vanta-engine 1.0.2 → 1.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/chunk-BDKR3WGZ.mjs +35 -0
- package/dist/chunk-BDKR3WGZ.mjs.map +1 -0
- package/dist/index.d.cts +755 -0
- package/dist/index.d.ts +755 -27
- package/dist/index.js +8406 -26
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +8369 -0
- package/dist/index.mjs.map +1 -0
- package/dist/module-62JUDQR5.mjs +11 -0
- package/dist/module-62JUDQR5.mjs.map +1 -0
- package/package.json +10 -7
- package/dist/engine.d.ts +0 -18
- package/dist/engine.d.ts.map +0 -1
- package/dist/engine.js +0 -23
- package/dist/engine.js.map +0 -1
- package/dist/graphics/assets/asset_format/format.d.ts +0 -115
- package/dist/graphics/assets/asset_format/format.d.ts.map +0 -1
- package/dist/graphics/assets/asset_format/format.js +0 -29
- package/dist/graphics/assets/asset_format/format.js.map +0 -1
- package/dist/graphics/assets/asset_loaders/obj.d.ts +0 -127
- package/dist/graphics/assets/asset_loaders/obj.d.ts.map +0 -1
- package/dist/graphics/assets/asset_loaders/obj.js +0 -762
- package/dist/graphics/assets/asset_loaders/obj.js.map +0 -1
- package/dist/graphics/assets/material.d.ts +0 -33
- package/dist/graphics/assets/material.d.ts.map +0 -1
- package/dist/graphics/assets/material.js +0 -104
- package/dist/graphics/assets/material.js.map +0 -1
- package/dist/graphics/assets/mesh.d.ts +0 -17
- package/dist/graphics/assets/mesh.d.ts.map +0 -1
- package/dist/graphics/assets/mesh.js +0 -47
- package/dist/graphics/assets/mesh.js.map +0 -1
- package/dist/graphics/assets/model.d.ts +0 -13
- package/dist/graphics/assets/model.d.ts.map +0 -1
- package/dist/graphics/assets/model.js +0 -18
- package/dist/graphics/assets/model.js.map +0 -1
- package/dist/graphics/assets/texture.d.ts +0 -93
- package/dist/graphics/assets/texture.d.ts.map +0 -1
- package/dist/graphics/assets/texture.js +0 -318
- package/dist/graphics/assets/texture.js.map +0 -1
- package/dist/graphics/assets/uniform_buffer.d.ts +0 -28
- package/dist/graphics/assets/uniform_buffer.d.ts.map +0 -1
- package/dist/graphics/assets/uniform_buffer.js +0 -132
- package/dist/graphics/assets/uniform_buffer.js.map +0 -1
- package/dist/graphics/assets/vaos.d.ts +0 -9
- package/dist/graphics/assets/vaos.d.ts.map +0 -1
- package/dist/graphics/assets/vaos.js +0 -98
- package/dist/graphics/assets/vaos.js.map +0 -1
- package/dist/graphics/framebuffer.d.ts +0 -77
- package/dist/graphics/framebuffer.d.ts.map +0 -1
- package/dist/graphics/framebuffer.js +0 -265
- package/dist/graphics/framebuffer.js.map +0 -1
- package/dist/graphics/graphics_manager.d.ts +0 -70
- package/dist/graphics/graphics_manager.d.ts.map +0 -1
- package/dist/graphics/graphics_manager.js +0 -503
- package/dist/graphics/graphics_manager.js.map +0 -1
- package/dist/graphics/shader_program.d.ts +0 -66
- package/dist/graphics/shader_program.d.ts.map +0 -1
- package/dist/graphics/shader_program.js +0 -92
- package/dist/graphics/shader_program.js.map +0 -1
- package/dist/graphics/utility.d.ts +0 -14
- package/dist/graphics/utility.d.ts.map +0 -1
- package/dist/graphics/utility.js +0 -81
- package/dist/graphics/utility.js.map +0 -1
- package/dist/hook_manager.d.ts +0 -33
- package/dist/hook_manager.d.ts.map +0 -1
- package/dist/hook_manager.js +0 -102
- package/dist/hook_manager.js.map +0 -1
- package/dist/index.d.ts.map +0 -1
- package/dist/input/input_manager.d.ts +0 -41
- package/dist/input/input_manager.d.ts.map +0 -1
- package/dist/input/input_manager.js +0 -121
- package/dist/input/input_manager.js.map +0 -1
- package/dist/node/camera3d.d.ts +0 -10
- package/dist/node/camera3d.d.ts.map +0 -1
- package/dist/node/camera3d.js +0 -25
- package/dist/node/camera3d.js.map +0 -1
- package/dist/node/lights/directional_light.d.ts +0 -20
- package/dist/node/lights/directional_light.d.ts.map +0 -1
- package/dist/node/lights/directional_light.js +0 -111
- package/dist/node/lights/directional_light.js.map +0 -1
- package/dist/node/lights/light.d.ts +0 -15
- package/dist/node/lights/light.d.ts.map +0 -1
- package/dist/node/lights/light.js +0 -24
- package/dist/node/lights/light.js.map +0 -1
- package/dist/node/lights/point_light.d.ts +0 -26
- package/dist/node/lights/point_light.d.ts.map +0 -1
- package/dist/node/lights/point_light.js +0 -109
- package/dist/node/lights/point_light.js.map +0 -1
- package/dist/node/lights/spot_light.d.ts +0 -13
- package/dist/node/lights/spot_light.d.ts.map +0 -1
- package/dist/node/lights/spot_light.js +0 -35
- package/dist/node/lights/spot_light.js.map +0 -1
- package/dist/node/object3d.d.ts +0 -10
- package/dist/node/object3d.d.ts.map +0 -1
- package/dist/node/object3d.js +0 -60
- package/dist/node/object3d.js.map +0 -1
- package/dist/node/skybox.d.ts +0 -15
- package/dist/node/skybox.d.ts.map +0 -1
- package/dist/node/skybox.js +0 -33
- package/dist/node/skybox.js.map +0 -1
- package/dist/node/sprite2d.d.ts +0 -14
- package/dist/node/sprite2d.d.ts.map +0 -1
- package/dist/node/sprite2d.js +0 -33
- package/dist/node/sprite2d.js.map +0 -1
- package/dist/node.d.ts +0 -76
- package/dist/node.d.ts.map +0 -1
- package/dist/node.js +0 -308
- package/dist/node.js.map +0 -1
- package/dist/scene.d.ts +0 -19
- package/dist/scene.d.ts.map +0 -1
- package/dist/scene.js +0 -50
- package/dist/scene.js.map +0 -1
- package/dist/shaders/default_2d.fs.d.ts +0 -3
- package/dist/shaders/default_2d.fs.d.ts.map +0 -1
- package/dist/shaders/default_2d.fs.js +0 -14
- package/dist/shaders/default_2d.fs.js.map +0 -1
- package/dist/shaders/default_2d.vs.d.ts +0 -3
- package/dist/shaders/default_2d.vs.d.ts.map +0 -1
- package/dist/shaders/default_2d.vs.js +0 -16
- package/dist/shaders/default_2d.vs.js.map +0 -1
- package/dist/shaders/default_3d.fs.d.ts +0 -3
- package/dist/shaders/default_3d.fs.d.ts.map +0 -1
- package/dist/shaders/default_3d.fs.js +0 -327
- package/dist/shaders/default_3d.fs.js.map +0 -1
- package/dist/shaders/default_3d.vs.d.ts +0 -3
- package/dist/shaders/default_3d.vs.d.ts.map +0 -1
- package/dist/shaders/default_3d.vs.js +0 -36
- package/dist/shaders/default_3d.vs.js.map +0 -1
- package/dist/shaders/default_directional_shadow.fs.d.ts +0 -3
- package/dist/shaders/default_directional_shadow.fs.d.ts.map +0 -1
- package/dist/shaders/default_directional_shadow.fs.js +0 -6
- package/dist/shaders/default_directional_shadow.fs.js.map +0 -1
- package/dist/shaders/default_directional_shadow.vs.d.ts +0 -3
- package/dist/shaders/default_directional_shadow.vs.d.ts.map +0 -1
- package/dist/shaders/default_directional_shadow.vs.js +0 -11
- package/dist/shaders/default_directional_shadow.vs.js.map +0 -1
- package/dist/shaders/default_point_shadow.fs.d.ts +0 -3
- package/dist/shaders/default_point_shadow.fs.d.ts.map +0 -1
- package/dist/shaders/default_point_shadow.fs.js +0 -18
