viral-viewer-2 6.2.0 → 6.2.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +0 -0
- package/dist/threejs-addon/n8ao/post-processing.d.ts +109 -109
- package/dist/viralution-viewer.js +2 -0
- package/dist/viralution-viewer.js.LICENSE.txt +19 -0
- package/package.json +6 -4
- package/dist/components/animation/viral-animation.js +0 -59
- package/dist/components/animation/viral-animation.js.map +0 -1
- package/dist/components/bvh/viral-bvh.js +0 -19
- package/dist/components/bvh/viral-bvh.js.map +0 -1
- package/dist/components/camera/viral-camera.js +0 -201
- package/dist/components/camera/viral-camera.js.map +0 -1
- package/dist/components/centralized-event-handler/viral-centralized-event-handler.d.ts +0 -7
- package/dist/components/centralized-event-handler/viral-centralized-event-handler.js +0 -47
- package/dist/components/centralized-event-handler/viral-centralized-event-handler.js.map +0 -1
- package/dist/components/compress/viral-compress.processor.js +0 -13
- package/dist/components/compress/viral-compress.processor.js.map +0 -1
- package/dist/components/context-menu/viral-context-menu.d.ts +0 -17
- package/dist/components/context-menu/viral-context-menu.js +0 -74
- package/dist/components/context-menu/viral-context-menu.js.map +0 -1
- package/dist/components/custom-objects/index.js +0 -6
- package/dist/components/custom-objects/index.js.map +0 -1
- package/dist/components/custom-objects/viral-instanced-mesh.js +0 -200
- package/dist/components/custom-objects/viral-instanced-mesh.js.map +0 -1
- package/dist/components/data-manager/viral-data-manager.js +0 -35
- package/dist/components/data-manager/viral-data-manager.js.map +0 -1
- package/dist/components/event-handler/base/event-dispatcher.js +0 -35
- package/dist/components/event-handler/base/event-dispatcher.js.map +0 -1
- package/dist/components/event-handler/keyboard/viral-keyboard.js +0 -76
- package/dist/components/event-handler/keyboard/viral-keyboard.js.map +0 -1
- package/dist/components/event-handler/mouse/viral-mouse.js +0 -234
- package/dist/components/event-handler/mouse/viral-mouse.js.map +0 -1
- package/dist/components/event-handler/viral-centralized-event-handler.js +0 -158
- package/dist/components/event-handler/viral-centralized-event-handler.js.map +0 -1
- package/dist/components/event-handler/viral-lifecycle-event-handler.js +0 -55
- package/dist/components/event-handler/viral-lifecycle-event-handler.js.map +0 -1
- package/dist/components/keyboard/viral-keyboard.d.ts +0 -17
- package/dist/components/keyboard/viral-keyboard.js +0 -76
- package/dist/components/keyboard/viral-keyboard.js.map +0 -1
- package/dist/components/loader/viral-point-cloud.loader.js +0 -33
- package/dist/components/loader/viral-point-cloud.loader.js.map +0 -1
- package/dist/components/loader/viral-revit.loader.js +0 -119
- package/dist/components/loader/viral-revit.loader.js.map +0 -1
- package/dist/components/loader/viral-three.loader.js +0 -20
- package/dist/components/loader/viral-three.loader.js.map +0 -1
- package/dist/components/loader/viral.loader.js +0 -16
- package/dist/components/loader/viral.loader.js.map +0 -1
- package/dist/components/material/viral-material-manager.js +0 -60
- package/dist/components/material/viral-material-manager.js.map +0 -1
- package/dist/components/mouse/viral-mouse.d.ts +0 -31
- package/dist/components/mouse/viral-mouse.js +0 -234
- package/dist/components/mouse/viral-mouse.js.map +0 -1
- package/dist/components/navigation-cube/components/cube-camera.d.ts +0 -15
- package/dist/components/navigation-cube/components/cube-camera.js +0 -74
- package/dist/components/navigation-cube/components/cube-camera.js.map +0 -1
- package/dist/components/navigation-cube/components/cube-renderer.d.ts +0 -9
- package/dist/components/navigation-cube/components/cube-renderer.js +0 -31
- package/dist/components/navigation-cube/components/cube-renderer.js.map +0 -1
- package/dist/components/navigation-cube/components/cube-scene.d.ts +0 -13
- package/dist/components/navigation-cube/components/cube-scene.js +0 -546
- package/dist/components/navigation-cube/components/cube-scene.js.map +0 -1
- package/dist/components/navigation-cube/components/cube.mouse.d.ts +0 -9
- package/dist/components/navigation-cube/components/cube.mouse.js +0 -109
- package/dist/components/navigation-cube/components/cube.mouse.js.map +0 -1
- package/dist/components/navigation-cube/viral-navigation-cube.d.ts +0 -16
- package/dist/components/navigation-cube/viral-navigation-cube.js +0 -50
- package/dist/components/navigation-cube/viral-navigation-cube.js.map +0 -1
- package/dist/components/post-processing/ambient-occlusion-effect.d.ts +0 -11
- package/dist/components/post-processing/ambient-occlusion-effect.js +0 -32
- package/dist/components/post-processing/ambient-occlusion-effect.js.map +0 -1
- package/dist/components/post-processing/bloom-effect.d.ts +0 -11
- package/dist/components/post-processing/bloom-effect.js +0 -29
- package/dist/components/post-processing/bloom-effect.js.map +0 -1
- package/dist/components/post-processing/outline-effect.d.ts +0 -13
- package/dist/components/post-processing/outline-effect.js +0 -33
- package/dist/components/post-processing/outline-effect.js.map +0 -1
- package/dist/components/post-processing/post-processing-renderer.js +0 -46
