vanta-engine 1.0.2 → 1.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/chunk-BDKR3WGZ.mjs +35 -0
- package/dist/chunk-BDKR3WGZ.mjs.map +1 -0
- package/dist/index.d.cts +755 -0
- package/dist/index.d.ts +755 -27
- package/dist/index.js +8406 -26
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +8369 -0
- package/dist/index.mjs.map +1 -0
- package/dist/module-62JUDQR5.mjs +11 -0
- package/dist/module-62JUDQR5.mjs.map +1 -0
- package/package.json +10 -7
- package/dist/engine.d.ts +0 -18
- package/dist/engine.d.ts.map +0 -1
- package/dist/engine.js +0 -23
- package/dist/engine.js.map +0 -1
- package/dist/graphics/assets/asset_format/format.d.ts +0 -115
- package/dist/graphics/assets/asset_format/format.d.ts.map +0 -1
- package/dist/graphics/assets/asset_format/format.js +0 -29
- package/dist/graphics/assets/asset_format/format.js.map +0 -1
- package/dist/graphics/assets/asset_loaders/obj.d.ts +0 -127
- package/dist/graphics/assets/asset_loaders/obj.d.ts.map +0 -1
- package/dist/graphics/assets/asset_loaders/obj.js +0 -762
- package/dist/graphics/assets/asset_loaders/obj.js.map +0 -1
- package/dist/graphics/assets/material.d.ts +0 -33
- package/dist/graphics/assets/material.d.ts.map +0 -1
- package/dist/graphics/assets/material.js +0 -104
- package/dist/graphics/assets/material.js.map +0 -1
- package/dist/graphics/assets/mesh.d.ts +0 -17
- package/dist/graphics/assets/mesh.d.ts.map +0 -1
- package/dist/graphics/assets/mesh.js +0 -47
- package/dist/graphics/assets/mesh.js.map +0 -1
- package/dist/graphics/assets/model.d.ts +0 -13
- package/dist/graphics/assets/model.d.ts.map +0 -1
- package/dist/graphics/assets/model.js +0 -18
- package/dist/graphics/assets/model.js.map +0 -1
- package/dist/graphics/assets/texture.d.ts +0 -93
- package/dist/graphics/assets/texture.d.ts.map +0 -1
- package/dist/graphics/assets/texture.js +0 -318
- package/dist/graphics/assets/texture.js.map +0 -1
- package/dist/graphics/assets/uniform_buffer.d.ts +0 -28
- package/dist/graphics/assets/uniform_buffer.d.ts.map +0 -1
- package/dist/graphics/assets/uniform_buffer.js +0 -132
- package/dist/graphics/assets/uniform_buffer.js.map +0 -1
- package/dist/graphics/assets/vaos.d.ts +0 -9
- package/dist/graphics/assets/vaos.d.ts.map +0 -1
- package/dist/graphics/assets/vaos.js +0 -98
- package/dist/graphics/assets/vaos.js.map +0 -1
- package/dist/graphics/framebuffer.d.ts +0 -77
- package/dist/graphics/framebuffer.d.ts.map +0 -1
- package/dist/graphics/framebuffer.js +0 -265
- package/dist/graphics/framebuffer.js.map +0 -1
- package/dist/graphics/graphics_manager.d.ts +0 -70
- package/dist/graphics/graphics_manager.d.ts.map +0 -1
- package/dist/graphics/graphics_manager.js +0 -503
- package/dist/graphics/graphics_manager.js.map +0 -1
- package/dist/graphics/shader_program.d.ts +0 -66
- package/dist/graphics/shader_program.d.ts.map +0 -1
- package/dist/graphics/shader_program.js +0 -92
- package/dist/graphics/shader_program.js.map +0 -1
- package/dist/graphics/utility.d.ts +0 -14
- package/dist/graphics/utility.d.ts.map +0 -1
- package/dist/graphics/utility.js +0 -81
- package/dist/graphics/utility.js.map +0 -1
- package/dist/hook_manager.d.ts +0 -33
- package/dist/hook_manager.d.ts.map +0 -1
- package/dist/hook_manager.js +0 -102
- package/dist/hook_manager.js.map +0 -1
- package/dist/index.d.ts.map +0 -1
- package/dist/input/input_manager.d.ts +0 -41
- package/dist/input/input_manager.d.ts.map +0 -1
- package/dist/input/input_manager.js +0 -121
- package/dist/input/input_manager.js.map +0 -1
- package/dist/node/camera3d.d.ts +0 -10
- package/dist/node/camera3d.d.ts.map +0 -1
- package/dist/node/camera3d.js +0 -25
- package/dist/node/camera3d.js.map +0 -1
- package/dist/node/lights/directional_light.d.ts +0 -20
- package/dist/node/lights/directional_light.d.ts.map +0 -1
- package/dist/node/lights/directional_light.js +0 -111
- package/dist/node/lights/directional_light.js.map +0 -1
- package/dist/node/lights/light.d.ts +0 -15
- package/dist/node/lights/light.d.ts.map +0 -1
- package/dist/node/lights/light.js +0 -24
- package/dist/node/lights/light.js.map +0 -1
- package/dist/node/lights/point_light.d.ts +0 -26
- package/dist/node/lights/point_light.d.ts.map +0 -1
- package/dist/node/lights/point_light.js +0 -109
- package/dist/node/lights/point_light.js.map +0 -1
- package/dist/node/lights/spot_light.d.ts +0 -13
- package/dist/node/lights/spot_light.d.ts.map +0 -1
- package/dist/node/lights/spot_light.js +0 -35
- package/dist/node/lights/spot_light.js.map +0 -1
- package/dist/node/object3d.d.ts +0 -10
- package/dist/node/object3d.d.ts.map +0 -1
- package/dist/node/object3d.js +0 -60
- package/dist/node/object3d.js.map +0 -1
- package/dist/node/skybox.d.ts +0 -15
- package/dist/node/skybox.d.ts.map +0 -1
- package/dist/node/skybox.js +0 -33
- package/dist/node/skybox.js.map +0 -1
- package/dist/node/sprite2d.d.ts +0 -14
- package/dist/node/sprite2d.d.ts.map +0 -1
- package/dist/node/sprite2d.js +0 -33
- package/dist/node/sprite2d.js.map +0 -1
- package/dist/node.d.ts +0 -76
- package/dist/node.d.ts.map +0 -1
- package/dist/node.js +0 -308
- package/dist/node.js.map +0 -1
- package/dist/scene.d.ts +0 -19
- package/dist/scene.d.ts.map +0 -1
- package/dist/scene.js +0 -50
- package/dist/scene.js.map +0 -1
- package/dist/shaders/default_2d.fs.d.ts +0 -3
- package/dist/shaders/default_2d.fs.d.ts.map +0 -1
- package/dist/shaders/default_2d.fs.js +0 -14
- package/dist/shaders/default_2d.fs.js.map +0 -1
- package/dist/shaders/default_2d.vs.d.ts +0 -3
- package/dist/shaders/default_2d.vs.d.ts.map +0 -1
- package/dist/shaders/default_2d.vs.js +0 -16
- package/dist/shaders/default_2d.vs.js.map +0 -1
- package/dist/shaders/default_3d.fs.d.ts +0 -3
- package/dist/shaders/default_3d.fs.d.ts.map +0 -1
- package/dist/shaders/default_3d.fs.js +0 -327
- package/dist/shaders/default_3d.fs.js.map +0 -1
- package/dist/shaders/default_3d.vs.d.ts +0 -3
- package/dist/shaders/default_3d.vs.d.ts.map +0 -1
- package/dist/shaders/default_3d.vs.js +0 -36
- package/dist/shaders/default_3d.vs.js.map +0 -1
- package/dist/shaders/default_directional_shadow.fs.d.ts +0 -3
- package/dist/shaders/default_directional_shadow.fs.d.ts.map +0 -1
- package/dist/shaders/default_directional_shadow.fs.js +0 -6
- package/dist/shaders/default_directional_shadow.fs.js.map +0 -1
- package/dist/shaders/default_directional_shadow.vs.d.ts +0 -3
- package/dist/shaders/default_directional_shadow.vs.d.ts.map +0 -1
- package/dist/shaders/default_directional_shadow.vs.js +0 -11
- package/dist/shaders/default_directional_shadow.vs.js.map +0 -1
- package/dist/shaders/default_point_shadow.fs.d.ts +0 -3
- package/dist/shaders/default_point_shadow.fs.d.ts.map +0 -1
- package/dist/shaders/default_point_shadow.fs.js +0 -18
- package/dist/shaders/default_point_shadow.fs.js.map +0 -1
- package/dist/shaders/default_point_shadow.vs.d.ts +0 -3
- package/dist/shaders/default_point_shadow.vs.d.ts.map +0 -1
- package/dist/shaders/default_point_shadow.vs.js +0 -14
- package/dist/shaders/default_point_shadow.vs.js.map +0 -1
- package/dist/shaders/default_skybox.fs.d.ts +0 -3
- package/dist/shaders/default_skybox.fs.d.ts.map +0 -1
- package/dist/shaders/default_skybox.fs.js +0 -14
- package/dist/shaders/default_skybox.fs.js.map +0 -1
- package/dist/shaders/default_skybox.vs.d.ts +0 -3
- package/dist/shaders/default_skybox.vs.d.ts.map +0 -1
- package/dist/shaders/default_skybox.vs.js +0 -23
- package/dist/shaders/default_skybox.vs.js.map +0 -1
- package/dist/utility.d.ts +0 -5
- package/dist/utility.d.ts.map +0 -1
- package/dist/utility.js +0 -19
- package/dist/utility.js.map +0 -1
|
@@ -1,503 +0,0 @@
|
|
|
1
|
-
import { Mat4 } from '@vicimpa/glm';
|
|
2
|
-
import { get_uniform_label_index, normalize_uniform_label } from "./utility.js";
|
|
3
|
-
import { ShaderProgram, WebGLUniformType } from "./shader_program.js";
|
|
4
|
-
import { AttachmentType, DrawFlag, Framebuffer, has_flag } from "./framebuffer.js";
|
|
5
|
-
import { Texture, TextureType } from "./assets/texture.js";
|
|
6
|
-
import DEFAULT_2D_VERTEX_SHADER from "../shaders/default_2d.vs.js";
|
|
7
|
-
import DEFAULT_2D_FRAGMENT_SHADER from "../shaders/default_2d.fs.js";
|
|
8
|
-
import DEFAULT_3D_VERTEX_SHADER from "../shaders/default_3d.vs.js";
|
|
9
|
-
import DEFAULT_3D_FRAGMENT_SHADER from "../shaders/default_3d.fs.js";
|
|
10
|
-
