vislite 0.2.0 → 0.3.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AUTHORS.txt +6 -6
- package/CHANGELOG +27 -1
- package/LICENSE +20 -20
- package/README.md +53 -53
- package/lib/Canvas/index.umd.js +87 -14
- package/lib/Canvas/index.umd.min.js +3 -3
- package/lib/Cardinal/index.umd.js +16 -5
- package/lib/Cardinal/index.umd.min.js +3 -3
- package/lib/Eoap/index.umd.js +2 -2
- package/lib/Eoap/index.umd.min.js +2 -2
- package/lib/Hermite/index.umd.js +2 -2
- package/lib/Hermite/index.umd.min.js +2 -2
- package/lib/Matrix4/index.umd.js +2 -2
- package/lib/Matrix4/index.umd.min.js +2 -2
- package/lib/Mercator/index.umd.js +2 -2
- package/lib/Mercator/index.umd.min.js +2 -2
- package/lib/OralCanvas/index.es.js +87 -14
- package/lib/OralCanvas/index.es.min.js +3 -3
- package/lib/OralWebGL/index.es.js +17 -6
- package/lib/OralWebGL/index.es.min.js +3 -3
- package/lib/SVG/index.umd.js +78 -62
- package/lib/SVG/index.umd.min.js +3 -3
- package/lib/WebGL/index.umd.js +15 -6
- package/lib/WebGL/index.umd.min.js +3 -3
- package/lib/animation/index.umd.js +2 -2
- package/lib/animation/index.umd.min.js +2 -2
- package/lib/getLoopColors/index.umd.js +2 -2
- package/lib/getLoopColors/index.umd.min.js +2 -2
- package/lib/index.umd.js +190 -81
- package/lib/index.umd.min.js +3 -3
- package/lib/rotate/index.umd.js +2 -2
- package/lib/rotate/index.umd.min.js +2 -2
- package/lib/ruler/index.umd.js +2 -2
- package/lib/ruler/index.umd.min.js +2 -2
- package/lib/viewHandler/index.umd.js +2 -2
- package/lib/viewHandler/index.umd.min.js +2 -2
- package/miniprogram/ui-canvas/index.json +4 -4
- package/miniprogram/ui-canvas/index.wxml +4 -4
- package/miniprogram/ui-canvas/index.wxss +5 -5
- package/package/Canvas/index.ts +1 -1
- package/package/Cardinal/index.ts +2 -2
- package/package/Eoap/index.ts +2 -2
- package/package/Hermite/index.ts +2 -2
- package/package/Matrix4/index.ts +2 -2
- package/package/OralCanvas/index.ts +1 -1
- package/package/OralWebGL/index.ts +1 -1
- package/package/SVG/index.ts +2 -2
- package/package/animation/index.ts +2 -2
- package/package/getLoopColors/index.ts +2 -2
- package/package/rotate/index.ts +2 -2
- package/package/ruler/index.ts +2 -2
- package/package.json +4 -4
- package/src/Matrix4/index.ts +76 -76
- package/src/Matrix4/move.ts +12 -12
- package/src/Matrix4/rotate.ts +15 -15
- package/src/Matrix4/scale.ts +11 -11
- package/src/Matrix4/transform.ts +64 -64
- package/src/animation.ts +99 -99
- package/src/common/canvas/arc.ts +50 -50
- package/src/common/canvas/config.ts +142 -61
- package/src/common/canvas/gradient.ts +29 -0
- package/src/common/canvas/index.ts +122 -82
- package/src/common/canvas/painter.ts +12 -0
- package/src/common/setStyle.ts +5 -5
- package/src/common/svg/config.ts +173 -128
- package/src/common/svg/index.ts +315 -266
- package/src/common/svg/tool.ts +43 -43
- package/src/common/webgl/doDraw.ts +13 -3
- package/src/common/webgl/getShader.ts +6 -0
- package/src/common/webgl/index.ts +4 -0
- package/src/getLoopColors.ts +42 -42
- package/src/interpolation/Cardinal.ts +109 -91
- package/src/interpolation/Hermite.ts +65 -65
- package/src/rotate.ts +7 -7
- package/src/ruler.ts +99 -99
- package/types/Canvas.d.ts +282 -221
- package/types/CanvasConfig.d.ts +3 -3
- package/types/Cardinal.d.ts +13 -13
