unity-types 6000.3.0 → 6000.3.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,8 +1,795 @@
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- // Unity 6000.3 - UnityEngine.AudioModule
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- // Generated by OneJS Type Generator
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-
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  declare namespace CS {
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+ const __keep_incompatibility: symbol;
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+
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+ namespace UnityEngine {
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+ class AudioSettings {
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+ protected [__keep_incompatibility]: never;
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+ public static get driverCapabilities(): UnityEngine.AudioSpeakerMode;
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+ public static speakerMode: UnityEngine.AudioSpeakerMode;
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+ public static get dspTime(): number;
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+ public static outputSampleRate: number;
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+ public static audioSpatialExperience: UnityEngine.AudioSpatialExperience;
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+ constructor();
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+ public static GetDSPBufferSize($bufferLength: $Out<number>, $numBuffers: $Out<number>): void;
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+ public static SetDSPBufferSize($bufferLength: number, $numBuffers: number): void;
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+ public static GetSpatializerPluginNames(): System.Array$1<string>;
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+ public static GetSpatializerPluginName(): string;
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+ public static SetSpatializerPluginName($pluginName: string): void;
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+ public static GetConfiguration(): UnityEngine.AudioConfiguration;
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+ public static Reset($config: UnityEngine.AudioConfiguration): boolean;
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+ public static add_OnAudioConfigurationChanged(handler: UnityEngine.AudioSettings.AudioConfigurationChangeHandler): void;
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+ public static remove_OnAudioConfigurationChanged(handler: UnityEngine.AudioSettings.AudioConfigurationChangeHandler): void;
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+ }
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+ namespace AudioSettings {
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+ interface AudioConfigurationChangeHandler {
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+ ($deviceWasChanged: boolean): void;
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+ Invoke?: ($deviceWasChanged: boolean) => void;
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+ }
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+ var AudioConfigurationChangeHandler: { new (func: ($deviceWasChanged: boolean) => void): AudioConfigurationChangeHandler; };
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+
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+ class Mobile {
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+ protected [__keep_incompatibility]: never;
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+ public static get muteState(): boolean;
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+ public static stopAudioOutputOnMute: boolean;
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+ public static get audioOutputStarted(): boolean;
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+ public static StartAudioOutput(): void;
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+ public static StopAudioOutput(): void;
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+ public static add_OnMuteStateChanged(handler: System.Action$1<boolean>): void;
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+ public static remove_OnMuteStateChanged(handler: System.Action$1<boolean>): void;
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+ }
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+
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+ }
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+
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+ class AudioSource extends UnityEngine.AudioBehaviour {
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+ protected [__keep_incompatibility]: never;
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+ public volume: number;
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+ public pitch: number;
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+ public time: number;
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+ public timeSamples: number;
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+ public clip: UnityEngine.AudioClip;
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+ public resource: UnityEngine.Audio.AudioResource;
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+ public generator: UnityEngine.Audio.IAudioGenerator;
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+ public get generatorInstance(): UnityEngine.Audio.ProcessorInstance;
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+ public outputAudioMixerGroup: UnityEngine.Audio.AudioMixerGroup;
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+ public gamepadSpeakerOutputType: UnityEngine.GamepadSpeakerOutputType;
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+ public get isPlaying(): boolean;
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+ public get isVirtual(): boolean;
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+ public loop: boolean;
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+ public ignoreListenerVolume: boolean;
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+ public playOnAwake: boolean;
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+ public ignoreListenerPause: boolean;
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+ public velocityUpdateMode: UnityEngine.AudioVelocityUpdateMode;
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+ public panStereo: number;
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+ public spatialBlend: number;
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+ public spatialize: boolean;
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+ public spatializePostEffects: boolean;
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+ public reverbZoneMix: number;
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+ public bypassEffects: boolean;
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+ public bypassListenerEffects: boolean;
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+ public bypassReverbZones: boolean;
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+ public dopplerLevel: number;
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+ public spread: number;
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+ public priority: number;
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+ public mute: boolean;
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+ public minDistance: number;
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+ public maxDistance: number;
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+ public rolloffMode: UnityEngine.AudioRolloffMode;
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+ constructor();
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+ public PlayOnGamepad($slot: number): boolean;
