use-scroll-animate 3.9.0 → 4.0.0

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Files changed (132) hide show
  1. package/CHANGELOG.md +27 -0
  2. package/README.md +16 -14
  3. package/README_ja.md +10 -11
  4. package/README_zh.md +11 -12
  5. package/dist/chunks/{base-Dm6ee5ug.cjs → base-CXx7jZ-o.cjs} +1 -11
  6. package/dist/chunks/{base-Dm6ee5ug.cjs.map → base-CXx7jZ-o.cjs.map} +1 -1
  7. package/dist/chunks/{base-BRIPyPtX.js → base-ZARFccur.js} +2 -11
  8. package/dist/chunks/{base-BRIPyPtX.js.map → base-ZARFccur.js.map} +1 -1
  9. package/dist/chunks/core-Co-6AL0h.js +218 -0
  10. package/dist/chunks/core-Co-6AL0h.js.map +1 -0
  11. package/dist/chunks/{core-CYozf_E-.js → core-DKY-fVzR.js} +2 -2
  12. package/dist/chunks/{core-CYozf_E-.js.map → core-DKY-fVzR.js.map} +1 -1
  13. package/dist/chunks/core-DXqZm5Il.cjs +222 -0
  14. package/dist/chunks/core-DXqZm5Il.cjs.map +1 -0
  15. package/dist/chunks/{core-CHAtivHV.cjs → core-IaorbTdu.cjs} +2 -2
  16. package/dist/chunks/{core-CHAtivHV.cjs.map → core-IaorbTdu.cjs.map} +1 -1
  17. package/dist/chunks/{index-tags-BmQR17Sb.js → index-tags-43Xtd01A.js} +2 -2
  18. package/dist/chunks/index-tags-43Xtd01A.js.map +1 -0
  19. package/dist/chunks/{index-tags-DYYsgbba.cjs → index-tags-BQh_uGqH.cjs} +2 -2
  20. package/dist/chunks/index-tags-BQh_uGqH.cjs.map +1 -0
  21. package/dist/chunks/{spring-Dp5BllPB.cjs → spring-2OTnYCzm.cjs} +2 -2
  22. package/dist/chunks/{spring-Dp5BllPB.cjs.map → spring-2OTnYCzm.cjs.map} +1 -1
  23. package/dist/chunks/{spring-UBPhrh1X.js → spring-E2ickYNI.js} +2 -2
  24. package/dist/chunks/{spring-UBPhrh1X.js.map → spring-E2ickYNI.js.map} +1 -1
  25. package/dist/chunks/{variants-_dC-ey6R.cjs → variants-BNIrn4ch.cjs} +2 -2
  26. package/dist/chunks/{variants-_dC-ey6R.cjs.map → variants-BNIrn4ch.cjs.map} +1 -1
  27. package/dist/chunks/{variants-DTypaOH3.js → variants-DvnxvRCM.js} +2 -2
  28. package/dist/chunks/{variants-DTypaOH3.js.map → variants-DvnxvRCM.js.map} +1 -1
  29. package/dist/components/angular.cjs +6 -5
  30. package/dist/components/angular.cjs.map +1 -1
  31. package/dist/components/angular.d.cts +4 -17
  32. package/dist/components/angular.d.ts +4 -17
  33. package/dist/components/angular.js +6 -5
  34. package/dist/components/angular.js.map +1 -1
  35. package/dist/components/background.cjs +2 -2
  36. package/dist/components/background.js +3 -3
  37. package/dist/components/cards.cjs +2 -2
  38. package/dist/components/cards.js +3 -3
  39. package/dist/components/click.cjs +2 -2
  40. package/dist/components/click.js +3 -3
  41. package/dist/components/depth.cjs +3 -3
  42. package/dist/components/depth.js +4 -4
  43. package/dist/components/feedback.cjs +1 -1
  44. package/dist/components/feedback.js +2 -2
  45. package/dist/components/gesture.cjs +3 -3
  46. package/dist/components/gesture.js +5 -5
  47. package/dist/components/interaction.cjs +1 -1
  48. package/dist/components/interaction.js +2 -2
  49. package/dist/components/jsx.d.cts +1 -1
  50. package/dist/components/jsx.d.ts +1 -1
  51. package/dist/components/layout.cjs +1 -1
  52. package/dist/components/layout.js +2 -2
  53. package/dist/components/lazy.cjs +1 -1
  54. package/dist/components/lazy.d.cts +1 -1
  55. package/dist/components/lazy.d.ts +1 -1
  56. package/dist/components/lazy.js +1 -1
  57. package/dist/components/packs.cjs +1 -1
  58. package/dist/components/packs.js +2 -2
  59. package/dist/components/page.cjs +2 -2
  60. package/dist/components/page.js +3 -3
  61. package/dist/components/physics.cjs +2 -2
  62. package/dist/components/physics.js +4 -4
  63. package/dist/components/react.cjs +2 -2
  64. package/dist/components/react.cjs.map +1 -1
  65. package/dist/components/react.d.cts +1 -1
  66. package/dist/components/react.d.ts +1 -1
  67. package/dist/components/react.js +2 -2
  68. package/dist/components/react.js.map +1 -1
  69. package/dist/components/reveal.cjs +1 -1
  70. package/dist/components/reveal.js +2 -2
  71. package/dist/components/solid.cjs +6 -5
  72. package/dist/components/solid.cjs.map +1 -1
  73. package/dist/components/solid.d.cts +4 -17
  74. package/dist/components/solid.d.ts +4 -17
  75. package/dist/components/solid.js +6 -5
  76. package/dist/components/solid.js.map +1 -1
  77. package/dist/components/svelte.cjs +6 -5
  78. package/dist/components/svelte.cjs.map +1 -1
  79. package/dist/components/svelte.d.cts +4 -17
  80. package/dist/components/svelte.d.ts +4 -17
  81. package/dist/components/svelte.js +6 -5
  82. package/dist/components/svelte.js.map +1 -1
  83. package/dist/components/svg.cjs +1 -1
  84. package/dist/components/svg.js +2 -2
  85. package/dist/components/text.cjs +1 -1
  86. package/dist/components/text.js +2 -2
  87. package/dist/components/timeline.cjs +7 -220
  88. package/dist/components/timeline.cjs.map +1 -1
  89. package/dist/components/timeline.js +5 -217
  90. package/dist/components/timeline.js.map +1 -1
  91. package/dist/components/transitions.cjs +8 -125
  92. package/dist/components/transitions.cjs.map +1 -1
  93. package/dist/components/transitions.css +0 -1
  94. package/dist/components/transitions.d.cts +5 -34
  95. package/dist/components/transitions.d.ts +5 -34
  96. package/dist/components/transitions.js +10 -125
  97. package/dist/components/transitions.js.map +1 -1
  98. package/dist/components/ui.cjs +3 -3
  99. package/dist/components/ui.js +5 -5
  100. package/dist/components/vue.cjs +6 -5
  101. package/dist/components/vue.cjs.map +1 -1
  102. package/dist/components/vue.d.cts +4 -17
  103. package/dist/components/vue.d.ts +4 -17
  104. package/dist/components/vue.js +6 -5
  105. package/dist/components/vue.js.map +1 -1
  106. package/dist/components/webgl.cjs +1 -1
  107. package/dist/components/webgl.js +2 -2
  108. package/dist/components.cjs +12 -13
  109. package/dist/components.cjs.map +1 -1
  110. package/dist/components.css +0 -1
  111. package/dist/components.d.cts +6 -35
  112. package/dist/components.d.ts +6 -35
  113. package/dist/components.js +10 -9
  114. package/dist/components.js.map +1 -1
  115. package/dist/components.umd.js +2 -2
  116. package/dist/components.umd.js.map +1 -1
  117. package/dist/index.cjs +5 -109
  118. package/dist/index.cjs.map +1 -1
  119. package/dist/index.d.cts +72 -32
  120. package/dist/index.d.ts +72 -32
  121. package/dist/index.js +4 -110
  122. package/dist/index.js.map +1 -1
  123. package/dist/index.umd.js +2 -2
  124. package/dist/index.umd.js.map +1 -1
  125. package/docs/API.md +6 -6
  126. package/docs/ROADMAP.md +14 -0
  127. package/docs/components.md +3 -5
  128. package/docs/migration-from-aos.md +1 -1
  129. package/docs/migration-from-gsap-scrolltrigger.md +6 -6
  130. package/package.json +1 -1
  131. package/dist/chunks/index-tags-BmQR17Sb.js.map +0 -1
  132. package/dist/chunks/index-tags-DYYsgbba.cjs.map +0 -1
@@ -0,0 +1,218 @@
1
+ import { p as prefersReducedMotion, b as caf, d as clamp, e as applyFrame, r as raf, m as motionScale, n as now } from './base-ZARFccur.js';
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+
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+ /** Keyframe presets usable by name in `to()` and `data-tl`. */
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+ const TIMELINE_PRESETS = {
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+ fade: [{ opacity: 0 }, { opacity: 1 }],
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+ 'fade-up': [{ opacity: 0, transform: 'translateY(24px)' }, { opacity: 1, transform: 'none' }],
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+ 'fade-down': [{ opacity: 0, transform: 'translateY(-24px)' }, { opacity: 1, transform: 'none' }],
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+ 'fade-left': [{ opacity: 0, transform: 'translateX(24px)' }, { opacity: 1, transform: 'none' }],
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+ 'fade-right': [{ opacity: 0, transform: 'translateX(-24px)' }, { opacity: 1, transform: 'none' }],
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+ scale: [{ opacity: 0, transform: 'scale(0.85)' }, { opacity: 1, transform: 'none' }],
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+ blur: [{ opacity: 0, filter: 'blur(12px)' }, { opacity: 1, filter: 'blur(0)' }],
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+ rotate: [{ opacity: 0, transform: 'rotate(-12deg) scale(0.9)' }, { opacity: 1, transform: 'none' }],
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+ 'clip-up': [{ clipPath: 'inset(100% 0 0 0)' }, { clipPath: 'inset(0 0 0 0)' }],
