viral-viewer-2 6.2.0 → 6.2.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +0 -0
- package/dist/threejs-addon/n8ao/post-processing.d.ts +109 -109
- package/dist/viralution-viewer.js +2 -0
- package/dist/viralution-viewer.js.LICENSE.txt +19 -0
- package/package.json +6 -4
- package/dist/components/animation/viral-animation.js +0 -59
- package/dist/components/animation/viral-animation.js.map +0 -1
- package/dist/components/bvh/viral-bvh.js +0 -19
- package/dist/components/bvh/viral-bvh.js.map +0 -1
- package/dist/components/camera/viral-camera.js +0 -201
- package/dist/components/camera/viral-camera.js.map +0 -1
- package/dist/components/centralized-event-handler/viral-centralized-event-handler.d.ts +0 -7
- package/dist/components/centralized-event-handler/viral-centralized-event-handler.js +0 -47
- package/dist/components/centralized-event-handler/viral-centralized-event-handler.js.map +0 -1
- package/dist/components/compress/viral-compress.processor.js +0 -13
- package/dist/components/compress/viral-compress.processor.js.map +0 -1
- package/dist/components/context-menu/viral-context-menu.d.ts +0 -17
- package/dist/components/context-menu/viral-context-menu.js +0 -74
- package/dist/components/context-menu/viral-context-menu.js.map +0 -1
- package/dist/components/custom-objects/index.js +0 -6
- package/dist/components/custom-objects/index.js.map +0 -1
- package/dist/components/custom-objects/viral-instanced-mesh.js +0 -200
- package/dist/components/custom-objects/viral-instanced-mesh.js.map +0 -1
- package/dist/components/data-manager/viral-data-manager.js +0 -35
- package/dist/components/data-manager/viral-data-manager.js.map +0 -1
- package/dist/components/event-handler/base/event-dispatcher.js +0 -35
- package/dist/components/event-handler/base/event-dispatcher.js.map +0 -1
- package/dist/components/event-handler/keyboard/viral-keyboard.js +0 -76
- package/dist/components/event-handler/keyboard/viral-keyboard.js.map +0 -1
- package/dist/components/event-handler/mouse/viral-mouse.js +0 -234
- package/dist/components/event-handler/mouse/viral-mouse.js.map +0 -1
- package/dist/components/event-handler/viral-centralized-event-handler.js +0 -158
- package/dist/components/event-handler/viral-centralized-event-handler.js.map +0 -1
- package/dist/components/event-handler/viral-lifecycle-event-handler.js +0 -55
- package/dist/components/event-handler/viral-lifecycle-event-handler.js.map +0 -1
- package/dist/components/keyboard/viral-keyboard.d.ts +0 -17
- package/dist/components/keyboard/viral-keyboard.js +0 -76
- package/dist/components/keyboard/viral-keyboard.js.map +0 -1
- package/dist/components/loader/viral-point-cloud.loader.js +0 -33
- package/dist/components/loader/viral-point-cloud.loader.js.map +0 -1
- package/dist/components/loader/viral-revit.loader.js +0 -119
- package/dist/components/loader/viral-revit.loader.js.map +0 -1
- package/dist/components/loader/viral-three.loader.js +0 -20
- package/dist/components/loader/viral-three.loader.js.map +0 -1
- package/dist/components/loader/viral.loader.js +0 -16
- package/dist/components/loader/viral.loader.js.map +0 -1
- package/dist/components/material/viral-material-manager.js +0 -60
- package/dist/components/material/viral-material-manager.js.map +0 -1
- package/dist/components/mouse/viral-mouse.d.ts +0 -31
- package/dist/components/mouse/viral-mouse.js +0 -234
- package/dist/components/mouse/viral-mouse.js.map +0 -1
- package/dist/components/navigation-cube/components/cube-camera.d.ts +0 -15
- package/dist/components/navigation-cube/components/cube-camera.js +0 -74
- package/dist/components/navigation-cube/components/cube-camera.js.map +0 -1
- package/dist/components/navigation-cube/components/cube-renderer.d.ts +0 -9
- package/dist/components/navigation-cube/components/cube-renderer.js +0 -31
- package/dist/components/navigation-cube/components/cube-renderer.js.map +0 -1
- package/dist/components/navigation-cube/components/cube-scene.d.ts +0 -13
- package/dist/components/navigation-cube/components/cube-scene.js +0 -546
- package/dist/components/navigation-cube/components/cube-scene.js.map +0 -1
- package/dist/components/navigation-cube/components/cube.mouse.d.ts +0 -9
- package/dist/components/navigation-cube/components/cube.mouse.js +0 -109
- package/dist/components/navigation-cube/components/cube.mouse.js.map +0 -1
- package/dist/components/navigation-cube/viral-navigation-cube.d.ts +0 -16
- package/dist/components/navigation-cube/viral-navigation-cube.js +0 -50
- package/dist/components/navigation-cube/viral-navigation-cube.js.map +0 -1
- package/dist/components/post-processing/ambient-occlusion-effect.d.ts +0 -11
- package/dist/components/post-processing/ambient-occlusion-effect.js +0 -32
- package/dist/components/post-processing/ambient-occlusion-effect.js.map +0 -1
- package/dist/components/post-processing/bloom-effect.d.ts +0 -11
- package/dist/components/post-processing/bloom-effect.js +0 -29
- package/dist/components/post-processing/bloom-effect.js.map +0 -1
- package/dist/components/post-processing/outline-effect.d.ts +0 -13
- package/dist/components/post-processing/outline-effect.js +0 -33
- package/dist/components/post-processing/outline-effect.js.map +0 -1
- package/dist/components/post-processing/post-processing-renderer.js +0 -46
- package/dist/components/post-processing/post-processing-renderer.js.map +0 -1
- package/dist/components/post-processing/viral-post-processing.d.ts +0 -11
- package/dist/components/post-processing/viral-post-processing.js +0 -29
- package/dist/components/post-processing/viral-post-processing.js.map +0 -1
- package/dist/components/renderer/viral-renderer.js +0 -51
- package/dist/components/renderer/viral-renderer.js.map +0 -1
- package/dist/components/scene/viral-scene.js +0 -129
- package/dist/components/scene/viral-scene.js.map +0 -1
- package/dist/components/spinner/viral-spinner.d.ts +0 -10
- package/dist/components/spinner/viral-spinner.js +0 -207
- package/dist/components/spinner/viral-spinner.js.map +0 -1
- package/dist/components/stats/viral-stats.js +0 -17
- package/dist/components/stats/viral-stats.js.map +0 -1
- package/dist/components/tools/tools/viral-tool-ambient-occlusion.d.ts +0 -7
- package/dist/components/tools/tools/viral-tool-ambient-occlusion.js +0 -16
- package/dist/components/tools/tools/viral-tool-ambient-occlusion.js.map +0 -1
- package/dist/components/tools/tools/viral-tool-dark-mode.d.ts +0 -7
- package/dist/components/tools/tools/viral-tool-dark-mode.js +0 -21
- package/dist/components/tools/tools/viral-tool-dark-mode.js.map +0 -1
- package/dist/components/tools/tools/viral-tool-elevation.d.ts +0 -11
- package/dist/components/tools/tools/viral-tool-elevation.js +0 -30
- package/dist/components/tools/tools/viral-tool-elevation.js.map +0 -1
- package/dist/components/tools/tools/viral-tool-measure.d.ts +0 -33
- package/dist/components/tools/tools/viral-tool-measure.js +0 -243
- package/dist/components/tools/tools/viral-tool-measure.js.map +0 -1
- package/dist/components/tools/tools/viral-tool-sunlight.d.ts +0 -7
- package/dist/components/tools/tools/viral-tool-sunlight.js +0 -46
- package/dist/components/tools/tools/viral-tool-sunlight.js.map +0 -1
