use-scroll-animate 3.9.0 → 4.0.0

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Files changed (132) hide show
  1. package/CHANGELOG.md +27 -0
  2. package/README.md +16 -14
  3. package/README_ja.md +10 -11
  4. package/README_zh.md +11 -12
  5. package/dist/chunks/{base-Dm6ee5ug.cjs → base-CXx7jZ-o.cjs} +1 -11
  6. package/dist/chunks/{base-Dm6ee5ug.cjs.map → base-CXx7jZ-o.cjs.map} +1 -1
  7. package/dist/chunks/{base-BRIPyPtX.js → base-ZARFccur.js} +2 -11
  8. package/dist/chunks/{base-BRIPyPtX.js.map → base-ZARFccur.js.map} +1 -1
  9. package/dist/chunks/core-Co-6AL0h.js +218 -0
  10. package/dist/chunks/core-Co-6AL0h.js.map +1 -0
  11. package/dist/chunks/{core-CYozf_E-.js → core-DKY-fVzR.js} +2 -2
  12. package/dist/chunks/{core-CYozf_E-.js.map → core-DKY-fVzR.js.map} +1 -1
  13. package/dist/chunks/core-DXqZm5Il.cjs +222 -0
  14. package/dist/chunks/core-DXqZm5Il.cjs.map +1 -0
  15. package/dist/chunks/{core-CHAtivHV.cjs → core-IaorbTdu.cjs} +2 -2
  16. package/dist/chunks/{core-CHAtivHV.cjs.map → core-IaorbTdu.cjs.map} +1 -1
  17. package/dist/chunks/{index-tags-BmQR17Sb.js → index-tags-43Xtd01A.js} +2 -2
  18. package/dist/chunks/index-tags-43Xtd01A.js.map +1 -0
  19. package/dist/chunks/{index-tags-DYYsgbba.cjs → index-tags-BQh_uGqH.cjs} +2 -2
  20. package/dist/chunks/index-tags-BQh_uGqH.cjs.map +1 -0
  21. package/dist/chunks/{spring-Dp5BllPB.cjs → spring-2OTnYCzm.cjs} +2 -2
  22. package/dist/chunks/{spring-Dp5BllPB.cjs.map → spring-2OTnYCzm.cjs.map} +1 -1
  23. package/dist/chunks/{spring-UBPhrh1X.js → spring-E2ickYNI.js} +2 -2
  24. package/dist/chunks/{spring-UBPhrh1X.js.map → spring-E2ickYNI.js.map} +1 -1
  25. package/dist/chunks/{variants-_dC-ey6R.cjs → variants-BNIrn4ch.cjs} +2 -2
  26. package/dist/chunks/{variants-_dC-ey6R.cjs.map → variants-BNIrn4ch.cjs.map} +1 -1
  27. package/dist/chunks/{variants-DTypaOH3.js → variants-DvnxvRCM.js} +2 -2
  28. package/dist/chunks/{variants-DTypaOH3.js.map → variants-DvnxvRCM.js.map} +1 -1
  29. package/dist/components/angular.cjs +6 -5
  30. package/dist/components/angular.cjs.map +1 -1
  31. package/dist/components/angular.d.cts +4 -17
  32. package/dist/components/angular.d.ts +4 -17
  33. package/dist/components/angular.js +6 -5
  34. package/dist/components/angular.js.map +1 -1
  35. package/dist/components/background.cjs +2 -2
  36. package/dist/components/background.js +3 -3
  37. package/dist/components/cards.cjs +2 -2
  38. package/dist/components/cards.js +3 -3
  39. package/dist/components/click.cjs +2 -2
  40. package/dist/components/click.js +3 -3
  41. package/dist/components/depth.cjs +3 -3
  42. package/dist/components/depth.js +4 -4
  43. package/dist/components/feedback.cjs +1 -1
  44. package/dist/components/feedback.js +2 -2
  45. package/dist/components/gesture.cjs +3 -3
  46. package/dist/components/gesture.js +5 -5
  47. package/dist/components/interaction.cjs +1 -1
  48. package/dist/components/interaction.js +2 -2
  49. package/dist/components/jsx.d.cts +1 -1
  50. package/dist/components/jsx.d.ts +1 -1
  51. package/dist/components/layout.cjs +1 -1
  52. package/dist/components/layout.js +2 -2
  53. package/dist/components/lazy.cjs +1 -1
  54. package/dist/components/lazy.d.cts +1 -1
  55. package/dist/components/lazy.d.ts +1 -1
  56. package/dist/components/lazy.js +1 -1
  57. package/dist/components/packs.cjs +1 -1
  58. package/dist/components/packs.js +2 -2
  59. package/dist/components/page.cjs +2 -2
  60. package/dist/components/page.js +3 -3
  61. package/dist/components/physics.cjs +2 -2
  62. package/dist/components/physics.js +4 -4
  63. package/dist/components/react.cjs +2 -2
  64. package/dist/components/react.cjs.map +1 -1
  65. package/dist/components/react.d.cts +1 -1
  66. package/dist/components/react.d.ts +1 -1
  67. package/dist/components/react.js +2 -2
  68. package/dist/components/react.js.map +1 -1
  69. package/dist/components/reveal.cjs +1 -1
  70. package/dist/components/reveal.js +2 -2
  71. package/dist/components/solid.cjs +6 -5
  72. package/dist/components/solid.cjs.map +1 -1
  73. package/dist/components/solid.d.cts +4 -17
  74. package/dist/components/solid.d.ts +4 -17
  75. package/dist/components/solid.js +6 -5
  76. package/dist/components/solid.js.map +1 -1
  77. package/dist/components/svelte.cjs +6 -5
  78. package/dist/components/svelte.cjs.map +1 -1
  79. package/dist/components/svelte.d.cts +4 -17
  80. package/dist/components/svelte.d.ts +4 -17
  81. package/dist/components/svelte.js +6 -5
  82. package/dist/components/svelte.js.map +1 -1
  83. package/dist/components/svg.cjs +1 -1
  84. package/dist/components/svg.js +2 -2
  85. package/dist/components/text.cjs +1 -1
  86. package/dist/components/text.js +2 -2
  87. package/dist/components/timeline.cjs +7 -220
  88. package/dist/components/timeline.cjs.map +1 -1
  89. package/dist/components/timeline.js +5 -217
  90. package/dist/components/timeline.js.map +1 -1
  91. package/dist/components/transitions.cjs +8 -125
  92. package/dist/components/transitions.cjs.map +1 -1
  93. package/dist/components/transitions.css +0 -1
  94. package/dist/components/transitions.d.cts +5 -34
  95. package/dist/components/transitions.d.ts +5 -34
  96. package/dist/components/transitions.js +10 -125
  97. package/dist/components/transitions.js.map +1 -1
  98. package/dist/components/ui.cjs +3 -3
  99. package/dist/components/ui.js +5 -5
  100. package/dist/components/vue.cjs +6 -5
  101. package/dist/components/vue.cjs.map +1 -1
  102. package/dist/components/vue.d.cts +4 -17
  103. package/dist/components/vue.d.ts +4 -17
  104. package/dist/components/vue.js +6 -5
  105. package/dist/components/vue.js.map +1 -1
  106. package/dist/components/webgl.cjs +1 -1
  107. package/dist/components/webgl.js +2 -2
  108. package/dist/components.cjs +12 -13
  109. package/dist/components.cjs.map +1 -1
  110. package/dist/components.css +0 -1
  111. package/dist/components.d.cts +6 -35
  112. package/dist/components.d.ts +6 -35
  113. package/dist/components.js +10 -9
  114. package/dist/components.js.map +1 -1
  115. package/dist/components.umd.js +2 -2
  116. package/dist/components.umd.js.map +1 -1
  117. package/dist/index.cjs +5 -109
  118. package/dist/index.cjs.map +1 -1
  119. package/dist/index.d.cts +72 -32
  120. package/dist/index.d.ts +72 -32
  121. package/dist/index.js +4 -110
  122. package/dist/index.js.map +1 -1
  123. package/dist/index.umd.js +2 -2
  124. package/dist/index.umd.js.map +1 -1
  125. package/docs/API.md +6 -6
  126. package/docs/ROADMAP.md +14 -0
  127. package/docs/components.md +3 -5
  128. package/docs/migration-from-aos.md +1 -1
  129. package/docs/migration-from-gsap-scrolltrigger.md +6 -6
  130. package/package.json +1 -1
  131. package/dist/chunks/index-tags-BmQR17Sb.js.map +0 -1
  132. package/dist/chunks/index-tags-DYYsgbba.cjs.map +0 -1
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- {"version":3,"file":"core-CHAtivHV.cjs","sources":["../../src/components/gesture/core.ts"],"sourcesContent":["import { clamp } from '../base';\n\nexport interface PanState {\n /** Offset from the gesture start (px). */\n dx: number;\n dy: number;\n /** Velocity (px/s). */\n vx: number;\n vy: number;\n first: boolean;\n last: boolean;\n event: Event;\n}\nexport type SwipeDirection = 'left' | 'right' | 'up' | 'down';\nexport interface SwipeState { direction: SwipeDirection; velocity: number; dx: number; dy: number }\nexport interface PinchState { scale: number; /** Midpoint of the two pointers (client px). */ x: number; y: number; first: boolean; last: boolean }\nexport interface PressState { x: number; y: number }\n\nexport interface GestureHandlers {\n onPan?: (s: PanState) => void;\n onSwipe?: (s: SwipeState) => void;\n onPinch?: (s: PinchState) => void;\n onLongPress?: (s: PressState) => void;\n onTap?: (s: PressState) => void;\n onDoubleTap?: (s: PressState) => void;\n}\n\nexport interface GestureOptions {\n /** Restrict panning to an axis. */\n axis?: 'x' | 'y';\n /** Movement (px) before a pan starts (default 4). */\n threshold?: number;\n /** Minimum distance (px, default 40) and speed (px/s, default 300) for a swipe. */\n swipeDistance?: number;\n swipeVelocity?: number;\n /** Long-press delay (ms, default 500). */\n longPress?: number;\n /** Ctrl/⌘ + wheel (trackpad pinch) counts as pinch (default true). */\n wheelPinch?: boolean;\n}\n\n/** The swipe a pointer release represents, or `null` (pure). */\nexport function swipeDirection(dx: number, dy: number, vx: number, vy: number, o: { distance?: number; velocity?: number; axis?: 'x' | 'y' } = {}): SwipeState | null {\n const dist = o.distance ?? 40;\n const vel = o.velocity ?? 300;\n const horiz = o.axis === 'x' || (o.axis !== 'y' && Math.abs(dx) >= Math.abs(dy));\n const d = horiz ? dx : dy;\n const v = horiz ? vx : vy;\n if (Math.abs(d) < dist && Math.abs(v) < vel * 2) return null;\n if (Math.abs(v) < vel && Math.abs(d) < dist * 3) return null;\n const direction: SwipeDirection = horiz ? (d > 0 ? 'right' : 'left') : d > 0 ? 'down' : 'up';\n return { direction, velocity: Math.abs(v), dx, dy };\n}\n\n/** Scale between two pointer distances, clamped to [min, max] (pure). */\nexport function pinchScale(startDistance: number, distance: number, base = 1, min = 0.5, max = 4): number {\n if (!startDistance) return base;\n return clamp(base * (distance / startDistance), min, max);\n}\n\ntype P = { x: number; y: number };\nconst pid = (e: any): number => (typeof e.pointerId === 'number' ? e.pointerId : 1);\n\n/**\n * One recognizer for pan, swipe, pinch (two pointers or Ctrl + wheel),\n * long-press, tap and double-tap, with velocities ready to hand to a spring\n * (`createSpring().set(target, velocity)`). Works with mouse, touch and pen\n * through Pointer Events. Returns a cleanup function.\n *\n * @example\n * const x = createSpring({ onUpdate: (v) => (card.style.translate = `${v}px`) });\n * gesture(card, {\n * onPan: ({ dx, last, vx }) => (last ? x.set(0, vx) : x.jump(dx)),\n * onSwipe: ({ direction }) => dismiss(direction),\n * }, { axis: 'x' });\n */\nexport function gesture(el: HTMLElement, h: GestureHandlers, o: GestureOptions = {}): () => void {\n const pts = new Map<number, P>();\n let start: P = { x: 0, y: 0 };\n let last: P & { t: number } = { x: 0, y: 0, t: 0 };\n let vx = 0;\n let vy = 0;\n let panning = false;\n let pinch: { d0: number; first: boolean } | null = null;\n let pinchScaleNow = 1;\n let press: ReturnType<typeof setTimeout> | undefined;\n let pressed = false;\n let lastTap = -1e9;\n const th = o.threshold ?? 4;\n const dist = () => {\n const [a, b] = [...pts.values()];\n return Math.hypot(a.x - b.x, a.y - b.y);\n };\n const mid = () => {\n const [a, b] = [...pts.values()];\n return { x: (a.x + b.x) / 2, y: (a.y + b.y) / 2 };\n };\n const t = (e: Event) => (e.timeStamp || Date.now());\n\n const down = (e: PointerEvent) => {\n pts.set(pid(e), { x: e.clientX, y: e.clientY });\n try { el.setPointerCapture?.(pid(e)); } catch { /* jsdom / synthetic */ }\n if (pts.size === 2 && h.onPinch) {\n clearTimeout(press);\n if (panning) h.onPan?.({ dx: last.x - start.x, dy: last.y - start.y, vx: 0, vy: 0, first: false, last: true, event: e });\n panning = false;\n pinch = { d0: dist(), first: true };\n return;\n }\n if (pts.size > 1) return;\n start = { x: e.clientX, y: e.clientY };\n last = { ...start, t: t(e) };\n vx = vy = 0;\n pressed = false;\n if (h.onLongPress) press = setTimeout(() => { pressed = true; h.onLongPress?.({ x: start.x, y: start.y }); }, o.longPress ?? 500);\n };\n const move = (e: PointerEvent) => {\n if (!pts.has(pid(e))) return;\n pts.set(pid(e), { x: e.clientX, y: e.clientY });\n if (pinch && pts.size >= 2) {\n const m = mid();\n pinchScaleNow = pinchScale(pinch.d0, dist(), 1, 0.05, 20);\n h.onPinch?.