vislite 0.1.0 → 0.2.0-alpha.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AUTHORS.txt +6 -6
- package/CHANGELOG +24 -1
- package/LICENSE +20 -20
- package/README.md +53 -38
- package/lib/Canvas/index.umd.js +135 -46
- package/lib/Canvas/index.umd.min.js +7 -3
- package/lib/Cardinal/index.umd.js +6 -2
- package/lib/Cardinal/index.umd.min.js +6 -2
- package/lib/Eoap/index.umd.js +9 -5
- package/lib/Eoap/index.umd.min.js +6 -2
- package/lib/Hermite/index.umd.js +6 -2
- package/lib/Hermite/index.umd.min.js +6 -2
- package/lib/Matrix4/index.umd.js +6 -2
- package/lib/Matrix4/index.umd.min.js +6 -2
- package/lib/Mercator/index.umd.js +42 -0
- package/lib/Mercator/index.umd.min.js +15 -0
- package/lib/OralCanvas/index.es.js +124 -44
- package/lib/OralCanvas/index.es.min.js +7 -3
- package/lib/OralWebGL/index.es.js +567 -0
- package/lib/OralWebGL/index.es.min.js +15 -0
- package/lib/SVG/index.umd.js +16 -5
- package/lib/SVG/index.umd.min.js +7 -3
- package/lib/WebGL/index.umd.js +626 -0
- package/lib/WebGL/index.umd.min.js +15 -0
- package/lib/animation/index.umd.js +6 -2
- package/lib/animation/index.umd.min.js +6 -2
- package/lib/getLoopColors/index.umd.js +6 -2
- package/lib/getLoopColors/index.umd.min.js +6 -2
- package/lib/index.umd.js +1514 -863
- package/lib/index.umd.min.js +7 -3
- package/lib/rotate/index.umd.js +6 -2
- package/lib/rotate/index.umd.min.js +6 -2
- package/lib/ruler/index.umd.js +6 -2
- package/lib/ruler/index.umd.min.js +6 -2
- package/lib/viewHandler/index.umd.js +129 -0
- package/lib/viewHandler/index.umd.min.js +15 -0
- package/miniprogram/ui-canvas/index.js +18 -3
- package/miniprogram/ui-canvas/index.json +4 -4
- package/miniprogram/ui-canvas/index.wxml +4 -4
- package/miniprogram/ui-canvas/index.wxss +5 -5
- package/package/Canvas/index.ts +1 -1
- package/package/Cardinal/index.ts +2 -2
- package/package/Eoap/index.ts +2 -2
- package/package/Hermite/index.ts +2 -2
- package/package/Matrix4/index.ts +2 -2
- package/package/Mercator/index.ts +3 -0
- package/package/OralCanvas/index.ts +1 -1
- package/package/OralWebGL/index.ts +2 -0
- package/package/SVG/index.ts +2 -2
- package/package/WebGL/index.ts +2 -0
- package/package/animation/index.ts +2 -2
- package/package/getLoopColors/index.ts +2 -2
- package/package/index.ts +32 -9
- package/package/rotate/index.ts +2 -2
- package/package/ruler/index.ts +2 -2
- package/package/viewHandler/index.ts +3 -0
- package/package.json +11 -2
- package/src/Canvas.ts +10 -1
- package/src/Eoap.ts +5 -5
- package/src/Matrix4/index.ts +76 -76
- package/src/Matrix4/move.ts +12 -12
- package/src/Matrix4/rotate.ts +15 -15
- package/src/Matrix4/scale.ts +11 -11
- package/src/Matrix4/transform.ts +64 -64
- package/src/Mercator.ts +27 -0
- package/src/SVG.ts +1 -1
- package/src/WebGL.ts +53 -0
- package/src/animation.ts +99 -99
- package/src/common/assemble.ts +23 -0
- package/src/common/canvas/arc.ts +50 -50
- package/src/common/canvas/config.ts +7 -6
- package/src/common/canvas/index.ts +29 -28
- package/src/common/canvas/painter.ts +51 -8
- package/src/common/canvas/texts.ts +19 -0
- package/src/common/setStyle.ts +5 -5
- package/src/common/svg/config.ts +127 -126
- package/src/common/svg/index.ts +13 -3
