unreal-engine-mcp-server 0.5.4 → 0.5.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (468) hide show
  1. package/dist/automation/bridge.d.ts.map +1 -0
  2. package/dist/automation/bridge.js.map +1 -0
  3. package/dist/automation/connection-manager.d.ts.map +1 -0
  4. package/dist/automation/connection-manager.js.map +1 -0
  5. package/dist/automation/handshake.d.ts.map +1 -0
  6. package/dist/automation/handshake.js.map +1 -0
  7. package/dist/automation/index.d.ts.map +1 -0
  8. package/dist/automation/index.js.map +1 -0
  9. package/dist/automation/message-handler.d.ts.map +1 -0
  10. package/dist/automation/message-handler.js.map +1 -0
  11. package/dist/automation/request-tracker.d.ts.map +1 -0
  12. package/dist/automation/request-tracker.js.map +1 -0
  13. package/dist/automation/types.d.ts.map +1 -0
  14. package/dist/automation/types.js.map +1 -0
  15. package/dist/cli.d.ts.map +1 -0
  16. package/dist/cli.js +4 -3
  17. package/dist/cli.js.map +1 -0
  18. package/dist/config/class-aliases.d.ts.map +1 -0
  19. package/dist/config/class-aliases.js.map +1 -0
  20. package/dist/config.d.ts.map +1 -0
  21. package/dist/config.js.map +1 -0
  22. package/dist/constants.d.ts.map +1 -0
  23. package/dist/constants.js.map +1 -0
  24. package/dist/graphql/loaders.d.ts.map +1 -0
  25. package/dist/graphql/loaders.js.map +1 -0
  26. package/dist/graphql/resolvers.d.ts.map +1 -0
  27. package/dist/graphql/resolvers.js +29 -29
  28. package/dist/graphql/resolvers.js.map +1 -0
  29. package/dist/graphql/schema.d.ts.map +1 -0
  30. package/dist/graphql/schema.js.map +1 -0
  31. package/dist/graphql/server.d.ts.map +1 -0
  32. package/dist/graphql/server.js.map +1 -0
  33. package/dist/graphql/types.d.ts.map +1 -0
  34. package/dist/graphql/types.js.map +1 -0
  35. package/dist/handlers/resource-handlers.d.ts.map +1 -0
  36. package/dist/handlers/resource-handlers.js.map +1 -0
  37. package/dist/index.d.ts +1 -0
  38. package/dist/index.d.ts.map +1 -0
  39. package/dist/index.js +64 -7
  40. package/dist/index.js.map +1 -0
  41. package/dist/resources/actors.d.ts.map +1 -0
  42. package/dist/resources/actors.js.map +1 -0
  43. package/dist/resources/assets.d.ts.map +1 -0
  44. package/dist/resources/assets.js +6 -4
  45. package/dist/resources/assets.js.map +1 -0
  46. package/dist/resources/levels.d.ts.map +1 -0
  47. package/dist/resources/levels.js.map +1 -0
  48. package/dist/server/resource-registry.d.ts.map +1 -0
  49. package/dist/server/resource-registry.js.map +1 -0
  50. package/dist/server/tool-registry.d.ts.map +1 -0
  51. package/dist/server/tool-registry.js.map +1 -0
  52. package/dist/server-setup.d.ts.map +1 -0
  53. package/dist/server-setup.js.map +1 -0
  54. package/dist/services/health-monitor.d.ts.map +1 -0
  55. package/dist/services/health-monitor.js.map +1 -0
  56. package/dist/services/metrics-server.d.ts.map +1 -0
  57. package/dist/services/metrics-server.js.map +1 -0
  58. package/dist/tools/actors.d.ts.map +1 -0
  59. package/dist/tools/actors.js +3 -1
  60. package/dist/tools/actors.js.map +1 -0
  61. package/dist/tools/animation.d.ts.map +1 -0
  62. package/dist/tools/animation.js +2 -2
  63. package/dist/tools/animation.js.map +1 -0
  64. package/dist/tools/assets.d.ts.map +1 -0
  65. package/dist/tools/assets.js.map +1 -0
  66. package/dist/tools/audio.d.ts.map +1 -0
  67. package/dist/tools/audio.js.map +1 -0
  68. package/dist/tools/base-tool.d.ts.map +1 -0
  69. package/dist/tools/base-tool.js.map +1 -0
  70. package/dist/tools/behavior-tree.d.ts.map +1 -0
  71. package/dist/tools/behavior-tree.js.map +1 -0
  72. package/dist/tools/blueprint.d.ts.map +1 -0
  73. package/dist/tools/blueprint.js +4 -2
  74. package/dist/tools/blueprint.js.map +1 -0
  75. package/dist/tools/consolidated-tool-definitions.d.ts.map +1 -0
  76. package/dist/tools/consolidated-tool-definitions.js.map +1 -0
  77. package/dist/tools/consolidated-tool-handlers.d.ts.map +1 -0
  78. package/dist/tools/consolidated-tool-handlers.js.map +1 -0
  79. package/dist/tools/debug.d.ts.map +1 -0
  80. package/dist/tools/debug.js +3 -1
  81. package/dist/tools/debug.js.map +1 -0
  82. package/dist/tools/dynamic-handler-registry.d.ts.map +1 -0
  83. package/dist/tools/dynamic-handler-registry.js +3 -1
  84. package/dist/tools/dynamic-handler-registry.js.map +1 -0
  85. package/dist/tools/editor.d.ts.map +1 -0
  86. package/dist/tools/editor.js +1 -1
  87. package/dist/tools/editor.js.map +1 -0
  88. package/dist/tools/engine.d.ts.map +1 -0
  89. package/dist/tools/engine.js.map +1 -0
  90. package/dist/tools/environment.d.ts.map +1 -0
  91. package/dist/tools/environment.js +2 -2
  92. package/dist/tools/environment.js.map +1 -0
  93. package/dist/tools/foliage.d.ts.map +1 -0
  94. package/dist/tools/foliage.js.map +1 -0
  95. package/dist/tools/handlers/actor-handlers.d.ts +1 -1
  96. package/dist/tools/handlers/actor-handlers.d.ts.map +1 -0
  97. package/dist/tools/handlers/actor-handlers.js +6 -5
  98. package/dist/tools/handlers/actor-handlers.js.map +1 -0
  99. package/dist/tools/handlers/animation-handlers.d.ts.map +1 -0
  100. package/dist/tools/handlers/animation-handlers.js.map +1 -0
  101. package/dist/tools/handlers/argument-helper.d.ts.map +1 -0
  102. package/dist/tools/handlers/argument-helper.js.map +1 -0
  103. package/dist/tools/handlers/asset-handlers.d.ts.map +1 -0
  104. package/dist/tools/handlers/asset-handlers.js +5 -1
  105. package/dist/tools/handlers/asset-handlers.js.map +1 -0
  106. package/dist/tools/handlers/audio-handlers.d.ts.map +1 -0
  107. package/dist/tools/handlers/audio-handlers.js.map +1 -0
  108. package/dist/tools/handlers/blueprint-handlers.d.ts.map +1 -0
  109. package/dist/tools/handlers/blueprint-handlers.js +2 -1
  110. package/dist/tools/handlers/blueprint-handlers.js.map +1 -0
  111. package/dist/tools/handlers/common-handlers.d.ts.map +1 -0
  112. package/dist/tools/handlers/common-handlers.js.map +1 -0
  113. package/dist/tools/handlers/editor-handlers.d.ts.map +1 -0
  114. package/dist/tools/handlers/editor-handlers.js +12 -2
  115. package/dist/tools/handlers/editor-handlers.js.map +1 -0
  116. package/dist/tools/handlers/effect-handlers.d.ts.map +1 -0
  117. package/dist/tools/handlers/effect-handlers.js.map +1 -0
  118. package/dist/tools/handlers/environment-handlers.d.ts.map +1 -0
  119. package/dist/tools/handlers/environment-handlers.js.map +1 -0
  120. package/dist/tools/handlers/graph-handlers.d.ts.map +1 -0
  121. package/dist/tools/handlers/graph-handlers.js +61 -1
  122. package/dist/tools/handlers/graph-handlers.js.map +1 -0
  123. package/dist/tools/handlers/input-handlers.d.ts.map +1 -0
  124. package/dist/tools/handlers/input-handlers.js.map +1 -0
  125. package/dist/tools/handlers/inspect-handlers.d.ts.map +1 -0
  126. package/dist/tools/handlers/inspect-handlers.js.map +1 -0
  127. package/dist/tools/handlers/level-handlers.d.ts.map +1 -0
  128. package/dist/tools/handlers/level-handlers.js.map +1 -0
  129. package/dist/tools/handlers/lighting-handlers.d.ts.map +1 -0
  130. package/dist/tools/handlers/lighting-handlers.js +23 -1
  131. package/dist/tools/handlers/lighting-handlers.js.map +1 -0
  132. package/dist/tools/handlers/performance-handlers.d.ts.map +1 -0
  133. package/dist/tools/handlers/performance-handlers.js +15 -2
  134. package/dist/tools/handlers/performance-handlers.js.map +1 -0
  135. package/dist/tools/handlers/pipeline-handlers.d.ts.map +1 -0
  136. package/dist/tools/handlers/pipeline-handlers.js.map +1 -0
  137. package/dist/tools/handlers/sequence-handlers.d.ts.map +1 -0
  138. package/dist/tools/handlers/sequence-handlers.js.map +1 -0
  139. package/dist/tools/handlers/system-handlers.d.ts.map +1 -0
  140. package/dist/tools/handlers/system-handlers.js +16 -1
  141. package/dist/tools/handlers/system-handlers.js.map +1 -0
  142. package/dist/tools/input.d.ts.map +1 -0
  143. package/dist/tools/input.js +3 -1
  144. package/dist/tools/input.js.map +1 -0
  145. package/dist/tools/introspection.d.ts.map +1 -0
  146. package/dist/tools/introspection.js.map +1 -0
  147. package/dist/tools/landscape.d.ts.map +1 -0
  148. package/dist/tools/landscape.js +3 -1
  149. package/dist/tools/landscape.js.map +1 -0
  150. package/dist/tools/level.d.ts.map +1 -0
  151. package/dist/tools/level.js.map +1 -0
  152. package/dist/tools/lighting.d.ts.map +1 -0
  153. package/dist/tools/lighting.js +3 -1
  154. package/dist/tools/lighting.js.map +1 -0
  155. package/dist/tools/logs.d.ts.map +1 -0
  156. package/dist/tools/logs.js.map +1 -0
  157. package/dist/tools/materials.d.ts.map +1 -0
  158. package/dist/tools/materials.js +3 -1
  159. package/dist/tools/materials.js.map +1 -0
  160. package/dist/tools/niagara.d.ts.map +1 -0
  161. package/dist/tools/niagara.js +7 -5
  162. package/dist/tools/niagara.js.map +1 -0
  163. package/dist/tools/performance.d.ts.map +1 -0
  164. package/dist/tools/performance.js.map +1 -0
  165. package/dist/tools/physics.d.ts.map +1 -0
  166. package/dist/tools/physics.js +9 -7
  167. package/dist/tools/physics.js.map +1 -0
  168. package/dist/tools/property-dictionary.d.ts.map +1 -0
  169. package/dist/tools/property-dictionary.js.map +1 -0
  170. package/dist/tools/sequence.d.ts.map +1 -0
