unreal-engine-mcp-server 0.4.7 → 0.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (454) hide show
  1. package/.env.example +26 -0
  2. package/.env.production +38 -7
  3. package/.eslintrc.json +0 -54
  4. package/.eslintrc.override.json +8 -0
  5. package/.github/ISSUE_TEMPLATE/bug_report.yml +94 -0
  6. package/.github/ISSUE_TEMPLATE/config.yml +8 -0
  7. package/.github/ISSUE_TEMPLATE/feature_request.yml +56 -0
  8. package/.github/copilot-instructions.md +478 -45
  9. package/.github/dependabot.yml +19 -0
  10. package/.github/labeler.yml +24 -0
  11. package/.github/labels.yml +70 -0
  12. package/.github/pull_request_template.md +42 -0
  13. package/.github/release-drafter-config.yml +51 -0
  14. package/.github/workflows/auto-merge.yml +38 -0
  15. package/.github/workflows/ci.yml +38 -0
  16. package/.github/workflows/dependency-review.yml +17 -0
  17. package/.github/workflows/gemini-issue-triage.yml +172 -0
  18. package/.github/workflows/greetings.yml +27 -0
  19. package/.github/workflows/labeler.yml +17 -0
  20. package/.github/workflows/links.yml +80 -0
  21. package/.github/workflows/pr-size-labeler.yml +137 -0
  22. package/.github/workflows/publish-mcp.yml +13 -7
  23. package/.github/workflows/release-drafter.yml +23 -0
  24. package/.github/workflows/release.yml +112 -0
  25. package/.github/workflows/semantic-pull-request.yml +35 -0
  26. package/.github/workflows/smoke-test.yml +36 -0
  27. package/.github/workflows/stale.yml +28 -0
  28. package/CHANGELOG.md +338 -31
  29. package/CONTRIBUTING.md +140 -0
  30. package/GEMINI.md +115 -0
  31. package/Public/Plugin_setup_guide.mp4 +0 -0
  32. package/README.md +189 -128
  33. package/claude_desktop_config_example.json +7 -6
  34. package/dist/automation/bridge.d.ts +50 -0
  35. package/dist/automation/bridge.js +452 -0
  36. package/dist/automation/connection-manager.d.ts +23 -0
  37. package/dist/automation/connection-manager.js +107 -0
  38. package/dist/automation/handshake.d.ts +11 -0
  39. package/dist/automation/handshake.js +89 -0
  40. package/dist/automation/index.d.ts +3 -0
  41. package/dist/automation/index.js +3 -0
  42. package/dist/automation/message-handler.d.ts +12 -0
  43. package/dist/automation/message-handler.js +149 -0
  44. package/dist/automation/request-tracker.d.ts +25 -0
  45. package/dist/automation/request-tracker.js +98 -0
  46. package/dist/automation/types.d.ts +130 -0
  47. package/dist/automation/types.js +2 -0
  48. package/dist/cli.js +32 -5
  49. package/dist/config.d.ts +26 -0
  50. package/dist/config.js +59 -0
  51. package/dist/constants.d.ts +16 -0
  52. package/dist/constants.js +16 -0
  53. package/dist/graphql/loaders.d.ts +64 -0
  54. package/dist/graphql/loaders.js +117 -0
  55. package/dist/graphql/resolvers.d.ts +268 -0
  56. package/dist/graphql/resolvers.js +746 -0
  57. package/dist/graphql/schema.d.ts +5 -0
  58. package/dist/graphql/schema.js +437 -0
  59. package/dist/graphql/server.d.ts +26 -0
  60. package/dist/graphql/server.js +117 -0
  61. package/dist/graphql/types.d.ts +9 -0
  62. package/dist/graphql/types.js +2 -0
  63. package/dist/handlers/resource-handlers.d.ts +20 -0
  64. package/dist/handlers/resource-handlers.js +180 -0
  65. package/dist/index.d.ts +33 -18
  66. package/dist/index.js +130 -619
  67. package/dist/resources/actors.d.ts +17 -12
  68. package/dist/resources/actors.js +56 -76
  69. package/dist/resources/assets.d.ts +6 -14
  70. package/dist/resources/assets.js +115 -147
  71. package/dist/resources/levels.d.ts +13 -13
  72. package/dist/resources/levels.js +25 -34
  73. package/dist/server/resource-registry.d.ts +20 -0
  74. package/dist/server/resource-registry.js +37 -0
  75. package/dist/server/tool-registry.d.ts +23 -0
  76. package/dist/server/tool-registry.js +322 -0
  77. package/dist/server-setup.d.ts +20 -0
  78. package/dist/server-setup.js +71 -0
  79. package/dist/services/health-monitor.d.ts +34 -0
  80. package/dist/services/health-monitor.js +105 -0
  81. package/dist/services/metrics-server.d.ts +11 -0
  82. package/dist/services/metrics-server.js +105 -0
  83. package/dist/tools/actors.d.ts +163 -9
  84. package/dist/tools/actors.js +356 -311
  85. package/dist/tools/animation.d.ts +135 -4
  86. package/dist/tools/animation.js +510 -411
  87. package/dist/tools/assets.d.ts +75 -29
  88. package/dist/tools/assets.js +265 -284
  89. package/dist/tools/audio.d.ts +102 -42
  90. package/dist/tools/audio.js +272 -685
  91. package/dist/tools/base-tool.d.ts +17 -0
  92. package/dist/tools/base-tool.js +46 -0
  93. package/dist/tools/behavior-tree.d.ts +94 -0
  94. package/dist/tools/behavior-tree.js +39 -0
  95. package/dist/tools/blueprint.d.ts +208 -126
  96. package/dist/tools/blueprint.js +685 -832
  97. package/dist/tools/consolidated-tool-definitions.d.ts +5462 -1781
  98. package/dist/tools/consolidated-tool-definitions.js +829 -496
  99. package/dist/tools/consolidated-tool-handlers.d.ts +2 -1
  100. package/dist/tools/consolidated-tool-handlers.js +198 -1027
  101. package/dist/tools/debug.d.ts +143 -85
  102. package/dist/tools/debug.js +234 -180
  103. package/dist/tools/dynamic-handler-registry.d.ts +13 -0
  104. package/dist/tools/dynamic-handler-registry.js +23 -0
  105. package/dist/tools/editor.d.ts +30 -83
  106. package/dist/tools/editor.js +247 -244
  107. package/dist/tools/engine.d.ts +10 -4
  108. package/dist/tools/engine.js +13 -5
  109. package/dist/tools/environment.d.ts +30 -0
  110. package/dist/tools/environment.js +267 -0
  111. package/dist/tools/foliage.d.ts +65 -99
  112. package/dist/tools/foliage.js +221 -331
  113. package/dist/tools/handlers/actor-handlers.d.ts +3 -0
  114. package/dist/tools/handlers/actor-handlers.js +227 -0
  115. package/dist/tools/handlers/animation-handlers.d.ts +3 -0
  116. package/dist/tools/handlers/animation-handlers.js +185 -0
  117. package/dist/tools/handlers/argument-helper.d.ts +16 -0
  118. package/dist/tools/handlers/argument-helper.js +80 -0
  119. package/dist/tools/handlers/asset-handlers.d.ts +3 -0
  120. package/dist/tools/handlers/asset-handlers.js +496 -0
  121. package/dist/tools/handlers/audio-handlers.d.ts +3 -0
  122. package/dist/tools/handlers/audio-handlers.js +166 -0
  123. package/dist/tools/handlers/blueprint-handlers.d.ts +4 -0
  124. package/dist/tools/handlers/blueprint-handlers.js +358 -0
  125. package/dist/tools/handlers/common-handlers.d.ts +14 -0
  126. package/dist/tools/handlers/common-handlers.js +56 -0
  127. package/dist/tools/handlers/editor-handlers.d.ts +3 -0
  128. package/dist/tools/handlers/editor-handlers.js +119 -0
  129. package/dist/tools/handlers/effect-handlers.d.ts +3 -0
  130. package/dist/tools/handlers/effect-handlers.js +171 -0
  131. package/dist/tools/handlers/environment-handlers.d.ts +3 -0
  132. package/dist/tools/handlers/environment-handlers.js +170 -0
  133. package/dist/tools/handlers/graph-handlers.d.ts +3 -0
  134. package/dist/tools/handlers/graph-handlers.js +90 -0
  135. package/dist/tools/handlers/input-handlers.d.ts +3 -0
  136. package/dist/tools/handlers/input-handlers.js +21 -0
  137. package/dist/tools/handlers/inspect-handlers.d.ts +3 -0
  138. package/dist/tools/handlers/inspect-handlers.js +383 -0
  139. package/dist/tools/handlers/level-handlers.d.ts +3 -0
  140. package/dist/tools/handlers/level-handlers.js +237 -0
  141. package/dist/tools/handlers/lighting-handlers.d.ts +3 -0
  142. package/dist/tools/handlers/lighting-handlers.js +144 -0
  143. package/dist/tools/handlers/performance-handlers.d.ts +3 -0
  144. package/dist/tools/handlers/performance-handlers.js +130 -0
  145. package/dist/tools/handlers/pipeline-handlers.d.ts +3 -0
  146. package/dist/tools/handlers/pipeline-handlers.js +110 -0
  147. package/dist/tools/handlers/sequence-handlers.d.ts +3 -0
  148. package/dist/tools/handlers/sequence-handlers.js +376 -0
  149. package/dist/tools/handlers/system-handlers.d.ts +4 -0
  150. package/dist/tools/handlers/system-handlers.js +506 -0
  151. package/dist/tools/input.d.ts +19 -0
  152. package/dist/tools/input.js +89 -0
  153. package/dist/tools/introspection.d.ts +103 -40
  154. package/dist/tools/introspection.js +425 -568
  155. package/dist/tools/landscape.d.ts +54 -93
  156. package/dist/tools/landscape.js +284 -409
  157. package/dist/tools/level.d.ts +66 -27
  158. package/dist/tools/level.js +647 -675
  159. package/dist/tools/lighting.d.ts +77 -38
  160. package/dist/tools/lighting.js +445 -943
  161. package/dist/tools/logs.d.ts +3 -3
  162. package/dist/tools/logs.js +5 -57
  163. package/dist/tools/materials.d.ts +91 -24
  164. package/dist/tools/materials.js +194 -118
  165. package/dist/tools/niagara.d.ts +149 -39
  166. package/dist/tools/niagara.js +267 -182
  167. package/dist/tools/performance.d.ts +27 -13
