vislite 0.1.0 → 0.2.0-alpha.7

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Files changed (112) hide show
  1. package/AUTHORS.txt +6 -6
  2. package/CHANGELOG +24 -1
  3. package/LICENSE +20 -20
  4. package/README.md +53 -38
  5. package/lib/Canvas/index.umd.js +135 -46
  6. package/lib/Canvas/index.umd.min.js +7 -3
  7. package/lib/Cardinal/index.umd.js +6 -2
  8. package/lib/Cardinal/index.umd.min.js +6 -2
  9. package/lib/Eoap/index.umd.js +9 -5
  10. package/lib/Eoap/index.umd.min.js +6 -2
  11. package/lib/Hermite/index.umd.js +6 -2
  12. package/lib/Hermite/index.umd.min.js +6 -2
  13. package/lib/Matrix4/index.umd.js +6 -2
  14. package/lib/Matrix4/index.umd.min.js +6 -2
  15. package/lib/Mercator/index.umd.js +42 -0
  16. package/lib/Mercator/index.umd.min.js +15 -0
  17. package/lib/OralCanvas/index.es.js +124 -44
  18. package/lib/OralCanvas/index.es.min.js +7 -3
  19. package/lib/OralWebGL/index.es.js +567 -0
  20. package/lib/OralWebGL/index.es.min.js +15 -0
  21. package/lib/SVG/index.umd.js +16 -5
  22. package/lib/SVG/index.umd.min.js +7 -3
  23. package/lib/WebGL/index.umd.js +626 -0
  24. package/lib/WebGL/index.umd.min.js +15 -0
  25. package/lib/animation/index.umd.js +6 -2
  26. package/lib/animation/index.umd.min.js +6 -2
  27. package/lib/getLoopColors/index.umd.js +6 -2
  28. package/lib/getLoopColors/index.umd.min.js +6 -2
  29. package/lib/index.umd.js +1514 -863
  30. package/lib/index.umd.min.js +7 -3
  31. package/lib/rotate/index.umd.js +6 -2
  32. package/lib/rotate/index.umd.min.js +6 -2
  33. package/lib/ruler/index.umd.js +6 -2
  34. package/lib/ruler/index.umd.min.js +6 -2
  35. package/lib/viewHandler/index.umd.js +129 -0
  36. package/lib/viewHandler/index.umd.min.js +15 -0
  37. package/miniprogram/ui-canvas/index.js +18 -3
  38. package/miniprogram/ui-canvas/index.json +4 -4
  39. package/miniprogram/ui-canvas/index.wxml +4 -4
  40. package/miniprogram/ui-canvas/index.wxss +5 -5
  41. package/package/Canvas/index.ts +1 -1
  42. package/package/Cardinal/index.ts +2 -2
  43. package/package/Eoap/index.ts +2 -2
  44. package/package/Hermite/index.ts +2 -2
  45. package/package/Matrix4/index.ts +2 -2
  46. package/package/Mercator/index.ts +3 -0
  47. package/package/OralCanvas/index.ts +1 -1
  48. package/package/OralWebGL/index.ts +2 -0
  49. package/package/SVG/index.ts +2 -2
  50. package/package/WebGL/index.ts +2 -0
  51. package/package/animation/index.ts +2 -2
  52. package/package/getLoopColors/index.ts +2 -2
  53. package/package/index.ts +32 -9
  54. package/package/rotate/index.ts +2 -2
  55. package/package/ruler/index.ts +2 -2
  56. package/package/viewHandler/index.ts +3 -0
  57. package/package.json +11 -2
  58. package/src/Canvas.ts +10 -1
  59. package/src/Eoap.ts +5 -5
  60. package/src/Matrix4/index.ts +76 -76
  61. package/src/Matrix4/move.ts +12 -12
  62. package/src/Matrix4/rotate.ts +15 -15
  63. package/src/Matrix4/scale.ts +11 -11
  64. package/src/Matrix4/transform.ts +64 -64
  65. package/src/Mercator.ts +27 -0
  66. package/src/SVG.ts +1 -1
  67. package/src/WebGL.ts +53 -0
  68. package/src/animation.ts +99 -99
  69. package/src/common/assemble.ts +23 -0