({ scale: pinchScaleNow, x: m.x, y: m.y, first: pinch.first, last: false });\n pinch.first = false;\n return;\n }\n const dx = e.clientX - start.x;\n const dy = e.clientY - start.y;\n const dt = Math.max(1, t(e) - last.t) / 1000;\n vx = (e.clientX - last.x) / dt;\n vy = (e.clientY - last.y) / dt;\n last = { x: e.clientX, y: e.clientY, t: t(e) };\n if (!panning) {\n const off = o.axis === 'x' ? Math.abs(dx) : o.axis === 'y' ? Math.abs(dy) : Math.hypot(dx, dy);\n if (off < th) return;\n clearTimeout(press);\n if (o.axis && Math.abs(o.axis === 'x' ? dy : dx) > off) { pts.delete(pid(e)); return; } // wrong axis: let the page scroll\n panning = true;\n h.onPan?.({ dx: o.axis === 'y' ? 0 : dx, dy: o.axis === 'x' ? 0 : dy, vx, vy, first: true, last: false, event: e });\n return;\n }\n if (e.cancelable) e.preventDefault();\n h.onPan?.({ dx: o.axis === 'y' ? 0 : dx, dy: o.axis === 'x' ? 0 : dy, vx, vy, first: false, last: false, event: e });\n };\n const up = (e: PointerEvent) => {\n if (!pts.has(pid(e))) return;\n pts.delete(pid(e));\n clearTimeout(press);\n if (pinch) {\n if (pts.size < 2) {\n h.onPinch?.({ scale: pinchScaleNow, ...start, first: false, last: true });\n pinch = null;\n pts.clear();\n }\n return;\n }\n const dx = e.clientX - start.x;\n const dy = e.clientY - start.y;\n if (panning) {\n panning = false;\n if (t(e) - last.t > 80) vx = vy = 0; // paused before release\n h.onPan?.({ dx: o.axis === 'y' ? 0 : dx, dy: o.axis === 'x' ? 0 : dy, vx, vy, first: false, last: true, event: e });\n const s = swipeDirection(dx, dy, vx, vy, { distance: o.swipeDistance, velocity: o.swipeVelocity, axis: o.axis });\n if (s) h.onSwipe?.(s);\n return;\n }\n if (pressed || e.type === 'pointercancel') return;\n const p = { x: e.clientX, y: e.clientY };\n const n = t(e);\n if (h.onDoubleTap && n - lastTap < 300) { lastTap = -1e9; h.onDoubleTap(p); return; }\n lastTap = n;\n h.onTap?.(p);\n };\n const wheel = (e: WheelEvent) => {\n if (!h.onPinch || o.wheelPinch === false || !e.ctrlKey) return;\n e.preventDefault();\n const s = Math.exp(-e.deltaY / 100);\n h.onPinch({ scale: s, x: e.clientX, y: e.clientY, first: true, last: true });\n };\n const opts: AddEventListenerOptions = { passive: false };\n el.addEventListener('pointerdown', down as EventListener);\n el.addEventListener('pointermove', move as EventListener, opts);\n el.addEventListener('pointerup', up as EventListener);\n el.addEventListener('pointercancel', up as EventListener);\n el.addEventListener('wheel', wheel as EventListener, opts);\n if (o.axis && !el.style.touchAction) el.style.touchAction = o.axis === 'x' ? 'pan-y' : 'pan-x';\n else if (!o.axis && !el.style.touchAction && (h.onPan || h.onPinch)) el.style.touchAction = 'none';\n return () => {\n clearTimeout(press);\n el.removeEventListener('pointerdown', down as EventListener);\n el.removeEventListener('pointermove', move as EventListener, opts);\n el.removeEventListener('pointerup', up as EventListener);\n el.removeEventListener('pointercancel', up as EventListener);\n el.removeEventListener('wheel', wheel as EventListener, opts);\n 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+ {"version":3,"file":"core-IaorbTdu.cjs","sources":["../../src/components/gesture/core.ts"],"sourcesContent":["import { clamp } from '../base';\n\nexport interface PanState {\n /** Offset from the gesture start (px). */\n dx: number;\n dy: number;\n /** Velocity (px/s). */\n vx: number;\n vy: number;\n first: boolean;\n last: boolean;\n event: Event;\n}\nexport type SwipeDirection = 'left' | 'right' | 'up' | 'down';\nexport interface SwipeState { direction: SwipeDirection; velocity: number; dx: number; dy: number }\nexport interface PinchState { scale: number; /** Midpoint of the two pointers (client px). */ x: number; y: number; first: boolean; last: boolean }\nexport interface PressState { x: number; y: number }\n\nexport interface GestureHandlers {\n onPan?: (s: PanState) => void;\n onSwipe?: (s: SwipeState) => void;\n onPinch?: (s: PinchState) => void;\n onLongPress?: (s: PressState) => void;\n onTap?: (s: PressState) => void;\n onDoubleTap?: (s: PressState) => void;\n}\n\nexport interface GestureOptions {\n /** Restrict panning to an axis. */\n axis?: 'x' | 'y';\n /** Movement (px) before a pan starts (default 4). */\n threshold?: number;\n /** Minimum distance (px, default 40) and speed (px/s, default 300) for a swipe. */\n swipeDistance?: number;\n swipeVelocity?: number;\n /** Long-press delay (ms, default 500). */\n longPress?: number;\n /** Ctrl/⌘ + wheel (trackpad pinch) counts as pinch (default true). */\n wheelPinch?: boolean;\n}\n\n/** The swipe a pointer release represents, or `null` (pure). */\nexport function swipeDirection(dx: number, dy: number, vx: number, vy: number, o: { distance?: number; velocity?: number; axis?: 'x' | 'y' } = {}): SwipeState | null {\n const dist = o.distance ?? 40;\n const vel = o.velocity ?? 300;\n const horiz = o.axis === 'x' || (o.axis !== 'y' && Math.abs(dx) >= Math.abs(dy));\n const d = horiz ? dx : dy;\n const v = horiz ? vx : vy;\n if (Math.abs(d) < dist && Math.abs(v) < vel * 2) return null;\n if (Math.abs(v) < vel && Math.abs(d) < dist * 3) return null;\n const direction: SwipeDirection = horiz ? (d > 0 ? 'right' : 'left') : d > 0 ? 'down' : 'up';\n return { direction, velocity: Math.abs(v), dx, dy };\n}\n\n/** Scale between two pointer distances, clamped to [min, max] (pure). */\nexport function pinchScale(startDistance: number, distance: number, base = 1, min = 0.5, max = 4): number {\n if (!startDistance) return base;\n return clamp(base * (distance / startDistance), min, max);\n}\n\ntype P = { x: number; y: number };\nconst pid = (e: any): number => (typeof e.pointerId === 'number' ? e.pointerId : 1);\n\n/**\n * One recognizer for pan, swipe, pinch (two pointers or Ctrl + wheel),\n * long-press, tap and double-tap, with velocities ready to hand to a spring\n * (`createSpring().set(target, velocity)`). Works with mouse, touch and pen\n * through Pointer Events. Returns a cleanup function.\n *\n * @example\n * const x = createSpring({ onUpdate: (v) => (card.style.translate = `${v}px`) });\n * gesture(card, {\n * onPan: ({ dx, last, vx }) => (last ? x.set(0, vx) : x.jump(dx)),\n * onSwipe: ({ direction }) => dismiss(direction),\n * }, { axis: 'x' });\n */\nexport function gesture(el: HTMLElement, h: GestureHandlers, o: GestureOptions = {}): () => void {\n const pts = new Map<number, P>();\n let start: P = { x: 0, y: 0 };\n let last: P & { t: number } = { x: 0, y: 0, t: 0 };\n let vx = 0;\n let vy = 0;\n let panning = false;\n let pinch: { d0: number; first: boolean } | null = null;\n let pinchScaleNow = 1;\n let press: ReturnType<typeof setTimeout> | undefined;\n let pressed = false;\n let lastTap = -1e9;\n const th = o.threshold ?? 4;\n const dist = () => {\n const [a, b] = [...pts.values()];\n return Math.hypot(a.x - b.x, a.y - b.y);\n };\n const mid = () => {\n const [a, b] = [...pts.values()];\n return { x: (a.x + b.x) / 2, y: (a.y + b.y) / 2 };\n };\n const t = (e: Event) => (e.timeStamp || Date.now());\n\n const down = (e: PointerEvent) => {\n pts.set(pid(e), { x: e.clientX, y: e.clientY });\n try { el.setPointerCapture?.(pid(e)); } catch { /* jsdom / synthetic */ }\n if (pts.size === 2 && h.onPinch) {\n clearTimeout(press);\n if (panning) h.onPan?.({ dx: last.x - start.x, dy: last.y - start.y, vx: 0, vy: 0, first: false, last: true, event: e });\n panning = false;\n pinch = { d0: dist(), first: true };\n return;\n }\n if (pts.size > 1) return;\n start = { x: e.clientX, y: e.clientY };\n last = { ...start, t: t(e) };\n vx = vy = 0;\n pressed = false;\n if (h.onLongPress) press = setTimeout(() => { pressed = true; h.onLongPress?.({ x: start.x, y: start.y }); }, o.longPress ?? 500);\n };\n const move = (e: PointerEvent) => {\n if (!pts.has(pid(e))) return;\n pts.set(pid(e), { x: e.clientX, y: e.clientY });\n if (pinch && pts.size >= 2) {\n const m = mid();\n pinchScaleNow = pinchScale(pinch.d0, dist(), 1, 0.05, 20);\n h.onPinch?.({ scale: pinchScaleNow, x: m.x, y: m.y, first: pinch.first, last: false });\n pinch.first = false;\n return;\n }\n const dx = e.clientX - start.x;\n const dy = e.clientY - start.y;\n const dt = Math.max(1, t(e) - last.t) / 1000;\n vx = (e.clientX - last.x) / dt;\n vy = (e.clientY - last.y) / dt;\n last = { x: e.clientX, y: e.clientY, t: t(e) };\n if (!panning) {\n const off = o.axis === 'x' ? Math.abs(dx) : o.axis === 'y' ? Math.abs(dy) : Math.hypot(dx, dy);\n if (off < th) return;\n clearTimeout(press);\n if (o.axis && Math.abs(o.axis === 'x' ? dy : dx) > off) { pts.delete(pid(e)); return; } // wrong axis: let the page scroll\n panning = true;\n h.onPan?.({ dx: o.axis === 'y' ? 0 : dx, dy: o.axis === 'x' ? 0 : dy, vx, vy, first: true, last: false, event: e });\n return;\n }\n if (e.cancelable) e.preventDefault();\n h.onPan?.({ dx: o.axis === 'y' ? 0 : dx, dy: o.axis === 'x' ? 0 : dy, vx, vy, first: false, last: false, event: e });\n };\n const up = (e: PointerEvent) => {\n if (!pts.has(pid(e))) return;\n pts.delete(pid(e));\n clearTimeout(press);\n if (pinch) {\n if (pts.size < 2) {\n h.onPinch?.({ scale: pinchScaleNow, ...start, first: false, last: true });\n pinch = null;\n pts.clear();\n }\n return;\n }\n const dx = e.clientX - start.x;\n const dy = e.clientY - start.y;\n if (panning) {\n panning = false;\n if (t(e) - last.t > 80) vx = vy = 0; // paused before release\n h.onPan?.({ dx: o.axis === 'y' ? 0 : dx, dy: o.axis === 'x' ? 0 : dy, vx, vy, first: false, last: true, event: e });\n const s = swipeDirection(dx, dy, vx, vy, { distance: o.swipeDistance, velocity: o.swipeVelocity, axis: o.axis });\n if (s) h.onSwipe?.(s);\n return;\n }\n if (pressed || e.type === 'pointercancel') return;\n const p = { x: e.clientX, y: e.clientY };\n const n = t(e);\n if (h.onDoubleTap && n - lastTap < 300) { lastTap = -1e9; h.onDoubleTap(p); return; }\n lastTap = n;\n h.onTap?.(p);\n };\n const wheel = (e: WheelEvent) => {\n if (!h.onPinch || o.wheelPinch === false || !e.ctrlKey) return;\n e.preventDefault();\n const s = Math.exp(-e.deltaY / 100);\n h.onPinch({ scale: s, x: e.clientX, y: e.clientY, first: true, last: true });\n };\n const opts: AddEventListenerOptions = { passive: false };\n el.addEventListener('pointerdown', down as EventListener);\n el.addEventListener('pointermove', move as EventListener, opts);\n el.addEventListener('pointerup', up as EventListener);\n el.addEventListener('pointercancel', up as EventListener);\n el.addEventListener('wheel', wheel as EventListener, opts);\n if (o.axis && !el.style.touchAction) el.style.touchAction = o.axis === 'x' ? 'pan-y' : 'pan-x';\n else if (!o.axis && !el.style.touchAction && (h.onPan || h.onPinch)) el.style.touchAction = 'none';\n return () => {\n clearTimeout(press);\n el.removeEventListener('pointerdown', down as EventListener);\n el.removeEventListener('pointermove', move as EventListener, opts);\n el.removeEventListener('pointerup', up as EventListener);\n el.removeEventListener('pointercancel', up as EventListener);\n el.removeEventListener('wheel', wheel as EventListener, opts);\n 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@@ -6,7 +6,7 @@ const COMPONENT_CATEGORIES = {
6
6
  interaction: ['usa-ripple', 'usa-magnetic', 'usa-tilt', 'usa-spotlight', 'usa-press', 'usa-toggle'],
7
7
  feedback: ['usa-spinner', 'usa-skeleton', 'usa-progress', 'usa-toaster', 'usa-check'],
8
8
  background: ['usa-aurora', 'usa-particles', 'usa-grain', 'usa-marquee', 'usa-acrylic', 'usa-grid-glow', 'usa-blobs', 'usa-water-ripple', 'usa-dot-network'],
9
- transitions: ['usa-dialog', 'usa-accordion', 'usa-flip-list', 'usa-view-switch'],
9
+ transitions: ['usa-dialog', 'usa-accordion', 'usa-view-switch'],
10
10
  physics: ['usa-spring', 'usa-draggable', 'usa-overscroll'],
11
11
  cards: ['usa-card', 'usa-card-stack', 'usa-sticky-stack', 'usa-carousel-3d'],
12
12
  click: ['usa-click', 'usa-button', 'usa-icon-morph', 'usa-like', 'usa-hold', 'usa-double-tap', 'usa-checkbox'],
@@ -22,4 +22,4 @@ const COMPONENT_CATEGORIES = {
22
22
  };
23
23
 