- package/dist/components/post-processing/post-processing-renderer.js.map +0 -1
- package/dist/components/post-processing/viral-post-processing.d.ts +0 -11
- package/dist/components/post-processing/viral-post-processing.js +0 -29
- package/dist/components/post-processing/viral-post-processing.js.map +0 -1
- package/dist/components/renderer/viral-renderer.js +0 -51
- package/dist/components/renderer/viral-renderer.js.map +0 -1
- package/dist/components/scene/viral-scene.js +0 -129
- package/dist/components/scene/viral-scene.js.map +0 -1
- package/dist/components/spinner/viral-spinner.d.ts +0 -10
- package/dist/components/spinner/viral-spinner.js +0 -207
- package/dist/components/spinner/viral-spinner.js.map +0 -1
- package/dist/components/stats/viral-stats.js +0 -17
- package/dist/components/stats/viral-stats.js.map +0 -1
- package/dist/components/tools/tools/viral-tool-ambient-occlusion.d.ts +0 -7
- package/dist/components/tools/tools/viral-tool-ambient-occlusion.js +0 -16
- package/dist/components/tools/tools/viral-tool-ambient-occlusion.js.map +0 -1
- package/dist/components/tools/tools/viral-tool-dark-mode.d.ts +0 -7
- package/dist/components/tools/tools/viral-tool-dark-mode.js +0 -21
- package/dist/components/tools/tools/viral-tool-dark-mode.js.map +0 -1
- package/dist/components/tools/tools/viral-tool-elevation.d.ts +0 -11
- package/dist/components/tools/tools/viral-tool-elevation.js +0 -30
- package/dist/components/tools/tools/viral-tool-elevation.js.map +0 -1
- package/dist/components/tools/tools/viral-tool-measure.d.ts +0 -33
- package/dist/components/tools/tools/viral-tool-measure.js +0 -243
- package/dist/components/tools/tools/viral-tool-measure.js.map +0 -1
- package/dist/components/tools/tools/viral-tool-sunlight.d.ts +0 -7
- package/dist/components/tools/tools/viral-tool-sunlight.js +0 -46
- package/dist/components/tools/tools/viral-tool-sunlight.js.map +0 -1
- package/dist/components/tools/viral-tools.d.ts +0 -32
- package/dist/components/tools/viral-tools.js +0 -213
- package/dist/components/tools/viral-tools.js.map +0 -1
- package/dist/components/visibility-manager/viral-visibility-manager.js +0 -166
- package/dist/components/visibility-manager/viral-visibility-manager.js.map +0 -1
- package/dist/components/worker/base/worker-pool.js +0 -68
- package/dist/components/worker/base/worker-pool.js.map +0 -1
- package/dist/components/worker/base/worker-thread.js +0 -35
- package/dist/components/worker/base/worker-thread.js.map +0 -1
- package/dist/components/worker/fetch-data.worker.js +0 -31
- package/dist/components/worker/fetch-data.worker.js.map +0 -1
- package/dist/components/worker/viral-viewer-2.worker.js +0 -127
- package/dist/components/worker/viral-viewer-2.worker.js.map +0 -1
- package/dist/components/worker/viral-viewer-3.worker.js +0 -82
- package/dist/components/worker/viral-viewer-3.worker.js.map +0 -1
- package/dist/components/worker/viral-viewer-4.worker.js +0 -97
- package/dist/components/worker/viral-viewer-4.worker.js.map +0 -1
- package/dist/components/worker/viral-viewer.worker.js +0 -107
- package/dist/components/worker/viral-viewer.worker.js.map +0 -1
- package/dist/components/worker-script/fetch-data-worker.script.js +0 -56
- package/dist/components/worker-script/fetch-data-worker.script.js.map +0 -1
- package/dist/components/worker-script/load-model-worker-2.script.js +0 -2704
- package/dist/components/worker-script/load-model-worker-2.script.js.map +0 -1
- package/dist/components/worker-script/load-model-worker-3.script.js +0 -34170
- package/dist/components/worker-script/load-model-worker-3.script.js.map +0 -1
- package/dist/components/worker-script/load-model-worker.script.js +0 -148
- package/dist/components/worker-script/load-model-worker.script.js.map +0 -1
- package/dist/components/worker-script/threejs.types.js +0 -34162
- package/dist/components/worker-script/threejs.types.js.map +0 -1
- package/dist/const/colors.js +0 -38
- package/dist/const/colors.js.map +0 -1
- package/dist/const/fonts.js +0 -17
- package/dist/const/fonts.js.map +0 -1
- package/dist/gui/context-menu/viral-context-menu.js +0 -74
- package/dist/gui/context-menu/viral-context-menu.js.map +0 -1
- package/dist/gui/draggable-modal/viral-draggable-modal.js +0 -91
- package/dist/gui/draggable-modal/viral-draggable-modal.js.map +0 -1
- package/dist/gui/fonts/fonts.js +0 -20
- package/dist/gui/fonts/fonts.js.map +0 -1
- package/dist/gui/navigation-cube/components/cube-camera.js +0 -74
- package/dist/gui/navigation-cube/components/cube-camera.js.map +0 -1
- package/dist/gui/navigation-cube/components/cube-renderer.js +0 -31
- package/dist/gui/navigation-cube/components/cube-renderer.js.map +0 -1
- package/dist/gui/navigation-cube/components/cube-scene.js +0 -546
- package/dist/gui/navigation-cube/components/cube-scene.js.map +0 -1
- package/dist/gui/navigation-cube/components/cube.mouse.js +0 -109
- package/dist/gui/navigation-cube/components/cube.mouse.js.map +0 -1
- package/dist/gui/navigation-cube/viral-navigation-cube.js +0 -50
- package/dist/gui/navigation-cube/viral-navigation-cube.js.map +0 -1
- package/dist/gui/spinner/viral-spinner.js +0 -102
- package/dist/gui/spinner/viral-spinner.js.map +0 -1
- package/dist/gui/tools/tools/viral-tool-ambient-occlusion.js +0 -16