import DEFAULT_SKYBOX_VERTEX_SHADER from "../shaders/default_skybox.vs.js";
|
|
11
|
-
import DEFAULT_SKYBOX_FRAGMENT_SHADER from "../shaders/default_skybox.fs.js";
|
|
12
|
-
import DEFAULT_DIRECTIONAL_SHADOW_VERTEX_SHADER from "../shaders/default_directional_shadow.vs.js";
|
|
13
|
-
import DEFAULT_DIRECTIONAL_SHADOW_FRAGMENT_SHADER from "../shaders/default_directional_shadow.fs.js";
|
|
14
|
-
import DEFAULT_POINT_SHADOW_VERTEX_SHADER from "../shaders/default_point_shadow.vs.js";
|
|
15
|
-
import DEFAULT_POINT_SHADOW_FRAGMENT_SHADER from "../shaders/default_point_shadow.fs.js";
|
|
16
|
-
;
|
|
17
|
-
export class GraphicsManager {
|
|
18
|
-
constructor(engine, canvas) {
|
|
19
|
-
this.shader_programs = {};
|
|
20
|
-
this.shader_program = null;
|
|
21
|
-
this.framebuffers = {};
|
|
22
|
-
this.framebuffer = null;
|
|
23
|
-
this.vertex_attributes = {};
|
|
24
|
-
this.vertex_count = 0;
|
|
25
|
-
this.last_frame_time = null;
|
|
26
|
-
// LIGHTS
|
|
27
|
-
this.point_lights = [];
|
|
28
|
-
this.directional_lights = [];
|
|
29
|
-
this.spot_lights = [];
|
|
30
|
-
this.shadow_resolution = 1024 * 6;
|
|
31
|
-
this.canvas = canvas;
|
|
32
|
-
this.gl = canvas.getContext("webgl2", {
|
|
33
|
-
colorSpace: 'srgb',
|
|
34
|
-
antialias: true
|
|
35
|
-
});
|
|
36
|
-
this.engine = engine;
|
|
37
|
-
this.default_2d_shader_program = this.create_default_2d_shader_program();
|
|
38
|
-
this.default_3d_shader_program = this.create_default_3d_shader_program();
|
|
39
|
-
this.default_skybox_shader_program = this.create_default_skybox_shader_program();
|
|
40
|
-
this.directional_light_shadow_map_texture = new Texture(this, "directional_light_shadow_map_texture", Math.max(1, this.directional_lights.length), this.shadow_resolution, this.shadow_resolution, TextureType.DEPTH_ARRAY, {
|
|
41
|
-
[this.gl.TEXTURE_COMPARE_MODE]: this.gl.COMPARE_REF_TO_TEXTURE,
|
|
42
|
-
[this.gl.TEXTURE_COMPARE_FUNC]: this.gl.LEQUAL,
|
|
43
|
-
[this.gl.TEXTURE_MIN_FILTER]: this.gl.LINEAR,
|
|
44
|
-
[this.gl.TEXTURE_MAG_FILTER]: this.gl.LINEAR,
|
|
45
|
-
[this.gl.TEXTURE_WRAP_S]: this.gl.CLAMP_TO_EDGE,
|
|
46
|
-
[this.gl.TEXTURE_WRAP_T]: this.gl.CLAMP_TO_EDGE,
|
|
47
|
-
[this.gl.TEXTURE_BASE_LEVEL]: 0,
|
|
48
|
-
[this.gl.TEXTURE_MAX_LEVEL]: 0,
|
|
49
|
-
});
|
|
50
|
-
this.point_light_shadow_map_texture = new Texture(this, "point_light_shadow_map_texture", Math.max(1, this.point_lights.length) * 6, this.shadow_resolution / 6, this.shadow_resolution / 6, TextureType.DEPTH_ARRAY, {
|
|
51
|
-
[this.gl.TEXTURE_COMPARE_MODE]: this.gl.COMPARE_REF_TO_TEXTURE,
|
|
52
|
-
[this.gl.TEXTURE_COMPARE_FUNC]: this.gl.LEQUAL,
|
|
53
|
-
[this.gl.TEXTURE_MIN_FILTER]: this.gl.LINEAR,
|
|
54
|
-
[this.gl.TEXTURE_MAG_FILTER]: this.gl.LINEAR,
|
|
55
|
-
[this.gl.TEXTURE_WRAP_S]: this.gl.CLAMP_TO_EDGE,
|
|
56
|
-
[this.gl.TEXTURE_WRAP_T]: this.gl.CLAMP_TO_EDGE,
|
|
57
|
-
[this.gl.TEXTURE_BASE_LEVEL]: 0,
|
|
58
|
-
[this.gl.TEXTURE_MAX_LEVEL]: 0,
|
|
59
|
-
});
|
|
60
|
-
this.point_shadow_depth_buffer = this.create_framebuffer(`point_shadow_depth_buffer`, [
|
|
61
|
-
{
|
|
62
|
-
name: "depth",
|
|
63
|
-
type: AttachmentType.TEXTURE_ARRAY_DEPTH,
|
|
64
|
-
texture: this.point_light_shadow_map_texture,
|
|
65
|
-
texture_array_index: this.point_lights.length * 6
|
|
66
|
-
}
|
|
67
|
-
], DrawFlag.DEPTH_TEST
|
|
68
|
-
| DrawFlag.DEPTH_FUNC_LESS
|
|
69
|
-
| DrawFlag.CULL_FRONT
|
|
70
|
-
| DrawFlag.FORCE_WRITE_DEPTH);
|
|
71
|
-
this.directional_shadow_depth_buffer = this.create_framebuffer(`directional_shadow_depth_buffer`, [
|
|
72
|
-
{
|
|
73
|
-
name: "depth",
|
|
74
|
-
type: AttachmentType.TEXTURE_ARRAY_DEPTH,
|
|
75
|
-
texture: this.directional_light_shadow_map_texture,
|
|
76
|
-
texture_array_index: this.directional_lights.length
|
|
77
|
-
}
|
|
78
|
-
], DrawFlag.DEPTH_TEST
|
|
79
|
-
| DrawFlag.DEPTH_FUNC_LESS
|
|
80
|
-
| DrawFlag.CULL_FRONT);
|
|
81
|
-
}
|
|
82
|
-
webgl_enabled() {
|
|
83
|
-
return this.gl !== null;
|
|
84
|
-
}
|
|
85
|
-
add_vertex_attribute(label, attribute_type, size, initial_data, normalized = false, dynamic = false) {
|
|
86
|
-
if (!this.shader_program) {
|
|
87
|
-
console.warn(`Tried to add ${label} vertex attribute without a shader bound while loading mesh.`);
|
|
88
|
-
return;
|
|
89
|
-
}
|
|
90
|
-
let vertexBuffer = this.gl.createBuffer();
|
|
91
|
-
this.gl.bindBuffer(this.gl.ARRAY_BUFFER, vertexBuffer);
|
|
92
|
-
this.gl.bufferData(this.gl.ARRAY_BUFFER, initial_data, dynamic ? this.gl.DYNAMIC_DRAW : this.gl.STATIC_DRAW);
|
|
93
|
-
const texcoordLoc = this.gl.getAttribLocation(this.shader_program, label);
|
|
94
|
-
this.gl.enableVertexAttribArray(texcoordLoc);
|
|
95
|
-
this.gl.vertexAttribPointer(texcoordLoc, size, attribute_type, normalized, 0, 0);
|
|
96
|
-
this.vertex_attributes[label] = {
|
|
97
|
-
label,
|
|
98
|
-
attribute_type,
|
|
99
|
-
size,
|
|
100
|
-
normalized,
|
|
101
|
-
dynamic,
|
|
102
|
-
vertex_buffer: vertexBuffer
|
|
103
|
-
};
|
|
104
|
-
this.vertex_count = initial_data.length / this.vertex_attributes[label].size;
|
|
105
|
-
}
|
|
106
|
-
remove_vertex_attribute(label) {
|
|
107
|
-
this.gl.deleteBuffer(this.vertex_attributes[label].vertex_buffer);
|
|
108
|
-
}
|
|
109
|
-
set_vertex_attribute_data(label, data, offset = 0) {
|
|
110
|
-
this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.vertex_attributes[label].vertex_buffer);
|
|
111
|
-
this.gl.bufferSubData(this.gl.ARRAY_BUFFER, offset, data);
|
|
112
|
-
this.vertex_count = data.length / this.vertex_attributes[label].size;
|
|
113
|
-
}
|
|
114
|
-
create_shader_program(name) {
|
|
115
|
-
const prog = new ShaderProgram(name, this, this.gl);
|
|
116
|
-
this.shader_programs[name] = prog;
|
|
117
|
-
return prog;
|
|
118
|
-
}
|
|
119
|
-
use_shader(name) {
|
|
120
|
-
if (this.shader_program)
|
|
121
|
-
this.clear_shader();
|
|
122
|
-
this.shader_program = this.shader_programs[name];
|
|
123
|
-
this.gl.useProgram(this.shader_program.webgl_shader_program);
|
|
124
|
-
// console.log(`USING SHADER ${this.shader_program.name}`);
|
|
125
|
-
}
|
|
126
|
-
clear_shader() {
|
|
127
|
-
this.gl.useProgram(null);
|
|
128
|
-
this.shader_program = null;
|
|
129
|
-
}
|
|
130
|
-
create_framebuffer(name, attachment_info, draw_flags) {
|
|
131
|
-
const framebuffer = new Framebuffer(name, this, this.gl, attachment_info, draw_flags);
|
|
132
|
-
this.framebuffers[name] = framebuffer;
|
|
133
|
-
return framebuffer;
|
|
134
|
-
}
|
|
135
|
-
use_framebuffer(name) {
|
|
136
|
-
const framebuffer = this.framebuffers[name];
|
|
137
|
-
if (this.framebuffer === framebuffer)
|
|
138
|
-
return;
|
|
139
|
-
this.framebuffer = framebuffer;
|
|
140
|
-
const draw_flags = framebuffer.draw_flags;
|
|
141
|
-
const gl = this.gl;
|
|
142
|
-
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer.webgl_frame_buffer);
|
|
143
|
-
gl.viewport(0, 0, framebuffer.width, framebuffer.height);
|
|
144
|
-
if (has_flag(draw_flags, DrawFlag.DEPTH_TEST)) {
|
|
145
|
-
gl.enable(gl.DEPTH_TEST);
|
|
146
|
-
}
|
|
147
|
-
if (has_flag(draw_flags, DrawFlag.CULL_FRONT)) {
|
|
148
|
-
gl.cullFace(gl.FRONT);
|
|
149
|
-
}
|
|
150
|
-
else if (has_flag(draw_flags, DrawFlag.CULL_BACK)) {
|
|
151
|
-
gl.cullFace(gl.FRONT);
|
|
152
|
-
}
|
|
153
|
-
else if (has_flag(draw_flags, DrawFlag.CULL_FRONT_AND_BACK)) {
|
|
154
|
-
gl.cullFace(gl.FRONT_AND_BACK);
|
|
155
|
-
}
|
|
156
|
-
if (has_flag(draw_flags, DrawFlag.DEPTH_FUNC_LESS)) {
|
|
157
|
-
gl.depthFunc(gl.LESS);
|
|
158
|
-
}
|
|
159
|
-
else if (has_flag(draw_flags, DrawFlag.DEPTH_FUNC_NEVER)) {
|
|
160
|
-
gl.depthFunc(gl.NEVER);
|
|
161
|
-
}
|
|
162
|
-
else if (has_flag(draw_flags, DrawFlag.DEPTH_FUNC_EQUAL)) {
|
|
163
|
-
gl.depthFunc(gl.EQUAL);
|
|
164
|
-
}
|
|
165
|
-
else if (has_flag(draw_flags, DrawFlag.DEPTH_FUNC_LESS_EQUAL)) {
|
|
166
|
-
gl.depthFunc(gl.LEQUAL);
|
|
167
|
-
}
|
|
168
|
-
else if (has_flag(draw_flags, DrawFlag.DEPTH_FUNC_GREATER)) {
|
|
169
|
-
gl.depthFunc(gl.GREATER);
|
|
170
|
-
}
|
|
171
|
-
else if (has_flag(draw_flags, DrawFlag.DEPTH_FUNC_NOT_EQUAL)) {
|
|
172
|
-
gl.depthFunc(gl.NOTEQUAL);
|
|
173
|
-
}
|
|
174
|
-
else if (has_flag(draw_flags, DrawFlag.DEPTH_FUNC_GREATER_EQUAL)) {
|
|
175
|
-
gl.depthFunc(gl.GEQUAL);
|
|
176
|
-
}
|
|
177
|
-
else if (has_flag(draw_flags, DrawFlag.DEPTH_FUNC_ALWAYS)) {
|
|
178
|
-
gl.depthFunc(gl.ALWAYS);
|
|
179