- package/dist/components/tools/viral-tools.d.ts +0 -32
- package/dist/components/tools/viral-tools.js +0 -213
- package/dist/components/tools/viral-tools.js.map +0 -1
- package/dist/components/visibility-manager/viral-visibility-manager.js +0 -166
- package/dist/components/visibility-manager/viral-visibility-manager.js.map +0 -1
- package/dist/components/worker/base/worker-pool.js +0 -68
- package/dist/components/worker/base/worker-pool.js.map +0 -1
- package/dist/components/worker/base/worker-thread.js +0 -35
- package/dist/components/worker/base/worker-thread.js.map +0 -1
- package/dist/components/worker/fetch-data.worker.js +0 -31
- package/dist/components/worker/fetch-data.worker.js.map +0 -1
- package/dist/components/worker/viral-viewer-2.worker.js +0 -127
- package/dist/components/worker/viral-viewer-2.worker.js.map +0 -1
- package/dist/components/worker/viral-viewer-3.worker.js +0 -82
- package/dist/components/worker/viral-viewer-3.worker.js.map +0 -1
- package/dist/components/worker/viral-viewer-4.worker.js +0 -97
- package/dist/components/worker/viral-viewer-4.worker.js.map +0 -1
- package/dist/components/worker/viral-viewer.worker.js +0 -107
- package/dist/components/worker/viral-viewer.worker.js.map +0 -1
- package/dist/components/worker-script/fetch-data-worker.script.js +0 -56
- package/dist/components/worker-script/fetch-data-worker.script.js.map +0 -1
- package/dist/components/worker-script/load-model-worker-2.script.js +0 -2704
- package/dist/components/worker-script/load-model-worker-2.script.js.map +0 -1
- package/dist/components/worker-script/load-model-worker-3.script.js +0 -34170
- package/dist/components/worker-script/load-model-worker-3.script.js.map +0 -1
- package/dist/components/worker-script/load-model-worker.script.js +0 -148
- package/dist/components/worker-script/load-model-worker.script.js.map +0 -1
- package/dist/components/worker-script/threejs.types.js +0 -34162
- package/dist/components/worker-script/threejs.types.js.map +0 -1
- package/dist/const/colors.js +0 -38
- package/dist/const/colors.js.map +0 -1
- package/dist/const/fonts.js +0 -17
- package/dist/const/fonts.js.map +0 -1
- package/dist/gui/context-menu/viral-context-menu.js +0 -74
- package/dist/gui/context-menu/viral-context-menu.js.map +0 -1
- package/dist/gui/draggable-modal/viral-draggable-modal.js +0 -91
- package/dist/gui/draggable-modal/viral-draggable-modal.js.map +0 -1
- package/dist/gui/fonts/fonts.js +0 -20
- package/dist/gui/fonts/fonts.js.map +0 -1
- package/dist/gui/navigation-cube/components/cube-camera.js +0 -74
- package/dist/gui/navigation-cube/components/cube-camera.js.map +0 -1
- package/dist/gui/navigation-cube/components/cube-renderer.js +0 -31
- package/dist/gui/navigation-cube/components/cube-renderer.js.map +0 -1
- package/dist/gui/navigation-cube/components/cube-scene.js +0 -546
- package/dist/gui/navigation-cube/components/cube-scene.js.map +0 -1
- package/dist/gui/navigation-cube/components/cube.mouse.js +0 -109
- package/dist/gui/navigation-cube/components/cube.mouse.js.map +0 -1
- package/dist/gui/navigation-cube/viral-navigation-cube.js +0 -50
- package/dist/gui/navigation-cube/viral-navigation-cube.js.map +0 -1
- package/dist/gui/spinner/viral-spinner.js +0 -102
- package/dist/gui/spinner/viral-spinner.js.map +0 -1
- package/dist/gui/tools/tools/viral-tool-ambient-occlusion.js +0 -16
- package/dist/gui/tools/tools/viral-tool-ambient-occlusion.js.map +0 -1
- package/dist/gui/tools/tools/viral-tool-dark-mode.js +0 -21
- package/dist/gui/tools/tools/viral-tool-dark-mode.js.map +0 -1
- package/dist/gui/tools/tools/viral-tool-elevation.js +0 -30
- package/dist/gui/tools/tools/viral-tool-elevation.js.map +0 -1
- package/dist/gui/tools/tools/viral-tool-measure.js +0 -243
- package/dist/gui/tools/tools/viral-tool-measure.js.map +0 -1
- package/dist/gui/tools/tools/viral-tool-sunlight.js +0 -46
- package/dist/gui/tools/tools/viral-tool-sunlight.js.map +0 -1
- package/dist/gui/tools/viral-tools.js +0 -213
- package/dist/gui/tools/viral-tools.js.map +0 -1
- package/dist/index.js +0 -21
- package/dist/index.js.map +0 -1
- package/dist/models/dictionary.model.d.ts +0 -0
- package/dist/models/dictionary.model.js +0 -1
- package/dist/models/dictionary.model.js.map +0 -1
- package/dist/services/local-storage.service.js +0 -57
- package/dist/services/local-storage.service.js.map +0 -1
- package/dist/threejs-addon/buffer-geometry-utils.d.ts +0 -64
- package/dist/threejs-addon/buffer-geometry-utils.js +0 -807
- package/dist/threejs-addon/buffer-geometry-utils.js.map +0 -1
- package/dist/threejs-addon/gltf-loader.d.ts +0 -17
- package/dist/threejs-addon/gltf-loader.js +0 -2796
- package/dist/threejs-addon/gltf-loader.js.map +0 -1
- package/dist/threejs-addon/n8ao/n8ao.js +0 -1952
- package/dist/threejs-addon/n8ao/n8ao.js.map +0 -1
- package/dist/threejs-addon/n8ao/post-processing.js +0 -15145
- package/dist/threejs-addon/n8ao/post-processing.js.map +0 -1
- package/dist/threejs-addon/post-processing/effect-composer.d.ts +0 -27
- package/dist/threejs-addon/post-processing/effect-composer.js +0 -134
- package/dist/threejs-addon/post-processing/effect-composer.js.map +0 -1
- package/dist/threejs-addon/post-processing/mask-pass.d.ts +0 -11
- package/dist/threejs-addon/post-processing/mask-pass.js +0 -69
- package/dist/threejs-addon/post-processing/mask-pass.js.map +0 -1
- package/dist/threejs-addon/post-processing/outline-pass.d.ts +0 -58
- package/dist/threejs-addon/post-processing/outline-pass.js +0 -484
- package/dist/threejs-addon/post-processing/outline-pass.js.map +0 -1
- package/dist/threejs-addon/post-processing/output-pass.d.ts +0 -11
- package/dist/threejs-addon/post-processing/output-pass.js +0 -61
- package/dist/threejs-addon/post-processing/output-pass.js.map +0 -1
- package/dist/threejs-addon/post-processing/pass.d.ts +0 -20
- package/dist/threejs-addon/post-processing/pass.js +0 -48
- package/dist/threejs-addon/post-processing/pass.js.map +0 -1
- package/dist/threejs-addon/post-processing/render-pass.d.ts +0 -13
- package/dist/threejs-addon/post-processing/render-pass.js +0 -50
- package/dist/threejs-addon/post-processing/render-pass.js.map +0 -1
- package/dist/threejs-addon/post-processing/sao-pass.d.ts +0 -62
- package/dist/threejs-addon/post-processing/sao-pass.js +0 -296
- package/dist/threejs-addon/post-processing/sao-pass.js.map +0 -1
- package/dist/threejs-addon/post-processing/shader-pass.d.ts +0 -11
- package/dist/threejs-addon/post-processing/shader-pass.js +0 -48
- package/dist/threejs-addon/post-processing/shader-pass.js.map +0 -1
- package/dist/threejs-addon/post-processing/ssaa-render-pass.d.ts +0 -30
- package/dist/threejs-addon/post-processing/ssaa-render-pass.js +0 -202
- package/dist/threejs-addon/post-processing/ssaa-render-pass.js.map +0 -1
- package/dist/threejs-addon/post-processing/unreal-bloom-pass.d.ts +0 -48
- package/dist/threejs-addon/post-processing/unreal-bloom-pass.js +0 -290
- package/dist/threejs-addon/post-processing/unreal-bloom-pass.js.map +0 -1
- package/dist/threejs-addon/shaders/color-correction-shader.d.ts +0 -22
- package/dist/threejs-addon/shaders/color-correction-shader.js +0 -43