- package/dist/gui/tools/tools/viral-tool-ambient-occlusion.js.map +0 -1
- package/dist/gui/tools/tools/viral-tool-dark-mode.js +0 -21
- package/dist/gui/tools/tools/viral-tool-dark-mode.js.map +0 -1
- package/dist/gui/tools/tools/viral-tool-elevation.js +0 -30
- package/dist/gui/tools/tools/viral-tool-elevation.js.map +0 -1
- package/dist/gui/tools/tools/viral-tool-measure.js +0 -243
- package/dist/gui/tools/tools/viral-tool-measure.js.map +0 -1
- package/dist/gui/tools/tools/viral-tool-sunlight.js +0 -46
- package/dist/gui/tools/tools/viral-tool-sunlight.js.map +0 -1
- package/dist/gui/tools/viral-tools.js +0 -213
- package/dist/gui/tools/viral-tools.js.map +0 -1
- package/dist/index.js +0 -21
- package/dist/index.js.map +0 -1
- package/dist/models/dictionary.model.d.ts +0 -0
- package/dist/models/dictionary.model.js +0 -1
- package/dist/models/dictionary.model.js.map +0 -1
- package/dist/services/local-storage.service.js +0 -57
- package/dist/services/local-storage.service.js.map +0 -1
- package/dist/threejs-addon/buffer-geometry-utils.d.ts +0 -64
- package/dist/threejs-addon/buffer-geometry-utils.js +0 -807
- package/dist/threejs-addon/buffer-geometry-utils.js.map +0 -1
- package/dist/threejs-addon/gltf-loader.d.ts +0 -17
- package/dist/threejs-addon/gltf-loader.js +0 -2796
- package/dist/threejs-addon/gltf-loader.js.map +0 -1
- package/dist/threejs-addon/n8ao/n8ao.js +0 -1952
- package/dist/threejs-addon/n8ao/n8ao.js.map +0 -1
- package/dist/threejs-addon/n8ao/post-processing.js +0 -15145
- package/dist/threejs-addon/n8ao/post-processing.js.map +0 -1
- package/dist/threejs-addon/post-processing/effect-composer.d.ts +0 -27
- package/dist/threejs-addon/post-processing/effect-composer.js +0 -134
- package/dist/threejs-addon/post-processing/effect-composer.js.map +0 -1
- package/dist/threejs-addon/post-processing/mask-pass.d.ts +0 -11
- package/dist/threejs-addon/post-processing/mask-pass.js +0 -69
- package/dist/threejs-addon/post-processing/mask-pass.js.map +0 -1
- package/dist/threejs-addon/post-processing/outline-pass.d.ts +0 -58
- package/dist/threejs-addon/post-processing/outline-pass.js +0 -484
- package/dist/threejs-addon/post-processing/outline-pass.js.map +0 -1
- package/dist/threejs-addon/post-processing/output-pass.d.ts +0 -11
- package/dist/threejs-addon/post-processing/output-pass.js +0 -61
- package/dist/threejs-addon/post-processing/output-pass.js.map +0 -1
- package/dist/threejs-addon/post-processing/pass.d.ts +0 -20
- package/dist/threejs-addon/post-processing/pass.js +0 -48
- package/dist/threejs-addon/post-processing/pass.js.map +0 -1
- package/dist/threejs-addon/post-processing/render-pass.d.ts +0 -13
- package/dist/threejs-addon/post-processing/render-pass.js +0 -50
- package/dist/threejs-addon/post-processing/render-pass.js.map +0 -1
- package/dist/threejs-addon/post-processing/sao-pass.d.ts +0 -62
- package/dist/threejs-addon/post-processing/sao-pass.js +0 -296
- package/dist/threejs-addon/post-processing/sao-pass.js.map +0 -1
- package/dist/threejs-addon/post-processing/shader-pass.d.ts +0 -11
- package/dist/threejs-addon/post-processing/shader-pass.js +0 -48
- package/dist/threejs-addon/post-processing/shader-pass.js.map +0 -1
- package/dist/threejs-addon/post-processing/ssaa-render-pass.d.ts +0 -30
- package/dist/threejs-addon/post-processing/ssaa-render-pass.js +0 -202
- package/dist/threejs-addon/post-processing/ssaa-render-pass.js.map +0 -1
- package/dist/threejs-addon/post-processing/unreal-bloom-pass.d.ts +0 -48
- package/dist/threejs-addon/post-processing/unreal-bloom-pass.js +0 -290
- package/dist/threejs-addon/post-processing/unreal-bloom-pass.js.map +0 -1
- package/dist/threejs-addon/shaders/color-correction-shader.d.ts +0 -22
- package/dist/threejs-addon/shaders/color-correction-shader.js +0 -43
- package/dist/threejs-addon/shaders/color-correction-shader.js.map +0 -1
- package/dist/threejs-addon/shaders/copy-shader.d.ts +0 -13
- package/dist/threejs-addon/shaders/copy-shader.js +0 -39
- package/dist/threejs-addon/shaders/copy-shader.js.map +0 -1
- package/dist/threejs-addon/shaders/depth-limited-blur-shader.d.ts +0 -48
- package/dist/threejs-addon/shaders/depth-limited-blur-shader.js +0 -142
- package/dist/threejs-addon/shaders/depth-limited-blur-shader.js.map +0 -1
- package/dist/threejs-addon/shaders/fxaa-shader.d.ts +0 -14
- package/dist/threejs-addon/shaders/fxaa-shader.js +0 -279
- package/dist/threejs-addon/shaders/fxaa-shader.js.map +0 -1
- package/dist/threejs-addon/shaders/luminosity-high-pass-shader.d.ts +0 -27
- package/dist/threejs-addon/shaders/luminosity-high-pass-shader.js +0 -56
- package/dist/threejs-addon/shaders/luminosity-high-pass-shader.js.map +0 -1
- package/dist/threejs-addon/shaders/output-shader.d.ts +0 -13
- package/dist/threejs-addon/shaders/output-shader.js +0 -72
- package/dist/threejs-addon/shaders/output-shader.js.map +0 -1
- package/dist/threejs-addon/shaders/sao-shader.d.ts +0 -71
- package/dist/threejs-addon/shaders/sao-shader.js +0 -180
- package/dist/threejs-addon/shaders/sao-shader.js.map +0 -1
- package/dist/threejs-addon/shaders/unpack-depth-rgba-shader.d.ts +0 -13
- package/dist/threejs-addon/shaders/unpack-depth-rgba-shader.js +0 -41
- package/dist/threejs-addon/shaders/unpack-depth-rgba-shader.js.map +0 -1