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+ public DisableGamepadOutput(): boolean;
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+ public SetGamepadSpeakerMixLevel($slot: number, $mixLevel: number): boolean;
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+ public SetGamepadSpeakerMixLevelDefault($slot: number): boolean;
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+ public SetGamepadSpeakerRestrictedAudio($slot: number, $restricted: boolean): boolean;
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+ public static GamepadSpeakerSupportsOutputType($outputType: UnityEngine.GamepadSpeakerOutputType): boolean;
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+ public Play(): void;
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+ public Play($delay: bigint): void;
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+ public PlayDelayed($delay: number): void;
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+ public PlayScheduled($time: number): void;
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+ public PlayOneShot($clip: UnityEngine.AudioClip): void;
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+ public PlayOneShot($clip: UnityEngine.AudioClip, $volumeScale: number): void;
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+ public SetScheduledStartTime($time: number): void;
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+ public SetScheduledEndTime($time: number): void;
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+ public Stop(): void;
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+ public Pause(): void;
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+ public UnPause(): void;
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+ public static PlayClipAtPoint($clip: UnityEngine.AudioClip, $position: UnityEngine.Vector3): void;
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+ public static PlayClipAtPoint($clip: UnityEngine.AudioClip, $position: UnityEngine.Vector3, $volume: number): void;
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+ public SetCustomCurve($type: UnityEngine.AudioSourceCurveType, $curve: UnityEngine.AnimationCurve): void;
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+ public GetCustomCurve($type: UnityEngine.AudioSourceCurveType): UnityEngine.AnimationCurve;
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+ public GetOutputData($numSamples: number, $channel: number): System.Array$1<number>;
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+ public GetOutputData($samples: System.Array$1<number>, $channel: number): void;
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+ public GetSpectrumData($numSamples: number, $channel: number, $window: UnityEngine.FFTWindow): System.Array$1<number>;
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+ public GetSpectrumData($samples: System.Array$1<number>, $channel: number, $window: UnityEngine.FFTWindow): void;
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+ public SetSpatializerFloat($index: number, $value: number): boolean;
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+ public GetSpatializerFloat($index: number, $value: $Out<number>): boolean;
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+ public GetAmbisonicDecoderFloat($index: number, $value: $Out<number>): boolean;
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+ public SetAmbisonicDecoderFloat($index: number, $value: number): boolean;
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+ }
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+
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+ class AudioLowPassFilter extends UnityEngine.Behaviour {
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+ protected [__keep_incompatibility]: never;
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+ public customCutoffCurve: UnityEngine.AnimationCurve;
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+ public cutoffFrequency: number;
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+ public lowpassResonanceQ: number;
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+ constructor();
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+ }
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+
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+ class AudioHighPassFilter extends UnityEngine.Behaviour {
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+ protected [__keep_incompatibility]: never;
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+ public cutoffFrequency: number;
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+ public highpassResonanceQ: number;
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+ constructor();
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+ }
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+
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+ class AudioReverbFilter extends UnityEngine.Behaviour {
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+ protected [__keep_incompatibility]: never;
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+ public reverbPreset: UnityEngine.AudioReverbPreset;
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+ public dryLevel: number;
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+ public room: number;
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+ public roomHF: number;
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+ public roomRolloffFactor: number;
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+ public decayTime: number;
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+ public decayHFRatio: number;
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+ public reflectionsLevel: number;
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+ public reflectionsDelay: number;
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+ public reverbLevel: number;
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+ public reverbDelay: number;
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+ public diffusion: number;
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+ public density: number;
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+ public hfReference: number;
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+ public roomLF: number;
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+ public lfReference: number;
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+ constructor();
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+ }
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+
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+ enum AudioSpeakerMode {
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+ Raw = 0,
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+ Mono = 1,
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+ Stereo = 2,
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+ Quad = 3,
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+ Surround = 4,
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+ Mode5point1 = 5,
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+ Mode7point1 = 6,
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+ Prologic = 7
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+ }
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+
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+ class AudioExtensions {
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+ protected [__keep_incompatibility]: never;
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+ public static ChannelCount(): number;
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+ }
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+
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+ enum AudioDataLoadState {
