use-scroll-animate 4.0.0 → 4.1.0

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Files changed (90) hide show
  1. package/CHANGELOG.md +26 -0
  2. package/dist/chunks/{base-ZARFccur.js → base-BPG5zvex.js} +2 -2
  3. package/dist/chunks/{base-ZARFccur.js.map → base-BPG5zvex.js.map} +1 -1
  4. package/dist/chunks/{core-DXqZm5Il.cjs → core-CLu8ZrC-.cjs} +52 -10
  5. package/dist/chunks/core-CLu8ZrC-.cjs.map +1 -0
  6. package/dist/chunks/{core-Co-6AL0h.js → core-QTFk4kgO.js} +53 -12
  7. package/dist/chunks/core-QTFk4kgO.js.map +1 -0
  8. package/dist/chunks/{core-DKY-fVzR.js → core-eXX8rB_b.js} +2 -2
  9. package/dist/chunks/{core-DKY-fVzR.js.map → core-eXX8rB_b.js.map} +1 -1
  10. package/dist/chunks/{spring-E2ickYNI.js → spring-BziPsW3r.js} +2 -2
  11. package/dist/chunks/{spring-E2ickYNI.js.map → spring-BziPsW3r.js.map} +1 -1
  12. package/dist/chunks/{variants-DvnxvRCM.js → variants-BVYMcxRv.js} +2 -2
  13. package/dist/chunks/{variants-DvnxvRCM.js.map → variants-BVYMcxRv.js.map} +1 -1
  14. package/dist/components/angular.cjs +1 -1
  15. package/dist/components/angular.d.cts +29 -5
  16. package/dist/components/angular.d.ts +29 -5
  17. package/dist/components/angular.js +5 -5
  18. package/dist/components/background.js +3 -3
  19. package/dist/components/cards.js +3 -3
  20. package/dist/components/click.js +3 -3
  21. package/dist/components/depth.js +4 -4
  22. package/dist/components/feedback.js +2 -2
  23. package/dist/components/gesture.js +5 -5
  24. package/dist/components/interaction.js +2 -2
  25. package/dist/components/layout.js +2 -2
  26. package/dist/components/packs.js +2 -2
  27. package/dist/components/page.js +3 -3
  28. package/dist/components/physics.js +4 -4
  29. package/dist/components/reveal.js +2 -2
  30. package/dist/components/solid.cjs +20 -5
  31. package/dist/components/solid.cjs.map +1 -1
  32. package/dist/components/solid.d.cts +33 -23
  33. package/dist/components/solid.d.ts +33 -23
  34. package/dist/components/solid.js +24 -9
  35. package/dist/components/solid.js.map +1 -1
  36. package/dist/components/svelte.cjs +1 -1
  37. package/dist/components/svelte.d.cts +29 -5
  38. package/dist/components/svelte.d.ts +29 -5
  39. package/dist/components/svelte.js +5 -5
  40. package/dist/components/svg.cjs +16 -10
  41. package/dist/components/svg.cjs.map +1 -1
  42. package/dist/components/svg.css +1 -1
  43. package/dist/components/svg.js +18 -12
  44. package/dist/components/svg.js.map +1 -1
  45. package/dist/components/text.cjs +1 -1
  46. package/dist/components/text.css +1 -1
  47. package/dist/components/text.js +3 -3
  48. package/dist/components/timeline.cjs +25 -5
  49. package/dist/components/timeline.cjs.map +1 -1
  50. package/dist/components/timeline.d.cts +33 -7
  51. package/dist/components/timeline.d.ts +33 -7
  52. package/dist/components/timeline.js +27 -8
  53. package/dist/components/timeline.js.map +1 -1
  54. package/dist/components/transitions.js +2 -2
  55. package/dist/components/ui.js +5 -5
  56. package/dist/components/vue.cjs +1 -1
  57. package/dist/components/vue.d.cts +29 -5
  58. package/dist/components/vue.d.ts +29 -5
  59. package/dist/components/vue.js +5 -5
  60. package/dist/components/webgl.cjs +10 -0
  61. package/dist/components/webgl.cjs.map +1 -1
  62. package/dist/components/webgl.js +12 -2
  63. package/dist/components/webgl.js.map +1 -1
  64. package/dist/components.cjs +2 -1
  65. package/dist/components.cjs.map +1 -1
  66. package/dist/components.css +2 -2
  67. package/dist/components.d.cts +34 -8
  68. package/dist/components.d.ts +34 -8
  69. package/dist/components.js +7 -7
  70. package/dist/components.umd.js +2 -2
  71. package/dist/components.umd.js.map +1 -1
  72. package/dist/index.cjs +2 -1
  73. package/dist/index.cjs.map +1 -1
  74. package/dist/index.d.cts +30 -6
  75. package/dist/index.d.ts +30 -6
  76. package/dist/index.js +2 -2
  77. package/dist/index.js.map +1 -1
  78. package/dist/index.umd.js +2 -2
  79. package/dist/index.umd.js.map +1 -1
  80. package/dist/solid.cjs +38 -8
  81. package/dist/solid.cjs.map +1 -1
  82. package/dist/solid.d.cts +6 -1
  83. package/dist/solid.d.ts +6 -1
  84. package/dist/solid.js +39 -9
  85. package/dist/solid.js.map +1 -1
  86. package/docs/API.md +3 -1
  87. package/docs/ROADMAP.md +1 -1
  88. package/package.json +1 -1
  89. package/dist/chunks/core-Co-6AL0h.js.map +0 -1
  90. package/dist/chunks/core-DXqZm5Il.cjs.map +0 -1
@@ -1295,10 +1295,26 @@ interface TimelineStepOptions {
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  stagger?: number;
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  }
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  interface ScrubOptions {
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- /** Scroll offset (px) before the source's top reaches the viewport bottom where progress starts. */
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+ /** Scroll offset (px) before the source's top reaches the viewport bottom where progress starts (JS engine only). */
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  offset?: number;
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- /** Smoothing 0–1 (0 = immediate, default 0). */
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+ /** Smoothing 0–1 (0 = immediate, default 0). Smoothing needs the JS engine. */
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  smooth?: number;
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+ /**
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+ * 4.1: which progress source drives the timeline.
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+ * - `'view'` (default): `source` moving through the viewport (CSS `ViewTimeline`, range `cover`).
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+ * - `'scroll'`: the scroll position of `source` itself (a scroll container; CSS `ScrollTimeline`).
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+ */
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+ source?: 'view' | 'scroll';
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+ /** 4.1: `'auto'` (default) uses the browser's native scroll-driven animations when available, `'js'` forces the fallback. */
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+ engine?: 'auto' | 'native' | 'js';
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+ /** 4.1: scroll axis, `'block'` (default) · `'inline'` · `'x'` · `'y'`. */
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+ axis?: 'block' | 'inline' | 'x' | 'y';
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+ }
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+ /** The function `scrub()` returns: call it to stop. `native` tells which engine runs it. */
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+ interface ScrubHandle {
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+ (): void;
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+ /** `true` when the browser's ScrollTimeline / ViewTimeline drives it (compositor, no JS per frame). */
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+ readonly native: boolean;
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  }
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  interface Timeline {
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  /** Total length in ms. */
@@ -1322,8 +1338,14 @@ interface Timeline {
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  seek(to: TimelinePosition): Timeline;
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  /** Get or set progress 0–1. */
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  progress(p?: number): number;
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- /** Tie progress to the scroll position of `source` (it moves through the viewport). Returns a stop function. */
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- scrub(source: Element, options?: ScrubOptions): () => void;
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+ /**
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+ * Tie progress to scroll: `source` moving through the viewport (or, with
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+ * `{ source: 'scroll' }`, a scroll container's own position). Runs on native
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+ * ScrollTimeline / ViewTimeline when available (and no `smooth`, `offset`,
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+ * `call()` cues or `onUpdate` need JS), else on a rAF-throttled listener.
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+ * Returns a stop function with a `native` flag.
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+ */
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+ scrub(source: Element, options?: ScrubOptions): ScrubHandle;
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  /** Stop and drop every animation (elements keep their last frame). */
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  cancel(): void;
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  }
@@ -1337,7 +1359,9 @@ interface Timeline {
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  * Attributes: `trigger` (`view` default · `click` · `manual`), `scrub`
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  * (progress follows scroll instead of playing), `overlap` (ms each step
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  * overlaps the previous, default 0), `duration` (600), `stagger` (ms),
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- * `repeat` (replay every time it enters the viewport). Methods: `play()`,
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+ * `repeat` (replay every time it enters the viewport). 4.1: `scrub` runs on native
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+ * ScrollTimeline / ViewTimeline when supported (`data-native` is set); `scrub="js"`,
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+ * `scrub="scroll"` and `smooth` tune it. Methods: `play()`,
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  * `reverse()`, `seek(t)`; property `timeline`. Event `usa:complete`.
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  * Reduced motion: steps appear in their final state.
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  */
@@ -1671,26 +1695,12 @@ type UsaIntrinsicElements = {
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  [K in Tags]: UsaAttributes;
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  };
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- /**
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- * use-scroll-animate/components/solid — Solid integration (v3.8).
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- * Solid renders custom elements natively: set properties with `prop:` and
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- * listen with `on:` (`<usa-toggle prop:checked={on()} on:usa:change={…}>`).