- package/dist/threejs-addon/simplify-modifier.d.ts +0 -4
- package/dist/threejs-addon/simplify-modifier.js +0 -325
- package/dist/threejs-addon/simplify-modifier.js.map +0 -1
- package/dist/threejs-addon/stats.js +0 -102
- package/dist/threejs-addon/stats.js.map +0 -1
- package/dist/threejs-addon/transform-control.d.ts +0 -74
- package/dist/threejs-addon/transform-control.js +0 -1033
- package/dist/threejs-addon/transform-control.js.map +0 -1
- package/dist/types.js +0 -145
- package/dist/types.js.map +0 -1
- package/dist/utils/html.js +0 -12
- package/dist/utils/html.js.map +0 -1
- package/dist/utils/index.js +0 -10
- package/dist/utils/index.js.map +0 -1
- package/dist/utils/log.js +0 -14
- package/dist/utils/log.js.map +0 -1
- package/dist/utils/threejs.js +0 -44
- package/dist/utils/threejs.js.map +0 -1
- package/dist/viral-viewer-api.js +0 -73
- package/dist/viral-viewer-api.js.map +0 -1
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exports.SSAARenderPass = void 0;
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const three_1 = require("three");
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const pass_1 = require("./pass");
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const copy_shader_1 = require("../shaders/copy-shader");
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/**
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* Supersample Anti-Aliasing Render Pass
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*
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*/
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constructor(scene, camera, clearColor, clearAlpha) {
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if (!this.sampleRenderTarget) {
|
|
60
|
-
this.sampleRenderTarget = new three_1.WebGLRenderTarget(readBuffer.width, readBuffer.height);
|
|
61
|
-
this.sampleRenderTarget.texture.name = 'SSAARenderPass.sample';
|
|
62
|
-
}
|
|
63
|
-
const jitterOffsets = _JitterVectors[Math.max(0, Math.min(this.sampleLevel, 5))];
|
|
64
|
-
const autoClear = renderer.autoClear;
|
|
65
|
-
renderer.autoClear = false;
|
|
66
|
-
renderer.getClearColor(this._oldClearColor);
|
|
67
|
-
const oldClearAlpha = renderer.getClearAlpha();
|
|
68
|
-
const baseSampleWeight = 1.0 / jitterOffsets.length;
|
|
69
|
-
const roundingRange = 1 / 32;
|
|
70
|
-
this.copyUniforms['tDiffuse'].value = this.sampleRenderTarget.texture;
|
|
71
|
-
const viewOffset = {
|
|
72
|
-
fullWidth: readBuffer.width,
|
|
73
|
-
fullHeight: readBuffer.height,
|
|
74
|
-
offsetX: 0,
|
|
75
|
-
offsetY: 0,
|
|
76
|
-
width: readBuffer.width,
|
|
77
|
-
height: readBuffer.height
|
|
78
|
-
};
|
|
79
|
-
const originalViewOffset = Object.assign({}, this.camera.view);
|
|
80
|
-
if (originalViewOffset.enabled)
|
|
81
|
-
Object.assign(viewOffset, originalViewOffset);
|
|
82
|
-
// render the scene multiple times, each slightly jitter offset from the last and accumulate the results.
|
|
83
|
-
for (let i = 0; i < jitterOffsets.length; i++) {
|
|
84
|
-
const jitterOffset = jitterOffsets[i];
|
|
85
|
-
if (this.camera.setViewOffset) {
|
|
86
|
-
this.camera.setViewOffset(viewOffset.fullWidth, viewOffset.fullHeight, viewOffset.offsetX + jitterOffset[0] * 0.0625, viewOffset.offsetY + jitterOffset[1] * 0.0625, // 0.0625 = 1 / 16
|
|
87
|
-
viewOffset.width, viewOffset.height);
|
|
88
|
-
}
|
|
89
|
-
let sampleWeight = baseSampleWeight;
|
|
90
|
-
if (this.unbiased) {
|
|
91
|
-
// the theory is that equal weights for each sample lead to an accumulation of rounding errors.
|
|
92
|
-
// The following equation varies the sampleWeight per sample so that it is uniformly distributed
|
|
93
|
-
// across a range of values whose rounding errors cancel each other out.
|
|
94
|
-
const uniformCenteredDistribution = (-0.5 + (i + 0.5) / jitterOffsets.length);
|
|
95
|
-
sampleWeight += roundingRange * uniformCenteredDistribution;
|
|
96
|
-
}
|
|
97
|
-
this.copyUniforms['opacity'].value = sampleWeight;
|
|
98
|
-
renderer.setClearColor(this.clearColor, this.clearAlpha);
|
|
99
|
-
renderer.setRenderTarget(this.sampleRenderTarget);
|
|
100
|
-
renderer.clear();
|
|
101
|
-
renderer.render(this.scene, this.camera);
|
|
102
|
-
renderer.setRenderTarget(this.renderToScreen ? null : writeBuffer);
|
|
103
|
-
if (i === 0) {
|
|
104
|
-
renderer.setClearColor(0x000000, 0.0);
|
|
105
|
-
renderer.clear();
|
|
106
|
-
}
|
|
107
|
-
this.fsQuad.render(renderer);
|
|
108
|
-
}
|
|
109
|
-
if (this.camera.setViewOffset && originalViewOffset.enabled) {
|
|
110
|
-
this.camera.setViewOffset(originalViewOffset.fullWidth, originalViewOffset.fullHeight, originalViewOffset.offsetX, originalViewOffset.offsetY, originalViewOffset.width, originalViewOffset.height);
|
|
111
|
-
}
|
|
112
|
-
else if (this.camera.clearViewOffset) {
|
|
113
|
-
this.camera.clearViewOffset();
|
|
114
|
-
}
|
|
115
|
-
renderer.autoClear = autoClear;
|
|
116
|
-
renderer.setClearColor(this._oldClearColor, oldClearAlpha);
|
|
117
|
-
}
|
|
118
|
-
}
|
|
119
|
-
exports.SSAARenderPass = SSAARenderPass;
|
|
120
|
-
// These jitter vectors are specified in integers because it is easier.
|
|
121
|
-
// I am assuming a [-8,8) integer grid, but it needs to be mapped onto [-0.5,0.5)
|
|
122
|
-
// before being used, thus these integers need to be scaled by 1/16.