- package/dist/shaders/default_point_shadow.fs.js.map +0 -1
- package/dist/shaders/default_point_shadow.vs.d.ts +0 -3
- package/dist/shaders/default_point_shadow.vs.d.ts.map +0 -1
- package/dist/shaders/default_point_shadow.vs.js +0 -14
- package/dist/shaders/default_point_shadow.vs.js.map +0 -1
- package/dist/shaders/default_skybox.fs.d.ts +0 -3
- package/dist/shaders/default_skybox.fs.d.ts.map +0 -1
- package/dist/shaders/default_skybox.fs.js +0 -14
- package/dist/shaders/default_skybox.fs.js.map +0 -1
- package/dist/shaders/default_skybox.vs.d.ts +0 -3
- package/dist/shaders/default_skybox.vs.d.ts.map +0 -1
- package/dist/shaders/default_skybox.vs.js +0 -23
- package/dist/shaders/default_skybox.vs.js.map +0 -1
- package/dist/utility.d.ts +0 -5
- package/dist/utility.d.ts.map +0 -1
- package/dist/utility.js +0 -19
- package/dist/utility.js.map +0 -1
package/dist/index.d.ts
CHANGED
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import { Mat4, Vec3, Quat, Vec2, Vec4, Mat2, Mat3 } from '@vicimpa/glm';
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import { LuaFactory, LuaEngine } from 'wasmoon';
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declare enum MouseButton {
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Left = 0,
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Middle = 1,
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Right = 2
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}
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declare class InputManager {
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private target;
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engine: Engine;
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private keysDown;
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private keysPressed;
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private keysReleased;
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private mouseDown;
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private mousePressed;
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private mouseReleased;
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mouseX: number;
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mouseY: number;
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mouse_delta_x: number;
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mouse_delta_y: number;
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wheelDelta: number;
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constructor(engine: Engine, target?: HTMLElement);
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destroy(): void;
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update(): void;
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is_key_down(code: string): boolean;
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was_key_pressed(code: string): boolean;
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was_key_released(code: string): boolean;
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is_mouse_down(button: MouseButton): boolean;
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was_mouse_pressed(button: MouseButton): boolean;
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was_mouse_released(button: MouseButton): boolean;
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lock_mouse(): void;
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unlock_mouse(): void;
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private attach;
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private detach;
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private onKeyDown;
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private onKeyUp;
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private onMouseDown;
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private onMouseUp;
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private onMouseMove;
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private onWheel;
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}
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declare class Utility {
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static load_text_file(url: string): Promise<string>;
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static load_image(image_asset_path: string, options?: ImageBitmapOptions): Promise<ImageBitmap>;
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}
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type Constructor<T> = new (...args: any[]) => T;
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declare class Node {
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engine: Engine;
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name: string;
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parent: Node | null;
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children: Array<Node>;
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on_ready_callback: (node: Node, engine: Engine) => void;
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on_removed_callback: (node: Node, engine: Engine, parent: Node) => void;
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on_update_callback: (node: Node, engine: Engine, time: number, delta_time: number) => void;
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on_render_callback: (node: Node, engine: Engine, time: number, delta_time: number) => void;
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private lua_url;
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constructor(engine: Engine, name: string);
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set_lua_file(url: string): Promise<void>;
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protected on_ready(node: this, engine: Engine): void;
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protected on_removed(node: this, engine: Engine, parent: Node): void;
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protected on_update(node: this, engine: Engine, time: number, delta_time: number): void;
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protected on_render(node: this, engine: Engine, time: number, delta_time: number): void;
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protected on_parented(): void;
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has_child(node: Node | string): boolean;
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has_parent(node: Node | string): boolean;
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get_parent(node_name: string): Node | null;
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get_parent_of_type<T>(node_type: Constructor<T>): T | null;
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get_child(name: string): Node | null;