|
-
}
|
|
180
|
-
if (framebuffer.use_depth_buffer || has_flag(draw_flags, DrawFlag.FORCE_WRITE_DEPTH)) {
|
|
181
|
-
gl.clearDepth(1.0);
|
|
182
|
-
gl.depthMask(true);
|
|
183
|
-
}
|
|
184
|
-
}
|
|
185
|
-
unuse_framebuffer() {
|
|
186
|
-
if (!this.framebuffer)
|
|
187
|
-
return;
|
|
188
|
-
const framebuffer = this.framebuffer;
|
|
189
|
-
const draw_flags = framebuffer.draw_flags;
|
|
190
|
-
const gl = this.gl;
|
|
191
|
-
if (draw_flags & DrawFlag.DEPTH_TEST) {
|
|
192
|
-
gl.disable(gl.DEPTH_TEST);
|
|
193
|
-
}
|
|
194
|
-
if (has_flag(draw_flags, DrawFlag.DEPTH_FUNC_NEVER)
|
|
195
|
-
|| has_flag(draw_flags, DrawFlag.DEPTH_FUNC_EQUAL)
|
|
196
|
-
|| has_flag(draw_flags, DrawFlag.DEPTH_FUNC_LESS_EQUAL)
|
|
197
|
-
|| has_flag(draw_flags, DrawFlag.DEPTH_FUNC_GREATER)
|
|
198
|
-
|| has_flag(draw_flags, DrawFlag.DEPTH_FUNC_NOT_EQUAL)
|
|
199
|
-
|| has_flag(draw_flags, DrawFlag.DEPTH_FUNC_GREATER_EQUAL)
|
|
200
|
-
|| has_flag(draw_flags, DrawFlag.DEPTH_FUNC_ALWAYS)) {
|
|
201
|
-
gl.depthFunc(gl.LESS);
|
|
202
|
-
}
|
|
203
|
-
if (has_flag(draw_flags, DrawFlag.CULL_FRONT)
|
|
204
|
-
|| has_flag(draw_flags, DrawFlag.CULL_BACK)
|
|
205
|
-
|| has_flag(draw_flags, DrawFlag.CULL_FRONT_AND_BACK)) {
|
|
206
|
-
gl.cullFace(gl.BACK);
|
|
207
|
-
}
|
|
208
|
-
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
209
|
-
this.framebuffer = null;
|
|
210
|
-
gl.viewport(0, 0, this.canvas.width, this.canvas.height);
|
|
211
|
-
}
|
|
212
|
-
set_uniform(label, value, transpose = false, warn = false) {
|
|
213
|
-
if (this.shader_program === null) {
|
|
214
|
-
if (warn)
|
|
215
|
-
console.warn(`Attempted to set ${label} uniform value to ${value} before a shader program was selected.`);
|
|
216
|
-
return;
|
|
217
|
-
}
|
|
218
|
-
const label_index = get_uniform_label_index(label);
|
|
219
|
-
const normalized_label = normalize_uniform_label(label).replace("[]", "");
|
|
220
|
-
let uniform = this.shader_program.uniforms[normalized_label];
|
|
221
|
-
if (uniform === undefined) {
|
|
222
|
-
if (warn)
|
|
223
|
-
console.warn(`The uniform "${label}" has not been registered for the shader program "${this.shader_program.name}".`);
|
|
224
|
-
return;
|
|
225
|
-
}
|
|
226
|
-
if (!(label in this.shader_program.uniform_locs)) {
|
|
227
|
-
const loc = this.gl.getUniformLocation(this.shader_program.webgl_shader_program, label);
|
|
228
|
-
if (!loc) {
|
|
229
|
-
if (warn)
|
|
230
|
-
console.warn(`Uniform "${label}" not in use in shader program "${this.shader_program.name}".`);
|
|
231
|
-
}
|
|
232
|
-
this.shader_program.uniform_locs[label] = loc;
|
|
233
|
-
}
|
|
234
|
-
// if (uniform.texture_unit !== undefined)
|
|
235
|
-
// console.log("UNIFORM ", normalized_label, " ", uniform.texture_unit! + label_index, "SHADER : ", this.shader_program.name);
|
|
236
|
-
var is_sending_array = false;
|
|
237
|
-
if (value instanceof Array) {
|
|
238
|
-
if (uniform.is_array) {
|
|
239
|
-
is_sending_array = true;
|
|
240
|
-
}
|
|
241
|
-
else {
|
|
242
|
-
throw Error(`Uniform "${label}" in shader program "${this.shader_program.name}" does not accept array values even though one was supplied.`);
|
|
243
|
-
}
|
|
244
|
-
}
|
|
245
|
-
// console.log(label);
|
|
246
|
-
if (is_sending_array) {
|
|
247
|
-
value = GraphicsManager.flatten_uniform_array_value(value);
|
|
248
|
-
}
|
|
249
|
-
switch (uniform.type) {
|
|
250
|
-
case WebGLUniformType.TEXTURE_2D:
|
|
251
|
-
case WebGLUniformType.SHADOW_2D:
|
|
252
|
-
this.gl.activeTexture(this.gl.TEXTURE0 + uniform.texture_unit + label_index);
|
|
253
|
-
this.gl.bindTexture(this.gl.TEXTURE_2D, value.webgl_texture);
|
|
254
|
-
this.gl.uniform1i(this.shader_program.uniform_locs[label], uniform.texture_unit + label_index);
|
|
255
|
-
break;
|
|
256
|
-
case WebGLUniformType.TEXTURE_2D_ARRAY:
|
|
257
|
-
case WebGLUniformType.SHADOW_2D_ARRAY:
|
|
258
|
-
this.gl.activeTexture(this.gl.TEXTURE0 + uniform.texture_unit + label_index);
|
|
259
|
-
this.gl.bindTexture(this.gl.TEXTURE_2D_ARRAY, value.webgl_texture);
|
|
260
|
-
this.gl.uniform1i(this.shader_program.uniform_locs[label], uniform.texture_unit + label_index);
|
|
261
|
-
break;
|
|
262
|
-
case WebGLUniformType.SHADOW_CUBE_MAP:
|
|
263
|
-
case WebGLUniformType.TEXTURE_CUBE_MAP:
|
|
264
|
-
this.gl.activeTexture(this.gl.TEXTURE0 + uniform.texture_unit + label_index);
|
|
265
|
-
this.gl.bindTexture(this.gl.TEXTURE_CUBE_MAP, value.webgl_texture);
|
|
266
|
-
this.gl.uniform1i(this.shader_program.uniform_locs[label], uniform.texture_unit + label_index);
|
|
267
|
-
break;
|
|
268
|
-
case WebGLUniformType.F:
|
|
269
|
-
if (is_sending_array)
|
|
270
|
-
this.gl.uniform1fv(this.shader_program.uniform_locs[label], value);
|
|
271
|
-
else
|
|
272
|
-
this.gl.uniform1f(this.shader_program.uniform_locs[label], value);
|
|
273
|
-
break;
|
|
274
|
-
case WebGLUniformType.I:
|
|
275
|
-
if (is_sending_array)
|
|
276
|
-
this.gl.uniform1iv(this.shader_program.uniform_locs[label], value);
|
|
277
|
-
else
|
|
278
|
-
this.gl.uniform1i(this.shader_program.uniform_locs[label], value);
|
|
279
|
-
break;
|
|
280
|
-
case WebGLUniformType.B:
|
|
281
|
-
if (is_sending_array)
|
|
282
|
-
this.gl.uniform1iv(this.shader_program.uniform_locs[label], value);
|
|
283
|
-
else
|
|
284
|
-
this.gl.uniform1i(this.shader_program.uniform_locs[label], value);
|
|
285
|
-
break;
|
|
286
|
-
case WebGLUniformType.F2V:
|
|
287
|
-
this.gl.uniform2fv(this.shader_program.uniform_locs[label], value);
|
|
288
|
-
break;
|
|
289
|
-
case WebGLUniformType.I2V:
|
|
290
|
-
this.gl.uniform2iv(this.shader_program.uniform_locs[label], value);
|
|
291
|
-
break;
|
|
292
|
-
case WebGLUniformType.F3V:
|
|
293
|
-
this.gl.uniform3fv(this.shader_program.uniform_locs[label], value);
|
|
294
|
-
break;
|
|
295
|
-
case WebGLUniformType.I3V:
|
|
296
|
-
this.gl.uniform3iv(this.shader_program.uniform_locs[label], value);
|
|
297
|
-
break;
|
|
298
|
-
case WebGLUniformType.F2M:
|
|
299
|
-
this.gl.uniformMatrix2fv(this.shader_program.uniform_locs[label], transpose, value);
|
|
300
|
-
break;
|
|
301
|
-
case WebGLUniformType.F3M:
|
|
302
|
-
this.gl.uniformMatrix3fv(this.shader_program.uniform_locs[label], transpose, value);
|
|
303
|
-
break;
|
|
304
|
-
case WebGLUniformType.F4M:
|
|
305
|
-
this.gl.uniformMatrix4fv(this.shader_program.uniform_locs[label], transpose, value);
|
|
306
|
-
break;
|
|
307
|
-
}
|
|
308
|
-
}
|
|
309
|
-
static flatten_uniform_array_value(array_value) {
|
|
310
|
-
var first_value = array_value[0];
|
|
311
|
-
if (typeof first_value === "number")
|
|
312
|
-
return new Float32Array(array_value);
|
|
313
|
-
const type_size = first_value.toArray().length;
|
|
314
|
-
let data = new Float32Array(array_value.length * type_size);
|
|
315
|
-
let offset = 0;
|
|
316
|
-
for (const v of array_value) {
|
|
317
|
-
if (typeof v !== "number") {
|
|
318
|
-
const v_array = v.toArray();
|
|
319
|
-
data.set(v_array, offset);
|
|
320
|
-
offset += v_array.length;
|
|
321
|
-
}
|
|
322
|
-
else {
|
|
323
|
-
data[offset] = v;
|
|
324
|
-
offset += 1;
|
|
325
|
-
}
|
|
326
|
-
}
|
|
327
|
-
return data;
|
|
328
|
-
}
|
|
329
|
-
resize_directional_shadow_map() {
|
|
330
|
-
this.directional_light_shadow_map_texture.resize_texture_array(this.directional_lights.length);
|
|
331
|
-
for (var i = 0; i < this.directional_lights.length; ++i) {
|
|
332
|
-
const directional_light = this.directional_lights[i];
|
|
333
|
-
directional_light.shadow_index = i;
|
|
334
|
-
}
|
|
335
|
-
}
|
|
336
|
-
resize_point_shadow_map() {
|
|
337
|
-
this.point_light_shadow_map_texture.resize_texture_array(this.point_lights.length * 6);
|
|
338
|
-
for (var i = 0; i < this.point_lights.length; ++i) {
|
|
339
|
-
const point_light = this.point_lights[i];
|
|
340
|
-
point_light.shadow_index_offset = i * 6;
|
|
341
|
-
}
|
|
342
|
-
}
|
|
343
|
-
resize_canvas() {
|
|
344
|
-
const dpr = window.devicePixelRatio || 1;
|
|
345
|
-
const displayWidth = Math.floor(this.canvas.clientWidth * dpr);
|
|
346
|
-
const displayHeight = Math.floor(this.canvas.clientHeight * dpr);
|
|
347
|
-
if (this.canvas.width !== displayWidth || this.canvas.height !== displayHeight) {
|
|
348
|
-
this.canvas.width = displayWidth;
|
|
349
|
-
this.canvas.height = displayHeight;
|
|
350
|
-
}
|
|
351
|
-
}
|
|
352
|
-
render() {
|
|
353
|
-
// start the recursive render frame loop.
