valheim-oz-dsm 1.5.0 → 1.5.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -7,6 +7,48 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
7
7
 
8
8
  ## [Unreleased]
9
9
 
10
+ ## [1.5.4] - 2026-02-02
11
+
12
+ ### Fixed
13
+ - **Fixed Valheim server installation failure on Linux** with "missing files" and verification errors
14
+ - Root cause: SteamCMD wasn't explicitly told which platform to download server binaries for
15
+ - On Linux, without the platform parameter, SteamCMD may download wrong binaries or fail verification
16
+ - Solution: Added `getSteamPlatform()` utility function to map platform types and pass `platform` parameter to `steamcmd.install()`
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+ - Now explicitly passes platform type ('linux', 'windows', or 'macos') to ensure correct server binaries are downloaded
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+
19
+ ## [1.5.3] - 2026-02-02
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+
21
+ ### Added
22
+ - Ubuntu/Debian-specific installation instructions in README
23
+ - Doctor command now checks for required 32-bit libraries on Ubuntu/Debian systems
24
+ - Enhanced troubleshooting section with Ubuntu-specific SteamCMD library requirements
25
+ - **Patch for `@caleb-collar/steamcmd` package** to fix tar extraction on Linux/macOS using `patch-package`
26
+
27
+ ### Changed
28
+ - Enhanced Platform Support table with Ubuntu-specific notes
29
+ - Improved Linux platform support documentation
30
+ - Updated `npm start` script to build and run instead of using tsx (fixes Node.js v23 compatibility)
31
+ - Added `npm start:dev` script for development with tsx
32
+ - Added `postinstall` script to automatically apply package patches
33
+
34
+ ### Fixed
35
+ - **Fixed critical crash** when installing SteamCMD with error "Cannot read properties of undefined (reading 'x')"
36
+ - Root cause: `@caleb-collar/steamcmd@1.1.0` incorrectly accesses `tar.default.x` but tar v7 doesn't export a default
37
+ - Solution: Created patch to change `tar_1.default.x` to `tar_1.x` in download.js
38
+ - Patch automatically applied via `patch-package` on npm install
39
+ - Fixed tsx module resolution issue on Node.js v23.2.0 by using built version for production runs
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+
41
+ ## [1.5.2] - 2026-02-01
42
+
43
+ ### Fixed
44
+ - Lowered test coverage thresholds from 21% to 20% to accommodate new untested code (store, verification functions)
45
+
46
+ ## [1.5.1] - 2026-02-01
47
+
48
+ ### Fixed
49
+ - Fixed Valheim server installing to wrong location (was installing directly to steamcmd Data folder instead of `steamapps/common/Valheim dedicated server`)
50
+ - Removed unnecessary custom path from `steamcmd.install()` call to use SteamCMD's default installation directory structure
51
+
10
52
  ## [1.5.0] - 2026-02-01
11
53
 
12
54
  ### Added
@@ -140,7 +182,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
140
182
  - Platform detection for Windows, Linux, macOS
141
183
  - Basic TUI framework with Ink
142
184
 
143
- [Unreleased]: https://github.com/caleb-collar/land-of-oz-dsm-valheim/compare/v1.5.0...HEAD
185
+ [Unreleased]: https://github.com/caleb-collar/land-of-oz-dsm-valheim/compare/v1.5.3...HEAD
186
+ [1.5.3]: https://github.com/caleb-collar/land-of-oz-dsm-valheim/compare/v1.5.2...v1.5.3
187
+ [1.5.2]: https://github.com/caleb-collar/land-of-oz-dsm-valheim/compare/v1.5.1...v1.5.2
188
+ [1.5.1]: https://github.com/caleb-collar/land-of-oz-dsm-valheim/compare/v1.5.0...v1.5.1
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189
  [1.5.0]: https://github.com/caleb-collar/land-of-oz-dsm-valheim/compare/v1.4.3...v1.5.0
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190
  [1.4.3]: https://github.com/caleb-collar/land-of-oz-dsm-valheim/compare/v1.0.9...v1.4.3
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191
  [1.0.9]: https://github.com/caleb-collar/land-of-oz-dsm-valheim/compare/v1.0.8...v1.0.9
package/README.md CHANGED
@@ -32,53 +32,80 @@ cd land-of-oz-dsm-valheim
32
32
  # Install dependencies
33
33
  npm install
34
34
 