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get_children_of_type<T>(node_type: Constructor<T>): T[];
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push_child(node: Node): void;
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remove_child(node: Node | string): void;
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update(time: number, delta_time: number): void;
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render(view_matrix: Mat4, projection_matrix_3d: Mat4, projection_matrix_2d: Mat4, time: number, delta_time: number): void;
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protected render_children(view_matrix: Mat4, projection_matrix_3d: Mat4, projection_matrix_2d: Mat4, time: number, delta_time: number): void;
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protected render_class(view_matrix: Mat4, projection_matrix_3d: Mat4, projection_matrix_2d: Mat4, time: number, delta_time: number): void;
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}
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declare class Node2D extends Node {
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private stored_position;
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private stored_rotation;
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private stored_scale;
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constructor(engine: Engine, name: string);
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get position(): Vec2;
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set position(value: Vec2);
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get rotation(): number;
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set rotation(value: number);
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get scale(): Vec2;
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set scale(value: Vec2);
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private proxy_on_change_position;
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private proxy_on_change_scale;
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protected on_change_position(new_value: Vec2): void;
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protected on_change_rotation(new_value: number): void;
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protected on_change_scale(new_value: Vec2): void;
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get_model_matrix(): Mat4;
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get_world_matrix(): Mat4;
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}
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declare class Node3D extends Node {
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private stored_position;
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private stored_rotation;
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private stored_scale;
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constructor(engine: Engine, name: string);
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get position(): Vec3;
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set position(value: Vec3);
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get rotation(): Quat;
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set rotation(value: Quat);
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get scale(): Vec3;
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set scale(value: Vec3);
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private proxy_on_change_position;
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private proxy_on_change_rotation;
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private proxy_on_change_scale;
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protected on_change_position(new_value: Vec3): void;
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protected on_change_rotation(new_value: Quat): void;
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protected on_change_scale(new_value: Vec3): void;
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get_world_position(): Vec3;
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get_parent_world_matrix(): Mat4;
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get_model_matrix(): Mat4;
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get_world_matrix(): Mat4;
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}
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declare class HookManager {
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engine: Engine;
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lua_factory: LuaFactory;
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lua_engine_promise: Promise<LuaEngine>;
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lua: LuaEngine | null;
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on_ready_callbacks: {
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[key: string]: (node: Node, engine: Engine) => void;
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};
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on_removed_callbacks: {
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[key: string]: (node: Node, engine: Engine, parent: Node) => void;
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};
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on_update_callbacks: {
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[key: string]: (node: Node, engine: Engine, time: number, delta_time: number) => void;
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};
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on_render_callbacks: {
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[key: string]: (node: Node, engine: Engine, time: number, delta_time: number) => void;
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};
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constructor(engine: Engine);
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call_on_ready_callback(url: string, node: Node, engine: Engine): void;
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call_on_removed_callback(url: string, node: Node, engine: Engine, parent: Node): void;
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call_on_update_callback(url: string, node: Node, engine: Engine, time: number, delta_time: number): void;
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call_on_render_callback(url: string, node: Node, engine: Engine, time: number, delta_time: number): void;
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private do_lua_file_url;
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add_on_ready_callback(url: string): Promise<void>;
