_=0!=a?(n-e)/a:1,u=0!=a?(i-t)/a:0,s=(i-t)*u+(n-e)*_,m=o-r,c=Math.sqrt(s*s+m*m),l=0!=c?m/c:1,h=0!=c?s/c:0;return[[_,l*u,u*h,0,-u,_*l,_*h,0,0,-h,l,0,e*u-t*_,r*h-t*u*l-e*_*l,-t*u*h-e*_*h-r*l,1],[_,-u,0,0,l*u,l*_,-h,0,u*h,_*h,l,0,t,e,r,1]]}throw new Error("a1 and b1 is required!")}(e,r,i,o,a,_);return this.__matrix4=n(n(n(u[1],function(t){var e=Math.sin(t),r=Math.cos(t);return[r,e,0,0,-e,r,0,0,0,0,1,0,0,0,0,1]}(t)),u[0]),this.__matrix4),this},t.prototype.scale=function(t,e,r,i,o,a){return void 0===i&&(i=0),void 0===o&&(o=0),void 0===a&&(a=0),this.__matrix4=n(function(t,e,r,i,n,o){return void 0===i&&(i=0),void 0===n&&(n=0),void 0===o&&(o=0),[t,0,0,0,0,e,0,0,0,0,r,0,i-i*t,n-n*e,o-o*r,1]}(t,e,r,i,o,a),this.__matrix4),this},t.prototype.multiply=function(t,e){return void 0===e&&(e=!1),this.__matrix4=e?n(this.__matrix4,t):n(t,this.__matrix4),this},t.prototype.use=function(t,e,r,i){return void 0===r&&(r=0),void 0===i&&(i=1),n(this.__matrix4,[t,e,r,i])},t.prototype.value=function(){return this.__matrix4},t}(),a=function(){function t(t,e){void 0===e&&(e=!1),this.__painter=t,this.__isElement=e,this.__buffer=function(t){return t.createBuffer()}(t),this.__type=e?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER}return t.prototype.use=function(){return this.__painter.bindBuffer(this.__type,this.__buffer),this},t.prototype.write=function(t){return function(t,e,r,i){var n=r?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER;t.bufferData(n,e,i)}(this.__painter,t,this.__isElement,this.__painter.STATIC_DRAW),this.__fsize=t.BYTES_PER_ELEMENT,this},t.prototype.divide=function(t,e,r,i){return void 0===i&&(i=0),function(t,e,r,i,n,o,a){t.vertexAttribPointer(e,r,i,a,n,o),t.enableVertexAttribArray(e)}(this.__painter,t,e,this.__painter.FLOAT,r*this.__fsize,i*this.__fsize,!1),this},t}(),_=function(){function t(t,e,r){void 0===r&&(r=0),this.__painter=t,this.__type={"2d":t.TEXTURE_2D,cube:t.TEXTURE_CUBE_MAP}[e],this.__texture=function(t,e,r){var i=t.createTexture();return e==t.TEXTURE_2D&&t.activeTexture(t["TEXTURE"+r]),t.bindTexture(e,i),i}(t,this.__type,r),t.texParameteri(this.__type,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_MAG_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(this.__type,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE)}return t.prototype.useImage=function(t){return function(t,e,r,i,n,o){t.texImage2D(e,r,i,i,n,o)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t),this},t.prototype.useCube=function(t,e,r){return function(t,e,r,i,n,o,a,_,u){for(var s,m=[t.TEXTURE_CUBE_MAP_POSITIVE_X,t.TEXTURE_CUBE_MAP_NEGATIVE_X,t.TEXTURE_CUBE_MAP_POSITIVE_Y,t.TEXTURE_CUBE_MAP_NEGATIVE_Y,t.TEXTURE_CUBE_MAP_POSITIVE_Z,t.TEXTURE_CUBE_MAP_NEGATIVE_Z],c=0;c<m.length;c++)o[c]&&(s=m[c],t.texImage2D(s,r,i,a,_,0,i,n,null),t.bindTexture(e,u),t.texImage2D(s,r,i,i,n,o[c]));t.generateMipmap(e)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t,e,r,this.__texture),this},t}(),u={};function s(t,e,r){var i=t+"-"+r;return u[i]||(u[i]=new _(e,r)),u[i]}var m=function(t,e,r){var i=t.createShader(e);if(null==i)throw new Error("Unable to create shader!");if(t.shaderSource(i,r),t.compileShader(i),!t.getShaderParameter(i,t.COMPILE_STATUS))throw new Error("Failed to compile shader:"+t.getShaderInfoLog(i));return i},c=function(){function t(t){this.