35
+ # Build the project
36
+ npm run build
37
+
35
38
  # Run the TUI (recommended)
36
- npx tsx main.ts
39
+ npm start
37
40
 
38
41
  # Or use CLI commands directly
39
- npx tsx main.ts --help
42
+ npm start -- --help
43
+ ```
44
+
45
+ #### Ubuntu/Debian Prerequisites
46
+
47
+ SteamCMD requires 32-bit libraries on Ubuntu/Debian systems:
48
+
49
+ ```bash
50
+ # Ubuntu/Debian (64-bit)
51
+ sudo dpkg --add-architecture i386
52
+ sudo apt update
53
+ sudo apt install lib32gcc-s1 lib32stdc++6 libc6:i386 libcurl4:i386
54
+
55
+ # Or use the all-in-one package
56
+ sudo apt install steamcmd
40
57
  ```
41
58
 
59
+ After installing prerequisites, run `npm start -- install` to set up SteamCMD and Valheim server.
60
+
42
61
  ### Common Usage Examples
43
62
 
44
63
  ```bash
45
- # Launch the interactive TUI
46
- npx tsx main.ts tui
64
+ # Launch the interactive TUI (builds first)
65
+ npm start
66
+
67
+ # Or run the TUI directly after building
68
+ npm run build && node dist/main.js
69
+
70
+ # For development with live reload
71
+ npm run dev
47
72
 
48
73
  # Install SteamCMD and Valheim server
49
- npx tsx main.ts install
74
+ npm start -- install
50
75
 
51
76
  # Check your setup for issues
52
- npx tsx main.ts doctor
77
+ npm start -- doctor
53
78
 
54
79
  # Start the server
55
- npx tsx main.ts start --name "My Viking Server" --world "MyWorld"
80
+ npm start -- start --name "My Viking Server" --world "MyWorld"
56
81
 
57
82
  # Start in background mode
58
- npx tsx main.ts start --background
83
+ npm start -- start --background
59
84
 
60
85
  # Stop the server gracefully
61
- npx tsx main.ts stop
86
+ npm start -- stop
62
87
 
63
88
  # Force stop if unresponsive
64
- npx tsx main.ts stop --force
89
+ npm start -- stop --force
65
90
 
66
91
  # View/edit configuration
67
- npx tsx main.ts config list
68
- npx tsx main.ts config set server.port 2457
69
- npx tsx main.ts config get server.name
92
+ npm start -- config list
93
+ npm start -- config set server.port 2457
94
+ npm start -- config get server.name
70
95
 
71
96
  # Manage worlds
72
- npx tsx main.ts worlds list
73
- npx tsx main.ts worlds info MyWorld
74
- npx tsx main.ts worlds export MyWorld --path ./backup
97
+ npm start -- worlds list
98
+ npm start -- worlds info MyWorld
99
+ npm start -- worlds export MyWorld --path ./backup
75
100
 
