use-scroll-animate 4.7.0 → 4.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (132) hide show
  1. package/CHANGELOG.md +24 -0
  2. package/README.md +1 -1
  3. package/README_ja.md +1 -1
  4. package/README_zh.md +1 -1
  5. package/bin/usa-codemod-5.mjs +79 -0
  6. package/dist/chunks/{base-CxYU2NK_.cjs → base-BvpQ4Ggj.cjs} +30 -1
  7. package/dist/chunks/base-BvpQ4Ggj.cjs.map +1 -0
  8. package/dist/chunks/{base-CZiIAMBc.js → base-DbbRUxaa.js} +29 -2
  9. package/dist/chunks/base-DbbRUxaa.js.map +1 -0
  10. package/dist/chunks/{core-CJHJeMI_.js → core-BVTuet9o.js} +2 -2
  11. package/dist/chunks/{core-CJHJeMI_.js.map → core-BVTuet9o.js.map} +1 -1
  12. package/dist/chunks/{core-HLqH3qkA.cjs → core-BWO7JKJ5.cjs} +2 -2
  13. package/dist/chunks/{core-HLqH3qkA.cjs.map → core-BWO7JKJ5.cjs.map} +1 -1
  14. package/dist/chunks/{core-CctNfzuP.cjs → core-CCAM3nKw.cjs} +2 -2
  15. package/dist/chunks/{core-CctNfzuP.cjs.map → core-CCAM3nKw.cjs.map} +1 -1
  16. package/dist/chunks/{core-COi3DrLx.js → core-CcaSsbV8.js} +2 -2
  17. package/dist/chunks/{core-COi3DrLx.js.map → core-CcaSsbV8.js.map} +1 -1
  18. package/dist/chunks/{index-tags-BQh_uGqH.cjs → index-tags-CIRY2KnU.cjs} +2 -2
  19. package/dist/chunks/{index-tags-BQh_uGqH.cjs.map → index-tags-CIRY2KnU.cjs.map} +1 -1
  20. package/dist/chunks/{index-tags-43Xtd01A.js → index-tags-Dh8nwXqw.js} +2 -2
  21. package/dist/chunks/{index-tags-43Xtd01A.js.map → index-tags-Dh8nwXqw.js.map} +1 -1
  22. package/dist/chunks/{spring-BS5tg6aK.js → spring-B6w7mVCU.js} +2 -2
  23. package/dist/chunks/{spring-BS5tg6aK.js.map → spring-B6w7mVCU.js.map} +1 -1
  24. package/dist/chunks/{spring-Dkpygsuj.cjs → spring-fFkqE9J0.cjs} +2 -2
  25. package/dist/chunks/{spring-Dkpygsuj.cjs.map → spring-fFkqE9J0.cjs.map} +1 -1
  26. package/dist/chunks/{variants-CfJzrzMh.cjs → variants-C8xj8gfd.cjs} +2 -2
  27. package/dist/chunks/{variants-CfJzrzMh.cjs.map → variants-C8xj8gfd.cjs.map} +1 -1
  28. package/dist/chunks/{variants-D9n-3x27.js → variants-Cal4DB0E.js} +2 -2
  29. package/dist/chunks/{variants-D9n-3x27.js.map → variants-Cal4DB0E.js.map} +1 -1
  30. package/dist/components/a11y.cjs +38 -2
  31. package/dist/components/a11y.cjs.map +1 -1
  32. package/dist/components/a11y.d.cts +13 -3
  33. package/dist/components/a11y.d.ts +13 -3
  34. package/dist/components/a11y.js +38 -4
  35. package/dist/components/a11y.js.map +1 -1
  36. package/dist/components/angular.cjs +6 -6
  37. package/dist/components/angular.d.cts +2 -1
  38. package/dist/components/angular.d.ts +2 -1
  39. package/dist/components/angular.js +6 -6
  40. package/dist/components/background.cjs +2 -2
  41. package/dist/components/background.js +3 -3
  42. package/dist/components/bridge.cjs +1 -1
  43. package/dist/components/bridge.js +1 -1
  44. package/dist/components/cards.cjs +2 -2
  45. package/dist/components/cards.js +3 -3
  46. package/dist/components/click.cjs +2 -2
  47. package/dist/components/click.js +3 -3
  48. package/dist/components/depth.cjs +3 -3
  49. package/dist/components/depth.js +4 -4
  50. package/dist/components/feedback.cjs +1 -1
  51. package/dist/components/feedback.js +2 -2
  52. package/dist/components/gesture.cjs +3 -3
  53. package/dist/components/gesture.js +5 -5
  54. package/dist/components/interaction.cjs +1 -1
  55. package/dist/components/interaction.js +2 -2
  56. package/dist/components/jsx.d.cts +1 -1
  57. package/dist/components/jsx.d.ts +1 -1
  58. package/dist/components/layout.cjs +1 -1
  59. package/dist/components/layout.js +2 -2
  60. package/dist/components/lazy.cjs +1 -1
  61. package/dist/components/lazy.d.cts +1 -1
  62. package/dist/components/lazy.d.ts +1 -1
  63. package/dist/components/lazy.js +1 -1
  64. package/dist/components/lite.cjs +259 -12
  65. package/dist/components/lite.cjs.map +1 -1
  66. package/dist/components/lite.js +250 -13
  67. package/dist/components/lite.js.map +1 -1
  68. package/dist/components/packs.cjs +1 -1
  69. package/dist/components/packs.js +2 -2
  70. package/dist/components/page.cjs +12 -4
  71. package/dist/components/page.cjs.map +1 -1
  72. package/dist/components/page.js +13 -5
  73. package/dist/components/page.js.map +1 -1
  74. package/dist/components/perf.cjs +2 -2
  75. package/dist/components/perf.d.cts +1 -1
  76. package/dist/components/perf.d.ts +1 -1
  77. package/dist/components/perf.js +3 -3
  78. package/dist/components/physics.cjs +2 -2
  79. package/dist/components/physics.js +4 -4
  80. package/dist/components/react.cjs +1 -1
  81. package/dist/components/react.js +1 -1
  82. package/dist/components/reveal.cjs +1 -1
  83. package/dist/components/reveal.js +2 -2
  84. package/dist/components/solid.cjs +6 -6
  85. package/dist/components/solid.d.cts +2 -1
  86. package/dist/components/solid.d.ts +2 -1
  87. package/dist/components/solid.js +6 -6
  88. package/dist/components/svelte.cjs +6 -6
  89. package/dist/components/svelte.d.cts +2 -1
  90. package/dist/components/svelte.d.ts +2 -1
  91. package/dist/components/svelte.js +6 -6
  92. package/dist/components/svg.cjs +1 -1