- package/src/common/svg/tool.ts +43 -42
- package/src/common/webgl/buffer.ts +80 -0
- package/src/common/webgl/doDraw.ts +97 -0
- package/src/common/webgl/getColorFactory.ts +27 -0
- package/src/common/webgl/getShader.ts +62 -0
- package/src/common/webgl/getTexture.ts +12 -0
- package/src/common/webgl/getWebGLContext.ts +28 -0
- package/src/common/webgl/index.ts +212 -0
- package/src/common/webgl/shader.ts +76 -0
- package/src/common/webgl/texture.ts +99 -0
- package/src/getLoopColors.ts +42 -42
- package/src/interpolation/Cardinal.ts +91 -91
- package/src/interpolation/Hermite.ts +65 -65
- package/src/rotate.ts +7 -7
- package/src/ruler.ts +99 -99
- package/src/viewHandler.ts +140 -0
- package/types/Canvas.d.ts +220 -283
- package/types/CanvasConfig.d.ts +81 -0
- package/types/Cardinal.d.ts +13 -13
- package/types/Hermite.d.ts +18 -18
- package/types/Map.d.ts +10 -0
- package/types/Matrix4.d.ts +42 -42
- package/types/Object3D.d.ts +106 -0
- package/types/SVG.d.ts +210 -264
- package/types/SVGConfig.d.ts +59 -0
- package/types/Scene3D.d.ts +7 -0
- package/types/WebGL.d.ts +29 -0
- package/types/animation.d.ts +6 -6
- package/types/getLoopColors.d.ts +2 -2
- package/types/index.d.ts +70 -26
- package/types/rotate.d.ts +2 -2
- package/types/ruler.d.ts +2 -2
- package/types/viewHandler.d.ts +13 -0
- package/uni-app/ui-canvas.vue +94 -20
- package/types/Eoap.d.ts +0 -10
package/src/animation.ts
CHANGED
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@@ -1,100 +1,100 @@
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//当前正在运动的动画的tick函数堆栈
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let $timers: any[] = []
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//唯一定时器的定时间隔
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let $interval = 13
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//定时器ID
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let $timerId: any
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/**
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* 动画轮播
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* @param {function} doback 轮询函数,有一个形参deep,0-1,表示执行进度
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* @param {number} duration 动画时长,可选
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* @param {function} callback 动画结束回调,可选,有一个形参deep,0-1,表示执行进度
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*
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* @returns {function} 返回一个函数,调用该函数,可以提前结束动画
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*/
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export default function (doback: (deep: number) => void, duration: number = 400, callback: (deep: number) => void = () => { }): Function {
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let clock = {
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//把tick函数推入堆栈
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"timer": function (tick: (deep: number) => void, duration: number, callback: (deep: number) => void) {
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if (!tick) {
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throw new Error('Tick is required!')