  70. package/src/common/canvas/arc.ts +50 -50
  71. package/src/common/canvas/config.ts +7 -6
  72. package/src/common/canvas/index.ts +29 -28
  73. package/src/common/canvas/painter.ts +51 -8
  74. package/src/common/canvas/texts.ts +19 -0
  75. package/src/common/setStyle.ts +5 -5
  76. package/src/common/svg/config.ts +127 -126
  77. package/src/common/svg/index.ts +13 -3
  78. package/src/common/svg/tool.ts +43 -42
  79. package/src/common/webgl/buffer.ts +80 -0
  80. package/src/common/webgl/doDraw.ts +97 -0
  81. package/src/common/webgl/getColorFactory.ts +27 -0
  82. package/src/common/webgl/getShader.ts +62 -0
  83. package/src/common/webgl/getTexture.ts +12 -0
  84. package/src/common/webgl/getWebGLContext.ts +28 -0
  85. package/src/common/webgl/index.ts +212 -0
  86. package/src/common/webgl/shader.ts +76 -0
  87. package/src/common/webgl/texture.ts +99 -0
  88. package/src/getLoopColors.ts +42 -42
  89. package/src/interpolation/Cardinal.ts +91 -91
  90. package/src/interpolation/Hermite.ts +65 -65
  91. package/src/rotate.ts +7 -7
  92. package/src/ruler.ts +99 -99
  93. package/src/viewHandler.ts +140 -0
  94. package/types/Canvas.d.ts +220 -283
  95. package/types/CanvasConfig.d.ts +81 -0
  96. package/types/Cardinal.d.ts +13 -13
  97. package/types/Hermite.d.ts +18 -18
  98. package/types/Map.d.ts +10 -0
  99. package/types/Matrix4.d.ts +42 -42
  100. package/types/Object3D.d.ts +106 -0
  101. package/types/SVG.d.ts +210 -264
  102. package/types/SVGConfig.d.ts +59 -0
  103. package/types/Scene3D.d.ts +7 -0
  104. package/types/WebGL.d.ts +29 -0
  105. package/types/animation.d.ts +6 -6
  106. package/types/getLoopColors.d.ts +2 -2
  107. package/types/index.d.ts +70 -26
  108. package/types/rotate.d.ts +2 -2
  109. package/types/ruler.d.ts +2 -2
  110. package/types/viewHandler.d.ts +13 -0
  111. package/uni-app/ui-canvas.vue +94 -20
  112. package/types/Eoap.d.ts +0 -10
@@ -1,92 +1,92 @@
1
- /**
2
- * Cardinal三次插值
3
- * ----------------------------
4
- * Hermite拟合的计算是,确定两个点和两个点的斜率
5
- * 用一个y=ax(3)+bx(2)+cx+d的三次多项式来求解
6
- * 而Cardinal是建立在此基础上
7
- * 给定需要拟合的两个点和第一个点的前一个点+最后一个点的后一个点
8
- * 第一个点的斜率由第一个点的前一个点和第二个点的斜率确定
9
- * 第二个点的斜率由第一个点和第二个点的后一个点的斜率确定
10
- */
11
-
12
- import CardinalType from '../../types/Cardinal'
13
- import Hermite from './Hermite'
14
-
15
- class Cardinal implements CardinalType {
16
- readonly name: string = 'Cardinal'
17
-
18
- // 该参数用于调整曲线走势,默认数值t=0,分水岭t=-1,|t-(-1)|的值越大,曲线走势调整的越严重
19
- private __t: number
20
-
21
- private __HS: {
22
- x: number[],
23
- h: Hermite[]
24
- }
25
- private __i: number
26
-
27
- constructor(t: number = 0) {
28
- this.__t = t
29
- }
30
-
31
- // 设置点的位置
32
- // 参数格式:[[x1, y1], [x2, y2], ... ]
33
- // 至少两个点
34
- setP(points: number[][]) {
35
-
36
- this.__HS = {
37
- "x": [],
38
- "h": []
39
- };
40
- var flag: number,
41
- slope = (points[1][1] - points[0][1]) / (points[1][0] - points[0][0]),
42
- temp: number
43
- this.__HS.x[0] = points[0][0]
44
- for (flag = 1; flag < points.length; flag++) {
45
- if (points[flag][0] <= points[flag - 1][0]) throw new Error('The point position should be increamented!')
46
- this.__HS.x[flag] = points[flag][0]
47
-
48
- // 求点斜率
49
- temp = flag < points.length - 1 ?