  93. package/dist/components/svg.js +2 -2
  94. package/dist/components/text.cjs +2 -2
  95. package/dist/components/text.js +3 -3
  96. package/dist/components/timeline.cjs +4 -2
  97. package/dist/components/timeline.cjs.map +1 -1
  98. package/dist/components/timeline.js +6 -4
  99. package/dist/components/timeline.js.map +1 -1
  100. package/dist/components/transitions.cjs +1 -1
  101. package/dist/components/transitions.js +2 -2
  102. package/dist/components/ui.cjs +3 -3
  103. package/dist/components/ui.js +5 -5
  104. package/dist/components/vue.cjs +6 -6
  105. package/dist/components/vue.d.cts +2 -1
  106. package/dist/components/vue.d.ts +2 -1
  107. package/dist/components/vue.js +6 -6
  108. package/dist/components/webgl.cjs +185 -11
  109. package/dist/components/webgl.cjs.map +1 -1
  110. package/dist/components/webgl.css +1 -1
  111. package/dist/components/webgl.d.cts +59 -5
  112. package/dist/components/webgl.d.ts +59 -5
  113. package/dist/components/webgl.js +179 -13
  114. package/dist/components/webgl.js.map +1 -1
  115. package/dist/components.cjs +16 -6
  116. package/dist/components.cjs.map +1 -1
  117. package/dist/components.css +1 -1
  118. package/dist/components.d.cts +70 -6
  119. package/dist/components.d.ts +70 -6
  120. package/dist/components.js +10 -10
  121. package/dist/components.umd.js +2 -2
  122. package/dist/components.umd.js.map +1 -1
  123. package/dist/index.cjs +2 -2
  124. package/dist/index.js +2 -2
  125. package/dist/index.umd.js.map +1 -1
  126. package/docs/ROADMAP.md +2 -2
  127. package/docs/components.md +7 -0
  128. package/docs/deprecations.md +6 -0
  129. package/docs/upgrading-5.md +31 -0
  130. package/package.json +5 -1
  131. package/dist/chunks/base-CZiIAMBc.js.map +0 -1
  132. package/dist/chunks/base-CxYU2NK_.cjs.map +0 -1
@@ -11,6 +11,13 @@ const MOTION_SCALE = { off: 0, low: 0.6, normal: 1, high: 1.25 };
11
11
  const config = { injectStyles: true, reducedMotion: 'user', motionIntensity: 'normal', motionSensitivity: 'full' };
12
12
  /** Change global component settings (call before `define*()` for `injectStyles`). */
13
13
  function configureComponents(options) {
14
+ if (!quiet) {
15
+ // 4.9: removed in 5.0 (see docs/upgrading-5.md, `npx usa-codemod-5`)
16
+ if (options.motionIntensity === 'off')
17
+ deprecate('intensity-off', "motionIntensity: 'off' is deprecated and will be removed in 5.0 — use motionSensitivity: 'minimal' (setMotionSensitivity('minimal')) instead.");
18
+ if (options.reducedMotion === 'no-preference')
19
+ deprecate('reduced-no-preference', "reducedMotion: 'no-preference' is deprecated and will be removed in 5.0 — the OS setting is always respected; use 'user' (default) or 'reduce'.");
20
+ }
14
21
  Object.assign(config, options);
15
22
  if (options.motionIntensity && typeof document !== 'undefined') {
16
23
  document.documentElement.style.setProperty('--usa-motion', String(MOTION_SCALE[options.motionIntensity] ?? 1));
@@ -55,6 +62,17 @@ function adaptKeyframes(frames, level = config.motionSensitivity) {
55
62
  return out;
56
63
  });
57
64
  }
65
+ let quiet = 0;
66
+ /** Run `fn` without 4.9 deprecation warnings (library-internal calls). */
67
+ function withoutDeprecations(fn) {
68
+ quiet++;
69
+ try {
70
+ return fn();
71
+ }
72
+ finally {
73
+ quiet--;
74
+ }
75
+ }
58
76
  /** The current global motion intensity. */
59
77
  function getMotionIntensity() {
60
78
  return config.motionIntensity;
@@ -358,6 +376,15 @@ const EASE_OUT = 'cubic-bezier(0.22, 1, 0.36, 1)';
358
376
  const EASE_SPRING = 'cubic-bezier(0.34, 1.56, 0.64, 1)';
359
377
  /** Windows Fluent "decelerate" / "point-to-point" curves. */
360
378
  const FLUENT_DECELERATE = 'cubic-bezier(0.1, 0.9, 0.2, 1)';
379
+ const warned = new Set();
380
+ /** Log a deprecation once per key (console.warn). */
381
+ function deprecate(key, message) {
382
+ if (warned.has(key))
383
+ return;
384
+ warned.add(key);
385
+ if (typeof console !== 'undefined')
386
+ console.warn(`[use-scroll-animate] ${message}`);
387
+ }
361
388
  /**
362
389
  * The `kind` attribute of `<usa-spinner>`, `<usa-check>`, `<usa-dialog>` and
363
390
  * `<usa-acrylic>` (3.0: `variant` only selects a style variant).
@@ -385,7 +412,7 @@ const COMPONENT_CATEGORIES = {
385
412
  timeline: ['usa-timeline'],
386
413
  gesture: ['usa-swipeable', 'usa-pinch-zoom'],
387
414
  svg: ['usa-draw', 'usa-morph', 'usa-mask-reveal', 'usa-anim-icon'],
388
- webgl: ['usa-shader', 'usa-distort', 'usa-liquid'],
415
+ webgl: ['usa-shader', 'usa-distort', 'usa-liquid', 'usa-post-fx'],
389
416
  depth: ['usa-cube', 'usa-depth'],
390
417
  layout: ['usa-auto-animate', 'usa-masonry'],
391
418
  packs: ['usa-pack'],
@@ -7943,6 +7970,7 @@ var css$7 = "";
7943
7970
 
7944
7971
  const LEVELS = ['off', 'low', 'normal', 'high'];
7945
7972
  const KEY$1 = 'usa:motion';
7973
+ let fromSwitch = false;
7946
7974
  /**
7947
7975
  * Set the global motion intensity for every `<usa-*>` component:
7948
7976
  * `'off'` (like reduced motion), `'low'`, `'normal'` (default), `'high'`.
