viral-viewer-2 6.2.7 → 6.2.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +5 -52
- package/dist/components/animation/viral-animation.js +71 -0
- package/dist/components/animation/viral-animation.js.map +1 -0
- package/dist/components/bvh/viral-bvh.js +19 -0
- package/dist/components/bvh/viral-bvh.js.map +1 -0
- package/dist/components/camera/viral-camera.d.ts +1 -1
- package/dist/components/camera/viral-camera.js +207 -0
- package/dist/components/camera/viral-camera.js.map +1 -0
- package/dist/components/centralized-event-handler/viral-centralized-event-handler.d.ts +7 -0
- package/dist/components/centralized-event-handler/viral-centralized-event-handler.js +47 -0
- package/dist/components/centralized-event-handler/viral-centralized-event-handler.js.map +1 -0
- package/dist/components/compress/compress.processor.d.ts +4 -0
- package/dist/components/compress/compress.processor.js +29 -0
- package/dist/components/compress/compress.processor.js.map +1 -0
- package/dist/components/compress/viral-compress.processor.js +13 -0
- package/dist/components/compress/viral-compress.processor.js.map +1 -0
- package/dist/components/context-menu/viral-context-menu.d.ts +17 -0
- package/dist/components/context-menu/viral-context-menu.js +74 -0
- package/dist/components/context-menu/viral-context-menu.js.map +1 -0
- package/dist/components/custom-objects/index.js +6 -0
- package/dist/components/custom-objects/index.js.map +1 -0
- package/dist/components/custom-objects/viral-instanced-mesh.d.ts +1 -1
- package/dist/components/custom-objects/viral-instanced-mesh.js +203 -0
- package/dist/components/custom-objects/viral-instanced-mesh.js.map +1 -0
- package/dist/components/custom-objects/viral-mesh.d.ts +9 -0
- package/dist/components/custom-objects/viral-mesh.js +25 -0
- package/dist/components/custom-objects/viral-mesh.js.map +1 -0
- package/dist/components/data-manager/viral-data-manager.js +35 -0
- package/dist/components/data-manager/viral-data-manager.js.map +1 -0
- package/dist/components/event-handler/base/event-dispatcher.js +35 -0
- package/dist/components/event-handler/base/event-dispatcher.js.map +1 -0
- package/dist/components/event-handler/keyboard/viral-keyboard.js +78 -0
- package/dist/components/event-handler/keyboard/viral-keyboard.js.map +1 -0
- package/dist/components/event-handler/mouse/viral-mouse.js +239 -0
- package/dist/components/event-handler/mouse/viral-mouse.js.map +1 -0
- package/dist/components/event-handler/viral-centralized-event-handler.d.ts +2 -0
- package/dist/components/event-handler/viral-centralized-event-handler.js +186 -0
- package/dist/components/event-handler/viral-centralized-event-handler.js.map +1 -0
- package/dist/components/event-handler/viral-lifecycle-event-handler.js +55 -0
- package/dist/components/event-handler/viral-lifecycle-event-handler.js.map +1 -0
- package/dist/components/keyboard/viral-keyboard.d.ts +17 -0
- package/dist/components/keyboard/viral-keyboard.js +76 -0
- package/dist/components/keyboard/viral-keyboard.js.map +1 -0
- package/dist/components/loader/viral-point-cloud.loader.js +33 -0
- package/dist/components/loader/viral-point-cloud.loader.js.map +1 -0
- package/dist/components/loader/viral-revit.loader.d.ts +13 -1
- package/dist/components/loader/viral-revit.loader.js +339 -0
- package/dist/components/loader/viral-revit.loader.js.map +1 -0
- package/dist/components/loader/viral-three.loader.js +20 -0
- package/dist/components/loader/viral-three.loader.js.map +1 -0
- package/dist/components/loader/viral-viewer-point-cloud.loader.d.ts +16 -0
- package/dist/components/loader/viral-viewer-point-cloud.loader.js +33 -0
- package/dist/components/loader/viral-viewer-point-cloud.loader.js.map +1 -0
- package/dist/components/loader/viral-viewer-revit.loader.d.ts +13 -0
- package/dist/components/loader/viral-viewer-revit.loader.js +124 -0
- package/dist/components/loader/viral-viewer-revit.loader.js.map +1 -0
- package/dist/components/loader/viral.loader.js +16 -0
- package/dist/components/loader/viral.loader.js.map +1 -0
- package/dist/components/material/viral-material-manager.js +60 -0
- package/dist/components/material/viral-material-manager.js.map +1 -0
- package/dist/components/mouse/viral-mouse.d.ts +31 -0
- package/dist/components/mouse/viral-mouse.js +234 -0
- package/dist/components/mouse/viral-mouse.js.map +1 -0
- package/dist/components/navigation-cube/components/cube-camera.d.ts +15 -0
- package/dist/components/navigation-cube/components/cube-camera.js +74 -0
- package/dist/components/navigation-cube/components/cube-camera.js.map +1 -0
- package/dist/components/navigation-cube/components/cube-renderer.d.ts +9 -0
- package/dist/components/navigation-cube/components/cube-renderer.js +31 -0
- package/dist/components/navigation-cube/components/cube-renderer.js.map +1 -0
- package/dist/components/navigation-cube/components/cube-scene.d.ts +13 -0
- package/dist/components/navigation-cube/components/cube-scene.js +546 -0
- package/dist/components/navigation-cube/components/cube-scene.js.map +1 -0
- package/dist/components/navigation-cube/components/cube.mouse.d.ts +9 -0
- package/dist/components/navigation-cube/components/cube.mouse.js +109 -0
- package/dist/components/navigation-cube/components/cube.mouse.js.map +1 -0
- package/dist/components/navigation-cube/viral-navigation-cube.d.ts +16 -0
- package/dist/components/navigation-cube/viral-navigation-cube.js +50 -0
- package/dist/components/navigation-cube/viral-navigation-cube.js.map +1 -0
- package/dist/components/post-processing/ambient-occlusion-effect.d.ts +13 -0
- package/dist/components/post-processing/ambient-occlusion-effect.js +33 -0
- package/dist/components/post-processing/ambient-occlusion-effect.js.map +1 -0
- package/dist/components/post-processing/bloom-effect.d.ts +11 -0
- package/dist/components/post-processing/bloom-effect.js +29 -0
- package/dist/components/post-processing/bloom-effect.js.map +1 -0
- package/dist/components/post-processing/outline-effect.d.ts +13 -0
- package/dist/components/post-processing/outline-effect.js +33 -0
- package/dist/components/post-processing/outline-effect.js.map +1 -0
- package/dist/components/post-processing/post-processing-renderer.js +46 -0
- package/dist/components/post-processing/post-processing-renderer.js.map +1 -0
- package/dist/components/renderer/viral-renderer.js +55 -0
- package/dist/components/renderer/viral-renderer.js.map +1 -0
- package/dist/components/scene/viral-scene.d.ts +1 -0
- package/dist/components/scene/viral-scene.js +131 -0
- package/dist/components/scene/viral-scene.js.map +1 -0
- package/dist/components/spinner/viral-spinner.d.ts +10 -0
- package/dist/components/spinner/viral-spinner.js +207 -0
- package/dist/components/spinner/viral-spinner.js.map +1 -0
- package/dist/components/stats/viral-stats.js +17 -0
- package/dist/components/stats/viral-stats.js.map +1 -0
- package/dist/components/tools/tools/viral-tool-ambient-occlusion.d.ts +7 -0
- package/dist/components/tools/tools/viral-tool-ambient-occlusion.js +16 -0
- package/dist/components/tools/tools/viral-tool-ambient-occlusion.js.map +1 -0
- package/dist/components/tools/tools/viral-tool-dark-mode.d.ts +7 -0
- package/dist/components/tools/tools/viral-tool-dark-mode.js +21 -0
- package/dist/components/tools/tools/viral-tool-dark-mode.js.map +1 -0
- package/dist/components/tools/tools/viral-tool-elevation.d.ts +11 -0
- package/dist/components/tools/tools/viral-tool-elevation.js +30 -0
- package/dist/components/tools/tools/viral-tool-elevation.js.map +1 -0
- package/dist/components/tools/tools/viral-tool-measure.d.ts +33 -0
