unreal-engine-mcp-server 0.4.0 → 0.4.3

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Files changed (135) hide show
  1. package/.env.production +1 -1
  2. package/.github/copilot-instructions.md +45 -0
  3. package/.github/workflows/publish-mcp.yml +1 -1
  4. package/README.md +21 -5
  5. package/dist/index.js +124 -31
  6. package/dist/prompts/index.d.ts +10 -3
  7. package/dist/prompts/index.js +186 -7
  8. package/dist/resources/actors.d.ts +19 -1
  9. package/dist/resources/actors.js +55 -64
  10. package/dist/resources/assets.js +46 -62
  11. package/dist/resources/levels.d.ts +21 -3
  12. package/dist/resources/levels.js +29 -54
  13. package/dist/tools/actors.d.ts +3 -14
  14. package/dist/tools/actors.js +246 -302
  15. package/dist/tools/animation.d.ts +57 -102
  16. package/dist/tools/animation.js +429 -450
  17. package/dist/tools/assets.d.ts +13 -2
  18. package/dist/tools/assets.js +52 -44
  19. package/dist/tools/audio.d.ts +22 -13
  20. package/dist/tools/audio.js +467 -121
  21. package/dist/tools/blueprint.d.ts +32 -13
  22. package/dist/tools/blueprint.js +699 -448
  23. package/dist/tools/build_environment_advanced.d.ts +0 -1
  24. package/dist/tools/build_environment_advanced.js +190 -45
  25. package/dist/tools/consolidated-tool-definitions.js +78 -252
  26. package/dist/tools/consolidated-tool-handlers.js +506 -133
  27. package/dist/tools/debug.d.ts +72 -10
  28. package/dist/tools/debug.js +167 -31
  29. package/dist/tools/editor.d.ts +9 -2
  30. package/dist/tools/editor.js +30 -44
  31. package/dist/tools/foliage.d.ts +34 -15
  32. package/dist/tools/foliage.js +97 -107
  33. package/dist/tools/introspection.js +19 -21
  34. package/dist/tools/landscape.d.ts +1 -2
  35. package/dist/tools/landscape.js +311 -168
  36. package/dist/tools/level.d.ts +3 -28
  37. package/dist/tools/level.js +642 -192
  38. package/dist/tools/lighting.d.ts +14 -3
  39. package/dist/tools/lighting.js +236 -123
  40. package/dist/tools/materials.d.ts +25 -7
  41. package/dist/tools/materials.js +102 -79
  42. package/dist/tools/niagara.d.ts +10 -12
  43. package/dist/tools/niagara.js +74 -94
  44. package/dist/tools/performance.d.ts +12 -4
  45. package/dist/tools/performance.js +38 -79
  46. package/dist/tools/physics.d.ts +34 -10
  47. package/dist/tools/physics.js +364 -292
  48. package/dist/tools/rc.js +97 -23
  49. package/dist/tools/sequence.d.ts +1 -0
  50. package/dist/tools/sequence.js +125 -22
  51. package/dist/tools/ui.d.ts +31 -4
  52. package/dist/tools/ui.js +83 -66
  53. package/dist/tools/visual.d.ts +11 -0
  54. package/dist/tools/visual.js +245 -30
  55. package/dist/types/tool-types.d.ts +0 -6
  56. package/dist/types/tool-types.js +1 -8
  57. package/dist/unreal-bridge.d.ts +32 -2
  58. package/dist/unreal-bridge.js +621 -127
  59. package/dist/utils/elicitation.d.ts +57 -0
  60. package/dist/utils/elicitation.js +104 -0
  61. package/dist/utils/error-handler.d.ts +0 -33
  62. package/dist/utils/error-handler.js +4 -111
  63. package/dist/utils/http.d.ts +2 -22
  64. package/dist/utils/http.js +12 -75
  65. package/dist/utils/normalize.d.ts +4 -4
  66. package/dist/utils/normalize.js +15 -7
  67. package/dist/utils/python-output.d.ts +18 -0
  68. package/dist/utils/python-output.js +290 -0
  69. package/dist/utils/python.d.ts +2 -0
  70. package/dist/utils/python.js +4 -0