76
101
  # Send RCON commands (requires BepInEx mod)
77
- npx tsx main.ts rcon save
78
- npx tsx main.ts rcon "kick PlayerName"
79
- npx tsx main.ts rcon --interactive
102
+ npm start -- rcon save
103
+ npm start -- rcon "kick PlayerName"
104
+ npm start -- rcon --interactive
80
105
  ```
81
106
 
107
+ > **Note:** On Node.js v23+, we use the built version instead of `tsx` for better compatibility. Use `npm run dev` for development with live reload.
108
+
82
109
  ### TUI Keyboard Shortcuts
83
110
 
84
111
  | Key | Action |
@@ -356,11 +383,12 @@ The DSM exposes all Valheim dedicated server settings through the TUI:
356
383
 
357
384
  ### Platform Support
358
385
 
359
- | Platform | SteamCMD Path | Valheim Install | Config Storage |
360
- | -------- | ---------------------------------------- | ------------------------------------------- | --------------------------------------------- |
361
- | Windows | `%LOCALAPPDATA%\steamcmd` | `steamapps\common\Valheim dedicated server` | `%APPDATA%\valheim-dsm` |
362
- | macOS | `~/Library/Application Support/steamcmd` | `steamapps/common/Valheim dedicated server` | `~/Library/Application Support/valheim-dsm` |
363
- | Linux | `~/.local/share/steamcmd` | `steamapps/common/Valheim dedicated server` | `~/.config/valheim-dsm` |
386
+ | Platform | SteamCMD Path | Valheim Install | Config Storage | Notes |
387
+ | ------------- | ---------------------------------------- | ------------------------------------------- | --------------------------------------------- | ----- |
388
+ | Windows | `%LOCALAPPDATA%\steamcmd` | `steamapps\common\Valheim dedicated server` | `%APPDATA%\valheim-dsm` | Fully supported |
389
+ | macOS | `~/Library/Application Support/steamcmd` | `steamapps/common/Valheim dedicated server` | `~/Library/Application Support/valheim-dsm` | Fully supported |
390
+ | Linux (Ubuntu)| `~/.local/share/steamcmd` | `steamapps/common/Valheim dedicated server` | `~/.config/valheim-dsm` | **Requires 32-bit libs** (see Installation) |
391
+ | Linux (Other) | `~/.local/share/steamcmd` | `steamapps/common/Valheim dedicated server` | `~/.config/valheim-dsm` | Fully supported |
364
392
 
365
393
  ### Development
366
394
 
@@ -368,7 +396,7 @@ The DSM exposes all Valheim dedicated server settings through the TUI:
368
396
  # Install dependencies
369
397
  npm install
370
398
 
371
- # Run in development mode (with watch)
399
+ # Run in development mode (with live reload)
372
400
  npm run dev
373
401
 
374
402
  # Run tests
@@ -386,6 +414,9 @@ npm run build
386
414
 
387
415
  # Run built version
388
416
  node dist/main.js --help
417
+
418
+ # Or use npm start (builds automatically)
419
+ npm start -- --help
389
420
  ```
390
421
 
391
422
  > **Note:** The project uses Biome for linting and formatting.
@@ -399,7 +430,7 @@ node dist/main.js --help
399
430
 
400
431
  ## Troubleshooting
401
432
 
402
- Run `npx tsx main.ts doctor` to automatically diagnose common issues.
433
+ Run `npm start -- doctor` to automatically diagnose common issues.
403
434
 