__painter=t}return t.prototype.use=function(){return this.__painter.useProgram(this.program),this},t.prototype.compile=function(t,e){return this.program=function(t,e,r){var i=m(t,t.VERTEX_SHADER,e),n=m(t,t.FRAGMENT_SHADER,r),o=t.createProgram();if(t.attachShader(o,i),t.attachShader(o,n),t.linkProgram(o),!t.getProgramParameter(o,t.LINK_STATUS))throw new Error("Failed to link program: "+t.getProgramInfoLog(o));return o}(this.__painter,t,e),this},t}(),l={};function h(t,e,r,i,n){var o=function(t,e,r){var i=t+(r.geometry.attributes.normal?"1":"0")+(r.material.image?"1":"0")+(r.material.color?"1":"0")+(r.material.cube?"1":"0");if(l[i])return l[i].use();var n="\n attribute vec4 a_position;\n\n ".concat(r.geometry.attributes.normal?"attribute vec4 a_normal;varying vec3 v_normal;":"","\n\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;\n\n ").concat(r.material.image?"attribute vec2 a_textcoord;varying vec2 v_textcoord;":"","\n\n void main(){\n vec4 temp = a_position;\n\n // 应用变换矩阵:屏幕比调平矩阵、世界矩阵、物体矩阵\n temp = u_matrix_proporion * u_matrix_world * u_matrix_mesh * temp;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n ").concat(r.geometry.attributes.normal?"v_normal = normalize(vec3(a_normal));":"","\n ").concat(r.material.image?"v_textcoord = a_textcoord;":"","\n }\n "),o="\n precision mediump float;\n\n ".concat(r.geometry.attributes.normal?"varying vec3 v_normal;":"","\n ").concat(r.material.color?"uniform vec4 u_color;":"","\n ").concat(r.material.cube?"uniform samplerCube u_texture;":"","\n ").concat(r.material.image?"uniform sampler2D u_sampler;varying vec2 v_textcoord;":"","\n\n void main(){\n ").concat(r.material.color?"gl_FragColor = u_color;":"","\n ").concat(r.material.cube?"gl_FragColor = textureCube(u_texture,normalize(v_normal));":"","\n ").concat(r.material.image?"gl_FragColor = texture2D(u_sampler,v_textcoord);":"","\n }\n "),a=new c(e).compile(n,o).use();return l[i]=a,a}(t,e,r);if(new a(e).use().write(r.geometry.attributes.position.array).divide(e.getAttribLocation(o.program,"a_position"),r.geometry.attributes.position.itemSize,3,0),e.uniformMatrix4fv(e.getUniformLocation(o.program,"u_matrix_world"),!1,n.matrix),e.uniformMatrix4fv(e.getUniformLocation(o.program,"u_matrix_proporion"),!1,n.proporion),e.uniformMatrix4fv(e.getUniformLocation(o.program,"u_matrix_mesh"),!1,i.matrix),r.geometry.attributes.normal&&new a(e).use().write(r.geometry.attributes.normal.array).divide(e.getAttribLocation(o.program,"a_normal"),r.geometry.attributes.normal.itemSize,3,0),"color"in r.material)e.uniform4f(e.getUniformLocation(o.program,"u_color"),r.material.color.r,r.material.color.g,r.material.color.b,r.material.color.alpha);else if("cube"in r.material){var _=r.material.cube.right.image.value.width;s(t,e,"cube").useCube([r.material.cube.right.image.value,r.material.cube.left.image.value,r.material.cube.top.image.value,r.material.cube.bottom.image.value,r.material.cube.far.image.value,r.material.cube.near.image.value],_,_)}else"image"in r.material&&(e.uniform1i(e.getUniformLocation(o.program,"u_sampler"),0),new a(e).use().write(r.geometry.attributes.uv.array).divide(e.getAttribLocation(o.program,"a_textcoord"),r.geometry.attributes.uv.itemSize,2,0),s(t,e,"2d").useImage(r.material.image.value));r.geometry.index?