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+ Unloaded = 0,
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+ Loading = 1,
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+ Loaded = 2,
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+ Failed = 3
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+ }
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+
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+ class AudioConfiguration {
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+ protected [__keep_incompatibility]: never;
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+ public speakerMode: UnityEngine.AudioSpeakerMode;
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+ public dspBufferSize: number;
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+ public sampleRate: number;
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+ public numRealVoices: number;
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+ public numVirtualVoices: number;
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+ }
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+
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+ enum AudioCompressionFormat {
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+ PCM = 0,
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+ Vorbis = 1,
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+ ADPCM = 2,
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+ MP3 = 3,
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+ VAG = 4,
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+ HEVAG = 5,
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+ XMA = 6,
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+ AAC = 7,
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+ GCADPCM = 8,
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+ ATRAC9 = 9
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+ }
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+
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+ enum AudioClipLoadType {
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+ DecompressOnLoad = 0,
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+ CompressedInMemory = 1,
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+ Streaming = 2
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+ }
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+
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+ enum AudioVelocityUpdateMode {
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+ Auto = 0,
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+ Fixed = 1,
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+ Dynamic = 2
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+ }
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+
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+ enum FFTWindow {
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+ Rectangular = 0,
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+ Triangle = 1,
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+ Hamming = 2,
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+ Hanning = 3,
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+ Blackman = 4,
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+ BlackmanHarris = 5
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+ }
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+
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+ enum AudioRolloffMode {
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+ Logarithmic = 0,
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+ Linear = 1,
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+ Custom = 2
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+ }
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+
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+ enum AudioSourceCurveType {
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+ CustomRolloff = 0,
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+ SpatialBlend = 1,
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+ ReverbZoneMix = 2,
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+ Spread = 3
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+ }
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+
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+ enum GamepadSpeakerOutputType {
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+ Speaker = 0,
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+ Vibration = 1,
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+ SecondaryVibration = 2
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+ }
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+
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+ enum AudioReverbPreset {
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+ Off = 0,
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+ Generic = 1,
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+ PaddedCell = 2,
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+ Room = 3,
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+ Bathroom = 4,
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+ Livingroom = 5,
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+ Stoneroom = 6,
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+ Auditorium = 7,
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+ Concerthall = 8,
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+ Cave = 9,
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+ Arena = 10,
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+ Hangar = 11,
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+ CarpetedHallway = 12,
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+ Hallway = 13,
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+ StoneCorridor = 14,
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+ Alley = 15,
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+ Forest = 16,
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+ City = 17,
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+ Mountains = 18,
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+ Quarry = 19,
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+ Plain = 20,
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+ ParkingLot = 21,
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+ SewerPipe = 22,
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+ Underwater = 23,
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+ Drugged = 24,
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+ Dizzy = 25,
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+ Psychotic = 26,
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+ User = 27
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+ }
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+
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+ enum AudioSpatialExperience {
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+ Bypassed = 0,
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+ HeadTracked = 1,
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+ Fixed = 2
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+ }
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+
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+ class AudioClip extends UnityEngine.Audio.AudioResource implements UnityEngine.Audio.GeneratorInstance.ICapabilities, UnityEngine.Audio.IAudioGenerator {
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+ protected [__keep_incompatibility]: never;
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+ public get length(): number;
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+ public get samples(): number;
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+ public get channels(): number;
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+ public get frequency(): number;