24
24
  export { COMPONENT_CATEGORIES as C };
25
- //# sourceMappingURL=index-tags-BmQR17Sb.js.map
25
+ //# sourceMappingURL=index-tags-43Xtd01A.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index-tags-43Xtd01A.js","sources":["../../src/components/index-tags.ts"],"sourcesContent":["// The component categories and their default tags (no imports: safe for lazy loaders).\n/** The component categories and their default tags. */\nexport const COMPONENT_CATEGORIES = {\n reveal: ['usa-reveal', 'usa-stagger', 'usa-scroll-progress', 'usa-scrolly'],\n text: ['usa-typewriter', 'usa-split-text', 'usa-scramble', 'usa-counter', 'usa-shimmer-text', 'usa-text-rotate', 'usa-wave-text', 'usa-glitch', 'usa-gradient-text', 'usa-handwriting', 'usa-scroll-highlight'],\n interaction: ['usa-ripple', 'usa-magnetic', 'usa-tilt', 'usa-spotlight', 'usa-press', 'usa-toggle'],\n feedback: ['usa-spinner', 'usa-skeleton', 'usa-progress', 'usa-toaster', 'usa-check'],\n background: ['usa-aurora', 'usa-particles', 'usa-grain', 'usa-marquee', 'usa-acrylic', 'usa-grid-glow', 'usa-blobs', 'usa-water-ripple', 'usa-dot-network'],\n transitions: ['usa-dialog', 'usa-accordion', 'usa-view-switch'],\n physics: ['usa-spring', 'usa-draggable', 'usa-overscroll'],\n cards: ['usa-card', 'usa-card-stack', 'usa-sticky-stack', 'usa-carousel-3d'],\n click: ['usa-click', 'usa-button', 'usa-icon-morph', 'usa-like', 'usa-hold', 'usa-double-tap', 'usa-checkbox'],\n ui: ['usa-tabs', 'usa-drawer', 'usa-bottom-sheet', 'usa-pull-refresh', 'usa-fab', 'usa-navbar', 'usa-slider', 'usa-rating', 'usa-tooltip', 'usa-popover', 'usa-badge', 'usa-avatar-stack'],\n page: ['usa-cursor', 'usa-fullpage', 'usa-loading-bar', 'usa-back-to-top', 'usa-ambient', 'usa-splash', 'usa-auto-skeleton', 'usa-motion-switch'],\n timeline: ['usa-timeline'],\n gesture: ['usa-swipeable', 'usa-pinch-zoom'],\n svg: ['usa-draw', 'usa-morph', 'usa-mask-reveal', 'usa-anim-icon'],\n webgl: ['usa-shader', 'usa-distort', 'usa-liquid'],\n depth: ['usa-cube', 'usa-depth'],\n layout: ['usa-auto-animate', 'usa-masonry'],\n packs: ['usa-pack'],\n} as const;\n\nexport type ComponentCategory = keyof typeof COMPONENT_CATEGORIES;\n"],"names":[],"mappings":"AAAA;AACA;AACO,MAAM,oBAAoB,GAAG;IAClC,MAAM,EAAE,CAAC,YAAY,EAAE,aAAa,EAAE,qBAAqB,EAAE,aAAa,CAAC;IAC3E,IAAI,EAAE,CAAC,gBAAgB,EAAE,gBAAgB,EAAE,cAAc,EAAE,aAAa,EAAE,kBAAkB,EAAE,iBAAiB,EAAE,eAAe,EAAE,YAAY,EAAE,mBAAmB,EAAE,iBAAiB,EAAE,sBAAsB,CAAC;AAC/M,IAAA,WAAW,EAAE,CAAC,YAAY,EAAE,cAAc,EAAE,UAAU,EAAE,eAAe,EAAE,WAAW,EAAE,YAAY,CAAC;IACnG,QAAQ,EAAE,CAAC,aAAa,EAAE,cAAc,EAAE,cAAc,EAAE,aAAa,EAAE,WAAW,CAAC;AACrF,IAAA,UAAU,EAAE,CAAC,YAAY,EAAE,eAAe,EAAE,WAAW,EAAE,aAAa,EAAE,aAAa,EAAE,eAAe,EAAE,WAAW,EAAE,kBAAkB,EAAE,iBAAiB,CAAC;AAC3J,IAAA,WAAW,EAAE,CAAC,YAAY,EAAE,eAAe,EAAE,iBAAiB,CAAC;AAC/D,IAAA,OAAO,EAAE,CAAC,YAAY,EAAE,eAAe,EAAE,gBAAgB,CAAC;IAC1D,KAAK,EAAE,CAAC,UAAU,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,iBAAiB,CAAC;AAC5E,IAAA,KAAK,EAAE,CAAC,WAAW,EAAE,YAAY,EAAE,gBAAgB,EAAE,UAAU,EAAE,UAAU,EAAE,gBAAgB,EAAE,cAAc,CAAC;IAC9G,EAAE,EAAE,CAAC,UAAU,EAAE,YAAY,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,SAAS,EAAE,YAAY,EAAE,YAAY,EAAE,YAAY,EAAE,aAAa,EAAE,aAAa,EAAE,WAAW,EAAE,kBAAkB,CAAC;AAC1L,IAAA,IAAI,EAAE,CAAC,YAAY,EAAE,cAAc,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,aAAa,EAAE,YAAY,EAAE,mBAAmB,EAAE,mBAAmB,CAAC;IACjJ,QAAQ,EAAE,CAAC,cAAc,CAAC;AAC1B,IAAA,OAAO,EAAE,CAAC,eAAe,EAAE,gBAAgB,CAAC;IAC5C,GAAG,EAAE,CAAC,UAAU,EAAE,WAAW,EAAE,iBAAiB,EAAE,eAAe,CAAC;AAClE,IAAA,KAAK,EAAE,CAAC,YAAY,EAAE,aAAa,EAAE,YAAY,CAAC;AAClD,IAAA,KAAK,EAAE,CAAC,UAAU,EAAE,WAAW,CAAC;AAChC,IAAA,MAAM,EAAE,CAAC,kBAAkB,EAAE,aAAa,CAAC;IAC3C,KAAK,EAAE,CAAC,UAAU,CAAC;;;;;"}
@@ -8,7 +8,7 @@ const COMPONENT_CATEGORIES = {
8
8
  interaction: ['usa-ripple', 'usa-magnetic', 'usa-tilt', 'usa-spotlight', 'usa-press', 'usa-toggle'],
9
9
  feedback: ['usa-spinner', 'usa-skeleton', 'usa-progress', 'usa-toaster', 'usa-check'],
10
10
  background: ['usa-aurora', 'usa-particles', 'usa-grain', 'usa-marquee', 'usa-acrylic', 'usa-grid-glow', 'usa-blobs', 'usa-water-ripple', 'usa-dot-network'],
11
- transitions: ['usa-dialog', 'usa-accordion', 'usa-flip-list', 'usa-view-switch'],
11
+ transitions: ['usa-dialog', 'usa-accordion', 'usa-view-switch'],
12
12
  physics: ['usa-spring', 'usa-draggable', 'usa-overscroll'],
13
13
  cards: ['usa-card', 'usa-card-stack', 'usa-sticky-stack', 'usa-carousel-3d'],
14
14
  click: ['usa-click', 'usa-button', 'usa-icon-morph', 'usa-like', 'usa-hold', 'usa-double-tap', 'usa-checkbox'],
@@ -24,4 +24,4 @@ const COMPONENT_CATEGORIES = {
24
24
  };
25
25
 
26
26
  exports.COMPONENT_CATEGORIES = COMPONENT_CATEGORIES;
27
- //# sourceMappingURL=index-tags-DYYsgbba.cjs.map
27
+ //# sourceMappingURL=index-tags-BQh_uGqH.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index-tags-BQh_uGqH.cjs","sources":["../../src/components/index-tags.ts"],"sourcesContent":["// The component categories and their default tags (no imports: safe for lazy loaders).\n/** The component categories and their default tags. */\nexport const COMPONENT_CATEGORIES = {\n reveal: ['usa-reveal', 'usa-stagger', 'usa-scroll-progress', 'usa-scrolly'],\n text: ['usa-typewriter', 'usa-split-text', 'usa-scramble', 'usa-counter', 'usa-shimmer-text', 'usa-text-rotate', 'usa-wave-text', 'usa-glitch', 'usa-gradient-text', 'usa-handwriting', 'usa-scroll-highlight'],\n interaction: ['usa-ripple', 'usa-magnetic', 'usa-tilt', 'usa-spotlight', 'usa-press', 'usa-toggle'],\n feedback: ['usa-spinner', 'usa-skeleton', 'usa-progress', 'usa-toaster', 'usa-check'],\n background: ['usa-aurora', 'usa-particles', 'usa-grain', 'usa-marquee', 'usa-acrylic', 'usa-grid-glow', 'usa-blobs', 'usa-water-ripple', 'usa-dot-network'],\n transitions: ['usa-dialog', 'usa-accordion', 'usa-view-switch'],\n physics: ['usa-spring', 'usa-draggable', 'usa-overscroll'],\n cards: ['usa-card', 'usa-card-stack', 'usa-sticky-stack', 'usa-carousel-3d'],\n click: ['usa-click', 'usa-button', 'usa-icon-morph', 'usa-like', 'usa-hold', 'usa-double-tap', 'usa-checkbox'],\n ui: ['usa-tabs', 'usa-drawer', 'usa-bottom-sheet', 'usa-pull-refresh', 'usa-fab', 'usa-navbar', 'usa-slider', 'usa-rating', 'usa-tooltip', 'usa-popover', 'usa-badge', 'usa-avatar-stack'],\n page: ['usa-cursor', 'usa-fullpage', 'usa-loading-bar', 'usa-back-to-top', 'usa-ambient', 'usa-splash', 'usa-auto-skeleton', 'usa-motion-switch'],\n timeline: ['usa-timeline'],\n gesture: ['usa-swipeable', 'usa-pinch-zoom'],\n svg: ['usa-draw', 'usa-morph', 'usa-mask-reveal', 'usa-anim-icon'],\n webgl: ['usa-shader', 'usa-distort', 'usa-liquid'],\n depth: ['usa-cube', 'usa-depth'],\n layout: ['usa-auto-animate', 'usa-masonry'],\n packs: ['usa-pack'],\n} as const;\n\nexport type ComponentCategory = keyof typeof COMPONENT_CATEGORIES;\n"],"names":[],"mappings":";;AAAA;AACA;AACO,MAAM,oBAAoB,GAAG;IAClC,MAAM,EAAE,CAAC,YAAY,EAAE,aAAa,EAAE,qBAAqB,EAAE,aAAa,CAAC;IAC3E,IAAI,EAAE,CAAC,gBAAgB,EAAE,gBAAgB,EAAE,cAAc,EAAE,aAAa,EAAE,kBAAkB,EAAE,iBAAiB,EAAE,eAAe,EAAE,YAAY,EAAE,mBAAmB,EAAE,iBAAiB,EAAE,sBAAsB,CAAC;AAC/M,IAAA,WAAW,EAAE,CAAC,YAAY,EAAE,cAAc,EAAE,UAAU,EAAE,eAAe,EAAE,WAAW,EAAE,YAAY,CAAC;IACnG,QAAQ,EAAE,CAAC,aAAa,EAAE,cAAc,EAAE,cAAc,EAAE,aAAa,EAAE,WAAW,CAAC;AACrF,IAAA,UAAU,EAAE,CAAC,YAAY,EAAE,eAAe,EAAE,WAAW,EAAE,aAAa,EAAE,aAAa,EAAE,eAAe,EAAE,WAAW,EAAE,kBAAkB,EAAE,iBAAiB,CAAC;AAC3J,IAAA,WAAW,EAAE,CAAC,YAAY,EAAE,eAAe,EAAE,iBAAiB,CAAC;AAC/D,IAAA,OAAO,EAAE,CAAC,YAAY,EAAE,eAAe,EAAE,gBAAgB,CAAC;IAC1D,KAAK,EAAE,CAAC,UAAU,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,iBAAiB,CAAC;AAC5E,IAAA,KAAK,EAAE,CAAC,WAAW,EAAE,YAAY,EAAE,gBAAgB,EAAE,UAAU,EAAE,UAAU,EAAE,gBAAgB,EAAE,cAAc,CAAC;IAC9G,EAAE,EAAE,CAAC,UAAU,EAAE,YAAY,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,SAAS,EAAE,YAAY,EAAE,YAAY,EAAE,YAAY,EAAE,aAAa,EAAE,aAAa,EAAE,WAAW,EAAE,kBAAkB,CAAC;AAC1L,IAAA,IAAI,EAAE,CAAC,YAAY,EAAE,cAAc,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,aAAa,EAAE,YAAY,EAAE,mBAAmB,EAAE,mBAAmB,CAAC;IACjJ,QAAQ,EAAE,CAAC,cAAc,CAAC;AAC1B,IAAA,OAAO,EAAE,CAAC,eAAe,EAAE,gBAAgB,CAAC;IAC5C,GAAG,EAAE,CAAC,UAAU,EAAE,WAAW,EAAE,iBAAiB,EAAE,eAAe,CAAC;AAClE,IAAA,KAAK,EAAE,CAAC,YAAY,EAAE,aAAa,EAAE,YAAY,CAAC;AAClD,IAAA,KAAK,EAAE,CAAC,UAAU,EAAE,WAAW,CAAC;AAChC,IAAA,MAAM,EAAE,CAAC,kBAAkB,EAAE,aAAa,CAAC;IAC3C,KAAK,EAAE,CAAC,UAAU,CAAC;;;;;"}
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
 
3
- var base = require('./base-Dm6ee5ug.cjs');
3
+ var base = require('./base-CXx7jZ-o.cjs');
4
4
 
