viral-viewer-2 6.2.7 → 6.2.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (312) hide show
  1. package/LICENSE +5 -52
  2. package/dist/components/animation/viral-animation.js +71 -0
  3. package/dist/components/animation/viral-animation.js.map +1 -0
  4. package/dist/components/bvh/viral-bvh.js +19 -0
  5. package/dist/components/bvh/viral-bvh.js.map +1 -0
  6. package/dist/components/camera/viral-camera.d.ts +1 -1
  7. package/dist/components/camera/viral-camera.js +207 -0
  8. package/dist/components/camera/viral-camera.js.map +1 -0
  9. package/dist/components/centralized-event-handler/viral-centralized-event-handler.d.ts +7 -0
  10. package/dist/components/centralized-event-handler/viral-centralized-event-handler.js +47 -0
  11. package/dist/components/centralized-event-handler/viral-centralized-event-handler.js.map +1 -0
  12. package/dist/components/compress/compress.processor.d.ts +4 -0
  13. package/dist/components/compress/compress.processor.js +29 -0
  14. package/dist/components/compress/compress.processor.js.map +1 -0
  15. package/dist/components/compress/viral-compress.processor.js +13 -0
  16. package/dist/components/compress/viral-compress.processor.js.map +1 -0
  17. package/dist/components/context-menu/viral-context-menu.d.ts +17 -0
  18. package/dist/components/context-menu/viral-context-menu.js +74 -0
  19. package/dist/components/context-menu/viral-context-menu.js.map +1 -0
  20. package/dist/components/custom-objects/index.js +6 -0
  21. package/dist/components/custom-objects/index.js.map +1 -0
  22. package/dist/components/custom-objects/viral-instanced-mesh.d.ts +1 -1
  23. package/dist/components/custom-objects/viral-instanced-mesh.js +203 -0
  24. package/dist/components/custom-objects/viral-instanced-mesh.js.map +1 -0
  25. package/dist/components/custom-objects/viral-mesh.d.ts +9 -0
  26. package/dist/components/custom-objects/viral-mesh.js +25 -0
  27. package/dist/components/custom-objects/viral-mesh.js.map +1 -0
  28. package/dist/components/data-manager/viral-data-manager.js +35 -0
  29. package/dist/components/data-manager/viral-data-manager.js.map +1 -0
  30. package/dist/components/event-handler/base/event-dispatcher.js +35 -0
  31. package/dist/components/event-handler/base/event-dispatcher.js.map +1 -0
  32. package/dist/components/event-handler/keyboard/viral-keyboard.js +78 -0
  33. package/dist/components/event-handler/keyboard/viral-keyboard.js.map +1 -0
  34. package/dist/components/event-handler/mouse/viral-mouse.js +239 -0
  35. package/dist/components/event-handler/mouse/viral-mouse.js.map +1 -0
  36. package/dist/components/event-handler/viral-centralized-event-handler.d.ts +2 -0
  37. package/dist/components/event-handler/viral-centralized-event-handler.js +186 -0
  38. package/dist/components/event-handler/viral-centralized-event-handler.js.map +1 -0
  39. package/dist/components/event-handler/viral-lifecycle-event-handler.js +55 -0
  40. package/dist/components/event-handler/viral-lifecycle-event-handler.js.map +1 -0
  41. package/dist/components/keyboard/viral-keyboard.d.ts +17 -0
  42. package/dist/components/keyboard/viral-keyboard.js +76 -0
  43. package/dist/components/keyboard/viral-keyboard.js.map +1 -0
  44. package/dist/components/loader/viral-point-cloud.loader.js +33 -0
  45. package/dist/components/loader/viral-point-cloud.loader.js.map +1 -0
  46. package/dist/components/loader/viral-revit.loader.d.ts +13 -1
  47. package/dist/components/loader/viral-revit.loader.js +339 -0
  48. package/dist/components/loader/viral-revit.loader.js.map +1 -0
  49. package/dist/components/loader/viral-three.loader.js +20 -0
  50. package/dist/components/loader/viral-three.loader.js.map +1 -0
  51. package/dist/components/loader/viral-viewer-point-cloud.loader.d.ts +16 -0
  52. package/dist/components/loader/viral-viewer-point-cloud.loader.js +33 -0
  53. package/dist/components/loader/viral-viewer-point-cloud.loader.js.map +1 -0
  54. package/dist/components/loader/viral-viewer-revit.loader.d.ts +13 -0
  55. package/dist/components/loader/viral-viewer-revit.loader.js +124 -0
  56. package/dist/components/loader/viral-viewer-revit.loader.js.map +1 -0
  57. package/dist/components/loader/viral.loader.js +16 -0
  58. package/dist/components/loader/viral.loader.js.map +1 -0
  59. package/dist/components/material/viral-material-manager.js +60 -0
  60. package/dist/components/material/viral-material-manager.js.map +1 -0
  61. package/dist/components/mouse/viral-mouse.d.ts +31 -0
  62. package/dist/components/mouse/viral-mouse.js +234 -0
  63. package/dist/components/mouse/viral-mouse.js.map +1 -0
  64. package/dist/components/navigation-cube/components/cube-camera.d.ts +15 -0
  65. package/dist/components/navigation-cube/components/cube-camera.js +74 -0
  66. package/dist/components/navigation-cube/components/cube-camera.js.map +1 -0
  67. package/dist/components/navigation-cube/components/cube-renderer.d.ts +9 -0
  68. package/dist/components/navigation-cube/components/cube-renderer.js +31 -0
  69. package/dist/components/navigation-cube/components/cube-renderer.js.map +1 -0
  70. package/dist/components/navigation-cube/components/cube-scene.d.ts +13 -0
  71. package/dist/components/navigation-cube/components/cube-scene.js +546 -0
  72. package/dist/components/navigation-cube/components/cube-scene.js.map +1 -0
  73. package/dist/components/navigation-cube/components/cube.mouse.d.ts +9 -0
  74. package/dist/components/navigation-cube/components/cube.mouse.js +109 -0
  75. package/dist/components/navigation-cube/components/cube.mouse.js.map +1 -0
  76. package/dist/components/navigation-cube/viral-navigation-cube.d.ts +16 -0
  77. package/dist/components/navigation-cube/viral-navigation-cube.js +50 -0
  78. package/dist/components/navigation-cube/viral-navigation-cube.js.map +1 -0
  79. package/dist/components/post-processing/ambient-occlusion-effect.d.ts +13 -0