- package/types/Gradient.d.ts +15 -0
- package/types/Hermite.d.ts +18 -18
- package/types/Matrix4.d.ts +42 -42
- package/types/Object3D.d.ts +7 -0
- package/types/SVG.d.ts +210 -210
- package/types/animation.d.ts +6 -6
- package/types/getLoopColors.d.ts +2 -2
- package/types/rotate.d.ts +2 -2
- package/types/ruler.d.ts +2 -2
- package/uni-app/ui-canvas.vue +22 -46
package/src/common/svg/tool.ts
CHANGED
|
@@ -1,44 +1,44 @@
|
|
|
1
|
-
import { XLINK_ATTRIBUTE } from "./dictionary"
|
|
2
|
-
import SVGConfigType from '../../../types/SVGConfig'
|
|
3
|
-
|
|
4
|
-
// 新建节点
|
|
5
|
-
export function toNode(tagname: string) {
|
|
6
|
-
return document.createElementNS('http://www.w3.org/2000/svg', tagname)
|
|
7
|
-
}
|
|
8
|
-
|
|
9
|
-
// 设置属性
|
|
10
|
-
let _setAttribute = function (el: SVGElement, key: string, value: string | number) {
|
|
11
|
-
|
|
12
|
-
// 需要使用xlink命名空间的xml属性
|
|
13
|
-
if (XLINK_ATTRIBUTE.indexOf(key) > -1) {
|
|
14
|
-
el.setAttributeNS("http://www.w3.org/1999/xlink", 'xlink:' + key, value + "")
|
|
15
|
-
}
|
|
16
|
-
|
|
17
|
-
// 否则
|
|
18
|
-
else {
|
|
19
|
-
el.setAttribute(key, value + "")
|
|
20
|
-
}
|
|
21
|
-
}
|
|
22
|
-
export let setAttribute = _setAttribute
|
|
23
|
-
|
|
24
|
-
// 获取属性
|
|
25
|
-
export function getAttribute(el: SVGElement, key: string) {
|
|
26
|
-
if (XLINK_ATTRIBUTE.indexOf(key) > -1) key = 'xlink:' + key
|
|
27
|
-
return el.getAttribute(key)
|
|
28
|
-
}
|
|
29
|
-
|
|
30
|
-
export function full(el: SVGElement, config: SVGConfigType) {
|
|
31
|
-
_setAttribute(el, "stroke", config.strokeStyle)
|
|
32
|
-
_setAttribute(el, "fill", config.fillStyle)
|
|
33
|
-
_setAttribute(el, "stroke-dasharray", config.lineDash.join(','))
|
|
34
|
-
}
|
|
35
|
-
|
|
36
|
-
export function fill(el: SVGElement, config: SVGConfigType) {
|
|
37
|
-
_setAttribute(el, "fill", config.fillStyle)
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
export function stroke(el: SVGElement, config: SVGConfigType) {
|
|
41
|
-
_setAttribute(el, "stroke", config.strokeStyle)
|
|
42
|
-
_setAttribute(el, "fill", "none")
|
|
43
|
-
_setAttribute(el, "stroke-dasharray", config.lineDash.join(','))
|
|
1
|
+
import { XLINK_ATTRIBUTE } from "./dictionary"
|
|
2
|
+
import SVGConfigType from '../../../types/SVGConfig'
|
|
3
|
+
|
|
4
|
+
// 新建节点
|
|
5
|
+
export function toNode(tagname: string) {
|
|
6
|
+
return document.createElementNS('http://www.w3.org/2000/svg', tagname)
|
|
7
|
+
}
|
|
8
|
+
|
|
9
|
+
// 设置属性
|
|
10
|
+
let _setAttribute = function (el: SVGElement, key: string, value: string | number) {
|
|
11
|
+
|
|
12
|
+
// 需要使用xlink命名空间的xml属性
|
|
13
|
+
if (XLINK_ATTRIBUTE.indexOf(key) > -1) {
|
|
14
|
+
el.setAttributeNS("http://www.w3.org/1999/xlink", 'xlink:' + key, value + "")
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
// 否则
|
|
18
|
+
else {
|
|
19
|
+
el.setAttribute(key, value + "")
|
|
20
|
+
}
|
|
21
|
+
}
|
|
22
|
+
export let setAttribute = _setAttribute
|
|
23
|
+
|
|
24
|
+
// 获取属性
|
|
25
|
+
export function getAttribute(el: SVGElement, key: string) {
|
|
26
|
+
if (XLINK_ATTRIBUTE.indexOf(key) > -1) key = 'xlink:' + key
|
|
27
|
+
return el.getAttribute(key)
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
export function full(el: SVGElement, config: SVGConfigType) {