(new a(e,!0).use().write(r.geometry.index.array),e.drawElements(e[r.geometry.type],r.geometry.index.count,e.UNSIGNED_BYTE,0)):e.drawArrays(e[r.geometry.type],0,r.geometry.attributes.position.count)}var p=!1,g=function(){function t(t,e){this.name="WebGL",this.__getColor=function(t,e){return"rgba(0,0,0,1)"},this.__regionList={},this.__regionAssemble=function(t,e,r,i){for(var n=[],o=0;o<i;o++)n[o]=t;return function(){for(var o=0;o<i;o++){if(n[o]<e){n[o]=+(n[o]+r).toFixed(7);break}o<i-1&&(n[o]=t)}return n}}(0,1,.2,3),this.__regionName="",this.__regionColor=[0,0,0,1],this.__scene={children:[],matrix:new o([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,10])},this.__unique=(new Date).valueOf(),this.painter=r(t,10),this.__regionPainter=r(e,10,{});var i=this.painter.canvas.width/this.painter.canvas.height,n=1,a=1;i>1?n=1/i:a=i;var _=Math.min(n,a);this.__proporion=[n,0,0,0,0,a,0,0,0,0,_,0,0,0,0,1]}return t.prototype.matrix=function(t){return new o(t)},t.prototype.getMatrix=function(){return this.__scene.matrix},t.prototype.getObject3D=function(){return this.__scene.children},t.prototype.review=function(t){void 0===t&&(t=!1),t?(this.__regionPainter.clearColor(1,1,1,1),this.__regionPainter.clear(this.__regionPainter.COLOR_BUFFER_BIT)):(this.painter.clearColor(1,1,1,1),this.painter.clear(this.painter.COLOR_BUFFER_BIT));for(var e=0;e<this.__scene.children.length;e++)this.draw(this.__scene.children[e],t);return this},t.prototype.draw=function(t,e){void 0===e&&(e=!1),e||(p=!0);var r={matrix:t.matrix.value()},n={matrix:this.__scene.matrix.value(),proporion:this.__proporion};this.setRegion(t.region);for(var o=0;o<t.mesh.length;o++)e?(h("painter"+this.__unique,this.__regionPainter,{geometry:t.mesh[o].geometry,material:{color:{r:this.__regionColor[0],g:this.__regionColor[1],b:this.__regionColor[2],alpha:this.__regionColor[3]}}},r,n),this.__getColor=i(this.__regionPainter)):h("region"+this.__unique,this.painter,t.mesh[o],r,n)},t.prototype.render=function(t){"matrix"in t||(t.matrix=new o),"region"in t||(t.region="");for(var e=0;e<t.mesh.length;e++){var r=t.mesh[e];r.geometry.attributes.normal&&Array.isArray(r.geometry.attributes.normal.array)&&(r.geometry.attributes.normal.array=new Float32Array(r.geometry.attributes.normal.array)),r.geometry.attributes.position&&Array.isArray(r.geometry.attributes.position.array)&&(r.geometry.attributes.position.array=new Float32Array(r.geometry.attributes.position.array)),r.geometry.attributes.uv&&Array.isArray(r.geometry.attributes.uv.array)&&(r.geometry.attributes.uv.array=new Float32Array(r.geometry.attributes.uv.array)),r.geometry.index&&Array.isArray(r.geometry.index.array)&&(r.geometry.index.array=new Uint8Array(r.geometry.index.array))}this.__scene.children.push(t),this.draw(t)},t.prototype.setRegion=function(t){return this.__regionName=t+"",t?(null==this.__regionList[t]&&(this.__regionList[t]=e(e([],this.__regionAssemble(),!0),[1],!1)),this.__regionColor=this.__regionList[t]):this.__regionColor=[0,0,0,1],this},t.prototype.getRegion=function(t,e){var r=this;return p&&this.review(!0),p=!1,new Promise((function(i,n){var o=r.__getColor(t,e);for(var a in r.__regionList){var _=r.__regionList[a];if("rgba("+255*_[0]+","+255*_[1]+","+255*_[2]+","+255*_[3]+")"==o){i(a);break}}i("")}))},t}();return function(e){function r(t){if(!t)throw new Error("VISLite WebGL:The mount point requires an HTMLElement type 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11