  71. package/dist/utils/response-validator.js +28 -2
  72. package/dist/utils/result-helpers.d.ts +27 -0
  73. package/dist/utils/result-helpers.js +147 -0
  74. package/dist/utils/safe-json.d.ts +0 -2
  75. package/dist/utils/safe-json.js +0 -43
  76. package/dist/utils/validation.d.ts +16 -0
  77. package/dist/utils/validation.js +70 -7
  78. package/mcp-config-example.json +2 -2
  79. package/package.json +10 -9
  80. package/server.json +37 -14
  81. package/src/index.ts +130 -33
  82. package/src/prompts/index.ts +211 -13
  83. package/src/resources/actors.ts +59 -44
  84. package/src/resources/assets.ts +48 -51
  85. package/src/resources/levels.ts +35 -45
  86. package/src/tools/actors.ts +269 -313
  87. package/src/tools/animation.ts +556 -539
  88. package/src/tools/assets.ts +53 -43
  89. package/src/tools/audio.ts +507 -113
  90. package/src/tools/blueprint.ts +778 -462
  91. package/src/tools/build_environment_advanced.ts +266 -64
  92. package/src/tools/consolidated-tool-definitions.ts +90 -264
  93. package/src/tools/consolidated-tool-handlers.ts +630 -121
  94. package/src/tools/debug.ts +176 -33
  95. package/src/tools/editor.ts +35 -37
  96. package/src/tools/foliage.ts +110 -104
  97. package/src/tools/introspection.ts +24 -22
  98. package/src/tools/landscape.ts +334 -181
  99. package/src/tools/level.ts +683 -182
  100. package/src/tools/lighting.ts +244 -123
  101. package/src/tools/materials.ts +114 -83
  102. package/src/tools/niagara.ts +87 -81
  103. package/src/tools/performance.ts +49 -88
  104. package/src/tools/physics.ts +393 -299
  105. package/src/tools/rc.ts +102 -24
  106. package/src/tools/sequence.ts +136 -28
  107. package/src/tools/ui.ts +101 -70
  108. package/src/tools/visual.ts +250 -29
  109. package/src/types/tool-types.ts +0 -9
  110. package/src/unreal-bridge.ts +658 -140
  111. package/src/utils/elicitation.ts +129 -0
  112. package/src/utils/error-handler.ts +4 -159
  113. package/src/utils/http.ts +16 -115
  114. package/src/utils/normalize.ts +20 -10
  115. package/src/utils/python-output.ts +351 -0
  116. package/src/utils/python.ts +3 -0
  117. package/src/utils/response-validator.ts +25 -2
  118. package/src/utils/result-helpers.ts +193 -0
  119. package/src/utils/safe-json.ts +0 -50
  120. package/src/utils/validation.ts +94 -7
  121. package/tests/run-unreal-tool-tests.mjs +720 -0
  122. package/tsconfig.json +2 -2
  123. package/dist/python-utils.d.ts +0 -29
  124. package/dist/python-utils.js +0 -54
  125. package/dist/types/index.d.ts +0 -323
  126. package/dist/types/index.js +0 -28
  127. package/dist/utils/cache-manager.d.ts +0 -64
  128. package/dist/utils/cache-manager.js +0 -176
  129. package/dist/utils/errors.d.ts +0 -133
  130. package/dist/utils/errors.js +0 -256
  131. package/src/python/editor_compat.py +0 -181
  132. package/src/python-utils.ts +0 -57
  133. package/src/types/index.ts +0 -414
  134. package/src/utils/cache-manager.ts +0 -213
  135. package/src/utils/errors.ts +0 -312
@@ -3,26 +3,14 @@ export const consolidatedToolDefinitions = [
3
3
  // 1. ASSET MANAGER - Combines asset operations
4
4
  {
5
5
  name: 'manage_asset',
6
- description: `Search, browse, import, and create simple material assets.
6
+ description: `Asset library utility for browsing, importing, and bootstrapping simple materials.
7
7
 