- package/dist/components/tools/tools/viral-tool-measure.js +243 -0
- package/dist/components/tools/tools/viral-tool-measure.js.map +1 -0
- package/dist/components/tools/tools/viral-tool-sunlight.d.ts +7 -0
- package/dist/components/tools/tools/viral-tool-sunlight.js +46 -0
- package/dist/components/tools/tools/viral-tool-sunlight.js.map +1 -0
- package/dist/components/tools/viral-tools.d.ts +32 -0
- package/dist/components/tools/viral-tools.js +213 -0
- package/dist/components/tools/viral-tools.js.map +1 -0
- package/dist/components/visibility-manager/viral-visibility-manager.js +175 -0
- package/dist/components/visibility-manager/viral-visibility-manager.js.map +1 -0
- package/dist/components/worker/base/worker-pool.js +68 -0
- package/dist/components/worker/base/worker-pool.js.map +1 -0
- package/dist/components/worker/base/worker-thread.js +35 -0
- package/dist/components/worker/base/worker-thread.js.map +1 -0
- package/dist/components/worker/fetch-data.worker.js +31 -0
- package/dist/components/worker/fetch-data.worker.js.map +1 -0
- package/dist/components/worker/load-element-by-material-v2.worker.d.ts +11 -0
- package/dist/components/worker/load-element-by-material-v2.worker.js +80 -0
- package/dist/components/worker/load-element-by-material-v2.worker.js.map +1 -0
- package/dist/components/worker/load-element-by-material.worker.d.ts +11 -0
- package/dist/components/worker/load-element-by-material.worker.js +59 -0
- package/dist/components/worker/load-element-by-material.worker.js.map +1 -0
- package/dist/components/worker/load-element-standalone.worker.d.ts +10 -0
- package/dist/components/worker/load-element-standalone.worker.js +109 -0
- package/dist/components/worker/load-element-standalone.worker.js.map +1 -0
- package/dist/components/worker/load-model.d.ts +126 -0
- package/dist/components/worker/load-model.js +1265 -0
- package/dist/components/worker/load-model.js.map +1 -0
- package/dist/components/worker/test-worker-pool.d.ts +6 -0
- package/dist/components/worker/test-worker-pool.js +21 -0
- package/dist/components/worker/test-worker-pool.js.map +1 -0
- package/dist/components/worker/viral-viewer-2.worker.js +127 -0
- package/dist/components/worker/viral-viewer-2.worker.js.map +1 -0
- package/dist/components/worker/viral-viewer-3.worker.js +82 -0
- package/dist/components/worker/viral-viewer-3.worker.js.map +1 -0
- package/dist/components/worker/viral-viewer-4.worker.js +97 -0
- package/dist/components/worker/viral-viewer-4.worker.js.map +1 -0
- package/dist/components/worker/viral-viewer.worker-pool.d.ts +0 -0
- package/dist/components/worker/viral-viewer.worker-pool.js +61 -0
- package/dist/components/worker/viral-viewer.worker-pool.js.map +1 -0
- package/dist/components/worker/viral-viewer.worker.js +107 -0
- package/dist/components/worker/viral-viewer.worker.js.map +1 -0
- package/dist/components/worker/worker-pool.d.ts +21 -0
- package/dist/components/worker/worker-pool.js +47 -0
- package/dist/components/worker/worker-pool.js.map +1 -0
- package/dist/components/worker/worker-thread.d.ts +9 -0
- package/dist/components/worker/worker-thread.js +30 -0
- package/dist/components/worker/worker-thread.js.map +1 -0
- package/dist/components/worker-script/fetch-data-worker.script.js +56 -0
- package/dist/components/worker-script/fetch-data-worker.script.js.map +1 -0
- package/dist/components/worker-script/load-element-by-material.script.d.ts +3 -0
- package/dist/components/worker-script/load-element-by-material.script.js +131 -0
- package/dist/components/worker-script/load-element-by-material.script.js.map +1 -0
- package/dist/components/worker-script/load-element-standalone.script.d.ts +1 -0
- package/dist/components/worker-script/load-element-standalone.script.js +34172 -0
- package/dist/components/worker-script/load-element-standalone.script.js.map +1 -0
- package/dist/components/worker-script/load-model-worker-2.script.js +2704 -0
- package/dist/components/worker-script/load-model-worker-2.script.js.map +1 -0
- package/dist/components/worker-script/load-model-worker-3.script.js +34170 -0
- package/dist/components/worker-script/load-model-worker-3.script.js.map +1 -0
- package/dist/components/worker-script/load-model-worker.script.js +148 -0
- package/dist/components/worker-script/load-model-worker.script.js.map +1 -0
- package/dist/components/worker-script/material-aproach/load-element-by-material-instanced-mesh.script.d.ts +1 -0
- package/dist/components/worker-script/material-aproach/load-element-by-material-instanced-mesh.script.js +34152 -0
- package/dist/components/worker-script/material-aproach/load-element-by-material-instanced-mesh.script.js.map +1 -0
- package/dist/components/worker-script/material-aproach/load-element-by-material-mesh.script.d.ts +3 -0
- package/dist/components/worker-script/material-aproach/load-element-by-material-mesh.script.js +127 -0
- package/dist/components/worker-script/material-aproach/load-element-by-material-mesh.script.js.map +1 -0
- package/dist/components/worker-script/test-worker-pool.script.d.ts +1 -0
- package/dist/components/worker-script/test-worker-pool.script.js +12 -0
- package/dist/components/worker-script/test-worker-pool.script.js.map +1 -0
- package/dist/components/worker-script/threejs.types.js +34162 -0
- package/dist/components/worker-script/threejs.types.js.map +1 -0
- package/dist/const/colors.d.ts +1 -0
- package/dist/const/colors.js +39 -0
- package/dist/const/colors.js.map +1 -0
- package/dist/const/fonts.js +17 -0
- package/dist/const/fonts.js.map +1 -0
- package/dist/const/icons.d.ts +7 -0
- package/dist/const/icons.js +11 -0
- package/dist/const/icons.js.map +1 -0
- package/dist/gui/context-menu/viral-context-menu.d.ts +1 -1
- package/dist/gui/context-menu/viral-context-menu.js +78 -0
- package/dist/gui/context-menu/viral-context-menu.js.map +1 -0
- package/dist/gui/draggable-modal/viral-draggable-modal.d.ts +10 -0
- package/dist/gui/draggable-modal/viral-draggable-modal.js +167 -0
- package/dist/gui/draggable-modal/viral-draggable-modal.js.map +1 -0
- package/dist/gui/fonts/fonts.js +20 -0
- package/dist/gui/fonts/fonts.js.map +1 -0
- package/dist/gui/navigation-cube/components/cube-camera.js +74 -0
- package/dist/gui/navigation-cube/components/cube-camera.js.map +1 -0
- package/dist/gui/navigation-cube/components/cube-renderer.js +31 -0
- package/dist/gui/navigation-cube/components/cube-renderer.js.map +1 -0
- package/dist/gui/navigation-cube/components/cube-scene.js +546 -0
- package/dist/gui/navigation-cube/components/cube-scene.js.map +1 -0
- package/dist/gui/navigation-cube/components/cube.mouse.js +109 -0
- package/dist/gui/navigation-cube/components/cube.mouse.js.map +1 -0
- package/dist/gui/navigation-cube/viral-navigation-cube.js +50 -0
- package/dist/gui/navigation-cube/viral-navigation-cube.js.map +1 -0
- package/dist/gui/spinner/viral-spinner.js +102 -0
- package/dist/gui/spinner/viral-spinner.js.map +1 -0
- package/dist/gui/tools/tools/viral-tool-ambient-occlusion.js +25 -0
- package/dist/gui/tools/tools/viral-tool-ambient-occlusion.js.map +1 -0
- package/dist/gui/tools/tools/viral-tool-dark-mode.js +21 -0
- package/dist/gui/tools/tools/viral-tool-dark-mode.js.map +1 -0
- package/dist/gui/tools/tools/viral-tool-elevation.js +30 -0
- package/dist/gui/tools/tools/viral-tool-elevation.js.map +1 -0
- package/dist/gui/tools/tools/viral-tool-export-scene.d.ts +7 -0
- package/dist/gui/tools/tools/viral-tool-export-scene.js +36 -0
- package/dist/gui/tools/tools/viral-tool-export-scene.js.map +1 -0
- package/dist/gui/tools/tools/viral-tool-measure.js +243 -0