+ var t,r;t=this,r=function(){"use strict";var t=function(r,e){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,r){t.__proto__=r}||function(t,r){for(var e in r)Object.prototype.hasOwnProperty.call(r,e)&&(t[e]=r[e])},t(r,e)};function r(t,r,e){if(e||2===arguments.length)for(var i,o=0,a=r.length;o<a;o++)!i&&o in r||(i||(i=Array.prototype.slice.call(r,0,o)),i[o]=r[o]);return t.concat(i||Array.prototype.slice.call(r))}function e(t,r,e){void 0===e&&(e={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],o=null,a=0;a<i.length;a++){try{o=t.getContext(i[a],e)}catch(t){}if(o)break}if(!o)throw new Error("Non canvas or browser does not support webgl.");var n=o.canvas.width,_=o.canvas.height,s=n*r,u=_*r;return o.viewport(.5*(n-s),.5*(_-u),s,u),o.depthFunc(o.LEQUAL),o.enable(o.DEPTH_TEST),o}function i(t){var r=t.drawingBufferWidth,e=t.drawingBufferHeight,i=new Uint8Array(4*r*e);return t.readPixels(0,0,r,e,t.RGBA,t.UNSIGNED_BYTE,i),function(t,o){return"rgba("+i[4*((o=e-o)*r+t)]+","+i[4*(o*r+t)+1]+","+i[4*(o*r+t)+2]+","+i[4*(o*r+t)+3]+")"}}var o=function(t,r){for(var e=[],i=0;i<4;i++)for(var o=0;o<r.length/4;o++)e[4*o+i]=t[i]*r[4*o]+t[i+4]*r[4*o+1]+t[i+8]*r[4*o+2]+t[i+12]*r[4*o+3];return e},a=function(){function t(t){void 0===t&&(t=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this.name="Matrix4",this.__matrix4=t}return t.prototype.move=function(t,r,e,i){return void 0===i&&(i=0),this.__matrix4=o(function(t,r,e,i){void 0===i&&(i=0);var o=Math.sqrt(r*r+e*e+i*i);return[1,0,0,0,0,1,0,0,0,0,1,0,r*t/o,e*t/o,i*t/o,1]}(t,r,e,i),this.__matrix4),this},t.prototype.rotate=function(t,r,e,i,a,n,_){var s=function(t,r,e,i,o,a){if("number"==typeof t&&"number"==typeof r){if("number"!=typeof e?(e=0,i=t,o=r,a=1):"number"==typeof i&&"number"==typeof o&&"number"==typeof a||(i=t,o=r,a=e,t=0,r=0,e=0),t==i&&r==o&&e==a)throw new Error("It's not a legitimate ray!");var n=Math.sqrt((i-t)*(i-t)+(o-r)*(o-r)),_=0!=n?(o-r)/n:1,s=0!=n?(i-t)/n:0,u=(i-t)*s+(o-r)*_,m=a-e,c=Math.sqrt(u*u+m*m),l=0!=c?m/c:1,h=0!=c?u/c:0;return[[_,l*s,s*h,0,-s,_*l,_*h,0,0,-h,l,0,r*s-t*_,e*h-t*s*l-r*_*l,-t*s*h-r*_*h-e*l,1],[_,-s,0,0,l*s,l*_,-h,0,s*h,_*h,l,0,t,r,e,1]]}throw new Error("a1 and b1 is required!")}(r,e,i,a,n,_);return this.__matrix4=o(o(o(s[1],function(t){var r=Math.sin(t),e=Math.cos(t);return[e,r,0,0,-r,e,0,0,0,0,1,0,0,0,0,1]}(t)),s[0]),this.__matrix4),this},t.prototype.scale=function(t,r,e,i,a,n){return void 0===i&&(i=0),void 0===a&&(a=0),void 0===n&&(n=0),this.__matrix4=o(function(t,r,e,i,o,a){return void 0===i&&(i=0),void 0===o&&(o=0),void 0===a&&(a=0),[t,0,0,0,0,r,0,0,0,0,e,0,i-i*t,o-o*r,a-a*e,1]}(t,r,e,i,a,n),this.__matrix4),this},t.prototype.multiply=function(t,r){return void 0===r&&(r=!1),this.__matrix4=r?o(this.__matrix4,t):o(t,this.__matrix4),this},t.prototype.use=function(t,r,e,i){return void 0===e&&(e=0),void 0===i&&(i=1),o(this.__matrix4,[t,r,e,i])},t.prototype.value=function(){return this.__matrix4},t}(),n=function(){function t(t,r){void 0===r&&(r=!1),this.__painter=t,this.__isElement=r,this.__buffer=function(t){return t.createBuffer()}(t),this.__type=r?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER}return t.prototype.use=function(){return this.