  171. package/dist/tools/sequence.js +3 -1
  172. package/dist/tools/sequence.js.map +1 -0
  173. package/dist/tools/tool-definition-utils.d.ts.map +1 -0
  174. package/dist/tools/tool-definition-utils.js.map +1 -0
  175. package/dist/tools/ui.d.ts.map +1 -0
  176. package/dist/tools/ui.js +3 -1
  177. package/dist/tools/ui.js.map +1 -0
  178. package/dist/types/automation-responses.d.ts.map +1 -0
  179. package/dist/types/automation-responses.js.map +1 -0
  180. package/dist/types/env.d.ts.map +1 -0
  181. package/dist/types/env.js.map +1 -0
  182. package/dist/types/handler-types.d.ts.map +1 -0
  183. package/dist/types/handler-types.js.map +1 -0
  184. package/dist/types/tool-interfaces.d.ts.map +1 -0
  185. package/dist/types/tool-interfaces.js.map +1 -0
  186. package/dist/types/tool-types.d.ts.map +1 -0
  187. package/dist/types/tool-types.js.map +1 -0
  188. package/dist/unreal-bridge.d.ts +1 -0
  189. package/dist/unreal-bridge.d.ts.map +1 -0
  190. package/dist/unreal-bridge.js +8 -0
  191. package/dist/unreal-bridge.js.map +1 -0
  192. package/dist/utils/command-validator.d.ts.map +1 -0
  193. package/dist/utils/command-validator.js.map +1 -0
  194. package/dist/utils/elicitation.d.ts.map +1 -0
  195. package/dist/utils/elicitation.js.map +1 -0
  196. package/dist/utils/error-handler.d.ts.map +1 -0
  197. package/dist/utils/error-handler.js.map +1 -0
  198. package/dist/utils/ini-reader.d.ts.map +1 -0
  199. package/dist/utils/ini-reader.js.map +1 -0
  200. package/dist/utils/logger.d.ts.map +1 -0
  201. package/dist/utils/logger.js.map +1 -0
  202. package/dist/utils/normalize.d.ts.map +1 -0
  203. package/dist/utils/normalize.js.map +1 -0
  204. package/dist/utils/path-security.d.ts.map +1 -0
  205. package/dist/utils/path-security.js.map +1 -0
  206. package/dist/utils/response-factory.d.ts.map +1 -0
  207. package/dist/utils/response-factory.js +3 -1
  208. package/dist/utils/response-factory.js.map +1 -0
  209. package/dist/utils/response-validator.d.ts.map +1 -0
  210. package/dist/utils/response-validator.js.map +1 -0
  211. package/dist/utils/result-helpers.d.ts.map +1 -0
  212. package/dist/utils/result-helpers.js.map +1 -0
  213. package/dist/utils/safe-json.d.ts.map +1 -0
  214. package/dist/utils/safe-json.js.map +1 -0
  215. package/dist/utils/unreal-command-queue.d.ts.map +1 -0
  216. package/dist/utils/unreal-command-queue.js.map +1 -0
  217. package/dist/utils/validation.d.ts.map +1 -0
  218. package/dist/utils/validation.js.map +1 -0
  219. package/dist/wasm/index.d.ts.map +1 -0
  220. package/dist/wasm/index.js.map +1 -0
  221. package/package.json +12 -34
  222. package/server.json +2 -2
  223. package/.dockerignore +0 -57
  224. package/.env.example +0 -26
  225. package/.env.production +0 -61
  226. package/.eslintrc.json +0 -0
  227. package/.eslintrc.override.json +0 -8
  228. package/.github/ISSUE_TEMPLATE/bug_report.yml +0 -94
  229. package/.github/ISSUE_TEMPLATE/config.yml +0 -8
  230. package/.github/ISSUE_TEMPLATE/feature_request.yml +0 -56
  231. package/.github/copilot-instructions.md +0 -478
  232. package/.github/dependabot.yml +0 -19
  233. package/.github/labeler.yml +0 -24
  234. package/.github/labels.yml +0 -70
  235. package/.github/pull_request_template.md +0 -42
  236. package/.github/release-drafter-config.yml +0 -51
  237. package/.github/workflows/auto-merge.yml +0 -38
  238. package/.github/workflows/ci.yml +0 -38
  239. package/.github/workflows/dependency-review.yml +0 -17
  240. package/.github/workflows/gemini-issue-triage.yml +0 -172
  241. package/.github/workflows/greetings.yml +0 -27
  242. package/.github/workflows/labeler.yml +0 -17
  243. package/.github/workflows/links.yml +0 -80
  244. package/.github/workflows/pr-size-labeler.yml +0 -137
  245. package/.github/workflows/publish-mcp.yml +0 -79
  246. package/.github/workflows/release-drafter.yml +0 -24
  247. package/.github/workflows/release.yml +0 -112
  248. package/.github/workflows/semantic-pull-request.yml +0 -35
  249. package/.github/workflows/smoke-test.yml +0 -36
  250. package/.github/workflows/stale.yml +0 -28
  251. package/CONTRIBUTING.md +0 -140
  252. package/Dockerfile +0 -37
  253. package/GEMINI.md +0 -115
  254. package/Public/Plugin_setup_guide.mp4 +0 -0
  255. package/Public/icon.png +0 -0
  256. package/claude_desktop_config_example.json +0 -15
  257. package/dist/types/responses.d.ts +0 -249
  258. package/dist/types/responses.js +0 -2
  259. package/docs/GraphQL-API.md +0 -888
  260. package/docs/Migration-Guide-v0.5.0.md +0 -684
  261. package/docs/Roadmap.md +0 -53
  262. package/docs/WebAssembly-Integration.md +0 -628
  263. package/docs/editor-plugin-extension.md +0 -370
  264. package/docs/handler-mapping.md +0 -249
  265. package/docs/native-automation-progress.md +0 -128
  266. package/docs/testing-guide.md +0 -423
  267. package/eslint.config.mjs +0 -68
  268. package/mcp-config-example.json +0 -14
  269. package/plugins/McpAutomationBridge/Config/FilterPlugin.ini +0 -8
  270. package/plugins/McpAutomationBridge/McpAutomationBridge.uplugin +0 -64
  271. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/McpAutomationBridge.Build.cs +0 -189
  272. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeGlobals.cpp +0 -22
  273. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeGlobals.h +0 -30
  274. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeHelpers.h +0 -1983
  275. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeModule.cpp +0 -72
  276. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeSettings.cpp +0 -46
  277. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeSubsystem.cpp +0 -846
  278. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_AnimationHandlers.cpp +0 -2393
  279. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_AssetQueryHandlers.cpp +0 -300
  280. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_AssetWorkflowHandlers.cpp +0 -2807
  281. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_AudioHandlers.cpp +0 -1087
  282. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BehaviorTreeHandlers.cpp +0 -488
  283. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BlueprintCreationHandlers.cpp +0 -643
  284. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BlueprintCreationHandlers.h +0 -31
  285. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BlueprintGraphHandlers.cpp +0 -1094
  286. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BlueprintHandlers.cpp +0 -5750
  287. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BlueprintHandlers_List.cpp +0 -152
  288. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_ControlHandlers.cpp +0 -2614
  289. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_DebugHandlers.cpp +0 -42
  290. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_EditorFunctionHandlers.cpp +0 -1237
  291. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_EffectHandlers.cpp +0 -1725
  292. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_EnvironmentHandlers.cpp +0 -2265
  293. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_FoliageHandlers.cpp +0 -954
  294. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_InputHandlers.cpp +0 -209
  295. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_InsightsHandlers.cpp +0 -41
  296. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_LandscapeHandlers.cpp +0 -1164
  297. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_LevelHandlers.cpp +0 -762
  298. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_LightingHandlers.cpp +0 -663
  299. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_LogHandlers.cpp +0 -136
  300. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_MaterialGraphHandlers.cpp +0 -494
  301. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_NiagaraGraphHandlers.cpp +0 -278
  302. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_NiagaraHandlers.cpp +0 -625
  303. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_PerformanceHandlers.cpp +0 -401
  304. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_PipelineHandlers.cpp +0 -67
  305. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_ProcessRequest.cpp +0 -472
  306. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_PropertyHandlers.cpp +0 -2634
  307. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_RenderHandlers.cpp +0 -189
  308. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_SCSHandlers.cpp +0 -917
  309. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_SCSHandlers.h +0 -39
  310. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_SequenceHandlers.cpp +0 -2706
  311. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_SequencerHandlers.cpp +0 -519
  312. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_TestHandlers.cpp +0 -38
  313. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_UiHandlers.cpp +0 -668
  314. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_WorldPartitionHandlers.cpp +0 -346
  315. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpBridgeWebSocket.cpp +0 -1345
  316. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpBridgeWebSocket.h +0 -149
  317. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpConnectionManager.cpp +0 -782