|
|
31
|
+
_setAttribute(el, "stroke", config.strokeStyle)
|
|
32
|
+
_setAttribute(el, "fill", config.fillStyle)
|
|
33
|
+
_setAttribute(el, "stroke-dasharray", config.lineDash.join(','))
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
export function fill(el: SVGElement, config: SVGConfigType) {
|
|
37
|
+
_setAttribute(el, "fill", config.fillStyle)
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
export function stroke(el: SVGElement, config: SVGConfigType) {
|
|
41
|
+
_setAttribute(el, "stroke", config.strokeStyle)
|
|
42
|
+
_setAttribute(el, "fill", "none")
|
|
43
|
+
_setAttribute(el, "stroke-dasharray", config.lineDash.join(','))
|
|
44
44
|
}
|
|
@@ -20,7 +20,7 @@ export default function (type: string, painter: WebGLRenderingContext, mesh: mes
|
|
|
20
20
|
// 点数据写入缓冲区
|
|
21
21
|
new BufferObject(painter).use()
|
|
22
22
|
.write(mesh.geometry.attributes.position.array as Float32Array)
|
|
23
|
-
.divide(painter.getAttribLocation(shader.program, "a_position"), mesh.geometry.attributes.position.itemSize,
|
|
23
|
+
.divide(painter.getAttribLocation(shader.program, "a_position"), mesh.geometry.attributes.position.itemSize, mesh.geometry.attributes.position.itemSize, 0)
|
|
24
24
|
|
|
25
25
|
// 写入矩阵
|
|
26
26
|
painter.uniformMatrix4fv(painter.getUniformLocation(shader.program, "u_matrix_world"), false, globalWorld.matrix)
|
|
@@ -31,7 +31,7 @@ export default function (type: string, painter: WebGLRenderingContext, mesh: mes
|
|
|
31
31
|
if (mesh.geometry.attributes.normal) {
|
|
32
32
|
new BufferObject(painter).use()
|
|
33
33
|
.write(mesh.geometry.attributes.normal.array as Float32Array)
|
|
34
|
-
.divide(painter.getAttribLocation(shader.program, "a_normal"), mesh.geometry.attributes.normal.itemSize,
|
|
34
|
+
.divide(painter.getAttribLocation(shader.program, "a_normal"), mesh.geometry.attributes.normal.itemSize, mesh.geometry.attributes.normal.itemSize, 0)
|
|
35
35
|
}
|
|
36
36
|
|
|
37
37
|
// 颜色
|
|
@@ -45,10 +45,20 @@ export default function (type: string, painter: WebGLRenderingContext, mesh: mes
|
|
|
45
45
|
, mesh.material.color.alpha)
|
|
46
46
|
}
|
|
47
47
|
|
|
48
|
+
// 多颜色
|
|
49
|
+
if ("colors" in mesh.material) {
|
|
50
|
+
|
|
51
|
+
// 写入颜色序列
|
|
52
|
+
new BufferObject(painter).use()
|
|
53
|
+
.write(mesh.material.colors.array as Float32Array)
|
|
54
|
+
.divide(painter.getAttribLocation(shader.program, "a_color"), mesh.material.colors.itemSize, mesh.material.colors.itemSize, 0)
|
|
55
|
+
|
|
56
|
+
}
|
|
57
|
+
|
|
48
58
|
// 立方纹理
|
|
49
59
|
else if ("cube" in mesh.material) {
|
|
50
60
|
|
|
51
|
-
let size = mesh.material.cube.right.image.value.width
|
|
61
|
+
let size = (mesh.material.cube.right.image.value as any).width
|
|
52
62
|
|
|
53
63
|
getTexture(type, painter, 'cube').useCube([
|
|
54
64
|
mesh.material.cube.right.image.value,
|
|
@@ -9,6 +9,7 @@ export default function (type: string, painter: WebGLRenderingContext, mesh: mes
|
|
|
9
9
|
(mesh.geometry.attributes.normal ? "1" : "0") +
|
|
10
10
|
(mesh.material.image ? "1" : "0") +
|
|
11
11
|
(mesh.material.color ? "1" : "0") +
|
|
12
|
+
(mesh.material.colors ? "1" : "0") +
|
|
12
13
|
(mesh.material.cube ? "1" : "0")
|
|
13
14
|
if (shaders[uniqueName]) return shaders[uniqueName].use()