8
- When to use this tool:
9
- - You want to list assets in the project Content directory (use /Game; /Content is auto-mapped).
10
- - You want to import files from disk into the project (e.g., FBX, PNG, WAV, EXR).
11
- - You want to generate a very basic Material asset by name at a path.
8
+ Use it when you need to:
9
+ - explore project content (\u002fContent automatically maps to \u002fGame).
10
+ - import FBX/PNG/WAV/EXR files into the project.
11
+ - spin up a minimal Material asset at a specific path.
12
12
 
13
- Supported actions:
14
- - list: Returns assets in a folder (recursive behavior is auto-enabled for /Game).
15
- - import: Imports a file into the project at a destination path (e.g., /Game/Folder).
16
- - create_material: Creates a simple Material asset at a path.
17
-
18
- Tips:
19
- - Unreal uses /Game for project content; this server maps /Content → /Game automatically.
20
- - For large projects, listing /Game returns a sample subset for speed; refine to subfolders.
21
-
22
- Examples:
23
- - {"action":"list","directory":"/Game/ThirdPerson"}
24
- - {"action":"import","sourcePath":"C:/Temp/Tree.fbx","destinationPath":"/Game/Environment/Trees"}
25
- - {"action":"create_material","name":"M_Mask","path":"/Game/Materials"}`,
13
+ Supported actions: list, import, create_material.`,
26
14
  inputSchema: {
27
15
  type: 'object',
28
16
  properties: {
@@ -69,35 +57,14 @@ Examples:
69
57
  // 2. ACTOR CONTROL - Combines actor operations
70
58
  {
71
59
  name: 'control_actor',
72
- description: `Spawn, delete, and apply physics to actors in the level.
73
-
74
- When to use this tool:
75
- - Place an actor/mesh, remove an actor, or nudge an actor with a physics force.
76
-
77
- Supported actions:
78
- - spawn
79
- - delete
80
- - apply_force
60
+ description: `Viewport actor toolkit for spawning, removing, or nudging actors with physics forces.
81
61
 
82
- Spawning:
83
- - classPath can be a class name (e.g., StaticMeshActor, CameraActor) OR an asset path (e.g., /Engine/BasicShapes/Cube, /Game/Meshes/SM_Rock).
84
- - Asset paths auto-spawn StaticMeshActor with the mesh assigned.
62
+ Use it when you need to:
63
+ - drop a class or mesh into the level (classPath accepts names or asset paths).
64
+ - delete actors by label, case-insensitively.
65
+ - push a physics-enabled actor with a world-space force vector.
85
66
 
86
- Deleting:
87
- - Finds actors by label/name (case-insensitive) and deletes matches.
88
-
89
- Apply force:
90
- - Applies a world-space force vector to an actor with physics enabled.
91
-
92
- Tips:
93
- - classPath accepts classes or asset paths; simple names like Cube auto-resolve to engine assets.
94
- - location/rotation are optional; defaults are used if omitted.
95
- - For delete/apply_force, provide actorName.
96
-
97
- Examples:
98
- - {"action":"spawn","classPath":"/Engine/BasicShapes/Cube","location":{"x":0,"y":0,"z":100}}
99
- - {"action":"delete","actorName":"Cube_1"}
100
- - {"action":"apply_force","actorName":"PhysicsBox","force":{"x":0,"y":0,"z":5000}}`,
67
+ Supported actions: spawn, delete, apply_force.`,
101
68
  inputSchema: {
102
69
  type: 'object',
103
70
  properties: {
@@ -156,26 +123,14 @@ Examples:
156
123
  // 3. EDITOR CONTROL - Combines editor operations
157
124
  {
158
125
  name: 'control_editor',
159
- description: `Play/Stop PIE, position the editor camera, and switch common view modes.
160
-
161
- When to use this tool:
162
- - Start/stop a PIE session, move the viewport camera, or change viewmode (Lit/Unlit/Wireframe/etc.).
126
+ description: `Editor session controls for PIE playback, camera placement, and view modes.
163
127
 
164
- Supported actions:
165
- - play
166
- - stop
167
- - set_camera
168
- - set_view_mode
128
+ Use it when you need to:
129
+ - start or stop Play In Editor.
130
+ - reposition the active viewport camera.
131
+ - switch between Lit/Unlit/Wireframe and other safe view modes.
169
132
 