__painter.bindBuffer(this.__type,this.__buffer),this},t.prototype.write=function(t){return function(t,r,e,i){var o=e?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER;t.bufferData(o,r,i)}(this.__painter,t,this.__isElement,this.__painter.STATIC_DRAW),this.__fsize=t.BYTES_PER_ELEMENT,this},t.prototype.divide=function(t,r,e,i){return void 0===i&&(i=0),function(t,r,e,i,o,a,n){t.vertexAttribPointer(r,e,i,n,o,a),t.enableVertexAttribArray(r)}(this.__painter,t,r,this.__painter.FLOAT,e*this.__fsize,i*this.__fsize,!1),this},t}(),_=function(){function t(t,r,e){void 0===e&&(e=0),this.__painter=t,this.__type={"2d":t.TEXTURE_2D,cube:t.TEXTURE_CUBE_MAP}[r],this.__texture=function(t,r,e){var i=t.createTexture();return r==t.TEXTURE_2D&&t.activeTexture(t["TEXTURE"+e]),t.bindTexture(r,i),i}(t,this.__type,e),t.texParameteri(this.__type,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_MAG_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(this.__type,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE)}return t.prototype.useImage=function(t){return function(t,r,e,i,o,a){t.texImage2D(r,e,i,i,o,a)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t),this},t.prototype.useCube=function(t,r,e){return function(t,r,e,i,o,a,n,_,s){for(var u,m=[t.TEXTURE_CUBE_MAP_POSITIVE_X,t.TEXTURE_CUBE_MAP_NEGATIVE_X,t.TEXTURE_CUBE_MAP_POSITIVE_Y,t.TEXTURE_CUBE_MAP_NEGATIVE_Y,t.TEXTURE_CUBE_MAP_POSITIVE_Z,t.TEXTURE_CUBE_MAP_NEGATIVE_Z],c=0;c<m.length;c++)a[c]&&(u=m[c],t.texImage2D(u,e,i,n,_,0,i,o,null),t.bindTexture(r,s),t.texImage2D(u,e,i,i,o,a[c]));t.generateMipmap(r)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t,r,e,this.__texture),this},t}(),s={};function u(t,r,e){var i=t+"-"+e;return s[i]||(s[i]=new _(r,e)),s[i]}var m=function(t,r,e){var i=t.createShader(r);if(null==i)throw new Error("Unable to create shader!");if(t.shaderSource(i,e),t.compileShader(i),!t.getShaderParameter(i,t.COMPILE_STATUS))throw new Error("Failed to compile shader:"+t.getShaderInfoLog(i));return i},c=function(){function t(t){this.__painter=t}return t.prototype.use=function(){return this.__painter.useProgram(this.program),this},t.prototype.compile=function(t,r){return this.program=function(t,r,e){var i=m(t,t.VERTEX_SHADER,r),o=m(t,t.FRAGMENT_SHADER,e),a=t.createProgram();if(t.attachShader(a,i),t.attachShader(a,o),t.linkProgram(a),!t.getProgramParameter(a,t.LINK_STATUS))throw new Error("Failed to link program: "+t.getProgramInfoLog(a));return a}(this.__painter,t,r),this},t}(),l={};function h(t,r,e,i,o){var a=function(t,r,e){var i=t+(e.geometry.attributes.normal?"1":"0")+(e.material.image?"1":"0")+(e.material.color?"1":"0")+(e.material.colors?"1":"0")+(e.material.cube?"1":"0");if(l[i])return l[i].use();var o="\n attribute vec4 a_position;\n\n ".concat(e.geometry.attributes.normal?"attribute vec4 a_normal;varying vec3 v_normal;":"","\n\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;\n\n ").concat(e.material.image?"attribute vec2 a_textcoord;varying vec2 v_textcoord;":"","\n\n ").concat(e.material.colors?"attribute vec4 a_color;varying vec4 v_color;":"","\n\n void main(){\n vec4 temp = a_position;\n\n // 应用变换矩阵:屏幕比调平矩阵、世界矩阵、物体矩阵\n temp = u_matrix_proporion * u_matrix_world * u_matrix_mesh * temp;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n ").concat(e.geometry.attributes.normal?"v_normal = normalize(vec3(a_normal));":"","\n ").concat(e.material.image?"v_textcoord = a_textcoord;":"","\n ").concat(e.material.colors?"v_color=a_color;":"","\n }\n "),a="\n precision mediump float;\n\n ".concat(e.geometry.attributes.normal?"varying vec3 v_normal;":"","\n ").concat(e.material.color?"uniform vec4 u_color;":"","\n ").concat(e.material.cube?"uniform samplerCube u_texture;":"","\n ").concat(e.material.image?"uniform sampler2D u_sampler;varying vec2 v_textcoord;":"","\n ").concat(e.material.colors?"varying vec4 v_color;":"","\n\n void main(){\n ").concat(e.material.color?"gl_FragColor = u_color;":"","\n ").concat(e.material.cube?"gl_FragColor = textureCube(u_texture,normalize(v_normal));":"","\n ").concat(e.material.image?"gl_FragColor = texture2D(u_sampler,v_textcoord);":"","\n ").concat(e.material.colors?"gl_FragColor=v_color;":"","\n }\n "),n=new c(r).compile(o,a).use();return l[i]=n,n}(t,r,e);if(new n(r).use().write(e.geometry.attributes.position.array).divide(r.getAttribLocation(a.program,"a_position"),e.geometry.attributes.position.itemSize,e.geometry.attributes.position.itemSize,0),r.uniformMatrix4fv(r.getUniformLocation(a.program,"u_matrix_world"),!1,o.matrix),r.uniformMatrix4fv(r.getUniformLocation(a.program,"u_matrix_proporion"),!1,o.proporion),r.uniformMatrix4fv(r.getUniformLocation(a.program,"u_matrix_mesh"),!1,i.matrix),e.geometry.attributes.normal&&new n(r).use().write(e.geometry.attributes.normal.array).divide(r.getAttribLocation(a.program,"a_normal"),e.geometry.attributes.normal.itemSize,e.geometry.attributes.normal.itemSize,0),"color"in e.material&&r.uniform4f(r.getUniformLocation(a.program,"u_color"),e.material.color.r,e.material.color.g,e.material.color.b,e.material.color.alpha),"colors"in e.material)new n(r).use().write(e.material.colors.array).divide(r.getAttribLocation(a.program,"a_color"),e.material.colors.itemSize,e.material.colors.itemSize,0);else if("cube"in e.material){var _=e.material.cube.right.image.value.width;u(t,r,"cube").useCube([e.material.cube.right.image.value,e.material.cube.left.image.value,e.material.cube.top.image.value,e.material.cube.bottom.image.value,e.material.cube.far.image.value,e.material.cube.near.image.value],_,_)}else"image"in e.material&&(r.uniform1i(r.getUniformLocation(a.program,"u_sampler"),0),new n(r).use().write(e.geometry.attributes.uv.array).divide(r.getAttribLocation(a.program,"a_textcoord"),e.geometry.attributes.uv.itemSize,2,0),u(t,r,"2d").useImage(e.material.image.value));e.geometry.index?(new n(r,!0).use().write(e.geometry.index.array),r.drawElements(r[e.geometry.type],e.geometry.index.count,r.UNSIGNED_BYTE,0)):r.drawArrays(r[e.geometry.type],0,e.geometry.attributes.position.count)}var p=!1,g=function(){function t(t,r){this.name="WebGL",this.__getColor=function(t,r){return"rgba(0,0,0,1)"},this.__regionList={},this.__regionAssemble=function(t,r,e,i){for(var o=[],a=0;a<i;a++)o[a]=t;return function(){for(var a=0;a<i;a++){if(o[a]<r){o[a]=+(o[a]+e).toFixed(7);break}a<i-1&&(o[a]=t)}return o}}(0,1,.2,3),this.__regionName="",this.__regionColor=[0,0,0,1],this.__scene={children:[],matrix:new a([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,10])},this.__unique=(new Date).valueOf(),this.painter=e(t,10),this.