- package/dist/threejs-addon/shaders/color-correction-shader.js.map +0 -1
- package/dist/threejs-addon/shaders/copy-shader.d.ts +0 -13
- package/dist/threejs-addon/shaders/copy-shader.js +0 -39
- package/dist/threejs-addon/shaders/copy-shader.js.map +0 -1
- package/dist/threejs-addon/shaders/depth-limited-blur-shader.d.ts +0 -48
- package/dist/threejs-addon/shaders/depth-limited-blur-shader.js +0 -142
- package/dist/threejs-addon/shaders/depth-limited-blur-shader.js.map +0 -1
- package/dist/threejs-addon/shaders/fxaa-shader.d.ts +0 -14
- package/dist/threejs-addon/shaders/fxaa-shader.js +0 -279
- package/dist/threejs-addon/shaders/fxaa-shader.js.map +0 -1
- package/dist/threejs-addon/shaders/luminosity-high-pass-shader.d.ts +0 -27
- package/dist/threejs-addon/shaders/luminosity-high-pass-shader.js +0 -56
- package/dist/threejs-addon/shaders/luminosity-high-pass-shader.js.map +0 -1
- package/dist/threejs-addon/shaders/output-shader.d.ts +0 -13
- package/dist/threejs-addon/shaders/output-shader.js +0 -72
- package/dist/threejs-addon/shaders/output-shader.js.map +0 -1
- package/dist/threejs-addon/shaders/sao-shader.d.ts +0 -71
- package/dist/threejs-addon/shaders/sao-shader.js +0 -180
- package/dist/threejs-addon/shaders/sao-shader.js.map +0 -1
- package/dist/threejs-addon/shaders/unpack-depth-rgba-shader.d.ts +0 -13
- package/dist/threejs-addon/shaders/unpack-depth-rgba-shader.js +0 -41
- package/dist/threejs-addon/shaders/unpack-depth-rgba-shader.js.map +0 -1
- package/dist/threejs-addon/simplify-modifier.d.ts +0 -4
- package/dist/threejs-addon/simplify-modifier.js +0 -325
- package/dist/threejs-addon/simplify-modifier.js.map +0 -1
- package/dist/threejs-addon/stats.js +0 -102
- package/dist/threejs-addon/stats.js.map +0 -1
- package/dist/threejs-addon/transform-control.d.ts +0 -74
- package/dist/threejs-addon/transform-control.js +0 -1033
- package/dist/threejs-addon/transform-control.js.map +0 -1
- package/dist/types.js +0 -145
- package/dist/types.js.map +0 -1
- package/dist/utils/html.js +0 -12
- package/dist/utils/html.js.map +0 -1
- package/dist/utils/index.js +0 -10
- package/dist/utils/index.js.map +0 -1
- package/dist/utils/log.js +0 -14
- package/dist/utils/log.js.map +0 -1
- package/dist/utils/threejs.js +0 -44
- package/dist/utils/threejs.js.map +0 -1
- package/dist/viral-viewer-api.js +0 -73
- package/dist/viral-viewer-api.js.map +0 -1
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export class RenderPass extends Pass {
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constructor(scene: any, camera: any, overrideMaterial: any, clearColor: any, clearAlpha: any);
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}
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exports.RenderPass = void 0;
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const three_1 = require("three");
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const pass_1 = require("./pass");
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class RenderPass extends pass_1.Pass {
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constructor(scene, camera, overrideMaterial, clearColor, clearAlpha) {
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super();
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this.scene = scene;
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this.camera = camera;
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this.overrideMaterial = overrideMaterial;
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this.clearColor = clearColor;
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this.clearAlpha = (clearAlpha !== undefined) ? clearAlpha : 0;
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this.clear = true;
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this.clearDepth = false;
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this.needsSwap = false;
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this._oldClearColor = new three_1.Color();
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}
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render(renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */) {
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const oldAutoClear = renderer.autoClear;
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renderer.autoClear = false;
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let oldClearAlpha, oldOverrideMaterial;
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if (this.overrideMaterial !== undefined) {
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oldOverrideMaterial = this.scene.overrideMaterial;
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this.scene.overrideMaterial = this.overrideMaterial;
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}
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if (this.clearColor) {
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renderer.getClearColor(this._oldClearColor);
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oldClearAlpha = renderer.getClearAlpha();
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renderer.setClearColor(this.clearColor, this.clearAlpha);
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}
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if (this.clearDepth) {
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renderer.clearDepth();
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}
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renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
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// TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
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if (this.clear)
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renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
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renderer.render(this.scene, this.camera);
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if (this.clearColor) {
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renderer.setClearColor(this._oldClearColor, oldClearAlpha);
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}
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if (this.overrideMaterial !== undefined) {
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this.scene.overrideMaterial = oldOverrideMaterial;
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}
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renderer.autoClear = oldAutoClear;
|
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|
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}
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}
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exports.RenderPass = RenderPass;
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//# sourceMappingURL=render-pass.js.map
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@@ -1 +0,0 @@
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1
|
-
