unreal-engine-mcp-server 0.4.0 → 0.4.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (135) hide show
  1. package/.env.production +1 -1
  2. package/.github/copilot-instructions.md +45 -0
  3. package/.github/workflows/publish-mcp.yml +1 -1
  4. package/README.md +21 -5
  5. package/dist/index.js +124 -31
  6. package/dist/prompts/index.d.ts +10 -3
  7. package/dist/prompts/index.js +186 -7
  8. package/dist/resources/actors.d.ts +19 -1
  9. package/dist/resources/actors.js +55 -64
  10. package/dist/resources/assets.js +46 -62
  11. package/dist/resources/levels.d.ts +21 -3
  12. package/dist/resources/levels.js +29 -54
  13. package/dist/tools/actors.d.ts +3 -14
  14. package/dist/tools/actors.js +246 -302
  15. package/dist/tools/animation.d.ts +57 -102
  16. package/dist/tools/animation.js +429 -450
  17. package/dist/tools/assets.d.ts +13 -2
  18. package/dist/tools/assets.js +52 -44
  19. package/dist/tools/audio.d.ts +22 -13
  20. package/dist/tools/audio.js +467 -121
  21. package/dist/tools/blueprint.d.ts +32 -13
  22. package/dist/tools/blueprint.js +699 -448
  23. package/dist/tools/build_environment_advanced.d.ts +0 -1
  24. package/dist/tools/build_environment_advanced.js +190 -45
  25. package/dist/tools/consolidated-tool-definitions.js +78 -252
  26. package/dist/tools/consolidated-tool-handlers.js +506 -133
  27. package/dist/tools/debug.d.ts +72 -10
  28. package/dist/tools/debug.js +167 -31
  29. package/dist/tools/editor.d.ts +9 -2
  30. package/dist/tools/editor.js +30 -44
  31. package/dist/tools/foliage.d.ts +34 -15
  32. package/dist/tools/foliage.js +97 -107
  33. package/dist/tools/introspection.js +19 -21
  34. package/dist/tools/landscape.d.ts +1 -2
  35. package/dist/tools/landscape.js +311 -168
  36. package/dist/tools/level.d.ts +3 -28
  37. package/dist/tools/level.js +642 -192
  38. package/dist/tools/lighting.d.ts +14 -3
  39. package/dist/tools/lighting.js +236 -123
  40. package/dist/tools/materials.d.ts +25 -7
  41. package/dist/tools/materials.js +102 -79
  42. package/dist/tools/niagara.d.ts +10 -12
  43. package/dist/tools/niagara.js +74 -94
  44. package/dist/tools/performance.d.ts +12 -4
  45. package/dist/tools/performance.js +38 -79
  46. package/dist/tools/physics.d.ts +34 -10
  47. package/dist/tools/physics.js +364 -292
  48. package/dist/tools/rc.js +97 -23
  49. package/dist/tools/sequence.d.ts +1 -0
  50. package/dist/tools/sequence.js +125 -22
  51. package/dist/tools/ui.d.ts +31 -4
  52. package/dist/tools/ui.js +83 -66
  53. package/dist/tools/visual.d.ts +11 -0
  54. package/dist/tools/visual.js +245 -30
  55. package/dist/types/tool-types.d.ts +0 -6
  56. package/dist/types/tool-types.js +1 -8
  57. package/dist/unreal-bridge.d.ts +32 -2
  58. package/dist/unreal-bridge.js +621 -127
  59. package/dist/utils/elicitation.d.ts +57 -0
  60. package/dist/utils/elicitation.js +104 -0
  61. package/dist/utils/error-handler.d.ts +0 -33
  62. package/dist/utils/error-handler.js +4 -111
  63. package/dist/utils/http.d.ts +2 -22
  64. package/dist/utils/http.js +12 -75
  65. package/dist/utils/normalize.d.ts +4 -4
  66. package/dist/utils/normalize.js +15 -7
  67. package/dist/utils/python-output.d.ts +18 -0
  68. package/dist/utils/python-output.js +290 -0
  69. package/dist/utils/python.d.ts +2 -0
  70. package/dist/utils/python.js +4 -0
  71. package/dist/utils/response-validator.js +28 -2
  72. package/dist/utils/result-helpers.d.ts +27 -0
  73. package/dist/utils/result-helpers.js +147 -0
  74. package/dist/utils/safe-json.d.ts +0 -2
  75. package/dist/utils/safe-json.js +0 -43
  76. package/dist/utils/validation.d.ts +16 -0
  77. package/dist/utils/validation.js +70 -7
  78. package/mcp-config-example.json +2 -2
  79. package/package.json +10 -9
  80. package/server.json +37 -14
  81. package/src/index.ts +130 -33
  82. package/src/prompts/index.ts +211 -13
  83. package/src/resources/actors.ts +59 -44
  84. package/src/resources/assets.ts +48 -51
  85. package/src/resources/levels.ts +35 -45
  86. package/src/tools/actors.ts +269 -313
  87. package/src/tools/animation.ts +556 -539
  88. package/src/tools/assets.ts +53 -43
  89. package/src/tools/audio.ts +507 -113
  90. package/src/tools/blueprint.ts +778 -462
  91. package/src/tools/build_environment_advanced.ts +266 -64