50
- (points[flag + 1][1] - points[flag - 1][1]) / (points[flag + 1][0] - points[flag - 1][0]) :
51
- (points[flag][1] - points[flag - 1][1]) / (points[flag][0] - points[flag - 1][0])
52
-
53
- // 求解两个点直接的拟合方程
54
- // 第一个点的前一个点直接取第一个点
55
- // 最后一个点的后一个点直接取最后一个点
56
- this.__HS.h[flag - 1] = new Hermite((1 - this.__t) * 0.5).setP(points[flag - 1][0], points[flag - 1][1], points[flag][0], points[flag][1], slope, temp)
57
- slope = temp
58
- }
59
- return this
60
-
61
- }
62
-
63
- // 根据x值返回y值
64
- use(x: number) {
65
- if (this.__HS) {
66
- this.__i = -1
67
-
68
- // 寻找记录x所在位置的区间
69
- // 这里就是寻找对应的拟合函数
70
- while (this.__i + 1 < this.__HS.x.length && (x > this.__HS.x[this.__i + 1] || (this.__i == -1 && x >= this.__HS.x[this.__i + 1]))) {
71
- this.__i += 1
72
- }
73
-
74
- // 由于js浮点运算不准确,我们对于越界的情况进行兼容
75
-
76
- if (this.__i < 0) {
77
- return this.__HS.h[0].use(this.__HS.x[0])
78
- }
79
-
80
- else if (this.__i >= this.__HS.h.length) {
81
- return this.__HS.h[this.__HS.h.length - 1].use(this.__HS.x[this.__HS.x.length - 1])
82
- }
83
-
84
- return this.__HS.h[this.__i].use(x)
85
- } else {
86
- throw new Error('You shoud first set the position!')
87
- }
88
- }
89
-
90
- }
91
-
1
+ /**
2
+ * Cardinal三次插值
3
+ * ----------------------------
4
+ * Hermite拟合的计算是,确定两个点和两个点的斜率
5
+ * 用一个y=ax(3)+bx(2)+cx+d的三次多项式来求解
6
+ * 而Cardinal是建立在此基础上
7
+ * 给定需要拟合的两个点和第一个点的前一个点+最后一个点的后一个点
8
+ * 第一个点的斜率由第一个点的前一个点和第二个点的斜率确定
9
+ * 第二个点的斜率由第一个点和第二个点的后一个点的斜率确定
10
+ */
11
+
12
+ import CardinalType from '../../types/Cardinal'
13
+ import Hermite from './Hermite'
14
+
15
+ class Cardinal implements CardinalType {
16
+ readonly name: string = 'Cardinal'
17
+
18
+ // 该参数用于调整曲线走势,默认数值t=0,分水岭t=-1,|t-(-1)|的值越大,曲线走势调整的越严重
19
+ private __t: number
20
+
21
+ private __HS: {
22
+ x: number[],
23
+ h: Hermite[]
24
+ }
25
+ private __i: number
26
+
27
+ constructor(t: number = 0) {
28
+ this.__t = t
29
+ }
30
+
31
+ // 设置点的位置
32
+ // 参数格式:[[x1, y1], [x2, y2], ... ]
33
+ // 至少两个点
34
+ setP(points: number[][]) {
35
+
36
+ this.__HS = {
37
+ "x": [],
38
+ "h": []
39
+ };
40
+ var flag: number,
41
+ slope = (points[1][1] - points[0][1]) / (points[1][0] - points[0][0]),
42
+ temp: number
43
+ this.__HS.x[0] = points[0][0]
44
+ for (flag = 1; flag < points.length; flag++) {
45
+ if (points[flag][0] <= points[flag - 1][0]) throw new Error('The point position should be increamented!')
46
+ this.__HS.x[flag] = points[flag][0]
47
+
48
+ // 求点斜率
49
+ temp = flag < points.length - 1 ?