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+ 'clip-right': [{ clipPath: 'inset(0 100% 0 0)' }, { clipPath: 'inset(0 0 0 0)' }],
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+ };
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+ /** Resolve a position against the previous step and labels (pure). */
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+ function resolvePosition(pos, end, prevStart, labels = {}) {
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+ if (pos === undefined || pos === '' || pos === '>')
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+ return end;
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+ if (typeof pos === 'number')
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+ return Math.max(0, pos);
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+ const s = String(pos).trim();
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+ if (/^-?\d+(\.\d+)?$/.test(s))
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+ return Math.max(0, Number(s));
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+ const m = /^(<|>|[A-Za-z_][\w-]*)?\s*(?:([+-])=\s*(\d+(?:\.\d+)?))?$/.exec(s);
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+ if (!m)
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+ return end;
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+ const base = m[1] === '<' ? prevStart : m[1] === '>' || !m[1] ? end : labels[m[1]] ?? end;
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+ const delta = m[2] ? (m[2] === '-' ? -1 : 1) * Number(m[3]) : 0;
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+ return Math.max(0, base + delta);
31
+ }
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+ const toEls = (t) => typeof t === 'string' ? (typeof document === 'undefined' ? [] : Array.from(document.querySelectorAll(t))) : t instanceof Element ? [t] : Array.from(t);
33
+ /**
34
+ * Choreograph animations on one clock: chain, overlap, label, seek, reverse and
35
+ * scrub them with scroll. Built on WAAPI (paused animations driven by one
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+ * playhead); without WAAPI or under reduced motion it jumps to the end state.
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+ *
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+ * @example
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+ * const tl = timeline({ defaults: { duration: 500 } })
40
+ * .to('.title', 'fade-up')
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+ * .label('cards')
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+ * .to('.card', 'scale', { stagger: 80, at: '-=200' })
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+ * .to('.cta', [{ opacity: 0 }, { opacity: 1 }], { at: 'cards+=400' });
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+ * tl.play(); // or tl.scrub(document.querySelector('.hero'))
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+ */
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+ function timeline(options = {}) {
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+ const d = { duration: 600, easing: 'cubic-bezier(0.22, 1, 0.36, 1)', stagger: 0, ...options.defaults };
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+ const steps = [];
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+ const cues = [];
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+ const labels = {};
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+ let end = 0;
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+ let prevStart = 0;
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+ let t = 0;
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+ let frame = 0;
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+ let dir = 1;
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+ let settle;
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+ let built = false;
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+ const total = () => Math.max(end, ...cues.map((c) => c.at), 0);
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+ const build = () => {
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+ if (built)
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+ return;
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+ built = true;
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+ for (const s of steps) {
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+ if (typeof s.el.animate !== 'function') {
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+ s.anim = null;
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+ continue;
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+ }
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+ s.anim = s.el.animate(s.frames, { duration: s.duration, delay: s.start, easing: s.easing, fill: 'both' });
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+ s.anim.pause?.();
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+ }
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+ };
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+ const render = (to, from) => {
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+ build();
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+ t = clamp(to, 0, total());
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+ for (const s of steps) {
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+ if (s.anim)
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+ s.anim.currentTime = t;
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+ else
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+ applyFrame(s.el, s.frames[t >= s.start ? s.frames.length - 1 : 0]);
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+ }
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+ for (const c of cues)
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+ if ((from < c.at && t >= c.at) || (from > c.at && t <= c.at))
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+ c.fn();
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+ options.onUpdate?.(total() ? t / total() : 1);
85
+ };
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+ const stop = () => {
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+ if (frame)
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+ caf(frame);
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+ frame = 0;
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+ };
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+ const run = (direction) => {
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+ stop();
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+ settle?.();
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+ dir = direction;
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+ const target = dir > 0 ? total() : 0;
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+ const k = motionScale();
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+ if (prefersReducedMotion() || k === 0 || !total()) {
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+ render(target, t);
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+ options.onComplete?.();
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+ return Promise.resolve();
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+ }
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+ const rate = (options.speed ?? 1) / k;
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+ return new Promise((resolve) => {
104
+ settle = () => { settle = undefined; resolve(); };
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+ let last = now();
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+ const loop = () => {
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+ const n = now();
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+ const next = t + (n - last) * rate * dir;
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+ last = n;
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+ render(next, t);
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+ if ((dir > 0 && t >= target) || (dir < 0 && t <= 0)) {
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+ frame = 0;
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+ options.onComplete?.();
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+ settle?.();
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+ return;
116
+ }
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+ frame = raf(loop);
118
+ };
119
+ frame = raf(loop);
120
+ });
121
+ };
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+ const api = {
