vanta-engine 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (162) hide show
  1. package/README.md +61 -0
  2. package/dist/engine.d.ts +18 -0
  3. package/dist/engine.d.ts.map +1 -0
  4. package/dist/engine.js +23 -0
  5. package/dist/engine.js.map +1 -0
  6. package/dist/graphics/assets/asset_format/format.d.ts +115 -0
  7. package/dist/graphics/assets/asset_format/format.d.ts.map +1 -0
  8. package/dist/graphics/assets/asset_format/format.js +29 -0
  9. package/dist/graphics/assets/asset_format/format.js.map +1 -0
  10. package/dist/graphics/assets/asset_loaders/obj.d.ts +127 -0
  11. package/dist/graphics/assets/asset_loaders/obj.d.ts.map +1 -0
  12. package/dist/graphics/assets/asset_loaders/obj.js +762 -0
  13. package/dist/graphics/assets/asset_loaders/obj.js.map +1 -0
  14. package/dist/graphics/assets/material.d.ts +33 -0
  15. package/dist/graphics/assets/material.d.ts.map +1 -0
  16. package/dist/graphics/assets/material.js +104 -0
  17. package/dist/graphics/assets/material.js.map +1 -0
  18. package/dist/graphics/assets/mesh.d.ts +17 -0
  19. package/dist/graphics/assets/mesh.d.ts.map +1 -0
  20. package/dist/graphics/assets/mesh.js +47 -0
  21. package/dist/graphics/assets/mesh.js.map +1 -0
  22. package/dist/graphics/assets/model.d.ts +13 -0
  23. package/dist/graphics/assets/model.d.ts.map +1 -0
  24. package/dist/graphics/assets/model.js +18 -0
  25. package/dist/graphics/assets/model.js.map +1 -0
  26. package/dist/graphics/assets/texture.d.ts +93 -0
  27. package/dist/graphics/assets/texture.d.ts.map +1 -0
  28. package/dist/graphics/assets/texture.js +318 -0
  29. package/dist/graphics/assets/texture.js.map +1 -0
  30. package/dist/graphics/assets/uniform_buffer.d.ts +28 -0
  31. package/dist/graphics/assets/uniform_buffer.d.ts.map +1 -0
  32. package/dist/graphics/assets/uniform_buffer.js +132 -0
  33. package/dist/graphics/assets/uniform_buffer.js.map +1 -0
  34. package/dist/graphics/assets/vaos.d.ts +9 -0
  35. package/dist/graphics/assets/vaos.d.ts.map +1 -0
  36. package/dist/graphics/assets/vaos.js +98 -0
  37. package/dist/graphics/assets/vaos.js.map +1 -0
  38. package/dist/graphics/framebuffer.d.ts +77 -0
  39. package/dist/graphics/framebuffer.d.ts.map +1 -0
  40. package/dist/graphics/framebuffer.js +265 -0
  41. package/dist/graphics/framebuffer.js.map +1 -0
  42. package/dist/graphics/graphics_manager.d.ts +70 -0
  43. package/dist/graphics/graphics_manager.d.ts.map +1 -0
  44. package/dist/graphics/graphics_manager.js +503 -0
  45. package/dist/graphics/graphics_manager.js.map +1 -0
  46. package/dist/graphics/shader_program.d.ts +66 -0
  47. package/dist/graphics/shader_program.d.ts.map +1 -0
  48. package/dist/graphics/shader_program.js +92 -0
  49. package/dist/graphics/shader_program.js.map +1 -0
  50. package/dist/graphics/utility.d.ts +4 -0
  51. package/dist/graphics/utility.d.ts.map +1 -0
  52. package/dist/graphics/utility.js +33 -0
  53. package/dist/graphics/utility.js.map +1 -0
  54. package/dist/hook_manager.d.ts +33 -0
  55. package/dist/hook_manager.d.ts.map +1 -0
  56. package/dist/hook_manager.js +102 -0
  57. package/dist/hook_manager.js.map +1 -0
  58. package/dist/index.d.ts +27 -0
  59. package/dist/index.d.ts.map +1 -0
  60. package/dist/index.js +27 -0
  61. package/dist/index.js.map +1 -0
  62. package/dist/input/input_manager.d.ts +41 -0
  63. package/dist/input/input_manager.d.ts.map +1 -0
  64. package/dist/input/input_manager.js +121 -0
  65. package/dist/input/input_manager.js.map +1 -0
  66. package/dist/node/camera3d.d.ts +10 -0
  67. package/dist/node/camera3d.d.ts.map +1 -0
  68. package/dist/node/camera3d.js +25 -0
  69. package/dist/node/camera3d.js.map +1 -0
  70. package/dist/node/lights/directional_light.d.ts +20 -0
  71. package/dist/node/lights/directional_light.d.ts.map +1 -0
  72. package/dist/node/lights/directional_light.js +111 -0
  73. package/dist/node/lights/directional_light.js.map +1 -0
  74. package/dist/node/lights/light.d.ts +15 -0
  75. package/dist/node/lights/light.d.ts.map +1 -0
  76. package/dist/node/lights/light.js +24 -0
  77. package/dist/node/lights/light.js.map +1 -0
  78. package/dist/node/lights/point_light.d.ts +26 -0
  79. package/dist/node/lights/point_light.d.ts.map +1 -0
  80. package/dist/node/lights/point_light.js +109 -0
  81. package/dist/node/lights/point_light.js.map +1 -0
  82. package/dist/node/lights/spot_light.d.ts +13 -0
  83. package/dist/node/lights/spot_light.d.ts.map +1 -0
  84. package/dist/node/lights/spot_light.js +35 -0
  85. package/dist/node/lights/spot_light.js.map +1 -0
  86. package/dist/node/lights.d.ts +43 -0
  87. package/dist/node/lights.d.ts.map +1 -0
  88. package/dist/node/lights.js +201 -0
  89. package/dist/node/lights.js.map +1 -0
  90. package/dist/node/object3d.d.ts +10 -0
  91. package/dist/node/object3d.d.ts.map +1 -0
  92. package/dist/node/object3d.js +60 -0
  93. package/dist/node/object3d.js.map +1 -0
  94. package/dist/node/skybox.d.ts +15 -0
  95. package/dist/node/skybox.d.ts.map +1 -0
  96. package/dist/node/skybox.js +33 -0
  97. package/dist/node/skybox.js.map +1 -0
  98. package/dist/node/sprite2d.d.ts +14 -0
  99. package/dist/node/sprite2d.d.ts.map +1 -0
  100. package/dist/node/sprite2d.js +33 -0
  101. package/dist/node/sprite2d.js.map +1 -0
  102. package/dist/node.d.ts +76 -0
  103. package/dist/node.d.ts.map +1 -0
  104. package/dist/node.js +308 -0
  105. package/dist/node.js.map +1 -0
  106. package/dist/scene.d.ts +19 -0
  107. package/dist/scene.d.ts.map +1 -0
  108. package/dist/scene.js +50 -0
  109. package/dist/scene.js.map +1 -0
  110. package/dist/shader_language/grammar.d.ts +2 -0
  111. package/dist/shader_language/grammar.d.ts.map +1 -0
  112. package/dist/shader_language/grammar.js +971 -0
  113. package/dist/shader_language/grammar.js.map +1 -0
  114. package/dist/shader_language/tokenizer.d.ts +3 -0
  115. package/dist/shader_language/tokenizer.d.ts.map +1 -0
  116. package/dist/shader_language/tokenizer.js +50 -0
  117. package/dist/shader_language/tokenizer.js.map +1 -0
  118. package/dist/shaders/default_2d.fs.d.ts +3 -0
  119. package/dist/shaders/default_2d.fs.d.ts.map +1 -0
  120. package/dist/shaders/default_2d.fs.js +14 -0
  121. package/dist/shaders/default_2d.fs.js.map +1 -0
  122. package/dist/shaders/default_2d.vs.d.ts +3 -0
  123. package/dist/shaders/default_2d.vs.d.ts.map +1 -0
  124. package/dist/shaders/default_2d.vs.js +16 -0
  125. package/dist/shaders/default_2d.vs.js.map +1 -0
  126. package/dist/shaders/default_3d.fs.d.ts +3 -0
  127. package/dist/shaders/default_3d.fs.d.ts.map +1 -0
  128. package/dist/shaders/default_3d.fs.js +327 -0
  129. package/dist/shaders/default_3d.fs.js.map +1 -0