|
|
123
|
-
//
|
|
124
|
-
// Sample patterns reference: https://msdn.microsoft.com/en-us/library/windows/desktop/ff476218%28v=vs.85%29.aspx?f=255&MSPPError=-2147217396
|
|
125
|
-
const _JitterVectors = [
|
|
126
|
-
[
|
|
127
|
-
[0, 0]
|
|
128
|
-
],
|
|
129
|
-
[
|
|
130
|
-
[4, 4],
|
|
131
|
-
[-4, -4]
|
|
132
|
-
],
|
|
133
|
-
[
|
|
134
|
-
[-2, -6],
|
|
135
|
-
[6, -2],
|
|
136
|
-
[-6, 2],
|
|
137
|
-
[2, 6]
|
|
138
|
-
],
|
|
139
|
-
[
|
|
140
|
-
[1, -3],
|
|
141
|
-
[-1, 3],
|
|
142
|
-
[5, 1],
|
|
143
|
-
[-3, -5],
|
|
144
|
-
[-5, 5],
|
|
145
|
-
[-7, -1],
|
|
146
|
-
[3, 7],
|
|
147
|
-
[7, -7]
|
|
148
|
-
],
|
|
149
|
-
[
|
|
150
|
-
[1, 1],
|
|
151
|
-
[-1, -3],
|
|
152
|
-
[-3, 2],
|
|
153
|
-
[4, -1],
|
|
154
|
-
[-5, -2],
|
|
155
|
-
[2, 5],
|
|
156
|
-
[5, 3],
|
|
157
|
-
[3, -5],
|
|
158
|
-
[-2, 6],
|
|
159
|
-
[0, -7],
|
|
160
|
-
[-4, -6],
|
|
161
|
-
[-6, 4],
|
|
162
|
-
[-8, 0],
|
|
163
|
-
[7, -4],
|
|
164
|
-
[6, 7],
|
|
165
|
-
[-7, -8]
|
|
166
|
-
],
|
|
167
|
-
[
|
|
168
|
-
[-4, -7],
|
|
169
|
-
[-7, -5],
|
|
170
|
-
[-3, -5],
|
|
171
|
-
[-5, -4],
|
|
172
|
-
[-1, -4],
|
|
173
|
-
[-2, -2],
|
|
174
|
-
[-6, -1],
|
|
175
|
-
[-4, 0],
|
|
176
|
-
[-7, 1],
|
|
177
|
-
[-1, 2],
|
|
178
|
-
[-6, 3],
|
|
179
|
-
[-3, 3],
|
|
180
|
-
[-7, 6],
|
|
181
|
-
[-3, 6],
|
|
182
|
-
[-5, 7],
|
|
183
|
-
[-1, 7],
|
|
184
|
-
[5, -7],
|
|
185
|
-
[1, -6],
|
|
186
|
-
[6, -5],
|
|
187
|
-
[4, -4],
|
|
188
|
-
[2, -3],
|
|
189
|
-
[7, -2],
|
|
190
|
-
[1, -1],
|
|
191
|
-
[4, -1],
|
|
192
|
-
[2, 1],
|
|
193
|
-
[6, 2],
|
|
194
|
-
[0, 4],
|
|
195
|
-
[4, 4],
|
|
196
|
-
[2, 5],
|
|
197
|
-
[7, 5],
|
|
198
|
-
[5, 6],
|
|
199
|
-
[3, 7]
|
|
200
|
-
]
|
|
201
|
-
];
|
|
202
|
-
//# sourceMappingURL=ssaa-render-pass.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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/**
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* UnrealBloomPass is inspired by the bloom pass of Unreal Engine. It creates a
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* mip map chain of bloom textures and blurs them with different radii. Because
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* of the weighted combination of mips, and because larger blurs are done on
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* higher mips, this effect provides good quality and performance.
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*
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* Reference:
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* - https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/Bloom/
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*/
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export class UnrealBloomPass extends Pass {
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constructor(resolution: any, strength: any, radius: any, threshold: any);
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strength: any;
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radius: any;
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threshold: any;
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resolution: Vector2;
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clearColor: Color;
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renderTargetsHorizontal: WebGLRenderTarget<import("three").Texture>[];
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renderTargetsVertical: WebGLRenderTarget<import("three").Texture>[];
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nMips: number;
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renderTargetBright: WebGLRenderTarget<import("three").Texture>;
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highPassUniforms: any;
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materialHighPassFilter: ShaderMaterial;
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separableBlurMaterials: ShaderMaterial[];
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compositeMaterial: ShaderMaterial;
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bloomTintColors: Vector3[];
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copyUniforms: any;
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materialCopy: ShaderMaterial;
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_oldClearColor: Color;
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oldClearAlpha: number;
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basic: MeshBasicMaterial;
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fsQuad: FullScreenQuad;
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setSize(width: any, height: any): void;
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render(renderer: any, writeBuffer: any, readBuffer: any, deltaTime: any, maskActive: any): void;
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getSeperableBlurMaterial(kernelRadius: any): ShaderMaterial;
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getCompositeMaterial(nMips: any): ShaderMaterial;
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}
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export namespace UnrealBloomPass {
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const BlurDirectionX: Vector2;
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const BlurDirectionY: Vector2;
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}
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import { Pass } from './pass';
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import { Vector2 } from 'three';
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import { Color } from 'three';
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import { WebGLRenderTarget } from 'three';
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import { ShaderMaterial } from 'three';
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import { Vector3 } from 'three';
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import { MeshBasicMaterial } from 'three';
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import { FullScreenQuad } from './pass';
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.UnrealBloomPass = void 0;
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const three_1 = require("three");
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const pass_1 = require("./pass");
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const copy_shader_1 = require("../shaders/copy-shader");
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const luminosity_high_pass_shader_1 = require("../shaders/luminosity-high-pass-shader");
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/**
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* UnrealBloomPass is inspired by the bloom pass of Unreal Engine. It creates a
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* mip map chain of bloom textures and blurs them with different radii. Because
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* of the weighted combination of mips, and because larger blurs are done on
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* higher mips, this effect provides good quality and performance.
