vim-web 0.6.0-dev.10 → 0.6.0-dev.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/vim-web.d.ts +0 -55
- package/dist/vim-web.iife.js +24 -133
- package/dist/vim-web.iife.js.map +1 -1
- package/dist/vim-web.js +24 -133
- package/dist/vim-web.js.map +1 -1
- package/package.json +1 -1
package/dist/vim-web.d.ts
CHANGED
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@@ -316,27 +316,6 @@ type ViewerSettings = {
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*/
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color: THREE.Color;
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};
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319
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-
/**
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* Skybox options
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321
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-
*/
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skybox: {
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/**
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* Enables/Disables skybox.
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-
*/
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enable: boolean;
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/**
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* Color for the lower part of the skybox.
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*/
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groundColor: THREE.Color;
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/**
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* Color for the upper part of the skybox.
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*/
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skyColor: THREE.Color;
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/**
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* Controls the gradient transition between the sky and the ground.
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*/
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sharpness: number;
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-
};
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/**
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* Material options
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*/
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@@ -345,39 +324,6 @@ type ViewerSettings = {
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* Axes gizmo options
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*/
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axes: Partial<AxesSettings>;
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/**
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* Skylight (hemisphere light) options
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*/
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skylight: {
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/**
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* Skylight sky Color.
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* Default: THREE.Color(153, 204, 255)
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*/
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skyColor: THREE.Color;
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/**
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* Skylight ground color.
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* Default: THREE.Color(242, 213, 181)
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*/
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groundColor: THREE.Color;
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/**
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* Skylight intensity.
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* Default: 0.8
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*/
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intensity: number;
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-
};
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/**
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* Sunlight (directional light) options
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* Two Blue-Green lights at odd angles. See defaultViewerSettings.
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-
*/
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sunlights: {
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followCamera: boolean;
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/** Light position. */
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position: THREE.Vector3;
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/** Light color. */
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color: THREE.Color;
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/** Light intensity. */
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intensity: number;
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}[];
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rendering: {
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/**
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* When true, only renders when changes are detected. When false, renders every frame.
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@@ -1659,7 +1605,6 @@ interface IWebglRenderer {
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*/
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interface IWebglViewer {
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readonly type: 'webgl';
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readonly settings: ViewerSettings;
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readonly renderer: IWebglRenderer;
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readonly viewport: IWebglViewport;
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readonly selection: IWebglSelection;
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package/dist/vim-web.iife.js
CHANGED
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@@ -53777,7 +53777,7 @@ void main() {
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}
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};
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class Gizmos {
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-
constructor(renderer, viewport, viewer, camera2) {
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+
constructor(renderer, viewport, viewer, camera2, settings2) {
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__publicField(this, "_viewport");
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__publicField(this, "_measure");
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/**
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@@ -53804,9 +53804,9 @@ void main() {
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renderer,
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camera2,
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viewer.inputs,
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-
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settings2
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);
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-
this.axes = new GizmoAxes(camera2, viewport,
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+
this.axes = new GizmoAxes(camera2, viewport, settings2.axes);
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this.markers = new GizmoMarkers(renderer, viewer.selection);
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(_a3 = viewport.canvas.parentElement) == null ? void 0 : _a3.prepend(this.axes.canvas);
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}
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@@ -54209,33 +54209,13 @@ void main() {
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});
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}
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class OutlineMaterial {
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-
constructor(
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+
constructor(onUpdate) {
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__publicField(this, "three");
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__publicField(this, "_camera");
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__publicField(this, "_resolution");
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__publicField(this, "_precision", 1);
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__publicField(this, "_onUpdate");
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this.three = createOutlineMaterial();
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this._onUpdate = onUpdate;
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this.
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-
this._resolution = (options == null ? void 0 : options.resolution) ?? new Vector2(1, 1);
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this.resolution = this._resolution;
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if (options == null ? void 0 : options.sceneBuffer) {
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this.sceneBuffer = options.sceneBuffer;
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}
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this.camera = options == null ? void 0 : options.camera;
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}
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-
/**
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* Precision of the outline. This is used to scale the resolution of the outline.
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*/
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get precision() {
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return this._precision;
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-
}
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-
set precision(value) {
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-
var _a3;
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this._precision = value;
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-
this.resolution = this._resolution;
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(_a3 = this._onUpdate) == null ? void 0 : _a3.call(this);
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+
this._resolution = new Vector2(1, 1);
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}
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/**
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* Resolution of the outline. This should match the resolution of screen.