  92. package/src/tools/consolidated-tool-definitions.ts +90 -264
  93. package/src/tools/consolidated-tool-handlers.ts +630 -121
  94. package/src/tools/debug.ts +176 -33
  95. package/src/tools/editor.ts +35 -37
  96. package/src/tools/foliage.ts +110 -104
  97. package/src/tools/introspection.ts +24 -22
  98. package/src/tools/landscape.ts +334 -181
  99. package/src/tools/level.ts +683 -182
  100. package/src/tools/lighting.ts +244 -123
  101. package/src/tools/materials.ts +114 -83
  102. package/src/tools/niagara.ts +87 -81
  103. package/src/tools/performance.ts +49 -88
  104. package/src/tools/physics.ts +393 -299
  105. package/src/tools/rc.ts +102 -24
  106. package/src/tools/sequence.ts +136 -28
  107. package/src/tools/ui.ts +101 -70
  108. package/src/tools/visual.ts +250 -29
  109. package/src/types/tool-types.ts +0 -9
  110. package/src/unreal-bridge.ts +658 -140
  111. package/src/utils/elicitation.ts +129 -0
  112. package/src/utils/error-handler.ts +4 -159
  113. package/src/utils/http.ts +16 -115
  114. package/src/utils/normalize.ts +20 -10
  115. package/src/utils/python-output.ts +351 -0
  116. package/src/utils/python.ts +3 -0
  117. package/src/utils/response-validator.ts +25 -2
  118. package/src/utils/result-helpers.ts +193 -0
  119. package/src/utils/safe-json.ts +0 -50
  120. package/src/utils/validation.ts +94 -7
  121. package/tests/run-unreal-tool-tests.mjs +720 -0
  122. package/tsconfig.json +2 -2
  123. package/dist/python-utils.d.ts +0 -29
  124. package/dist/python-utils.js +0 -54
  125. package/dist/types/index.d.ts +0 -323
  126. package/dist/types/index.js +0 -28
  127. package/dist/utils/cache-manager.d.ts +0 -64
  128. package/dist/utils/cache-manager.js +0 -176
  129. package/dist/utils/errors.d.ts +0 -133
  130. package/dist/utils/errors.js +0 -256
  131. package/src/python/editor_compat.py +0 -181
  132. package/src/python-utils.ts +0 -57
  133. package/src/types/index.ts +0 -414
  134. package/src/utils/cache-manager.ts +0 -213
  135. package/src/utils/errors.ts +0 -312
@@ -4,26 +4,14 @@ export const consolidatedToolDefinitions = [
4
4
  // 1. ASSET MANAGER - Combines asset operations
5
5
  {
6
6
  name: 'manage_asset',
7
- description: `Search, browse, import, and create simple material assets.
8
-
9
- When to use this tool:
10
- - You want to list assets in the project Content directory (use /Game; /Content is auto-mapped).
11
- - You want to import files from disk into the project (e.g., FBX, PNG, WAV, EXR).
12
- - You want to generate a very basic Material asset by name at a path.
13
-
14
- Supported actions:
15
- - list: Returns assets in a folder (recursive behavior is auto-enabled for /Game).
16
- - import: Imports a file into the project at a destination path (e.g., /Game/Folder).
17
- - create_material: Creates a simple Material asset at a path.
18
-
19
- Tips:
20
- - Unreal uses /Game for project content; this server maps /Content → /Game automatically.
21
- - For large projects, listing /Game returns a sample subset for speed; refine to subfolders.
22
-
23
- Examples:
24
- - {"action":"list","directory":"/Game/ThirdPerson"}
25
- - {"action":"import","sourcePath":"C:/Temp/Tree.fbx","destinationPath":"/Game/Environment/Trees"}
26
- - {"action":"create_material","name":"M_Mask","path":"/Game/Materials"}`,
7
+ description: `Asset library utility for browsing, importing, and bootstrapping simple materials.
8
+
9
+ Use it when you need to:
10
+ - explore project content (\u002fContent automatically maps to \u002fGame).
11
+ - import FBX/PNG/WAV/EXR files into the project.
12
+ - spin up a minimal Material asset at a specific path.
13
+
14
+ Supported actions: list, import, create_material.`,
27
15
  inputSchema: {
28
16
  type: 'object',
29
17
  properties: {
@@ -71,35 +59,14 @@ Examples:
71
59
  // 2. ACTOR CONTROL - Combines actor operations
72
60
  {
73
61
  name: 'control_actor',
74
- description: `Spawn, delete, and apply physics to actors in the level.
75
-
76
- When to use this tool:
77
- - Place an actor/mesh, remove an actor, or nudge an actor with a physics force.
78
-
79
- Supported actions:
80
- - spawn
81
- - delete
82
- - apply_force
62
+ description: `Viewport actor toolkit for spawning, removing, or nudging actors with physics forces.
83
63
 