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add_on_removed_callback(url: string): Promise<void>;
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add_on_update_callback(url: string): Promise<void>;
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add_on_render_callback(url: string): Promise<void>;
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set_globals(): Promise<void>;
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}
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declare class Camera3D extends Node3D {
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fov: number;
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near_plane: number;
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far_plane: number;
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get_projection_matrix(canvas: HTMLCanvasElement): Mat4;
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get_view_matrix(): Mat4;
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}
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declare class Scene {
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name: string;
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engine: Engine;
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on_scene_start_callback: (engine: Engine, scene: Scene) => Promise<void>;
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on_scene_update_callback: (engine: Engine, scene: Scene, time: number, delta_time: number) => void;
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165
|
+
root_node: Node | null;
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166
|
+
main_camera_3d: Camera3D | null;
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|
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rendering_depth_map: boolean;
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constructor(engine: Engine, name: string, root_node?: Node | null, main_camera?: Camera3D | null);
|
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|
+
get_node(name: string): Node | null;
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private get_node_search;
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update(time: number, delta_time: number): void;
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|
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render(view_matrix: Mat4, projection_matrix_3d: Mat4, projection_matrix_2d: Mat4, time: number, delta_time: number): void;
|
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|
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}
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+
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declare class Engine {
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|
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canvas: HTMLCanvasElement;
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177
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graphics_manager: GraphicsManager;
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|
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input_manager: InputManager;
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hook_manager: HookManager;
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|
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main_scene: Scene;
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|
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on_global_start_callback: (engine: Engine) => Promise<void>;
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|
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on_global_update_callback: (engine: Engine, time: number, delta_time: number) => void;
|
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|
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UTIL: typeof Utility;
|
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184
|
+
constructor(canvas: HTMLCanvasElement, main_scene?: Scene | null, on_global_start_callback?: (engine: Engine) => Promise<void>, on_global_update_callback?: (engine: Engine, time: number, delta_time: number) => void);
|
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|
+
start(): Promise<void>;
|
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|
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}
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187
|
+
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188
|
+
type WebGLShaderType = number;
|
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189
|
+
declare enum WebGLUniformType {
|
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|
+
TEXTURE_2D = 0,
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TEXTURE_2D_ARRAY = 1,
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TEXTURE_CUBE_MAP = 2,
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SHADOW_2D = 3,
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SHADOW_2D_ARRAY = 4,
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SHADOW_CUBE_MAP = 5,
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STRUCT = 6,
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|
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F = 7,
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|
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I = 8,
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|
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B = 9,
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200
|
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F2V = 10,
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201
|
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I2V = 11,
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|
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F3V = 12,
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203
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I3V = 13,
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|
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F4V = 14,
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|
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I4V = 15,
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206
|
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F2M = 16,
|
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207
|
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F3M = 17,
|
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208
|
+
F4M = 18
|
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209
|
+
}
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|
+
interface WebGLUniform {
|
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211
|
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label: string;
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212
|
+
type: WebGLUniformType;
|