  318. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Public/McpAutomationBridgeSettings.h +0 -115
  319. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Public/McpAutomationBridgeSubsystem.h +0 -796
  320. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Public/McpConnectionManager.h +0 -117
  321. package/scripts/check-unreal-connection.mjs +0 -19
  322. package/scripts/clean-tmp.js +0 -23
  323. package/scripts/patch-wasm.js +0 -26
  324. package/scripts/run-all-tests.mjs +0 -136
  325. package/scripts/smoke-test.ts +0 -94
  326. package/scripts/sync-mcp-plugin.js +0 -143
  327. package/scripts/test-no-plugin-alternates.mjs +0 -113
  328. package/scripts/validate-server.js +0 -46
  329. package/scripts/verify-automation-bridge.js +0 -200
  330. package/src/automation/bridge.ts +0 -630
  331. package/src/automation/connection-manager.ts +0 -148
  332. package/src/automation/handshake.ts +0 -99
  333. package/src/automation/index.ts +0 -2
  334. package/src/automation/message-handler.ts +0 -192
  335. package/src/automation/request-tracker.ts +0 -155
  336. package/src/automation/types.ts +0 -108
  337. package/src/cli.ts +0 -34
  338. package/src/config/class-aliases.ts +0 -65
  339. package/src/config.ts +0 -73
  340. package/src/constants.ts +0 -29
  341. package/src/graphql/loaders.ts +0 -244
  342. package/src/graphql/resolvers.ts +0 -1008
  343. package/src/graphql/schema.ts +0 -452
  344. package/src/graphql/server.ts +0 -156
  345. package/src/graphql/types.ts +0 -10
  346. package/src/handlers/resource-handlers.ts +0 -186
  347. package/src/index.ts +0 -243
  348. package/src/resources/actors.ts +0 -127
  349. package/src/resources/assets.ts +0 -286
  350. package/src/resources/levels.ts +0 -68
  351. package/src/server/resource-registry.ts +0 -47
  352. package/src/server/tool-registry.ts +0 -354
  353. package/src/server-setup.ts +0 -114
  354. package/src/services/health-monitor.ts +0 -132
  355. package/src/services/metrics-server.ts +0 -176
  356. package/src/tools/actors.ts +0 -564
  357. package/src/tools/animation.ts +0 -941
  358. package/src/tools/assets.ts +0 -394
  359. package/src/tools/audio.ts +0 -499
  360. package/src/tools/base-tool.ts +0 -52
  361. package/src/tools/behavior-tree.ts +0 -45
  362. package/src/tools/blueprint.ts +0 -940
  363. package/src/tools/consolidated-tool-definitions.ts +0 -1256
  364. package/src/tools/consolidated-tool-handlers.ts +0 -302
  365. package/src/tools/debug.ts +0 -622
  366. package/src/tools/dynamic-handler-registry.ts +0 -33
  367. package/src/tools/editor.ts +0 -435
  368. package/src/tools/engine.ts +0 -43
  369. package/src/tools/environment.ts +0 -281
  370. package/src/tools/foliage.ts +0 -596
  371. package/src/tools/handlers/actor-handlers.ts +0 -244
  372. package/src/tools/handlers/animation-handlers.ts +0 -237
  373. package/src/tools/handlers/argument-helper.ts +0 -142
  374. package/src/tools/handlers/asset-handlers.ts +0 -550
  375. package/src/tools/handlers/audio-handlers.ts +0 -194
  376. package/src/tools/handlers/blueprint-handlers.ts +0 -380
  377. package/src/tools/handlers/common-handlers.ts +0 -108
  378. package/src/tools/handlers/editor-handlers.ts +0 -124
  379. package/src/tools/handlers/effect-handlers.ts +0 -224
  380. package/src/tools/handlers/environment-handlers.ts +0 -183
  381. package/src/tools/handlers/graph-handlers.ts +0 -117
  382. package/src/tools/handlers/input-handlers.ts +0 -28
  383. package/src/tools/handlers/inspect-handlers.ts +0 -450
  384. package/src/tools/handlers/level-handlers.ts +0 -253
  385. package/src/tools/handlers/lighting-handlers.ts +0 -151
  386. package/src/tools/handlers/performance-handlers.ts +0 -132
  387. package/src/tools/handlers/pipeline-handlers.ts +0 -194
  388. package/src/tools/handlers/sequence-handlers.ts +0 -438
  389. package/src/tools/handlers/system-handlers.ts +0 -564
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  391. package/src/tools/introspection.ts +0 -689
  392. package/src/tools/landscape.ts +0 -649
  393. package/src/tools/level.ts +0 -989
  394. package/src/tools/lighting.ts +0 -1052
  395. package/src/tools/logs.ts +0 -219
  396. package/src/tools/materials.ts +0 -295
  397. package/src/tools/niagara.ts +0 -485
  398. package/src/tools/performance.ts +0 -661
  399. package/src/tools/physics.ts +0 -679
  400. package/src/tools/property-dictionary.ts +0 -98
  401. package/src/tools/sequence.ts +0 -385
  402. package/src/tools/tool-definition-utils.ts +0 -35
  403. package/src/tools/ui.ts +0 -452
  404. package/src/types/automation-responses.ts +0 -119
  405. package/src/types/env.ts +0 -17
  406. package/src/types/handler-types.ts +0 -442
  407. package/src/types/responses.ts +0 -355
  408. package/src/types/tool-interfaces.ts +0 -250
  409. package/src/types/tool-types.ts +0 -575
  410. package/src/unreal-bridge.ts +0 -693
  411. package/src/utils/command-validator.ts +0 -139
  412. package/src/utils/elicitation.ts +0 -132
  413. package/src/utils/error-handler.ts +0 -287
  414. package/src/utils/ini-reader.ts +0 -86
  415. package/src/utils/logger.ts +0 -35
  416. package/src/utils/normalize.test.ts +0 -162
  417. package/src/utils/normalize.ts +0 -146
  418. package/src/utils/path-security.ts +0 -43
  419. package/src/utils/response-factory.ts +0 -44
  420. package/src/utils/response-validator.ts +0 -395
  421. package/src/utils/result-helpers.ts +0 -195
  422. package/src/utils/safe-json.test.ts +0 -90
  423. package/src/utils/safe-json.ts +0 -70
  424. package/src/utils/unreal-command-queue.ts +0 -166
  425. package/src/utils/validation.test.ts +0 -184
  426. package/src/utils/validation.ts +0 -312
  427. package/src/wasm/index.ts +0 -838
  428. package/test-server.mjs +0 -100
  429. package/tests/test-animation.mjs +0 -369
  430. package/tests/test-asset-advanced.mjs +0 -82
  431. package/tests/test-asset-graph.mjs +0 -311
  432. package/tests/test-audio.mjs +0 -417
  433. package/tests/test-automation-timeouts.mjs +0 -98
  434. package/tests/test-behavior-tree.mjs +0 -444
  435. package/tests/test-blueprint-graph.mjs +0 -410
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  437. package/tests/test-client-mode.mjs +0 -86
  438. package/tests/test-console-command.mjs +0 -56
  439. package/tests/test-control-actor.mjs +0 -425
  440. package/tests/test-control-editor.mjs +0 -112
  441. package/tests/test-graphql.mjs +0 -372
  442. package/tests/test-input.mjs +0 -349
  443. package/tests/test-inspect.mjs +0 -302
  444. package/tests/test-landscape.mjs +0 -316
  445. package/tests/test-lighting.mjs +0 -428
  446. package/tests/test-manage-asset.mjs +0 -438
  447. package/tests/test-manage-level.mjs +0 -89
  448. package/tests/test-materials.mjs +0 -356
  449. package/tests/test-niagara.mjs +0 -185
  450. package/tests/test-no-inline-python.mjs +0 -122
  451. package/tests/test-performance.mjs +0 -539
  452. package/tests/test-plugin-handshake.mjs +0 -82
  453. package/tests/test-runner.mjs +0 -993
  454. package/tests/test-sequence.mjs +0 -104
  455. package/tests/test-system.mjs +0 -96
  456. package/tests/test-wasm.mjs +0 -283
  457. package/tests/test-world-partition.mjs +0 -215
  458. package/tsconfig.json +0 -56
  459. package/vitest.config.ts +0 -35
  460. package/wasm/Cargo.lock +0 -363
  461. package/wasm/Cargo.toml +0 -42
  462. package/wasm/LICENSE +0 -21
  463. package/wasm/README.md +0 -253
  464. package/wasm/src/dependency_resolver.rs +0 -377
  465. package/wasm/src/lib.rs +0 -153
  466. package/wasm/src/property_parser.rs +0 -271
  467. package/wasm/src/transform_math.rs +0 -396
  468. package/wasm/tests/integration.rs +0 -109
@@ -1,1087 +0,0 @@
1
- #include "EngineUtils.h"
2
- #include "McpAutomationBridgeGlobals.h"
3
- #include "McpAutomationBridgeHelpers.h"
4
- #include "McpAutomationBridgeSubsystem.h"
5
-
6
- #if WITH_EDITOR
7
- #include "AssetRegistry/AssetRegistryModule.h"
8
- #include "AssetToolsModule.h"
9
- #include "AudioDevice.h"
10
- #include "Components/AudioComponent.h"
11
- #include "EditorAssetLibrary.h"
12
- #include "Factories/SoundAttenuationFactory.h"
13
- #include "Factories/SoundClassFactory.h"
14
- #include "Factories/SoundCueFactoryNew.h"
15
- #include "Factories/SoundMixFactory.h"
16
- #include "Kismet/GameplayStatics.h"
17
- #include "Sound/SoundAttenuation.h"
18
- #include "Sound/SoundClass.h"
19
- #include "Sound/SoundCue.h"
20
- #include "Sound/SoundMix.h"
21
- #include "Sound/SoundNodeAttenuation.h"
22
- #include "Sound/SoundNodeLooping.h"
23
- #include "Sound/SoundNodeModulator.h"
24
- #include "Sound/SoundNodeWavePlayer.h"
25
- #include "Sound/SoundWave.h"
26
-
27
- #endif
28
-
29
- /**
30
- * Finds an actor by object path/name or by actor label/name within an optional world.
31
- *
32
- * Searches first for an exact object path or registered name, and if not found and a World is provided,
33
- * iterates actors in that World comparing actor label and actor name case-insensitively.
34
- *
35
- * @param ActorName Actor object path, registered name, or actor label to search for.
36
- * @param World Optional world to search actor labels/names in when direct lookup fails.
37
- * @return `AActor*` Pointer to the matched actor, `nullptr` if no matching actor is found or ActorName is empty.