  130. package/dist/shaders/default_3d.vs.d.ts +3 -0
  131. package/dist/shaders/default_3d.vs.d.ts.map +1 -0
  132. package/dist/shaders/default_3d.vs.js +36 -0
  133. package/dist/shaders/default_3d.vs.js.map +1 -0
  134. package/dist/shaders/default_directional_shadow.fs.d.ts +3 -0
  135. package/dist/shaders/default_directional_shadow.fs.d.ts.map +1 -0
  136. package/dist/shaders/default_directional_shadow.fs.js +6 -0
  137. package/dist/shaders/default_directional_shadow.fs.js.map +1 -0
  138. package/dist/shaders/default_directional_shadow.vs.d.ts +3 -0
  139. package/dist/shaders/default_directional_shadow.vs.d.ts.map +1 -0
  140. package/dist/shaders/default_directional_shadow.vs.js +11 -0
  141. package/dist/shaders/default_directional_shadow.vs.js.map +1 -0
  142. package/dist/shaders/default_point_shadow.fs.d.ts +3 -0
  143. package/dist/shaders/default_point_shadow.fs.d.ts.map +1 -0
  144. package/dist/shaders/default_point_shadow.fs.js +18 -0
  145. package/dist/shaders/default_point_shadow.fs.js.map +1 -0
  146. package/dist/shaders/default_point_shadow.vs.d.ts +3 -0
  147. package/dist/shaders/default_point_shadow.vs.d.ts.map +1 -0
  148. package/dist/shaders/default_point_shadow.vs.js +14 -0
  149. package/dist/shaders/default_point_shadow.vs.js.map +1 -0
  150. package/dist/shaders/default_skybox.fs.d.ts +3 -0
  151. package/dist/shaders/default_skybox.fs.d.ts.map +1 -0
  152. package/dist/shaders/default_skybox.fs.js +14 -0
  153. package/dist/shaders/default_skybox.fs.js.map +1 -0
  154. package/dist/shaders/default_skybox.vs.d.ts +3 -0
  155. package/dist/shaders/default_skybox.vs.d.ts.map +1 -0
  156. package/dist/shaders/default_skybox.vs.js +23 -0
  157. package/dist/shaders/default_skybox.vs.js.map +1 -0
  158. package/dist/utility.d.ts +5 -0
  159. package/dist/utility.d.ts.map +1 -0
  160. package/dist/utility.js +19 -0
  161. package/dist/utility.js.map +1 -0
  162. package/package.json +47 -0
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vaos.js","sourceRoot":"","sources":["../../../src/graphics/assets/vaos.ts"],"names":[],"mappings":"AAIA,IAAI,UAAU,GAA+B,IAAI,CAAA;AACjD,IAAI,sBAAsB,GAAU,CAAC,CAAC;AACtC,IAAI,uBAAuB,GAAU,CAAC,CAAC;AAEvC,IAAI,UAAU,GAA+B,IAAI,CAAA;AACjD,IAAI,sBAAsB,GAAU,CAAC,CAAC;AACtC,IAAI,uBAAuB,GAAU,CAAC,CAAC;AAQvC,MAAM,UAAU,cAAc,CAAC,EAAkB;IAC7C,IAAI,UAAU;QACV,OAAO,EAAC,GAAG,EAAC,UAAU,EAAE,WAAW,EAAC,sBAAsB,EAAE,YAAY,EAAC,uBAAuB,EAAC,CAAC;IAEtG,MAAM,aAAa,GAAG,IAAI,YAAY,CAAC;QACnC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI;QACf,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI;QACf,CAAC,EAAG,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI;QAChB,CAAC,CAAC,EAAG,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI;QAChB,CAAC,CAAC,EAAE,CAAC,CAAC,EAAG,CAAC,EAAE,IAAI;QACf,CAAC,EAAE,CAAC,CAAC,EAAG,CAAC,EAAE,IAAI;QACf,CAAC,EAAG,CAAC,EAAG,CAAC,EAAE,IAAI;QAChB,CAAC,CAAC,EAAG,CAAC,EAAG,CAAC,CAAE,IAAI;KACnB,CAAC,CAAC;IAEH,MAAM,YAAY,GAAG,IAAI,WAAW,CAAC;QACjC,CAAC,EAAC,CAAC,EAAC,CAAC,EAAE,CAAC,EAAC,CAAC,EAAC,CAAC,EAAE,KAAK;QACnB,CAAC,EAAC,CAAC,EAAC,CAAC,EAAE,CAAC,EAAC,CAAC,EAAC,CAAC,EAAE,KAAK;QACnB,CAAC,EAAC,CAAC,EAAC,CAAC,EAAE,CAAC,EAAC,CAAC,EAAC,CAAC,EAAE,KAAK;QACnB,CAAC,EAAC,CAAC,EAAC,CAAC,EAAE,CAAC,EAAC,CAAC,EAAC,CAAC,EAAE,KAAK;QACnB,CAAC,EAAC,CAAC,EAAC,CAAC,EAAE,CAAC,EAAC,CAAC,EAAC,CAAC,EAAE,KAAK;QACnB,CAAC,EAAC,CAAC,EAAC,CAAC,EAAE,CAAC,EAAC,CAAC,EAAC,CAAC,CAAE,KAAK;KACtB,CAAC,CAAC;IAEH,uBAAuB,GAAG,aAAa,CAAC,MAAM,CAAC;IAE/C,sBAAsB,GAAG,YAAY,CAAC,MAAM,CAAC;IAE7C,UAAU,GAAG,EAAE,CAAC,EAAE,CAAC,iBAAiB,EAAG,CAAC;IACxC,EAAE,CAAC,EAAE,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;IAElC,gBAAgB;IAChB,MAAM,GAAG,GAAG,EAAE,CAAC,EAAE,CAAC,YAAY,EAAG,CAAC;IAClC,EAAE,CAAC,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,EAAE,CAAC,YAAY,EAAE,GAAG,CAAC,CAAC;IAC1C,EAAE,CAAC,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,EAAE,CAAC,YAAY,EAAE,aAAa,EAAE,EAAE,CAAC,EAAE,CAAC,WAAW,CAAC,CAAC;IAEvE,kCAAkC;IAClC,EAAE,CAAC,EAAE,CAAC,uBAAuB,CAAC,CAAC,CAAC,CAAC;IACjC,EAAE,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAE1D,eAAe;IACf,MAAM,GAAG,GAAG,EAAE,CAAC,EAAE,CAAC,YAAY,EAAG,CAAC;IAClC,EAAE,CAAC,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,EAAE,CAAC,oBAAoB,EAAE,GAAG,CAAC,CAAC;IAClD,EAAE,CAAC,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,EAAE,CAAC,oBAAoB,EAAE,YAAY,EAAE,EAAE,CAAC,EAAE,CAAC,WAAW,CAAC,CAAC;IAE9E,aAAa;IACb,EAAE,CAAC,EAAE,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IAC5B,EAAE,CAAC,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,EAAE,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC;IAE3C,OAAO,EAAC,GAAG,EAAC,UAAU,EAAE,WAAW,EAAC,sBAAsB,EAAE,YAAY,EAAC,uBAAuB,EAAC,CAAC;AACtG,CAAC;AAED,MAAM,UAAU,cAAc,CAAC,EAAkB;IAC7C,IAAI,UAAU;QACV,OAAO,EAAC,GAAG,EAAC,UAAU,EAAE,WAAW,EAAC,sBAAsB,EAAE,YAAY,EAAC,uBAAuB,EAAC,CAAC;IAEtG,MAAM,aAAa,GAAG,IAAI,YAAY,CAAC;QACnC,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,GAAG,EAAU,GAAG,EAAE,GAAG,EAAG,cAAc;QACjD,GAAG,EAAE,CAAC,GAAG,EAAE,GAAG,EAAU,GAAG,EAAE,GAAG,EAAG,eAAe;QAClD,GAAG,EAAG,GAAG,EAAE,GAAG,EAAU,GAAG,EAAE,GAAG,EAAG,YAAY;QAChD,CAAC,GAAG,EAAG,GAAG,EAAE,GAAG,EAAU,GAAG,EAAE,GAAG,CAAG,WAAW;KAClD,CAAC,CAAC;IAEH,MAAM,YAAY,GAAG,IAAI,WAAW,CAAC;QACjC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,iBAAiB;QAC1B,CAAC,EAAE,CAAC,EAAE,CAAC,CAAE,kBAAkB;KAC9B,CAAC,CAAC;IAEH,uBAAuB,GAAG,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC;IAEnD,sBAAsB,GAAG,YAAY,CAAC,MAAM,CAAC;IAE7C,UAAU,GAAG,EAAE,CAAC,EAAE,CAAC,iBAAiB,EAAE,CAAC;IACvC,EAAE,CAAC,EAAE,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;IAElC,sBAAsB;IACtB,MAAM,GAAG,GAAG,EAAE,CAAC,EAAE,CAAC,YAAY,EAAE,CAAC;IACjC,EAAE,CAAC,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,EAAE,CAAC,YAAY,EAAE,GAAG,CAAC,CAAC;IAC1C,EAAE,CAAC,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,EAAE,CAAC,YAAY,EAAE,aAAa,EAAE,EAAE,CAAC,EAAE,CAAC,WAAW,CAAC,CAAC;IAEvE,0BAA0B;IAC1B,MAAM,MAAM,GAAG,CAAC,GAAG,YAAY,CAAC,iBAAiB,CAAC,CAAC,sBAAsB;IAEzE,kCAAkC;IAClC,EAAE,CAAC,EAAE,CAAC,uBAAuB,CAAC,CAAC,CAAC,CAAC;IACjC,EAAE,CAAC,EAAE,CAAC,mBAAmB,CACrB,CAAC,EAAE,qBAAqB;IACxB,CAAC,EAAE,iCAAiC;IACpC,EAAE,CAAC,EAAE,CAAC,KAAK,EAAE,YAAY;IACzB,KAAK,EAAE,YAAY;IACnB,MAAM,EAAE,SAAS;IACjB,CAAC,CAAC,SAAS;KACd,CAAC;IAEF,kCAAkC;IAClC,EAAE,CAAC,EAAE,CAAC,uBAAuB,CAAC,CAAC,CAAC,CAAC;IACjC,EAAE,CAAC,EAAE,CAAC,mBAAmB,CACrB,CAAC,EAAE,qBAAqB;IACxB,CAAC,EAAE,8BAA8B;IACjC,EAAE,CAAC,EAAE,CAAC,KAAK,EAAE,YAAY;IACzB,KAAK,EAAE,YAAY;IACnB,MAAM,EAAE,SAAS;IACjB,CAAC,GAAG,YAAY,CAAC,iBAAiB,CAAC,wBAAwB;KAC9D,CAAC;IAEF,sBAAsB;IACtB,MAAM,GAAG,GAAG,EAAE,CAAC,EAAE,CAAC,YAAY,EAAE,CAAC;IACjC,EAAE,CAAC,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,EAAE,CAAC,oBAAoB,EAAE,GAAG,CAAC,CAAC;IAClD,EAAE,CAAC,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,EAAE,CAAC,oBAAoB,EAAE,YAAY,EAAE,EAAE,CAAC,EAAE,CAAC,WAAW,CAAC,CAAC;IAE9E,aAAa;IACb,EAAE,CAAC,EAAE,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IAC5B,EAAE,CAAC,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,EAAE,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC;IAG3C,OAAO,EAAC,GAAG,EAAC,UAAU,EAAE,WAAW,EAAC,sBAAsB,EAAE,YAAY,EAAC,uBAAuB,EAAC,CAAC;AACtG,CAAC"}