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*
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* Reference:
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* - https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/Bloom/
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*/
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class UnrealBloomPass extends pass_1.Pass {
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constructor(resolution, strength, radius, threshold) {
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super();
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this.strength = (strength !== undefined) ? strength : 1;
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this.radius = radius;
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this.threshold = threshold;
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this.resolution = (resolution !== undefined) ? new three_1.Vector2(resolution.x, resolution.y) : new three_1.Vector2(256, 256);
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// create color only once here, reuse it later inside the render function
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this.clearColor = new three_1.Color(0, 0, 0);
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// render targets
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this.renderTargetsHorizontal = [];
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this.renderTargetsVertical = [];
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this.nMips = 5;
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let resx = Math.round(this.resolution.x / 2);
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let resy = Math.round(this.resolution.y / 2);
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this.renderTargetBright = new three_1.WebGLRenderTarget(resx, resy);
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this.renderTargetBright.texture.name = 'UnrealBloomPass.bright';
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this.renderTargetBright.texture.generateMipmaps = false;
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for (let i = 0; i < this.nMips; i++) {
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const renderTargetHorizonal = new three_1.WebGLRenderTarget(resx, resy);
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renderTargetHorizonal.texture.name = 'UnrealBloomPass.h' + i;
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renderTargetHorizonal.texture.generateMipmaps = false;
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this.renderTargetsHorizontal.push(renderTargetHorizonal);
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const renderTargetVertical = new three_1.WebGLRenderTarget(resx, resy);
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renderTargetVertical.texture.name = 'UnrealBloomPass.v' + i;
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renderTargetVertical.texture.generateMipmaps = false;
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this.renderTargetsVertical.push(renderTargetVertical);
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resx = Math.round(resx / 2);
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resy = Math.round(resy / 2);
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}
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// luminosity high pass material
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const highPassShader = luminosity_high_pass_shader_1.LuminosityHighPassShader;
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this.highPassUniforms = three_1.UniformsUtils.clone(highPassShader.uniforms);
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this.highPassUniforms['luminosityThreshold'].value = threshold;
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this.highPassUniforms['smoothWidth'].value = 0.01;
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this.materialHighPassFilter = new three_1.ShaderMaterial({
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uniforms: this.highPassUniforms,
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vertexShader: highPassShader.vertexShader,
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fragmentShader: highPassShader.fragmentShader,
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defines: {}
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});
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// Gaussian Blur Materials
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this.separableBlurMaterials = [];
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const kernelSizeArray = [3, 5, 7, 9, 11];
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resx = Math.round(this.resolution.x / 2);
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resy = Math.round(this.resolution.y / 2);
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for (let i = 0; i < this.nMips; i++) {
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this.separableBlurMaterials.push(this.getSeperableBlurMaterial(kernelSizeArray[i]));
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this.separableBlurMaterials[i].uniforms['texSize'].value = new three_1.Vector2(resx, resy);
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resx = Math.round(resx / 2);
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resy = Math.round(resy / 2);
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}
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// Composite material
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this.compositeMaterial = this.getCompositeMaterial(this.nMips);
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this.compositeMaterial.uniforms['blurTexture1'].value = this.renderTargetsVertical[0].texture;
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this.compositeMaterial.uniforms['blurTexture2'].value = this.renderTargetsVertical[1].texture;
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this.compositeMaterial.uniforms['blurTexture3'].value = this.renderTargetsVertical[2].texture;
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this.compositeMaterial.uniforms['blurTexture4'].value = this.renderTargetsVertical[3].texture;
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this.compositeMaterial.uniforms['blurTexture5'].value = this.renderTargetsVertical[4].texture;
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76
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this.compositeMaterial.uniforms['bloomStrength'].value = strength;
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77
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this.compositeMaterial.uniforms['bloomRadius'].value = 0.1;
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78
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this.compositeMaterial.needsUpdate = true;
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79
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const bloomFactors = [1.0, 0.8, 0.6, 0.4, 0.2];
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80
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this.compositeMaterial.uniforms['bloomFactors'].value = bloomFactors;
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81
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this.bloomTintColors = [new three_1.Vector3(1, 1, 1), new three_1.Vector3(1, 1, 1), new three_1.Vector3(1, 1, 1), new three_1.Vector3(1, 1, 1), new three_1.Vector3(1, 1, 1)];
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82
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this.compositeMaterial.uniforms['bloomTintColors'].value = this.bloomTintColors;
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83
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-
// copy material
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84
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const copyShader = copy_shader_1.CopyShader;
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85
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-
this.copyUniforms = three_1.UniformsUtils.clone(copyShader.uniforms);
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86
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this.copyUniforms['opacity'].value = 1.0;
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87
|
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this.materialCopy = new three_1.ShaderMaterial({
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88
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uniforms: this.copyUniforms,
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89
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vertexShader: copyShader.vertexShader,
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90
|
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fragmentShader: copyShader.fragmentShader,
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91
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blending: three_1.AdditiveBlending,
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92