5
5
  const SPRING_PRESETS = {
6
6
  default: { stiffness: 170, damping: 26, mass: 1 },
@@ -229,4 +229,4 @@ exports.springEasing = springEasing;
229
229
  exports.springSamples = springSamples;
230
230
  exports.stepSpring = stepSpring;
231
231
  exports.supportsLinearEasing = supportsLinearEasing;
232
- //# sourceMappingURL=spring-Dp5BllPB.cjs.map
232
+ //# sourceMappingURL=spring-2OTnYCzm.cjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"spring-Dp5BllPB.cjs","sources":["../../src/components/physics/spring.ts"],"sourcesContent":["import { prefersReducedMotion, motionScale, raf, caf, now, applyFrame, EASE_SPRING } from '../base';\n\n/**\n * Spring physics core (v2.3). A damped harmonic oscillator integrated in\n * 1 ms steps: `stiffness` (k, N/m), `damping` (c) and `mass` (m). Used by\n * the `<usa-spring>`, `<usa-draggable>` and `<usa-overscroll>` elements and\n * exported for your own animations:\n *\n * - `springEasing()` turns a spring into a CSS `linear()` easing + duration\n * for WAAPI / CSS (falls back to a cubic-bezier overshoot where `linear()`\n * is unsupported);\n * - `spring(el, keyframes, cfg)` animates with it;\n * - `createSpring()` is an interruptible, velocity-preserving value for\n * gestures (drag, inertia, snap).\n */\nexport interface SpringConfig {\n /** Spring stiffness (default 170). Higher = faster, snappier. */\n stiffness?: number;\n /** Damping / friction (default 26). Lower = more bounces. */\n damping?: number;\n /** Mass (default 1). Higher = slower, heavier. */\n mass?: number;\n /** Initial velocity in progress units per second (default 0). */\n velocity?: number;\n /** Rest threshold (default 0.001). */\n precision?: number;\n}\n\nexport type SpringPreset = 'default' | 'gentle' | 'wobbly' | 'stiff' | 'bouncy' | 'slow' | 'molasses';\n\nexport const SPRING_PRESETS: Record<SpringPreset, Required<Pick<SpringConfig, 'stiffness' | 'damping' | 'mass'>>> = {\n default: { stiffness: 170, damping: 26, mass: 1 },\n gentle: { stiffness: 120, damping: 14, mass: 1 },\n wobbly: { stiffness: 180, damping: 12, mass: 1 },\n stiff: { stiffness: 210, damping: 20, mass: 1 },\n bouncy: { stiffness: 300, damping: 10, mass: 1 },\n slow: { stiffness: 280, damping: 60, mass: 1 },\n molasses: { stiffness: 280, damping: 120, mass: 1 },\n};\n\nexport type SpringInput = SpringPreset | SpringConfig | string | undefined;\n\n/** Resolve a preset name or a partial config to a full config. */\nexport function resolveSpring(input?: SpringInput): Required<SpringConfig> {\n const base = typeof input === 'string' ? SPRING_PRESETS[input as SpringPreset] || SPRING_PRESETS.default : { ...SPRING_PRESETS.default, ...(input || {}) };\n const pos = (v: unknown, d: number) => (typeof v === 'number' && Number.isFinite(v) && v > 0 ? v : d);\n const o = (typeof input === 'object' && input) || {};\n return {\n stiffness: pos(base.stiffness, 170),\n damping: Math.max(0, Number.isFinite(base.damping) ? base.damping : 26),\n mass: pos(base.mass, 1),\n velocity: Number.isFinite(o.velocity) ? (o.velocity as number) : 0,\n precision: pos(o.precision, 0.001),\n };\n}\n\n/** One integration step (semi-implicit Euler) towards `to`. Returns [x, v]. */\nexport function stepSpring(cfg: Required<SpringConfig>, x: number, v: number, to: number, dt: number): [number, number] {\n const a = (-cfg.stiffness * (x - to) - cfg.damping * v) / cfg.mass;\n const nv = v + a * dt;\n return [x + nv * dt, nv];\n}\n\nconst cache = new Map<string, { values: number[]; duration: number }>();\n\n/**\n * Sample the spring from 0 to 1 at `fps` (default 60). `values` may exceed 1\n * (overshoot); `duration` is the time to rest, in ms (max 10 s).\n */\nexport function springSamples(input?: SpringInput, fps = 60): { values: number[]; duration: number } {\n const cfg = resolveSpring(input);\n const key = `${cfg.stiffness}|${cfg.damping}|${cfg.mass}|${cfg.velocity}|${cfg.precision}|${fps}`;\n const hit = cache.get(key);\n if (hit) return hit;\n const values = [0];\n let x = 0;\n let v = cfg.velocity;\n const frame = 1000 / fps;\n let t = 0;\n let next = frame;\n while (t < 10000) {\n [x, v] = stepSpring(cfg, x, v, 1, 0.001);\n t += 1;\n if (t >= next) {\n values.push(x);\n next += frame;\n if (Math.abs(1 - x) < cfg.precision && Math.abs(v) < cfg.precision * 10) break;\n }\n }\n values[values.length - 1] = 1;\n const out = { values, duration: Math.round(t) };\n if (cache.size > 64) cache.clear();\n cache.set(key, out);\n return out;\n}\n\n/** `true` when CSS `linear()` easing is supported. */\nexport function supportsLinearEasing(): boolean {\n return typeof CSS !== 'undefined' && typeof CSS.supports === 'function' && CSS.supports('animation-timing-function', 'linear(0, 1)');\n}\n\n/**\n * The spring as `{ easing, duration }` for `el.animate()` / CSS. `easing` is\n * a `linear(…)` function with at most `points` stops (default 48), or a\n * cubic-bezier overshoot where `linear()` is unsupported.\n */\nexport function springEasing(input?: SpringInput, points = 48): { easing: string; duration: number } {\n const { values, duration } = springSamples(input);\n if (!supportsLinearEasing()) return { easing: EASE_SPRING, duration: Math.min(duration, 1200) };\n return { easing: linearEasing(values, points), duration };\n}\n\n/** Build a CSS `linear()` easing from samples (down-sampled to `points`). */\nexport function linearEasing(values: number[], points = 48): string {\n const n = values.length;\n const step = Math.max(1, Math.ceil((n - 1) / Math.max(2, points - 1)));\n const out: string[] = [];\n for (let i = 0; i < n - 1; i += step) out.push(String(Math.round(values[i] * 1000) / 1000));\n out.push('1');\n return `linear(${out.join(', ')})`;\n}\n\n/**\n * Animate `el` between keyframes with spring timing (WAAPI). Under reduced\n * motion the final frame is applied immediately. Returns the Animation (or\n * `null` without WAAPI / under reduced motion).\n */\nexport function spring(el: Element, keyframes: Keyframe[], input?: SpringInput, options: KeyframeAnimationOptions = {}): Animation | null {\n const target = el as HTMLElement;\n if (prefersReducedMotion() || typeof target.animate !== 'function') {\n applyFrame(target, keyframes[keyframes.length - 1]);\n return null;\n }\n const { easing, duration } = springEasing(input);\n return target.animate(keyframes, { duration: duration * motionScale(), easing, fill: 'both', ...options });\n}\n\n/* ------------------------------------------------------------------ */\n/* Interactive springs */\n/* ------------------------------------------------------------------ */\n\nexport interface SpringValueOptions {\n /** Start value (default 0). */\n value?: number;\n /** Spring config or preset (default `'default'`). */\n spring?: SpringInput;\n /** Called with the value every frame (and on `jump()`). */\n onUpdate?: (value: number, velocity: number) => void;\n /** Called when the value comes to rest at its target. */\n onRest?: (value: number) => void;\n}\n\nexport interface SpringValue {\n readonly value: number;\n /** Units per second. */\n readonly velocity: number;\n readonly target: number;\n readonly animating: boolean;\n /** Animate to `target`, optionally with a new initial velocity (units/s). */\n set(target: number, velocity?: number): void;\n /** Jump to `value` with no animation. */\n jump(value: number): void;\n /** Stop where it is. */\n stop(): void;\n /** Change the spring config. */\n configure(spring: SpringInput): void;\n}\n\n/**\n * An interruptible spring-animated number: call `set()` as often as you like,\n * the motion keeps its velocity (like iOS / Framer springs). Reduced motion\n * jumps straight to the target.\n */\nexport function createSpring(opts: SpringValueOptions = {}): SpringValue {\n let cfg = resolveSpring(opts.spring);\n let x = opts.value ?? 0;\n let v = 0;\n let to = x;\n let id = 0;\n let last = 0;\n let running = false;\n const stop = () => {\n if (running) caf(id);\n running = false;\n };\n const loop = () => {\n const t = now();\n let dt = Math.min(64, Math.max(1, t - last));\n last = t;\n while (dt > 0) {\n const s = Math.min(dt, 4);\n [x, v] = stepSpring(cfg, x, v, to, s / 1000);\n dt -= s;\n }\n const scale = Math.max(1, Math.abs(to) * 0.0005);\n if (Math.abs(to - x) < cfg.precision * scale * 10 && Math.abs(v) < cfg.precision * scale * 100) {\n x = to;\n v = 0;\n running = false;\n opts.onUpdate?.(x, 0);\n opts.onRest?.(x);\n return;\n }\n opts.onUpdate?.(x, v);\n id = raf(loop);\n };\n const api: SpringValue = {\n get value() {\n return x;\n },\n get velocity() {\n return v;\n },\n get target() {\n return to;\n },\n get animating() {\n return running;\n },\n set(target, velocity) {\n to = target;\n if (velocity !== undefined && Number.isFinite(velocity)) v = velocity;\n if (prefersReducedMotion()) {\n api.jump(target);\n opts.onRest?.(target);\n return;\n }\n if (!running) {\n running = true;\n last = now();\n id = raf(loop);\n }\n },\n jump(value) {\n stop();\n x = to = value;\n v = 0;\n opts.onUpdate?.(x, 0);\n },\n stop() {\n stop();\n v = 0;\n to = x;\n },\n configure(input) {\n cfg = resolveSpring(input);\n },\n };\n return api;\n}\n\n/* ------------------------------------------------------------------ */\n/* Inertia + snapping */\n/* ------------------------------------------------------------------ */\n\n/**\n * Where a flick at `velocity` (units/s) comes to rest with exponential\n * decay: `value + velocity · timeConstant` (default 0.325 s, iOS-like).\n */\nexport function projectInertia(value: number, velocity: number, timeConstant = 0.325): number {\n return value + velocity * timeConstant;\n}\n\n/** Snap to a grid (`number`) or the nearest of a list of points. */\nexport function snapTo(value: number, to: number | number[] | null | undefined): number {\n if (Array.isArray(to)) {\n if (!to.length) return value;\n return to.reduce((best, p) => (Math.abs(p - value) < Math.abs(best - value) ? p : best), to[0]);\n }\n if (typeof to === 'number' && to > 0) return Math.round(value / to) * to;\n return value;\n}\n\n/** iOS-style rubber-band resistance: how far content moves when pulled `distance` past an edge. */\nexport function rubberBand(distance: number, dimension: number, constant = 0.55): number {\n if (dimension <= 0) return 0;\n const sign = distance < 0 ? -1 : 1;\n const d = Math.abs(distance);\n return sign * (1 - 1 / ((d * constant) / dimension + 1)) * 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+ {"version":3,"file":"spring-2OTnYCzm.cjs","sources":["../../src/components/physics/spring.ts"],"sourcesContent":["import { prefersReducedMotion, motionScale, raf, caf, now, applyFrame, EASE_SPRING } from '../base';\n\n/**\n * Spring physics core (v2.3). A damped harmonic oscillator integrated in\n * 1 ms steps: `stiffness` (k, N/m), `damping` (c) and `mass` (m). Used by\n * the `<usa-spring>`, `<usa-draggable>` and `<usa-overscroll>` elements and\n * exported for your own animations:\n *\n * - `springEasing()` turns a spring into a CSS `linear()` easing + duration\n * for WAAPI / CSS (falls back to a cubic-bezier overshoot where `linear()`\n * is unsupported);\n * - `spring(el, keyframes, cfg)` animates with it;\n * - `createSpring()` is an interruptible, velocity-preserving value for\n * gestures (drag, inertia, snap).\n */\nexport interface SpringConfig {\n /** Spring stiffness (default 170). Higher = faster, snappier. */\n stiffness?: number;\n /** Damping / friction (default 26). Lower = more bounces. */\n damping?: number;\n /** Mass (default 1). Higher = slower, heavier. */\n mass?: number;\n /** Initial velocity in progress units per second (default 0). */\n velocity?: number;\n /** Rest threshold (default 0.001). */\n precision?: number;\n}\n\nexport type SpringPreset = 'default' | 'gentle' | 'wobbly' | 'stiff' | 'bouncy' | 'slow' | 'molasses';\n\nexport const SPRING_PRESETS: Record<SpringPreset, Required<Pick<SpringConfig, 'stiffness' | 'damping' | 'mass'>>> = {\n default: { stiffness: 170, damping: 26, mass: 1 },\n gentle: { stiffness: 120, damping: 14, mass: 1 },\n wobbly: { stiffness: 180, damping: 12, mass: 1 },\n stiff: { stiffness: 210, damping: 20, mass: 1 },\n bouncy: { stiffness: 300, damping: 10, mass: 1 },\n slow: { stiffness: 280, damping: 60, mass: 1 },\n molasses: { stiffness: 280, damping: 120, mass: 1 },\n};\n\nexport type SpringInput = SpringPreset | SpringConfig | string | undefined;\n\n/** Resolve a preset name or a partial config to a full config. */\nexport function resolveSpring(input?: SpringInput): Required<SpringConfig> {\n const base = typeof input === 'string' ? SPRING_PRESETS[input as SpringPreset] || SPRING_PRESETS.default : { ...SPRING_PRESETS.default, ...(input || {}) };\n const pos = (v: unknown, d: number) => (typeof v === 'number' && Number.isFinite(v) && v > 0 ? v : d);\n const o = (typeof input === 'object' && input) || {};\n return {\n stiffness: pos(base.stiffness, 170),\n damping: Math.max(0, Number.isFinite(base.damping) ? base.damping : 26),\n mass: pos(base.mass, 1),\n velocity: Number.isFinite(o.velocity) ? (o.velocity as number) : 0,\n precision: pos(o.precision, 0.001),\n };\n}\n\n/** One integration step (semi-implicit Euler) towards `to`. Returns [x, v]. */\nexport function stepSpring(cfg: Required<SpringConfig>, x: number, v: number, to: number, dt: number): [number, number] {\n const a = (-cfg.stiffness * (x - to) - cfg.damping * v) / cfg.mass;\n const nv = v + a * dt;\n return [x + nv * dt, nv];\n}\n\nconst cache = new Map<string, { values: number[]; duration: number }>();\n\n/**\n * Sample the spring from 0 to 1 at `fps` (default 60). `values` may exceed 1\n * (overshoot); `duration` is the time to rest, in ms (max 10 s).\n */\nexport function springSamples(input?: SpringInput, fps = 60): { values: number[]; duration: number } {\n const cfg = resolveSpring(input);\n const key = `${cfg.stiffness}|${cfg.damping}|${cfg.mass}|${cfg.velocity}|${cfg.precision}|${fps}`;\n const hit = cache.get(key);\n if (hit) return hit;\n const values = [0];\n let x = 0;\n let v = cfg.velocity;\n const frame = 1000 / fps;\n let t = 0;\n let next = frame;\n while (t < 10000) {\n [x, v] = stepSpring(cfg, x, v, 1, 0.001);\n t += 1;\n if (t >= next) {\n values.push(x);\n next += frame;\n if (Math.abs(1 - x) < cfg.precision && Math.abs(v) < cfg.precision * 10) break;\n }\n }\n values[values.length - 1] = 1;\n const out = { values, duration: Math.round(t) };\n if (cache.size > 64) cache.clear();\n cache.set(key, out);\n return out;\n}\n\n/** `true` when CSS `linear()` easing is supported. */\nexport function supportsLinearEasing(): boolean {\n return typeof CSS !== 'undefined' && typeof CSS.supports === 'function' && CSS.supports('animation-timing-function', 'linear(0, 1)');\n}\n\n/**\n * The spring as `{ easing, duration }` for `el.animate()` / CSS. `easing` is\n * a `linear(…)` function with at most `points` stops (default 48), or a\n * cubic-bezier overshoot where `linear()` is unsupported.\n */\nexport function springEasing(input?: SpringInput, points = 48): { easing: string; duration: number } {\n const { values, duration } = springSamples(input);\n if (!supportsLinearEasing()) return { easing: EASE_SPRING, duration: Math.min(duration, 1200) };\n return { easing: linearEasing(values, points), duration };\n}\n\n/** Build a CSS `linear()` easing from samples (down-sampled to `points`). */\nexport function linearEasing(values: number[], points = 48): string {\n const n = values.length;\n const step = Math.max(1, Math.ceil((n - 1) / Math.max(2, points - 1)));\n const out: string[] = [];\n for (let i = 0; i < n - 1; i += step) out.push(String(Math.round(values[i] * 1000) / 1000));\n out.push('1');\n return `linear(${out.join(', ')})`;\n}\n\n/**\n * Animate `el` between keyframes with spring timing (WAAPI). 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@@ -1,4 +1,4 @@
1
- import { p as prefersReducedMotion, d as applyFrame, m as motionScale, E as EASE_SPRING, n as now, r as raf, e as caf } from './base-BRIPyPtX.js';
1
+ import { p as prefersReducedMotion, e as applyFrame, m as motionScale, E as EASE_SPRING, n as now, r as raf, b as caf } from './base-ZARFccur.js';
2
2
 