@@ -0,0 +1,77 @@
1
+ import { Vec4 } from "@vicimpa/glm";
2
+ import { GraphicsManager } from "./graphics_manager.ts";
3
+ import { CubeMapTexture, Texture } from "./assets/texture.ts";
4
+ export declare enum AttachmentType {
5
+ TEXTURE_COLOR = "TEXTURE_COLOR",
6
+ TEXTURE_DEPTH = "TEXTURE_DEPTH",
7
+ TEXTURE_STENCIL = "TEXTURE_STENCIL",
8
+ TEXTURE_DEPTH_STENCIL = "TEXTURE_DEPTH_STENCIL",
9
+ TEXTURE_ARRAY_COLOR = "TEXTURE_ARRAY_COLOR",
10
+ TEXTURE_ARRAY_DEPTH = "TEXTURE_ARRAY_DEPTH",
11
+ TEXTURE_ARRAY_STENCIL = "TEXTURE_ARRAY_STENCIL",
12
+ TEXTURE_ARRAY_DEPTH_STENCIL = "TEXTURE_ARRAY_DEPTH_STENCIL",
13
+ CUBEMAP_TEXTURE_COLOR = "CUBEMAP_TEXTURE_COLOR",
14
+ CUBEMAP_TEXTURE_DEPTH = "CUBEMAP_TEXTURE_DEPTH",
15
+ CUBEMAP_TEXTURE_STENCIL = "CUBEMAP_TEXTURE_STENCIL",
16
+ CUBEMAP_TEXTURE_DEPTH_STENCIL = "CUBEMAP_TEXTURE_DEPTH_STENCIL"
17
+ }
18
+ export interface AttachmentInfo {
19
+ name: string;
20
+ type: AttachmentType;
21
+ texture: Texture | CubeMapTexture;
22
+ texture_array_index?: number;
23
+ mipmap_level?: number;
24
+ texture_parameters?: {
25
+ [key: number]: number;
26
+ };
27
+ buffer_source?: boolean;
28
+ color_attachment_number?: number;
29
+ }
30
+ export declare enum DrawFlag {
31
+ DEPTH_TEST = 0,
32
+ CULL_FRONT = 1,
33
+ CULL_BACK = 2,
34
+ CULL_FRONT_AND_BACK = 4,
35
+ DEPTH_FUNC_NEVER = 8,
36
+ DEPTH_FUNC_LESS = 16,
37
+ DEPTH_FUNC_EQUAL = 32,
38
+ DEPTH_FUNC_LESS_EQUAL = 64,
39
+ DEPTH_FUNC_GREATER = 128,
40
+ DEPTH_FUNC_NOT_EQUAL = 256,
41
+ DEPTH_FUNC_GREATER_EQUAL = 512,
42
+ DEPTH_FUNC_ALWAYS = 1024,
43
+ FORCE_WRITE_DEPTH = 2048
44
+ }
45
+ export type DrawBitFlags = number;
46
+ export declare function has_flag(bit_flag: DrawBitFlags, flag: DrawFlag): boolean;
47
+ export declare class Framebuffer implements Disposable {
48
+ name: string;
49
+ gl: WebGL2RenderingContext;
50
+ gm: GraphicsManager;
51
+ clear_color: Vec4;
52
+ width: number;
53
+ height: number;
54
+ webgl_frame_buffer: WebGLFramebuffer;
55
+ attachment_info_map: {
56
+ [key: string]: AttachmentInfo;
57
+ };
58
+ use_depth_buffer: boolean;
59
+ use_color_buffer: boolean;
60
+ color_attachment_count: number;
61
+ read_source_color_attachment: number;
62
+ draw_flags: DrawBitFlags;
63
+ constructor(name: string, gm: GraphicsManager, gl: WebGL2RenderingContext, attachment_infos: AttachmentInfo[], draw_flags: DrawBitFlags, clear_color?: Vec4, read_from_back_buffer?: boolean);
64
+ [Symbol.dispose](): void;
65
+ set_attachment_texture_index(attachment_name: string, index: number): void;
66
+ clear(): void;
67
+ set_attachment_cube_map_texture_face(attachment_name: string, face: number): void;
68
+ private create_attachment;
69
+ private create_attachment_depth_array_texture;
70
+ private create_attachment_color_array_texture;
71
+ private create_attachment_color_texture;
72
+ private create_attachment_depth_texture;
73
+ private create_attachment_color_cubemap_texture;
74
+ private create_attachment_depth_cubemap_texture;
75
+ use(): void;
76
+ }
77
+ //# sourceMappingURL=framebuffer.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"framebuffer.d.ts","sourceRoot":"","sources":["../../src/graphics/framebuffer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAC;AACpC,OAAO,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AACxD,OAAO,EAAE,cAAc,EAAE,OAAO,EAAe,MAAM,qBAAqB,CAAC;AAE3E,oBAAY,cAAc;IACtB,aAAa,kBAAkB;IAC/B,aAAa,kBAAkB;IAC/B,eAAe,oBAAoB;IACnC,qBAAqB,0BAA0B;IAC/C,mBAAmB,wBAAwB;IAC3C,mBAAmB,wBAAwB;IAC3C,qBAAqB,0BAA0B;IAC/C,2BAA2B,gCAAgC;IAC3D,qBAAqB,0BAA0B;IAC/C,qBAAqB,0BAA0B;IAC/C,uBAAuB,4BAA4B;IACnD,6BAA6B,kCAAkC;CAClE;AAED,MAAM,WAAW,cAAc;IAC3B,IAAI,EAAC,MAAM,CAAC;IACZ,IAAI,EAAC,cAAc,CAAC;IACpB,OAAO,EAAC,OAAO,GAAC,cAAc,CAAC;IAC/B,mBAAmB,CAAC,EAAC,MAAM,CAAC;IAC5B,YAAY,CAAC,EAAC,MAAM,CAAC;IACrB,kBAAkB,CAAC,EAAC;QAAC,CAAC,GAAG,EAAC,MAAM,GAAE,MAAM,CAAA;KAAC,CAAC;IAC1C,aAAa,CAAC,EAAC,OAAO,CAAC;IACvB,uBAAuB,CAAC,EAAC,MAAM,CAAC;CACnC;AAGD,oBAAY,QAAQ;IAChB,UAAU,IAAI;IACd,UAAU,IAAS;IACnB,SAAS,IAAS;IAClB,mBAAmB,IAAS;IAC5B,gBAAgB,IAAS;IACzB,eAAe,KAAS;IACxB,gBAAgB,KAAS;IACzB,qBAAqB,KAAS;IAC9B,kBAAkB,MAAS;IAC3B,oBAAoB,MAAS;IAC7B,wBAAwB,MAAS;IACjC,iBAAiB,OAAU;IAC3B,iBAAiB,OAAU;CAC9B;AAED,MAAM,MAAM,YAAY,GAAG,MAAM,CAAC;AAElC,wBAAgB,QAAQ,CAAC,QAAQ,EAAC,YAAY,EAAE,IAAI,EAAC,QAAQ,GAAE,OAAO,CAErE;AAED,qBAAa,WAAY,YAAW,UAAU;IAC1C,IAAI,EAAC,MAAM,CAAC;IACZ,EAAE,EAAC,sBAAsB,CAAC;IAC1B,EAAE,EAAC,eAAe,CAAC;IACnB,WAAW,EAAC,IAAI,CAAC;IACjB,KAAK,EAAC,MAAM,CAAK;IACjB,MAAM,EAAC,MAAM,CAAK;IAClB,kBAAkB,EAAC,gBAAgB,CAAC;IACpC,mBAAmB,EAAC;QAAC,CAAC,GAAG,EAAC,MAAM,GAAE,cAAc,CAAA;KAAC,CAAM;IACvD,gBAAgB,EAAC,OAAO,CAAS;IACjC,gBAAgB,EAAC,OAAO,CAAS;IACjC,sBAAsB,EAAC,MAAM,CAAK;IAClC,4BAA4B,EAAC,MAAM,CAAI;IACvC,UAAU,EAAC,YAAY,CAAK;gBAEhB,IAAI,EAAC,MAAM,EAAE,EAAE,EAAC,eAAe,EAAE,EAAE,EAAC,sBAAsB,EAAE,gBAAgB,EAAC,cAAc,EAAE,EAAE,UAAU,EAAC,YAAY,EAAE,WAAW,GAAC,IAAwB,EAAE,qBAAqB,GAAC,OAAe;IAuC/M,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,IAAI;IAIxB,4BAA4B,CAAC,eAAe,EAAC,MAAM,EAAE,KAAK,EAAC,MAAM;IAqCjE,KAAK;IAqBL,oCAAoC,CAAC,eAAe,EAAC,MAAM,EAAE,IAAI,EAAC,MAAM;IAqCxE,OAAO,CAAC,iBAAiB;IAkCzB,OAAO,CAAC,qCAAqC;IAsB7C,OAAO,CAAC,qCAAqC;IA+B7C,OAAO,CAAC,+BAA+B;IA4BvC,OAAO,CAAC,+BAA+B;IAmBvC,OAAO,CAAC,uCAAuC;IAmC/C,OAAO,CAAC,uCAAuC;IA0B/C,GAAG;CAGN"}
@@ -0,0 +1,265 @@
1
+ import { Vec4 } from "@vicimpa/glm";
2
+ import { CubeMapTexture, Texture } from "./assets/texture.js";
3
+ export var AttachmentType;
4
+ (function (AttachmentType) {
5
+ AttachmentType["TEXTURE_COLOR"] = "TEXTURE_COLOR";
6
+ AttachmentType["TEXTURE_DEPTH"] = "TEXTURE_DEPTH";
7
+ AttachmentType["TEXTURE_STENCIL"] = "TEXTURE_STENCIL";
8
+ AttachmentType["TEXTURE_DEPTH_STENCIL"] = "TEXTURE_DEPTH_STENCIL";
9
+ AttachmentType["TEXTURE_ARRAY_COLOR"] = "TEXTURE_ARRAY_COLOR";
10
+ AttachmentType["TEXTURE_ARRAY_DEPTH"] = "TEXTURE_ARRAY_DEPTH";
11
+ AttachmentType["TEXTURE_ARRAY_STENCIL"] = "TEXTURE_ARRAY_STENCIL";
12
+ AttachmentType["TEXTURE_ARRAY_DEPTH_STENCIL"] = "TEXTURE_ARRAY_DEPTH_STENCIL";
13
+ AttachmentType["CUBEMAP_TEXTURE_COLOR"] = "CUBEMAP_TEXTURE_COLOR";
14
+ AttachmentType["CUBEMAP_TEXTURE_DEPTH"] = "CUBEMAP_TEXTURE_DEPTH";
15
+ AttachmentType["CUBEMAP_TEXTURE_STENCIL"] = "CUBEMAP_TEXTURE_STENCIL";
16
+ AttachmentType["CUBEMAP_TEXTURE_DEPTH_STENCIL"] = "CUBEMAP_TEXTURE_DEPTH_STENCIL";
17
+ })(AttachmentType || (AttachmentType = {}));
18
+ // These determine what to enable or disable when binding the framebuffer.