- package/dist/gui/tools/tools/viral-tool-measure.js.map +1 -0
- package/dist/gui/tools/tools/viral-tool-sunlight.js +46 -0
- package/dist/gui/tools/tools/viral-tool-sunlight.js.map +1 -0
- package/dist/gui/tools/viral-tools.js +213 -0
- package/dist/gui/tools/viral-tools.js.map +1 -0
- package/dist/index.js +21 -0
- package/dist/index.js.map +1 -0
- package/dist/models/dictionary.model.d.ts +10 -0
- package/dist/models/dictionary.model.js +42 -0
- package/dist/models/dictionary.model.js.map +1 -0
- package/dist/services/local-storage.service.js +57 -0
- package/dist/services/local-storage.service.js.map +1 -0
- package/dist/threejs-addon/buffer-geometry-utils.d.ts +64 -0
- package/dist/threejs-addon/buffer-geometry-utils.js +807 -0
- package/dist/threejs-addon/buffer-geometry-utils.js.map +1 -0
- package/dist/threejs-addon/gltf-loader.d.ts +17 -0
- package/dist/threejs-addon/gltf-loader.js +2796 -0
- package/dist/threejs-addon/gltf-loader.js.map +1 -0
- package/dist/threejs-addon/n8ao/n8ao.js +1952 -0
- package/dist/threejs-addon/n8ao/n8ao.js.map +1 -0
- package/dist/threejs-addon/n8ao/post-processing.d.ts +109 -109
- package/dist/threejs-addon/n8ao/post-processing.js +15145 -0
- package/dist/threejs-addon/n8ao/post-processing.js.map +1 -0
- package/dist/threejs-addon/post-processing/effect-composer.d.ts +27 -0
- package/dist/threejs-addon/post-processing/effect-composer.js +134 -0
- package/dist/threejs-addon/post-processing/effect-composer.js.map +1 -0
- package/dist/threejs-addon/post-processing/mask-pass.d.ts +11 -0
- package/dist/threejs-addon/post-processing/mask-pass.js +69 -0
- package/dist/threejs-addon/post-processing/mask-pass.js.map +1 -0
- package/dist/threejs-addon/post-processing/outline-pass.d.ts +58 -0
- package/dist/threejs-addon/post-processing/outline-pass.js +484 -0
- package/dist/threejs-addon/post-processing/outline-pass.js.map +1 -0
- package/dist/threejs-addon/post-processing/output-pass.d.ts +11 -0
- package/dist/threejs-addon/post-processing/output-pass.js +61 -0
- package/dist/threejs-addon/post-processing/output-pass.js.map +1 -0
- package/dist/threejs-addon/post-processing/pass.d.ts +20 -0
- package/dist/threejs-addon/post-processing/pass.js +48 -0
- package/dist/threejs-addon/post-processing/pass.js.map +1 -0
- package/dist/threejs-addon/post-processing/render-pass.d.ts +13 -0
- package/dist/threejs-addon/post-processing/render-pass.js +50 -0
- package/dist/threejs-addon/post-processing/render-pass.js.map +1 -0
- package/dist/threejs-addon/post-processing/sao-pass.d.ts +62 -0
- package/dist/threejs-addon/post-processing/sao-pass.js +296 -0
- package/dist/threejs-addon/post-processing/sao-pass.js.map +1 -0
- package/dist/threejs-addon/post-processing/shader-pass.d.ts +11 -0
- package/dist/threejs-addon/post-processing/shader-pass.js +48 -0
- package/dist/threejs-addon/post-processing/shader-pass.js.map +1 -0
- package/dist/threejs-addon/post-processing/unreal-bloom-pass.d.ts +48 -0
- package/dist/threejs-addon/post-processing/unreal-bloom-pass.js +290 -0
- package/dist/threejs-addon/post-processing/unreal-bloom-pass.js.map +1 -0
- package/dist/threejs-addon/shaders/copy-shader.d.ts +13 -0
- package/dist/threejs-addon/shaders/copy-shader.js +39 -0
- package/dist/threejs-addon/shaders/copy-shader.js.map +1 -0
- package/dist/threejs-addon/shaders/depth-limited-blur-shader.d.ts +48 -0
- package/dist/threejs-addon/shaders/depth-limited-blur-shader.js +142 -0
- package/dist/threejs-addon/shaders/depth-limited-blur-shader.js.map +1 -0
- package/dist/threejs-addon/shaders/luminosity-high-pass-shader.d.ts +27 -0
- package/dist/threejs-addon/shaders/luminosity-high-pass-shader.js +56 -0
- package/dist/threejs-addon/shaders/luminosity-high-pass-shader.js.map +1 -0
- package/dist/threejs-addon/shaders/output-shader.d.ts +13 -0
- package/dist/threejs-addon/shaders/output-shader.js +72 -0
- package/dist/threejs-addon/shaders/output-shader.js.map +1 -0
- package/dist/threejs-addon/shaders/sao-shader.d.ts +71 -0
- package/dist/threejs-addon/shaders/sao-shader.js +180 -0
- package/dist/threejs-addon/shaders/sao-shader.js.map +1 -0
- package/dist/threejs-addon/shaders/unpack-depth-rgba-shader.d.ts +13 -0
- package/dist/threejs-addon/shaders/unpack-depth-rgba-shader.js +41 -0
- package/dist/threejs-addon/shaders/unpack-depth-rgba-shader.js.map +1 -0
- package/dist/threejs-addon/simplify-modifier.d.ts +4 -0
- package/dist/threejs-addon/simplify-modifier.js +325 -0
- package/dist/threejs-addon/simplify-modifier.js.map +1 -0
- package/dist/threejs-addon/stats.js +102 -0
- package/dist/threejs-addon/stats.js.map +1 -0
- package/dist/threejs-addon/transform-control.d.ts +74 -0
- package/dist/threejs-addon/transform-control.js +1033 -0
- package/dist/threejs-addon/transform-control.js.map +1 -0
- package/dist/types.d.ts +26 -1
- package/dist/types.js +173 -0
- package/dist/types.js.map +1 -0
- package/dist/utils/html.js +12 -0
- package/dist/utils/html.js.map +1 -0
- package/dist/utils/index.js +10 -0
- package/dist/utils/index.js.map +1 -0
- package/dist/utils/log.js +14 -0
- package/dist/utils/log.js.map +1 -0
- package/dist/utils/threejs.js +44 -0
- package/dist/utils/threejs.js.map +1 -0
- package/dist/viral-viewer-api.d.ts +2 -4
- package/dist/viral-viewer-api.js +76 -0
- package/dist/viral-viewer-api.js.map +1 -0
- package/package.json +2 -3
- package/dist/index.mjs +0 -36613
|
@@ -0,0 +1,290 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.UnrealBloomPass = void 0;
|
|
4
|
+
const three_1 = require("three");
|
|
5
|
+
const pass_1 = require("./pass");
|
|
6
|
+
const copy_shader_1 = require("../shaders/copy-shader");
|
|
7
|
+
const luminosity_high_pass_shader_1 = require("../shaders/luminosity-high-pass-shader");
|
|
8
|
+
/**
|
|
9
|
+
* UnrealBloomPass is inspired by the bloom pass of Unreal Engine. It creates a
|
|
10
|
+
* mip map chain of bloom textures and blurs them with different radii. Because
|
|
11
|
+
* of the weighted combination of mips, and because larger blurs are done on
|
|
12
|
+
* higher mips, this effect provides good quality and performance.
|
|
13
|
+
*
|
|
14
|
+
* Reference:
|
|
15
|
+
* - https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/Bloom/
|
|
16
|
+
*/
|
|
17
|
+
class UnrealBloomPass extends pass_1.Pass {
|
|
18
|
+
constructor(resolution, strength, radius, threshold) {
|
|
19
|
+
super();
|
|
20
|
+
this.strength = (strength !== undefined) ? strength : 1;
|
|
21
|
+
this.radius = radius;
|
|
22
|
+
this.threshold = threshold;
|
|
23
|
+
this.resolution = (resolution !== undefined) ? new three_1.Vector2(resolution.x, resolution.y) : new three_1.Vector2(256, 256);
|
|
24
|
+
// create color only once here, reuse it later inside the render function
|
|
25
|
+
this.clearColor = new three_1.Color(0, 0, 0);
|
|
26
|
+
// render targets
|
|
27
|
+
this.renderTargetsHorizontal = [];
|
|
28
|
+
this.renderTargetsVertical = [];
|
|
29
|
+
this.nMips = 5;
|
|
30
|
+
let resx = Math.round(this.resolution.x / 2);
|
|
31
|
+
let resy = Math.round(this.resolution.y / 2);
|
|
32
|
+
this.renderTargetBright = new three_1.WebGLRenderTarget(resx, resy);
|
|
33
|
+
this.renderTargetBright.texture.name = 'UnrealBloomPass.bright';
|
|
34
|
+
this.renderTargetBright.texture.generateMipmaps = false;
|
|
35
|
+
for (let i = 0; i < this.nMips; i++) {
|
|
36
|
+
const renderTargetHorizonal = new three_1.WebGLRenderTarget(resx, resy);
|
|
37
|
+
renderTargetHorizonal.texture.name = 'UnrealBloomPass.h' + i;
|
|
38
|
+
renderTargetHorizonal.texture.generateMipmaps = false;
|
|
39
|
+
this.renderTargetsHorizontal.push(renderTargetHorizonal);
|
|
40
|