3
3
  const SPRING_PRESETS = {
4
4
  default: { stiffness: 170, damping: 26, mass: 1 },
@@ -216,4 +216,4 @@ function rubberBand(distance, dimension, constant = 0.55) {
216
216
  }
217
217
 
218
218
  export { SPRING_PRESETS as S, rubberBand as a, spring as b, createSpring as c, springEasing as d, springSamples as e, stepSpring as f, supportsLinearEasing as g, linearEasing as l, projectInertia as p, resolveSpring as r, snapTo as s };
219
- //# sourceMappingURL=spring-UBPhrh1X.js.map
219
+ //# sourceMappingURL=spring-E2ickYNI.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"spring-UBPhrh1X.js","sources":["../../src/components/physics/spring.ts"],"sourcesContent":["import { prefersReducedMotion, motionScale, raf, caf, now, applyFrame, EASE_SPRING } from '../base';\n\n/**\n * Spring physics core (v2.3). A damped harmonic oscillator integrated in\n * 1 ms steps: `stiffness` (k, N/m), `damping` (c) and `mass` (m). Used by\n * the `<usa-spring>`, `<usa-draggable>` and `<usa-overscroll>` elements and\n * exported for your own animations:\n *\n * - `springEasing()` turns a spring into a CSS `linear()` easing + duration\n * for WAAPI / CSS (falls back to a cubic-bezier overshoot where `linear()`\n * is unsupported);\n * - `spring(el, keyframes, cfg)` animates with it;\n * - `createSpring()` is an interruptible, velocity-preserving value for\n * gestures (drag, inertia, snap).\n */\nexport interface SpringConfig {\n /** Spring stiffness (default 170). Higher = faster, snappier. */\n stiffness?: number;\n /** Damping / friction (default 26). Lower = more bounces. */\n damping?: number;\n /** Mass (default 1). Higher = slower, heavier. */\n mass?: number;\n /** Initial velocity in progress units per second (default 0). */\n velocity?: number;\n /** Rest threshold (default 0.001). */\n precision?: number;\n}\n\nexport type SpringPreset = 'default' | 'gentle' | 'wobbly' | 'stiff' | 'bouncy' | 'slow' | 'molasses';\n\nexport const SPRING_PRESETS: Record<SpringPreset, Required<Pick<SpringConfig, 'stiffness' | 'damping' | 'mass'>>> = {\n default: { stiffness: 170, damping: 26, mass: 1 },\n gentle: { stiffness: 120, damping: 14, mass: 1 },\n wobbly: { stiffness: 180, damping: 12, mass: 1 },\n stiff: { stiffness: 210, damping: 20, mass: 1 },\n bouncy: { stiffness: 300, damping: 10, mass: 1 },\n slow: { stiffness: 280, damping: 60, mass: 1 },\n molasses: { stiffness: 280, damping: 120, mass: 1 },\n};\n\nexport type SpringInput = SpringPreset | SpringConfig | string | undefined;\n\n/** Resolve a preset name or a partial config to a full config. */\nexport function resolveSpring(input?: SpringInput): Required<SpringConfig> {\n const base = typeof input === 'string' ? SPRING_PRESETS[input as SpringPreset] || SPRING_PRESETS.default : { ...SPRING_PRESETS.default, ...(input || {}) };\n const pos = (v: unknown, d: number) => (typeof v === 'number' && Number.isFinite(v) && v > 0 ? v : d);\n const o = (typeof input === 'object' && input) || {};\n return {\n stiffness: pos(base.stiffness, 170),\n damping: Math.max(0, Number.isFinite(base.damping) ? base.damping : 26),\n mass: pos(base.mass, 1),\n velocity: Number.isFinite(o.velocity) ? (o.velocity as number) : 0,\n precision: pos(o.precision, 0.001),\n };\n}\n\n/** One integration step (semi-implicit Euler) towards `to`. Returns [x, v]. */\nexport function stepSpring(cfg: Required<SpringConfig>, x: number, v: number, to: number, dt: number): [number, number] {\n const a = (-cfg.stiffness * (x - to) - cfg.damping * v) / cfg.mass;\n const nv = v + a * dt;\n return [x + nv * dt, nv];\n}\n\nconst cache = new Map<string, { values: number[]; duration: number }>();\n\n/**\n * Sample the spring from 0 to 1 at `fps` (default 60). `values` may exceed 1\n * (overshoot); `duration` is the time to rest, in ms (max 10 s).\n */\nexport function springSamples(input?: SpringInput, fps = 60): { values: number[]; duration: number } {\n const cfg = resolveSpring(input);\n const key = `${cfg.stiffness}|${cfg.damping}|${cfg.mass}|${cfg.velocity}|${cfg.precision}|${fps}`;\n const hit = cache.get(key);\n if (hit) return hit;\n const values = [0];\n let x = 0;\n let v = cfg.velocity;\n const frame = 1000 / fps;\n let t = 0;\n let next = frame;\n while (t < 10000) {\n [x, v] = stepSpring(cfg, x, v, 1, 0.001);\n t += 1;\n if (t >= next) {\n values.push(x);\n next += frame;\n if (Math.abs(1 - x) < cfg.precision && Math.abs(v) < cfg.precision * 10) break;\n }\n }\n values[values.length - 1] = 1;\n const out = { values, duration: Math.round(t) };\n if (cache.size > 64) cache.clear();\n cache.set(key, out);\n return out;\n}\n\n/** `true` when CSS `linear()` easing is supported. */\nexport function supportsLinearEasing(): boolean {\n return typeof CSS !== 'undefined' && typeof CSS.supports === 'function' && CSS.supports('animation-timing-function', 'linear(0, 1)');\n}\n\n/**\n * The spring as `{ easing, duration }` for `el.animate()` / CSS. `easing` is\n * a `linear(…)` function with at most `points` stops (default 48), or a\n * cubic-bezier overshoot where `linear()` is unsupported.\n */\nexport function springEasing(input?: SpringInput, points = 48): { easing: string; duration: number } {\n const { values, duration } = springSamples(input);\n if (!supportsLinearEasing()) return { easing: EASE_SPRING, duration: Math.min(duration, 1200) };\n return { easing: linearEasing(values, points), duration };\n}\n\n/** Build a CSS `linear()` easing from samples (down-sampled to `points`). */\nexport function linearEasing(values: number[], points = 48): string {\n const n = values.length;\n const step = Math.max(1, Math.ceil((n - 1) / Math.max(2, points - 1)));\n const out: string[] = [];\n for (let i = 0; i < n - 1; i += step) out.push(String(Math.round(values[i] * 1000) / 1000));\n out.push('1');\n return `linear(${out.join(', ')})`;\n}\n\n/**\n * Animate `el` between keyframes with spring timing (WAAPI). Under reduced\n * motion the final frame is applied immediately. Returns the Animation (or\n * `null` without WAAPI / under reduced motion).\n */\nexport function spring(el: Element, keyframes: Keyframe[], input?: SpringInput, options: KeyframeAnimationOptions = {}): Animation | null {\n const target = el as HTMLElement;\n if (prefersReducedMotion() || typeof target.animate !== 'function') {\n applyFrame(target, keyframes[keyframes.length - 1]);\n return null;\n }\n const { easing, duration } = springEasing(input);\n return target.animate(keyframes, { duration: duration * motionScale(), easing, fill: 'both', ...options });\n}\n\n/* ------------------------------------------------------------------ */\n/* Interactive springs */\n/* ------------------------------------------------------------------ */\n\nexport interface SpringValueOptions {\n /** Start value (default 0). */\n value?: number;\n /** Spring config or preset (default `'default'`). */\n spring?: SpringInput;\n /** Called with the value every frame (and on `jump()`). */\n onUpdate?: (value: number, velocity: number) => void;\n /** Called when the value comes to rest at its target. */\n onRest?: (value: number) => void;\n}\n\nexport interface SpringValue {\n readonly value: number;\n /** Units per second. */\n readonly velocity: number;\n readonly target: number;\n readonly animating: boolean;\n /** Animate to `target`, optionally with a new initial velocity (units/s). */\n set(target: number, velocity?: number): void;\n /** Jump to `value` with no animation. */\n jump(value: number): void;\n /** Stop where it is. */\n stop(): void;\n /** Change the spring config. */\n configure(spring: SpringInput): void;\n}\n\n/**\n * An interruptible spring-animated number: call `set()` as often as you like,\n * the motion keeps its velocity (like iOS / Framer springs). Reduced motion\n * jumps straight to the target.\n */\nexport function createSpring(opts: SpringValueOptions = {}): SpringValue {\n let cfg = resolveSpring(opts.spring);\n let x = opts.value ?? 0;\n let v = 0;\n let to = x;\n let id = 0;\n let last = 0;\n let running = false;\n const stop = () => {\n if (running) caf(id);\n running = false;\n };\n const loop = () => {\n const t = now();\n let dt = Math.min(64, Math.max(1, t - last));\n last = t;\n while (dt > 0) {\n const s = Math.min(dt, 4);\n [x, v] = stepSpring(cfg, x, v, to, s / 1000);\n dt -= s;\n }\n const scale = Math.max(1, Math.abs(to) * 0.0005);\n if (Math.abs(to - x) < cfg.precision * scale * 10 && Math.abs(v) < cfg.precision * scale * 100) {\n x = to;\n v = 0;\n running = false;\n opts.onUpdate?.(x, 0);\n opts.onRest?.(x);\n return;\n }\n opts.onUpdate?.(x, v);\n id = raf(loop);\n };\n const api: SpringValue = {\n get value() {\n return x;\n },\n get velocity() {\n return v;\n },\n get target() {\n return to;\n },\n get animating() {\n return running;\n },\n set(target, velocity) {\n to = target;\n if (velocity !== undefined && Number.isFinite(velocity)) v = velocity;\n if (prefersReducedMotion()) {\n api.jump(target);\n opts.onRest?.(target);\n return;\n }\n if (!running) {\n running = true;\n last = now();\n id = raf(loop);\n }\n },\n jump(value) {\n stop();\n x = to = value;\n v = 0;\n opts.onUpdate?.(x, 0);\n },\n stop() {\n stop();\n v = 0;\n to = x;\n },\n configure(input) {\n cfg = resolveSpring(input);\n },\n };\n return api;\n}\n\n/* ------------------------------------------------------------------ */\n/* Inertia + snapping */\n/* ------------------------------------------------------------------ */\n\n/**\n * Where a flick at `velocity` (units/s) comes to rest with exponential\n * decay: `value + velocity · timeConstant` (default 0.325 s, iOS-like).\n */\nexport function projectInertia(value: number, velocity: number, timeConstant = 0.325): number {\n return value + velocity * 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+ {"version":3,"file":"spring-E2ickYNI.js","sources":["../../src/components/physics/spring.ts"],"sourcesContent":["import { prefersReducedMotion, motionScale, raf, caf, now, applyFrame, EASE_SPRING } from '../base';\n\n/**\n * Spring physics core (v2.3). A damped harmonic oscillator integrated in\n * 1 ms steps: `stiffness` (k, N/m), `damping` (c) and `mass` (m). Used by\n * the `<usa-spring>`, `<usa-draggable>` and `<usa-overscroll>` elements and\n * exported for your own animations:\n *\n * - `springEasing()` turns a spring into a CSS `linear()` easing + duration\n * for WAAPI / CSS (falls back to a cubic-bezier overshoot where `linear()`\n * is unsupported);\n * - `spring(el, keyframes, cfg)` animates with it;\n * - `createSpring()` is an interruptible, velocity-preserving value for\n * gestures (drag, inertia, snap).\n */\nexport interface SpringConfig {\n /** Spring stiffness (default 170). Higher = faster, snappier. */\n stiffness?: number;\n /** Damping / friction (default 26). Lower = more bounces. */\n damping?: number;\n /** Mass (default 1). Higher = slower, heavier. */\n mass?: number;\n /** Initial velocity in progress units per second (default 0). */\n velocity?: number;\n /** Rest threshold (default 0.001). */\n precision?: number;\n}\n\nexport type SpringPreset = 'default' | 'gentle' | 'wobbly' | 'stiff' | 'bouncy' | 'slow' | 'molasses';\n\nexport const SPRING_PRESETS: Record<SpringPreset, Required<Pick<SpringConfig, 'stiffness' | 'damping' | 'mass'>>> = {\n default: { stiffness: 170, damping: 26, mass: 1 },\n gentle: { stiffness: 120, damping: 14, mass: 1 },\n wobbly: { stiffness: 180, damping: 12, mass: 1 },\n stiff: { stiffness: 210, damping: 20, mass: 1 },\n bouncy: { stiffness: 300, damping: 10, mass: 1 },\n slow: { stiffness: 280, damping: 60, mass: 1 },\n molasses: { stiffness: 280, damping: 120, mass: 1 },\n};\n\nexport type SpringInput = SpringPreset | SpringConfig | string | undefined;\n\n/** Resolve a preset name or a partial config to a full config. */\nexport function resolveSpring(input?: SpringInput): Required<SpringConfig> {\n const base = typeof input === 'string' ? SPRING_PRESETS[input as SpringPreset] || SPRING_PRESETS.default : { ...SPRING_PRESETS.default, ...(input || {}) };\n const pos = (v: unknown, d: number) => (typeof v === 'number' && Number.isFinite(v) && v > 0 ? v : d);\n const o = (typeof input === 'object' && input) || {};\n return {\n stiffness: pos(base.stiffness, 170),\n damping: Math.max(0, Number.isFinite(base.damping) ? base.damping : 26),\n mass: pos(base.mass, 1),\n velocity: Number.isFinite(o.velocity) ? (o.velocity as number) : 0,\n precision: pos(o.precision, 0.001),\n };\n}\n\n/** One integration step (semi-implicit Euler) towards `to`. Returns [x, v]. */\nexport function stepSpring(cfg: Required<SpringConfig>, x: number, v: number, to: number, dt: number): [number, number] {\n const a = (-cfg.stiffness * (x - to) - cfg.damping * v) / cfg.mass;\n const nv = v + a * dt;\n return [x + nv * dt, nv];\n}\n\nconst cache = new Map<string, { values: number[]; duration: number }>();\n\n/**\n * Sample the spring from 0 to 1 at `fps` (default 60). `values` may exceed 1\n * (overshoot); `duration` is the time to rest, in ms (max 10 s).\n */\nexport function springSamples(input?: SpringInput, fps = 60): { values: number[]; duration: number } {\n const cfg = resolveSpring(input);\n const key = `${cfg.stiffness}|${cfg.damping}|${cfg.mass}|${cfg.velocity}|${cfg.precision}|${fps}`;\n const hit = cache.get(key);\n if (hit) return hit;\n const values = [0];\n let x = 0;\n let v = cfg.velocity;\n const frame = 1000 / fps;\n let t = 0;\n let next = frame;\n while (t < 10000) {\n [x, v] = stepSpring(cfg, x, v, 1, 0.001);\n t += 1;\n if (t >= next) {\n values.push(x);\n next += frame;\n if (Math.abs(1 - x) < cfg.precision && Math.abs(v) < cfg.precision * 10) break;\n }\n }\n values[values.length - 1] = 1;\n const out = { values, duration: Math.round(t) };\n if (cache.size > 64) cache.clear();\n cache.set(key, out);\n return out;\n}\n\n/** `true` when CSS `linear()` easing is supported. */\nexport function supportsLinearEasing(): boolean {\n return typeof CSS !== 'undefined' && typeof CSS.supports === 'function' && CSS.supports('animation-timing-function', 'linear(0, 1)');\n}\n\n/**\n * The spring as `{ easing, duration }` for `el.animate()` / CSS. `easing` is\n * a `linear(…)` function with at most `points` stops (default 48), or a\n * cubic-bezier overshoot where `linear()` is unsupported.\n */\nexport function springEasing(input?: SpringInput, points = 48): { easing: string; duration: number } {\n const { values, duration } = springSamples(input);\n if (!supportsLinearEasing()) return { easing: EASE_SPRING, duration: Math.min(duration, 1200) };\n return { easing: linearEasing(values, points), duration };\n}\n\n/** Build a CSS `linear()` easing from samples (down-sampled to `points`). */\nexport function linearEasing(values: number[], points = 48): string {\n const n = values.length;\n const step = Math.max(1, Math.ceil((n - 1) / Math.max(2, points - 1)));\n const out: string[] = [];\n for (let i = 0; i < n - 1; i += step) out.push(String(Math.round(values[i] * 1000) / 1000));\n out.push('1');\n return `linear(${out.join(', ')})`;\n}\n\n/**\n * Animate `el` between keyframes with spring timing (WAAPI). Under reduced\n * motion the final frame is applied immediately. Returns the Animation (or\n * `null` without WAAPI / under reduced motion).\n */\nexport function spring(el: Element, keyframes: Keyframe[], input?: SpringInput, options: KeyframeAnimationOptions = {}): Animation | null {\n const target = el as HTMLElement;\n if (prefersReducedMotion() || typeof target.animate !== 'function') {\n applyFrame(target, keyframes[keyframes.length - 1]);\n return null;\n }\n const { easing, duration } = springEasing(input);\n return target.animate(keyframes, { duration: duration * motionScale(), easing, fill: 'both', ...options });\n}\n\n/* ------------------------------------------------------------------ */\n/* Interactive springs */\n/* ------------------------------------------------------------------ */\n\nexport interface SpringValueOptions {\n /** Start value (default 0). */\n value?: number;\n /** Spring config or preset (default `'default'`). */\n spring?: SpringInput;\n /** Called with the value every frame (and on `jump()`). */\n onUpdate?: (value: number, velocity: number) => void;\n /** Called when the value comes to rest at its target. */\n onRest?: (value: number) => void;\n}\n\nexport interface SpringValue {\n readonly value: number;\n /** Units per second. */\n readonly velocity: number;\n readonly target: number;\n readonly animating: boolean;\n /** Animate to `target`, optionally with a new initial velocity (units/s). */\n set(target: number, velocity?: number): void;\n /** Jump to `value` with no animation. */\n jump(value: number): void;\n /** Stop where it is. */\n stop(): void;\n /** Change the spring config. */\n configure(spring: SpringInput): void;\n}\n\n/**\n * An interruptible spring-animated number: call `set()` as often as you like,\n * the motion keeps its velocity (like iOS / Framer springs). 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animating() {\n return running;\n },\n set(target, velocity) {\n to = target;\n if (velocity !== undefined && Number.isFinite(velocity)) v = velocity;\n if (prefersReducedMotion()) {\n api.jump(target);\n opts.onRest?.(target);\n return;\n }\n if (!running) {\n running = true;\n last = now();\n id = raf(loop);\n }\n },\n jump(value) {\n stop();\n x = to = value;\n v = 0;\n opts.onUpdate?.(x, 0);\n },\n stop() {\n stop();\n v = 0;\n to = x;\n },\n configure(input) {\n cfg = resolveSpring(input);\n },\n };\n return api;\n}\n\n/* ------------------------------------------------------------------ */\n/* Inertia + snapping */\n/* ------------------------------------------------------------------ */\n\n/**\n * Where a flick at `velocity` (units/s) comes to rest with exponential\n * decay: `value + velocity · timeConstant` (default 0.325 s, iOS-like).\n */\nexport function projectInertia(value: number, velocity: number, timeConstant = 0.325): number {\n return value + velocity * 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@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
 