38
- */
39
- static AActor *FindAudioActorByName(const FString &ActorName, UWorld *World) {
40
- if (ActorName.IsEmpty())
41
- return nullptr;
42
-
43
- // Fast path: Direct object path/name
44
- AActor *Actor = FindObject<AActor>(nullptr, *ActorName);
45
- if (Actor && Actor->IsValidLowLevel())
46
- return Actor;
47
-
48
- // Fallback: Label search (limited scope)
49
- if (World) {
50
- for (TActorIterator<AActor> It(World); It; ++It) {
51
- if (It->GetActorLabel().Equals(ActorName, ESearchCase::IgnoreCase) ||
52
- It->GetName().Equals(ActorName, ESearchCase::IgnoreCase)) {
53
- return *It;
54
- }
55
- }
56
- }
57
- return nullptr;
58
- }
59
-
60
- /**
61
- * @brief Resolves a USoundBase asset from an asset path or an asset name.
62
- *
63
- * Attempts to load the sound by the provided path; if the input appears to be a simple name
64
- * (no path separators), searches the project's /Game assets for a matching USoundWave or
65
- * USoundCue by name.
66
- *
67
- * @param SoundPath Asset path (e.g. "/Game/Audio/MyCue.MyCue") or an asset name (e.g. "MyCue").
68
- * @return USoundBase* Pointer to the resolved sound asset, or nullptr if not found.
69
- */
70
- static USoundBase *ResolveSoundAsset(const FString &SoundPath) {
71
- if (SoundPath.IsEmpty())
72
- return nullptr;
73
-
74
- USoundBase *Sound = nullptr;
75
- if (UEditorAssetLibrary::DoesAssetExist(SoundPath)) {
76
- Sound = Cast<USoundBase>(UEditorAssetLibrary::LoadAsset(SoundPath));
77
- }
78
-
79
- if (Sound)
80
- return Sound;
81
-
82
- // Optimization: If it looks like a path and wasn't found, fail immediately
83
- if (SoundPath.Contains(TEXT("/"))) {
84
- UE_LOG(LogMcpAutomationBridgeSubsystem, Warning,
85
- TEXT("Sound asset '%s' not found (skipping recursive search)."),
86
- *SoundPath);
87
- return nullptr;
88
- }
89
-
90
- // Fallback: Try to find the asset by Name
91
- FString AssetName = FPaths::GetBaseFilename(SoundPath);
92
- FAssetRegistryModule &AssetRegistryModule =
93
- FModuleManager::LoadModuleChecked<FAssetRegistryModule>("AssetRegistry");
94
- TArray<FAssetData> AssetData;
95
- FARFilter Filter;
96
- Filter.ClassPaths.Add(USoundWave::StaticClass()->GetClassPathName());
97
- Filter.ClassPaths.Add(USoundCue::StaticClass()->GetClassPathName());
98
- Filter.bRecursivePaths = true;
99
- Filter.PackagePaths.Add(TEXT("/Game"));
100
- AssetRegistryModule.Get().GetAssets(Filter, AssetData);
101
-
102
- for (const FAssetData &Data : AssetData) {
103
- if (Data.AssetName.ToString().Equals(AssetName, ESearchCase::IgnoreCase)) {
104
- Sound = Cast<USoundBase>(Data.GetAsset());
105
- if (Sound) {
106
- UE_LOG(LogMcpAutomationBridgeSubsystem, Log,
107
- TEXT("Resolved sound '%s' to '%s'"), *SoundPath,
108
- *Sound->GetPathName());
109
- return Sound;
110
- }
111
- }
112
- }
113
-
114
- UE_LOG(LogMcpAutomationBridgeSubsystem, Warning,
115
- TEXT("Sound asset '%s' not found."), *SoundPath);
116
- return nullptr;
117
- }
118
-
119
- /**
120
- * @brief Resolve a USoundMix by asset path or asset name.
121
- *
122
- * Attempts to load a USoundMix using the provided MixPath. If MixPath contains a
123
- * full asset path and the asset exists, that asset is returned. If MixPath does
124
- * not contain a path separator, the function treats it as an asset name and
125
- * searches the /Game packages for a matching USoundMix (case-insensitive).
126
- *
127
- * @param MixPath Asset path or asset name to resolve.
128
- * @return USoundMix* Pointer to the resolved USoundMix, or nullptr if not found.
129
- */
130
- static USoundMix *ResolveSoundMix(const FString &MixPath) {
131
- if (MixPath.IsEmpty())
132
- return nullptr;
133
-
134
- USoundMix *Mix = nullptr;
135
- if (UEditorAssetLibrary::DoesAssetExist(MixPath)) {
136
- Mix = Cast<USoundMix>(UEditorAssetLibrary::LoadAsset(MixPath));
137
- }
138
- if (Mix)
139
- return Mix;
140
-
141
- if (MixPath.Contains(TEXT("/")))
142
- return nullptr;
143
-
144
- FString AssetName = FPaths::GetBaseFilename(MixPath);
145
- FAssetRegistryModule &AssetRegistryModule =
146
- FModuleManager::LoadModuleChecked<FAssetRegistryModule>("AssetRegistry");
147
- TArray<FAssetData> AssetData;
148
- FARFilter Filter;
149
- Filter.ClassPaths.Add(USoundMix::StaticClass()->GetClassPathName());
150
- Filter.bRecursivePaths = true;
151
- Filter.PackagePaths.Add(TEXT("/Game"));
152
- AssetRegistryModule.Get().GetAssets(Filter, AssetData);
153
-
154
- for (const FAssetData &Data : AssetData) {
155
- if (Data.AssetName.ToString().Equals(AssetName, ESearchCase::IgnoreCase)) {
156
- Mix = Cast<USoundMix>(Data.GetAsset());
157
- if (Mix)
158
- return Mix;
159
- }
160
- }
161
- return nullptr;
162
- }
163
-
164
- /**
165
- * @brief Locates and returns a USoundClass by asset path or by asset name.
166
- *
167
- * Attempts to load the sound class directly if ClassPath refers to an existing asset; otherwise,
168
- * if ClassPath does not contain a '/' it searches the project's /Game assets for a sound class
169
- * with a matching name (case-insensitive).
170
- *
171
- * @param ClassPath Asset path (e.g. "/Game/Audio/MyClass") or asset name ("MyClass").
172
- * @return USoundClass* Pointer to the resolved sound class, or nullptr if not found or ClassPath is empty.
173
- */
174
- static USoundClass *ResolveSoundClass(const FString &ClassPath) {
175
- if (ClassPath.IsEmpty())
176
- return nullptr;
177
-
178
- USoundClass *Class = nullptr;
179
- if (UEditorAssetLibrary::DoesAssetExist(ClassPath)) {
180
- Class = Cast<USoundClass>(UEditorAssetLibrary::LoadAsset(ClassPath));
181
- }
182
- if (Class)
183
- return Class;
184
-
185
- if (ClassPath.Contains(TEXT("/")))
186
- return nullptr;
187
-
188
- FString AssetName = FPaths::GetBaseFilename(ClassPath);
189
- FAssetRegistryModule &AssetRegistryModule =
190
- FModuleManager::LoadModuleChecked<FAssetRegistryModule>("AssetRegistry");
191
- TArray<FAssetData> AssetData;
192
- FARFilter Filter;
193
- Filter.ClassPaths.Add(USoundClass::StaticClass()->GetClassPathName());
194
- Filter.bRecursivePaths = true;
195
- Filter.PackagePaths.Add(TEXT("/Game"));
196
- AssetRegistryModule.Get().GetAssets(Filter, AssetData);
197
-
198
- for (const FAssetData &Data : AssetData) {
199
- if (Data.AssetName.ToString().Equals(AssetName, ESearchCase::IgnoreCase)) {
200
- Class = Cast<USoundClass>(Data.GetAsset());
201
- if (Class)
202
- return Class;
203
- }
204
- }
205
- return nullptr;
206
- }
207
-
208
- /**
209
- * @brief Handle audio-related automation actions described by a JSON payload and perform corresponding editor-side audio operations.
210
- *
211
- * Processes actions whose names start with audio_/create_sound_/play_sound_/set_sound_/push_sound_/pop_sound_/create_audio_/create_ambient_/create_reverb_/enable_audio_/fade_sound/set_doppler_/set_audio_/clear_sound_/set_base_sound_/prime_/spawn_sound_. In editor builds this may create audio assets (SoundCue, SoundClass, SoundMix), play or spawn sounds (2D/3D, attached or at location), manage SoundMix state and overrides, fade audio, prime sounds, and create audio components; non-editor builds return a NOT_IMPLEMENTED response.
212
- *
213
- * @param RequestId Identifier for the automation request.
214
- * @param Action Action name to handle (comparison is case-insensitive and matched by known prefixes).
215
- * @param Payload JSON object containing action parameters (e.g., asset paths, location/rotation arrays, volume, pitch, names).
216
- * @param RequestingSocket Optional socket that initiated the request (used for sending responses/errors).
217
- * @return bool `true` if the request was processed (either handled successfully or an error/response was sent); `false` if the action name is not an audio-related command and was not handled.