19
+ export var DrawFlag;
20
+ (function (DrawFlag) {
21
+ DrawFlag[DrawFlag["DEPTH_TEST"] = 0] = "DEPTH_TEST";
22
+ DrawFlag[DrawFlag["CULL_FRONT"] = 1] = "CULL_FRONT";
23
+ DrawFlag[DrawFlag["CULL_BACK"] = 2] = "CULL_BACK";
24
+ DrawFlag[DrawFlag["CULL_FRONT_AND_BACK"] = 4] = "CULL_FRONT_AND_BACK";
25
+ DrawFlag[DrawFlag["DEPTH_FUNC_NEVER"] = 8] = "DEPTH_FUNC_NEVER";
26
+ DrawFlag[DrawFlag["DEPTH_FUNC_LESS"] = 16] = "DEPTH_FUNC_LESS";
27
+ DrawFlag[DrawFlag["DEPTH_FUNC_EQUAL"] = 32] = "DEPTH_FUNC_EQUAL";
28
+ DrawFlag[DrawFlag["DEPTH_FUNC_LESS_EQUAL"] = 64] = "DEPTH_FUNC_LESS_EQUAL";
29
+ DrawFlag[DrawFlag["DEPTH_FUNC_GREATER"] = 128] = "DEPTH_FUNC_GREATER";
30
+ DrawFlag[DrawFlag["DEPTH_FUNC_NOT_EQUAL"] = 256] = "DEPTH_FUNC_NOT_EQUAL";
31
+ DrawFlag[DrawFlag["DEPTH_FUNC_GREATER_EQUAL"] = 512] = "DEPTH_FUNC_GREATER_EQUAL";
32
+ DrawFlag[DrawFlag["DEPTH_FUNC_ALWAYS"] = 1024] = "DEPTH_FUNC_ALWAYS";
33
+ DrawFlag[DrawFlag["FORCE_WRITE_DEPTH"] = 2048] = "FORCE_WRITE_DEPTH";
34
+ })(DrawFlag || (DrawFlag = {}));
35
+ export function has_flag(bit_flag, flag) {
36
+ return (bit_flag & flag) === flag;
37
+ }
38
+ export class Framebuffer {
39
+ constructor(name, gm, gl, attachment_infos, draw_flags, clear_color = new Vec4(0, 0, 0, 1), read_from_back_buffer = false) {
40
+ this.width = 0;
41
+ this.height = 0;
42
+ this.attachment_info_map = {};
43
+ this.use_depth_buffer = false;
44
+ this.use_color_buffer = false;
45
+ this.color_attachment_count = 0;
46
+ this.read_source_color_attachment = 0;
47
+ this.draw_flags = 0;
48
+ this.name = name;
49
+ this.gl = gl;
50
+ this.gm = gm;
51
+ this.name = name;
52
+ this.clear_color = clear_color;
53
+ this.webgl_frame_buffer = this.gl.createFramebuffer();
54
+ this.draw_flags = draw_flags;
55
+ let attachment_numbers = [];
56
+ this.gl.bindFramebuffer(gl.FRAMEBUFFER, this.webgl_frame_buffer);
57
+ for (const attachment of attachment_infos) {
58
+ this.create_attachment(attachment, attachment_numbers);
59
+ this.attachment_info_map[attachment.name] = attachment;
60
+ if (attachment.texture instanceof Texture) {
61
+ this.width = attachment.texture.width;
62
+ this.height = attachment.texture.height;
63
+ }
64
+ else if (attachment.texture instanceof CubeMapTexture) {
65
+ this.width = this.height = attachment.texture.size;
66
+ }
67
+ }
68
+ this.gl.drawBuffers(attachment_numbers.length ? attachment_numbers : [gl.NONE]);
69
+ if (read_from_back_buffer)
70
+ this.gl.readBuffer(this.gl.BACK);
71
+ else if (this.read_source_color_attachment === this.gl.NONE)
72
+ this.gl.readBuffer(this.gl.NONE);
73
+ else
74
+ this.gl.readBuffer(this.read_source_color_attachment);
75
+ if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE) {
76
+ throw Error(`Framebuffer incomplete, STATUS = ${gl.checkFramebufferStatus(gl.FRAMEBUFFER)}`);
77
+ }
78
+ this.gl.bindFramebuffer(gl.FRAMEBUFFER, null);
79
+ }
80
+ [Symbol.dispose]() {
81
+ this.gl.deleteFramebuffer(this.webgl_frame_buffer);
82
+ }
83
+ set_attachment_texture_index(attachment_name, index) {
84
+ const not_bound = this.gm.framebuffer !== this;
85
+ if (not_bound)
86
+ this.use();
87
+ const attachment = this.attachment_info_map[attachment_name];
88
+ switch (attachment.type) {
89
+ case AttachmentType.TEXTURE_ARRAY_COLOR:
90
+ if (attachment.color_attachment_number === undefined) {
91
+ throw new Error(`The framebuffer "${this.name}" has an attachment named "${attachment.name}" with an AttachmentType of TEXTURE_ARRAY_COLOR without a 'color_attachment_number' set, this should not be possible, please file a github issue.`);
92
+ }
93
+ this.gl.framebufferTextureLayer(this.gl.FRAMEBUFFER, attachment.color_attachment_number, attachment.texture.webgl_texture, attachment.mipmap_level === undefined ? 0 : attachment.mipmap_level, index);
94
+ break;
95
+ case AttachmentType.TEXTURE_ARRAY_DEPTH:
96
+ this.gl.framebufferTextureLayer(this.gl.FRAMEBUFFER, this.gl.DEPTH_ATTACHMENT, attachment.texture.webgl_texture, 0, index);
97
+ break;
98
+ default:
99
+ throw new Error(`setting the texture array index for the attachment named "${attachment.name}" of type AttachmentType.${attachment.type} is not supported.`);
100
+ }
101
+ if (not_bound)
102
+ this.gm.unuse_framebuffer();
103
+ }
104
+ clear() {
105
+ const not_bound = this.gm.framebuffer !== this;
106
+ if (not_bound)
107
+ this.use();
108
+ if (this.use_depth_buffer)
109
+ this.gl.clearDepth(1.0);
110
+ if (this.use_color_buffer) {
111
+ const cc = this.clear_color;
112
+ this.gl.clearColor(cc.x, cc.y, cc.z, cc.w);
113
+ }
114
+ if (this.use_depth_buffer || this.use_color_buffer) {
115
+ this.gl.clear((this.use_color_buffer ? this.gl.COLOR_BUFFER_BIT : 0) |
116
+ (this.use_depth_buffer ? this.gl.DEPTH_BUFFER_BIT : 0));
117
+ }
118
+ if (not_bound)
119
+ this.gm.unuse_framebuffer();
120
+ }
121
+ set_attachment_cube_map_texture_face(attachment_name, face) {
122
+ const not_bound = this.gm.framebuffer !== this;
123
+ if (not_bound)
124
+ this.use();
125
+ const attachment = this.attachment_info_map[attachment_name];
126
+ switch (attachment.type) {
127
+ case AttachmentType.CUBEMAP_TEXTURE_COLOR:
128
+ if (attachment.color_attachment_number === undefined) {
129
+ throw new Error(`The framebuffer "${this.name}" has an attachment named "${attachment.name}" with an AttachmentType of CUBEMAP_TEXTURE_COLOR without a 'color_attachment_number' set, this should not be possible, please file a github issue.`);
130
+ }
131
+ this.gl.framebufferTexture2D(this.gl.FRAMEBUFFER, this.gl.COLOR_ATTACHMENT0 + attachment.color_attachment_number, face, attachment.texture.webgl_texture, 0);
132
+ break;
133
+ case AttachmentType.CUBEMAP_TEXTURE_DEPTH:
134
+ this.gl.framebufferTexture2D(this.gl.FRAMEBUFFER, this.gl.DEPTH_ATTACHMENT, face, attachment.texture.webgl_texture, 0);
135
+ break;
136
+ default:
137
+ throw new Error(`setting the texture array index for the attachment named "${attachment.name}" of type AttachmentType.${attachment.type} is not supported.`);
138
+ }
139
+ if (not_bound)
140
+ this.gm.unuse_framebuffer();
141
+ }
142
+ create_attachment(attachment, attachment_numbers) {
143
+ const is_depth_textures_attachment = attachment.type === AttachmentType.TEXTURE_DEPTH ||
144
+ attachment.type === AttachmentType.TEXTURE_DEPTH_STENCIL;
145
+ switch (attachment.type) {
146
+ case AttachmentType.TEXTURE_DEPTH_STENCIL:
147
+ case AttachmentType.TEXTURE_DEPTH:
148
+ this.create_attachment_depth_texture(attachment);
149
+ break;
150
+ case AttachmentType.TEXTURE_COLOR:
151
+ this.create_attachment_color_texture(attachment, attachment_numbers);