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@@ -54246,29 +54226,15 @@ void main() {
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set resolution(value) {
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var _a3;
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this.three.uniforms.screenSize.value.set(
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value.x
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value.y
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1 /
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1 /
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+
value.x,
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value.y,
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1 / value.x,
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1 / value.y
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);
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this._resolution = value;
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this.three.uniformsNeedUpdate = true;
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(_a3 = this._onUpdate) == null ? void 0 : _a3.call(this);
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}
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/**
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* Camera used to render the outline.
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*/
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-
get camera() {
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-
return this._camera;
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-
}
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-
set camera(value) {
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54265
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-
var _a3;
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-
this._camera = value;
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this.three.uniforms.cameraNear.value = (value == null ? void 0 : value.near) ?? 1;
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54268
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this.three.uniforms.cameraFar.value = (value == null ? void 0 : value.far) ?? 1e3;
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this.three.uniformsNeedUpdate = true;
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(_a3 = this._onUpdate) == null ? void 0 : _a3.call(this);
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-
}
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/**
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* Thickness of the outline in pixels (of the outline render target).
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*/
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@@ -54281,18 +54247,6 @@ void main() {
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this.three.uniformsNeedUpdate = true;
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54282
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(_a3 = this._onUpdate) == null ? void 0 : _a3.call(this);
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}
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-
/**
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54285
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-
* Color of the outline.
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54286
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-
*/
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54287
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-
get color() {
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54288
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-
return this.three.uniforms.outlineColor.value;
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54289
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-
}
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54290
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-
set color(value) {
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54291
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-
var _a3;
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-
this.three.uniforms.outlineColor.value.set(value);
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this.three.uniformsNeedUpdate = true;
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(_a3 = this._onUpdate) == null ? void 0 : _a3.call(this);
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-
}
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/**
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54297
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* Scene buffer used to render the outline.
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*/
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@@ -54305,18 +54259,6 @@ void main() {
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54305
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this.three.uniformsNeedUpdate = true;
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(_a3 = this._onUpdate) == null ? void 0 : _a3.call(this);
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}
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54308
|
-
/**
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54309
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-
* Depth buffer used to render the outline.
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54310
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-
*/
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54311
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-
get depthBuffer() {
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54312