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}
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let id = new Date().valueOf() + "_" + (Math.random() * 1000).toFixed(0)
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$timers.push({
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"id": id,
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"createTime": new Date(),
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"tick": tick,
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"duration": duration,
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"callback": callback
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});
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clock.start()
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return id
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},
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//开启唯一的定时器timerId
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"start": function () {
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if (!$timerId) {
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$timerId = setInterval(clock.tick, $interval)
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}
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},
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//被定时器调用,遍历timers堆栈
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"tick": function () {
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let createTime: Date, flag: number, tick: (deep: number) => void, callback: (deep: number) => void, timer: any, duration: number, passTime: number,
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timers: any[] = $timers
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$timers = []
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$timers.length = 0
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for (flag = 0; flag < timers.length; flag++) {
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//初始化数据
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timer = timers[flag]
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createTime = timer.createTime
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tick = timer.tick
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duration = timer.duration
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callback = timer.callback
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//执行
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passTime = (+new Date().valueOf() - createTime.valueOf()) / duration
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passTime = passTime > 1 ? 1 : passTime
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tick(passTime)
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if (passTime < 1 && timer.id) {
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//动画没有结束再添加
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$timers.push(timer)
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} else {
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callback(passTime)
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}
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}
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if ($timers.length <= 0) {
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clock.stop()
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}
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},
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//停止定时器,重置timerId=null
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"stop": function () {
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if ($timerId) {
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clearInterval($timerId)
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$timerId = null
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}
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}
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};
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let id = clock.timer(function (deep: number) {
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//其中deep为0-1,表示改变的程度
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doback(deep)
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}, duration, callback)
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// 返回一个函数
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// 用于在动画结束前结束动画
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return function () {
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let i: string
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for (i in $timers) {
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if ($timers[i].id == id) {
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$timers[i].id = undefined
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return
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}