{"version":3,"file":"render-pass.js","sourceRoot":"","sources":["../../../src/threejs-addon/post-processing/render-pass.js"],"names":[],"mappings":";;;AAAA,iCAEe;AACf,iCAA8B;AAE9B,MAAM,UAAW,SAAQ,WAAI;IAEzB,YAAY,KAAK,EAAE,MAAM,EAAE,gBAAgB,EAAE,UAAU,EAAE,UAAU;QAE/D,KAAK,EAAE,CAAC;QAER,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QAErB,IAAI,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;QAEzC,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC7B,IAAI,CAAC,UAAU,GAAG,CAAC,UAAU,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;QAE9D,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,cAAc,GAAG,IAAI,aAAK,EAAE,CAAC;IAEtC,CAAC;IAED,MAAM,CAAC,QAAQ,EAAE,WAAW,EAAE,UAAU,CAAC,4BAA4B;QAEjE,MAAM,YAAY,GAAG,QAAQ,CAAC,SAAS,CAAC;QACxC,QAAQ,CAAC,SAAS,GAAG,KAAK,CAAC;QAE3B,IAAI,aAAa,EAAE,mBAAmB,CAAC;QAEvC,IAAI,IAAI,CAAC,gBAAgB,KAAK,SAAS,EAAE;YAErC,mBAAmB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;YAElD,IAAI,CAAC,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;SAEvD;QAED,IAAI,IAAI,CAAC,UAAU,EAAE;YAEjB,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YAC5C,aAAa,GAAG,QAAQ,CAAC,aAAa,EAAE,CAAC;YAEzC,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;SAE5D;QAED,IAAI,IAAI,CAAC,UAAU,EAAE;YAEjB,QAAQ,CAAC,UAAU,EAAE,CAAC;SAEzB;QAED,QAAQ,CAAC,eAAe,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC;QAElE,mHAAmH;QACnH,IAAI,IAAI,CAAC,KAAK;YAAE,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,gBAAgB,CAAC,CAAC;QAC5G,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAEzC,IAAI,IAAI,CAAC,UAAU,EAAE;YAEjB,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,cAAc,EAAE,aAAa,CAAC,CAAC;SAE9D;QAED,IAAI,IAAI,CAAC,gBAAgB,KAAK,SAAS,EAAE;YAErC,IAAI,CAAC,KAAK,CAAC,gBAAgB,GAAG,mBAAmB,CAAC;SAErD;QAED,QAAQ,CAAC,SAAS,GAAG,YAAY,CAAC;IAEtC,CAAC;CAEJ;AAEQ,gCAAU"}
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@@ -1,62 +0,0 @@
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/**
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* SAO implementation inspired from bhouston previous SAO work
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*/
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|
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export class SAOPass extends Pass {
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|
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constructor(scene: any, camera: any, useDepthTexture?: boolean, useNormals?: boolean, resolution?: Vector2);
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|
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scene: any;
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camera: any;
|
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|
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supportsDepthTextureExtension: boolean;
|
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9
|
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supportsNormalTexture: boolean;
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|
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originalClearColor: Color;
|
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|
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_oldClearColor: Color;
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|
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oldClearAlpha: number;
|
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params: {
|
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|
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output: number;
|
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saoBias: number;
|
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|
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saoIntensity: number;
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17
|
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saoScale: number;
|
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|
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saoKernelRadius: number;
|
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|
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saoMinResolution: number;
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|
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saoBlur: boolean;
|
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21
|
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saoBlurRadius: number;
|
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22
|
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saoBlurStdDev: number;
|
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23
|
-
saoBlurDepthCutoff: number;
|
|
24
|
-
};
|
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|
-
resolution: Vector2;
|
|
26
|
-
saoRenderTarget: WebGLRenderTarget<import("three").Texture>;
|
|
27
|
-
blurIntermediateRenderTarget: WebGLRenderTarget<import("three").Texture>;
|
|
28
|
-
beautyRenderTarget: WebGLRenderTarget<import("three").Texture>;
|
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|
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normalRenderTarget: WebGLRenderTarget<import("three").Texture>;
|
|
30
|
-
depthRenderTarget: WebGLRenderTarget<import("three").Texture>;
|
|
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|
-
depthMaterial: MeshDepthMaterial;
|
|
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|
-
normalMaterial: MeshNormalMaterial;
|
|
33
|
-
saoMaterial: ShaderMaterial;
|
|
34
|
-
vBlurMaterial: ShaderMaterial;
|
|
35
|
-
hBlurMaterial: ShaderMaterial;
|
|
36
|
-
materialCopy: ShaderMaterial;
|
|
37
|
-
depthCopy: ShaderMaterial;
|
|
38
|
-
fsQuad: FullScreenQuad;
|
|
39
|
-
render(renderer: any, writeBuffer: any, readBuffer: any): void;
|
|
40
|
-
prevStdDev: any;
|
|
41
|
-
prevNumSamples: number | undefined;
|
|
42
|
-
renderPass(renderer: any, passMaterial: any, renderTarget: any, clearColor: any, clearAlpha: any): void;
|
|
43
|
-
renderOverride(renderer: any, overrideMaterial: any, renderTarget: any, clearColor: any, clearAlpha: any): void;
|
|
44
|
-
setSize(width: any, height: any): void;
|
|
45
|
-
}
|
|
46
|
-
export namespace SAOPass {
|
|
47
|
-
namespace OUTPUT {
|
|
48
|
-
const Beauty: number;
|
|
49
|
-
const Default: number;
|
|
50
|
-
const SAO: number;
|
|
51
|
-
const Depth: number;
|
|
52
|
-
const Normal: number;
|
|
53
|
-
}
|
|
54
|
-
}
|
|
55
|
-
import { Pass } from './pass';
|
|
56
|
-
import { Color } from 'three';
|
|
57
|
-
import { Vector2 } from 'three';
|
|
58
|
-
import { WebGLRenderTarget } from 'three';
|
|
59
|
-
import { MeshDepthMaterial } from 'three';
|
|
60
|
-
import { MeshNormalMaterial } from 'three';
|
|
61
|
-
import { ShaderMaterial } from 'three';
|
|
62
|
-
import { FullScreenQuad } from './pass';
|
|
@@ -1,296 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.SAOPass = void 0;
|
|
4
|
-
const three_1 = require("three");
|
|
5
|
-
const pass_1 = require("./pass");
|
|
6
|
-
const sao_shader_1 = require("../shaders/sao-shader");
|
|
7
|
-
const depth_limited_blur_shader_1 = require("../shaders/depth-limited-blur-shader");
|
|
8
|
-
const depth_limited_blur_shader_2 = require("../shaders/depth-limited-blur-shader");
|
|
9
|
-
const copy_shader_1 = require("../shaders/copy-shader");
|
|
10
|
-
const unpack_depth_rgba_shader_1 = require("../shaders/unpack-depth-rgba-shader");
|
|
11
|
-
/**