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+ public get isReadyToPlay(): boolean;
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+ public get loadType(): UnityEngine.AudioClipLoadType;
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+ public get preloadAudioData(): boolean;
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+ public get ambisonic(): boolean;
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+ public get loadInBackground(): boolean;
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+ public get loadState(): UnityEngine.AudioDataLoadState;
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+ public LoadAudioData(): boolean;
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+ public UnloadAudioData(): boolean;
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+ public GetData($data: System.Span$1<number>, $offsetSamples: number): boolean;
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+ public GetData($data: System.Array$1<number>, $offsetSamples: number): boolean;
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+ public SetData($data: System.Array$1<number>, $offsetSamples: number): boolean;
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+ public SetData($data: System.ReadOnlySpan$1<number>, $offsetSamples: number): boolean;
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+ public static Create($name: string, $lengthSamples: number, $channels: number, $frequency: number, $_3D: boolean, $stream: boolean): UnityEngine.AudioClip;
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+ public static Create($name: string, $lengthSamples: number, $channels: number, $frequency: number, $_3D: boolean, $stream: boolean, $pcmreadercallback: UnityEngine.AudioClip.PCMReaderCallback): UnityEngine.AudioClip;
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+ public static Create($name: string, $lengthSamples: number, $channels: number, $frequency: number, $_3D: boolean, $stream: boolean, $pcmreadercallback: UnityEngine.AudioClip.PCMReaderCallback, $pcmsetpositioncallback: UnityEngine.AudioClip.PCMSetPositionCallback): UnityEngine.AudioClip;
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+ public static Create($name: string, $lengthSamples: number, $channels: number, $frequency: number, $stream: boolean): UnityEngine.AudioClip;
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+ public static Create($name: string, $lengthSamples: number, $channels: number, $frequency: number, $stream: boolean, $pcmreadercallback: UnityEngine.AudioClip.PCMReaderCallback): UnityEngine.AudioClip;
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+ public static Create($name: string, $lengthSamples: number, $channels: number, $frequency: number, $stream: boolean, $pcmreadercallback: UnityEngine.AudioClip.PCMReaderCallback, $pcmsetpositioncallback: UnityEngine.AudioClip.PCMSetPositionCallback): UnityEngine.AudioClip;
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+ }
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+ namespace AudioClip {
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+ interface PCMReaderCallback {
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+ ($data: System.Array$1<number>): void;
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+ Invoke?: ($data: System.Array$1<number>) => void;
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+ }
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+ var PCMReaderCallback: { new (func: ($data: System.Array$1<number>) => void): PCMReaderCallback; };
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+
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+ interface PCMSetPositionCallback {
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+ ($position: number): void;
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+ Invoke?: ($position: number) => void;
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+ }
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+ var PCMSetPositionCallback: { new (func: ($position: number) => void): PCMSetPositionCallback; };
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+
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+ }
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+
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+ class AudioBehaviour extends UnityEngine.Behaviour {
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+ protected [__keep_incompatibility]: never;
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+ constructor();
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+ }
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+
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+ class AudioListener extends UnityEngine.AudioBehaviour {
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+ protected [__keep_incompatibility]: never;
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+ public static volume: number;
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+ public static pause: boolean;
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+ public velocityUpdateMode: UnityEngine.AudioVelocityUpdateMode;
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+ constructor();
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+ public static GetOutputData($numSamples: number, $channel: number): System.Array$1<number>;
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+ public static GetOutputData($samples: System.Array$1<number>, $channel: number): void;
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+ public static GetSpectrumData($numSamples: number, $channel: number, $window: UnityEngine.FFTWindow): System.Array$1<number>;
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+ public static GetSpectrumData($samples: System.Array$1<number>, $channel: number, $window: UnityEngine.FFTWindow): void;
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+ }
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+
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+ class AudioReverbZone extends UnityEngine.Behaviour {
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+ protected [__keep_incompatibility]: never;
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+ public minDistance: number;
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+ public maxDistance: number;
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+ public reverbPreset: UnityEngine.AudioReverbPreset;
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+ public room: number;
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+ public roomHF: number;
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+ public roomLF: number;
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+ public decayTime: number;
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+ public decayHFRatio: number;
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+ public reflections: number;
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+ public reflectionsDelay: number;
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+ public reverb: number;
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+ public reverbDelay: number;
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+ public HFReference: number;
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+ public LFReference: number;
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+ public roomRolloffFactor: number;
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+ public diffusion: number;
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+ public density: number;
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+ constructor();
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+ }
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+