  168. package/dist/tools/performance.js +203 -122
  169. package/dist/tools/physics.d.ts +32 -77
  170. package/dist/tools/physics.js +175 -582
  171. package/dist/tools/property-dictionary.d.ts +13 -0
  172. package/dist/tools/property-dictionary.js +82 -0
  173. package/dist/tools/sequence.d.ts +85 -60
  174. package/dist/tools/sequence.js +208 -747
  175. package/dist/tools/tool-definition-utils.d.ts +59 -0
  176. package/dist/tools/tool-definition-utils.js +35 -0
  177. package/dist/tools/ui.d.ts +64 -34
  178. package/dist/tools/ui.js +134 -214
  179. package/dist/types/automation-responses.d.ts +115 -0
  180. package/dist/types/automation-responses.js +2 -0
  181. package/dist/types/env.d.ts +0 -3
  182. package/dist/types/env.js +0 -7
  183. package/dist/types/responses.d.ts +249 -0
  184. package/dist/types/responses.js +2 -0
  185. package/dist/types/tool-interfaces.d.ts +898 -0
  186. package/dist/types/tool-interfaces.js +2 -0
  187. package/dist/types/tool-types.d.ts +183 -19
  188. package/dist/types/tool-types.js +0 -4
  189. package/dist/unreal-bridge.d.ts +24 -131
  190. package/dist/unreal-bridge.js +364 -1506
  191. package/dist/utils/command-validator.d.ts +9 -0
  192. package/dist/utils/command-validator.js +68 -0
  193. package/dist/utils/elicitation.d.ts +1 -1
  194. package/dist/utils/elicitation.js +12 -15
  195. package/dist/utils/error-handler.d.ts +2 -51
  196. package/dist/utils/error-handler.js +11 -87
  197. package/dist/utils/ini-reader.d.ts +3 -0
  198. package/dist/utils/ini-reader.js +69 -0
  199. package/dist/utils/logger.js +9 -6
  200. package/dist/utils/normalize.d.ts +3 -0
  201. package/dist/utils/normalize.js +56 -0
  202. package/dist/utils/path-security.d.ts +2 -0
  203. package/dist/utils/path-security.js +24 -0
  204. package/dist/utils/response-factory.d.ts +7 -0
  205. package/dist/utils/response-factory.js +27 -0
  206. package/dist/utils/response-validator.d.ts +3 -24
  207. package/dist/utils/response-validator.js +130 -81
  208. package/dist/utils/result-helpers.d.ts +4 -5
  209. package/dist/utils/result-helpers.js +15 -16
  210. package/dist/utils/safe-json.js +5 -11
  211. package/dist/utils/unreal-command-queue.d.ts +24 -0
  212. package/dist/utils/unreal-command-queue.js +120 -0
  213. package/dist/utils/validation.d.ts +0 -40
  214. package/dist/utils/validation.js +1 -78
  215. package/dist/wasm/index.d.ts +70 -0
  216. package/dist/wasm/index.js +535 -0
  217. package/docs/GraphQL-API.md +888 -0
  218. package/docs/Migration-Guide-v0.5.0.md +684 -0
  219. package/docs/Roadmap.md +53 -0
  220. package/docs/WebAssembly-Integration.md +628 -0
  221. package/docs/editor-plugin-extension.md +370 -0
  222. package/docs/handler-mapping.md +242 -0
  223. package/docs/native-automation-progress.md +128 -0
  224. package/docs/testing-guide.md +423 -0
  225. package/mcp-config-example.json +6 -6
  226. package/package.json +67 -28
  227. package/plugins/McpAutomationBridge/Config/FilterPlugin.ini +8 -0
  228. package/plugins/McpAutomationBridge/McpAutomationBridge.uplugin +64 -0
  229. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/McpAutomationBridge.Build.cs +189 -0
  230. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeGlobals.cpp +22 -0
  231. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeGlobals.h +30 -0
  232. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeHelpers.h +1983 -0
  233. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeModule.cpp +72 -0
  234. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeSettings.cpp +46 -0
  235. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridgeSubsystem.cpp +581 -0
  236. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_AnimationHandlers.cpp +2394 -0
  237. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_AssetQueryHandlers.cpp +300 -0
  238. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_AssetWorkflowHandlers.cpp +2807 -0
  239. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_AudioHandlers.cpp +1087 -0
  240. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BehaviorTreeHandlers.cpp +488 -0
  241. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BlueprintCreationHandlers.cpp +643 -0
  242. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BlueprintCreationHandlers.h +31 -0
  243. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BlueprintGraphHandlers.cpp +1184 -0
  244. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BlueprintHandlers.cpp +5652 -0
  245. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_BlueprintHandlers_List.cpp +152 -0
  246. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_ControlHandlers.cpp +2614 -0
  247. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_DebugHandlers.cpp +42 -0
  248. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_EditorFunctionHandlers.cpp +1237 -0
  249. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_EffectHandlers.cpp +1701 -0
  250. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_EnvironmentHandlers.cpp +2145 -0
  251. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_FoliageHandlers.cpp +954 -0
  252. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_InputHandlers.cpp +209 -0
  253. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_InsightsHandlers.cpp +41 -0
  254. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_LandscapeHandlers.cpp +1164 -0
  255. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_LevelHandlers.cpp +762 -0
  256. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_LightingHandlers.cpp +634 -0
  257. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_LogHandlers.cpp +136 -0
  258. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_MaterialGraphHandlers.cpp +494 -0
  259. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_NiagaraGraphHandlers.cpp +278 -0
  260. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_NiagaraHandlers.cpp +625 -0
  261. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_PerformanceHandlers.cpp +401 -0
  262. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_PipelineHandlers.cpp +67 -0
  263. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_ProcessRequest.cpp +735 -0
  264. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_PropertyHandlers.cpp +2634 -0
  265. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_RenderHandlers.cpp +189 -0
  266. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_SCSHandlers.cpp +917 -0
  267. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_SCSHandlers.h +39 -0
  268. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_SequenceHandlers.cpp +2670 -0
  269. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_SequencerHandlers.cpp +519 -0
  270. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_TestHandlers.cpp +38 -0
  271. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_UiHandlers.cpp +668 -0
  272. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpAutomationBridge_WorldPartitionHandlers.cpp +346 -0
  273. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpBridgeWebSocket.cpp +1330 -0
  274. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpBridgeWebSocket.h +149 -0
  275. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Private/McpConnectionManager.cpp +783 -0
  276. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Public/McpAutomationBridgeSettings.h +115 -0
  277. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Public/McpAutomationBridgeSubsystem.h +796 -0
  278. package/plugins/McpAutomationBridge/Source/McpAutomationBridge/Public/McpConnectionManager.h +117 -0
  279. package/scripts/check-unreal-connection.mjs +19 -0
  280. package/scripts/clean-tmp.js +23 -0
  281. package/scripts/patch-wasm.js +26 -0
  282. package/scripts/run-all-tests.mjs +136 -0
  283. package/scripts/smoke-test.ts +94 -0
  284. package/scripts/sync-mcp-plugin.js +143 -0
  285. package/scripts/test-no-plugin-alternates.mjs +113 -0
  286. package/scripts/validate-server.js +46 -0
  287. package/scripts/verify-automation-bridge.js +200 -0
  288. package/server.json +58 -21
  289. package/src/automation/bridge.ts +558 -0
  290. package/src/automation/connection-manager.ts +130 -0
  291. package/src/automation/handshake.ts +99 -0
  292. package/src/automation/index.ts +2 -0
  293. package/src/automation/message-handler.ts +167 -0
  294. package/src/automation/request-tracker.ts +123 -0
  295. package/src/automation/types.ts +107 -0
  296. package/src/cli.ts +33 -6
  297. package/src/config.ts +73 -0
  298. package/src/constants.ts +19 -0
  299. package/src/graphql/loaders.ts +244 -0
  300. package/src/graphql/resolvers.ts +1008 -0
  301. package/src/graphql/schema.ts +452 -0
  302. package/src/graphql/server.ts +156 -0
  303. package/src/graphql/types.ts +10 -0
  304. package/src/handlers/resource-handlers.ts +186 -0