+
const renderTargetVertical = new three_1.WebGLRenderTarget(resx, resy);
|
|
41
|
+
renderTargetVertical.texture.name = 'UnrealBloomPass.v' + i;
|
|
42
|
+
renderTargetVertical.texture.generateMipmaps = false;
|
|
43
|
+
this.renderTargetsVertical.push(renderTargetVertical);
|
|
44
|
+
resx = Math.round(resx / 2);
|
|
45
|
+
resy = Math.round(resy / 2);
|
|
46
|
+
}
|
|
47
|
+
// luminosity high pass material
|
|
48
|
+
const highPassShader = luminosity_high_pass_shader_1.LuminosityHighPassShader;
|
|
49
|
+
this.highPassUniforms = three_1.UniformsUtils.clone(highPassShader.uniforms);
|
|
50
|
+
this.highPassUniforms['luminosityThreshold'].value = threshold;
|
|
51
|
+
this.highPassUniforms['smoothWidth'].value = 0.01;
|
|
52
|
+
this.materialHighPassFilter = new three_1.ShaderMaterial({
|
|
53
|
+
uniforms: this.highPassUniforms,
|
|
54
|
+
vertexShader: highPassShader.vertexShader,
|
|
55
|
+
fragmentShader: highPassShader.fragmentShader,
|
|
56
|
+
defines: {}
|
|
57
|
+
});
|
|
58
|
+
// Gaussian Blur Materials
|
|
59
|
+
this.separableBlurMaterials = [];
|
|
60
|
+
const kernelSizeArray = [3, 5, 7, 9, 11];
|
|
61
|
+
resx = Math.round(this.resolution.x / 2);
|
|
62
|
+
resy = Math.round(this.resolution.y / 2);
|
|
63
|
+
for (let i = 0; i < this.nMips; i++) {
|
|
64
|
+
this.separableBlurMaterials.push(this.getSeperableBlurMaterial(kernelSizeArray[i]));
|
|
65
|
+
this.separableBlurMaterials[i].uniforms['texSize'].value = new three_1.Vector2(resx, resy);
|
|
66
|
+
resx = Math.round(resx / 2);
|
|
67
|
+
resy = Math.round(resy / 2);
|
|
68
|
+
}
|
|
69
|
+
// Composite material
|
|
70
|
+
this.compositeMaterial = this.getCompositeMaterial(this.nMips);
|
|
71
|
+
this.compositeMaterial.uniforms['blurTexture1'].value = this.renderTargetsVertical[0].texture;
|
|
72
|
+
this.compositeMaterial.uniforms['blurTexture2'].value = this.renderTargetsVertical[1].texture;
|
|
73
|
+
this.compositeMaterial.uniforms['blurTexture3'].value = this.renderTargetsVertical[2].texture;
|
|
74
|
+
this.compositeMaterial.uniforms['blurTexture4'].value = this.renderTargetsVertical[3].texture;
|
|
75
|
+
this.compositeMaterial.uniforms['blurTexture5'].value = this.renderTargetsVertical[4].texture;
|
|
76
|
+
this.compositeMaterial.uniforms['bloomStrength'].value = strength;
|
|
77
|
+
this.compositeMaterial.uniforms['bloomRadius'].value = 0.1;
|
|
78
|
+
this.compositeMaterial.needsUpdate = true;
|
|
79
|
+
const bloomFactors = [1.0, 0.8, 0.6, 0.4, 0.2];
|
|
80
|
+
this.compositeMaterial.uniforms['bloomFactors'].value = bloomFactors;
|
|
81
|
+
this.bloomTintColors = [new three_1.Vector3(1, 1, 1), new three_1.Vector3(1, 1, 1), new three_1.Vector3(1, 1, 1), new three_1.Vector3(1, 1, 1), new three_1.Vector3(1, 1, 1)];
|
|
82
|
+
this.compositeMaterial.uniforms['bloomTintColors'].value = this.bloomTintColors;
|
|
83
|
+
// copy material
|
|
84
|
+
const copyShader = copy_shader_1.CopyShader;
|
|
85
|
+
this.copyUniforms = three_1.UniformsUtils.clone(copyShader.uniforms);
|
|
86
|
+
this.copyUniforms['opacity'].value = 1.0;
|
|
87
|
+
this.materialCopy = new three_1.ShaderMaterial({
|
|
88
|
+
uniforms: this.copyUniforms,
|
|
89
|
+
vertexShader: copyShader.vertexShader,
|
|
90
|
+
fragmentShader: copyShader.fragmentShader,
|
|
91
|
+
blending: three_1.AdditiveBlending,
|
|
92
|
+
depthTest: false,
|
|
93
|
+
depthWrite: false,
|
|
94
|
+
transparent: true
|
|
95
|
+
});
|
|
96
|
+
this.enabled = true;
|
|
97
|
+
this.needsSwap = false;
|
|
98
|
+
this._oldClearColor = new three_1.Color();
|
|
99
|
+
this.oldClearAlpha = 1;
|
|
100
|
+
this.basic = new three_1.MeshBasicMaterial();
|
|
101
|
+
this.fsQuad = new pass_1.FullScreenQuad(null);
|
|
102
|
+
}
|
|
103
|
+
dispose() {
|
|
104
|
+
for (let i = 0; i < this.renderTargetsHorizontal.length; i++) {
|
|
105
|
+
this.renderTargetsHorizontal[i].dispose();
|
|
106
|
+
}
|
|
107
|
+
for (let i = 0; i < this.renderTargetsVertical.length; i++) {
|
|
108
|
+
this.renderTargetsVertical[i].dispose();
|
|
109
|
+
}
|
|
110
|
+
this.renderTargetBright.dispose();
|
|
111
|
+
//
|
|
112
|
+
for (let i = 0; i < this.separableBlurMaterials.length; i++) {
|
|
113
|
+
this.separableBlurMaterials[i].dispose();
|
|
114
|
+
}
|
|
115
|
+
this.compositeMaterial.dispose();
|
|
116
|
+
this.materialCopy.dispose();
|
|
117
|
+
this.basic.dispose();
|
|
118
|
+
//
|
|
119
|
+
this.fsQuad.dispose();
|
|
120
|
+
}
|
|
121
|
+
setSize(width, height) {
|
|
122
|
+
let resx = Math.round(width / 2);
|
|
123
|
+
let resy = Math.round(height / 2);
|
|
124
|
+
this.renderTargetBright.setSize(resx, resy);
|
|
125
|
+
for (let i = 0; i < this.nMips; i++) {
|
|
126
|
+
this.renderTargetsHorizontal[i].setSize(resx, resy);
|
|
127
|
+
this.renderTargetsVertical[i].setSize(resx, resy);
|
|
128
|
+
this.separableBlurMaterials[i].uniforms['texSize'].value = new three_1.Vector2(resx, resy);
|
|
129
|
+
resx = Math.round(resx / 2);
|
|
130
|
+
resy = Math.round(resy / 2);
|
|
131
|
+
}
|
|
132
|
+
}
|
|
133
|
+
render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
|
|
134
|
+
renderer.getClearColor(this._oldClearColor);
|
|
135
|
+
this.oldClearAlpha = renderer.getClearAlpha();
|
|
136
|
+
const oldAutoClear = renderer.autoClear;
|
|
137
|
+
renderer.autoClear = false;
|
|
138
|
+
renderer.setClearColor(this.clearColor, 0);
|
|
139
|
+
if (maskActive)
|
|
140
|
+
renderer.state.buffers.stencil.setTest(false);
|
|
141
|
+
// Render input to screen
|
|
142
|
+
if (this.renderToScreen) {
|
|
143
|
+
this.fsQuad.material = this.basic;
|
|
144
|
+
this.basic.map = readBuffer.texture;
|
|
145
|
+
renderer.setRenderTarget(null);
|
|
146
|
+
renderer.clear();
|
|
147
|
+
this.fsQuad.render(renderer);
|
|
148
|
+
}
|
|
149
|
+
// 1. Extract Bright Areas
|
|
150
|
+
this.highPassUniforms['tDiffuse'].value = readBuffer.texture;
|
|
151
|
+
this.highPassUniforms['luminosityThreshold'].value = this.threshold;
|
|
152
|
+
this.fsQuad.material = this.materialHighPassFilter;
|
|
153
|
+
renderer.setRenderTarget(this.renderTargetBright);
|
|
154
|
+
renderer.clear();
|
|
155
|
+
this.fsQuad.render(renderer);
|
|
156
|
+
// 2. Blur All the mips progressively
|
|
157
|
+
let inputRenderTarget = this.renderTargetBright;
|
|
158
|
+
for (let i = 0; i < this.nMips; i++) {
|
|
159
|
+
this.fsQuad.material = this.separableBlurMaterials[i];
|
|
160
|
+
this.separableBlurMaterials[i].uniforms['colorTexture'].value = inputRenderTarget.texture;
|
|
161
|
+
this.separableBlurMaterials[i].uniforms['direction'].value = UnrealBloomPass.BlurDirectionX;
|
|
162
|
+
renderer.setRenderTarget(this.renderTargetsHorizontal[i]);
|
|
163
|
+
renderer.clear();
|
|
164
|
+
this.fsQuad.render(renderer);
|
|
165
|
+
this.separableBlurMaterials[i].uniforms['colorTexture'].value = this.renderTargetsHorizontal[i].texture;
|
|
166
|
+
this.separableBlurMaterials[i].uniforms['direction'].value = UnrealBloomPass.BlurDirectionY;
|
|
167
|
+
renderer.setRenderTarget(this.renderTargetsVertical[i]);
|
|
168
|
+
renderer.clear();
|
|
169
|
+
this.fsQuad.render(renderer);
|
|
170
|
+
inputRenderTarget = this.renderTargetsVertical[i];
|
|
171
|
+
}
|
|
172
|
+
// Composite All the mips
|
|
173
|
+
this.fsQuad.material = this.compositeMaterial;
|
|
174
|
+
this.compositeMaterial.uniforms['bloomStrength'].value = this.strength;
|
|
175
|
+
this.compositeMaterial.uniforms['bloomRadius'].value = this.radius;
|
|
176
|
+
this.compositeMaterial.uniforms['bloomTintColors'].value = this.bloomTintColors;
|
|
177
|
+
renderer.setRenderTarget(this.renderTargetsHorizontal[0]);
|
|
178
|
+
renderer.clear();
|
|
179
|
+
this.fsQuad.render(renderer);