170
- Notes:
171
- - View modes are validated; unsafe modes are blocked.
172
- - Camera accepts location/rotation (optional); values normalized.
173
-
174
- Examples:
175
- - {"action":"play"}
176
- - {"action":"set_camera","location":{"x":0,"y":-600,"z":250},"rotation":{"pitch":0,"yaw":0,"roll":0}}
177
- - {"action":"set_view_mode","viewMode":"Wireframe"}
178
- - {"action":"stop"}`,
133
+ Supported actions: play, stop, set_camera, set_view_mode (with validation).`,
179
134
  inputSchema: {
180
135
  type: 'object',
181
136
  properties: {
@@ -232,28 +187,15 @@ Examples:
232
187
  // 4. LEVEL MANAGER - Combines level and lighting operations
233
188
  {
234
189
  name: 'manage_level',
235
- description: `Load/save/stream levels, create lights, and trigger lighting builds.
236
-
237
- When to use this tool:
238
- - Switch to a level, save the current level, stream sublevels, add a light, or start a lighting build.
190
+ description: `Level management helper for loading/saving, streaming, light creation, and lighting builds.
239
191
 
240
- Supported actions:
241
- - load
242
- - save
243
- - stream
244
- - create_light
245
- - build_lighting
192
+ Use it when you need to:
193
+ - open or save a level by path.
194
+ - toggle streaming sublevels on/off.
195
+ - spawn a light actor of a given type.
196
+ - kick off a lighting build at a chosen quality.
246
197
 
247
- Tips:
248
- - Use /Game paths for levels (e.g., /Game/Maps/Level).
249
- - For streaming, set shouldBeLoaded and shouldBeVisible accordingly.
250
- - For lights, provide lightType and optional location/intensity.
251
-
252
- Examples:
253
- - {"action":"load","levelPath":"/Game/Maps/Lobby"}
254
- - {"action":"stream","levelName":"Sublevel_A","shouldBeLoaded":true,"shouldBeVisible":true}
255
- - {"action":"create_light","lightType":"Directional","name":"KeyLight","intensity":5.0}
256
- - {"action":"build_lighting","quality":"High"}`,
198
+ Supported actions: load, save, stream, create_light, build_lighting.`,
257
199
  inputSchema: {
258
200
  type: 'object',
259
201
  properties: {
@@ -308,25 +250,14 @@ Examples:
308
250
  // 5. ANIMATION SYSTEM - Combines animation and physics setup
309
251
  {
310
252
  name: 'animation_physics',
311
- description: `Create animation blueprints, play montages, and set up simple ragdolls.
312
-
313
- When to use this tool:
314
- - Generate an Anim Blueprint for a skeleton, play a Montage/Animation on an actor, or enable ragdoll.
253
+ description: `Animation and physics rigging helper covering Anim BPs, montage playback, and ragdoll setup.
315
254
 
316
- Supported actions:
317
- - create_animation_bp
318
- - play_montage
319
- - setup_ragdoll
255
+ Use it when you need to:
256
+ - generate an Animation Blueprint for a skeleton.
257
+ - play a montage/animation on an actor at a chosen rate.
258
+ - enable a quick ragdoll using an existing physics asset.
320
259
 
321
- Tips:
322
- - Ensure the montage/animation is compatible with the target actor/skeleton.
323
- - setup_ragdoll requires a valid physicsAssetName on the skeleton.
324
- - Use savePath when creating new assets.
325
-
326
- Examples:
327
- - {"action":"create_animation_bp","name":"ABP_Hero","skeletonPath":"/Game/Characters/Hero/SK_Hero_Skeleton","savePath":"/Game/Characters/Hero"}
328
- - {"action":"play_montage","actorName":"Hero","montagePath":"/Game/Anim/MT_Attack"}
329
- - {"action":"setup_ragdoll","skeletonPath":"/Game/Characters/Hero/SK_Hero_Skeleton","physicsAssetName":"PHYS_Hero"}`,
260
+ Supported actions: create_animation_bp, play_montage, setup_ragdoll.`,
330
261
  inputSchema: {
331
262
  type: 'object',
332
263
  properties: {
@@ -365,24 +296,14 @@ Examples:
365
296
  // 6. EFFECTS SYSTEM - Combines particles and visual effects
366
297
  {
367
298
  name: 'create_effect',
368
- description: `Create particles/FX and lightweight debug shapes for rapid iteration.
369
-
370
- When to use this tool:
371
- - Spawn a Niagara system at a location, create a particle effect by type tag, or draw debug geometry for planning.
299
+ description: `FX sandbox for spawning Niagara systems, particle presets, or disposable debug shapes.
372
300
 