  305. package/src/index.ts +166 -664
  306. package/src/resources/actors.ts +58 -76
  307. package/src/resources/assets.ts +148 -134
  308. package/src/resources/levels.ts +28 -33
  309. package/src/server/resource-registry.ts +47 -0
  310. package/src/server/tool-registry.ts +354 -0
  311. package/src/server-setup.ts +114 -0
  312. package/src/services/health-monitor.ts +132 -0
  313. package/src/services/metrics-server.ts +142 -0
  314. package/src/tools/actors.ts +426 -323
  315. package/src/tools/animation.ts +672 -461
  316. package/src/tools/assets.ts +364 -289
  317. package/src/tools/audio.ts +323 -766
  318. package/src/tools/base-tool.ts +52 -0
  319. package/src/tools/behavior-tree.ts +45 -0
  320. package/src/tools/blueprint.ts +792 -970
  321. package/src/tools/consolidated-tool-definitions.ts +993 -515
  322. package/src/tools/consolidated-tool-handlers.ts +258 -1146
  323. package/src/tools/debug.ts +292 -187
  324. package/src/tools/dynamic-handler-registry.ts +33 -0
  325. package/src/tools/editor.ts +329 -253
  326. package/src/tools/engine.ts +14 -3
  327. package/src/tools/environment.ts +281 -0
  328. package/src/tools/foliage.ts +330 -392
  329. package/src/tools/handlers/actor-handlers.ts +265 -0
  330. package/src/tools/handlers/animation-handlers.ts +237 -0
  331. package/src/tools/handlers/argument-helper.ts +142 -0
  332. package/src/tools/handlers/asset-handlers.ts +532 -0
  333. package/src/tools/handlers/audio-handlers.ts +194 -0
  334. package/src/tools/handlers/blueprint-handlers.ts +380 -0
  335. package/src/tools/handlers/common-handlers.ts +87 -0
  336. package/src/tools/handlers/editor-handlers.ts +123 -0
  337. package/src/tools/handlers/effect-handlers.ts +220 -0
  338. package/src/tools/handlers/environment-handlers.ts +183 -0
  339. package/src/tools/handlers/graph-handlers.ts +116 -0
  340. package/src/tools/handlers/input-handlers.ts +28 -0
  341. package/src/tools/handlers/inspect-handlers.ts +450 -0
  342. package/src/tools/handlers/level-handlers.ts +252 -0
  343. package/src/tools/handlers/lighting-handlers.ts +147 -0
  344. package/src/tools/handlers/performance-handlers.ts +132 -0
  345. package/src/tools/handlers/pipeline-handlers.ts +127 -0
  346. package/src/tools/handlers/sequence-handlers.ts +415 -0
  347. package/src/tools/handlers/system-handlers.ts +564 -0
  348. package/src/tools/input.ts +101 -0
  349. package/src/tools/introspection.ts +493 -584
  350. package/src/tools/landscape.ts +418 -507
  351. package/src/tools/level.ts +786 -708
  352. package/src/tools/lighting.ts +588 -984
  353. package/src/tools/logs.ts +9 -57
  354. package/src/tools/materials.ts +237 -121
  355. package/src/tools/niagara.ts +335 -168
  356. package/src/tools/performance.ts +320 -169
  357. package/src/tools/physics.ts +274 -613
  358. package/src/tools/property-dictionary.ts +98 -0
  359. package/src/tools/sequence.ts +276 -820
  360. package/src/tools/tool-definition-utils.ts +35 -0
  361. package/src/tools/ui.ts +205 -283
  362. package/src/types/automation-responses.ts +119 -0
  363. package/src/types/env.ts +0 -10
  364. package/src/types/responses.ts +355 -0
  365. package/src/types/tool-interfaces.ts +250 -0
  366. package/src/types/tool-types.ts +243 -21
  367. package/src/unreal-bridge.ts +460 -1550
  368. package/src/utils/command-validator.ts +76 -0
  369. package/src/utils/elicitation.ts +10 -7
  370. package/src/utils/error-handler.ts +14 -90
  371. package/src/utils/ini-reader.ts +86 -0
  372. package/src/utils/logger.ts +8 -3
  373. package/src/utils/normalize.test.ts +162 -0
  374. package/src/utils/normalize.ts +60 -0
  375. package/src/utils/path-security.ts +43 -0
  376. package/src/utils/response-factory.ts +44 -0
  377. package/src/utils/response-validator.ts +176 -56
  378. package/src/utils/result-helpers.ts +21 -19
  379. package/src/utils/safe-json.test.ts +90 -0
  380. package/src/utils/safe-json.ts +14 -11
  381. package/src/utils/unreal-command-queue.ts +152 -0
  382. package/src/utils/validation.test.ts +184 -0
  383. package/src/utils/validation.ts +4 -1
  384. package/src/wasm/index.ts +838 -0
  385. package/test-server.mjs +100 -0
  386. package/tests/run-unreal-tool-tests.mjs +242 -14
  387. package/tests/test-animation.mjs +369 -0
  388. package/tests/test-asset-advanced.mjs +82 -0
  389. package/tests/test-asset-errors.mjs +35 -0
  390. package/tests/test-asset-graph.mjs +311 -0
  391. package/tests/test-audio.mjs +417 -0
  392. package/tests/test-automation-timeouts.mjs +98 -0
  393. package/tests/test-behavior-tree.mjs +444 -0
  394. package/tests/test-blueprint-graph.mjs +410 -0
  395. package/tests/test-blueprint.mjs +577 -0
  396. package/tests/test-client-mode.mjs +86 -0
  397. package/tests/test-console-command.mjs +56 -0
  398. package/tests/test-control-actor.mjs +425 -0
  399. package/tests/test-control-editor.mjs +112 -0
  400. package/tests/test-graphql.mjs +372 -0
  401. package/tests/test-input.mjs +349 -0
  402. package/tests/test-inspect.mjs +302 -0
  403. package/tests/test-landscape.mjs +316 -0
  404. package/tests/test-lighting.mjs +428 -0
  405. package/tests/test-manage-asset.mjs +438 -0
  406. package/tests/test-manage-level.mjs +89 -0
  407. package/tests/test-materials.mjs +356 -0
  408. package/tests/test-niagara.mjs +185 -0
  409. package/tests/test-no-inline-python.mjs +122 -0
  410. package/tests/test-performance.mjs +539 -0
  411. package/tests/test-plugin-handshake.mjs +82 -0
  412. package/tests/test-runner.mjs +933 -0
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  414. package/tests/test-system.mjs +96 -0
  415. package/tests/test-wasm.mjs +283 -0
  416. package/tests/test-world-partition.mjs +215 -0
  417. package/tsconfig.json +3 -3
  418. package/vitest.config.ts +35 -0
  419. package/wasm/Cargo.lock +363 -0
  420. package/wasm/Cargo.toml +42 -0
  421. package/wasm/LICENSE +21 -0
  422. package/wasm/README.md +253 -0
  423. package/wasm/src/dependency_resolver.rs +377 -0
  424. package/wasm/src/lib.rs +153 -0
  425. package/wasm/src/property_parser.rs +271 -0
  426. package/wasm/src/transform_math.rs +396 -0
  427. package/wasm/tests/integration.rs +109 -0
  428. package/.github/workflows/smithery-build.yml +0 -29
  429. package/dist/prompts/index.d.ts +0 -21
  430. package/dist/prompts/index.js +0 -217
  431. package/dist/tools/build_environment_advanced.d.ts +0 -65
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  437. package/dist/utils/http.d.ts +0 -6
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  439. package/dist/utils/python-output.d.ts +0 -18
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  441. package/dist/utils/python.d.ts +0 -2
  442. package/dist/utils/python.js +0 -4
  443. package/dist/utils/stdio-redirect.d.ts +0 -2
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  445. package/docs/unreal-tool-test-cases.md +0 -574
  446. package/smithery.yaml +0 -29
  447. package/src/prompts/index.ts +0 -249
  448. package/src/tools/build_environment_advanced.ts +0 -732
  449. package/src/tools/rc.ts +0 -515
  450. package/src/tools/visual.ts +0 -281
  451. package/src/utils/http.ts +0 -187
  452. package/src/utils/python-output.ts +0 -351
  453. package/src/utils/python.ts +0 -3
  454. package/src/utils/stdio-redirect.ts +0 -18
@@ -0,0 +1,954 @@
1
+ #include "McpAutomationBridgeGlobals.h"
2
+ #include "McpAutomationBridgeHelpers.h"
3
+ #include "McpAutomationBridgeSubsystem.h"
4
+
5
+ #if WITH_EDITOR
6
+ #include "EditorAssetLibrary.h"
7
+ #include "Engine/StaticMesh.h"
8
+ #include "Engine/World.h"
9
+ #include "EngineUtils.h"
10
+ #include "FoliageType.h"
11
+ #include "FoliageTypeObject.h"
12
+ #include "FoliageType_InstancedStaticMesh.h"
13
+ #include "InstancedFoliageActor.h"
14
+ #include "ProceduralFoliageComponent.h"
15
+ #include "ProceduralFoliageSpawner.h"
16
+ #include "ProceduralFoliageVolume.h"
17
+ #include "UObject/SavePackage.h"
18
+ #include "WorldPartition/WorldPartition.h"
19
+
20
+ #if __has_include("Subsystems/EditorActorSubsystem.h")
21
+ #include "Subsystems/EditorActorSubsystem.h"
22
+ #elif __has_include("EditorActorSubsystem.h")
23
+ #include "EditorActorSubsystem.h"
24
+ #endif
25
+
26
+ // Add these includes unconditionally for Editor builds
27
+ #include "ActorPartition/ActorPartitionSubsystem.h"
28
+ #include "EditorBuildUtils.h"
29
+ #endif
30
+
31
+ #if WITH_EDITOR
32
+ static AInstancedFoliageActor *
33
+ GetOrCreateFoliageActorForWorldSafe(UWorld *World, bool bCreateIfNone) {
34
+ if (!World) {
35
+ return nullptr;
36
+ }
37
+
38
+ if (UWorldPartition *WorldPartition = World->GetWorldPartition()) {
39
+ // Check if the world is actually using the Actor Partition Subsystem to
40
+ // avoid crashes in non-partitioned levels that happen to have a WP object.