152
+ break;
153
+ case AttachmentType.TEXTURE_ARRAY_COLOR:
154
+ this.create_attachment_color_array_texture(attachment, attachment_numbers);
155
+ break;
156
+ case AttachmentType.TEXTURE_ARRAY_DEPTH:
157
+ this.create_attachment_depth_array_texture(attachment);
158
+ break;
159
+ case AttachmentType.CUBEMAP_TEXTURE_COLOR:
160
+ this.create_attachment_color_cubemap_texture(attachment, attachment_numbers);
161
+ break;
162
+ case AttachmentType.CUBEMAP_TEXTURE_DEPTH:
163
+ this.create_attachment_depth_cubemap_texture(attachment);
164
+ break;
165
+ default:
166
+ throw new Error(`AttachmentType.${attachment.type} is not yet supported. See framebuffer named "${this.name}".`);
167
+ }
168
+ }
169
+ create_attachment_depth_array_texture(attachment) {
170
+ if (attachment.texture_array_index === undefined) {
171
+ throw new Error(`The framebuffer "${this.name}" has an attachment named "${attachment.name}" with an AttachmentType of TEXTURE_ARRAY_COLOR without a 'texture_array_index' set, texture_array_index must be set for all array types.`);
172
+ }
173
+ var tex_parameters = attachment.texture_parameters === undefined ? {} : attachment.texture_parameters;
174
+ tex_parameters[this.gl.TEXTURE_MIN_FILTER] = this.gl.NEAREST;
175
+ tex_parameters[this.gl.TEXTURE_MAG_FILTER] = this.gl.NEAREST;
176
+ tex_parameters[this.gl.TEXTURE_WRAP_S] = this.gl.CLAMP_TO_EDGE;
177
+ tex_parameters[this.gl.TEXTURE_WRAP_T] = this.gl.CLAMP_TO_EDGE;
178
+ this.use_depth_buffer = true;
179
+ this.gl.framebufferTextureLayer(this.gl.FRAMEBUFFER, this.gl.DEPTH_ATTACHMENT, attachment.texture.webgl_texture, 0, attachment.texture_array_index);
180
+ }
181
+ create_attachment_color_array_texture(attachment, attachment_numbers) {
182
+ if (attachment.texture_array_index === undefined) {
183
+ throw new Error(`The framebuffer "${this.name}" has an attachment named "${attachment.name}" with an AttachmentType of TEXTURE_ARRAY_COLOR without a 'texture_array_index' set, texture_array_index must be set for all array types.`);
184
+ }
185
+ var tex_parameters = attachment.texture_parameters === undefined ? {} : attachment.texture_parameters;
186
+ tex_parameters[this.gl.TEXTURE_MIN_FILTER] = this.gl.LINEAR;
187
+ tex_parameters[this.gl.TEXTURE_MAG_FILTER] = this.gl.LINEAR;
188
+ tex_parameters[this.gl.TEXTURE_WRAP_S] = this.gl.CLAMP_TO_EDGE;
189
+ tex_parameters[this.gl.TEXTURE_WRAP_T] = this.gl.CLAMP_TO_EDGE;
190
+ const attachment_num = this.gl.COLOR_ATTACHMENT0 + this.color_attachment_count;
191
+ this.use_color_buffer = true;
192
+ this.gl.framebufferTextureLayer(this.gl.FRAMEBUFFER, attachment_num, attachment.texture.webgl_texture, attachment.mipmap_level === undefined ? 0 : attachment.mipmap_level, attachment.texture_array_index);
193
+ if (attachment.buffer_source)
194
+ this.read_source_color_attachment = attachment_num;
195
+ attachment.color_attachment_number = attachment_num;
196
+ attachment_numbers.push(attachment_num);
197
+ this.color_attachment_count++;
198
+ }
199
+ create_attachment_color_texture(attachment, attachment_numbers) {
200
+ var tex_parameters = attachment.texture_parameters === undefined ? {} : attachment.texture_parameters;
201
+ tex_parameters[this.gl.TEXTURE_MIN_FILTER] = this.gl.LINEAR;
202
+ tex_parameters[this.gl.TEXTURE_MAG_FILTER] = this.gl.LINEAR;
203
+ tex_parameters[this.gl.TEXTURE_WRAP_S] = this.gl.CLAMP_TO_EDGE;
204
+ tex_parameters[this.gl.TEXTURE_WRAP_T] = this.gl.CLAMP_TO_EDGE;
205
+ const attachment_num = this.gl.COLOR_ATTACHMENT0 + this.color_attachment_count;
206
+ this.use_color_buffer = true;
207
+ this.gl.framebufferTexture2D(this.gl.FRAMEBUFFER, attachment_num, this.gl.TEXTURE_2D, attachment.texture.webgl_texture, attachment.mipmap_level === undefined ? 0 : attachment.mipmap_level);
208
+ if (attachment.buffer_source)
209
+ this.read_source_color_attachment = attachment_num;
210
+ attachment.color_attachment_number = attachment_num;
211
+ attachment_numbers.push(attachment_num);
212
+ this.color_attachment_count++;
213
+ }
214
+ create_attachment_depth_texture(attachment) {
215
+ var tex_parameters = attachment.texture_parameters === undefined ? {} : attachment.texture_parameters;
216
+ tex_parameters[this.gl.TEXTURE_MIN_FILTER] = this.gl.NEAREST;
217
+ tex_parameters[this.gl.TEXTURE_MAG_FILTER] = this.gl.NEAREST;
218
+ tex_parameters[this.gl.TEXTURE_WRAP_S] = this.gl.CLAMP_TO_EDGE;
219
+ tex_parameters[this.gl.TEXTURE_WRAP_T] = this.gl.CLAMP_TO_EDGE;
220
+ this.use_depth_buffer = true;
221
+ this.gl.framebufferTexture2D(this.gl.FRAMEBUFFER, this.gl.DEPTH_ATTACHMENT, this.gl.TEXTURE_2D, attachment.texture.webgl_texture, attachment.mipmap_level === undefined ? 0 : attachment.mipmap_level);
222
+ }
223
+ create_attachment_color_cubemap_texture(attachment, attachment_numbers) {
224
+ var tex_parameters = attachment.texture_parameters === undefined ? {} : attachment.texture_parameters;
225
+ tex_parameters[this.gl.TEXTURE_MIN_FILTER] = this.gl.NEAREST;
226
+ tex_parameters[this.gl.TEXTURE_MAG_FILTER] = this.gl.NEAREST;
227
+ tex_parameters[this.gl.TEXTURE_WRAP_S] = this.gl.CLAMP_TO_EDGE;
228
+ tex_parameters[this.gl.TEXTURE_WRAP_T] = this.gl.CLAMP_TO_EDGE;
229
+ const attachment_num = this.gl.COLOR_ATTACHMENT0 + this.color_attachment_count;
230
+ this.use_color_buffer = true;
231
+ const faces = [
232
+ this.gl.TEXTURE_CUBE_MAP_POSITIVE_X, this.gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
233
+ this.gl.TEXTURE_CUBE_MAP_POSITIVE_Y, this.gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
234
+ this.gl.TEXTURE_CUBE_MAP_POSITIVE_Z, this.gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
235
+ ];
236
+ faces.forEach((face) => {
237
+ this.gl.framebufferTexture2D(this.gl.FRAMEBUFFER, attachment_num, face, attachment.texture.webgl_texture, attachment.mipmap_level === undefined ? 0 : attachment.mipmap_level);
238
+ });
239
+ if (attachment.buffer_source)
240
+ this.read_source_color_attachment = attachment_num;
241
+ attachment.color_attachment_number = attachment_num;
242
+ attachment_numbers.push(attachment_num);
243
+ this.color_attachment_count++;
244
+ }
245
+ create_attachment_depth_cubemap_texture(attachment) {
246
+ var tex_parameters = attachment.texture_parameters === undefined ? {} : attachment.texture_parameters;
247
+ tex_parameters[this.gl.TEXTURE_MIN_FILTER] = this.gl.NEAREST;
248
+ tex_parameters[this.gl.TEXTURE_MAG_FILTER] = this.gl.NEAREST;
249
+ tex_parameters[this.gl.TEXTURE_WRAP_S] = this.gl.CLAMP_TO_EDGE;
250
+ tex_parameters[this.gl.TEXTURE_WRAP_T] = this.gl.CLAMP_TO_EDGE;
251
+ this.use_depth_buffer = true;