|
|
354
|
-
this.render_frame();
|
|
355
|
-
}
|
|
356
|
-
render_frame(current_time = 0) {
|
|
357
|
-
// first frame, initialize and skip large delta
|
|
358
|
-
if (this.last_frame_time === null) {
|
|
359
|
-
this.last_frame_time = current_time;
|
|
360
|
-
this.engine.input_manager.update();
|
|
361
|
-
return requestAnimationFrame((newTime) => this.render_frame(newTime));
|
|
362
|
-
}
|
|
363
|
-
// calculate delta in seconds
|
|
364
|
-
let delta_time = (current_time - this.last_frame_time) / 1000; // already ms → seconds
|
|
365
|
-
delta_time = delta_time;
|
|
366
|
-
this.last_frame_time = current_time;
|
|
367
|
-
this.resize_canvas();
|
|
368
|
-
this.gl.viewport(0, 0, this.canvas.width, this.canvas.height);
|
|
369
|
-
this.gl.clearColor(0, 0, 0, 0);
|
|
370
|
-
this.gl.clear(this.gl.COLOR_BUFFER_BIT);
|
|
371
|
-
this.engine.on_global_update_callback(this.engine, current_time, delta_time);
|
|
372
|
-
this.engine.main_scene.update(current_time, delta_time);
|
|
373
|
-
this.engine.input_manager.update();
|
|
374
|
-
// Render node heirarchy.
|
|
375
|
-
const ortho_projection = new Mat4().orthoZO(0, this.canvas.width, 0, this.canvas.height, -1, 1);
|
|
376
|
-
if (this.engine.main_scene.main_camera_3d) {
|
|
377
|
-
const view_matrix = this.engine.main_scene.main_camera_3d.get_view_matrix();
|
|
378
|
-
const projection_matrix = this.engine.main_scene.main_camera_3d.get_projection_matrix(this.canvas);
|
|
379
|
-
// RENDER SHADOWS
|
|
380
|
-
for (const light of this.point_lights) {
|
|
381
|
-
light.draw_shadow_map(view_matrix, projection_matrix, ortho_projection, current_time, delta_time);
|
|
382
|
-
}
|
|
383
|
-
for (const light of this.directional_lights) {
|
|
384
|
-
light.draw_shadow_map(view_matrix, projection_matrix, ortho_projection, current_time, delta_time);
|
|
385
|
-
}
|
|
386
|
-
this.engine.main_scene.render(view_matrix, projection_matrix, ortho_projection, current_time, delta_time);
|
|
387
|
-
}
|
|
388
|
-
else {
|
|
389
|
-
console.warn(`The main scene "${this.engine.main_scene.name}" does not have a main camera 3D`);
|
|
390
|
-
}
|
|
391
|
-
return requestAnimationFrame((new_time) => this.render_frame(new_time));
|
|
392
|
-
}
|
|
393
|
-
create_default_2d_shader_program() {
|
|
394
|
-
const shader_prog_2d = this.create_shader_program("2D");
|
|
395
|
-
shader_prog_2d.add_shader(this.gl.VERTEX_SHADER, DEFAULT_2D_VERTEX_SHADER);
|
|
396
|
-
shader_prog_2d.add_shader(this.gl.FRAGMENT_SHADER, DEFAULT_2D_FRAGMENT_SHADER);
|
|
397
|
-
shader_prog_2d.add_uniform("u_model", WebGLUniformType.F4M);
|
|
398
|
-
shader_prog_2d.add_uniform("u_projection", WebGLUniformType.F4M);
|
|
399
|
-
shader_prog_2d.add_uniform("sprite_texture", WebGLUniformType.TEXTURE_2D);
|
|
400
|
-
shader_prog_2d.build();
|
|
401
|
-
return shader_prog_2d;
|
|
402
|
-
}
|
|
403
|
-
create_default_3d_shader_program() {
|
|
404
|
-
const shader_prog_3d = this.create_shader_program("3D");
|
|
405
|
-
shader_prog_3d.add_shader(this.gl.VERTEX_SHADER, DEFAULT_3D_VERTEX_SHADER);
|
|
406
|
-
shader_prog_3d.add_shader(this.gl.FRAGMENT_SHADER, DEFAULT_3D_FRAGMENT_SHADER);
|
|
407
|
-
// utility
|
|
408
|
-
shader_prog_3d.add_uniform("time", WebGLUniformType.F);
|
|
409
|
-
// SHADOWS
|
|
410
|
-
shader_prog_3d.add_uniform("depth_cubemap", WebGLUniformType.TEXTURE_CUBE_MAP);
|
|
411
|
-
// MVP
|
|
412
|
-
shader_prog_3d.add_uniform("u_model", WebGLUniformType.F4M);
|
|
413
|
-
shader_prog_3d.add_uniform("u_view", WebGLUniformType.F4M);
|
|
414
|
-
shader_prog_3d.add_uniform("u_projection", WebGLUniformType.F4M);
|
|
415
|
-
// environment
|
|
416
|
-
shader_prog_3d.add_uniform("environment.ambient_light", WebGLUniformType.F3V);
|
|
417
|
-
// camera
|
|
418
|
-
shader_prog_3d.add_uniform("camera_position", WebGLUniformType.F3V);
|
|
419
|
-
// lights
|
|
420
|
-
shader_prog_3d.add_uniform("point_lights_count", WebGLUniformType.I);
|
|
421
|
-
shader_prog_3d.add_uniform("spot_lights_count", WebGLUniformType.I);
|
|
422
|
-
shader_prog_3d.add_uniform("directional_lights_count", WebGLUniformType.I);
|
|
423
|
-
/// point lights
|
|
424
|
-
shader_prog_3d.add_uniform("point_lights[].position", WebGLUniformType.F3V);
|
|
425
|
-
shader_prog_3d.add_uniform("point_lights[].color", WebGLUniformType.F3V);
|
|
426
|
-
shader_prog_3d.add_uniform("point_lights[].range", WebGLUniformType.F);
|
|
427
|
-
shader_prog_3d.add_uniform("point_lights[].energy", WebGLUniformType.F);
|
|
428
|
-
shader_prog_3d.add_uniform("point_lights[].ambient", WebGLUniformType.F);
|
|
429
|
-
shader_prog_3d.add_uniform("point_lights[].diffuse", WebGLUniformType.F);
|
|
430
|
-
shader_prog_3d.add_uniform("point_lights[].specular", WebGLUniformType.F);
|
|
431
|
-
/// spot lights
|
|
432
|
-
shader_prog_3d.add_uniform("spot_lights[].position", WebGLUniformType.F3V);
|
|
433
|
-
shader_prog_3d.add_uniform("spot_lights[].color", WebGLUniformType.F3V);
|
|
434
|
-
shader_prog_3d.add_uniform("spot_lights[].rotation", WebGLUniformType.F4M);
|
|
435
|
-
shader_prog_3d.add_uniform("spot_lights[].range", WebGLUniformType.F);
|
|
436
|
-
shader_prog_3d.add_uniform("spot_lights[].energy", WebGLUniformType.F);
|
|
437
|
-
shader_prog_3d.add_uniform("spot_lights[].cookie_radius", WebGLUniformType.F);
|
|
438
|
-
shader_prog_3d.add_uniform("spot_lights[].ambient", WebGLUniformType.F);
|
|
439
|
-
shader_prog_3d.add_uniform("spot_lights[].diffuse", WebGLUniformType.F);
|
|
440
|
-
shader_prog_3d.add_uniform("spot_lights[].specular", WebGLUniformType.F);
|
|
441
|
-
/// directional lights
|
|
442
|
-
shader_prog_3d.add_uniform("directional_lights[].rotation", WebGLUniformType.F4M);
|
|
443
|
-
shader_prog_3d.add_uniform("directional_lights[].color", WebGLUniformType.F3V);
|
|
444
|
-
shader_prog_3d.add_uniform("directional_lights[].energy", WebGLUniformType.F);
|
|
445
|
-
shader_prog_3d.add_uniform("directional_lights[].ambient", WebGLUniformType.F);
|
|
446
|
-
shader_prog_3d.add_uniform("directional_lights[].diffuse", WebGLUniformType.F);
|
|
447
|
-
shader_prog_3d.add_uniform("directional_lights[].specular", WebGLUniformType.F);
|
|
448
|
-
// material
|
|
449
|
-
shader_prog_3d.add_uniform("material.has_normal_texture", WebGLUniformType.B);
|
|
450
|
-
shader_prog_3d.add_uniform("material.has_albedo_texture", WebGLUniformType.B);
|
|
451
|
-
shader_prog_3d.add_uniform("material.albedo", WebGLUniformType.F3V);
|
|
452
|
-
shader_prog_3d.add_uniform("material.has_metalic_texture", WebGLUniformType.B);
|
|
453
|
-
shader_prog_3d.add_uniform("material.metalic", WebGLUniformType.F);
|
|
454
|
-
shader_prog_3d.add_uniform("material.has_roughness_texture", WebGLUniformType.B);
|
|
455
|
-
shader_prog_3d.add_uniform("material.roughness", WebGLUniformType.F);
|
|
456
|
-
shader_prog_3d.add_uniform("material.has_ao_texture", WebGLUniformType.B);
|
|
457
|
-
shader_prog_3d.add_uniform("material.ao", WebGLUniformType.F);
|
|
458
|
-
shader_prog_3d.add_uniform("material_texture_albedo", WebGLUniformType.TEXTURE_2D);
|
|
459
|
-
shader_prog_3d.add_uniform("material_texture_normal", WebGLUniformType.TEXTURE_2D);
|
|
460
|
-
shader_prog_3d.add_uniform("material_texture_metalic", WebGLUniformType.TEXTURE_2D);
|
|
461
|
-
shader_prog_3d.add_uniform("material_texture_roughness", WebGLUniformType.TEXTURE_2D);
|
|
462
|
-
shader_prog_3d.add_uniform("material_texture_ao", WebGLUniformType.TEXTURE_2D);
|
|
463
|
-
// shadows
|
|
464
|
-
shader_prog_3d.add_uniform("u_directional_light_space_matrix[]", WebGLUniformType.F4M);
|
|
465
|
-
shader_prog_3d.add_uniform("u_point_light_space_matrix[]", WebGLUniformType.F4M);
|
|
466
|
-
shader_prog_3d.add_uniform("directional_light_shadow_maps", WebGLUniformType.SHADOW_2D_ARRAY);
|
|
467
|
-
shader_prog_3d.add_uniform("point_light_shadow_maps", WebGLUniformType.SHADOW_2D_ARRAY);