50
+ (points[flag + 1][1] - points[flag - 1][1]) / (points[flag + 1][0] - points[flag - 1][0]) :
51
+ (points[flag][1] - points[flag - 1][1]) / (points[flag][0] - points[flag - 1][0])
52
+
53
+ // 求解两个点直接的拟合方程
54
+ // 第一个点的前一个点直接取第一个点
55
+ // 最后一个点的后一个点直接取最后一个点
56
+ this.__HS.h[flag - 1] = new Hermite((1 - this.__t) * 0.5).setP(points[flag - 1][0], points[flag - 1][1], points[flag][0], points[flag][1], slope, temp)
57
+ slope = temp
58
+ }
59
+ return this
60
+
61
+ }
62
+
63
+ // 根据x值返回y值
64
+ use(x: number) {
65
+ if (this.__HS) {
66
+ this.__i = -1
67
+
68
+ // 寻找记录x所在位置的区间
69
+ // 这里就是寻找对应的拟合函数
70
+ while (this.__i + 1 < this.__HS.x.length && (x > this.__HS.x[this.__i + 1] || (this.__i == -1 && x >= this.__HS.x[this.__i + 1]))) {
71
+ this.__i += 1
72
+ }
73
+
74
+ // 由于js浮点运算不准确,我们对于越界的情况进行兼容
75
+
76
+ if (this.__i < 0) {
77
+ return this.__HS.h[0].use(this.__HS.x[0])
78
+ }
79
+
80
+ else if (this.__i >= this.__HS.h.length) {
81
+ return this.__HS.h[this.__HS.h.length - 1].use(this.__HS.x[this.__HS.x.length - 1])
82
+ }
83
+
84
+ return this.__HS.h[this.__i].use(x)
85
+ } else {
86
+ throw new Error('You shoud first set the position!')
87
+ }
88
+ }
89
+
90
+ }
91
+
92
92
  export default Cardinal
@@ -1,66 +1,66 @@
1
- import HermiteType from '../../types/Hermite'
2
-
3
- class Hermite implements HermiteType {
4
- readonly name: string = 'Hermite'
5
-
6
- private __u: number // 张弛系数
7
-
8
- private __MR: number[]
9
- private __a: number
10
- private __b: number
11
-
12
- constructor(u: number = 0.5) {
13
- this.__u = u
14
- }
15
-
16
- /**
17
- * 设置点的位置
18
- * @param {Number} x1 左边点的位置
19
- * @param {Number} y1
20
- * @param {Number} x2 右边点的位置
21
- * @param {Number} y2
22
- * @param {Number} s1 两个点的斜率
23
- * @param {Number} s2
24
- */
25
- setP(x1: number, y1: number, x2: number, y2: number, s1: number, s2: number) {
26
- if (x1 < x2) {
27
- // 记录原始尺寸
28
- this.__a = x1
29
- this.__b = x2
30
- let p3 = this.__u * s1,
31
- p4 = this.__u * s2
32
- // 缩放到[0,1]定义域
33
- y1 /= (x2 - x1)
34
- y2 /= (x2 - x1)
35
- // MR是提前计算好的多项式通解矩阵
36
- // 为了加速计算
37
- // 如上面说的
38
- // 统一在[0,1]上计算后再通过缩放和移动恢复
39
- // 避免了动态求解矩阵的麻烦
40
- this.__MR = [
41
- 2 * y1 - 2 * y2 + p3 + p4,
42
- 3 * y2 - 3 * y1 - 2 * p3 - p4,
43
- p3,
44
- y1
45
- ]
46
- } else throw new Error('The point x-position should be increamented!')
47
- return this
48
- }
49
-
50
-
51
- /**
52
- * 根据x值返回y值
53
- * @param {Number} x
54
- */
55
- use(x: number) {
56
- if (this.__MR) {
57
- let sx = (x - this.__a) / (this.__b - this.__a),
58
- sx2 = sx * sx,
59
- sx3 = sx * sx2
60
- let sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3]
61
- return sResult * (this.__b - this.__a)
62
- } else throw new Error('You shoud first set the position!')
63
- }
64
- }
65
-
1
+ import HermiteType from '../../types/Hermite'
2
+
3
+ class Hermite implements HermiteType {
4
+ readonly name: string = 'Hermite'
5
+
6
+ private __u: number // 张弛系数
7
+
8
+ private __MR: number[]
9
+ private __a: number
10
+ private __b: number
11
+
12
+ constructor(u: number = 0.5) {
13
+ this.__u = u
14
+ }
15
+
16
+ /**
17
+ * 设置点的位置
18
+ * @param {Number} x1 左边点的位置
19
+ * @param {Number} y1
20
+ * @param {Number} x2 右边点的位置
21
+ * @param {Number} y2
22
+ * @param {Number} s1 两个点的斜率
23
+ * @param {Number} s2
24
+ */
25
+ setP(x1: number, y1: number, x2: number, y2: number, s1: number, s2: number) {
26
+ if (x1 < x2) {
27
+ // 记录原始尺寸
28
+ this.__a = x1
29
+ this.__b = x2
30
+ let p3 = this.__u * s1,
31
+ p4 = this.__u * s2
32
+ // 缩放到[0,1]定义域
33
+ y1 /= (x2 - x1)
34
+ y2 /= (x2 - x1)
35
+ // MR是提前计算好的多项式通解矩阵
36
+ // 为了加速计算
37
+ // 如上面说的
38
+ // 统一在[0,1]上计算后再通过缩放和移动恢复
39
+ // 避免了动态求解矩阵的麻烦
40
+ this.__MR = [
41
+ 2 * y1 - 2 * y2 + p3 + p4,
42
+ 3 * y2 - 3 * y1 - 2 * p3 - p4,
43
+ p3,
44
+ y1
45
+ ]
46
+ } else throw new Error('The point x-position should be increamented!')