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}
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}
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//当前正在运动的动画的tick函数堆栈
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let $timers: any[] = []
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//唯一定时器的定时间隔
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let $interval = 13
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//定时器ID
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let $timerId: any
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/**
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* 动画轮播
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* @param {function} doback 轮询函数,有一个形参deep,0-1,表示执行进度
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* @param {number} duration 动画时长,可选
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* @param {function} callback 动画结束回调,可选,有一个形参deep,0-1,表示执行进度
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*
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* @returns {function} 返回一个函数,调用该函数,可以提前结束动画
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*/
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export default function (doback: (deep: number) => void, duration: number = 400, callback: (deep: number) => void = () => { }): Function {
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let clock = {
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//把tick函数推入堆栈
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"timer": function (tick: (deep: number) => void, duration: number, callback: (deep: number) => void) {
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if (!tick) {
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throw new Error('Tick is required!')
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}
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let id = new Date().valueOf() + "_" + (Math.random() * 1000).toFixed(0)
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$timers.push({
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"id": id,
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"createTime": new Date(),
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"tick": tick,
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"duration": duration,
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"callback": callback
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});
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clock.start()
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return id
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},
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//开启唯一的定时器timerId
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"start": function () {
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if (!$timerId) {
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$timerId = setInterval(clock.tick, $interval)
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}
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},
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//被定时器调用,遍历timers堆栈
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"tick": function () {
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let createTime: Date, flag: number, tick: (deep: number) => void, callback: (deep: number) => void, timer: any, duration: number, passTime: number,
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timers: any[] = $timers
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$timers = []
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$timers.length = 0
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for (flag = 0; flag < timers.length; flag++) {
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//初始化数据
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timer = timers[flag]
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createTime = timer.createTime
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tick = timer.tick
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duration = timer.duration
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callback = timer.callback
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//执行
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passTime = (+new Date().valueOf() - createTime.valueOf()) / duration
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passTime = passTime > 1 ? 1 : passTime
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tick(passTime)
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if (passTime < 1 && timer.id) {
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//动画没有结束再添加
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$timers.push(timer)
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} else {
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callback(passTime)
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}