373
- Supported actions:
374
- - particle
375
- - niagara
376
- - debug_shape
301
+ Use it when you need to:
302
+ - fire a Niagara system at a specific location/scale.
303
+ - trigger a simple particle effect by tag/name.
304
+ - draw temporary debug primitives (box/sphere/line) for planning layouts.
377
305
 
378
- Tips:
379
- - Set color as RGBA [r,g,b,a]; scale defaults to 1 if omitted.
380
- - Use debug shapes for quick layout planning and measurements.
381
-
382
- Examples:
383
- - {"action":"niagara","systemPath":"/Game/FX/NS_Explosion","location":{"x":0,"y":0,"z":200},"scale":1.0}
384
- - {"action":"particle","effectType":"Smoke","name":"SMK1","location":{"x":100,"y":0,"z":50}}
385
- - {"action":"debug_shape","shape":"Sphere","location":{"x":0,"y":0,"z":0},"size":100,"duration":5}`,
306
+ Supported actions: niagara, particle, debug_shape.`,
386
307
  inputSchema: {
387
308
  type: 'object',
388
309
  properties: {
@@ -442,22 +363,13 @@ Examples:
442
363
  // 7. BLUEPRINT MANAGER - Blueprint operations
443
364
  {
444
365
  name: 'manage_blueprint',
445
- description: `Create new Blueprints and add components programmatically.
446
-
447
- When to use this tool:
448
- - Quickly scaffold a Blueprint asset or add a component to an existing Blueprint.
366
+ description: `Blueprint scaffolding helper for creating assets and attaching components.
449
367
 
450
- Supported actions:
451
- - create
452
- - add_component
368
+ Use it when you need to:
369
+ - create a new Blueprint of a specific base type (Actor, Pawn, Character, ...).
370
+ - add a component to an existing Blueprint asset with a unique name.
453
371
 
454
- Tips:
455
- - blueprintType can be Actor, Pawn, Character, etc.
456
- - Component names should be unique within the Blueprint.
457
-
458
- Examples:
459
- - {"action":"create","name":"BP_Switch","blueprintType":"Actor","savePath":"/Game/Blueprints"}
460
- - {"action":"add_component","name":"BP_Switch","componentType":"PointLightComponent","componentName":"KeyLight"}`,
372
+ Supported actions: create, add_component.`,
461
373
  inputSchema: {
462
374
  type: 'object',
463
375
  properties: {
@@ -491,28 +403,15 @@ Examples:
491
403
  // 8. ENVIRONMENT BUILDER - Landscape and foliage
492
404
  {
493
405
  name: 'build_environment',
494
- description: `Environment authoring helpers (landscape, foliage).
495
-
496
- When to use this tool:
497
- - Create a procedural terrain alternative, add/paint foliage, or attempt a landscape workflow.
498
-
499
- Supported actions:
500
- - create_landscape
501
- - sculpt
502
- - add_foliage
503
- - paint_foliage
504
-
505
- Important:
506
- - Native Landscape creation via Python is limited and may return a helpful error suggesting Landscape Mode in the editor.
507
- - Foliage helpers create FoliageType assets and support simple placement.
406
+ description: `Environment authoring toolkit for landscapes and foliage, from sculpting to procedural scatters.
508
407
 
509
- Tips:
510
- - Adjust brushSize and strength to tune sculpting results.
408
+ Use it when you need to:
409
+ - create or sculpt a landscape actor.
410
+ - add foliage via types or paint strokes.
411
+ - drive procedural terrain/foliage generation with bounds, seeds, and density settings.
412
+ - spawn explicit foliage instances at transforms.
511
413
 