|
|
12
|
-
* SAO implementation inspired from bhouston previous SAO work
|
|
13
|
-
*/
|
|
14
|
-
class SAOPass extends pass_1.Pass {
|
|
15
|
-
constructor(scene, camera, useDepthTexture = false, useNormals = false, resolution = new three_1.Vector2(256, 256)) {
|
|
16
|
-
super();
|
|
17
|
-
this.scene = scene;
|
|
18
|
-
this.camera = camera;
|
|
19
|
-
this.clear = true;
|
|
20
|
-
this.needsSwap = false;
|
|
21
|
-
this.supportsDepthTextureExtension = useDepthTexture;
|
|
22
|
-
this.supportsNormalTexture = useNormals;
|
|
23
|
-
this.originalClearColor = new three_1.Color();
|
|
24
|
-
this._oldClearColor = new three_1.Color();
|
|
25
|
-
this.oldClearAlpha = 1;
|
|
26
|
-
this.params = {
|
|
27
|
-
output: 0,
|
|
28
|
-
saoBias: 0.5,
|
|
29
|
-
saoIntensity: 0.18,
|
|
30
|
-
saoScale: 1,
|
|
31
|
-
saoKernelRadius: 100,
|
|
32
|
-
saoMinResolution: 0,
|
|
33
|
-
saoBlur: true,
|
|
34
|
-
saoBlurRadius: 8,
|
|
35
|
-
saoBlurStdDev: 4,
|
|
36
|
-
saoBlurDepthCutoff: 0.01
|
|
37
|
-
};
|
|
38
|
-
this.resolution = new three_1.Vector2(resolution.x, resolution.y);
|
|
39
|
-
this.saoRenderTarget = new three_1.WebGLRenderTarget(this.resolution.x, this.resolution.y);
|
|
40
|
-
this.blurIntermediateRenderTarget = this.saoRenderTarget.clone();
|
|
41
|
-
this.beautyRenderTarget = this.saoRenderTarget.clone();
|
|
42
|
-
this.normalRenderTarget = new three_1.WebGLRenderTarget(this.resolution.x, this.resolution.y, {
|
|
43
|
-
minFilter: three_1.NearestFilter,
|
|
44
|
-
magFilter: three_1.NearestFilter
|
|
45
|
-
});
|
|
46
|
-
this.depthRenderTarget = this.normalRenderTarget.clone();
|
|
47
|
-
let depthTexture;
|
|
48
|
-
if (this.supportsDepthTextureExtension) {
|
|
49
|
-
depthTexture = new three_1.DepthTexture();
|
|
50
|
-
depthTexture.type = three_1.UnsignedShortType;
|
|
51
|
-
this.beautyRenderTarget.depthTexture = depthTexture;
|
|
52
|
-
this.beautyRenderTarget.depthBuffer = true;
|
|
53
|
-
}
|
|
54
|
-
this.depthMaterial = new three_1.MeshDepthMaterial();
|
|
55
|
-
this.depthMaterial.depthPacking = three_1.RGBADepthPacking;
|
|
56
|
-
this.depthMaterial.blending = three_1.NoBlending;
|
|
57
|
-
this.normalMaterial = new three_1.MeshNormalMaterial();
|
|
58
|
-
this.normalMaterial.blending = three_1.NoBlending;
|
|
59
|
-
this.saoMaterial = new three_1.ShaderMaterial({
|
|
60
|
-
defines: Object.assign({}, sao_shader_1.SAOShader.defines),
|
|
61
|
-
fragmentShader: sao_shader_1.SAOShader.fragmentShader,
|
|
62
|
-
vertexShader: sao_shader_1.SAOShader.vertexShader,
|
|
63
|
-
uniforms: three_1.UniformsUtils.clone(sao_shader_1.SAOShader.uniforms)
|
|
64
|
-
});
|
|
65
|
-
this.saoMaterial.extensions.derivatives = true;
|
|
66
|
-
this.saoMaterial.defines['DEPTH_PACKING'] = this.supportsDepthTextureExtension ? 0 : 1;
|
|
67
|
-
this.saoMaterial.defines['NORMAL_TEXTURE'] = this.supportsNormalTexture ? 1 : 0;
|
|
68
|
-
this.saoMaterial.defines['PERSPECTIVE_CAMERA'] = this.camera.isPerspectiveCamera ? 1 : 0;
|
|
69
|
-
this.saoMaterial.uniforms['tDepth'].value = (this.supportsDepthTextureExtension) ? depthTexture : this.depthRenderTarget.texture;
|
|
70
|
-
this.saoMaterial.uniforms['tNormal'].value = this.normalRenderTarget.texture;
|
|
71
|
-
this.saoMaterial.uniforms['size'].value.set(this.resolution.x, this.resolution.y);
|
|
72
|
-
this.saoMaterial.uniforms['cameraInverseProjectionMatrix'].value.copy(this.camera.projectionMatrixInverse);
|
|
73
|
-
this.saoMaterial.uniforms['cameraProjectionMatrix'].value = this.camera.projectionMatrix;
|
|
74
|
-
this.saoMaterial.blending = three_1.NoBlending;
|
|
75
|
-
this.vBlurMaterial = new three_1.ShaderMaterial({
|
|
76
|
-
uniforms: three_1.UniformsUtils.clone(depth_limited_blur_shader_1.DepthLimitedBlurShader.uniforms),
|
|
77
|
-
defines: Object.assign({}, depth_limited_blur_shader_1.DepthLimitedBlurShader.defines),
|
|
78
|
-
vertexShader: depth_limited_blur_shader_1.DepthLimitedBlurShader.vertexShader,
|
|
79
|
-
fragmentShader: depth_limited_blur_shader_1.DepthLimitedBlurShader.fragmentShader
|
|
80
|
-
});
|
|
81
|
-
this.vBlurMaterial.defines['DEPTH_PACKING'] = this.supportsDepthTextureExtension ? 0 : 1;
|
|
82
|
-
this.vBlurMaterial.defines['PERSPECTIVE_CAMERA'] = this.camera.isPerspectiveCamera ? 1 : 0;
|
|
83
|
-
this.vBlurMaterial.uniforms['tDiffuse'].value = this.saoRenderTarget.texture;
|
|
84
|
-
this.vBlurMaterial.uniforms['tDepth'].value = (this.supportsDepthTextureExtension) ? depthTexture : this.depthRenderTarget.texture;
|
|
85
|
-
this.vBlurMaterial.uniforms['size'].value.set(this.resolution.x, this.resolution.y);
|
|
86
|
-
this.vBlurMaterial.blending = three_1.NoBlending;
|
|
87
|
-
this.hBlurMaterial = new three_1.ShaderMaterial({
|
|
88
|
-
uniforms: three_1.UniformsUtils.clone(depth_limited_blur_shader_1.DepthLimitedBlurShader.uniforms),
|
|
89
|
-
defines: Object.assign({}, depth_limited_blur_shader_1.DepthLimitedBlurShader.defines),
|
|
90
|
-
vertexShader: depth_limited_blur_shader_1.DepthLimitedBlurShader.vertexShader,
|
|
91
|
-
fragmentShader: depth_limited_blur_shader_1.DepthLimitedBlurShader.fragmentShader
|
|
92
|
-
});
|
|
93
|
-
this.hBlurMaterial.defines['DEPTH_PACKING'] = this.supportsDepthTextureExtension ? 0 : 1;
|
|
94
|
-
this.hBlurMaterial.defines['PERSPECTIVE_CAMERA'] = this.camera.isPerspectiveCamera ? 1 : 0;
|
|
95
|
-
this.hBlurMaterial.uniforms['tDiffuse'].value = this.blurIntermediateRenderTarget.texture;
|
|
96
|
-
this.hBlurMaterial.uniforms['tDepth'].value = (this.supportsDepthTextureExtension) ? depthTexture : this.depthRenderTarget.texture;
|
|
97
|
-
this.hBlurMaterial.uniforms['size'].value.set(this.resolution.x, this.resolution.y);
|
|
98
|
-
this.hBlurMaterial.blending = three_1.NoBlending;
|
|
99
|
-
this.materialCopy = new three_1.ShaderMaterial({
|
|
100
|
-
uniforms: three_1.UniformsUtils.clone(copy_shader_1.CopyShader.uniforms),
|
|
101
|
-
vertexShader: copy_shader_1.CopyShader.vertexShader,
|
|
102
|
-
fragmentShader: copy_shader_1.CopyShader.fragmentShader,
|
|
103
|
-
blending: three_1.NoBlending
|
|
104
|
-
});
|
|
105
|
-
this.materialCopy.transparent = true;
|
|
106
|
-
this.materialCopy.depthTest = false;
|
|
107
|
-
this.materialCopy.depthWrite = false;
|
|
108
|
-
this.materialCopy.blending = three_1.CustomBlending;
|
|
109
|
-
this.materialCopy.blendSrc = three_1.DstColorFactor;
|
|
110
|
-
this.materialCopy.blendDst = three_1.ZeroFactor;
|
|
111
|
-
this.materialCopy.blendEquation = three_1.AddEquation;
|
|
112
|
-
this.materialCopy.blendSrcAlpha = three_1.DstAlphaFactor;
|
|
113
|
-
this.materialCopy.blendDstAlpha = three_1.ZeroFactor;
|
|
114
|
-
this.materialCopy.blendEquationAlpha = three_1.AddEquation;
|
|
115
|
-
this.depthCopy = new three_1.ShaderMaterial({
|
|
116
|
-
uniforms: three_1.UniformsUtils.clone(unpack_depth_rgba_shader_1.UnpackDepthRGBAShader.uniforms),
|
|
117
|
-
vertexShader: unpack_depth_rgba_shader_1.UnpackDepthRGBAShader.vertexShader,
|
|
118
|
-
fragmentShader: unpack_depth_rgba_shader_1.UnpackDepthRGBAShader.fragmentShader,
|
|
119
|
-
blending: three_1.NoBlending
|
|
120
|
-
});
|
|
121
|
-
this.fsQuad = new pass_1.FullScreenQuad(null);
|
|
122
|
-
}
|
|
123
|
-
