valheim-oz-dsm 1.0.0 → 1.4.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +38 -1
- package/README.md +11 -11
- package/dist/main.js +42988 -63623
- package/dist/main.js.map +1 -1
- package/package.json +2 -2
package/CHANGELOG.md
CHANGED
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@@ -7,6 +7,40 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [Unreleased]
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## [1.4.3] - 2026-02-01
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### Fixed
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- Fixed `react-devtools-core` module not found error when installing package
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- Simplified build configuration to not bundle dependencies, resolving module resolution issues
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- Set `NODE_ENV` to production in bundled output to disable development tools
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## [1.0.9] - 2026-02-01
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### Fixed
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- Worlds with only `.fwl` files (generated but not yet saved) now appear in worlds list
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- Added `pendingSave` field to WorldInfo to distinguish between saved and unsaved worlds
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- Worlds screen now shows "Pending Save" status for worlds not yet saved to disk
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- `worldExists()` now checks for `.fwl` files (not just `.db`) since Valheim creates `.fwl` first
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- Properly handles new world generation workflow where `.db` is only created on first save
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## [1.0.8] - 2026-02-01
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### Fixed
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- `worldExists()` now checks both `worlds/` and `worlds_local/` directories
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- Worlds in `worlds_local/` folder (created by Valheim client) are now properly discovered
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- Added `source` field to WorldInfo to track which folder a world is in
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- Worlds screen now shows which folder each world is stored in (worlds vs worlds_local)
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## [1.0.7] - 2026-02-01
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### Fixed
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- World generation detection now properly detects when new worlds are generated
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- Worlds screen now shows a spinner when a new world is being generated
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- Worlds list now refreshes after world generation completes (instead of fixed 2-second delay)
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- Added `world_generated` event detection to log parser (triggers on "Done generating locations" message)
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- Added `worldGenerating` state to track when server is generating a new world
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- World save events now properly update the "Last Save" timestamp
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## [1.0.0] - 2026-02-01
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### Changed
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@@ -89,7 +123,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Platform detection for Windows, Linux, macOS
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- Basic TUI framework with Ink
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[Unreleased]: https://github.com/land-of-oz/valheim-dsm/compare/v1.0.
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[Unreleased]: https://github.com/land-of-oz/valheim-dsm/compare/v1.0.9...HEAD
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[1.0.9]: https://github.com/land-of-oz/valheim-dsm/compare/v1.0.8...v1.0.9
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[1.0.8]: https://github.com/land-of-oz/valheim-dsm/compare/v1.0.7...v1.0.8
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[1.0.7]: https://github.com/land-of-oz/valheim-dsm/compare/v1.0.0...v1.0.7
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[1.0.0]: https://github.com/land-of-oz/valheim-dsm/compare/v0.4.0...v1.0.0
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[0.4.0]: https://github.com/land-of-oz/valheim-dsm/compare/v0.3.0...v0.4.0
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[0.3.0]: https://github.com/land-of-oz/valheim-dsm/compare/v0.2.0...v0.3.0
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package/README.md
CHANGED
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@@ -126,7 +126,7 @@ via Ink. Motion is created using ASCII Motion.
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> ASCII header anchors the top of the screen, followed by a responsive layout
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> that separates active management from passive monitoring. Where possible, the
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> system uses Ink to display data (realtime active react components). There is a
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> real-time log feed with color-coded event markers. 
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---
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@@ -238,11 +238,11 @@ land-of-oz-dsm-valheim/
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The command-line interface provides direct access to all DSM functionality:
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- `
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- `valheim-dsm start` - Start the server (with optional `--tui` flag)
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- `valheim-dsm stop` - Gracefully stop the server
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- `valheim-dsm install` - Install/update Valheim via SteamCMD
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- `valheim-dsm config` - View/edit configuration
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- `valheim-dsm tui` - Launch the full TUI experience
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#### 2. TUI (`src/tui/`)
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@@ -356,11 +356,11 @@ The DSM exposes all Valheim dedicated server settings through the TUI:
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### Platform Support
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| Platform | SteamCMD Path | Valheim Install | Config Storage
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| -------- | ---------------------------------------- | ------------------------------------------- |
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| Windows | `%LOCALAPPDATA%\steamcmd` | `steamapps\common\Valheim dedicated server` | `%APPDATA%\
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| macOS | `~/Library/Application Support/steamcmd` | `steamapps/common/Valheim dedicated server` | `~/Library/Application Support/
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| Linux | `~/.local/share/steamcmd` | `steamapps/common/Valheim dedicated server` | `~/.config/
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| Platform | SteamCMD Path | Valheim Install | Config Storage |
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| -------- | ---------------------------------------- | ------------------------------------------- | --------------------------------------------- |
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| Windows | `%LOCALAPPDATA%\steamcmd` | `steamapps\common\Valheim dedicated server` | `%APPDATA%\valheim-dsm` |
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| macOS | `~/Library/Application Support/steamcmd` | `steamapps/common/Valheim dedicated server` | `~/Library/Application Support/valheim-dsm` |
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| Linux | `~/.local/share/steamcmd` | `steamapps/common/Valheim dedicated server` | `~/.config/valheim-dsm` |
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### Development
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