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-
return this.three.uniforms.depthBuffer.value;
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|
-
}
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54314
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-
set depthBuffer(value) {
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-
var _a3;
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-
this.three.uniforms.depthBuffer.value = value;
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-
this.three.uniformsNeedUpdate = true;
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54318
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(_a3 = this._onUpdate) == null ? void 0 : _a3.call(this);
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54319
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-
}
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/**
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54321
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* Dispose of the outline material.
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*/
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@@ -54330,17 +54272,8 @@ void main() {
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54330
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|
glslVersion: GLSL3,
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54331
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|
depthWrite: false,
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54332
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|
uniforms: {
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|
54333
|
-
// Input buffers
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|
sceneBuffer: { value: null },
|
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54335
|
-
|
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54336
|
-
// Input parameters
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54337
|
-
cameraNear: { value: 1 },
|
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54338
|
-
cameraFar: { value: 1e3 },
|
|
54339
|
-
screenSize: {
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|
54340
|
-
value: new Vector4(1, 1, 1, 1)
|
|
54341
|
-
},
|
|
54342
|
-
// Options
|
|
54343
|
-
outlineColor: { value: new Color(16777215) },
|
|
54276
|
+
screenSize: { value: new Vector4(1, 1, 1, 1) },
|
|
54344
54277
|
thickness: { value: 2 }
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},
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|
vertexShader: `
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|
@@ -54662,7 +54595,7 @@ void main() {
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|
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54662
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|
this._modelTransparent = modelTransparent ?? createModelTransparent(onUpdate);
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54663
54596
|
this._ghost = ghost2 ?? new GhostMaterial(void 0, onUpdate);
|
|
54664
54597
|
this._mask = mask ?? createMaskMaterial();
|
|
54665
|
-
this._outline = outline ?? new OutlineMaterial(
|
|
54598
|
+
this._outline = outline ?? new OutlineMaterial(onUpdate);
|
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54599
|
this._merge = merge ?? new MergeMaterial(onUpdate);
|
|
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|
}
|
|
54668
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|
static createInstance(instance) {
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@@ -55563,33 +55496,6 @@ void main() {
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|
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55563
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}
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},
|
|
55565
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|
background: { color: new Color(16777215) },
|
|
55566
|
-
skybox: {
|
|
55567
|
-
enable: true,
|
|
55568
|
-
skyColor: new Color(16777215),
|
|
55569
|
-
// white
|
|
55570
|
-
groundColor: new Color(16185078),
|
|
55571
|
-
// less white
|
|
55572
|
-
sharpness: 2
|
|
55573
|
-
},
|
|
55574
|
-
skylight: {
|
|
55575
|
-
skyColor: new Color(16777215),
|
|
55576
|
-
groundColor: new Color(16777215),
|
|
55577
|
-
intensity: 0.8
|
|
55578
|
-
},
|
|
55579
|
-
sunlights: [
|
|
55580
|
-
{
|
|
55581
|
-
followCamera: true,
|
|
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|
-
position: new Vector3(1e3, 1e3, 1e3),
|
|
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|
-
color: new Color(16777215),
|
|
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|
-
intensity: 0.8
|
|
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|
-
},
|
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|
-
{
|
|
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|
-
followCamera: true,
|
|
55588
|
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position: new Vector3(-1e3, -1e3, -1e3),
|
|
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|
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color: new Color(16777215),
|
|
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|
-
intensity: 0.2
|
|
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-
}
|
|
55592
|
-
],
|
|
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materials: {
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useFastMaterials: false,
|
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standard: {
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|
@@ -55779,11 +55685,11 @@ void main() {
|
|
|
55779
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|
this._unregisterResize = () => window.removeEventListener("resize", onResize);