47
+ return this
48
+ }
49
+
50
+
51
+ /**
52
+ * 根据x值返回y值
53
+ * @param {Number} x
54
+ */
55
+ use(x: number) {
56
+ if (this.__MR) {
57
+ let sx = (x - this.__a) / (this.__b - this.__a),
58
+ sx2 = sx * sx,
59
+ sx3 = sx * sx2
60
+ let sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3]
61
+ return sResult * (this.__b - this.__a)
62
+ } else throw new Error('You shoud first set the position!')
63
+ }
64
+ }
65
+
66
66
  export default Hermite
package/src/rotate.ts CHANGED
@@ -1,8 +1,8 @@
1
- // 点(x,y)围绕中心(cx,cy)旋转deg度
2
- export default function (cx: number, cy: number, deg: number, x: number, y: number) {
3
- let cos = Math.cos(deg), sin = Math.sin(deg)
4
- return [
5
- (x - cx) * cos - (y - cy) * sin + cx,
6
- (x - cx) * sin + (y - cy) * cos + cy
7
- ]
1
+ // 点(x,y)围绕中心(cx,cy)旋转deg度
2
+ export default function (cx: number, cy: number, deg: number, x: number, y: number) {
3
+ let cos = Math.cos(deg), sin = Math.sin(deg)
4
+ return [
5
+ (x - cx) * cos - (y - cy) * sin + cx,
6
+ (x - cx) * sin + (y - cy) * cos + cy
7
+ ]
8
8
  }
package/src/ruler.ts CHANGED
@@ -1,99 +1,99 @@
1
- // 刻度尺刻度求解
2
-
3
- // 需要注意的是,实际的间距个数可能是 num-1 或 num 或 num+1 或 1
4
- export default function (maxValue: number, minValue: number, num: number) {
5
-
6
- // 如果最大值最小值反了
7
- if (maxValue < minValue) {
8
- let temp = minValue
9
- minValue = maxValue
10
- maxValue = temp
11
- }
12
-
13
- // 如果相等
14
- else if (maxValue == minValue) {
15
- return [maxValue]
16
- }
17
-
18
- // 为了变成 -100 ~ 100 需要放大或者缩小的倍数
19
- let times100 =
20
-
21
- (function (_value) {
22
-
23
- // 先确定基调,是放大还是缩小
24
- let _times100_base = (_value < 100 && _value > -100) ? 10 : 0.1
25
-
26
- // 记录当前缩放倍数
27
- let _times100 = -1, _tiemsValue = _value
28
-
29
- while (_times100_base == 10 ?
30
- // 如果是放大,超过 -100 ~ 100 就应该停止
31
- (_tiemsValue >= -100 && _tiemsValue <= 100)
32
- :
33
- // 如果是缩小,进入 -100 ~ 100 就应该停止
34
- (_tiemsValue <= -100 || _tiemsValue >= 100)
35
- ) {
36
-
37
- _times100 += 1
38
- _tiemsValue *= _times100_base
39
-
40
- }
41
-
42
- if (_times100_base == 10) {
43
- return Math.pow(10, _times100)
44
- } else {
45
-
46
- // 解决类似 0.1 * 0.1 = 0.010000000000000002 浮点运算不准确问题
47
- let temp = "0."