41
+ if (UActorPartitionSubsystem *ActorPartitionSubsystem =
42
+ World->GetSubsystem<UActorPartitionSubsystem>()) {
43
+ if (ActorPartitionSubsystem->IsLevelPartition()) {
44
+ return AInstancedFoliageActor::GetInstancedFoliageActorForCurrentLevel(
45
+ World, bCreateIfNone);
46
+ }
47
+ }
48
+ }
49
+
50
+ // Non-partitioned worlds: avoid ActorPartitionSubsystem ensures by finding or
51
+ // spawning a foliage actor manually.
52
+ TActorIterator<AInstancedFoliageActor> It(World);
53
+ if (It) {
54
+ return *It;
55
+ }
56
+
57
+ if (!bCreateIfNone) {
58
+ return nullptr;
59
+ }
60
+
61
+ FActorSpawnParameters SpawnParams;
62
+ SpawnParams.ObjectFlags |= RF_Transactional;
63
+ SpawnParams.OverrideLevel = World->PersistentLevel;
64
+ return World->SpawnActor<AInstancedFoliageActor>(SpawnParams);
65
+ }
66
+ #endif
67
+
68
+ bool UMcpAutomationBridgeSubsystem::HandlePaintFoliage(
69
+ const FString &RequestId, const FString &Action,
70
+ const TSharedPtr<FJsonObject> &Payload,
71
+ TSharedPtr<FMcpBridgeWebSocket> RequestingSocket) {
72
+ const FString Lower = Action.ToLower();
73
+ if (!Lower.Equals(TEXT("paint_foliage"), ESearchCase::IgnoreCase)) {
74
+ return false;
75
+ }
76
+
77
+ #if WITH_EDITOR
78
+ if (!Payload.IsValid()) {
79
+ SendAutomationError(RequestingSocket, RequestId,
80
+ TEXT("paint_foliage payload missing"),
81
+ TEXT("INVALID_PAYLOAD"));
82
+ return true;
83
+ }
84
+
85
+ FString FoliageTypePath;
86
+ if (!Payload->TryGetStringField(TEXT("foliageTypePath"), FoliageTypePath)) {
87
+ // Accept alternate key used by some clients
88
+ Payload->TryGetStringField(TEXT("foliageType"), FoliageTypePath);
89
+ }
90
+ if (FoliageTypePath.IsEmpty()) {
91
+ SendAutomationError(RequestingSocket, RequestId,
92
+ TEXT("foliageTypePath (or foliageType) required"),
93
+ TEXT("INVALID_ARGUMENT"));
94
+ return true;
95
+ }
96
+
97
+ // Auto-resolve simple name
98
+ if (!FoliageTypePath.IsEmpty() &&
99
+ FPaths::GetPath(FoliageTypePath).IsEmpty()) {
100
+ FoliageTypePath =
101
+ FString::Printf(TEXT("/Game/Foliage/%s"), *FoliageTypePath);
102
+ }
103
+
104
+ // Accept single 'position' or array of 'locations'
105
+ TArray<FVector> Locations;
106
+ const TArray<TSharedPtr<FJsonValue>> *LocationsArray = nullptr;
107
+ if ((Payload->TryGetArrayField(TEXT("locations"), LocationsArray) ||
108
+ Payload->TryGetArrayField(TEXT("location"), LocationsArray)) &&
109
+ LocationsArray && LocationsArray->Num() > 0) {
110
+ for (const TSharedPtr<FJsonValue> &Val : *LocationsArray) {
111
+ if (Val.IsValid() && Val->Type == EJson::Object) {
112
+ const TSharedPtr<FJsonObject> *Obj = nullptr;
113
+ if (Val->TryGetObject(Obj) && Obj) {
114
+ double X = 0, Y = 0, Z = 0;
115
+ (*Obj)->TryGetNumberField(TEXT("x"), X);
116
+ (*Obj)->TryGetNumberField(TEXT("y"), Y);
117
+ (*Obj)->TryGetNumberField(TEXT("z"), Z);
118
+ Locations.Add(FVector(X, Y, Z));
119
+ }
120
+ }
121
+ }
122
+ } else {
123
+ // Try a single 'position' object
124
+ const TSharedPtr<FJsonObject> *PosObj = nullptr;
125
+ if ((Payload->TryGetObjectField(TEXT("position"), PosObj) ||
126
+ Payload->TryGetObjectField(TEXT("location"), PosObj)) &&
127
+ PosObj) {
128
+ double X = 0, Y = 0, Z = 0;
129
+ (*PosObj)->TryGetNumberField(TEXT("x"), X);
130
+ (*PosObj)->TryGetNumberField(TEXT("y"), Y);
131
+ (*PosObj)->TryGetNumberField(TEXT("z"), Z);
132
+ Locations.Add(FVector(X, Y, Z));
133
+ }
134
+ }
135
+
136
+ if (Locations.Num() == 0) {
137
+ SendAutomationError(RequestingSocket, RequestId,
138
+ TEXT("locations array or position required"),
139
+ TEXT("INVALID_ARGUMENT"));
140
+ return true;
141
+ }
142
+
143
+ if (!GEditor || !GEditor->GetEditorWorldContext().World()) {
144
+ SendAutomationError(RequestingSocket, RequestId,
145
+ TEXT("Editor world not available"),
146
+ TEXT("EDITOR_NOT_AVAILABLE"));
147
+ return true;
148
+ }
149
+
150
+ UWorld *World = GEditor->GetEditorWorldContext().World();
151
+
152
+ if (!UEditorAssetLibrary::DoesAssetExist(FoliageTypePath)) {
153
+ SendAutomationError(
154
+ RequestingSocket, RequestId,
155
+ FString::Printf(TEXT("Foliage type asset not found: %s"),
156
+ *FoliageTypePath),
157
+ TEXT("ASSET_NOT_FOUND"));
158
+ return true;
159
+ }
160
+
161
+ UFoliageType *FoliageType =
162
+ LoadObject<UFoliageType>(nullptr, *FoliageTypePath);
163
+ if (!FoliageType) {
164
+ SendAutomationError(RequestingSocket, RequestId,
165
+ TEXT("Failed to load foliage type"),
166
+ TEXT("LOAD_FAILED"));
167
+ return true;
168
+ }
169
+
170
+ AInstancedFoliageActor *IFA =
171
+ GetOrCreateFoliageActorForWorldSafe(World, true);
172
+ if (!IFA) {
173
+ SendAutomationError(RequestingSocket, RequestId,
174
+ TEXT("Failed to get foliage actor"),
175
+ TEXT("FOLIAGE_ACTOR_FAILED"));
176
+ return true;
177
+ }
178
+
179
+ TArray<FVector> PlacedLocations;
180
+ for (const FVector &Location : Locations) {
181
+ FFoliageInstance Instance;
182
+ Instance.Location = Location;
183
+ Instance.Rotation = FRotator::ZeroRotator;
184
+ Instance.DrawScale3D = FVector3f(1.0f);
185
+ Instance.ZOffset = 0.0f;
186
+
187
+ if (FFoliageInfo *Info = IFA->FindInfo(FoliageType)) {
188
+ Info->AddInstance(FoliageType, Instance, /*InBaseComponent*/ nullptr);
189
+ } else {
190
+ IFA->AddFoliageType(FoliageType);
191
+ if (FFoliageInfo *NewInfo = IFA->FindInfo(FoliageType)) {
192
+ NewInfo->AddInstance(FoliageType, Instance,
193
+ /*InBaseComponent*/ nullptr);
194
+ }
195
+ }
196
+ PlacedLocations.Add(Location);
197
+ }
198
+
199
+ IFA->Modify();
200
+
201
+ TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
202
+ Resp->SetBoolField(TEXT("success"), true);
203
+ Resp->SetStringField(TEXT("foliageTypePath"), FoliageTypePath);
204
+ Resp->SetNumberField(TEXT("instancesPlaced"), PlacedLocations.Num());
205
+
206
+ SendAutomationResponse(RequestingSocket, RequestId, true,
207
+ TEXT("Foliage painted successfully"), Resp, FString());
208
+ return true;
209
+ #else
210
+ SendAutomationResponse(RequestingSocket, RequestId, false,
211
+ TEXT("paint_foliage requires editor build."), nullptr,
212
+ TEXT("NOT_IMPLEMENTED"));
213
+ return true;
214
+ #endif
215
+ }
216
+
217
+ bool UMcpAutomationBridgeSubsystem::HandleRemoveFoliage(
218
+ const FString &RequestId, const FString &Action,
219
+ const TSharedPtr<FJsonObject> &Payload,
220
+ TSharedPtr<FMcpBridgeWebSocket> RequestingSocket) {
221
+ const FString Lower = Action.ToLower();
222
+ if (!Lower.Equals(TEXT("remove_foliage"), ESearchCase::IgnoreCase)) {
223
+ return false;
224
+ }
225
+
226
+ #if WITH_EDITOR
227
+ if (!Payload.IsValid()) {
228
+ SendAutomationError(RequestingSocket, RequestId,
229
+ TEXT("remove_foliage payload missing"),
230
+ TEXT("INVALID_PAYLOAD"));
231
+ return true;
232
+ }