  80. package/dist/components/post-processing/ambient-occlusion-effect.js +33 -0
  81. package/dist/components/post-processing/ambient-occlusion-effect.js.map +1 -0
  82. package/dist/components/post-processing/bloom-effect.d.ts +11 -0
  83. package/dist/components/post-processing/bloom-effect.js +29 -0
  84. package/dist/components/post-processing/bloom-effect.js.map +1 -0
  85. package/dist/components/post-processing/outline-effect.d.ts +13 -0
  86. package/dist/components/post-processing/outline-effect.js +33 -0
  87. package/dist/components/post-processing/outline-effect.js.map +1 -0
  88. package/dist/components/post-processing/post-processing-renderer.js +46 -0
  89. package/dist/components/post-processing/post-processing-renderer.js.map +1 -0
  90. package/dist/components/renderer/viral-renderer.js +55 -0
  91. package/dist/components/renderer/viral-renderer.js.map +1 -0
  92. package/dist/components/scene/viral-scene.d.ts +1 -0
  93. package/dist/components/scene/viral-scene.js +131 -0
  94. package/dist/components/scene/viral-scene.js.map +1 -0
  95. package/dist/components/spinner/viral-spinner.d.ts +10 -0
  96. package/dist/components/spinner/viral-spinner.js +207 -0
  97. package/dist/components/spinner/viral-spinner.js.map +1 -0
  98. package/dist/components/stats/viral-stats.js +17 -0
  99. package/dist/components/stats/viral-stats.js.map +1 -0
  100. package/dist/components/tools/tools/viral-tool-ambient-occlusion.d.ts +7 -0
  101. package/dist/components/tools/tools/viral-tool-ambient-occlusion.js +16 -0
  102. package/dist/components/tools/tools/viral-tool-ambient-occlusion.js.map +1 -0
  103. package/dist/components/tools/tools/viral-tool-dark-mode.d.ts +7 -0
  104. package/dist/components/tools/tools/viral-tool-dark-mode.js +21 -0
  105. package/dist/components/tools/tools/viral-tool-dark-mode.js.map +1 -0
  106. package/dist/components/tools/tools/viral-tool-elevation.d.ts +11 -0
  107. package/dist/components/tools/tools/viral-tool-elevation.js +30 -0
  108. package/dist/components/tools/tools/viral-tool-elevation.js.map +1 -0
  109. package/dist/components/tools/tools/viral-tool-measure.d.ts +33 -0
  110. package/dist/components/tools/tools/viral-tool-measure.js +243 -0
  111. package/dist/components/tools/tools/viral-tool-measure.js.map +1 -0
  112. package/dist/components/tools/tools/viral-tool-sunlight.d.ts +7 -0
  113. package/dist/components/tools/tools/viral-tool-sunlight.js +46 -0
  114. package/dist/components/tools/tools/viral-tool-sunlight.js.map +1 -0
  115. package/dist/components/tools/viral-tools.d.ts +32 -0
  116. package/dist/components/tools/viral-tools.js +213 -0
  117. package/dist/components/tools/viral-tools.js.map +1 -0
  118. package/dist/components/visibility-manager/viral-visibility-manager.js +175 -0
  119. package/dist/components/visibility-manager/viral-visibility-manager.js.map +1 -0
  120. package/dist/components/worker/base/worker-pool.js +68 -0
  121. package/dist/components/worker/base/worker-pool.js.map +1 -0
  122. package/dist/components/worker/base/worker-thread.js +35 -0
  123. package/dist/components/worker/base/worker-thread.js.map +1 -0
  124. package/dist/components/worker/fetch-data.worker.js +31 -0
  125. package/dist/components/worker/fetch-data.worker.js.map +1 -0
  126. package/dist/components/worker/load-element-by-material-v2.worker.d.ts +11 -0
  127. package/dist/components/worker/load-element-by-material-v2.worker.js +80 -0
  128. package/dist/components/worker/load-element-by-material-v2.worker.js.map +1 -0
  129. package/dist/components/worker/load-element-by-material.worker.d.ts +11 -0
  130. package/dist/components/worker/load-element-by-material.worker.js +59 -0
  131. package/dist/components/worker/load-element-by-material.worker.js.map +1 -0
  132. package/dist/components/worker/load-element-standalone.worker.d.ts +10 -0
  133. package/dist/components/worker/load-element-standalone.worker.js +109 -0
  134. package/dist/components/worker/load-element-standalone.worker.js.map +1 -0
  135. package/dist/components/worker/load-model.d.ts +126 -0
  136. package/dist/components/worker/load-model.js +1265 -0
  137. package/dist/components/worker/load-model.js.map +1 -0
  138. package/dist/components/worker/test-worker-pool.d.ts +6 -0
  139. package/dist/components/worker/test-worker-pool.js +21 -0
  140. package/dist/components/worker/test-worker-pool.js.map +1 -0
  141. package/dist/components/worker/viral-viewer-2.worker.js +127 -0
  142. package/dist/components/worker/viral-viewer-2.worker.js.map +1 -0
  143. package/dist/components/worker/viral-viewer-3.worker.js +82 -0
  144. package/dist/components/worker/viral-viewer-3.worker.js.map +1 -0
  145. package/dist/components/worker/viral-viewer-4.worker.js +97 -0
  146. package/dist/components/worker/viral-viewer-4.worker.js.map +1 -0
  147. package/dist/components/worker/viral-viewer.worker-pool.d.ts +0 -0
  148. package/dist/components/worker/viral-viewer.worker-pool.js +61 -0
  149. package/dist/components/worker/viral-viewer.worker-pool.js.map +1 -0
  150. package/dist/components/worker/viral-viewer.worker.js +107 -0
  151. package/dist/components/worker/viral-viewer.worker.js.map +1 -0
  152. package/dist/components/worker/worker-pool.d.ts +21 -0
  153. package/dist/components/worker/worker-pool.js +47 -0
  154. package/dist/components/worker/worker-pool.js.map +1 -0
  155. package/dist/components/worker/worker-thread.d.ts +9 -0
  156. package/dist/components/worker/worker-thread.js +30 -0
  157. package/dist/components/worker/worker-thread.js.map +1 -0
  158. package/dist/components/worker-script/fetch-data-worker.script.js +56 -0
  159. package/dist/components/worker-script/fetch-data-worker.script.js.map +1 -0
  160. package/dist/components/worker-script/load-element-by-material.script.d.ts +3 -0