|
|
14
15
|
|
|
@@ -24,6 +25,8 @@ export default function (type: string, painter: WebGLRenderingContext, mesh: mes
|
|
|
24
25
|
|
|
25
26
|
${mesh.material.image ? 'attribute vec2 a_textcoord;varying vec2 v_textcoord;' : ''}
|
|
26
27
|
|
|
28
|
+
${mesh.material.colors ? 'attribute vec4 a_color;varying vec4 v_color;' : ''}
|
|
29
|
+
|
|
27
30
|
void main(){
|
|
28
31
|
vec4 temp = a_position;
|
|
29
32
|
|
|
@@ -43,6 +46,7 @@ export default function (type: string, painter: WebGLRenderingContext, mesh: mes
|
|
|
43
46
|
|
|
44
47
|
${mesh.geometry.attributes.normal ? 'v_normal = normalize(vec3(a_normal));' : ''}
|
|
45
48
|
${mesh.material.image ? 'v_textcoord = a_textcoord;' : ''}
|
|
49
|
+
${mesh.material.colors ? 'v_color=a_color;' : ''}
|
|
46
50
|
}
|
|
47
51
|
`
|
|
48
52
|
|
|
@@ -54,11 +58,13 @@ export default function (type: string, painter: WebGLRenderingContext, mesh: mes
|
|
|
54
58
|
${mesh.material.color ? 'uniform vec4 u_color;' : ''}
|
|
55
59
|
${mesh.material.cube ? 'uniform samplerCube u_texture;' : ''}
|
|
56
60
|
${mesh.material.image ? 'uniform sampler2D u_sampler;varying vec2 v_textcoord;' : ''}
|
|
61
|
+
${mesh.material.colors ? 'varying vec4 v_color;' : ''}
|
|
57
62
|
|
|
58
63
|
void main(){
|
|
59
64
|
${mesh.material.color ? 'gl_FragColor = u_color;' : ''}
|
|
60
65
|
${mesh.material.cube ? 'gl_FragColor = textureCube(u_texture,normalize(v_normal));' : ''}
|
|
61
66
|
${mesh.material.image ? 'gl_FragColor = texture2D(u_sampler,v_textcoord);' : ''}
|
|
67
|
+
${mesh.material.colors ? 'gl_FragColor=v_color;' : ''}
|
|
62
68
|
}
|
|
63
69
|
`
|
|
64
70
|
|
|
@@ -165,6 +165,10 @@ class WebGL {
|
|
|
165
165
|
mesh.geometry.index.array = new Uint8Array(mesh.geometry.index.array)
|
|
166
166
|
}
|
|
167
167
|
|
|
168
|
+
if (mesh.material.colors && Array.isArray(mesh.material.colors.array)) {
|
|
169
|
+
mesh.material.colors.array = new Float32Array(mesh.material.colors.array)
|
|
170
|
+
}
|
|
171
|
+
|
|
168
172
|
}
|
|
169
173
|
|
|
170
174
|
this.__scene.children.push(object3D)
|
package/src/getLoopColors.ts
CHANGED
|
@@ -1,42 +1,42 @@
|
|
|
1
|
-
// 获取一组循环色彩
|
|
2
|
-
export default function (num: number, alpha: number = 1) {
|
|
3
|
-
// 颜色集合
|
|
4
|
-
let colorList = [
|
|
5
|
-
'rgba(84,112,198,' + alpha + ")", 'rgba(145,204,117,' + alpha + ")",
|
|
6
|
-
'rgba(250,200,88,' + alpha + ")", 'rgba(238,102,102,' + alpha + ")",
|
|
7
|
-
'rgba(115,192,222,' + alpha + ")", 'rgba(59,162,114,' + alpha + ")",
|
|
8
|
-
'rgba(252,132,82,' + alpha + ")", 'rgba(154,96,180,' + alpha + ")",
|
|
9
|
-
'rgba(234,124,204,' + alpha + ")"
|
|
10
|
-
]
|
|
11
|
-
|
|
12
|
-
let colors: string[] = []
|
|
13
|
-
|
|
14
|
-
// 根据情况返回颜色数组
|
|
15
|
-
if (num <= colorList.length) {
|
|
16
|
-
// 这种情况就不需要任何处理
|
|
17
|
-
return colorList
|
|
18
|
-
} else {
|
|
19
|
-
// 如果正好是集合长度的倍数
|
|
20
|
-
if (num % colorList.length == 0) {
|
|
21
|
-
// 将颜色数组循环加入后再返回
|
|
22
|
-
for (let i = 0; i < (num / colorList.length); i++) {
|
|
23
|
-
colors = colors.concat(colorList)
|
|
24
|
-
}
|
|
25
|
-
} else {
|
|
26
|
-
for (let j = 1; j < (num / colorList.length); j++) {
|
|
27
|
-
colors = colors.concat(colorList)
|
|
28
|
-
}
|
|
29
|
-
// 防止最后一个颜色和第一个颜色重复
|
|
30
|
-
if (num % colorList.length == 1) {
|
|
31
|
-