84
- Spawning:
85
- - classPath can be a class name (e.g., StaticMeshActor, CameraActor) OR an asset path (e.g., /Engine/BasicShapes/Cube, /Game/Meshes/SM_Rock).
86
- - Asset paths auto-spawn StaticMeshActor with the mesh assigned.
64
+ Use it when you need to:
65
+ - drop a class or mesh into the level (classPath accepts names or asset paths).
66
+ - delete actors by label, case-insensitively.
67
+ - push a physics-enabled actor with a world-space force vector.
87
68
 
88
- Deleting:
89
- - Finds actors by label/name (case-insensitive) and deletes matches.
90
-
91
- Apply force:
92
- - Applies a world-space force vector to an actor with physics enabled.
93
-
94
- Tips:
95
- - classPath accepts classes or asset paths; simple names like Cube auto-resolve to engine assets.
96
- - location/rotation are optional; defaults are used if omitted.
97
- - For delete/apply_force, provide actorName.
98
-
99
- Examples:
100
- - {"action":"spawn","classPath":"/Engine/BasicShapes/Cube","location":{"x":0,"y":0,"z":100}}
101
- - {"action":"delete","actorName":"Cube_1"}
102
- - {"action":"apply_force","actorName":"PhysicsBox","force":{"x":0,"y":0,"z":5000}}`,
69
+ Supported actions: spawn, delete, apply_force.`,
103
70
  inputSchema: {
104
71
  type: 'object',
105
72
  properties: {
@@ -159,26 +126,14 @@ Examples:
159
126
  // 3. EDITOR CONTROL - Combines editor operations
160
127
  {
161
128
  name: 'control_editor',
162
- description: `Play/Stop PIE, position the editor camera, and switch common view modes.
163
-
164
- When to use this tool:
165
- - Start/stop a PIE session, move the viewport camera, or change viewmode (Lit/Unlit/Wireframe/etc.).
166
-
167
- Supported actions:
168
- - play
169
- - stop
170
- - set_camera
171
- - set_view_mode
172
-
173
- Notes:
174
- - View modes are validated; unsafe modes are blocked.
175
- - Camera accepts location/rotation (optional); values normalized.
176
-
177
- Examples:
178
- - {"action":"play"}
179
- - {"action":"set_camera","location":{"x":0,"y":-600,"z":250},"rotation":{"pitch":0,"yaw":0,"roll":0}}
180
- - {"action":"set_view_mode","viewMode":"Wireframe"}
181
- - {"action":"stop"}`,
129
+ description: `Editor session controls for PIE playback, camera placement, and view modes.
130
+
131
+ Use it when you need to:
132
+ - start or stop Play In Editor.
133
+ - reposition the active viewport camera.
134
+ - switch between Lit/Unlit/Wireframe and other safe view modes.
135
+
136
+ Supported actions: play, stop, set_camera, set_view_mode (with validation).`,
182
137
  inputSchema: {
183
138
  type: 'object',
184
139
  properties: {
@@ -236,28 +191,15 @@ Examples:
236
191
  // 4. LEVEL MANAGER - Combines level and lighting operations
237
192
  {
238
193
  name: 'manage_level',
239
- description: `Load/save/stream levels, create lights, and trigger lighting builds.
240
-
241
- When to use this tool:
242
- - Switch to a level, save the current level, stream sublevels, add a light, or start a lighting build.
243
-
244
- Supported actions:
245
- - load
246
- - save
247
- - stream
248
- - create_light
249
- - build_lighting
250
-
251
- Tips:
252
- - Use /Game paths for levels (e.g., /Game/Maps/Level).
253
- - For streaming, set shouldBeLoaded and shouldBeVisible accordingly.
254
- - For lights, provide lightType and optional location/intensity.
255
-
256
- Examples:
257
- - {"action":"load","levelPath":"/Game/Maps/Lobby"}
258
- - {"action":"stream","levelName":"Sublevel_A","shouldBeLoaded":true,"shouldBeVisible":true}
259
- - {"action":"create_light","lightType":"Directional","name":"KeyLight","intensity":5.0}
260
- - {"action":"build_lighting","quality":"High"}`,
194
+ description: `Level management helper for loading/saving, streaming, light creation, and lighting builds.
195
+
196
+ Use it when you need to:
197
+ - open or save a level by path.
198
+ - toggle streaming sublevels on/off.
199
+ - spawn a light actor of a given type.
200
+ - kick off a lighting build at a chosen quality.
201
+
202
+ Supported actions: load, save, stream, create_light, build_lighting.`,
261
203
  inputSchema: {
262
204
  type: 'object',
263
205
  properties: {
@@ -313,25 +255,14 @@ Examples:
313
255
  // 5. ANIMATION SYSTEM - Combines animation and physics setup
314
256
  {
315
257
  name: 'animation_physics',
316
- description: `Create animation blueprints, play montages, and set up simple ragdolls.
317
-
318
- When to use this tool:
319
- - Generate an Anim Blueprint for a skeleton, play a Montage/Animation on an actor, or enable ragdoll.
258
+ description: `Animation and physics rigging helper covering Anim BPs, montage playback, and ragdoll setup.
320
259
 