3
- var base = require('./base-Dm6ee5ug.cjs');
3
+ var base = require('./base-CXx7jZ-o.cjs');
4
4
 
5
5
  var css = ":root{--usa-accent:#7c5cff;--usa-accent-text:#fff;--usa-surface:#1b1e27;--usa-text:inherit;--usa-radius:14px;--usa-border:1px solid rgb(127 127 127 / 0.25);--usa-shadow:0 10px 30px -12px rgb(0 0 0 / 0.45);--usa-blur:0px;--usa-font:inherit}:where([variant=\"minimal\"],[data-usa-variant=\"minimal\"]){--usa-accent:currentColor;--usa-accent-text:Canvas;--usa-surface:transparent;--usa-radius:6px;--usa-border:1px solid color-mix(in srgb,currentColor 22%,transparent);--usa-shadow:none;--usa-blur:0px}:where([variant=\"neon\"],[data-usa-variant=\"neon\"]){--usa-accent:#00f0ff;--usa-accent-text:#04121a;--usa-surface:#0a0b14;--usa-text:#e6fbff;--usa-radius:10px;--usa-border:1px solid #00f0ff;--usa-shadow:0 0 6px #00f0ff,0 0 22px rgb(0 240 255 / 0.45);--usa-blur:0px}:where([variant=\"glass\"],[data-usa-variant=\"glass\"]){--usa-accent:#a78bfa;--usa-accent-text:#fff;--usa-surface:rgb(255 255 255 / 0.12);--usa-radius:18px;--usa-border:1px solid rgb(255 255 255 / 0.28);--usa-shadow:0 12px 40px -12px rgb(0 0 0 / 0.35);--usa-blur:16px}:where([variant=\"brutalist\"],[data-usa-variant=\"brutalist\"]){--usa-accent:#ff3d00;--usa-accent-text:#000;--usa-surface:#fff;--usa-text:#000;--usa-radius:0px;--usa-border:3px solid #000;--usa-shadow:5px 5px 0 #000;--usa-blur:0px;--usa-font:ui-monospace,\"SFMono-Regular\",Menlo,monospace}:where([variant=\"fluent\"],[data-usa-variant=\"fluent\"]){--usa-accent:#0067c0;--usa-accent-text:#fff;--usa-surface:rgb(249 249 249 / 0.82);--usa-text:#1a1a1a;--usa-radius:8px;--usa-border:1px solid rgb(0 0 0 / 0.08);--usa-shadow:0 2px 4px rgb(0 0 0 / 0.14),0 0 2px rgb(0 0 0 / 0.12);--usa-blur:30px;--usa-font:\"Segoe UI Variable\",\"Segoe UI\",system-ui,sans-serif}:where([variant=\"material\"],[data-usa-variant=\"material\"]){--usa-accent:#6750a4;--usa-accent-text:#fff;--usa-surface:#fffbfe;--usa-text:#1c1b1f;--usa-radius:20px;--usa-border:0 solid transparent;--usa-shadow:0 1px 3px rgb(0 0 0 / 0.3),0 4px 8px 3px rgb(0 0 0 / 0.15);--usa-blur:0px;--usa-font:Roboto,system-ui,sans-serif}@media (prefers-color-scheme:dark){:where([variant=\"fluent\"],[data-usa-variant=\"fluent\"]){--usa-accent:#4cc2ff;--usa-accent-text:#000;--usa-surface:rgb(44 44 44 / 0.8);--usa-text:#fff;--usa-border:1px solid rgb(255 255 255 / 0.08)}:where([variant=\"material\"],[data-usa-variant=\"material\"]){--usa-accent:#d0bcff;--usa-accent-text:#381e72;--usa-surface:#1c1b1f;--usa-text:#e6e1e5}}.usa-surface{background:var(--usa-surface);color:var(--usa-text);border:var(--usa-border);border-radius:var(--usa-radius);box-shadow:var(--usa-shadow);font-family:var(--usa-font);-webkit-backdrop-filter:blur(var(--usa-blur));backdrop-filter:blur(var(--usa-blur))}@media (prefers-reduced-transparency:reduce){.usa-surface{-webkit-backdrop-filter:none;backdrop-filter:none}}";
6
6
 