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+ class AudioDistortionFilter extends UnityEngine.Behaviour {
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+ protected [__keep_incompatibility]: never;
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+ public distortionLevel: number;
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+ constructor();
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+ }
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+
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+ class AudioEchoFilter extends UnityEngine.Behaviour {
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+ protected [__keep_incompatibility]: never;
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+ public delay: number;
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+ public decayRatio: number;
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+ public dryMix: number;
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+ public wetMix: number;
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+ constructor();
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+ }
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+
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+ class AudioChorusFilter extends UnityEngine.Behaviour {
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+ protected [__keep_incompatibility]: never;
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+ public dryMix: number;
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+ public wetMix1: number;
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+ public wetMix2: number;
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+ public wetMix3: number;
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+ public delay: number;
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+ public rate: number;
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+ public depth: number;
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+ public feedback: number;
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+ constructor();
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+ }
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+
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+ class Microphone {
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+ protected [__keep_incompatibility]: never;
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+ public static get devices(): System.Array$1<string>;
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+ constructor();
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+ public static Start($deviceName: string, $loop: boolean, $lengthSec: number, $frequency: number): UnityEngine.AudioClip;
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+ public static End($deviceName: string): void;
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+ public static IsRecording($deviceName: string): boolean;
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+ public static GetPosition($deviceName: string): number;
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+ public static GetDeviceCaps($deviceName: string, $minFreq: $Out<number>, $maxFreq: $Out<number>): void;
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+ }
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+
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+ class AudioRenderer {
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+ protected [__keep_incompatibility]: never;
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+ constructor();
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+ public static Start(): boolean;
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+ public static Stop(): boolean;
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+ public static GetSampleCountForCaptureFrame(): number;
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+ public static Render($buffer: Unity.Collections.NativeArray$1<number>): boolean;
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+ }
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+
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+ class MovieTexture extends UnityEngine.Texture {
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+ protected [__keep_incompatibility]: never;
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+ }
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+
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+ enum WebCamFlags {
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+ FrontFacing = 1,
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+ AutoFocusPointSupported = 2
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+ }
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+
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+ enum WebCamKind {
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+ Unknown = 0,
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+ WideAngle = 1,
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+ Telephoto = 2,
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+ ColorAndDepth = 3,
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+ UltraWideAngle = 4
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+ }
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+
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+ class WebCamDevice {
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+ protected [__keep_incompatibility]: never;
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+ public get name(): string;
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+ public get isFrontFacing(): boolean;
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+ public get kind(): UnityEngine.WebCamKind;
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+ public get depthCameraName(): string;
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+ public get isAutoFocusPointSupported(): boolean;
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+ public get availableResolutions(): System.Array$1<UnityEngine.Resolution>;
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+ }
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+
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+ class WebCamTexture extends UnityEngine.Texture {
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+ protected [__keep_incompatibility]: never;
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+ public static get devices(): System.Array$1<UnityEngine.WebCamDevice>;
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+ public get isPlaying(): boolean;
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+ public deviceName: string;
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+ public requestedFPS: number;
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+ public requestedWidth: number;
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+ public requestedHeight: number;
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+ public get videoRotationAngle(): number;
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+ public get videoVerticallyMirrored(): boolean;
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+ public get didUpdateThisFrame(): boolean;
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+ public autoFocusPoint: UnityEngine.Vector2 | null;
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+ public get isDepth(): boolean;
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+ constructor($deviceName: string, $requestedWidth: number, $requestedHeight: number, $requestedFPS: number);
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+ constructor($deviceName: string, $requestedWidth: number, $requestedHeight: number);
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+ constructor($deviceName: string);