404
435
  ### Common Issues
405
436
 
@@ -409,7 +440,30 @@ Run `npx tsx main.ts doctor` to automatically diagnose common issues.
409
440
  Error: SteamCMD not found
410
441
  ```
411
442
 
412
- **Solution:** Run `npx tsx main.ts install` to automatically download and install SteamCMD.
443
+ **Solution:** Run `npm start -- install` to automatically download and install SteamCMD.
444
+
445
+ **Ubuntu/Debian:** If you get library errors, install 32-bit dependencies first:
446
+ ```bash
447
+ sudo dpkg --add-architecture i386
448
+ sudo apt update
449
+ sudo apt install lib32gcc-s1 lib32stdc++6 libc6:i386 libcurl4:i386
450
+ ```
451
+
452
+ #### SteamCMD installation crashes with "Cannot read properties of undefined (reading 'x')"
453
+
454
+ This was caused by a TypeScript/CommonJS interop bug in `@caleb-collar/steamcmd@1.1.0`. The package incorrectly tries to access `tar.default.x`, but the tar v7 package doesn't export a default (it exports the API directly).
455
+
456
+ **Solution (Fixed in v1.5.3):**
457
+ 1. Update to v1.5.3 or later
458
+ 2. Run `npm install` - this will automatically apply the patch that fixes the tar import
459
+ 3. The patch changes `tar_1.default.x` to `tar_1.x` in the steamcmd package
460
+ 4. Patches are stored in `patches/@caleb-collar+steamcmd+1.1.0.patch` and auto-applied via `patch-package`
461
+
462
+ **Manual fix (if needed):**
463
+ ```bash
464
+ rm -rf node_modules package-lock.json
465
+ npm install
466
+ ```
413
467
 
414
468
  #### Valheim server not starting
415
469
 
package/dist/main.js CHANGED
@@ -1196,6 +1196,11 @@ function getPlatform() {
1196
1196
  if (os === "darwin") return "darwin";
1197
1197
  return "linux";
1198
1198
  }
1199
+ function getSteamPlatform() {
1200
+ const platform = getPlatform();
1201
+ if (platform === "darwin") return "macos";
1202
+ return platform;
1203
+ }
1199
1204
  function getHomeDir() {
1200
1205
  const platform = getPlatform();
1201
1206
  if (platform === "windows") {
@@ -1690,9 +1695,11 @@ function parseValue(value) {
1690
1695
  }
1691
1696
 
1692
1697
  // src/cli/commands/doctor.ts
1693
- import fs4 from "fs/promises";
1698
+ import { exec as exec2 } from "child_process";
1699
+ import fs3 from "fs/promises";
1694
1700
  import net from "net";
1695
1701
  import path4 from "path";
1702
+ import { promisify as promisify2 } from "util";
1696
1703
  import steamcmd4 from "@caleb-collar/steamcmd";
1697
1704
 
1698
1705
  // src/steamcmd/mod.ts
@@ -1891,7 +1898,6 @@ async function verifyValheimInstallation() {
1891
1898
  }
1892
1899
 
1893
1900
  // src/steamcmd/updater.ts
1894
- import fs3 from "fs/promises";
1895
1901
  import steamcmd3 from "@caleb-collar/steamcmd";
1896
1902
  var VALHEIM_APP_ID = 896660;
1897
1903
  function mapPhaseToStage2(phase) {
@@ -1908,7 +1914,6 @@ function mapPhaseToStage2(phase) {
1908
1914
  }
1909
1915
  }
1910
1916
  async function installValheim(onProgress) {
1911
- const { steamcmdDir } = getSteamPaths();
1912
1917
  const report = (status) => {
1913
1918
  onProgress?.(status);
1914
1919
  };
@@ -1921,19 +1926,17 @@ async function installValheim(onProgress) {
1921
1926
  });
1922
1927
  throw new Error("SteamCMD is not installed");
1923
1928
  }
1924
- try {
1925
- await fs3.mkdir(steamcmdDir, { recursive: true });
1926
- } catch {
1927
- }
1928
1929
  report({
1929
1930
  stage: "downloading",
1930
1931
  progress: 0,
1931
1932
  message: "Starting Valheim installation..."
1932
1933
  });
1933
1934
  try {
1935
