vim-web 0.6.0-dev.10 → 0.6.0-dev.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/vim-web.d.ts +0 -55
- package/dist/vim-web.iife.js +24 -133
- package/dist/vim-web.iife.js.map +1 -1
- package/dist/vim-web.js +24 -133
- package/dist/vim-web.js.map +1 -1
- package/package.json +1 -1
package/dist/vim-web.js
CHANGED
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@@ -53761,7 +53761,7 @@ let SectionBox$1 = class SectionBox {
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53761
53761
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}
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53762
53762
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};
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53763
53763
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class Gizmos {
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53764
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-
constructor(renderer, viewport, viewer, camera2) {
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53764
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+
constructor(renderer, viewport, viewer, camera2, settings2) {
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53765
53765
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__publicField(this, "_viewport");
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53766
53766
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__publicField(this, "_measure");
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53767
53767
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/**
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@@ -53788,9 +53788,9 @@ class Gizmos {
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53788
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renderer,
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53789
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camera2,
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53790
53790
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viewer.inputs,
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53791
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-
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53791
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+
settings2
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53792
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);
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53793
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-
this.axes = new GizmoAxes(camera2, viewport,
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53793
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+
this.axes = new GizmoAxes(camera2, viewport, settings2.axes);
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53794
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this.markers = new GizmoMarkers(renderer, viewer.selection);
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(_a3 = viewport.canvas.parentElement) == null ? void 0 : _a3.prepend(this.axes.canvas);
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53796
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}
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@@ -54193,33 +54193,13 @@ function createGhostShader() {
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54193
54193
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});
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54194
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}
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54195
54195
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class OutlineMaterial {
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54196
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-
constructor(
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54196
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+
constructor(onUpdate) {
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54197
54197
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__publicField(this, "three");
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54198
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-
__publicField(this, "_camera");
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54199
54198
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__publicField(this, "_resolution");
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54200
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-
__publicField(this, "_precision", 1);
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54201
54199
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__publicField(this, "_onUpdate");
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54202
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this.three = createOutlineMaterial();
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54203
54201
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this._onUpdate = onUpdate;
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54204
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-
this.
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54205
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-
this._resolution = (options == null ? void 0 : options.resolution) ?? new Vector2(1, 1);
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54206
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-
this.resolution = this._resolution;
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54207
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-
if (options == null ? void 0 : options.sceneBuffer) {
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54208
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-
this.sceneBuffer = options.sceneBuffer;
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54209
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-
}
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54210
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-
this.camera = options == null ? void 0 : options.camera;
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54211
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-
}
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54212
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-
/**
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54213
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-
* Precision of the outline. This is used to scale the resolution of the outline.
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54214
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-
*/
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54215
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-
get precision() {
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54216
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-
return this._precision;
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54217
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-
}
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54218
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-
set precision(value) {
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54219
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-
var _a3;
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54220
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-
this._precision = value;
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54221
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-
this.resolution = this._resolution;
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54222
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-
(_a3 = this._onUpdate) == null ? void 0 : _a3.call(this);
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54202
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+
this._resolution = new Vector2(1, 1);
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54223
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}
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54224
54204
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/**
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54225
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* Resolution of the outline. This should match the resolution of screen.
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@@ -54230,29 +54210,15 @@ class OutlineMaterial {
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set resolution(value) {
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54231
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var _a3;
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54232
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this.three.uniforms.screenSize.value.set(
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54233
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-
value.x
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54234
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-
value.y
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54235
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-
1 /
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54236
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-
1 /
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54213
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+
value.x,
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54214
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+
value.y,
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54215
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+
1 / value.x,
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54216
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+
1 / value.y
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54237
54217
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);
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54238
54218
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this._resolution = value;
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54239
54219
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this.three.uniformsNeedUpdate = true;
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54240
54220
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(_a3 = this._onUpdate) == null ? void 0 : _a3.call(this);
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54241
54221
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}
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54242
|
-
/**
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54243
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-
* Camera used to render the outline.
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54244
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-
*/
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54245
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-
get camera() {
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54246
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-
return this._camera;
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54247
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-
}
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54248
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-
set camera(value) {
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54249
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-
var _a3;
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54250
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-
this._camera = value;
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54251
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-
this.three.uniforms.cameraNear.value = (value == null ? void 0 : value.near) ?? 1;
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54252
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-
this.three.uniforms.cameraFar.value = (value == null ? void 0 : value.far) ?? 1e3;
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54253
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-
this.three.uniformsNeedUpdate = true;
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54254
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-
(_a3 = this._onUpdate) == null ? void 0 : _a3.call(this);
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54255
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-
}
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54256
54222
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/**
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54257
54223
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* Thickness of the outline in pixels (of the outline render target).