233
+
234
+ FString FoliageTypePath;
235
+ Payload->TryGetStringField(TEXT("foliageTypePath"), FoliageTypePath);
236
+
237
+ // Auto-resolve simple name
238
+ if (!FoliageTypePath.IsEmpty() &&
239
+ FPaths::GetPath(FoliageTypePath).IsEmpty()) {
240
+ FoliageTypePath =
241
+ FString::Printf(TEXT("/Game/Foliage/%s"), *FoliageTypePath);
242
+ }
243
+
244
+ bool bRemoveAll = false;
245
+ Payload->TryGetBoolField(TEXT("removeAll"), bRemoveAll);
246
+
247
+ if (!GEditor || !GEditor->GetEditorWorldContext().World()) {
248
+ SendAutomationError(RequestingSocket, RequestId,
249
+ TEXT("Editor world not available"),
250
+ TEXT("EDITOR_NOT_AVAILABLE"));
251
+ return true;
252
+ }
253
+
254
+ UWorld *World = GEditor->GetEditorWorldContext().World();
255
+ AInstancedFoliageActor *IFA =
256
+ GetOrCreateFoliageActorForWorldSafe(World, false);
257
+ if (!IFA) {
258
+ SendAutomationError(RequestingSocket, RequestId,
259
+ TEXT("No foliage actor found"),
260
+ TEXT("FOLIAGE_ACTOR_NOT_FOUND"));
261
+ return true;
262
+ }
263
+
264
+ int32 RemovedCount = 0;
265
+
266
+ if (bRemoveAll) {
267
+ IFA->ForEachFoliageInfo([&](UFoliageType *Type, FFoliageInfo &Info) {
268
+ RemovedCount += Info.Instances.Num();
269
+ Info.Instances.Empty();
270
+ return true;
271
+ });
272
+ IFA->Modify();
273
+ } else if (!FoliageTypePath.IsEmpty()) {
274
+ if (UEditorAssetLibrary::DoesAssetExist(FoliageTypePath)) {
275
+ UFoliageType *FoliageType =
276
+ LoadObject<UFoliageType>(nullptr, *FoliageTypePath);
277
+ if (FoliageType) {
278
+ FFoliageInfo *Info = IFA->FindInfo(FoliageType);
279
+ if (Info) {
280
+ RemovedCount = Info->Instances.Num();
281
+ Info->Instances.Empty();
282
+ IFA->Modify();
283
+ }
284
+ }
285
+ }
286
+ }
287
+
288
+ TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
289
+ Resp->SetBoolField(TEXT("success"), true);
290
+ Resp->SetNumberField(TEXT("instancesRemoved"), RemovedCount);
291
+
292
+ SendAutomationResponse(RequestingSocket, RequestId, true,
293
+ TEXT("Foliage removed successfully"), Resp, FString());
294
+ return true;
295
+ #else
296
+ SendAutomationResponse(RequestingSocket, RequestId, false,
297
+ TEXT("remove_foliage requires editor build."), nullptr,
298
+ TEXT("NOT_IMPLEMENTED"));
299
+ return true;
300
+ #endif
301
+ }
302
+
303
+ bool UMcpAutomationBridgeSubsystem::HandleGetFoliageInstances(
304
+ const FString &RequestId, const FString &Action,
305
+ const TSharedPtr<FJsonObject> &Payload,
306
+ TSharedPtr<FMcpBridgeWebSocket> RequestingSocket) {
307
+ const FString Lower = Action.ToLower();
308
+ if (!Lower.Equals(TEXT("get_foliage_instances"), ESearchCase::IgnoreCase)) {
309
+ return false;
310
+ }
311
+
312
+ #if WITH_EDITOR
313
+ if (!Payload.IsValid()) {
314
+ SendAutomationError(RequestingSocket, RequestId,
315
+ TEXT("get_foliage_instances payload missing"),
316
+ TEXT("INVALID_PAYLOAD"));
317
+ return true;
318
+ }
319
+
320
+ FString FoliageTypePath;
321
+ Payload->TryGetStringField(TEXT("foliageTypePath"), FoliageTypePath);
322
+
323
+ // Auto-resolve simple name
324
+ if (!FoliageTypePath.IsEmpty() &&
325
+ FPaths::GetPath(FoliageTypePath).IsEmpty()) {
326
+ FoliageTypePath =
327
+ FString::Printf(TEXT("/Game/Foliage/%s"), *FoliageTypePath);
328
+ }
329
+
330
+ if (!GEditor || !GEditor->GetEditorWorldContext().World()) {
331
+ SendAutomationError(RequestingSocket, RequestId,
332
+ TEXT("Editor world not available"),
333
+ TEXT("EDITOR_NOT_AVAILABLE"));
334
+ return true;
335
+ }
336
+
337
+ UWorld *World = GEditor->GetEditorWorldContext().World();
338
+ AInstancedFoliageActor *IFA =
339
+ GetOrCreateFoliageActorForWorldSafe(World, false);
340
+ if (!IFA) {
341
+ TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
342
+ Resp->SetBoolField(TEXT("success"), true);
343
+ Resp->SetArrayField(TEXT("instances"), TArray<TSharedPtr<FJsonValue>>());
344
+ SendAutomationResponse(RequestingSocket, RequestId, true,
345
+ TEXT("No foliage actor found"), Resp, FString());
346
+ return true;
347
+ }
348
+
349
+ TArray<TSharedPtr<FJsonValue>> InstancesArray;
350
+
351
+ if (!FoliageTypePath.IsEmpty()) {
352
+ if (!UEditorAssetLibrary::DoesAssetExist(FoliageTypePath)) {
353
+ // If asked for a specific type that doesn't exist, return empty list
354
+ // gracefully (or could error, but empty list seems safer for 'get')
355
+ TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
356
+ Resp->SetBoolField(TEXT("success"), true);
357
+ Resp->SetArrayField(TEXT("instances"), TArray<TSharedPtr<FJsonValue>>());
358
+ SendAutomationResponse(RequestingSocket, RequestId, true,
359
+ TEXT("Foliage type not found, 0 instances"), Resp,
360
+ FString());
361
+ return true;
362
+ }
363
+
364
+ UFoliageType *FoliageType =
365
+ LoadObject<UFoliageType>(nullptr, *FoliageTypePath);
366
+ if (FoliageType) {
367
+ FFoliageInfo *Info = IFA->FindInfo(FoliageType);
368
+ if (Info) {
369
+ for (const FFoliageInstance &Inst : Info->Instances) {
370
+ TSharedPtr<FJsonObject> InstObj = MakeShared<FJsonObject>();
371
+ InstObj->SetNumberField(TEXT("x"), Inst.Location.X);
372
+ InstObj->SetNumberField(TEXT("y"), Inst.Location.Y);
373
+ InstObj->SetNumberField(TEXT("z"), Inst.Location.Z);
374
+ InstObj->SetNumberField(TEXT("pitch"), Inst.Rotation.Pitch);
375
+ InstObj->SetNumberField(TEXT("yaw"), Inst.Rotation.Yaw);
376
+ InstObj->SetNumberField(TEXT("roll"), Inst.Rotation.Roll);
377
+ InstancesArray.Add(MakeShared<FJsonValueObject>(InstObj));
378
+ }
379
+ }
380
+ }
381
+ } else {
382
+ IFA->ForEachFoliageInfo([&](UFoliageType *Type, FFoliageInfo &Info) {
383
+ for (const FFoliageInstance &Inst : Info.Instances) {
384
+ TSharedPtr<FJsonObject> InstObj = MakeShared<FJsonObject>();
385
+ InstObj->SetStringField(TEXT("foliageType"), Type->GetPathName());
386
+ InstObj->SetNumberField(TEXT("x"), Inst.Location.X);
387
+ InstObj->SetNumberField(TEXT("y"), Inst.Location.Y);
388
+ InstObj->SetNumberField(TEXT("z"), Inst.Location.Z);
389
+ InstancesArray.Add(MakeShared<FJsonValueObject>(InstObj));
390
+ }
391
+ return true;
392
+ });
393
+ }
394
+
395
+ TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
396
+ Resp->SetBoolField(TEXT("success"), true);
397
+ Resp->SetArrayField(TEXT("instances"), InstancesArray);
398
+ Resp->SetNumberField(TEXT("count"), InstancesArray.Num());
399
+
400
+ SendAutomationResponse(RequestingSocket, RequestId, true,
401
+ TEXT("Foliage instances retrieved"), Resp, FString());
402
+ return true;
403
+ #else
404
+ SendAutomationResponse(RequestingSocket, RequestId, false,
405
+ TEXT("get_foliage_instances requires editor build."),
406
+ nullptr, TEXT("NOT_IMPLEMENTED"));
407
+ return true;
408
+ #endif
409
+ }
410
+
411
+ bool UMcpAutomationBridgeSubsystem::HandleAddFoliageType(