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+ get duration() { return total(); },
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+ get labels() { return { ...labels }; },
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+ get time() { return t; },
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+ to(target, frames, o = {}) {
127
+ const kf = typeof frames === 'string' ? TIMELINE_PRESETS[frames] || TIMELINE_PRESETS.fade : frames;
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+ const start = resolvePosition(o.at, end, prevStart, labels);
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+ const duration = o.duration ?? d.duration;
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+ const stagger = o.stagger ?? d.stagger;
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+ let last = start;
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+ toEls(target).forEach((el, i) => {
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+ const s = start + i * stagger;
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+ steps.push({ el, frames: kf, start: s, duration, easing: o.easing ?? d.easing });
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+ last = Math.max(last, s + duration);
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+ });
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+ prevStart = start;
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+ end = Math.max(end, last);
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+ built = false;
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+ steps.forEach((s) => s.anim?.cancel?.());
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+ return api;
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+ },
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+ label(name, at) {
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+ labels[name] = resolvePosition(at, end, prevStart, labels);
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+ return api;
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+ },
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+ call(fn, at) {
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+ cues.push({ fn, at: resolvePosition(at, end, prevStart, labels) });
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+ return api;
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+ },
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+ play(from) {
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+ if (from !== undefined)
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+ render(resolvePosition(from, 0, 0, labels), t);
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+ else if (t >= total())
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+ render(0, -1);
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+ return run(1);
157
+ },
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+ reverse() {
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+ return run(-1);
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+ },
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+ pause() {
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+ stop();
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+ return api;
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+ },
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+ seek(to) {
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+ stop();
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+ render(resolvePosition(to, 0, 0, labels), t);
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+ return api;
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+ },
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+ progress(p) {
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+ if (p !== undefined)
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+ api.seek(clamp(p, 0, 1) * total());
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+ return total() ? t / total() : 0;
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+ },
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+ scrub(source, o = {}) {
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+ stop();
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+ if (prefersReducedMotion() || typeof window === 'undefined') {
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+ render(total(), t);
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+ return () => { };
180
+ }
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+ let id = 0;
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+ let cur = t;
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+ const update = () => {
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+ id = 0;
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+ const r = source.getBoundingClientRect();
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+ const vh = window.innerHeight || 1;
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+ const p = clamp((vh + (o.offset ?? 0) - r.top) / (vh + r.height || 1), 0, 1);
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+ const goal = p * total();
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+ const sm = clamp(o.smooth ?? 0, 0, 0.95);
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+ cur = sm ? cur + (goal - cur) * (1 - sm) : goal;
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+ render(cur, t);
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+ if (sm && Math.abs(goal - cur) > 0.5)
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+ id = raf(update);
194
+ };
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+ const onScroll = () => { if (!id)
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+ id = raf(update); };
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+ window.addEventListener('scroll', onScroll, { passive: true });
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+ window.addEventListener('resize', onScroll, { passive: true });
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+ update();
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+ return () => {
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+ window.removeEventListener('scroll', onScroll);
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+ window.removeEventListener('resize', onScroll);
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+ if (id)
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+ caf(id);
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+ };
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+ },
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+ cancel() {
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+ stop();
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+ settle?.();
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+ steps.forEach((s) => s.anim?.cancel?.());
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+ built = false;
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+ },
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+ };
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+ return api;
215
+ }
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+
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+ export { TIMELINE_PRESETS as T, resolvePosition as r, timeline as t };
218