render(renderer, writeBuffer, readBuffer /*, deltaTime, maskActive*/) {
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124
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// Rendering readBuffer first when rendering to screen
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125
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if (this.renderToScreen) {
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126
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this.materialCopy.blending = three_1.NoBlending;
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127
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this.materialCopy.uniforms['tDiffuse'].value = readBuffer.texture;
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128
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this.materialCopy.needsUpdate = true;
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129
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this.renderPass(renderer, this.materialCopy, null);
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130
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}
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131
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if (this.params.output === 1) {
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132
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return;
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133
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}
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134
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renderer.getClearColor(this._oldClearColor);
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135
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this.oldClearAlpha = renderer.getClearAlpha();
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136
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const oldAutoClear = renderer.autoClear;
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137
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renderer.autoClear = false;
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138
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renderer.setRenderTarget(this.depthRenderTarget);
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139
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renderer.clear();
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140
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this.saoMaterial.uniforms['bias'].value = this.params.saoBias;
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141
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this.saoMaterial.uniforms['intensity'].value = this.params.saoIntensity;
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142
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this.saoMaterial.uniforms['scale'].value = this.params.saoScale;
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143
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this.saoMaterial.uniforms['kernelRadius'].value = this.params.saoKernelRadius;
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144
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this.saoMaterial.uniforms['minResolution'].value = this.params.saoMinResolution;
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145
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this.saoMaterial.uniforms['cameraNear'].value = this.camera.near;
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146
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this.saoMaterial.uniforms['cameraFar'].value = this.camera.far;
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147
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// this.saoMaterial.uniforms['randomSeed'].value = Math.random();
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148
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const depthCutoff = this.params.saoBlurDepthCutoff * (this.camera.far - this.camera.near);
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149
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this.vBlurMaterial.uniforms['depthCutoff'].value = depthCutoff;
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150
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this.hBlurMaterial.uniforms['depthCutoff'].value = depthCutoff;
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151
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this.vBlurMaterial.uniforms['cameraNear'].value = this.camera.near;
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152
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this.vBlurMaterial.uniforms['cameraFar'].value = this.camera.far;
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153
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this.hBlurMaterial.uniforms['cameraNear'].value = this.camera.near;
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154
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this.hBlurMaterial.uniforms['cameraFar'].value = this.camera.far;
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155
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this.params.saoBlurRadius = Math.floor(this.params.saoBlurRadius);
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156
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if ((this.prevStdDev !== this.params.saoBlurStdDev) || (this.prevNumSamples !== this.params.saoBlurRadius)) {
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157
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depth_limited_blur_shader_2.BlurShaderUtils.configure(this.vBlurMaterial, this.params.saoBlurRadius, this.params.saoBlurStdDev, new three_1.Vector2(0, 1));
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158
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depth_limited_blur_shader_2.BlurShaderUtils.configure(this.hBlurMaterial, this.params.saoBlurRadius, this.params.saoBlurStdDev, new three_1.Vector2(1, 0));
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159
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this.prevStdDev = this.params.saoBlurStdDev;
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160
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this.prevNumSamples = this.params.saoBlurRadius;
|
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161
|
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}
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162
|
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// Rendering scene to depth texture
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163
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renderer.setClearColor(0x000000);
|
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164
|
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renderer.setRenderTarget(this.beautyRenderTarget);
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165
|
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renderer.clear();
|
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166
|
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renderer.render(this.scene, this.camera);
|