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- * This entry adds `defineUsa()` (client only, SolidStart-safe), a `usa`
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- * directive for `use:usa={{ props, on }}`, and JSX types.
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- *
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- * ```tsx
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- * import { defineUsa, usa } from 'use-scroll-animate/components/solid';
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- * import type {} from 'use-scroll-animate/components/solid'; // JSX types
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- * onMount(() => defineUsa());
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- * false && usa; // keep the directive import (Solid convention)
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- * <usa-card use:usa={{ on: { flip: (e) => console.log(e.detail) } }} effect="flip">…</usa-card>
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- * ```
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- */
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-
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  /**
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  * Solid directive (`use:usa`). Solid calls it with the element and an
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- * accessor; the binding is read once on mount and re-read whenever
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- * `refresh()` on the returned handle is called (or wrap it in `createEffect`).
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+ * accessor; since 4.0.1 the binding is tracked with `createRenderEffect`, so
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+ * signals read inside `{{ props, on }}` update the element automatically and
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+ * the listeners are removed on cleanup. `refresh()` is kept for code that
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+ * calls the directive outside a reactive owner.
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  */
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  declare function usa(el: HTMLElement, accessor: () => UsaBinding | undefined): {
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  refresh(): void;
@@ -1,24 +1,25 @@
1
+ import { createRenderEffect, onCleanup } from 'solid-js';
1
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  import { defineComponents } from '../components.js';
2
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  import { b as bindUsa } from '../chunks/bind-B_CTL6Qn.js';
3
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  export { u as usaEventName } from '../chunks/bind-B_CTL6Qn.js';
4
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  import './reveal.js';
5
- import '../chunks/base-ZARFccur.js';
6
+ import '../chunks/base-BPG5zvex.js';
6
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  import './text.js';
7
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  import './interaction.js';
8
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  import './feedback.js';
9
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  import './background.js';
10
- import '../chunks/variants-DvnxvRCM.js';
11
+ import '../chunks/variants-BVYMcxRv.js';
11
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  import './transitions.js';
12
13
  import './physics.js';
13
- import '../chunks/spring-E2ickYNI.js';
14
+ import '../chunks/spring-BziPsW3r.js';
14
15
  import './cards.js';
15
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  import './click.js';
16
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  import './ui.js';
17
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  import './page.js';
18
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  import './timeline.js';
19
- import '../chunks/core-Co-6AL0h.js';
20
+ import '../chunks/core-QTFk4kgO.js';
20
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  import './gesture.js';
21
- import '../chunks/core-DKY-fVzR.js';
22
+ import '../chunks/core-eXX8rB_b.js';
22
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  import './svg.js';
23
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  import './webgl.js';
24
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  import './depth.js';
@@ -43,12 +44,26 @@ import '../chunks/index-tags-43Xtd01A.js';
43
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  */
44
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  /**
45
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  * Solid directive (`use:usa`). Solid calls it with the element and an
46
- * accessor; the binding is read once on mount and re-read whenever
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- * `refresh()` on the returned handle is called (or wrap it in `createEffect`).
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+ * accessor; since 4.0.1 the binding is tracked with `createRenderEffect`, so
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+ * signals read inside `{{ props, on }}` update the element automatically and
49
+ * the listeners are removed on cleanup. `refresh()` is kept for code that
50
+ * calls the directive outside a reactive owner.
48
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  */
49
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  function usa(el, accessor) {
50
- const b = bindUsa(el, accessor() || {});
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- return { refresh: () => b.update(accessor() || {}), destroy: b.destroy };
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+ let b = null;
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+ const run = () => {
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+ const v = accessor() || {};
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+ if (b)
57
+ b.update(v);
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+ else
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+ b = bindUsa(el, v);
60
+ };
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+ createRenderEffect(run);
62
+ if (!b)
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+ run();
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+ const destroy = () => b?.destroy();
65
+ onCleanup(destroy);
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+ return { refresh: run, destroy };
52
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  }
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  /** Register the elements (all, or some categories) — call from `onMount` in SSR apps. */
54
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  function defineUsa(categories) {
@@ -1 +1 @@
1
- {"version":3,"file":"solid.js","sources":["../../src/components/frameworks/solid.ts"],"sourcesContent":["/**\n * use-scroll-animate/components/solid — Solid integration (v3.8).\n * Solid renders custom elements natively: set properties with `prop:` and\n * listen with `on:` (`<usa-toggle prop:checked={on()} on:usa:change={…}>`).\n * This entry adds `defineUsa()` (client only, SolidStart-safe), a `usa`\n * directive for `use:usa={{ props, on }}`, and JSX types.\n *\n * ```tsx\n * import { defineUsa, usa } from 'use-scroll-animate/components/solid';\n * import type {} from 'use-scroll-animate/components/solid'; // JSX types\n * onMount(() => defineUsa());\n * false && usa; // keep the directive import (Solid convention)\n * <usa-card use:usa={{ on: { flip: (e) => console.log(e.detail) } }} effect=\"flip\">…</usa-card>\n * ```\n */\nimport { defineComponents, type ComponentCategory } from '../index';\nimport { bindUsa, type UsaBinding } from './bind';\nimport type { UsaIntrinsicElements } from './jsx';\n\nexport { bindUsa, usaEventName } from './bind';\nexport type { UsaBinding } from './bind';\n\n/**\n * Solid directive (`use:usa`). Solid calls it with the element and an\n * accessor; the binding is read once on mount and re-read whenever\n * `refresh()` on the returned handle is called (or wrap it in `createEffect`).\n */\nexport function usa(el: HTMLElement, accessor: () => UsaBinding | undefined): { refresh(): void; destroy(): void } {\n const b = bindUsa(el, accessor() || {});\n return { refresh: () => b.update(accessor() || {}), destroy: b.destroy };\n}\n\n/** Register the elements (all, or some categories) — call from `onMount` in SSR apps. */\nexport function defineUsa(categories?: ComponentCategory[]): void {\n if (typeof window !== 'undefined') defineComponents(categories);\n}\n\n/** JSX intrinsic elements for Solid (same attribute types as the React/Preact ones). */\nexport type SolidUsaIntrinsicElements = UsaIntrinsicElements;\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;;;;;;;;;;;;;AAcG;AAQH;;;;AAIG;AACG,SAAU,GAAG,CAAC,EAAe,EAAE,QAAsC,EAAA;IACzE,MAAM,CAAC,GAAG,OAAO,CAAC,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC;IACvC,OAAO,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC,MAAM,CAAC,QAAQ,EAAE,IAAI,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,CAAC,OAAO,EAAE;AAC1E;AAEA;AACM,SAAU,SAAS,CAAC,UAAgC,EAAA;IACxD,IAAI,OAAO,MAAM,KAAK,WAAW;QAAE,gBAAgB,CAAC,UAAU,CAAC;AACjE;;;;"}
1
+ {"version":3,"file":"solid.js","sources":["../../src/components/frameworks/solid.ts"],"sourcesContent":["/**\n * use-scroll-animate/components/solid — Solid integration (v3.8).\n * Solid renders custom elements natively: set properties with `prop:` and\n * listen with `on:` (`<usa-toggle prop:checked={on()} on:usa:change={…}>`).\n * This entry adds `defineUsa()` (client only, SolidStart-safe), a `usa`\n * directive for `use:usa={{ props, on }}`, and JSX types.\n *\n * ```tsx\n * import { defineUsa, usa } from 'use-scroll-animate/components/solid';\n * import type {} from 'use-scroll-animate/components/solid'; // JSX types\n * onMount(() => defineUsa());\n * false && usa; // keep the directive import (Solid convention)\n * <usa-card use:usa={{ on: { flip: (e) => console.log(e.detail) } }} effect=\"flip\">…</usa-card>\n * ```\n */\nimport { createRenderEffect, onCleanup } from 'solid-js';\nimport { defineComponents, type ComponentCategory } from '../index';\nimport { bindUsa, type UsaBinding } from './bind';\nimport type { UsaIntrinsicElements } from './jsx';\n\nexport { bindUsa, usaEventName } from './bind';\nexport type { UsaBinding } from './bind';\n\n/**\n * Solid directive (`use:usa`). Solid calls it with the element and an\n * accessor; since 4.0.1 the binding is tracked with `createRenderEffect`, so\n * signals read inside `{{ props, on }}` update the element automatically and\n * the listeners are removed on cleanup. `refresh()` is kept for code that\n * calls the directive outside a reactive owner.\n */\nexport function usa(el: HTMLElement, accessor: () => UsaBinding | undefined): { refresh(): void; destroy(): void } {\n let b: ReturnType<typeof bindUsa> | null = null;\n const run = () => {\n const v = accessor() || {};\n if (b) b.update(v);\n else b = bindUsa(el, v);\n };\n createRenderEffect(run);\n if (!b) run();\n const destroy = () => b?.destroy();\n onCleanup(destroy);\n return { refresh: run, destroy };\n}\n\n/** Register the elements (all, or some categories) — call from `onMount` in SSR apps. */\nexport function defineUsa(categories?: ComponentCategory[]): void {\n if (typeof window !== 'undefined') defineComponents(categories);\n}\n\n/** JSX intrinsic elements for Solid (same attribute types as the React/Preact ones). */\nexport type SolidUsaIntrinsicElements = UsaIntrinsicElements;\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;;;;;;;;;;;;;AAcG;AASH;;;;;;AAMG;AACG,SAAU,GAAG,CAAC,EAAe,EAAE,QAAsC,EAAA;IACzE,IAAI,CAAC,GAAsC,IAAI;IAC/C,MAAM,GAAG,GAAG,MAAK;AACf,QAAA,MAAM,CAAC,GAAG,QAAQ,EAAE,IAAI,EAAE;AAC1B,QAAA,IAAI,CAAC;AAAE,YAAA,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;;AACb,YAAA,CAAC,GAAG,OAAO,CAAC,EAAE,EAAE,CAAC,CAAC;AACzB,IAAA,CAAC;IACD,kBAAkB,CAAC,GAAG,CAAC;AACvB,IAAA,IAAI,CAAC,CAAC;AAAE,QAAA,GAAG,EAAE;IACb,MAAM,OAAO,GAAG,MAAM,CAAC,EAAE,OAAO,EAAE;IAClC,SAAS,CAAC,OAAO,CAAC;AAClB,IAAA,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE;AAClC;AAEA;AACM,SAAU,SAAS,CAAC,UAAgC,EAAA;IACxD,IAAI,OAAO,MAAM,KAAK,WAAW;QAAE,gBAAgB,CAAC,UAAU,CAAC;AACjE;;;;"}
@@ -17,7 +17,7 @@ require('./click.cjs');
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  require('./ui.cjs');
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  require('./page.cjs');
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  require('./timeline.cjs');
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- require('../chunks/core-DXqZm5Il.cjs');
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+ require('../chunks/core-CLu8ZrC-.cjs');
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  require('./gesture.cjs');
22
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  require('../chunks/core-IaorbTdu.cjs');
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  require('./svg.cjs');
@@ -1295,10 +1295,26 @@ interface TimelineStepOptions {
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  stagger?: number;
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  }
1297
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  interface ScrubOptions {
1298
- /** Scroll offset (px) before the source's top reaches the viewport bottom where progress starts. */
1298
+ /** Scroll offset (px) before the source's top reaches the viewport bottom where progress starts (JS engine only). */
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  offset?: number;
1300
- /** Smoothing 0–1 (0 = immediate, default 0). */
1300
+ /** Smoothing 0–1 (0 = immediate, default 0). Smoothing needs the JS engine. */
1301
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  smooth?: number;
1302
+ /**
1303
+ * 4.1: which progress source drives the timeline.