@@ -7952,7 +7980,9 @@ const KEY$1 = 'usa:motion';
7952
7980
  function setMotionIntensity(level, persist = false) {
7953
7981
  if (!LEVELS.includes(level))
7954
7982
  return;
7955
- configureComponents({ motionIntensity: level });
7983
+ if (level === 'off' && !fromSwitch)
7984
+ deprecate('set-intensity-off', "setMotionIntensity('off') is deprecated and will be removed in 5.0 — use setMotionSensitivity('minimal') from use-scroll-animate/components/a11y.");
7985
+ withoutDeprecations(() => configureComponents({ motionIntensity: level }));
7956
7986
  if (persist) {
7957
7987
  try {
7958
7988
  localStorage.setItem(KEY$1, level);
@@ -7968,12 +7998,15 @@ function setMotionIntensity(level, persist = false) {
7968
7998
  function restoreMotionIntensity() {
7969
7999
  try {
7970
8000
  const v = localStorage.getItem(KEY$1);
7971
- if (v && LEVELS.includes(v))
8001
+ if (v && LEVELS.includes(v)) {
8002
+ fromSwitch = true;
7972
8003
  setMotionIntensity(v);
8004
+ }
7973
8005
  }
7974
8006
  catch {
7975
8007
  /* ignore */
7976
8008
  }
8009
+ fromSwitch = false;
7977
8010
  return getMotionIntensity();
7978
8011
  }
7979
8012
  function defineMotionSwitch(tag = 'usa-motion-switch') {
@@ -7982,7 +8015,9 @@ function defineMotionSwitch(tag = 'usa-motion-switch') {
7982
8015
  return getMotionIntensity();
7983
8016
  }
7984
8017
  set value(v) {
8018
+ fromSwitch = true;
7985
8019
  setMotionIntensity(v, true);
8020
+ fromSwitch = false;
7986
8021
  this.sync();
7987
8022
  }
7988
8023
  mount() {
@@ -8173,6 +8208,8 @@ function defineTimeline(tag = 'usa-timeline') {
8173
8208
  // (0–0.95) or `scrub="js"` opt into the JS engine, `scrub="scroll"`
8174
8209
  // follows this element's own scroll position.
8175
8210
  const v = this.str('scrub');
8211
+ if (v === 'js')
8212
+ deprecate('timeline-scrub-js', '<usa-timeline scrub="js"> is deprecated and will be removed in 5.0 — the JS engine is picked automatically where native scroll timelines are missing; add smooth="…" to opt into smoothing.');
8176
8213
  const stop = tl.scrub(this, { smooth: this.num('smooth', 0), engine: v === 'js' ? 'js' : 'auto', source: v === 'scroll' ? 'scroll' : 'view' });
8177
8214
  this.toggleAttribute('data-native', stop.native);
8178
8215
  this.onCleanup(stop);
@@ -8950,6 +8987,12 @@ const SHADERS = {
8950
8987
  waves: 'void main(){vec2 u=v_uv;float t=u_time*.4;float w=0.;for(int i=0;i<4;i++){float f=float(i)+1.;w+=sin(u.x*6.*f+t*f)*.08/f;}float l=smoothstep(.0,.02,abs(u.y-.5-w));vec3 col=mix(vec3(.2,.5,1.),vec3(.04,.06,.15),l)+vec3(.1,.0,.2)*u.y;gl_FragColor=vec4(col,1.);}',
8951
8988
  aurora: 'void main(){vec2 u=v_uv;float t=u_time*.2;float b=0.;for(int i=0;i<3;i++){float f=float(i);b+=.4/abs((u.y-.6+.15*sin(u.x*3.+t+f*1.7))*(8.+f*4.));}vec3 col=vec3(.02,.03,.08)+b*mix(vec3(.1,.9,.6),vec3(.6,.3,1.),u.x)*.35;gl_FragColor=vec4(col,1.);}',
8952
8989
  distort: 'void main(){vec2 u=v_uv;vec2 d=u-u_mouse;float r=length(d);float k=u_hover*.08*exp(-r*r*18.);u-=normalize(d+1e-4)*k;float s=u_hover*.006;vec3 col=vec3(texture2D(u_tex,u+vec2(s,0.)).r,texture2D(u_tex,u).g,texture2D(u_tex,u-vec2(s,0.)).b);gl_FragColor=vec4(col,1.);}',
8990
+ // 4.8 particle presets (procedural, one quad: no buffers, no per-particle JS)
8991
+ snow: 'float h(vec2 p){return fract(sin(dot(p,vec2(127.1,311.7)))*43758.5453);}void main(){vec2 u=v_uv;u.x*=u_resolution.x/max(u_resolution.y,1.);vec3 col=mix(vec3(.05,.08,.16),vec3(.12,.16,.3),v_uv.y);for(int l=0;l<3;l++){float s=8.+float(l)*7.;vec2 q=u*s;q.y+=u_time*(.6+float(l)*.35);q.x+=sin(q.y*.7+float(l))*.3;vec2 id=floor(q);vec2 f=fract(q)-.5;float r=h(id);if(r>.6){vec2 o=vec2(h(id+3.)-.5,h(id+7.)-.5)*.6;float d=length(f-o);col+=smoothstep(.09-float(l)*.02,0.,d)*(.5+.5*r);}}gl_FragColor=vec4(col,1.);}',
8992