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54258
54224
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*/
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@@ -54265,18 +54231,6 @@ class OutlineMaterial {
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54265
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this.three.uniformsNeedUpdate = true;
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54266
54232
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(_a3 = this._onUpdate) == null ? void 0 : _a3.call(this);
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54267
54233
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}
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54268
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-
/**
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54269
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-
* Color of the outline.
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54270
|
-
*/
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54271
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-
get color() {
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54272
|
-
return this.three.uniforms.outlineColor.value;
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54273
|
-
}
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54274
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-
set color(value) {
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54275
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-
var _a3;
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54276
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-
this.three.uniforms.outlineColor.value.set(value);
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54277
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-
this.three.uniformsNeedUpdate = true;
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54278
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-
(_a3 = this._onUpdate) == null ? void 0 : _a3.call(this);
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54279
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-
}
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54280
54234
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/**
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54281
54235
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* Scene buffer used to render the outline.
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54282
54236
|
*/
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@@ -54289,18 +54243,6 @@ class OutlineMaterial {
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54289
54243
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this.three.uniformsNeedUpdate = true;
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54290
54244
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(_a3 = this._onUpdate) == null ? void 0 : _a3.call(this);
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54291
54245
|
}
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54292
|
-
/**
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54293
|
-
* Depth buffer used to render the outline.
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54294
|
-
*/
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54295
|
-
get depthBuffer() {
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54296
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-
return this.three.uniforms.depthBuffer.value;
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54297
|
-
}
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54298
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-
set depthBuffer(value) {
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54299
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-
var _a3;
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54300
|
-
this.three.uniforms.depthBuffer.value = value;
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54301
|
-
this.three.uniformsNeedUpdate = true;
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54302
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-
(_a3 = this._onUpdate) == null ? void 0 : _a3.call(this);
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54303
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-
}
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54304
54246
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/**
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54305
54247
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* Dispose of the outline material.
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54306
54248
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*/
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@@ -54314,17 +54256,8 @@ function createOutlineMaterial() {