1304
+ * - `'view'` (default): `source` moving through the viewport (CSS `ViewTimeline`, range `cover`).
1305
+ * - `'scroll'`: the scroll position of `source` itself (a scroll container; CSS `ScrollTimeline`).
1306
+ */
1307
+ source?: 'view' | 'scroll';
1308
+ /** 4.1: `'auto'` (default) uses the browser's native scroll-driven animations when available, `'js'` forces the fallback. */
1309
+ engine?: 'auto' | 'native' | 'js';
1310
+ /** 4.1: scroll axis, `'block'` (default) · `'inline'` · `'x'` · `'y'`. */
1311
+ axis?: 'block' | 'inline' | 'x' | 'y';
1312
+ }
1313
+ /** The function `scrub()` returns: call it to stop. `native` tells which engine runs it. */
1314
+ interface ScrubHandle {
1315
+ (): void;
1316
+ /** `true` when the browser's ScrollTimeline / ViewTimeline drives it (compositor, no JS per frame). */
1317
+ readonly native: boolean;
1302
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  }
1303
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  interface Timeline {
1304
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  /** Total length in ms. */
@@ -1322,8 +1338,14 @@ interface Timeline {
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  seek(to: TimelinePosition): Timeline;
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  /** Get or set progress 0–1. */
1324
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  progress(p?: number): number;
1325
- /** Tie progress to the scroll position of `source` (it moves through the viewport). Returns a stop function. */
1326
- scrub(source: Element, options?: ScrubOptions): () => void;
1341
+ /**
1342
+ * Tie progress to scroll: `source` moving through the viewport (or, with
1343
+ * `{ source: 'scroll' }`, a scroll container's own position). Runs on native
1344
+ * ScrollTimeline / ViewTimeline when available (and no `smooth`, `offset`,
1345
+ * `call()` cues or `onUpdate` need JS), else on a rAF-throttled listener.
1346
+ * Returns a stop function with a `native` flag.
1347
+ */
1348
+ scrub(source: Element, options?: ScrubOptions): ScrubHandle;
1327
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  /** Stop and drop every animation (elements keep their last frame). */
1328
1350
  cancel(): void;
1329
1351
  }
@@ -1337,7 +1359,9 @@ interface Timeline {
1337
1359
  * Attributes: `trigger` (`view` default · `click` · `manual`), `scrub`
1338
1360
  * (progress follows scroll instead of playing), `overlap` (ms each step
1339
1361
  * overlaps the previous, default 0), `duration` (600), `stagger` (ms),
1340
- * `repeat` (replay every time it enters the viewport). Methods: `play()`,
1362
+ * `repeat` (replay every time it enters the viewport). 4.1: `scrub` runs on native
1363
+ * ScrollTimeline / ViewTimeline when supported (`data-native` is set); `scrub="js"`,
1364
+ * `scrub="scroll"` and `smooth` tune it. Methods: `play()`,
1341
1365
  * `reverse()`, `seek(t)`; property `timeline`. Event `usa:complete`.
1342
1366
  * Reduced motion: steps appear in their final state.
1343
1367
  */
@@ -1295,10 +1295,26 @@ interface TimelineStepOptions {
1295
1295
  stagger?: number;
1296
1296
  }
1297
1297
  interface ScrubOptions {
1298
- /** Scroll offset (px) before the source's top reaches the viewport bottom where progress starts. */
1298
+ /** Scroll offset (px) before the source's top reaches the viewport bottom where progress starts (JS engine only). */
1299
1299
  offset?: number;
1300
- /** Smoothing 0–1 (0 = immediate, default 0). */
1300
+ /** Smoothing 0–1 (0 = immediate, default 0). Smoothing needs the JS engine. */
1301
1301
  smooth?: number;
1302
+ /**
1303
+ * 4.1: which progress source drives the timeline.
1304
+ * - `'view'` (default): `source` moving through the viewport (CSS `ViewTimeline`, range `cover`).
1305
+ * - `'scroll'`: the scroll position of `source` itself (a scroll container; CSS `ScrollTimeline`).
1306
+ */
1307
+ source?: 'view' | 'scroll';
1308
+ /** 4.1: `'auto'` (default) uses the browser's native scroll-driven animations when available, `'js'` forces the fallback. */
1309
+ engine?: 'auto' | 'native' | 'js';
1310
+ /** 4.1: scroll axis, `'block'` (default) · `'inline'` · `'x'` · `'y'`. */
1311
+ axis?: 'block' | 'inline' | 'x' | 'y';
1312
+ }
1313
+ /** The function `scrub()` returns: call it to stop. `native` tells which engine runs it. */
1314
+ interface ScrubHandle {
1315
+ (): void;
1316
+ /** `true` when the browser's ScrollTimeline / ViewTimeline drives it (compositor, no JS per frame). */
1317
+ readonly native: boolean;
1302
1318
  }
1303
1319
  interface Timeline {
1304
1320
  /** Total length in ms. */
@@ -1322,8 +1338,14 @@ interface Timeline {
1322
1338
  seek(to: TimelinePosition): Timeline;
1323
1339
  /** Get or set progress 0–1. */
1324
1340
  progress(p?: number): number;
1325
- /** Tie progress to the scroll position of `source` (it moves through the viewport). Returns a stop function. */
1326
- scrub(source: Element, options?: ScrubOptions): () => void;
1341
+ /**
1342
+ * Tie progress to scroll: `source` moving through the viewport (or, with
1343
+ * `{ source: 'scroll' }`, a scroll container's own position). Runs on native
1344
+ * ScrollTimeline / ViewTimeline when available (and no `smooth`, `offset`,
1345
+ * `call()` cues or `onUpdate` need JS), else on a rAF-throttled listener.
1346
+ * Returns a stop function with a `native` flag.
1347
+ */
1348
+ scrub(source: Element, options?: ScrubOptions): ScrubHandle;
1327
1349
  /** Stop and drop every animation (elements keep their last frame). */
1328
1350
  cancel(): void;
1329
1351
  }
@@ -1337,7 +1359,9 @@ interface Timeline {
1337
1359
  * Attributes: `trigger` (`view` default · `click` · `manual`), `scrub`
1338
1360
  * (progress follows scroll instead of playing), `overlap` (ms each step
1339
1361
  * overlaps the previous, default 0), `duration` (600), `stagger` (ms),
1340
- * `repeat` (replay every time it enters the viewport). Methods: `play()`,
1362
+ * `repeat` (replay every time it enters the viewport). 4.1: `scrub` runs on native
1363
+ * ScrollTimeline / ViewTimeline when supported (`data-native` is set); `scrub="js"`,
1364
+ * `scrub="scroll"` and `smooth` tune it. Methods: `play()`,
1341
1365
  * `reverse()`, `seek(t)`; property `timeline`. Event `usa:complete`.
1342
1366
  * Reduced motion: steps appear in their final state.