412
+ const FString &RequestId, const FString &Action,
413
+ const TSharedPtr<FJsonObject> &Payload,
414
+ TSharedPtr<FMcpBridgeWebSocket> RequestingSocket) {
415
+ const FString Lower = Action.ToLower();
416
+ if (!Lower.Equals(TEXT("add_foliage_type"), ESearchCase::IgnoreCase)) {
417
+ return false;
418
+ }
419
+
420
+ #if WITH_EDITOR
421
+ if (!Payload.IsValid()) {
422
+ SendAutomationError(RequestingSocket, RequestId,
423
+ TEXT("add_foliage_type payload missing"),
424
+ TEXT("INVALID_PAYLOAD"));
425
+ return true;
426
+ }
427
+
428
+ FString Name;
429
+ if (!Payload->TryGetStringField(TEXT("name"), Name) || Name.IsEmpty()) {
430
+ SendAutomationError(RequestingSocket, RequestId, TEXT("name required"),
431
+ TEXT("INVALID_ARGUMENT"));
432
+ return true;
433
+ }
434
+
435
+ FString MeshPath;
436
+ if (!Payload->TryGetStringField(TEXT("meshPath"), MeshPath) ||
437
+ MeshPath.IsEmpty() ||
438
+ MeshPath.Equals(TEXT("undefined"), ESearchCase::IgnoreCase)) {
439
+ SendAutomationError(RequestingSocket, RequestId,
440
+ TEXT("valid meshPath required"),
441
+ TEXT("INVALID_ARGUMENT"));
442
+ return true;
443
+ }
444
+
445
+ double Density = 100.0;
446
+ if (Payload->TryGetNumberField(TEXT("density"), Density)) {
447
+ if (Density < 0.0) {
448
+ SendAutomationError(RequestingSocket, RequestId,
449
+ TEXT("density must be non-negative"),
450
+ TEXT("INVALID_ARGUMENT"));
451
+ return true;
452
+ }
453
+ }
454
+
455
+ double MinScale = 1.0, MaxScale = 1.0;
456
+ Payload->TryGetNumberField(TEXT("minScale"), MinScale);
457
+ Payload->TryGetNumberField(TEXT("maxScale"), MaxScale);
458
+
459
+ if (MinScale <= 0.0 || MaxScale <= 0.0) {
460
+ SendAutomationError(RequestingSocket, RequestId,
461
+ TEXT("Scales must be positive"),
462
+ TEXT("INVALID_ARGUMENT"));
463
+ return true;
464
+ }
465
+ if (MinScale > MaxScale) {
466
+ SendAutomationError(
467
+ RequestingSocket, RequestId,
468
+ FString::Printf(
469
+ TEXT("minScale (%f) cannot be greater than maxScale (%f)"),
470
+ MinScale, MaxScale),
471
+ TEXT("INVALID_ARGUMENT"));
472
+ return true;
473
+ }
474
+
475
+ bool AlignToNormal = true;
476
+ Payload->TryGetBoolField(TEXT("alignToNormal"), AlignToNormal);
477
+
478
+ bool RandomYaw = true;
479
+ Payload->TryGetBoolField(TEXT("randomYaw"), RandomYaw);
480
+
481
+ // Use Silent load to avoid engine warnings
482
+ UStaticMesh *StaticMesh = LoadObject<UStaticMesh>(nullptr, *MeshPath);
483
+ if (!StaticMesh) {
484
+ // Try finding it if it's just a short name or missing extension
485
+ if (FPackageName::IsValidLongPackageName(MeshPath)) {
486
+ StaticMesh = LoadObject<UStaticMesh>(nullptr, *MeshPath);
487
+ }
488
+
489
+ if (!StaticMesh) {
490
+ // Try assuming it's in /Game/ if not specified (naive fallback)
491
+ if (!MeshPath.StartsWith(TEXT("/"))) {
492
+ FString GamePath = FString::Printf(TEXT("/Game/%s"), *MeshPath);
493
+ StaticMesh = LoadObject<UStaticMesh>(nullptr, *GamePath);
494
+ if (!StaticMesh) {
495
+ // Try with inferred name: /Game/Path/Values.Values
496
+ FString BaseName = FPaths::GetBaseFilename(MeshPath);
497
+ GamePath = FString::Printf(TEXT("/Game/%s.%s"), *MeshPath, *BaseName);
498
+ StaticMesh = LoadObject<UStaticMesh>(nullptr, *GamePath);
499
+ }
500
+ }
501
+ }
502
+ }
503
+
504
+ if (!StaticMesh) {
505
+ if (!FPackageName::IsValidLongPackageName(MeshPath)) {
506
+ SendAutomationError(
507
+ RequestingSocket, RequestId,
508
+ FString::Printf(TEXT("Invalid package path: %s"), *MeshPath),
509
+ TEXT("INVALID_ARGUMENT"));
510
+ } else {
511
+ SendAutomationError(
512
+ RequestingSocket, RequestId,
513
+ FString::Printf(TEXT("Static mesh not found: %s"), *MeshPath),
514
+ TEXT("ASSET_NOT_FOUND"));
515
+ }
516
+ return true;
517
+ }
518
+
519
+ FString PackagePath = TEXT("/Game/Foliage");
520
+ FString AssetName = Name;
521
+ FString FullPackagePath =
522
+ FString::Printf(TEXT("%s/%s"), *PackagePath, *AssetName);
523
+
524
+ UPackage *Package = CreatePackage(*FullPackagePath);
525
+ if (!Package) {
526
+ SendAutomationError(RequestingSocket, RequestId,
527
+ TEXT("Failed to create package"),
528
+ TEXT("PACKAGE_CREATION_FAILED"));
529
+ return true;
530
+ }
531
+
532
+ UFoliageType_InstancedStaticMesh *FoliageType = nullptr;
533
+ if (UEditorAssetLibrary::DoesAssetExist(FullPackagePath)) {
534
+ FoliageType =
535
+ LoadObject<UFoliageType_InstancedStaticMesh>(Package, *AssetName);
536
+ }
537
+ if (!FoliageType) {
538
+ FoliageType = NewObject<UFoliageType_InstancedStaticMesh>(
539
+ Package, FName(*AssetName), RF_Public | RF_Standalone);
540
+ }
541
+ if (!FoliageType) {
542
+ SendAutomationError(RequestingSocket, RequestId,
543
+ TEXT("Failed to create foliage type"),
544
+ TEXT("CREATION_FAILED"));
545
+ return true;
546
+ }
547
+
548
+ FoliageType->SetStaticMesh(StaticMesh);
549
+ FoliageType->Density = static_cast<float>(Density);
550
+ FoliageType->Scaling = EFoliageScaling::Uniform;
551
+ FoliageType->ScaleX.Min = static_cast<float>(MinScale);
552
+ FoliageType->ScaleX.Max = static_cast<float>(MaxScale);
553
+ FoliageType->ScaleY.Min = static_cast<float>(MinScale);
554
+ FoliageType->ScaleY.Max = static_cast<float>(MaxScale);
555
+ FoliageType->ScaleZ.Min = static_cast<float>(MinScale);
556
+ FoliageType->ScaleZ.Max = static_cast<float>(MaxScale);
557
+ FoliageType->AlignToNormal = AlignToNormal;
558
+ FoliageType->RandomYaw = RandomYaw;
559
+ FoliageType->ReapplyDensity = true;
560
+
561
+ Package->MarkPackageDirty();
562
+ FAssetRegistryModule::AssetCreated(FoliageType);
563
+
564
+ FString PackageFileName = FPackageName::LongPackageNameToFilename(
565
+ FullPackagePath, FPackageName::GetAssetPackageExtension());
566
+ FSavePackageArgs SaveArgs;
567
+ SaveArgs.TopLevelFlags = RF_Public | RF_Standalone;
568
+ SaveArgs.Error = GError;
569
+ SaveArgs.SaveFlags = SAVE_NoError;
570
+ bool bSaved =
571
+ UPackage::SavePackage(Package, FoliageType, *PackageFileName, SaveArgs);
572
+
573
+ if (!bSaved) {
574
+ SendAutomationError(RequestingSocket, RequestId,
575
+ TEXT("Failed to save foliage type asset"),
576
+ TEXT("SAVE_FAILED"));
577
+ return true;
578
+ }
579
+
580
+ TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
581
+ Resp->SetBoolField(TEXT("success"), true);
582
+ Resp->SetBoolField(TEXT("created"), true);
583
+ Resp->SetBoolField(TEXT("exists_after"), true);
584
+ Resp->SetStringField(TEXT("asset_path"), FoliageType->GetPathName());
585
+ Resp->SetStringField(TEXT("used_mesh"), MeshPath);
586
+ Resp->SetStringField(TEXT("method"), TEXT("native_asset_creation"));
587
+
588
+ SendAutomationResponse(RequestingSocket, RequestId, true,
589
+ TEXT("Foliage type created successfully"), Resp,
590
+ FString());
591
+
592
+ return true;