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54314
54256
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glslVersion: GLSL3,
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54315
54257
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depthWrite: false,
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54316
54258
|
uniforms: {
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54317
|
-
// Input buffers
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54318
54259
|
sceneBuffer: { value: null },
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54319
|
-
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54320
|
-
// Input parameters
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54321
|
-
cameraNear: { value: 1 },
|
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54322
|
-
cameraFar: { value: 1e3 },
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54323
|
-
screenSize: {
|
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54324
|
-
value: new Vector4(1, 1, 1, 1)
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54325
|
-
},
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54326
|
-
// Options
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54327
|
-
outlineColor: { value: new Color(16777215) },
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|
54260
|
+
screenSize: { value: new Vector4(1, 1, 1, 1) },
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54328
54261
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thickness: { value: 2 }
|
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54329
54262
|
},
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54330
54263
|
vertexShader: `
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|
@@ -54646,7 +54579,7 @@ const _Materials = class _Materials {
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|
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54646
54579
|
this._modelTransparent = modelTransparent ?? createModelTransparent(onUpdate);
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54647
54580
|
this._ghost = ghost2 ?? new GhostMaterial(void 0, onUpdate);
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54648
54581
|
this._mask = mask ?? createMaskMaterial();
|
|
54649
|
-
this._outline = outline ?? new OutlineMaterial(
|
|
54582
|
+
this._outline = outline ?? new OutlineMaterial(onUpdate);
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54650
54583
|
this._merge = merge ?? new MergeMaterial(onUpdate);
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54651
54584
|
}
|
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54652
54585
|
static createInstance(instance) {
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|
@@ -55547,33 +55480,6 @@ function getDefaultViewerSettings() {
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|
|
55547
55480
|
}
|
|
55548
55481
|
},
|
|
55549
55482
|
background: { color: new Color(16777215) },
|
|
55550
|
-
skybox: {
|
|
55551
|
-
enable: true,
|
|
55552
|
-
skyColor: new Color(16777215),
|
|
55553
|
-
// white
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|
55554
|
-
groundColor: new Color(16185078),
|
|
55555
|
-
// less white
|
|
55556
|
-
sharpness: 2
|
|
55557
|
-
},
|
|
55558
|
-
skylight: {
|
|
55559
|
-
skyColor: new Color(16777215),
|
|
55560
|
-
groundColor: new Color(16777215),
|
|
55561
|
-
intensity: 0.8
|
|
55562
|
-
},
|
|
55563
|
-
sunlights: [
|
|
55564
|
-
{
|
|
55565
|
-
followCamera: true,
|
|
55566
|
-
position: new Vector3(1e3, 1e3, 1e3),
|
|
55567
|
-
color: new Color(16777215),
|
|
55568
|
-
intensity: 0.8
|
|
55569
|
-
},
|
|
55570
|
-
{
|
|
55571
|
-
followCamera: true,
|
|
55572
|
-
position: new Vector3(-1e3, -1e3, -1e3),
|
|
55573
|
-
color: new Color(16777215),
|
|
55574
|
-
intensity: 0.2
|
|
55575
|
-
}
|
|
55576
|
-
],
|
|
55577
55483
|
materials: {
|
|
55578
55484
|
useFastMaterials: false,
|
|
55579
55485
|
standard: {
|
|
@@ -55763,11 +55669,11 @@ let Viewport$1 = class Viewport {
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|
|
55763
55669
|
this._unregisterResize = () => window.removeEventListener("resize", onResize);
|
|
55764
55670
|
}
|
|
55765
55671
|
};
|
|
55766
|
-
function createInputHandler(viewer) {
|
|
55672
|
+
function createInputHandler(viewer, controls) {
|
|
55767
55673
|
return new InputHandler(
|
|
55768
55674
|
viewer.viewport.canvas,
|
|
55769
55675
|
createAdapter$2(viewer),
|
|
55770
|
-
|
|
55676
|
+
controls
|
|
55771
55677
|
);
|
|
55772
55678
|
}
|
|
55773
55679
|
function createAdapter$2(viewer) {
|
|
@@ -56279,24 +56185,17 @@ class RenderPass extends Pass {
|
|
|
56279
56185
|
}
|
|
56280
56186
|
}
|
|
56281
56187
|
class OutlinePass extends Pass {
|
|
56282
|
-
constructor(
|
|
56188
|
+
constructor(material) {
|
|
56283
56189
|
super();
|
|