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167
|
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// Re-render scene if depth texture extension is not supported
|
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168
|
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if (!this.supportsDepthTextureExtension) {
|
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169
|
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// Clear rule : far clipping plane in both RGBA and Basic encoding
|
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170
|
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this.renderOverride(renderer, this.depthMaterial, this.depthRenderTarget, 0x000000, 1.0);
|
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171
|
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}
|
|
172
|
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if (this.supportsNormalTexture) {
|
|
173
|
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// Clear rule : default normal is facing the camera
|
|
174
|
-
this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0);
|
|
175
|
-
}
|
|
176
|
-
// Rendering SAO texture
|
|
177
|
-
this.renderPass(renderer, this.saoMaterial, this.saoRenderTarget, 0xffffff, 1.0);
|
|
178
|
-
// Blurring SAO texture
|
|
179
|
-
if (this.params.saoBlur) {
|
|
180
|
-
this.renderPass(renderer, this.vBlurMaterial, this.blurIntermediateRenderTarget, 0xffffff, 1.0);
|
|
181
|
-
this.renderPass(renderer, this.hBlurMaterial, this.saoRenderTarget, 0xffffff, 1.0);
|
|
182
|
-
}
|
|
183
|
-
let outputMaterial = this.materialCopy;
|
|
184
|
-
// Setting up SAO rendering
|
|
185
|
-
if (this.params.output === 3) {
|
|
186
|
-
if (this.supportsDepthTextureExtension) {
|
|
187
|
-
this.materialCopy.uniforms['tDiffuse'].value = this.beautyRenderTarget.depthTexture;
|
|
188
|
-
this.materialCopy.needsUpdate = true;
|
|
189
|
-
}
|
|
190
|
-
else {
|
|
191
|
-
this.depthCopy.uniforms['tDiffuse'].value = this.depthRenderTarget.texture;
|
|
192
|
-
this.depthCopy.needsUpdate = true;
|
|
193
|
-
outputMaterial = this.depthCopy;
|
|
194
|
-
}
|
|
195
|
-
}
|
|
196
|
-
else if (this.params.output === 4) {
|
|
197
|
-
this.materialCopy.uniforms['tDiffuse'].value = this.normalRenderTarget.texture;
|
|
198
|
-
this.materialCopy.needsUpdate = true;
|
|
199
|
-
}
|
|
200
|
-
else {
|
|
201
|
-
this.materialCopy.uniforms['tDiffuse'].value = this.saoRenderTarget.texture;
|
|
202
|
-
this.materialCopy.needsUpdate = true;
|
|
203
|
-
}
|
|
204
|
-
// Blending depends on output, only want a CustomBlending when showing SAO
|
|
205
|
-
if (this.params.output === 0) {
|
|
206
|
-
outputMaterial.blending = three_1.CustomBlending;
|
|
207
|
-
}
|
|
208
|
-
else {
|
|
209
|
-
outputMaterial.blending = three_1.NoBlending;
|
|
210
|
-
}
|
|
211
|
-
// Rendering SAOPass result on top of previous pass
|
|
212
|
-
this.renderPass(renderer, outputMaterial, this.renderToScreen ? null : readBuffer);
|
|
213
|
-
renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
|
|
214
|
-
renderer.autoClear = oldAutoClear;
|
|
215
|
-
}
|
|
216
|
-
renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
|
|
217
|
-
// save original state
|
|
218
|
-
renderer.getClearColor(this.originalClearColor);
|
|
219
|
-
const originalClearAlpha = renderer.getClearAlpha();
|
|
220
|
-
const originalAutoClear = renderer.autoClear;
|
|
221
|
-
renderer.setRenderTarget(renderTarget);
|
|
222
|
-
// setup pass state
|
|
223
|
-
renderer.autoClear = false;
|
|
224
|
-
if ((clearColor !== undefined) && (clearColor !== null)) {
|
|
225
|
-
renderer.setClearColor(clearColor);
|
|
226
|
-
renderer.setClearAlpha(clearAlpha || 0.0);
|
|
227
|
-
renderer.clear();
|
|
228
|
-
}
|
|
229
|
-
this.fsQuad.material = passMaterial;
|
|
230
|
-
this.fsQuad.render(renderer);
|
|
231
|
-
// restore original state
|
|
232
|
-
renderer.autoClear = originalAutoClear;
|
|
233
|
-
renderer.setClearColor(this.originalClearColor);
|
|
234
|
-
renderer.setClearAlpha(originalClearAlpha);
|
|
235
|
-
}
|
|
236
|
-
renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
|
|
237
|
-
renderer.getClearColor(this.originalClearColor);
|
|
238
|
-
const originalClearAlpha = renderer.getClearAlpha();
|
|
239
|
-
const originalAutoClear = renderer.autoClear;
|
|
240
|
-
renderer.setRenderTarget(renderTarget);
|
|
241
|
-
renderer.autoClear = false;
|
|
242
|
-
clearColor = overrideMaterial.clearColor || clearColor;
|
|
243
|
-
clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
|
|
244
|
-
if ((clearColor !== undefined) && (clearColor !== null)) {
|
|
245
|
-
renderer.setClearColor(clearColor);
|
|
246
|
-
renderer.setClearAlpha(clearAlpha || 0.0);
|
|
247
|
-
renderer.clear();
|
|
248
|
-
}
|
|
249
|
-
this.scene.overrideMaterial = overrideMaterial;
|
|
250
|
-
renderer.render(this.scene, this.camera);
|
|
251
|
-
this.scene.overrideMaterial = null;
|
|
252
|
-
// restore original state
|
|
253
|
-
renderer.autoClear = originalAutoClear;
|
|
254
|
-
renderer.setClearColor(this.originalClearColor);
|
|
255
|
-
renderer.setClearAlpha(originalClearAlpha);
|
|
256
|
-
}
|
|
257
|
-
setSize(width, height) {
|
|
258
|
-
this.beautyRenderTarget.setSize(width, height);
|
|
259
|
-
this.saoRenderTarget.setSize(width, height);
|
|
260
|
-
this.blurIntermediateRenderTarget.setSize(width, height);
|
|
261
|
-
this.normalRenderTarget.setSize(width, height);
|
|
262
|
-
this.depthRenderTarget.setSize(width, height);
|
|
263
|
-
this.saoMaterial.uniforms['size'].value.set(width, height);
|
|
264
|
-
this.saoMaterial.uniforms['cameraInverseProjectionMatrix'].value.copy(this.camera.projectionMatrixInverse);
|
|
265
|
-
this.saoMaterial.uniforms['cameraProjectionMatrix'].value = this.camera.projectionMatrix;
|
|
266
|
-
this.saoMaterial.needsUpdate = true;
|
|
267
|
-
this.vBlurMaterial.uniforms['size'].value.set(width, height);
|
|
268
|
-
this.vBlurMaterial.needsUpdate = true;
|
|
269
|
-
this.hBlurMaterial.uniforms['size'].value.set(width, height);
|
|
270
|
-
this.hBlurMaterial.needsUpdate = true;
|
|
271
|
-
}
|
|
272
|
-
dispose() {
|
|
273
|
-
this.saoRenderTarget.dispose();
|
|
274
|
-
this.blurIntermediateRenderTarget.dispose();
|
|
275
|
-
this.beautyRenderTarget.dispose();
|
|
276
|
-
this.normalRenderTarget.dispose();
|
|
277
|
-
this.depthRenderTarget.dispose();
|
|
278
|
-
this.depthMaterial.dispose();
|
|
279
|
-
this.normalMaterial.dispose();
|
|
280
|
-
this.saoMaterial.dispose();
|
|
281
|
-
this.vBlurMaterial.dispose();
|
|
282
|
-
this.hBlurMaterial.dispose();
|
|
283
|
-
this.materialCopy.dispose();
|
|
284
|
-
this.depthCopy.dispose();
|
|
285
|
-
this.fsQuad.dispose();
|
|
286
|
-
}
|
|
287
|
-
}
|
|
288
|
-
exports.SAOPass = SAOPass;
|
|
289
|
-
SAOPass.OUTPUT = {
|
|
290
|
-
'Beauty': 1,
|
|
291
|
-
'Default': 0,
|
|
292
|
-
'SAO': 2,
|
|
293
|
-
'Depth': 3,
|
|
294
|
-
'Normal': 4
|
|
295
|
-
};
|
|
296
|
-
//# sourceMappingURL=sao-pass.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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export class ShaderPass extends Pass {
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constructor(shader: any, textureID: any);