593
+ #else
594
+ SendAutomationResponse(RequestingSocket, RequestId, false,
595
+ TEXT("add_foliage_type requires editor build."),
596
+ nullptr, TEXT("NOT_IMPLEMENTED"));
597
+ return true;
598
+ #endif
599
+ }
600
+
601
+ bool UMcpAutomationBridgeSubsystem::HandleAddFoliageInstances(
602
+ const FString &RequestId, const FString &Action,
603
+ const TSharedPtr<FJsonObject> &Payload,
604
+ TSharedPtr<FMcpBridgeWebSocket> RequestingSocket) {
605
+ const FString Lower = Action.ToLower();
606
+ if (!Lower.Equals(TEXT("add_foliage_instances"), ESearchCase::IgnoreCase)) {
607
+ return false;
608
+ }
609
+
610
+ #if WITH_EDITOR
611
+ if (!Payload.IsValid()) {
612
+ SendAutomationError(RequestingSocket, RequestId,
613
+ TEXT("add_foliage_instances payload missing"),
614
+ TEXT("INVALID_PAYLOAD"));
615
+ return true;
616
+ }
617
+
618
+ FString FoliageTypePath;
619
+ if (!Payload->TryGetStringField(TEXT("foliageTypePath"), FoliageTypePath)) {
620
+ Payload->TryGetStringField(TEXT("foliageType"), FoliageTypePath);
621
+ }
622
+ if (FoliageTypePath.IsEmpty()) {
623
+ SendAutomationError(RequestingSocket, RequestId,
624
+ TEXT("foliageType or foliageTypePath required"),
625
+ TEXT("INVALID_ARGUMENT"));
626
+ return true;
627
+ }
628
+
629
+ // Auto-resolve simple name
630
+ if (!FoliageTypePath.IsEmpty() &&
631
+ FPaths::GetPath(FoliageTypePath).IsEmpty()) {
632
+ FoliageTypePath =
633
+ FString::Printf(TEXT("/Game/Foliage/%s"), *FoliageTypePath);
634
+ }
635
+
636
+ // Parse transforms -> locations (optional rotation/scale ignored for now)
637
+ TArray<FVector> Locations;
638
+ const TArray<TSharedPtr<FJsonValue>> *Transforms = nullptr;
639
+ if (Payload->TryGetArrayField(TEXT("transforms"), Transforms) && Transforms) {
640
+ for (const TSharedPtr<FJsonValue> &V : *Transforms) {
641
+ if (!V.IsValid() || V->Type != EJson::Object)
642
+ continue;
643
+ const TSharedPtr<FJsonObject> *TObj = nullptr;
644
+ if (!V->TryGetObject(TObj) || !TObj)
645
+ continue;
646
+ const TSharedPtr<FJsonObject> *LocObj = nullptr;
647
+ if ((*TObj)->TryGetObjectField(TEXT("location"), LocObj) && LocObj) {
648
+ double X = 0, Y = 0, Z = 0;
649
+ (*LocObj)->TryGetNumberField(TEXT("x"), X);
650
+ (*LocObj)->TryGetNumberField(TEXT("y"), Y);
651
+ (*LocObj)->TryGetNumberField(TEXT("z"), Z);
652
+ Locations.Add(FVector(X, Y, Z));
653
+ } else {
654
+ // Accept location as array [x,y,z]
655
+ const TArray<TSharedPtr<FJsonValue>> *LocArr = nullptr;
656
+ if ((*TObj)->TryGetArrayField(TEXT("location"), LocArr) && LocArr &&
657
+ LocArr->Num() >= 3) {
658
+ double X = (*LocArr)[0]->AsNumber();
659
+ double Y = (*LocArr)[1]->AsNumber();
660
+ double Z = (*LocArr)[2]->AsNumber();
661
+ Locations.Add(FVector(X, Y, Z));
662
+ }
663
+ }
664
+ }
665
+ }
666
+
667
+ if (Locations.Num() == 0) {
668
+ // Fallback to 'locations' if provided
669
+ const TArray<TSharedPtr<FJsonValue>> *LocationsArray = nullptr;
670
+ if (Payload->TryGetArrayField(TEXT("locations"), LocationsArray) &&
671
+ LocationsArray) {
672
+ for (const TSharedPtr<FJsonValue> &Val : *LocationsArray) {
673
+ if (Val.IsValid() && Val->Type == EJson::Object) {
674
+ const TSharedPtr<FJsonObject> *Obj = nullptr;
675
+ if (Val->TryGetObject(Obj) && Obj) {
676
+ double X = 0, Y = 0, Z = 0;
677
+ (*Obj)->TryGetNumberField(TEXT("x"), X);
678
+ (*Obj)->TryGetNumberField(TEXT("y"), Y);
679
+ (*Obj)->TryGetNumberField(TEXT("z"), Z);
680
+ Locations.Add(FVector(X, Y, Z));
681
+ }
682
+ }
683
+ }
684
+ }
685
+ }
686
+
687
+ if (!GEditor || !GEditor->GetEditorWorldContext().World()) {
688
+ SendAutomationError(RequestingSocket, RequestId,
689
+ TEXT("Editor world not available"),
690
+ TEXT("EDITOR_NOT_AVAILABLE"));
691
+ return true;
692
+ }
693
+
694
+ UWorld *World = GEditor->GetEditorWorldContext().World();
695
+
696
+ // Use Silent load to avoid engine warnings
697
+ UFoliageType *FoliageType = Cast<UFoliageType>(
698
+ StaticLoadObject(UFoliageType::StaticClass(), nullptr, *FoliageTypePath,
699
+ nullptr, LOAD_NoWarn));
700
+ if (!FoliageType) {
701
+ SendAutomationError(
702
+ RequestingSocket, RequestId,
703
+ FString::Printf(TEXT("Foliage type asset not found: %s"),
704
+ *FoliageTypePath),
705
+ TEXT("ASSET_NOT_FOUND"));
706
+ return true;
707
+ }
708
+
709
+ AInstancedFoliageActor *IFA =
710
+ GetOrCreateFoliageActorForWorldSafe(World, true);
711
+ if (!IFA) {
712
+ SendAutomationError(RequestingSocket, RequestId,
713
+ TEXT("Failed to get foliage actor"),
714
+ TEXT("FOLIAGE_ACTOR_FAILED"));
715
+ return true;
716
+ }
717
+
718
+ int32 Added = 0;
719
+ for (const FVector &Location : Locations) {
720
+ FFoliageInstance Instance;
721
+ Instance.Location = Location;
722
+ Instance.Rotation = FRotator::ZeroRotator;
723
+ Instance.DrawScale3D = FVector3f(1.0f);
724
+
725
+ if (FFoliageInfo *Info = IFA->FindInfo(FoliageType)) {
726
+ Info->AddInstance(FoliageType, Instance, nullptr);
727
+ } else {
728
+ IFA->AddFoliageType(FoliageType);
729
+ if (FFoliageInfo *NewInfo = IFA->FindInfo(FoliageType)) {
730
+ NewInfo->AddInstance(FoliageType, Instance, nullptr);
731
+ }
732
+ }
733
+ ++Added;
734
+ }
735
+ IFA->Modify();
736
+
737
+ TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
738
+ Resp->SetBoolField(TEXT("success"), true);
739
+ Resp->SetNumberField(TEXT("instances_count"), Added);
740
+ SendAutomationResponse(RequestingSocket, RequestId, true,
741
+ TEXT("Foliage instances added"), Resp, FString());
742
+ return true;
743
+ #else
744
+ SendAutomationResponse(RequestingSocket, RequestId, false,
745
+ TEXT("add_foliage_instances requires editor build."),
746
+ nullptr, TEXT("NOT_IMPLEMENTED"));
747
+ return true;
748
+ #endif
749
+ }
750
+
751
+ bool UMcpAutomationBridgeSubsystem::HandleCreateProceduralFoliage(
752
+ const FString &RequestId, const FString &Action,
753
+ const TSharedPtr<FJsonObject> &Payload,
754
+ TSharedPtr<FMcpBridgeWebSocket> RequestingSocket) {
755
+ const FString Lower = Action.ToLower();
756
+ if (!Lower.Equals(TEXT("create_procedural_foliage"),
757
+ ESearchCase::IgnoreCase)) {
758
+ return false;
759
+ }
760
+
761
+ #if WITH_EDITOR
762
+ if (!Payload.IsValid()) {
763
+ SendAutomationError(RequestingSocket, RequestId,
764
+ TEXT("create_procedural_foliage payload missing"),
765
+ TEXT("INVALID_PAYLOAD"));
766
+ return true;
767
+ }
768
+
769
+ FString Name;
770
+ if (!Payload->TryGetStringField(TEXT("name"), Name) || Name.IsEmpty()) {
771
+ SendAutomationError(RequestingSocket, RequestId, TEXT("name required"),
772
+ TEXT("INVALID_ARGUMENT"));
773
+ return true;
774
+ }
775
+
776
+ const TSharedPtr<FJsonObject> *BoundsObj = nullptr;
777
+ if (!Payload->TryGetObjectField(TEXT("bounds"), BoundsObj) || !BoundsObj) {
778