+ fireflies: 'float h(vec2 p){return fract(sin(dot(p,vec2(127.1,311.7)))*43758.5453);}void main(){vec2 u=v_uv;u.x*=u_resolution.x/max(u_resolution.y,1.);vec3 col=vec3(.02,.04,.03);for(int l=0;l<2;l++){vec2 q=u*(5.+float(l)*4.);vec2 id=floor(q);vec2 f=fract(q)-.5;float r=h(id+float(l)*13.);vec2 o=.35*vec2(sin(u_time*(.4+r)+r*6.28),cos(u_time*(.3+r)+r*12.));float d=length(f-o);float tw=.5+.5*sin(u_time*3.*r+r*20.);col+=vec3(1.,.85,.3)*smoothstep(.12,0.,d)*tw*step(.45,r);}gl_FragColor=vec4(col,1.);}',
8993
+ stars: 'float h(vec2 p){return fract(sin(dot(p,vec2(127.1,311.7)))*43758.5453);}void main(){vec2 c=v_uv-.5;c.x*=u_resolution.x/max(u_resolution.y,1.);vec3 col=vec3(.01,.01,.04);for(int l=0;l<4;l++){float z=fract(float(l)*.25+u_time*.05);float sc=mix(20.,.5,z);vec2 q=c*sc+float(l)*7.;vec2 id=floor(q);vec2 f=fract(q)-.5;float r=h(id);float d=length(f-(vec2(h(id+1.),h(id+2.))-.5)*.7);col+=vec3(.8,.9,1.)*smoothstep(.06,0.,d)*step(.8,r)*smoothstep(0.,.5,z)*smoothstep(1.,.8,z)*2.;}gl_FragColor=vec4(col,1.);}',
8994
+ bokeh: 'float h(vec2 p){return fract(sin(dot(p,vec2(127.1,311.7)))*43758.5453);}void main(){vec2 u=v_uv;u.x*=u_resolution.x/max(u_resolution.y,1.);vec3 col=mix(vec3(.08,.03,.12),vec3(.02,.05,.12),v_uv.y);for(int l=0;l<3;l++){vec2 q=u*(2.5+float(l)*1.5);q.y-=u_time*.05*(1.+float(l));vec2 id=floor(q);vec2 f=fract(q)-.5;float r=h(id+float(l)*5.);float d=length(f-(vec2(h(id+4.),h(id+9.))-.5)*.5);vec3 tint=.5+.5*cos(r*6.28+vec3(0.,2.,4.));col+=tint*smoothstep(.3,.26,d)*.18*step(.35,r);}gl_FragColor=vec4(col,1.);}',
8995
+ rain: 'float h(float n){return fract(sin(n)*43758.5453);}void main(){vec2 u=v_uv;vec3 col=mix(vec3(.04,.06,.1),vec3(.1,.13,.2),u.y);float n=floor(u.x*120.);float sp=.8+h(n)*1.2;float y=fract(u.y+u_time*sp+h(n+1.));float drop=smoothstep(.0,.08,y)*smoothstep(.16,.08,y)*step(.7,h(n+2.));col+=vec3(.5,.6,.8)*drop*.6;gl_FragColor=vec4(col,1.);}',
8953
8996
  liquid: 'void main(){vec2 u=v_uv;vec2 o=vec2(0.);for(int i=0;i<4;i++){vec4 r=u_ripples[i];if(r.w>0.){float d=distance(u,r.xy);float w=sin(d*60.-r.z*12.)*exp(-d*6.)*exp(-r.z*1.6)*r.w*.02;o+=normalize(u-r.xy+1e-4)*w;}}o+=vec2(sin(u.y*10.+u_time),cos(u.x*10.+u_time))*.002*u_hover;gl_FragColor=texture2D(u_tex,u+o);}',
8954
8997
  };
8955
8998
  /** Full fragment source for a preset or custom body (adds the shared header). */
@@ -9009,9 +9052,10 @@ function glQuad(canvas, frag) {
9009
9052
  const U = (n) => g.getUniformLocation(prog, n);
9010
9053
  const uT = U('u_time'), uR = U('u_resolution'), uM = U('u_mouse'), uH = U('u_hover'), uRp = U('u_ripples');
9011
9054
  let tex = null;
9055
+ const extraLoc = {};
9012
9056
  const quad = {
9013
- resize() {
9014
- const dpr = Math.min(2, (typeof devicePixelRatio === 'number' && devicePixelRatio) || 1);
9057
+ resize(scale = 1) {
9058
+ const dpr = Math.min(2, (typeof devicePixelRatio === 'number' && devicePixelRatio) || 1) * Math.min(1, Math.max(0.25, scale));
9015
9059
  const w = Math.max(1, Math.round((canvas.clientWidth || 300) * dpr));
9016
9060
  const h = Math.max(1, Math.round((canvas.clientHeight || 150) * dpr));
9017
9061
  if (canvas.width !== w || canvas.height !== h)
@@ -9034,6 +9078,9 @@ function glQuad(canvas, frag) {
9034
9078
  g.uniform1f(uH, u.hover ?? 0);
9035
9079
  if (uRp)
9036
9080
  g.uniform4fv(uRp, new Float32Array((u.ripples ?? []).concat(Array(16).fill(0)).slice(0, 16)));
9081
+ if (u.extra)
9082
+ for (const [k, v] of Object.entries(u.extra))
9083
+ g.uniform1f((extraLoc[k] ?? (extraLoc[k] = U(k))), v);
9037
9084
  g.drawArrays(g.TRIANGLES, 0, 6);
9038
9085
  },
9039
9086
  dispose() {
@@ -9048,6 +9095,131 @@ function glQuad(canvas, frag) {
9048
9095
  return quad;
9049
9096
  }
9050
9097
 
9098
+ /**
9099
+ * 4.8 — WebGL preset library on `glQuad()`: particle presets (`snow`,
9100
+ * `fireflies`, `stars`, `bokeh`, `rain` — usable as `<usa-shader preset>`),
9101
+ * chainable post-processing passes for images (`<usa-post-fx>`), one CSS
9102
+ * fallback per preset, and an adaptive quality governor (fps + battery).