  161. package/dist/components/worker-script/load-element-by-material.script.js +131 -0
  162. package/dist/components/worker-script/load-element-by-material.script.js.map +1 -0
  163. package/dist/components/worker-script/load-element-standalone.script.d.ts +1 -0
  164. package/dist/components/worker-script/load-element-standalone.script.js +34172 -0
  165. package/dist/components/worker-script/load-element-standalone.script.js.map +1 -0
  166. package/dist/components/worker-script/load-model-worker-2.script.js +2704 -0
  167. package/dist/components/worker-script/load-model-worker-2.script.js.map +1 -0
  168. package/dist/components/worker-script/load-model-worker-3.script.js +34170 -0
  169. package/dist/components/worker-script/load-model-worker-3.script.js.map +1 -0
  170. package/dist/components/worker-script/load-model-worker.script.js +148 -0
  171. package/dist/components/worker-script/load-model-worker.script.js.map +1 -0
  172. package/dist/components/worker-script/material-aproach/load-element-by-material-instanced-mesh.script.d.ts +1 -0
  173. package/dist/components/worker-script/material-aproach/load-element-by-material-instanced-mesh.script.js +34152 -0
  174. package/dist/components/worker-script/material-aproach/load-element-by-material-instanced-mesh.script.js.map +1 -0
  175. package/dist/components/worker-script/material-aproach/load-element-by-material-mesh.script.d.ts +3 -0
  176. package/dist/components/worker-script/material-aproach/load-element-by-material-mesh.script.js +127 -0
  177. package/dist/components/worker-script/material-aproach/load-element-by-material-mesh.script.js.map +1 -0
  178. package/dist/components/worker-script/test-worker-pool.script.d.ts +1 -0
  179. package/dist/components/worker-script/test-worker-pool.script.js +12 -0
  180. package/dist/components/worker-script/test-worker-pool.script.js.map +1 -0
  181. package/dist/components/worker-script/threejs.types.js +34162 -0
  182. package/dist/components/worker-script/threejs.types.js.map +1 -0
  183. package/dist/const/colors.d.ts +1 -0
  184. package/dist/const/colors.js +39 -0
  185. package/dist/const/colors.js.map +1 -0
  186. package/dist/const/fonts.js +17 -0
  187. package/dist/const/fonts.js.map +1 -0
  188. package/dist/const/icons.d.ts +7 -0
  189. package/dist/const/icons.js +11 -0
  190. package/dist/const/icons.js.map +1 -0
  191. package/dist/gui/context-menu/viral-context-menu.d.ts +1 -1
  192. package/dist/gui/context-menu/viral-context-menu.js +78 -0
  193. package/dist/gui/context-menu/viral-context-menu.js.map +1 -0
  194. package/dist/gui/draggable-modal/viral-draggable-modal.d.ts +10 -0
  195. package/dist/gui/draggable-modal/viral-draggable-modal.js +167 -0
  196. package/dist/gui/draggable-modal/viral-draggable-modal.js.map +1 -0
  197. package/dist/gui/fonts/fonts.js +20 -0
  198. package/dist/gui/fonts/fonts.js.map +1 -0
  199. package/dist/gui/navigation-cube/components/cube-camera.js +74 -0
  200. package/dist/gui/navigation-cube/components/cube-camera.js.map +1 -0
  201. package/dist/gui/navigation-cube/components/cube-renderer.js +31 -0
  202. package/dist/gui/navigation-cube/components/cube-renderer.js.map +1 -0
  203. package/dist/gui/navigation-cube/components/cube-scene.js +546 -0
  204. package/dist/gui/navigation-cube/components/cube-scene.js.map +1 -0
  205. package/dist/gui/navigation-cube/components/cube.mouse.js +109 -0
  206. package/dist/gui/navigation-cube/components/cube.mouse.js.map +1 -0
  207. package/dist/gui/navigation-cube/viral-navigation-cube.js +50 -0
  208. package/dist/gui/navigation-cube/viral-navigation-cube.js.map +1 -0
  209. package/dist/gui/spinner/viral-spinner.js +102 -0
  210. package/dist/gui/spinner/viral-spinner.js.map +1 -0
  211. package/dist/gui/tools/tools/viral-tool-ambient-occlusion.js +25 -0
  212. package/dist/gui/tools/tools/viral-tool-ambient-occlusion.js.map +1 -0
  213. package/dist/gui/tools/tools/viral-tool-dark-mode.js +21 -0
  214. package/dist/gui/tools/tools/viral-tool-dark-mode.js.map +1 -0
  215. package/dist/gui/tools/tools/viral-tool-elevation.js +30 -0
  216. package/dist/gui/tools/tools/viral-tool-elevation.js.map +1 -0
  217. package/dist/gui/tools/tools/viral-tool-export-scene.d.ts +7 -0
  218. package/dist/gui/tools/tools/viral-tool-export-scene.js +36 -0
  219. package/dist/gui/tools/tools/viral-tool-export-scene.js.map +1 -0
  220. package/dist/gui/tools/tools/viral-tool-measure.js +243 -0
  221. package/dist/gui/tools/tools/viral-tool-measure.js.map +1 -0
  222. package/dist/gui/tools/tools/viral-tool-sunlight.js +46 -0
  223. package/dist/gui/tools/tools/viral-tool-sunlight.js.map +1 -0
  224. package/dist/gui/tools/viral-tools.js +213 -0
  225. package/dist/gui/tools/viral-tools.js.map +1 -0
  226. package/dist/index.js +21 -0
  227. package/dist/index.js.map +1 -0
  228. package/dist/models/dictionary.model.d.ts +10 -0
  229. package/dist/models/dictionary.model.js +42 -0
  230. package/dist/models/dictionary.model.js.map +1 -0
  231. package/dist/services/local-storage.service.js +57 -0
  232. package/dist/services/local-storage.service.js.map +1 -0
  233. package/dist/threejs-addon/buffer-geometry-utils.d.ts +64 -0
  234. package/dist/threejs-addon/buffer-geometry-utils.js +807 -0
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  236. package/dist/threejs-addon/gltf-loader.d.ts +17 -0
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  290. package/dist/threejs-addon/simplify-modifier.js +325 -0
  291. package/dist/threejs-addon/simplify-modifier.js.map +1 -0
  292. package/dist/threejs-addon/stats.js +102 -0
  293. package/dist/threejs-addon/stats.js.map +1 -0
  294. package/dist/threejs-addon/transform-control.d.ts +74 -0
  295. package/dist/threejs-addon/transform-control.js +1033 -0
  296. package/dist/threejs-addon/transform-control.js.map +1 -0
  297. package/dist/types.d.ts +26 -1
  298. package/dist/types.js +173 -0