|
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|
}
|
|
55781
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|
};
|
|
55782
|
-
function createInputHandler(viewer) {
|
|
55688
|
+
function createInputHandler(viewer, controls) {
|
|
55783
55689
|
return new InputHandler(
|
|
55784
55690
|
viewer.viewport.canvas,
|
|
55785
55691
|
createAdapter$2(viewer),
|
|
55786
|
-
|
|
55692
|
+
controls
|
|
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|
);
|
|
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|
}
|
|
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|
function createAdapter$2(viewer) {
|
|
@@ -56295,24 +56201,17 @@ void main() {
|
|
|
56295
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|
}
|
|
56296
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|
}
|
|
56297
56203
|
class OutlinePass extends Pass {
|
|
56298
|
-
constructor(
|
|
56204
|
+
constructor(material) {
|
|
56299
56205
|
super();
|
|
56300
56206
|
__publicField(this, "_fsQuad");
|
|
56301
56207
|
__publicField(this, "material");
|
|
56302
|
-
this.material = material
|
|
56303
|
-
this.material.camera = camera2;
|
|
56208
|
+
this.material = material;
|
|
56304
56209
|
this._fsQuad = new FullScreenQuad(this.material.three);
|
|
56305
56210
|
this.needsSwap = true;
|
|
56306
56211
|
}
|
|
56307
56212
|
setSize(width, height) {
|
|
56308
56213
|
this.material.resolution = new Vector2(width, height);
|
|
56309
56214
|
}
|
|
56310
|
-
get camera() {
|
|
56311
|
-
return this.material.camera;
|
|
56312
|
-
}
|
|
56313
|
-
set camera(value) {
|
|
56314
|
-
this.material.camera = value;
|
|
56315
|
-
}
|
|
56316
56215
|
dispose() {
|
|
56317
56216
|
this._fsQuad.dispose();
|
|
56318
56217
|
this.material.dispose();
|
|
@@ -56320,7 +56219,6 @@ void main() {
|
|
|
56320
56219
|
render(renderer, writeBuffer, readBuffer) {
|
|
56321
56220
|
const depthBufferValue = writeBuffer.depthBuffer;
|
|
56322
56221
|
writeBuffer.depthBuffer = false;
|
|
56323
|
-
this.material.depthBuffer = readBuffer.depthTexture;
|
|
56324
56222
|
this.material.sceneBuffer = readBuffer.texture;
|
|
56325
56223
|
if (this.renderToScreen) {
|
|
56326
56224
|
renderer.setRenderTarget(null);
|
|
@@ -56497,8 +56395,7 @@ void main() {
|
|
|
56497
56395
|
outlineHeight,
|
|
56498
56396
|
{
|
|
56499
56397
|
format: RedFormat,
|
|
56500
|
-
type: UnsignedByteType
|
|
56501
|
-
depthTexture: new DepthTexture(outlineWidth, outlineHeight)
|
|
56398
|
+
type: UnsignedByteType
|
|
56502
56399
|
}
|
|
56503
56400
|
);
|
|
56504
56401
|
this._outlineTarget.texture.name = "selectionTarget";
|
|
@@ -56512,7 +56409,6 @@ void main() {
|
|
|
56512
56409
|
this._selectionRenderPass.clearAlpha = 0;
|
|
56513
56410
|
this._composer.addPass(this._selectionRenderPass);
|
|
56514
56411
|
this._outlinePass = new OutlinePass(
|
|
56515
|
-
this._camera,
|
|
56516
56412
|
this._materials.system.outline
|
|
56517
56413
|
);
|
|
56518
56414
|
this._composer.addPass(this._outlinePass);
|
|
@@ -56565,7 +56461,6 @@ void main() {
|
|
|
56565
56461
|
set camera(value) {
|
|
56566
56462
|
this._renderPass.camera = value;
|
|
56567
56463
|
this._selectionRenderPass.camera = value;
|
|
56568
|
-
this._outlinePass.material.camera = value;
|
|
56569
56464
|
this._camera = value;
|
|
56570
56465
|
}
|
|
56571
56466
|
/**
|
|
@@ -57609,16 +57504,12 @@ void main() {
|
|
|
57609
57504
|
}
|
|
57610
57505
|
};
|
|
57611
57506
|
class WebglViewer {
|
|
57612
|
-
constructor(
|
|
57507
|
+
constructor(options) {
|
|
57613
57508
|
/**
|
|
57614
57509
|
* The type of the viewer, indicating it is a WebGL viewer.
|
|
57615
57510
|
* Useful for distinguishing between different viewer types in a multi-viewer application.
|
|
57616
57511
|
*/
|
|
57617
57512
|
__publicField(this, "type", "webgl");
|
|
57618
|
-
/**
|
|
57619
|
-
* The settings configuration used by the viewer.
|
|
57620
|
-
*/
|
|
57621
|
-
__publicField(this, "settings");
|
|
57622
57513
|
__publicField(this, "_renderer");
|
|
57623
57514
|
__publicField(this, "_viewport");
|
|
57624
57515
|
/**
|
|
@@ -57638,22 +57529,22 @@ void main() {
|
|
|
57638
57529
|
__publicField(this, "vimCollection", new VimCollection());
|
|
57639
57530
|
__publicField(this, "_onVimLoaded", new distExports$2.SignalDispatcher());
|
|
57640
57531
|
__publicField(this, "_updateId");
|
|
57641
|
-
|
|
57532
|
+
const settings2 = createViewerSettings(options);
|
|
57642
57533
|
this._materials = Materials.getInstance();
|
|
57643
57534
|
const scene = new RenderScene();
|
|
57644
|
-
this._viewport = new Viewport$1(
|
|
57645
|
-
this._camera = new Camera$1(scene, this._viewport,
|
|
57535
|
+
this._viewport = new Viewport$1(settings2);
|
|
57536
|
+
this._camera = new Camera$1(scene, this._viewport, settings2);
|
|
57646
57537
|
this._renderer = new Renderer$1(
|
|
57647
57538
|
scene,
|
|
57648
57539
|
this._viewport,
|
|
57649
57540
|
this._materials,
|
|
57650
57541
|
this._camera,
|
|
57651
|
-
|
|
57542
|
+
settings2
|
|
57652
57543
|
);
|
|
57653
57544
|
this.selection = createSelection$1();
|
|
57654
|
-
this._inputs = createInputHandler(this);
|
|
57655
|
-
this._gizmos = new Gizmos(this._renderer, this._viewport, this, this._camera);
|
|
57656
|
-
this.materials.applySettings(
|
|
57545
|
+
this._inputs = createInputHandler(this, settings2.camera.controls);
|
|
57546
|
+
this._gizmos = new Gizmos(this._renderer, this._viewport, this, this._camera, settings2);
|
|
57547
|
+
this.materials.applySettings(settings2.materials);
|
|
57657
57548
|
const size = this._renderer.three.getSize(new Vector2());
|
|
57658
57549
|
const gpuPicker = new GpuPicker(
|
|
57659
57550
|
this._renderer.three,
|