9103
+ */
9104
+ const PARTICLE_PRESETS = ['snow', 'fireflies', 'stars', 'bokeh', 'rain'];
9105
+ /** Post-processing passes: `vec3 fx(vec3 c, vec2 uv)` bodies, applied in order. `u_intensity` 0–1. */
9106
+ const POST_EFFECTS = {
9107
+ vignette: 'c*=mix(1.,smoothstep(.85,.25,length(uv-.5)),u_intensity);',
9108
+ grain: 'c+=(fract(sin(dot(uv*u_resolution+u_time,vec2(12.9898,78.233)))*43758.5453)-.5)*.18*u_intensity;',
9109
+ chromatic: 'float s=.008*u_intensity;c=vec3(texture2D(u_tex,uv+vec2(s,0.)).r,c.g,texture2D(u_tex,uv-vec2(s,0.)).b);',
9110
+ scanlines: 'c*=1.-.25*u_intensity*step(.5,fract(uv.y*u_resolution.y*.5));',
9111
+ crt: 'vec2 d=uv-.5;float r=dot(d,d);c*=1.-.6*u_intensity*r;c*=.92+.08*sin(uv.y*u_resolution.y*3.14159);c.r*=1.+.05*u_intensity;',
9112
+ bloom: 'vec3 b=vec3(0.);for(int i=0;i<8;i++){float a=float(i)*.785;b+=max(texture2D(u_tex,uv+vec2(cos(a),sin(a))*.012).rgb-.6,0.);}c+=b*.35*u_intensity;',
9113
+ pixelate: 'float px=mix(1.,48.,u_intensity);vec2 g=floor(uv*u_resolution/px)*px/u_resolution;c=texture2D(u_tex,g+.5*px/u_resolution).rgb;',
9114
+ duotone: 'float l=dot(c,vec3(.299,.587,.114));c=mix(c,mix(vec3(.12,.05,.35),vec3(1.,.55,.4),l),u_intensity);',
9115
+ glitch: 'float k=step(.97,fract(sin(floor(uv.y*24.)+floor(u_time*6.))*4375.5));c=mix(c,texture2D(u_tex,uv+vec2(k*.04*u_intensity,0.)).rgb,k);',
9116
+ };
9117
+ /** One fragment shader running the passes in order over `u_tex` (pixel-sampling passes read the source). */
9118
+ function postFxShader(effects) {
9119
+ const list = effects.filter((e) => POST_EFFECTS[e]);
9120
+ const body = list.map((e) => `{${POST_EFFECTS[e]}}`).join('');
9121
+ return `uniform float u_intensity;void main(){vec2 uv=v_uv;vec3 c=texture2D(u_tex,uv).rgb;${body}gl_FragColor=vec4(clamp(c,0.,1.),1.);}`;
9122
+ }
9123
+ /** The unified CSS fallback (no WebGL / reduced data): a still background or image filter per preset. */
9124
+ const GL_FALLBACKS = {
9125
+ gradient: 'linear-gradient(120deg,#6366f1,#ec4899 50%,#22d3ee)',
9126
+ plasma: 'conic-gradient(from 90deg,#f43f5e,#a855f7,#06b6d4,#f43f5e)',
9127
+ waves: 'linear-gradient(#0a0f26,#1e3a8a)',
9128
+ aurora: 'radial-gradient(120% 60% at 30% 40%,#10b98155,transparent),radial-gradient(100% 50% at 70% 50%,#8b5cf655,transparent),#05070f',
9129
+ snow: 'radial-gradient(2px 2px at 20% 30%,#fff,transparent),radial-gradient(2px 2px at 70% 60%,#fff,transparent),radial-gradient(1.5px 1.5px at 40% 80%,#fff,transparent),linear-gradient(#0d1428,#1f2a4d)',
9130
+ fireflies: 'radial-gradient(3px 3px at 25% 40%,#fde68a,transparent),radial-gradient(3px 3px at 65% 70%,#fde68a,transparent),#05090a',
9131
+ stars: 'radial-gradient(1px 1px at 10% 20%,#fff,transparent),radial-gradient(1px 1px at 80% 30%,#fff,transparent),radial-gradient(1.5px 1.5px at 50% 70%,#cfe0ff,transparent),#02020a',
9132
+ bokeh: 'radial-gradient(40px 40px at 30% 40%,#f472b633,transparent),radial-gradient(60px 60px at 70% 60%,#60a5fa33,transparent),#140820',
9133
+ rain: 'repeating-linear-gradient(100deg,#ffffff10 0 1px,transparent 1px 14px),linear-gradient(#0a0f1a,#1a2133)',
9134
+ // post-fx fallbacks are CSS filters on the <img>
9135
+ 'post:duotone': 'grayscale(1) sepia(.6) hue-rotate(220deg) saturate(2)',
9136
+ 'post:vignette': 'brightness(.95) contrast(1.05)',
9137
+ 'post:crt': 'contrast(1.15) saturate(1.2)',
9138
+ 'post:bloom': 'brightness(1.08) saturate(1.15)',
9139
+ };
9140
+ /** CSS fallback for a shader preset / post effect list. */
9141
+ function glFallbackCss(preset, post = false) {
9142
+ if (post)
9143
+ return preset.split(/\s+/).map((e) => GL_FALLBACKS[`post:${e}`]).filter(Boolean).join(' ');
9144
+ return GL_FALLBACKS[preset] || GL_FALLBACKS.gradient;
9145
+ }
9146
+ /**
9147
+ * Adaptive quality for GL loops: measures fps, steps the resolution scale
9148
+ * down (1 → 0.5 → 0.35) after two slow seconds and back up after five good
9149
+ * ones, and caps the frame rate in battery-saver mode. Pure — feed it times.
9150
+ */
9151
+ function glGovernor(options = {}) {
9152
+ const { minFps = 40, saverFps = 30 } = options;
9153
+ const STEPS = [1, 0.5, 0.35];
9154
+ let step = 0;
9155
+ let frames = 0;
9156
+ let winStart = -1;
9157
+ let last = -Infinity;
9158
+ let slow = 0;
9159
+ let good = 0;
9160
+ let fps = 60;
9161
+ const g = {
9162
+ saver: false,
9163
+ get scale() {
9164
+ return Math.min(STEPS[step], g.saver ? 0.6 : 1);
9165
+ },
9166
+ get fps() {
9167
+ return fps;
9168
+ },
9169
+ tick(t) {
9170
+ if (winStart < 0)
9171
+ winStart = t;
9172
+ if (g.saver && t - last < 1000 / saverFps - 1)
9173
+ return false;
9174
+ last = t;
9175
+ frames++;
9176
+ if (t - winStart >= 1000) {
9177
+ fps = Math.round((frames * 1000) / (t - winStart));
9178
+ frames = 0;
9179
+ winStart = t;
9180
+ const before = g.scale;
9181
+ if (fps < minFps && !g.saver) {
9182
+ good = 0;
9183
+ if (++slow >= 2 && step < STEPS.length - 1)
9184
+ ((step++), (slow = 0));
9185
+ }
9186
+ else {
9187
+ slow = 0;
9188
+ if (++good >= 5 && step > 0)
9189
+ ((step--), (good = 0));
9190
+ }
9191
+ if (g.scale !== before)
9192
+ g.onScale?.(g.scale);
9193
+ }
9194
+ return true;
9195
+ },
9196
+ };
9197
+ return g;
9198
+ }
9199
+ /** Watch the Battery Status API (where available) and Save-Data; calls `cb(true)` in saver conditions. Returns a stop function. */
9200
+ function watchPowerSaver(cb) {
9201
+ let stopped = false;
9202
+ const nav = (typeof navigator !== 'undefined' ? navigator : {});
9203
+ const saveData = !!nav.connection?.saveData;
9204
+ if (saveData)
9205
+ cb(true);
9206
+ if (typeof nav.getBattery !== 'function')