  299. package/dist/types.js.map +1 -0
  300. package/dist/utils/html.js +12 -0
  301. package/dist/utils/html.js.map +1 -0
  302. package/dist/utils/index.js +10 -0
  303. package/dist/utils/index.js.map +1 -0
  304. package/dist/utils/log.js +14 -0
  305. package/dist/utils/log.js.map +1 -0
  306. package/dist/utils/threejs.js +44 -0
  307. package/dist/utils/threejs.js.map +1 -0
  308. package/dist/viral-viewer-api.d.ts +2 -4
  309. package/dist/viral-viewer-api.js +76 -0
  310. package/dist/viral-viewer-api.js.map +1 -0
  311. package/package.json +2 -3
  312. package/dist/index.mjs +0 -36613
@@ -0,0 +1,484 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.OutlinePass = void 0;
4
+ const three_1 = require("three");
5
+ const pass_1 = require("./pass");
6
+ const copy_shader_1 = require("../shaders/copy-shader");
7
+ class OutlinePass extends pass_1.Pass {
8
+ constructor(resolution, scene, camera, selectedObjects) {
9
+ super();
10
+ this.renderScene = scene;
11
+ this.renderCamera = camera;
12
+ this.selectedObjects = selectedObjects !== undefined ? selectedObjects : [];
13
+ this.visibleEdgeColor = new three_1.Color(1, 1, 1);
14
+ this.hiddenEdgeColor = new three_1.Color(0.1, 0.04, 0.02);
15
+ this.edgeGlow = 0.0;
16
+ this.usePatternTexture = false;
17
+ this.edgeThickness = 1.0;
18
+ this.edgeStrength = 3.0;
19
+ this.downSampleRatio = 2;
20
+ this.pulsePeriod = 0;
21
+ this._visibilityCache = new Map();
22
+ this.resolution = (resolution !== undefined) ? new three_1.Vector2(resolution.x, resolution.y) : new three_1.Vector2(256, 256);
23
+ const resx = Math.round(this.resolution.x / this.downSampleRatio);
24
+ const resy = Math.round(this.resolution.y / this.downSampleRatio);
25
+ this.renderTargetMaskBuffer = new three_1.WebGLRenderTarget(this.resolution.x, this.resolution.y);
26
+ this.renderTargetMaskBuffer.texture.name = 'OutlinePass.mask';
27
+ this.renderTargetMaskBuffer.texture.generateMipmaps = false;
28
+ this.depthMaterial = new three_1.MeshDepthMaterial();
29
+ this.depthMaterial.side = three_1.DoubleSide;
30
+ this.depthMaterial.depthPacking = three_1.RGBADepthPacking;
31
+ this.depthMaterial.blending = three_1.NoBlending;
32
+ this.prepareMaskMaterial = this.getPrepareMaskMaterial();
33
+ this.prepareMaskMaterial.side = three_1.DoubleSide;
34
+ this.prepareMaskMaterial.fragmentShader = replaceDepthToViewZ(this.prepareMaskMaterial.fragmentShader, this.renderCamera);
35
+ this.renderTargetDepthBuffer = new three_1.WebGLRenderTarget(this.resolution.x, this.resolution.y);
36
+ this.renderTargetDepthBuffer.texture.name = 'OutlinePass.depth';
37
+ this.renderTargetDepthBuffer.texture.generateMipmaps = false;
38
+ this.renderTargetMaskDownSampleBuffer = new three_1.WebGLRenderTarget(resx, resy);
39
+ this.renderTargetMaskDownSampleBuffer.texture.name = 'OutlinePass.depthDownSample';
40
+ this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = false;
41
+ this.renderTargetBlurBuffer1 = new three_1.WebGLRenderTarget(resx, resy);
42
+ this.renderTargetBlurBuffer1.texture.name = 'OutlinePass.blur1';
43
+ this.renderTargetBlurBuffer1.texture.generateMipmaps = false;
44
+ this.renderTargetBlurBuffer2 = new three_1.WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2));
45
+ this.renderTargetBlurBuffer2.texture.name = 'OutlinePass.blur2';
46
+ this.renderTargetBlurBuffer2.texture.generateMipmaps = false;
47
+ this.edgeDetectionMaterial = this.getEdgeDetectionMaterial();
48
+ this.renderTargetEdgeBuffer1 = new three_1.WebGLRenderTarget(resx, resy);
49
+ this.renderTargetEdgeBuffer1.texture.name = 'OutlinePass.edge1';
50
+ this.renderTargetEdgeBuffer1.texture.generateMipmaps = false;
51
+ this.renderTargetEdgeBuffer2 = new three_1.WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2));
52
+ this.renderTargetEdgeBuffer2.texture.name = 'OutlinePass.edge2';
53
+ this.renderTargetEdgeBuffer2.texture.generateMipmaps = false;
54
+ const MAX_EDGE_THICKNESS = 4;
55
+ const MAX_EDGE_GLOW = 4;
56
+ this.separableBlurMaterial1 = this.getSeperableBlurMaterial(MAX_EDGE_THICKNESS);
57
+ this.separableBlurMaterial1.uniforms['texSize'].value.set(resx, resy);
58
+ this.separableBlurMaterial1.uniforms['kernelRadius'].value = 1;
59
+ this.separableBlurMaterial2 = this.getSeperableBlurMaterial(MAX_EDGE_GLOW);
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+ this.separableBlurMaterial2.uniforms['texSize'].value.set(Math.round(resx / 2), Math.round(resy / 2));
61
+ this.separableBlurMaterial2.uniforms['kernelRadius'].value = MAX_EDGE_GLOW;
62
+ // Overlay material
63
+ this.overlayMaterial = this.getOverlayMaterial();
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+ // copy material
65
+ const copyShader = copy_shader_1.CopyShader;
66
+ this.copyUniforms = three_1.UniformsUtils.clone(copyShader.uniforms);
67
+ this.copyUniforms['opacity'].value = 1.0;
68
+ this.materialCopy = new three_1.ShaderMaterial({
69
+ uniforms: this.copyUniforms,
70
+ vertexShader: copyShader.vertexShader,
71
+ fragmentShader: copyShader.fragmentShader,
72
+ blending: three_1.NoBlending,
73
+ depthTest: false,
74
+ depthWrite: false,
75
+ transparent: true
76
+ });
77
+ this.enabled = true;
78
+ this.needsSwap = false;
79
+ this._oldClearColor = new three_1.Color();
80
+ this.oldClearAlpha = 1;
81
+ this.fsQuad = new pass_1.FullScreenQuad(null);
82
+ this.tempPulseColor1 = new three_1.Color();
83
+ this.tempPulseColor2 = new three_1.Color();
84
+ this.textureMatrix = new three_1.Matrix4();
85
+ function replaceDepthToViewZ(string, camera) {
86
+ const type = camera.isPerspectiveCamera ? 'perspective' : 'orthographic';
87
+ return string.replace(/DEPTH_TO_VIEW_Z/g, type + 'DepthToViewZ');
88
+ }
89
+ }
90
+ dispose() {
91
+ this.renderTargetMaskBuffer.dispose();
92
+ this.renderTargetDepthBuffer.dispose();
93
+ this.renderTargetMaskDownSampleBuffer.dispose();
94
+ this.renderTargetBlurBuffer1.dispose();