|
|
468
|
-
shader_prog_3d.add_uniform("shadow_map_size", WebGLUniformType.F2V);
|
|
469
|
-
shader_prog_3d.build();
|
|
470
|
-
return shader_prog_3d;
|
|
471
|
-
}
|
|
472
|
-
create_default_skybox_shader_program() {
|
|
473
|
-
const shader_prog_skybox = this.create_shader_program("SKYBOX");
|
|
474
|
-
shader_prog_skybox.add_shader(this.gl.VERTEX_SHADER, DEFAULT_SKYBOX_VERTEX_SHADER);
|
|
475
|
-
shader_prog_skybox.add_shader(this.gl.FRAGMENT_SHADER, DEFAULT_SKYBOX_FRAGMENT_SHADER);
|
|
476
|
-
shader_prog_skybox.add_uniform("u_view", WebGLUniformType.F4M);
|
|
477
|
-
shader_prog_skybox.add_uniform("u_projection", WebGLUniformType.F4M);
|
|
478
|
-
shader_prog_skybox.add_uniform("skybox_texture", WebGLUniformType.TEXTURE_CUBE_MAP);
|
|
479
|
-
shader_prog_skybox.build();
|
|
480
|
-
return shader_prog_skybox;
|
|
481
|
-
}
|
|
482
|
-
create_default_directional_shadow_shader_program() {
|
|
483
|
-
const sp = this.create_shader_program("default_directional_shadow_shader_program");
|
|
484
|
-
sp.add_shader(this.gl.VERTEX_SHADER, DEFAULT_DIRECTIONAL_SHADOW_VERTEX_SHADER);
|
|
485
|
-
sp.add_shader(this.gl.FRAGMENT_SHADER, DEFAULT_DIRECTIONAL_SHADOW_FRAGMENT_SHADER);
|
|
486
|
-
sp.add_uniform("u_light_space_matrix", WebGLUniformType.F4M);
|
|
487
|
-
sp.add_uniform("u_model", WebGLUniformType.F4M);
|
|
488
|
-
sp.build();
|
|
489
|
-
return sp;
|
|
490
|
-
}
|
|
491
|
-
create_default_point_shadow_shader_program() {
|
|
492
|
-
const sp = this.create_shader_program("default_point_shadow_shader_program");
|
|
493
|
-
sp.add_shader(this.gl.VERTEX_SHADER, DEFAULT_POINT_SHADOW_VERTEX_SHADER);
|
|
494
|
-
sp.add_shader(this.gl.FRAGMENT_SHADER, DEFAULT_POINT_SHADOW_FRAGMENT_SHADER);
|
|
495
|
-
sp.add_uniform("u_light_space_matrix", WebGLUniformType.F4M);
|
|
496
|
-
sp.add_uniform("u_model", WebGLUniformType.F4M);
|
|
497
|
-
sp.add_uniform("origin", WebGLUniformType.F3V);
|
|
498
|
-
sp.add_uniform("range", WebGLUniformType.F);
|
|
499
|
-
sp.build();
|
|
500
|
-
return sp;
|
|
501
|
-
}
|
|
502
|
-
}
|
|
503
|
-
//# sourceMappingURL=graphics_manager.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"graphics_manager.js","sourceRoot":"","sources":["../../src/graphics/graphics_manager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAc,IAAI,EAA0B,MAAM,cAAc,CAAC;AAGxE,OAAO,EAAE,uBAAuB,EAAE,uBAAuB,EAAE,MAAM,cAAc,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACtE,OAAO,EAAkB,cAAc,EAAgB,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,MAAM,kBAAkB,CAAC;AACjH,OAAO,EAAkB,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAE3E,OAAO,wBAAwB,MAAM,6BAA6B,CAAC;AACnE,OAAO,0BAA0B,MAAM,6BAA6B,CAAC;AAErE,OAAO,wBAAwB,MAAM,6BAA6B,CAAC;AACnE,OAAO,0BAA0B,MAAM,6BAA6B,CAAC;AAErE,OAAO,4BAA4B,MAAM,iCAAiC,CAAC;AAC3E,OAAO,8BAA8B,MAAM,iCAAiC,CAAC;AAE7E,OAAO,wCAAwC,MAAM,6CAA6C,CAAC;AACnG,OAAO,0CAA0C,MAAM,6CAA6C,CAAC;AAErG,OAAO,kCAAkC,MAAM,uCAAuC,CAAC;AACvF,OAAO,oCAAoC,MAAM,uCAAuC,CAAC;AAcxF,CAAC;AAEF,MAAM,OAAO,eAAe;IA8BxB,YAAY,MAAa,EAAE,MAAwB;QA1BnD,oBAAe,GAAgC,EAAE,CAAC;QAClD,mBAAc,GAAsB,IAAI,CAAC;QACzC,iBAAY,GAA8B,EAAE,CAAC;QAC7C,gBAAW,GAAoB,IAAI,CAAC;QACpC,sBAAiB,GAAuC,EAAE,CAAC;QAC3D,iBAAY,GAAU,CAAC,CAAC;QAEhB,oBAAe,GAAkB,IAAI,CAAC;QAO9C,SAAS;QACT,iBAAY,GAAgB,EAAE,CAAC;QAC/B,uBAAkB,GAAsB,EAAE,CAAC;QAC3C,gBAAW,GAAe,EAAE,CAAC;QAO7B,sBAAiB,GAAU,IAAI,GAAG,CAAC,CAAC;QAGhC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,EAAE,GAAG,MAAM,CAAC,UAAU,CAAC,QAAQ,EAAE;YAClC,UAAU,EAAE,MAAM;YAClB,SAAS,EAAE,IAAI;SAClB,CAA4B,CAAC;QAC9B,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QAErB,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC,gCAAgC,EAAE,CAAC;QACzE,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC,gCAAgC,EAAE,CAAC;QACzE,IAAI,CAAC,6BAA6B,GAAG,IAAI,CAAC,oCAAoC,EAAE,CAAC;QAEjF,IAAI,CAAC,oCAAoC,GAAG,IAAI,OAAO,CACnD,IAAI,EACJ,sCAAsC,EACtC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,EAC3C,IAAI,CAAC,iBAAiB,EACtB,IAAI,CAAC,iBAAiB,EACtB,WAAW,CAAC,WAAW,EACvB;YACI,CAAC,IAAI,CAAC,EAAE,CAAC,oBAAoB,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,sBAAsB;YAC9D,CAAC,IAAI,CAAC,EAAE,CAAC,oBAAoB,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,MAAM;YAC9C,CAAC,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,MAAM;YAC5C,CAAC,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,MAAM;YAC5C,CAAC,IAAI,CAAC,EAAE,CAAC,cAAc,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,aAAa;YAC/C,CAAC,IAAI,CAAC,EAAE,CAAC,cAAc,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,aAAa;YAC/C,CAAC,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,EAAE,CAAC;YAC/B,CAAC,IAAI,CAAC,EAAE,CAAC,iBAAiB,CAAC,EAAE,CAAC;SACjC,CACJ,CAAC;QAEF,IAAI,CAAC,8BAA8B,GAAG,IAAI,OAAO,CAC7C,IAAI,EACJ,gCAAgC,EAChC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,EACzC,IAAI,CAAC,iBAAiB,GAAC,CAAC,EACxB,IAAI,CAAC,iBAAiB,GAAC,CAAC,EACxB,WAAW,CAAC,WAAW,EACvB;YACI,CAAC,IAAI,CAAC,EAAE,CAAC,oBAAoB,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,sBAAsB;YAC9D,CAAC,IAAI,CAAC,EAAE,CAAC,oBAAoB,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,MAAM;YAC9C,CAAC,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,MAAM;YAC5C,CAAC,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,MAAM;YAC5C,CAAC,IAAI,CAAC,EAAE,CAAC,cAAc,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,aAAa;YAC/C,CAAC,IAAI,CAAC,EAAE,CAAC,cAAc,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,aAAa;YAC/C,CAAC,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,EAAE,CAAC;YAC/B,CAAC,IAAI,CAAC,EAAE,CAAC,iBAAiB,CAAC,EAAE,CAAC;SACjC,CACJ,CAAC;QAEF,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC,kBAAkB,CACpD,2BAA2B,EAC3B;YACI;gBACI,IAAI,EAAC,OAAO;gBACZ,IAAI,EAAC,cAAc,CAAC,mBAAmB;gBACvC,OAAO,EAAC,IAAI,CAAC,8BAA8B;gBAC3C,mBAAmB,EAAC,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC;aACnD;SACJ,EACC,QAAQ,CAAC,UAAU;cACnB,QAAQ,CAAC,eAAe;cACxB,QAAQ,CAAC,UAAU;cACnB,QAAQ,CAAC,iBAAiB,CAC/B,CAAC;QAEF,IAAI,CAAC,+BAA+B,GAAG,IAAI,CAAC,kBAAkB,CAC1D,iCAAiC,EACjC;YACI;gBACI,IAAI,EAAC,OAAO;gBACZ,IAAI,EAAC,cAAc,CAAC,mBAAmB;gBACvC,OAAO,EAAC,IAAI,CAAC,oCAAoC;gBACjD,mBAAmB,EAAC,IAAI,CAAC,kBAAkB,CAAC,MAAM;aACrD;SACJ,EACC,QAAQ,CAAC,UAAU;cACnB,QAAQ,CAAC,eAAe;cACxB,QAAQ,CAAC,UAAU,CACxB,CAAC;IACN,CAAC;IAED,aAAa;QACT,OAAO,IAAI,CAAC,EAAE,KAAK,IAAI,CAAC;IAC5B,CAAC;IAED,oBAAoB,CAAC,KAAY,EAAE,cAAwB,EAAE,IAAW,EAAE,YAAyB,EAAE,aAAqB,KAAK,EAAE,UAAkB,KAAK;QACpJ,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC;YACvB,OAAO,CAAC,IAAI,CAAC,gBAAgB,KAAK,8DAA8D,CAAC,CAAA;YACjG,OAAM;QACV,CAAC;QACD,IAAI,YAAY,GAAG,IAAI,CAAC,EAAE,CAAC,YAAY,EAAE,CAAC;QAC1C,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,YAAY,EAAE,YAAY,CAAC,CAAC;QACvD,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,YAAY,EAAE,YAAY,EAAE,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,WAAW,CAAC,CAAC;QAC7G,MAAM,WAAW,GAAG,IAAI,CAAC,EAAE,CAAC,iBAAiB,CAAC,IAAI,CAAC,cAAe,EAAE,KAAK,CAAC,CAAC;QAC3E,IAAI,CAAC,EAAE,CAAC,uBAAuB,CAAC,WAAW,CAAC,CAAC;QAC7C,IAAI,CAAC,EAAE,CAAC,mBAAmB,CAAC,WAAW,EAAE,IAAI,EAAE,cAAc,EAAE,UAAU,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEjF,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,GAAG;YAC5B,KAAK;YACL,cAAc;YACd,IAAI;YACJ,UAAU;YACV,OAAO;YACP,aAAa,EAAC,YAAY;SAC7B,CAAC;QACF,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC,MAAM,GAAG,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC;IACjF,CAAC;IAED,uBAAuB,CAAC,KAAY;QAChC,IAAI,CAAC,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,aAAa,CAAC,CAAC;IACtE,CAAC;IAED,yBAAyB,CAAC,KAAY,EAAE,IAAiB,EAAE,SAAgB,CAAC;QACxE,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,YAAY,EAAE,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,aAAa,CAAC,CAAC;QACtF,IAAI,CAAC,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,CAAC,YAAY,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAC1D,