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213
|
+
is_array: boolean;
|
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214
|
+
texture_unit?: number;
|
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215
|
+
}
|
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216
|
+
interface UBOParameter {
|
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217
|
+
label: string;
|
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218
|
+
index: number;
|
|
219
|
+
offset: number;
|
|
220
|
+
}
|
|
221
|
+
interface UBOBase {
|
|
222
|
+
webgl_buffer: WebGLBuffer;
|
|
223
|
+
}
|
|
224
|
+
interface UBOParameters {
|
|
225
|
+
[parameter: string]: UBOParameter;
|
|
226
|
+
}
|
|
227
|
+
type UBO = UBOBase & UBOParameters;
|
|
228
|
+
declare class ShaderProgram {
|
|
229
|
+
gl: WebGLRenderingContext;
|
|
230
|
+
gm: GraphicsManager;
|
|
231
|
+
name: string;
|
|
232
|
+
shaders: Array<WebGLShader>;
|
|
233
|
+
webgl_shader_program: WebGLProgram | null;
|
|
234
|
+
uniforms: {
|
|
235
|
+
[key: string]: WebGLUniform;
|
|
236
|
+
};
|
|
237
|
+
uniform_locs: {
|
|
238
|
+
[key: string]: WebGLUniformLocation | null;
|
|
239
|
+
};
|
|
240
|
+
texture_counter: number;
|
|
241
|
+
ubo_counter: number;
|
|
242
|
+
ubos: {
|
|
243
|
+
[location: string]: UBO;
|
|
244
|
+
};
|
|
245
|
+
constructor(name: string, gm: GraphicsManager, gl: WebGLRenderingContext);
|
|
246
|
+
add_shader(type: WebGLShaderType, source: string): void;
|
|
247
|
+
add_uniform(label: string, uniform_type: WebGLUniformType): void;
|
|
248
|
+
build(): void;
|
|
249
|
+
use(): void;
|
|
250
|
+
}
|
|
251
|
+
|
|
252
|
+
declare enum TextureType {
|
|
253
|
+
COLOR = "COLOR",
|
|
254
|
+
DEPTH = "DEPTH",
|
|
255
|
+
COLOR_ARRAY = "COLOR_ARRAY",
|
|
256
|
+
DEPTH_ARRAY = "DEPTH_ARRAY"
|
|
257
|
+
}
|
|
258
|
+
declare class Texture implements Disposable {
|
|
259
|
+
gm: GraphicsManager;
|
|
260
|
+
name: string;
|
|
261
|
+
webgl_texture: WebGLTexture;
|
|
262
|
+
texture_type: TextureType;
|
|
263
|
+
internal_format: number;
|
|
264
|
+
format: number;
|
|
265
|
+
image_type: number;
|
|
266
|
+
width: number;
|
|
267
|
+
height: number;
|
|
268
|
+
image_array_size: number;
|
|
269
|
+
mip_level: number;
|
|
270
|
+
texture_parameters: {
|
|
271
|
+
[parameter_name: number]: number;
|
|
272
|
+
};
|
|
273
|
+
constructor(gm: GraphicsManager, name: string, width: number, height: number, texture_type: TextureType);
|
|
274
|
+
constructor(gm: GraphicsManager, name: string, width: number, height: number, texture_type: TextureType, texture_parameters: {
|
|
275
|
+
[parameter_name: number]: number;
|
|
276
|
+
});
|
|
277
|
+
constructor(gm: GraphicsManager, name: string, width: number, height: number, texture_type: TextureType, texture_parameters: {
|
|
278
|
+
[parameter_name: number]: number;
|
|
279
|
+
}, image_type: number);
|
|
280
|
+
constructor(gm: GraphicsManager, name: string, images: number, width: number, height: number, texture_type: TextureType);
|
|
281
|
+
constructor(gm: GraphicsManager, name: string, images: number, width: number, height: number, texture_type: TextureType, texture_parameters: {
|
|
282
|
+
[parameter_name: number]: number;
|
|
283
|
+
});
|
|
284
|
+
constructor(gm: GraphicsManager, name: string, images: number, width: number, height: number, texture_type: TextureType, texture_parameters: {
|
|
285
|
+
[parameter_name: number]: number;
|
|
286
|
+
}, mip_level: number);
|
|
287
|
+
constructor(gm: GraphicsManager, name: string, images: number, width: number, height: number, texture_type: TextureType, texture_parameters: {
|
|
288
|
+
[parameter_name: number]: number;
|
|
289
|
+
}, mip_level: number, image_type: number);
|
|
290
|
+
constructor(gm: GraphicsManager, name: string, images: TexImageSource[] | number, texture_type: TextureType, texture_parameters: {
|
|
291
|
+
[parameter_name: number]: number;
|
|
292
|
+
});
|
|
293
|
+
constructor(gm: GraphicsManager, name: string, images: TexImageSource[] | number, texture_type: TextureType, texture_parameters: {
|
|
294
|
+
[parameter_name: number]: number;
|
|
295
|
+
}, mip_level: number);
|
|
296
|
+
constructor(gm: GraphicsManager, name: string, images: TexImageSource[] | number, texture_type: TextureType, texture_parameters: {
|
|
297
|
+
[parameter_name: number]: number;
|
|
298
|
+
}, mip_level: number, image_type: number);
|
|
299
|
+
constructor(gm: GraphicsManager, name: string, image: TexImageSource, texture_type: TextureType, texture_parameters: {
|
|
300
|
+
[parameter_name: number]: number;
|
|
301
|
+
});
|
|
302
|
+
constructor(gm: GraphicsManager, name: string, image: TexImageSource, texture_type: TextureType, texture_parameters: {
|
|
303
|
+
[parameter_name: number]: number;
|
|
304
|
+
}, mip_level: number);
|
|
305
|
+
constructor(gm: GraphicsManager, name: string, image: TexImageSource, texture_type: TextureType, texture_parameters: {
|
|
306
|
+
[parameter_name: number]: number;
|
|
307
|
+
}, mip_level: number, image_type: number);
|
|
308
|
+
resize_texture_array(new_size: number): void;
|
|
309
|
+
[Symbol.dispose](): void;
|
|
310
|
+
private create_texture;
|
|
311
|
+
private create_depth_array_texture;
|
|
312
|
+
private create_color_array_texture;
|
|
313
|
+
private create_color_texture;
|
|
314
|
+
private create_depth_texture;
|
|
315
|
+
}
|
|
316
|
+
declare class CubeMapTexture implements Disposable {
|
|
317
|
+
gm: GraphicsManager;
|
|
318
|
+
name: string;
|
|
319
|
+
webgl_texture: WebGLTexture;
|
|
320
|
+
size: number;
|
|
321
|
+
constructor(gm: GraphicsManager, name: string, size: number, texture_type: TextureType);
|
|
322
|
+
constructor(gm: GraphicsManager, name: string, size: number, texture_type: TextureType, mip_level: number);
|
|
323
|
+
constructor(gm: GraphicsManager, name: string, size: number, texture_type: TextureType, mip_level: number, image_type: number);
|
|
324
|
+
constructor(gm: GraphicsManager, name: string, size: number, texture_type: TextureType, mip_level: number, image_type: number, texture_parameters: {
|
|
325
|
+
[parameter_name: number]: number;
|
|
326
|
+
});
|
|
327
|
+
constructor(gm: GraphicsManager, name: string, size: number, texture_type: TextureType, image_top: TexImageSource | Float32Array, image_bottom: TexImageSource | Float32Array, image_front: TexImageSource | Float32Array, image_back: TexImageSource | Float32Array, image_left: TexImageSource | Float32Array, image_right: TexImageSource | Float32Array, texture_parameters: {
|
|
328
|
+
[parameter_name: number]: number;
|
|
329
|
+
}, mip_level: number);
|
|
330
|
+