colors = colors.concat(colorList[4])
|
|
32
|
-
} else {
|
|
33
|
-
for (let k = 0; k < num % colorList.length; k++) {
|
|
34
|
-
colors = colors.concat(colorList[k])
|
|
35
|
-
}
|
|
36
|
-
}
|
|
37
|
-
}
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
// 返回结果
|
|
41
|
-
return colors
|
|
42
|
-
}
|
|
1
|
+
// 获取一组循环色彩
|
|
2
|
+
export default function (num: number, alpha: number = 1) {
|
|
3
|
+
// 颜色集合
|
|
4
|
+
let colorList = [
|
|
5
|
+
'rgba(84,112,198,' + alpha + ")", 'rgba(145,204,117,' + alpha + ")",
|
|
6
|
+
'rgba(250,200,88,' + alpha + ")", 'rgba(238,102,102,' + alpha + ")",
|
|
7
|
+
'rgba(115,192,222,' + alpha + ")", 'rgba(59,162,114,' + alpha + ")",
|
|
8
|
+
'rgba(252,132,82,' + alpha + ")", 'rgba(154,96,180,' + alpha + ")",
|
|
9
|
+
'rgba(234,124,204,' + alpha + ")"
|
|
10
|
+
]
|
|
11
|
+
|
|
12
|
+
let colors: string[] = []
|
|
13
|
+
|
|
14
|
+
// 根据情况返回颜色数组
|
|
15
|
+
if (num <= colorList.length) {
|
|
16
|
+
// 这种情况就不需要任何处理
|
|
17
|
+
return colorList
|
|
18
|
+
} else {
|
|
19
|
+
// 如果正好是集合长度的倍数
|
|
20
|
+
if (num % colorList.length == 0) {
|
|
21
|
+
// 将颜色数组循环加入后再返回
|
|
22
|
+
for (let i = 0; i < (num / colorList.length); i++) {
|
|
23
|
+
colors = colors.concat(colorList)
|
|
24
|
+
}
|
|
25
|
+
} else {
|
|
26
|
+
for (let j = 1; j < (num / colorList.length); j++) {
|
|
27
|
+
colors = colors.concat(colorList)
|
|
28
|
+
}
|
|
29
|
+
// 防止最后一个颜色和第一个颜色重复
|
|
30
|
+
if (num % colorList.length == 1) {
|
|
31
|
+
colors = colors.concat(colorList[4])
|
|
32
|
+
} else {
|
|
33
|
+
for (let k = 0; k < num % colorList.length; k++) {
|
|
34
|
+
colors = colors.concat(colorList[k])
|
|
35
|
+
}
|
|
36
|
+
}
|
|
37
|
+
}
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
// 返回结果
|
|
41
|
+
return colors
|
|
42
|
+
}
|
|
@@ -1,92 +1,110 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Cardinal三次插值
|
|
3
|
-
* ----------------------------
|
|
4
|
-
* Hermite拟合的计算是,确定两个点和两个点的斜率
|
|
5
|
-
* 用一个y=ax(3)+bx(2)+cx+d的三次多项式来求解
|
|
6
|
-
* 而Cardinal是建立在此基础上
|
|
7
|
-
* 给定需要拟合的两个点和第一个点的前一个点+最后一个点的后一个点
|
|
8
|
-
* 第一个点的斜率由第一个点的前一个点和第二个点的斜率确定
|
|
9
|
-
* 第二个点的斜率由第一个点和第二个点的后一个点的斜率确定
|
|
10
|
-
*/
|
|
11
|
-
|
|
12
|
-
import CardinalType from '../../types/Cardinal'
|
|
13
|
-
import Hermite from './Hermite'
|
|
14
|
-
|
|
15
|
-
class Cardinal implements CardinalType {
|
|
16
|
-
readonly name: string = 'Cardinal'
|
|
17
|
-
|
|
18
|
-
// 该参数用于调整曲线走势,默认数值t=0,分水岭t=-1,|t-(-1)|的值越大,曲线走势调整的越严重
|
|
19
|
-
private __t: number
|
|
20
|
-
|
|
21
|
-
private __HS: {
|
|
22
|
-
x: number[],
|
|
23
|
-
h: Hermite[]
|
|
24
|
-
}
|
|
25
|
-
private __i: number
|
|
26
|
-
|
|
27
|
-
constructor(t: number = 0) {
|
|
28
|
-
this.__t = t
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
// 设置点的位置
|
|
32
|
-
// 参数格式:[[x1, y1], [x2, y2], ... ]
|
|
33
|
-
// 至少两个点
|
|
34
|
-
setP(points: number[][]) {
|
|
35
|
-
|
|
36
|
-
this.__HS = {
|
|
37
|
-
"x": [],
|
|
38
|
-
"h": []
|
|
39
|
-
};
|
|
40
|
-
var flag: number,
|
|
41
|
-
slope = (points[1][1] - points[0][1]) / (points[1][0] - points[0][0]),
|
|
42
|
-
temp: number
|
|
43
|
-
this.__HS.x[0] = points[0][0]
|
|
44
|
-
for (flag = 1; flag < points.length; flag++) {
|
|
45
|
-
if (points[flag][0] <= points[flag - 1][0]) throw new Error('The point position should be increamented!')