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC;IACzE,CAAC;IAED,qBAAqB,CAAC,IAAW;QAC7B,MAAM,IAAI,GAAG,IAAI,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC;QACpD,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;QAClC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,UAAU,CAAC,IAAW;QAClB,IAAI,IAAI,CAAC,cAAc;YACnB,IAAI,CAAC,YAAY,EAAE,CAAC;QACxB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QACjD,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,cAAc,CAAC,oBAAoB,CAAC,CAAC;QAC7D,2DAA2D;IAE/D,CAAC;IAED,YAAY;QACR,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QACzB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;IAC/B,CAAC;IAED,kBAAkB,CAAC,IAAW,EAAE,eAAgC,EAAE,UAAuB;QACrF,MAAM,WAAW,GAAG,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,EAAE,eAAe,EAAE,UAAU,CAAC,CAAC;QACtF,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,WAAW,CAAC;QACtC,OAAO,WAAW,CAAC;IACvB,CAAC;IAED,eAAe,CAAC,IAAW;QACvB,MAAM,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QAC5C,IAAI,IAAI,CAAC,WAAW,KAAK,WAAW;YAChC,OAAO;QAEX,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;QAC/B,MAAM,UAAU,GAAG,WAAW,CAAC,UAAU,CAAC;QAC1C,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QAEnB,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,WAAW,CAAC,kBAAkB,CAAC,CAAC;QACnE,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,CAAC,KAAK,EAAE,WAAW,CAAC,MAAM,CAAC,CAAC;QACzD,IAAI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,UAAU,CAAC,EAAE,CAAC;YAC5C,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;QAC7B,CAAC;QAED,IAAI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,UAAU,CAAC,EAAE,CAAC;YAC5C,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;QAC1B,CAAC;aAAM,IAAI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,SAAS,CAAC,EAAE,CAAC;YAClD,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;QAC1B,CAAC;aAAM,IAAI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,mBAAmB,CAAC,EAAE,CAAC;YAC5D,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,cAAc,CAAC,CAAC;QACnC,CAAC;QAED,IAAI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,eAAe,CAAC,EAAE,CAAC;YACjD,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;QAC1B,CAAC;aAAM,IAAI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAAE,CAAC;YACzD,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;QAC3B,CAAC;aAAM,IAAI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAAE,CAAC;YACzD,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;QAC3B,CAAC;aAAM,IAAI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,qBAAqB,CAAC,EAAE,CAAC;YAC9D,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;QAC5B,CAAC;aAAM,IAAI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,kBAAkB,CAAC,EAAE,CAAC;YAC3D,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,OAAO,CAAC,CAAC;QAC7B,CAAC;aAAM,IAAI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,oBAAoB,CAAC,EAAE,CAAC;YAC7D,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,QAAQ,CAAC,CAAC;QAC9B,CAAC;aAAM,IAAI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,wBAAwB,CAAC,EAAE,CAAC;YACjE,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;QAC5B,CAAC;aAAM,IAAI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,iBAAiB,CAAC,EAAE,CAAC;YAC1D,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;QAC5B,CAAC;QAED,IAAI,WAAW,CAAC,gBAAgB,IAAI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,iBAAiB,CAAC,EAAE,CAAC;YACnF,EAAE,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;YACnB,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QACvB,CAAC;IACL,CAAC;IAED,iBAAiB;QACb,IAAI,CAAC,IAAI,CAAC,WAAW;YACjB,OAAO;QAEX,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACrC,MAAM,UAAU,GAAG,WAAW,CAAC,UAAU,CAAC;QAC1C,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QAEnB,IAAI,UAAU,GAAG,QAAQ,CAAC,UAAU,EAAE,CAAC;YACnC,EAAE,CAAC,OAAO,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;QAC9B,CAAC;QACD,IAAI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,gBAAgB,CAAC;eAC/C,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,gBAAgB,CAAC;eAC/C,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,qBAAqB,CAAC;eACpD,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,kBAAkB,CAAC;eACjD,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,oBAAoB,CAAC;eACnD,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,wBAAwB,CAAC;eACvD,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,iBAAiB,CAAC,EAAE,CAAC;YACnD,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;QAC1B,CAAC;QACD,IACI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,UAAU,CAAC;eACzC,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,SAAS,CAAC;eACxC,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,mBAAmB,CAAC,EACpD,CAAC;YACC,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;QACzB,CAAC;QACD,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;QACzC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAC7D,CAAC;IAED,WAAW,CAAC,KAAY,EAAE,KAAS,EAAE,YAAoB,KAAK,EAAE,OAAe,KAAK;QAGhF,IAAI,IAAI,CAAC,cAAc,KAAK,IAAI,EAAE,CAAC;YAC/B,IAAI,IAAI;gBACJ,OAAO,CAAC,IAAI,CAAC,oBAAoB,KAAK,qBAAqB,KAAK,wCAAwC,CAAC,CAAA;YAC7G,OAAO;QACX,CAAC;QAED,MAAM,WAAW,GAAG,uBAAuB,CAAC,KAAK,CAAC,CAAC;QAGnD,MAAM,gBAAgB,GAAG,uBAAuB,CAAC,KAAK,CAAC,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC;QAE1E,IAAI,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,gBAAgB,CAAC,CAAC;QAC7D,IAAI,OAAO,KAAK,SAAS,EAAE,CAAC;YACxB,IAAI,IAAI;gBACJ,OAAO,CAAC,IAAI,CAAC,gBAAgB,KAAK,qDAAqD,IAAI,CAAC,cAAc,CAAC,IAAI,IAAI,CAAC,CAAA;YACxH,OAAO;QACX,CAAC;QAED,IAAI,CAAC,CAAC,KAAK,IAAI,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,EAAE,CAAC;YAC/C,MAAM,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,IAAI,CAAC,cAAc,CAAC,oBAAqB,EAAE,KAAK,CAAC,CAAC;YACzF,IAAI,CAAC,GAAG,EAAE,CAAC;gBACP,IAAI,IAAI;oBACJ,OAAO,CAAC,IAAI,CAAC,YAAY,KAAK,mCAAmC,IAAI,CAAC,cAAc,CAAC,IAAI,IAAI,CAAC,CAAA;YACtG,CAAC;YACD,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC;QAClD,CAAC;QAED,0CAA0C;QAC1C,kIAAkI;QAClI,IAAI,gBAAgB,GAAG,KAAK,CAAC;QAC7B,IAAI,KAAK,YAAY,KAAK,EAAE,CAAC;YACzB,IAAI,OAAO,CAAC,QAAQ,EAAE,CAAC;gBACnB,gBAAgB,GAAG,IAAI,CAAA;YAC3B,CAAC;iBAAM,CAAC;gBACJ,MAAM,KAAK,CAAC,YAAY,KAAK,wBAAwB,IAAI,CAAC,cAAc,CAAC,IAAI,8DAA8D,CAAC,CAAA;YAChJ,CAAC;QACL,CAAC;QAED,sBAAsB;QAGtB,IAAI,gBAAgB,EAAE,CAAC;YACnB,KAAK,GAAG,eAAe,CAAC,2BAA2B,CAAC,KAAK,CAAC,CAAC;QAC/D,CAAC;QAED,QAAQ,OAAO,CAAC,IAAI,EAAE,CAAC;YACnB,KAAK,gBAAgB,CAAC,UAAU,CAAC;YACjC,KAAK,gBAAgB,CAAC,SAAS;gBAC3B,IAAI,CAAC,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,CAAC,QAAQ,GAAG,OAAO,CAAC,YAAa,GAAG,WAAW,CAAC,CAAC;gBAC9E,IAAI,CAAC,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,EAAE,CAAC,UAAU,EAAG,KAAiB,CAAC,aAAa,CAAC,CAAC;gBAC1E,IAAI,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,OAAO,CAAC,YAAa,GAAG,WAAW,CAAC,CAAC;gBAChG,MAAM;YACV,KAAK,gBAAgB,CAAC,gBAAgB,CAAC;YACvC,KAAK,gBAAgB,CAAC,eAAe;gBACjC,IAAI,CAAC,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,CAAC,QAAQ,GAAG,OAAO,CAAC,YAAa,GAAG,WAAW,CAAC,CAAC;gBAC9E,IAAI,CAAC,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,EAAE,CAAC,gBAAgB,EAAG,KAAiB,CAAC,aAAa,CAAC,CAAC;gBAChF,IAAI,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,OAAO,CAAC,YAAa,GAAG,WAAW,CAAC,CAAC;gBAChG,MAAM;YAEV,KAAK,gBAAgB,CAAC,eAAe,CAAC;YACtC,KAAK,gBAAgB,CAAC,gBAAgB;gBAClC,IAAI,CAAC,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,CAAC,QAAQ,GAAG,OAAO,CAAC,YAAa,GAAG,WAAW,CAAC,CAAC;gBAC9E,IAAI,CAAC,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,EAAE,CAAC,gBAAgB,EAAG,KAAwB,CAAC,aAAa,CAAC,CAAC;gBACvF,IAAI,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,OAAO,CAAC,YAAa,GAAG,WAAW,CAAC,CAAC;gBAChG,MAAM;YAEV,KAAK,gBAAgB,CAAC,CAAC;gBACnB,IAAI,gBAAgB;oBAChB,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC,CAAC;;oBAEnE,IAAI,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC,CAAC;gBACtE,MAAM;YAEV,KAAK,gBAAgB,CAAC,CAAC;gBACnB,IAAI,gBAAgB;oBAChB,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC,CAAC;;oBAEnE,IAAI,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC,CAAC;gBACtE,MAAM;YAEV,KAAK,gBAAgB,CAAC,CAAC;gBACnB,IAAI,gBAAgB;oBAChB,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC,CAAC;;oBAEnE,IAAI,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC,CAAC;gBACtE,MAAM;YAEV,KAAK,gBAAgB,CAAC,GAAG;gBACrB,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC,CAAC;gBACnE,MAAM;YAEV,KAAK,gBAAgB,CAAC,GAAG;gBACrB,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC,CAAC;gBACnE,MAAM;YAEV,KAAK,gBAAgB,CAAC,GAAG;gBACrB,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC,CAAC;gBACnE,MAAM;YAEV,KAAK,gBAAgB,CAAC,GAAG;gBACrB,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC,CAAC;gBACnE,MAAM;YAEV,KAAK,gBAAgB,CAAC,GAAG;gBACrB,IAAI,CAAC,EAAE,CAAC,gBAAgB,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;gBACpF,MAAM;YAEV,KAAK,gBAAgB,CAAC,GAAG;gBACrB,IAAI,CAAC,EAAE,CAAC,gBAAgB,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;gBACpF,MAAM;YAEV,KAAK,gBAAgB,CAAC,GAAG;gBACrB,IAAI,CAAC,EAAE,CAAC,gBAAgB,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;gBACpF,MAAM;QACd,CAAC;IACL,CAAC;IAED,MAAM,CAAC,2BAA2B,CAAC,WAAoD;QACnF,IAAI,WAAW,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;QACjC,IAAI,OAAO,WAAW,KAAK,QAAQ;YAC/B,OAAO,IAAI,YAAY,CAAC,WAAuB,CAAC,CAAC;QAErD,MAAM,SAAS,GAAG,WAAW,CAAC,OAAO,EAAE,CAAC,MAAM,CAAC;QAC/C,IAAI,IAAI,GAAG,IAAI,YAAY,CAAC,WAAW,CAAC,MAAM,GAAG,SAAS,CAAC,CAAC;QAC5D,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,KAAK,MAAM,CAAC,IAAI,WAAW,EAAE,CAAC;YAC1B,IAAI,OAAO,CAAC,KAAK,QAAQ,EAAE,CAAC;gBACxB,MAAM,OAAO,GAAG,CAAC,CAAC,OAAO,EAAE,CAAC;gBAC5B,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;gBAC1B,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC;YAC7B,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;gBACjB,MAAM,IAAI,CAAC,CAAC;YAChB,CAAC;QACL,CAAC;QAGD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,6BAA6B;QACzB,IAAI,CAAC,oCAAoC,CAAC,oBAAoB,CAAC,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;QAE/F,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YACtD,MAAM,iBAAiB,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC;YACrD,iBAAiB,CAAC,YAAY,GAAG,CAAC,CAAC;QACvC,CAAC;IAEL,CAAC;IAED,uBAAuB;QACnB,IAAI,CAAC,8BAA8B,CAAC,oBAAoB,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QAEvF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YAChD,MAAM,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;YACzC,WAAW,CAAC,mBAAmB,GAAG,CAAC,GAAG,CAAC,CAAC;QAC5C,CAAC;IAEL,CAAC;IAEO,aAAa;QACjB,MAAM,GAAG,GAAG,MAAM,CAAC,gBAAgB,IAAI,CAAC,CAAC;QAEzC,MAAM,YAAY,GAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,GAAI,GAAG,CAAC,CAAC;QACjE,MAAM,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,GAAG,CAAC,CAAC;QAEjE,IAAI,IAAI,CAAC,MAAM,CAAC,KAAK,KAAK,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,KAAK,aAAa,EAAE,CAAC;YAC7E,IAAI,CAAC,MAAM,CAAC,KAAK,GAAI,YAAY,CAAC;YAClC,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,aAAa,CAAC;QACvC,CAAC;IACL,CAAC;IAID,MAAM;QACF,yCAAyC;QACzC,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAEO,YAAY,CAAC,eAAuB,CAAC;QAEzC,+CAA+C;QAC/C,IAAI,IAAI,CAAC,eAAe,KAAK,IAAI,EAAE,CAAC;YAChC,IAAI,CAAC,eAAe,GAAG,YAAY,CAAC;YACpC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC;YACnC,OAAO,qBAAqB,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,CAAC;QAC1E,CAAC;QAED,6BAA6B;QAC7B,IAAI,UAAU,GAAG,CAAC,YAAY,GAAG,IAAI,CAAC,eAAe,CAAC,GAAG,IAAI,CAAC,CAAE,uBAAuB;QAEvF,UAAU,GAAG,UAAU,CAAC;QAExB,IAAI,CAAC,eAAe,GAAG,YAAY,CAAC;QAGpC,IAAI,CAAC,aAAa,EAAE,CAAC;QAErB,IAAI,CAAC,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QAC9D,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/B,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,gBAAgB,CAAC,CAAC;QAExC,IAAI,CAAC,MAAM,CAAC,yBAAyB,CAAC,IAAI,CAAC,MAAM,EAAE,YAAY,EAAE,UAAU,CAAC,CAAC;QAC7E,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC;QACxD,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC;QAEnC,yBAAyB;QACzB,MAAM,gBAAgB,GAAG,IAAI,IAAI,EAAE,CAAC,OAAO,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAChG,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,CAAC;YAExC,MAAM,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,cAAc,CAAC,eAAe,EAAE,CAAC;YAC5E,MAAM,iBAAiB,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAEnG,iBAAiB;YACjB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACpC,KAAK,CAAC,eAAe,CACjB,WAAW,EACX,iBAAiB,EACjB,gBAAgB,EAChB,YAAY,EAAE,UAAU,CAC3B,CAAC;YACN,CAAC;YAED,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBAC1C,KAAK,CAAC,eAAe,CACjB,WAAW,EACX,iBAAiB,EACjB,gBAAgB,EAChB,YAAY,EAAE,UAAU,CAC3B,CAAC;YACN,CAAC;YAED,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CACzB,WAAW,EACX,iBAAiB,EACjB,gBAAgB,EAChB,YAAY,EAAE,UAAU,CAC3B,CAAC;QAEN,CAAC;aAAM,CAAC;YACJ,OAAO,CAAC,IAAI,CAAC,mBAAmB,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,kCAAkC,CAAC,CAAC;QACnG,CAAC;QAGD,OAAO,qBAAqB,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC;IAC5E,CAAC;IAED,gCAAgC;QAC5B,MAAM,cAAc,GAAG,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC;QAExD,cAAc,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,aAAa,EAAE,wBAAwB,CAAC,CAAC;QAC3E,cAAc,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,eAAe,EAAE,0BAA0B,CAAC,CAAC;QAE/E,cAAc,CAAC,WAAW,CAAC,SAAS,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAC5D,cAAc,CAAC,WAAW,CAAC,cAAc,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAEjE,cAAc,CAAC,WAAW,CAAC,gBAAgB,EAAE,gBAAgB,CAAC,UAAU,CAAC,CAAC;QAE1E,cAAc,CAAC,KAAK,EAAE,CAAC;QAEvB,OAAO,cAAc,CAAC;IAC1B,CAAC;IAED,gCAAgC;QAE5B,MAAM,cAAc,GAAG,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC;QAExD,cAAc,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,aAAa,EAAE,wBAAwB,CAAC,CAAC;QAC3E,cAAc,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,eAAe,EAAE,0BAA0B,CAAC,CAAC;QAE/E,UAAU;QACV,cAAc,CAAC,WAAW,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAEvD,UAAU;QACV,cAAc,CAAC,WAAW,CAAC,eAAe,EAAE,gBAAgB,CAAC,gBAAgB,CAAC,CAAC;QAE/E,MAAM;QACN,cAAc,CAAC,WAAW,CAAC,SAAS,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAC5D,cAAc,CAAC,WAAW,CAAC,QAAQ,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAC3D,cAAc,CAAC,WAAW,CAAC,cAAc,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAEjE,cAAc;QACd,cAAc,CAAC,WAAW,CAAC,2BAA2B,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAE9E,SAAS;QACT,cAAc,CAAC,WAAW,CAAC,iBAAiB,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAEpE,SAAS;QACT,cAAc,CAAC,WAAW,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACrE,cAAc,CAAC,WAAW,CAAC,mBAAmB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACpE,cAAc,CAAC,WAAW,CAAC,0BAA0B,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAE3E,gBAAgB;QAChB,cAAc,CAAC,WAAW,CAAC,yBAAyB,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAC5E,cAAc,CAAC,WAAW,CAAC,sBAAsB,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QACzE,cAAc,CAAC,WAAW,CAAC,sBAAsB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACvE,cAAc,CAAC,WAAW,CAAC,uBAAuB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACxE,cAAc,CAAC,WAAW,CAAC,wBAAwB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACzE,cAAc,CAAC,WAAW,CAAC,wBAAwB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACzE,cAAc,CAAC,WAAW,CAAC,yBAAyB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAE1E,eAAe;QACf,cAAc,CAAC,WAAW,CAAC,wBAAwB,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAC3E,cAAc,CAAC,WAAW,CAAC,qBAAqB,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QACxE,cAAc,CAAC,WAAW,CAAC,wBAAwB,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAC3E,cAAc,CAAC,WAAW,CAAC,qBAAqB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACtE,cAAc,CAAC,WAAW,CAAC,sBAAsB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACvE,cAAc,CAAC,WAAW,CAAC,6BAA6B