|
|
180
|
+
// Blend it additively over the input texture
|
|
181
|
+
this.fsQuad.material = this.materialCopy;
|
|
182
|
+
this.copyUniforms['tDiffuse'].value = this.renderTargetsHorizontal[0].texture;
|
|
183
|
+
if (maskActive)
|
|
184
|
+
renderer.state.buffers.stencil.setTest(true);
|
|
185
|
+
if (this.renderToScreen) {
|
|
186
|
+
renderer.setRenderTarget(null);
|
|
187
|
+
this.fsQuad.render(renderer);
|
|
188
|
+
}
|
|
189
|
+
else {
|
|
190
|
+
renderer.setRenderTarget(readBuffer);
|
|
191
|
+
this.fsQuad.render(renderer);
|
|
192
|
+
}
|
|
193
|
+
// Restore renderer settings
|
|
194
|
+
renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
|
|
195
|
+
renderer.autoClear = oldAutoClear;
|
|
196
|
+
}
|
|
197
|
+
getSeperableBlurMaterial(kernelRadius) {
|
|
198
|
+
return new three_1.ShaderMaterial({
|
|
199
|
+
defines: {
|
|
200
|
+
'KERNEL_RADIUS': kernelRadius,
|
|
201
|
+
'SIGMA': kernelRadius
|
|
202
|
+
},
|
|
203
|
+
uniforms: {
|
|
204
|
+
'colorTexture': { value: null },
|
|
205
|
+
'texSize': { value: new three_1.Vector2(0.5, 0.5) },
|
|
206
|
+
'direction': { value: new three_1.Vector2(0.5, 0.5) }
|
|
207
|
+
},
|
|
208
|
+
vertexShader: `varying vec2 vUv;
|
|
209
|
+
void main() {
|
|
210
|
+
vUv = uv;
|
|
211
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
212
|
+
}`,
|
|
213
|
+
fragmentShader: `#include <common>
|
|
214
|
+
varying vec2 vUv;
|
|
215
|
+
uniform sampler2D colorTexture;
|
|
216
|
+
uniform vec2 texSize;
|
|
217
|
+
uniform vec2 direction;
|
|
218
|
+
|
|
219
|
+
float gaussianPdf(in float x, in float sigma) {
|
|
220
|
+
return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
|
|
221
|
+
}
|
|
222
|
+
void main() {
|
|
223
|
+
vec2 invSize = 1.0 / texSize;
|
|
224
|
+
float fSigma = float(SIGMA);
|
|
225
|
+
float weightSum = gaussianPdf(0.0, fSigma);
|
|
226
|
+
vec3 diffuseSum = texture2D( colorTexture, vUv).rgb * weightSum;
|
|
227
|
+
for( int i = 1; i < KERNEL_RADIUS; i ++ ) {
|
|
228
|
+
float x = float(i);
|
|
229
|
+
float w = gaussianPdf(x, fSigma);
|
|
230
|
+
vec2 uvOffset = direction * invSize * x;
|
|
231
|
+
vec3 sample1 = texture2D( colorTexture, vUv + uvOffset).rgb;
|
|
232
|
+
vec3 sample2 = texture2D( colorTexture, vUv - uvOffset).rgb;
|
|
233
|
+
diffuseSum += (sample1 + sample2) * w;
|
|
234
|
+
weightSum += 2.0 * w;
|
|
235
|
+
}
|
|
236
|
+
gl_FragColor = vec4(diffuseSum/weightSum, 1.0);
|
|
237
|
+
}`
|
|
238
|
+
});
|
|
239
|
+
}
|
|
240
|
+
getCompositeMaterial(nMips) {
|
|
241
|
+
return new three_1.ShaderMaterial({
|
|
242
|
+
defines: {
|
|
243
|
+
'NUM_MIPS': nMips
|
|
244
|
+
},
|
|
245
|
+
uniforms: {
|
|
246
|
+
'blurTexture1': { value: null },
|
|
247
|
+
'blurTexture2': { value: null },
|
|
248
|
+
'blurTexture3': { value: null },
|
|
249
|
+
'blurTexture4': { value: null },
|
|
250
|
+
'blurTexture5': { value: null },
|
|
251
|
+
'bloomStrength': { value: 1.0 },
|
|
252
|
+
'bloomFactors': { value: null },
|
|
253
|
+
'bloomTintColors': { value: null },
|
|
254
|
+
'bloomRadius': { value: 0.0 }
|
|
255
|
+
},
|
|
256
|
+
vertexShader: `varying vec2 vUv;
|
|
257
|
+
void main() {
|
|
258
|
+
vUv = uv;
|
|
259
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
260
|
+
}`,
|
|
261
|
+
fragmentShader: `varying vec2 vUv;
|
|
262
|
+
uniform sampler2D blurTexture1;
|
|
263
|
+
uniform sampler2D blurTexture2;
|
|
264
|
+
uniform sampler2D blurTexture3;
|
|
265
|
+
uniform sampler2D blurTexture4;
|
|
266
|
+
uniform sampler2D blurTexture5;
|
|
267
|
+
uniform float bloomStrength;
|
|
268
|
+
uniform float bloomRadius;
|
|
269
|
+
uniform float bloomFactors[NUM_MIPS];
|
|
270
|
+
uniform vec3 bloomTintColors[NUM_MIPS];
|
|
271
|
+
|
|
272
|
+
float lerpBloomFactor(const in float factor) {
|
|
273
|
+
float mirrorFactor = 1.2 - factor;
|
|
274
|
+
return mix(factor, mirrorFactor, bloomRadius);
|
|
275
|
+
}
|
|
276
|
+
|
|
277
|
+
void main() {
|
|
278
|
+
gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) +
|
|
279
|
+
lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) +
|
|
280
|
+
lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) +
|
|
281
|
+
lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) +
|
|
282
|
+
lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );
|
|
283
|
+
}`
|
|
284
|
+
});
|
|
285
|
+
}
|
|
286
|
+
}
|
|
287
|
+
exports.UnrealBloomPass = UnrealBloomPass;
|
|
288
|
+
UnrealBloomPass.BlurDirectionX = new three_1.Vector2(1.0, 0.0);
|
|
289
|
+
UnrealBloomPass.BlurDirectionY = new three_1.Vector2(0.0, 1.0);
|
|
290
|
+
//# sourceMappingURL=unreal-bloom-pass.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"unreal-bloom-pass.js","sourceRoot":"","sources":["../../../src/threejs-addon/post-processing/unreal-bloom-pass.js"],"names":[],"mappings":";;;AAAA,iCASe;AACf,iCAA8C;AAC9C,wDAAoD;AACpD,wFAAkF;AAElF;;;;;;;;GAQG;AACH,MAAM,eAAgB,SAAQ,WAAI;IAE9B,YAAY,UAAU,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS;QAE/C,KAAK,EAAE,CAAC;QAER,IAAI,CAAC,QAAQ,GAAG,CAAC,QAAQ,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,CAAC,UAAU,GAAG,CAAC,UAAU,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,eAAO,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,eAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAE/G,yEAAyE;QACzE,IAAI,CAAC,UAAU,GAAG,IAAI,aAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAErC,iBAAiB;QACjB,IAAI,CAAC,uBAAuB,GAAG,EAAE,CAAC;QAClC,IAAI,CAAC,qBAAqB,GAAG,EAAE,CAAC;QAChC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACf,IAAI,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAC7C,IAAI,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAE7C,IAAI,CAAC,kBAAkB,GAAG,IAAI,yBAAiB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAC5D,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,IAAI,GAAG,wBAAwB,CAAC;QAChE,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,eAAe,GAAG,KAAK,CAAC;QAExD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE;YAEjC,MAAM,qBAAqB,GAAG,IAAI,yBAAiB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;YAEhE,qBAAqB,CAAC,OAAO,CAAC,IAAI,GAAG,mBAAmB,GAAG,CAAC,CAAC;YAC7D,qBAAqB,CAAC,OAAO,CAAC,eAAe,GAAG,KAAK,CAAC;YAEtD,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAEzD,MAAM,oBAAoB,GAAG,IAAI,yBAAiB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;YAE/D,oBAAoB,CAAC,OAAO,CAAC,IAAI,GAAG,mBAAmB,GAAG,CAAC,CAAC;YAC5D,oBAAoB,CAAC,OAAO,CAAC,eAAe,GAAG,KAAK,CAAC;YAErD,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;YAEtD,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC;YAE5B,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC;SAE/B;QAED,gCAAgC;QAEhC,MAAM,cAAc,GAAG,sDAAwB,CAAC;QAChD,IAAI,CAAC,gBAAgB,GAAG,qBAAa,CAAC,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;QAErE,IAAI,CAAC,gBAAgB,CAAC,qBAAqB,CAAC,CAAC,KAAK,GAAG,SAAS,CAAC;QAC/D,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;QAElD,IAAI,CAAC,sBAAsB,GAAG,IAAI,sBAAc,CAAC;YAC7C,QAAQ,EAAE,IAAI,CAAC,gBAAgB;YAC/B,YAAY,EAAE,cAAc,CAAC,YAAY;YACzC,cAAc,EAAE,cAAc,CAAC,cAAc;YAC7C,OAAO,EAAE,EAAE;SACd,CAAC,CAAC;QAEH,0BAA0B;QAC1B,IAAI,CAAC,sBAAsB,GAAG,EAAE,CAAC;QACjC,MAAM,eAAe,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;QACzC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QACzC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAEzC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE;YAEjC,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAEpF,IAAI,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,KAAK,GAAG,IAAI,eAAO,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;YAEnF,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC;YAE5B,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC;SAE/B;QAED,qBAAqB;QACrB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC/D,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC;QAC9F,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC;QAC9F,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC;QAC9F,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC;QAC9F,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC;QAC9F,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC,KAAK,GAAG,QAAQ,CAAC;QAClE,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC,KAAK,GAAG,GAAG,CAAC;QAC3D,IAAI,CAAC,iBAAiB,CAAC,WAAW,GAAG,IAAI,CAAC;QAE1C,MAAM,YAAY,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAC/C,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,KAAK,GAAG,YAAY,CAAC;QACrE,IAAI,CAAC,eAAe,GAAG,CAAC,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QACtI,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC;QAEhF,gBAAgB;QAEhB,MAAM,UAAU,GAAG,wBAAU,CAAC;QAE9B,IAAI,CAAC,YAAY,GAAG,qBAAa,CAAC,KAAK,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;QAC7D,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,KAAK,GAAG,GAAG,CAAC;QAEzC,IAAI,CAAC,YAAY,GAAG,IAAI,sBAAc,CAAC;YACnC,QAAQ,EAAE,IAAI,CAAC,YAAY;YAC3B,YAAY,EAAE,UAAU,CAAC,YAAY;YACrC,cAAc,EAAE,UAAU,CAAC,cAAc;YACzC,QAAQ,EAAE,wBAAgB;YAC1B,SAAS,EAAE,KAAK;YAChB,UAAU,EAAE,KAAK;YACjB,WAAW,EAAE,IAAI;SACpB,CAAC,CAAC;QAEH,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACpB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAEvB,IAAI,CAAC,cAAc,GAAG,IAAI,aAAK,EAAE,CAAC;QAClC,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;QAEvB,IAAI,CAAC,KAAK,GAAG,IAAI,yBAAiB,EAAE,CAAC;QAErC,IAAI,CAAC,MAAM,GAAG,IAAI,qBAAc,CAAC,IAAI,CAAC,CAAC;IAE3C,CAAC;IAED,OAAO;QAEH,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,uBAAuB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAE1D,IAAI,CAAC,uBAAuB,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;SAE7C;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,qBAAqB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAExD,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;SAE3C;QAED,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,CAAC;QAElC,EAAE;QAEF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,sBAAsB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAEzD,IAAI,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;SAE5C;QAED,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,CAAC;QACjC,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;QAC5B,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;QAErB,EAAE;QAEF,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;IAE1B,CAAC;IAED,OAAO,CAAC,KAAK,EAAE,MAAM;QAEjB,IAAI,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;QACjC,IAAI,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QAElC,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAE5C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE;YAEjC,IAAI,CAAC,uBAAuB,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;YACpD,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;YAElD,IAAI,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,KAAK,GAAG,IAAI,eAAO,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;YAEnF,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC;YAC5B,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC;SAE/B;IAEL,CAAC;IAED,MAAM,CAAC,QAAQ,EAAE,WAAW,EAAE,UAAU,EAAE,SAAS,EAAE,UAAU;QAE3D,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAC5C,IAAI,CAAC,aAAa,GAAG,QAAQ,CAAC,aAAa,EAAE,CAAC;QAC9C,MAAM,YAAY,GAAG,QAAQ,CAAC,SAAS,CAAC;QACxC,QAAQ,CAAC,SAAS,GAAG,KAAK,CAAC;QAE3B,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;QAE3C,IAAI,UAAU;YAAE,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;QAE9D,yBAAyB;QAEzB,IAAI,IAAI,CAAC,cAAc,EAAE;YAErB,IAAI,CAAC,MAAM,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC;YAClC,IAAI,CAAC,KAAK,CAAC,GAAG,GAAG,UAAU,CAAC,OAAO,CAAC;YAEpC,QAAQ,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAC/B,QAAQ,CAAC,KAAK,EAAE,CAAC;YACjB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;SAEhC;QAED,0BAA0B;QAE1B,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC,KAAK,GAAG,UAAU,CAAC,OAAO,CAAC;QAC7D,IAAI,CAAC,gBAAgB,CAAC,qBAAqB,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC;QACpE,IAAI,CAAC,MAAM,CAAC,QAAQ,GAAG,IAAI,CAAC,sBAAsB,CAAC;QAEnD,QAAQ,CAAC,eAAe,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAClD,QAAQ,CAAC,KAAK,EAAE,CAAC;QACjB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QAE7B,qCAAqC;QAErC,IAAI,iBAAiB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QAEhD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE;YAEjC,IAAI,CAAC,MAAM,CAAC,QAAQ,GAAG,IAAI,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC;YAEtD,IAAI,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,KAAK,GAAG,iBAAiB,CAAC,OAAO,CAAC;YAC1F,IAAI,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,KAAK,GAAG,eAAe,CAAC,cAAc,CAAC;YAC5F,QAAQ,CAAC,eAAe,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAC1D,QAAQ,CAAC,KAAK,EAAE,CAAC;YACjB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;YAE7B,IAAI,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,uBAAuB,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC;YACxG,IAAI,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,KAAK,GAAG,eAAe,CAAC,cAAc,CAAC;YAC5F,QAAQ,CAAC,eAAe,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC;YACxD,QAAQ,CAAC,KAAK,EAAE,CAAC;YACjB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;YAE7B,iBAAiB,GAAG,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;SAErD;QAED,yBAAyB;QAEzB,IAAI,CAAC,MAAM,CAAC,QAAQ,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC9C,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC;QACvE,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QACnE,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC;QAEhF,QAAQ,CAAC,eAAe,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1D,QAAQ,CAAC,KAAK,EAAE,CAAC;QACjB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QAE7B,6CAA6C;QAE7C,IAAI,CAAC,MAAM,CAAC,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC;QACzC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,uBAAuB,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC;QAE9E,IAAI,UAAU;YAAE,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAE7D,IAAI,IAAI,CAAC,cAAc,EAAE;YAErB,QAAQ,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAC/B,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;SAEhC;aAAM;YAEH,QAAQ,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;YACrC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;SAEhC;QAED,4BAA4B;QAE5B,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAChE,QAAQ,CAAC,SAAS,GAAG,YAAY,CAAC;IAEtC,CAAC;IAED,wBAAwB,CAAC,YAAY;QAEjC,OAAO,IAAI,sBAAc,CAAC;YAEtB,OAAO,EAAE;gBACL,eAAe,EAAE,YAAY;gBAC7B,OAAO,EAAE,YAAY;aACxB;YAED,QAAQ,EAAE;gBACN,cAAc,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;gBAC/B,SAAS,EAAE,EAAE,KAAK,EAAE,IAAI,eAAO,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE;gBAC3C,WAAW,EAAE,EAAE,KAAK,EAAE,IAAI,eAAO,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE;aAChD;YAED,YAAY,EAAE;;;;MAIpB;YAEM,cAAc,EAAE;;;;;;;;;;;;;;;;;;;;;;;;MAwBtB;SACG,CAAC,CAAC;IAEP,CAAC;IAED,oBAAoB,CAAC,KAAK;QAEtB,OAAO,IAAI,sBAAc,CAAC;YAEtB,OAAO,EAAE;gBACL,UAAU,EAAE,KAAK;aACpB;YAED,QAAQ,EAAE;gBACN,cAAc,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;gBAC/B,cAAc,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;gBAC/B,cAAc,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;gBAC/B,cAAc,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;gBAC/B,cAAc,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;gBAC/B,eAAe,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;gBAC/B,cAAc,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;gBAC/B,iBAAiB,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;gBAClC,aAAa,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;aAChC;YAED,YAAY,EAAE;;;;MAIpB;YAEM,cAAc,EAAE;;;;;;;;;;;;;;;;;;;;;;MAsBtB;SACG,CAAC,CAAC;IAEP,CAAC;CAEJ;AAKQ,0CAAe;AAHxB,eAAe,CAAC,cAAc,GAAG,IAAI,eAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;AACvD,eAAe,CAAC,cAAc,GAAG,IAAI,eAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC"}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