+ //# sourceMappingURL=core-Co-6AL0h.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"core-Co-6AL0h.js","sources":["../../src/components/timeline/core.ts"],"sourcesContent":["import { prefersReducedMotion, motionScale, applyFrame, raf, caf, now, clamp } from '../base';\n\n/**\n * Where a step starts on a timeline:\n * - a number: absolute time in ms\n * - `'>'` (default): when the previous step ends · `'<'`: when it starts\n * - `'+=200'` / `'-=200'`: after / overlapping the previous end\n * - `'<+=100'`: 100ms after the previous step's start\n * - `'intro'` / `'intro+=150'`: at (or relative to) a label\n */\nexport type TimelinePosition = number | string;\n\nexport interface TimelineStepOptions {\n /** Duration in ms (default: timeline default, 600). */\n duration?: number;\n /** CSS easing (default `cubic-bezier(0.22, 1, 0.36, 1)`). */\n easing?: string;\n /** Start position, see `TimelinePosition`. */\n at?: TimelinePosition;\n /** ms between targets when the selector matches several elements. */\n stagger?: number;\n}\n\nexport interface TimelineOptions {\n /** Defaults for every step. */\n defaults?: Pick<TimelineStepOptions, 'duration' | 'easing' | 'stagger'>;\n /** Playback rate (1 = normal). */\n speed?: number;\n /** Called after `play()` reaches the end (or the start when reversed). */\n onComplete?: () => void;\n /** Called on every frame with progress 0–1. */\n onUpdate?: (progress: number) => void;\n}\n\nexport interface ScrubOptions {\n /** Scroll offset (px) before the source's top reaches the viewport bottom where progress starts. */\n offset?: number;\n /** Smoothing 0–1 (0 = immediate, default 0). */\n smooth?: number;\n}\n\nexport interface Timeline {\n /** Total length in ms. */\n readonly duration: number;\n /** Label positions in ms. */\n readonly labels: Readonly<Record<string, number>>;\n /** Current playhead in ms. */\n readonly time: number;\n /** Add a step: animate `target` with keyframes or a preset name (`fade-up`, `scale`…). */\n to(target: string | Element | Element[] | NodeList, frames: Keyframe[] | string, options?: TimelineStepOptions): Timeline;\n /** Name a position (default: the current end). */\n label(name: string, at?: TimelinePosition): Timeline;\n /** Run `fn` when the playhead passes `at`. */\n call(fn: () => void, at?: TimelinePosition): Timeline;\n /** Play forwards from the playhead (from 0 when at the end). Resolves at the end. */\n play(from?: TimelinePosition): Promise<void>;\n /** Play backwards to 0. */\n reverse(): Promise<void>;\n pause(): Timeline;\n /** Jump to a time (ms) or label. */\n seek(to: TimelinePosition): Timeline;\n /** Get or set progress 0–1. */\n progress(p?: number): number;\n /** Tie progress to the scroll position of `source` (it moves through the viewport). Returns a stop function. */\n scrub(source: Element, options?: ScrubOptions): () => void;\n /** Stop and drop every animation (elements keep their last frame). */\n cancel(): void;\n}\n\n/** Keyframe presets usable by name in `to()` and `data-tl`. */\nexport const TIMELINE_PRESETS: Record<string, Keyframe[]> = {\n fade: [{ opacity: 0 }, { opacity: 1 }],\n 'fade-up': [{ opacity: 0, transform: 'translateY(24px)' }, { opacity: 1, transform: 'none' }],\n 'fade-down': [{ opacity: 0, transform: 'translateY(-24px)' }, { opacity: 1, transform: 'none' }],\n 'fade-left': [{ opacity: 0, transform: 'translateX(24px)' }, { opacity: 1, transform: 'none' }],\n 'fade-right': [{ opacity: 0, transform: 'translateX(-24px)' }, { opacity: 1, transform: 'none' }],\n scale: [{ opacity: 0, transform: 'scale(0.85)' }, { opacity: 1, transform: 'none' }],\n blur: [{ opacity: 0, filter: 'blur(12px)' }, { opacity: 1, filter: 'blur(0)' }],\n rotate: [{ opacity: 0, transform: 'rotate(-12deg) scale(0.9)' }, { opacity: 1, transform: 'none' }],\n 'clip-up': [{ clipPath: 'inset(100% 0 0 0)' }, { clipPath: 'inset(0 0 0 0)' }],\n 'clip-right': [{ clipPath: 'inset(0 100% 0 0)' }, { clipPath: 'inset(0 0 0 0)' }],\n};\n\n/** Resolve a position against the previous step and labels (pure). */\nexport function resolvePosition(\n pos: TimelinePosition | undefined,\n end: number,\n prevStart: number,\n labels: Record<string, number> = {}\n): number {\n if (pos === undefined || pos === '' || pos === '>') return end;\n if (typeof pos === 'number') return Math.max(0, pos);\n const s = String(pos).trim();\n if (/^-?\\d+(\\.\\d+)?$/.test(s)) return Math.max(0, Number(s));\n const m = /^(<|>|[A-Za-z_][\\w-]*)?\\s*(?:([+-])=\\s*(\\d+(?:\\.\\d+)?))?$/.exec(s);\n if (!m) return end;\n const base = m[1] === '<' ? prevStart : m[1] === '>' || !m[1] ? end : labels[m[1]] ?? end;\n const delta = m[2] ? (m[2] === '-' ? -1 : 1) * Number(m[3]) : 0;\n return Math.max(0, base + delta);\n}\n\nconst toEls = (t: string | Element | Element[] | NodeList): Element[] =>\n typeof t === 'string' ? (typeof document === 'undefined' ? [] : Array.from(document.querySelectorAll(t))) : t instanceof Element ? [t] : Array.from(t as ArrayLike<Element>);\n\ninterface Step { el: Element; frames: Keyframe[]; start: number; duration: number; easing: string; anim?: Animation | null }\ninterface Cue { fn: () => void; at: number }\n\n/**\n * Choreograph animations on one clock: chain, overlap, label, seek, reverse and\n * scrub them with scroll. Built on WAAPI (paused animations driven by one\n * playhead); without WAAPI or under reduced motion it jumps to the end state.\n *\n * @example\n * const tl = timeline({ defaults: { duration: 500 } })\n * .to('.title', 'fade-up')\n * .label('cards')\n * .to('.card', 'scale', { stagger: 80, at: '-=200' })\n * .to('.cta', [{ opacity: 0 }, { opacity: 1 }], { at: 'cards+=400' });\n * tl.play(); // or tl.scrub(document.querySelector('.hero'))\n */\nexport function timeline(options: TimelineOptions = {}): Timeline {\n const d = { duration: 600, easing: 'cubic-bezier(0.22, 1, 0.36, 1)', stagger: 0, ...options.defaults };\n const steps: Step[] = [];\n const cues: Cue[] = [];\n const labels: Record<string, number> = {};\n let end = 0;\n let prevStart = 0;\n let t = 0;\n let frame = 0;\n let dir = 1;\n let settle: (() => void) | undefined;\n let built = false;\n\n const total = () => Math.max(end, ...cues.map((c) => c.at), 0);\n const build = () => {\n if (built) return;\n built = true;\n for (const s of steps) {\n if (typeof (s.el as HTMLElement).animate !== 'function') { s.anim = null; continue; }\n s.anim = (s.el as HTMLElement).animate(s.frames, { duration: s.duration, delay: s.start, easing: s.easing, fill: 'both' });\n s.anim.pause?.();\n }\n };\n const render = (to: number, from: number) => {\n build();\n t = clamp(to, 0, total());\n for (const s of steps) {\n if (s.anim) s.anim.currentTime = t;\n else applyFrame(s.el as HTMLElement, s.frames[t >= s.start ? s.frames.length - 1 : 0]);\n }\n for (const c of cues) if ((from < c.at && t >= c.at) || (from > c.at && t <= c.at)) c.fn();\n options.onUpdate?.(total() ? t / total() : 1);\n };\n const stop = () => {\n if (frame) caf(frame);\n frame = 0;\n };\n const run = (direction: number): Promise<void> => {\n stop();\n settle?.();\n dir = direction;\n const target = dir > 0 ? total() : 0;\n const k = motionScale();\n if (prefersReducedMotion() || k === 0 || !total()) {\n render(target, t);\n options.onComplete?.();\n return Promise.resolve();\n }\n const rate = (options.speed ?? 1) / k;\n return new Promise<void>((resolve) => {\n settle = () => { settle = undefined; resolve(); };\n let last = now();\n const loop = () => {\n const n = now();\n const next = t + (n - last) * rate * dir;\n last = n;\n render(next, t);\n if ((dir > 0 && t >= target) || (dir < 0 && t <= 0)) {\n frame = 0;\n options.onComplete?.();\n settle?.();\n return;\n }\n frame = raf(loop);\n };\n frame = raf(loop);\n });\n };\n\n const api: Timeline = {\n get duration() { return total(); },\n get labels() { return { ...labels }; },\n get time() { return t; },\n to(target, frames, o = {}) {\n const kf = typeof frames === 'string' ? TIMELINE_PRESETS[frames] || TIMELINE_PRESETS.fade : frames;\n const start = resolvePosition(o.at, end, prevStart, labels);\n const duration = o.duration ?? d.duration;\n const stagger = o.stagger ?? d.stagger;\n let last = start;\n toEls(target).forEach((el, i) => {\n const s = start + i * stagger;\n steps.push({ el, frames: kf, start: s, duration, easing: o.easing ?? d.easing });\n last = Math.max(last, s + duration);\n });\n prevStart = start;\n end = Math.max(end, last);\n built = false;\n steps.forEach((s) => s.anim?.cancel?.());\n return api;\n },\n label(name, at) {\n labels[name] = resolvePosition(at, end, prevStart, labels);\n return api;\n },\n call(fn, at) {\n cues.push({ fn, at: resolvePosition(at, end, prevStart, labels) });\n return api;\n },\n play(from) {\n if (from !== undefined) render(resolvePosition(from, 0, 0, labels), t);\n else if (t >= total()) render(0, -1);\n return run(1);\n },\n reverse() {\n return run(-1);\n },\n pause() {\n stop();\n return api;\n },\n 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@@ -1,4 +1,4 @@
1
- import { b as clamp } from './base-BRIPyPtX.js';
1
+ import { d as clamp } from './base-ZARFccur.js';
2
2
 
3
3
  /** The swipe a pointer release represents, or `null` (pure). */
4
4
  function swipeDirection(dx, dy, vx, vy, o = {}) {
@@ -178,4 +178,4 @@ function gesture(el, h, o = {}) {
178
178
  }
179
179
 
180
180
  export { gesture as g, pinchScale as p, swipeDirection as s };
181
- //# sourceMappingURL=core-CYozf_E-.js.map
181