+ SendAutomationError(RequestingSocket, RequestId, TEXT("bounds required"),
779
+ TEXT("INVALID_ARGUMENT"));
780
+ return true;
781
+ }
782
+
783
+ FVector Location(0, 0, 0);
784
+ FVector Size(1000, 1000, 1000);
785
+
786
+ const TSharedPtr<FJsonObject> *LocObj = nullptr;
787
+ if ((*BoundsObj)->TryGetObjectField(TEXT("location"), LocObj) && LocObj) {
788
+ (*LocObj)->TryGetNumberField(TEXT("x"), Location.X);
789
+ (*LocObj)->TryGetNumberField(TEXT("y"), Location.Y);
790
+ (*LocObj)->TryGetNumberField(TEXT("z"), Location.Z);
791
+ }
792
+
793
+ const TSharedPtr<FJsonObject> *SizeObj = nullptr;
794
+ if ((*BoundsObj)->TryGetObjectField(TEXT("size"), SizeObj) && SizeObj) {
795
+ (*SizeObj)->TryGetNumberField(TEXT("x"), Size.X);
796
+ (*SizeObj)->TryGetNumberField(TEXT("y"), Size.Y);
797
+ (*SizeObj)->TryGetNumberField(TEXT("z"), Size.Z);
798
+ }
799
+ // If size is array
800
+ const TArray<TSharedPtr<FJsonValue>> *SizeArr = nullptr;
801
+ if ((*BoundsObj)->TryGetArrayField(TEXT("size"), SizeArr) && SizeArr &&
802
+ SizeArr->Num() >= 3) {
803
+ Size.X = (*SizeArr)[0]->AsNumber();
804
+ Size.Y = (*SizeArr)[1]->AsNumber();
805
+ Size.Z = (*SizeArr)[2]->AsNumber();
806
+ }
807
+
808
+ const TArray<TSharedPtr<FJsonValue>> *FoliageTypesArr = nullptr;
809
+ if (!Payload->TryGetArrayField(TEXT("foliageTypes"), FoliageTypesArr)) {
810
+ SendAutomationError(RequestingSocket, RequestId,
811
+ TEXT("foliageTypes array required"),
812
+ TEXT("INVALID_ARGUMENT"));
813
+ return true;
814
+ }
815
+
816
+ int32 Seed = 12345;
817
+ Payload->TryGetNumberField(TEXT("seed"), Seed);
818
+
819
+ if (!GEditor) {
820
+ SendAutomationError(RequestingSocket, RequestId,
821
+ TEXT("Editor not available"),
822
+ TEXT("EDITOR_NOT_AVAILABLE"));
823
+ return true;
824
+ }
825
+
826
+ // Create Spawner Asset
827
+ FString PackagePath = TEXT("/Game/ProceduralFoliage");
828
+ FString AssetName = Name + TEXT("_Spawner");
829
+ FString FullPackagePath =
830
+ FString::Printf(TEXT("%s/%s"), *PackagePath, *AssetName);
831
+
832
+ UPackage *Package = CreatePackage(*FullPackagePath);
833
+ UProceduralFoliageSpawner *Spawner = NewObject<UProceduralFoliageSpawner>(
834
+ Package, FName(*AssetName), RF_Public | RF_Standalone);
835
+ if (!Spawner) {
836
+ SendAutomationError(RequestingSocket, RequestId,
837
+ TEXT("Failed to create spawner asset"),
838
+ TEXT("CREATION_FAILED"));
839
+ return true;
840
+ }
841
+
842
+ Spawner->TileSize = 1000.0f; // Default tile size
843
+ Spawner->NumUniqueTiles = 10;
844
+ Spawner->RandomSeed = Seed;
845
+
846
+ // Add foliage types to spawner
847
+ int32 TypeIndex = 0;
848
+ for (const TSharedPtr<FJsonValue> &Val : *FoliageTypesArr) {
849
+ const TSharedPtr<FJsonObject> *TypeObj = nullptr;
850
+ if (Val->TryGetObject(TypeObj) && TypeObj) {
851
+ FString MeshPath;
852
+ (*TypeObj)->TryGetStringField(TEXT("meshPath"), MeshPath);
853
+ double Density = 10.0;
854
+ (*TypeObj)->TryGetNumberField(TEXT("density"), Density);
855
+
856
+ if (!MeshPath.IsEmpty()) {
857
+ UStaticMesh *Mesh = LoadObject<UStaticMesh>(nullptr, *MeshPath);
858
+ if (Mesh) {
859
+ // Create FoliageType asset
860
+ FString FTName =
861
+ FString::Printf(TEXT("%s_FT_%d"), *AssetName, TypeIndex++);
862
+ FString FTPackagePath =
863
+ FString::Printf(TEXT("%s/%s"), *PackagePath, *FTName);
864
+ UPackage *FTPackage = CreatePackage(*FTPackagePath);
865
+ UFoliageType_InstancedStaticMesh *FT =
866
+ NewObject<UFoliageType_InstancedStaticMesh>(
867
+ FTPackage, FName(*FTName), RF_Public | RF_Standalone);
868
+ FT->SetStaticMesh(Mesh);
869
+ FT->Density = (float)Density;
870
+ FT->ReapplyDensity = true;
871
+
872
+ FTPackage->MarkPackageDirty();
873
+ FAssetRegistryModule::AssetCreated(FT);
874
+
875
+ // Add to Spawner using Reflection (since FoliageTypes is private)
876
+ FArrayProperty *FoliageTypesProp = FindFProperty<FArrayProperty>(
877
+ Spawner->GetClass(), TEXT("FoliageTypes"));
878
+ if (FoliageTypesProp) {
879
+ FScriptArrayHelper Helper(
880
+ FoliageTypesProp,
881
+ FoliageTypesProp->ContainerPtrToValuePtr<void>(Spawner));
882
+ int32 Index = Helper.AddValue();
883
+ uint8 *RawData = Helper.GetRawPtr(Index);
884
+
885
+ UScriptStruct *Struct = FFoliageTypeObject::StaticStruct();
886
+
887
+ FObjectProperty *ObjProp = FindFProperty<FObjectProperty>(
888
+ Struct, TEXT("FoliageTypeObject"));
889
+ if (ObjProp) {
890
+ ObjProp->SetObjectPropertyValue(
891
+ ObjProp->ContainerPtrToValuePtr<void>(RawData), FT);
892
+ }
893
+
894
+ FBoolProperty *BoolProp =
895
+ FindFProperty<FBoolProperty>(Struct, TEXT("bIsAsset"));
896
+ if (BoolProp) {
897
+ BoolProp->SetPropertyValue(
898
+ BoolProp->ContainerPtrToValuePtr<void>(RawData), true);
899
+ }
900
+ }
901
+ }
902
+ }
903
+ }
904
+ }
905
+
906
+ Package->MarkPackageDirty();
907
+ FAssetRegistryModule::AssetCreated(Spawner);
908
+
909
+ // Spawn Volume
910
+ AProceduralFoliageVolume *Volume = Cast<AProceduralFoliageVolume>(
911
+ SpawnActorInActiveWorld<AActor>(AProceduralFoliageVolume::StaticClass(),
912
+ Location, FRotator::ZeroRotator, Name));
913
+ if (!Volume) {
914
+ SendAutomationError(RequestingSocket, RequestId,
915
+ TEXT("Failed to spawn volume"), TEXT("SPAWN_FAILED"));
916
+ return true;
917
+ }
918
+
919
+ Volume->SetActorLabel(Name);
920
+ Volume->SetActorScale3D(
921
+ Size / 200.0f); // Volume default size is 200x200x200? No, usually 100.
922
+ // BrushComponent default is 200.
923
+ // Let's assume standard brush size.
924
+
925
+ if (UProceduralFoliageComponent *ProcComp = Volume->ProceduralComponent) {
926
+ ProcComp->FoliageSpawner = Spawner;
927
+ ProcComp->TileOverlap = 0.0f;
928
+
929
+ // Resimulate
930
+ // Note: ResimulateProceduralFoliage might be async or require specific
931
+ // context. In 5.6 it might take a callback or be void. We'll try calling
932
+ // it.
933
+ bool bResult = ProcComp->ResimulateProceduralFoliage(
934
+ [](const TArray<FDesiredFoliageInstance> &) {});
935
+ }
936
+
937
+ TSharedPtr<FJsonObject> Resp = MakeShared<FJsonObject>();
938
+ Resp->SetBoolField(TEXT("success"), true);
939
+ Resp->SetStringField(TEXT("volume_actor"), Volume->GetActorLabel());
940
+ Resp->SetStringField(TEXT("spawner_path"), Spawner->GetPathName());
941
+ Resp->SetNumberField(TEXT("foliage_types_count"), TypeIndex);
942
+ Resp->SetBoolField(TEXT("resimulated"), true);
943
+
944
+ SendAutomationResponse(RequestingSocket, RequestId, true,
945
+ TEXT("Procedural foliage created"), Resp, FString());
946
+ return true;
947
+ #else
948
+ SendAutomationResponse(
949
+ RequestingSocket, RequestId, false,
950
+ TEXT("create_procedural_foliage requires editor build."), nullptr,
951
+ TEXT("NOT_IMPLEMENTED"));
952
+ return true;
953
+ #endif
954
+ }