48
- for (let i = 1; i < _times100; i++) {
49
- temp += "0";
50
- }
51
- return +(temp + "1")
52
- }
53
- })
54
-
55
- // 根据差值来缩放
56
- (maxValue - minValue)
57
-
58
-
59
- // 求解出 -100 ~ 100 的最佳间距值 后直接转换原来的倍数
60
- let distance100 = Math.ceil((maxValue - minValue) * times100 / num)
61
-
62
- // 校对一下
63
- distance100 = {
64
- 3: 2,
65
- 4: 5,
66
- 6: 5,
67
- 7: 5,
68
- 8: 10,
69
- 9: 10,
70
- 11: 10,
71
- 12: 10,
72
- 13: 15,
73
- 14: 15,
74
- 16: 15,
75
- 17: 15,
76
- 18: 20,
77
- 19: 20,
78
- 21: 20,
79
- 22: 20,
80
- 23: 25,
81
- 24: 25,
82
- 26: 25,
83
- 27: 25
84
- }[distance100] || distance100
85
-
86
- let distance = distance100 / times100
87
-
88
- // 最小值,也就是起点
89
- let begin = Math.floor(minValue / distance) * distance
90
-
91
- let rulerArray = []
92
- // 获取最终的刻度尺数组
93
- rulerArray.push(begin)
94
- for (let index = 1; rulerArray[rulerArray.length - 1] < maxValue; index++) {
95
- rulerArray.push(begin + distance * index)
96
- }
97
-
98
- return rulerArray
99
- }
1
+ // 刻度尺刻度求解
2
+
3
+ // 需要注意的是,实际的间距个数可能是 num-1 或 num 或 num+1 或 1
4
+ export default function (maxValue: number, minValue: number, num: number) {
5
+
6
+ // 如果最大值最小值反了
7
+ if (maxValue < minValue) {
8
+ let temp = minValue
9
+ minValue = maxValue
10
+ maxValue = temp
11
+ }
12
+
13
+ // 如果相等
14
+ else if (maxValue == minValue) {
15
+ return [maxValue]
16
+ }
17
+
18
+ // 为了变成 -100 ~ 100 需要放大或者缩小的倍数
19
+ let times100 =
20
+
21
+ (function (_value) {
22
+
23
+ // 先确定基调,是放大还是缩小
24
+ let _times100_base = (_value < 100 && _value > -100) ? 10 : 0.1
25
+
26
+ // 记录当前缩放倍数
27
+ let _times100 = -1, _tiemsValue = _value
28
+
29
+ while (_times100_base == 10 ?
30
+ // 如果是放大,超过 -100 ~ 100 就应该停止
31
+ (_tiemsValue >= -100 && _tiemsValue <= 100)
32
+ :
33
+ // 如果是缩小,进入 -100 ~ 100 就应该停止
34
+ (_tiemsValue <= -100 || _tiemsValue >= 100)
35
+ ) {
36
+
37
+ _times100 += 1
38
+ _tiemsValue *= _times100_base
39
+
40
+ }
41
+
42
+ if (_times100_base == 10) {
43
+ return Math.pow(10, _times100)
44
+ } else {
45
+
46
+ // 解决类似 0.1 * 0.1 = 0.010000000000000002 浮点运算不准确问题
47
+ let temp = "0."
48
+ for (let i = 1; i < _times100; i++) {
49
+ temp += "0";
50
+ }
51
+ return +(temp + "1")
52
+ }
53
+ })
54
+
55
+ // 根据差值来缩放
56
+ (maxValue - minValue)
57
+
58
+
59
+ // 求解出 -100 ~ 100 的最佳间距值 后直接转换原来的倍数
60
+ let distance100 = Math.ceil((maxValue - minValue) * times100 / num)
61
+
62
+ // 校对一下
63
+ distance100 = {
64
+ 3: 2,
65
+ 4: 5,
66
+ 6: 5,
67
+ 7: 5,
68
+ 8: 10,
69
+ 9: 10,
70
+ 11: 10,
71
+ 12: 10,
72
+ 13: 15,
73
+ 14: 15,
74
+ 16: 15,
75
+ 17: 15,
76
+ 18: 20,
77
+ 19: 20,
78
+ 21: 20,
79
+ 22: 20,
80
+ 23: 25,
81
+ 24: 25,
82
+ 26: 25,
83
+ 27: 25
84
+ }[distance100] || distance100
85
+
86
+ let distance = distance100 / times100
87
+
88
+ // 最小值,也就是起点
89
+ let begin = Math.floor(minValue / distance) * distance
90
+
91
+ let rulerArray = []
92
+ // 获取最终的刻度尺数组
93
+ rulerArray.push(begin)
94
+ for (let index = 1; rulerArray[rulerArray.length - 1] < maxValue; index++) {
95
+ rulerArray.push(begin + distance * index)
96
+ }
97
+
98
+ return rulerArray