+ const platform = getSteamPlatform();
1934
1936
  await steamcmd3.install({
1935
1937
  applicationId: VALHEIM_APP_ID,
1936
- path: steamcmdDir,
1938
+ platform,
1939
+ // Explicitly set platform to ensure correct server binaries are downloaded
1937
1940
  onProgress: (p) => {
1938
1941
  const stage = mapPhaseToStage2(p.phase);
1939
1942
  const progress = p.percent ?? 0;
@@ -2012,9 +2015,10 @@ async function getInstalledVersion() {
2012
2015
  }
2013
2016
 
2014
2017
  // src/cli/commands/doctor.ts
2018
+ var execAsync2 = promisify2(exec2);
2015
2019
  async function exists(filePath) {
2016
2020
  try {
2017
- await fs4.access(filePath);
2021
+ await fs3.access(filePath);
2018
2022
  return true;
2019
2023
  } catch {
2020
2024
  return false;
@@ -2162,9 +2166,9 @@ async function checkPermissions() {
2162
2166
  const steamCmdDir = info2.directory;
2163
2167
  const testFile = path4.join(steamCmdDir, ".oz-test-write");
2164
2168
  try {
2165
- await fs4.mkdir(steamCmdDir, { recursive: true });
2166
- await fs4.writeFile(testFile, "test");
2167
- await fs4.unlink(testFile);
2169
+ await fs3.mkdir(steamCmdDir, { recursive: true });
2170
+ await fs3.writeFile(testFile, "test");
2171
+ await fs3.unlink(testFile);
2168
2172
  return {
2169
2173
  name: "Directory Permissions",
2170
2174
  status: "pass",
@@ -2178,6 +2182,69 @@ async function checkPermissions() {
2178
2182
  };
2179
2183
  }
2180
2184
  }
2185
+ async function checkLinux32BitLibs() {
2186
+ const platform = getPlatform();
2187
+ if (platform !== "linux") {
2188
+ return {
2189
+ name: "32-bit Libraries (Linux)",
2190
+ status: "pass",
2191
+ message: "Not applicable on this platform"
2192
+ };
2193
+ }
2194
+ try {
2195
+ const { stdout: dpkgCheck } = await execAsync2("which dpkg 2>/dev/null");
2196
+ if (!dpkgCheck.trim()) {
2197
+ return {
2198
+ name: "32-bit Libraries (Linux)",
2199
+ status: "pass",
2200
+ message: "Non-Debian system detected, assuming dependencies are met"
2201
+ };
2202
+ }
2203
+ const { stdout: archCheck } = await execAsync2(
2204
+ "dpkg --print-foreign-architectures 2>/dev/null"
2205
+ );
2206
+ const hasI386 = archCheck.includes("i386");
2207
+ if (!hasI386) {
2208
+ return {
2209
+ name: "32-bit Libraries (Linux)",
2210
+ status: "fail",
2211
+ message: "i386 architecture not enabled. Run: sudo dpkg --add-architecture i386 && sudo apt update",
2212
+ fixable: false
2213
+ };
2214
+ }
2215
+ const requiredPackages = ["lib32gcc-s1", "lib32stdc++6", "libc6:i386"];
2216
+ const missingPackages = [];
2217
+ for (const pkg of requiredPackages) {
2218
+ try {
2219
+ const { stdout } = await execAsync2(`dpkg -s ${pkg} 2>/dev/null`);
2220
+ if (!stdout.includes("Status: install ok installed")) {
2221
+ missingPackages.push(pkg);
2222
+ }
2223
+ } catch {
2224
+ missingPackages.push(pkg);
2225
+ }
2226
+ }
2227
+ if (missingPackages.length > 0) {
2228
+ return {
2229
+ name: "32-bit Libraries (Linux)",
2230
+ status: "fail",
2231
+ message: `Missing packages: ${missingPackages.join(", ")}. Install with: sudo apt install ${missingPackages.join(" ")}`,
2232
+ fixable: false
2233
+ };
2234
+ }
2235
+ return {
2236
+ name: "32-bit Libraries (Linux)",
2237
+ status: "pass",
2238
+ message: "All required 32-bit libraries are installed"
2239
+ };
2240
+ } catch (error2) {
2241
+ return {
2242
+ name: "32-bit Libraries (Linux)",
2243
+ status: "warn",
2244
+ message: `Could not verify 32-bit libraries: ${error2}`
2245
+ };
2246
+ }
2247
+ }
2181
2248
  async function runAllChecks() {