constructor(gm: GraphicsManager, name: string, size: number, texture_type: TextureType, image_top: TexImageSource | Float32Array, image_bottom: TexImageSource | Float32Array, image_front: TexImageSource | Float32Array, image_back: TexImageSource | Float32Array, image_left: TexImageSource | Float32Array, image_right: TexImageSource | Float32Array, texture_parameters: {
|
|
331
|
+
[parameter_name: number]: number;
|
|
332
|
+
}, mip_level: number, image_type: number);
|
|
333
|
+
constructor(gm: GraphicsManager, name: string, texture_type: TextureType, image_top: TexImageSource | Float32Array, image_bottom: TexImageSource | Float32Array, image_front: TexImageSource | Float32Array, image_back: TexImageSource | Float32Array, image_left: TexImageSource | Float32Array, image_right: TexImageSource | Float32Array, texture_parameters: {
|
|
334
|
+
[parameter_name: number]: number;
|
|
335
|
+
}, mip_level: number);
|
|
336
|
+
constructor(gm: GraphicsManager, name: string, texture_type: TextureType, image_top: TexImageSource | Float32Array, image_bottom: TexImageSource | Float32Array, image_front: TexImageSource | Float32Array, image_back: TexImageSource | Float32Array, image_left: TexImageSource | Float32Array, image_right: TexImageSource | Float32Array, texture_parameters: {
|
|
337
|
+
[parameter_name: number]: number;
|
|
338
|
+
}, mip_level: number, image_type: number);
|
|
339
|
+
[Symbol.dispose](): void;
|
|
340
|
+
private create_depth_texture;
|
|
341
|
+
private create_texture;
|
|
342
|
+
}
|
|
343
|
+
|
|
344
|
+
declare enum AttachmentType {
|
|
345
|
+
TEXTURE_COLOR = "TEXTURE_COLOR",
|
|
346
|
+
TEXTURE_DEPTH = "TEXTURE_DEPTH",
|
|
347
|
+
TEXTURE_STENCIL = "TEXTURE_STENCIL",
|
|
348
|
+
TEXTURE_DEPTH_STENCIL = "TEXTURE_DEPTH_STENCIL",
|
|
349
|
+
TEXTURE_ARRAY_COLOR = "TEXTURE_ARRAY_COLOR",
|
|
350
|
+
TEXTURE_ARRAY_DEPTH = "TEXTURE_ARRAY_DEPTH",
|
|
351
|
+
TEXTURE_ARRAY_STENCIL = "TEXTURE_ARRAY_STENCIL",
|
|
352
|
+
TEXTURE_ARRAY_DEPTH_STENCIL = "TEXTURE_ARRAY_DEPTH_STENCIL",
|
|
353
|
+
CUBEMAP_TEXTURE_COLOR = "CUBEMAP_TEXTURE_COLOR",
|
|
354
|
+
CUBEMAP_TEXTURE_DEPTH = "CUBEMAP_TEXTURE_DEPTH",
|
|
355
|
+
CUBEMAP_TEXTURE_STENCIL = "CUBEMAP_TEXTURE_STENCIL",
|
|
356
|
+
CUBEMAP_TEXTURE_DEPTH_STENCIL = "CUBEMAP_TEXTURE_DEPTH_STENCIL"
|
|
357
|
+
}
|
|
358
|
+
interface AttachmentInfo {
|
|
359
|
+
name: string;
|
|
360
|
+
type: AttachmentType;
|
|
361
|
+
texture: Texture | CubeMapTexture;
|
|
362
|
+
texture_array_index?: number;
|
|
363
|
+
mipmap_level?: number;
|
|
364
|
+
texture_parameters?: {
|
|
365
|
+
[key: number]: number;
|
|
366
|
+
};
|
|
367
|
+
buffer_source?: boolean;
|
|
368
|
+
color_attachment_number?: number;
|
|
369
|
+
}
|
|
370
|
+
declare enum DrawFlag {
|
|
371
|
+
DEPTH_TEST = 0,
|
|
372
|
+
CULL_FRONT = 1,
|
|
373
|
+
CULL_BACK = 2,
|
|
374
|
+
CULL_FRONT_AND_BACK = 4,
|
|
375
|
+
DEPTH_FUNC_NEVER = 8,
|
|
376
|
+
DEPTH_FUNC_LESS = 16,
|
|
377
|
+
DEPTH_FUNC_EQUAL = 32,
|
|
378
|
+
DEPTH_FUNC_LESS_EQUAL = 64,
|
|
379
|
+
DEPTH_FUNC_GREATER = 128,
|
|
380
|
+
DEPTH_FUNC_NOT_EQUAL = 256,
|
|
381
|
+
DEPTH_FUNC_GREATER_EQUAL = 512,
|
|
382
|
+
DEPTH_FUNC_ALWAYS = 1024,
|
|
383
|
+
FORCE_WRITE_DEPTH = 2048
|
|
384
|
+
}
|
|
385
|
+
type DrawBitFlags = number;
|
|
386
|
+
declare function has_flag(bit_flag: DrawBitFlags, flag: DrawFlag): boolean;
|
|
387
|
+
declare class Framebuffer implements Disposable {
|
|
388
|
+
name: string;
|
|
389
|
+
gl: WebGL2RenderingContext;
|
|
390
|
+
gm: GraphicsManager;
|
|
391
|
+
clear_color: Vec4;
|
|
392
|
+
width: number;
|
|
393
|
+
height: number;
|
|
394
|
+
webgl_frame_buffer: WebGLFramebuffer;
|
|
395
|
+
attachment_info_map: {
|
|
396
|
+
[key: string]: AttachmentInfo;
|
|
397
|
+
};
|
|
398
|
+
use_depth_buffer: boolean;
|
|
399
|
+
use_color_buffer: boolean;
|
|
400
|
+
color_attachment_count: number;
|
|
401
|
+
read_source_color_attachment: number;
|
|
402
|
+
draw_flags: DrawBitFlags;
|
|
403
|
+
constructor(name: string, gm: GraphicsManager, gl: WebGL2RenderingContext, attachment_infos: AttachmentInfo[], draw_flags: DrawBitFlags, clear_color?: Vec4, read_from_back_buffer?: boolean);
|
|
404
|
+
[Symbol.dispose](): void;
|
|
405
|
+
set_attachment_texture_index(attachment_name: string, index: number): void;
|
|
406
|
+
clear(): void;
|
|
407
|
+
set_attachment_cube_map_texture_face(attachment_name: string, face: number): void;
|
|
408
|
+
private create_attachment;
|
|
409
|
+
private create_attachment_depth_array_texture;
|
|
410
|
+
private create_attachment_color_array_texture;
|
|
411
|
+
private create_attachment_color_texture;
|
|
412
|
+
private create_attachment_depth_texture;
|
|
413
|
+
private create_attachment_color_cubemap_texture;
|
|
414
|
+
private create_attachment_depth_cubemap_texture;
|
|
415
|
+
use(): void;
|
|
416
|
+
}
|
|
417
|
+
|
|
418
|
+
declare class Light extends Node3D {
|
|
419
|
+
color: Vec3;
|
|
420
|
+
ambient: number;
|
|
421
|
+
diffuse: number;
|
|
422
|
+
specular: number;
|
|
423
|
+
energy: number;
|
|
424
|
+
constructor(engine: Engine, name: string, color: Vec3, ambient: number, diffuse: number, specular: number, energy: number);
|
|
425
|
+
set_shader_uniforms(shader_program: ShaderProgram, array_name: string, index: number): void;
|
|
426
|
+
set_uniforms(array_name: string, index: number): void;
|
|
427
|
+
}
|
|
428
|
+
|
|
429
|
+
declare class PointLight extends Light {
|
|
430
|
+
private stored_range;
|
|
431
|
+
shadow_index_offset: number;
|
|
432
|
+
shader_program: ShaderProgram;
|
|
433
|
+
framebuffer: Framebuffer;
|
|
434
|
+
shadow_projection: Mat4;
|
|
435
|
+
parent_world_matrix: Mat4;
|
|
436
|
+
point_light_space_matrices: Mat4[];
|
|
437
|
+
constructor(engine: Engine, name: string, color: Vec3, ambient: number, diffuse: number, specular: number, energy: number, range: number, shader_program?: ShaderProgram | null);
|
|
438
|
+
get range(): number;
|
|
439
|
+
set range(value: number);
|
|
440
|
+
private update_lsms;
|
|
441
|
+
protected on_change_range(value: number): void;
|
|
442
|
+
protected on_change_position(new_value: Vec3): void;
|
|
443
|
+
draw_shadow_map(view_matrix: Mat4, projection_matrix_3d: Mat4, projection_matrix_2d: Mat4, time: number, delta_time: number): void;
|
|
444
|
+
set_uniforms(array_name: string, index: number): void;
|
|
445
|
+
protected on_parented(): void;
|
|
446
|
+
protected on_removed(node: this, engine: Engine, parent: Node): void;
|
|
447
|
+
}
|
|
448
|
+
|
|
449
|
+
declare class DirectionalLight extends Light {
|
|
450
|
+
shader_program: ShaderProgram;
|
|
451
|
+
shadow_index: number;
|
|
452
|
+
framebuffer: Framebuffer;
|
|
453
|
+
directional_light_space_matrix: Mat4;
|
|
454
|
+
constructor(engine: Engine, name: string, color: Vec3, ambient: number, diffuse: number, specular: number, energy: number, shader_program?: ShaderProgram | null);
|
|
455
|
+
draw_shadow_map(view_matrix: Mat4, projection_matrix_3d: Mat4, projection_matrix_2d: Mat4, time: number, delta_time: number): void;