218
- */
219
- bool UMcpAutomationBridgeSubsystem::HandleAudioAction(
220
- const FString &RequestId, const FString &Action,
221
- const TSharedPtr<FJsonObject> &Payload,
222
- TSharedPtr<FMcpBridgeWebSocket> RequestingSocket) {
223
- const FString Lower = Action.ToLower();
224
- if (!Lower.StartsWith(TEXT("audio_")) &&
225
- !Lower.StartsWith(TEXT("create_sound_")) &&
226
- !Lower.StartsWith(TEXT("play_sound_")) &&
227
- !Lower.StartsWith(TEXT("set_sound_")) &&
228
- !Lower.StartsWith(TEXT("push_sound_")) &&
229
- !Lower.StartsWith(TEXT("pop_sound_")) &&
230
- !Lower.StartsWith(TEXT("create_audio_")) &&
231
- !Lower.StartsWith(TEXT("create_ambient_")) &&
232
- !Lower.StartsWith(TEXT("create_reverb_")) &&
233
- !Lower.StartsWith(TEXT("enable_audio_")) &&
234
- !Lower.StartsWith(TEXT("fade_sound")) &&
235
- !Lower.StartsWith(TEXT("set_doppler_")) &&
236
- !Lower.StartsWith(TEXT("set_audio_")) &&
237
- !Lower.StartsWith(TEXT("clear_sound_")) &&
238
- !Lower.StartsWith(TEXT("set_base_sound_")) &&
239
- !Lower.StartsWith(TEXT("prime_")) &&
240
- !Lower.StartsWith(TEXT("spawn_sound_"))) {
241
- return false;
242
- }
243
-
244
- #if WITH_EDITOR
245
- if (!Payload.IsValid()) {
246
- SendAutomationError(RequestingSocket, RequestId,
247
- TEXT("Audio payload missing"), TEXT("INVALID_PAYLOAD"));
248
- return true;
249
- }
250
-
251
- if (Lower == TEXT("create_sound_cue") ||
252
- Lower == TEXT("audio_create_sound_cue")) {
253
- FString Name;
254
- if (!Payload->TryGetStringField(TEXT("name"), Name) || Name.IsEmpty()) {
255
- SendAutomationError(RequestingSocket, RequestId, TEXT("name required"),
256
- TEXT("INVALID_ARGUMENT"));
257
- return true;
258
- }
259
-
260
- FString PackagePath;
261
- Payload->TryGetStringField(TEXT("packagePath"), PackagePath);
262
- if (PackagePath.IsEmpty())
263
- PackagePath = TEXT("/Game/Audio/Cues");
264
-
265
- FString WavePath;
266
- Payload->TryGetStringField(TEXT("wavePath"), WavePath);
267
-
268
- USoundCueFactoryNew *Factory = NewObject<USoundCueFactoryNew>();
269
- FAssetToolsModule &AssetToolsModule =
270
- FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools");
271
- UObject *NewAsset = AssetToolsModule.Get().CreateAsset(
272
- Name, PackagePath, USoundCue::StaticClass(), Factory);
273
- USoundCue *SoundCue = Cast<USoundCue>(NewAsset);
274
-
275
- if (!SoundCue) {
276
- SendAutomationError(RequestingSocket, RequestId,
277
- TEXT("Failed to create SoundCue"),
278
- TEXT("ASSET_CREATION_FAILED"));
279
- return true;
280
- }
281
-
282
- // Basic graph setup if wave provided
283
- if (!WavePath.IsEmpty()) {
284
- USoundWave *Wave = LoadObject<USoundWave>(nullptr, *WavePath);
285
- if (Wave) {
286
- USoundNodeWavePlayer *PlayerNode =
287
- SoundCue->ConstructSoundNode<USoundNodeWavePlayer>();
288
- PlayerNode->SetSoundWave(Wave);
289
-
290
- USoundNode *LastNode = PlayerNode;
291
-
292
- // Optional looping
293
- bool bLooping = false;
294
- if (Payload->TryGetBoolField(TEXT("looping"), bLooping) && bLooping) {
295
- USoundNodeLooping *LoopNode =
296
- SoundCue->ConstructSoundNode<USoundNodeLooping>();
297
- LoopNode->ChildNodes.Add(LastNode);
298
- LastNode = LoopNode;
299
- }
300
-
301
- // Optional modulation (volume/pitch)
302
- double Volume = 1.0;
303
- double Pitch = 1.0;
304
- bool bHasVolume = Payload->TryGetNumberField(TEXT("volume"), Volume);
305
- bool bHasPitch = Payload->TryGetNumberField(TEXT("pitch"), Pitch);
306
-
307
- if (bHasVolume || bHasPitch) {
308
- USoundNodeModulator *ModNode =
309
- SoundCue->ConstructSoundNode<USoundNodeModulator>();
310
- ModNode->PitchMin = ModNode->PitchMax = (float)Pitch;
311
- ModNode->VolumeMin = ModNode->VolumeMax = (float)Volume;
312
- ModNode->ChildNodes.Add(LastNode);
313
- LastNode = ModNode;
314
- }
315
-
316
- // Optional attenuation
317
- FString AttenuationPath;
318
- if (Payload->TryGetStringField(TEXT("attenuationPath"),
319
- AttenuationPath) &&
320
- !AttenuationPath.IsEmpty()) {
321
- USoundAttenuation *Attenuation =
322
- LoadObject<USoundAttenuation>(nullptr, *AttenuationPath);
323
- if (Attenuation) {
324
- USoundNodeAttenuation *AttenNode =
325
- SoundCue->ConstructSoundNode<USoundNodeAttenuation>();
326
- AttenNode->AttenuationSettings = Attenuation;
327
- AttenNode->ChildNodes.Add(LastNode);
328
- LastNode = AttenNode;
329
- }
330
- }
331
-
332
- SoundCue->FirstNode = LastNode;
333
- SoundCue->LinkGraphNodesFromSoundNodes();
334
- }
335
- }
336
-
337
- UEditorAssetLibrary::SaveAsset(SoundCue->GetPathName());
338
-
339
- TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
340
- Resp->SetBoolField(TEXT("success"), true);
341
- Resp->SetStringField(TEXT("path"), SoundCue->GetPathName());
342
- SendAutomationResponse(RequestingSocket, RequestId, true,
343
- TEXT("SoundCue created"), Resp);
344
- return true;
345
- } else if (Lower == TEXT("play_sound_at_location") ||
346
- Lower == TEXT("audio_play_sound_at_location")) {
347
- FString SoundPath;
348
- if (!Payload->TryGetStringField(TEXT("soundPath"), SoundPath) ||
349
- SoundPath.IsEmpty()) {
350
- SendAutomationError(RequestingSocket, RequestId,
351
- TEXT("soundPath required"), TEXT("INVALID_ARGUMENT"));
352
- return true;
353
- }
354
-
355
- USoundBase *Sound = ResolveSoundAsset(SoundPath);
356
- if (!Sound) {
357
- SendAutomationError(RequestingSocket, RequestId,
358
- TEXT("Sound asset not found"),
359
- TEXT("ASSET_NOT_FOUND"));
360
- return true;
361
- }
362
-
363
- FVector Location = FVector::ZeroVector;
364
- FRotator Rotation = FRotator::ZeroRotator;
365
- const TArray<TSharedPtr<FJsonValue>> *LocArr;
366
- if (Payload->TryGetArrayField(TEXT("location"), LocArr) && LocArr &&
367
- LocArr->Num() >= 3) {
368
- Location = FVector((*LocArr)[0]->AsNumber(), (*LocArr)[1]->AsNumber(),
369
- (*LocArr)[2]->AsNumber());
370
- }
371
- const TArray<TSharedPtr<FJsonValue>> *RotArr;
372
- if (Payload->TryGetArrayField(TEXT("rotation"), RotArr) && RotArr &&
373
- RotArr->Num() >= 3) {
374
- Rotation = FRotator((*RotArr)[0]->AsNumber(), (*RotArr)[1]->AsNumber(),
375
- (*RotArr)[2]->AsNumber());
376
- }
377
-
378
- double Volume = 1.0;
379
- Payload->TryGetNumberField(TEXT("volume"), Volume);
380
- double Pitch = 1.0;
381
- Payload->TryGetNumberField(TEXT("pitch"), Pitch);
382
- double StartTime = 0.0;
383
- Payload->TryGetNumberField(TEXT("startTime"), StartTime);
384
-
385
- USoundAttenuation *Attenuation = nullptr;
386
- FString AttenPath;
387
- if (Payload->TryGetStringField(TEXT("attenuationPath"), AttenPath) &&
388
- !AttenPath.IsEmpty()) {
389
- Attenuation = LoadObject<USoundAttenuation>(nullptr, *AttenPath);
390
- }
391
-
392
- USoundConcurrency *Concurrency = nullptr;
393
- FString ConcPath;
394
- if (Payload->TryGetStringField(TEXT("concurrencyPath"), ConcPath) &&
395
- !ConcPath.IsEmpty()) {
396
- Concurrency = LoadObject<USoundConcurrency>(nullptr, *ConcPath);
397
- }
398
-
399
- if (!GEditor)
400
- return false;
401
- UWorld *World = GEditor->GetEditorWorldContext().World();
402
- if (!World) {
403
- SendAutomationError(RequestingSocket, RequestId,
404
- TEXT("No world context available"), TEXT("NO_WORLD"));
405
- return true;
406
- }
407
-
408
- UGameplayStatics::PlaySoundAtLocation(
409
- World, Sound, Location, Rotation, (float)Volume, (float)Pitch,
410
- (float)StartTime, Attenuation, Concurrency);
411
-
412
- TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
413
- Resp->SetBoolField(TEXT("success"), true);
414
- Resp->SetStringField(TEXT("soundPath"), SoundPath);
415
- TSharedPtr<FJsonObject> LocObj = MakeShared<FJsonObject>();
416
- LocObj->SetNumberField(TEXT("x"), Location.X);
417
- LocObj->SetNumberField(TEXT("y"), Location.Y);
418
- LocObj->SetNumberField(TEXT("z"), Location.Z);
419
- Resp->SetObjectField(TEXT("location"), LocObj);
420
-
421
- SendAutomationResponse(RequestingSocket, RequestId, true,
422
- TEXT("Sound played at location"), Resp);
423
- return true;
424
- } else if (Lower == TEXT("play_sound_2d") ||
425
- Lower == TEXT("audio_play_sound_2d")) {
426
- FString SoundPath;
427
- if (!Payload->TryGetStringField(TEXT("soundPath"), SoundPath) ||
428
- SoundPath.IsEmpty()) {
429
- SendAutomationError(RequestingSocket, RequestId,
430
- TEXT("soundPath required"), TEXT("INVALID_ARGUMENT"));
431
- return true;
432
- }
433
-
434
- USoundBase *Sound = ResolveSoundAsset(SoundPath);
435
- if (!Sound) {
436