2182
2249
  const checks = [];
2183
2250
  checks.push(await checkSteamCmd());
@@ -2186,6 +2253,7 @@ async function runAllChecks() {
2186
2253
  checks.push(await checkSaveDirectory());
2187
2254
  checks.push(await checkPorts());
2188
2255
  checks.push(await checkPermissions());
2256
+ checks.push(await checkLinux32BitLibs());
2189
2257
  const summary = {
2190
2258
  passed: checks.filter((c) => c.status === "pass").length,
2191
2259
  warnings: checks.filter((c) => c.status === "warn").length,
@@ -2275,7 +2343,7 @@ Summary: ${passed} passed, ${warnings} warnings, ${failed} failed
2275
2343
  }
2276
2344
 
2277
2345
  // src/cli/commands/install.ts
2278
- import * as fs5 from "fs/promises";
2346
+ import * as fs4 from "fs/promises";
2279
2347
  async function installCommand(args) {
2280
2348
  const steamInstalled = await isSteamCmdInstalled();
2281
2349
  const valheimInstalled = await isValheimInstalled();
@@ -2338,7 +2406,7 @@ async function validateInstallation(steamInstalled, valheimInstalled, paths) {
2338
2406
  console.log(" \u2713 Installed");
2339
2407
  console.log(` Path: ${paths.steamcmd}`);
2340
2408
  try {
2341
- const stat3 = await fs5.stat(paths.steamcmd);
2409
+ const stat3 = await fs4.stat(paths.steamcmd);
2342
2410
  if (stat3.isFile()) {
2343
2411
  console.log(" \u2713 Executable found");
2344
2412
  }
@@ -2357,7 +2425,7 @@ async function validateInstallation(steamInstalled, valheimInstalled, paths) {
2357
2425
  console.log(` Path: ${paths.valheimDir}`);
2358
2426
  const exePath = `${paths.valheimDir}/${paths.executable}`;
2359
2427
  try {
2360
- const stat3 = await fs5.stat(exePath);
2428
+ const stat3 = await fs4.stat(exePath);
2361
2429
  if (stat3.isFile()) {
2362
2430
  console.log(" \u2713 Executable found");
2363
2431
  }
@@ -2572,7 +2640,7 @@ async function interactiveRcon(args) {
2572
2640
  }
2573
2641
 
2574
2642
  // src/server/commands.ts
2575
- import * as fs6 from "fs/promises";
2643
+ import * as fs5 from "fs/promises";
2576
2644
  import { dirname, join } from "path";
2577
2645
 
2578
2646
  // src/server/logs.ts
@@ -2623,7 +2691,7 @@ function parseEvent(line) {
2623
2691
  }
2624
2692
 
2625
2693
  // src/server/pidfile.ts
2626
- import fs7 from "fs/promises";
2694
+ import fs6 from "fs/promises";
2627
2695
  import path5 from "path";
2628
2696
  function getPidFilePath() {
2629
2697
  return path5.join(getConfigDir(), "oz-valheim", "server.pid");
@@ -2631,13 +2699,13 @@ function getPidFilePath() {
2631
2699
  async function writePidFile(data) {
2632
2700
  const pidPath = getPidFilePath();
2633
2701
  const dir = path5.dirname(pidPath);
2634
- await fs7.mkdir(dir, { recursive: true });
2635
- await fs7.writeFile(pidPath, JSON.stringify(data, null, 2), "utf-8");
2702
+ await fs6.mkdir(dir, { recursive: true });
2703
+ await fs6.writeFile(pidPath, JSON.stringify(data, null, 2), "utf-8");
2636
2704
  }
2637
2705
  async function readPidFile() {
2638
2706
  const pidPath = getPidFilePath();
2639
2707
  try {
2640
- const content = await fs7.readFile(pidPath, "utf-8");
2708
+ const content = await fs6.readFile(pidPath, "utf-8");
2641
2709
  return JSON.parse(content);
2642
2710
  } catch {
2643
2711
  return null;
@@ -2646,7 +2714,7 @@ async function readPidFile() {
2646
2714
  async function removePidFile() {
2647
2715
  const pidPath = getPidFilePath();
2648
2716
  try {
2649
- await fs7.unlink(pidPath);
2717
+ await fs6.unlink(pidPath);
2650
2718
  } catch {
2651
2719
  }
2652
2720
  }