95
+ this.renderTargetBlurBuffer2.dispose();
96
+ this.renderTargetEdgeBuffer1.dispose();
97
+ this.renderTargetEdgeBuffer2.dispose();
98
+ this.depthMaterial.dispose();
99
+ this.prepareMaskMaterial.dispose();
100
+ this.edgeDetectionMaterial.dispose();
101
+ this.separableBlurMaterial1.dispose();
102
+ this.separableBlurMaterial2.dispose();
103
+ this.overlayMaterial.dispose();
104
+ this.materialCopy.dispose();
105
+ this.fsQuad.dispose();
106
+ }
107
+ setSize(width, height) {
108
+ this.renderTargetMaskBuffer.setSize(width, height);
109
+ this.renderTargetDepthBuffer.setSize(width, height);
110
+ let resx = Math.round(width / this.downSampleRatio);
111
+ let resy = Math.round(height / this.downSampleRatio);
112
+ this.renderTargetMaskDownSampleBuffer.setSize(resx, resy);
113
+ this.renderTargetBlurBuffer1.setSize(resx, resy);
114
+ this.renderTargetEdgeBuffer1.setSize(resx, resy);
115
+ this.separableBlurMaterial1.uniforms['texSize'].value.set(resx, resy);
116
+ resx = Math.round(resx / 2);
117
+ resy = Math.round(resy / 2);
118
+ this.renderTargetBlurBuffer2.setSize(resx, resy);
119
+ this.renderTargetEdgeBuffer2.setSize(resx, resy);
120
+ this.separableBlurMaterial2.uniforms['texSize'].value.set(resx, resy);
121
+ }
122
+ changeVisibilityOfSelectedObjects(bVisible) {
123
+ const cache = this._visibilityCache;
124
+ function gatherSelectedMeshesCallBack(object) {
125
+ if (object.isMesh) {
126
+ if (bVisible === true) {
127
+ object.visible = cache.get(object);
128
+ }
129
+ else {
130
+ cache.set(object, object.visible);
131
+ object.visible = bVisible;
132
+ }
133
+ }
134
+ }
135
+ for (let i = 0; i < this.selectedObjects.length; i++) {
136
+ const selectedObject = this.selectedObjects[i];
137
+ selectedObject.traverse(gatherSelectedMeshesCallBack);
138
+ }
139
+ }
140
+ changeVisibilityOfNonSelectedObjects(bVisible) {
141
+ const cache = this._visibilityCache;
142
+ const selectedMeshes = [];
143
+ function gatherSelectedMeshesCallBack(object) {
144
+ if (object.isMesh)
145
+ selectedMeshes.push(object);
146
+ }
147
+ for (let i = 0; i < this.selectedObjects.length; i++) {
148
+ const selectedObject = this.selectedObjects[i];
149
+ selectedObject.traverse(gatherSelectedMeshesCallBack);
150
+ }
151
+ function VisibilityChangeCallBack(object) {
152
+ if (object.isMesh || object.isSprite) {
153
+ // only meshes and sprites are supported by OutlinePass
154
+ let bFound = false;
155
+ for (let i = 0; i < selectedMeshes.length; i++) {
156
+ const selectedObjectId = selectedMeshes[i].id;
157
+ if (selectedObjectId === object.id) {
158
+ bFound = true;
159
+ break;
160
+ }
161
+ }
162
+ if (bFound === false) {
163
+ const visibility = object.visible;
164
+ if (bVisible === false || cache.get(object) === true) {
165
+ object.visible = bVisible;
166
+ }
167
+ cache.set(object, visibility);
168
+ }
169
+ }
170
+ else if (object.isPoints || object.isLine) {
171
+ // the visibilty of points and lines is always set to false in order to
172
+ // not affect the outline computation
173
+ if (bVisible === true) {
174
+ object.visible = cache.get(object); // restore
175
+ }
176
+ else {
177
+ cache.set(object, object.visible);
178
+ object.visible = bVisible;
179
+ }
180
+ }
181
+ }
182
+ this.renderScene.traverse(VisibilityChangeCallBack);
183
+ }
184
+ updateTextureMatrix() {
185
+ this.textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
186
+ this.textureMatrix.multiply(this.renderCamera.projectionMatrix);
187
+ this.textureMatrix.multiply(this.renderCamera.matrixWorldInverse);
188
+ }
189
+ render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
190
+ if (this.selectedObjects.length > 0) {
191
+ renderer.getClearColor(this._oldClearColor);
192
+ this.oldClearAlpha = renderer.getClearAlpha();
193
+ const oldAutoClear = renderer.autoClear;
194
+ renderer.autoClear = false;
195
+ if (maskActive)
196
+ renderer.state.buffers.stencil.setTest(false);
197
+ renderer.setClearColor(0xffffff, 1);
198
+ // Make selected objects invisible
199
+ this.changeVisibilityOfSelectedObjects(false);
200
+ const currentBackground = this.renderScene.background;
201
+ this.renderScene.background = null;
202
+ // 1. Draw Non Selected objects in the depth buffer
203
+ this.renderScene.overrideMaterial = this.depthMaterial;
204
+ renderer.setRenderTarget(this.renderTargetDepthBuffer);
205
+ renderer.clear();
206
+ renderer.render(this.renderScene, this.renderCamera);
207
+ // Make selected objects visible
208
+ this.changeVisibilityOfSelectedObjects(true);
209
+ this._visibilityCache.clear();
210
+ // Update Texture Matrix for Depth compare
211
+ this.updateTextureMatrix();
212
+ // Make non selected objects invisible, and draw only the selected objects, by comparing the depth buffer of non selected objects
213
+ this.changeVisibilityOfNonSelectedObjects(false);
214
+ this.renderScene.overrideMaterial = this.prepareMaskMaterial;
215
+ this.prepareMaskMaterial.uniforms['cameraNearFar'].value.set(this.renderCamera.near, this.renderCamera.far);
216
+ this.prepareMaskMaterial.uniforms['depthTexture'].value = this.renderTargetDepthBuffer.texture;
217
+ this.prepareMaskMaterial.uniforms['textureMatrix'].value = this.textureMatrix;
218
+ renderer.setRenderTarget(this.renderTargetMaskBuffer);
219
+ renderer.clear();
220
+ renderer.render(this.renderScene, this.renderCamera);
221
+ this.renderScene.overrideMaterial = null;
222
+ this.changeVisibilityOfNonSelectedObjects(true);
223
+ this._visibilityCache.clear();
224
+ this.renderScene.background = currentBackground;
225
+ // 2. Downsample to Half resolution
226
+ this.fsQuad.material = this.materialCopy;
227
+ this.copyUniforms['tDiffuse'].value = this.renderTargetMaskBuffer.texture;
228
+ renderer.setRenderTarget(this.renderTargetMaskDownSampleBuffer);
229
+ renderer.clear();
230
+ this.fsQuad.render(renderer);
231
+ this.tempPulseColor1.copy(this.visibleEdgeColor);