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+ constructor($requestedWidth: number, $requestedHeight: number, $requestedFPS: number);
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+ constructor($requestedWidth: number, $requestedHeight: number);
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+ constructor();
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+ public Play(): void;
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+ public Pause(): void;
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+ public Stop(): void;
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+ public GetPixel($x: number, $y: number): UnityEngine.Color;
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+ public GetPixels(): System.Array$1<UnityEngine.Color>;
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+ public GetPixels($x: number, $y: number, $blockWidth: number, $blockHeight: number): System.Array$1<UnityEngine.Color>;
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+ public GetPixels32(): System.Array$1<UnityEngine.Color32>;
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+ public GetPixels32($colors: System.Array$1<UnityEngine.Color32>): System.Array$1<UnityEngine.Color32>;
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+ }
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+
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+ }
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+ namespace UnityEngine {
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+ namespace Audio {
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+ class AudioFormat {
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+ protected [__keep_incompatibility]: never;
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+ public get channelCount(): number;
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+ public get bufferFrameCount(): number;
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+ public get sampleRate(): number;
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+ public get speakerMode(): UnityEngine.AudioSpeakerMode;
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+ constructor($config: UnityEngine.AudioConfiguration);
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+ constructor($speakerMode: UnityEngine.AudioSpeakerMode, $sampleRate: number, $bufferSize: number);
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+ }
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+
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+ class MessageExtensions {
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+ protected [__keep_incompatibility]: never;
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+ public static Get<T extends object>(): T;
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+ public static SendMessage<T extends object>($processorInstance: UnityEngine.Audio.ProcessorInstance, $message: T): UnityEngine.Audio.ProcessorInstance.Response;
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+ }
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+
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+ class ControlContext implements UnityEngine.Audio.ProcessorInstance.IContext {
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+ protected [__keep_incompatibility]: never;
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+ public static get builtIn(): UnityEngine.Audio.ControlContext;
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+ public AllocateGenerator<TRealtime extends UnityEngine.Audio.GeneratorInstance.IRealtime, TControl extends UnityEngine.Audio.GeneratorInstance.IControl$1<TRealtime>>($realtimeState: $Ref<TRealtime>, $controlState: $Ref<TControl>, $nestedFormat?: UnityEngine.Audio.AudioFormat | null, $creationParameters?: $Ref<UnityEngine.Audio.ProcessorInstance.CreationParameters>): UnityEngine.Audio.GeneratorInstance;
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+ public AllocateRootOutput<TRealtime extends UnityEngine.Audio.RootOutputInstance.IRealtime, TControl extends UnityEngine.Audio.RootOutputInstance.IControl$1<TRealtime>>($realtimeState: $Ref<TRealtime>, $controlState: $Ref<TControl>, $creationParameters?: $Ref<UnityEngine.Audio.ProcessorInstance.CreationParameters>): UnityEngine.Audio.RootOutputInstance;
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+ public IsGenerator<TRealtime extends UnityEngine.Audio.GeneratorInstance.IRealtime, TControl extends UnityEngine.Audio.GeneratorInstance.IControl$1<TRealtime>>($processorInstance: UnityEngine.Audio.ProcessorInstance): boolean;
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+ public IsRootOutput<TRealtime extends UnityEngine.Audio.RootOutputInstance.IRealtime, TControl extends UnityEngine.Audio.RootOutputInstance.IControl$1<TRealtime>>($processorInstance: UnityEngine.Audio.ProcessorInstance): boolean;
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+ public Exists($processorInstance: UnityEngine.Audio.ProcessorInstance): boolean;
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+ public SendMessage<T>($processorInstance: UnityEngine.Audio.ProcessorInstance, $message: $Ref<T>): UnityEngine.Audio.ProcessorInstance.Response;
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+ public Destroy($generatorInstance: UnityEngine.Audio.GeneratorInstance): void;
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+ public Destroy($rootOutputInstance: UnityEngine.Audio.RootOutputInstance): void;
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+ public GetConfiguration($generatorInstance: UnityEngine.Audio.GeneratorInstance): UnityEngine.Audio.GeneratorInstance.Configuration;
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+ public Configure($generatorInstance: UnityEngine.Audio.GeneratorInstance, $format: $Ref<UnityEngine.Audio.AudioFormat>): void;
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+ public Update($generatorInstance: UnityEngine.Audio.GeneratorInstance): void;
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+ public static WaitForBuiltInQueueFlush(): void;
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+ public static CreateManualControlContext($format: $Ref<UnityEngine.Audio.AudioFormat>): UnityEngine.Audio.ControlContext.Manual;
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+ }
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+ namespace ControlContext {
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+ class Manual implements System.IDisposable {
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+ protected [__keep_incompatibility]: never;
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+ public get context(): UnityEngine.Audio.ControlContext;
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+ public BeginMix($dspTick: bigint): UnityEngine.Audio.RealtimeContext | null;
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+ public EndMix($result: UnityEngine.Audio.ChannelBuffer): void;
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+ public Update(): void;
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+ public Dispose(): void;
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+ }
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+
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+ class ProcessorUpdateSetting {
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+ protected [__keep_incompatibility]: never;
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+ }
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+
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+ class ProcessorCreationParameters {
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+ protected [__keep_incompatibility]: never;
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+ }
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+