321
- Supported actions:
322
- - create_animation_bp
323
- - play_montage
324
- - setup_ragdoll
260
+ Use it when you need to:
261
+ - generate an Animation Blueprint for a skeleton.
262
+ - play a montage/animation on an actor at a chosen rate.
263
+ - enable a quick ragdoll using an existing physics asset.
325
264
 
326
- Tips:
327
- - Ensure the montage/animation is compatible with the target actor/skeleton.
328
- - setup_ragdoll requires a valid physicsAssetName on the skeleton.
329
- - Use savePath when creating new assets.
330
-
331
- Examples:
332
- - {"action":"create_animation_bp","name":"ABP_Hero","skeletonPath":"/Game/Characters/Hero/SK_Hero_Skeleton","savePath":"/Game/Characters/Hero"}
333
- - {"action":"play_montage","actorName":"Hero","montagePath":"/Game/Anim/MT_Attack"}
334
- - {"action":"setup_ragdoll","skeletonPath":"/Game/Characters/Hero/SK_Hero_Skeleton","physicsAssetName":"PHYS_Hero"}`,
265
+ Supported actions: create_animation_bp, play_montage, setup_ragdoll.`,
335
266
  inputSchema: {
336
267
  type: 'object',
337
268
  properties: {
@@ -371,24 +302,14 @@ Examples:
371
302
  // 6. EFFECTS SYSTEM - Combines particles and visual effects
372
303
  {
373
304
  name: 'create_effect',
374
- description: `Create particles/FX and lightweight debug shapes for rapid iteration.
375
-
376
- When to use this tool:
377
- - Spawn a Niagara system at a location, create a particle effect by type tag, or draw debug geometry for planning.
305
+ description: `FX sandbox for spawning Niagara systems, particle presets, or disposable debug shapes.
378
306
 