|
|
456
|
+
set_uniforms(array_name: string, index: number): void;
|
|
457
|
+
protected on_parented(): void;
|
|
458
|
+
protected on_removed(node: this, engine: Engine, parent: Node): void;
|
|
459
|
+
get_frustum_corners_world_space(projection_matrix: Mat4, view_matrix: Mat4): Vec4[];
|
|
460
|
+
get_light_space_matrix(light_dir: Vec3, corners: Vec4[]): Mat4;
|
|
461
|
+
}
|
|
462
|
+
|
|
463
|
+
declare class SpotLight extends Light {
|
|
464
|
+
range: number;
|
|
465
|
+
cookie_radius: number;
|
|
466
|
+
constructor(engine: Engine, name: string, color: Vec3, ambient: number, diffuse: number, specular: number, energy: number, range: number, cookie_radius: number);
|
|
467
|
+
set_uniforms(array_name: string, index: number): void;
|
|
468
|
+
protected on_parented(): void;
|
|
469
|
+
protected on_removed(node: this, engine: Engine, parent: Node): void;
|
|
470
|
+
}
|
|
471
|
+
|
|
472
|
+
type WebGLType = number;
|
|
473
|
+
interface WebGLVertexAttribute {
|
|
474
|
+
label: string;
|
|
475
|
+
attribute_type: WebGLType;
|
|
476
|
+
size: number;
|
|
477
|
+
normalized: boolean;
|
|
478
|
+
dynamic: boolean;
|
|
479
|
+
vertex_buffer: WebGLBuffer;
|
|
480
|
+
}
|
|
481
|
+
declare class GraphicsManager {
|
|
482
|
+
engine: Engine;
|
|
483
|
+
canvas: HTMLCanvasElement;
|
|
484
|
+
gl: WebGL2RenderingContext;
|
|
485
|
+
shader_programs: {
|
|
486
|
+
[key: string]: ShaderProgram;
|
|
487
|
+
};
|
|
488
|
+
shader_program: ShaderProgram | null;
|
|
489
|
+
framebuffers: {
|
|
490
|
+
[key: string]: Framebuffer;
|
|
491
|
+
};
|
|
492
|
+
framebuffer: Framebuffer | null;
|
|
493
|
+
vertex_attributes: {
|
|
494
|
+
[key: string]: WebGLVertexAttribute;
|
|
495
|
+
};
|
|
496
|
+
vertex_count: number;
|
|
497
|
+
private last_frame_time;
|
|
498
|
+
default_2d_shader_program: ShaderProgram;
|
|
499
|
+
default_3d_shader_program: ShaderProgram;
|
|
500
|
+
default_skybox_shader_program: ShaderProgram;
|
|
501
|
+
point_lights: PointLight[];
|
|
502
|
+
directional_lights: DirectionalLight[];
|
|
503
|
+
spot_lights: SpotLight[];
|
|
504
|
+
directional_light_shadow_map_texture: Texture;
|
|
505
|
+
point_light_shadow_map_texture: Texture;
|
|
506
|
+
point_shadow_depth_buffer: Framebuffer;
|
|
507
|
+
directional_shadow_depth_buffer: Framebuffer;
|
|
508
|
+
shadow_resolution: number;
|
|
509
|
+
constructor(engine: Engine, canvas: HTMLCanvasElement);
|
|
510
|
+
webgl_enabled(): boolean;
|
|
511
|
+
add_vertex_attribute(label: string, attribute_type: WebGLType, size: number, initial_data: Float32Array, normalized?: boolean, dynamic?: boolean): void;
|
|
512
|
+
remove_vertex_attribute(label: string): void;
|
|
513
|
+
set_vertex_attribute_data(label: string, data: Float32Array, offset?: number): void;
|
|
514
|
+
create_shader_program(name: string): ShaderProgram;
|
|
515
|
+
use_shader(name: string): void;
|
|
516
|
+
clear_shader(): void;
|
|
517
|
+
create_framebuffer(name: string, attachment_info: AttachmentInfo[], draw_flags: DrawBitFlags): Framebuffer;
|
|
518
|
+
use_framebuffer(name: string): void;
|
|
519
|
+
unuse_framebuffer(): void;
|
|
520
|
+
set_uniform(label: string, value: any, transpose?: boolean, warn?: boolean): void;
|
|
521
|
+
static flatten_uniform_array_value(array_value: (Vec2 | Vec3 | Vec4 | Mat2 | Mat3 | Mat4 | number)[]): Float32Array;
|
|
522
|
+
resize_directional_shadow_map(): void;
|
|
523
|
+
resize_point_shadow_map(): void;
|
|
524
|
+
private resize_canvas;
|
|
525
|
+
render(): void;
|
|
526
|
+
private render_frame;
|
|
527
|
+
create_default_2d_shader_program(): ShaderProgram;
|
|
528
|
+
create_default_3d_shader_program(): ShaderProgram;
|
|
529
|
+
create_default_skybox_shader_program(): ShaderProgram;
|
|
530
|
+
create_default_directional_shadow_shader_program(): ShaderProgram;
|
|
531
|
+
create_default_point_shadow_shader_program(): ShaderProgram;
|
|
532
|
+
}
|
|
533
|
+
|
|
534
|
+
interface MaterialOptionsObject {
|
|
535
|
+
enable_depth_test?: boolean;
|
|
536
|
+
blend_function?: {
|
|
537
|
+
sfactor: GLenum;
|
|
538
|
+
dfactor: GLenum;
|
|
539
|
+
};
|
|
540
|
+
}
|
|
541
|
+
declare class Material {
|
|
542
|
+
gm: GraphicsManager;
|
|
543
|
+
name: string;
|
|
544
|
+
shader_program: ShaderProgram | null;
|
|
545
|
+
albedo: Vec3 | Texture;
|
|
546
|
+
metalic: number | Texture;
|
|
547
|
+
roughness: number | Texture;
|
|
548
|
+
ao: number | Texture;
|
|
549
|
+
normal: Texture | null;
|
|
550
|
+
enable_depth_test?: boolean;
|
|
551
|
+
blend_function?: {
|
|
552
|
+
sfactor: GLenum;
|
|
553
|
+
dfactor: GLenum;
|
|
554
|
+
};
|
|
555
|
+
constructor(gm: GraphicsManager, name: string, albedo: Vec3 | Texture, metalic: number | Texture, roughness: number | Texture, ao: number | Texture, normal?: Texture | null, shader_program?: string | ShaderProgram | null, options?: MaterialOptionsObject);
|
|
556
|
+
set_shader_program(shader_program: string | ShaderProgram): void;
|
|
557
|
+
set_shader_uniforms(shader_program: ShaderProgram): void;
|
|
558
|
+
set_uniforms(): void;
|
|
559
|
+
draw_start(set_uniforms?: boolean): void;
|
|
560
|
+
draw_end(): void;
|
|
561
|
+
}
|
|
562
|
+
|
|
563
|
+
declare class Mesh {
|
|
564
|
+
gm: GraphicsManager;
|
|
565
|
+
vao: WebGLVertexArrayObject;
|
|
566
|
+
vertexCount: number;
|
|
567
|
+
indexCount: number;
|
|
568
|
+
dimensions: Vec3;
|
|
569
|
+
center: Vec3;
|
|
570
|
+
constructor(gm: GraphicsManager, vertices: Float32Array | number[], // xyz
|
|
571
|
+
normals: Float32Array | number[], // xyz
|
|
572
|
+
uvs: Float32Array | number[], // uv
|
|
573
|
+
indices: Uint16Array | number[], // triangle indices
|
|
574
|
+
dimensions: Vec3, center: Vec3);
|
|
575
|
+
draw(): void;
|
|
576
|
+
}
|
|
577
|
+
|
|
578
|
+
declare class Model {
|
|
579
|
+
gm: GraphicsManager;
|
|
580
|
+
name: string;
|
|
581
|
+
mesh: Mesh;
|
|
582
|
+
material: Material;
|
|
583
|
+
constructor(gm: GraphicsManager, name: string, mesh: Mesh, material: Material);
|
|
584
|
+
draw_start(): void;
|
|
585
|
+
draw_end(): void;
|
|
586
|
+
}
|
|
587
|
+
|
|
588
|
+
declare namespace AssetFile {
|
|
589
|
+
namespace OBJ {
|
|
590
|
+
interface Data {
|
|
591
|
+
temp?: {
|
|
592
|
+
vertices: number[][];
|
|
593
|
+
normals: number[][];
|
|
594
|
+
uvs: number[][];
|
|
595
|
+
min_x: number;
|
|
596
|
+
min_y: number;
|
|
597
|
+
min_z: number;
|
|
598
|
+
max_x: number;
|
|
599
|
+
max_y: number;
|
|
600
|
+
max_z: number;
|
|
601
|
+
vertex_map: Map<string, number>;
|
|
602
|
+
vertices_final: number[];
|
|
603
|
+
normals_final: number[];
|
|
604
|
+
uvs_final: number[];
|
|
605
|
+
indices_final: number[];
|
|
606
|
+
};
|
|
607
|
+
vertices: Float32Array;
|
|
608
|
+
normals: Float32Array;
|
|