232
+ this.tempPulseColor2.copy(this.hiddenEdgeColor);
233
+ if (this.pulsePeriod > 0) {
234
+ const scalar = (1 + 0.25) / 2 + Math.cos(performance.now() * 0.01 / this.pulsePeriod) * (1.0 - 0.25) / 2;
235
+ this.tempPulseColor1.multiplyScalar(scalar);
236
+ this.tempPulseColor2.multiplyScalar(scalar);
237
+ }
238
+ // 3. Apply Edge Detection Pass
239
+ this.fsQuad.material = this.edgeDetectionMaterial;
240
+ this.edgeDetectionMaterial.uniforms['maskTexture'].value = this.renderTargetMaskDownSampleBuffer.texture;
241
+ this.edgeDetectionMaterial.uniforms['texSize'].value.set(this.renderTargetMaskDownSampleBuffer.width, this.renderTargetMaskDownSampleBuffer.height);
242
+ this.edgeDetectionMaterial.uniforms['visibleEdgeColor'].value = this.tempPulseColor1;
243
+ this.edgeDetectionMaterial.uniforms['hiddenEdgeColor'].value = this.tempPulseColor2;
244
+ renderer.setRenderTarget(this.renderTargetEdgeBuffer1);
245
+ renderer.clear();
246
+ this.fsQuad.render(renderer);
247
+ // 4. Apply Blur on Half res
248
+ this.fsQuad.material = this.separableBlurMaterial1;
249
+ this.separableBlurMaterial1.uniforms['colorTexture'].value = this.renderTargetEdgeBuffer1.texture;
250
+ this.separableBlurMaterial1.uniforms['direction'].value = OutlinePass.BlurDirectionX;
251
+ this.separableBlurMaterial1.uniforms['kernelRadius'].value = this.edgeThickness;
252
+ renderer.setRenderTarget(this.renderTargetBlurBuffer1);
253
+ renderer.clear();
254
+ this.fsQuad.render(renderer);
255
+ this.separableBlurMaterial1.uniforms['colorTexture'].value = this.renderTargetBlurBuffer1.texture;
256
+ this.separableBlurMaterial1.uniforms['direction'].value = OutlinePass.BlurDirectionY;
257
+ renderer.setRenderTarget(this.renderTargetEdgeBuffer1);
258
+ renderer.clear();
259
+ this.fsQuad.render(renderer);
260
+ // Apply Blur on quarter res
261
+ this.fsQuad.material = this.separableBlurMaterial2;
262
+ this.separableBlurMaterial2.uniforms['colorTexture'].value = this.renderTargetEdgeBuffer1.texture;
263
+ this.separableBlurMaterial2.uniforms['direction'].value = OutlinePass.BlurDirectionX;
264
+ renderer.setRenderTarget(this.renderTargetBlurBuffer2);
265
+ renderer.clear();
266
+ this.fsQuad.render(renderer);
267
+ this.separableBlurMaterial2.uniforms['colorTexture'].value = this.renderTargetBlurBuffer2.texture;
268
+ this.separableBlurMaterial2.uniforms['direction'].value = OutlinePass.BlurDirectionY;
269
+ renderer.setRenderTarget(this.renderTargetEdgeBuffer2);
270
+ renderer.clear();
271
+ this.fsQuad.render(renderer);
272
+ // Blend it additively over the input texture
273
+ this.fsQuad.material = this.overlayMaterial;
274
+ this.overlayMaterial.uniforms['maskTexture'].value = this.renderTargetMaskBuffer.texture;
275
+ this.overlayMaterial.uniforms['edgeTexture1'].value = this.renderTargetEdgeBuffer1.texture;
276
+ this.overlayMaterial.uniforms['edgeTexture2'].value = this.renderTargetEdgeBuffer2.texture;
277
+ this.overlayMaterial.uniforms['patternTexture'].value = this.patternTexture;
278
+ this.overlayMaterial.uniforms['edgeStrength'].value = this.edgeStrength;
279
+ this.overlayMaterial.uniforms['edgeGlow'].value = this.edgeGlow;
280
+ this.overlayMaterial.uniforms['usePatternTexture'].value = this.usePatternTexture;
281
+ if (maskActive)
282
+ renderer.state.buffers.stencil.setTest(true);
283
+ renderer.setRenderTarget(readBuffer);
284
+ this.fsQuad.render(renderer);
285
+ renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
286
+ renderer.autoClear = oldAutoClear;
287
+ }
288
+ if (this.renderToScreen) {
289
+ this.fsQuad.material = this.materialCopy;
290
+ this.copyUniforms['tDiffuse'].value = readBuffer.texture;
291
+ renderer.setRenderTarget(null);
292
+ this.fsQuad.render(renderer);
293
+ }
294
+ }
295
+ getPrepareMaskMaterial() {
296
+ return new three_1.ShaderMaterial({
297
+ uniforms: {
298
+ 'depthTexture': { value: null },
299
+ 'cameraNearFar': { value: new three_1.Vector2(0.5, 0.5) },
300
+ 'textureMatrix': { value: null }
301
+ },
302
+ vertexShader: `#include <morphtarget_pars_vertex>
303
+ #include <skinning_pars_vertex>
304
+
305
+ varying vec4 projTexCoord;
306
+ varying vec4 vPosition;
307
+ uniform mat4 textureMatrix;
308
+
309
+ void main() {
310
+
311
+ #include <skinbase_vertex>
312
+ #include <begin_vertex>
313
+ #include <morphtarget_vertex>
314
+ #include <skinning_vertex>
315
+ #include <project_vertex>
316
+
317
+ vPosition = mvPosition;
318
+
319
+ vec4 worldPosition = vec4( transformed, 1.0 );
320
+
321
+ #ifdef USE_INSTANCING
322
+
323
+ worldPosition = instanceMatrix * worldPosition;
324
+
325
+ #endif
326
+
327
+ worldPosition = modelMatrix * worldPosition;
328
+
329
+ projTexCoord = textureMatrix * worldPosition;
330
+
331
+ }`,
332
+ fragmentShader: `#include <packing>
333
+ varying vec4 vPosition;
334
+ varying vec4 projTexCoord;
335
+ uniform sampler2D depthTexture;
336
+ uniform vec2 cameraNearFar;
337
+
338
+ void main() {
339
+
340
+ float depth = unpackRGBAToDepth(texture2DProj( depthTexture, projTexCoord ));
341
+ float viewZ = - DEPTH_TO_VIEW_Z( depth, cameraNearFar.x, cameraNearFar.y );
342
+ float depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0;
343
+ gl_FragColor = vec4(0.0, depthTest, 1.0, 1.0);
344
+
345
+ }`
346
+ });
347
+ }
348
+ getEdgeDetectionMaterial() {
349
+ return new three_1.ShaderMaterial({
350
+ uniforms: {
351
+ 'maskTexture': { value: null },
352
+ 'texSize': { value: new three_1.Vector2(0.5, 0.5) },
353
+ 'visibleEdgeColor': { value: new three_1.Vector3(1.0, 1.0, 1.0) },
354
+ 'hiddenEdgeColor': { value: new three_1.Vector3(1.0, 1.0, 1.0) },
355
+ },
356
+ vertexShader: `varying vec2 vUv;
357
+
358
+ void main() {
359
+ vUv = uv;
360
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
361
+ }`,
362
+ fragmentShader: `varying vec2 vUv;
363
+
364
+ uniform sampler2D maskTexture;
365
+ uniform vec2 texSize;
366
+ uniform vec3 visibleEdgeColor;