+ //# sourceMappingURL=core-DKY-fVzR.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"core-CYozf_E-.js","sources":["../../src/components/gesture/core.ts"],"sourcesContent":["import { clamp } from '../base';\n\nexport interface PanState {\n /** Offset from the gesture start (px). */\n dx: number;\n dy: number;\n /** Velocity (px/s). */\n vx: number;\n vy: number;\n first: boolean;\n last: boolean;\n event: Event;\n}\nexport type SwipeDirection = 'left' | 'right' | 'up' | 'down';\nexport interface SwipeState { direction: SwipeDirection; velocity: number; dx: number; dy: number }\nexport interface PinchState { scale: number; /** Midpoint of the two pointers (client px). */ x: number; y: number; first: boolean; last: boolean }\nexport interface PressState { x: number; y: number }\n\nexport interface GestureHandlers {\n onPan?: (s: PanState) => void;\n onSwipe?: (s: SwipeState) => void;\n onPinch?: (s: PinchState) => void;\n onLongPress?: (s: PressState) => void;\n onTap?: (s: PressState) => void;\n onDoubleTap?: (s: PressState) => void;\n}\n\nexport interface GestureOptions {\n /** Restrict panning to an axis. */\n axis?: 'x' | 'y';\n /** Movement (px) before a pan starts (default 4). */\n threshold?: number;\n /** Minimum distance (px, default 40) and speed (px/s, default 300) for a swipe. */\n swipeDistance?: number;\n swipeVelocity?: number;\n /** Long-press delay (ms, default 500). */\n longPress?: number;\n /** Ctrl/⌘ + wheel (trackpad pinch) counts as pinch (default true). */\n wheelPinch?: boolean;\n}\n\n/** The swipe a pointer release represents, or `null` (pure). */\nexport function swipeDirection(dx: number, dy: number, vx: number, vy: number, o: { distance?: number; velocity?: number; axis?: 'x' | 'y' } = {}): SwipeState | null {\n const dist = o.distance ?? 40;\n const vel = o.velocity ?? 300;\n const horiz = o.axis === 'x' || (o.axis !== 'y' && Math.abs(dx) >= Math.abs(dy));\n const d = horiz ? dx : dy;\n const v = horiz ? vx : vy;\n if (Math.abs(d) < dist && Math.abs(v) < vel * 2) return null;\n if (Math.abs(v) < vel && Math.abs(d) < dist * 3) return null;\n const direction: SwipeDirection = horiz ? (d > 0 ? 'right' : 'left') : d > 0 ? 'down' : 'up';\n return { direction, velocity: Math.abs(v), dx, dy };\n}\n\n/** Scale between two pointer distances, clamped to [min, max] (pure). */\nexport function pinchScale(startDistance: number, distance: number, base = 1, min = 0.5, max = 4): number {\n if (!startDistance) return base;\n return clamp(base * (distance / startDistance), min, max);\n}\n\ntype P = { x: number; y: number };\nconst pid = (e: any): number => (typeof e.pointerId === 'number' ? e.pointerId : 1);\n\n/**\n * One recognizer for pan, swipe, pinch (two pointers or Ctrl + wheel),\n * long-press, tap and double-tap, with velocities ready to hand to a spring\n * (`createSpring().set(target, velocity)`). Works with mouse, touch and pen\n * through Pointer Events. Returns a cleanup function.\n *\n * @example\n * const x = createSpring({ onUpdate: (v) => (card.style.translate = `${v}px`) });\n * gesture(card, {\n * onPan: ({ dx, last, vx }) => (last ? x.set(0, vx) : x.jump(dx)),\n * onSwipe: ({ direction }) => dismiss(direction),\n * }, { axis: 'x' });\n */\nexport function gesture(el: HTMLElement, h: GestureHandlers, o: GestureOptions = {}): () => void {\n const pts = new Map<number, P>();\n let start: P = { x: 0, y: 0 };\n let last: P & { t: number } = { x: 0, y: 0, t: 0 };\n let vx = 0;\n let vy = 0;\n let panning = false;\n let pinch: { d0: number; first: boolean } | null = null;\n let pinchScaleNow = 1;\n let press: ReturnType<typeof setTimeout> | undefined;\n let pressed = false;\n let lastTap = -1e9;\n const th = o.threshold ?? 4;\n const dist = () => {\n const [a, b] = [...pts.values()];\n return Math.hypot(a.x - b.x, a.y - b.y);\n };\n const mid = () => {\n const [a, b] = [...pts.values()];\n return { x: (a.x + b.x) / 2, y: (a.y + b.y) / 2 };\n };\n const t = (e: Event) => (e.timeStamp || Date.now());\n\n const down = (e: PointerEvent) => {\n pts.set(pid(e), { x: e.clientX, y: e.clientY });\n try { el.setPointerCapture?.(pid(e)); } catch { /* jsdom / synthetic */ }\n if (pts.size === 2 && h.onPinch) {\n clearTimeout(press);\n if (panning) h.onPan?.({ dx: last.x - start.x, dy: last.y - start.y, vx: 0, vy: 0, first: false, last: true, event: e });\n panning = false;\n pinch = { d0: dist(), first: true };\n return;\n }\n if (pts.size > 1) return;\n start = { x: e.clientX, y: e.clientY };\n last = { ...start, t: t(e) };\n vx = vy = 0;\n pressed = false;\n if (h.onLongPress) press = setTimeout(() => { pressed = true; h.onLongPress?.({ x: start.x, y: start.y }); }, o.longPress ?? 500);\n };\n const move = (e: PointerEvent) => {\n if (!pts.has(pid(e))) return;\n pts.set(pid(e), { x: e.clientX, y: e.clientY });\n if (pinch && pts.size >= 2) {\n const m = mid();\n pinchScaleNow = pinchScale(pinch.d0, dist(), 1, 0.05, 20);\n h.onPinch?.({ scale: pinchScaleNow, x: m.x, y: m.y, first: pinch.first, last: false });\n pinch.first = false;\n return;\n }\n const dx = e.clientX - start.x;\n const dy = e.clientY - start.y;\n const dt = Math.max(1, t(e) - last.t) / 1000;\n vx = (e.clientX - last.x) / dt;\n vy = (e.clientY - last.y) / dt;\n last = { x: e.clientX, y: e.clientY, t: t(e) };\n if (!panning) {\n const off = o.axis === 'x' ? Math.abs(dx) : o.axis === 'y' ? Math.abs(dy) : Math.hypot(dx, dy);\n if (off < th) return;\n clearTimeout(press);\n if (o.axis && Math.abs(o.axis === 'x' ? dy : dx) > off) { pts.delete(pid(e)); return; } // wrong axis: let the page scroll\n panning = true;\n h.onPan?.({ dx: o.axis === 'y' ? 0 : dx, dy: o.axis === 'x' ? 0 : dy, vx, vy, first: true, last: false, event: e });\n return;\n }\n if (e.cancelable) e.preventDefault();\n h.onPan?.({ dx: o.axis === 'y' ? 0 : dx, dy: o.axis === 'x' ? 0 : dy, vx, vy, first: false, last: false, event: e });\n };\n const up = (e: PointerEvent) => {\n if (!pts.has(pid(e))) return;\n pts.delete(pid(e));\n clearTimeout(press);\n if (pinch) {\n if (pts.size < 2) {\n h.onPinch?.({ scale: pinchScaleNow, ...start, first: false, last: true });\n pinch = null;\n pts.clear();\n }\n return;\n }\n const dx = e.clientX - start.x;\n const dy = e.clientY - start.y;\n if (panning) {\n panning = false;\n if (t(e) - last.t > 80) vx = vy = 0; // paused before release\n h.onPan?.({ dx: o.axis === 'y' ? 0 : dx, dy: o.axis === 'x' ? 0 : dy, vx, vy, first: false, last: true, event: e });\n const s = swipeDirection(dx, dy, vx, vy, { distance: o.swipeDistance, velocity: o.swipeVelocity, axis: o.axis });\n if (s) h.onSwipe?.(s);\n return;\n }\n if (pressed || e.type === 'pointercancel') return;\n const p = { x: e.clientX, y: e.clientY };\n const n = t(e);\n if (h.onDoubleTap && n - lastTap < 300) { lastTap = -1e9; h.onDoubleTap(p); return; }\n lastTap = n;\n h.onTap?.(p);\n };\n const wheel = (e: WheelEvent) => {\n if (!h.onPinch || o.wheelPinch === false || !e.ctrlKey) return;\n e.preventDefault();\n const s = Math.exp(-e.deltaY / 100);\n h.onPinch({ scale: s, x: e.clientX, y: e.clientY, first: true, last: true });\n };\n const opts: AddEventListenerOptions = { passive: false };\n el.addEventListener('pointerdown', down as EventListener);\n el.addEventListener('pointermove', move as EventListener, opts);\n el.addEventListener('pointerup', up as EventListener);\n el.addEventListener('pointercancel', up as EventListener);\n el.addEventListener('wheel', wheel as EventListener, opts);\n if (o.axis && !el.style.touchAction) el.style.touchAction = o.axis === 'x' ? 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+ {"version":3,"file":"core-DKY-fVzR.js","sources":["../../src/components/gesture/core.ts"],"sourcesContent":["import { clamp } from '../base';\n\nexport interface PanState {\n /** Offset from the gesture start (px). */\n dx: number;\n dy: number;\n /** Velocity (px/s). */\n vx: number;\n vy: number;\n first: boolean;\n last: boolean;\n event: Event;\n}\nexport type SwipeDirection = 'left' | 'right' | 'up' | 'down';\nexport interface SwipeState { direction: SwipeDirection; velocity: number; dx: number; dy: number }\nexport interface PinchState { scale: number; /** Midpoint of the two pointers (client px). */ x: number; y: number; first: boolean; last: boolean }\nexport interface PressState { x: number; y: number }\n\nexport interface GestureHandlers {\n onPan?: (s: PanState) => void;\n onSwipe?: (s: SwipeState) => void;\n onPinch?: (s: PinchState) => void;\n onLongPress?: (s: PressState) => void;\n onTap?: (s: PressState) => void;\n onDoubleTap?: (s: PressState) => void;\n}\n\nexport interface GestureOptions {\n /** Restrict panning to an axis. */\n axis?: 'x' | 'y';\n /** Movement (px) before a pan starts (default 4). */\n threshold?: number;\n /** Minimum distance (px, default 40) and speed (px/s, default 300) for a swipe. */\n swipeDistance?: number;\n swipeVelocity?: number;\n /** Long-press delay (ms, default 500). */\n longPress?: number;\n /** Ctrl/⌘ + wheel (trackpad pinch) counts as pinch (default true). */\n wheelPinch?: boolean;\n}\n\n/** The swipe a pointer release represents, or `null` (pure). */\nexport function swipeDirection(dx: number, dy: number, vx: number, vy: number, o: { distance?: number; velocity?: number; axis?: 'x' | 'y' } = {}): SwipeState | null {\n const dist = o.distance ?? 