609
|
+
uvs: Float32Array;
|
|
610
|
+
indices: Uint16Array;
|
|
611
|
+
dimensions: Vec3;
|
|
612
|
+
center: Vec3;
|
|
613
|
+
}
|
|
614
|
+
enum BumpChannel {
|
|
615
|
+
RED = "r",
|
|
616
|
+
GREEN = "g",
|
|
617
|
+
BLUE = "b",
|
|
618
|
+
MATTE = "m",
|
|
619
|
+
LUMINANCE = "l",
|
|
620
|
+
Z_DEPTH = "z"
|
|
621
|
+
}
|
|
622
|
+
enum ReflectionMapType {
|
|
623
|
+
SPHERE = "sphere",
|
|
624
|
+
CUBE_TOP = "cube_top",
|
|
625
|
+
CUBE_BOTTOM = "cube_bottom",
|
|
626
|
+
CUBE_FRONT = "cube_front",
|
|
627
|
+
CUBE_BACK = "cube_back",
|
|
628
|
+
CUBE_LEFT = "cube_left",
|
|
629
|
+
CUBE_RIGHT = "cube_right"
|
|
630
|
+
}
|
|
631
|
+
interface TextureData {
|
|
632
|
+
name: string;
|
|
633
|
+
horizontal_blend?: boolean;
|
|
634
|
+
vertical_blend?: boolean;
|
|
635
|
+
mip_map_sharpness_boost?: number;
|
|
636
|
+
additive_color_offset?: number;
|
|
637
|
+
contrast_multiplier?: number;
|
|
638
|
+
offset?: Vec3;
|
|
639
|
+
scale?: Vec3;
|
|
640
|
+
turbulence?: Vec3;
|
|
641
|
+
generated_texture_resolution?: number;
|
|
642
|
+
clamp?: boolean;
|
|
643
|
+
bump_multiplier?: number;
|
|
644
|
+
bump_channel?: BumpChannel;
|
|
645
|
+
reflection_map_type?: ReflectionMapType;
|
|
646
|
+
}
|
|
647
|
+
enum IlluminationModel {
|
|
648
|
+
COLOR_ON_AMBIENT_OFF = 0,
|
|
649
|
+
COLOR_ON_AMBIENT_ON = 1,
|
|
650
|
+
HIGHLIGHT_ON = 2,
|
|
651
|
+
REFLECTION_ON_RAY_TRACE_ON = 3,
|
|
652
|
+
TRANSPARENCY_GLASS_ON__REFLECTION_RAY_TRACE_ON = 4,
|
|
653
|
+
REFLECTION_FRESNEL_ON_RAY_TRACE_ON = 5,
|
|
654
|
+
TRANSPARENCY_REFRACTION_ON__REFLECTION_FRESNEL_OFF_RAY_TRACE_ON = 6,
|
|
655
|
+
TRANSPARENCY_REFRACTION_ON__REFLECTION_FRESNEL_ON_RAY_TRACE_ON = 7,
|
|
656
|
+
REFLECTION_ON_RAY_TRACE_OFF = 8,
|
|
657
|
+
TRANSPARENCY_GLASS_ON__REFLECTION_RAY_TRACE_OFF = 9,
|
|
658
|
+
CAST_SHADOWS_ON_INVISIBLE_SURFACES = 10
|
|
659
|
+
}
|
|
660
|
+
interface MaterialData {
|
|
661
|
+
name: string;
|
|
662
|
+
ambient_color?: Vec3;
|
|
663
|
+
diffuse_color?: Vec3;
|
|
664
|
+
specular_color?: Vec3;
|
|
665
|
+
specular_exponent?: number;
|
|
666
|
+
transparency?: number;
|
|
667
|
+
transmission_filter_color?: Vec3;
|
|
668
|
+
transmission_filter_xyz?: boolean;
|
|
669
|
+
optical_density?: number;
|
|
670
|
+
illumination_model?: IlluminationModel;
|
|
671
|
+
ambient_texture?: TextureData;
|
|
672
|
+
diffuse_texture?: TextureData;
|
|
673
|
+
specular_color_texture?: TextureData;
|
|
674
|
+
specular_highlight_texture?: TextureData;
|
|
675
|
+
alpha_texture?: TextureData;
|
|
676
|
+
bump_texture?: TextureData;
|
|
677
|
+
displacement_texture?: TextureData;
|
|
678
|
+
decal_texture?: TextureData;
|
|
679
|
+
reflection_textures?: TextureData[];
|
|
680
|
+
roughness_texture?: TextureData;
|
|
681
|
+
metalic_texture?: TextureData;
|
|
682
|
+
sheen_texture?: TextureData;
|
|
683
|
+
roughness?: number;
|
|
684
|
+
metalic?: number;
|
|
685
|
+
sheen?: number;
|
|
686
|
+
clearcoat_thickness?: number;
|
|
687
|
+
clearcoat_roughness?: number;
|
|
688
|
+
emissive_texture?: TextureData;
|
|
689
|
+
emissive?: number;
|
|
690
|
+
anisotropy?: number;
|
|
691
|
+
anisotropy_rotation?: number;
|
|
692
|
+
normal_texture?: TextureData;
|
|
693
|
+
}
|
|
694
|
+
interface Object {
|
|
695
|
+
name: string;
|
|
696
|
+
data?: Data;
|
|
697
|
+
material?: string;
|
|
698
|
+
groups: Group[];
|
|
699
|
+
}
|
|
700
|
+
interface Group {
|
|
701
|
+
name: string;
|
|
702
|
+
data: Data;
|
|
703
|
+
material?: string;
|
|
704
|
+
}
|
|
705
|
+
function load_obj(engine: Engine, obj_path: string, image_assets_path: string): Promise<Node3D>;
|
|
706
|
+
}
|
|
707
|
+
}
|
|
708
|
+
declare function load_obj(gm: GraphicsManager, model_path: string, image_asset_paths: string[]): Promise<Model | null>;
|
|
709
|
+
|
|
710
|
+
interface VAOInfo {
|
|
711
|
+
vao: WebGLVertexArrayObject;
|
|
712
|
+
index_count: number;
|
|
713
|
+
vertex_count: number;
|
|
714
|
+
}
|
|
715
|
+
declare function get_skybox_vao(gm: GraphicsManager): VAOInfo;
|
|
716
|
+
declare function get_sprite_vao(gm: GraphicsManager): VAOInfo;
|
|
717
|
+
|
|
718
|
+
declare class Object3D extends Node3D {
|
|
719
|
+
model: Model;
|
|
720
|
+
constructor(engine: Engine, name: string, model: Model);
|
|
721
|
+
render_class(view_matrix: Mat4, projection_matrix_3d: Mat4, projection_matrix_2d: Mat4, time: number, delta_time: number): void;
|
|
722
|
+
}
|
|
723
|
+
|
|
724
|
+
declare class Skybox extends Node {
|
|
725
|
+
vao: VAOInfo;
|
|
726
|
+
shader_program: ShaderProgram;
|
|
727
|
+
cubemap_texture: CubeMapTexture;
|
|
728
|
+
ambient_light: Vec3;
|
|
729
|
+
constructor(engine: Engine, name: string, cubemap_texture: CubeMapTexture, ambient_light: Vec3, shader_program?: ShaderProgram | null);
|
|
730
|
+
render_class(view_matrix: Mat4, projection_matrix_3d: Mat4, projection_matrix_2d: Mat4, time: number, delta_time: number): void;
|
|
731
|
+
}
|
|
732
|
+
|
|
733
|
+
declare class Sprite2D extends Node2D {
|
|
734
|
+
shader_program: ShaderProgram;
|
|
735
|
+
vao: VAOInfo;
|
|
736
|
+
sprite_texture: Texture;
|
|
737
|
+
constructor(engine: Engine, name: string, sprite_texture: Texture, shader_program?: ShaderProgram | null);
|
|
738
|
+
render_class(view_matrix: Mat4, projection_matrix_3d: Mat4, projection_matrix_2d: Mat4, time: number, delta_time: number): void;
|
|
739
|
+
}
|
|
740
|
+
|
|
741
|
+
declare function degrees_to_radians(degrees: number): number;
|
|
742
|
+
declare function get_uniform_label_index(raw_label: string): number;
|
|
743
|
+
declare function normalize_uniform_label(raw_label: string): string;
|
|
744
|
+
declare function parse_path(p: string): {
|
|
745
|
+
root: string;
|
|
746
|
+
dir: string;
|
|
747
|
+
base: string;
|
|
748
|
+
ext: string;
|
|
749
|
+
name: string;
|
|
750
|
+
};
|
|
751
|
+
declare function join_path(...parts: string[]): string;
|
|
752
|
+
declare function basename_path(path: string, ext?: string): string;
|
|
753
|
+
declare function dirname_path(path: string): string;
|
|
754
|
+
|
|
755
|
+
export { AssetFile, type AttachmentInfo, AttachmentType, Camera3D, CubeMapTexture, DirectionalLight, type DrawBitFlags, DrawFlag, Framebuffer, GraphicsManager, HookManager, InputManager, Light, Material, type MaterialOptionsObject, Mesh, Model, MouseButton, Node, Node2D, Node3D, Object3D, PointLight, Scene, ShaderProgram, Skybox, SpotLight, Sprite2D, Texture, TextureType, type UBO, type VAOInfo, type WebGLShaderType, type WebGLType, type WebGLUniform, WebGLUniformType, type WebGLVertexAttribute, basename_path, Engine as default, degrees_to_radians, dirname_path, get_skybox_vao, get_sprite_vao, get_uniform_label_index, has_flag, join_path, load_obj, normalize_uniform_label, parse_path };
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