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+ }
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+
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+ class DSPConfiguration {
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+ protected [__keep_incompatibility]: never;
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+ }
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+
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+ interface IGeneratorDefinition {
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+ }
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+
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+ class GeneratorInstance implements System.IEquatable$1<UnityEngine.Audio.GeneratorInstance> {
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+ protected [__keep_incompatibility]: never;
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+ public Equals($other: UnityEngine.Audio.GeneratorInstance): boolean;
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+ public Equals($obj: any): boolean;
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+ public GetHashCode(): number;
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+ }
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+ namespace GeneratorInstance {
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+ interface IProcessor {
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+ }
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+
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+ interface ICapabilities {
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+ get isFinite(): boolean;
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+ get isRealtime(): boolean;
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+ get length(): Unity.IntegerTime.DiscreteTime | null;
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+ }
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+
529
+ class Setup {
530
+ protected [__keep_incompatibility]: never;
531
+ public readonly speakerMode: UnityEngine.AudioSpeakerMode;
532
+ public readonly sampleRate: number;
533
+ constructor($speakerMode: UnityEngine.AudioSpeakerMode, $sampleRate: number);
534
+ constructor($fromFormat: $Ref<UnityEngine.Audio.AudioFormat>);
535
+ }
536
+
537
+ class Properties {
538
+ protected [__keep_incompatibility]: never;
539
+ }
540
+
541
+ class Configuration {
542
+ protected [__keep_incompatibility]: never;
543
+ public get setup(): UnityEngine.Audio.GeneratorInstance.Setup;
544
+ public get properties(): UnityEngine.Audio.GeneratorInstance.Properties;
545
+ public get isFinite(): boolean;
546
+ public get isRealtime(): boolean;
547
+ public get length(): Unity.IntegerTime.DiscreteTime | null;
548
+ }
549
+
550
+ interface IControl<TRealtime extends UnityEngine.Audio.ProcessorInstance.IRealtime> extends UnityEngine.Audio.ProcessorInstance.IControl$1<TRealtime> {
551
+ Configure($context: UnityEngine.Audio.ControlContext, $realtime: $Ref<TRealtime>, $format: $Ref<UnityEngine.Audio.AudioFormat>, $setup: $Out<UnityEngine.Audio.GeneratorInstance.Setup>, $properties: $Ref<UnityEngine.Audio.GeneratorInstance.Properties>): void;
552
+ }
553
+
554
+ interface IRealtime extends UnityEngine.Audio.ProcessorInstance.IRealtime, UnityEngine.Audio.GeneratorInstance.ICapabilities {
555
+ Process($context: $Ref<UnityEngine.Audio.RealtimeContext>, $pipe: UnityEngine.Audio.ProcessorInstance.Pipe, $buffer: UnityEngine.Audio.ChannelBuffer, $args: UnityEngine.Audio.GeneratorInstance.Arguments): UnityEngine.Audio.GeneratorInstance.Result;
556
+ }
557
+
558
+ }
559
+
560
+ class Generator {
561
+ protected [__keep_incompatibility]: never;
562
+ }
563
+
564
+ class ProcessorInstance implements System.IEquatable$1<UnityEngine.Audio.ProcessorInstance> {
565
+ protected [__keep_incompatibility]: never;
566
+ public Equals($other: UnityEngine.Audio.ProcessorInstance): boolean;
567
+ public Equals($obj: any): boolean;
568
+ public GetHashCode(): number;
569
+ }
570
+ namespace ProcessorInstance {
571
+ class CreationParameters {
572
+ protected [__keep_incompatibility]: never;
573
+ public controlUpdateSetting: UnityEngine.Audio.ProcessorInstance.UpdateSetting;
574
+ public realtimeUpdateSetting: UnityEngine.Audio.ProcessorInstance.UpdateSetting;
575
+ }
576
+
577
+ interface IProcessor {
578
+ }
579
+
580
+ enum MessageStatus {
581
+ }
582
+
583
+ interface IContext {
584
+ }
585
+
586
+ enum UpdateSetting {
587
+ Default = 0,
588
+ NeverUpdate = 1,
589
+ UpdateIfDataIsAvailable = 2,
590
+ UpdateAlways = 3
591
+ }
592
+
593
+ class UpdatedDataContext implements UnityEngine.Audio.ProcessorInstance.IContext {
594
+ protected [__keep_incompatibility]: never;
595
+ }
596
+
597
+ interface IRealtime {
598
+ Update($context: UnityEngine.Audio.ProcessorInstance.UpdatedDataContext, $pipe: UnityEngine.Audio.ProcessorInstance.Pipe): void;
599
+ }
600
+
601
+ interface IControl<TRealtime extends UnityEngine.Audio.ProcessorInstance.IRealtime> {
602
+ Dispose($context: UnityEngine.Audio.ControlContext, $realtime: $Ref<TRealtime>): void;
603
+ Update($context: UnityEngine.Audio.ControlContext, $pipe: UnityEngine.Audio.ProcessorInstance.Pipe): void;
604
+ OnMessage($context: UnityEngine.Audio.ControlContext, $pipe: UnityEngine.Audio.ProcessorInstance.Pipe, $message: UnityEngine.Audio.ProcessorInstance.Message): UnityEngine.Audio.ProcessorInstance.Response;
605
+ }
606
+
607
+ enum Response {
608
+ Unhandled = 0,
609
+ Handled = 1
610
+ }
611
+
612
+ }
613
+
614
+ class Processor {
615
+ protected [__keep_incompatibility]: never;
616
+ }
617
+
618
+ class ProcessingContext {
619
+ protected [__keep_incompatibility]: never;
620
+ }
621
+
622
+ interface IAudioScriptingContext {
623
+ }
624
+
625
+ class RootOutputInstance implements System.IEquatable$1<UnityEngine.Audio.RootOutputInstance> {
626
+ protected [__keep_incompatibility]: never;
627
+ public Equals($other: UnityEngine.Audio.RootOutputInstance): boolean;
628
+ public Equals($obj: any): boolean;
629
+ public GetHashCode(): number;
630
+ }
631
+ namespace RootOutputInstance {
632
+ interface IProcessor {
633
+ }
634
+
635
+ interface IControl<TRealtime extends UnityEngine.Audio.ProcessorInstance.IRealtime> extends UnityEngine.Audio.ProcessorInstance.IControl$1<TRealtime> {
636
+ Configure($context: UnityEngine.Audio.ControlContext, $realtime: $Ref<TRealtime>, $format: $Ref<UnityEngine.Audio.AudioFormat>): Unity.Jobs.JobHandle;
637
+ }
638
+
639
+ interface IRealtime extends UnityEngine.Audio.ProcessorInstance.IRealtime {
640
+ EarlyProcessing($context: $Ref<UnityEngine.Audio.RealtimeContext>, $pipe: UnityEngine.Audio.ProcessorInstance.Pipe): Unity.Jobs.JobHandle;
641
+ Process($context: $Ref<UnityEngine.Audio.RealtimeContext>, $pipe: UnityEngine.Audio.ProcessorInstance.Pipe, $input: Unity.Jobs.JobHandle): void;
642
+ EndProcessing($context: $Ref<UnityEngine.Audio.RealtimeContext>, $pipe: UnityEngine.Audio.ProcessorInstance.Pipe, $output: UnityEngine.Audio.ChannelBuffer): void;
643
+ RemovedFromProcessing(): void;
644
+ }
645
+
646
+ }
647
+
648
+ class RealtimeContext implements UnityEngine.Audio.ProcessorInstance.IContext {
649
+ protected [__keep_incompatibility]: never;
650
+ public get dspTime(): bigint;
651
+ public get isCreated(): boolean;
652
+ public Process($generatorInstance: UnityEngine.Audio.GeneratorInstance, $buffer: UnityEngine.Audio.ChannelBuffer, $args: UnityEngine.Audio.GeneratorInstance.Arguments): UnityEngine.Audio.GeneratorInstance.Result;
653
+ }
654
+
655
+ interface IAudioGenerator extends UnityEngine.Audio.GeneratorInstance.ICapabilities {
656
+ CreateInstance($context: UnityEngine.Audio.ControlContext, $nestedFormat: UnityEngine.Audio.AudioFormat | null, $creationParameters: UnityEngine.Audio.ProcessorInstance.CreationParameters): UnityEngine.Audio.GeneratorInstance;