__regionPainter=e(r,10,{});var i=this.painter.canvas.width/this.painter.canvas.height,o=1,n=1;i>1?o=1/i:n=i;var _=Math.min(o,n);this.__proporion=[o,0,0,0,0,n,0,0,0,0,_,0,0,0,0,1]}return t.prototype.matrix=function(t){return new a(t)},t.prototype.getMatrix=function(){return this.__scene.matrix},t.prototype.getObject3D=function(){return this.__scene.children},t.prototype.review=function(t){void 0===t&&(t=!1),t?(this.__regionPainter.clearColor(1,1,1,1),this.__regionPainter.clear(this.__regionPainter.COLOR_BUFFER_BIT)):(this.painter.clearColor(1,1,1,1),this.painter.clear(this.painter.COLOR_BUFFER_BIT));for(var r=0;r<this.__scene.children.length;r++)this.draw(this.__scene.children[r],t);return this},t.prototype.draw=function(t,r){void 0===r&&(r=!1),r||(p=!0);var e={matrix:t.matrix.value()},o={matrix:this.__scene.matrix.value(),proporion:this.__proporion};this.setRegion(t.region);for(var a=0;a<t.mesh.length;a++)r?(h("painter"+this.__unique,this.__regionPainter,{geometry:t.mesh[a].geometry,material:{color:{r:this.__regionColor[0],g:this.__regionColor[1],b:this.__regionColor[2],alpha:this.__regionColor[3]}}},e,o),this.__getColor=i(this.__regionPainter)):h("region"+this.__unique,this.painter,t.mesh[a],e,o)},t.prototype.render=function(t){"matrix"in t||(t.matrix=new a),"region"in t||(t.region="");for(var r=0;r<t.mesh.length;r++){var e=t.mesh[r];e.geometry.attributes.normal&&Array.isArray(e.geometry.attributes.normal.array)&&(e.geometry.attributes.normal.array=new Float32Array(e.geometry.attributes.normal.array)),e.geometry.attributes.position&&Array.isArray(e.geometry.attributes.position.array)&&(e.geometry.attributes.position.array=new Float32Array(e.geometry.attributes.position.array)),e.geometry.attributes.uv&&Array.isArray(e.geometry.attributes.uv.array)&&(e.geometry.attributes.uv.array=new Float32Array(e.geometry.attributes.uv.array)),e.geometry.index&&Array.isArray(e.geometry.index.array)&&(e.geometry.index.array=new Uint8Array(e.geometry.index.array)),e.material.colors&&Array.isArray(e.material.colors.array)&&(e.material.colors.array=new Float32Array(e.material.colors.array))}this.__scene.children.push(t),this.draw(t)},t.prototype.setRegion=function(t){return this.__regionName=t+"",t?(null==this.__regionList[t]&&(this.__regionList[t]=r(r([],this.__regionAssemble(),!0),[1],!1)),this.__regionColor=this.__regionList[t]):this.__regionColor=[0,0,0,1],this},t.prototype.getRegion=function(t,r){var e=this;return p&&this.review(!0),p=!1,new Promise((function(i,o){var a=e.__getColor(t,r);for(var n in e.__regionList){var _=e.__regionList[n];if("rgba("+255*_[0]+","+255*_[1]+","+255*_[2]+","+255*_[3]+")"==a){i(n);break}}i("")}))},t}();return function(r){function e(t){if(!t)throw new Error("VISLite WebGL:The mount point requires an HTMLElement type but encountered null.");var e,i,o=t.clientWidth,a=t.clientHeight,n=t;n._vislite_canvas_?(e=n._vislite_canvas_[0],i=n._vislite_canvas_[1]):(i=document.createElement("canvas"),t.appendChild(i),i.style.position="absolute",i.style.zIndex="-1",e=document.createElement("canvas"),t.appendChild(e),n._vislite_canvas_=[e,i],t.setAttribute("vislite","WebGL"));for(var _=0,s=[e,i];_<s.length;_++){var u=s[_];u.style.width=o+"px",u.setAttribute("width",o+""),u.style.height=a+"px",u.setAttribute("height",a+"")}return r.call(this,e,i)||this}return function(r,e){if("function"!=typeof e&&null!==e)throw new TypeError("Class extends value "+String(e)+" is not a constructor or null");function i(){this.constructor=r}t(r,e),r.prototype=null===e?Object.create(e):(i.prototype=e.prototype,new i)}(e,r),e}(g)},"object"==typeof exports&&"undefined"!=typeof module?module.exports=r():"function"==typeof define&&define.amd?define(r):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_WebGL=r();