379
- Supported actions:
380
- - particle
381
- - niagara
382
- - debug_shape
307
+ Use it when you need to:
308
+ - fire a Niagara system at a specific location/scale.
309
+ - trigger a simple particle effect by tag/name.
310
+ - draw temporary debug primitives (box/sphere/line) for planning layouts.
383
311
 
384
- Tips:
385
- - Set color as RGBA [r,g,b,a]; scale defaults to 1 if omitted.
386
- - Use debug shapes for quick layout planning and measurements.
387
-
388
- Examples:
389
- - {"action":"niagara","systemPath":"/Game/FX/NS_Explosion","location":{"x":0,"y":0,"z":200},"scale":1.0}
390
- - {"action":"particle","effectType":"Smoke","name":"SMK1","location":{"x":100,"y":0,"z":50}}
391
- - {"action":"debug_shape","shape":"Sphere","location":{"x":0,"y":0,"z":0},"size":100,"duration":5}`,
312
+ Supported actions: niagara, particle, debug_shape.`,
392
313
  inputSchema: {
393
314
  type: 'object',
394
315
  properties: {
@@ -449,22 +370,13 @@ Examples:
449
370
  // 7. BLUEPRINT MANAGER - Blueprint operations
450
371
  {
451
372
  name: 'manage_blueprint',
452
- description: `Create new Blueprints and add components programmatically.
453
-
454
- When to use this tool:
455
- - Quickly scaffold a Blueprint asset or add a component to an existing Blueprint.
373
+ description: `Blueprint scaffolding helper for creating assets and attaching components.
456
374
 
457
- Supported actions:
458
- - create
459
- - add_component
375
+ Use it when you need to:
376
+ - create a new Blueprint of a specific base type (Actor, Pawn, Character, ...).
377
+ - add a component to an existing Blueprint asset with a unique name.
460
378
 
461
- Tips:
462
- - blueprintType can be Actor, Pawn, Character, etc.
463
- - Component names should be unique within the Blueprint.
464
-
465
- Examples:
466
- - {"action":"create","name":"BP_Switch","blueprintType":"Actor","savePath":"/Game/Blueprints"}
467
- - {"action":"add_component","name":"BP_Switch","componentType":"PointLightComponent","componentName":"KeyLight"}`,
379
+ Supported actions: create, add_component.`,
468
380
  inputSchema: {
469
381
  type: 'object',
470
382
  properties: {
@@ -499,28 +411,15 @@ Examples:
499
411
  // 8. ENVIRONMENT BUILDER - Landscape and foliage
500
412
  {
501
413
  name: 'build_environment',
502
- description: `Environment authoring helpers (landscape, foliage).
503
-
504
- When to use this tool:
505
- - Create a procedural terrain alternative, add/paint foliage, or attempt a landscape workflow.
506
-
507
- Supported actions:
508
- - create_landscape
509
- - sculpt
510
- - add_foliage
511
- - paint_foliage
512
-
513
- Important:
514
- - Native Landscape creation via Python is limited and may return a helpful error suggesting Landscape Mode in the editor.
515
- - Foliage helpers create FoliageType assets and support simple placement.
414
+ description: `Environment authoring toolkit for landscapes and foliage, from sculpting to procedural scatters.
516
415
 
517
- Tips:
518
- - Adjust brushSize and strength to tune sculpting results.
416
+ Use it when you need to:
417
+ - create or sculpt a landscape actor.
418
+ - add foliage via types or paint strokes.
419
+ - drive procedural terrain/foliage generation with bounds, seeds, and density settings.
420
+ - spawn explicit foliage instances at transforms.
519
421
 