512
- Examples:
513
- - {"action":"create_landscape","name":"Landscape_Basic","sizeX":1024,"sizeY":1024}
514
- - {"action":"add_foliage","name":"FT_Grass","meshPath":"/Game/Foliage/SM_Grass","density":300}
515
- - {"action":"paint_foliage","foliageType":"/Game/Foliage/Types/FT_Grass","position":{"x":0,"y":0,"z":0},"brushSize":300}`,
414
+ Supported actions: create_landscape, sculpt, add_foliage, paint_foliage, create_procedural_terrain, create_procedural_foliage, add_foliage_instances, create_landscape_grass_type.`,
516
415
  inputSchema: {
517
416
  type: 'object',
518
417
  properties: {
@@ -605,31 +504,16 @@ Examples:
605
504
  // 9. PERFORMANCE & AUDIO - System settings
606
505
  {
607
506
  name: 'system_control',
608
- description: `Performance toggles, quality settings, audio playback, simple UI helpers, screenshots, and engine lifecycle.
507
+ description: `Runtime/system controls for profiling, quality tiers, audio/UI triggers, screenshots, and editor lifecycle.
609
508
 
610
- When to use this tool:
611
- - Toggle profiling and FPS stats, adjust quality (sg.*), play a sound, create/show a basic widget, take a screenshot, or launch/quit the editor.
509
+ Use it when you need to:
510
+ - toggle stat overlays or targeted profilers.
511
+ - adjust scalability categories (sg.*) or enable FPS display.
512
+ - play a one-shot sound and optionally position it.
513
+ - create/show lightweight widgets.
514
+ - capture a screenshot or start/quit the editor process.
612
515
 
613
- Supported actions:
614
- - profile
615
- - show_fps
616
- - set_quality
617
- - play_sound
618
- - create_widget
619
- - show_widget
620
- - screenshot
621
- - engine_start
622
- - engine_quit
623
-
624
- Tips:
625
- - Screenshot resolution format: 1920x1080.
626
- - engine_start can read UE project path from env; provide editorExe/projectPath if needed.
627
-
628
- Examples:
629
- - {"action":"show_fps","enabled":true}
630
- - {"action":"set_quality","category":"Shadows","level":2}
631
- - {"action":"play_sound","soundPath":"/Game/Audio/SFX/Click","volume":0.5}
632
- - {"action":"screenshot","resolution":"1920x1080"}`,
516
+ Supported actions: profile, show_fps, set_quality, play_sound, create_widget, show_widget, screenshot, engine_start, engine_quit.`,
633
517
  inputSchema: {
634
518
  type: 'object',
635
519
  properties: {
@@ -698,22 +582,9 @@ Examples:
698
582
  // 10. CONSOLE COMMAND - Universal tool
699
583
  {
700
584
  name: 'console_command',
701
- description: `Execute an Unreal console command with built-in safety.
702
-
703
- When to use this tool:
704
- - Fire a specific command (e.g., stat fps, viewmode wireframe, r.ScreenPercentage 75).
705
-
706
- Safety:
707
- - Dangerous commands are blocked (quit/exit, GPU crash triggers, unsafe visualizebuffer modes, etc.).
708
- - Unknown commands will return a warning instead of crashing.
585
+ description: `Guarded console command executor for one-off \`stat\`, \`r.*\`, or viewmode commands.
709
586
 
710
- Tips:
711
- - Prefer dedicated tools (system_control, control_editor) when available for structured control.
712
-
713
- Examples:
714
- - {"command":"stat fps"}
715
- - {"command":"viewmode wireframe"}
716
- - {"command":"r.ScreenPercentage 75"}`,
587
+ Use it when higher-level tools don't cover the console tweak you need. Hazardous commands (quit/exit, crash triggers, unsafe viewmodes) are blocked, and unknown commands respond with a warning instead of executing blindly.`,
717
588
  inputSchema: {
718
589
  type: 'object',
719
590
  properties: {
@@ -736,29 +607,15 @@ Examples:
736
607
  // 11. REMOTE CONTROL PRESETS
737
608
  {
738
609
  name: 'manage_rc',
739
- description: `Create and manage Remote Control presets; expose actors/properties; set/get values.
740
-
741
- When to use this tool:
742
- - Automate Remote Control (RC) preset authoring and interaction from the assistant.
610
+ description: `Remote Control preset helper for building, exposing, and mutating RC assets.
743
611
 
744
- Supported actions:
745
- - create_preset
746
- - expose_actor
747
- - expose_property
748
- - list_fields
749
- - set_property
750
- - get_property
612
+ Use it when you need to:
613
+ - create a preset asset on disk.
614
+ - expose actors or object properties to the preset.
615
+ - list the exposed fields for inspection.
616
+ - get or set property values through RC with JSON-serializable payloads.
751
617
 