367
+ uniform vec3 hiddenEdgeColor;
368
+
369
+ void main() {
370
+ vec2 invSize = 1.0 / texSize;
371
+ vec4 uvOffset = vec4(1.0, 0.0, 0.0, 1.0) * vec4(invSize, invSize);
372
+ vec4 c1 = texture2D( maskTexture, vUv + uvOffset.xy);
373
+ vec4 c2 = texture2D( maskTexture, vUv - uvOffset.xy);
374
+ vec4 c3 = texture2D( maskTexture, vUv + uvOffset.yw);
375
+ vec4 c4 = texture2D( maskTexture, vUv - uvOffset.yw);
376
+ float diff1 = (c1.r - c2.r)*0.5;
377
+ float diff2 = (c3.r - c4.r)*0.5;
378
+ float d = length( vec2(diff1, diff2) );
379
+ float a1 = min(c1.g, c2.g);
380
+ float a2 = min(c3.g, c4.g);
381
+ float visibilityFactor = min(a1, a2);
382
+ vec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor;
383
+ gl_FragColor = vec4(edgeColor, 1.0) * vec4(d);
384
+ }`
385
+ });
386
+ }
387
+ getSeperableBlurMaterial(maxRadius) {
388
+ return new three_1.ShaderMaterial({
389
+ defines: {
390
+ 'MAX_RADIUS': maxRadius,
391
+ },
392
+ uniforms: {
393
+ 'colorTexture': { value: null },
394
+ 'texSize': { value: new three_1.Vector2(0.5, 0.5) },
395
+ 'direction': { value: new three_1.Vector2(0.5, 0.5) },
396
+ 'kernelRadius': { value: 1.0 }
397
+ },
398
+ vertexShader: `varying vec2 vUv;
399
+
400
+ void main() {
401
+ vUv = uv;
402
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
403
+ }`,
404
+ fragmentShader: `#include <common>
405
+ varying vec2 vUv;
406
+ uniform sampler2D colorTexture;
407
+ uniform vec2 texSize;
408
+ uniform vec2 direction;
409
+ uniform float kernelRadius;
410
+
411
+ float gaussianPdf(in float x, in float sigma) {
412
+ return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
413
+ }
414
+
415
+ void main() {
416
+ vec2 invSize = 1.0 / texSize;
417
+ float sigma = kernelRadius/2.0;
418
+ float weightSum = gaussianPdf(0.0, sigma);
419
+ vec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;
420
+ vec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);
421
+ vec2 uvOffset = delta;
422
+ for( int i = 1; i <= MAX_RADIUS; i ++ ) {
423
+ float x = kernelRadius * float(i) / float(MAX_RADIUS);
424
+ float w = gaussianPdf(x, sigma);
425
+ vec4 sample1 = texture2D( colorTexture, vUv + uvOffset);
426
+ vec4 sample2 = texture2D( colorTexture, vUv - uvOffset);
427
+ diffuseSum += ((sample1 + sample2) * w);
428
+ weightSum += (2.0 * w);
429
+ uvOffset += delta;
430
+ }
431
+ gl_FragColor = diffuseSum/weightSum;
432
+ }`
433
+ });
434
+ }
435
+ getOverlayMaterial() {
436
+ return new three_1.ShaderMaterial({
437
+ uniforms: {
438
+ 'maskTexture': { value: null },
439
+ 'edgeTexture1': { value: null },
440
+ 'edgeTexture2': { value: null },
441
+ 'patternTexture': { value: null },
442
+ 'edgeStrength': { value: 1.0 },
443
+ 'edgeGlow': { value: 1.0 },
444
+ 'usePatternTexture': { value: 0.0 }
445
+ },
446
+ vertexShader: `varying vec2 vUv;
447
+
448
+ void main() {
449
+ vUv = uv;
450
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
451
+ }`,
452
+ fragmentShader: `varying vec2 vUv;
453
+
454
+ uniform sampler2D maskTexture;
455
+ uniform sampler2D edgeTexture1;
456
+ uniform sampler2D edgeTexture2;
457
+ uniform sampler2D patternTexture;
458
+ uniform float edgeStrength;
459
+ uniform float edgeGlow;
460
+ uniform bool usePatternTexture;
461
+
462
+ void main() {
463
+ vec4 edgeValue1 = texture2D(edgeTexture1, vUv);
464
+ vec4 edgeValue2 = texture2D(edgeTexture2, vUv);
465
+ vec4 maskColor = texture2D(maskTexture, vUv);
466
+ vec4 patternColor = texture2D(patternTexture, 6.0 * vUv);
467
+ float visibilityFactor = 1.0 - maskColor.g > 0.0 ? 1.0 : 0.5;
468
+ vec4 edgeValue = edgeValue1 + edgeValue2 * edgeGlow;
469
+ vec4 finalColor = edgeStrength * maskColor.r * edgeValue;
470
+ if(usePatternTexture)
471
+ finalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);
472
+ gl_FragColor = finalColor;
473
+ }`,
474
+ blending: three_1.AdditiveBlending,
475
+ depthTest: false,
476
+ depthWrite: false,
477
+ transparent: true
478
+ });
479
+ }
480
+ }
481
+ exports.OutlinePass = OutlinePass;
482
+ OutlinePass.BlurDirectionX = new three_1.Vector2(1.0, 0.0);
483
+ OutlinePass.BlurDirectionY = new three_1.Vector2(0.0, 1.0);
484
+ //# sourceMappingURL=outline-pass.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,11 @@
1
+ export class OutputPass extends Pass {
2
+ uniforms: any;
3
+ material: RawShaderMaterial;
4
+ fsQuad: FullScreenQuad;
5
+ _outputColorSpace: any;
6
+ _toneMapping: any;
7
+ render(renderer: any, writeBuffer: any, readBuffer: any): void;
8
+ }
9
+ import { Pass } from './pass';
10
+ import { RawShaderMaterial } from 'three';
11
+ import { FullScreenQuad } from './pass';
@@ -0,0 +1,61 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.OutputPass = void 0;
4
+ const three_1 = require("three");
5
+ const pass_1 = require("./pass");
6
+ const output_shader_1 = require("../shaders/output-shader");
7
+ class OutputPass extends pass_1.Pass {
8
+ constructor() {
9
+ super();
10
+ //
11
+ const shader = output_shader_1.OutputShader;
12
+ this.uniforms = three_1.UniformsUtils.clone(shader.uniforms);
13
+ this.material = new three_1.RawShaderMaterial({
14
+ uniforms: this.uniforms,
15
+ vertexShader: shader.vertexShader,
16
+ fragmentShader: shader.fragmentShader
17
+ });
18
+ this.fsQuad = new pass_1.FullScreenQuad(this.material);
19
+ // internal cache
20
+ this._outputColorSpace = null;
21
+ this._toneMapping = null;
22
+ }
23
+ render(renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */) {
24
+ this.uniforms['tDiffuse'].value = readBuffer.texture;
25
+ this.uniforms['toneMappingExposure'].value = renderer.toneMappingExposure;
26
+ // rebuild defines if required
27
+ if (this._outputColorSpace !== renderer.outputColorSpace || this._toneMapping !== renderer.toneMapping) {
28
+ this._outputColorSpace = renderer.outputColorSpace;
29
+ this._toneMapping = renderer.toneMapping;
30
+ this.material.defines = {};
31
+ if (this._outputColorSpace == three_1.SRGBColorSpace)