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.2.0
2
+ * VISLite JavaScript Library v0.3.0-alpha.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
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8
  *
9
- * Publish Date: Sat Jun 03 2023 09:32:28 GMT+0800 (中国标准时间)
9
+ * Publish Date: Wed Jun 28 2023 22:51:53 GMT+0800 (中国标准时间)
10
10
  */
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  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.2.0
2
+ * VISLite JavaScript Library v0.3.0-alpha.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
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  *
9
- * Publish Date: Sat Jun 03 2023 09:32:28 GMT+0800 (中国标准时间)
9
+ * Publish Date: Wed Jun 28 2023 22:51:53 GMT+0800 (中国标准时间)
10
10
  */
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  var e,t;e=this,t=function(){"use strict";var e,t=[];return function(i,n,r){void 0===n&&(n=400),void 0===r&&(r=function(){});var o={timer:function(e,i,n){if(!e)throw new Error("Tick is required!");var r=(new Date).valueOf()+"_"+(1e3*Math.random()).toFixed(0);return t.push({id:r,createTime:new Date,tick:e,duration:i,callback:n}),o.start(),r},start:function(){e||(e=setInterval(o.tick,13))},tick:function(){var e,i,n,r,a,u,f,c=t;for((t=[]).length=0,i=0;i<c.length;i++)e=(a=c[i]).createTime,n=a.tick,u=a.duration,r=a.callback,n(f=(f=(+(new Date).valueOf()-e.valueOf())/u)>1?1:f),f<1&&a.id?t.push(a):r(f);t.length<=0&&o.stop()},stop:function(){e&&(clearInterval(e),e=null)}},a=o.timer((function(e){i(e)}),n,r);return function(){var e;for(e in t)if(t[e].id==a)return void(t[e].id=void 0)}}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_animation=t();
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.2.0
2
+ * VISLite JavaScript Library v0.3.0-alpha.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Jun 03 2023 09:32:28 GMT+0800 (中国标准时间)
9
+ * Publish Date: Wed Jun 28 2023 22:51:53 GMT+0800 (中国标准时间)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.2.0
2
+ * VISLite JavaScript Library v0.3.0-alpha.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Sat Jun 03 2023 09:32:28 GMT+0800 (中国标准时间)
9
+ * Publish Date: Wed Jun 28 2023 22:51:53 GMT+0800 (中国标准时间)
10
10
  */
11
11
  var e,t;e=this,t=function(){"use strict";return function(e,t){void 0===t&&(t=1);var r=["rgba(84,112,198,"+t+")","rgba(145,204,117,"+t+")","rgba(250,200,88,"+t+")","rgba(238,102,102,"+t+")","rgba(115,192,222,"+t+")","rgba(59,162,114,"+t+")","rgba(252,132,82,"+t+")","rgba(154,96,180,"+t+")","rgba(234,124,204,"+t+")"],n=[];if(e<=r.length)return r;if(e%r.length==0)for(var o=0;o<e/r.length;o++)n=n.concat(r);else{for(var a=1;a<e/r.length;a++)n=n.concat(r);if(e%r.length==1)n=n.concat(r[4]);else for(var f=0;f<e%r.length;f++)n=n.concat(r[f])}return n}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_getLoopColors=t();