- SendAutomationError(RequestingSocket, RequestId,
437
- TEXT("Sound asset not found"),
438
- TEXT("ASSET_NOT_FOUND"));
439
- return true;
440
- }
441
-
442
- double Volume = 1.0;
443
- Payload->TryGetNumberField(TEXT("volume"), Volume);
444
- double Pitch = 1.0;
445
- Payload->TryGetNumberField(TEXT("pitch"), Pitch);
446
- double StartTime = 0.0;
447
- Payload->TryGetNumberField(TEXT("startTime"), StartTime);
448
-
449
- if (!GEditor)
450
- return true;
451
- UWorld *World = GEditor->GetEditorWorldContext().World();
452
- if (!World) {
453
- SendAutomationError(RequestingSocket, RequestId, TEXT("No World Context"),
454
- TEXT("NO_WORLD"));
455
- return true;
456
- }
457
-
458
- UGameplayStatics::PlaySound2D(World, Sound, (float)Volume, (float)Pitch,
459
- (float)StartTime);
460
-
461
- TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
462
- Resp->SetBoolField(TEXT("success"), true);
463
- Resp->SetStringField(TEXT("soundPath"), SoundPath);
464
- Resp->SetNumberField(TEXT("volume"), Volume);
465
- Resp->SetNumberField(TEXT("pitch"), Pitch);
466
-
467
- SendAutomationResponse(RequestingSocket, RequestId, true,
468
- TEXT("Sound played 2D"), Resp);
469
- return true;
470
- } else if (Lower == TEXT("create_sound_class") ||
471
- Lower == TEXT("audio_create_sound_class")) {
472
- FString Name;
473
- if (!Payload->TryGetStringField(TEXT("name"), Name) || Name.IsEmpty()) {
474
- SendAutomationError(RequestingSocket, RequestId, TEXT("name required"),
475
- TEXT("INVALID_ARGUMENT"));
476
- return true;
477
- }
478
-
479
- FString PackagePath = TEXT("/Game/Audio/Classes");
480
-
481
- USoundClassFactory *Factory = NewObject<USoundClassFactory>();
482
- FAssetToolsModule &AssetToolsModule =
483
- FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools");
484
- UObject *NewAsset = AssetToolsModule.Get().CreateAsset(
485
- Name, PackagePath, USoundClass::StaticClass(), Factory);
486
- USoundClass *SoundClass = Cast<USoundClass>(NewAsset);
487
-
488
- if (SoundClass) {
489
- const TSharedPtr<FJsonObject> *Props;
490
- if (Payload->TryGetObjectField(TEXT("properties"), Props)) {
491
- double Vol = 1.0;
492
- if ((*Props)->TryGetNumberField(TEXT("volume"), Vol)) {
493
- SoundClass->Properties.Volume = (float)Vol;
494
- }
495
- double Pitch = 1.0;
496
- if ((*Props)->TryGetNumberField(TEXT("pitch"), Pitch)) {
497
- SoundClass->Properties.Pitch = (float)Pitch;
498
- }
499
- }
500
-
501
- FString ParentClassPath;
502
- if (Payload->TryGetStringField(TEXT("parentClass"), ParentClassPath) &&
503
- !ParentClassPath.IsEmpty()) {
504
- USoundClass *Parent =
505
- LoadObject<USoundClass>(nullptr, *ParentClassPath);
506
- if (Parent) {
507
- SoundClass->ParentClass = Parent;
508
- }
509
- }
510
-
511
- UEditorAssetLibrary::SaveAsset(SoundClass->GetPathName());
512
- TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
513
- Resp->SetBoolField(TEXT("success"), true);
514
- Resp->SetStringField(TEXT("path"), SoundClass->GetPathName());
515
- Resp->SetStringField(TEXT("name"), SoundClass->GetName());
516
-
517
- SendAutomationResponse(RequestingSocket, RequestId, true,
518
- TEXT("SoundClass created"), Resp);
519
- } else {
520
- SendAutomationError(RequestingSocket, RequestId,
521
- TEXT("Failed to create SoundClass"),
522
- TEXT("ASSET_CREATION_FAILED"));
523
- }
524
- return true;
525
- } else if (Lower == TEXT("create_sound_mix") ||
526
- Lower == TEXT("audio_create_sound_mix")) {
527
- FString Name;
528
- if (!Payload->TryGetStringField(TEXT("name"), Name) || Name.IsEmpty()) {
529
- SendAutomationError(RequestingSocket, RequestId, TEXT("name required"),
530
- TEXT("INVALID_ARGUMENT"));
531
- return true;
532
- }
533
-
534
- FString PackagePath = TEXT("/Game/Audio/Mixes");
535
- if (Payload->HasField(TEXT("packagePath"))) {
536
- PackagePath = Payload->GetStringField(TEXT("packagePath"));
537
- } else if (Payload->HasField(TEXT("savePath"))) {
538
- PackagePath = Payload->GetStringField(TEXT("savePath"));
539
- }
540
-
541
- USoundMixFactory *Factory = NewObject<USoundMixFactory>();
542
- FAssetToolsModule &AssetToolsModule =
543
- FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools");
544
- UObject *NewAsset = AssetToolsModule.Get().CreateAsset(
545
- Name, PackagePath, USoundMix::StaticClass(), Factory);
546
- USoundMix *SoundMix = Cast<USoundMix>(NewAsset);
547
-
548
- if (SoundMix) {
549
- const TArray<TSharedPtr<FJsonValue>> *Adjusters;
550
- if (Payload->TryGetArrayField(TEXT("classAdjusters"), Adjusters)) {
551
- for (const auto &Val : *Adjusters) {
552
- const TSharedPtr<FJsonObject> AdjObj = Val->AsObject();
553
- FString ClassPath;
554
- if (AdjObj->TryGetStringField(TEXT("soundClass"), ClassPath)) {
555
- USoundClass *SC = LoadObject<USoundClass>(nullptr, *ClassPath);
556
- if (SC) {
557
- FSoundClassAdjuster Adjuster;
558
- Adjuster.SoundClassObject = SC;
559
- double Vol = 1.0;
560
- AdjObj->TryGetNumberField(TEXT("volumeAdjuster"), Vol);
561
- Adjuster.VolumeAdjuster = (float)Vol;
562
- double Pitch = 1.0;
563
- AdjObj->TryGetNumberField(TEXT("pitchAdjuster"), Pitch);
564
- Adjuster.PitchAdjuster = (float)Pitch;
565
- SoundMix->SoundClassEffects.Add(Adjuster);
566
- }
567
- }
568
- }
569
- }
570
-
571
- UEditorAssetLibrary::SaveAsset(SoundMix->GetPathName());
572
- TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
573
- Resp->SetBoolField(TEXT("success"), true);
574
- Resp->SetStringField(TEXT("path"), SoundMix->GetPathName());
575
- Resp->SetStringField(TEXT("name"), SoundMix->GetName());
576
-
577
- SendAutomationResponse(RequestingSocket, RequestId, true,
578
- TEXT("SoundMix created"), Resp);
579
- } else {
580
- SendAutomationError(RequestingSocket, RequestId,
581
- TEXT("Failed to create SoundMix"),
582
- TEXT("ASSET_CREATION_FAILED"));
583
- }
584
- return true;
585
- } else if (Lower == TEXT("push_sound_mix") ||
586
- Lower == TEXT("audio_push_sound_mix")) {
587
- FString MixName;
588
- if (!Payload->TryGetStringField(TEXT("mixName"), MixName) ||
589
- MixName.IsEmpty()) {
590
- SendAutomationError(RequestingSocket, RequestId, TEXT("mixName required"),
591
- TEXT("INVALID_ARGUMENT"));
592
- return true;
593
- }
594
-
595
- USoundMix *Mix = ResolveSoundMix(MixName);
596
- if (Mix) {
597
- if (GEditor && GEditor->GetEditorWorldContext().World()) {
598
- UGameplayStatics::PushSoundMixModifier(
599
- GEditor->GetEditorWorldContext().World(), Mix);
600
- TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
601
- Resp->SetBoolField(TEXT("success"), true);
602
- Resp->SetStringField(TEXT("mixName"), MixName);
603
- SendAutomationResponse(RequestingSocket, RequestId, true,
604
- TEXT("SoundMix pushed"), Resp);
605
- } else {
606
- SendAutomationError(RequestingSocket, RequestId,
607
- TEXT("No World Context"), TEXT("NO_WORLD"));
608
- }
609
- } else {
610
- SendAutomationError(RequestingSocket, RequestId,
611
- TEXT("SoundMix not found"), TEXT("ASSET_NOT_FOUND"));
612
- }
613
- return true;
614
- } else if (Lower == TEXT("pop_sound_mix") ||
615
- Lower == TEXT("audio_pop_sound_mix")) {
616
- FString MixName;
617
- if (!Payload->TryGetStringField(TEXT("mixName"), MixName) ||
618
- MixName.IsEmpty()) {
619
- SendAutomationError(RequestingSocket, RequestId, TEXT("mixName required"),
620
- TEXT("INVALID_ARGUMENT"));
621
- return true;
622
- }
623
-
624
- USoundMix *Mix = ResolveSoundMix(MixName);
625
- if (Mix) {
626
- if (GEditor && GEditor->GetEditorWorldContext().World()) {
627
- UGameplayStatics::PopSoundMixModifier(
628
- GEditor->GetEditorWorldContext().World(), Mix);
629
- TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
630
- Resp->SetBoolField(TEXT("success"), true);
631
- Resp->SetStringField(TEXT("mixName"), MixName);
632
- SendAutomationResponse(RequestingSocket, RequestId, true,
633
- TEXT("SoundMix popped"), Resp);
634
- } else {
635
- SendAutomationError(RequestingSocket, RequestId,
636
- TEXT("No World Context"), TEXT("NO_WORLD"));
637
- }
638
- } else {
639
- SendAutomationError(RequestingSocket, RequestId,
640
- TEXT("SoundMix not found"), TEXT("ASSET_NOT_FOUND"));
641
- }
642
- return true;
643
- } else if (Lower == TEXT("set_sound_mix_class_override") ||
644
- Lower == TEXT("audio_set_sound_mix_class_override")) {
645
- FString MixName, ClassName;
646
- Payload->TryGetStringField(TEXT("mixName"), MixName);
647
- Payload->TryGetStringField(TEXT("soundClassName"), ClassName);