32
+ this.material.defines.SRGB_COLOR_SPACE = '';
33
+ if (this._toneMapping === three_1.LinearToneMapping)
34
+ this.material.defines.LINEAR_TONE_MAPPING = '';
35
+ else if (this._toneMapping === three_1.ReinhardToneMapping)
36
+ this.material.defines.REINHARD_TONE_MAPPING = '';
37
+ else if (this._toneMapping === three_1.CineonToneMapping)
38
+ this.material.defines.CINEON_TONE_MAPPING = '';
39
+ else if (this._toneMapping === three_1.ACESFilmicToneMapping)
40
+ this.material.defines.ACES_FILMIC_TONE_MAPPING = '';
41
+ this.material.needsUpdate = true;
42
+ }
43
+ //
44
+ if (this.renderToScreen === true) {
45
+ renderer.setRenderTarget(null);
46
+ this.fsQuad.render(renderer);
47
+ }
48
+ else {
49
+ renderer.setRenderTarget(writeBuffer);
50
+ if (this.clear)
51
+ renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
52
+ this.fsQuad.render(renderer);
53
+ }
54
+ }
55
+ dispose() {
56
+ this.material.dispose();
57
+ this.fsQuad.dispose();
58
+ }
59
+ }
60
+ exports.OutputPass = OutputPass;
61
+ //# sourceMappingURL=output-pass.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"output-pass.js","sourceRoot":"","sources":["../../../src/threejs-addon/post-processing/output-pass.js"],"names":[],"mappings":";;;AAAA,iCAQe;AACf,iCAA8C;AAC9C,4DAAwD;AAExD,MAAM,UAAW,SAAQ,WAAI;IAEzB;QAEI,KAAK,EAAE,CAAC;QAER,EAAE;QAEF,MAAM,MAAM,GAAG,4BAAY,CAAC;QAE5B,IAAI,CAAC,QAAQ,GAAG,qBAAa,CAAC,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QAErD,IAAI,CAAC,QAAQ,GAAG,IAAI,yBAAiB,CAAC;YAClC,QAAQ,EAAE,IAAI,CAAC,QAAQ;YACvB,YAAY,EAAE,MAAM,CAAC,YAAY;YACjC,cAAc,EAAE,MAAM,CAAC,cAAc;SACxC,CAAC,CAAC;QAEH,IAAI,CAAC,MAAM,GAAG,IAAI,qBAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEhD,iBAAiB;QAEjB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;IAE7B,CAAC;IAED,MAAM,CAAC,QAAQ,EAAE,WAAW,EAAE,UAAU,CAAC,4BAA4B;QAEjE,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,KAAK,GAAG,UAAU,CAAC,OAAO,CAAC;QACrD,IAAI,CAAC,QAAQ,CAAC,qBAAqB,CAAC,CAAC,KAAK,GAAG,QAAQ,CAAC,mBAAmB,CAAC;QAE1E,8BAA8B;QAE9B,IAAI,IAAI,CAAC,iBAAiB,KAAK,QAAQ,CAAC,gBAAgB,IAAI,IAAI,CAAC,YAAY,KAAK,QAAQ,CAAC,WAAW,EAAE;YAEpG,IAAI,CAAC,iBAAiB,GAAG,QAAQ,CAAC,gBAAgB,CAAC;YACnD,IAAI,CAAC,YAAY,GAAG,QAAQ,CAAC,WAAW,CAAC;YAEzC,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,EAAE,CAAC;YAE3B,IAAI,IAAI,CAAC,iBAAiB,IAAI,sBAAc;gBAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,gBAAgB,GAAG,EAAE,CAAC;YAE1F,IAAI,IAAI,CAAC,YAAY,KAAK,yBAAiB;gBAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,mBAAmB,GAAG,EAAE,CAAC;iBACvF,IAAI,IAAI,CAAC,YAAY,KAAK,2BAAmB;gBAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,qBAAqB,GAAG,EAAE,CAAC;iBAChG,IAAI,IAAI,CAAC,YAAY,KAAK,yBAAiB;gBAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,mBAAmB,GAAG,EAAE,CAAC;iBAC5F,IAAI,IAAI,CAAC,YAAY,KAAK,6BAAqB;gBAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,wBAAwB,GAAG,EAAE,CAAC;YAE1G,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;SAEpC;QAED,EAAE;QAEF,IAAI,IAAI,CAAC,cAAc,KAAK,IAAI,EAAE;YAE9B,QAAQ,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAC/B,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;SAEhC;aAAM;YAEH,QAAQ,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;YACtC,IAAI,IAAI,CAAC,KAAK;gBAAE,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,gBAAgB,CAAC,CAAC;YAC5G,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;SAEhC;IAEL,CAAC;IAED,OAAO;QAEH,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;QACxB,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;IAE1B,CAAC;CAEJ;AAEQ,gCAAU"}
@@ -0,0 +1,20 @@
1
+ export class Pass {
2
+ isPass: boolean;
3
+ enabled: boolean;
4
+ needsSwap: boolean;
5
+ clear: boolean;
6
+ renderToScreen: boolean;
7
+ setSize(): void;
8
+ render(): void;
9
+ dispose(): void;
10
+ }
11
+ export class FullScreenQuad {
12
+ constructor(material: any);
13
+ _mesh: Mesh<BufferGeometry<import("three").NormalBufferAttributes>, any>;
14
+ dispose(): void;
15
+ render(renderer: any): void;
16
+ set material(arg: any);
17
+ get material(): any;
18
+ }
19
+ import { BufferGeometry } from 'three';
20
+ import { Mesh } from 'three';
@@ -0,0 +1,48 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.FullScreenQuad = exports.Pass = void 0;
4
+ const three_1 = require("three");
5
+ class Pass {
6
+ constructor() {
7
+ this.isPass = true;
8
+ // if set to true, the pass is processed by the composer
9
+ this.enabled = true;
10
+ // if set to true, the pass indicates to swap read and write buffer after rendering
11
+ this.needsSwap = true;
12
+ // if set to true, the pass clears its buffer before rendering
13
+ this.clear = false;
14
+ // if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.
15
+ this.renderToScreen = false;
16
+ }
17
+ setSize( /* width, height */) { }
18
+ render( /* renderer, writeBuffer, readBuffer, deltaTime, maskActive */) {
19
+ console.error('THREE.Pass: .render() must be implemented in derived pass.');
20
+ }
21
+ dispose() { }
22
+ }
23
+ exports.Pass = Pass;
24
+ // Helper for passes that need to fill the viewport with a single quad.
25
+ const _camera = new three_1.OrthographicCamera(-1, 1, 1, -1, 0, 1);
26
+ // https://github.com/mrdoob/three.js/pull/21358
27
+ const _geometry = new three_1.BufferGeometry();
28
+ _geometry.setAttribute('position', new three_1.Float32BufferAttribute([-1, 3, 0, -1, -1, 0, 3, -1, 0], 3));
29
+ _geometry.setAttribute('uv', new three_1.Float32BufferAttribute([0, 2, 0, 0, 2, 0], 2));
30
+ class FullScreenQuad {
31
+ constructor(material) {
32
+ this._mesh = new three_1.Mesh(_geometry, material);
33
+ }
34
+ dispose() {
35
+ this._mesh.geometry.dispose();
36
+ }
37
+ render(renderer) {
38
+ renderer.render(this._mesh, _camera);
39
+ }
40
+ get material() {
41
+ return this._mesh.material;
42
+ }
43
+ set material(value) {
44
+ this._mesh.material = value;
45
+ }
46
+ }
47
+ exports.FullScreenQuad = FullScreenQuad;
48
+ //# sourceMappingURL=pass.js.map