,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAC9E,cAAc,CAAC,WAAW,CAAC,uBAAuB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACxE,cAAc,CAAC,WAAW,CAAC,uBAAuB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACxE,cAAc,CAAC,WAAW,CAAC,wBAAwB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAEzE,sBAAsB;QACtB,cAAc,CAAC,WAAW,CAAC,+BAA+B,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAClF,cAAc,CAAC,WAAW,CAAC,4BAA4B,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAC/E,cAAc,CAAC,WAAW,CAAC,6BAA6B,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAC9E,cAAc,CAAC,WAAW,CAAC,8BAA8B,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAC/E,cAAc,CAAC,WAAW,CAAC,8BAA8B,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAC/E,cAAc,CAAC,WAAW,CAAC,+BAA+B,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAEhF,WAAW;QACX,cAAc,CAAC,WAAW,CAAC,6BAA6B,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAC9E,cAAc,CAAC,WAAW,CAAC,6BAA6B,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAC9E,cAAc,CAAC,WAAW,CAAC,iBAAiB,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QACpE,cAAc,CAAC,WAAW,CAAC,8BAA8B,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAC/E,cAAc,CAAC,WAAW,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACnE,cAAc,CAAC,WAAW,CAAC,gCAAgC,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACjF,cAAc,CAAC,WAAW,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACrE,cAAc,CAAC,WAAW,CAAC,yBAAyB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAC1E,cAAc,CAAC,WAAW,CAAC,aAAa,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAE9D,cAAc,CAAC,WAAW,CAAC,yBAAyB,EAAE,gBAAgB,CAAC,UAAU,CAAC,CAAC;QACnF,cAAc,CAAC,WAAW,CAAC,yBAAyB,EAAE,gBAAgB,CAAC,UAAU,CAAC,CAAC;QACnF,cAAc,CAAC,WAAW,CAAC,0BAA0B,EAAE,gBAAgB,CAAC,UAAU,CAAC,CAAC;QACpF,cAAc,CAAC,WAAW,CAAC,4BAA4B,EAAE,gBAAgB,CAAC,UAAU,CAAC,CAAC;QACtF,cAAc,CAAC,WAAW,CAAC,qBAAqB,EAAE,gBAAgB,CAAC,UAAU,CAAC,CAAC;QAE/E,UAAU;QACV,cAAc,CAAC,WAAW,CAAC,oCAAoC,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QACvF,cAAc,CAAC,WAAW,CAAC,8BAA8B,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QACjF,cAAc,CAAC,WAAW,CAAC,+BAA+B,EAAE,gBAAgB,CAAC,eAAe,CAAC,CAAC;QAC9F,cAAc,CAAC,WAAW,CAAC,yBAAyB,EAAE,gBAAgB,CAAC,eAAe,CAAC,CAAC;QACxF,cAAc,CAAC,WAAW,CAAC,iBAAiB,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAEpE,cAAc,CAAC,KAAK,EAAE,CAAC;QAEvB,OAAO,cAAc,CAAC;IAC1B,CAAC;IAED,oCAAoC;QAChC,MAAM,kBAAkB,GAAG,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,CAAC;QAEhE,kBAAkB,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,aAAa,EAAE,4BAA4B,CAAC,CAAC;QACnF,kBAAkB,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,eAAe,EAAE,8BAA8B,CAAC,CAAC;QAEvF,kBAAkB,CAAC,WAAW,CAAC,QAAQ,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAC/D,kBAAkB,CAAC,WAAW,CAAC,cAAc,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAErE,kBAAkB,CAAC,WAAW,CAAC,gBAAgB,EAAE,gBAAgB,CAAC,gBAAgB,CAAC,CAAC;QAEpF,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAE3B,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED,gDAAgD;QAC5C,MAAM,EAAE,GAAG,IAAI,CAAC,qBAAqB,CAAC,2CAA2C,CAAC,CAAC;QAEnF,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,aAAa,EAAE,wCAAwC,CAAC,CAAC;QAC/E,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,eAAe,EAAE,0CAA0C,CAAC,CAAC;QAEnF,EAAE,CAAC,WAAW,CAAC,sBAAsB,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAC7D,EAAE,CAAC,WAAW,CAAC,SAAS,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAEhD,EAAE,CAAC,KAAK,EAAE,CAAA;QAEV,OAAO,EAAE,CAAC;IACd,CAAC;IAED,0CAA0C;QACtC,MAAM,EAAE,GAAG,IAAI,CAAC,qBAAqB,CAAC,qCAAqC,CAAC,CAAC;QAE7E,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,aAAa,EAAE,kCAAkC,CAAC,CAAC;QACzE,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,eAAe,EAAE,oCAAoC,CAAC,CAAC;QAE7E,EAAE,CAAC,WAAW,CAAC,sBAAsB,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAC7D,EAAE,CAAC,WAAW,CAAC,SAAS,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAChD,EAAE,CAAC,WAAW,CAAC,QAAQ,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAC/C,EAAE,CAAC,WAAW,CAAC,OAAO,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAE5C,EAAE,CAAC,KAAK,EAAE,CAAA;QAEV,OAAO,EAAE,CAAC;IACd,CAAC;CACJ"}
|
|
@@ -1,66 +0,0 @@
|
|
|
1
|
-
import { GraphicsManager } from "./graphics_manager.ts";
|
|
2
|
-
export type WebGLShaderType = number;
|
|
3
|
-
export declare enum WebGLUniformType {
|
|
4
|
-
TEXTURE_2D = 0,
|
|
5
|
-
TEXTURE_2D_ARRAY = 1,
|
|
6
|
-
TEXTURE_CUBE_MAP = 2,
|
|
7
|
-
SHADOW_2D = 3,
|
|
8
|
-
SHADOW_2D_ARRAY = 4,
|
|
9
|
-
SHADOW_CUBE_MAP = 5,
|
|
10
|
-
STRUCT = 6,
|
|
11
|
-
F = 7,
|
|
12
|
-
I = 8,
|
|
13
|
-
B = 9,
|
|
14
|
-
F2V = 10,
|
|
15
|
-
I2V = 11,
|
|
16
|
-
F3V = 12,
|
|
17
|
-
I3V = 13,
|
|
18
|
-
F4V = 14,
|
|
19
|
-
I4V = 15,
|
|
20
|
-
F2M = 16,
|
|
21
|
-
F3M = 17,
|
|
22
|
-
F4M = 18
|
|
23
|
-
}
|
|
24
|
-
export interface WebGLUniform {
|
|
25
|
-
label: string;
|
|
26
|
-
type: WebGLUniformType;
|
|
27
|
-
is_array: boolean;
|
|
28
|
-
texture_unit?: number;
|
|
29
|
-
}
|
|
30
|
-
interface UBOParameter {
|
|
31
|
-
label: string;
|
|
32
|
-
index: number;
|
|
33
|
-
offset: number;
|
|
34
|
-
}
|
|
35
|
-
interface UBOBase {
|
|
36
|
-
webgl_buffer: WebGLBuffer;
|
|
37
|
-
}
|
|
38
|
-
interface UBOParameters {
|
|
39
|
-
[parameter: string]: UBOParameter;
|
|
40
|
-
}
|
|
41
|
-
export type UBO = UBOBase & UBOParameters;
|
|
42
|
-
export declare class ShaderProgram {
|
|
43
|
-
gl: WebGLRenderingContext;
|
|
44
|
-
gm: GraphicsManager;
|
|
45
|
-
name: string;
|
|
46
|
-
shaders: Array<WebGLShader>;
|
|
47
|
-
webgl_shader_program: WebGLProgram | null;
|
|
48
|
-
uniforms: {
|
|
49
|
-
[key: string]: WebGLUniform;
|
|
50
|
-
};
|
|
51
|
-
uniform_locs: {
|
|
52
|
-
[key: string]: WebGLUniformLocation | null;
|
|
53
|
-
};
|
|
54
|
-
texture_counter: number;
|
|
55
|
-
ubo_counter: number;
|
|
56
|
-
ubos: {
|
|
57
|
-
[location: string]: UBO;
|
|
58
|
-
};
|
|
59
|
-
constructor(name: string, gm: GraphicsManager, gl: WebGLRenderingContext);
|
|
60
|
-
add_shader(type: WebGLShaderType, source: string): void;
|
|
61
|
-
add_uniform(label: string, uniform_type: WebGLUniformType): void;
|
|
62
|
-
build(): void;
|
|
63
|
-
use(): void;
|
|
64
|
-
}
|
|
65
|
-
export {};
|
|
66
|
-
//# sourceMappingURL=shader_program.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"shader_program.d.ts","sourceRoot":"","sources":["../../src/graphics/shader_program.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AAGxD,MAAM,MAAM,eAAe,GAAG,MAAM,CAAC;AAErC,oBAAY,gBAAgB;IACxB,UAAU,IAAA;IACV,gBAAgB,IAAA;IAChB,gBAAgB,IAAA;IAChB,SAAS,IAAA;IACT,eAAe,IAAA;IACf,eAAe,IAAA;IACf,MAAM,IAAA;IACN,CAAC,IAAA;IACD,CAAC,IAAA;IACD,CAAC,IAAA;IACD,GAAG,KAAA;IACH,GAAG,KAAA;IACH,GAAG,KAAA;IACH,GAAG,KAAA;IACH,GAAG,KAAA;IACH,GAAG,KAAA;IACH,GAAG,KAAA;IACH,GAAG,KAAA;IACH,GAAG,KAAA;CACN;AAED,MAAM,WAAW,YAAY;IACzB,KAAK,EAAC,MAAM,CAAC;IACb,IAAI,EAAC,gBAAgB,CAAC;IACtB,QAAQ,EAAC,OAAO,CAAC;IACjB,YAAY,CAAC,EAAC,MAAM,CAAC;CACxB;AAED,UAAU,YAAY;IAClB,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CAClB;AAED,UAAU,OAAO;IACb,YAAY,EAAE,WAAW,CAAC;CAC7B;AAED,UAAU,aAAa;IACnB,CAAC,SAAS,EAAC,MAAM,GAAG,YAAY,CAAC;CACpC;AAED,MAAM,MAAM,GAAG,GAAG,OAAO,GAAG,aAAa,CAAC;AAE1C,qBAAa,aAAa;IACtB,EAAE,EAAC,qBAAqB,CAAC;IACzB,EAAE,EAAC,eAAe,CAAC;IACnB,IAAI,EAAC,MAAM,CAAC;IACZ,OAAO,EAAC,KAAK,CAAC,WAAW,CAAC,CAAM;IAChC,oBAAoB,EAAC,YAAY,GAAC,IAAI,CAAQ;IAC9C,QAAQ,EAAC;QAAC,CAAC,GAAG,EAAC,MAAM,GAAE,YAAY,CAAA;KAAC,CAAM;IAC1C,YAAY,EAAC;QAAC,CAAC,GAAG,EAAC,MAAM,GAAE,oBAAoB,GAAC,IAAI,CAAA;KAAC,CAAM;IAC3D,eAAe,EAAC,MAAM,CAAK;IAC3B,WAAW,EAAC,MAAM,CAAK;IACvB,IAAI,EAAC;QAAC,CAAC,QAAQ,EAAC,MAAM,GAAE,GAAG,CAAA;KAAC,CAAK;gBAErB,IAAI,EAAC,MAAM,EAAE,EAAE,EAAC,eAAe,EAAE,EAAE,EAAC,qBAAqB;IAMrE,UAAU,CAAC,IAAI,EAAE,eAAe,EAAE,MAAM,EAAE,MAAM;IAUhD,WAAW,CAAC,KAAK,EAAC,MAAM,EAAE,YAAY,EAAC,gBAAgB;IAyBvD,KAAK;IA4BL,GAAG;CAGN"}
|