648
-
649
- USoundMix *Mix = ResolveSoundMix(MixName);
650
- USoundClass *Class = ResolveSoundClass(ClassName);
651
-
652
- if (!Mix || !Class) {
653
- SendAutomationError(RequestingSocket, RequestId,
654
- TEXT("Mix or Class not found"),
655
- TEXT("ASSET_NOT_FOUND"));
656
- return true;
657
- }
658
-
659
- double Volume = 1.0;
660
- Payload->TryGetNumberField(TEXT("volume"), Volume);
661
- double Pitch = 1.0;
662
- Payload->TryGetNumberField(TEXT("pitch"), Pitch);
663
- double FadeTime = 1.0;
664
- Payload->TryGetNumberField(TEXT("fadeInTime"), FadeTime);
665
- bool bApply = true;
666
- Payload->TryGetBoolField(TEXT("applyToChildren"), bApply);
667
-
668
- if (GEditor && GEditor->GetEditorWorldContext().World()) {
669
- UGameplayStatics::SetSoundMixClassOverride(
670
- GEditor->GetEditorWorldContext().World(), Mix, Class, (float)Volume,
671
- (float)Pitch, (float)FadeTime, bApply);
672
- TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
673
- Resp->SetBoolField(TEXT("success"), true);
674
- Resp->SetStringField(TEXT("mixName"), MixName);
675
- Resp->SetStringField(TEXT("className"), ClassName);
676
- SendAutomationResponse(RequestingSocket, RequestId, true,
677
- TEXT("Sound mix override set"), Resp);
678
- } else {
679
- SendAutomationError(RequestingSocket, RequestId, TEXT("No World Context"),
680
- TEXT("NO_WORLD"));
681
- }
682
- return true;
683
- } else if (Lower == TEXT("play_sound_attached") ||
684
- Lower == TEXT("audio_play_sound_attached")) {
685
- FString SoundPath, ActorName, AttachPoint;
686
- Payload->TryGetStringField(TEXT("soundPath"), SoundPath);
687
- Payload->TryGetStringField(TEXT("actorName"), ActorName);
688
- Payload->TryGetStringField(TEXT("attachPointName"), AttachPoint);
689
-
690
- USoundBase *Sound = ResolveSoundAsset(SoundPath);
691
- if (!Sound) {
692
- SendAutomationError(RequestingSocket, RequestId, TEXT("Sound not found"),
693
- TEXT("ASSET_NOT_FOUND"));
694
- return true;
695
- }
696
-
697
- if (!GEditor)
698
- return true;
699
- UWorld *World = GEditor->GetEditorWorldContext().World();
700
- if (!World) {
701
- SendAutomationError(RequestingSocket, RequestId, TEXT("No World Context"),
702
- TEXT("NO_WORLD"));
703
- return true;
704
- }
705
-
706
- AActor *TargetActor = FindAudioActorByName(ActorName, World);
707
- if (!TargetActor) {
708
- SendAutomationError(RequestingSocket, RequestId, TEXT("Actor not found"),
709
- TEXT("ACTOR_NOT_FOUND"));
710
- return true;
711
- }
712
-
713
- USceneComponent *AttachComp = TargetActor->GetRootComponent();
714
- if (!AttachPoint.IsEmpty()) {
715
- // Try to find socket or component
716
- USceneComponent *FoundComp = nullptr;
717
- TArray<USceneComponent *> Components;
718
- TargetActor->GetComponents(Components);
719
- for (USceneComponent *Comp : Components) {
720
- if (Comp->GetName() == AttachPoint ||
721
- Comp->DoesSocketExist(FName(*AttachPoint))) {
722
- FoundComp = Comp;
723
- break;
724
- }
725
- }
726
- if (FoundComp)
727
- AttachComp = FoundComp;
728
- }
729
-
730
- UAudioComponent *AudioComp = UGameplayStatics::SpawnSoundAttached(
731
- Sound, AttachComp, FName(*AttachPoint), FVector::ZeroVector,
732
- EAttachLocation::KeepRelativeOffset, true);
733
-
734
- TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
735
- if (AudioComp) {
736
- Resp->SetStringField(TEXT("componentName"), AudioComp->GetName());
737
- SendAutomationResponse(RequestingSocket, RequestId, true,
738
- TEXT("Sound attached"), Resp);
739
- } else {
740
- SendAutomationError(RequestingSocket, RequestId,
741
- TEXT("Failed to attach sound"),
742
- TEXT("ATTACH_FAILED"));
743
- }
744
- return true;
745
- } else if (Lower == TEXT("fade_sound_out") ||
746
- Lower == TEXT("fade_sound_in") ||
747
- Lower == TEXT("audio_fade_sound_out") ||
748
- Lower == TEXT("audio_fade_sound_in")) {
749
- FString ActorName;
750
- Payload->TryGetStringField(TEXT("actorName"), ActorName);
751
- double FadeTime = 1.0;
752
- Payload->TryGetNumberField(TEXT("fadeTime"), FadeTime);
753
- double TargetVol =
754
- (Lower == TEXT("fade_sound_in") || Lower == TEXT("audio_fade_sound_in"))
755
- ? 1.0
756
- : 0.0;
757
- if (Lower == TEXT("fade_sound_in") || Lower == TEXT("audio_fade_sound_in"))
758
- Payload->TryGetNumberField(TEXT("targetVolume"), TargetVol);
759
-
760
- if (!GEditor)
761
- return true;
762
- UWorld *World = GEditor->GetEditorWorldContext().World();
763
- if (!World) {
764
- SendAutomationError(RequestingSocket, RequestId, TEXT("No World Context"),
765
- TEXT("NO_WORLD"));
766
- return true;
767
- }
768
-
769
- AActor *TargetActor = FindAudioActorByName(ActorName, World);
770
- if (TargetActor) {
771
- UAudioComponent *AudioComp =
772
- TargetActor->FindComponentByClass<UAudioComponent>();
773
- if (AudioComp) {
774
- if (Lower == TEXT("fade_sound_in") ||
775
- Lower == TEXT("audio_fade_sound_in"))
776
- AudioComp->FadeIn((float)FadeTime, (float)TargetVol);
777
- else
778
- AudioComp->FadeOut((float)FadeTime, (float)TargetVol);
779
-
780
- TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
781
- Resp->SetBoolField(TEXT("success"), true);
782
- Resp->SetStringField(TEXT("actorName"), ActorName);
783
- Resp->SetStringField(TEXT("action"), Lower);
784
- SendAutomationResponse(RequestingSocket, RequestId, true,
785
- TEXT("Sound fading"), Resp);
786
- return true;
787
- }
788
- }
789
- SendAutomationError(RequestingSocket, RequestId,
790
- TEXT("Audio component not found on actor"),
791
- TEXT("COMPONENT_NOT_FOUND"));
792
- return true;
793
- } else if (Lower == TEXT("create_ambient_sound") ||
794
- Lower == TEXT("audio_create_ambient_sound")) {
795
- FString SoundPath;
796
- if (!Payload->TryGetStringField(TEXT("soundPath"), SoundPath) ||
797
- SoundPath.IsEmpty()) {
798
- SendAutomationError(RequestingSocket, RequestId,
799
- TEXT("soundPath required"), TEXT("INVALID_ARGUMENT"));
800
- return true;
801
- }
802
-
803
- USoundBase *Sound = ResolveSoundAsset(SoundPath);
804
- if (!Sound) {
805
- SendAutomationError(RequestingSocket, RequestId,
806
- TEXT("Sound asset not found"),
807
- TEXT("ASSET_NOT_FOUND"));
808
- return true;
809
- }
810
-
811
- FVector Location = FVector::ZeroVector;
812
- const TArray<TSharedPtr<FJsonValue>> *LocArr;
813
- if (Payload->TryGetArrayField(TEXT("location"), LocArr) && LocArr &&
814
- LocArr->Num() >= 3) {
815
- Location = FVector((*LocArr)[0]->AsNumber(), (*LocArr)[1]->AsNumber(),
816
- (*LocArr)[2]->AsNumber());
817
- }
818
-
819
- double Volume = 1.0;
820
- Payload->TryGetNumberField(TEXT("volume"), Volume);
821
- double Pitch = 1.0;
822
- Payload->TryGetNumberField(TEXT("pitch"), Pitch);
823
- double StartTime = 0.0;
824
- Payload->TryGetNumberField(TEXT("startTime"), StartTime);
825
-
826
- USoundAttenuation *Attenuation = nullptr;
827
- FString AttenPath;
828
- if (Payload->TryGetStringField(TEXT("attenuationPath"), AttenPath) &&
829
- !AttenPath.IsEmpty()) {
830
- Attenuation = LoadObject<USoundAttenuation>(nullptr, *AttenPath);
831
- }
832
-
833
- USoundConcurrency *Concurrency = nullptr;
834
- FString ConcPath;
835
- if (Payload->TryGetStringField(TEXT("concurrencyPath"), ConcPath) &&
836
- !ConcPath.IsEmpty()) {
837
- Concurrency = LoadObject<USoundConcurrency>(nullptr, *ConcPath);
838
- }
839
-
840
- if (!GEditor)
841
- return true;
842
- UWorld *World = GEditor->GetEditorWorldContext().World();
843
- if (!World) {
844
- SendAutomationError(RequestingSocket, RequestId, TEXT("No World Context"),
845
- TEXT("NO_WORLD"));
846
- return true;
847
- }
848
-
849
- UAudioComponent *AudioComp = UGameplayStatics::SpawnSoundAtLocation(
850
- World, Sound, Location, FRotator::ZeroRotator, (float)Volume,
851
- (float)Pitch, (float)StartTime, Attenuation, Concurrency, true);
852
-
853
- if (AudioComp) {
854
- AudioComp->Play();
855
-
856
- TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
857
- Resp->SetStringField(TEXT("componentName"), AudioComp->GetName());
858
- SendAutomationResponse(RequestingSocket, RequestId, true,
859
- TEXT("Ambient sound created"), Resp);
860
- } else {
861
- SendAutomationError(RequestingSocket, RequestId,
862
- TEXT("Failed to create ambient sound"),
863
- TEXT("SPAWN_FAILED"));
864
- }
865
- return true;
866
- } else if (Lower == TEXT("spawn_sound_at_location") ||
867
- Lower == TEXT("audio_spawn_sound_at_location")) {
868
- // Similar to create_ambient_sound but explicit action name