9207
+ return () => undefined;
9208
+ let battery = null;
9209
+ const update = () => !stopped && cb(saveData || (!!battery && !battery.charging && battery.level <= 0.2));
9210
+ nav.getBattery().then((b) => {
9211
+ battery = b;
9212
+ update();
9213
+ b.addEventListener?.('levelchange', update);
9214
+ b.addEventListener?.('chargingchange', update);
9215
+ }, () => undefined);
9216
+ return () => {
9217
+ stopped = true;
9218
+ battery?.removeEventListener?.('levelchange', update);
9219
+ battery?.removeEventListener?.('chargingchange', update);
9220
+ };
9221
+ }
9222
+
9051
9223
  var css$2 = "";
9052
9224
 
9053
9225
  function make(kind) {
@@ -9061,15 +9233,23 @@ function make(kind) {
9061
9233
  this._hover = 0;
9062
9234
  this._hoverTo = 0;
9063
9235
  this._ripples = [];
9236
+ this._scale = 1;
9064
9237
  }
9065
9238
  static get observedAttributes() {
9066
- return kind === 'shader' ? ['preset', 'speed'] : ['src'];
9239
+ return kind === 'shader' ? ['preset', 'speed', 'quality'] : kind === 'post' ? ['effects', 'intensity', 'quality'] : ['src'];
9067
9240
  }
9068
9241
  get active() {
9069
9242
  return !!this._q;
9070
9243
  }
9071
9244
  fallback(reason) {
9072
9245
  this.setAttribute('data-fallback', reason);
9246
+ // 4.8 unified fallback: a still CSS rendering of the preset / effects
9247
+ if (reason !== 'off') {
9248
+ if (kind === 'shader')
9249
+ this.style.setProperty('--usa-gl-fallback', glFallbackCss(this.str('preset', 'gradient')));
9250
+ if (kind === 'post')
9251
+ this.style.setProperty('--usa-gl-filter', glFallbackCss(this.str('effects', 'vignette grain'), true) || 'none');
9252
+ }
9073
9253
  this._c?.remove();
9074
9254
  this._c = null;
9075
9255
  this._q?.dispose();
@@ -9087,12 +9267,13 @@ function make(kind) {
9087
9267
  mouse: this._mouse,
9088
9268
  hover: this._hover,
9089
9269
  ripples: this._ripples.flatMap((r) => [r.x, r.y, (t - r.t) / 1000, this.num('strength', 1)]),
9270
+ extra: kind === 'post' ? { u_intensity: clamp(this.num('intensity', 0.6), 0, 1) } : undefined,
9090
9271
  });
9091
9272
  }
9092
9273
  mount() {
9093
9274
  this.removeAttribute('data-fallback');
9094
9275
  const custom = this.querySelector('script[type="x-shader/x-fragment"]');
9095
- const frag = kind === 'shader' ? custom?.textContent || this.str('preset', 'gradient') : kind;
9276
+ const frag = kind === 'shader' ? custom?.textContent || this.str('preset', 'gradient') : kind === 'post' ? postFxShader(this.str('effects', 'vignette grain').split(/[\s,]+/)) : kind;
9096
9277
  const img = kind === 'shader' ? null : this.querySelector('img');
9097
9278
  if (kind !== 'shader' && !img)
9098
9279
  return this.fallback('no-image');
@@ -9117,7 +9298,7 @@ function make(kind) {
9117
9298
  }
9118
9299
  };
9119
9300
  const draw = () => {
9120
- q.resize();
9301
+ q.resize(this._scale);
9121
9302
  this.frame();
9122
9303
  };
9123
9304
  if (img && !(img.complete && img.naturalWidth)) {
@@ -9131,7 +9312,7 @@ function make(kind) {
9131
9312
  this.setAttribute('data-active', '');
9132
9313
  this.onCleanup(() => this.removeAttribute('data-active'));
9133
9314
  draw();
9134
- if (kind !== 'shader') {
9315
+ if (kind === 'distort' || kind === 'liquid') {
9135
9316
  const pos = (e) => {
9136
9317
  const r = this.getBoundingClientRect();
9137
9318
  this._mouse = [clamp((e.clientX - r.left) / (r.width || 1), 0, 1), clamp(1 - (e.clientY - r.top) / (r.height || 1), 0, 1)];
@@ -9148,7 +9329,7 @@ function make(kind) {
9148
9329
  // 4.0.1: also follow the element's own size (grid reflow, card expand…)
9149
9330
  if (typeof ResizeObserver !== 'undefined') {
9150
9331
  const ro = new ResizeObserver(() => {
9151
- q.resize();
9332
+ q.resize(this._scale);
9152
9333
  if (!this._id)
9153
9334
  this.frame();
9154
9335
  });
@@ -9157,9 +9338,20 @@ function make(kind) {
9157
9338
  }
9158
9339
  if (this.reduced)
9159
9340
  return; // one static frame, no loop
9341
+ // 4.8 adaptive quality: fps-driven resolution steps + battery saver frame cap
9342
+ const gov = glGovernor();
9343
+ const auto = this.str('quality', 'auto') !== 'high';
9344
+ gov.onScale = (sc) => {
9345
+ this._scale = sc;
9346
+ this.setAttribute('data-quality', String(sc));
9347
+ q.resize(sc);
9348
+ };
9349
+ if (auto)
9350
+ this.onCleanup(watchPowerSaver((saver) => ((gov.saver = saver), gov.onScale?.(gov.scale))));
9160
9351
  let visible = false;
9161
9352
  const loop = () => {
9162
- this.frame();
9353
+ if (!auto || gov.tick(now()))
9354
+ this.frame();
9163
9355
  this._id = raf(loop);
9164
9356
  };
9165
9357
  const sync = () => {
@@ -9170,7 +9362,7 @@ function make(kind) {
9170
9362
  };
9171
9363
  this.inView((v) => ((visible = v), sync()));
9172
9364
  this.listen(document, 'visibilitychange', sync);
9173
- this.listen(window, 'resize', () => q.resize(), { passive: true });
9365
+ this.listen(window, 'resize', () => q.resize(this._scale), { passive: true });
9174
9366
  this.onCleanup(() => caf(this._id));
9175
9367
  }
9176
9368
  };
@@ -9198,6 +9390,16 @@ function defineDistort(tag = 'usa-distort') {
9198
9390
  function defineLiquid(tag = 'usa-liquid') {
9199
9391
  return defineElement(tag, make('liquid'), { id: 'webgl', text: css$2 });
9200
9392
  }
9393
+ /**
9394
+ * `<usa-post-fx effects="vignette grain crt" intensity="0.6">` — GPU
9395
+ * post-processing over the `<img>` inside (4.8): `vignette` · `grain` ·
9396
+ * `chromatic` · `scanlines` · `crt` · `bloom` · `pixelate` · `duotone` ·
9397
+ * `glitch`, chained in order. `quality="high"` disables adaptive quality.