252
+ const faces = [
253
+ this.gl.TEXTURE_CUBE_MAP_POSITIVE_X, this.gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
254
+ this.gl.TEXTURE_CUBE_MAP_POSITIVE_Y, this.gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
255
+ this.gl.TEXTURE_CUBE_MAP_POSITIVE_Z, this.gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
256
+ ];
257
+ faces.forEach((face) => {
258
+ this.gl.framebufferTexture2D(this.gl.FRAMEBUFFER, this.gl.DEPTH_ATTACHMENT, face, attachment.texture.webgl_texture, attachment.mipmap_level === undefined ? 0 : attachment.mipmap_level);
259
+ });
260
+ }
261
+ use() {
262
+ this.gm.use_framebuffer(this.name);
263
+ }
264
+ }
265
+ //# sourceMappingURL=framebuffer.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"framebuffer.js","sourceRoot":"","sources":["../../src/graphics/framebuffer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAC;AAEpC,OAAO,EAAE,cAAc,EAAE,OAAO,EAAe,MAAM,qBAAqB,CAAC;AAE3E,MAAM,CAAN,IAAY,cAaX;AAbD,WAAY,cAAc;IACtB,iDAA+B,CAAA;IAC/B,iDAA+B,CAAA;IAC/B,qDAAmC,CAAA;IACnC,iEAA+C,CAAA;IAC/C,6DAA2C,CAAA;IAC3C,6DAA2C,CAAA;IAC3C,iEAA+C,CAAA;IAC/C,6EAA2D,CAAA;IAC3D,iEAA+C,CAAA;IAC/C,iEAA+C,CAAA;IAC/C,qEAAmD,CAAA;IACnD,iFAA+D,CAAA;AACnE,CAAC,EAbW,cAAc,KAAd,cAAc,QAazB;AAaD,0EAA0E;AAC1E,MAAM,CAAN,IAAY,QAcX;AAdD,WAAY,QAAQ;IAChB,mDAAc,CAAA;IACd,mDAAmB,CAAA;IACnB,iDAAkB,CAAA;IAClB,qEAA4B,CAAA;IAC5B,+DAAyB,CAAA;IACzB,8DAAwB,CAAA;IACxB,gEAAyB,CAAA;IACzB,0EAA8B,CAAA;IAC9B,qEAA2B,CAAA;IAC3B,yEAA6B,CAAA;IAC7B,iFAAiC,CAAA;IACjC,oEAA2B,CAAA;IAC3B,oEAA2B,CAAA;AAC/B,CAAC,EAdW,QAAQ,KAAR,QAAQ,QAcnB;AAID,MAAM,UAAU,QAAQ,CAAC,QAAqB,EAAE,IAAa;IACzD,OAAO,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,IAAI,CAAC;AACtC,CAAC;AAED,MAAM,OAAO,WAAW;IAepB,YAAY,IAAW,EAAE,EAAkB,EAAE,EAAyB,EAAE,gBAAiC,EAAE,UAAuB,EAAE,cAAmB,IAAI,IAAI,CAAC,CAAC,EAAC,CAAC,EAAC,CAAC,EAAC,CAAC,CAAC,EAAE,wBAAgC,KAAK;QAV/M,UAAK,GAAU,CAAC,CAAC;QACjB,WAAM,GAAU,CAAC,CAAC;QAElB,wBAAmB,GAAiC,EAAE,CAAC;QACvD,qBAAgB,GAAW,KAAK,CAAC;QACjC,qBAAgB,GAAW,KAAK,CAAC;QACjC,2BAAsB,GAAU,CAAC,CAAC;QAClC,iCAA4B,GAAU,CAAC,CAAA;QACvC,eAAU,GAAgB,CAAC,CAAC;QAGxB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAA;QAChB,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;QAC/B,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,EAAE,CAAC,iBAAiB,EAAE,CAAC;QACtD,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAG7B,IAAI,kBAAkB,GAAY,EAAE,CAAA;QAEpC,IAAI,CAAC,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAEjE,KAAK,MAAM,UAAU,IAAI,gBAAgB,EAAE,CAAC;YACxC,IAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,kBAAkB,CAAC,CAAC;YACvD,IAAI,CAAC,mBAAmB,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,UAAU,CAAC;YACvD,IAAI,UAAU,CAAC,OAAO,YAAY,OAAO,EAAE,CAAC;gBACxC,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,OAAO,CAAC,KAAK,CAAC;gBACtC,IAAI,CAAC,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC;YAC5C,CAAC;iBAAM,IAAI,UAAU,CAAC,OAAO,YAAY,cAAc,EAAE,CAAC;gBACtD,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC;YACvD,CAAC;QACL,CAAC;QACD,IAAI,CAAC,EAAE,CAAC,WAAW,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC;QAChF,IAAI,qBAAqB;YACrB,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;aAChC,IAAI,IAAI,CAAC,4BAA4B,KAAK,IAAI,CAAC,EAAE,CAAC,IAAI;YACvD,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;;YAEjC,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,4BAA4B,CAAC,CAAC;QAE1D,IAAI,EAAE,CAAC,sBAAsB,CAAC,EAAE,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC,oBAAoB,EAAE,CAAC;YACxE,MAAM,KAAK,CAAC,oCAAoC,EAAE,CAAC,sBAAsB,CAAC,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,CAAC;QACjG,CAAC;QAED,IAAI,CAAC,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;IAClD,CAAC;IAED,CAAC,MAAM,CAAC,OAAO,CAAC;QACZ,IAAI,CAAC,EAAE,CAAC,iBAAiB,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;IACvD,CAAC;IAED,4BAA4B,CAAC,eAAsB,EAAE,KAAY;QAC7D,MAAM,SAAS,GAAG,IAAI,CAAC,EAAE,CAAC,WAAW,KAAK,IAAI,CAAC;QAC/C,IAAI,SAAS;YACT,IAAI,CAAC,GAAG,EAAE,CAAC;QACf,MAAM,UAAU,GAAG,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,CAAC;QAC7D,QAAQ,UAAU,CAAC,IAAI,EAAE,CAAC;YACtB,KAAK,cAAc,CAAC,mBAAmB;gBACnC,IAAI,UAAU,CAAC,uBAAuB,KAAK,SAAS,EAAE,CAAC;oBACnD,MAAM,IAAI,KAAK,CAAC,oBAAoB,IAAI,CAAC,IAAI,8BAA8B,UAAU,CAAC,IAAI,mJAAmJ,CAAC,CAAA;gBAClP,CAAC;gBACD,IAAI,CAAC,EAAE,CAAC,uBAAuB,CAC3B,IAAI,CAAC,EAAE,CAAC,WAAW,EACnB,UAAU,CAAC,uBAAuB,EAClC,UAAU,CAAC,OAAO,CAAC,aAAa,EAChC,UAAU,CAAC,YAAY,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,EACnE,KAAK,CACR,CAAC;gBACF,MAAM;YAEV,KAAK,cAAc,CAAC,mBAAmB;gBACnC,IAAI,CAAC,EAAE,CAAC,uBAAuB,CAC3B,IAAI,CAAC,EAAE,CAAC,WAAW,EACnB,IAAI,CAAC,EAAE,CAAC,gBAAgB,EACxB,UAAU,CAAC,OAAO,CAAC,aAAa,EAChC,CAAC,EACD,KAAK,CACR,CAAC;gBACF,MAAM;YAEV;gBACI,MAAM,IAAI,KAAK,CAAC,6DAA6D,UAAU,CAAC,IAAI,4BAA4B,UAAU,CAAC,IAAI,oBAAoB,CAAC,CAAA;QACpK,CAAC;QAED,IAAI,SAAS;YACT,IAAI,CAAC,EAAE,CAAC,iBAAiB,EAAE,CAAC;IACpC,CAAC;IAED,KAAK;QACD,MAAM,SAAS,GAAG,IAAI,CAAC,EAAE,CAAC,WAAW,KAAK,IAAI,CAAC;QAC/C,IAAI,SAAS;YACT,IAAI,CAAC,GAAG,EAAE,CAAC;QACf,IAAI,IAAI,CAAC,gBAAgB;YACrB,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;QAC5B,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,MAAM,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC;YAC5B,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;QAC/C,CAAC;QACD,IAAI,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACjD,IAAI,CAAC,EAAE,CAAC,KAAK,CACT,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC;gBACtD,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC,CACzD,CAAC;QACN,CAAC;QAED,IAAI,SAAS;YACT,IAAI,CAAC,EAAE,CAAC,iBAAiB,EAAE,CAAC;IACpC,CAAC;IAED,oCAAoC,CAAC,eAAsB,EAAE,IAAW;QACpE,MAAM,SAAS,GAAG,IAAI,CAAC,EAAE,CAAC,WAAW,KAAK,IAAI,CAAC;QAC/C,IAAI,SAAS;YACT,IAAI,CAAC,GAAG,EAAE,CAAC;QACf,MAAM,UAAU,GAAG,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,CAAC;QAC7D,QAAQ,UAAU,CAAC,IAAI,EAAE,CAAC;YACtB,KAAK,cAAc,CAAC,qBAAqB;gBACrC,IAAI,UAAU,CAAC,uBAAuB,KAAK,SAAS,EAAE,CAAC;oBACnD,MAAM,IAAI,KAAK,CAAC,oBAAoB,IAAI,CAAC,IAAI,8BAA8B,UAAU,CAAC,IAAI,qJAAqJ,CAAC,CAAA;gBACpP,CAAC;gBACD,IAAI,CAAC,EAAE,CAAC,oBAAoB,CACxB,IAAI,CAAC,EAAE,CAAC,WAAW,EACnB,IAAI,CAAC,EAAE,CAAC,iBAAiB,GAAG,UAAU,CAAC,uBAAuB,EAC9D,IAAI,EACJ,UAAU,CAAC,OAAO,CAAC,aAAa,EAChC,CAAC,CACJ,CAAC;gBACF,MAAM;YAEV,KAAK,cAAc,CAAC,qBAAqB;gBACrC,IAAI,CAAC,EAAE,CAAC,oBAAoB,CACxB,IAAI,CAAC,EAAE,CAAC,WAAW,EACnB,IAAI,CAAC,EAAE,CAAC,gBAAgB,EACxB,IAAI,EACJ,UAAU,CAAC,OAAO,CAAC,aAAa,EAChC,CAAC,CACJ,CAAC;gBACF,MAAM;YAEV;gBACI,MAAM,IAAI,KAAK,CAAC,6DAA6D,UAAU,CAAC,IAAI,4BAA4B,UAAU,CAAC,IAAI,oBAAoB,CAAC,CAAA;QACpK,CAAC;QAED,IAAI,SAAS;YACT,IAAI,CAAC,EAAE,CAAC,iBAAiB,EAAE,CAAC;IACpC,CAAC;IAEO,iBAAiB,CAAC,UAAyB,EAAE,kBAA2B;QAC5E,MAAM,4BAA4B,GAAG,UAAU,CAAC,IAAI,KAAK