520
- Examples:
521
- - {"action":"create_landscape","name":"Landscape_Basic","sizeX":1024,"sizeY":1024}
522
- - {"action":"add_foliage","name":"FT_Grass","meshPath":"/Game/Foliage/SM_Grass","density":300}
523
- - {"action":"paint_foliage","foliageType":"/Game/Foliage/Types/FT_Grass","position":{"x":0,"y":0,"z":0},"brushSize":300}`,
422
+ Supported actions: create_landscape, sculpt, add_foliage, paint_foliage, create_procedural_terrain, create_procedural_foliage, add_foliage_instances, create_landscape_grass_type.`,
524
423
  inputSchema: {
525
424
  type: 'object',
526
425
  properties: {
@@ -614,31 +513,16 @@ Examples:
614
513
  // 9. PERFORMANCE & AUDIO - System settings
615
514
  {
616
515
  name: 'system_control',
617
- description: `Performance toggles, quality settings, audio playback, simple UI helpers, screenshots, and engine lifecycle.
618
-
619
- When to use this tool:
620
- - Toggle profiling and FPS stats, adjust quality (sg.*), play a sound, create/show a basic widget, take a screenshot, or launch/quit the editor.
621
-
622
- Supported actions:
623
- - profile
624
- - show_fps
625
- - set_quality
626
- - play_sound
627
- - create_widget
628
- - show_widget
629
- - screenshot
630
- - engine_start
631
- - engine_quit
632
-
633
- Tips:
634
- - Screenshot resolution format: 1920x1080.
635
- - engine_start can read UE project path from env; provide editorExe/projectPath if needed.
636
-
637
- Examples:
638
- - {"action":"show_fps","enabled":true}
639
- - {"action":"set_quality","category":"Shadows","level":2}
640
- - {"action":"play_sound","soundPath":"/Game/Audio/SFX/Click","volume":0.5}
641
- - {"action":"screenshot","resolution":"1920x1080"}`,
516
+ description: `Runtime/system controls for profiling, quality tiers, audio/UI triggers, screenshots, and editor lifecycle.
517
+
518
+ Use it when you need to:
519
+ - toggle stat overlays or targeted profilers.
520
+ - adjust scalability categories (sg.*) or enable FPS display.
521
+ - play a one-shot sound and optionally position it.
522
+ - create/show lightweight widgets.
523
+ - capture a screenshot or start/quit the editor process.
524
+
525
+ Supported actions: profile, show_fps, set_quality, play_sound, create_widget, show_widget, screenshot, engine_start, engine_quit.`,
642
526
  inputSchema: {
643
527
  type: 'object',
644
528
  properties: {
@@ -708,22 +592,9 @@ Examples:
708
592
  // 10. CONSOLE COMMAND - Universal tool
709
593
  {
710
594
  name: 'console_command',
711
- description: `Execute an Unreal console command with built-in safety.
712
-
713
- When to use this tool:
714
- - Fire a specific command (e.g., stat fps, viewmode wireframe, r.ScreenPercentage 75).
715
-
716
- Safety:
717
- - Dangerous commands are blocked (quit/exit, GPU crash triggers, unsafe visualizebuffer modes, etc.).
718
- - Unknown commands will return a warning instead of crashing.
595
+ description: `Guarded console command executor for one-off \`stat\`, \`r.*\`, or viewmode commands.
719
596
 