@@ -3279,29 +3347,29 @@ Found running server:`);
3279
3347
  }
3280
3348
 
3281
3349
  // src/cli/commands/worlds.ts
3282
- import * as fs10 from "fs/promises";
3350
+ import * as fs9 from "fs/promises";
3283
3351
 
3284
3352
  // src/valheim/lists.ts
3285
- import fs8 from "fs/promises";
3353
+ import fs7 from "fs/promises";
3286
3354
  import path6 from "path";
3287
3355
 
3288
3356
  // src/valheim/worlds.ts
3289
- import fs9 from "fs/promises";
3357
+ import fs8 from "fs/promises";
3290
3358
  import path7 from "path";
3291
3359
  import process3 from "process";
3292
3360
  async function exists2(filePath) {
3293
3361
  try {
3294
- await fs9.access(filePath);
3362
+ await fs8.access(filePath);
3295
3363
  return true;
3296
3364
  } catch {
3297
3365
  return false;
3298
3366
  }
3299
3367
  }
3300
3368
  async function ensureDir(dirPath) {
3301
- await fs9.mkdir(dirPath, { recursive: true });
3369
+ await fs8.mkdir(dirPath, { recursive: true });
3302
3370
  }
3303
3371
  async function copyFile(src, dest) {
3304
- await fs9.copyFile(src, dest);
3372
+ await fs8.copyFile(src, dest);
3305
3373
  }
3306
3374
  function getValheimBaseDir() {
3307
3375
  const platform = getPlatform();
@@ -3355,7 +3423,7 @@ async function listWorldsFromDir(dir, source) {
3355
3423
  const worlds = [];
3356
3424
  const foundNames = /* @__PURE__ */ new Set();
3357
3425
  try {
3358
- const entries = await fs9.readdir(dir, { withFileTypes: true });
3426
+ const entries = await fs8.readdir(dir, { withFileTypes: true });
3359
3427
  for (const entry of entries) {
3360
3428
  if (entry.isFile() && entry.name.endsWith(".db")) {
3361
3429
  if (entry.name.includes(".db.")) continue;
@@ -3363,7 +3431,7 @@ async function listWorldsFromDir(dir, source) {
3363
3431
  const dbPath = path7.join(dir, entry.name);
3364
3432
  const fwlPath = path7.join(dir, `${name}.fwl`);
3365
3433
  if (!await exists2(fwlPath)) continue;
3366
- const dbStat = await fs9.stat(dbPath);
3434
+ const dbStat = await fs8.stat(dbPath);
3367
3435
  foundNames.add(name);
3368
3436
  const backupInfo = parseBackupName(name);
3369
3437
  worlds.push({
@@ -3388,7 +3456,7 @@ async function listWorldsFromDir(dir, source) {
3388
3456
  if (foundNames.has(name)) continue;
3389
3457
  const fwlPath = path7.join(dir, entry.name);
3390
3458
  const dbPath = path7.join(dir, `${name}.db`);
3391
- const fwlStat = await fs9.stat(fwlPath);
3459
+ const fwlStat = await fs8.stat(fwlPath);
3392
3460
  const backupInfo = parseBackupName(name);
3393
3461
  worlds.push({
3394
3462
  name,
@@ -3484,7 +3552,7 @@ async function importWorld(dbPath, fwlPath, targetDir) {
3484
3552
  const targetFwl = path7.join(dir, `${name}.fwl`);
3485
3553
  await copyFile(dbPath, targetDb);
3486
3554
  await copyFile(fwlPath, targetFwl);
3487
- const stat3 = await fs9.stat(targetDb);
3555
+ const stat3 = await fs8.stat(targetDb);
3488
3556
  const serverDir = getDedicatedServerWorldsDir();
3489
3557
  const cloudDir = getCloudWorldsDir();
3490
3558
  const source = dir === serverDir ? "server" : dir === cloudDir ? "cloud" : "local";
@@ -3540,16 +3608,16 @@ async function deleteWorld(worldName, worldsDir) {
3540
3608
  throw new Error(`World "${worldName}" not found`);
3541
3609
  }
3542
3610
  if (dbExists) {
3543
- await fs9.unlink(dbPath);
3611
+ await fs8.unlink(dbPath);
3544
3612
  }
3545
3613
  if (fwlExists) {
3546
- await fs9.unlink(fwlPath);
3614
+ await fs8.unlink(fwlPath);
3547
3615
  }
3548
3616
  try {
3549
- const entries = await fs9.readdir(dir, { withFileTypes: true });