,cAAc,CAAC,aAAa;YACjF,UAAU,CAAC,IAAI,KAAK,cAAc,CAAC,qBAAqB,CAAC;QAC7D,QAAQ,UAAU,CAAC,IAAI,EAAE,CAAC;YACtB,KAAK,cAAc,CAAC,qBAAqB,CAAC;YAC1C,KAAK,cAAc,CAAC,aAAa;gBAC7B,IAAI,CAAC,+BAA+B,CAAC,UAAU,CAAC,CAAC;gBACjD,MAAM;YAEV,KAAK,cAAc,CAAC,aAAa;gBAC7B,IAAI,CAAC,+BAA+B,CAAC,UAAU,EAAE,kBAAkB,CAAC,CAAC;gBACrE,MAAM;YAEV,KAAK,cAAc,CAAC,mBAAmB;gBACnC,IAAI,CAAC,qCAAqC,CAAC,UAAU,EAAE,kBAAkB,CAAC,CAAC;gBAC3E,MAAM;YAEV,KAAK,cAAc,CAAC,mBAAmB;gBACnC,IAAI,CAAC,qCAAqC,CAAC,UAAU,CAAC,CAAC;gBACvD,MAAM;YAEV,KAAK,cAAc,CAAC,qBAAqB;gBACrC,IAAI,CAAC,uCAAuC,CAAC,UAAU,EAAE,kBAAkB,CAAC,CAAC;gBAC7E,MAAM;YAEV,KAAK,cAAc,CAAC,qBAAqB;gBACrC,IAAI,CAAC,uCAAuC,CAAC,UAAU,CAAC,CAAC;gBACzD,MAAM;YAEV;gBACI,MAAM,IAAI,KAAK,CAAC,kBAAkB,UAAU,CAAC,IAAI,iDAAiD,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC;QACzH,CAAC;IACL,CAAC;IAEO,qCAAqC,CAAC,UAAyB;QACnE,IAAI,UAAU,CAAC,mBAAmB,KAAK,SAAS,EAAE,CAAC;YAC/C,MAAM,IAAI,KAAK,CAAC,oBAAoB,IAAI,CAAC,IAAI,8BAA8B,UAAU,CAAC,IAAI,2IAA2I,CAAC,CAAA;QAC1O,CAAC;QACD,IAAI,cAAc,GACd,UAAU,CAAC,kBAAkB,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,kBAAkB,CAAC;QACrF,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,OAAO,CAAC;QAC7D,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,OAAO,CAAC;QAC7D,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC,cAAc,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,aAAa,CAAC;QAC/D,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC,cAAc,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,aAAa,CAAC;QAE/D,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAE7B,IAAI,CAAC,EAAE,CAAC,uBAAuB,CAC3B,IAAI,CAAC,EAAE,CAAC,WAAW,EACnB,IAAI,CAAC,EAAE,CAAC,gBAAgB,EACxB,UAAU,CAAC,OAAO,CAAC,aAAa,EAChC,CAAC,EACD,UAAU,CAAC,mBAAmB,CACjC,CAAC;IACN,CAAC;IAEO,qCAAqC,CAAC,UAAyB,EAAE,kBAA2B;QAChG,IAAI,UAAU,CAAC,mBAAmB,KAAK,SAAS,EAAE,CAAC;YAC/C,MAAM,IAAI,KAAK,CAAC,oBAAoB,IAAI,CAAC,IAAI,8BAA8B,UAAU,CAAC,IAAI,2IAA2I,CAAC,CAAA;QAC1O,CAAC;QACD,IAAI,cAAc,GACd,UAAU,CAAC,kBAAkB,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,kBAAkB,CAAC;QACrF,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,MAAM,CAAC;QAC5D,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,MAAM,CAAC;QAC5D,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC,cAAc,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,aAAa,CAAC;QAC/D,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC,cAAc,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,aAAa,CAAC;QAE/D,MAAM,cAAc,GAAG,IAAI,CAAC,EAAE,CAAC,iBAAiB,GAAG,IAAI,CAAC,sBAAsB,CAAC;QAE/E,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAE7B,IAAI,CAAC,EAAE,CAAC,uBAAuB,CAC3B,IAAI,CAAC,EAAE,CAAC,WAAW,EACnB,cAAc,EACd,UAAU,CAAC,OAAO,CAAC,aAAa,EAChC,UAAU,CAAC,YAAY,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,EACnE,UAAU,CAAC,mBAAmB,CACjC,CAAC;QAEF,IAAI,UAAU,CAAC,aAAa;YACxB,IAAI,CAAC,4BAA4B,GAAG,cAAc,CAAC;QAEvD,UAAU,CAAC,uBAAuB,GAAG,cAAc,CAAC;QACpD,kBAAkB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QACxC,IAAI,CAAC,sBAAsB,EAAE,CAAC;IAClC,CAAC;IAEO,+BAA+B,CAAC,UAAyB,EAAE,kBAA2B;QAC1F,IAAI,cAAc,GACd,UAAU,CAAC,kBAAkB,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,kBAAkB,CAAC;QACrF,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,MAAM,CAAC;QAC5D,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,MAAM,CAAC;QAC5D,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC,cAAc,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,aAAa,CAAC;QAC/D,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC,cAAc,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,aAAa,CAAC;QAE/D,MAAM,cAAc,GAAG,IAAI,CAAC,EAAE,CAAC,iBAAiB,GAAG,IAAI,CAAC,sBAAsB,CAAC;QAE/E,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAE7B,IAAI,CAAC,EAAE,CAAC,oBAAoB,CACxB,IAAI,CAAC,EAAE,CAAC,WAAW,EACnB,cAAc,EACd,IAAI,CAAC,EAAE,CAAC,UAAU,EAClB,UAAU,CAAC,OAAO,CAAC,aAAa,EAChC,UAAU,CAAC,YAAY,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CACtE,CAAC;QAEF,IAAI,UAAU,CAAC,aAAa;YACxB,IAAI,CAAC,4BAA4B,GAAG,cAAc,CAAC;QAEvD,UAAU,CAAC,uBAAuB,GAAG,cAAc,CAAC;QACpD,kBAAkB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QACxC,IAAI,CAAC,sBAAsB,EAAE,CAAC;IAClC,CAAC;IAEO,+BAA+B,CAAC,UAAyB;QAC7D,IAAI,cAAc,GACd,UAAU,CAAC,kBAAkB,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,kBAAkB,CAAC;QACrF,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,OAAO,CAAC;QAC7D,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,OAAO,CAAC;QAC7D,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC,cAAc,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,aAAa,CAAC;QAC/D,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC,cAAc,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,aAAa,CAAC;QAE/D,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAE7B,IAAI,CAAC,EAAE,CAAC,oBAAoB,CACxB,IAAI,CAAC,EAAE,CAAC,WAAW,EACnB,IAAI,CAAC,EAAE,CAAC,gBAAgB,EACxB,IAAI,CAAC,EAAE,CAAC,UAAU,EAClB,UAAU,CAAC,OAAO,CAAC,aAAa,EAChC,UAAU,CAAC,YAAY,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CACtE,CAAC;IACN,CAAC;IAEO,uCAAuC,CAAC,UAAyB,EAAE,kBAA2B;QAClG,IAAI,cAAc,GACd,UAAU,CAAC,kBAAkB,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,kBAAkB,CAAC;QACrF,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,OAAO,CAAC;QAC7D,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,OAAO,CAAC;QAC7D,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC,cAAc,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,aAAa,CAAC;QAC/D,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC,cAAc,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,aAAa,CAAC;QAE/D,MAAM,cAAc,GAAG,IAAI,CAAC,EAAE,CAAC,iBAAiB,GAAG,IAAI,CAAC,sBAAsB,CAAC;QAE/E,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAE7B,MAAM,KAAK,GAAG;YACV,IAAI,CAAC,EAAE,CAAC,2BAA2B,EAAE,IAAI,CAAC,EAAE,CAAC,2BAA2B;YACxE,IAAI,CAAC,EAAE,CAAC,2BAA2B,EAAE,IAAI,CAAC,EAAE,CAAC,2BAA2B;YACxE,IAAI,CAAC,EAAE,CAAC,2BAA2B,EAAE,IAAI,CAAC,EAAE,CAAC,2BAA2B;SAC3E,CAAC;QACF,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;YACnB,IAAI,CAAC,EAAE,CAAC,oBAAoB,CACxB,IAAI,CAAC,EAAE,CAAC,WAAW,EACnB,cAAc,EACd,IAAI,EACJ,UAAU,CAAC,OAAO,CAAC,aAAa,EAChC,UAAU,CAAC,YAAY,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CACtE,CAAC;QACN,CAAC,CAAC,CAAC;QAEH,IAAI,UAAU,CAAC,aAAa;YACxB,IAAI,CAAC,4BAA4B,GAAG,cAAc,CAAC;QAEvD,UAAU,CAAC,uBAAuB,GAAG,cAAc,CAAC;QACpD,kBAAkB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QACxC,IAAI,CAAC,sBAAsB,EAAE,CAAC;IAClC,CAAC;IAEO,uCAAuC,CAAC,UAAyB;QACrE,IAAI,cAAc,GACd,UAAU,CAAC,kBAAkB,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,kBAAkB,CAAC;QACrF,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,OAAO,CAAC;QAC7D,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,OAAO,CAAC;QAC7D,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC,cAAc,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,aAAa,CAAC;QAC/D,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC,cAAc,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,aAAa,CAAC;QAE/D,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAE7B,MAAM,KAAK,GAAG;YACV,IAAI,CAAC,EAAE,CAAC,2BAA2B,EAAE,IAAI,CAAC,EAAE,CAAC,2BAA2B;YACxE,IAAI,CAAC,EAAE,CAAC,2BAA2B,EAAE,IAAI,CAAC,EAAE,CAAC,2BAA2B;YACxE,IAAI,CAAC,EAAE,CAAC,2BAA2B,EAAE,IAAI,CAAC,EAAE,CAAC,2BAA2B;SAC3E,CAAC;QACF,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;YACnB,IAAI,CAAC,EAAE,CAAC,oBAAoB,CACxB,IAAI,CAAC,EAAE,CAAC,WAAW,EACnB,IAAI,CAAC,EAAE,CAAC,gBAAgB,EACxB,IAAI,EACJ,UAAU,CAAC,OAAO,CAAC,aAAa,EAChC,UAAU,CAAC,YAAY,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CACtE,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IAED,GAAG;QACC,IAAI,CAAC,EAAE,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACvC,CAAC;CACJ"}