99
+ }
@@ -0,0 +1,140 @@
1
+ import { callbackFun } from '../types/viewHandler'
2
+
3
+ let mousePosition = (el: HTMLElement, event: any) => {
4
+ let bounding = el.getBoundingClientRect()
5
+ return {
6
+ "x": event.clientX - bounding.left,
7
+ "y": event.clientY - bounding.top
8
+ }
9
+ }
10
+
11
+ let getKeyString = (event: any) => {
12
+ return {
13
+ 37: "left",
14
+ 38: "up",
15
+ 39: "right",
16
+ 40: "down",
17
+ }[event.keyCode || event.which]
18
+ }
19
+
20
+ export default function (callback: callbackFun) {
21
+
22
+ let el = document.getElementsByTagName('body')[0]
23
+
24
+ // 键盘控制
25
+ el.addEventListener("keydown", function (event) {
26
+ let keyCode = getKeyString(event)
27
+
28
+ // 视角向上
29
+ if (keyCode == 'up') {
30
+ callback({
31
+ type: "lookUp",
32
+ normal: [],
33
+ value: 0.1
34
+ })
35
+ }
36
+
37
+ // 视角向下
38
+ else if (keyCode == 'down') {
39
+ callback({
40
+ type: "lookDown",
41
+ normal: [],
42
+ value: 0.1
43
+ })
44
+ }
45
+
46
+ // 视角向左
47
+ else if (keyCode == 'left') {
48
+ callback({
49
+ type: "lookLeft",
50
+ normal: [],
51
+ value: 0.1
52
+ })
53
+ }
54
+
55
+ // 视角向右
56
+ else if (keyCode == 'right') {
57
+ callback({
58
+ type: "lookRight",
59
+ normal: [],
60
+ value: 0.1
61
+ })
62
+ }
63
+
64
+ })
65
+
66
+ // 鼠标控制
67
+ let mouseP = null;
68
+ let doMove = function (event) {
69
+ if (mouseP == null) return
70
+
71
+ let tempMouseP = mousePosition(el, event)
72
+
73
+ // 先求解出轨迹向量
74
+ let normal = [tempMouseP.x - mouseP.x, mouseP.y - tempMouseP.y]
75
+
76
+ // 方向向量旋转90deg得到旋转向量
77
+ let rotateNormal = [
78
+ normal[1],
79
+ normal[0] * -1,
80
+ 0
81
+ ]
82
+
83
+ // 非法射线忽略
84
+ if (rotateNormal[0] == 0 && rotateNormal[1] == 0) return
85
+
86
+ callback({
87
+ type: "rotate",
88
+ normal: rotateNormal,
89
+ value: (Math.abs(tempMouseP.x - mouseP.x) + Math.abs(tempMouseP.y - mouseP.y)) * 0.01
90
+ })
91
+
92
+ mouseP = tempMouseP
93
+ }
94
+
95
+ el.addEventListener("mousedown", (event) => {
96
+ mouseP = mousePosition(el, event)
97
+ })
98
+ el.addEventListener("mouseup", (event) => {
99
+ mouseP = null
100
+ })
101
+ el.addEventListener("mousemove", (event) => {
102
+ doMove(event)
103
+ })
104
+
105
+ // 手指控制
106
+ el.addEventListener("touchend", (event) => {
107
+ mouseP = null;
108
+ })
109
+ el.addEventListener("touchstart", (event) => {
110
+ mouseP = mousePosition(el, event)
111
+ })
112
+ el.addEventListener("touchmove", (event) => {
113
+ doMove(event.touches[0])
114
+ })
115
+
116
+ let doScale = function (value: number) {
117
+ if (value == 0) return
118
+
119
+ let baseTimes = 0.899
120
+ callback({
121
+ type: "scale",
122
+ value: value < 0 ? baseTimes : 2 - baseTimes,
123
+ normal: []
124
+ })
125
+ }
126
+
127
+ // 滚轮控制
128
+ el.addEventListener("mousewheel", function (event: any) {
129
+ doScale(event.wheelDelta)
130
+ })
131
+
132
+ if (window.addEventListener) {
133
+
134
+ // 针对火狐浏览器
135
+ window.addEventListener('DOMMouseScroll', function (event: any) {
136
+ doScale(-1 * event.detail)
137
+ }, false)
138
+ }
139
+
140
+ }