720
- Tips:
721
- - Prefer dedicated tools (system_control, control_editor) when available for structured control.
722
-
723
- Examples:
724
- - {"command":"stat fps"}
725
- - {"command":"viewmode wireframe"}
726
- - {"command":"r.ScreenPercentage 75"}`,
597
+ Use it when higher-level tools don't cover the console tweak you need. Hazardous commands (quit/exit, crash triggers, unsafe viewmodes) are blocked, and unknown commands respond with a warning instead of executing blindly.`,
727
598
  inputSchema: {
728
599
  type: 'object',
729
600
  properties: {
@@ -747,29 +618,15 @@ Examples:
747
618
  // 11. REMOTE CONTROL PRESETS
748
619
  {
749
620
  name: 'manage_rc',
750
- description: `Create and manage Remote Control presets; expose actors/properties; set/get values.
751
-
752
- When to use this tool:
753
- - Automate Remote Control (RC) preset authoring and interaction from the assistant.
754
-
755
- Supported actions:
756
- - create_preset
757
- - expose_actor
758
- - expose_property
759
- - list_fields
760
- - set_property
761
- - get_property
762
-
763
- Tips:
764
- - value must be JSON-serializable.
765
- - Use objectPath/presetPath with full asset/object paths.
766
-
767
- Examples:
768
- - {"action":"create_preset","name":"LivePreset","path":"/Game/RCPresets"}
769
- - {"action":"expose_actor","presetPath":"/Game/RCPresets/LivePreset","actorName":"CameraActor"}
770
- - {"action":"expose_property","presetPath":"/Game/RCPresets/LivePreset","objectPath":"/Script/Engine.Default__Engine","propertyName":"GameUserSettings"}
771
- - {"action":"list_fields","presetPath":"/Game/RCPresets/LivePreset"}
772
- - {"action":"set_property","objectPath":"/Game/MyActor","propertyName":"CustomFloat","value":0.5}`,
621
+ description: `Remote Control preset helper for building, exposing, and mutating RC assets.
622
+
623
+ Use it when you need to:
624
+ - create a preset asset on disk.
625
+ - expose actors or object properties to the preset.
626
+ - list the exposed fields for inspection.
627
+ - get or set property values through RC with JSON-serializable payloads.
628
+
629
+ Supported actions: create_preset, expose_actor, expose_property, list_fields, set_property, get_property.`,
773
630
  inputSchema: {
774
631
  type: 'object',
775
632
  properties: {
@@ -804,37 +661,15 @@ Examples:
804
661
  // 12. SEQUENCER / CINEMATICS
805
662
  {
806
663
  name: 'manage_sequence',
807
- description: `Create/open Level Sequences, bind actors, add cameras, and control playback.
808
-
809
- When to use this tool:
810
- - Build quick cinematics: create/open a sequence, add a camera or actors, tweak properties, and play.
811
-
812
- Supported actions:
813
- - create
814
- - open
815
- - add_camera
816
- - add_actor
817
- - add_actors
818
- - remove_actors
819
- - get_bindings
820
- - add_spawnable_from_class
821
- - play
822
- - pause
823
- - stop
824
- - set_properties
825
- - get_properties
826
- - set_playback_speed
827
-
828
- Tips:
829
- - Set spawnable=true to auto-create a camera actor.
830
- - Use frameRate/lengthInFrames to define timing; use playbackStart/End to trim.
831
-
832
- Examples:
833
- - {"action":"create","name":"Intro","path":"/Game/Cinematics"}
834
- - {"action":"add_camera","spawnable":true}
835
- - {"action":"add_actor","actorName":"Hero"}
836
- - {"action":"play","loopMode":"once"}
837
- - {"action":"set_properties","path":"/Game/Cinematics/Intro","frameRate":24,"lengthInFrames":480}`,
664
+ description: `Sequencer automation helper for Level Sequences: asset management, bindings, and playback control.
665
+
666
+ Use it when you need to:
667
+ - create or open a sequence asset.
668
+ - add actors, spawnable cameras, or other bindings.
669
+ - adjust sequence metadata (frame rate, bounds, playback window).
670
+ - drive playback (play/pause/stop), adjust speed, or fetch binding info.
671
+
672
+ Supported actions: create, open, add_camera, add_actor, add_actors, remove_actors, get_bindings, add_spawnable_from_class, play, pause, stop, set_properties, get_properties, set_playback_speed.`,
838
673
  inputSchema: {
839
674
  type: 'object',
840
675
  properties: {
@@ -887,22 +722,13 @@ Examples:
887
722
  // 13. INTROSPECTION
888
723
  {
889
724
  name: 'inspect',
890
- description: `Read object info and set properties with validation.
891
-
892
- When to use this tool:
893
- - Inspect an object by path (class default object or actor/component) and optionally modify properties.
894
-
895
- Supported actions:
896
- - inspect_object
897
- - set_property
725
+ description: `Introspection utility for reading or mutating properties on actors, components, or CDOs.
898
726
 
899
- Tips:
900
- - propertyName is case-sensitive; ensure it exists on the target object.
901
- - For class default objects (CDOs), use the /Script/...Default__Class path.
727
+ Use it when you need to:
728
+ - inspect an object by path and retrieve its serialized properties.
729
+ - set a property value with built-in validation.
902
730
 
903
- Examples:
904
- - {"action":"inspect_object","objectPath":"/Script/Engine.Default__Engine"}
905
- - {"action":"set_property","objectPath":"/Game/MyActor","propertyName":"CustomBool","value":true}`,
731
+ Supported actions: inspect_object, set_property.`,
906
732
  inputSchema: {
907
733
  type: 'object',
908
734
  properties: {