1343
1367
  */
@@ -2,23 +2,23 @@ import { defineComponents } from '../components.js';
2
2
  import { b as bindUsa } from '../chunks/bind-B_CTL6Qn.js';
3
3
  export { u as usaEventName } from '../chunks/bind-B_CTL6Qn.js';
4
4
  import './reveal.js';
5
- import '../chunks/base-ZARFccur.js';
5
+ import '../chunks/base-BPG5zvex.js';
6
6
  import './text.js';
7
7
  import './interaction.js';
8
8
  import './feedback.js';
9
9
  import './background.js';
10
- import '../chunks/variants-DvnxvRCM.js';
10
+ import '../chunks/variants-BVYMcxRv.js';
11
11
  import './transitions.js';
12
12
  import './physics.js';
13
- import '../chunks/spring-E2ickYNI.js';
13
+ import '../chunks/spring-BziPsW3r.js';
14
14
  import './cards.js';
15
15
  import './click.js';
16
16
  import './ui.js';
17
17
  import './page.js';
18
18
  import './timeline.js';
19
- import '../chunks/core-Co-6AL0h.js';
19
+ import '../chunks/core-QTFk4kgO.js';
20
20
  import './gesture.js';
21
- import '../chunks/core-DKY-fVzR.js';
21
+ import '../chunks/core-eXX8rB_b.js';
22
22
  import './svg.js';
23
23
  import './webgl.js';
24
24
  import './depth.js';
@@ -76,7 +76,7 @@ function drawLines(root, o = {}) {
76
76
  };
77
77
  }
78
78
 
79
- var css = "usa-draw{display:inline-block}usa-draw svg :is(path,line,polyline,polygon,circle,ellipse,rect){transition:fill-opacity 0.6s ease}usa-draw[fill]:not([data-drawn]) svg :is(path,polygon,circle,ellipse,rect){fill-opacity:0}usa-morph{display:inline-block;line-height:0}usa-morph svg{width:100%;height:100%;fill:currentColor}usa-morph[role=\"button\"]{cursor:pointer}usa-mask-reveal{display:block}usa-mask-reveal[data-state=\"visible\"]{clip-path:none !important}usa-anim-icon{display:inline-flex;line-height:0;vertical-align:middle}usa-anim-icon svg{overflow:visible}@media (prefers-reduced-motion:reduce){usa-mask-reveal{clip-path:none !important}usa-draw svg *{stroke-dashoffset:0 !important}}";
79
+ var css = "usa-draw{display:inline-block}usa-draw svg :is(path,line,polyline,polygon,circle,ellipse,rect){transition:fill-opacity 0.6s ease}usa-draw[fill]:not([data-drawn]) svg :is(path,polygon,circle,ellipse,rect){fill-opacity:0}usa-morph{display:inline-block;line-height:0}usa-morph svg{width:100%;height:100%;fill:currentColor}usa-morph[role=\"button\"]{cursor:pointer}usa-mask-reveal{display:block}usa-mask-reveal[data-state=\"visible\"]{clip-path:none !important}usa-mask-reveal[data-state=\"hidden\"]{opacity:0}usa-anim-icon{display:inline-flex;line-height:0;vertical-align:middle}usa-anim-icon svg{overflow:visible}@media (prefers-reduced-motion:reduce){usa-mask-reveal{clip-path:none !important;opacity:1 !important}usa-draw svg *{stroke-dashoffset:0 !important}}";
80
80
 
81
81
  function defineDraw(tag = 'usa-draw') {
82
82
  return base.defineElement(tag, (Base) => class UsaDraw extends Base {
@@ -239,7 +239,9 @@ function defineMaskReveal(tag = 'usa-mask-reveal') {
239
239
  reveal() {
240
240
  const [a, b] = this.frames();
241
241
  this.setAttribute('data-state', 'revealing');
242
- const anim = this.motion(this, [{ clipPath: a }, { clipPath: b }], { duration: this.num('duration', 900), delay: this.num('delay', 0), easing: base.EASE_OUT, fill: 'forwards' });
242
+ // fill 'both' keeps the closed mask applied during `delay`
243
+ const anim = this.motion(this, [{ clipPath: a }, { clipPath: b }], { duration: this.num('duration', 900), delay: this.num('delay', 0), easing: base.EASE_OUT, fill: 'both' });
244
+ this.style.opacity = '';
243
245
  const done = () => {
244
246
  this.setAttribute('data-state', 'visible');
245
247
  this.emit('complete');
@@ -253,9 +255,16 @@ function defineMaskReveal(tag = 'usa-mask-reveal') {
253
255
  this.setAttribute('data-state', 'visible');
254
256
  return;
255
257
  }
256
- this.setAttribute('data-state', 'hidden');
257
- this.style.clipPath = this.frames()[0];
258
- this.onCleanup(() => (this.style.clipPath = ''));
258
+ // 4.0.1: hide with opacity, not the closed clip-path — Chromium's
259
+ // IntersectionObserver honours the target's own clip-path, so a fully
260
+ // clipped element never reports as intersecting and never revealed.
261
+ const hide = () => {
262
+ this.getAnimations?.().forEach((x) => x.cancel());
263
+ this.style.opacity = '0';
264
+ this.setAttribute('data-state', 'hidden');
265
+ };
266
+ hide();
267
+ this.onCleanup(() => ((this.style.opacity = ''), (this.style.clipPath = '')));
259
268
  const t = this.str('trigger', 'view');
260
269
  if (t === 'hover')
261
270
  this.listen(this, 'pointerenter', () => void this.reveal());
@@ -268,11 +277,8 @@ function defineMaskReveal(tag = 'usa-mask-reveal') {
268
277
  done = true;
269
278
  void this.reveal();
270
279
  }
271
- else if (!v && this.flag('repeat')) {
272
- this.getAnimations?.().forEach((x) => x.cancel());
273
- this.style.clipPath = this.frames()[0];
274
- this.setAttribute('data-state', 'hidden');
275
- }
280
+ else if (!v && this.flag('repeat'))
281
+ hide();
276
282
  }, { threshold: 0.25 });
277
283
  }
278
284
  }
@@ -1 +1 @@
1
- {"version":3,"file":"svg.cjs","sources":["../../src/components/svg/core.ts","../../src/components/svg/draw.ts","../../src/components/svg/morph.ts","../../src/components/svg/mask-reveal.ts","../../src/components/svg/anim-icon.ts","../../src/components/svg/index.ts"],"sourcesContent":["import { prefersReducedMotion, motionScale, raf, caf, now, clamp } from '../base';\n\nconst NUM = /-?(?:\\d+\\.?\\d*|\\.\\d+)(?:e[-+]?\\d+)?/gi;\n\n/** `true` when two path strings share the same commands (so their numbers can be interpolated). */\nexport function pathsCompatible(a: string, b: string): boolean {\n return a.replace(NUM, '#').replace(/[\\s,]+/g, ' ').trim() === b.replace(NUM, '#').replace(/[\\s,]+/g, ' ').trim();\n}\n\n/**\n * Path data between `a` and `b` at `t` (0–1). Paths with the same command\n * structure morph number-by-number; others switch at the midpoint.\n */\nexport function interpolatePath(a: string, b: string, t: number): string {\n if (t <= 0) return a;\n if (t >= 1) return b;\n if (!pathsCompatible(a, b)) return t < 0.5 ? a : b;\n const nb = b.match(NUM) || [];\n let i = 0;\n return a.replace(NUM, (n) => {\n const v = Number(n) + (Number(nb[i++]) - Number(n)) * t;\n return String(Math.round(v * 1000) / 1000);\n });\n}\n\nconst ease = (t: number) => 1 - Math.pow(1 - t, 3);\n\nexport interface MorphOptions {\n duration?: number;\n easing?: (t: number) => number;\n}\n\n/** Animate a `<path>`'s `d` to `to`. Resolves when done; instant under reduced motion. */\nexport function morphTo(path: SVGPathElement | Element, to: string, o: MorphOptions = {}): Promise<void> {\n const from = path.getAttribute('d') || to;\n const dur = (o.duration ?? 500) * motionScale();\n const prev = (path as any).__usaMorph as number | undefined;\n if (prev) caf(prev);\n if (prefersReducedMotion() || dur <= 0 || from === to) {\n path.setAttribute('d', to);\n return Promise.resolve();\n }\n const fn = o.easing || ease;\n const t0 = now();\n return new Promise((resolve) => {\n const step = () => {\n const t = clamp((now() - t0) / dur, 0, 1);\n path.setAttribute('d', interpolatePath(from, to, fn(t)));\n if (t < 1) (path as any).__usaMorph = raf(step);\n else {\n (path as any).__usaMorph = 0;\n resolve();\n }\n };\n (path as any).__usaMorph = raf(step);\n });\n}\n\nconst DRAWABLE = 'path, line, polyline, polygon, circle, ellipse, rect';\n\n/**\n * Prepare every stroke in `root` for line drawing (normalised `pathLength=1`,\n * so no `getTotalLength()` is needed) and return a function that sets\n * progress 0–1, optionally staggered between shapes.\n */\nexport function drawLines(root: Element, o: { stagger?: number } = {}): (progress: number) => void {\n const shapes = Array.from(root.querySelectorAll(DRAWABLE)) as SVGElement[];\n shapes.forEach((s) => {\n s.setAttribute('pathLength', '1');\n s.style.strokeDasharray = '1 1';\n });\n const st = clamp(o.stagger ?? 