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}
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if ($timers.length <= 0) {
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clock.stop()
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}
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},
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//停止定时器,重置timerId=null
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"stop": function () {
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if ($timerId) {
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clearInterval($timerId)
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$timerId = null
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}
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}
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};
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let id = clock.timer(function (deep: number) {
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//其中deep为0-1,表示改变的程度
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doback(deep)
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}, duration, callback)
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// 返回一个函数
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// 用于在动画结束前结束动画
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return function () {
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let i: string
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for (i in $timers) {
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if ($timers[i].id == id) {
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$timers[i].id = undefined
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return
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}
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}
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}
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}
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export default function (begin: number, end: number, step: number, count: number) {
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let val = []
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for (let index = 0; index < count; index++) val[index] = begin
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// 非常类似进制数,每次调用都+1
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return function () {
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for (let i = 0; i < count; i++) {
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// 如果当前位可以进1
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if (val[i] < end) {
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val[i] = +(val[i] + step).toFixed(7)
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break
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}
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// 如果当前位不可以,那当前位归0,尝试下一位
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else if (i < count - 1) {
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val[i] = begin
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}
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}
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return val
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}
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}
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package/src/common/canvas/arc.ts
CHANGED
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@@ -1,50 +1,50 @@
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// 点(x,y)围绕中心(cx,cy)旋转deg度
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let rotate = function (cx: number, cy: number, deg: number, x: number, y: number) {
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let cos = Math.cos(deg), sin = Math.sin(deg)
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return [
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+((x - cx) * cos - (y - cy) * sin + cx).toFixed(7),
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+((x - cx) * sin + (y - cy) * cos + cy).toFixed(7)
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]
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}
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// r1和r2,内半径和外半径
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// beginA起点弧度,rotateA旋转弧度式
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export default function (beginA: number, rotateA: number, cx: number, cy: number, r1: number, r2: number, doback: Function) {
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// 保证逆时针也是可以的
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if (rotateA < 0) {
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-
beginA += rotateA
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-
rotateA *= -1
|
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-
}
|