40;\n const vel = o.velocity ?? 300;\n const horiz = o.axis === 'x' || (o.axis !== 'y' && Math.abs(dx) >= Math.abs(dy));\n const d = horiz ? dx : dy;\n const v = horiz ? vx : vy;\n if (Math.abs(d) < dist && Math.abs(v) < vel * 2) return null;\n if (Math.abs(v) < vel && Math.abs(d) < dist * 3) return null;\n const direction: SwipeDirection = horiz ? (d > 0 ? 'right' : 'left') : d > 0 ? 'down' : 'up';\n return { direction, velocity: Math.abs(v), dx, dy };\n}\n\n/** Scale between two pointer distances, clamped to [min, max] (pure). */\nexport function pinchScale(startDistance: number, distance: number, base = 1, min = 0.5, max = 4): number {\n if (!startDistance) return base;\n return clamp(base * (distance / startDistance), min, max);\n}\n\ntype P = { x: number; y: number };\nconst pid = (e: any): number => (typeof e.pointerId === 'number' ? e.pointerId : 1);\n\n/**\n * One recognizer for pan, swipe, pinch (two pointers or Ctrl + wheel),\n * long-press, tap and double-tap, with velocities ready to hand to a spring\n * (`createSpring().set(target, velocity)`). Works with mouse, touch and pen\n * through Pointer Events. Returns a cleanup function.\n *\n * @example\n * const x = createSpring({ onUpdate: (v) => (card.style.translate = `${v}px`) });\n * gesture(card, {\n * onPan: ({ dx, last, vx }) => (last ? x.set(0, vx) : x.jump(dx)),\n * onSwipe: ({ direction }) => dismiss(direction),\n * }, { axis: 'x' });\n */\nexport function gesture(el: HTMLElement, h: GestureHandlers, o: GestureOptions = {}): () => void {\n const pts = new Map<number, P>();\n let start: P = { x: 0, y: 0 };\n let last: P & { t: number } = { x: 0, y: 0, t: 0 };\n let vx = 0;\n let vy = 0;\n let panning = false;\n let pinch: { d0: number; first: boolean } | null = null;\n let pinchScaleNow = 1;\n let press: ReturnType<typeof setTimeout> | undefined;\n let pressed = false;\n let lastTap = -1e9;\n const th = o.threshold ?? 4;\n const dist = () => {\n const [a, b] = [...pts.values()];\n return Math.hypot(a.x - b.x, a.y - b.y);\n };\n const mid = () => {\n const [a, b] = [...pts.values()];\n return { x: (a.x + b.x) / 2, y: (a.y + b.y) / 2 };\n };\n const t = (e: Event) => (e.timeStamp || Date.now());\n\n const down = (e: PointerEvent) => {\n pts.set(pid(e), { x: e.clientX, y: e.clientY });\n try { el.setPointerCapture?.(pid(e)); } catch { /* jsdom / synthetic */ }\n if (pts.size === 2 && h.onPinch) {\n clearTimeout(press);\n if (panning) h.onPan?.({ dx: last.x - start.x, dy: last.y - start.y, vx: 0, vy: 0, first: false, last: true, event: e });\n panning = false;\n pinch = { d0: dist(), first: true };\n return;\n }\n if (pts.size > 1) return;\n start = { x: e.clientX, y: e.clientY };\n last = { ...start, t: t(e) };\n vx = vy = 0;\n pressed = false;\n if (h.onLongPress) press = setTimeout(() => { pressed = true; h.onLongPress?.({ x: start.x, y: start.y }); }, o.longPress ?? 500);\n };\n const move = (e: PointerEvent) => {\n if (!pts.has(pid(e))) return;\n pts.set(pid(e), { x: e.clientX, y: e.clientY });\n if (pinch && pts.size >= 2) {\n const m = mid();\n pinchScaleNow = pinchScale(pinch.d0, dist(), 1, 0.05, 20);\n h.onPinch?.({ scale: pinchScaleNow, x: m.x, y: m.y, first: pinch.first, last: false });\n pinch.first = false;\n return;\n }\n const dx = e.clientX - start.x;\n const dy = e.clientY - start.y;\n const dt = Math.max(1, t(e) - last.t) / 1000;\n vx = (e.clientX - last.x) / dt;\n vy = (e.clientY - last.y) / dt;\n last = { x: e.clientX, y: e.clientY, t: t(e) };\n if (!panning) {\n const off = o.axis === 'x' ? Math.abs(dx) : o.axis === 'y' ? Math.abs(dy) : Math.hypot(dx, dy);\n if (off < th) return;\n clearTimeout(press);\n if (o.axis && Math.abs(o.axis === 'x' ? dy : dx) > off) { pts.delete(pid(e)); return; } // wrong axis: let the page scroll\n panning = true;\n h.onPan?.({ dx: o.axis === 'y' ? 0 : dx, dy: o.axis === 'x' ? 0 : dy, vx, vy, first: true, last: false, event: e });\n return;\n }\n if (e.cancelable) e.preventDefault();\n h.onPan?.({ dx: o.axis === 'y' ? 0 : dx, dy: o.axis === 'x' ? 0 : dy, vx, vy, first: false, last: false, event: e });\n };\n const up = (e: PointerEvent) => {\n if (!pts.has(pid(e))) return;\n pts.delete(pid(e));\n clearTimeout(press);\n if (pinch) {\n if (pts.size < 2) {\n h.onPinch?.({ scale: pinchScaleNow, ...start, first: false, last: true });\n pinch = null;\n pts.clear();\n }\n return;\n }\n const dx = e.clientX - start.x;\n const dy = e.clientY - start.y;\n if (panning) {\n panning = false;\n if (t(e) - last.t > 80) vx = vy = 0; // paused before release\n h.onPan?.({ dx: o.axis === 'y' ? 0 : dx, dy: o.axis === 'x' ? 0 : dy, vx, vy, first: false, last: true, event: e });\n const s = swipeDirection(dx, dy, vx, vy, { distance: o.swipeDistance, velocity: o.swipeVelocity, axis: o.axis });\n if (s) h.onSwipe?.(s);\n return;\n }\n if (pressed || e.type === 'pointercancel') return;\n const p = { x: e.clientX, y: e.clientY };\n const n = t(e);\n if (h.onDoubleTap && n - lastTap < 300) { lastTap = -1e9; h.onDoubleTap(p); return; }\n lastTap = n;\n h.onTap?.(p);\n };\n const wheel = (e: WheelEvent) => {\n if (!h.onPinch || o.wheelPinch === false || !e.ctrlKey) return;\n e.preventDefault();\n const s = Math.exp(-e.deltaY / 100);\n h.onPinch({ scale: s, x: e.clientX, y: e.clientY, first: true, last: true });\n };\n const opts: AddEventListenerOptions = { passive: false };\n el.addEventListener('pointerdown', down as EventListener);\n el.addEventListener('pointermove', move as EventListener, opts);\n el.addEventListener('pointerup', up as EventListener);\n el.addEventListener('pointercancel', up as EventListener);\n el.addEventListener('wheel', wheel as EventListener, opts);\n if (o.axis && !el.style.touchAction) el.style.touchAction = o.axis === 'x' ? 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@@ -0,0 +1,222 @@
1
+ 'use strict';
2
+
3
+ var base = require('./base-CXx7jZ-o.cjs');
4
+
5
+ /** Keyframe presets usable by name in `to()` and `data-tl`. */
6
+ const TIMELINE_PRESETS = {
7
+ fade: [{ opacity: 0 }, { opacity: 1 }],
8
+ 'fade-up': [{ opacity: 0, transform: 'translateY(24px)' }, { opacity: 1, transform: 'none' }],
9
+ 'fade-down': [{ opacity: 0, transform: 'translateY(-24px)' }, { opacity: 1, transform: 'none' }],
10
+ 'fade-left': [{ opacity: 0, transform: 'translateX(24px)' }, { opacity: 1, transform: 'none' }],
11
+ 'fade-right': [{ opacity: 0, transform: 'translateX(-24px)' }, { opacity: 1, transform: 'none' }],
12
+ scale: [{ opacity: 0, transform: 'scale(0.85)' }, { opacity: 1, transform: 'none' }],
13
+ blur: [{ opacity: 0, filter: 'blur(12px)' }, { opacity: 1, filter: 'blur(0)' }],
14
+ rotate: [{ opacity: 0, transform: 'rotate(-12deg) scale(0.9)' }, { opacity: 1, transform: 'none' }],
15
+ 'clip-up': [{ clipPath: 'inset(100% 0 0 0)' }, { clipPath: 'inset(0 0 0 0)' }],
16
+ 'clip-right': [{ clipPath: 'inset(0 100% 0 0)' }, { clipPath: 'inset(0 0 0 0)' }],
17
+ };
18
+ /** Resolve a position against the previous step and labels (pure). */
19
+ function resolvePosition(pos, end, prevStart, labels = {}) {
20
+ if (pos === undefined || pos === '' || pos === '>')
21
+ return end;
22
+ if (typeof pos === 'number')
23
+ return Math.max(0, pos);
24
+ const s = String(pos).trim();
25
+ if (/^-?\d+(\.\d+)?$/.test(s))
26
+ return Math.max(0, Number(s));
27
+ const m = /^(<|>|[A-Za-z_][\w-]*)?\s*(?:([+-])=\s*(\d+(?:\.\d+)?))?$/.exec(s);
28
+ if (!m)
29
+ return end;
30
+ const base = m[1] === '<' ? prevStart : m[1] === '>' || !m[1] ? end : labels[m[1]] ?? end;
31
+ const delta = m[2] ? (m[2] === '-' ? -1 : 1) * Number(m[3]) : 0;
32
+ return Math.max(0, base + delta);
33
+ }
34
+ const toEls = (t) => typeof t === 'string' ? (typeof document === 'undefined' ? [] : Array.from(document.querySelectorAll(t))) : t instanceof Element ? [t] : Array.from(t);
35
+ /**
36
+ * Choreograph animations on one clock: chain, overlap, label, seek, reverse and
37
+ * scrub them with scroll. Built on WAAPI (paused animations driven by one
38
+ * playhead); without WAAPI or under reduced motion it jumps to the end state.