0, 0, 0.9);\n return (p: number) => {\n const n = shapes.length;\n shapes.forEach((s, i) => {\n const start = n > 1 ? (i / (n - 1)) * st : 0;\n const local = clamp((p - start) / (1 - st || 1), 0, 1);\n s.style.strokeDashoffset = String(1 - local);\n });\n };\n}\n","import { defineElement, raf, caf, now, clamp, motionScale, type UsaElement } from '../base';\nimport { drawLines } from './core';\nimport css from './svg.css?raw';\n\n/**\n * `<usa-draw>` — line drawing: every stroke of the SVG inside draws itself.\n * Attributes: `trigger` (`view` default · `hover` · `click` · `scrub`),\n * `duration` (1600), `stagger` (0–0.9 share of the timeline, 0.2), `fill`\n * (fade the fill in after drawing), `repeat`. Method `play()`, property\n * `progress`, event `usa:complete`. Reduced motion: drawn immediately.\n */\nexport interface UsaDrawElement extends UsaElement {\n play(): void;\n progress: number;\n}\n\nexport function defineDraw(tag = 'usa-draw'): CustomElementConstructor | undefined {\n return defineElement(\n tag,\n (Base) =>\n class UsaDraw extends Base {\n private _set: (p: number) => void = () => {};\n private _p = 0;\n private _id = 0;\n\n get progress(): number {\n return this._p;\n }\n set progress(p: number) {\n this._p = clamp(p, 0, 1);\n this._set(this._p);\n this.toggleAttribute('data-drawn', this._p >= 1);\n }\n\n play(): void {\n caf(this._id);\n if (this.reduced) {\n this.progress = 1;\n return void this.emit('complete');\n }\n const dur = this.num('duration', 1600) * motionScale();\n const t0 = now();\n this.progress = 0;\n const step = () => {\n this.progress = (now() - t0) / dur;\n if (this._p < 1) this._id = raf(step);\n else this.emit('complete');\n };\n this._id = raf(step);\n }\n\n mount(): void {\n this._set = drawLines(this, { stagger: this.num('stagger', 0.2) });\n const trigger = this.str('trigger', 'view');\n if (this.reduced) {\n this.progress = 1;\n return;\n }\n this.progress = 0;\n if (trigger === 'scrub') {\n const update = () => {\n const r = this.getBoundingClientRect();\n const vh = window.innerHeight || 1;\n this.progress = (vh - r.top) / (vh * 0.6 + r.height * 0.4 || 1);\n };\n this.listen(window, 'scroll', update, { passive: true });\n update();\n } else if (trigger === 'hover') this.listen(this, 'pointerenter', () => this.play());\n else if (trigger === 'click') this.listen(this, 'click', () => this.play());\n else {\n let done = false;\n this.inView((v) => {\n if (v && (!done || this.flag('repeat'))) {\n done = true;\n this.play();\n } else if (!v && this.flag('repeat')) this.progress = 0;\n }, { threshold: 0.3 });\n }\n this.onCleanup(() => caf(this._id));\n }\n },\n { id: 'svg', text: css }\n );\n}\n","import { defineElement, type UsaElement } from '../base';\nimport { morphTo } from './core';\nimport css from './svg.css?raw';\n\n/**\n * `<usa-morph>` — morphs an SVG path through a list of shapes.\n * Put a `<svg><path></path></svg>` inside (one is created otherwise) and set\n * `paths=\"M… | M… | M…\"` (same command structure morphs smoothly, others\n * switch at the midpoint). Attributes: `trigger` (`click` default · `hover`\n * · `auto` · `view`), `interval` (ms for auto, 2000), `duration` (600).\n * Property `index`, method `next()`, event `usa:change`.\n * Reduced motion: shapes switch without animating; `auto` does not cycle.\n */\nexport interface UsaMorphElement extends UsaElement {\n readonly index: number;\n next(): Promise<void>;\n}\n\nexport function defineMorph(tag = 'usa-morph'): CustomElementConstructor | undefined {\n return defineElement(\n tag,\n (Base) =>\n class UsaMorph extends Base {\n static get observedAttributes(): string[] {\n return ['paths', 'trigger'];\n }\n private _i = 0;\n private _path: SVGPathElement | null = null;\n\n get index(): number {\n return this._i;\n }\n\n private list(): string[] {\n return this.str('paths').split('|').map((s) => s.trim()).filter(Boolean);\n }\n\n next(): Promise<void> {\n const l = this.list();\n if (!this._path || l.length < 2) return Promise.resolve();\n this._i = (this._i + 1) % l.length;\n this.emit('change', { index: this._i });\n return morphTo(this._path, l[this._i], { duration: this.num('duration', 600) });\n }\n\n mount(): void {\n let path = this.querySelector('path');\n if (!path) {\n this.innerHTML = '<svg viewBox=\"0 0 100 100\" aria-hidden=\"true\"><path></path></svg>';\n path = this.querySelector('path');\n }\n this._path = path as SVGPathElement;\n const l = this.list();\n if (l[0]) this._path.setAttribute('d', l[this._i % l.length]);\n const t = this.str('trigger', 'click');\n if (t === 'hover') {\n this.listen(this, 'pointerenter', () => void this.next());\n this.listen(this, 'pointerleave', () => void this.next());\n } else if (t === 'auto' || t === 'view') {\n let timer: ReturnType<typeof setInterval> | undefined;\n this.inView((v) => {\n clearInterval(timer);\n if (!v || this.reduced) return;\n if (t === 'view') return void this.next();\n timer = setInterval(() => void this.next(), this.num('interval', 2000));\n });\n this.onCleanup(() => clearInterval(timer));\n } else {\n if (!this.hasAttribute('tabindex')) this.tabIndex = 0;\n if (!this.hasAttribute('role')) this.setAttribute('role', 'button');\n this.listen(this, 'click', () => void this.next());\n this.listen(this, 'keydown', (e: KeyboardEvent) => {\n if (e.key === 'Enter' || e.key === ' ') {\n e.preventDefault();\n void this.next();\n }\n });\n }\n }\n },\n { id: 'svg', text: css }\n );\n}\n","import { defineElement, EASE_OUT, type UsaElement } from '../base';\nimport css from './svg.css?raw';\n\n/** Clip-path start / end frames for each reveal shape. */\nexport const MASK_SHAPES: Record<string, [string, string]> = {\n circle: ['circle(0% at 50% 50%)', 'circle(75% at 50% 50%)'],\n diamond: ['polygon(50% 50%, 50% 50%, 50% 50%, 50% 50%)', 'polygon(50% -50%, 150% 50%, 50% 150%, -50% 50%)'],\n wipe: ['inset(0 100% 0 0)', 'inset(0 0% 0 0)'],\n 'wipe-up': ['inset(100% 0 0 0)', 'inset(0% 0 0 0)'],\n iris: ['inset(50% 50% 50% 50% round 50%)', 'inset(0% 0% 0% 0% round 0%)'],\n star: [\n 'polygon(50% 50%, 50% 50%, 50% 50%, 50% 50%, 50% 50%, 50% 50%, 50% 50%, 50% 50%, 50% 50%, 50% 50%)',\n 'polygon(50% -60%, 80% 20%, 160% 30%, 95% 85%, 115% 170%, 50% 125%, -15% 170%, 5% 85%, -60% 30%, 20% 20%)',\n ],\n};\n\n/**\n * `<usa-mask-reveal>` — reveals its content through a growing mask shape.\n * Attributes: `shape` (`circle` default · `diamond` · `wipe` · `wipe-up` ·\n * `iris` · `star`), `duration` (900), `delay`, `trigger` (`view` · `hover`\n * · `click`), `repeat`, `at` (`x% y%` origin for circle). Event\n * `usa:complete`. Reduced motion: content is shown without the mask.\n */\nexport interface UsaMaskRevealElement extends UsaElement {\n reveal(): Promise<void>;\n}\n\nexport function defineMaskReveal(tag = 'usa-mask-reveal'): CustomElementConstructor | undefined {\n return defineElement(\n tag,\n (Base) =>\n class UsaMaskReveal extends Base {\n private frames(): [string, string] {\n const s = MASK_SHAPES[this.str('shape', 'circle')] || MASK_SHAPES.circle;\n const at = this.str('at');\n return at && s[0].startsWith('circle') ? [s[0].replace('50% 50%', at), s[1].replace('50% 50%', at)] : s;\n }\n\n reveal(): Promise<void> {\n const [a, b] = this.frames();\n this.setAttribute('data-state', 'revealing');\n const anim = this.motion(this, [{ clipPath: a }, { clipPath: b }], { duration: this.num('duration', 900), delay: this.num('delay', 0), easing: EASE_OUT, fill: 'forwards' });\n const done = () => {\n this.setAttribute('data-state', 'visible');\n this.emit('complete');\n };\n if (!anim) return Promise.resolve(done());\n return anim.finished.then(done, () => {});\n }\n\n mount(): void {\n if (this.reduced) {\n this.setAttribute('data-state', 'visible');\n return;\n }\n this.setAttribute('data-state', 'hidden');\n this.style.clipPath = this.frames()[0];\n this.onCleanup(() => (this.style.clipPath = ''));\n const t = this.str('trigger', 'view');\n if (t === 'hover') this.listen(this, 'pointerenter', () => void this.reveal());\n else if (t === 'click') this.listen(this, 'click', () => void this.reveal());\n else {\n let done = false;\n this.inView((v) => {\n if (v && (!done || this.flag('repeat'))) {\n done = true;\n void this.reveal();\n } else if (!v && this.flag('repeat')) {\n this.getAnimations?.