869
- FString SoundPath;
870
- if (!Payload->TryGetStringField(TEXT("soundPath"), SoundPath) ||
871
- SoundPath.IsEmpty()) {
872
- SendAutomationError(RequestingSocket, RequestId,
873
- TEXT("soundPath required"), TEXT("INVALID_ARGUMENT"));
874
- return true;
875
- }
876
-
877
- USoundBase *Sound = ResolveSoundAsset(SoundPath);
878
- if (!Sound) {
879
- SendAutomationError(RequestingSocket, RequestId,
880
- TEXT("Sound asset not found"),
881
- TEXT("ASSET_NOT_FOUND"));
882
- return true;
883
- }
884
-
885
- FVector Location = FVector::ZeroVector;
886
- const TArray<TSharedPtr<FJsonValue>> *LocArr;
887
- if (Payload->TryGetArrayField(TEXT("location"), LocArr) && LocArr &&
888
- LocArr->Num() >= 3) {
889
- Location = FVector((*LocArr)[0]->AsNumber(), (*LocArr)[1]->AsNumber(),
890
- (*LocArr)[2]->AsNumber());
891
- }
892
-
893
- FRotator Rotation = FRotator::ZeroRotator;
894
- const TArray<TSharedPtr<FJsonValue>> *RotArr;
895
- if (Payload->TryGetArrayField(TEXT("rotation"), RotArr) && RotArr &&
896
- RotArr->Num() >= 3) {
897
- Rotation = FRotator((*RotArr)[0]->AsNumber(), (*RotArr)[1]->AsNumber(),
898
- (*RotArr)[2]->AsNumber());
899
- }
900
-
901
- double Volume = 1.0;
902
- Payload->TryGetNumberField(TEXT("volume"), Volume);
903
- double Pitch = 1.0;
904
- Payload->TryGetNumberField(TEXT("pitch"), Pitch);
905
- double StartTime = 0.0;
906
- Payload->TryGetNumberField(TEXT("startTime"), StartTime);
907
-
908
- if (!GEditor)
909
- return true;
910
- UWorld *World = GEditor->GetEditorWorldContext().World();
911
- if (!World) {
912
- SendAutomationError(RequestingSocket, RequestId, TEXT("No World Context"),
913
- TEXT("NO_WORLD"));
914
- return true;
915
- }
916
-
917
- UAudioComponent *AudioComp = UGameplayStatics::SpawnSoundAtLocation(
918
- World, Sound, Location, Rotation, (float)Volume, (float)Pitch,
919
- (float)StartTime, nullptr, nullptr, true);
920
-
921
- if (AudioComp) {
922
- TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
923
- Resp->SetStringField(TEXT("componentName"), AudioComp->GetName());
924
- Resp->SetStringField(TEXT("componentPath"), AudioComp->GetPathName());
925
- SendAutomationResponse(RequestingSocket, RequestId, true,
926
- TEXT("Sound spawned"), Resp);
927
- } else {
928
- SendAutomationError(RequestingSocket, RequestId,
929
- TEXT("Failed to spawn sound"), TEXT("SPAWN_FAILED"));
930
- }
931
- return true;
932
- } else if (Lower == TEXT("clear_sound_mix_class_override") ||
933
- Lower == TEXT("audio_clear_sound_mix_class_override")) {
934
- FString MixName, ClassName;
935
- Payload->TryGetStringField(TEXT("mixName"), MixName);
936
- Payload->TryGetStringField(TEXT("soundClassName"), ClassName);
937
-
938
- USoundMix *Mix = ResolveSoundMix(MixName);
939
- USoundClass *Class = ResolveSoundClass(ClassName);
940
-
941
- if (!Mix || !Class) {
942
- SendAutomationError(RequestingSocket, RequestId,
943
- TEXT("Mix or Class not found"),
944
- TEXT("ASSET_NOT_FOUND"));
945
- return true;
946
- }
947
-
948
- double FadeTime = 1.0;
949
- Payload->TryGetNumberField(TEXT("fadeOutTime"), FadeTime);
950
-
951
- if (GEditor && GEditor->GetEditorWorldContext().World()) {
952
- UGameplayStatics::ClearSoundMixClassOverride(
953
- GEditor->GetEditorWorldContext().World(), Mix, Class,
954
- (float)FadeTime);
955
- SendAutomationResponse(RequestingSocket, RequestId, true,
956
- TEXT("Sound mix override cleared"), nullptr);
957
- } else {
958
- SendAutomationError(RequestingSocket, RequestId, TEXT("No World Context"),
959
- TEXT("NO_WORLD"));
960
- }
961
- return true;
962
- } else if (Lower == TEXT("set_base_sound_mix")) {
963
- FString MixName;
964
- Payload->TryGetStringField(TEXT("mixName"), MixName);
965
- USoundMix *Mix = ResolveSoundMix(MixName);
966
- if (!Mix) {
967
- SendAutomationError(RequestingSocket, RequestId, TEXT("Mix not found"),
968
- TEXT("ASSET_NOT_FOUND"));
969
- return true;
970
- }
971
- if (GEditor && GEditor->GetEditorWorldContext().World()) {
972
- UGameplayStatics::SetBaseSoundMix(
973
- GEditor->GetEditorWorldContext().World(), Mix);
974
- SendAutomationResponse(RequestingSocket, RequestId, true,
975
- TEXT("Base sound mix set"), nullptr);
976
- } else {
977
- SendAutomationError(RequestingSocket, RequestId, TEXT("No World Context"),
978
- TEXT("NO_WORLD"));
979
- }
980
- return true;
981
- } else if (Lower == TEXT("prime_sound")) {
982
- FString SoundPath;
983
- Payload->TryGetStringField(TEXT("soundPath"), SoundPath);
984
- USoundBase *Sound = ResolveSoundAsset(SoundPath);
985
- if (!Sound) {
986
- SendAutomationError(RequestingSocket, RequestId, TEXT("Sound not found"),
987
- TEXT("ASSET_NOT_FOUND"));
988
- return true;
989
- }
990
- UGameplayStatics::PrimeSound(Sound);
991
- SendAutomationResponse(RequestingSocket, RequestId, true,
992
- TEXT("Sound primed"), nullptr);
993
- return true;
994
- }
995
-
996
- if (Lower.StartsWith(TEXT("create_audio_component"))) {
997
- FString SoundPath;
998
- if (!Payload->TryGetStringField(TEXT("soundPath"), SoundPath))
999
- Payload->TryGetStringField(TEXT("path"), SoundPath);
1000
- if (SoundPath.IsEmpty()) {
1001
- SendAutomationError(RequestingSocket, RequestId,
1002
- TEXT("soundPath required"), TEXT("INVALID_ARGUMENT"));
1003
- return true;
1004
- }
1005
-
1006
- USoundBase *Sound = ResolveSoundAsset(SoundPath);
1007
- if (!Sound) {
1008
- SendAutomationError(
1009
- RequestingSocket, RequestId,
1010
- FString::Printf(TEXT("Sound asset not found: %s"), *SoundPath),
1011
- TEXT("ASSET_NOT_FOUND"));
1012
- return true;
1013
- }
1014
-
1015
- FVector Location =
1016
- ExtractVectorField(Payload, TEXT("location"), FVector::ZeroVector);
1017
- FRotator Rotation =
1018
- ExtractRotatorField(Payload, TEXT("rotation"), FRotator::ZeroRotator);
1019
- FString AttachTo;
1020
- Payload->TryGetStringField(TEXT("attachTo"), AttachTo);
1021
- if (AttachTo.IsEmpty())
1022
- Payload->TryGetStringField(TEXT("actorName"), AttachTo);
1023
-
1024
- UAudioComponent *AudioComp = nullptr;
1025
- UWorld *World =
1026
- GEditor ? GEditor->GetEditorWorldContext().World() : nullptr;
1027
-
1028
- if (!World) {
1029
- SendAutomationError(RequestingSocket, RequestId, TEXT("No editor world"),
1030
- TEXT("NO_WORLD"));
1031
- return true;
1032
- }
1033
-
1034
- if (!AttachTo.IsEmpty()) {
1035
- AActor *ParentActor = FindAudioActorByName(AttachTo, World);
1036
- if (ParentActor) {
1037
- AudioComp = UGameplayStatics::SpawnSoundAttached(
1038
- Sound, ParentActor->GetRootComponent(), NAME_None, Location,
1039
- Rotation, EAttachLocation::KeepRelativeOffset, false);
1040
- } else {
1041
- UE_LOG(LogMcpAutomationBridgeSubsystem, Warning,
1042
- TEXT("create_audio_component: attachTo actor '%s' not found, "
1043
- "spawning at location."),
1044
- *AttachTo);
1045
- }
1046
- }
1047
-
1048
- if (!AudioComp) {
1049
- AudioComp = UGameplayStatics::SpawnSoundAtLocation(World, Sound, Location,
1050
- Rotation);
1051
- }
1052
-
1053
- if (AudioComp) {
1054
- FString VolumeStr;
1055
- if (Payload->TryGetStringField(TEXT("volume"), VolumeStr))
1056
- AudioComp->SetVolumeMultiplier(FCString::Atof(*VolumeStr));
1057
- FString PitchStr;
1058
- if (Payload->TryGetStringField(TEXT("pitch"), PitchStr))
1059
- AudioComp->SetPitchMultiplier(FCString::Atof(*PitchStr));
1060
-
1061
- TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
1062
- Resp->SetBoolField(TEXT("success"), true);
1063
- Resp->SetStringField(TEXT("componentPath"), AudioComp->GetPathName());
1064
- Resp->SetStringField(TEXT("componentName"), AudioComp->GetName());
1065
- SendAutomationResponse(RequestingSocket, RequestId, true,
1066
- TEXT("Audio component created"), Resp, FString());
1067
- return true;
1068
- }
1069
- SendAutomationError(RequestingSocket, RequestId,
1070
- TEXT("Failed to create audio component"),
1071
- TEXT("CREATE_FAILED"));
1072
- return true;
1073
- }
1074
-
1075
- // Fallback for other audio actions not fully implemented yet
1076
- SendAutomationResponse(
1077
- RequestingSocket, RequestId, false,
1078
- FString::Printf(TEXT("Audio action '%s' not fully implemented"), *Action),
1079
- nullptr, TEXT("NOT_IMPLEMENTED"));
1080
- return true;
1081
- #else
1082
- SendAutomationResponse(RequestingSocket, RequestId, false,
1083
- TEXT("Audio actions require editor build"), nullptr,
1084
- TEXT("NOT_IMPLEMENTED"));
1085
- return true;
1086
- #endif
1087
- }