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22
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-
|
|
23
|
-
let temp: number[] = [], p: number[]
|
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-
|
|
25
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-
// 内部
|
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26
|
-
p = rotate(0, 0, beginA, r1, 0)
|
|
27
|
-
temp[0] = p[0]
|
|
28
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-
temp[1] = p[1]
|
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29
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-
p = rotate(0, 0, rotateA, p[0], p[1])
|
|
30
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-
temp[2] = p[0]
|
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31
|
-
temp[3] = p[1]
|
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32
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-
|
|
33
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-
// 外部
|
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34
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-
p = rotate(0, 0, beginA, r2, 0)
|
|
35
|
-
temp[4] = p[0]
|
|
36
|
-
temp[5] = p[1]
|
|
37
|
-
p = rotate(0, 0, rotateA, p[0], p[1])
|
|
38
|
-
temp[6] = p[0]
|
|
39
|
-
temp[7] = p[1]
|
|
40
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-
|
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41
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-
doback(
|
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42
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-
beginA, beginA + rotateA,
|
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43
|
-
temp[0] + cx, temp[1] + cy,
|
|
44
|
-
temp[4] + cx, temp[5] + cy,
|
|
45
|
-
temp[2] + cx, temp[3] + cy,
|
|
46
|
-
temp[6] + cx, temp[7] + cy,
|
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47
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-
(r2 - r1) * 0.5
|
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48
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-
)
|
|
49
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-
|
|
50
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-
}
|
|
1
|
+
|
|
2
|
+
// 点(x,y)围绕中心(cx,cy)旋转deg度
|
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3
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+
|
|
4
|
+
let rotate = function (cx: number, cy: number, deg: number, x: number, y: number) {
|
|
5
|
+
let cos = Math.cos(deg), sin = Math.sin(deg)
|
|
6
|
+
return [
|
|
7
|
+
+((x - cx) * cos - (y - cy) * sin + cx).toFixed(7),
|
|
8
|
+
+((x - cx) * sin + (y - cy) * cos + cy).toFixed(7)
|
|
9
|
+
]
|
|
10
|
+
}
|
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11
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+
|
|
12
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+
// r1和r2,内半径和外半径
|
|
13
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+
// beginA起点弧度,rotateA旋转弧度式
|
|
14
|
+
|
|
15
|
+
export default function (beginA: number, rotateA: number, cx: number, cy: number, r1: number, r2: number, doback: Function) {
|
|
16
|
+
|
|
17
|
+
// 保证逆时针也是可以的
|
|
18
|
+
if (rotateA < 0) {
|
|
19
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+
beginA += rotateA
|
|
20
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+
rotateA *= -1
|
|
21
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+
}
|
|
22
|
+
|
|
23
|
+
let temp: number[] = [], p: number[]
|
|
24
|
+
|
|
25
|
+
// 内部
|
|
26
|
+
p = rotate(0, 0, beginA, r1, 0)
|
|
27
|
+
temp[0] = p[0]
|
|
28
|
+
temp[1] = p[1]
|
|
29
|
+
p = rotate(0, 0, rotateA, p[0], p[1])
|
|
30
|
+
temp[2] = p[0]
|
|
31
|
+
temp[3] = p[1]
|
|
32
|
+
|
|
33
|
+
// 外部
|
|
34
|
+
p = rotate(0, 0, beginA, r2, 0)
|
|
35
|
+
temp[4] = p[0]
|
|
36
|
+
temp[5] = p[1]
|
|
37
|
+
p = rotate(0, 0, rotateA, p[0], p[1])
|
|
38
|
+
temp[6] = p[0]
|
|
39
|
+
temp[7] = p[1]
|
|
40
|
+
|
|
41
|
+
doback(
|
|
42
|
+
beginA, beginA + rotateA,
|
|
43
|
+
temp[0] + cx, temp[1] + cy,
|
|
44
|
+
temp[4] + cx, temp[5] + cy,
|
|
45
|
+
temp[2] + cx, temp[3] + cy,
|
|
46
|
+
temp[6] + cx, temp[7] + cy,
|
|
47
|
+
(r2 - r1) * 0.5
|
|
48
|
+
)
|
|
49
|
+
|
|
50
|
+
}
|
|
@@ -1,17 +1,18 @@
|
|
|
1
1
|
import arc from './arc'
|
|
2
|
+
import CanvasConfigType from '../../../types/CanvasConfig'
|
|
2
3
|
|
|
3
4
|
// 文字统一设置方法
|
|
4
|
-
export let initText = function (painter: CanvasRenderingContext2D, config:
|
|
5
|
+
export let initText = function (painter: CanvasRenderingContext2D, config: CanvasConfigType, x: number, y: number, deg: number) {
|
|
5
6
|
|
|
6
7
|
painter.beginPath()
|
|
7
8
|
painter.translate(x, y)
|
|
8
9
|
painter.rotate(deg)
|
|
9
|
-
painter.font = config
|
|
10
|
+
painter.font = config.fontStyle + " " + config.fontWeight + " " + config.fontSize + "px " + config.fontFamily
|
|
10
11
|
return painter
|
|
11
12
|
};
|
|
12
13
|
|
|
13
14
|
// 画弧统一设置方法
|
|
14
|
-
export let initArc = function (painter: CanvasRenderingContext2D, config:
|
|
15
|
+
export let initArc = function (painter: CanvasRenderingContext2D, config: CanvasConfigType, cx: number, cy: number, r1: number, r2: number, beginDeg: number, deg: number) {
|
|
15
16
|
|
|
16
17
|
if (r1 > r2) {
|
|
17
18
|
let temp = r1
|
|
@@ -44,18 +45,18 @@ export let initArc = function (painter: CanvasRenderingContext2D, config: any, c
|
|
|
44
45
|
// (圆心x,圆心y,半径,开始角度,结束角度,true逆时针/false顺时针)
|
|
45
46
|
cx, cy, r1, beginA, endA, false)
|
|
46
47
|
// 结尾
|
|
47
|
-
if (config
|
|
48
|
+
if (config.arcEndCap != 'round')
|
|
48
49
|
painter.lineTo(endOuterX, endOuterY)
|
|
49
50
|
else
|
|
50
51
|
painter.arc((endInnerX + endOuterX) * 0.5, (endInnerY + endOuterY) * 0.5, r, endA - Math.PI, endA, true)
|
|
51
52
|
painter.arc(cx, cy, r2, endA, beginA, true)
|
|
52
53
|
// 开头
|
|
53
|
-
if (config
|
|
54
|
+
if (config.arcStartCap != 'round')
|
|
54
55
|
painter.lineTo(begInnerX, begInnerY);
|
|
55
56
|
else
|
|
56
57
|
painter.arc((begInnerX + begOuterX) * 0.5, (begInnerY + begOuterY) * 0.5, r, beginA, beginA - Math.PI, true)
|
|
57
58
|
})
|
|
58
|
-
if (config
|
|
59
|
+
if (config.arcStartCap == 'butt') painter.closePath()
|
|
59
60
|
return painter
|
|
60
61
|
}
|
|
61
62
|
|
|
@@ -1,12 +1,23 @@
|
|
|
1
|
+
import CanvasConfigType from '../../../types/CanvasConfig'
|
|
1
2
|
import PainterRender from './painter'
|
|
3
|
+
import assemble from '../assemble'
|
|
4
|
+
|
|
5
|
+
// 属性名向下兼容
|
|
6
|
+
let oldAttrName = {
|
|
7
|
+
"font-size": "fontSize",
|
|
8
|
+
"font-family": "fontFamily",
|
|
9
|
+
"font-weight": "fontWeight",
|
|
10
|
+
"font-style": "fontStyle",
|
|
11
|
+
"arc-start-cap": "arcStartCap",
|
|
12
|
+
"arc-end-cap": "arcEndCap"
|
|
13
|
+
}
|
|
2
14
|
|
|
3
15
|
class Canvas extends PainterRender {
|
|
4
16
|
|
|
5
17
|
readonly name: string = "Canvas"
|
|
6
18
|
|
|
7
19
|
private __regionList = {} //区域映射表
|
|
8
|
-
private
|
|
9
|
-
private __p: string = 'r' //色彩增值位置
|
|
20
|
+
private __regionAssemble = assemble(0, 255, 1, 3)
|
|
10
21
|
|
|
11
22
|
constructor(ViewCanvas: HTMLCanvasElement, RegionCanvas: HTMLCanvasElement) {
|
|
12
23
|
super(ViewCanvas, {}, new PainterRender(RegionCanvas, {
|
|
@@ -16,9 +27,10 @@ class Canvas extends PainterRender {
|
|
|
16
27
|
this.setRegion("")
|
|
17
28
|
}
|
|
18
29
|
|
|
19
|
-
config(configs:
|
|
30
|
+
config(configs: CanvasConfigType) {
|
|
20
31
|
for (let key in configs) {
|
|
21
|
-
|
|
32
|
+
let _key = oldAttrName[key] || key
|
|
33
|
+
this.useConfig(_key, configs[key])
|
|
22
34
|
}
|
|
23
35
|
|
|
24
36
|
return this
|
|
@@ -26,33 +38,17 @@ class Canvas extends PainterRender {
|
|
|
26
38
|
|
|
27
39
|
// 设置当前绘制区域名称
|
|
28
40
|
setRegion(regionName: string | number) {
|
|
29
|
-
let _this = this
|
|
30
41
|
if (regionName) {
|
|
31
|
-
if (this.__regionList[regionName
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
_this.__rgb[0] += 1
|
|
35
|
-
_this.__p = 'g'
|
|
36
|
-
return 'rgb(' + _this.__rgb[0] + ',' + _this.__rgb[1] + ',' + _this.__rgb[2] + ')'
|
|
37
|
-
},
|
|
38
|
-
'g': function () {
|
|
39
|
-
_this.__rgb[1] += 1
|
|
40
|
-
_this.__p = 'b'
|
|
41
|
-
return 'rgb(' + _this.__rgb[0] + ',' + _this.__rgb[1] + ',' + _this.__rgb[2] + ')'
|
|
42
|
-
},
|
|
43
|
-
'b': function () {
|
|
44
|
-
_this.__rgb[2] += 1
|
|
45
|
-
_this.__p = 'r'
|
|
46
|
-
return 'rgb(' + _this.__rgb[0] + ',' + _this.__rgb[1] + ',' + _this.__rgb[2] + ')'
|
|
47
|
-
}
|
|
48
|
-
}[this.__p]()
|
|
42
|
+
if (this.__regionList[regionName] == undefined) {
|
|
43
|
+
let tempColor = this.__regionAssemble()
|
|
44
|
+
this.__regionList[regionName] = "rgb(" + tempColor[0] + "," + tempColor[1] + "," + tempColor[2] + ")"
|
|
49
45
|
}
|
|
50
46
|
|
|
51
|
-
|
|
52
|
-
|
|
47
|
+
this.__region.useConfig("fillStyle", this.__regionList[regionName]) &&
|
|
48
|
+
this.__region.useConfig("strokeStyle", this.__regionList[regionName])
|
|
53
49
|
} else {
|
|
54
|
-
|
|
55
|
-
|
|
50
|
+
this.__region.useConfig("fillStyle", "#000000") &&
|
|
51
|
+
this.__region.useConfig("strokeStyle", "#000000")
|
|
56
52
|
}
|
|
57
53
|
return this
|
|
58
54
|
}
|
|
@@ -60,7 +56,7 @@ class Canvas extends PainterRender {
|
|
|
60
56
|
// 获取当前事件触发的区域名称
|
|
61
57
|
getRegion(x: number, y: number): Promise<string> {
|
|
62
58
|
return new Promise((resolve, reject) => {
|
|
63
|
-
let imgData =
|
|
59
|
+
let imgData = this.__region.painter.getImageData(x - 0.5, y - 0.5, 1, 1)
|
|
64
60
|
|
|
65
61
|
// 获取点击点的颜色
|
|
66
62
|
let currentRGBA = imgData.data
|
|
@@ -91,6 +87,11 @@ class Canvas extends PainterRender {
|
|
|
91
87
|
}
|
|
92
88
|
})
|
|
93
89
|
}
|
|
90
|
+
|
|
91
|
+
// 获取原始画笔
|
|
92
|
+
getContext(isRegion = false) {
|
|
93
|
+
return isRegion ? this.__region.painter : this.painter
|
|
94
|
+
}
|
|
94
95
|
}
|
|
95
96
|
|
|
96
97
|
export default Canvas
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { initText, initArc, initCircle, initRect } from './config'
|
|
2
|
+
import texts from './texts'
|
|
2
3
|
|
|
3
4
|
interface OptsType {
|
|
4
5
|
|
|
@@ -20,22 +21,22 @@ class Painter {
|
|
|
20
21
|
private __specialConfig = {
|
|
21
22
|
|
|
22
23
|
// 文字大小
|
|
23
|
-
"
|
|
24
|
+
"fontSize": 16,
|
|
24
25
|
|
|
25
26
|
// 字体
|
|
26
|
-
"
|
|
27
|
+
"fontFamily": "sans-serif",
|
|
27
28
|
|
|
28
29
|
// 字重
|
|
29
|
-
"
|
|
30
|
+
"fontWeight": 400,
|
|
30
31
|
|
|
31
32
|
// 字类型
|
|
32
|
-
"
|
|
33
|
+
"fontStyle": "normal",
|
|
33
34
|
|
|
34
35
|
// 圆弧开始端闭合方式("butt"直线闭合、"round"圆帽闭合)
|
|
35
|
-
"
|
|
36
|
+
"arcStartCap": 'butt',
|
|
36
37
|
|
|
37
38
|
// 圆弧结束端闭合方式,和上一个类似
|
|
38
|
-
"
|
|
39
|
+
"arcEndCap": 'butt'
|
|
39
40
|
}
|
|
40
41
|
|
|
41
42
|
private __initConfig = {
|
|
@@ -129,7 +130,7 @@ class Painter {
|
|
|
129
130
|
if (this.__region) this.__region.strokeText(text, x, y, deg)
|
|
130
131
|
|
|
131
132
|
this.painter.save()
|
|
132
|
-
initText(this.painter, this.__specialConfig, x, y, deg
|
|
133
|
+
initText(this.painter, this.__specialConfig, x, y, deg).strokeText(text, 0, 0)
|
|
133
134
|
this.painter.restore()
|
|
134
135
|
return this
|
|
135
136
|
}
|
|
@@ -137,13 +138,55 @@ class Painter {
|
|
|
137
138
|
if (this.__region) this.__region.fullText(text, x, y, deg)
|
|
138
139
|
|
|
139
140
|
this.painter.save()
|
|
140
|
-
initText(this.painter, this.__specialConfig, x, y, deg
|
|
141
|
+
initText(this.painter, this.__specialConfig, x, y, deg)
|
|
141
142
|
this.painter.fillText(text, 0, 0)
|
|
142
143
|
this.painter.strokeText(text, 0, 0)
|
|
143
144
|
this.painter.restore()
|
|
144
145
|
return this
|
|
145
146
|
}
|
|
146
147
|
|
|
148
|
+
// 多行文字
|
|
149
|
+
fillTexts(contents: string, x: number, y: number, width: number, lineHeight: number = 1.2, deg: number = 0) {
|
|
150
|
+
if (this.__region) this.__region.fillTexts(contents, x, y, width, lineHeight)
|
|
151
|
+
|
|
152
|
+
this.painter.save()
|
|
153
|
+
initText(this.painter, this.__specialConfig, x, y, deg)
|
|
154
|
+
|
|
155
|
+
let height = texts(this.painter, contents, width, this.__specialConfig.fontSize * lineHeight, (content, top) => {
|
|
156
|
+
this.painter.fillText(content, 0, top)
|
|
157
|
+
})
|
|
158
|
+
|
|
159
|
+
this.painter.restore()
|
|
160
|
+
return height
|
|
161
|
+
}
|
|
162
|
+
strokeTexts(contents: string, x: number, y: number, width: number, lineHeight: number = 1.2, deg: number = 0) {
|
|
163
|
+
if (this.__region) this.__region.fillTexts(contents, x, y, width, lineHeight)
|
|
164
|
+
|
|
165
|
+
this.painter.save()
|
|
166
|
+
initText(this.painter, this.__specialConfig, x, y, deg)
|
|
167
|
+
|
|
168
|
+
let height = texts(this.painter, contents, width, this.__specialConfig.fontSize * lineHeight, (content, top) => {
|
|
169
|
+
this.painter.strokeText(content, 0, top)
|
|
170
|
+
})
|
|
171
|
+
|
|
172
|
+
this.painter.restore()
|
|
173
|
+
return height
|
|
174
|
+
}
|
|
175
|
+
fullTexts(contents: string, x: number, y: number, width: number, lineHeight: number = 1.2, deg: number = 0) {
|
|
176
|
+
if (this.__region) this.__region.fillTexts(contents, x, y, width, lineHeight)
|
|
177
|
+
|
|
178
|
+
this.painter.save()
|
|
179
|
+
initText(this.painter, this.__specialConfig, x, y, deg)
|
|
180
|
+
|
|
181
|
+
let height = texts(this.painter, contents, width, this.__specialConfig.fontSize * lineHeight, (content, top) => {
|
|
182
|
+
this.painter.fillText(content, 0, top)
|
|
183
|
+
this.painter.strokeText(content, 0, top)
|
|
184
|
+
})
|
|
185
|
+
|
|
186
|
+
this.painter.restore()
|
|
187
|
+
return height
|
|
188
|
+
}
|
|
189
|
+
|
|
147
190
|
// 路径
|
|
148
191
|
beginPath() {
|
|
149
192
|
if (this.__region) this.__region.beginPath()
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
export default function (painter: CanvasRenderingContext2D, contents: string, width: number, height: number, doback: (content: string, top: number) => void) {
|
|
2
|
+
|
|
3
|
+
let lineNumber = 0, content = ""
|
|
4
|
+
for (let i = 0; i < contents.length; i++) {
|
|
5
|
+
if (painter.measureText(content + contents[i]).width > width) {
|
|
6
|
+
lineNumber += 1
|
|
7
|
+
doback(content, (lineNumber - 0.5) * height)
|
|
8
|
+
|
|
9
|
+
content = contents[i]
|
|
10
|
+
} else if (i == contents.length - 1) {
|
|
11
|
+
lineNumber += 1
|
|
12
|
+
doback(content + contents[i], (lineNumber - 0.5) * height)
|
|
13
|
+
} else {
|
|
14
|
+
content += contents[i]
|
|
15
|
+
}
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
return lineNumber * height
|
|
19
|
+
}
|
package/src/common/setStyle.ts
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
// 修改样式
|
|
2
|
-
export default function (el, styles) {
|
|
3
|
-
for (let key in styles) {
|
|
4
|
-
el.style[key] = styles[key]
|
|
5
|
-
}
|
|
1
|
+
// 修改样式
|
|
2
|
+
export default function (el: HTMLElement | SVGElement, styles: any) {
|
|
3
|
+
for (let key in styles) {
|
|
4
|
+
el.style[key] = styles[key]
|
|
5
|
+
}
|
|
6
6
|
}
|