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depthTest: false,
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93
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depthWrite: false,
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94
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transparent: true
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95
|
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});
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96
|
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this.enabled = true;
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97
|
-
this.needsSwap = false;
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98
|
-
this._oldClearColor = new three_1.Color();
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99
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this.oldClearAlpha = 1;
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100
|
-
this.basic = new three_1.MeshBasicMaterial();
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101
|
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this.fsQuad = new pass_1.FullScreenQuad(null);
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102
|
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}
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103
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-
dispose() {
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104
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for (let i = 0; i < this.renderTargetsHorizontal.length; i++) {
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105
|
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this.renderTargetsHorizontal[i].dispose();
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106
|
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}
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107
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for (let i = 0; i < this.renderTargetsVertical.length; i++) {
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108
|
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this.renderTargetsVertical[i].dispose();
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109
|
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}
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110
|
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this.renderTargetBright.dispose();
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|
111
|
-
//
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112
|
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for (let i = 0; i < this.separableBlurMaterials.length; i++) {
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113
|
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this.separableBlurMaterials[i].dispose();
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114
|
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}
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|
115
|
-
this.compositeMaterial.dispose();
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116
|
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this.materialCopy.dispose();
|
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117
|
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this.basic.dispose();
|
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118
|
-
//
|
|
119
|
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this.fsQuad.dispose();
|
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120
|
-
}
|
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121
|
-
setSize(width, height) {
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122
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-
let resx = Math.round(width / 2);
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123
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let resy = Math.round(height / 2);
|
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124
|
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this.renderTargetBright.setSize(resx, resy);
|
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125
|
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for (let i = 0; i < this.nMips; i++) {
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126
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this.renderTargetsHorizontal[i].setSize(resx, resy);
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127
|
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this.renderTargetsVertical[i].setSize(resx, resy);
|
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128
|
-
this.separableBlurMaterials[i].uniforms['texSize'].value = new three_1.Vector2(resx, resy);
|
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129
|
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resx = Math.round(resx / 2);
|
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130
|
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resy = Math.round(resy / 2);
|
|
131
|
-
}
|
|
132
|
-
}
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133
|
-
render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
|
|
134
|
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renderer.getClearColor(this._oldClearColor);
|
|
135
|
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this.oldClearAlpha = renderer.getClearAlpha();
|
|
136
|
-
const oldAutoClear = renderer.autoClear;
|
|
137
|
-
renderer.autoClear = false;
|
|
138
|
-
renderer.setClearColor(this.clearColor, 0);
|
|
139
|
-
if (maskActive)
|
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140
|
-
renderer.state.buffers.stencil.setTest(false);
|
|
141
|
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// Render input to screen
|
|
142
|
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if (this.renderToScreen) {
|
|
143
|
-
this.fsQuad.material = this.basic;
|
|
144
|
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this.basic.map = readBuffer.texture;
|
|
145
|
-
renderer.setRenderTarget(null);
|
|
146
|
-
renderer.clear();
|
|
147
|
-
this.fsQuad.render(renderer);
|
|
148
|
-
}
|
|
149
|
-
// 1. Extract Bright Areas
|
|
150
|
-
this.highPassUniforms['tDiffuse'].value = readBuffer.texture;
|
|
151
|
-
this.highPassUniforms['luminosityThreshold'].value = this.threshold;
|
|
152
|
-
this.fsQuad.material = this.materialHighPassFilter;
|
|
153
|
-
renderer.setRenderTarget(this.renderTargetBright);
|
|
154
|
-
renderer.clear();
|
|
155
|
-
this.fsQuad.render(renderer);
|
|
156
|
-
// 2. Blur All the mips progressively
|
|
157
|
-
let inputRenderTarget = this.renderTargetBright;
|
|
158
|
-
for (let i = 0; i < this.nMips; i++) {
|
|
159
|
-
this.fsQuad.material = this.separableBlurMaterials[i];
|
|
160
|
-
this.separableBlurMaterials[i].uniforms['colorTexture'].value = inputRenderTarget.texture;
|
|
161
|
-
this.separableBlurMaterials[i].uniforms['direction'].value = UnrealBloomPass.BlurDirectionX;
|
|
162
|
-
renderer.setRenderTarget(this.renderTargetsHorizontal[i]);
|
|
163
|
-
renderer.clear();
|
|
164
|
-
this.fsQuad.render(renderer);
|
|
165
|
-
this.separableBlurMaterials[i].uniforms['colorTexture'].value = this.renderTargetsHorizontal[i].texture;
|
|
166
|
-
this.separableBlurMaterials[i].uniforms['direction'].value = UnrealBloomPass.BlurDirectionY;
|
|
167
|
-
renderer.setRenderTarget(this.renderTargetsVertical[i]);
|
|
168
|
-
renderer.clear();
|
|
169
|
-
this.fsQuad.render(renderer);
|
|
170
|
-
inputRenderTarget = this.renderTargetsVertical[i];
|
|
171
|
-
}
|
|
172
|
-
// Composite All the mips
|
|
173
|
-
this.fsQuad.material = this.compositeMaterial;
|
|
174
|
-
this.compositeMaterial.uniforms['bloomStrength'].value = this.strength;
|
|
175
|
-
this.compositeMaterial.uniforms['bloomRadius'].value = this.radius;
|
|
176
|
-
this.compositeMaterial.uniforms['bloomTintColors'].value = this.bloomTintColors;
|
|
177
|
-
renderer.setRenderTarget(this.renderTargetsHorizontal[0]);
|
|
178
|
-
renderer.clear();
|
|
179
|
-
this.fsQuad.render(renderer);
|
|
180
|
-
// Blend it additively over the input texture
|
|
181
|
-
this.fsQuad.material = this.materialCopy;
|
|
182
|
-
this.copyUniforms['tDiffuse'].value = this.renderTargetsHorizontal[0].texture;
|
|
183
|
-
if (maskActive)
|
|
184
|
-
renderer.state.buffers.stencil.setTest(true);
|
|
185
|
-
if (this.renderToScreen) {
|
|
186
|
-
renderer.setRenderTarget(null);
|
|
187
|
-
this.fsQuad.render(renderer);
|
|
188
|
-
}
|
|
189
|
-
else {
|
|
190
|
-
renderer.setRenderTarget(readBuffer);
|
|
191
|
-
this.fsQuad.render(renderer);
|
|
192
|
-
}
|
|
193
|
-
// Restore renderer settings
|
|
194
|
-
renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
|
|
195
|
-
renderer.autoClear = oldAutoClear;
|
|
196
|
-
}
|
|
197
|
-
getSeperableBlurMaterial(kernelRadius) {
|
|
198
|
-
return new three_1.ShaderMaterial({
|
|
199
|
-
defines: {
|
|
200
|
-
'KERNEL_RADIUS': kernelRadius,
|
|
201
|
-
'SIGMA': kernelRadius
|
|
202
|
-
},
|
|
203
|
-
uniforms: {
|
|
204
|
-
'colorTexture': { value: null },
|
|
205
|
-
'texSize': { value: new three_1.Vector2(0.5, 0.5) },
|
|
206
|
-