|
|
46
|
-
this.__HS.x[flag] = points[flag][0]
|
|
47
|
-
|
|
48
|
-
// 求点斜率
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
//
|
|
55
|
-
//
|
|
56
|
-
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
|
|
65
|
-
|
|
66
|
-
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
|
|
72
|
-
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
|
|
90
|
-
}
|
|
91
|
-
|
|
1
|
+
/**
|
|
2
|
+
* Cardinal三次插值
|
|
3
|
+
* ----------------------------
|
|
4
|
+
* Hermite拟合的计算是,确定两个点和两个点的斜率
|
|
5
|
+
* 用一个y=ax(3)+bx(2)+cx+d的三次多项式来求解
|
|
6
|
+
* 而Cardinal是建立在此基础上
|
|
7
|
+
* 给定需要拟合的两个点和第一个点的前一个点+最后一个点的后一个点
|
|
8
|
+
* 第一个点的斜率由第一个点的前一个点和第二个点的斜率确定
|
|
9
|
+
* 第二个点的斜率由第一个点和第二个点的后一个点的斜率确定
|
|
10
|
+
*/
|
|
11
|
+
|
|
12
|
+
import CardinalType from '../../types/Cardinal'
|
|
13
|
+
import Hermite from './Hermite'
|
|
14
|
+
|
|
15
|
+
class Cardinal implements CardinalType {
|
|
16
|
+
readonly name: string = 'Cardinal'
|
|
17
|
+
|
|
18
|
+
// 该参数用于调整曲线走势,默认数值t=0,分水岭t=-1,|t-(-1)|的值越大,曲线走势调整的越严重
|
|
19
|
+
private __t: number
|
|
20
|
+
|
|
21
|
+
private __HS: {
|
|
22
|
+
x: number[],
|
|
23
|
+
h: Hermite[]
|
|
24
|
+
}
|
|
25
|
+
private __i: number
|
|
26
|
+
|
|
27
|
+
constructor(t: number = 0) {
|
|
28
|
+
this.__t = t
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
// 设置点的位置
|
|
32
|
+
// 参数格式:[[x1, y1], [x2, y2], ... ]
|
|
33
|
+
// 至少两个点
|
|
34
|
+
setP(points: number[][]) {
|
|
35
|
+
|
|
36
|
+
this.__HS = {
|
|
37
|
+
"x": [],
|
|
38
|
+
"h": []
|
|
39
|
+
};
|
|
40
|
+
var flag: number,
|
|
41
|
+
slope = (points[1][1] - points[0][1]) / (points[1][0] - points[0][0]),
|
|
42
|
+
temp: number
|
|
43
|
+
this.__HS.x[0] = points[0][0]
|
|
44
|
+
for (flag = 1; flag < points.length; flag++) {
|
|
45
|
+
if (points[flag][0] <= points[flag - 1][0]) throw new Error('The point position should be increamented!')
|
|
46
|
+
this.__HS.x[flag] = points[flag][0]
|
|
47
|
+
|
|
48
|
+
// 求点斜率
|
|
49
|
+
|
|
50
|
+
// temp = flag < points.length - 1 ?