39
+ *
40
+ * @example
41
+ * const tl = timeline({ defaults: { duration: 500 } })
42
+ * .to('.title', 'fade-up')
43
+ * .label('cards')
44
+ * .to('.card', 'scale', { stagger: 80, at: '-=200' })
45
+ * .to('.cta', [{ opacity: 0 }, { opacity: 1 }], { at: 'cards+=400' });
46
+ * tl.play(); // or tl.scrub(document.querySelector('.hero'))
47
+ */
48
+ function timeline(options = {}) {
49
+ const d = { duration: 600, easing: 'cubic-bezier(0.22, 1, 0.36, 1)', stagger: 0, ...options.defaults };
50
+ const steps = [];
51
+ const cues = [];
52
+ const labels = {};
53
+ let end = 0;
54
+ let prevStart = 0;
55
+ let t = 0;
56
+ let frame = 0;
57
+ let dir = 1;
58
+ let settle;
59
+ let built = false;
60
+ const total = () => Math.max(end, ...cues.map((c) => c.at), 0);
61
+ const build = () => {
62
+ if (built)
63
+ return;
64
+ built = true;
65
+ for (const s of steps) {
66
+ if (typeof s.el.animate !== 'function') {
67
+ s.anim = null;
68
+ continue;
69
+ }
70
+ s.anim = s.el.animate(s.frames, { duration: s.duration, delay: s.start, easing: s.easing, fill: 'both' });
71
+ s.anim.pause?.();
72
+ }
73
+ };
74
+ const render = (to, from) => {
75
+ build();
76
+ t = base.clamp(to, 0, total());
77
+ for (const s of steps) {
78
+ if (s.anim)
79
+ s.anim.currentTime = t;
80
+ else
81
+ base.applyFrame(s.el, s.frames[t >= s.start ? s.frames.length - 1 : 0]);
82
+ }
83
+ for (const c of cues)
84
+ if ((from < c.at && t >= c.at) || (from > c.at && t <= c.at))
85
+ c.fn();
86
+ options.onUpdate?.(total() ? t / total() : 1);
87
+ };
88
+ const stop = () => {
89
+ if (frame)
90
+ base.caf(frame);
91
+ frame = 0;
92
+ };
93
+ const run = (direction) => {
94
+ stop();
95
+ settle?.();
96
+ dir = direction;
97
+ const target = dir > 0 ? total() : 0;
98
+ const k = base.motionScale();
99
+ if (base.prefersReducedMotion() || k === 0 || !total()) {
100
+ render(target, t);
101
+ options.onComplete?.();
102
+ return Promise.resolve();
103
+ }
104
+ const rate = (options.speed ?? 1) / k;
105
+ return new Promise((resolve) => {
106
+ settle = () => { settle = undefined; resolve(); };
107
+ let last = base.now();
108
+ const loop = () => {
109
+ const n = base.now();
110
+ const next = t + (n - last) * rate * dir;
111
+ last = n;
112
+ render(next, t);
113
+ if ((dir > 0 && t >= target) || (dir < 0 && t <= 0)) {
114
+ frame = 0;
115
+ options.onComplete?.();
116
+ settle?.();
117
+ return;
118
+ }
119
+ frame = base.raf(loop);
120
+ };
121
+ frame = base.raf(loop);
122
+ });
123
+ };
124
+ const api = {
125
+ get duration() { return total(); },
126
+ get labels() { return { ...labels }; },
127
+ get time() { return t; },
128
+ to(target, frames, o = {}) {
129
+ const kf = typeof frames === 'string' ? TIMELINE_PRESETS[frames] || TIMELINE_PRESETS.fade : frames;
130
+ const start = resolvePosition(o.at, end, prevStart, labels);
131
+ const duration = o.duration ?? d.duration;
132
+ const stagger = o.stagger ?? d.stagger;
133
+ let last = start;
134
+ toEls(target).forEach((el, i) => {
135
+ const s = start + i * stagger;
136
+ steps.push({ el, frames: kf, start: s, duration, easing: o.easing ?? d.easing });
137
+ last = Math.max(last, s + duration);
138
+ });
139
+ prevStart = start;
140
+ end = Math.max(end, last);
141
+ built = false;
142
+ steps.forEach((s) => s.anim?.cancel?.());
143
+ return api;
144
+ },
145
+ label(name, at) {
146
+ labels[name] = resolvePosition(at, end, prevStart, labels);
147
+ return api;
148
+ },
149
+ call(fn, at) {
150
+ cues.push({ fn, at: resolvePosition(at, end, prevStart, labels) });
151
+ return api;
152
+ },
153
+ play(from) {
154
+ if (from !== undefined)
155
+ render(resolvePosition(from, 0, 0, labels), t);
156
+ else if (t >= total())
157
+ render(0, -1);
158
+ return run(1);
159
+ },
160
+ reverse() {
161
+ return run(-1);
162
+ },
163
+ pause() {
164
+ stop();
165
+ return api;
166
+ },
167
+ seek(to) {
168
+ stop();
169
+ render(resolvePosition(to, 0, 0, labels), t);
170
+ return api;
171
+ },
172
+ progress(p) {
173
+ if (p !== undefined)
174
+ api.seek(base.clamp(p, 0, 1) * total());
175
+ return total() ? t / total() : 0;
176
+ },
177
+ scrub(source, o = {}) {
178
+ stop();
179
+ if (base.prefersReducedMotion() || typeof window === 'undefined') {
180
+ render(total(), t);
181
+ return () => { };
182
+ }
183
+ let id = 0;
184
+ let cur = t;
185
+ const update = () => {
186
+ id = 0;
187
+ const r = source.getBoundingClientRect();
188
+ const vh = window.innerHeight || 1;
189
+ const p = base.clamp((vh + (o.offset ?? 0) - r.top) / (vh + r.height || 1), 0, 1);
190
+ const goal = p * total();
191
+ const sm = base.clamp(o.smooth ?? 0, 0, 0.95);
192
+ cur = sm ? cur + (goal - cur) * (1 - sm) : goal;
193
+ render(cur, t);
194
+ if (sm && Math.abs(goal - cur) > 0.5)
195
+ id = base.raf(update);
196
+ };
197
+ const onScroll = () => { if (!id)
198
+ id = base.raf(update); };
199
+ window.addEventListener('scroll', onScroll, { passive: true });
200
+ window.addEventListener('resize', onScroll, { passive: true });
201
+ update();
202
+ return () => {
203
+ window.removeEventListener('scroll', onScroll);
204
+ window.removeEventListener('resize', onScroll);
205
+ if (id)
206
+ base.caf(id);
207
+ };
208
+ },
209
+ cancel() {
210
+ stop();
211
+ settle?.();
212
+ steps.forEach((s) => s.anim?.cancel?.());
213
+ built = false;
214
+ },
215
+ };
216
+ return api;
217
+ }
218
+
219
+ exports.TIMELINE_PRESETS = TIMELINE_PRESETS;
220
+ exports.resolvePosition = resolvePosition;
221
+ exports.timeline = timeline;
222
+ //# sourceMappingURL=core-DXqZm5Il.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"core-DXqZm5Il.cjs","sources":["../../src/components/timeline/core.ts"],"sourcesContent":["import { prefersReducedMotion, motionScale, applyFrame, raf, caf, now, clamp } from '../base';\n\n/**\n * Where a step starts on a timeline:\n * - a number: absolute time in ms\n * - `'>'` (default): when the previous step ends · `'<'`: when it starts\n * - `'+=200'` / `'-=200'`: after / overlapping the previous end\n * - `'<+=100'`: 100ms after the previous step's start\n * - `'intro'` / `'intro+=150'`: at (or relative to) a label\n */\nexport type TimelinePosition = number | string;\n\nexport interface TimelineStepOptions {\n /** Duration in ms (default: timeline default, 600). */\n duration?: number;\n /** CSS easing (default `cubic-bezier(0.22, 1, 0.36, 1)`). */\n easing?: string;\n /** Start position, see `TimelinePosition`. */\n at?: TimelinePosition;\n /** ms between targets when the selector matches several elements. */\n stagger?: number;\n}\n\nexport interface TimelineOptions {\n /** Defaults for every step. */\n defaults?: Pick<TimelineStepOptions, 'duration' | 'easing' | 'stagger'>;\n /** Playback rate (1 = normal). */\n speed?: number;\n /** Called after `play()` reaches the end (or the start when reversed). */\n onComplete?: () => void;\n /** Called on every frame with progress 0–1. */\n onUpdate?: (progress: number) => void;\n}\n\nexport interface ScrubOptions {\n /** Scroll offset (px) before the source's top reaches the viewport bottom where progress starts. */\n offset?: number;\n /** Smoothing 0–1 (0 = immediate, default 0). */\n smooth?: number;\n}\n\nexport interface Timeline {\n /** Total length in ms. */\n readonly duration: number;\n /** Label positions in ms. */\n readonly labels: Readonly<Record<string, number>>;\n /** Current playhead in ms. */\n readonly time: number;\n /** Add a step: animate `target` with keyframes or a preset name (`fade-up`, `scale`…). */\n to(target: string | Element | Element[] | NodeList, frames: Keyframe[] | string, options?: TimelineStepOptions): Timeline;\n /** Name a position (default: the current end). */\n label(name: string, at?: TimelinePosition): Timeline;\n /** Run `fn` when the playhead passes `at`. */\n call(fn: () => void, at?: TimelinePosition): Timeline;\n /** Play forwards from the playhead (from 0 when at the end). Resolves at the end. */\n play(from?: TimelinePosition): Promise<void>;\n /** Play backwards to 0. */\n reverse(): Promise<void>;\n pause(): Timeline;\n /** Jump to a time (ms) or label. */\n seek(to: TimelinePosition): Timeline;\n /** Get or set progress 