752
- Tips:
753
- - value must be JSON-serializable.
754
- - Use objectPath/presetPath with full asset/object paths.
755
-
756
- Examples:
757
- - {"action":"create_preset","name":"LivePreset","path":"/Game/RCPresets"}
758
- - {"action":"expose_actor","presetPath":"/Game/RCPresets/LivePreset","actorName":"CameraActor"}
759
- - {"action":"expose_property","presetPath":"/Game/RCPresets/LivePreset","objectPath":"/Script/Engine.Default__Engine","propertyName":"GameUserSettings"}
760
- - {"action":"list_fields","presetPath":"/Game/RCPresets/LivePreset"}
761
- - {"action":"set_property","objectPath":"/Game/MyActor","propertyName":"CustomFloat","value":0.5}`,
618
+ Supported actions: create_preset, expose_actor, expose_property, list_fields, set_property, get_property.`,
762
619
  inputSchema: {
763
620
  type: 'object',
764
621
  properties: {
@@ -792,37 +649,15 @@ Examples:
792
649
  // 12. SEQUENCER / CINEMATICS
793
650
  {
794
651
  name: 'manage_sequence',
795
- description: `Create/open Level Sequences, bind actors, add cameras, and control playback.
796
-
797
- When to use this tool:
798
- - Build quick cinematics: create/open a sequence, add a camera or actors, tweak properties, and play.
652
+ description: `Sequencer automation helper for Level Sequences: asset management, bindings, and playback control.
799
653
 
800
- Supported actions:
801
- - create
802
- - open
803
- - add_camera
804
- - add_actor
805
- - add_actors
806
- - remove_actors
807
- - get_bindings
808
- - add_spawnable_from_class
809
- - play
810
- - pause
811
- - stop
812
- - set_properties
813
- - get_properties
814
- - set_playback_speed
654
+ Use it when you need to:
655
+ - create or open a sequence asset.
656
+ - add actors, spawnable cameras, or other bindings.
657
+ - adjust sequence metadata (frame rate, bounds, playback window).
658
+ - drive playback (play/pause/stop), adjust speed, or fetch binding info.
815
659
 
816
- Tips:
817
- - Set spawnable=true to auto-create a camera actor.
818
- - Use frameRate/lengthInFrames to define timing; use playbackStart/End to trim.
819
-
820
- Examples:
821
- - {"action":"create","name":"Intro","path":"/Game/Cinematics"}
822
- - {"action":"add_camera","spawnable":true}
823
- - {"action":"add_actor","actorName":"Hero"}
824
- - {"action":"play","loopMode":"once"}
825
- - {"action":"set_properties","path":"/Game/Cinematics/Intro","frameRate":24,"lengthInFrames":480}`,
660
+ Supported actions: create, open, add_camera, add_actor, add_actors, remove_actors, get_bindings, add_spawnable_from_class, play, pause, stop, set_properties, get_properties, set_playback_speed.`,
826
661
  inputSchema: {
827
662
  type: 'object',
828
663
  properties: {
@@ -874,22 +709,13 @@ Examples:
874
709
  // 13. INTROSPECTION
875
710
  {
876
711
  name: 'inspect',
877
- description: `Read object info and set properties with validation.
878
-
879
- When to use this tool:
880
- - Inspect an object by path (class default object or actor/component) and optionally modify properties.
881
-
882
- Supported actions:
883
- - inspect_object
884
- - set_property
712
+ description: `Introspection utility for reading or mutating properties on actors, components, or CDOs.
885
713
 
886
- Tips:
887
- - propertyName is case-sensitive; ensure it exists on the target object.
888
- - For class default objects (CDOs), use the /Script/...Default__Class path.
714
+ Use it when you need to:
715
+ - inspect an object by path and retrieve its serialized properties.
716
+ - set a property value with built-in validation.
889
717
 
890
- Examples:
891
- - {"action":"inspect_object","objectPath":"/Script/Engine.Default__Engine"}
892
- - {"action":"set_property","objectPath":"/Game/MyActor","propertyName":"CustomBool","value":true}`,
718
+ Supported actions: inspect_object, set_property.`,
893
719
  inputSchema: {
894
720
  type: 'object',
895
721
  properties: {