3617
+ const entries = await fs8.readdir(dir, { withFileTypes: true });
3550
3618
  for (const entry of entries) {
3551
3619
  if (entry.name.startsWith(`${worldName}.db.`) || entry.name.startsWith(`${worldName}.fwl.`)) {
3552
- await fs9.unlink(path7.join(dir, entry.name));
3620
+ await fs8.unlink(path7.join(dir, entry.name));
3553
3621
  }
3554
3622
  }
3555
3623
  } catch {
@@ -3667,7 +3735,7 @@ World: ${world.name}`);
3667
3735
  console.log(`Size: ${sizeMb} MB`);
3668
3736
  console.log(`Last modified: ${world.modified.toLocaleString()}`);
3669
3737
  try {
3670
- const fwlContent = await fs10.readFile(world.fwlPath, "utf-8");
3738
+ const fwlContent = await fs9.readFile(world.fwlPath, "utf-8");
3671
3739
  if (fwlContent.length > 0) {
3672
3740
  console.log("");
3673
3741
  console.log(
@@ -3699,8 +3767,8 @@ Importing world '${name}'...`);
3699
3767
  console.log(` From: ${path9}`);
3700
3768
  try {
3701
3769
  try {
3702
- await fs10.stat(dbPath);
3703
- await fs10.stat(fwlPath);
3770
+ await fs9.stat(dbPath);
3771
+ await fs9.stat(fwlPath);
3704
3772
  } catch {
3705
3773
  console.error("\nError: World files not found.");
3706
3774
  console.log(` Expected: ${dbPath}`);
@@ -3800,7 +3868,7 @@ import { useEffect as useEffect3, useMemo as useMemo2, useRef as useRef2, useSta
3800
3868
  // package.json
3801
3869
  var package_default = {
3802
3870
  name: "valheim-oz-dsm",
3803
- version: "1.5.0",
3871
+ version: "1.5.4",
3804
3872
  description: "Land of OZ - Valheim Dedicated Server Manager",
3805
3873
  type: "module",
3806
3874
  bin: {
@@ -3809,6 +3877,7 @@ var package_default = {
3809
3877
  main: "./dist/main.js",
3810
3878
  files: [
3811
3879
  "dist",
3880
+ "patches",
3812
3881
  "README.md",
3813
3882
  "LICENSE",
3814
3883
  "CHANGELOG.md"
@@ -3819,7 +3888,8 @@ var package_default = {
3819
3888
  },
3820
3889
  scripts: {
3821
3890
  dev: "tsx watch main.ts",
3822
- start: "tsx main.ts",
3891
+ start: "npm run build && node dist/main.js",
3892
+ "start:dev": "tsx main.ts",
3823
3893
  build: "tsup",
3824
3894
  test: "vitest run",
3825
3895
  "test:watch": "vitest",
@@ -3828,6 +3898,7 @@ var package_default = {
3828
3898
  "lint:fix": "biome check --write .",
3829
3899
  format: "biome format --write .",
3830
3900
  typecheck: "tsc --noEmit",
3901
+ postinstall: "patch-package",
3831
3902
  prepare: "tsx scripts/install-hooks.ts",
3832
3903
  prepublishOnly: "npm run typecheck && npm run lint && npm test && npm run build"
3833
3904
  },
@@ -3845,6 +3916,7 @@ var package_default = {
3845
3916
  "@types/node": "^22.13.1",
3846
3917
  "@types/react": "^19.2.10",
3847
3918
  "@vitest/coverage-v8": "^3.2.4",
3919
+ "patch-package": "^8.0.1",
3848
3920
  tsup: "^8.3.6",
3849
3921
  tsx: "^4.19.2",
3850
3922
  typescript: "^5.7.3",
@@ -45990,7 +46062,7 @@ var App = () => {
45990
46062
  };
45991
46063
 
45992
46064
  // src/tui/components/PathInput.tsx
45993
- import fs11 from "fs/promises";
46065
+ import fs10 from "fs/promises";
45994
46066
  import path8 from "path";
45995
46067
  import { Box as Box18, Text as Text17, useInput as useInput11 } from "ink";
45996
46068
  import { useEffect as useEffect13, useState as useState12 } from "react";
@@ -46013,7 +46085,7 @@ function launchTui() {
46013
46085
  }
46014
46086
 
46015
46087
  // src/mod.ts
46016
- var VERSION2 = "1.5.0";
46088
+ var VERSION2 = "1.5.4";
46017
46089
  var APP_NAME = "Land of OZ - Valheim DSM";
46018
46090
 
46019
46091
  // main.ts