().forEach((x) => x.cancel());\n this.style.clipPath = this.frames()[0];\n this.setAttribute('data-state', 'hidden');\n }\n }, { threshold: 0.25 });\n }\n }\n },\n { id: 'svg', text: css }\n );\n}\n","import { defineElement, type UsaElement } from '../base';\nimport css from './svg.css?raw';\n\ntype Icon = { d: string; frames: Keyframe[]; duration: number; origin?: string };\n\n/** Built-in animated icons (24×24 strokes) and the motion each one plays. */\nexport const ANIM_ICONS: Record<string, Icon> = {\n bell: { d: 'M6 16V11a6 6 0 0 1 12 0v5l2 2H4l2-2M10 20a2 2 0 0 0 4 0', duration: 800, origin: '50% 10%', frames: [{ rotate: '0deg' }, { rotate: '18deg' }, { rotate: '-14deg' }, { rotate: '9deg' }, { rotate: '-5deg' }, { rotate: '0deg' }] },\n heart: { d: 'M12 20s-7-4.4-7-10a4 4 0 0 1 7-2.6A4 4 0 0 1 19 10c0 5.6-7 10-7 10z', duration: 600, frames: [{ scale: 1 }, { scale: 1.3 }, { scale: 0.92 }, { scale: 1.12 }, { scale: 1 }] },\n check: { d: 'M4 12.5l5 5L20 6.5', duration: 600, frames: [{ strokeDashoffset: 1 }, { strokeDashoffset: 0 }] },\n arrow: { d: 'M4 12h15M13 6l6 6-6 6', duration: 600, frames: [{ translate: '0 0' }, { translate: '5px 0' }, { translate: '0 0' }] },\n star: { d: 'M12 3l2.7 5.6 6.1.9-4.4 4.3 1 6.1L12 17l-5.4 2.9 1-6.1-4.4-4.3 6.1-.9z', duration: 700, frames: [{ rotate: '0deg', scale: 1 }, { rotate: '72deg', scale: 1.2 }, { rotate: '144deg', scale: 1 }] },\n gear: { d: 'M12 8a4 4 0 1 0 0 8 4 4 0 0 0 0-8zM12 2v3M12 19v3M2 12h3M19 12h3M4.9 4.9l2.1 2.1M17 17l2.1 2.1M4.9 19.1L7 17M17 7l2.1-2.1', duration: 900, frames: [{ rotate: '0deg' }, { rotate: '180deg' }] },\n search: { d: 'M10.5 4a6.5 6.5 0 1 0 0 13 6.5 6.5 0 0 0 0-13zM15.5 15.5L20 20', duration: 700, frames: [{ rotate: '0deg' }, { rotate: '-15deg' }, { rotate: '10deg' }, { rotate: '0deg' }] },\n download: { d: 'M12 4v11M7 10l5 5 5-5M5 20h14', duration: 700, frames: [{ translate: '0 0' }, { translate: '0 3px' }, { translate: '0 0' }] },\n};\n\n/**\n * `<usa-anim-icon name=\"bell\">` — an animated stroke icon that plays its\n * motion on `trigger` (`hover` default · `click` · `view` · `loop`).\n * Attributes: `name` (see `ANIM_ICONS`), `size` (24), `label` (accessible\n * name; decorative when absent). Method `play()`. Reduced motion: static.\n */\nexport interface UsaAnimIconElement extends UsaElement {\n play(): void;\n}\n\nexport function defineAnimIcon(tag = 'usa-anim-icon'): CustomElementConstructor | undefined {\n return defineElement(\n tag,\n (Base) =>\n class UsaAnimIcon extends Base {\n static get observedAttributes(): string[] {\n return ['name', 'size', 'label'];\n }\n private icon(): Icon {\n return ANIM_ICONS[this.str('name', 'heart')] || ANIM_ICONS.heart;\n }\n\n play(): void {\n if (this.reduced) return;\n const svg = this.querySelector('svg');\n const i = this.icon();\n const target = i.frames[0].strokeDashoffset !== undefined ? this.querySelector('path') : svg;\n if (target) this.motion(target, i.frames, { duration: i.duration, easing: 'ease-in-out', iterations: this.str('trigger') === 'loop' ? Infinity : 1 });\n }\n\n mount(): void {\n const i = this.icon();\n const size = this.num('size', 24);\n const label = this.str('label');\n this.innerHTML = `<svg viewBox=\"0 0 24 24\" width=\"${size}\" height=\"${size}\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" style=\"transform-origin:${i.origin || '50% 50%'}\"${label ? ` role=\"img\" aria-label=\"${label.replace(/\"/g, '&quot;')}\"` : ' aria-hidden=\"true\"'}><path d=\"${i.d}\"${i.frames[0].strokeDashoffset !== undefined ? ' pathLength=\"1\" stroke-dasharray=\"1\"' : ''}></path></svg>`;\n const t = this.str('trigger', 'hover');\n if (t === 'click') this.listen(this, 'click', () => this.play());\n else if (t === 'view' || t === 'loop') this.inView((v) => v && this.play(), { threshold: 0.5 });\n else {\n this.listen(this, 'pointerenter', () => this.play());\n this.listen(this, 'focusin', () => this.play());\n }\n }\n },\n { id: 'svg', text: css }\n );\n}\n","/**\n * use-scroll-animate/components/svg — SVG animation (v3.3).\n * `<usa-draw>` (line drawing), `<usa-morph>` (path morph), `<usa-mask-reveal>`\n * (mask / clip-path reveals) and `<usa-anim-icon>` (animated icons), plus\n * `interpolatePath()`, `morphTo()`, `drawLines()`.\n */\nimport { defineDraw, type UsaDrawElement } from './draw';\nimport { defineMorph, type UsaMorphElement } from './morph';\nimport { defineMaskReveal, type UsaMaskRevealElement } from './mask-reveal';\nimport { defineAnimIcon, type UsaAnimIconElement } from './anim-icon';\n\nexport { defineDraw, defineMorph, defineMaskReveal, defineAnimIcon };\nexport { interpolatePath, pathsCompatible, morphTo, drawLines } from './core';\nexport type { MorphOptions } from './core';\nexport { MASK_SHAPES } from './mask-reveal';\nexport { ANIM_ICONS } from './anim-icon';\nexport type { UsaDrawElement, UsaMorphElement, UsaMaskRevealElement, UsaAnimIconElement };\nexport { configureComponents, prefersReducedMotion } from '../base';\nexport type { ComponentsConfig, UsaElement } from '../base';\n\n/** Register every component of this category under its default tag. */\nexport function defineSvgComponents(): void {\n defineDraw();\n defineMorph();\n defineMaskReveal();\n defineAnimIcon();\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n 'usa-draw': UsaDrawElement;\n 'usa-morph': UsaMorphElement;\n 'usa-mask-reveal': UsaMaskRevealElement;\n 'usa-anim-icon': UsaAnimIconElement;\n 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Paths with the same command\n * structure morph number-by-number; others switch at the midpoint.\n */\nexport function interpolatePath(a: string, b: string, t: number): string {\n if (t <= 0) return a;\n if (t >= 1) return b;\n if (!pathsCompatible(a, b)) return t < 0.5 ? a : b;\n const nb = b.match(NUM) || [];\n let i = 0;\n return a.replace(NUM, (n) => {\n const v = Number(n) + (Number(nb[i++]) - Number(n)) * t;\n return String(Math.round(v * 1000) / 1000);\n });\n}\n\nconst ease = (t: number) => 1 - Math.pow(1 - t, 3);\n\nexport interface MorphOptions {\n duration?: number;\n easing?: (t: number) => number;\n}\n\n/** Animate a `<path>`'s `d` to `to`. Resolves when done; instant under reduced motion. */\nexport function morphTo(path: SVGPathElement | Element, to: string, o: MorphOptions = {}): Promise<void> {\n const from = path.getAttribute('d') || to;\n const dur = (o.duration ?? 500) * motionScale();\n const prev = (path as any).__usaMorph as number | undefined;\n if (prev) caf(prev);\n if (prefersReducedMotion() || dur <= 0 || from === to) {\n path.setAttribute('d', to);\n return Promise.resolve();\n }\n const fn = o.easing || ease;\n const t0 = now();\n return new Promise((resolve) => {\n const step = () => {\n const t = clamp((now() - t0) / dur, 0, 1);\n path.setAttribute('d', interpolatePath(from, to, fn(t)));\n if (t < 1) (path as any).__usaMorph = raf(step);\n else {\n (path as any).__usaMorph = 0;\n resolve();\n }\n };\n (path as any).__usaMorph = raf(step);\n });\n}\n\nconst DRAWABLE = 'path, line, polyline, polygon, circle, ellipse, rect';\n\n/**\n * Prepare every stroke in `root` for line drawing (normalised `pathLength=1`,\n * so no `getTotalLength()` is needed) and return a function that sets\n * progress 0–1, optionally staggered between shapes.\n */\nexport function drawLines(root: Element, o: { stagger?: number } = {}): (progress: number) => void {\n const shapes = Array.from(root.querySelectorAll(DRAWABLE)) as SVGElement[];\n shapes.forEach((s) => {\n s.setAttribute('pathLength', '1');\n s.style.strokeDasharray = '1 1';\n });\n const st = clamp(o.stagger ?? 