|
|
51
|
+
// (points[flag + 1][1] - points[flag - 1][1]) / (points[flag + 1][0] - points[flag - 1][0]) :
|
|
52
|
+
// (points[flag][1] - points[flag - 1][1]) / (points[flag][0] - points[flag - 1][0])
|
|
53
|
+
|
|
54
|
+
// 修复超过界限的值问题
|
|
55
|
+
// 2023年6月25日 于南京
|
|
56
|
+
if (flag < points.length - 1) {
|
|
57
|
+
if (
|
|
58
|
+
(points[flag + 1][1] > points[flag][1] && points[flag - 1][1] > points[flag][1]) ||
|
|
59
|
+
(points[flag + 1][1] < points[flag][1] && points[flag - 1][1] < points[flag][1]) ||
|
|
60
|
+
points[flag + 1][1] == points[flag][1] ||
|
|
61
|
+
points[flag - 1][1] == points[flag][1]
|
|
62
|
+
) {
|
|
63
|
+
temp = 0
|
|
64
|
+
} else {
|
|
65
|
+
temp = (points[flag + 1][1] - points[flag - 1][1]) / (points[flag + 1][0] - points[flag - 1][0])
|
|
66
|
+
}
|
|
67
|
+
} else {
|
|
68
|
+
temp = (points[flag][1] - points[flag - 1][1]) / (points[flag][0] - points[flag - 1][0])
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
// 求解两个点直接的插值方程
|
|
72
|
+
// 第一个点的前一个点直接取第一个点
|
|
73
|
+
// 最后一个点的后一个点直接取最后一个点
|
|
74
|
+
this.__HS.h[flag - 1] = new Hermite((1 - this.__t) * 0.5).setP(points[flag - 1][0], points[flag - 1][1], points[flag][0], points[flag][1], slope, temp)
|
|
75
|
+
slope = temp
|
|
76
|
+
}
|
|
77
|
+
return this
|
|
78
|
+
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
// 根据x值返回y值
|
|
82
|
+
use(x: number) {
|
|
83
|
+
if (this.__HS) {
|
|
84
|
+
this.__i = -1
|
|
85
|
+
|
|
86
|
+
// 寻找记录x所在位置的区间
|
|
87
|
+
// 这里就是寻找对应的拟合函数
|
|
88
|
+
while (this.__i + 1 < this.__HS.x.length && (x > this.__HS.x[this.__i + 1] || (this.__i == -1 && x >= this.__HS.x[this.__i + 1]))) {
|
|
89
|
+
this.__i += 1
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
// 由于js浮点运算不准确,我们对于越界的情况进行兼容
|
|
93
|
+
|
|
94
|
+
if (this.__i < 0) {
|
|
95
|
+
return this.__HS.h[0].use(this.__HS.x[0])
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
else if (this.__i >= this.__HS.h.length) {
|
|
99
|
+
return this.__HS.h[this.__HS.h.length - 1].use(this.__HS.x[this.__HS.x.length - 1])
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
return this.__HS.h[this.__i].use(x)
|
|
103
|
+
} else {
|
|
104
|
+
throw new Error('You shoud first set the position!')
|
|
105
|
+
}
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
}
|
|
109
|
+
|
|
92
110
|
export default Cardinal
|
|
@@ -1,66 +1,66 @@
|
|
|
1
|
-
import HermiteType from '../../types/Hermite'
|
|
2
|
-
|
|
3
|
-
class Hermite implements HermiteType {
|
|
4
|
-
readonly name: string = 'Hermite'
|
|
5
|
-
|
|
6
|
-
private __u: number // 张弛系数
|
|
7
|
-
|
|
8
|
-
private __MR: number[]
|
|
9
|
-
private __a: number
|
|
10
|
-
private __b: number
|
|
11
|
-
|
|
12
|
-
constructor(u: number = 0.5) {
|
|
13
|
-
this.__u = u
|
|
14
|
-
}
|
|
15
|
-
|
|
16
|
-
/**
|
|
17
|
-
* 设置点的位置
|
|
18
|
-
* @param {Number} x1 左边点的位置
|
|
19
|
-
* @param {Number} y1
|
|
20
|
-
* @param {Number} x2 右边点的位置
|
|
21
|
-
* @param {Number} y2
|
|
22
|
-
* @param {Number} s1 两个点的斜率
|
|
23
|
-
* @param {Number} s2
|
|
24
|
-
*/
|
|
25
|
-
setP(x1: number, y1: number, x2: number, y2: number, s1: number, s2: number) {
|
|
26
|
-
if (x1 < x2) {
|
|
27
|
-
// 记录原始尺寸
|
|
28
|
-
this.__a = x1
|
|
29
|
-
this.__b = x2
|
|
30
|
-
let p3 = this.__u * s1,
|
|
31
|
-
p4 = this.__u * s2
|
|
32
|
-
// 缩放到[0,1]定义域
|
|
33
|
-
y1 /= (x2 - x1)
|
|
34
|
-
y2 /= (x2 - x1)
|
|
35
|
-
// MR是提前计算好的多项式通解矩阵
|
|
36
|
-
// 为了加速计算
|
|
37
|
-
// 如上面说的
|
|
38
|
-
// 统一在[0,1]上计算后再通过缩放和移动恢复
|
|
39
|
-
// 避免了动态求解矩阵的麻烦
|
|
40
|
-
this.__MR = [
|
|
41
|
-
2 * y1 - 2 * y2 + p3 + p4,
|
|
42
|
-
3 * y2 - 3 * y1 - 2 * p3 - p4,
|
|
43
|
-
p3,
|
|
44
|
-
y1
|
|
45
|
-
]
|
|
46
|
-
} else throw new Error('The point x-position should be increamented!')