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textureID: any;
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uniforms: any;
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material: ShaderMaterial | undefined;
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fsQuad: FullScreenQuad;
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render(renderer: any, writeBuffer: any, readBuffer: any): void;
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}
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import { Pass } from './pass';
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import { ShaderMaterial } from 'three';
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import { FullScreenQuad } from './pass';
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.ShaderPass = void 0;
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const three_1 = require("three");
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const pass_1 = require("./pass");
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class ShaderPass extends pass_1.Pass {
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constructor(shader, textureID) {
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super();
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this.textureID = (textureID !== undefined) ? textureID : 'tDiffuse';
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if (shader instanceof three_1.ShaderMaterial) {
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this.uniforms = shader.uniforms;
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this.material = shader;
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}
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else if (shader) {
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this.uniforms = three_1.UniformsUtils.clone(shader.uniforms);
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this.material = new three_1.ShaderMaterial({
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defines: Object.assign({}, shader.defines),
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uniforms: this.uniforms,
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader
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});
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}
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this.fsQuad = new pass_1.FullScreenQuad(this.material);
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}
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render(renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */) {
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if (this.uniforms[this.textureID]) {
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this.uniforms[this.textureID].value = readBuffer.texture;
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}
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this.fsQuad.material = this.material;
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30
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if (this.renderToScreen) {
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31
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-
renderer.setRenderTarget(null);
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32
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this.fsQuad.render(renderer);
|
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33
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-
}
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34
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else {
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35
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-
renderer.setRenderTarget(writeBuffer);
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36
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// TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
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37
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-
if (this.clear)
|
|
38
|
-
renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
|
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39
|
-
this.fsQuad.render(renderer);
|
|
40
|
-
}
|
|
41
|
-
}
|
|
42
|
-
dispose() {
|
|
43
|
-
this.material.dispose();
|
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44
|
-
this.fsQuad.dispose();
|
|
45
|
-
}
|
|
46
|
-
}
|
|
47
|
-
exports.ShaderPass = ShaderPass;
|
|
48
|
-
//# sourceMappingURL=shader-pass.js.map
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|
@@ -1 +0,0 @@
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1
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/**
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*
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* Supersample Anti-Aliasing Render Pass
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*
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* This manual approach to SSAA re-renders the scene ones for each sample with camera jitter and accumulates the results.
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*
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* References: https://en.wikipedia.org/wiki/Supersampling
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*
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*/
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export class SSAARenderPass extends Pass {
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constructor(scene: any, camera: any, clearColor: any, clearAlpha: any);
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scene: any;
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camera: any;
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sampleLevel: number;
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unbiased: boolean;
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clearColor: any;
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clearAlpha: any;
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_oldClearColor: Color;
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copyUniforms: any;
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copyMaterial: ShaderMaterial;
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fsQuad: FullScreenQuad;
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sampleRenderTarget: WebGLRenderTarget<import("three").Texture> | null | undefined;
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setSize(width: any, height: any): void;
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render(renderer: any, writeBuffer: any, readBuffer: any): void;
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}
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import { Pass } from './pass';
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import { Color } from 'three';
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import { ShaderMaterial } from 'three';
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import { FullScreenQuad } from './pass';
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import { WebGLRenderTarget } from 'three';
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