'direction': { value: new three_1.Vector2(0.5, 0.5) }
|
|
207
|
-
},
|
|
208
|
-
vertexShader: `varying vec2 vUv;
|
|
209
|
-
void main() {
|
|
210
|
-
vUv = uv;
|
|
211
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
212
|
-
}`,
|
|
213
|
-
fragmentShader: `#include <common>
|
|
214
|
-
varying vec2 vUv;
|
|
215
|
-
uniform sampler2D colorTexture;
|
|
216
|
-
uniform vec2 texSize;
|
|
217
|
-
uniform vec2 direction;
|
|
218
|
-
|
|
219
|
-
float gaussianPdf(in float x, in float sigma) {
|
|
220
|
-
return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
|
|
221
|
-
}
|
|
222
|
-
void main() {
|
|
223
|
-
vec2 invSize = 1.0 / texSize;
|
|
224
|
-
float fSigma = float(SIGMA);
|
|
225
|
-
float weightSum = gaussianPdf(0.0, fSigma);
|
|
226
|
-
vec3 diffuseSum = texture2D( colorTexture, vUv).rgb * weightSum;
|
|
227
|
-
for( int i = 1; i < KERNEL_RADIUS; i ++ ) {
|
|
228
|
-
float x = float(i);
|
|
229
|
-
float w = gaussianPdf(x, fSigma);
|
|
230
|
-
vec2 uvOffset = direction * invSize * x;
|
|
231
|
-
vec3 sample1 = texture2D( colorTexture, vUv + uvOffset).rgb;
|
|
232
|
-
vec3 sample2 = texture2D( colorTexture, vUv - uvOffset).rgb;
|
|
233
|
-
diffuseSum += (sample1 + sample2) * w;
|
|
234
|
-
weightSum += 2.0 * w;
|
|
235
|
-
}
|
|
236
|
-
gl_FragColor = vec4(diffuseSum/weightSum, 1.0);
|
|
237
|
-
}`
|
|
238
|
-
});
|
|
239
|
-
}
|
|
240
|
-
getCompositeMaterial(nMips) {
|
|
241
|
-
return new three_1.ShaderMaterial({
|
|
242
|
-
defines: {
|
|
243
|
-
'NUM_MIPS': nMips
|
|
244
|
-
},
|
|
245
|
-
uniforms: {
|
|
246
|
-
'blurTexture1': { value: null },
|
|
247
|
-
'blurTexture2': { value: null },
|
|
248
|
-
'blurTexture3': { value: null },
|
|
249
|
-
'blurTexture4': { value: null },
|
|
250
|
-
'blurTexture5': { value: null },
|
|
251
|
-
'bloomStrength': { value: 1.0 },
|
|
252
|
-
'bloomFactors': { value: null },
|
|
253
|
-
'bloomTintColors': { value: null },
|
|
254
|
-
'bloomRadius': { value: 0.0 }
|
|
255
|
-
},
|
|
256
|
-
vertexShader: `varying vec2 vUv;
|
|
257
|
-
void main() {
|
|
258
|
-
vUv = uv;
|
|
259
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
260
|
-
}`,
|
|
261
|
-
fragmentShader: `varying vec2 vUv;
|
|
262
|
-
uniform sampler2D blurTexture1;
|
|
263
|
-
uniform sampler2D blurTexture2;
|
|
264
|
-
uniform sampler2D blurTexture3;
|
|
265
|
-
uniform sampler2D blurTexture4;
|
|
266
|
-
uniform sampler2D blurTexture5;
|
|
267
|
-
uniform float bloomStrength;
|
|
268
|
-
uniform float bloomRadius;
|
|
269
|
-
uniform float bloomFactors[NUM_MIPS];
|
|
270
|
-
uniform vec3 bloomTintColors[NUM_MIPS];
|
|
271
|
-
|
|
272
|
-
float lerpBloomFactor(const in float factor) {
|
|
273
|
-
float mirrorFactor = 1.2 - factor;
|
|
274
|
-
return mix(factor, mirrorFactor, bloomRadius);
|
|
275
|
-
}
|
|
276
|
-
|
|
277
|
-
void main() {
|
|
278
|
-
gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) +
|
|
279
|
-
lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) +
|
|
280
|
-
lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) +
|
|
281
|
-
lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) +
|
|
282
|
-
lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );
|
|
283
|
-
}`
|
|
284
|
-
});
|
|
285
|
-
}
|
|
286
|
-
}
|
|
287
|
-
exports.UnrealBloomPass = UnrealBloomPass;
|
|
288
|
-
UnrealBloomPass.BlurDirectionX = new three_1.Vector2(1.0, 0.0);
|
|
289
|
-
UnrealBloomPass.BlurDirectionY = new three_1.Vector2(0.0, 1.0);
|
|
290
|
-
//# sourceMappingURL=unreal-bloom-pass.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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@@ -1,22 +0,0 @@
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1
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-
export namespace ColorCorrectionShader {
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2
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-
namespace uniforms {
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3
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-
namespace tDiffuse {
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4
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-
const value: null;
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5
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-
}
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6
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-
namespace powRGB {
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7
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-
const value_1: Vector3;
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8
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-
export { value_1 as value };
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9
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-
}
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10
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-
namespace mulRGB {
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11
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-
const value_2: Vector3;
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12
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-
export { value_2 as value };
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13
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-
}
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14
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-
namespace addRGB {
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15
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-
const value_3: Vector3;
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16
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-
export { value_3 as value };
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17
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-
}
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18
|
-
}
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19
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-
const vertexShader: string;
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20
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-
const fragmentShader: string;
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21
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-
}
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22
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-
import { Vector3 } from 'three';
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@@ -1,43 +0,0 @@
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1
|
-
"use strict";
|
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2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
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3
|
-
exports.ColorCorrectionShader = void 0;
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4
|
-
const three_1 = require("three");
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|
5
|
-
/**
|
|
6
|
-
* Color correction
|
|
7
|
-
*/
|
|
8
|
-
const ColorCorrectionShader = {
|
|
9
|
-
uniforms: {
|
|
10
|
-
'tDiffuse': { value: null },
|
|
11
|
-
'powRGB': { value: new three_1.Vector3(2, 2, 2) },
|
|
12
|
-
'mulRGB': { value: new three_1.Vector3(1, 1, 1) },
|
|
13
|
-
'addRGB': { value: new three_1.Vector3(0, 0, 0) }
|
|
14
|
-
},
|
|
15
|
-
vertexShader: /* glsl */ `
|
|
16
|
-
|
|
17
|
-
varying vec2 vUv;
|
|
18
|
-
|
|
19
|
-
void main() {
|
|
20
|
-
|
|
21
|
-
vUv = uv;
|
|
22
|
-
|
|
23
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
24
|
-
|
|
25
|
-
}`,
|
|
26
|
-
fragmentShader: /* glsl */ `
|
|
27
|
-
|
|
28
|
-
uniform sampler2D tDiffuse;
|
|
29
|
-
uniform vec3 powRGB;
|
|
30
|
-
uniform vec3 mulRGB;
|
|
31
|
-
uniform vec3 addRGB;
|
|
32
|
-
|
|
33
|
-
varying vec2 vUv;
|
|
34
|
-
|
|
35
|
-
void main() {
|
|
36
|
-
|
|
37
|
-
gl_FragColor = texture2D( tDiffuse, vUv );
|
|
38
|
-
gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );
|
|
39
|
-
|
|
40
|
-
}`
|
|
41
|
-
};
|
|
42
|
-
exports.ColorCorrectionShader = ColorCorrectionShader;
|
|
43
|
-
//# sourceMappingURL=color-correction-shader.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"color-correction-shader.js","sourceRoot":"","sources":["../../../src/threejs-addon/shaders/color-correction-shader.js"],"names":[],"mappings":";;;AAAA,iCAEe;AAEf;;GAEG;AAEH,MAAM,qBAAqB,GAAG;IAE1B,QAAQ,EAAE;QAEN,UAAU,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;QAC3B,QAAQ,EAAE,EAAE,KAAK,EAAE,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE;QACzC,QAAQ,EAAE,EAAE,KAAK,EAAE,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE;QACzC,QAAQ,EAAE,EAAE,KAAK,EAAE,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE;KAE5C;IAED,YAAY,EAAE,UAAU,CAAC;;;;;;;;;;IAUzB;IAEA,cAAc,EAAE,UAAU,CAAC;;;;;;;;;;;;;;IAc3B;CAEH,CAAC;AAEO,sDAAqB"}
|
|
@@ -1,13 +0,0 @@
|
|
|
1
|
-
export namespace CopyShader {
|
|
2
|
-
namespace uniforms {
|
|
3
|
-
namespace tDiffuse {
|
|
4
|
-
const value: null;
|
|
5
|
-
}
|
|
6
|
-
namespace opacity {
|
|
7
|
-
const value_1: number;
|
|
8
|
-
export { value_1 as value };
|
|
9
|
-
}
|
|
10
|
-
}
|
|
11
|
-
const vertexShader: string;
|
|
12
|
-
const fragmentShader: string;
|
|
13
|
-
}
|