@@ -36,4 +36,4 @@ function setVariant(variant, root = typeof document !== 'undefined' ? document.d
36
36
  exports.VARIANTS = VARIANTS;
37
37
  exports.adoptVariants = adoptVariants;
38
38
  exports.setVariant = setVariant;
39
- //# sourceMappingURL=variants-_dC-ey6R.cjs.map
39
+ //# sourceMappingURL=variants-BNIrn4ch.cjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"variants-_dC-ey6R.cjs","sources":["../../src/components/ui/variants.ts"],"sourcesContent":["import { adoptStyles } from '../base';\nimport css from './variants.css?raw';\n\n/**\n * Style variants (v2.6): `variant=\"minimal | neon | glass | brutalist |\n * fluent | material\"` on any `<usa-*>` element — or on any ancestor as\n * `data-usa-variant`, or page-wide with `setVariant()` — sets the shared\n * design tokens every component reads:\n *\n * `--usa-accent`, `--usa-accent-text`, `--usa-surface`, `--usa-text`,\n * `--usa-radius`, `--usa-border`, `--usa-shadow`, `--usa-blur`, `--usa-font`.\n *\n * (`<usa-spinner>`, `<usa-check>` and `<usa-dialog>` already use `variant`\n * for their kind; the token names never clash with those values except\n * `fluent`, which means the same thing there.)\n */\nexport const VARIANTS = ['minimal', 'neon', 'glass', 'brutalist', 'fluent', 'material'] as const;\nexport type Variant = (typeof VARIANTS)[number];\n\n/** Inject the variant token sheet (done automatically by every `ui` component). */\nexport function adoptVariants(): void {\n adoptStyles('variants', css);\n}\n\n/** Apply a variant to the whole page (or `root`); `null` removes it. */\nexport function setVariant(variant: Variant | null, root: Element | null = typeof document !== 'undefined' ? document.documentElement : null): void {\n if (!root) return;\n adoptVariants();\n if (variant) root.setAttribute('data-usa-variant', variant);\n else root.removeAttribute('data-usa-variant');\n}\n"],"names":["adoptStyles"],"mappings":";;;;;;AAGA;;;;;;;;;;;;AAYG;AACI,MAAM,QAAQ,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,QAAQ,EAAE,UAAU;AAGtF;SACgB,aAAa,GAAA;AAC3B,IAAAA,gBAAW,CAAC,UAAU,EAAE,GAAG,CAAC;AAC9B;AAEA;SACgB,UAAU,CAAC,OAAuB,EAAE,IAAA,GAAuB,OAAO,QAAQ,KAAK,WAAW,GAAG,QAAQ,CAAC,eAAe,GAAG,IAAI,EAAA;AAC1I,IAAA,IAAI,CAAC,IAAI;QAAE;AACX,IAAA,aAAa,EAAE;AACf,IAAA,IAAI,OAAO;AAAE,QAAA,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE,OAAO,CAAC;;AACtD,QAAA,IAAI,CAAC,eAAe,CAAC,kBAAkB,CAAC;AAC/C;;;;;;"}
1
+ {"version":3,"file":"variants-BNIrn4ch.cjs","sources":["../../src/components/ui/variants.ts"],"sourcesContent":["import { adoptStyles } from '../base';\nimport css from './variants.css?raw';\n\n/**\n * Style variants (v2.6): `variant=\"minimal | neon | glass | brutalist |\n * fluent | material\"` on any `<usa-*>` element — or on any ancestor as\n * `data-usa-variant`, or page-wide with `setVariant()` — sets the shared\n * design tokens every component reads:\n *\n * `--usa-accent`, `--usa-accent-text`, `--usa-surface`, `--usa-text`,\n * `--usa-radius`, `--usa-border`, `--usa-shadow`, `--usa-blur`, `--usa-font`.\n *\n * (`<usa-spinner>`, `<usa-check>` and `<usa-dialog>` already use `variant`\n * for their kind; the token names never clash with those values except\n * `fluent`, which means the same thing there.)\n */\nexport const VARIANTS = ['minimal', 'neon', 'glass', 'brutalist', 'fluent', 'material'] as const;\nexport type Variant = (typeof VARIANTS)[number];\n\n/** Inject the variant token sheet (done automatically by every `ui` component). */\nexport function adoptVariants(): void {\n adoptStyles('variants', css);\n}\n\n/** Apply a variant to the whole page (or `root`); `null` removes it. */\nexport function setVariant(variant: Variant | null, root: Element | null = typeof document !== 'undefined' ? document.documentElement : null): void {\n if (!root) return;\n adoptVariants();\n if (variant) root.setAttribute('data-usa-variant', variant);\n else root.removeAttribute('data-usa-variant');\n}\n"],"names":["adoptStyles"],"mappings":";;;;;;AAGA;;;;;;;;;;;;AAYG;AACI,MAAM,QAAQ,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,QAAQ,EAAE,UAAU;AAGtF;SACgB,aAAa,GAAA;AAC3B,IAAAA,gBAAW,CAAC,UAAU,EAAE,GAAG,CAAC;AAC9B;AAEA;SACgB,UAAU,CAAC,OAAuB,EAAE,IAAA,GAAuB,OAAO,QAAQ,KAAK,WAAW,GAAG,QAAQ,CAAC,eAAe,GAAG,IAAI,EAAA;AAC1I,IAAA,IAAI,CAAC,IAAI;QAAE;AACX,IAAA,aAAa,EAAE;AACf,IAAA,IAAI,OAAO;AAAE,QAAA,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE,OAAO,CAAC;;AACtD,QAAA,IAAI,CAAC,eAAe,CAAC,kBAAkB,CAAC;AAC/C;;;;;;"}
@@ -1,4 +1,4 @@
1
- import { f as adoptStyles } from './base-BRIPyPtX.js';
1
+ import { f as adoptStyles } from './base-ZARFccur.js';
2
2
 
3
3
  var css = ":root{--usa-accent:#7c5cff;--usa-accent-text:#fff;--usa-surface:#1b1e27;--usa-text:inherit;--usa-radius:14px;--usa-border:1px solid rgb(127 127 127 / 0.25);--usa-shadow:0 10px 30px -12px rgb(0 0 0 / 0.45);--usa-blur:0px;--usa-font:inherit}:where([variant=\"minimal\"],[data-usa-variant=\"minimal\"]){--usa-accent:currentColor;--usa-accent-text:Canvas;--usa-surface:transparent;--usa-radius:6px;--usa-border:1px solid color-mix(in srgb,currentColor 22%,transparent);--usa-shadow:none;--usa-blur:0px}:where([variant=\"neon\"],[data-usa-variant=\"neon\"]){--usa-accent:#00f0ff;--usa-accent-text:#04121a;--usa-surface:#0a0b14;--usa-text:#e6fbff;--usa-radius:10px;--usa-border:1px solid #00f0ff;--usa-shadow:0 0 6px #00f0ff,0 0 22px rgb(0 240 255 / 0.45);--usa-blur:0px}:where([variant=\"glass\"],[data-usa-variant=\"glass\"]){--usa-accent:#a78bfa;--usa-accent-text:#fff;--usa-surface:rgb(255 255 255 / 0.12);--usa-radius:18px;--usa-border:1px solid rgb(255 255 255 / 0.28);--usa-shadow:0 12px 40px -12px rgb(0 0 0 / 0.35);--usa-blur:16px}:where([variant=\"brutalist\"],[data-usa-variant=\"brutalist\"]){--usa-accent:#ff3d00;--usa-accent-text:#000;--usa-surface:#fff;--usa-text:#000;--usa-radius:0px;--usa-border:3px solid #000;--usa-shadow:5px 5px 0 #000;--usa-blur:0px;--usa-font:ui-monospace,\"SFMono-Regular\",Menlo,monospace}:where([variant=\"fluent\"],[data-usa-variant=\"fluent\"]){--usa-accent:#0067c0;--usa-accent-text:#fff;--usa-surface:rgb(249 249 249 / 0.82);--usa-text:#1a1a1a;--usa-radius:8px;--usa-border:1px solid rgb(0 0 0 / 0.08);--usa-shadow:0 2px 4px rgb(0 0 0 / 0.14),0 0 2px rgb(0 0 0 / 0.12);--usa-blur:30px;--usa-font:\"Segoe UI Variable\",\"Segoe UI\",system-ui,sans-serif}:where([variant=\"material\"],[data-usa-variant=\"material\"]){--usa-accent:#6750a4;--usa-accent-text:#fff;--usa-surface:#fffbfe;--usa-text:#1c1b1f;--usa-radius:20px;--usa-border:0 solid transparent;--usa-shadow:0 1px 3px rgb(0 0 0 / 0.3),0 4px 8px 3px rgb(0 0 0 / 0.15);--usa-blur:0px;--usa-font:Roboto,system-ui,sans-serif}@media (prefers-color-scheme:dark){:where([variant=\"fluent\"],[data-usa-variant=\"fluent\"]){--usa-accent:#4cc2ff;--usa-accent-text:#000;--usa-surface:rgb(44 44 44 / 0.8);--usa-text:#fff;--usa-border:1px solid rgb(255 255 255 / 0.08)}:where([variant=\"material\"],[data-usa-variant=\"material\"]){--usa-accent:#d0bcff;--usa-accent-text:#381e72;--usa-surface:#1c1b1f;--usa-text:#e6e1e5}}.usa-surface{background:var(--usa-surface);color:var(--usa-text);border:var(--usa-border);border-radius:var(--usa-radius);box-shadow:var(--usa-shadow);font-family:var(--usa-font);-webkit-backdrop-filter:blur(var(--usa-blur));backdrop-filter:blur(var(--usa-blur))}@media (prefers-reduced-transparency:reduce){.usa-surface{-webkit-backdrop-filter:none;backdrop-filter:none}}";
4
4
 
@@ -32,4 +32,4 @@ function setVariant(variant, root = typeof document !== 'undefined' ? document.d
32
32
  }
33
33
 
34
34
  export { VARIANTS as V, adoptVariants as a, setVariant as s };
35
- //# sourceMappingURL=variants-DTypaOH3.js.map
35
+ //# sourceMappingURL=variants-DvnxvRCM.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"variants-DTypaOH3.js","sources":["../../src/components/ui/variants.ts"],"sourcesContent":["import { adoptStyles } from '../base';\nimport css from './variants.css?raw';\n\n/**\n * Style variants (v2.6): `variant=\"minimal | neon | glass | brutalist |\n * fluent | material\"` on any `<usa-*>` element — or on any ancestor as\n * `data-usa-variant`, or page-wide with `setVariant()` — sets the shared\n * design tokens every component reads:\n *\n * `--usa-accent`, `--usa-accent-text`, `--usa-surface`, `--usa-text`,\n * `--usa-radius`, `--usa-border`, `--usa-shadow`, `--usa-blur`, `--usa-font`.\n *\n * (`<usa-spinner>`, `<usa-check>` and `<usa-dialog>` already use `variant`\n * for their kind; the token names never clash with those values except\n * `fluent`, which means the same thing there.)\n */\nexport const VARIANTS = ['minimal', 'neon', 'glass', 'brutalist', 'fluent', 'material'] as const;\nexport type Variant = (typeof VARIANTS)[number];\n\n/** Inject the variant token sheet (done automatically by every `ui` component). */\nexport function adoptVariants(): void {\n adoptStyles('variants', css);\n}\n\n/** Apply a variant to the whole page (or `root`); `null` removes it. */\nexport function setVariant(variant: Variant | null, root: Element | null = typeof document !== 'undefined' ? document.documentElement : null): void {\n if (!root) return;\n adoptVariants();\n if (variant) root.setAttribute('data-usa-variant', variant);\n else root.removeAttribute('data-usa-variant');\n}\n"],"names":[],"mappings":";;;;AAGA;;;;;;;;;;;;AAYG;AACI,MAAM,QAAQ,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,QAAQ,EAAE,UAAU;AAGtF;SACgB,aAAa,GAAA;AAC3B,IAAA,WAAW,CAAC,UAAU,EAAE,GAAG,CAAC;AAC9B;AAEA;SACgB,UAAU,CAAC,OAAuB,EAAE,IAAA,GAAuB,OAAO,QAAQ,KAAK,WAAW,GAAG,QAAQ,CAAC,eAAe,GAAG,IAAI,EAAA;AAC1I,IAAA,IAAI,CAAC,IAAI;QAAE;AACX,IAAA,aAAa,EAAE;AACf,IAAA,IAAI,OAAO;AAAE,QAAA,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE,OAAO,CAAC;;AACtD,QAAA,IAAI,CAAC,eAAe,CAAC,kBAAkB,CAAC;AAC/C;;;;"}
1
+ {"version":3,"file":"variants-DvnxvRCM.js","sources":["../../src/components/ui/variants.ts"],"sourcesContent":["import { adoptStyles } from '../base';\nimport css from './variants.css?raw';\n\n/**\n * Style variants (v2.6): `variant=\"minimal | neon | glass | brutalist |\n * fluent | material\"` on any `<usa-*>` element — or on any ancestor as\n * `data-usa-variant`, or page-wide with `setVariant()` — sets the shared\n * design tokens every component reads:\n *\n * `--usa-accent`, `--usa-accent-text`, `--usa-surface`, `--usa-text`,\n * `--usa-radius`, `--usa-border`, `--usa-shadow`, `--usa-blur`, `--usa-font`.\n *\n * (`<usa-spinner>`, `<usa-check>` and `<usa-dialog>` already use `variant`\n * for their kind; the token names never clash with those values except\n * `fluent`, which means the same thing there.)\n */\nexport const VARIANTS = ['minimal', 'neon', 'glass', 'brutalist', 'fluent', 'material'] as const;\nexport type Variant = (typeof VARIANTS)[number];\n\n/** Inject the variant token sheet (done automatically by every `ui` component). */\nexport function adoptVariants(): void {\n adoptStyles('variants', css);\n}\n\n/** Apply a variant to the whole page (or `root`); `null` removes it. */\nexport function setVariant(variant: Variant | null, root: Element | null = typeof document !== 'undefined' ? document.documentElement : null): void {\n if (!root) return;\n adoptVariants();\n if (variant) root.setAttribute('data-usa-variant', variant);\n else root.removeAttribute('data-usa-variant');\n}\n"],"names":[],"mappings":";;;;AAGA;;;;;;;;;;;;AAYG;AACI,MAAM,QAAQ,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,QAAQ,EAAE,UAAU;AAGtF;SACgB,aAAa,GAAA;AAC3B,IAAA,WAAW,CAAC,UAAU,EAAE,GAAG,CAAC;AAC9B;AAEA;SACgB,UAAU,CAAC,OAAuB,EAAE,IAAA,GAAuB,OAAO,QAAQ,KAAK,WAAW,GAAG,QAAQ,CAAC,eAAe,GAAG,IAAI,EAAA;AAC1I,IAAA,IAAI,CAAC,IAAI;QAAE;AACX,IAAA,aAAa,EAAE;AACf,IAAA,IAAI,OAAO;AAAE,QAAA,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE,OAAO,CAAC;;AACtD,QAAA,IAAI,CAAC,eAAe,CAAC,kBAAkB,CAAC;AAC/C;;;;"}
@@ -3,28 +3,29 @@
3
3
  var components = require('../components.cjs');
4
4
  var bind = require('../chunks/bind-Ui43-n2d.cjs');
5
5
  require('./reveal.cjs');
6
- require('../chunks/base-Dm6ee5ug.cjs');
6
+ require('../chunks/base-CXx7jZ-o.cjs');
7
7
  require('./text.cjs');
8
8
  require('./interaction.cjs');
9
9
  require('./feedback.cjs');
10
10
  require('./background.cjs');
11
- require('../chunks/variants-_dC-ey6R.cjs');
11
+ require('../chunks/variants-BNIrn4ch.cjs');
12
12
  require('./transitions.cjs');
13
13
  require('./physics.cjs');
14
- require('../chunks/spring-Dp5BllPB.cjs');
14
+ require('../chunks/spring-2OTnYCzm.cjs');
15
15
  require('./cards.cjs');
16
16
  require('./click.cjs');
17
17
  require('./ui.cjs');
18
18
  require('./page.cjs');
19
19
  require('./timeline.cjs');
20
+ require('../chunks/core-DXqZm5Il.cjs');
20
21
  require('./gesture.cjs');
21
- require('../chunks/core-CHAtivHV.cjs');
22
+ require('../chunks/core-IaorbTdu.cjs');
22
23
  require('./svg.cjs');
23
24
  require('./webgl.cjs');
24
25
  require('./depth.cjs');
25
26
  require('./layout.cjs');
26
27
  require('./packs.cjs');
27
- require('../chunks/index-tags-DYYsgbba.cjs');
28
+ require('../chunks/index-tags-BQh_uGqH.cjs');
28
29
 