@@ -0,0 +1,70 @@
1
+ import { Vec3, Vec2, Mat4, Vec4, Mat2, Mat3 } from '@vicimpa/glm';
2
+ import Engine from '../engine.ts';
3
+ import { ShaderProgram } from './shader_program.ts';
4
+ import { AttachmentInfo, DrawBitFlags, Framebuffer } from './framebuffer.ts';
5
+ import { Texture } from './assets/texture.ts';
6
+ import { PointLight } from '../node/lights/point_light.ts';
7
+ import { DirectionalLight } from '../node/lights/directional_light.ts';
8
+ import { SpotLight } from '../node/lights/spot_light.ts';
9
+ export type WebGLType = number;
10
+ export interface WebGLVertexAttribute {
11
+ label: string;
12
+ attribute_type: WebGLType;
13
+ size: number;
14
+ normalized: boolean;
15
+ dynamic: boolean;
16
+ vertex_buffer: WebGLBuffer;
17
+ }
18
+ export declare class GraphicsManager {
19
+ engine: Engine;
20
+ canvas: HTMLCanvasElement;
21
+ gl: WebGL2RenderingContext;
22
+ shader_programs: {
23
+ [key: string]: ShaderProgram;
24
+ };
25
+ shader_program: ShaderProgram | null;
26
+ framebuffers: {
27
+ [key: string]: Framebuffer;
28
+ };
29
+ framebuffer: Framebuffer | null;
30
+ vertex_attributes: {
31
+ [key: string]: WebGLVertexAttribute;
32
+ };
33
+ vertex_count: number;
34
+ private last_frame_time;
35
+ default_2d_shader_program: ShaderProgram;
36
+ default_3d_shader_program: ShaderProgram;
37
+ default_skybox_shader_program: ShaderProgram;
38
+ point_lights: PointLight[];
39
+ directional_lights: DirectionalLight[];
40
+ spot_lights: SpotLight[];
41
+ directional_light_shadow_map_texture: Texture;
42
+ point_light_shadow_map_texture: Texture;
43
+ point_shadow_depth_buffer: Framebuffer;
44
+ directional_shadow_depth_buffer: Framebuffer;
45
+ shadow_resolution: number;
46
+ constructor(engine: Engine, canvas: HTMLCanvasElement);
47
+ webgl_enabled(): boolean;
48
+ add_vertex_attribute(label: string, attribute_type: WebGLType, size: number, initial_data: Float32Array, normalized?: boolean, dynamic?: boolean): void;
49
+ remove_vertex_attribute(label: string): void;
50
+ set_vertex_attribute_data(label: string, data: Float32Array, offset?: number): void;
51
+ create_shader_program(name: string): ShaderProgram;
52
+ use_shader(name: string): void;
53
+ clear_shader(): void;
54
+ create_framebuffer(name: string, attachment_info: AttachmentInfo[], draw_flags: DrawBitFlags): Framebuffer;
55
+ use_framebuffer(name: string): void;
56
+ unuse_framebuffer(): void;
57
+ set_uniform(label: string, value: any, transpose?: boolean, warn?: boolean): void;
58
+ static flatten_uniform_array_value(array_value: (Vec2 | Vec3 | Vec4 | Mat2 | Mat3 | Mat4 | number)[]): Float32Array;
59
+ resize_directional_shadow_map(): void;
60
+ resize_point_shadow_map(): void;
61
+ private resize_canvas;
62
+ render(): void;
63
+ private render_frame;
64
+ create_default_2d_shader_program(): ShaderProgram;
65
+ create_default_3d_shader_program(): ShaderProgram;
66
+ create_default_skybox_shader_program(): ShaderProgram;
67
+ create_default_directional_shadow_shader_program(): ShaderProgram;
68
+ create_default_point_shadow_shader_program(): ShaderProgram;
69
+ }
70
+ //# sourceMappingURL=graphics_manager.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"graphics_manager.d.ts","sourceRoot":"","sources":["../../src/graphics/graphics_manager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAQ,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,cAAc,CAAC;AAExE,OAAO,MAAM,MAAM,cAAc,CAAC;AAElC,OAAO,EAAE,aAAa,EAAoB,MAAM,qBAAqB,CAAC;AACtE,OAAO,EAAE,cAAc,EAAkB,YAAY,EAAY,WAAW,EAAY,MAAM,kBAAkB,CAAC;AACjH,OAAO,EAAkB,OAAO,EAAe,MAAM,qBAAqB,CAAC;AAgB3E,OAAO,EAAE,UAAU,EAAE,MAAM,+BAA+B,CAAC;AAC3D,OAAO,EAAE,gBAAgB,EAAE,MAAM,qCAAqC,CAAC;AACvE,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAEzD,MAAM,MAAM,SAAS,GAAG,MAAM,CAAC;AAE/B,MAAM,WAAW,oBAAoB;IACjC,KAAK,EAAC,MAAM,CAAC;IACb,cAAc,EAAC,SAAS,CAAC;IACzB,IAAI,EAAC,MAAM,CAAC;IACZ,UAAU,EAAC,OAAO,CAAC;IACnB,OAAO,EAAC,OAAO,CAAC;IAChB,aAAa,EAAC,WAAW,CAAC;CAC7B;AAED,qBAAa,eAAe;IACxB,MAAM,EAAC,MAAM,CAAC;IACd,MAAM,EAAC,iBAAiB,CAAC;IACzB,EAAE,EAAC,sBAAsB,CAAC;IAC1B,eAAe,EAAC;QAAC,CAAC,GAAG,EAAC,MAAM,GAAE,aAAa,CAAA;KAAC,CAAM;IAClD,cAAc,EAAC,aAAa,GAAC,IAAI,CAAQ;IACzC,YAAY,EAAC;QAAC,CAAC,GAAG,EAAC,MAAM,GAAE,WAAW,CAAA;KAAC,CAAM;IAC7C,WAAW,EAAC,WAAW,GAAC,IAAI,CAAQ;IACpC,iBAAiB,EAAC;QAAC,CAAC,GAAG,EAAC,MAAM,GAAE,oBAAoB,CAAA;KAAC,CAAM;IAC3D,YAAY,EAAC,MAAM,CAAK;IAExB,OAAO,CAAC,eAAe,CAAuB;IAG9C,yBAAyB,EAAC,aAAa,CAAC;IACxC,yBAAyB,EAAC,aAAa,CAAC;IACxC,6BAA6B,EAAC,aAAa,CAAC;IAG5C,YAAY,EAAC,UAAU,EAAE,CAAM;IAC/B,kBAAkB,EAAC,gBAAgB,EAAE,CAAM;IAC3C,WAAW,EAAC,SAAS,EAAE,CAAM;IAG7B,oCAAoC,EAAC,OAAO,CAAC;IAC7C,8BAA8B,EAAC,OAAO,CAAC;IACvC,yBAAyB,EAAC,WAAW,CAAC;IACtC,+BAA+B,EAAC,WAAW,CAAC;IAC5C,iBAAiB,EAAC,MAAM,CAAY;gBAExB,MAAM,EAAC,MAAM,EAAE,MAAM,EAAC,iBAAiB;IAkFnD,aAAa,IAAG,OAAO;IAIvB,oBAAoB,CAAC,KAAK,EAAC,MAAM,EAAE,cAAc,EAAC,SAAS,EAAE,IAAI,EAAC,MAAM,EAAE,YAAY,EAAC,YAAY,EAAE,UAAU,GAAC,OAAe,EAAE,OAAO,GAAC,OAAe;IAuBxJ,uBAAuB,CAAC,KAAK,EAAC,MAAM;IAIpC,yBAAyB,CAAC,KAAK,EAAC,MAAM,EAAE,IAAI,EAAC,YAAY,EAAE,MAAM,GAAC,MAAU;IAM5E,qBAAqB,CAAC,IAAI,EAAC,MAAM;IAMjC,UAAU,CAAC,IAAI,EAAC,MAAM;IAStB,YAAY;IAKZ,kBAAkB,CAAC,IAAI,EAAC,MAAM,EAAE,eAAe,EAAC,cAAc,EAAE,EAAE,UAAU,EAAC,YAAY;IAMzF,eAAe,CAAC,IAAI,EAAC,MAAM;IA+C3B,iBAAiB;IAgCjB,WAAW,CAAC,KAAK,EAAC,MAAM,EAAE,KAAK,EAAC,GAAG,EAAE,SAAS,GAAC,OAAe,EAAE,IAAI,GAAC,OAAe;IAwHpF,MAAM,CAAC,2BAA2B,CAAC,WAAW,EAAC,CAAC,IAAI,GAAC,IAAI,GAAC,IAAI,GAAC,IAAI,GAAC,IAAI,GAAC,IAAI,GAAC,MAAM,CAAC,EAAE,GAAE,YAAY;IAwBrG,6BAA6B;IAU7B,uBAAuB;IAUvB,OAAO,CAAC,aAAa;IAcrB,MAAM;IAKN,OAAO,CAAC,YAAY;IAoEpB,gCAAgC,IAAG,aAAa;IAgBhD,gCAAgC,IAAG,aAAa;IAsFhD,oCAAoC;IAgBpC,gDAAgD,IAAG,aAAa;IAchE,0CAA0C,IAAG,aAAa;CAe7D"}