export namespace CopyShader {
|
|
2
|
+
namespace uniforms {
|
|
3
|
+
namespace tDiffuse {
|
|
4
|
+
const value: null;
|
|
5
|
+
}
|
|
6
|
+
namespace opacity {
|
|
7
|
+
const value_1: number;
|
|
8
|
+
export { value_1 as value };
|
|
9
|
+
}
|
|
10
|
+
}
|
|
11
|
+
const vertexShader: string;
|
|
12
|
+
const fragmentShader: string;
|
|
13
|
+
}
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
/**
|
|
3
|
+
* Full-screen textured quad shader
|
|
4
|
+
*/
|
|
5
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
6
|
+
exports.CopyShader = void 0;
|
|
7
|
+
const CopyShader = {
|
|
8
|
+
uniforms: {
|
|
9
|
+
'tDiffuse': { value: null },
|
|
10
|
+
'opacity': { value: 1.0 }
|
|
11
|
+
},
|
|
12
|
+
vertexShader: /* glsl */ `
|
|
13
|
+
|
|
14
|
+
varying vec2 vUv;
|
|
15
|
+
|
|
16
|
+
void main() {
|
|
17
|
+
|
|
18
|
+
vUv = uv;
|
|
19
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
20
|
+
|
|
21
|
+
}`,
|
|
22
|
+
fragmentShader: /* glsl */ `
|
|
23
|
+
|
|
24
|
+
uniform float opacity;
|
|
25
|
+
|
|
26
|
+
uniform sampler2D tDiffuse;
|
|
27
|
+
|
|
28
|
+
varying vec2 vUv;
|
|
29
|
+
|
|
30
|
+
void main() {
|
|
31
|
+
|
|
32
|
+
gl_FragColor = texture2D( tDiffuse, vUv );
|
|
33
|
+
gl_FragColor.a *= opacity;
|
|
34
|
+
|
|
35
|
+
|
|
36
|
+
}`
|
|
37
|
+
};
|
|
38
|
+
exports.CopyShader = CopyShader;
|
|
39
|
+
//# sourceMappingURL=copy-shader.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"copy-shader.js","sourceRoot":"","sources":["../../../src/threejs-addon/shaders/copy-shader.js"],"names":[],"mappings":";AAAA;;GAEG;;;AAEH,MAAM,UAAU,GAAG;IAEf,QAAQ,EAAE;QAEN,UAAU,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;QAC3B,SAAS,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;KAE5B;IAED,YAAY,EAAE,UAAU,CAAC;;;;;;;;;IASzB;IAEA,cAAc,EAAE,UAAU,CAAC;;;;;;;;;;;;;;IAc3B;CAEH,CAAC;AAEO,gCAAU"}
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
export namespace DepthLimitedBlurShader {
|
|
2
|
+
namespace defines {
|
|
3
|
+
const KERNEL_RADIUS: number;
|
|
4
|
+
const DEPTH_PACKING: number;
|
|
5
|
+
const PERSPECTIVE_CAMERA: number;
|
|
6
|
+
}
|
|
7
|
+
namespace uniforms {
|
|
8
|
+
namespace tDiffuse {
|
|
9
|
+
const value: null;
|
|
10
|
+
}
|
|
11
|
+
namespace size {
|
|
12
|
+
const value_1: Vector2;
|
|
13
|
+
export { value_1 as value };
|
|
14
|
+
}
|
|
15
|
+
namespace sampleUvOffsets {
|
|
16
|
+
const value_2: Vector2[];
|
|
17
|
+
export { value_2 as value };
|
|
18
|
+
}
|
|
19
|
+
namespace sampleWeights {
|
|
20
|
+
const value_3: number[];
|
|
21
|
+
export { value_3 as value };
|
|
22
|
+
}
|
|
23
|
+
namespace tDepth {
|
|
24
|
+
const value_4: null;
|
|
25
|
+
export { value_4 as value };
|
|
26
|
+
}
|
|
27
|
+
namespace cameraNear {
|
|
28
|
+
const value_5: number;
|
|
29
|
+
export { value_5 as value };
|
|
30
|
+
}
|
|
31
|
+
namespace cameraFar {
|
|
32
|
+
const value_6: number;
|
|
33
|
+
export { value_6 as value };
|
|
34
|
+
}
|
|
35
|
+
namespace depthCutoff {
|
|
36
|
+
const value_7: number;
|
|
37
|
+
export { value_7 as value };
|
|
38
|
+
}
|
|
39
|
+
}
|
|
40
|
+
const vertexShader: string;
|
|
41
|
+
const fragmentShader: string;
|
|
42
|
+
}
|
|
43
|
+
export namespace BlurShaderUtils {
|
|
44
|
+
function createSampleWeights(kernelRadius: any, stdDev: any): number[];
|
|
45
|
+
function createSampleOffsets(kernelRadius: any, uvIncrement: any): any[];
|
|
46
|
+
function configure(material: any, kernelRadius: any, stdDev: any, uvIncrement: any): void;
|
|
47
|
+
}
|
|
48
|
+
import { Vector2 } from 'three';
|
|
@@ -0,0 +1,142 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.BlurShaderUtils = exports.DepthLimitedBlurShader = void 0;
|
|
4
|
+
const three_1 = require("three");
|
|
5
|
+
/**
|
|
6
|
+
* TODO
|
|
7
|
+
*/
|
|
8
|
+
const DepthLimitedBlurShader = {
|
|
9
|
+
defines: {
|
|
10
|
+
'KERNEL_RADIUS': 4,
|
|
11
|
+
'DEPTH_PACKING': 1,
|
|
12
|
+
'PERSPECTIVE_CAMERA': 1
|
|
13
|
+
},
|
|
14
|
+
uniforms: {
|
|
15
|
+
'tDiffuse': { value: null },
|
|
16
|
+
'size': { value: new three_1.Vector2(512, 512) },
|
|
17
|
+
'sampleUvOffsets': { value: [new three_1.Vector2(0, 0)] },
|
|
18
|
+
'sampleWeights': { value: [1.0] },
|
|
19
|
+
'tDepth': { value: null },
|
|
20
|
+
'cameraNear': { value: 10 },
|
|
21
|
+
'cameraFar': { value: 1000 },
|
|
22
|
+
'depthCutoff': { value: 10 },
|
|
23
|
+
},
|
|
24
|
+
vertexShader: /* glsl */ `
|
|
25
|
+
|
|
26
|
+
#include <common>
|
|
27
|
+
|
|
28
|
+
uniform vec2 size;
|
|
29
|
+
|
|
30
|
+
varying vec2 vUv;
|
|
31
|
+
varying vec2 vInvSize;
|
|
32
|
+
|
|
33
|
+
void main() {
|
|
34
|
+
vUv = uv;
|
|
35
|
+
vInvSize = 1.0 / size;
|
|
36
|
+
|
|
37
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
38
|
+
}`,
|
|
39
|
+
fragmentShader: /* glsl */ `
|
|
40
|
+
|
|
41
|
+
#include <common>
|
|
42
|
+
#include <packing>
|
|
43
|
+
|
|
44
|
+
uniform sampler2D tDiffuse;
|
|
45
|
+
uniform sampler2D tDepth;
|
|
46
|
+
|
|
47
|
+
uniform float cameraNear;
|
|
48
|
+
uniform float cameraFar;
|
|
49
|
+
uniform float depthCutoff;
|
|
50
|
+
|
|
51
|
+
uniform vec2 sampleUvOffsets[ KERNEL_RADIUS + 1 ];
|
|
52
|
+
uniform float sampleWeights[ KERNEL_RADIUS + 1 ];
|
|
53
|
+
|
|
54
|
+
varying vec2 vUv;
|
|
55
|
+
varying vec2 vInvSize;
|
|
56
|
+
|
|
57
|
+
float getDepth( const in vec2 screenPosition ) {
|
|
58
|
+
#if DEPTH_PACKING == 1
|
|
59
|
+
return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );
|
|
60
|
+
#else
|
|
61
|
+
return texture2D( tDepth, screenPosition ).x;
|
|
62
|
+
#endif
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
float getViewZ( const in float depth ) {
|
|
66
|
+
#if PERSPECTIVE_CAMERA == 1
|
|
67
|
+
return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );
|
|
68
|
+
#else
|
|
69
|
+
return orthographicDepthToViewZ( depth, cameraNear, cameraFar );
|
|
70
|
+
#endif
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
void main() {
|
|
74
|
+
float depth = getDepth( vUv );
|
|
75
|
+
if( depth >= ( 1.0 - EPSILON ) ) {
|
|
76
|
+
discard;
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
float centerViewZ = -getViewZ( depth );
|
|
80
|
+
bool rBreak = false, lBreak = false;
|
|
81
|
+
|
|
82
|
+
float weightSum = sampleWeights[0];
|
|
83
|
+
vec4 diffuseSum = texture2D( tDiffuse, vUv ) * weightSum;
|
|
84
|
+
|
|
85
|
+
for( int i = 1; i <= KERNEL_RADIUS; i ++ ) {
|
|
86
|
+
|
|
87
|
+
float sampleWeight = sampleWeights[i];
|
|
88
|
+
vec2 sampleUvOffset = sampleUvOffsets[i] * vInvSize;
|
|
89
|
+
|
|
90
|
+
vec2 sampleUv = vUv + sampleUvOffset;
|
|
91
|
+
float viewZ = -getViewZ( getDepth( sampleUv ) );
|
|
92
|
+
|
|
93
|
+
if( abs( viewZ - centerViewZ ) > depthCutoff ) rBreak = true;
|
|
94
|
+
|
|
95
|
+
if( ! rBreak ) {
|
|
96
|
+
diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;
|
|
97
|
+
weightSum += sampleWeight;
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
sampleUv = vUv - sampleUvOffset;
|
|
101
|
+
viewZ = -getViewZ( getDepth( sampleUv ) );
|
|
102
|
+
|
|
103
|
+
if( abs( viewZ - centerViewZ ) > depthCutoff ) lBreak = true;
|
|
104
|
+
|
|
105
|
+