0, 0, 0.9);\n return (p: number) => {\n const n = shapes.length;\n shapes.forEach((s, i) => {\n const start = n > 1 ? (i / (n - 1)) * st : 0;\n const local = clamp((p - start) / (1 - st || 1), 0, 1);\n s.style.strokeDashoffset = String(1 - local);\n });\n };\n}\n","import { defineElement, raf, caf, now, clamp, motionScale, type UsaElement } from '../base';\nimport { drawLines } from './core';\nimport css from './svg.css?raw';\n\n/**\n * `<usa-draw>` — line drawing: every stroke of the SVG inside draws itself.\n * Attributes: `trigger` (`view` default · `hover` · `click` · `scrub`),\n * `duration` (1600), `stagger` (0–0.9 share of the timeline, 0.2), `fill`\n * (fade the fill in after drawing), `repeat`. Method `play()`, property\n * `progress`, event `usa:complete`. Reduced motion: drawn immediately.\n */\nexport interface UsaDrawElement extends UsaElement {\n play(): void;\n progress: number;\n}\n\nexport function defineDraw(tag = 'usa-draw'): CustomElementConstructor | undefined {\n return defineElement(\n tag,\n (Base) =>\n class UsaDraw extends Base {\n private _set: (p: number) => void = () => {};\n private _p = 0;\n private _id = 0;\n\n get progress(): number {\n return this._p;\n }\n set progress(p: number) {\n this._p = clamp(p, 0, 1);\n this._set(this._p);\n this.toggleAttribute('data-drawn', this._p >= 1);\n }\n\n play(): void {\n caf(this._id);\n if (this.reduced) {\n this.progress = 1;\n return void this.emit('complete');\n }\n const dur = this.num('duration', 1600) * motionScale();\n const t0 = now();\n this.progress = 0;\n const step = () => {\n this.progress = (now() - t0) / dur;\n if (this._p < 1) this._id = raf(step);\n else this.emit('complete');\n };\n this._id = raf(step);\n }\n\n mount(): void {\n this._set = drawLines(this, { stagger: this.num('stagger', 0.2) });\n const trigger = this.str('trigger', 'view');\n if (this.reduced) {\n this.progress = 1;\n return;\n }\n this.progress = 0;\n if (trigger === 'scrub') {\n const update = () => {\n const r = this.getBoundingClientRect();\n const vh = window.innerHeight || 1;\n this.progress = (vh - r.top) / (vh * 0.6 + r.height * 0.4 || 1);\n };\n this.listen(window, 'scroll', update, { passive: true });\n update();\n } else if (trigger === 'hover') this.listen(this, 'pointerenter', () => this.play());\n else if (trigger === 'click') this.listen(this, 'click', () => this.play());\n else {\n let done = false;\n this.inView((v) => {\n if (v && (!done || this.flag('repeat'))) {\n done = true;\n this.play();\n } else if (!v && this.flag('repeat')) this.progress = 0;\n }, { threshold: 0.3 });\n }\n this.onCleanup(() => caf(this._id));\n }\n },\n { id: 'svg', text: css }\n );\n}\n","import { defineElement, type UsaElement } from '../base';\nimport { morphTo } from './core';\nimport css from './svg.css?raw';\n\n/**\n * `<usa-morph>` — morphs an SVG path through a list of shapes.\n * Put a `<svg><path></path></svg>` inside (one is created otherwise) and set\n * `paths=\"M… | M… | M…\"` (same command structure morphs smoothly, others\n * switch at the midpoint). Attributes: `trigger` (`click` default · `hover`\n * · `auto` · `view`), `interval` (ms for auto, 2000), `duration` (600).\n * Property `index`, method `next()`, event `usa:change`.\n * Reduced motion: shapes switch without animating; `auto` does not cycle.\n */\nexport interface UsaMorphElement extends UsaElement {\n readonly index: number;\n next(): Promise<void>;\n}\n\nexport function defineMorph(tag = 'usa-morph'): CustomElementConstructor | undefined {\n return defineElement(\n tag,\n (Base) =>\n class UsaMorph extends Base {\n static get observedAttributes(): string[] {\n return ['paths', 'trigger'];\n }\n private _i = 0;\n private _path: SVGPathElement | null = null;\n\n get index(): number {\n return this._i;\n }\n\n private list(): string[] {\n return this.str('paths').split('|').map((s) => s.trim()).filter(Boolean);\n }\n\n next(): Promise<void> {\n const l = this.list();\n if (!this._path || l.length < 2) return Promise.resolve();\n this._i = (this._i + 1) % l.length;\n this.emit('change', { index: this._i });\n return morphTo(this._path, l[this._i], { duration: this.num('duration', 600) });\n }\n\n mount(): void {\n let path = this.querySelector('path');\n if (!path) {\n this.innerHTML = '<svg viewBox=\"0 0 100 100\" aria-hidden=\"true\"><path></path></svg>';\n path = this.querySelector('path');\n }\n this._path = path as SVGPathElement;\n const l = this.list();\n if (l[0]) this._path.setAttribute('d', l[this._i % l.length]);\n const t = this.str('trigger', 'click');\n if (t === 'hover') {\n this.listen(this, 'pointerenter', () => void this.next());\n this.listen(this, 'pointerleave', () => void this.next());\n } else if (t === 'auto' || t === 'view') {\n let timer: ReturnType<typeof setInterval> | undefined;\n this.inView((v) => {\n clearInterval(timer);\n if (!v || this.reduced) return;\n if (t === 'view') return void this.next();\n timer = setInterval(() => void this.next(), this.num('interval', 2000));\n });\n this.onCleanup(() => clearInterval(timer));\n } else {\n if (!this.hasAttribute('tabindex')) this.tabIndex = 0;\n if (!this.hasAttribute('role')) this.setAttribute('role', 'button');\n this.listen(this, 'click', () => void this.next());\n this.listen(this, 'keydown', (e: KeyboardEvent) => {\n if (e.key === 'Enter' || e.key === ' ') {\n e.preventDefault();\n void this.next();\n }\n });\n }\n }\n },\n { id: 'svg', text: css }\n );\n}\n","import { defineElement, EASE_OUT, type UsaElement } from '../base';\nimport css from './svg.css?raw';\n\n/** Clip-path start / end frames for each reveal shape. */\nexport const MASK_SHAPES: Record<string, [string, string]> = {\n circle: ['circle(0% at 50% 50%)', 'circle(75% at 50% 50%)'],\n diamond: ['polygon(50% 50%, 50% 50%, 50% 50%, 50% 50%)', 'polygon(50% -50%, 150% 50%, 50% 150%, -50% 50%)'],\n wipe: ['inset(0 100% 0 0)', 'inset(0 0% 0 0)'],\n 'wipe-up': ['inset(100% 0 0 0)', 'inset(0% 0 0 0)'],\n iris: ['inset(50% 50% 50% 50% round 50%)', 'inset(0% 0% 0% 0% round 0%)'],\n star: [\n 'polygon(50% 50%, 50% 50%, 50% 50%, 50% 50%, 50% 50%, 50% 50%, 50% 50%, 50% 50%, 50% 50%, 50% 50%)',\n 'polygon(50% -60%, 80% 20%, 160% 30%, 95% 85%, 115% 170%, 50% 125%, -15% 170%, 5% 85%, -60% 30%, 20% 20%)',\n ],\n};\n\n/**\n * `<usa-mask-reveal>` — reveals its content through a growing mask shape.\n * Attributes: `shape` (`circle` default · `diamond` · `wipe` · `wipe-up` ·\n * `iris` · `star`), `duration` (900), `delay`, `trigger` (`view` · `hover`\n * · `click`), `repeat`, `at` (`x% y%` origin for circle). Event\n * `usa:complete`. Reduced motion: content is shown without the mask.\n */\nexport interface UsaMaskRevealElement extends UsaElement {\n reveal(): Promise<void>;\n}\n\nexport function defineMaskReveal(tag = 'usa-mask-reveal'): CustomElementConstructor | undefined {\n return defineElement(\n tag,\n (Base) =>\n class UsaMaskReveal extends Base {\n private frames(): [string, string] {\n const s = MASK_SHAPES[this.str('shape', 'circle')] || MASK_SHAPES.circle;\n const at = this.str('at');\n return at && s[0].startsWith('circle') ? [s[0].replace('50% 50%', at), s[1].replace('50% 50%', at)] : s;\n }\n\n reveal(): Promise<void> {\n const [a, b] = this.frames();\n this.setAttribute('data-state', 'revealing');\n // fill 'both' keeps the closed mask applied during `delay`\n const anim = this.motion(this, [{ clipPath: a }, { clipPath: b }], { duration: this.num('duration', 900), delay: this.num('delay', 0), easing: EASE_OUT, fill: 'both' });\n this.style.opacity = '';\n const done = () => {\n this.setAttribute('data-state', 'visible');\n this.emit('complete');\n };\n if (!anim) return Promise.resolve(done());\n return anim.finished.then(done, () => {});\n }\n\n mount(): void {\n if (this.reduced) {\n this.setAttribute('data-state', 'visible');\n return;\n }\n // 4.0.1: hide with opacity, not the closed clip-path — Chromium's\n // IntersectionObserver honours the target's own clip-path, so a fully\n // clipped element never reports as intersecting and never revealed.