9398
+ * Fallback: the image with an approximate CSS filter.
9399
+ */
9400
+ function definePostFx(tag = 'usa-post-fx') {
9401
+ return defineElement(tag, make('post'), { id: 'webgl', text: css$2 });
9402
+ }
9201
9403
 
9202
9404
  /**
9203
9405
  * use-scroll-animate/components/webgl — lightweight canvas / WebGL (v3.4).
@@ -9210,6 +9412,7 @@ function defineWebglComponents() {
9210
9412
  defineShader();
9211
9413
  defineDistort();
9212
9414
  defineLiquid();
9415
+ definePostFx();
9213
9416
  }
9214
9417
 
9215
9418
  var css$1 = "";
@@ -9873,6 +10076,40 @@ function definePacksComponents() {
9873
10076
  definePack();
9874
10077
  }
9875
10078
 
10079
+ /**
10080
+ * 4.9 — the 5.0 modern-browser baseline. `baselineReport()` lists which
10081
+ * required / progressive features this browser has; `warnBaseline()` logs
10082
+ * once in development when a required one is missing.
10083
+ */
10084
+ /** Required in 5.0: Custom Elements, WAAPI, IntersectionObserver, ResizeObserver, adoptedStyleSheets. Progressive: View Transitions, scroll-driven animations, WebGL. */
10085
+ function baselineReport() {
10086
+ const w = (typeof window !== 'undefined' ? window : {});
10087
+ const d = (typeof document !== 'undefined' ? document : {});
10088
+ const css = (q) => typeof w.CSS?.supports === 'function' && w.CSS.supports(q);
10089
+ return [
10090
+ { id: 'custom-elements', required: true, supported: !!w.customElements },
10091
+ { id: 'web-animations', required: true, supported: typeof w.Element?.prototype?.animate === 'function' },
10092
+ { id: 'intersection-observer', required: true, supported: typeof w.IntersectionObserver === 'function' },
10093
+ { id: 'resize-observer', required: true, supported: typeof w.ResizeObserver === 'function' },
10094
+ { id: 'adopted-stylesheets', required: true, supported: 'adoptedStyleSheets' in d },
10095
+ { id: 'view-transitions', required: false, supported: typeof d.startViewTransition === 'function' },
10096
+ { id: 'scroll-driven-animations', required: false, supported: css('animation-timeline: view()') },
10097
+ { id: 'webgl', required: false, supported: !!(d.createElement && (() => { try {
10098
+ return d.createElement('canvas').getContext('webgl');
10099
+ }
10100
+ catch {
10101
+ return null;
10102
+ } })()) },
10103
+ ];
10104
+ }
10105
+ /** Log (once) which required 5.0 features are missing here. Returns the missing ids. */
10106
+ function warnBaseline() {
10107
+ const missing = baselineReport().filter((f) => f.required && !f.supported).map((f) => f.id);
10108
+ if (missing.length)
10109
+ deprecate('baseline', `this browser lacks ${missing.join(', ')}; use-scroll-animate 5.0 requires them (modern-browser baseline, see docs/upgrading-5.md).`);
10110
+ return missing;
10111
+ }
10112
+
9876
10113
  /**
9877
10114
  * use-scroll-animate/components/a11y — accessibility toolkit (4.4).
9878
10115
  *
@@ -10300,5 +10537,5 @@ function defineComponents(categories) {
10300
10537
  const STYLE_BASE = new URL('../', import.meta.url).href;
10301
10538
  onDemandStyles(STYLE_BASE);
10302
10539
 
10303
- export { ALL_TAGS, AMBIENT_EFFECTS, ANIM_ICONS, BRIDGE_PROTOCOL_VERSION, BUTTON_DEFORMS, CARD_EFFECTS, CLICK_EFFECTS, COMPONENT_CATEGORIES, CURSOR_MODES, JOINING_SCRIPT, LIVE_REGION_IDS, MASK_SHAPES, MORPH_ICONS, MOTION_SCALE, MOTION_SENSITIVITY, MOTION_SENSITIVITY_LEVELS, MOTION_TOKENS, PACKS, PACK_PRIMITIVES, PAGE_EFFECTS, REVEAL_EFFECTS, SENSITIVITY_CSS, SHADERS, SPINNER_VARIANTS, SPRING_EFFECTS, SPRING_PRESETS, STATIC_ALTERNATIVES, STYLE_BASE, TIMELINE_PRESETS, VARIANTS, activeAnimations, adaptKeyframes, adoptVariants, animationBudget, announce, applyMotionTokens, applyNativeSettings, applyPack, auditMotionA11y, autoAnimate, autoDegrade, burst, categoryOf, confetti, configureComponents, connectNativeShell, countUp, createSpring, defineAccordion, defineAcrylic, defineAmbient, defineAnimIcon, defineAurora, defineAutoAnimate, defineAutoSkeleton, defineAvatarStack, defineBackToTop, defineBackgroundComponents, defineBadge, defineBlobs, defineBottomSheet, defineButton, defineCard, defineCardComponents, defineCardStack, defineCarousel3d, defineCheck, defineCheckbox, defineClick, defineClickComponents, defineComponents, defineCounter, defineCube, defineCursor, defineDepth, defineDepthComponents, defineDialog, defineDistort, defineDotNetwork, defineDoubleTap, defineDraggable, defineDraw, defineDrawer, defineFab, defineFeedbackComponents, defineFullpage, defineGestureComponents, defineGlitch, defineGradientText, defineGrain, defineGridGlow, defineHandwriting, defineHold, defineIconMorph, defineInteractionComponents, defineLayoutComponents, defineLike, defineLiquid, defineLoadingBar, defineMagnetic, defineMarquee, defineMaskReveal, defineMasonry, defineMorph, defineMotionSwitch, defineNavbar, defineOverscroll, definePack, definePacksComponents, definePageComponents, defineParticles, definePhysicsComponents, definePinchZoom, definePopover, definePress, defineProgress, definePullRefresh, defineRating, defineReveal, defineRevealComponents, defineRipple, defineScramble, defineScrollHighlight, defineScrollProgress, defineScrolly, defineShader, defineShimmerText, defineSkeleton, defineSlider, defineSpinner, defineSplash, defineSplitText, defineSpotlight, defineSpring, defineStagger, defineStickyStack, defineSvgComponents, defineSwipeable, defineTabs, defineTextComponents, defineTextRotate, defineTilt, defineTimeline, defineTimelineComponents, defineToaster, defineToggle, defineTooltip, defineTransitionComponents, defineTypewriter, defineUiComponents, defineViewSwitch, defineWaterRipple, defineWaveText, defineWebglComponents, detectNativeHost, deviceTilt, drawLines, easeOutExpo, enableMpaTransitions, flip, flipFrames, fluentPreset, flyToCart, fragmentSource, gesture, getMotionIntensity, getMotionSensitivity, getMotionTokens, glQuad, graphemes, haptic, importMotionTokens, interpolatePath, linearEasing, liveRegion, loadCategoryStyles, loadedStyles, loadingBar, masonryLayout, mergeMotionTokens, morphPath, morphTo, motionAllowed, motionToken, motionTokensToCss, motionTokensToJSON, motionTokensToVars, motionVar, onDemandStyles, onFrame, orientationToTilt, pageTransition, parseDuration, parseEasing, parseNativeSettings, pathsCompatible, pinchScale, postToNative, prefersReducedMotion, projectInertia, readScrollProgress, requestOrientationPermission, resolveDurationToken, resolveEasingToken, resolvePosition, resolveSpring, restoreMotionIntensity, restoreMotionSensitivity, revealKeyframes, rubberBand, schedulerStats, scrambleFrame, scrollToTarget, setAnimationBudget, setMotionIntensity, setMotionSensitivity, setVariant, shake, sharedTransition, smoothScroll, snapTo, splitOrder, splitText, splitTimeline, words as splitWords, spring, springEasing, springEffectKeyframes, springSamples, staticAlternative, stepSpring, supportsLinearEasing, supportsNativeScrub, supportsOrientation, supportsViewTransitions, supportsWebGL, swipeDirection, themeTransition, timeline, toast, viewTransition };
10540
+ export { ALL_TAGS, AMBIENT_EFFECTS, ANIM_ICONS, BRIDGE_PROTOCOL_VERSION, BUTTON_DEFORMS, CARD_EFFECTS, CLICK_EFFECTS, COMPONENT_CATEGORIES, CURSOR_MODES, GL_FALLBACKS, JOINING_SCRIPT, LIVE_REGION_IDS, MASK_SHAPES, MORPH_ICONS, MOTION_SCALE, MOTION_SENSITIVITY, MOTION_SENSITIVITY_LEVELS, MOTION_TOKENS, PACKS, PACK_PRIMITIVES, PAGE_EFFECTS, PARTICLE_PRESETS, POST_EFFECTS, REVEAL_EFFECTS, SENSITIVITY_CSS, SHADERS, SPINNER_VARIANTS, SPRING_EFFECTS, SPRING_PRESETS, STATIC_ALTERNATIVES, STYLE_BASE, TIMELINE_PRESETS, VARIANTS, activeAnimations, adaptKeyframes, adoptVariants, animationBudget, announce, applyMotionTokens, applyNativeSettings, applyPack, auditMotionA11y, autoAnimate, autoDegrade, baselineReport, burst, categoryOf, confetti, configureComponents, connectNativeShell, countUp, createSpring, defineAccordion, defineAcrylic, defineAmbient, defineAnimIcon, defineAurora, defineAutoAnimate, defineAutoSkeleton, defineAvatarStack, defineBackToTop, defineBackgroundComponents, defineBadge, defineBlobs, defineBottomSheet, defineButton, defineCard, defineCardComponents, defineCardStack, defineCarousel3d, defineCheck, defineCheckbox, defineClick, defineClickComponents, defineComponents, defineCounter, defineCube, defineCursor, defineDepth, defineDepthComponents, defineDialog, defineDistort, defineDotNetwork, defineDoubleTap, defineDraggable, defineDraw, defineDrawer, defineFab, defineFeedbackComponents, defineFullpage, defineGestureComponents, defineGlitch, defineGradientText, defineGrain, defineGridGlow, defineHandwriting, defineHold, defineIconMorph, defineInteractionComponents, defineLayoutComponents, defineLike, defineLiquid, defineLoadingBar, defineMagnetic, defineMarquee, defineMaskReveal, defineMasonry, defineMorph, defineMotionSwitch, defineNavbar, defineOverscroll, definePack, definePacksComponents, definePageComponents, defineParticles, definePhysicsComponents, definePinchZoom, definePopover, definePostFx, definePress, defineProgress, definePullRefresh, defineRating, defineReveal, defineRevealComponents, defineRipple, defineScramble, defineScrollHighlight, defineScrollProgress, defineScrolly, defineShader, defineShimmerText, defineSkeleton, defineSlider, defineSpinner, defineSplash, defineSplitText, defineSpotlight, defineSpring, defineStagger, defineStickyStack, defineSvgComponents, defineSwipeable, defineTabs, defineTextComponents, defineTextRotate, defineTilt, defineTimeline, defineTimelineComponents, defineToaster, defineToggle, defineTooltip, defineTransitionComponents, defineTypewriter, defineUiComponents, defineViewSwitch, defineWaterRipple, defineWaveText, defineWebglComponents, detectNativeHost, deviceTilt, drawLines, easeOutExpo, enableMpaTransitions, flip, flipFrames, fluentPreset, flyToCart, fragmentSource, gesture, getMotionIntensity, getMotionSensitivity, getMotionTokens, glFallbackCss, glGovernor, glQuad, graphemes, haptic, importMotionTokens, interpolatePath, linearEasing, liveRegion, loadCategoryStyles, loadedStyles, loadingBar, masonryLayout, mergeMotionTokens, morphPath, morphTo, motionAllowed, motionToken, motionTokensToCss, motionTokensToJSON, motionTokensToVars, motionVar, onDemandStyles, onFrame, orientationToTilt, pageTransition, parseDuration, parseEasing, parseNativeSettings, pathsCompatible, pinchScale, postFxShader, postToNative, prefersReducedMotion, projectInertia, readScrollProgress, requestOrientationPermission, resolveDurationToken, resolveEasingToken, resolvePosition, resolveSpring, restoreMotionIntensity, restoreMotionSensitivity, revealKeyframes, rubberBand, schedulerStats, scrambleFrame, scrollToTarget, setAnimationBudget, setMotionIntensity, setMotionSensitivity, setVariant, shake, sharedTransition, smoothScroll, snapTo, splitOrder, splitText, splitTimeline, words as splitWords, spring, springEasing, springEffectKeyframes, springSamples, staticAlternative, stepSpring, supportsLinearEasing, supportsNativeScrub, supportsOrientation, supportsViewTransitions, supportsWebGL, swipeDirection, themeTransition, timeline, toast, viewTransition, warnBaseline, watchPowerSaver };
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