0–1. */\n progress(p?: number): number;\n /** Tie progress to the scroll position of `source` (it moves through the viewport). Returns a stop function. */\n scrub(source: Element, options?: ScrubOptions): () => void;\n /** Stop and drop every animation (elements keep their last frame). */\n cancel(): void;\n}\n\n/** Keyframe presets usable by name in `to()` and `data-tl`. */\nexport const TIMELINE_PRESETS: Record<string, Keyframe[]> = {\n fade: [{ opacity: 0 }, { opacity: 1 }],\n 'fade-up': [{ opacity: 0, transform: 'translateY(24px)' }, { opacity: 1, transform: 'none' }],\n 'fade-down': [{ opacity: 0, transform: 'translateY(-24px)' }, { opacity: 1, transform: 'none' }],\n 'fade-left': [{ opacity: 0, transform: 'translateX(24px)' }, { opacity: 1, transform: 'none' }],\n 'fade-right': [{ opacity: 0, transform: 'translateX(-24px)' }, { opacity: 1, transform: 'none' }],\n scale: [{ opacity: 0, transform: 'scale(0.85)' }, { opacity: 1, transform: 'none' }],\n blur: [{ opacity: 0, filter: 'blur(12px)' }, { opacity: 1, filter: 'blur(0)' }],\n rotate: [{ opacity: 0, transform: 'rotate(-12deg) scale(0.9)' }, { opacity: 1, transform: 'none' }],\n 'clip-up': [{ clipPath: 'inset(100% 0 0 0)' }, { clipPath: 'inset(0 0 0 0)' }],\n 'clip-right': [{ clipPath: 'inset(0 100% 0 0)' }, { clipPath: 'inset(0 0 0 0)' }],\n};\n\n/** Resolve a position against the previous step and labels (pure). */\nexport function resolvePosition(\n pos: TimelinePosition | undefined,\n end: number,\n prevStart: number,\n labels: Record<string, number> = {}\n): number {\n if (pos === undefined || pos === '' || pos === '>') return end;\n if (typeof pos === 'number') return Math.max(0, pos);\n const s = String(pos).trim();\n if (/^-?\\d+(\\.\\d+)?$/.test(s)) return Math.max(0, Number(s));\n const m = /^(<|>|[A-Za-z_][\\w-]*)?\\s*(?:([+-])=\\s*(\\d+(?:\\.\\d+)?))?$/.exec(s);\n if (!m) return end;\n const base = m[1] === '<' ? prevStart : m[1] === '>' || !m[1] ? end : labels[m[1]] ?? end;\n const delta = m[2] ? (m[2] === '-' ? -1 : 1) * Number(m[3]) : 0;\n return Math.max(0, base + delta);\n}\n\nconst toEls = (t: string | Element | Element[] | NodeList): Element[] =>\n typeof t === 'string' ? (typeof document === 'undefined' ? [] : Array.from(document.querySelectorAll(t))) : t instanceof Element ? [t] : Array.from(t as ArrayLike<Element>);\n\ninterface Step { el: Element; frames: Keyframe[]; start: number; duration: number; easing: string; anim?: Animation | null }\ninterface Cue { fn: () => void; at: number }\n\n/**\n * Choreograph animations on one clock: chain, overlap, label, seek, reverse and\n * scrub them with scroll. Built on WAAPI (paused animations driven by one\n * playhead); without WAAPI or under reduced motion it jumps to the end state.\n *\n * @example\n * const tl = timeline({ defaults: { duration: 500 } })\n * .to('.title', 'fade-up')\n * .label('cards')\n * .to('.card', 'scale', { stagger: 80, at: '-=200' })\n * .to('.cta', [{ opacity: 0 }, { opacity: 1 }], { at: 'cards+=400' });\n * tl.play(); // or tl.scrub(document.querySelector('.hero'))\n */\nexport function timeline(options: TimelineOptions = {}): Timeline {\n const d = { duration: 600, easing: 'cubic-bezier(0.22, 1, 0.36, 1)', stagger: 0, ...options.defaults };\n const steps: Step[] = [];\n const cues: Cue[] = [];\n const labels: Record<string, number> = {};\n let end = 0;\n let prevStart = 0;\n let t = 0;\n let frame = 0;\n let dir = 1;\n let settle: (() => void) | undefined;\n let built = false;\n\n const total = () => Math.max(end, ...cues.map((c) => c.at), 0);\n const build = () => {\n if (built) return;\n built = true;\n for (const s of steps) {\n if (typeof (s.el as HTMLElement).animate !== 'function') { s.anim = null; continue; }\n s.anim = (s.el as HTMLElement).animate(s.frames, { duration: s.duration, delay: s.start, easing: s.easing, fill: 'both' });\n s.anim.pause?.();\n }\n };\n const render = (to: number, from: number) => {\n build();\n t = clamp(to, 0, total());\n for (const s of steps) {\n if (s.anim) s.anim.currentTime = t;\n else applyFrame(s.el as HTMLElement, s.frames[t >= s.start ? s.frames.length - 1 : 0]);\n }\n for (const c of cues) if ((from < c.at && t >= c.at) || (from > c.at && t <= c.at)) c.fn();\n options.onUpdate?.(total() ? t / total() : 1);\n };\n const stop = () => {\n if (frame) caf(frame);\n frame = 0;\n };\n const run = (direction: number): Promise<void> => {\n stop();\n settle?.();\n dir = direction;\n const target = dir > 0 ? total() : 0;\n const k = motionScale();\n if (prefersReducedMotion() || k === 0 || !total()) {\n render(target, t);\n options.onComplete?.();\n return Promise.resolve();\n }\n const rate = (options.speed ?? 1) / k;\n return new Promise<void>((resolve) => {\n settle = () => { settle = undefined; resolve(); };\n let last = now();\n const loop = () => {\n const n = now();\n const next = t + (n - last) * rate * dir;\n last = n;\n render(next, t);\n if ((dir > 0 && t >= target) || (dir < 0 && t <= 0)) {\n frame = 0;\n options.onComplete?.();\n settle?.();\n return;\n }\n frame = raf(loop);\n };\n frame = raf(loop);\n });\n };\n\n const api: Timeline = {\n get duration() { return total(); },\n get labels() { return { ...labels }; },\n get time() { return t; },\n to(target, frames, o = {}) {\n const kf = typeof frames === 'string' ? TIMELINE_PRESETS[frames] || TIMELINE_PRESETS.fade : frames;\n const start = resolvePosition(o.at, end, prevStart, labels);\n const duration = o.duration ?? d.duration;\n const stagger = o.stagger ?? d.stagger;\n let last = start;\n toEls(target).forEach((el, i) => {\n const s = start + i * stagger;\n steps.push({ el, frames: kf, start: s, duration, easing: o.easing ?? d.easing });\n last = Math.max(last, s + duration);\n });\n prevStart = start;\n end = Math.max(end, last);\n built = false;\n steps.forEach((s) => s.anim?.cancel?.());\n return api;\n },\n label(name, at) {\n labels[name] = resolvePosition(at, end, prevStart, labels);\n return api;\n },\n call(fn, at) {\n cues.push({ fn, at: resolvePosition(at, end, prevStart, labels) });\n return api;\n },\n play(from) {\n if (from !== undefined) render(resolvePosition(from, 0, 0, labels), t);\n else if (t >= total()) render(0, -1);\n return run(1);\n },\n reverse() {\n return run(-1);\n },\n pause() {\n stop();\n return api;\n },\n seek(to) {\n stop();\n render(resolvePosition(to, 0, 0, labels), t);\n return api;\n },\n progress(p) {\n if (p !== undefined) api.seek(clamp(p, 0, 1) * total());\n return total() ? t / total() : 0;\n },\n scrub(source, o = {}) {\n stop();\n if (prefersReducedMotion() || typeof window === 'undefined') {\n render(total(), t);\n return () => {};\n }\n let id = 0;\n let cur = t;\n const update = () => {\n id = 0;\n const r = source.getBoundingClientRect();\n const vh = window.innerHeight || 1;\n const p = clamp((vh + (o.offset ?? 0) - r.top) / (vh + r.height || 1), 0, 1);\n const goal = p * total();\n const sm = clamp(o.smooth ?? 0, 0, 0.95);\n cur = sm ? cur + (goal - cur) * (1 - sm) : goal;\n render(cur, t);\n if (sm && Math.abs(goal - cur) > 0.5) id = raf(update);\n };\n const onScroll = () => { if (!id) id = raf(update); };\n window.addEventListener('scroll', onScroll, { passive: true });\n window.addEventListener('resize', onScroll, { passive: true });\n update();\n return () => {\n window.removeEventListener('scroll', onScroll);\n window.removeEventListener('resize', onScroll);\n if (id) caf(id);\n };\n },\n cancel() {\n stop();\n settle?.();\n steps.forEach((s) => s.anim?.cancel?.());\n built = false;\n },\n };\n return 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@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
 
3
- var base = require('./base-Dm6ee5ug.cjs');
3
+ var base = require('./base-CXx7jZ-o.cjs');
4
4
 
5
5
  /** The swipe a pointer release represents, or `null` (pure). */
6
6
  function swipeDirection(dx, dy, vx, vy, o = {}) {
@@ -182,4 +182,4 @@ function gesture(el, h, o = {}) {
182
182
  exports.gesture = gesture;
183
183
  exports.pinchScale = pinchScale;
184
184
  exports.swipeDirection = swipeDirection;
185
- //# sourceMappingURL=core-CHAtivHV.cjs.map
185
+ //# sourceMappingURL=core-IaorbTdu.cjs.map