56284
56190
|
__publicField(this, "_fsQuad");
|
|
56285
56191
|
__publicField(this, "material");
|
|
56286
|
-
this.material = material
|
|
56287
|
-
this.material.camera = camera2;
|
|
56192
|
+
this.material = material;
|
|
56288
56193
|
this._fsQuad = new FullScreenQuad(this.material.three);
|
|
56289
56194
|
this.needsSwap = true;
|
|
56290
56195
|
}
|
|
56291
56196
|
setSize(width, height) {
|
|
56292
56197
|
this.material.resolution = new Vector2(width, height);
|
|
56293
56198
|
}
|
|
56294
|
-
get camera() {
|
|
56295
|
-
return this.material.camera;
|
|
56296
|
-
}
|
|
56297
|
-
set camera(value) {
|
|
56298
|
-
this.material.camera = value;
|
|
56299
|
-
}
|
|
56300
56199
|
dispose() {
|
|
56301
56200
|
this._fsQuad.dispose();
|
|
56302
56201
|
this.material.dispose();
|
|
@@ -56304,7 +56203,6 @@ class OutlinePass extends Pass {
|
|
|
56304
56203
|
render(renderer, writeBuffer, readBuffer) {
|
|
56305
56204
|
const depthBufferValue = writeBuffer.depthBuffer;
|
|
56306
56205
|
writeBuffer.depthBuffer = false;
|
|
56307
|
-
this.material.depthBuffer = readBuffer.depthTexture;
|
|
56308
56206
|
this.material.sceneBuffer = readBuffer.texture;
|
|
56309
56207
|
if (this.renderToScreen) {
|
|
56310
56208
|
renderer.setRenderTarget(null);
|
|
@@ -56481,8 +56379,7 @@ class RenderingComposer {
|
|
|
56481
56379
|
outlineHeight,
|
|
56482
56380
|
{
|
|
56483
56381
|
format: RedFormat,
|
|
56484
|
-
type: UnsignedByteType
|
|
56485
|
-
depthTexture: new DepthTexture(outlineWidth, outlineHeight)
|
|
56382
|
+
type: UnsignedByteType
|
|
56486
56383
|
}
|
|
56487
56384
|
);
|
|
56488
56385
|
this._outlineTarget.texture.name = "selectionTarget";
|
|
@@ -56496,7 +56393,6 @@ class RenderingComposer {
|
|
|
56496
56393
|
this._selectionRenderPass.clearAlpha = 0;
|
|
56497
56394
|
this._composer.addPass(this._selectionRenderPass);
|
|
56498
56395
|
this._outlinePass = new OutlinePass(
|
|
56499
|
-
this._camera,
|
|
56500
56396
|
this._materials.system.outline
|
|
56501
56397
|
);
|
|
56502
56398
|
this._composer.addPass(this._outlinePass);
|
|
@@ -56549,7 +56445,6 @@ class RenderingComposer {
|
|
|
56549
56445
|
set camera(value) {
|
|
56550
56446
|
this._renderPass.camera = value;
|
|
56551
56447
|
this._selectionRenderPass.camera = value;
|
|
56552
|
-
this._outlinePass.material.camera = value;
|
|
56553
56448
|
this._camera = value;
|
|
56554
56449
|
}
|
|
56555
56450
|
/**
|
|
@@ -57593,16 +57488,12 @@ let LoadRequest$2 = class LoadRequest2 extends LoadRequest$3 {
|
|
|
57593
57488
|
}
|
|
57594
57489
|
};
|
|
57595
57490
|
class WebglViewer {
|
|
57596
|
-
constructor(
|
|
57491
|
+
constructor(options) {
|
|
57597
57492
|
/**
|
|
57598
57493
|
* The type of the viewer, indicating it is a WebGL viewer.
|
|
57599
57494
|
* Useful for distinguishing between different viewer types in a multi-viewer application.
|
|
57600
57495
|
*/
|
|
57601
57496
|
__publicField(this, "type", "webgl");
|
|
57602
|
-
/**
|
|
57603
|
-
* The settings configuration used by the viewer.
|
|
57604
|
-
*/
|
|
57605
|
-
__publicField(this, "settings");
|
|
57606
57497
|
__publicField(this, "_renderer");
|
|
57607
57498
|
__publicField(this, "_viewport");
|
|
57608
57499
|
/**
|
|
@@ -57622,22 +57513,22 @@ class WebglViewer {
|
|
|
57622
57513
|
__publicField(this, "vimCollection", new VimCollection());
|
|
57623
57514
|
__publicField(this, "_onVimLoaded", new distExports$2.SignalDispatcher());
|
|
57624
57515
|
__publicField(this, "_updateId");
|
|
57625
|
-
|
|
57516
|
+
const settings2 = createViewerSettings(options);
|
|
57626
57517
|
this._materials = Materials.getInstance();
|
|
57627
57518
|
const scene = new RenderScene();
|
|
57628
|
-
this._viewport = new Viewport$1(
|
|
57629
|
-
this._camera = new Camera$1(scene, this._viewport,
|
|
57519
|
+
this._viewport = new Viewport$1(settings2);
|
|
57520
|
+
this._camera = new Camera$1(scene, this._viewport, settings2);
|
|
57630
57521
|
this._renderer = new Renderer$1(
|
|
57631
57522
|
scene,
|
|
57632
57523
|
this._viewport,
|
|
57633
57524
|
this._materials,
|
|
57634
57525
|
this._camera,
|
|
57635
|
-
|
|
57526
|
+
settings2
|
|
57636
57527
|
);
|
|
57637
57528
|
this.selection = createSelection$1();
|
|
57638
|
-
this._inputs = createInputHandler(this);
|
|
57639
|
-
this._gizmos = new Gizmos(this._renderer, this._viewport, this, this._camera);
|
|
57640
|
-
this.materials.applySettings(
|
|
57529
|
+
this._inputs = createInputHandler(this, settings2.camera.controls);
|
|
57530
|
+
this._gizmos = new Gizmos(this._renderer, this._viewport, this, this._camera, settings2);
|
|
57531
|
+
this.materials.applySettings(settings2.materials);
|
|
57641
57532
|
const size = this._renderer.three.getSize(new Vector2());
|
|
57642
57533
|
const gpuPicker = new GpuPicker(
|
|
57643
57534
|
this._renderer.three,
|