29
30
  /**
30
31
  * use-scroll-animate/components/angular — Angular integration (v3.8).
@@ -1 +1 @@
1
- {"version":3,"file":"angular.cjs","sources":["../../src/components/frameworks/angular.ts"],"sourcesContent":["/**\n * use-scroll-animate/components/angular — Angular integration (v3.8).\n * Angular renders `<usa-*>` tags once the component (or NgModule) allows\n * custom elements with `CUSTOM_ELEMENTS_SCHEMA`; property binding\n * `[checked]=\"on\"` and event binding `(usa:change)=\"…\"` then work as is.\n * This entry is framework-free (no `@angular/*` import):\n *\n * ```ts\n * import { CUSTOM_ELEMENTS_SCHEMA, Component, APP_INITIALIZER } from '@angular/core';\n * import { usaInitializer } from 'use-scroll-animate/components/angular';\n *\n * // app.config.ts\n * providers: [{ provide: APP_INITIALIZER, multi: true, useFactory: usaInitializer(['click', 'ui']) }]\n *\n * @Component({ standalone: true, schemas: [CUSTOM_ELEMENTS_SCHEMA],\n * template: `<usa-toggle [checked]=\"on\" (usa:change)=\"on = $any($event).detail.checked\"></usa-toggle>` })\n * ```\n * `bindUsa(el, { props, on })` is available for directives that bind imperatively.\n */\nimport { defineComponents, type ComponentCategory } from '../index';\n\nexport { bindUsa, usaEventName } from './bind';\nexport type { UsaBinding } from './bind';\n\n/** `APP_INITIALIZER` factory: registers the elements in the browser (no-op during SSR). */\nexport function usaInitializer(categories?: ComponentCategory[]): () => () => void {\n return () => () => {\n if (typeof window !== 'undefined') defineComponents(categories);\n };\n}\n\n/** Register the elements directly (e.g. in `main.ts` before `bootstrapApplication`). */\nexport function defineUsa(categories?: ComponentCategory[]): void {\n if (typeof window !== 'undefined') defineComponents(categories);\n}\n\n/** Read `event.detail` from a `usa:*` event in a template handler: `(usa:change)=\"on = usaDetail($event).checked\"`. */\nexport const usaDetail = <T = any>(e: Event): T => (e as CustomEvent<T>).detail;\n"],"names":["defineComponents"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;;;;;;;;;;;;;;;;;AAkBG;AAMH;AACM,SAAU,cAAc,CAAC,UAAgC,EAAA;AAC7D,IAAA,OAAO,MAAM,MAAK;QAChB,IAAI,OAAO,MAAM,KAAK,WAAW;YAAEA,2BAAgB,CAAC,UAAU,CAAC;AACjE,IAAA,CAAC;AACH;AAEA;AACM,SAAU,SAAS,CAAC,UAAgC,EAAA;IACxD,IAAI,OAAO,MAAM,KAAK,WAAW;QAAEA,2BAAgB,CAAC,UAAU,CAAC;AACjE;AAEA;AACO,MAAM,SAAS,GAAG,CAAU,CAAQ,KAAS,CAAoB,CAAC;;;;;;;;"}
1
+ {"version":3,"file":"angular.cjs","sources":["../../src/components/frameworks/angular.ts"],"sourcesContent":["/**\n * use-scroll-animate/components/angular — Angular integration (v3.8).\n * Angular renders `<usa-*>` tags once the component (or NgModule) allows\n * custom elements with `CUSTOM_ELEMENTS_SCHEMA`; property binding\n * `[checked]=\"on\"` and event binding `(usa:change)=\"…\"` then work as is.\n * This entry is framework-free (no `@angular/*` import):\n *\n * ```ts\n * import { CUSTOM_ELEMENTS_SCHEMA, Component, APP_INITIALIZER } from '@angular/core';\n * import { usaInitializer } from 'use-scroll-animate/components/angular';\n *\n * // app.config.ts\n * providers: [{ provide: APP_INITIALIZER, multi: true, useFactory: usaInitializer(['click', 'ui']) }]\n *\n * @Component({ standalone: true, schemas: [CUSTOM_ELEMENTS_SCHEMA],\n * template: `<usa-toggle [checked]=\"on\" (usa:change)=\"on = $any($event).detail.checked\"></usa-toggle>` })\n * ```\n * `bindUsa(el, { props, on })` is available for directives that bind imperatively.\n */\nimport { defineComponents, type ComponentCategory } from '../index';\n\nexport { bindUsa, usaEventName } from './bind';\nexport type { UsaBinding } from './bind';\n\n/** `APP_INITIALIZER` factory: registers the elements in the browser (no-op during SSR). */\nexport function usaInitializer(categories?: ComponentCategory[]): () => () => void {\n return () => () => {\n if (typeof window !== 'undefined') defineComponents(categories);\n };\n}\n\n/** Register the elements directly (e.g. in `main.ts` before `bootstrapApplication`). */\nexport function defineUsa(categories?: ComponentCategory[]): void {\n if (typeof window !== 'undefined') defineComponents(categories);\n}\n\n/** Read `event.detail` from a `usa:*` event in a template handler: `(usa:change)=\"on = usaDetail($event).checked\"`. */\nexport const usaDetail = <T = any>(e: Event): T => (e as CustomEvent<T>).detail;\n"],"names":["defineComponents"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;;;;;;;;;;;;;;;;;AAkBG;AAMH;AACM,SAAU,cAAc,CAAC,UAAgC,EAAA;AAC7D,IAAA,OAAO,MAAM,MAAK;QAChB,IAAI,OAAO,MAAM,KAAK,WAAW;YAAEA,2BAAgB,CAAC,UAAU,CAAC;AACjE,IAAA,CAAC;AACH;AAEA;AACM,SAAU,SAAS,CAAC,UAAgC,EAAA;IACxD,IAAI,OAAO,MAAM,KAAK,WAAW;QAAEA,2BAAgB,CAAC,UAAU,CAAC;AACjE;AAEA;AACO,MAAM,SAAS,GAAG,CAAU,CAAQ,KAAS,CAAoB,CAAC;;;;;;;;"}
@@ -622,19 +622,6 @@ interface UsaAccordionElement extends UsaElement {
622
622
  toggleItem(details: HTMLDetailsElement, open?: boolean): Promise<void>;
623
623
  }
624
624
 
625
- /**
626
- * `<usa-flip-list>` — animates its children to their new places whenever
627
- * they are added, removed or reordered (FLIP: transforms only). Works with
628
- * any rendering: plain DOM, React keyed lists, Vue `v-for`, Svelte `{#each}`.
629
- *
630
- * Attributes: `duration` (ms, 420), `easing`, `disabled`.
631
- * Method: `flip(mutate)` for explicit changes (also measures resizes).
632
- * Reduced motion: no animation.
633
- */
634
- interface UsaFlipListElement extends UsaElement {
635
- flip(mutate: () => void | Promise<void>): Promise<void>;
636
- }
637
-
638
625
  /**
639
626
  * `<usa-view-switch>` — shows one of its children at a time (tabs, wizard
640
627
  * steps, app pages) and animates between them. Children are views; name
@@ -654,15 +641,15 @@ interface UsaViewSwitchElement extends UsaElement {
654
641
 
655
642
  /**
656
643
  * use-scroll-animate/components/transitions — view & layout transitions.
657
- * `<usa-dialog>`, `<usa-accordion>`, `<usa-flip-list>`, `<usa-view-switch>`
658
- * and the `viewTransition()`, `flip()`, `connectedAnimation()` helpers.
644
+ * `<usa-dialog>`, `<usa-accordion>`, `<usa-view-switch>`
645
+ * and the `viewTransition()` and `flip()` helpers (4.0: `<usa-flip-list>` → `<usa-auto-animate>`,
646
+ * `connectedAnimation()` → `sharedTransition()`, both in `components/layout`).
659
647
  */
660
648
 
661
649
  declare global {
662
650
  interface HTMLElementTagNameMap {
663
651
  'usa-dialog': UsaDialogElement;
664
652
  'usa-accordion': UsaAccordionElement;
665
- 'usa-flip-list': UsaFlipListElement;
666
653
  'usa-view-switch': UsaViewSwitchElement;
667
654
  }
668
655
  }
@@ -1621,7 +1608,7 @@ declare const COMPONENT_CATEGORIES: {
1621
1608
  readonly interaction: readonly ["usa-ripple", "usa-magnetic", "usa-tilt", "usa-spotlight", "usa-press", "usa-toggle"];
1622
1609
  readonly feedback: readonly ["usa-spinner", "usa-skeleton", "usa-progress", "usa-toaster", "usa-check"];
1623
1610
  readonly background: readonly ["usa-aurora", "usa-particles", "usa-grain", "usa-marquee", "usa-acrylic", "usa-grid-glow", "usa-blobs", "usa-water-ripple", "usa-dot-network"];
1624
- readonly transitions: readonly ["usa-dialog", "usa-accordion", "usa-flip-list", "usa-view-switch"];
1611
+ readonly transitions: readonly ["usa-dialog", "usa-accordion", "usa-view-switch"];
1625
1612
  readonly physics: readonly ["usa-spring", "usa-draggable", "usa-overscroll"];
1626
1613
  readonly cards: readonly ["usa-card", "usa-card-stack", "usa-sticky-stack", "usa-carousel-3d"];
1627
1614
  readonly click: readonly ["usa-click", "usa-button", "usa-icon-morph", "usa-like", "usa-hold", "usa-double-tap", "usa-checkbox"];
@@ -622,19 +622,6 @@ interface UsaAccordionElement extends UsaElement {
622
622
  toggleItem(details: HTMLDetailsElement, open?: boolean): Promise<void>;
623
623
  }
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624
 
625
- /**
626
- * `<usa-flip-list>` — animates its children to their new places whenever
627
- * they are added, removed or reordered (FLIP: transforms only). Works with
628
- * any rendering: plain DOM, React keyed lists, Vue `v-for`, Svelte `{#each}`.
629
- *
630
- * Attributes: `duration` (ms, 420), `easing`, `disabled`.
631
- * Method: `flip(mutate)` for explicit changes (also measures resizes).
632
- * Reduced motion: no animation.
633
- */
634
- interface UsaFlipListElement extends UsaElement {
635
- flip(mutate: () => void | Promise<void>): Promise<void>;
636
- }
637
-
638
625
  /**
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626
  * `<usa-view-switch>` — shows one of its children at a time (tabs, wizard
640
627
  * steps, app pages) and animates between them. Children are views; name
@@ -654,15 +641,15 @@ interface UsaViewSwitchElement extends UsaElement {
654
641
 
655
642
  /**
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643
  * use-scroll-animate/components/transitions — view & layout transitions.
657
- * `<usa-dialog>`, `<usa-accordion>`, `<usa-flip-list>`, `<usa-view-switch>`
658
- * and the `viewTransition()`, `flip()`, `connectedAnimation()` helpers.
644
+ * `<usa-dialog>`, `<usa-accordion>`, `<usa-view-switch>`
645
+ * and the `viewTransition()` and `flip()` helpers (4.0: `<usa-flip-list>` → `<usa-auto-animate>`,
646
+ * `connectedAnimation()` → `sharedTransition()`, both in `components/layout`).
659
647
  */
660
648
 
661
649
  declare global {
662
650
  interface HTMLElementTagNameMap {
663
651
  'usa-dialog': UsaDialogElement;
664
652
  'usa-accordion': UsaAccordionElement;
665
- 'usa-flip-list': UsaFlipListElement;
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653
  'usa-view-switch': UsaViewSwitchElement;
667
654
  }
668
655
  }
@@ -1621,7 +1608,7 @@ declare const COMPONENT_CATEGORIES: {
1621
1608
  readonly interaction: readonly ["usa-ripple", "usa-magnetic", "usa-tilt", "usa-spotlight", "usa-press", "usa-toggle"];
1622
1609
  readonly feedback: readonly ["usa-spinner", "usa-skeleton", "usa-progress", "usa-toaster", "usa-check"];
1623
1610
  readonly background: readonly ["usa-aurora", "usa-particles", "usa-grain", "usa-marquee", "usa-acrylic", "usa-grid-glow", "usa-blobs", "usa-water-ripple", "usa-dot-network"];
1624
- readonly transitions: readonly ["usa-dialog", "usa-accordion", "usa-flip-list", "usa-view-switch"];
1611
+ readonly transitions: readonly ["usa-dialog", "usa-accordion", "usa-view-switch"];
1625
1612
  readonly physics: readonly ["usa-spring", "usa-draggable", "usa-overscroll"];
1626
1613
  readonly cards: readonly ["usa-card", "usa-card-stack", "usa-sticky-stack", "usa-carousel-3d"];
1627
1614
  readonly click: readonly ["usa-click", "usa-button", "usa-icon-morph", "usa-like", "usa-hold", "usa-double-tap", "usa-checkbox"];