657
+ }
658
+ namespace IAudioGenerator {
659
+ class Serializable {
660
+ protected [__keep_incompatibility]: never;
661
+ public definition: UnityEngine.Audio.IAudioGenerator;
662
+ constructor($audioGenerator: UnityEngine.Audio.IAudioGenerator);
663
+ public Get<T extends UnityEngine.Object & UnityEngine.Audio.IAudioGenerator>(): T;
664
+ public Set<T extends UnityEngine.Object & UnityEngine.Audio.IAudioGenerator>($value: T): void;
665
+ }
666
+
667
+ }
668
+
669
+ class AudioResource extends UnityEngine.Object {
670
+ protected [__keep_incompatibility]: never;
671
+ }
672
+
673
+ class AudioClipPlayable implements System.IEquatable$1<UnityEngine.Audio.AudioClipPlayable>, UnityEngine.Playables.IPlayable {
674
+ protected [__keep_incompatibility]: never;
675
+ public static Create($graph: UnityEngine.Playables.PlayableGraph, $clip: UnityEngine.AudioClip, $looping: boolean): UnityEngine.Audio.AudioClipPlayable;
676
+ public GetHandle(): UnityEngine.Playables.PlayableHandle;
677
+ public Equals($other: UnityEngine.Audio.AudioClipPlayable): boolean;
678
+ public GetClip(): UnityEngine.AudioClip;
679
+ public SetClip($value: UnityEngine.AudioClip): void;
680
+ public GetLooped(): boolean;
681
+ public SetLooped($value: boolean): void;
682
+ public IsChannelPlaying(): boolean;
683
+ public GetStartDelay(): number;
684
+ public GetPauseDelay(): number;
685
+ public Seek($startTime: number, $startDelay: number): void;
686
+ public Seek($startTime: number, $startDelay: number, $duration: number): void;
687
+ }
688
+
689
+ enum AudioMixerUpdateMode {
690
+ Normal = 0,
691
+ UnscaledTime = 1
692
+ }
693
+
694
+ class AudioMixer extends UnityEngine.Object {
695
+ protected [__keep_incompatibility]: never;
696
+ public outputAudioMixerGroup: UnityEngine.Audio.AudioMixerGroup;
697
+ public updateMode: UnityEngine.Audio.AudioMixerUpdateMode;
698
+ public FindSnapshot($name: string): UnityEngine.Audio.AudioMixerSnapshot;
699
+ public FindMatchingGroups($subPath: string): System.Array$1<UnityEngine.Audio.AudioMixerGroup>;
700
+ public TransitionToSnapshots($snapshots: System.Array$1<UnityEngine.Audio.AudioMixerSnapshot>, $weights: System.Array$1<number>, $timeToReach: number): void;
701
+ public SetFloat($name: string, $value: number): boolean;
702
+ public ClearFloat($name: string): boolean;
703
+ public GetFloat($name: string, $value: $Out<number>): boolean;
704
+ }
705
+
706
+ class AudioMixerGroup extends UnityEngine.Object implements UnityEngine.Internal.ISubAssetNotDuplicatable {
707
+ protected [__keep_incompatibility]: never;
708
+ public get audioMixer(): UnityEngine.Audio.AudioMixer;
709
+ }
710
+
711
+ class AudioMixerPlayable implements System.IEquatable$1<UnityEngine.Audio.AudioMixerPlayable>, UnityEngine.Playables.IPlayable {
712
+ protected [__keep_incompatibility]: never;
713
+ public static Create($graph: UnityEngine.Playables.PlayableGraph, $inputCount?: number, $normalizeInputVolumes?: boolean): UnityEngine.Audio.AudioMixerPlayable;
714
+ public GetHandle(): UnityEngine.Playables.PlayableHandle;
715
+ public Equals($other: UnityEngine.Audio.AudioMixerPlayable): boolean;
716
+ }
717
+
718
+ class AudioMixerSnapshot extends UnityEngine.Object implements UnityEngine.Internal.ISubAssetNotDuplicatable {
719
+ protected [__keep_incompatibility]: never;
720
+ public get audioMixer(): UnityEngine.Audio.AudioMixer;
721
+ public TransitionTo($timeToReach: number): void;
722
+ }
723
+
724
+ class AudioPlayableBinding {
725
+ protected [__keep_incompatibility]: never;
726
+ public static Create($name: string, $key: UnityEngine.Object): UnityEngine.Playables.PlayableBinding;
727
+ }
728
+
729
+ class AudioPlayableOutput implements UnityEngine.Playables.IPlayableOutput {
730
+ protected [__keep_incompatibility]: never;
731
+ public static get Null(): UnityEngine.Audio.AudioPlayableOutput;
732
+ public static Create($graph: UnityEngine.Playables.PlayableGraph, $name: string, $target: UnityEngine.AudioSource): UnityEngine.Audio.AudioPlayableOutput;
733
+ public GetHandle(): UnityEngine.Playables.PlayableOutputHandle;
734
+ public GetTarget(): UnityEngine.AudioSource;
735
+ public SetTarget($value: UnityEngine.AudioSource): void;
736
+ public GetEvaluateOnSeek(): boolean;
737
+ public SetEvaluateOnSeek($value: boolean): void;
738
+ }
739
+
740
+ }
741
+ }
5
742
  namespace UnityEngine {
6
- // TODO: Generate from Type Generator
743
+ namespace Experimental {
744
+ namespace Audio {
745
+ class AudioSampleProvider implements System.IDisposable {
746
+ protected [__keep_incompatibility]: never;
747
+ public get id(): number;
748
+ public get trackIndex(): number;
749
+ public get owner(): UnityEngine.Object;
750
+ public get valid(): boolean;
751
+ public get channelCount(): number;
752
+ public get sampleRate(): number;
753
+ public get maxSampleFrameCount(): number;
754
+ public get availableSampleFrameCount(): number;
755
+ public get freeSampleFrameCount(): number;
756
+ public freeSampleFrameCountLowThreshold: number;
757
+ public enableSampleFramesAvailableEvents: boolean;
758
+ public enableSilencePadding: boolean;
759
+ public static get consumeSampleFramesNativeFunction(): UnityEngine.Experimental.Audio.AudioSampleProvider.ConsumeSampleFramesNativeFunction;
760
+ public Dispose(): void;
761
+ public ConsumeSampleFrames($sampleFrames: Unity.Collections.NativeArray$1<number>): number;
762
+ public SetSampleFramesAvailableNativeHandler($handler: UnityEngine.Experimental.Audio.AudioSampleProvider.SampleFramesEventNativeFunction, $userData: number): void;
763
+ public ClearSampleFramesAvailableNativeHandler(): void;
764
+ public SetSampleFramesOverflowNativeHandler($handler: UnityEngine.Experimental.Audio.AudioSampleProvider.SampleFramesEventNativeFunction, $userData: number): void;
765
+ public ClearSampleFramesOverflowNativeHandler(): void;
766
+ public add_sampleFramesAvailable(handler: UnityEngine.Experimental.Audio.AudioSampleProvider.SampleFramesHandler): void;
767
+ public remove_sampleFramesAvailable(handler: UnityEngine.Experimental.Audio.AudioSampleProvider.SampleFramesHandler): void;
768
+ public add_sampleFramesOverflow(handler: UnityEngine.Experimental.Audio.AudioSampleProvider.SampleFramesHandler): void;
769
+ public remove_sampleFramesOverflow(handler: UnityEngine.Experimental.Audio.AudioSampleProvider.SampleFramesHandler): void;
770
+ }
771
+ namespace AudioSampleProvider {
772
+ interface ConsumeSampleFramesNativeFunction {
773
+ ($providerId: number, $interleavedSampleFrames: number, $sampleFrameCount: number): number;
774
+ Invoke?: ($providerId: number, $interleavedSampleFrames: number, $sampleFrameCount: number) => number;
775
+ }
776
+ var ConsumeSampleFramesNativeFunction: { new (func: ($providerId: number, $interleavedSampleFrames: number, $sampleFrameCount: number) => number): ConsumeSampleFramesNativeFunction; };
777
+
778
+ interface SampleFramesHandler {
779
+ ($provider: UnityEngine.Experimental.Audio.AudioSampleProvider, $sampleFrameCount: number): void;
780
+ Invoke?: ($provider: UnityEngine.Experimental.Audio.AudioSampleProvider, $sampleFrameCount: number) => void;
781
+ }
782
+ var SampleFramesHandler: { new (func: ($provider: UnityEngine.Experimental.Audio.AudioSampleProvider, $sampleFrameCount: number) => void): SampleFramesHandler; };
783
+
784
+ interface SampleFramesEventNativeFunction {
785
+ ($userData: number, $providerId: number, $sampleFrameCount: number): void;
786
+ Invoke?: ($userData: number, $providerId: number, $sampleFrameCount: number) => void;
787
+ }
788
+ var SampleFramesEventNativeFunction: { new (func: ($userData: number, $providerId: number, $sampleFrameCount: number) => void): SampleFramesEventNativeFunction; };
789
+
790
+ }
791
+
792
+ }
793
+ }
7
794
  }
8
795
  }