\n const hide = () => {\n this.getAnimations?.().forEach((x) => x.cancel());\n this.style.opacity = '0';\n this.setAttribute('data-state', 'hidden');\n };\n hide();\n this.onCleanup(() => ((this.style.opacity = ''), (this.style.clipPath = '')));\n const t = this.str('trigger', 'view');\n if (t === 'hover') this.listen(this, 'pointerenter', () => void this.reveal());\n else if (t === 'click') this.listen(this, 'click', () => void this.reveal());\n else {\n let done = false;\n this.inView((v) => {\n if (v && (!done || this.flag('repeat'))) {\n done = true;\n void this.reveal();\n } else if (!v && this.flag('repeat')) hide();\n }, { threshold: 0.25 });\n }\n }\n },\n { id: 'svg', text: css }\n );\n}\n","import { defineElement, type UsaElement } from '../base';\nimport css from './svg.css?raw';\n\ntype Icon = { d: string; frames: Keyframe[]; duration: number; origin?: string };\n\n/** Built-in animated icons (24×24 strokes) and the motion each one plays. */\nexport const ANIM_ICONS: Record<string, Icon> = {\n bell: { d: 'M6 16V11a6 6 0 0 1 12 0v5l2 2H4l2-2M10 20a2 2 0 0 0 4 0', duration: 800, origin: '50% 10%', frames: [{ rotate: '0deg' }, { rotate: '18deg' }, { rotate: '-14deg' }, { rotate: '9deg' }, { rotate: '-5deg' }, { rotate: '0deg' }] },\n heart: { d: 'M12 20s-7-4.4-7-10a4 4 0 0 1 7-2.6A4 4 0 0 1 19 10c0 5.6-7 10-7 10z', duration: 600, frames: [{ scale: 1 }, { scale: 1.3 }, { scale: 0.92 }, { scale: 1.12 }, { scale: 1 }] },\n check: { d: 'M4 12.5l5 5L20 6.5', duration: 600, frames: [{ strokeDashoffset: 1 }, { strokeDashoffset: 0 }] },\n arrow: { d: 'M4 12h15M13 6l6 6-6 6', duration: 600, frames: [{ translate: '0 0' }, { translate: '5px 0' }, { translate: '0 0' }] },\n star: { d: 'M12 3l2.7 5.6 6.1.9-4.4 4.3 1 6.1L12 17l-5.4 2.9 1-6.1-4.4-4.3 6.1-.9z', duration: 700, frames: [{ rotate: '0deg', scale: 1 }, { rotate: '72deg', scale: 1.2 }, { rotate: '144deg', scale: 1 }] },\n gear: { d: 'M12 8a4 4 0 1 0 0 8 4 4 0 0 0 0-8zM12 2v3M12 19v3M2 12h3M19 12h3M4.9 4.9l2.1 2.1M17 17l2.1 2.1M4.9 19.1L7 17M17 7l2.1-2.1', duration: 900, frames: [{ rotate: '0deg' }, { rotate: '180deg' }] },\n search: { d: 'M10.5 4a6.5 6.5 0 1 0 0 13 6.5 6.5 0 0 0 0-13zM15.5 15.5L20 20', duration: 700, frames: [{ rotate: '0deg' }, { rotate: '-15deg' }, { rotate: '10deg' }, { rotate: '0deg' }] },\n download: { d: 'M12 4v11M7 10l5 5 5-5M5 20h14', duration: 700, frames: [{ translate: '0 0' }, { translate: '0 3px' }, { translate: '0 0' }] },\n};\n\n/**\n * `<usa-anim-icon name=\"bell\">` — an animated stroke icon that plays its\n * motion on `trigger` (`hover` default · `click` · `view` · `loop`).\n * Attributes: `name` (see `ANIM_ICONS`), `size` (24), `label` (accessible\n * name; decorative when absent). Method `play()`. Reduced motion: static.\n */\nexport interface UsaAnimIconElement extends UsaElement {\n play(): void;\n}\n\nexport function defineAnimIcon(tag = 'usa-anim-icon'): CustomElementConstructor | undefined {\n return defineElement(\n tag,\n (Base) =>\n class UsaAnimIcon extends Base {\n static get observedAttributes(): string[] {\n return ['name', 'size', 'label'];\n }\n private icon(): Icon {\n return ANIM_ICONS[this.str('name', 'heart')] || ANIM_ICONS.heart;\n }\n\n play(): void {\n if (this.reduced) return;\n const svg = this.querySelector('svg');\n const i = this.icon();\n const target = i.frames[0].strokeDashoffset !== undefined ? this.querySelector('path') : svg;\n if (target) this.motion(target, i.frames, { duration: i.duration, easing: 'ease-in-out', iterations: this.str('trigger') === 'loop' ? Infinity : 1 });\n }\n\n mount(): void {\n const i = this.icon();\n const size = this.num('size', 24);\n const label = this.str('label');\n this.innerHTML = `<svg viewBox=\"0 0 24 24\" width=\"${size}\" height=\"${size}\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" style=\"transform-origin:${i.origin || '50% 50%'}\"${label ? ` role=\"img\" aria-label=\"${label.replace(/\"/g, '&quot;')}\"` : ' aria-hidden=\"true\"'}><path d=\"${i.d}\"${i.frames[0].strokeDashoffset !== undefined ? ' pathLength=\"1\" stroke-dasharray=\"1\"' : ''}></path></svg>`;\n const t = this.str('trigger', 'hover');\n if (t === 'click') this.listen(this, 'click', () => this.play());\n else if (t === 'view' || t === 'loop') this.inView((v) => v && this.play(), { threshold: 0.5 });\n else {\n this.listen(this, 'pointerenter', () => this.play());\n this.listen(this, 'focusin', () => this.play());\n }\n }\n },\n { id: 'svg', text: css }\n );\n}\n","/**\n * use-scroll-animate/components/svg — SVG animation (v3.3).\n * `<usa-draw>` (line drawing), `<usa-morph>` (path morph), `<usa-mask-reveal>`\n * (mask / clip-path reveals) and `<usa-anim-icon>` (animated icons), plus\n * `interpolatePath()`, `morphTo()`, `drawLines()`.\n */\nimport { defineDraw, type UsaDrawElement } from './draw';\nimport { defineMorph, type UsaMorphElement } from './morph';\nimport { defineMaskReveal, type UsaMaskRevealElement } from './mask-reveal';\nimport { defineAnimIcon, type UsaAnimIconElement } from './anim-icon';\n\nexport { defineDraw, defineMorph, defineMaskReveal, defineAnimIcon };\nexport { interpolatePath, pathsCompatible, morphTo, drawLines } from './core';\nexport type { MorphOptions } from './core';\nexport { MASK_SHAPES } from './mask-reveal';\nexport { ANIM_ICONS } from './anim-icon';\nexport type { UsaDrawElement, UsaMorphElement, UsaMaskRevealElement, UsaAnimIconElement };\nexport { configureComponents, prefersReducedMotion } from '../base';\nexport type { ComponentsConfig, UsaElement } from '../base';\n\n/** Register every component of this category under its default tag. */\nexport function defineSvgComponents(): void {\n defineDraw();\n defineMorph();\n defineMaskReveal();\n defineAnimIcon();\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n 'usa-draw': UsaDrawElement;\n 'usa-morph': UsaMorphElement;\n 'usa-mask-reveal': UsaMaskRevealElement;\n 'usa-anim-icon': UsaAnimIconElement;\n 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@@ -1,3 +1,3 @@
1
1
  /* use-scroll-animate/components/svg */
2
2
  .usa-sr{position:absolute;width:1px;height:1px;margin:-1px;padding:0;overflow:hidden;clip:rect(0 0 0 0);clip-path:inset(50%);white-space:nowrap;border:0}
3
- usa-draw{display:inline-block}usa-draw svg :is(path,line,polyline,polygon,circle,ellipse,rect){transition:fill-opacity 0.6s ease}usa-draw[fill]:not([data-drawn]) svg :is(path,polygon,circle,ellipse,rect){fill-opacity:0}usa-morph{display:inline-block;line-height:0}usa-morph svg{width:100%;height:100%;fill:currentColor}usa-morph[role="button"]{cursor:pointer}usa-mask-reveal{display:block}usa-mask-reveal[data-state="visible"]{clip-path:none !important}usa-anim-icon{display:inline-flex;line-height:0;vertical-align:middle}usa-anim-icon svg{overflow:visible}@media (prefers-reduced-motion:reduce){usa-mask-reveal{clip-path:none !important}usa-draw svg *{stroke-dashoffset:0 !important}}
3
+ usa-draw{display:inline-block}usa-draw svg :is(path,line,polyline,polygon,circle,ellipse,rect){transition:fill-opacity 0.6s ease}usa-draw[fill]:not([data-drawn]) svg :is(path,polygon,circle,ellipse,rect){fill-opacity:0}usa-morph{display:inline-block;line-height:0}usa-morph svg{width:100%;height:100%;fill:currentColor}usa-morph[role="button"]{cursor:pointer}usa-mask-reveal{display:block}usa-mask-reveal[data-state="visible"]{clip-path:none !important}usa-mask-reveal[data-state="hidden"]{opacity:0}usa-anim-icon{display:inline-flex;line-height:0;vertical-align:middle}usa-anim-icon svg{overflow:visible}@media (prefers-reduced-motion:reduce){usa-mask-reveal{clip-path:none !important;opacity:1 !important}usa-draw svg *{stroke-dashoffset:0 !important}}