if( ! lBreak ) {
|
|
106
|
+
diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;
|
|
107
|
+
weightSum += sampleWeight;
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
gl_FragColor = diffuseSum / weightSum;
|
|
113
|
+
}`
|
|
114
|
+
};
|
|
115
|
+
exports.DepthLimitedBlurShader = DepthLimitedBlurShader;
|
|
116
|
+
const BlurShaderUtils = {
|
|
117
|
+
createSampleWeights: function (kernelRadius, stdDev) {
|
|
118
|
+
const weights = [];
|
|
119
|
+
for (let i = 0; i <= kernelRadius; i++) {
|
|
120
|
+
weights.push(gaussian(i, stdDev));
|
|
121
|
+
}
|
|
122
|
+
return weights;
|
|
123
|
+
},
|
|
124
|
+
createSampleOffsets: function (kernelRadius, uvIncrement) {
|
|
125
|
+
const offsets = [];
|
|
126
|
+
for (let i = 0; i <= kernelRadius; i++) {
|
|
127
|
+
offsets.push(uvIncrement.clone().multiplyScalar(i));
|
|
128
|
+
}
|
|
129
|
+
return offsets;
|
|
130
|
+
},
|
|
131
|
+
configure: function (material, kernelRadius, stdDev, uvIncrement) {
|
|
132
|
+
material.defines['KERNEL_RADIUS'] = kernelRadius;
|
|
133
|
+
material.uniforms['sampleUvOffsets'].value = BlurShaderUtils.createSampleOffsets(kernelRadius, uvIncrement);
|
|
134
|
+
material.uniforms['sampleWeights'].value = BlurShaderUtils.createSampleWeights(kernelRadius, stdDev);
|
|
135
|
+
material.needsUpdate = true;
|
|
136
|
+
}
|
|
137
|
+
};
|
|
138
|
+
exports.BlurShaderUtils = BlurShaderUtils;
|
|
139
|
+
function gaussian(x, stdDev) {
|
|
140
|
+
return Math.exp(-(x * x) / (2.0 * (stdDev * stdDev))) / (Math.sqrt(2.0 * Math.PI) * stdDev);
|
|
141
|
+
}
|
|
142
|
+
//# sourceMappingURL=depth-limited-blur-shader.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"depth-limited-blur-shader.js","sourceRoot":"","sources":["../../../src/threejs-addon/shaders/depth-limited-blur-shader.js"],"names":[],"mappings":";;;AAAA,iCAEe;AAEf;;GAEG;AAEH,MAAM,sBAAsB,GAAG;IAC3B,OAAO,EAAE;QACL,eAAe,EAAE,CAAC;QAClB,eAAe,EAAE,CAAC;QAClB,oBAAoB,EAAE,CAAC;KAC1B;IACD,QAAQ,EAAE;QACN,UAAU,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;QAC3B,MAAM,EAAE,EAAE,KAAK,EAAE,IAAI,eAAO,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE;QACxC,iBAAiB,EAAE,EAAE,KAAK,EAAE,CAAC,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE;QACjD,eAAe,EAAE,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,EAAE;QACjC,QAAQ,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;QACzB,YAAY,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE;QAC3B,WAAW,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;QAC5B,aAAa,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE;KAC/B;IACD,YAAY,EAAE,UAAU,CAAC;;;;;;;;;;;;;;IAczB;IAEA,cAAc,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IA0E3B;CAEH,CAAC;AAiDO,wDAAsB;AA/C/B,MAAM,eAAe,GAAG;IAEpB,mBAAmB,EAAE,UAAS,YAAY,EAAE,MAAM;QAE9C,MAAM,OAAO,GAAG,EAAE,CAAC;QAEnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,YAAY,EAAE,CAAC,EAAE,EAAE;YAEpC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC;SAErC;QAED,OAAO,OAAO,CAAC;IAEnB,CAAC;IAED,mBAAmB,EAAE,UAAS,YAAY,EAAE,WAAW;QAEnD,MAAM,OAAO,GAAG,EAAE,CAAC;QAEnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,YAAY,EAAE,CAAC,EAAE,EAAE;YAEpC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC;SAEvD;QAED,OAAO,OAAO,CAAC;IAEnB,CAAC;IAED,SAAS,EAAE,UAAS,QAAQ,EAAE,YAAY,EAAE,MAAM,EAAE,WAAW;QAE3D,QAAQ,CAAC,OAAO,CAAC,eAAe,CAAC,GAAG,YAAY,CAAC;QACjD,QAAQ,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC,KAAK,GAAG,eAAe,CAAC,mBAAmB,CAAC,YAAY,EAAE,WAAW,CAAC,CAAC;QAC5G,QAAQ,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC,KAAK,GAAG,eAAe,CAAC,mBAAmB,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;QACrG,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;IAEhC,CAAC;CAEJ,CAAC;AAQ+B,0CAAe;AANhD,SAAS,QAAQ,CAAC,CAAC,EAAE,MAAM;IAEvB,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC;AAEhG,CAAC"}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
export namespace LuminosityHighPassShader {
|
|
2
|
+
const shaderID: string;
|
|
3
|
+
namespace uniforms {
|
|
4
|
+
namespace tDiffuse {
|
|
5
|
+
const value: null;
|
|
6
|
+
}
|
|
7
|
+
namespace luminosityThreshold {
|
|
8
|
+
const value_1: number;
|
|
9
|
+
export { value_1 as value };
|
|
10
|
+
}
|
|
11
|
+
namespace smoothWidth {
|
|
12
|
+
const value_2: number;
|
|
13
|
+
export { value_2 as value };
|
|
14
|
+
}
|
|
15
|
+
namespace defaultColor {
|
|
16
|
+
const value_3: Color;
|
|
17
|
+
export { value_3 as value };
|
|
18
|
+
}
|
|
19
|
+
namespace defaultOpacity {
|
|
20
|
+
const value_4: number;
|
|
21
|
+
export { value_4 as value };
|
|
22
|
+
}
|
|
23
|
+
}
|
|
24
|
+
const vertexShader: string;
|
|
25
|
+
const fragmentShader: string;
|
|
26
|
+
}
|
|
27
|
+
import { Color } from 'three';
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.LuminosityHighPassShader = void 0;
|
|
4
|
+
const three_1 = require("three");
|
|
5
|
+
/**
|
|
6
|
+
* Luminosity
|
|
7
|
+
* http://en.wikipedia.org/wiki/Luminosity
|
|
8
|
+
*/
|
|
9
|
+
const LuminosityHighPassShader = {
|
|
10
|
+
shaderID: 'luminosityHighPass',
|
|
11
|
+
uniforms: {
|
|
12
|
+
'tDiffuse': { value: null },
|
|
13
|
+
'luminosityThreshold': { value: 1.0 },
|
|
14
|
+
'smoothWidth': { value: 1.0 },
|
|
15
|
+
'defaultColor': { value: new three_1.Color(0x000000) },
|
|
16
|
+
'defaultOpacity': { value: 0.0 }
|
|
17
|
+
},
|
|
18
|
+
vertexShader: /* glsl */ `
|
|
19
|
+
|
|
20
|
+
varying vec2 vUv;
|
|
21
|
+
|
|
22
|
+
void main() {
|
|
23
|
+
|
|
24
|
+
vUv = uv;
|
|
25
|
+
|
|
26
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
27
|
+
|
|
28
|
+
}`,
|
|
29
|
+
fragmentShader: /* glsl */ `
|
|
30
|
+
|
|
31
|
+
uniform sampler2D tDiffuse;
|
|
32
|
+
uniform vec3 defaultColor;
|
|
33
|
+
uniform float defaultOpacity;
|
|
34
|
+
uniform float luminosityThreshold;
|
|
35
|
+
uniform float smoothWidth;
|
|
36
|
+
|
|
37
|
+
varying vec2 vUv;
|
|
38
|
+
|
|
39
|
+
void main() {
|
|
40
|
+
|
|
41
|
+
vec4 texel = texture2D( tDiffuse, vUv );
|
|
42
|
+
|
|
43
|
+
vec3 luma = vec3( 0.299, 0.587, 0.114 );
|
|
44
|
+
|
|
45
|
+
float v = dot( texel.xyz, luma );
|
|
46
|
+
|
|
47
|
+
vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );
|
|
48
|
+
|
|
49
|
+
float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );
|
|
50
|
+
|
|
51
|
+
gl_FragColor = mix( outputColor, texel, alpha );
|
|
52
|
+
|
|
53
|
+
}`
|
|
54
|
+
};
|
|
55
|
+
exports.LuminosityHighPassShader = LuminosityHighPassShader;
|
|
56
|
+
//# sourceMappingURL=luminosity-high-pass-shader.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"luminosity-high-pass-shader.js","sourceRoot":"","sources":["../../../src/threejs-addon/shaders/luminosity-high-pass-shader.js"],"names":[],"mappings":";;;AAAA,iCAEe;AAEf;;;GAGG;AAEH,MAAM,wBAAwB,GAAG;IAE7B,QAAQ,EAAE,oBAAoB;IAE9B,QAAQ,EAAE;QAEN,UAAU,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;QAC3B,qBAAqB,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;QACrC,aAAa,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;QAC7B,cAAc,EAAE,EAAE,KAAK,EAAE,IAAI,aAAK,CAAC,QAAQ,CAAC,EAAE;QAC9C,gBAAgB,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;KAEnC;IAED,YAAY,EAAE,UAAU,CAAC;;;;;;;;;;IAUzB;IAEA,cAAc,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;IAwB3B;CAEH,CAAC;AAEO,4DAAwB"}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
export namespace OutputShader {
|
|
2
|
+
namespace uniforms {
|
|
3
|
+
namespace tDiffuse {
|
|
4
|
+
const value: null;
|
|
5
|
+
}
|
|
6
|
+
namespace toneMappingExposure {
|
|
7
|
+
const value_1: number;
|
|
8
|
+
export { value_1 as value };
|
|
9
|
+
}
|
|
10
|
+
}
|
|
11
|
+
const vertexShader: string;
|
|
12
|
+
const fragmentShader: string;
|
|
13
|
+
}
|