|
|
47
|
-
return this
|
|
48
|
-
}
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
/**
|
|
52
|
-
* 根据x值返回y值
|
|
53
|
-
* @param {Number} x
|
|
54
|
-
*/
|
|
55
|
-
use(x: number) {
|
|
56
|
-
if (this.__MR) {
|
|
57
|
-
let sx = (x - this.__a) / (this.__b - this.__a),
|
|
58
|
-
sx2 = sx * sx,
|
|
59
|
-
sx3 = sx * sx2
|
|
60
|
-
let sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3]
|
|
61
|
-
return sResult * (this.__b - this.__a)
|
|
62
|
-
} else throw new Error('You shoud first set the position!')
|
|
63
|
-
}
|
|
64
|
-
}
|
|
65
|
-
|
|
1
|
+
import HermiteType from '../../types/Hermite'
|
|
2
|
+
|
|
3
|
+
class Hermite implements HermiteType {
|
|
4
|
+
readonly name: string = 'Hermite'
|
|
5
|
+
|
|
6
|
+
private __u: number // 张弛系数
|
|
7
|
+
|
|
8
|
+
private __MR: number[]
|
|
9
|
+
private __a: number
|
|
10
|
+
private __b: number
|
|
11
|
+
|
|
12
|
+
constructor(u: number = 0.5) {
|
|
13
|
+
this.__u = u
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
/**
|
|
17
|
+
* 设置点的位置
|
|
18
|
+
* @param {Number} x1 左边点的位置
|
|
19
|
+
* @param {Number} y1
|
|
20
|
+
* @param {Number} x2 右边点的位置
|
|
21
|
+
* @param {Number} y2
|
|
22
|
+
* @param {Number} s1 两个点的斜率
|
|
23
|
+
* @param {Number} s2
|
|
24
|
+
*/
|
|
25
|
+
setP(x1: number, y1: number, x2: number, y2: number, s1: number, s2: number) {
|
|
26
|
+
if (x1 < x2) {
|
|
27
|
+
// 记录原始尺寸
|
|
28
|
+
this.__a = x1
|
|
29
|
+
this.__b = x2
|
|
30
|
+
let p3 = this.__u * s1,
|
|
31
|
+
p4 = this.__u * s2
|
|
32
|
+
// 缩放到[0,1]定义域
|
|
33
|
+
y1 /= (x2 - x1)
|
|
34
|
+
y2 /= (x2 - x1)
|
|
35
|
+
// MR是提前计算好的多项式通解矩阵
|
|
36
|
+
// 为了加速计算
|
|
37
|
+
// 如上面说的
|
|
38
|
+
// 统一在[0,1]上计算后再通过缩放和移动恢复
|
|
39
|
+
// 避免了动态求解矩阵的麻烦
|
|
40
|
+
this.__MR = [
|
|
41
|
+
2 * y1 - 2 * y2 + p3 + p4,
|
|
42
|
+
3 * y2 - 3 * y1 - 2 * p3 - p4,
|
|
43
|
+
p3,
|
|
44
|
+
y1
|
|
45
|
+
]
|
|
46
|
+
} else throw new Error('The point x-position should be increamented!')
|
|
47
|
+
return this
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
|
|
51
|
+
/**
|
|
52
|
+
* 根据x值返回y值
|
|
53
|
+
* @param {Number} x
|
|
54
|
+
*/
|
|
55
|
+
use(x: number) {
|
|
56
|
+
if (this.__MR) {
|
|
57
|
+
let sx = (x - this.__a) / (this.__b - this.__a),
|
|
58
|
+
sx2 = sx * sx,
|
|
59
|
+
sx3 = sx * sx2
|
|
60
|
+
let sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3]
|
|
61
|
+
return sResult * (this.__b - this.__a)
|
|
62
|
+
} else throw new Error('You shoud first set the position!')
|
|
63
|
+
}
|
|
64
|
+
}
|
|
65
|
+
|
|
66
66
|
export default Hermite
|
package/src/rotate.ts
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
// 点(x,y)围绕中心(cx,cy)旋转deg度
|
|
2
|
-
export default function (cx: number, cy: number, deg: number, x: number, y: number) {
|
|
3
|
-
let cos = Math.cos(deg), sin = Math.sin(deg)
|
|
4
|
-
return [
|
|
5
|
-
(x - cx) * cos - (y - cy) * sin + cx,
|
|
6
|
-
(x - cx) * sin + (y - cy) * cos + cy
|
|
7
|
-
]
|
|
1
|
+
// 点(x,y)围绕中心(cx,cy)旋转deg度
|
|
2
|
+
export default function (cx: number, cy: number, deg: number, x: number, y: number) {
|
|
3
|
+
let cos = Math.cos(deg), sin = Math.sin(deg)
|
|
4
|
+
return [
|
|
5
|
+
(x - cx) * cos - (y - cy) * sin + cx,
|
|
6
|
+
(x - cx) * sin + (y - cy) * cos + cy
|
|
7
|
+
]
|
|
8
8
|
}
|